#protection
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and take a look at the pinned reflect sheet to see whats spell blockable
blockable and reflectable
thats it
RIP APM brain stimuli
I make a point to watch Sense's videos but I wish the man used the details plugin that shows casts lol
Ok so let me explain how I'm actually using my CDs in keys. That may be something.
can you provide logs instead
idk why you wouldn't log if youre a title player
or close to
Assume 3 small packs loosely separated.
I charge into one, revenge it to get snap threat. Charge into the next, same thing. Leap to the next, revenge again.
Let them gather.
Avatar/Demo shout
Colossus slammy thing
shield charge
thunderous roar
Does that sound right?
Generally do, but I've been too busy to set up a new autologger for the past two weeks. I've been raiding, rat gearing multiple tanks, and gearing guildies
Probably going to do that today
I promise you you don't need it
I used to rely on warcraft recorder but idk it messed up on new patch. Probs gotta reinstall. This is pretty much the first time I'm coming up for air since S2 launch
Shield slam on CD, press TC if under 60 rage, spend excess rage on revenge or IP if you're at risk of capping
Press the rest of your CDs on CD
revenge leaves deep wounds, always a good thing, TC applies rend which you should also be weaving in while gathering, demolish you wanna try to stack a bit before ripping
it really is that simple
Ok so I need to set my plater to track my bleeds to make sure they are both applied.
no
When i get to that fountain he is still standing there ? Or is already moving ?
you really don't
he spawns over by the stairs where I circled
you tank him there
I GET THE FEELING THAT I AM OVERTHINKING
at the stairs in the rcorner
because you are
lol I am traumatized from prot pal last season
Yea gotta try that, thanks
you press both revenge and TC enough that it's not worth tracking bleeds
since when does pally need a lot of thought?
o I thought I read on the wowhead guide that you only thunder clap when you want to apply bleeds. Not 100% accurate?
yesn't
that sounds like arms advice
you also generate rage with it
it generates rage
so its not entirely unusable
is good to press
Since even the slightest incorrect key press last season in 17s was instant death
depending on how much rage you have and whether or not the targets have rend
but like I said sub 60 rage? press the button if shield slam is on CD
That's fair, so assume I am IPing too much. When is the optimal time?
there isnt
Just before you overcap/?
ok cool.
and/or if you need it for something very specific
And on pulls with super high dam intake? Does that change?
Sometimes all you have is Spell Reflect, IP pooled and a dream
this should give you an idea
trust me, I am not here to judge lol
your damage and certain talents feed IP passively, rage is necessary to continue pressing revenge when your other abilities are on CD, so you're basically stuck between a rock and a hard place
but the answer is normally do damage
and the rest will come back naturally
How many mobs are you pulling in your CB 12 1st pull?
most pulls arent gonna be reliant on IPs
Kind of? So like you can press IP more in higher damage intake but you still need to spend rage on revenge as it can reset shield slam. If your rage economy dies because you don't have any rage and everything is on CD that's how you die
and if you dont press damage, your IPs will fall off fast cause they are front in damage mit calculations
This is also why you press TC more than just to apply the bleed, it also generates rage, but more importantly it can reset shield slam as well
Ok, it sounds like I'm doing most things more or less correct aside from MAYBE frontloading my IP. That's comforting at least.
(and rage spent goes towards violent outburst which will then cast IP for you and generate more rage)
yeppers
You'd also be surprised how long you can keep up a double IP from just pressing damage buttons
thats a good one.
Yeah I noticed that on some pulls, but on otherpulls I see that I will cast IP and its gone within a couple frames so I don't even get to revenge to maintain it
Brutal Vitality actually does a decent amount
no CDs up and facepulling packs kinda scenarios this'll happen, you're gonna have low IP regen from damage and low rage to replenish the pool
also missed kicked will eat your pool in no time flat
Ya as a meme I took some rando pieces and stacked insane amounts of crit. It actually carried my IP pretty hard.
last half of MOTHERLODE and some parts of Priory are like the only two dungeons where I feel like paper this season
I think it was like 24k crit or something lol
good time for defensives Which gives avatar, which obviously is a good thing for all the aforementioned reasons
Yeah crit is based, parrygod confirm/deny
I've actually been using my shield walls offensively sometimes because at this level of keys I just overcap stacks
SW is nice to line up an avatar with demo imo
pugs die š¦
thats not a meme
shout is usually within 5-8 seconds of demo, can nail the timing of shout+avatar+demolish pretty regularly
Alright boys. I appreciate the conversation. I need to go demo shout in the bathroom. I'll get some logs and come get roasted in the next day or so
Thanks for the help!!
is ez pz
My boys donāt have the heart or the gumption to do it yet. But the cleave, it calls to me.
that lightspawn fucked me so hard when I tried this
just LoS it
otherwise honestly easy pull
yeah, had the miniboss time it's cast the moment he was standing on the edge while the lightspawn was halfway through cast
That's just the start
riparooni
very demoralizing
do this with lust
Hey Guys what's up
hows your final boss room pulls looking? It's a struggle area for me to find the right cadence
although honestly don't actually pull the 3rd pack of paladins until you start killing some
conservative
I got Mr pick me up from normal raid today
On my warrior cuz we did glory run and everyone was saved but me
did nome get a different avatar/name color

5 is kinda more of a chain into the patrol kinda pull when things are low/dying
I'm literally just a normal dude wdym
I'll just grab you my MDT route import
Prots, what do you do for your first pull in Floodgate?
lemme show u somethin
ā¤ļø
big ass pull
with lust
You pull 5 packs at once
yeah but like this
Wait
!Tv1spsnmm4)oCCYJM2EcjGlRquwrwThJyEKUuO0UmnDz5c)2j2ojnPmsZJMeB)5p)z3yyMhm6ld99dNxhD)X0Xyg9VT2F4FYOpE5Y80J2RldZtMUkHYOF544QfC6861R2j39RJJMU60A96Pr7l2r0)N9hU4nUJL9tNW0XXp(hK4Nk8Jh6oL)VkiEDmPXbwf9X5HyEC(Qr33lS99(TpepuHHdDGf9G5xTfaApUKGoKeOpDCbHoNqphjaNwBosie1LqiYHObrOfbWBiaatra0GohdfFhJew4yzESKhkYLwK1jWRa7B3wb46XiaSdRG0HkkpRkInjbsQuijDqI8lHGkJDGKWXYtq)skxdw3ArlOLEogRahOIkenE4lRG49Ne2SuTKuycWeLLBvbncsFDEZs9ojerOnlkjkk4fAIGuprnHuDePWZXAAPWHnivHJv0)THLjXMKho1th3LrvsFmXAfpYoe8gZdfKa0EEEZDhFxFiYqveX4eg1DldJhjxOcg7gwll4xlQpr5HMFuz9any4f)xpqOeIvGnAqdUQmDAlJAlYisxJrHLtnvHBnfUvLL8hzK03MJGZqVIy)ltIbpo)Mbb)GjRPexfBl3)Ic(UEvSDz3uEcky4ioqSbwqn4f0AlRGGwLxnInr8IOi3mKfoC)lssZC0ll2ACCzRJ20sGuyPmShO(1f4XZobyP0CZXEWfkJBYkBBKGyn)gJZUGp7NdtZ1uPvWkslkHtTRsKw0TnkOgtehfAUmpJ4vM8UsAuPbJq4YJyal6)3n(6WTORj)W60t25P7U8kuAQmAN1(ZHPNmNm6f7O9SdUYDtF0xh6DFUVFX6sxO6crea5(JJwNZE3u)muwoU6MFpSpeY3TZgatCi3zF1)R(xRdlF7VF9lZRo7Bn65tF3d)ccGED4Irx9PP6MpUU6E8n(9m)7
or this
Eh could be worse
This

such a good pull, and early practice to see if the group will live the second double shredder pull
little do you know, nome's just gonna share a route where the whole ass dungo is pulled pull 1
that 9 pull looks way too tame
Been a super smooth key with this route
honestly you could just chain 9 into 10 after killing the scaffolding
but why skip demo man
i hate pull 9
For Motherlode last two bosses especially on Rixxa Fluxflame fight - how do you deal with her fire auto-attacks? I suppose spam ignore pain. Would using spell block and spell reflect help mitigate that damage?
super free (when they're not bugged)
its so aids jerking my shit waiting for scaffoldings to die
pull does literally nothing
its more about skipping the snipers
snipers are meh
because no one hits the scaffoldings
?
they're way way more tame than the sharpshooters in priory
u guys ready for our giga nerf coming any moment now
yes
yes
we'll dump about 30% of this channel's pop
which is funny considering we're 2nd least popular tank in mythic raid
It feels bad doing big first pulls like that
and then the group just doesn't send lust
so the nerfs dont even make sense popularity wise
Can't you skip both sniper packs by chaining in the 2nd surveryor group with the double shredders and the contractors near first boss?
Damn, he's done the dungeon once more than I have
im literally just yapping
They're really not bad
the only real dangerous thing is the inspectors because people can't see purple
no clue what people do in high keys, dont really care as timers are extremely forgiving
and 98% of routes are just hold W
You hate to see this
only 1mil?
:<
why you stuck in last patch
Meanwhile, the DPS ion my groups that keep managing to die somehow:

Rude

If being on top of the damage charts meant we got nerfed, we would be doing healer DPS eventually
honestly
Monks got ring of peace, shush u
because boy are there a lot of people who hate pressing buttons
Takes some time to get used to on DOG, that LoS is a lie
Just trust the WA
Fire isnt real, it cant hurt me
I know, still feels weird
My brain says "you not LoS, box, hide!"
WA says "chill man, my duuuude. You chill..."
Meanwhile I got nothing between me and the boss
I still need to get better at placing that dog so you can actually hit it while still in cover; I only get it like half the time because me stupee
It is basically impossible not to
Is 6 soldiers too many for a single pull? feel like that dot might stack too high between dispels
just let the WA spend 0.5sec before you move, and it will find a spot no matter where
Soldiers?
the darkfuse in floodgate
I never had an issue with that DoT, so I presume you can?
My pathing seem to max out at 4, but I never noticed it to be problematic
godspeed, nome, there's a post about trinket tuning
Gues the new trinket bufs wont change much?
incoming people pinging you forever about what it all means
20% on this, and it still just a 3% overall
wait, that is wrong
far too much
1.7% overall
still all garbage
cuz a) they still do fuckall
b) we still have 30% penalty on all of em
until those 2 are adressed, we remain using stat trinkets like everyone else in the game
I mean tbf some (being bdk) tanks actually love that trinket
Doubt that, even with the 200% amp, that would be 3% of my overall
Gz on tier?

I pray š for you
Im still rockiny s1 belt , feel ya
__Pwar nerfs? Are we dead? __
Not world ending. We still chillin
~10-13% AoE nerf and 5% ST nerf
nome's swinging before I even get to see what the nerfs are
we got nerfed
lol
Ye but it's not big
where
With Season 2 now in full swing, and following the Mythic raid being fully cleared, weāve compiled a major set of tuning changes to address over- and under-performance in all types of group content. Weāre planning to make the following adjustments with scheduled weekly maintenance on Tuesday, March 25 in this region. CLASSES DEATH KNIGHT Fros...
ah its not on any of the wowhead bots
Wowhead is also just humans
We know you're lying; you're all bodily modified cyborgs, built to be optimized for nothing more than playing WoW at a high level and yapping about it.
dose that mean we move over to thane?
Most likely not, but the 30% nerf to the Demo booster is big sad
Now I ain't no big math man or have even napkinned math, but Colo did a lot more damage than Thane, and Thane still ain't that much more survivable
"demo booster", I say, as I talk about revenge
This is like a 5% nerf in aoe or smth
yeah i was all like they went for demolish?!
If I turbo napkin feelycraft
I am just glad we keep demo
it is the fun part
Rev DPS is just neat, but I can gladly see it cut down a tad
Tide of battle is extra revenge dmg per stack of colossal might
Not demo dmg
But Nome, they dropped bonus to revenge by 10%, that means it's at least a 10% nerf! That's how it works!
Well it's a multitude of revenge nerfs
That means it's even more, that's like a 50% nerf smh
100% -> 70% at max stacks
20% -> 10% flat
And 25% -> 15% based on enemy count
hi can somone tell me you skil Magic Block in M+
There needs to be some metric where naff dps are held to account, DPS M+ score for each run should be tiered lower for each spot below number 1
Yes we do, Ben
year but why
Spell Block is extremely useful, acting as another CD against most things that actually hurt you.
Wdym why, cuz it allows you to block spells
I'm looking at you, Thunder Punch. the fuck you mean unblockable at all
It's really self explanatory
Blocking spells for 30 seconds is a massive dmg reduction
Vengenace caught a small nerf too. prot pally untouched hmm
year but in m+ are not much spels that are coming on tank
having it on a 90 seconds CD means its up for most pulls
Nome said we lost 69% of our DPS, and our value is down 420%
It's rough being so NICE
He wants revenge, so went to Demolish the blizz HQ
Not many no, but the ones that do, you really are thankful to have it
It's not like you can get anything else of value for it
Have you tried considering what I mentioned above, where specifically the things that hurt you the most, spell block usually works on
so what i am understanding can he block magic as well not onley spels
Just done an 11 where two paladins died 13 times between and managed to use not 1 health pot
Spells are magic
13 times? Magical number that
There are very very very few non-magical spells
year so a dot that does magic can he block it as well
except when we can
how much % do u think it is for st?
shhh, dont make it more confusing
Most I can think of have been in raid, so there's that at least
cool š
where did archimtiros saw those nerfs for prot warr?
but you still have spellreflekt
Blue post on official forums
At least we can now flex harder, outdmging dps even after nerfs
Nome has a link to it above
With Season 2 now in full swing, and following the Mythic raid being fully cleared, weāve compiled a major set of tuning changes to address over- and under-performance in all types of group content. Weāre planning to make the following adjustments with scheduled weekly maintenance on Tuesday, March 25 in this region. CLASSES DEATH KNIGHT Fros...
my world is crashing my day is ruined
Honestly, I thought we were gonna get hit harder.
so you just try to uptime Magic Block
i don't do math but this doesn't seem terribel given how far ahead we are damage-wise
I thought VDH's dps was on par with ours?
no vdh damage is super mid
i get that the nerfs aren't big but still hilarious they're gonna nerf our dps when vdh is absolutely dominating the front page and got basically nothing
It would be if people played felscarred
i mean prot warr damage is still insane im pulling 1.4mil ST on bosses at 651 we're still going to be far better than anyone else

Cuz it's mostly Copium and bandwagoning that dominates popularity
Bro's I'm new to prot, it's fun as fuck
Aren't they like 54% representation? and we are ~8%??
well that and solo locking down trash packs for 10 years so your dps can be asleep at the wheel
Fucking a bear is currently r1 tank
50% damage reduction at max for revenge
4%, but ye
doesnt matter
Nerf bears....
we basically do equal DPS to a low-tier player
Didn't matter last season did it
š
shield slam 15%, shockwave 10%
i mean wtf does vdh only gets 5% nerf
wdym, the last 4 seasons in a row have been prot pally or vdh, the tanks that can solo handle all the kicks for their team
and we get like 20%
5% buff to ss in mountain thane
how does bdk go untouched s3&4 of shadowlands, veng double sigils untouched an entire expac, prot pal not even touched last season until ptr, but prot warr gets 3 weeks doing dam and insta nerfed
There's been like 3 vdh in last seasons title cutoff
It's almost like it's a massive bandwagoning train
!!
because they all rerolled to prot pally to do the same thing while babysitting the enhance with sac lol
My point still stands
Any chance we go Mountain Thane over Colossus now?
the only thing we can do to stand out is do significantly more damage than other tanks until they rework the class, and they haven't really touched it in a decade so that won't be anytime soon
Alright cheers
hate that they then nerf the damage so we go back to being bottom
How big do we think the dps nerfs are? %wise in keys
5% in total
50% revenge at peak, 15% shield slam, 10% shockwave assuming 5+ targets
doubt it's enough to stop the "omg pwar does so much damage comments" from the shit dps.
as expected the nerf was heavy handed for aoe damage and we got no defensive buffs in return so we'll probably be relegated to the bin now
brewmasters exist though so were still not last
so this is a thane angle now? or still collosus?
5% not too bad
? Are you all okay
no
no this is an unmitigated disaster, the sky is falling, we're all going to die
meteor impact imminent
its more the principle of nerfing us small or otherwise when other tanks just get entire seasons of being untouchable
What about the MT buff?
the nerf doesnt matter that much, its just the principle of nerfing us when we already don't bring much to a group outside of literally just doing dps
just give us bloodlust, brez, and 5 other utilities so we can be relevant regardless already
its the same with monk tank getting an indirect nerf on ptr as well, they also have zero useful group buttons AND arent allowed to do dps either lol
Tbh id take the nerfs to have a group gather
To quote Harry Potter "we need to be seen doing something" Even if its nothing at all
i really wish rallying cry was just useful
right, kit inherently means we lack unless we get something like live is right now, doing significantly more damage than other tanks
but they can't let that be our differentiating feature so we get nerfed, kinda lame
the fact that rally doesn't have the typical "100% more effective outside of raids" aura thing they gave all the healer cds is sad
i'd take a class rework but they haven't done that ever or hinted at addressing inherent issues with the class so, just annoying really
like darkness for vdh? kek
will still pump
@strong forum do these trinket buffs that are now live change anything?
https://www.wowhead.com/news/trinket-hotfixes-on-live-servers-many-20-buffs-to-direct-damage-trinkets-376030
In 12.0 we trust
No
mate they could either reduce the CD to 1.5min OR make it give 10%hp+10% DR OR as the worst option keep it but make it also heal the 10% max hp increase. rallying cry is so goddamn useless
it should be 30% hp in m+
They're all still garbage
lol
warrior doesnt even need a rework just literally make rally not garbage/not a 3min cd, or bring back safeguard, or make disrupting a silence instead of only a kick
ngl i wish they just replace rally with a brez/lust at this point
We really do
Just because our tree is strong
Doesn't mean it's not shit
i would be so happy with a brez/hero
Fucking prot pally has 7 points they dont even want to spend in their 3rd gate
Meanwhile we don't have enough points in 3rd gate
i love our kit but it isn't what sells in m+, like intervene is fun, spell reflect is fun, they just don't make enough of a different in keys most of the time
yeah if they made somem of our abilities baseline again
like hero would even fit the theme, make it a loud scream and make us happy
wtb fear back on my bar without a point
the core gameplay of prot warrior doens't feel broken to me, which is what i usually feel like when i hear "rework" the talent tree could use some work though i agree
Yes Lust would fit us
That's what rework entails
Not rework of the gameplay, rework of the talent tree allocation and pathing
Pwar literally can't tank until level 65
why do shamans get hero, ankh, the best buff in the game, group MS% increase, AoE Stun, AoE knockup, ranged short cd kick AND do bonkers dmg
okay yeah i agree with that
if they just made a few of our abilities baseline that alone would be huge
Are the changes coming in 25th impactful?
give lust, mass spell reflect, +bonus to rally in 5man
No
making that cheat death baseline would be so sick
rip patch notes btw
what changes?
I thought the one appeal of protwarrs was the damage, why's that what's being nerfed
It's still a massive nerf to dmg
since they don't bring any sort of utility what so ever
Protection
Shield Slam damage reduced by 5%.
Colossus: Practiced Strikesās bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
Colossus: One Against Many reduced to 3% per target (was 5%).
Colossus: Tide of Battle reduced to 7% per stack (was 10%).
Mountain Thane: Strength of the Mountainās bonus to Shield Slam damage increased to 15% (was 10%).
i wa suprsieed they didn't touch demolish. So what % would you say this would be? 2% overall? 3?
@chilly brook
are the nerfs a mountain thane angle maybe?
I mean I see the post now but also don't see any news posts yet?
specs dead confirmed
What are the sources for the nerf, I donāt see anything on the bluepost on wowhead
itās like they optimized these nerfs to appear scary while not amounting to much
If you add it all up, in 5+ target pulls with 10 stacks of colossus it's 50% damage reduction to revenge, 15% shield slam, 10% shockwave.
isn't it all additive?
No
weāll still be highest damage big pull tank probably
It's multiplication
oh wow.... 10% shockwave.... also not how it works here
It's all multiplication
for sure lol, we are like 10-20% ahead of other tanks rn, the nerf wont change that much ig
also we donāt spend that much time at max colossal might
From 145% colossus dam, down to 95%
that's not a 50% nerf
We still have more revenge buffs on our tree
Can you give an estimate of how much of an overall dmg nerf it will maybe be?
I can only do napkin math at this time
5% someone said above
ok that's mildly anything
Literally cosmetic nerf
yeah it was warranted somehow, but i still wish theyd give us SOME utility
it reads at first like 15% lol
I mean isn't the one appeal of prot warriors the damage
I was more scared if they were going after Demolish. Revenge can take a punch or two
So even if you FULL ON, nerfed it by 50%
Give warriors bloodlust, we can scream strong enough to motivate our allies (?)
the overall dps nerf is irrelevant, the burst potential of revenge on a 10 stack on large packs that need to die quickly is where this will hurt the most
vdh's have 25 sigils that fear, mass grip, silence
Yes...when I look at my ppal it's just disgusting, even in this season
I mean it would be nice if they would just give us some tank buffs to offset whatever small nerfs happened tbh
yeah its literally all the class has is good damage. might be a small nerf but its lame.
But anyway
but all jokes aside were still warriors
You guys can doom
Got people dieing on 6, 9, 14 , 15 and 16
14s a LoS
Should I tweek route?
its not like
give warrior a healer spec. We shout at you like a drill sergeant until you heal
i think nerfing demolish would literally kill the hero spec lol
we brought anything
I'll go yo bed
literally no one is like "oh man get a warrior"
I'll just leave you with this
can't even see it
i mean in a melee comp warr tank is goated
this lol
my ret+enhancer+hunter m+ group loves my warr
Pwar giving his 3% dmg to brew
Routes not coming up?
another vdh / prot pala tier
You seem surprised
they love your warrior because they haven't played with a protpal or vdh
revenge will be weaker 
this for real

It will NEVER be brew/bdk/pwar meta unless either of them is incredibly overpowered
the amount of damage pwar would need to do to outweigh the utility literally any other tank brings is astronomical
i mean the buff is pretty good in combination with my damage,
Correct
battle shout should give 5% strength
agree tho
That's literally what bshout does...
pwarr is doing the highest keys, what more do you people want. other than a hug
it's attack power isn't it?
we need to brigade forums, we need you to lead nomeratur š”
literally just give us lust and we gucci
AP is literally str
does ap give defensive benefits?
Yes
fury and maybe arms warrior only
does AP work for hunters as well ?
costs 90 or 100 rage
IP is tied to AP pretty sure
yes
Yes
i would say 100
Bshout buffs all melee dps and hunters by literally 5% dmg
only reason they have it as ap is so other specs benefit
just give all tanks lust and take it away from everyone else... you "always" have a tank in a group....
it would be so fucking funny if they give warriors lust but just give it to fury
Haha no
why the fuck is our fear still target capped too, game is lame
It wouldn't
i mean paladin has ................ paladin..............
Will try and publish it
Also again, I bedge
i mean it would be pretty funny but also sad
AoE spell reflect would be so sick though for M+
Should be published now
https://keystone.guru/route/priory-of-the-sacred-flame/0ZeWAvw/priory-of-the-sacred-flame-temporary-route
does AP scale with strength talents too then?
Well, didnāt take long for us to get nerfed
e.g. armored to the teeth?
Rip going to reroll see you all in another life
right but AP isn't Str I assumed
Str translates to ap
Route could be better
Right but why would that matter
feels weird blizz nerfing warr again
So for Armored to the Teeth that work with BShout?
cops have been called
it doesn't say AP it says str
Bruh we're literally tuned around bshout
Why does that matter
nvm wrong reading
the 15 warriors outside of CN server were enjoying the game
forbidden
if no lust break it up
I just figured things that scale off of STR wouldn't scale off of AP stat changes directly
Well they don't
But we're also the ONLY CLASS that can buff ap
In any way shape or form
Thank you ill have a look through it
grabbing tons of paladins in one pull is really rough on the healer (completely doable mind you but need a good healer and defensives)
Nothing increases AP except bshout specifically
thatās the real buff we need, for all phys specs to be busted except arms/fury, which would have to suck
not gonna happen. phys dps just living in a magic world bro.
You mean pulls 11 and 12?
make bshout give 20% AP maybe thats enough utility
pulls 10, 11 and 12 are all able to be chained @idle copper just need to be conscious of when sacred toll went off and how many paladins are up. If healer is doin good then you can chain
all of these pulls have paladins
That does sound plausible
13 doesnt have a paladin

so how much of a nerf to prot warrior exactly is these nerfs
Fuckall
35% roughly
bye nomeratur!
go bedge you beautiful German
Ill slow them down
So.. our glory is over, isn't it?
yes reroll vdh
earlier they said 5% aoe, 2% ST
Does the power balance between Colossus and Mountain Thane now teeter back towards MT?
Shouldnāt hurt too much, we were pumping. A lot of dps I play with could barely keep up and theyāre good players.
nope! both are still fine
Guys im newbie prot. I run few +7s and have some feeling of it. Should i rotate between avatar and shield walls for constat avatar (from talent as i understand) to have constant +20% dmg increase?
Yes, but I try to hold a shield wall just incase you need it.
press avatar on CD, press shield wall when you need it to live. if youāre in a really easy key you can keep one of your wall charges on cd for the dps
The add onto each other dont they?
On +7s with 638ilvl and shitty weapon i was feeling more or less invincible
did 1kk overall
btw r u guys playing the 0.15% crit gem or MS? im zooming around with 125% MS unbuffed and it feels good
i see potential š
That one lone Chinese player on the raider.io leader boards doing 15s was very scary and imposing. I definitely see why we got nerfed amidst the sea of vengeance demon hunters.

we got a mild slap on the wrist, weāre fine
vdh got nerfed as well btw, 5% less parry
thane is still going to do less damage
by far
still going to be better in single target
So the nerfs seem to affect our revenge damage. That's alot of our damage and feeds into Brutal Vitality. I see the pins, some posts say 5%aoe, 2%st and some others say much higher. I dont know what to believe...lol
and worse in key damage
VHD just have the better utility. We have huge dmg. It's still going to be very big
Colossus better in both yeah? Or do you mean thane is better ST?
Any updated tier lists that account for incoming tuning?
check the pin
prot warr F tier
where prot dead memes
Tide of battle talent should give % to Shield slam too š¦
enough time to reroll vdh
Is mountain thunder hero power better now?
no
Eww so all they did was neef damage?
Thane is better in ST
these nerfs were laser targeted to do almost nothing except make you all freak out
genius move
u guys think 5% parry nerf to vdh is significant? i feel like its big
nah i main VDH trying different tanks to see which i enjoy most (fuck paladins)
Time to main paladin they didn't get shit
I did some math, 11.67% nerf to amount of parry assuming 100% uptime
Considering vdh was buffed to not be super reliant on parry as much, I doubt it
isnt that pretty big tho? eating 1/10 more hits seems big
Well then the amount of effective dr that parry actually brings needs to be considered
Ahhh okay, just all top parses seem to be Colossus even in ST
Only if you are going to minmax dam, just try to keep the 1 for actual danger, then use the float 1 to boost a Demo outside avatar frame for max dam
Love so many copium chatters here were like "if they nerf us it is for ST we're not overperforming in aoe"

I just read yours Muse, but if that is the conversation, I am out before I get annoyed
Is vdh dead after nerfs?
no
yes
Hmm is it yes or no?
That is a no
u cant be serious
Ok good that's what I was maining bc it's highest on tier lost
mate ur asking if a 5% parry nerf is killing a tank
ROFLMAO
prot war dead

lol prot paladin had a 5% parry nerf start of season/going into this season. Didn't change much if anything
where prot war dead memes
literally unplayable š
Prot paladin fell off on tier list
All tanks dead now
4 dps 1 healer meta
because mist also got nerfed
Yo
brewmaster unironically actually dead
See here is current m+ tank tier list
thank you that is very informative
oh wow. Shitty aggregate data
genuinely do people choose what class they play every season based on tierlist cause thats just crazy 2 me
It's from archon
yeah, they don't aggregate data well
seeing the numbers of WW monks and disc priests in tool is a big yes
I play Prot Warrior because Blizz removed Gladiator <_< No matter how it's performing
just lost a h titan of industry to a dude alreadying using crafted 675 gear...
So.. does this mean that I can just play MT in raid and call it good?
Wow
You always could, Jama
any tips on doing first floodgate boss (big momma) on prot warr? feels like the tank buster destroyed me
Already could
use shield wall
Not beyond making sure to pop a CD, and that is it. I am not strugling at all with Momma
real
finally memes
also why is my cheat death proc when im at 80% at big momma?
is there a mechanic to it or what
mater r u using any def cds for the tank bust
or ar you just straight up glorping it
yeah but when im out of cd its so hard, im pugging so i couldnt communicate for the defensive
You never should be
yeah im doin +14
would be dead right away if im not using big cd
problem is sometimes my cd just gone and my cheat death proc at 80% so i dont have it when i needed it
This, this is a quality one
thank you finally
u can use spell reflect for additional 25% def
Guys i will brag
one of my memes
is actually pinned at vdh discord
one of my biggest acomplishment
At this point isn't Colossus out performing MT in raid and M+ pretty significantly?
doesnt cut it if its only spell reflect, i would still be dropped to 20-40%. is there a way so my cheat death not proccing when my health is high?
mt execute builds are better damage on a lot of fights
ur cheat death is proccing because u dropped below the threshold and then probably just got healed
nah not near close to this masterpiece
XD
but i prefer other
that my fav gif maybe all time
when he write big in stonevault
Colossus is go to build, but canāt go wrong playing thane either
Interesting
u shouzldnt die through shield wall + reflect
my health 100%, 100% ignore pain + shield wall + reflect. after the tank buster my health go down to 80% but my cheat death proc
wait wat theres another?
are we madge boys?
na
yeah but shield wall is not always up
let me find
it should though i think, 2 charges with 1.4min cd reduced by rage spending
and if it isnt up u have last stand + rally
im ready to riot
Big IP + demo + Sr
LOL
big
big
ROFLMAO
hahahah this happened so often to me when i played vdh
imagine the embarrassment id have to leave the key we out
we need same with war
stop this is too real
lmao
bro was prob like why didnt u heal me
its ALWAYS the healers fault
especially if its a disc priest
wild it used to be when we were top damage we were basically meta.. just shows how strong the disparity of the utility situation truly is
plus we basically as tanky as we have ever been
Who gives correct tier list after tuning?
no one
tier list are bs
and based on runs completed
lol pepega right on time with the pressing questions of our time
apply to every season
so itsl iterally just a whats popular tier list
mate unless youre running +17s tierlists are so irrelevant is crazy
any1 crunched some actual numbers?
honestly i didnt think of it like this, maybe ur right
stop keyshaming
Never change pepega
people going for 0.1% title are in the prot warrior discord
WARRIOR
Protection
Shield Slam damage reduced by 5%.
Colossus: Practiced Strikesās bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
Colossus: One Against Many reduced to 3% per target (was 5%).
Colossus: Tide of Battle reduced to 7% per stack (was 10%).
Mountain Thane: Strength of the Mountainās bonus to Shield Slam damage increased to 15% (was 10%).
How much is this nerf?
humongous
dead class
prot is ded now gg
Not enough that we care
you gotta rangeweave with your gun to do damage now
why does farming horde iron scraps take so goddamn long i just want to look like schwarzhand
it is so little that you likely wont notice. Dont worry
Yes
this implies @lofty warren has atleast 4 twitch accounts
Pins
Ok got it i don't need to reroll from vdh. It is scary to drop lower on tier list. Did enjoy mt war when it was highest on tier
based
pepega need to know meta for his +4's
the real question is
Do the changes to Druid of the Claw make Claw Guardian more appealing than Elune's Chosen?
too many people asking if protwarriors were broken in their 6&7 farm keys
prot is dead
lol
i only enjoy classes that are high up on the tierlist sadly

what primary stat gem r u using guys? ive been using the MS one and im zooming with 125% MS atm
I did a +10 today but I also have little time to play. Not like during covid when we were all "working from home"
That's why I want to do the thing high on tier lost. More time efficiency
cant believe this dude ninja looted my heroic titan of industry
With the nerfs coming is Mountain Thane more on par with Colossus for M+?
prob closer but im not going back to thane I like demolishing stuff
Guess we got nerfed, what a bunch of cunts, assume they gave paladins lust and boosted their damage too?
colo is only fun because it does obscene dmg, so much time spent not pressing buttons compared to thane
I saw it pins that said it's not a big nerf idk tho
5% aoe 2% st
completey dead... time to reroll brewmaster
blizz be like "we want tanks to do more damage" and then be like "except prot war we take it back lol"
im actually about to reroll brm dawg
unironically
where were u when protwar dead?
i was makey the poo poo
At least we have a 10% max HP buff on a 3-minute cooldown, and our utility is fine
it make poo poo sad
Do the colossus nerfs only effect the protection version of the talent tree?
you goobs speed running shitty 9s with pure dps garbage brought this nerf on us all š
Fruiter craves his damage being tanked into the ground
i've got bad news for you
So how bad is this nerf?
the people pulling those numbers were running like, proper builds
You can blame it on whatever you like, but it's still the same talent setup you'd use for higher keys, maybe just ravager into BSV for a safety net
i think you're misunderstanding their point
they're saying that people blasting 9s as prot with awful dps players
and doing like 3m+ dps
made pwarr look more broken than it was in the community's eyes
precisely
40 percent nerf overall on aoe, unplayable, reroll DH
it's a little disappointing that blizz decided to tap us down instead of bringing the other tanks up more but
it's a small and probably deserved nerf
really? that much
I'm running a tankier talent set in the 13s and 14s than I see any of these others do
the dps I run with do their jobs, I try to be a tank
whats this logic?
It was; other tanks could do similar damage to Prot, but it'd require them to high roll
u can be a perfectly fine tank and still optimize ur dmg
No, itās like 5% aoe 2% st
prot paladin with good procs in large pulls
was doing more dps than i've seen any tank and most dps specs do
I don't even know how you can be tankier without having both Indom and BSV, and Sense is rocking Indom is some of his 13s and no BSV, so
There's a lot of "tankier" that isn't actually tankier
you're just inting yourself defensively and offensively
BDK could spike even higher, iirc
Ya I've seen some of that, too
but it's rarer
Honestly, tank damage overall would probably be fine if Prot War got nicked down a bit and Brew brought up a hot amount. I know they have Brew changes, but I'm pretty sure it's not enough
Ah fair, not the worst then. Is it still top DPS tank then?
Unless BDK gets some real juicy blood is life
Nah, they gave paladins lust (probably)
Consistently yes
You'll probably outdamage other tanks reliably still, but if they pop-off, since they have better high roll potential, you'll get outdamaged
Kinda wish Blizzard would look at the tier lists and not slap classes already barely hanging in there with major nerfs. We were already not top dog by any stretch.
we were definitely top dog in terms of damage, and it was deserved balance wise
Ah fair, the sky isnt falling then, thats good
And yes, I know, tier lists aren't everything. But community perception matters.
Such dooming Panda. Prot war is still disgustingly good at DPS
Kinda need that damage for the brutal vitality build tho
I think itās arguable that prot warrior should do more damage than other tanks who bring utility
How much more is up for debate
Itās not gonna affect it
Strong agree. If they wanna nerf our damage, I'm totally fine with it, but we ought to bring more to the table. >:O
The only time we suffer was when you couldnāt do enough damage before the mobs ripped off your ip
so trash before Mug'zee that does the 8s stun, how do i not get fucked by that
first time i've truly felt like "wtf do i do" for trash lol
you save your dmg CDs so the VDH holds threat and gets stunned
Get somebody to stun the mob
Do you think we will still see prot warrior doing some of the higher keys? Not sure if its only there for the damage
I currenty have pala 663 war 663 and VHD 660. Can't say i much enjoy the DH outside it being very tank
Buuut I'm a 10-12 key boi. So there is that
Much more fun blasting packs as prot war
Too many dps crying that were beating them in keys, but itās only colossus and itās only against shitty players
Ive done half on 13 as prot warrior so far, hoping I can keep playing it. Feels tanky too which I nice, just a lack of utility
Do you guys think we'll be back on mountain thane or Colosuss still stronger?
The large majority of people playing Prot War at higher keys, even now, are people who are just gonna play it regardless
Most of the reroller types are already settled on either VDH or Pala, with likely more swapping to VDH eventually I would guess
colo still probably
the damage gap in aoe is nutty
oh no the sky is falling! 
Yea its my fucking demolish hammer bitch
It's what, an overall -50% modifier to revenge and -15% to SS?
someone said like 5% aoe and 2% st nerf overall
goes to show how many modifiers those 2 abilities really have
there are like 10 modifiers for revenge so the -50% doesnt matter much
yeah
in essence they lowkey just reverted the barbaric training buff, except now we don't take sidearm either 
Revenge got nerfed around 28.3% (slight round) in best case scenario (max stacks 5+ targets) or so. So yeah not far off just losing the barbaric gain
ah fair enough, hopefully will still be viable in high keys then
this nerfs are prot specific for colossus?
like will they affect arms?
no way right
will shield slam and revenge nerfs affect arms?
?
does arms use shield slam or revenge?
the same talents exist on arms and affect arms spells
you know
but i guess its for prot specific hero talents
its for revenge and shield slam part of these talents
im 90 percent sure its just on the prot spec and arms is unaffected
cause that would be fd up :kekw:
just as demolish buff was on arms š¤·āāļø
Yea chances are arms will get a stray
With the nerfs to colossus on tuesday, is it enough to bring thane above?
Chilling for raid, these seem sizable for M+. How large of a nerf are we looking at in multi target?
This also really sucks considering gathering packs this season can be tricky on some pulls and with no real snap threat as colossus. Pugs blowing their load the first global make colossus feels awful trying to fight for threat and staying alive on a large pull.
I dont realy see how that affects grouping
These nerfs are targeted at rveenge, aka our hardest hitting spammable aoe ability. You can thunderclap all you want but itās CD and mediocre damage for colossus doesnāt hold threat. The only thing going for it is range if talented.
If you have threat issues prob best to go mountain thane and thunder blast and clap more
Nah. The damage loss between colossus and thane is ridiculous.
U dont realy run around and spam revenge on pull start to gather mobs tho, do you?
First pack of cinderbrew I have 3 dps blowing cdās before I get all 4 packs together and sometimes they just rip even after aoe taunt expires because they started pressing cds before I get a global or 2 out.
lol
you gotta stop blaming other people
you are the tank
If I cant hold aggro and wipe the group
Iāve done like 40-50 or more cinderbrews for that damn neck (still donāt have it) and it happens like every other key
then I have failed
Duh
Again, duh
Like if they start blasting while im charging in, thats on them, if its like 10 sec into fight after chal shout, thats on mr
Me*
Did an 8 to get a feel for my new talent build and, while it will take a bit of getting used to, it did feel pretty good to play
The first pull of mechagon workshop I did like 4,5mil dps lol it was sick
oh no what happened
Usually I split the room in two but we had a BL
So we pulled the whole thing like youre supposed to
Amazing
tbh i never trust pugs enough to do that in a workshop without homies.
So we chilling from these nerfs? How much aoe dps are we realistically losing?
The mage didnt get the memo until after they died ig
What nerfs
None of these keys have tight enough times for turbo risky pulls imo
people are so allergic to hitting their buttons and it shows lmao
And if youāre curious about my cast sequence hereās pretty much what I do while grouping.
https://www.warcraftlogs.com/reports/tJ4mjGvwnbxhyFpQ?fight=1&type=casts&source=12&view=timeline
Yeah we literally had 18 deaths and still managed to juuuuuust about clear it
I've never seen people mishandle K.U.J.O's ONLY mechanic and blow up the boxes in a key above 3 before so that was cool
We wiped to it twice for no reason other than people getting dizzy
Also I ended with higher overall than the monk because he died SEVEN TIMES
And we STILL timed it
Real forgiving season this time around
Idc about your cast sequence , all im saying is that this nerf wont afect grouping at all , and if u are having agro issues midpull issue is somewhere else . Ive had people doing 20m in that first pull and agro was just fine
Ye and?
Ok. Youāre out of your depth.
The nerfs we are getting on tuesday
Yeah just read them
Annoying but not death



