#protection
1 messages · Page 1430 of 1
can we start a campaign to give last stand some of the spell block style "long CD but long duration magic damage mit" functionality
guess I'll just look at the tree
aoe kick yes
wrecking throw was always kinda accessible tbh
just have to give up clap range
idk why blizzard thinks i'm going to spend 3 talents on last stand
we should tbh
because that button is dogshit and i'll quite happily just not play it
oh wait
at least from my limited testing current colo build on ptr seems to do about the same dps all things being equal
nice, keep us posted
im sure Nome will wake up eventually lmao
same dps as thane? or same dps as live

I don't really see much actually changing, tbh, performance wise
as live
We'll lose some armor, we lose a major defensive for rotation purposes, some block value, gain some passive DR,
god i so not like playing collosus
garbage
Is there a soft cap on haste? I've been just going ilvl and my stats are super skewed
Best Served Cold is likely weaker overall (no base 10% damage, 20% damage on free revenges down to 15%, but increases proc rate)
yes but not one you will reach
technically you probably reached one, but doesn't affect value enough
make my food finish
haste 22.4k mastery 6.7k crit 6.4k vers 4.9k
this is what im playing on ptr, seems even
though I suspect we would drop bloodsurge for disrupting
we might actually drop enduring alacrity and focused vigor
if you’re not taking anything past last stand, why even take it
they both lost the armor aspects, and focused vigor gives less strength now
because a 30% emergency heal is valuable and the alternate options are middling
imo it would be between that and BSV for higher keys
bruh they are removing spell block really though
no this is all a dream
Yeah, it feels like these changes are just a straight up nerf to prot warrior?
nerf vs buff is a question of tuning
The developer note commentating on SB removal is wild
assuming it has like, any application at all in the dungeon, I’d take disrupting over last stand
yeah blizz might just dump random 20% buffs on us last minute and suddenly we're strong again
has happened before, will happen again
depends on the key, also depending on how tough as nails is tuned we may end up going down to thunderlord to pick it up
though I dont see much value in TL for colossus so it would need to be really good
i am not going to be happy if tough as nails is so strong that it's worth picking other talents to get it
jesus that's an insane reason to remove some of our only magic resistance
well it would likely be a scenario where we weave clap with revenge due to the best served cold interaction
"yeah a bunch of peeps didnt know how to use this so we're getting rid of it" 💀
it's actually decent reasoning
there's no way of knowing if something is or isn't spell blockable
it's a coinflip based on how blizz put the ability together behind the scenes
pathing is so much more open in this first pass of the new talent tree, it’s a better starting point to tune from
that's why we have Sense
with a spreadsheet
gg
yes but the vast majority of players won't have access to something like this
the casual players
and that is what blizzard is looking at
But it seems like they're not compensating the loss at all?
if tough as nails IS good then wed need to choose to drop bloodborne, ravager, or shield charge
correct
I really dont see that happening
thats what im arguing about in the feedback post
the issue is that "oh this ability is inconsistent and annoying to use" is not a good justification to remove one of our most powerful abilities with 0 (basically 0) compensation
it would need to be like disgustingly good
Like baking spell block into shield block
this happened to a degree at the beginning of last ptr cycle, we cried over the cycle and we got somestuff back
there is like 1 talent to compensate for this ig in their eyes lol?
if you maintain shield block, you automatically maintain spell block
the spellblock change is really what we need to focus on
popped in to remind people to POST POST POST FEEDBACK:
POST POST POST FEEDBACK
NA: https://us.forums.blizzard.com/en/wow/t/feedback-protection-warrior-class-changes/2119964/1
EU: https://eu.forums.blizzard.com/en/wow/t/feedback-protection-warrior-class-changes/577491
no that would be insanely op
cheers will do.
thats a good suggestion if properly tuned
like it would be the best tank talent bar none lol
but dont be a dumbass like me and make yourself look like a fucking blood elf mage
right Roid
lol
we need to be absolute fucking pissbabies to make blizzard give us at least some additional mildly consistent form of magic mitigation >3>
or spell block back
they are even nerfing the "fight through the flames" talent by 2% LOL
guess we just die to casts now
with the addition of spell block removal
hey at least rixxa and spell block are leaving at the same time
think Stonevault casters without spell block yikes
blizz wants spells to murder warriors. i get it
Dawnbreaker without spellblock BIG YIKES !!!
ion is mage main
ion is a shaman
ion is shaman main
Those on PTR, how does whirling blade feel?
Gurgthock is his shaman
whats the difference its all spell caster
yeah yeah
Why can't it just be called spell block but it's a magic version shield wall of some sort, with appropriate tuning? Spell block gives 40% magic Dr for 8 seconds
old people remember “these patch notes prove ghostcrawler is a frost mage”
that's literally just spell reflect
i 'member
Those who didnt do high keys in shadowlands.. will never understand the pain of halls of attonement… seemed ok with spell block but thats gone…
Nah, spell reflect is weaker. 25% and can reflect
I actually cant believe they removed the one talent that REALLY mattered for warriors and replaced it with a passive rng 😂
Yeah that's why I said closer to shield wall levels of dr
what did blizz give instead of spell black?
in my head I am really thinking that having leech feed into ignore pain
Spell white
could do a lot for us
a 4% rng bersion
dogshit replacements
i checked wowhead and dont see the updated talent trees yet
leech is kinda warrior class fantasy and it would definitely fill sustain
in the guides
there you go
and these are the "replacements"
no that is the blanket one. I want the one that tells me what to pick
giving talents that apply leech and increase leech in the severe short term would give us a neat self-sustain model that doesn't increase cognitive load or feel forced
ok pepega is being pepega
Wait, hunker down is pretty decent
who the FAWK cares about leech when you are DEAD due to spell damage
leech floor POV
its okay-ish
thats what i posted about it
That's 35% Dr on a very short CD
its not 35%
or change spellbreaker to make spell reflect absorb spell damage and not reflect
cause DRs are multiplicative
that could also be neat
It's def additive. So increasing 10% would be 35%
yeah but Id need to get into a dungeon
Okay yeah spell reflect is 20s cd 35% reduction
gotta put the kiddo to bed so I can check after
esp since targeted casts get reflected and then its gone
yeah this makes up for losing spell block definitely mmhmm
tooltip says add tho
ok additive, ty
x_x
yes but my point is that it's functionally the exact same
it's another "short CD bursty magic DR"
we literally have that button already, and are one of the only tanks to do so
we don't need it again
it hasn’t worked like that in five years
No, u get that Dr for the full duration
spell block could crit block for 100%
i.e. the other talent
and was 60% at the worst
^
i only came back to prot warrior after taking a break for years xD
AND lasted longer than SR, WAY longer
@chrome falcon sorry im confused are you saying we dont NEED spellblock?
no
if i said something that implied that please let me know so i can correct myself
i’m fine with them ripping off the bandaid of the jank inconsistent spell, we just need… something to make up for it. and if they say “this is supposed to be your weakness” then describe the weakness of the other tanks
?
?
yes
my point is that currently we need spell block for some things
but spell block is, to put it bluntly, Completely Fucked Up

half the time it doesn't work and half the time it's the best spell in the game (by a wide margin)
SB is jank but as usual, blizzard removes jank and don't compensate for the loss in mitigation from its removal
we do not want spell block back, we want a replacement that actually works consistently
Way longer CD tho. And most of the times, u didn't need spell block for 30s. U just needed CDs to fill the gaps
But it's specifically for tank busters
id rather have something that might work and when it does work its a strong pick then remove it and get nothing in return
obviously
i am certainly not advocating for removing spell block with no replacement
blizzard arent going to compensate us
oh shit
Spell block doesn't work for dots anyway lol
its not dooming
2 people in the turbo doomer camp
???????????????
its facts
???????
oh you're a GIGA doomer lets fucking go dude
when have they ever compensated warriors for removing something LOL
were you here for the previous ptr cycle lmao
did you start playing this exp?
they're correct, spell block doesn't work on aoe or dots, blizz said so
But i remember getting heavily nerfed from heroic tuneing lol
ok. they released patch notes that reworked us and made us weak. then over the course of ptr they did massive compensation buffs and we released very strong
yeah i know im just referencing the dumb shit blizz said in their own post
the thing you’re saying never happens happened
^
oh right
Blizz notes said spell block doesn't work on AOE or periodic damage. Doesn't that mean dots?
and of course they are wrong
very normal blizzard bullshit
on average i think spell block works over on like 80% of aoes
it doesn’t work on MOST dots. sometimes it does. this is like. the problem with the spell lmao
And yes, I don't consistently play pwar. Only played it this season and last season (for a bit). I usually play prot pally or vdh, and almost all the DPS classes
btw this is a recent example
outside of Sarkareth's Void Claws
also: RIk reverbs pylons
Gally
Gally again
so yeah
fyrakk
this one isn't even magic damage
At least we got talent tree updates.
How cooked is the spec looking?
lol yea
why dont they just make all boss spells, blockable
cause its blizzard
because that would require them to code/tag them all the same
"blockable" is a tag you have to specifically add to a spell
right
tough as nails for a pull
and quite often they just don't bother
can we just make last stand reduce all periodic damage taken by 30% for its duration
like doesn't that actually fix the issue

just add that line of text to unnerving focus
checking up yall
and we're chilling ggs?
how are we feeling
yeah that would be good
not sure if the crit block part of tough as nails is working
what did you test this on?
ok let's stop with spell block it can die in a corner
live or ptr?
ptr
let's see the new cloak
first pull of rook
i dont think we'll stop with spell block for a while
and shouldn't
its a big deal
I have 30% crit block chance and I see no damage variance indicating any of those tough as nails procs did double damage
interesting, a lot of those are casters too so not as many auto attacks
could be bugged
i know it is but we kinda lost our mind at this point
well its worth discussing Mac
I’d rather yell about spell block than talk about how rotation assist is going to end human civilization for another few weeks
only 2 casters
oh yeah, man i'm tired and feel like crap
5% overall is where tough as nails usually landed when it launched in df
I dont really see it being worth
Even 15sec is a good solution, like have it more used for a specific ability or sequence.
Spell Block may be a bit jank but it's one of the most feelgood buttons imo
it has so much value
that’s fine for a point but not worth going through other points you don’t care about
thats their mastery though
they can’t 100% crit block spells however
im out
is shield block uptime getting nerfed too?
no
not really from what we've seen
I just don't see the logic of saying "Spell block is too complicated" and then leaving it where paladins still block spells? u-u
Idk why people are dooming, spellbreaker is better.
Just invest harder into luck so it triggers at the correct moment and consistently 🙂
but i'm officially launching my campaign to get blizz to add "Last stand also reduces periodic damage taken by 30%" to bolster / unnerving focus
I guess because its passive for paladins?
ALTERNATIVELY: Last stand also reduces the CD of impending victory to 5 seconds and increases its damage by 2000% for its duration
We are going to be force blizzard to make last stand a pressable button
these changes aren't it
it's literally not free
tbh game designers don’t really farm specific solutions to problems from community posts, you’re better off just posting your experiences, preferably after playing with the changes
i have to spend a talent point on it
we used to have to path through last stand, with the new tree we finally might be able to say “nah, not worth”
idk man if they're removing spell block and replacing it with 4% spell parry, they might be running low on ideas (i am joking)
Just give us BFA AM and then we'll press LS.
fuck BFA AM gimme legion AM
yep last stand under AM again
I only get stat stick trinkets apparently
fine by me !
It's too complicated because the game has zero indication for incoming damage types
Its sad because spellbreaker is a sick name but then its just... the weirdest most useless ability u.u
It can stay, I want my character to screech 24/7.
Imagine if when an enemy is using an ability, it had a lil sword or a staff icon on their nameplate
and you could just know that spell block would work
crazy, right?
Too complicated tho, just delete the ability sorry
we need the intervene shield baseline and upped to 10 times our armor
we need rally cry back to 20%
we need aoe SR
we need a AOE DR banner on us
let's get some utility for once
Calling it now: midnight will introduce third demon hunter spec. This is now stated for the public record.
Remember this post.
well if these changes stick we'll lose magic mitigation, let alone hoping for more utility xP
oh yeah they're nerfing our armor p hard too?
6% armor as its own talent
while we're losing 8+5% armor
from other talents. So 7% bonus armor looks like its vanishing u3u
Also, illidan stormrage is coming back next patch to help us kill Demensius.
try the last titan
he's coming back with sargeras in the last titan I am willing to bet
same with sylvannas in midnight
back from her maw quest finally
Much sooner. They realize they need a heavy hitter in the storyline
sargeras is the actual last titan smh.
you're derailing the conversation from SB removal doomerism
Wat
Who cares about spell block
I guess them removing bonus % armor is just them compensating for how hard our armor is going to scale from ilvl?
We lived without and we will live without it again
we played bfa without it didn't we?
It came in dragonflight
I mean obviously. But Id rather prot warrior was considered a good tank
And honestly majority of the time we didn’t even know if it worked against most shit
Half the time it didn’t
Yeah PWar was a horrible tank in BfA
If that
You had that much vers for one season, chill tf out
so not "on BFA"
Spell block being removed is going to mean basically nothing to the vast majority of players
we can still do 10's without it
Because the vast majority of players probably don’t even press it
Looks like I lost 12k armor (2% ish dr) and half a mill hp in the same gear and taking all hp/armor talants on ptr
And at those content levels it doesn’t matter
I only started pressing it sort of regularly this season, which I've only played for the last like 4 weeks
But for high end content it is a make or break talent, that’s why it’s a very vocal resistance
It doesnt really seem like we got more options with talents either, just new mandatory ones
The true gamers will learn to work without it like they did before and the bad gamers didn’t use it properly anyways.
It's me! I'm bad gamers!
Yeah I didn’t use it until last season. 🪦
Why are people acting like spell block was some 200 iq ability?
It was
I used it not as much as I should but there's a few very nice moments every season where it's giga useful
Please god, can bring back the demo shout/shield charge macro the
We use the word “casual now”
Here’s your participation trophy
(:
the tree structure is definitely more open now, we’ll just have to see how it ends up tunes
Pain, which they expect us to ignore
its more just rough that we're losing that and not getting any sort of additional uptime on any degree of magic resistance
if they buff ip even more then sure maybe
Yeah, it needs something.
Last stand kinda sucks, maybe they could add a heal with it.
Hmm
My point is that it’s stupid we’re losing such a great ability for such terrible reasoning
Their reasoning is very sound
Their “fix” is dumb
👆
Whirling blade auto ravagers 5 procs per minute actually badass
I think it's an odd reason since other abilities exist that have the same "issue"
Is it really sound reasoning if it’s generating this much feedback? If we’re too stupid to use the ability correctly shouldn’t the reasoning be clear to us smooth brains?
Well
Spell Reflect and Turtle are the two most egregious, but there's also AMS and things like Feign Death and Invis.
You gotta remember we are very few compared to the playerbase at large
Like a percent of a percent
Weird they're not removing BOP/Spellwarding if Spell block is so difficult to use
yep their reasoning is written with the playerbase at large in mind
BoP/spellwarding aren't really difficult to determine 99% olf the time
Is it physical? BoP works. Is it magic? Spellwarding works
That's true like 99% of the time
If we had access to to data showing the efficacy of spell block based on the entire playerbase I would bet it is overwhelmingly underutilized
I agree, but so is Spell block. It even lasts 30s, you'll get value
Spell Block is did blizzard decide it'll work on this
Because you have no idea if a spell is blockable or not
It’s actually pala holy shield that is giga powerful. And their mastery allows them to even dr bleeds equal to their block chance
And the game does not tell you, at all
I’m really not sure why we’re defending this choice. The playerbase at large doesn’t give a shit about this ability either way.
why they remove it, does not matter, what matters is what they are replacing it with... nothing is done by discussion their reasoning
instead focus on what they can compensate with
We’re defending the rationale and criticizing the implementation
The rationale makes sense. Removing it outright as a solution with nothing to fill the gap is horrible.
They are not mutually exclusive, they can have good reasoning while mucking the change
Sorry we’re not sending bomb threats to HQ over it.
Doodoo head
I’m also not saying get mad and rage. I’m saying I disagree with the entirety of the decision.
I put abc gum in their hair
I remember that in the last PTR cycle they came swinging in week one and did some crazy shit with prot warrior
We fired feedback to them and over the PTR cycle we got to a very decent version
That is what we should do now provide feedback and hope that blizzard will listen again
💯
When in doubt cry and scream.. modern blizz will relent
We lost like half our rage generation week one remember nim
it does feel wild to me that they seem to be nerfing warrior tankiness in general?
removing 2% magic resist from Fight through the flames, and 7% bonus armor?
we were unplayable on ptr
Strongly suggest the forums to voice your opinion to people that can do something about it!
@lusty grotto I seriously can't stop playing jumprope with the HR/ItF line
Gonna have to go back to HR with this trinket 
lol
I already did. We’ll see what happens. Maybe we’ll all just enjoy the nerf and it’s true we don’t know better
omfg why has blizz not fixed the green screen problem
Green screen problem?
yes when i go to something like the AH or to change my transmog my screen goes green
like all my buttons and shit
that sounds more like a GPU issue
I am SPELLBREAKER!!!!
also this is not the blizzard tech support channel
its not iv seen it happen to everyone, people to say to reload and it does work but does not help it to stop happening
Did u unplug it and plug it back in
I do like that we don’t really need to give up anything to get damage now
Like execute build currently you’ve gotta give up SB uptime and mitigation through punish
4% chance of negating a spell feels like such an utter meme of an ability tho.
lol
U all SEE the new lean emote
Yeah haha
… /lean
What a joke
Our damage is going to be absurd atleast APB
Especially with the nearly double ravager
Yeah ngl since when we even care about defense shit
We want big number
AUTO RAVAGER
Absolutely
5ppm
Parses are all that matters
Yep, also extra rage for more ip and more violent outbursts
Yeah way I see spell block is easy come easy go
Like we had it for 1.5 expansions
So long see ya
It’s like was never here
I wonder if it works with that book item from the Siren isle so you can lean and read
I have crit for days
And also we forget spell blocks cooldown used to be shitty and it didn’t last as long or something I forget exactly
But for a while we didn’t even use it
At least in df season 1
it just only had applications in a few dungeons in df s1
kind of the whole thing with the ability
It’s cooldown was 2 min originally I think
And lasted 20 seconds
Maybe cd was always 1.5 can’t remember
Our damage will be nice going Bloodborne on 1 talent too
depends how the buffs affect our bleed output
Which buffs?
the 5%
from bloodborne
bleeds dont actually do a lot
so bleed damage isn't really something we consider, but of course in the PTR we have the options
Oh yeah, should be solid accompanied by tier and TR though
i just wouldnt say "our damage will be nice because of bleeds"
which is what im addressing heh
I mean our damage is already good
yes
Will be higher with new changes unless we cop nerfs.
Just depends if we fall over to magic damage.
They really trying to push us toward fueled by violence
Well I’ll be stuffed
the only reason it'll be pickable is that they nerf BrV
but not by a whole lot
it'll be as even as it is now
There were no actual buffs/nerfs there percentage wise were there?
Was just all talent based so far?
there were nerfs
Ahh, must’ve skipped past them.
oh you mean Aura
its the first stage, they never do aura nerfs now
or buffs
so yes everything is talent based
with nerfs and buffs to them
Sorry just meaning like direct buffs/nerfs to abilities
nah
what are these supposed to be
guess i should be looking in the ptr page
They're both execute talents
Top on is 15% Exe damage, bottom makes it cleave onto 2 more targets for 70% dam
oh, cuz i saw the execute icon on left
interesting changes, like it interests me not i think is bad
heavy breathing
they should've made the cleave execute instead be full aoe
do it, blizz, you cowards
Did any of you guys play in the glory days where you had to level up weapon specialties and each one had their own bonus?
weapon specialties were actually talents or racials, thank you
you're thinking of weapon skills
Close enough
is there a PTR channel? for prot
just wanna see what people's thoughts are on the changes
oh thought there was a separate channel
As a whole, people are deeply negative. I think it'll be like fine
It will be fine, people just don’t like change
They're aiming to try and effectively create flex points and modernize the tree to parity with other specs
I’m not saying it’s positive change, but it is what it is.
I think they're on the track to doing so, personally; it's definitely at least better at it than the tree was
maybe new connections at the tree can make this rise
idk from a pretty casual prot enjoyer the talent reworks seem okay in terms of easier access to disrupting shout etc
It's also the adjustment of talents going from 2 points to 1 point, as well
but just a short glance at the lower portion of the talent tree, theres a lot of good options but we wouldn't be able to get them all
both of these on paper sound great tbh
you'd have to almost always take hunker down though realistically
Yeah I like the tree, the only real downside is Spell Block and a couple of nothing talents.
spellbreaker sounds awful
cuz %4 rng chance and its probably on some kind of ICD
The most notable thing is the drop of Spell Block without another defensive to replace it; Hunker Down is a really nice extra addition to SR, since each point of defensive value on a raw end becomes more valuable than the last, conversely to how it works for damage, but we already had SR, so you're likely missing a CD for the rotation
4% random chance is useless
We're also losing like 6-7?% armor, since Focused Vigor and Alacrity lost their armor components
spell breaker will be broken or very lame, depending on its ICD
And the extra armor added to reinforced doesn't make it up enough
it won't need an icd at all; it's 4%
if it can go off a whole bunch of times at once, it might be good
Its pretty good redesign, just some pretty heavy nerfs to overall warrior tankiness it seems
no they sound dogshit on paper, or any material
dont 1guy us yogi
oh thats yogi
but thats in the cases you are even going to take that, i assume probably never take either of these talents and its like, always take HD for raid and HD for some harder keys with magic damage
almost took a huge bait
dat him
what if spell block was replaced with a "reduce dot damage taken by 50%" kinda thing
i didnt even realize warriors were losing spell block
that sounds awful
is that less complex
sure, but big magic hits still exist
and most times we spell block its for big magic hits, because dots being spell blockable is highly inconsistent
this is my character on retail, in the PTR I lost about 500k HP, and about 10k armor o.o
K values are irrelvant to the flat numbers.
Just our loss of bonus HP and armor from talents is not insignificant.
I was actually happy reading a bunch of the warrior changes then I got to the list of removed spells and 💀
What the fuck
talents that gave us 13% bonus armor now give us none but theres a new talent that gives us 6% bonus armor.
yeah and we lost % stamina too.
yeah well
thats not a big deal
it just means we'll be right back at the current armor levels at around hero track
its a drop in the bucket
If I’m just gearing up prot to be decent for next season and don’t plan on timing all 12s or raiding. What should I spend the puzzling chips on. I have no gear right now
whatever you cant farm
i.e. raid trinkets
from the wowhead list probably the last 2
chrombustible bomb suit is basically an extra major defensive cooldown if youre having issues with survivability.
1 of the last 2 yes
Combustible will prob be nice to start the season with
do not look at the rest, since youre not doing 12s or doing myth raiding
and you can get most of those at key level 6
craft a shield and a weapon asap
with gilded
Yea I’ll be doing 6s almost immediately
If I did end up timing 12s then pacemaker and the light tome right
correct
Do you bind to avatar ?
i dont bind it to anything
Why are top tanks running that mud trinket
except my trinket binds
Ah ok
and i wouldnt recommend binding it to avatar
ravager or troar are better picks
mud is good in floodgate and priories, but thats it
Ouhhh I see
Wait are you running house of cards and bomb suit at same time?
top tanks shouldn't be what youre looking at anyway
I know I was just curious what the use case was
you can play both sure, but you pair them with pacemaker
for 1 use 1 non-use
so you replace tome/hoc/bombsuit
and never pacemaker or if you get a hero track mechanocore
Ahhh I got it. I see what you are saying
Do you guys wanna know something very uninteresting
There is a slug setting off my doorbell motion detector
lmao
hello, i just heard that spellblock is going away next season. do i need to go cry in beds and retire until midnight?
Yes
pain
We also recommend writing a sternly worded letter and sending it to blizzard in the form of forum feedback
@lusty grotto say the things
why does blizzard hate us
Or link the things, rather
Na means you live in America
what about Eu??
oh, thats what he meant
Holy SHIT TWO PERCENT
Thoughts are mental processes that involve ideas, opinions, and beliefs about ourselves and the world around us. They can occur independently of sensory experiences and include activities like reasoning, problem-solving, and memory.
you're welcome
I think I like this new tree, is this cope?
Too many dead ends
Claim to be making it more open to choice, but adds a bunch of dead end nodes?
I just like being able to make a direct route to good shit
I think it's great for raid 😆 . Feels like still no flexibility for m+
im indifferent to the shape
its whatever
positioning on a lot of talents is whack
like i put on my feedback reply
notably last stand and devastator
there's bigger issues than the structure of it
Seems like there are 2 archetypes now. Bleed and execute.
Bleed leans into Col
And execute leans into MT
For raid builds at least. M+ seems weird rn
I suppose bleed would be m+ one, but execute cleaves so maybe not?
Testing must be done
yeah
I’m scared for Spell Block being removed. I hope they make up for it elsewhere.
With spell block gone we're back to the beginning of the cycle where we had literally nothing to protect us from magic tank buster and basic spells that went through on big pulls in M+ that made us by default bad. Anyone who have ever pushed during SL on the first trash mobs of Hall of Atonnement could remember how badly we were missing something to block spells. And the next time they add magic tank buster we're just relying on others whereas any other tank can just make it through, whatever they change that spell block remove single handedly killed us if not now it'll be the next time they add huge magic dmg against tank
post that in the threads
you're singing to the choir here
or preaching
we've had extensive discussions about it, virtually everyone agrees
but we're just a small percent of the population
this discord, i mean
so at the very least post it up on the feedback threads
7% armor and 5% stamina is lost
B) just in time for halls of atonement to come back
and if it doesnt you just die lol
still have to fight dogs in hoa
casters will be chill
id be more worried about them making gambit worse
Do a run as MT using full execute build if you can? Curious to see that overall
sounds terrible to play lol
reasonably sure the crit block double damage is bugged
average 54k max 58k is almost no variance which leads me to believe that
thats 100% gonna happen
Shocker….
did anything change with rage though
something did
just auto ravagers no?
because i spent most of the dungeon overcapped despite spamming revenge 100% of the time
Main thing is that it's a lot easier to get both instigate and bloodsurge, and Best Served Cold now increases free revenge proc rate
(at the cost of less damage ups to revenge)
how are we gonna tank floodgate without spell block on s3 lmao
Or priory
or HoA
figure it out bud

Completely pointless to remove it
oh don't worry tho we have a 4% chance to just negate spells
just cross your fingers when big momma does the buster is guess
you obviously dont take that talent
spell block isnt a huge deal in flood anyway
it only works for the initial hit for electrocrush
its a big deal for the other dungeons though
spell block is huge for the last trash pack before last boss too
and its huge for electrocrush
oh absolutely
this dungeon is already ass to tank
i mean
its it doesnt work for thunder punch
and it only blocks the initial hit for electrocrush
so 🤷♂️
last pack you skip anyway
so no, not a big deal for flood
I'm just waking up and started reading 
london obviously the capital of EU 
anvil 3.0
hmm no thats cataclysmic / kezan 6.5
any others?
Spellbock removed??? just woke up, saw my tier set and wanted to cry ... what is that??
lmao
good morning
dafuq
Good morning EU: reminder to post feedback here:
NA: https://us.forums.blizzard.com/en/wow/t/feedback-protection-warrior-class-changes/2119964/1
EU: https://eu.forums.blizzard.com/en/wow/t/feedback-protection-warrior-class-changes/577491
60s cd
beacon 2.0
😬
Now that, that is HOT
is there already a talent calculator for us? not able to log into ptr
thanks Nim ❤️
Kinda nice to see they gave a damage proc to the cheat death trinket
Makes it feel a bit less bad to run
thats pretty much living dead
Interesting to make it a purg
get ready to have healers trolling
Just hit frenzied regen 4hed
oh you need to go up to 75% health? HEHEHEHEHEHEHH
The Brutal Vitality Change seems interesting (except of the 2% nerf)
queue Xeno's "i'm in the grave!!!!"
yes
arcane and void?
yup
Can’t wait for this to be a slick full heal on bear
wtf is spellbreaker? 4% chance to remove the dmg and 96% dmg to take it? Sounds like a big yikes 😄
garbanzo beans
Any interesting tank trinket out of new dungeon?
thats what it is
Can’t wait to play pacemaker and sacbrood all season poggggg
sir, tome will be in
time for my 48 runs again
Wasnt there a statstik from gambit aswell?
yup
yeah, wasnt that very good in the past aswell?
boy oh boy I love stat sticks
Unrelated but with the way the Elunes Chosen Guardian Druid tier bonus is, you can get lunar beam down to a 15 second cooldown
Fucking wild
People were getting three in their incarn windows
pls no guardian, its so boring ... -.-
feels like one button rotation is based on guardian playstyle since ages
So there aim was to bring more flexibility into protection warrior with talent changes? Now i see only 2 bleedbuild and an execute build (Raid most likeley)? So what changed (except of removing spellblock WTF?!)
yeah we dont know
The removal of the two talents that buffed shield charge sucks to me. It seems like they made it almost worse now.
yeah its just battering ram
battering was removed though
I see
bringing champions bw into baseline talent seems to be a w
dont know about the random procc ravager ..
i guess on paper it will be great
but its use will depend on throughput, we will see
we've had the PTR for a while so people have been testing
maybe playing ptr this time ... burned out of the actual season, even if the own aims of 17 res are not done yet
17m damage every two minutes and 2k haste on a 707 trinket seems... very bad...
I hope they number squish again next expansion
Ah, good
Idk why but big numbers to me are so silly. I love when you're doing thousands of dps not millions
I think they should multiply all numbers by 100 nex expac
Spell block removed is a dumbest thing ive ever seen
good morning Jakey 🙂
Its not a good morning
Sense will fix
The rest of the stuff eh loose jugg sad but what ever
But spell block like what????
yup
imagine praying for a 4% procc at 3rd boss of ML, because you dont have spellblock
cuz spellblock is good enough, oh whait
nah, unyielding stance gives us an extra 4% damage resist to all damage from stance
Seems like every comment is about spellblock
yes, as they should be
I'm not experienced enough yet as a tank, but I kind of liked it it. I don't feel like it's bloat at all
cuz bringing sb in df was the biggest W we got since ages and they removed it without usefull compensation, bringing us back in the past, where magic based fights wanted us to play fortnite
And with ethereal dungeons in the future, and raid, the big thing I think of is magic damage
Like run away you mean?
or speccing arms/fury, so the unholy dk can reroll to BDK for magic fights, yikes
are we forced back to HR with new tierset?
we weren't running hr by the end of s1
well, it was always reasonable to for safety
but we'll have big ol haste
Did they ever reconsider things ?
every tier start you run HR until you get to our recommended ratings
because as you're gearing you tend to lose haste
and also next tier we lose tier set
yea
which means you are gonna need higher haste rating to maintain uptime
i know that but we need like insane haste side pieces
to get to it with no tier
we will be insanely haste stacked i guess
actually i am at the point to avoid crit into vers to not get into stat minus ...
i do think we're a lil bit less tanky than we were before the PTR, but it isnt an absurd loss. We're gaining 4% general damage reduction, option for 10% extra reduction on spell reflect, and making the ignore pain/brutal vitality both a bit better, but losing 2% magic reduction, 2% strength and the armor that comes along with that, 1% armor, 5% stamina, and spell block as an option.
yeah but we havent calculated rating goal lines without 4pc
well, maybe Nome did early in the season
in s1 people were able to get like 20-21k and feel comfy running hr
i mean itf
wasn't perfect uptime, you had to think a little, but it wasn't like. stupid
i guess it boils down to... how much SC cdr contributes to uptime in terms of haste rating
what race do yall think is best for prot warriors?
dwarf plus meld potion master race
Harrow is right though, it should be comparable with s1
so around 18k to swap from HR to ITF, but even then youll have gaps
so you want around 22k to be comfortable enough
should be easy enough to get with stat pools next season
GOD that is depressing to look at top rated prot warriors and the top 9 are nelves xD
lmao
i just checked the fucking raid loot
they like
giga one sided the jewelrey
anyone for haste?
Looking good then
new jastor? everyone whants it?! 😄
yea kinda
but like
every jewelry piece from raid is like this
7k one stats sub 2k the other
MORE HASTE
God that ring and neck are enough for 15k haste on their own is wild
Just did a floodgate key. The leaping spark on last boss just kept chasing me. It was really weird. I wasn't able to trap mine by a puddle in time and the thunder punch was coming so i leaped away. Then after that the boss went back to the starting to position to do his Turbo charge thing. yet the saprk was still there and chasing me.
and eventually it caught up to me and stunned
Sometimes things break. I had the pushback effect from Rixxa get stuck on me permanently in ML. Had to finish the key with it constantly pushing me
That's wild
aside from thane which has like 2 + damage things
execute synergizes well with thane
because of the rage intake
the idea to split it between execute and bleeds is wild in itself, but execute isnt what you should be worried about
i assume even if you dig for all those execute talents (save for heavy handed maybe) that you're still ultimately prioing thunderclap and probs even revenge in aoe



