#protection
1 messages · Page 1272 of 1
As far as I've heard, not really, and I've heard its tier makes it even faster
I almost expect them to be, with all the outcry. But they ain't warrior...
If it was warrior, ya know we be nerfed. We get so when we need buffs all the time
I still can't get over the fact that people complained about Prot War's speed, but were fine with Prot Pal
Cause they parrot what ppl say based on APM on logs in a video from 2022 
It will prob be 🦜 till after WoW2.0 release
I just dont get why they dont wanna give warr better utility
Depends on the kind you want. Would we like to see our fear immune actually work with unlimited range and lasting duration? Sure!
Heroism and CR, cleanse? No.
Should they implement things to shattering throw? Yes.
not sure what havent given it much thought, but something to compete with dk and pala util
We already technically have a lot; we've got some of the highest amount of hard stops available to tanks between Storm Bolt, Shockwave, and Shield Charge alone, and then you can add in Int Shout after that
The issue is that they nerfed hard stops so mobs just instant recast, and Int Shout is like one of the only AOE stops in the game that's target capped
Normal interrupts are just so much better as a result
Hard stops are generally bad in pugs, if you can't chain them till the mob is dead 
for one they could make changes to the talent tree so the aoe silence taunt is more lucrative to take
It's more of an aoe interrupt is important to note
You mean by making it a silence?
It'd be a lot better if-
Yeah that
If mobs ain't casting at the same time, you're not getting everyone to stop
lol it doesnt even silence xD
Bring Vigilance back.
rarely use it so I didnt know lol
On the bright side, if they insist on everything constantly casting at your ass, it'll effectively be an aoe silence :L
Now you know, we got stuff, it just ain't fixed or catered for in design
That is the problem
Not us not having heroism
The environment doesn't work as well for our kit, and then we're also just being smited by the powers that be for reasons
we have a lot of utility that isn't often worth taking for how little it comes up
i think they removing the rage cost increase in 11.1
oh word
He prob talking live tho
Damn diva being a diva
Anyhow, yeah, free damage in revenge
Yay
the tierset buff is nice
people talk about bad talents all the time here u can never be sure
so if we get 25% crit baseline ss will crit every time with 4 piece
Like a on-zero amount, too
we might be heading for a funny world where colo is the pick
that’s so much demolish cdr
man
i think they will be more equal now for sure
are they getting nerfed i skip pala notes
yes in datamining
u could 200% drop it for raid
good
less cdr, less parry
yeah idk for m+ tho
maybe we get enough sb tho with tier
75% given crit is shitter design. Give 100%, not like there's a stat budget affected
do you think we will run battering ram since shield charge gonna be poppin off a lot
no
what do we drop to get it
it’s so hard to take
tough call
yeah true tough to get
the 4p was very underwhelming, this change was positive but you shouldn't be pogging about it
ok you aren’t colossus pilled I see
indom for raid maybe if u hate ur healer
getting 6 stacks in 3 ss
im a colossus man myself
I love hitting demolish and shield charge every 3 seconds
do you think we will work to get 25% crit and then swap to like versa or just go all crit haste as usual
i may just go to 25% crit
crit haste as usual prob
idk
u have other abilities u want big crits on
Kind of hard not to be 25% crit in S2
yeah I dont doubt crit haste will prob be best still i guess
i just feel that 25% breakpoint is nice
All I know is
paladin nerfed
Mashallah
30->15% cdr seems like a lot,5% parry->3% seems like a bit
good
Btw ptr is still down to see what new IP does?
New IP?
there is no "new IP" in current dev notes
Increases the cooldown of bubble / lay of hands but the 4P gives palas more cool down reduction as you can spam SotR like a degenerate when it procs so might not be as bad as it sounds
The parry will hurt a bit but not a game changer I reckon
it's not the matter of trust, this wowhead's datamining bullshit doesn't matter
it's just some "data" copied from files
sure
however it’s already in #updates-midnight
the rhetoric is rather inconsistent
Hello guys, do we spam impending victory in keys or when we need it only?
you rather should post it in the update channel, and then tell people not to trust the thing posted in the discords update channel
just poor inconsistency
Prot just desperate to put up some notes to soothe the seething masses with bread
spellwarding cdr loss hurts
just means less coverage for the party
Yeah it does.
Will need to be more creative to survive fights like the caster boss in theater of pain ahah
no
their dmg is a lot worse
they lost their tierset which gave them quite a bit of damage
their dmg seemed middling on ptr
VDH likely gonna be meta, if they follow the recipe
haha i get it
We got week 1-3, then pally takes it home. Next is druid for the start, replaced by DH
what with their new bad magic mit and dmg loss when they were already ass for dmg in keys
Week 1, they will rise! Then VDH just leaps over the competition
they’ve already fallen
Mashallah I was sent this for expecting prot warrior changes this note
Instigate buff is kinda interesting tbh
yeah you play it m+ now I believe
Yeah it's kind of huge innit
Do you drop SB uptime or DA for it? I can't really see how else to grab it
bloodsurge is what nom said I think
that sounds shortsighted
why
nom said it’s more rage until ridiculously high tcount
dropping DA is insanity @60 sec cdr on sw
and maybe you can drop ED for it
depends on how much sb uptime we have from set tbh
Yeah I'm sure they're quite close, but it's like they just shifted a little power over from one to the other, so what was the point?
Taking both would be incredible, because that's actually an incredible amount of rage being fed back in to our rotation
but without that choice it's just kind of a silly thing in the end
this a typo? Seems to imply current build, ignore pain literally makes shields of size 0
Well that's one way to fix the problem with IP
ignore pain now removed
one could say... vdh always has meta.....
replaced with React to Pain
replace ignore pain with deathstrike
Deathstrike actually wouldnt feel as bad on warrior, as we dont get 1shot by whites

As a bdk main I can confirm that's what vamp blood, drw, and rune tap are all for...
All fun and games till whites get synced and your purg pops and overkills you through servertick calcuations
At that point, something else has already gone wrong
PuGs gonna do their AoE stops, at high dims, that doesnt give you time to react - it is what it is
Staggering out melees is a skill, sure, but boy do I prefer just blocking em
Meta this, meta that, you ever met a fucking woman before? Jesus Christ man
y u heff to be med
Sorry I’m just trying to crash out so that I can lock in even harder later
Truly a gamer
Okay carry on

no
yeah, pickable talent now
and if you're colo
stonks
I'm tellin' ya, we're somehow gonna get a Colo preferred season at this rate.
Looks like it.
Yeah, but now you'll have to tell people to do it even for high keys
ive done alot as both
because they're just gonna take thane out back
THAT i dont know about
however
the neat thing called Immovable Object
is a VERY realistic pick for colossus
cuz that 1 point doesnt give a lot of dmg anywhere for colossus
I'm just saying, if these trends continue...
https://www.youtube.com/watch?v=e6LOWKVq5sQ
so you getting SW on 35s CD via Avatar
- DA + Tierset
means a casual 30%+ SW uptime
(i had 30% SW uptime without DA or Imp wall on ptr already)
at long last 8/8 
saving the hardest boss for last i see
+1
are there numbers for uf vs io for colossus on ptr

The 5% size difference stonks rising
fucking hell
(thats good)

i highly recommend against that
hey we heard y'all don't like how many buttons prot war has
is that with no capstones on eahc
so simply opt into
another button
full spear is full spear
if that isnt clear
No uproar + EM is, without uproar but elysian might!
How big of a win isnthw new tier set for us?
about tree fiddy
comes down to uptime/proc rate of 2pc
and for 4pc to work at all
It sounds like they at least fixed the crit rate based on the post in the updates section
not gonna make any claims, but its going to be more viable than this season, and even more damage compared to thane
colossus stonks are certainly up
now revert execute change for colossal might pls
as far as offense thats cool, but is survivability going to be an issue ?
How DOES colossus play compared to thane? (This season and ptr) I've only used Colossus on low keys
Like survivability and damage and stuff
What I mean is... will I take more dmg as colossus?
is as good vs physical, weaker vs dot/magic
it remains fact that thane gets more rage and thus more IPs, but it comes down to dungeon design how well we do
ive played colossus full dmg build this season until 14s and my surv has not been an issue whatsoever
oh
you will eat more naked hits but you make up for it in terms of leech and BrV value
and stronger critical blocks
especially the 30% IP buff works greatly in favour of Colossus because of the 20% buff colossus has innate
I have like 30% crit block and it shows
the crit blocks do go a long way in huge pulls
oh?
and the consistent phat aoe dmg
I may try colossus on live >_>
like for ultra pulls, colossus should in theory be stronger than thane
because you do so much more dmg
shame you'll just get the group or even yourself killed from 700 casts
BrV? This is on live you use colossus? Kinda interested to try it, does it want different stats?
since even critters have to have mechanics and casts these days
Brutal Vitality
It doubles down even harder on Haste/Crit than Thane does
but ive only really done like 2 NWs in the past 2 months
so, maybe i could do a lot more if i tried
On live, does colossus use IP less than thane (I mean besides due to the reduced rage amount)?
yes
go for 2m champ 
@strong forum think about how much demolish cdr we get now assuming tierset buff is real and not fake
yeh
it should be, i specifically pointed out that that talent would be turbo detrimental if left unchecked
also I was wondering
how close are we to being able to drop ED
we arent
with SC cdr getting so insane
u arent
ah
wasn’t sure what sb uptime was looking like w/o it tho
it’s large ye i just was wondering if we had it so high(above 100%) that dropping it wouldn’t drop sb much
but ye
I keep having to tell people this; it's really hard just to say how good ED is for SB uptime and get people to understand
yeah
and it double dips with HR
cuz well, 33% more time to squeeze SS procs into the window
so, if you get 200% block with HR
switchting to just HR, will suddenly mean you drop down to 120% or less
hr
hr?
pain
like
ED is worth 33% haste
instead of 67% haste for 100% uptime, youd need 100% haste without ED
no clue either cuz it never worked thus far
but even getting 50% CDR on SC
wouldnt be enough to drop ED
HR?
Heavy Repercussions
Human Resources
Hamlet Rammstein
Wrong
ah ty

then you can drop indom
& not take indom?
ye indom is the point you drop to pick up battering ram
or was tree dif then
tree was dif
Enduring Alacrity was dogshit
Oh right
4% armor 4% stam and 1% haste
then they nerfed Battering Ram by 50% and buffed EA by 100%
think it was 5% but it got buffed to 10% in late df
i run battering ram in raid 24/7
instigate
br used to be 20% / 20% instead of 20% / 10%
i love our self healing without indom in m+
The new buff to our 4 pieces tier set is huge, no?
instead of indom?
it's huge compared to the hotdog water it was before
ye
yeah 100% crit rate SS is nice
cuz i aint playing less than 30% crit so
big damooj
(and also damage reduction from demolish ofc)
it’s gonna be a real shame when blizz sees ppl playing colossus in keys at start of s2 and then they give a massive thane buff
(and still manage to have us be dogshit)
dont worry about that
Both hero talents being good? Can't see that being bad.
no they’ll give us a 30% aura nerf & then give thane compensation buffs

I tried colossus but it's soooooo slow. I can't lol
It feels slower since you don't use IP as much,but instead send it on Revenge.
^
i usually counteract this by taking extra adderall

But if you look at the cpm it's not a huuuge difference.
oh so now xyz number isn’t huge
that’s not what ur fricking m*m said


I wish i could drop ED (cursed) 
you can’t drop something that can’t get up in the first place
👴
what is ED? Enduring Defenses?
yea
ed not being baselined i think is a really odd choice
"Bloodsurge now causes damage from Deep Wounds to have a chance to generate 3 Rage." did this used to work with both rend and deep wounds?
Like, at the same time?
Used to work with all bleeds from Warrior
from warrior being the key part, so no trinket bleeds or anything counted
yeah but i think bloodsurge now has a higher proc rate from just DW
probably a minor rage loss overall but dont matter
Is the new Ignore pain coefficient zero? or is my info out of date
out of date
SOOOO Just tried colossus, does anyone have issues with ret pallies on initial threat?!
lol
they have a lot of upfront dam
aoe taunt is your friend
true my guild forces me to run the aoe interupt on it though >_>
Oh really, people were making it seem like class is ruined wwith how bad the rage changes were lol
bloodsurge is the least of it
im saying the bloodsurge nerf doesnt matter too much
overall rage nerfs come from strategist amongst other stuff
have your ret player not open their 3 global opener before you finish gathering
it was just a pug they gone now 😛
ohh 😦 what makes it so bad? About how much less rage do we get?
"
-Strategist being nerfed from 30% to 20% is a HUGE deal for both rage generation and DPS output.
-Outburst rage generation being halved AGAIN (first it was from 200% to 100% in DF) from 100% to 50% is also a big deal both offensively and defensively.
-Impenetrable Wall losing all its rage gen from 4 down to 0 further cements a big loss in rage generation."

Ohh yeah that strategist change is the most messed up one
warriors get more buffs I hear o.o
Probably, but doubt that :v
only pink shield wearers allowed to get buffs
Why do ppl say vdh is good in 11.1 ptr? No way 2 extra seconds of demon spikes makes them good?
2 extra seconds of demon spikes is actually pretty huge, but I think theyre good right now because of some bugs, dont quote me tho
huge buffs to cycle of binding actually
vdh will be a lot more sturdy to melee hits S2
especially aoe
Is the sheild charge change a buff or nerf i csnt tell
2 extra seconds of demonspikes is very large
it allows them to drop 1pt ftd
like 33%? i think i heard
and cycle of binding change was massive
uhh
its hard to give a raw number
but demon spikes raw is 6 sec, 8 sec with extended spikes(always played), and is cdr'd from ftd(always played) per soul
now its 8sec raw, 10sec extended spikes, and ftd isn't necessary
in m+ for the always played talents
also cycle of binding gives a lot of cc cdr
if playing chains i think its like 45sec now, sigil of silence is like 65? sec now, misery is idk but less relevant
fwiw, the cdr on elysian decree just makes them tankier also, aswell as vdh naturally being really good at dealing with individual tank busters
What is the new cycle of binding?
old cycle of binding was sigils reduce sigils cd by 2 sec
new is sof reduces sigils by 5 sec
For colossus, one against many or arterial bleed?
@strong forum i tried to redeem myself though im certain you will beat this very easily with rings.
or wait was it the ara kara which was the shit show log you spotted that time haha 😅
also, would colossus want show of force or thunderlord?
Now that they’ve killed prot paladin (joke) how is prot war looking in terms of damage and tankiness in s2 so far?
not great
shite
also plays like balls

what did they do to ppal
And some more refining fire dam
yeah so like, slight loss in utility for slightly more dps
dam was nerfed? refined fire damage reduced by 30%
those guys said more 
i wouldn’t say just utility
but yeah
5%->3% parry on sia is also not a little bit of parry, fwiw
can we spell reflect the statues in dark flame cleft 3rd boss
so is mountain thane or colossus looking better rn for prot?
hi
colossus
i forsaw it in a dream
Thane, I seen the next balance round
Uhhh.. I was all worried and ready to problem solve with Gorge in P3 ansurek... and it did a combined total of 5M damage.
What?
How much longer is PTR? When is release?
Who knows, 2-4 more weeks?
WoWhead will tell ya like 10 times with clickbait titles when we know
As far as I remember the m+ dungeon balancing test was scheduled for like 6 weeks and started the 8 January
Greetings! The War Within Season 2 dungeon testing begins on PTR realms this week. The test period will begin on Tuesday January 7th at 10:00 PDT (13:00 EDT, 20:00 CEST), and end Tuesday January 14th at 10:00 PDT (13:00 EDT, 20:00 CEST). Please note that the test period may be adjusted in the event of technical difficulties. For season 2 of Th...
Spider bitch is at 22.6% lads we're doing it
related holy cow I have never done something so sketchy as intervening mid yoink
“without reducing Protection Warriors’ ability to tank effectively.” Is such an insulting line it’s like they are doing it on purpose
Are you telling me the person who wrote this knows anything about warrior at all and isn’t just ai or some intern writing fluff
wheres a link to ptr notes from today
duration extension is not always played, personally almost never play it in raid, feed the demon I also never play in any content unless last resort which again pretty much never
Vdh defensive talents are similar to bdk. They seem to make you tankier but youre better off with offensive ones most of time
of course they don't understand the spec, they have no idea why people like the spec and have no idea how their changes will affect both effectivness and fun of playstyle
Anyone tested the "new" IP yet?
woaw these buffs are exactly what we wanted!!!! so poggers and cool :DDDDDDD

not enough buff 
I wonder if they will overcompensate now for the botched up rotation / fun factor and then in 1 or 2 weeks they will nerf the spec into oblivion and leave it like that for the season
doom guy in the lore
now can capt usa or spell reflect
is he paladin or warrior
im confused now
since a new doom game was released early access or it was being played on a show, (I dunno i never pre-ordered it), i wanted to beat whoever was going to make the joke first to the punch
i hope that skull LMG thing is good
Yeah but that would paint a bad picture for blizz, to have to go back on a bunch of stuff
So they rather save face by fixing the mess they created through other way more effort means
I suspect they will not touch prot at all until next xpac after 11.1
They WANT us to press less Shield Slam and Ignore Pain (less APM), after that all the changes they made are "your buttons are stronger, feel happy"
Why do I think all of this is because of the tier set?
Felt like they create the tier set first and then think "whoa if the tier set like this with a lot of SS spam they will spam Shield Charge too and more rage." so the thought after that is just make statement about overflowing rage is a problem, high apm is a problem to justify the nerf to fit the S2 tierset, because if S2 Tier set is launched with our current playstyle we will be pressing more IP and more execute, and they don't like that.
Execute because possibly with many SS reset and Shield Charge it's enough to cover the duration so we can take massacre and start executing from 35%.
It's 100% due to the tier set
well no
the tier set 100% has something to do with it
did you read “in m+”
and 1pt ftd is pretty universally played in difficult m+ content
thanks for trying to explain it tho 
If they wanna lessen apm buff tf outta ip make sb a passive and redo anger management
Only way to lower CPM is to increase the GCF or global lock you with CDs or channels.
Sure, you can remove all off GCD, but yeah.
they did on mage, several times this beta/xpac cycle
Cant speak hillbilly?
why would they make sb a passive
Mages play an entirely different game, they get reworked 3 times per season. We didn't get a rework in 2 full expansions
Nommy
We are still on the god damn same talent tree as DF beta
Did you test to see if ip changed
They just cleaned up the formula
Correct
Is there like a dedicated tank discord (not just warrior)? Still undecided what tank I wanna play s2 (usually play war/paladin) but things looking grim for the plate bros
I’m ngl to ya, I’m a 3200-3400 io player and I just play meta spec /shrug
likely vdh
if you want meta(hahahahahahahaha)
or whatever gets large mid season buffs
but vdh/ppal looks the best rn
Yeah I’m just hoping it’s not Druid, Druid is always so boring
If you just fotm switch then be prepared to have pally vdh ready
Druid is not looking epic atm
no
they’re mildly more tanky but do even less dmg now
and they were already giga ass for dmg
@strong forum Have you played around with cinder stein
Yeah I’ll gear up the vdh more he’s 630. Just in case sucks warrior is by far the most fun tank to play
Haven't played around at all no
Just tested the rotation, will do more stuff when it's closer to release
Yeah
It seems good
No primary but have seen quite a few instances of it saving people in logs&is rather high proc even if just on self
Do we have date for s2?
Something March?
Late February I pray
4th of march i thinkv
After tgp sometime
Heard somewhere
Late march or ill be spending the start of the s2 playing Monster Hunter
I just dunno how after this current season
they're like
"hmm yes, tanks need nerfing"
Maybe the content will be easier
They are making dungeons overall less volatile, so it should be
it's not like it was hard to tank
but the perception that the dungeons are hard/punishing just makes no one want to take on the extra stress (self imposed btw, tanking is easy as fuck) means no one played tank
so they should make tanks stronk
imo
from what I can tell tanks are stronger?
or
pwar just got shot for some independent reason
Tanks needed to be brought up to current season prot pally level
^ This, they pushing hard to make it easier
PTR was kite meta, now you can tank most things just fine.
tank trinkets are also stronger this tier fwiw
Why not make it easier by making the classes stronger
nerfing/removing tankbusters just makes bosses even more boring
🤷♂️
Goal is not to make it easier for us, but for the low skill and new players
they brought sizable buffs to vdh, some ok buffs to bear
so it’s not like they’re not buffing tanks either
Making the content simpler is the way to go
idk what they’ve done for bdk
yeah
Nothing, it still is: want to have fun, overgear the content. Or suffer
also blizzard probably thinks tank 2pc is pretty good for tank survivability
so blizzard probably thinks that alone makes tanks rather stronger
albeit wrong
Depends on up time, if it is 100% it will be nice

Proc based d value just ain't very good, if it doesn't proc all the time
Some advice ? The ignore pain shield slam macro , is it good to use ?
Want to main spec tank again and needs some great tips tricks
just make sure you do it the right way around
For the love of any deity you happen to believe in, please stop macro'ing shit together
This aimed at me mate ?
yes
Slowing down rage generated is just a bad design choice. It's cutting the fun out of a class that didn't need to be nerfed.
Use keybinded stuff Bigkahuna. Something like E for shield slam and shift E to ignore pain
And is there any abilities that we don't use at all for mytjhics and raid ?
Thx
Don't you remove my ww it's an older ability but it checks out.
But ya if you get used to keybinds you will be able to do things better than macroing abilities
The only parts I macro is I add /startattack to my abilities so if something dies I just jump to another target right away.
I also have Targeted macros for something like pummel so I can quick interrupt
that sounds miserable
the game does this by default tho??
Maybe I was doing something wrong, but I was able to easily solo tier 8 delves at 580 gear score on prot warrior but when I tried with vdh it was so much harder. I know they are harder to play but the damage received difference was so apparent
Warrior always been more tanky off the bat. As we got armor and block to handle that phase of gearing.
As always other classes catch up as they too gear.
Also with the 20% shield slam buff and 50% crit rate on 4 piece, how is the damage looking in ptr? It seems like it would be pretty good
Smells like big bonks to me
meh
maybe better at pwar
you could most certainly solo unnerfed t8 delves at that ilvl on vdh(or any tank, probably)
Not superb, dps is about the same as live. Maybe the 12 sec changes things, but doubt it
it’s 75% now supposedly
Doubt it 😭
As long it ain't 100%, I sleep
like maybe better than thane in keys
Col already strobg
Tbh if they just made strategist 25% instead of 20% at this point I would happy
Yeah, soon you get less tho
on ptr^
PTR is less than live, as you get less slam resets and no more exes
Wait on god? I heard people dooming about it because it doesn’t get as much rage as thane
it does not get as much rage no
It is fine, Tylo. You fill all globals, always have
and you get so much demolish cdr
it’s an ok amount of dr
and alot of dmg for bruvit
(shield slam crits generate 2x stacks/cdr for colossus)
You get less demos than live, so meh?
(relatively trivial to get to 100%)
wdym
Less slam resets = less cdr
Demolish feels so wrong with a one handed weapon lol but I’ve never played colossus on prot so it would be cool if it was viable
Yes Ely, also no exe resets
And? Won't fill the exe+proc hit
it very much should for keys
execute was a minority of your stacks
proc hit should be neutral or a gain
Combine them and it really stacks up, you gained less from aoe as you already revenged
That what o said
You already revenge
So there is no extra major gain, other than the loss on st
i sincerely doubt it’s a net loss on cdr but can let sims determine that ig
barbaric training buff is also large
for colossus
Situation haven't changed, other than having less excess rage to play with.
Maybe we get increased output from %mods, it still plays worse. Especially on what was already weak, ST
ok have fun
AoE col been deleting forever 
colossus is weak st?
On PTR it is really iffy to get a good flow on it, if you ask me. Ye
How looks protec after changes? Much slower class?
Not really, we still fill our GCDs
i wonder what spec would be most OP if we had urf in wow
besides paladin something cuz 24/7 bubble
terms of damage i have to imagine fire mage, combust
combustion already turns on urf mode, they wouldn’t gain anything
urf = ?
Some league thing
TLDR perma haste
imagine if warrior kit worked the way it did for all clases
now imagine you always have lust
thats urf
Fel scarred vdh comes to mind
you dont get more damge, but you get to press more of the same buttons meaning more dmg
fun league of legends “joke” mode
Easiest penta of my life
#leagueoflegends #shorts #lol #league #jinxgaming #jinx #urf
this
its 1 bazillion moves per second
in wow terms it would be like if you had 150% haste 100% vers 100% mast 100% crit
in practice
and everything was hasted
sort of, but no, cuz its cd reduction
i forget the exact numbers, but its literally just can hit button every 3 seconds instead of 15
it’s 300 ability haste
also known as 12 spear of shojins, 15 malignanices

league was good time but it was even more toxic than pre code of conduct wow
I'll do you better, I quit league in 2013
And when I realised I dont get anything from playing it, I quit
On the spot
looking up 200 cc by 20 minutes flat was the beginning of the end for me
400*
never ever could do it and always resented the game was designed in such a way
The froggen special
I think league is rather fun if you don’t get wrapped up in the community
And Aram main
dont like pvp games all that much cuz it gets personal and you tilt
i like opt in opt out consensual pvp
unless its like, call of duty
every time I see one of my friends is playing league I check in to make sure they’re doing ok
did they revert the nerfs?
Nop, changes are not reverted
If you want to play meta, keeping a dh on standby is always smart
idk why they would ever want to nerf rage generation so badly
DH is getting bug fixed
That’s not at all true lmao
DH has been meta like twice ever
S1 SL and second half of DF
prot paladin is the best choice honestly because their utility is unparalleled
So if their survivability and damage is on par with others they naturally pull ahead
I level all the tank specs to max just incase I wanna go fotm
and never end up doing anything but warrior

I’m finally swapping off brew after 9 tiers (every tier since I started wow)
Vdh next tier since we need the buff filled
already is
unless you mean the aldrachi
dh is just rather tanky and does good dmg atm
tbh
think its genuinely tankier and does more dmg than ppal atm
is it enough? 🔮
Not relevant if pally interiors are mandatory
Interrupts*
if pally cant live the key
you'll just pull smaller around the casters
but ye
its not to that point yet
Also aren't they removing the interrupt from AS?
It is 100% true; if you want to make sure to play meta - you want all the tanks on the backburner, this includes, not excludes, VDH.

I mean sure to an extent but if you’re keeping one tank always ready it should be bdk for raid/ppal for keys
Just based on historical relevance
Obviously being flexible with all 6 is ideal
And keep pwar cuz 
ill take being fun over being meta
ill take 3 or 4 tbh
Nah cuz when you're technically #2, people perceive you as #5 or #6
SL and DF sayin hi
Pwarr moment
Yup
I wonder if warrior got such representation now, because BDK plays like stale dogwater

Usually BDK is very popular
i would play bdk but apparently vampire survivor just aint survivin' the damned key!
Oh you can live, you just wont have any fun. Play it safe, and you wont die.
well, if i want to play safe, i have pwar right
i cant seem to get into paladin or druid or monk or dh tank some reason :S
shadowlands fae monk was great but it was undertuned i think
Druid and paladin feel so slow compared to warrior
I love charging and jumping around
paladin feels too complicated and druid is just,........... how do i say it..........
i feel like the person who plays bear tank, in retail, knows literally everything about the game already
and is actual gigachad types
and that just aint me
i'd go into humanoid form trying to pull or soemthin and get my self (group) killed
has anyone been doing new alt lately? Im missing 1 ilvl upgrade to siren isle ring and theres no quest to take (not the storm one)
no ?
i didnt see this anywhere
i just afk and kill the elites from the events on alts and the upgrades eventually drop
riveting gameplay
Thought they did
I just do the quests, takes 10min Total to get full ring upgraded, way better than tryna kill elites for 2hrs
yeah probably smarter but i've done it week by week so it's like 2-3 elite kills at worst
for one drop
Blimp is not even random order
You can just kill the event bosses
And it’s a rng drop
Do the quests in the meantime between spawns
Ez clap
well at least revenge hit hard on ptr
The 4 pc tier set bonus pretty much makes shells block cost zero rage to keep up depending on how often we crit SS, reducing out rage spenders to IP or revenge. It’s a band aid to blizzards self inflicted problem
Shield
so is prot war looking like it can go past 10s in season 2? 🙂
of course
alway was
ok making sure 😛 imma rock it! love prot war the most out of all the tanks
my least fav is those pesky pink rangers 😛
guys for prot on M+ what is better 626 swamlord or 639 foul behemoth chelicera?
Depends who you're asking
I would say chelicera as it has str and does a bit of dmg
Swarmlords has haste and does 0 dmg 
I like swarmgland 
prot 4 pc looking juicy
and all they had to do was increase the CDR by 100% and extend it's duration by 20%
I am still not sold, but shieldcharge is fun - so minor W
So are the recent changes to the tier set effects blizzards lame ass attempt to fix virtually annihilating the fun feedback loop playstyle we currently have ?
I only ask because if that is the best they can do to correct there idiotic choices then its a band aid at best
We still have down time
I believe
They cant go back on the changes
And they arent going to rework so make peace with it

yeah is what I was expecting, its still very little consolation for a issue they created that was not a problem before unfortunately
Fucking SoB
And healers
Last boss with 10 mins left
Healer messes it up after about 4 mins
Then bails.
Know it's not warrior specific, but this seems a reasonable place to rant.
I am curious what the total dmg numbers look like now, since ppal also got nerfed and we got another compensating buff.
are we now all at the 800-900k mark maybe? hopefully someone publishes stats about this soon
also i couldnt find any site which has a dps list for all tank builds, like as you see archon for example only shows 6 tank specs
archon does weird aggreagation, murlok.io and wowmeta is gen better cause it shows the stats behind them
do you have a link for me to check it out? i cant find any dps tank list on them
i mean, but this is how statistics work? you take enough examples and then average it?
those are pretty biased samples
idk but the least one on that list has 30k parses
also you have to realize that this is 30k parses over EVERY key level
thats not a lot
no, between +7 and +20
yeah thats what i mean
but like
i wouldnt count anything below 10 as relevant
and then that cuts off a lot of the casual playerbase
and due to the nature of M+ tanks, best players gravitate towards the perceived best
especially as keys go higher
not to mention damage tradeoffs
i m not sure i agree, first of all, +7 is not far away from +10 and also for taking the average, you also got to get bad players, so you can average
Such data should be checked from +12up
yes, hence averaging it, you take "bad" players and the pro players
also just for prot warrior
in cutting edge keys you'll probably not play colossus
even though thats objectively more damage
im sure thats true for some other tank specs too
tank stats are extremely muddled compared to DPS stats
i mean, if they are not taken or not, can be seen from the parses, but i m curious to see like what dmg each spec does on avg
we could see above that ppal did on avg. 300k more dmg than us for example, which is a big margin
and it only shows 6 specs, so a list for all specs would be nice, and if you need it to be above +10 only or +12, so be it, i m okay
but i cant find such a list anywhere
if everyone played colossus that could be tightened to 50k
but obviously people do not
#1 because most guides do not recommend it
#2 because in cutting edge keys you probably dont want to risk wiping your team for extra tank damage
because dmg is not everything, utily is also big in those big leagues
ngl i think raid tank dps is a mcuh better metric
i know i know, but i m still curious about raw dmg output of tanks
because raid tanking is trivial
in terms of survival
so you want to look at raw output you can just look at raid
okay, link?
its literally from the same website
just toggled for raid
still 6 specs only
you want it split up by hero talents?
no, i also want to see colossus on there for example
the number here is probably already playing the highest damage hero talent
if you want to get into detail you just go on wclogs for each spec and see what the highest dps people are playing
i just wanted to see how all tanks are doing compared to each other in terms of dmg, looking at 2-3 top players will not depict that
so like if you play sth non-meta, there is basically no stats you can compare with
we are lucky our spec is on there, but if it wasnt, what to do?
Damage is comparable? Survivability better? well guys looks like im a brewmaster s2
its been good
You can only realistically get a true idea of the specs compared at their highest presented roll unless you go simming. All of your aggregation mechs can include people just not pressing buttons. Even a lot of the people in the top 200 of tank specs
just don't press buttons
I got into the top 100 for prot war parses while only 620 on a boss because of that
You can't aggregate and evaluate the data because
there's not valid data to aggregate and evaluate in enough quantity
That's actually what sims are for is to rapidly compute numbers and iterations to generate that data for you
So if you really wanted, probably the best way to get what you want is to hijack the talents/gear from highest ilvl people, preferably from a fight that's just pure ST, and then sim them yourself
There's also random situational benefits in encounters that drastically support some damage profiles, as well. Just among Prot War alone, any time there are at least 3 targets during a fight, Colossus starts instantly surging ahead because of Demo stacks from Revenge
Guys convince me, should I play prot warrior or guardian druid as a tanking noob
Just play whats more fun for you
As long it is warrior, we accept you completely
furry warrior
If he's going for druid he wont roll on our Items KEKW
Citation Needed
Warrbro is warrbro
What does that mean? Warrior tankier?
Yes and no, they are different. But sure, I would call warrior more tanky in the more straight forward sense
Warrior is the classic tank experience you would expect it to be
You block with your shield and strike with your sword, the spec
What about a Worgen Warrior?
The worst kind of person, a true Furry Warrior
If Worgen had tails and that more fierce look, I wouldnt judge
Sadly, it is WoW werewolves
🖕 As a Worgen Warrior 😉
nowait bro just listen Vulpera is the best tank bro also-
Yes to tails but good god please no more fierce look thats how we got the abomination in at the start of Cata.
Blizzard dont know how to fierce.
They also dont know how to Warrior but everyone knows that.
be careful, the entire IT industry will turn on you and break your computer
I've already flagged Funky for utter IT annihilation.

Its ok due to the Kitty name it will only be semi painful. 😉
D:
oh hey, i just saw the new news post
free execute damage
I'm like warrior changes, but I hate that it is probably not going to feel good till 4 set
Man tey really don't want fury to press exe do they?
Colossus is feeling a bit better in ptr, fills the ignore pain shield very fast, one cast equals to 38%
How does Thane feel?
the changes are universally bad.
I'm surprised they buffed it at all
Since their own given reasonings for things mean it's supposed to be a low impact button that is supposed to be on the side and consumes a lot of resources
And those resources should be intelligently spent elsewhere
feels good too, but not exactly way ahead in rage generation like was in s1
im testing with HR really helps rage economy
what they changed ?
it went from 30% proc rate to 20% proc rate
i see
and they just posted its because they dont want shield slam as prominent in the rotation
which is full on stupid






