#protection
1 messages ¡ Page 1379 of 1

i do agree with the rework tho
Jesus that's some serious downplaying
yeah that'll happen lmao
I find it really hard to play dps for any significant amount of time
it doesn't help that getting groups is just slow af
Not particularly at the moment. Almost every pain point for tanks ar the moment is a shared one. They have better synergy with the DPS specs people are playing, and our utility (large anount of hard stops) is downplayed since the larger portion of dangerous casts atm are preferred to be standard interrupted.
As a whole, tank balance at the moment is actually very good, and all the tanks are very capable. None have very major survival issues, all of them can deal acceptable amounts of damage, and there's nothing that really particularly shits on one tank over others to an unfixable degree. People adore downplaying for this reason ir that reason, so you have to take things like that with a grain of salt.
There's literally no objective reason for vdh being in like 95% of top keys
it's just people's perspective influences that more than the actual balance
Well. Better self sustain mobility grouping etc ..
I'm just saying that the tank choice isn't making or breaking those keys
maybe in a few more key levels đ¤
and ig priory is rough af for pwar
What is rough for pwar in priory? Spelldamage? I actually stopped playing my Pala because it was paper in there compared to my Warr, I guess it's a lot of dmg either way though.
unblockable shield slam from suleyman đ
and first boss is brutal
and just general spell damage and shit yeah
Oh, I always wondered why Suleyman trucks both my shield wearers.
I just try and over utilize ignore pain but I have yet to do over a 10 in priory
first boss is like 2 minutes of chilling and then praying your healer can keep you up til your dps kill the boss
I always end up going right instead of left for that reason. The right mini boss kinda sucks but it helps the healer out on first boss.
If I wasnât a pugger it might be different though
i usually love dps but
having to wait almost an hour per key
its draining the fun so much
btw is 87% Shield block ok uptime?
it depends
what matters is shield block up time when actually in combat
check your blocked hits instead
ah ok
in a key I usually end up with around 90% shield block uptime
I mean does vdh actually have better grouping than pwar this season
Everyone keeps complaining about their threat especially during grouping
they got some nice way to grab mobs but then they lose threat and murder everyone
Seems like a pain point for them this season
hehe
got a log?
i need logs for everything it seems
ive been waiting with getting it but
i guess i have no choice lmao
fak it
ill get log tool thingy right now
though
i dont know how to log
it's ez
enable advanced logging in options -> download Loggerhead -> download warcraft logs uploader (and register) -> upload logs after/while playing
loggerhead is an addon
oooh
it lets you automatically enable/disable logging per dungeon/instance type
Itâs made with the best hops
ok advnaced combat logging on
then when you go into a dungeon/raid it'll ask if you want to enable logging for that dungeon/raid
you click yes and bam you're logging but not logging while just in the world
reminder to clean out your log folder every now and then it gets pretty big
People think silence sigil has literally 0 cd and things like that. Most pain point gathers can be los'd, and even get los'd by VDHs as well, but they generally have potential for easier gathers since they have ranged interrupt/silence options
2 months worth
yeah the Uploader
idk what the companion even is tbh
Companion App iirc lets you do things like go directly to logs page of people applying and looking at logs while in game via the companion app's browser
I messed around with bear some this weekend
Its damage is pretty abysmal but it was still kinda fun
I think Iâd play that over vdh. I hate vdh
ok all installed and stuff
i dont hate vdh
i just dont like playing what literally everyone is playing lol
I dislike the whole kit
now idk what to do
You guys use WOWOP?
So when you play next, you'll go into a dungeon and it'll pop up asking if you want to log the instance (it'll remember your choice). Then after your key you can open WCL Uploader and upload the log
it's that shrimple
WOWOP is like Warcraft logs but specifically designed for M+
well you prob need a wcl account
And WOWOP is completely independent of WCL
Never heard of wowop before
Is there a reason to use it over just normal logging to warcraftlogs
This is the information it provides for each group member
not really
Whatâs a âheavy failâ
Thatâs opening a can of worms lol
They take each dungeon and ask the community what the heavy fails should be
Basically avoidable one shots
Yeah prot HPS is incomparable to other tanks. You get the most HPS by using ignore pain
But DK inflates the role median
just altf4 mid pull
đ
site would be better if it could import from wcl
Used to but WCL sent a cease and desist
So they had to develop their own server for information
The cool thing about OP, it keeps your last 15 runs and thatâs it
So if youâre getting better, your score will keep going up
Buncha graphic designer noobs
ok first log starting now ig
good luck
Yep Gl
just waiting for the last person to walk into the dungeon
WCL is awesome too though, I love the replay feature
what gems in cyrce's Circlet for m+? I am seeing different things on guides.
none
Stormbringer's and Fathomdweller is consistent. The 3rd is not
idk i dont use it
I still dont have mythic rings
Anyone use Tome of Lights Devotion? Is it easy to master the different modes?
There's nothing to master
You just track it with a WA and try to stay in sword mode as much as you can
So when youâre in defense mode, you use it to get back to offensive mode and try to line that up as much as possible with your pulls is what Iâm getting
Is its defensive mode useful at all?
I cant say I have ever purposely sat in defensive mode. I mean its probably "fine" when you are in it. But to what Rhino said just get a wa to track it and try to stay on offense as much as possible.
This is the one I use. I edited it a bit so its in my actual HUD.
Thanks plum
Now for the easy task of gathering a mythic tome
lol
you don't think about it beyond shield mode = press it
Yeah thatâs what Iâm gathering
I guess if you're already in shield mode and you're boutta take some magic dam
you can hold onto it a little
but generally better to just get the dam
open wcl uploader
login or whatever, click the upload a log tab
it should automatically find your log folder but if not
find WoW_retail|\Logs
and the latest WoWCombatLog file
then just click go
yarp
man its a bit embarrassing
why
im new to tanking lol
That's a reason to not be embarrassed
If you'd been tanking for 10 years and sucked then maybe but even then, it's never embarrassing to want to improve
Right so
what am i looking for in the log
- Your build sucks
- Your blocked hits is decent (81%) but definitely room to improve, you wanna aim for 90+ (Keep SB up and don't let mobs punch your ass)
- You wasted roughly 10% of your total rage, remember to press IP when you're at ~80 rage before you press a rage generating ability
- You're colossus, press Demolish on CD and Revenge more (SS > Revenge > TClap)
2 could be due to you running ITF when you only have 14k haste
I'd use Heavy Repercussions til you get 16k + 4pc
oh
Depends what you're trying to improve
I like to look at CPM (casts tabs), Rage waste (resources tab), and blocked hits (Damage taken tab, click yourself and mouse over the Hits column under the abilities, mainly melee)
im tryint to figure out the rage waste thing
Resources tab -> click Hit Points at the top left-ish and change it to Rage
oh
yeah i can see it
ok thats no good i 100% need to fix that
yeah we killed all mobs and i died after like 3-4 seconds afterwards lol
idk how id survive it
it was this one dot but
maybe i was trolling
also on the rage graph you can see moments where you dropped below 30 rage
not the end of the world
but worth trying to avoid
mm thats good to know
i do like my build though
i know people dont like thunderfury
but it seems so strong
đ¤
it's not
Nah that miniboss just trucks
i mean thunderlord oops
Healer just has to pump you til the bleed falls off
does any of my mitigation help?
against the dot
i tried popping spell block but i guess that was just stupid lmao
tbh idk what i can use it on
yeah IP and Shield Wall
i pop it sometimes when i see lots of casts about to go off
Idk I've never thought about that mob but if the healer sucks it can be an issue ig
With Spell Block just send that shit unless you've learned a specific point to use it
ah
Using it is better than not using it
But there's a spreadsheet in the pins with everything that's spell blockable/reflectable
i also saw my shield block and ip was lower than usual
like, the bee wing in Cinderbrew is very nice to use it on the first and third/fourth pull
Nah you didn't do that bad
i wonder if there is a weakaura to help with it
Just waste less rage and do the rotation better and you'll do big dam and be tankier
the spell block thing
Thunderlord isn't strong btw, you're giving up ravager or battering ram
which are stronger
And pick ONE between Thunderous Roar and Champion's Spear
Ravager gives you shit tons of rage and is really useful for grouping mobs
And since you're playing colossus you shouldn't be pressing tclap that much so you get very little value out of thunderlord anyway
i get 4.5 sec cd off per clap
and aoe interrupt is good no?
plus its a taunt too on top
i only need to hit 3 with my tc
Disrupting shout is good yeah
sure the damage isnt that good
but what about the utility i have access to
if i can spam tc
i know i know
im new
i know jackshit
Wdym
sorry im jsut trying to make sense of this lol
You don't spam tclap as colossus
Or shouldn't
I only press tclap to reapply rend or if my rage is low and ss/sc is on cd
ik that this question was asked a lot prolly, but just got the trinket, just making sure. tldr i just use it once it passes into armor right ?
yup
dw man just keep it up and try to keep the things I mentioned in the back of your mind
I strongly recommend just using the standard wowhead m+ build tho (but swap ITF for HR)
and Intervene for Crackling Thunder

and can drop Show of Force for AoE kick too, but not needed for low keys
Yeah thatâs basically it
and indom for BsV (also not needed for low keys tho) or battering ram
I feel like the wowhead guide should have an explanation on flex points
If it does, I'm just blind
if not, it should
Iâve never seen a reasoning for doing roar + spear
doesnât sim better for me, just seems to be adding complexity for nothing
but if you like having another button you do you
also I canât imagine living without Double Time
There's the argument for spearing enemies as utility and keeping roar as a threat grabber
But that would basically only apply in like dfc with knock back
And at the level that matters you can just knock them up
Apologies if this has been asked: If a single hit does 90% of my health bar (From full) does BSV trigger and reduce the damage by 80% the for the last 20% of the damage (Between 10% and 30%)? Or do I take the full damage, and then BSV activates, reducing anything I take AFTER the hit
Thatâs an excellent question
it will proc is an apply the DR to the full hit
The full 90% hit? As in the full ~13m hit?
yes
I wish theyâd made bsv a cooldown
Instead of health threshold
Or let us activate it like ardent defender
another CD would be nice yep
Iâd like like to be able to control the window
I don't think there is a good reason, you're just throwing away a significant amount of damage
for utility you might use once in a blue moon?
I'm a spear hater tho
I sometimes would run spear + roar in dfc to root the little dudes in the first area for the kickback but now that people generally know what to do I donât anymore
The only time I ever run spear now is on vexie I think
this is a last week discussion
New members to the discord will ask previously answered questions. As long as someone is willing to answer it, itâs not a big deal. This is unavoidable.
I use it in DFC to vortex the knocks on the adds. I use it in workshop first pull to keep the mobs from getting knocked everywhere by the sawblades. Otherwise roar all day
Are you new to this channel? Itâs the same 5 discussions separated by meme posting on endless repeat
Like one of those free Pluto tv channels that play the same show 24/7
Weâre almost back to where we talk about if mud is a good trinket or not and then after that weâll talk about thane vs colossus again
I welcome it. It means more are playing, more are finding the discord and more are trying to get better.
More zug is always a win for me
Zug zug
And agree. More questions = more informed players = better overall community health
yeah I'm not really bothered by repeat questions
if I don't wanna answer I just don't
đ¤ˇââď¸
đ
i just had trouble with the start of the dungeon. i was overpulling, no one would ever live. i do two pulls to get to first boss, but iâve since changed it to like, 2.5.
everyone needs to be on the same page with that pull
yeah DFC start is one of the most annoying parts of this season
is it common knowledge that you can completely negate the knockback in DFC with shockwave? itâs always up in time for it, and you can handle it entirely by yourself
only if you dont use shockwave to stop wicklighter casts
i feel like stopping the rock throwers from going to narnia is more valuable in most cases
also ive found its a bit trickier to not miss anything and the timing is tighter than just plopping spear down
on 13s and higher I do like thane in that key
how big of a difference is bombsuit compared to mud trinket? is it flat out better for pwarr in every dungeon?
Mud is a little worse
What do you mean by ânow that people know what to doâ?
Assume I know what to do but would need to explain it to someone else who isnât me
You usually pull two pulls to boss, and Los both times.
At the start of the season people generally didnât Los but by now most people do
this should have been the scarlet crusade paladin tier set
stupidly on pt + its a recolor
a paladin with judgement and hes got a ton of blood on him from killing the cultists at SM
whoever pulled the trigger on making that set, we need him in charge of things he understands what player wnts
recolours?
idk I want them to fix class bugs and make m+ even betterer
personally
oh and buff shp
me when the art team isnt fixing class bugs
They'd do a better job than the current people (nobody) working on it
I just watched a review guy said 5% guardian very stonks feral 3% not quite as exciting.. im like ye fam 2% less interresting
Aura buffs are compounding
Sounds boring but they tend to be more impactful
Aura nerfs, too
It's 5% from the super secret buff that makes maul doe 50 billion damage
Trust me, my ant works at Blizzard
it's a very dangerous life, that
Does the guide writer for Wowhead know about the rotational page being all messed up? There's two openers, no ST or AoE
i have all of those
because its the same priority
but you can tag nome and ask about it
just need to read
Today, we are going to use an old item to one shot all the Horde... and Alliance.
Intro 0:00
Bounty Hunting 0:26
Undermine 1:30
Durotar 2:45
Reactions 3:30
Overview 5:55
Modifiers 6:38
The Combo 8:25
Special thanks to all my Patreon supporters, appreciate you all!
Lightfang - Elune (US Servers)
AegĂŽs - Ravencrest (EU Servers)
Plantagenant...
bear sat down
everyone died
A casual guild asked me to write a guide on pwar, I just sent the rotation wowhead page 
Is guardian the weakest tank, damage wise then? Always had a soft spot for giant monkeh
Should refer to logs to give a general idea
is it worth to drop ravager for thunderlord?
how high are you pushing
played 15 yesterday
probably by 17s
but is a top
It's the top of for opener, bottom is the rotation
but how much more dps does ravager?
@strong forum I wager you have it that way so the one hero talent selection affects both opener and rotation for smooth integration, but apparently it's causing confusion
I did figure, but I think it's just ST and it's not mega clear - Just wondering if it was mentioned to them (I think it's Archimtiros?)
no its Nome
the orange name
Understood, Apologies
And our rotation is the same in ST and AOE
its the same priority for both
Hence just the one
@lusty grotto ok ty
the only thing that differs between ST and AOE is whether you use execute or not
that's it
I didn't catch all of this, but Ravager is very helpful by frontloading a huge amount of rage gen, which has huge survival benefits at the start of a pull, where your life is the most at danger
i would say so
I'd say probably that or first boss Priory? Last boss Floodgate was looking sketch for a bit before punch got tweaked a bit
momma needs babysit from heal ye
I haven't pushed far enough to see which gets worse; they're just both the only ones that do anything to you if you don't mess up mechanics on like 14s? or less
and rixxa isnt really hard, it just needs knowledge of spell block and cd management, everything aligns well
can u spellbock momma's buster >dot?
but the dot is the scary one right?
As a rule of thumb, you generally can only spell block initial hits and not dots
well yeah
The initial hit slaps, no?
but the initial hit can drop you hard so
I feel like dailcry is harder than momma
Having a higher starting pool to drain the dot from helps
but momma is harder for your group ig
Momma tends to be strenuous because everyone is taking damage
Dailcry is usually focused on the tank
Since outside of leaps and the aoe cast (assuming you go left), there's no party damage
Yeah to me momma is harder bc group not because on me / did only in 14 didnât see it worst than dailcry (im not a rankings addict tho)
From what I can see, Dailcry is mechanically harder to deal with alone, but the context makes him easier, since you have more support. You're more on your own for Big Momma

Just stack evokers
Problem solved
3 DPS Evokers and a Prevoker using stasis for an extra use should carry you through ez
lol
is miss the mordetha scythe spellreflect đŚ
What thunderlord gives you to offset ravaget defensively in super high keys? Is the demo shout damage reduction that noticeable? How much would it reduce its cd in a normal scenario? ty
you and all of us
at the top end, sure
anything below it, probably not
If you living or dying is a matter of thunderlord
You are in 17-18s+
till 15-16 u can go yolo?
but battlescared take all the time
Even then, if playing Colo, you might not even do enough claps to have TL make the difference
Maybe in some 16s i would start getting used to it / if you expect to push higher
If pushing that high, you should have an idea of a specific plan for defensives and how to live
Because otherwise, you will die
^
it depends hugely on key level, since the shorter the fights, the less TL has a noticeable effect, since your TC will be even less as Colossus
If you are starting 16s you should know quite a lot of def rotations, smalls things etc
You should know, where do they need thunderlord (which is obviously about the DR)
yea
ideally yes
even then that key level will go higher as weeks go by
ilvls go up
it'll go up even more on the turbo boost event
cause you will outgear a current difficult key
Also that, 18s will be the new 16s in 2 weeks I forgot that
so whether you need it at a high key or not comes from personal experience, that being said you gotta be warry about overvaluing it, since if the resets dont actually help you defensivewise, or arent as often, then it is probably not worth
yup happy
Some ppl will jump 15 ilvls in 2 weeks + the corruptions (LOL), i guess it would fill the 20% increase of 2 key lvl
it kills their momentum?
yes
gotcha
didn't know if it just makes them avoid the knockback or what
aite well hopefully I can do that next time I run that key
Is 15s the point that you'll want to use defensive trinkets? I've been heroic book and mechano core so far but the 15 felt a lot worse than my 14s
up to you really
if you feel things are starting to hurt, by all means
but its a per dungeon thing, not a key level thing
At least the trash units in hallway before 2nd boss of work tore through me
Ah, never really done more than vault keys b4 this season so didn't know that
uhh
well dungeons have different damage profiles
so its not due to key level at that point that you need to worry about it
its whether you have the tools to survive or not, and if you need help added to those
some dungeon's trash doesnt hit as hard as others, thats always been the case
Okay yea that makes sense, would looking at trinkets of prot warriors doing keys at or similar that they use be a good starting point?
Damn I have neither rn
1 key level up shouldn't feel "a lot worse"
it's 10%
If it does feel a lot worse it's prob just the group as a whole kinda inting
True, diff healer than normal probably made it worse
And sometimes you just have bad runs, aren't playing as good as usual, etc
one run isn't enough to gauge if you really need to adjust imo
Yea that's fair I'll keep going at it then
I did shield charge+thunderclap to the first adds after 1st boss priory and they walked past me and killed the healer, is that really not enough to hold them until i group? Because if so its so sad
You might have got the shield charge bug that made it do 0 dam
but that's how I do that pack and never had an issue
Skill issue shouldâve been a paladin
Hmm maybe
You can heroic throw them and drop ravager in the doorway
Then Los outside
Thatâs how I do it so they group evenly and I donât have uppity dps dying on me
how good is the uppity dps
Boomies and arcane mages love to send all their cooldowns before I get a chance to press buttons
Ah i can do that yes, its very different as im used to so this kind of stuff is new
i dont mid boomys using MF to prestack
but when they drop like 50 SF in like a few globals
Tweak ur mom
what kinda details dps do you guys normally pull in lower priory
like 10-11
I havent run any lower vault keys in a while and you can do some monster pulls in there if you aren't scared for your life lol
lower priory? do you mean up to 1st boss or just the first pull?
I think he just means low keys like 10s
oh
2.3-2.4m ig?
on the upper end
never done giga pulls tho, just standard routing
just pulled 2.6 on a 10 felt kinda like it was trolling
the dk also pulled like 5m tho so I was kinda carried
im going theater rn, i will send the overall
yeah key overall is too dependent on other people doing enough damage to make it fast
for the bosses
That's fury, you're cheating
But he's asking in the prot channel, presumably for what damage people are doing as prot
they are regulars
Heâs linking it to show the pug tank in his priory
Which is a warrior
the correct answer is it depends on gear
cause most of us regulars can easily pull close to 3m on priory 10s
but that's not average by any means
i wonder which tank i have in those screens
I pull 0 because I don't play no more this season
wtf is this macro x)
If we're cops, can we be like the MPs in the new Gundam animoo?
+2
top overall
I need a wee woo mog
rate mine
Top tier tbh
Alliance vulpera be like
i didn't even finish the campaign on my main
only if your group also pumps
so not in pugs
lmao
I might try some sweaty groups for parses tho for the hell of it
alright, fresh 80 on the hunter
am i doing delves for basic bitch gear?
or do i skip to m0s
Straight into 10s for weekly vault
Get a friend to time a 10 with you, then repeat with your own key. Remember, even if you got a 11, write 10 in the title

Don't do a low key, or you won't start with s 10 key
is there a list of all spell reflectable spells in M+ this season?
In the pins
awesome tyvm
no problem, lickums
kinda not a warrior question, but is there a way to make bigwigs use dbm sounds? like "find shelter" and stuff like that?
yes
but you need the dbm sounds in a folder somewhere accesible by addons
and its a lot of work
cause you gotta go mechanic by mechanic
oh. yeah im doing that atm
changing the sounds
i dont mind doing that.
but is theer an addon that adds the sound options to the bigwigs options?
if you go under /_retail_/Interface/Addons/ you can create a folder there and put sounds in
and bigwigs should be able to pick them up from there
ahsounds like a lot of work, ill just use the built in ones, ty tho â¤ď¸
Nim not creating a plug in to do that for us? Lazy rat in a hat.
yes am lazy 
I was just doing a TOP 14, and at the first boss, the boss did Searing Death. Everyone collapsed the second the abilitiy went out. That's not how it's supposed to work right?
I have logs for it, i just don't want to post a link here if it's not allowed
did you pull the ritualist with it
actually nvm the ritualist buff isnt a damage amp
yeah sure post it here
if you go to the replay, and go to 1:34, the ability starts getting casted and poof
The ability says it'll tick every 3 seconds... that wasn't 3 seconds, unless i'm missing something
definitely not
In that exact same key we almost fell over as well this morning, weird, let me see if I can find my log on mobile
Searing death is the spread ?
correct
yeah
I know exactly what happened
Nop
After his cast of you are not spread you are dead
so you have to pre-spread?
happy is right
How have i never experienced this before lol
Well at the end of the cast you have to be spread
its every 3s if youre inside the circles
A non-zero amount of dots tick on application
you just took x5 initial hit if you were all stacked
It happens couple times to me where melees got OS bc of that
If not tick, there's often an initial kick
Got it, so you gotta be spread before it goes out, and obviously remain spread after
ya
ah, okay, so i fundamentally misunderstood the mechanic, this is embarrassing to learn this at a 14 but thank you guys
Ya don't learn before it matters, it is how it works
a lot of that is trivial in lower keys
i'd make you bite the curb
You're right, i wonder how many times its happened, and the dmg is just negligible. Ah well, thank you guys
its also a very situational case
it probably hasnt happened to me because people arent stacked at all on my runs
thats why i couldnt explain it and happy could heheh
it happened when i didn't move the boss enough after the puddles even tho i doubt the pugs knew the mech in the first place
no
2 trinkets need to be 6/6 myth
how tf am i so behind on gilded crests đ
my neck, both rings, and both trinkets are 6/6 heroic
and i have a single 1/6m trinket
and im gilded capped w/ only 45 in hand
because you did this
doesn't matter anyways a week from Tue, everything uncapped
yes. dbm
basically : don't spend gilded on hero gear
yea
unless you take a socket in the vault (if you don't myth raid)
wym
if you take a socket (and only do m+), you will never be able to spend those 75 crests on myth tracks
on crests or ilvl
wuh
or ilvl bc crests
What is âbehindâ
671
basically you can spend 75 crests +30 per week(crafts) if you take multiple sockets vault you have free crests you can spend anywhere you want
crest caps is stupid
Why is 671 behind
Iâm sure there are people who raid mythic that are 671 or maybe even lower
Thatâs kinda irrelevant
finally broke 3m again poggies
big grats
the ones who couldn't do a 10 the first week i guess
you aren't gauranteed an upgrade to a myth track item every single week from the vault
And some people might get very little gear while raiding during prog
How can we know that being 671 is behind
Am I out of touch to think King mechagon should teleport corpses to the platform if they fall off
because i'm 673-674 on my alt warrior (who entered the raid the 5th week)
So maybe you're just quite lucky
my dk is 671 i took 2 vault tokens 4 weeks in a row
i think it's more that i didn't spend gilded crests on hero pieces
and i do 3 m+ vault slots every week, and i craft on cd
One week I had to save 45 gilded crest for the week after just bc craft week, most donât have the patience to have that in their bag for 7 days I guess
I have 671 with 2 bad vaults and having wasted a total of 30 gilded
sorry but i dont entirely get it yet đ
wym 75 + 30
i get that if u dont have to upgrade a myth item right away because u took socket, then u can spend those crests on smth else
but if cap is only going up by 30 a week, ur still gonna be capped
jojojo. end of the month with beeing able to buy a hero item from raid or mythtrack m+ trinked..... what would you guys buy? this is my actual gear and i cant decide what i will dodge in vault the next 3 weeks
Tome seaforium myth track
raid gear on hero is not even a good chois? thinked about galli trinked or ring thats why i am asking đ
dungeon trinkets are usually pretty hard to nab
still have a few weeks before you have to make any decisions
so its kinda moot asking a question 3 vaults from now
Yeah then they making us wait 3 weeks in between each one đ˘
Is this 11.1.5?
Like I guess you could dodge them? But if you luck into them in vault you can just choose another chase item, I'd love jastor/tome/pacemaker/bombsuit/best-in-slots/house of cards and more for different specs and scenarios
in 2 resets ye
Cool, and do you remember how much time use to past until .7 or is it random?
I'm pretty sure you can use the dinar system to figure that out
june 24th is the final dinar so I wouldn't be surprised by it dropping around the beginning of July
Yes bro thats the point. If you have do decide to pick item 1 or 2 and you can get it 3 weeks later safe its good to know so you can ignore it 1st
Exampme i get myth track head and tome in vault i would dodge tome cause i can buy it. And thats why i am asking
When you miss a key by a few seconds and have a look at the logs to find out why....
I'm not sure how reliable DPS logs are in keys, but surely getting grey is no Bueno?
how do i deal with captain dailcry's pierce armor? feels like even with shield wall and pumping in all rage into ignore pain im still dying đŚ
you should hopefully be getting dispelled from the debuff of other miniboss
other than that its having wall and being healed
not ideal to see grey, but relatively low sample size and an absurd amount of variables makes it not perfect but i think it's the best tool available
ok, guess its not all up to me if i die there then đ
Yeah, that's true, but like, if I'm getting 78, which isn't amazing but reasonable, then the pull size/cadence can't be that far off? It was also rookery which has...really not a lot of variability.
Think you run out eventually even with good play? If I had a bombsuit or mud I would consider taking it for that in 15+
I don't know anything about these dungeons and stuff but if you miss timer by a few seconds it's usually never dps, but deaths, that are causing the depletes. if you have a clean run and still miss timer by a few seconds i'd be a bit concerned
maybe but this assume you cant communicat ewith healer
at a certain point you need to track healer cds to rotate with them
To be clear, I'm not saying these guys were for sure bad players, the run was remarkably clean, which is the only reason I looked at it.
We had 4 deaths all of which were at lower impact times. (Very end of first pull to orb, very end of lust pull, one at end of 2nd boss when he was on 3% and one in the room after 2nd boss because someone stood in a circle.
We missed the timer by almost exactly 1 minute, so those deaths were the cause, but we only time by like 2s or something if no deaths, so that's why I looked.
is more aggressive routing possible?
Mmm, probably, it's not a premade though. Just more a frustrating pug, you know when you play it well and it feels like you should've timed it but just...didn't and you want to know why đ
Oh for sure, it's pretty easy with a priest and voice so you can fill downtime with PS etc
Or using my lovely 'PS' macro đ
i cant remember if the inital hit also does a lot of damage
that boss is funny
i was just never pressing a wall on my dk for every crush
and i just lived
yeah that's one of the problems with pugs you kinda just roll the dice... you kinda just have to improve where you can and hope your group are able to carry their own weight at least
Welcome back @sweet summit ?
i think wcl makes keys parses lower if you dont time
nuhuh
i'm just saying hi đ
Oh interesting
Good bye, Erga? 

i see everyone doing alot of self heal as prot but dont know how. i only get like 400-500k overall selfheal in 12/13+. can you tell me why?
Could be tough to see without logs, maybe they run indomitable? I think that counts for self heal
Could be they have more leech but I'm not sure how big a diff that would make
watched yodas 17 prio and he nearly did 1 mio
What is your healing coming from?
Could also be that pulls die quicker in your runs (e.g. if keys are lower than yodas lol) so you have less heal uptime
You heal via Leech and IP, if you dont get enough dmg Input, you can not heal that much
Maybe they use more IP and less shieldblock? Thinking it is better than mitigateing it 
I have no idea what my HPS is, I just don't die 
Pls remove indom!
Why you become a fake rat in a hat?
Thatâs Not a rat
I know you ain't, why you faking it
well i got told that IP is int to use lol
IP is purely a ragedump in 95% of cases 
Thatâs my face every vault
I saw in a sense's video that he sometimes go into damage stance mid pull to use demolish, is this noticeable in damage or a super min max that i should not even consider?
Super minmaxing
Thats super minmaxing
Alright i forget then
I think this is the case when damage intake is manageable without breaking IP before capping rage, but if your IP is perma running out and you take a bunch of damage its better to use IP even though you lose dps
I think its good
why
Make a macro to go into bstance on demolish, then one to go back to dstance on shield lock 
I try to go into bstance in avatar as well for extra oomph
Haven't gone past 12s yet though so might not be super applicable higher up
To get the 3% crit is super minmaxing tho, I wouldn't call it more than very dam minmax
hmmm okay. well i farmed tome last days so i have a "def" trinked but sometimes i gek completly ducked
I mean I guess but it's so easy to do
Press button for free damage ykwim
A general rule imo is that if you have ip, or are close to getting it from violent outburst, and you're not about to die, hit revenge instead
And if you're not about to cap rage ofc
Absolutly not worth anymore to pick it. Very expensive Point with almost Zero benefitâŚ
okay. also thinked to change some talents
For talents it might be best to follow wowhead, people here get real weird about talent builds lol
They bring out snarky replies from people for some reason
nah i dont get along with wowhead talents. already changed some and it works better
i think about to change unstopable force to immo
Is mountain thane better to dps lower end keys like 10 and below?
I see
That's fine, do what works best in practice
I think immovable object is the default for most: I run it myself and I think it's actually the pick on wowhead as well
Lets you get avatar on demand for demolish as well which is nice
Since you can just press shield wall right before demolish and get like 3s Avatar
Looked at my own talents and where I've diverged from wowhead is: Honed reflexes instead of intervene and battle-scarred veteran instead of indomitable
Playing thane or col?
And thats kind of it
I play colossus
Yeah as col there is no benefit from instopable force. Buffing a spell you dont want to press⌠and you r right, the proccs from Avatar r great, proccing sw with Avatar is even better..
mby thats my issue cause i startet with the MT build and just swapped the hero talents. i also have speer and not roar. is roar better?
I prefer roar myself but I think theyre interchangable
Roar is nice for snap threat and is just a nice button imo
well you have more rage in a smol period of time with speer. idk đ
Roar is nice to handle. Revenge is a shitty cone frontal with a short range. Thus TR is great when you are gathering packs
Yeah it's preference
well for gethering i use revenger XD
and some are dodging revenger to skill ohter things
Idk I haven't simmed it but onstoppable force is fine as well I reckon, nothing wrong with more damage if you can stay alive anyway
Though I'm not entirely convinced buffing TC is more damage than more avatar
Itâs more dmg to TC, thatâs Not worth
i also love disrupting shout and not alot play it
But you dont want to press TC
Meh, you're obviously going to during a dungeon
Like I said idk which is more damage, but if you're staying alive (and maybe running a bit lower keys) and unstoppable force is more dmg then I dont mind that pick at all
Disrupting shout can be reallyyyy good, especially when playing with randoms/without VC
I don't pick it myself bc I kinda want do max damage, but it can definitely be very handy to have an aoe kick
Yes but not much during avatar as you dont want to lose revenge/SS uses in tc gcds, and you lose avatar flexibility to send with demolish, i cant imagine it doing more damage but who knows
Yeah idk either, like I said before I have also opted to run immo myself as well
well i thinked to dropp it cause i have a boomie that plays with me but especially final boss in ToP to get every 2nd ghost phase kicked and aggro at the same time is crazy
what are you running instead?
thunderlord is more for metigation no?
show of force, more revenge damage
oh ok
Yeah I don't run thunderlord ever in colossus tbh after they nerfed demo shout
but why is it bad?
It's not BAD necessarily, but like others have mentioned, thunderclap is kind of a low-prio button in the first place, and the payoff is faster demo shout which now gives only 20 rage
Saw a couple of the Chinese high key runners playing TL
So it's not horrible but other talents are better imo unless you REALLY need the DR
mby cause they realy need the rage and defensive đ XD
well i realy need it XD cinderbrew and motherload (3rd boss) are owning my ass XD
i am just not good in handling bleed debuffs
Oh does demo shout mitigate bleeds? I figured it doesnt
Unless maybe it snapshots the debuff when the mob casts it?
well i cast it before the bleed and it feels like it mits the dmg
what are you doing as def when you are stacking bleed?
cinder 1st pull kills me
Tbh I don't even really use demo for DR I send it right away for damage and rage
Last stand, shield wall, pray for heals
Impending victory if I'm being cooked
Shockwave before restacking or dwarf
Health pot/healthstone in emergencies etc etc you get the idea
You have to prevent restack at some point
Should be managable well before you get to this point though
you cant shockwave them
so heroic leap away like a pussy and run? XD
Naw just defensive and have healer with hands ig
Kind of like priory first boss
Do what you can, if you've used what you're supposed to then it's something that needs external help
1st boss is easy handly for me with my cd´s but not cinderbrew causei dont hav cd´s anymore after the 1st pull
I've never really died to bleeds in cinderbrew while the healer is alive though
How big is the first pull that you're running out of defensives? Maybe it's a key level thing but I dont think that's happened to me
can you link me your rio or warcraft logs so i can compare me with you on cd management?
Depends how big is your 1st pull, hoe good are your dps. The best tank is Running out of defensives when packs are living way to long
Usually a death in first room for me is from DPS ninjapulling too many mobs
1st half of the room
this too
i am 90% pugging and i dont hav luck with randos đ
Me?
How many big guys are in your pull and r u adding big Cook chompchomp in your first pull? Which key level?
yes you đ
I'll check if I even have a meadery logged lol I dont really post my own logs
So my only logs are posted by others
lvl 13 not the cook and 2 or 3 big guys
https://www.warcraftlogs.com/reports/q6my2XvgfPjCHaMT?fight=20&type=summary This is my highest meadery run (+11), it was pretty messy but might roughly be okay?
just the half right side of the room
Dont pull to many big guys
Not only a problem for you to survive. Your Heal will struggle with the debuff
Neat, found a log of mine at the same key level a day later than yours
Good and pug friendly way is Right side with Lust. (2 big guys) 2nd pull is chompchomp with some smallies for funnel and left side as 3rd pull ( you can safe one pack for bossfunnel)
In a 13 you dont need to overpull. Mostly its leading to wipes or at least a couple of deaths
okay thx.
and last question. i have pacemaker and tome. i want another good def trinked. which one is good?
Wait sorry how the hell do you have only two shield charge casts but they did 100m per hit on average đ
bigger on hero than other on mythtrac? thinking about to buy it end of the month
The one from FG is not good
SC casts are absolutely broken in logs
Got mud on myhtic and itâs worse than my hc suit
ah that reminds me, I forgot to trade my guildie who was gonna pass the suit to me
this spec fell off
2 hired muscle first pull, no chewie, it was a 14 ( I did my regular +10 route, no skip)
If I see someone pull 3 hired muscle and I donât heal, I just want to already leave the key
Yeah that has to be planned before
Based take
Spec too domitable = unplayable
I see the vision
I filled my vault yesterday, the only key i depleted was cinderbrew, I saw he took the left pack I facepalmed myself bc I knew what will happen (we obviously died just after and someone left)
Feeling that
In 10 I prefer the 1 by 1 pack pug tank over the MDI pulls dude
1 by 1 pack tanking should be banned as a form of torture
Same as chaining packs leading to Last second debuff stacking.. a lot of people can not Imagine what it means to heal pugs
It is torture, but in my pug 10s I prefer torture over quick and swift death
Itâs way more pain than tanking pugs
In the first weeks I died multiple time on the second pull of cinderbrew bc I was chainpulling (and bleed didnât fall off)
Absolute in love with pug dps using their 20% dr defensives at 20% life
And then blaming the heal for dying with defensive
This is why I play priest
See the tank getting itchy and about to pull the next pack to chain it and he gets yoinked
Nope
Sometimes people just don't know what they don't know
I've encountered so many people this season who just had no idea that the candle elemental boss in darkflame cranks whenever it does that breath aoe that blows out all the candles
Just gotta hope they learn
you a good one roid
not to be confused by the priest that never talents grip
so they cant yoink the dumb idiot boomkins that cant do DFC skip, even though they can shadowstep with kitty charge or w/e
and go "hey its soothed you can get close" and either completely forget that they are priests so they can get close to soothed targets or they just dont know
not kitty charge
Grip always talented
on that same run
its very likely
that the group had an arcane mage and a boomkin
and obviously wiped on candle king
I only ever dfc skip with a lock, people just canât seem to grasp how to do it otherwise, even in like 14-15
and the tank may have said "hey guys remember you can get close to moleherds so you dont eat throw rocks, cause you two ranged were just eating them"
and then got removed
but it was a done key anyway
btw that key may have been a 15
just saying, it happens
some people are just a little reactive. I got flamed on my hunter in top because I pinged something
The tank says âare you a tank ?!?!?â And Iâm like âwell actuallyâŚ.i mean yes?â
He finishes the run at 900k dps as prot war at 667 and his disc priest friend also flaming me cast shield 6 times the entire dungeon.
Sometimes you just gotta realize it ainât the hill to die on
that's when I right click my neural silencer
but more if they spam ping shit thats not on my route
I pinged a gorechop to let them know they were getting close and weâre gonna ass pull
I literally pinged once
The entire dungeon lol
lol
You also prob donât serial pull packs and keep everyone in combat for 7 minutes
i mean thats helpful
only in the tunnel in workshop
I hate those moments when there's like 2 mobs left over and they're taking forever to die
how dare you
i feel that way too tbh
"this is taking fucking forever, fuck it im chain pulling another pack"
I was doing that a lot in one dungeon and then remembered I had a sin rogue in my party
he probably hated my guts
I have a little cell indicator that shows when the rogue drops combat
So I know when I can go
It will say VANISH or SHADOWMELD on the frame if they cast it at the end of a pull so I know I can just go, otherwise I try to wait like half a second
I hate when havoc demon hunters ping packs that arenât in my route and hit the question mark spam in chat just so we can finish the weekly 10 with like nearly 10 minutes to spare and theyâre the only ones who got points from the dungeon, leading to speculation that they had the least experience with successfully timing the key swiftly
They just wanna eye beam bro
Been using cell a lot more while tanking to try to up my party game
Definitely helps on intervene use
you don't really have to wait ime
playing sin I can just restealth after pretty much every pack, even if the tank pulls more
as long as he doesn't pull when there's some mob left up that'll get dragged into it
Yes thatâs generally how I use it
Like if there one mob left Iâll start rolling and if itâs not dead by the time Iâm ready to gather the next pack if I donât see a vanish or a meld Iâll wait
what a nice tank
Iâd rather not have my rogue do 11 dps because I didnât wanna wait 5 seconds
Did you know that cell shows green arrows that zoom across the party frame if they used a lock cookie?
yeah thats the one i get annoyed on the most, especially if they keep doing it
Yep it also does this for health pots and other consumables
I get so excited when I see it
I hate +10ers acting like I need to do some hyper optimal route
I timed my +13 priory with a completely botched route with 4 minutes to spare
I timed my 12 priory with 30 seconds to spare :(
I do a weekly mythic+ event in guild where I teach folks key strategies etc - this is the first thing I teach them always
Dps is almost never the issue. Keys get bricked by risk
Unless youâre doing high high keys then 99% of the time you will time the key if you go at a consistent non-risky pace
in 12s, most bricks are just people throwing on bosses
IMO almost all bricks are either tanks using bad/overly risky pulls and people who do not use kicks and stops
Very true. Iâve been trying to drive this point home with some of my friends who want to do these risky pulls when theyâre still getting comfortable hitting 2500ish. Just isnât needed right now
Unless youâre in like 14 and up you can do like 2m overall dps and time keys as long as you kick/stop and donât die a lot
Rather them spend their energy worrying about using interrupts and defensives than worrying about whatever route they saw on a Dorki stream
I also explain that when they see people like yoda doing these massive pulls thereâs a lot of stuff happening they are not picking up on. Like group positioning to move mobs, specific kicks and stops chained highly effectively, cooldown alignment etc
They donât just pull 6 packs and blow it up with massive dps, the massive dps is a byproduct of everything else theyâre executing that most people are not really reading into
Watching yodas group last season do nec wake was a thing of beauty
I donât even know what any of them are doing
Iâm not sure I want to know. Might mean Iâve achieved some new tier of enlightenment in WoW and then all the mistakes my friends and myself make would be even more highlighted
Last tier in nec wake they root a cleaver guy strategically behind a pillar then move so they are out of Los with it so it canât do anything, blow up the pack, then move etc - each pack keeping rotated out of Los with the rooted guy
Then they mc him and use the cleaver on the boss to do massive damage
They do this entire dungeon - strategically placing the add, rooting it, mcing for boss
It seems so simple on paper but to execute something like that gracefully is a level of group play literally almost no one in the game is pulling off
Well I put it in your brain and now you canât take it out
Relatively speaking on the cosmic scale of wow, we are all bads
Watching mdi yesterday was so funny
Even within the context of the participants it doesnât necessarily seem that even in terms of skill
It's a full time job for some
Pingsystem is a great gain, but some players are not worth for that amount of power...
I wanted to enjoy the MDI but I wish it was edited a little differently
does anyone know if fueled by violence is viable at all?
maybe in ultra pulls where IP legit falls off every second on high keys
but generally it performs worse
i've seen yoda use it in his 17 priory, but i don't see pretty much any top player use it on raider
fbv is just easier to gauge cuz it shows up on details and logs
beyond that theres very little speaking in favour of it
I tried it out and while it seemed like it did a good bit of healing but definitely felt the ip loss in some areas - basically anything with rot




