#protection
1 messages ยท Page 1346 of 1
Got my circlet thing on my woyer. It was pretty painless
I have also version for green coat, but I don't have any well matching shield/weapon for that, so Im using previous one, but will work on something after unlocking black coat
Where do you even get the coat?
That's the one dislike I have for dwarf is that there's only a single weapon and shield that really match the heritage armor
(which in my opinion is either best or tied for best heritage in the game)
light brown is from additional questline with the lawyer (available after finishing campaing in undermine), green drops randomly from uber driving (shipping tasks), black is from darkfuse rep
thats another thing I like about humans - their heritage fits alot shields/weapons ๐
I didn't know humans even had heritage armor
Human heritage is great
Need to get black trench coat
can I somehow easily export list of items used in tmog set?
Probably with some addons but not from default ui afaik
Addon called Narcissus is very good
Yea, Im using it, but it just shows it with names, but not easy copy-paste option
or Im just stupid and cant find it
couldnt get only something like that
Thanks, found it ๐
It was dungeon queues with me at the start of the xpac since I'm Horde town on like all my chars
ah yes
wait, there were issues with dung queue at start of xpac? ๐ฎ
I think LFG doesn't work if you're in a cross faction party or smth
I know LFR still doesn't
no, you can't queue with cross-faction unless it's the entire party
and I wanted to do dungeons with him, so had to be same faction
Is there some synergy between Mountain Thane and Champion's Spear?
im looking at the wowhead guide which recommends it but i cant figure out why i would want that over thunderours roar
Im just starting out after last season so lots to take in
There's no synergy.
What are some of the spots in the current dungeon pool where stoneform is really handy? Currently thinking of first room of Cinderbrew, and the miniboss before Azerokk in ML
Currently a dwarf, trying to determine whether shadowmeld skips are going to be more useful
yes, it helps with avatar burst
anyone else prefer this?
but it helps any hero tree tbhj
we pick troar as colossus to gather mobs and snap agro
Not having champion's bulwark is inting my friend. You can certainly run BSV but you don't drop Bulwark for it.
Whatโs the deal with the last boss in cinderbrew? Everyone ended up dying but me and one dps and idk what I did wrong
you have to set off the empowered barrels before the intermission
thats it
pretty simple boss
So odds are everyone else was dying cause the lava wave got them?
likely, but you can tell with logs
45 seconds for a free shield block that big a deal?
yes
okay ๐
And 15 sec when tier sec procs
You need at least 3 of the 4 shield block talents to maintain 100% SB uptime
so yeah, it's pretty important
The SB it gives is also influenced by Enduring Defenses, so it's 8s on a 45s CD without tier
it also makes SC do more damage, anyhow
Imagine if it also gave extra rage
battering ram?
are all tanks supposed to open on boss with taunt no matter the spec?
taunt works the same way with all tanks with the 400% agro thing, so yes, they should
ideally before they do their opener
well, weaved into it rather
ah true forgot about the tier
in m+ bosses too?
sure why not
can u explain the 400% aggro thing
or just explain in general why u should always taunt boss on pull
as long as the taunt debuff is up you do 400% more threat to it
so you just unload your opener after, big dps
either after the taunt debuff is up or ideally it should be on it before shield slam or demolish
it doesnt work by itself, you gotta do your burst
the only thing that works by itself is a hard swap into #1 in threat, but a hard swap can be beat (after the debuff is off) if youre not actually doing damage and someone out-dpses you with a burst - so thats why the 400% thing exists, just do damage during the 3s window and dont afk
does that make sense
hello! I'm trying to tank +11s /12s in Priory.
Is it normal to take the patrol into Sir Braunpyke? he hurts and is scary
my group doesnt
YES, TY
I'm hard pressed to find a healer who isn't struggling with braun
You can probably feel them out on the first boss fight, if they dont pass the vibe check pull small
thanks i see some routes on guru put this and thought it was odd
nome share your routes and talents โค๏ธ
Nome route = REVENGE GO BRRR
only with lust
its a dangerous pull, so your group has to know what to do there
kicks, stops on footmen when they are dying, etc
i dont do it in pugs
i do this
depending on where the patrol is
thanks, i also see some pug routes where they skip the sides and only take the pat and thread the needle inbetween
if the group is capable then just the patrol and chain into mid
33 priories boys
still no tome
Nah he's in sunk cost fallacy territory now
I think that's more dungeons than I've ran this whole season
I thought I was going overboard when I ran my 6th TOP looking for the ring
nah im not even queueing for them, my friends told me they had 2 today so i did them
had 2, 3 dps in tank loot spec too
I am honestly just too anxious to start keys. Never really just jumped into keys before, at least not since Legion. Always had a team I learned together with.
just DO IT
I know you, you have at least half a functioning brain
you'll do fine
dont be
this season is pretty chill
compared to last season
not that last season was bad, but there were some walls
last season was a lot more toxic
I did some keys last season with Luerce
Got like 1200 score or something iirc
but I was playing disc which I feel was hard to mess up with
DF seasons were kinda more toxic than TWW seasons tbh
yeah whichever season had Court of Stars was the worst toxicity I've experienced
I have to get a couple things at the trading post to fufill my personage as a clown
Pugging can suck but idk my experience tanking keys for the first time last season was most people were chill when they knew you were still getting your feet under you
gz
had to solo tank gallywix almost all of last phase because cotank forgot that duds shove u where ur back is facing and not where u are in relation to the dud
so he went off map
gg
that is all too common
i didnt realize it until after it happened to him once tbf
and then i paid attention
a couple of people here have had that happen lol
gallywix does 0 tank dmg after phase 1 so its w/e
can prot spell reflect duds on gallywix
its always pinned
I did a key. Done for the season now, ez
Did you time it tho?
yeah

only reason I know is I got the achievement to do so. My dungeon timer was weirdly absent XD

straight gamin
Giga achievement!
Not just because. They will nerf because in my hands, it's too powerful

Should be noted, the only reason it's not nerfed already is because I was playing mage that key. Otherwise they would have somehow pushed retroactive nerfs that went into effect last week.
ok, I'm done memeing now
is there a better way of going about the first pull of floodgate other than waiting out the sniper pat in lieu of invis/etc?
Some guy kept pinging the back where the soldiers are gathered and yelling in spanish
Just run up to its left, grabbing the free% that are those warriors
Done it since W1, and I get annoyed when ppl do the whole waiting for snipers pathing

motherlode route
follow route
accidentally asspull
still short on % by the end
i dont understand this dungeon dude
Hms, sounds like you do forget to pull something.
even if i did forget to pull something
it shouldve been compensated by my ret pally buddy asspulling the double mastermind pack behind the shack
thats tons of %
skill issue
Sounds like your MDT is out of date or you ain't really following your set route
You got a vid?
Actually, you can just give us your Rio page, and we can look there
u can look at a route i took from rio?
It got the route taken function now, if logged
of course
Someone prob did
ill see
damn
Question about snap aggro, and threat in general, if someone has a moment
https://raider.io/characters/us/illidan/Grimreeferx heres my pally buddys profile
can u see it from there
yes we can
was an 11 motherlode
cuz we forgot to lust 1st pull
forgot more like
i mean you shouldnt if youre gonna do that pull
didn't pull enough to warrant it
not efficient but it got the key done
where do u find route taken on logs this would b useful for me to know
from a rio profile
scroll down
on your buddy's r.io
open the motherload runs
then open the one run
the one im seeing is the 11 that was 2 hours ago
oic
what is your question? you dont have to ask us if we have time, we're always in here
just send it
so would u do the same thing except peacekeeper + lust pull 2
?
or do u skip the pull 1 and do a diff pull 1 w/ peacekeeper
My question surrounds holding and keeping aggro. Doing 10s through 12s with certain high dps ppl is making me 2nd guess my rotation. I'm colossus, and I do a fuckload of dps, but sometimes it's only a melee or two that's necessary to just delete someone in a 12 obviously. So I thought back to the olden days, certain moves would say "generates a high amount of threat" so I went sifting through tooltips and nothing is indicative of what does or doesn't cause more threat. Googling led me to believe that everything now (regarding tanks output specifically) simply has like a 1.3x multiplier (idk the exact number). I don't know if mobs are simply ranging revenge, as it can be hard to see everyone's exact position due to all the nameplates. I'm just trying to stop killing dps and I keep losing threat. Sorry to be longwinded, just wanted it to be clear. Also, I'll say, generally this would be a big pull (defensives aside). Charge in, thunder clap, revenge if I already had built up rage (shield slam if I hadn't), ravager, SS, revenge to infinity.
It's the gathering that I'll mostly get panicky and lose threat, so I wanted to see what moves actually cause the MOST threat, just not sure it works that way anymore.
Sorry lol
you should have threat immediately secured with nothing more than a thunderclap
if its a problem ur noticing, its because ur either letting dps pull ahead of you for some reason (fix this with slurs) or ur simply not hitting things
should also note that TC has only 8yd range with current spec also
1 sec i was finishing a hunt
talent Crackling thunder
as colossus, yes, as colossus
then immediately Troar
Yes, so I'll add, often....lets say for example motherlode. My first pull, typically, I skip the first small laborer pack, and pull 4 packs, including the patrol of 2. I can't thunder clap everyone, so it really looks like ...charge, revenge, heroic leap, SS a mob, thunder clap, charge, SS/revenge
And in doing exactly that, someone has likely died
dps skill issue tbh?
people should know to not blow their loads when you're gathering multiple packs
It might be, it's typically ret pally/havoc dh
its called darwinism
Dps issue
And dev evoker
talent crackling, tclap, troar when they get close
then unload your burst Avatar+Demo+Demolish (when everythings neatly packed)
you wont get pulled
whats your weapon ilvl?
dont think about this sunder armor shit, it aint it
I did opt out of thundering roar to have champion's spear. I know...it's not the meta, but my I do more dps, and it's more fun...just more niche to use but I didn't think it would be any of the issue
ilvl is 675
i feel like ive been saying this a lot lately but
spear IS more dps, its just not good for gathering
colossus needs troar to gather mobs
thats the only reason its recommended
except in ToP and Workshop where you can play Spear cause pulls are easier to gather
I mean i've gotten insanely good with it, and it's niche uses in DFC and some other keys are just wild fun, but i digress
and less targets
i see
so is there a multiplier on everything, or do some things actually pull more threat?
no
troar for example
dps = threat thats it
Holey gigablock of text batman!
TLDR:
- If DPS die while you are still gathering; it is a them issue.
- If DPS die early/mid, it is a them issue.
- If DPS die mid/late, you are not hitting everything with revenge. You should focus on backpeddaling gradually, to have the pack not spread out around you - but bunch up following you.
To gain snap threat or build control use:
- Shieldcharge
- Roar/Ravager
- Clap
- Revenge spam as they come running to you.
Don't sweat it, things seem scary as you are new to things while tanking. But give it a few more dousin runs and you will simply auto-pilot taunt that one mob a silly DPS is focus nuking in particular, before he rips threat and dies to now spreading out the damage.
unless ur vdh right
because reavers glaive does no threat for some reason
troar is a pretty big aoe and does good damage that ticks so you won't lose threat while you continue to gather
personally I hardly use it like that
but it can come in clutch
for spear to outdps troar you actually have to land it on everything
and obviously with Avatar + Demo shout up
Spear is bait, just take roar and hit everything with 0 effort
this true im a mouse
aside from heroic throw nothing else has modifiers
well with the full points in the 2 talents after, it does more dps outright, so I think you're party right, as long as at least 5 are hit, but the dps is really gained (through my minor testing) on the 6 seconds after since I always spear -> demolish -> shield charge
and being a tank
The increase was significantly noticeable, I stuck with it because it's fun, and because that's why I play lol
If you find it is fun, stick with it, sure
But I want to push to....and be the best tank i can be also....so I'm listening too lol
is it even that significant?
i mean you dont play troar OR spear without their two nodes
so no need to specify if you take em or not
It's pretty significant, i can do about 6-7m on like 12-14 mobs
absolute waste if you dont talent the 2 side nodes
man I wish wow servers just logged the instances to a public api
I agree, and I do talent those also
its still counterproductive to gathering mobs
Yeah, i can see that. The range alone, it's pretty bad
I am confused, spear vs roar doesnt affect your DPS much. It gives a spike, sure, but overall? Not really a big impact. What is this discussion turned into?
Thought it was about threat and gathering mobs :v
I'll mess with troar and see if this stops. It really mostly is a group i run with. Ret pally is hungry af and it happens quite often
ret pally is a fucking idiot
If ret dies to threat, tell him to git gud, and use BoP
losing so much dps by onloading on the firs tpack
yeah if I'm playing dps and I rip threat cause I zugzug'd too hard
I insta shockwave
It is, but troar came into the discussion because of the question
which led me to state why i don't have it
Shadowmeld 
cooldowns on cooldown โผ๏ธ
Oh, take roar if you struggle with threat while gathering
100%
Spear is only for ST and window minmax
Definitely will switch it up and see
Just get used to spam it, it got 45 sec CD, so it comes back fast
also if you arent already
ravager is wonderful for pulling multiple packs
its like having a 2nd u
you can throw it on the last pack in the pull ig
also idk what your testing is but
You think? I mean, I use it because it syncs up perfectly with avatar, and nearly perfectly with every other demolish/demo shout. The damage is more (w/ talents), and given how significantly demolish effects my dps when say, aoe'ing like 14-20 mobs, the 100% spear damage increase and the crit damage bonus alone for 6 seconds is wild
its a 23k difference, but only if you land it with full cds
I just dunno why you keep saying it's more damage
on everything
it's less unless you play 100% optimally
it is more damage, but it has very strict conditions
tbh
sounds like troar time
true
and in practice those conditions are usually not met
Spear doesnt sync perfectly with avatar? Avatar desyncs as you push down its CD, and you only care if spear hits an Ava affected Demo
It is pure window DPS minmax
And if you dont crit, you gained nothing
if i wanna pull 3 packs and they arent all in a nice line ravager seems like the nicest way to do it
WE KNOW ALL THIS
this aint new
Nome and Jakey have known this for a big fat while
and so do most of us here
I fail to see the point?
idk we're getting sidetracked
thx for all the advice. Will test troar hard tomorrow
we've known spear is more dps since the s2 patchnotes hit
Yeah?
oh I need to make a sound effect for when my rend is falling off
But we talking gathering mobs, with PuGers that wail at enemies before they are gathered
Am confused
I always forgor to reapply cause 
yeah idk
Rat in hat making me confused
im just saying
that him telling us that spear is better dps is not something new to us at all
since week 1 nome has told us to go spear on ToP and workshop
you think he tries to give us new info on that? Doubt that
why workshop
cause packs are closer to each other
good news, first pull in an actual key went smashingly. Bad news, the rest of the dungeon not so much
first pull is probably the biggest pull youll do in the entire dungeon
Pretty low for the 1st pull, no heroism and mobs didnt gather neatly?
but yeah ig every pack is kinda easy to fit a spear over in that dungeon
oh no, that's the dungeon overall
in fact, last season Sense swapped from spear to troar just because of gathering and snap threat
as Thane
so its invaluable just for gathering
Thane players dont know how to play
ignore them
So I'm not offering any "new info", I'm just saying, anecdotally I find it to be better, more often, but I was only troar for about 2 weeks. I know spear is niche, but that's why i've done my best to build my pulls around it as much as possible and use spear on max amounts. Helps in top with jumpers, helps me with dfc elite mob aoe, just found it more fun. Added ~400k dps in ideal conditions on 5 targets, so I stuck with it
but yeah I actually did fumble a bit, different angle on the pull and I missed the two contractors in front of stairs and almost got my healer ate >.>
but my question WAS about keeping aggro, so I'll definitely go back troar and go all out with it
yeah but your question is not about keeping agro
its about gathering and snap threat
I mean spear might be gooder on a single pull but it's not that far ahead over a whole dungeon
You could... you know, spam...













keeping agro is another issue
well yes, semantics. I think "keeping aggro" and "gathering" can be synonomous
Not really, two different problems - even if kinda interlocked. But one doesnt mean the other
depends, keeping agro usually means people lose it after establishing the pull, not during gathering
I always keep it when mobs are close, no issues there, mostly gathering, especially when going larger, trying to speed up larger keys, being hit way way harder, healer aggro mattering significantly more. Just trying to manage all of that
You remember to pop wall to soften the initial part of it?
anyway, to close this up: yes spear is better dps, but troar is recommended as Colossus because it has gathering issues as opposed to Thane's TBs
I like crackling
Over half of the time, depending on size, but yes i usually do
i perma crackling too
When pulling giga, you want healer to feel supersafe, if not premade. Using wall makes things go from "panic, maybe? panic! maybe?" to "safe, calm."
solved gathering issues for me
If 1st pull of a dung makes ppl sweat, they tilted and scared rest of the key.
DPS goes down a looooot and healer will be prone to panic CDs
yeah my first pull is charge avatar shield block and then when the SW from the avatar drops off I'll wall
pretty smooth
I suppose sometimes I do rely on simply blowing avatar, using those 4 seconds, but more often than not SW is on the back end of it
also, and saying this as a ret paladin myself, if any of you have a ret pally friend that unloads on the first mobs, i will fucking outdps him hard by simply waiting on the gather. They are idiots
wait do I even need to wait for SW from avatar to drop off
I never checked if it just adds the duration on top
i remember AA, i used to stay on mount until the lasher pull was done
anti-air
and then eat everyone's numbers alive
I loved that pull
Lets be real, you would go ham, but you were box'ing
sometimes it felt like the tank was never done gathering
its just wild that dps think they are getting ahead by hitting the first pack
instead of unloading everything when the pull was fully gathered
Ye. They honestly seem to think it matters.
losing a shitload of dps
and they don't waste CDs on it
honestly it's not really pugs, so now im rethinking my entire question
We talking unloading
thats uptime that doesnt really matter
they will get threat unloading during the gathering
so i run with my brother, a ret pally friend of his, and a dev evoker friend of mine
just tell them to stop attacking the mobs before the pull is established
because they will lose a lot of dps
Instead they can help gathering things
it's those two that always pull. We bricked a 12 priory today, all over 662. I pugged it a couple days ago with strangers that barely communicated
with 0 deaths
by missing mobs and/or by dying like the idiots they are
my guildies constantly help me gather things against my will
Remember - in PuGs ppl usually focused and fresh. In premade you prob talking shit, bantering and are on your 3rd key.
Shit I'll just tell my brother he's my aggro problem. Boom. A feud would probably make up for all the fun I will yearn by losing champion's spear
Pretty true
i dont know why you keep holding on spear
Tell him his DPS will increase when he gets to unload on all the mobs at once
there's also sometimes where the tank just doesn't tclap and I charge in and my auto attack rips aggro

or heroic leap rips aggro
I don't know man, it's adds ALOT to my big pulls
no reason to do it but hey if pugs arent pulling, then whatever
technically my fault but also why not tclap brother
fuck no i aint going spear outside of ToP or Workshop
Going to drop it and troar tho, i'll give it an honest week before i have an opinion
Ok, touching adds before they are gathered is moronic. You know tanks body and social agro pull initially

this is basic 101
yeah pretty much
there's 0 reason not to tclap before you leap/charge to the next pack
I'm not talking about dungeons with big strides between the first and next pack
like priory
Still a you problem
Yeah I said that already
I think they may honestly be used to running with eachother, and before i came into the picture, a different friend tanked, and was veng dh. I think they just abuse him
vdh will have the same issue
Veng DH would have more issues
but i don't have sigil of flame, sigil of everything, and all the other shit they have
or worse yea
why would they SoF a pull in transit
instead of everything
fuck no
let the dps die
a good vdh would let them die easily
Honestly, just tell your fam and friends to chill while you gather. If they want to hit things, it got to be the mobs directly around you and only with builders.
just tell them that they are losing a fuckton of dps, because they are
and if they pull, they die, thats not your problem
"but but, my overall looks worse for the first 3 sec on the meter!"
regardless it's still important to tclap the first pack cause when they catch up with your last pack they're gonna be cleaved by your dps before you

sensible. Will adjust

Yarp
will test all of this, and tell my brother's friends they're trash. Thx team
this is actually not bad
because by the time you have the quad pull gathered youll have enough instances of damage to proc tier for cdr
so i often do it as well
I do it cause it makes me feel safe and in control
I usually do it as soon as all gathered, avatar if i haven't, shockwave, demolish then shield charge. that actually seems way smarter
I think I'm too into that huge spike from demo/shield charge on like 15+ mobs. Letting my ego tank lol
well no, assume ava and all the other goodies are up lol
you wont have rage for SB on the first pack if you dont
nah I was replying to the others
cause you wont pop Avatar for it
oh lol
again
tier procs from damage
lots of instances of damage = a proc
so itll proc and then you can SS it up
and it will absolutely be up for your Avatar + Demo + Demolish debuff window
petition to take demo off of the gcd
which should dynamically increase your troar and bleeds with twords
signed
what's the downside of avatar shield charge tho
๐ค
You can shield wall for avatar with your demolish
why would you avatar on that first pack
well yeah but that mini avatar wont cover everything
it'll cover demolish only at best
๐คทโโ๏ธ
Yeah, it eats into quite a bit of it, for minor gain
Depending on group comp, however, I do prefer to have my SC up for those back of the pack interrupts/extra interrupts/etc.
fuck no
Realizing it is a dps loss w/ tier tho, might just stop
normal to have ~30 interrupts a key ya? Priory for example
its a dps loss with or WITHOUT tier
yeah that's about right
I think that's debatable, i mean some packs already nicely grouped, a few globals to get things rolling and shield charging then, i think that's fine
if my sc is up I'll use it on a cast/channel but I'll never hold it ever
its not debateable
Everything is debateable lol...it's a debate
Some things aren't debateable
holding SC for a stun, when you already have enough of them, is a dps loss always
so not debateable
I should do the maths on how long it's worth holding SC for to wait for demo or avatar
I guess just for 20% of the CD right
but that doesn't sound right
We didn't clarify any exact scenarios, so yes, it's debateable. Holding SC for 1 hard pack of 3, because you're pulling another pack shortly after, of 4 more, is not a dps loss depending on the speed the groups are combined
you said for a stun
on a mob
this is a dps loss
its also an SB uptime potential loss
its NOT debateable
its bad play
use storm bolt if you need an extra stun
or talent disrupting
or intim
if shockwave is on cd
Initially I replied when you said it's a dps loss with or without tier and that It's a dps loss always. I was just trying to think out the box
i was talking specifically about what i highlighted
Just holding onto it, indefinitely as an interrupt, ya, I see that. Definite dps loss. I was mostly talking about when you stated "x is always this, w/ or w/o tier", mostly because it's dogmatic and limiting. You have a point, yeah, but holding SC briefly, when having full knowledge of the exact pull, and using immediately after ava/demo shout/trinket/etc., could be either not a loss, or a gain actually.
In this case, it wouldn't be "bad play." It would just be a way it was being played.
People have already thought about this and came up with the answer
Everyone's on some point along the spectrum of not optimal and optimal
the real goal with tier is having 2 SCs
so holding WITH tier is always a dps loss
2 SCs within a demo/avatar/demolish window or within a proc
and again, that wasnt the point i was trying to make
but regardless, "holding" a cd when cdr is available is only a dps gain when damage amps and buffs are sufficiently close in time
that's it
otherwise, its a loss
I'm a sucker for arguing against any "this is always this way" if there's ever, even remotely, in any circumstance, in any way, a circumstance in which that isn't true, that's all.
I got your point. We've been on the same page lol
๐คทโโ๏ธ
my whole point was "do not use it as an interrupt/stop"
Agreed. To use it like a pummel, literally, IS bad play.
no idea where the rest came from
I use shieldcharge to stun as an interupt on prio targets 
Thx for all the advice, night all ๐
nn Rau
I use shield charge on cooldown always. Itโs so much damage to leave on the table and not use
What's the go to crafts if you have myth wep and shield?
Whatever piece u need next
wrist/cloak/waist with embellish ig
or just yeah fill your lowest slot
SC can and should absolutely be used as a stun if it does come back off cd soon tm
Sometimes when you know that, you or no one else can cover the required next stop on X target. I absolutely quickly stop the greater heal cast in priory with SC. Or the lovely Firebolt volley that often gets forget
I obv ain't sitting on it for multiple seconds tho
Yeah, it's actually up when things go to cast pretty often if you're looking for it
It's not worth really holding to catch a cast in like, every situation, but the situation where you can catch a cast is actually pretty frequent
I've saved a lot of bad moments from happening with a tab aoe hammer.
It's so satisfying seeing them cast and you just chuck a large hammer at their face
I tried adopting the hammer to the face technique in RL and have also found it to solve many of life's problems
How do you find yourself juding if you or another prot warrior is 'performing well'? Interested in data points you might use to gauge.
man i want an alt tank, what do you guys recommend me? is bear fun?
Not being dead, happy healers and high damage ๐
The above's a basic idea, yeah. If you're optimizing as much as possible, you can go into logs to evaluate things like outburst usage, rage use, number of hits blocked, and specific CD timing and placement,
but a basic level of "functional tanking" is not being dead, having aggro, and existing on the meters
CPM's good to look at too
The first thing I look at is uptime on shield block and ignore pain. Almost every single bad prot warrior you'll see is letting their mitigation fall off because they're greeding damage.
Drives me fuckin nuts to see as well. Was playin my mage and a prot with 26% uptime on shield block had the audacity to blame the healer for him getting fuckin chunked.
letting SB drop isn't even greeding damage in general play; SB ups SS damage, which is one of your major sources of damage throughout a key, even, let alone ST
Pretty sure only time dropping SB would be a dps increase is with Jugg execute build during execute itself
Yea, in OAB p2 it's good to drop SB when not holding the boss, but other than that I probably wouldn't
On Mug'zee there's an argument for doing it also, but the boss hits hard enough with just autos that I wouldn't risk tunneling too hard and not having it up when taking boss (after the intermission ends anyways)
do we hold demolish on big pulls for the bigger buff or just send on cd?
on pull send on 3 stacks, everytime after that itll be max
On pull I send it immediately after throwing down my champions spear
thx ๐
I'm moreso talking about keys
Tanking raid is whatever you could faceroll keyboard and probably live any raid boss as long as you have something up for tank busters
i recommend revisting my statement
specifically this part
Sorry dad don't hit me
But we're pretty much agreeing that letting SB fall off is bad. Dudes be spamming revenge and then getting folded when they don't have rage for IP/SB
This SB uptime is a circlejerk. If it's down you die after 10+ keys instantly
Yup
Someone had asked what they look for when they're gauging how well a prot player is playing and I said the first thing I check is SB uptime
Like, it's tank core mechanic. The real metric is IP uptime. 85% uptime minimum to make your run smooth
Yeah but with prot doing dumb damage I've noticed a ton of people getting fucked because they just wanna spam revenge and press demolish
Prot wars which yoyo their life don't have IP up
And experienced healers know that
IP uptime literally means nothing; its uptime is directly dependent on damage profiles coming in
How much damage it is mitigating is useful and important,
but IP uptime is drastically influenced by the frequence of damage intake, the type of damage intake, the severity of damage intake, etc
Only time I use ip more than โmuch rage must burnโ is during a heavy bleed situation like priory boss 1
You have to have IP up constantly after 10s else you die
Your uptime on IP will be forcibly lower if there's just non-stop magic dots, for example, while it could be almost effectively 100% if there's only infrequent bursts of damage on you, like Crawth in S1? of DF
The rest is circlejerking
Not really
have you tried looking at the enemy
Less stress on heal bigger pulls faster clearing
Itโs actually bad to overuse ip in terms of damage and survivability
IP is literally, off a single press, like maybe 700k-1m?
that's like 2 seconds worth of damage intake sometimes, maybe 1
We want more revenges to fish for shield slam procs so we get more rage
might be closer to 2m now
I don't know what world you're living in but when in a 12+ that shit will get knocked off of you instantly
I think theorycrafters are in 2k rating
What in the world..
Like refusing to press IP because you're fishing for more damage is textbook example of greeding lol
Its all about rage economy
You're not fishing for more damage; you're fishing for more Shield Slams to get more rage
IP costs more rage over time than Revenge by, like, a lot
Since Revenge can refund some rage cost, refresh a rage generating ability, and just flat costs less rage
on survival aspects, it also heals you for leech and fluffs any existing IP, as well
That optimizes your rage economy, so you get more shield walls due to AM
You still press IP, and you also still get IP from Violent Outburst, as well
anyone done the mage tower recently?
I haven't tried it this specific xpac, but most issues people have is not doing mechanics properly. What's your specific problem if you know?
Yeah I know how to spec works I promise. But I think saying IP uptime isn't relevant is just flat out wrong.
Going a rookery 13 now. Ill avoid pressing IP and see what happens
Probasbly mass reported
Bro gonna get boinked
Yeah, but imagine those sweet revenge spams
If you think that's at all was said, you are illiterate, I'm sad to say
No one told you to avoid pressing it but go off
It isn't a meaningful metric is the main point; you can't get an actual understanding of how properly IP is being used off uptime
It's a flat absorb amount, however, so you can tell how much damage it mitgated, which is more important than "is it up"
It could have 1 point of absorb left and count as uptime, but that doesn't matter for shit
That's why I brought up Crawth from Academy in DF; that fight has almost non-existent tank damage until the peck bleed comes out
as long as you are playing the spec literally at all, you'll have nigh 97% or more uptime on IP just because of how focused the damage profile is on that fight
Even if you aren't actually setting up the IP to help with the bleed, your uptime will still be incredibly high
It's ultimately not a useful metric to track its uptime when you can just look at the amount absorbed by IP, since that's what it is used for; mitigating damage and helping to stem your bleeding
That can differ from something like shield block uptime, since you can't shield block more or less; it effectively dynamically adjusts to the damage intake. IP is a flat number that can have various power behind its buff other than on/off
As an aside, SB uptime can also often be misleading because you can get hit in the back, meaning you aren't actually leveraging the buff that's up, but that's not directly relevant to this discussion, since we're assuming proper play
These VDHs be stealing our jobs past 13s I swear. It's always VDH
well you're hitting the territory where there's no longer tangible rewards to gain
just io for title
There's not much reason for people wanting to push that high to pug non-meta
they don't really care that it is able to be done
They're just there to get it done
Yes. After some more mythic vaults weeks we'll probably plateau at 16s and need premades
Hello, have a noob question, on st and aoe situation, you prefer cast Demolish on cd at 10 stacks or keep it for revenge damage up?
You can simplify it to send CDs on CD; demolish when used also gives you DR and a damage increase to enemies hit
as well as hitting really hard
And you can get back to applying CDR to it once you use it
So you can just comfortably send demolish once it's off CD
I watched a 15 resilient DFC group demand meta in the title, brick the key, come back to group finder demand off meta invite me nearly 2 chest the key all while watching another group who removed me wanting a DH before that group was still in queue waiting for that magical DH.
just because they're meta don't mean they're good
In the one season where all tanks have proven to be pretty damn good
The large majority of key success is player skill and managing mobs, after all
which every single class in the game can do
Meta players are never good thatโs the point
Meta players aren't necessarily bad; players who chase meta who think it'll solve their problems are bad because they're not doing the managing mobs and player skill part of the equation
The larger majority of like world first key pushers generally play meta and relative meta classes, and most people wouldn't say they're not good
they just are capable of, like, actually playing the dungos
No shit, but youโre more likely to always get a bad meta player when using group finder. Iโm aware of how group finder and keys work.
My guild is forming a mostly melee comp for pushing m+. Rn we have pwar (me), resto shaman, feral, WW, and undecided on last. What should the last dps spot be? Also at what point will a melee comp like that be hard stopped? We won't get title but id like to get 16 or 17s done by end of season
Itโs the same thing with inviting mages out of group finder. Everyone wants one but youโll either find one that can do damage or one that can do utility. Never both. A lot of times neither.
idk much about feral, but maybe unholy dk for mass aoe compared to prio damage from ww? that's what seems logical to me at least but that may be already covered by the druid so idk
17s could very well be close to title by the end of the season. Itโs currently only all 15s but growing weekly. Rogue good for skips, unholy DK lots of dam and nullifies some mechanics.
Got it ty, the feral could also swap to boomie if that'd be better but idk
I guess assassination rogue also deals big dam in aoe with spreading poisons right? although at least monk is fine to skip TOP first pack but I don't know much other tech
random other question btw: should I craft an embellished shield and open vault as arms loot spec for damage trinkets, or hope for myth track shield from vault and craft something else embellished?
If heโs good at feral keep him feral. Heโs getting like a 10% boost to damage with that comp. Monk can do most skips itโs just easier with rogue. Skipping larger packs is where you want the rogue if you choose to do them. The double diffuser skip in the hallway after first boss would require rogue or invis pot though.
But unholy melting large pulls and making bosses like 2nd in rookery and Ipa in brew is pretty huge.
what does unholy do for rookery 2nd boss?
Can remove debuff from the equation with AMS. I usually tell them to do the even sets because of overlaps with the dot expiring plus leap damage.
So when you pass it to them with AMS up it goes away until the next debuff goes out from the boss.
huh interesting I did not know that
Yea fight is infinitely easier with one
Sent it the info to our gc, tyvm
where can i get decent tank plater profiles please guys im using quazi atm but i dont really like it
Anyone have any idea why I feel like im made of paper on H reverb, but for most the other raid seems to be fine? Taunting after 6 stacks. 658 ILVL.
Cuz it's a physical unblockable "buster"
Use sw when swapping
Magic dmg reduction doesn't work on sonic dmg
The best thing to do is to slowly customize your own preferred version over time.
I'm using jundies plater and edited it to my liking
I might be using threat plates
There's like 3 different addons I've messed with
The base version of the one I'm using shows the CDs of trash and its super useful to know when they will recast
So not likely anything is wrong? Just hits like a freight train and should rotate cds. Coo I'll take that
There's not much you can do wrong
It's literally just use a defensive when you swap
Swap away that is, while actively tanking you don't need anything, just SB and normal rotation
When you get swapped off is when you need the defensive
Dump all your rage into IP
That's usually my go to when feeling like paper
Well obviously keep SB up
This boss does the dmg when you lose threat, not while you actively tank
Gotcha. I appreciate it. Gotten to 2600 io, and 2/8m on main but new to raid tank. So just wasn't sure if something in build was needed or if I should be running a tank trinket for the fights etc
Knowledge is power
Know what hurts, and plan accordingly
I like how the first boss has a literal tank buster
Their puns are on point that raid lol
Ego check on gally
I have a VDH alt - they are always a few weeks behind my Pwarr.
But running PSF with the VDH is like playing a different game
As in I think I must be playing the PWarr badly.
How are you guys handling the Sharpshooters on the first part of the map?
I let my dk off tank take 5 stacks. I never get more than 3 because of transitions.
Swap at 5, on M you can easily swap at 4 and shouldn't "overtaunt" or overlap stacks. Use SW when you're going to receive 5th hit
There is strat that you can pull mobs and loss on first pull. Its some time waste but if you struggle on lower keys it can help. But the real answer is to stack they will jump ๐
guys whats your biiiiiggest demolish?
i just mean the last hit btw, i dont go scouring through details everytime
About 1 bajillion
yo is collosus prot in mythic raid okay? can someone tell me whats the difference between the two
In raid, the realistic difference is that Thane does more execute damage, generally leading it to do more ST damage
Colo can do more damage if you're able to fish for extra stacks for demo, but generally Thane will give more damage overall on most bosses in raid due to a lot of important execute phases and inability to farm stacks in a realistic way
14-15M
m2!! i got 16m in a delve, no clue on the modifiers, and ive been trying to replicate ( or at least watch out for it) since
but the closest i have hit in m+ is 7
yea, on some dmg amp
ty
but thats from raid, Ive just checked some last floodgate (there is bigger amp on momma), almost 24M
hello gang coming back into prot after long time no play, can i just send shield block on cd or must i be aware of some timing for uptime
Depends on your talents haste and if u have tier
27% haste 4pc
Is that with itf or without ? Whats your rating
pre-explaining , marking and ping and still pugs follow me down - Ive honestly no idea how to get the message across to them
what point can we sacrifice for battle scarred vet ? i like to have the second layer of defense in mythic raid
34% with, 12k
probably ravager in raid
If u arent sure, go hit dummy for 2 mins and try to hold 100%sb how it goes
does spamming SB add new duration on existing rolling SB? or does it get penalized?
It adds up to 3 times duration
Like 20 sec , bolster goes above but you shouldnt play that
To elaborate, if using standard talents (Enduring Defenses talented is the important one), if you're at 12 seconds of SB and you use SB, you'll go up to 20 seconds
However, if you use it at 20 seconds, you'll only go up to 24, since that's 3x your base duration of SB. It'll go down to 18s for your cap if you don't talent enduring defenses
While using HR, you don't honestly need to fuss about it that much as long as you're playing properly; the shield slams you do will fluff your duration enough to carry you to 100% uptime fairly easily with minimal effort or tracking required
hr?
ahh i've been playing fray
Generally, you pick HR if you don't have enough haste to keep block uptime high enough, which is around 14-15k rating, iirc?
I'm slightly short at just below 12k
so i guess i'll swap over and see how it feels :3
thank you for the detailed input guys โค๏ธ

IDK if this has already been stated, but you just tank on top of one and the other one will jump in eventually
I began los'ing 4 packs back to the stairs. In pugs, it's still rough, but it's easier to manage potshots coming from a single tight location than it is to manage from 3 different areas before they leap in to stacked party. It makes traps a little tight, and bad resto shamans will complain about spirit link placement, but i've found like 80% of my pug keys go better when pulling 4 packs this way instead of center courtyard.
face the sharpshooters or they will chunk you, you cannot block back hits
you can block their shots, but you have to face them
if your group isnt on top of you so they jump in, you gotta adjust
^
The candle boss (3rd boss of cleft)
Am I supposed to do anything special when the purple circles go out?
My GTFO is pinging me like I got hit from an avoidable damage
I tried standing behind a statue but he moves with you and it doesn't do anything different
purple circle doesnt go on tanks unless your dps is dead
you stand behind statues with the arrow
thats it
circle is not the arrow
ideally you want arrows to hit statues that are in the middle of honey as a priority
i dont know what exactly happened, youd have to double check on which you got
boss doesn't move with the arrow
but will certainly move with the circles
so im assuming that what happened is you had people dead
in that case, just put circles near statues and thats it
and your GTFO will be fucking wrong as usual
Hey. in raid, Single target, do you demolish right away or wait for 10 stacks ?
demolish right away
its part of your opener
and puts a decent damage taken debuff on the target for troar/spear + SC
on top of your already existing Avatar and Demo Shout
Iโm trying to do mage tower and I keep getting thrown off the area, anyone know what it might be? Also should I go demo or MT?
from what i remember, the eyes knock you back
u have to face the eyes in order not to be knock back
leap/charge to kill eyes asap once they appear.
Thank you
Thank you
we are currently progression stix on mythic and its the second time im tanking a raid on mythic so im having the big fun
congrats! And hit or miss. A solid group will make it feel like a +3.
Is our tier set a big dmg buff for us? it sounds pretty sound
i remember someone saying s1 tier set was like a 0.5% damage increase
probably Nome
Idk what the numbers were, but current tier feels nice. It's a good feel to have some semblance of control when tier procs, and SC is just a rewarding ability, at least to me
ping em
<@&257983573498265600>
ty
Is there some kind of trick to dealing with the golden drip debuff on Mugzee? Sometime I get rid of it in a few seconds and sometime I keep running and have no way of removing all the stacks
Would using leap after you get the debuff remove it faster?
he means for the speed buff
no reason it owuldnt
Okay, thanks for the help
on Stix can u pick up two scrapmasters as ball?
yes
becareful they weren't already picked up and dropped by someone hitting tehir bomb
well they'll be casting recycle and if not no point
I noticed for mugzee you need to run outside of the final spread of the puddle to continue dropping it, if you're trying to overlap you might technically still be inside of the pool (it just hasn't fully spread yet) I ate a 30 second stun on our first kill trying to do that lmao
It does count or last week I was crazy bc I leaped and had just few steps to make
really? when i did it I explictly nopticed that it didin't
Maybe it is leap if you are already running/not moving that makes a difference
molten gold stack counts / leap
i think you need to zoom in more to tell
do i really need
where does the non-linear degradation come from?
i'd expect the movement speed boost from leap?
no it's just the leap, in zoom i lose 7stacks in 0.5 sec
ah so it'd be distance traveled, not ran
interesting, i remember testing that week 1, did they change it? or was it too chaotic for me to tell?
I also remember testing intervene and that also seem'd to not work. that could be mistaken then
i wonder if lock gates are considered a form of travel
rescues/grips are also worth a test
Are you guys talking about getting stunned while running with the gold. Cuz Iโve gotten stunned like 3 times randomly while Iโve been running in straight line
I swear thereโs a bug with that ability
Is being able to tank a +2 at 614 ilvl good or bad? I have been clearing higher on my healer but I signed up for a +2 without thinking about my ilvl and timed it pretty easily.
it means nothing
Or just normal, not really a "bad" option there seeing as it was successful.
+2s are easy
Well I have never tanked but I have gotten ksh on my healer a couple of times and don't know how well I'm getting down rotations and what not. I probably wouldn't be invited to a +2 at that ilvl as a healer, though.
Just trying to figure out how far I can press this. Until I fail, I guess.
sure
until your shield's ilvl isn't enough
and until your weapon's ilvl isn't enough to keep threat
Hey guys, would someone be able to tell me how the tome works? I got a myth track one in my vault and i'd like to run it with bombsuit (heading into 14's fyi).
ok
read the pins
That message is from 7 years ago
cool
wtf
pins?
the pinned messages, little push pin in the upper right
ahhh okay, ty
So why colossus over thane?
more damage
What about for survivability
thane more stable, maybe higher defensive peak but not enough to matter rn in most keys
I feel tankier on colossus lots of shield wall, 5% flat dr all the time, 20% stronger ipโs
man idk if i like vdh enough to keep leveling it
but maybe i cant judge before lvl 80 and 4set
i like the movement, but i dont like not having charge
My other tinket is the Tome so I can't replace that. Scrap simms way lower than the Amp at the same level, not worth swapping?
yeah thats what I was thinking too, ty
Hey guys, learning prot here, I have a problem when it comes to handling big pulls like the first big pull in cinderbrew, i feel like by the time the mobs are gathered i already lost aggro on a lot of them bcs of people bursting with lust, so i kinda try to patch things up but then i get no rage bcs no aggro or i forget to focus on my survival bcs i try to get aggro back etc.. any advice on how to handle this first pack or the first big pack of a dungeon in general, between gathering-surviving-doing damage for aggro, i tend to get lost in the opener
If its specifically this first pull in cinder why dont you use the AOE taunt?
i do but i start loosing aggro as soon as i gather so the mobs are not close to each other (speaking about a specific situation that happened to me) and I was wondering what's the clean way to open those kind of pulls to avoid those sketchy situations
Zug zug fellow warriors, I have a generalised question for you.
I decided to main a Prot warrior this season, something very new to me coming from Rdps.
Iโve managed to get myself to 650il just doing solo content however I feel itโs time to dip my toe into M+. My question is, given that I want to be acquiring gilded crests, am I geared enough as a tank to be looking into +7 or above? I see so many VDH and Bears, but where do we as warriors stand on that scale?
The concept is rather forbidding given what gets said about toxicity and tank pressure etc in M+ but Iโd like to explore that next step as Iโm truly having a blast with Prot warrior this season.
Thanks in advance and sorry for the long post from a little old newbie zug zug.
Any recommended talent swaps to get Disrupting shout?
Absolutely you could handle 7s no problem at 650, you could do 10s+ at that ilvl once you're comfortable.
Though, if all you've done is solo content I'd highly recommend running lower keys and getting the mechanics figured out before you start pushing yourself.
i did 11s at 447
just have a good shield
SoF
use Troar and TCs with Crackling (yes, as Colossus) to gather, if they still pull after that its on them
just remember not get back hit on that first pull cause you will die fast
Ravager, charge, shield charge, roar
Throw, taunt, challenging shout for stranglers
What's likely happening is ranged are pulling extra packs that you haven't tagged.
Basically go right and tag every hostile pack as you are doing the opening pull bit but before you have roared
You have intervene and a 2md charge to also mop stuff up
you have lust, use it efficiently
no reason not to pull chewie after the nerfs to him 3 weeks ago
He's learning, if he goes left his idiot DPS are pulling chewie and there are much more packs for idiot DPS to extra pull left
its not body pulls
Going rights still a big pull and easier to pick up
or else he would have an easy time getting them
he can literally fart in their direction and get agro, if thats the case
It'll be ranged DPS pulling pack that he's not even tagged
then they deserve to die
youre assuming a lot
but if thats the case, then yes they deserve to die if they are actively attacking something that is not pulled
period, they respawn right there
not your problem as a tank
I get your point but rights still a big pull and a lot easier to manage from an idiot DPS point of view
Just crafting my 675 shield now ๐ค

The extra packs get dropped on the healer when idiot DPS dies
It's an easy way to brick a key 30 seconds in
Rights suboptimal but better than bricking the key
that doesnt brick the key
at all
sub 12? thats not a key brick not even close
they respawn right there
That was my thought too, Iโve watched some route videos but definitely time to try them out.
It does because people drop from recurrent quick deaths
why would they die repeatedly
He's not playing in the same groups you are
dps dies to pullling wrong shit? they respawn and by that time he has agro
Because you have multiple extra small packs going left he hasn't established aggro on.
Left is great but not on the keys/groups he's running with
devoker and tank die -> flame breath gets aggro on respawn -> funny snap happens and devoker instadies again
its not
thats a classic one
not even fucking close
why would a tank die
Honestly you way is correct, but not for his groups
because i was the tank
the only pain point there is back hits
and the bleed ig, but i suppose i have dwarf priviledge
good to know actually





