#protection
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It so slow, I dont know, without procs I dont want to know how much dam I will take
Thane do feel fun tho
Not to me
so numbers aside, why kill it
Thane feels bland
Ya dont like woosh woosh clap clap?
Thane is bland, no excitement, flat
Fair - I find that fun, for when I take a break from Col
Might be that I mainly play Col that makes Thane feel as fun as it does from time to time
when I just wanna clappa clappa
Whenever I play thane I feel depressed
Is the colossus build on wowhead?
Another col warrior rises!
If you got the gold, go full mast/crit tho, for those big juicy executes into demolish
10/10 fun
Like I did a mists 13 or 14 as Colossus and only did like 1.3mil dps, but that was like 200k more than any other thane log out there
Kinda depresso
Thane caps out at 1.2
As my BDK does 1.4m, me doing 1.2m I thought was just me being bad
Fair, just did not expect it
Bdk and ppal are highest dmg tanks
That 30% aura buff is just to break even the nerfs
Meanwhile other tanks are getting buffed
Keep that in mind
Uhuh

I'm fully expecting pwar to be dead in the water until it gets a rework in 12.0
Lowkey
If sense and me are thinking about jumping ship, you know it's real bad
That do be true, but dont fear I will do 10s on warrior, if I get invited, keeping the legacy alive

But like, aura nerf doesn't gimme back my apm đŚ

I never thought I'd see the day where I was ready to jump ship either. But here we are.
Rn I can stomach keys cuz colossus is fun
Ye, this be why I tank atm. Tho, I kinda feel a bit annoyed by how rage works around 14 area, feels so much slower than a lower key. And the pace is fun
So hoped you would just go "nah, it becomes faster"
alas, that was not the case
Entire pace of the class is dictated by shield slam
Fuck with shield slam, fuck with the entire class
And the mad lads did just that
Here have some copium and hopium, I am sure they are baking in slam resets into other things. But then... the rage problem rises again... oh no

In DF they took away rage from roar, spear, avatar, outburst and demo shout, war machine and bloodsurge
Now they again are taking away rage from outburst, but also shield slam
They always did just little nerfs but left us with SS
Then buffed imp wall to generate 4 extra rage just 3 months ago
Wonder what their endgame look like, what is the goal. What makes that new vision so fun, compared to what was.
Only to remove the rage gain from imp wall entirely
There is no vision, hasn't been for pwar in a while
Ye, but then why change things that are working. Aint very logical
"Where heroic strike?"
You get by just clapping and dancing - what is the problem really.
And instead of nerfing thane, they're nerfing the entire class
They just have to adjust burst of power and avatar granting 1 stack of thunderblast
And all of a sudden
Thane isn't that bloated anymore

Instead just buff the damage of thunderblast
But lower the frequency rate
But no they won't nerf thane, cuz it would fuck with fury
So instead they kill prot
They can't
Cuz they made hero talents to be the same everything for both specs
They're not spec specific
Fuck with 1, fuck with both
I am just too lost to even get what the problem is they are trying to fix, as I see none. But I am sure there is someone out there that feels there is one
Clappa clap, buttons shine, fun little show that goes fast
Demo a bit more controlled swoosh swoosh, big hit
Cant say I met any problems playing either
Do Blizz devs not ask the community people what they see as problems with said spec/classes in current iterations? I know when I was playing SoD one of the devs worked with one of the community mods on a specific class to help fix the issues.
Yes and no, they do ask for feedback in set threads
I presume they ask around and feel the pulse a bit, but not offically
Well you can't really say prot has followed the tank design philosophy blizz laid out for TWW
Not openly
Mind giving a reason, as I don't see any problems, how did it deviate?
So thereâs a channel to voice your concerns itâs just falling on deaf ears
They do keep a pulse check on the forums and prob AI scraping here, so they prob hear stuff - from you as well, indirectly
Well we knew going in to this season we were an outlier, especially considering the absolute dooming heard from other tanks meanwhile we're here saying "You shouldn't see your healthbar move in a 10"
IP and how much of it was being generated kind of went against their mitigation of self-maintenance. Going in they gave a minute nerf to indom but missed what should have been the actual target.
Now it seems they're trying to rectify that, but going about it in just the worst way imaginable
Well, the easiest solution would be to remove the pure self healing if they just want us to slowly die off. Still, we do die, we do need healing when doing content at your gear level.
I dont see the problem
true but that's partially due to pwar is AB testing of did you face the mob + have SB up / use SR/SB/SW at the correct timing
if you dont do that, gg
vr/iv isnt even close to deathstrike ori think its renewal for bear
bear has an instant heal for 30% is insane
But in that regard, I find myself falling into the rhetoric of other tanks should also be rewarded equally for excellent gameplay, and then you wind up with self-reliant tanks again
nerf tank dmg would be fine if we get a shit load more hp and armor
they really hated the successes of S3, didn't they?
Can't say at this point
Nerfing tanks dmg will not help to get more people to play tank đ
The times of tanks only being meatshields and being supposed to be happy with just that are looooong gone
on paper at least, from outside looking in, i like the idea of how classes work in ashes
you can do a bunch of things and you need a few others to enhance that stuff
gives tanks zero damage, and the only meter they use is a threat meter, and they always get to be at the top
Uhuh
i dont think nerf tank dmg so much
i think buff all dps classes, mostly 3 dps specs, 2 dps specs class
Tanks are what, half a DPS atm, why would ya nerf em?
mage/rogue/hunter meta
How would that help the tank situation?
warlock too, i cant think of any other 3 dps specs (druid done count with 5 specs)
awww yeah here we go
Surv is now a tank spec, outlaw is now a pure evasion tank, Affliction is now a drain tank, frost is now a tank
So more tanks is the solution, you throw out enough different tanks that there will be someone for anyone?
i sort of believeed that the 3rd dragon spec was going to be tank
I mean you hear often enough the story of people swapping specs to get in to the dungeon pool faster
If you give people an opportunity, a non zero amount of people will take it
Well, I get the idea. I just fear the rammifications. The balance between so many tanks
get those pipelines going
i figured they would shift the aug to be more dmg based 75/25 buff dmg and then 3rd spec is tank
should've been as we have no mail tanks
plus would've never had the problem that we have with aug today
i think inherently classses that wear sheilds should have a 1% chance to critically block any melee attack, hard coded can never change even by lvl, for pwar its just a +1%
could've had an evoker with earth magic and bronze magic and a meta-like skill where you would've morphed into a smaller version of neltharion
I'd say role diversity overall, not all of them need to be tanks, but maybe rogue can be a support class, call it bard, sort of thing
I enjoy that experiment from SoD, I think that should be a reality in retail
rsham or hpal critical block something would be entertaining
I've basically just decided on playing DH next tier for keys as a tank
even before the bugged tier set
just no point in playing prot with these changes they're so bad
support shouldâve never been created
i donât think vdh will be meta tbh, but yeah
also playing vdh
it looks fun and playable so im happy enough
Funny thing about people saying tanks need to "go back to doing no damage" is, I've been competing with dps while tanking on my warrior since as far back as Wrath. In fact right now we're doing less damage as a percent of a dps compared to several previous expansions.
I have the same opinion, tanks already do no damage
I'm a big fan of support classes, but they definitely don't feel appropriate with current party size/composition
But even so, eliminate the support classes and split the pure dps classes into a 50/50ish split of healers and tanks
Affliclock healing like an inverse resto druid would be pretty neat
Or maybe demo is the answer, they chuck imps that explode for a small aoe heal
I donât think it would move the needle on the number of players who want to tank
And it would enrage every long-time player of those specs lol
If you want to kill the game that's a great idea.
Are we still dooming for 11.1?
read the pins
I read em, it's been a few weeks. Didn't know if there'd been any updates since. My bad.
Blizzard haven't posted any changes since that, so why would be there an update in pins?
its mainly that no new ptr build has come out so nothing has changed
Sense has suggested that heâs pretty sure there will be further changes
Canât be sure theyâll be good or enough
But yknow, keep an eye out for the next ptr update
enough change would be to just revert this bullshit they posted
While Iâm expecting them to dig in and not revert anything, potentially itâll be âwe are unnerfing rage Gen. But nerfing revenge shield slam and ignore pain numbersâ
The boring version will be âalright have a %damage aura buffâ
yes
i dont play prot to play prot
i play prot to play the game
otherwise its 30 minute queues into keys i can do
is ring still going to be bis going into S2?

Well yes and no. I mean they said that the ring will be compete with heroic raid stuff you get so... hopefully it stays competitive but who knows? Blizz can always make crazy decision like nerfing prot war out of nowhere.
Any rumours when next Ptr update will be around ?
It's the weekend now. Middle of next week perhaps? They usually like to do builds the day before raid testing in the past.
I do hope none of the forest fires spread south towards Irvine.
takes like 20 mins to get and fully upgrade
The ring?
yer only bit will that takes time is filling the bar for 1 upgrade
23 mins could be done a bit faster, if u need to collect the gems sure it will take longer but just on alts very fast
Does prot warrior suffer any form of debuff or something from using shield block cuz i keep encountering people with really shit uptime
Guys are tired of queue simulator and learning to tank
Real
Col build?
nah thane
Damn
I only got like 55 on heroic this week
^^
ya takes some practice
I have alot if room to improve in s2
gearing alts is funny
this character was 604 at the beginning of the reset, i did 1 hc clear and 4/8M and now its 625
that's what i keep saying, nome
my character is still 619
+6 is the true M+ hell
that overall?
yes
for the dungeon
+6 mists
i inspected the group before we started and put in the healing citrines
let me put that back up
with names blurred
actually
there we go
not trying to put people on blast like that
I had a idea: if this stupid rework is just the blizzard idea of making tanking easier (apm reduction)?
Hi everyone. I might be missing something or unaware of certain nuances, but I have a question regarding the Thunder Clap ability and its enhanced version that we get from Mountain Thane procs.
I noticed that this ability has a crit chance in the overall Details that is on average about 2 times lower than other abilities (roughly 12-15% crit chance while others are around my 30% crit chance). What could be the reason for this? Is it a bug? It seems strange to me.
Thank you in advance for your answers.
Seismic reverberation can't crit so it lowers the overall crit % shown in details.
Damn, that explains it all. Ty
i cant even think of what dungeon that is, unless its the irondock or something i think its called
nvm its db
Yes
is it possible to make either a cast sequence or double @player maccro for champions spear and Ravager, i find it annoying to have 2 buttons that "almost" do the same thing and share the same Cd
You can do that but its not good
Often times you wanna throw Ravager before charge to live early burst easier
ok so you would put Ravager as a @cursor and Champions spear as a @player?
ok so is there a maccro that i can make with double @cursor?
Normal cast sequence should work
ok cool thanks
Did a +12 as colossus after trying it out, shit gets sketchy defensively but man you pump. Did 1.2 mil in GB which was close to my lowest dps.
heyo, sim says i should equip the frost chain damage gem instead of mastery (blue slot). all the way mastery is right, isnt it ?
not particularly; mastery is the weakest stat offensively in the first place
It's generally between the damage proc gem and...
I'm forgetting the other one, but it depends on your stats always
So if sim says it's best, it's best
the mastery gem buff the others tho
Mastery got defencive value that really stacks well. So you could concider it if you do giga pulls in m+ to soften things conciderably.
If you just want dam, mastery falls a bit behind
Okay will play both and compare afterwards
If you got a ton of mastery, going mastery stacking is fine - if you go high crit/haste/versa, mastery is 0 value - as mastery stacks with mastery
well, not 0, 0, but ya get my point
Simming >>>>>>> playing
You will hardly notice a difference in tankiness
In DPS maybe also it's a less then 1% thing
But if mastery adds
Tankiness, tankiness should be more value then less then 1% damage, don't you agree
Probably yes
Depends entirely; if you don't die, what did the extra tankiness provide?
and defensive value from stats is generally heavily overrated
While that's more for when comparing secondary stats as compared to no stats, secondaries as a whole are ultimately fairly minor in comparison to your play in terms of tankiness and survival
hey guys how does prot warrior looks realisticly? i know about nerfs but are they realy that huge? coul i still push around 14s,15s? with nerfs?
They are huge but you will still be able to do 14s and 15s
Ty, i cant belive its that bad... wtf are they doing..
Attempting to slow down the class and make it more approachable
they achieved the former
they did not change any decision making modifiers, however, so the latter is still unachieved
iâd love for them to articulate what good decision making looks like to them
obviously the current state is a bit unintuitive and you have to press buttons very fast but itâs a straightforward priority
if you actually constantly had to choose between offensive and defensive uses of rage
that would be less accessible in many ways
There is no choice, you press shieldblock to have it running, you press IP to have it running, then excess rage goes into revenge and IP refreshes?
right
well, IP ârunningâ doesnât really mean anything, itâs just a damage amount per cast
you currently just press it with rage that wonât be spent on anything else
which is true with the PTR changes too
just less to spend
Well, goal is always to have IP running, to have the DR. Change will only make it so you get less of everything. As you got less rage, you press IP less, meaning less SS procs, meaning less rage...
itâs sort of semantic but weâre always advising people NOT to think about âIP uptimeâ
because if you drain your rage because you panic about your ip dropping
you kill your rage gen engine
No need to use IP if you got it stacking up with dam, then you just need to duration refresh it. Uptime is always something you want, you just dont go full hamster and ignore shieldblock for it
There is nothing wrong with spamming IP over revenge, other than the lost damage potential - no?
As both are functionally the same rage dump wise
(excess rage aside)
if you miss GCDs that couldâve been revenge casts due to low rage, you miss out on opportunities to reset shield slam
One is on a gcd, the other isnt
you lose survival, because you lose SS casts
IP and Revenge don't have similar rage costs at all in the long rung
It's less so with the reset chance dropping, but spamming IP means you get less shield slams
so you get less rage
So what you guys are saying, is to ignore IP 100% and only use it if your GCD is blocked by other casts?
false dichotomy argument, kitty
It's not one or the other; you use both, but temper
no â just think ârage gonna overcap? press IPâ
this will result in you pressing it a ton though lol
That's what a false dichotomy argument is
So it is a non-issue based on what I said?
You pose a question for argument's sake by presenting only two hard-coded choices
I'm calling you out on it because I know you can do better and just need a reminder, Kitty
I am more confused what the answer is than ever
It's between both; you can't use or just spam either in a vaccuum, or the spec suffers and stalls
That's the part of Prot War that's confusing at a quick glance
Since without actually working through the whole math of it all, it is not intuitive how to make the spec work
Solely spamming revenge leaves you with less survival because of less Shield Walls and IP, since you only get IP from Outbursts and you cap rage
Solely spamming IP means you get less Shield Slams, so less rage, meaning less IP and less Shield Walls from AM
They have to work together to avoid both of those problems
If you forcibly had to remove one bind, IP would be the one to go, since generating rage is prio and Revenge has a lower opportunity cost from resetting SS
but neither is good at all
I am so confused about this talk about removing a button and stuff
Meh, I will look at it fresh later, prob some way you see the discussion. I am not on the same page right now
IP is off the gcd anyways
You donât exactly have a set rotation. You press shield slam off cd
hereâs a summary to come back to
- prot warriors get so much value from spending rage (anger management, indom, outburst etc) that we want to optimize total rage gen so we can spend as much as possible. this drives all of our decision making
- we generate rage with offensive cooldowns, ss, and tc, so these are prioritized. however, while revenge spends rage, it also has a chance to reset ss to generate more, so pressing it whenever everything else is unavailable is crucial
- therefore we are almost never faced with the decision of ârevenge or IP?â since we are extremely incentivized to make sure we have rage in reserve to press revenge to fill every empty gcd. so we can just boil it down to âdo your regular priority, and press IP off gcd with rage you wouldnât otherwise spendâ
-the only exception is when not pressing IP would result in you dying which is exceedingly rare since the value of each individual cast is low
Maintain shield block. But you need ignore pain for the other part of your main mitigation
Revenge is your way to reset your rotation

Ip is your way to dump rage that isnât being saved to restart
Is a simple way to put it
Great synopsis
Why is pug DPS so bad this week. My god. 3.2k players dying to telegraphed aoe 5x in one dungeon. Not exaggerating.
this week?
That's pug life, baby
io just means you've managed to fail very successfully.
Question is how 3.4k rio fully geared characters do less DPS than my meme build fury warrior
Simple answer: They aint focusing or playing their best
So ya get a fiesta
Yeah I kinda gave up on pushing keys as a tank. Like, I'm not perfect, I screw up and cause a 12 to fail sometimes. But vast majority of the time it's not me and it's just become frustrating.
is there anything i can do to make EDNA any easier on the group
i put in healing citrines to ease the healing but eventually the dot just seems to kill the group
You said: when i say weapon what is first thing you think of that is a weapon only choose 1 thing
ChatGPT said: Sword.
You said: okay be more speciific about it
GPT:A longsword with a double-edged steel blade, a crossguard, and a leather-wrapped hilt.
You said: 1 or 2 hand
GPT: Two-handed.
You said: if a spec from wow was weioding it which spec
GPT said: Fury Warrior.
You said: okay they can dual wsild 2hands, what they got in other hand
GPT: Another longsword, matching the first, with a slightly darker, battle-worn finish.
gpt thinks fury warrior is based i guess
great summary, that really helped me out
glad to hear it!
so now that the prt has been out for a bit, is the warrior changes as terrible as we feared?
class is bricked
anyone have a +11 seige route kinda newb
fuck blizzard
with this change genuinely
what monkey decides to nuke the fun of a spec
if you think its too strong idk reduce ip value or idk ask someone who actually plays it
I am convinced that none of the devs really play the class they tune for
nah they all play paladin
Id believe it
Does anyone have a mouse over storm bolt macro?
I missed a patty cake and wiped us trying to storm the vulpin earlier
Pug friendly is straight forward. Itâs when you get fancy with skips that you need to do anything fancy, not needed in an 11
what prot spells or effects self heal?
like, when my healer dies in a key, how do i self sustain?
Spending rage heals you through indomitable. You have some leech through talents. Impending victory heals for 20% on a 30 second CD reset when you kill a target. Last stand has a heal component attached to it as well.
k thanks
It should be noted that you generally don't need healing due to mitigating most damage upfront. Only when keys get real chunky is when you'll bleed out at all with proper play (ignoring mechs/casts that are designed to hit the tank hard, ofc, like bleeds)
You can also get more raw heal value by using IV during Last Stand as well, since that 20% is now a bigger amount of health
I think if there is no dot type damage, we should still be safe even when healer down but when there is dot type... well...
I get a bit confused, everything here is that the class is dead now. Some high level players released some videos, yeah warri has changed but it is still ok. Guess the truth is between both
I wasnât being serious
does ara kara do magic damage
Not much tank-wise unless casts are being missed and they happen to target tank iirc
im VERY new to tanking and im trying to piece together how to pick what is best trinkets/rings and how to pick what is better than something else
the rings you want is Cyrce's circlet and a ring with haste/versatility.
For trinkets you want sacbrood, swarmlord or skarmorak
Haste/crit is similar fine
I've done full crit/haste, and full haste/versa.
I simed worse with full crit/haste đŚ
i feel the same đŚ
id like to see that sim cause even at 4% vers crit still simes higher for me
do that link work for you?
ok, what type of sim should i run for a more reliable sim?
I want to know where i screwed this up =/
thank you
u should really just sim ST for stats cause thats where we suffer
i will run another sim and link that one, could you have a look at it to see if it's within reason?
hey guys, I was wondering if I can add a second socket to a bracer through the vault item if my bracer came with a socket or if the max sockets for bracers are just 1 no matter where it's from. thanks
3 mins ST patchwerk and a 1 min 4 patchwerks is ok for m+ simming?
gotta question hope i dont get trolled, i wanna macro demo shoult to ss so i can make sure i keep it up as much as possible, any easy way to write macro where it wont get stuck on demo and i cant ss
you probably shouldnt do that
đŚ
you could probably cast sequence it so you ss then demo
but also
you shouldnt macro that
macros arent really looked fondly upon in this channel so youre not gonna get much of an aswer
cast seq didnt work well
like if you do that you might cast demo shout when the pack is at 3% hp and it wont do anything
You can't just macro 2 gcds into the same button
Unless it's with a modifier or cast sequence
you want to have those on two separate keys,
because there are situational stuff you want to have it up for
fair, ty
yeah
It's capable of tanking. None of us are debating that. It is a lot weaker, but biggest problem is the gameplay. They broke the gameplay of the spec.
I donât play brew anymore bc it has too many buttons for me tbh
Pwar has the perfect amount of buttons
Yeah I feel personally it has the right amount, it doesnât spill over the 3 row so itâs fine to me
But brew also have like 3 rows but itâs more you actually press different buttons more often idk how to say it
There is no shield to get on the ptr ?
This
Multiple.
i found it, but no one tag in my key so i will just wait when other dungeons are up
I'll wait until we get the real tierset and class changes
And not this half baked scam
hopefully......
MAKE WARRIOR GREAT AGAIN!

doesnt need to be great needs to be playable
right now pressing IP is actually bad for u
whys that
Strategist / Devastator proc Shield Slam less now, so instead of using IP you need to use Revenge to fish for Shield Slam resets.
âď¸
even as thane
colossus already did that anyway out the wazoo
so theres not much of a change
but even thane spams revenge
I finished a 12 ara kara but didn't time it. 47 seconds over );
Youâll get em next time chief

lmao
I predict nominal if any changes and spec goes 11.1 bricked af until small changes in 11.1.5
Colossus going to be actually unplayable huh. Rage starved to the max
well that and the fact execute doestn give stacks anymore
no clue why bliz thinks thats a good idea for arms or prot

Because it's supposed to being focus back to your hard hitting main abilities
Because execute isn't meant to be a high value, high damage ability when it's available
I had already assumed after looking at the change that instigate would be better now. Looking at this I believe I was correct in that assumption.

It makes sorta sense for arms in S1, because you spent a lot of time just slamming Execute in Execute phase due to tier interactions and such
"oh no, I use execute in EXECUTE PHASE"
wait did they buff the hell out of hunter
like i know for fact mm is getting changes and i think sv also is big changed some time recently
i think BM is still where ever that was
hunter is kinda fun, 40 yard range,
shouldnât shield charge be higher?
or did itâs rage gen get nerfed also and im forgetting
Championâs Bulwark no longer increases the Rage generated by Shield Charge.

they really shot it all
I wouldnt stress about things atm, wait for the adjustments that is supposed to rebalance things out :v
I am sure it will sort every issue out
In the end, they will buff vdh, maybe bring back Double sigils
They will, ID 13 maybe
Any adjustment short of realizing the changes are a mistake won't be enough.
There's too much of a disconnect between players and devs. Devs think something is an issue; players don't.
No there isnt the average prot struggles with the apm of thane
Which is what they are trying to combat they just done it in the wrong way
We are the ones disconnected from the playerbase :v
just by being on skyhold, you are very likely in the top 10% if not 1% of players, we are in general outliers
i mean we arent really the amopunt of ppl that come in saying prot has too may buttons or, we look at logs and they like 10-15 apm lower than they should be
very common
it just doesnt effect you, you dont see it as a problem
Skill issue, is a way to brush it off. But ye, if 90% of prot warriors think the APM is too high to be enjobable, they are prob who it should be catered towards
thats a general you, not pointing fingers
I think they should have added more options in the tree to reduce APM; something like a button that channels IP and a Revenge like cast at the same time or something, to provide options for slower play and faster play
only towards you and your 2hander prot properganda
But like, something like that is hard to be honest, so I don't blame them
we the only spec in the game to not have their tree changed since DF beta
or somthing dumb like that
Lowering apm and nerfing hard, this is not the same

Honestly, Prot War is in a really rough spot to try and design around
Well, lowering APM is only done by removing off-GCDs and reducing haste
Our points are too strong, but also all are necessary for the current function of the class
we always gonna cram in GCDs if able
hence why we said they have done it the wrong way
They kinda cant lower APM, without either giving us dead GCDs or lowering haste
just aint possible
We really need a rework of how the spec functions to bring us to a spot that's more malleable to work with, but I don't know what kind of vision there should be
nah we just need a reworked tree honestly we have too many points that give like 5% damage
The only way to make whirlwind viable?
hah
removes revenge
we press WW
poor devs
Worst part is, if nothing else, we would start to use heroic throw to fill GCD
Yeah we have a lot of boring things
there aint no winning here
Honestly, bringing back Heroic Strike/Cleave for Prot War would actually be a way if achieving their claimed goal of making you think about how to send IP, but it wouldn't solve the greater scope issues
If goal is to reduce APM, remove off GCD casts, bake them into GCD casts. Then reduce our haste, or give us dead GCD moments by pruning all the none CD spells
If you remove all oGCDs, we're fine as is in terms of CPM
There's already faster specs at thta point
Well yea
but if they want to slow us down, they got to do stuff
that actually stops us from casting in a way that makes sense
having us starting to charge-weave with heroic throw, to fill GCDs aint the way
don't talk about charge weaving, the banner stans will march in here and say we need double the apm like the good ol days
Bring back reprisal and casuals will cry to bring back 11.07 prot
What is weird, is that I only heard positive things about prot as is
i mean
Heck, even Antorus tier Prot was faster if I remember one of my old logs
just no one does it cause we have boat loads of rage anyway
It's just a lot harder and not worth the mental
Aint nobody got time to chargeweave, I am rooting for DPS
Since we miss the move speed from banner and we don't need to do it for SB
yer thats the thing u can charge weave so the dps dont need to move
Sure, but - it will cause ripples, I promise that
ppl panic and get angsty if you simply spasm wasd as you tank
like we aint seeing SLs prot back there was even bigger gap then than there is now
it would too hard for even more players
Meh, if they want to make it more beginner friendly - just add a talent for inefficent rage auto spend
Tho, I kinda expect a lot of ppl complaining, are the same ppl who dont press buttons at all already
ppl that dont or cant, theres a lot of ppl out there that cant do 90 apm for many reasons
"why I die", did you use shieldblock? 30% uptime 
That aint an APM issue
"There is too much going on! reeee!"
i mean when mwahi went to the forums he saw a post asking if shield block always cost 30 rage

so you know
Hey, fair question I guess?
The question itself sounds just like someone who wants a tidbit of information for whatever reason
To be fairz that guy was trolling I'm fairly positive
I looked at that thread when trying to gauge forums for thoughts on PTR Prot
There was jack all when I checked other than though
Most threads were from hot whilea before PTR
Not much to add, really - ppl said what they think
Now it is just waiting room to see how devs gonna "fix it"
If at all 

wont let us down, havent touched us since DF beta cause none of them play it
Nice one.
unfortunate u need to fine a new class now
Antorus was the highest apm prot has ever been iirc. Right now prot is ~70-75cpm, Antorus was 115-125
Noone beats soulconsumption APM, giga APM boost :v
cause they dont want us to be fast
SLs
antorus wasnt that high
Gotta slow down ALLLLLLLLLLL the classes.
glad was the highest
So nothing feels different.
at 120
Who wants slow paced spec anyway ? This aint classic !
Do you happen to have gold Warcraft logs to check? Iâm almost positive 110+ was normal in Antorus, and fdkâs were 120+, that tier was just insane for every spec
i dont have the thing, but im 99% sure it wasnt, it might have shown as 120 but u need to actually check what causes apm. like DHs eating souls counts
priests spirits
And then it went to bfa s1 where the apm was just straight gutted hahaha
count as apm
like ret now
their melees count as cpm cause crusader strike
like actually cpm was not 110-120
like rampage ticks or used too and gives like 3 cpm per cast or did
FDK had something like that, Prot War didn't iirc
There was a trinket that added ghost apm? Maybe?
and prot was fast in antorus cause we had no cd on SS
but it wasnt as fast as SLs prot
i member checking in SLs
It's a shame there wasn't much content to actually use it on
well battle cry i think it was then but it was reck icon
I donât even remember what the ability is called anymore, the one that gave crit, recklessness, ahh yes. Battle cry
But yeah, Antorua was like 95-100? Iirc, and banner could get to like 100-110?
You could b2b battle cry on opener with lust
It was only 10-60 iirc
70s-80s i think
It didn't take a full bar, I know that much at least
I definitely spammed the hell out of it every shield slam
still have to wait for the gcd tho
Any high key (12+) pushers using ara kara trinekt
Maybe thatâs why Iâm thinking 100+cpm
they thing that inflated SLs and now
is IP spam off the gcd
and there is all the cast u remeber spamming the button inbetwen using it
which i recommend u not do, to save your hands

https://i.imgur.com/iYWz8Ky.png
that was a reclear of 1st boss in farm
okay bit higher, but yer another 20 too SLs level
I'm a genius, it was close to 90
unless sense was squeaking back then
cant remeber when that came in
think it was SLs

BRAIN BIG, me dumb and bad
But me remember sometimes good
It could squeak above I wager depending on fight length and trinkets and what not, but I definitely remember it around 90-ish
Still not Banner at all
squeak a bad word to use
wat up gang wat i miss
classic wow hc drama feels like soap opera i swear to god lmao
old young and restless or days of our lifes shit
bunch of ppl getting rich then they die to stupid shit suddenly after long time, go again
constantly rushed to hospital police
dh is slow tho
DH gets super inflated APM on logs from eating shards :P
Prot looking worse in upcoming patch?
yes
Jakey, dont doom - you supposed to say: "It is too early to say, as changes are still to come to balance for the nerfs we have recieved. Blah blah blah excuses for the situation"

well we dont know if they are ppl keep saying there might be more changes
there might not be

The final evaluation of the prot warrior is possible when dungeons are tuned, so 11.1.7 we will know how good warrior will be KEKW
We wont know before 2 months in, after dungs are nerfed
Dont worry, prot warrior will be Totally viable for all content. Its only in the very highest of keys it will struggle compared to meta. The usual answer
I'll be straight with you; I play some real shovelware games.
I 100% would prefer completely non-functional but fun/feels good slop
This may seem dumb but how the heck do you ensure the first powdershots stop firing? I leap, charge, shockwave them and the shots still go off.
should i just wait for them to stop firing the first time.
You can just leap at em as they shooting, if you go in before they start, they will shoot after
Either way, you can just run a bit past them, to have em stop and you wont get hit either
If you want to play it supersafe:
Leap behind the box closest to them on the left <-- hand side. Then use heroic throw on them as they shoot, to interupt them
Noob question: How do i log my M+ runs?
same way you do raids
Well i only play M+ đ
Note that if you are using addons that autolog for you, some of them are set to automatically stop logging once you kill a boss
Warcraft Logs Website - https://www.warcraftlogs.com
Quick tutorial on how to live log on Warcraft LogsIt take a little to appear in the tree
TWITCH âşâş https://twitch.tv/Raskal_tv
TWITTER âşâş https://twitter.com/RaskalTv
Microphone âşâş Samson G Track Pro
Thanks. Will check it out o7
take your pick as to whichever you like
One's a text guide from Jakey (my link) and the other's a video guide it looks like
đ
ive tried this and they still shoot
yea but not at you
its better than bad its good
Is it worth taking Wrecking Throw on Queen Ansurek?
is skyterror organ not that good? i feel like its kinda gimmicky? like i have a 639 one and it does barely any damge
is the green tint of the hidden artifact appearance unlocked via world quests or pvp?
how is warrior looking at the 11.1* PTR? seems like it got nerfed heavily according to some videos đŚ
https://www.youtube.com/watch?v=gM_MGeDNh00
After testing out tanks on the Undermine(d) PTR, I give my thoughts on their tier bonuses, talents, and other changes along with some suggested improvements. I'll be posting a ton of PTR content and guides for dungeons, raids, and tanks closer to patch launch, so make sure you subscribe to the channel to be notified when those videos get posted!...
tbh i would like to continue playing Prot, instead of being the 2152105th Paladin instead
mean 11.1?
oh right, sorry, brainfart
Was like, dude whats the future telling us!?
but seems like VDH is going to be the meta apparently, with PProt staying behind it. But also an interview with Ion seems to indicate that they will smoother the damage spikes, so i guess less 100% -> 10% hp scenarios
Thats what they said when they nerfed every tank going into this expansion
I wouldnt believe a word Ion says
It's moreso that the changes make for a very slow, boring rotation, the vibe of the class is off and it doesn't feel good
They stated that they want to nerf our fun and high pace, can't fix that 
is the classic case of "Fun detected" basically?
and yeah i loved the fast pace of pwar this season, never felt like paper either, at the very least i could do 10+ keys and heroic raid easily.
So basically is reducing rage generation, but that isnt the whole point of Mountain Thane?
i loved just spamming shield slam and clap on cooldown, and always having something to press.
Kind of, but it depends on a player. For me high pace of prot warrior was one of main reasons I decided to play it and was core part of the fun I had. Some may actually not like it, but for them there are slower specs as well.
yeah i believe why, never tanked before, tried pwar and really loved it. Ended maining warlock later because of what was needed in guild back then, but i was thinking in starting again as tank.
But i guess is because i pressed all my buttons, i kept my shield block on, used my cds and pressed ignore pain as much as i could. Very rarely i felt paper, and when i did, is because i forgot to use a cd in a tank-buster or something like that.
But my guild leader whos a warrior tank... he really struggles with it. He seems to not be able to play the high speed the class requires and hes often getting killed for not having shield block on đŚ
i think there is a bigger problem than speed
Did anyone test PTR and checked how it is? I still got faith in some changes being made after the entire tank community is going "wtf u doing to warrior?"
I think itâs reasonable to think that itâs kind of odd that we have more rage than we can spend on effective casts, and counterintuitive that we should often mash meaningless casts anyway because spending rage is so inherently good
I donât think itâs a crime to rethink that model
But these changes donât rethink that model
Yeah, once shield block has a problem staying up, with the current talent tree, they like,
need to engage with the video game at all
Itâs more the class probably need a full rewrite if these are the issues. There were multiple expansions where they started to do it for prot in the lead up to releases on ptr and would bail on in shortly before due to time or unsatisfied with it. Lead up to legion and also shadowlands the redesign was being tried but never released.
@pallid quiver should I inhale
that blizz will rework warrior?
You'll need to bankrupt India

Did Blizzard tweak anything with our threat mechanics? We're progressing on Queen Mythic, and all of a sudden, I keep losing aggro to our druid. Iâm pulling 120k more DPS than her, but somehow she still rips threat off me. It canât just be because Iâm off the boss during Liquify, right?
Still some adjustments to come.
Not that I know of.
They did universally buff tank threat recently, but
that's universal
or was it still to come
one or the other
I had no problem the week before, now shes pulling aggro, idk whats going on. :kekw
We had something like that happen yesterday on one pull.
But other than that it was fine.
just blame z-axis or something
Queen has had weird interactions with threat all season
how so?
IP spamming was fine imo, MT pwar was the most fun i ever had on the spec. I dont even understand why they say its an issue, its balanced and engaging. Why do they waste their time killing our spec while theres actual balance issues on other classes
Inexplicable aggro swaps, usually I attest it to some range check while repositioning the boss during liquify but sometimes I just can't point out why the boss just randomly slaps the cotank 2 tank swaps deep
But yeah, z-axis shenanigans are as good to blame as anything else
Because your average Joe was not happy that the spec was fast.
Iâve had the same issue in my guild between brew/bdk, we think it is when the brew has the flurry strikes proc since it happens when it does too, so just regular rip aggro
Dps on details is the average, on one moment someone can be at 1 m dps and you are at 200k, you wouldnât know with details
it usually happens when she going to drop liquify, i then taunt back do play webs and in that ~10s frame she accumilates so much aggro that i just can't pull back even with CDs
we assume its because of the constant bleedings from druid of the claw
Since it is a moment of heavy movement for the boss, do you stop attacking it to place it ?
yes i have to because our RL insists of enough space for webs
so i have to pre-move alot for the boss to move enough yards for the team to drop webs
I usually start running while she casts liquify
Not attacking means you are at 0 dps not 120k more than her
i mean i side-jump to not lose speed and maybe get 1-2 shield slams and thunderclap off
Yeah Iâm trying to figure out with you sorry because I donât tank myself in my prog
i keep uptime as high as possible
but at some point im out of melee from the boss just to kite her in time
i guess my co just has to watch aggro then
But on my pulls the aggro issue only happens on the first liquefy
Where the boss doesnât move that much
Maybe the ring thunder lord proc if she plays it idk
she plays the queen thing
Yeah but she use it on pull or when she tanks
i guess she do it that way
My hunter understood to not literally use it right away 
Got logs?
Check your taunt window casts.
Increased threat generation for 3 seconds.
im not able to use that
since i have to pre move
and miss out on 80% of my spells in that windows
i can't im trial

not trial but, still new.
We leave so much space for webs that you could 3-4 stack them
imo you need very little space and just place them inside the boss and THEN move
but yea.

feels like our players can only place them BEHIND the boss, not while she's ontpo of them, idk. :kekw
We literally leave the boss halfway in the Liquify pool
And people manage to drop webs properly.
word.
I tried to sneak in pulls playing that way but our melees called me out after 2-3 tries 
u can see in the logs how far i have to move. so yea, im losing that bonus thread window.
In all of the pulls?
I didn't find a solid example from the few pulls I checked.
In general if your RL wants you to move that way,remember that you can taunt + heroic throw. It generates increased threat.
most pulls
maybe i just taunt when its ready again to catch up
i dont lose aggro within that window, only shortly before the next tank swap
I place my own puddle in the green shit
But I do that only on the first, after I just move max melee range according to  assignments 
never 

?
Your DPS is suuuuper low
mine?
That's 36 seconds into the fight..right when the druid got melees.
or the raids?
Yours
wondering about our dps, i liked the fact that early in the season the pwarrior was doing dps damage lol, we still do decent damage, just not as much as prot palas. But now with the rage nerf and now that we are rage starved, can we even use revenge?
I'm usually around 850-900k DPS at that point and I'm 630 ilvl.

yeah i average 800-900k dps if stuff goes right
yeah thats our damage bro, maybe the real pros here do more, but thats it for us
Colossus does use Revenge..nothing really changes for them. Thane will use less IP and more Revenge with the changes to fish for SS resets.
sounds omega fun.
oh, i was wondering if Mountain Thane would be still good, i really love those power claps
we swapping collosus in s2 with the upcoming changes?
didnt like colossus because it meant having a extra button, we have enough buttons already as it is lol
That was one of the pulls where he ripped aggro.
And that was definitely due to DPS difference.
I didn't go over all of the pulls as I'm on my mobile.
But you should fix your opener,you're not even hitting 1m constantly.
yeah queen is usually very delicate with the aggro. Have seen it way too many times tanks vaporizing because they took aggro while under liquefy
got it 
I can't go all out in my opener tho because THEN i rip aggro off our druid
Also,the defensive trinket - do you have any other choises?
1st boss trinket
He should strat with a taunt,and you will taunt about 7s in anyways ..shouldn't be a issue.
why not? do you start the pull or the druid? honestly is better for the pwar to get liquefy, we can shrug most of it with block spell and spell reflect
druid starts yes
I disagree that we have more rage than we can spend. That's not true in Thane, and Colossus have it even less. And for us even dumping rage in IP is still an effective cast due to AM and Indomitable.
Jeah,druid needs Liquify as he has to shape shift roots.
everyone with that comp has it that way, druid liquify, pwar feast
Jep,that is correct way.
i remember a raid where i paired with a blood dk, the blood dk would always get all the feasts (i just took aggro back as soon as the liquefy debuff ended)
nah should be fine druid of the claws u keep the tankiness for 6 seconds in cat form
pwarr just feels ass in raids ima be honest. But it's my first raid in years đ haven't raided in 10+ years and only did m+
should've played DK or Pally.
Yeah because you want the better on their own niche
Sure,but feast is also w/e for warrior.
feast is good, we can block most of it because is physical damage
i got blamed for eating 35m~ shields with feast
both at whatevre for warrior as u block the dot from liquify
It's great in raids. đŚ
Shield Wall + DS + full IP and you afk chilling feasts.
i played DK for ovinax and it just felt better, utility and all
i know, 35m is normal, my healers just sucked 
warrior is fine in raids, i have an idiot guild leader who cant keep his shield block active more than 30% of the time
people like him is the reason the pwar is being slowed down đŚ
i had feast up for over 25s
If you talk about gameplay/mechs, itâs just tanking in raid, it is the worst role
tanking in raid is... easy? at least in heroic is probably the most easy role by far
Imagine nothing changes for tanks in mythic but bosses takes 100+ pulls
i mean, it wont be because the tanks are made of paper i guess. at least not the pwar
After 5 pulls you stare at your own reflection on your screen
That's super subjective.
usually the raid wipes are due to mechanics, is very rare for it to be a tank fault
maybe im phasing out too much after 100+ pulls now hence my dmg sucks
or im just bad 
for queen we have too many people failing p1 sadly, after 100+ pulls. they still die to web blades
And if it is tankâs fault it is bc of basic normal raid tank mech (taunt swap)
i honestly im happy with my warrior, tanked a bit in another guild, got my fun tanking, but eventually made it a m+ only character. Loved my Warlock Destro, did gigadps, made to 4/8 mythic.
Probably gonna start the season with warrior, maybe even main it with a dps spec (becuase sadly in the guild i am i dont have a tank slot đŚ )
so the news of pwar nerfs just make me sad
i just wish we dont get denied on keys for that
If you play multiple patch as tank you will see the swap there are only like 3-4 differents and they just put this one on that boss etc
People get declined for keys due to low IO.

nah even if you have the IO; you can get declined just because you are not a meta spec
Depends on keylevel.
my holy paladin sometimes takes a while to get invited and i can easily do 10s lol
I get insta invited to 10s.
but because every tierlist puts the hpalas on the bottom list, then we starve
Im switching to a range with tank spec just for that
So...a druid?
i mean at this point 10s are super easy, i just dont like pushing keys tbh, so my IO is stuck at the 2700s
but yeah, i get instainvited at this point
Yeah, Iâm hesitating with evoker (healer queue) but I donât know if they get instant invites
evoker is getting good food next patch
probably top tier with mistweaver
I donât care about tiers tbh, I play fury warrior
i do play furies, but with tank gear so is not optimal, but meh, for heroics and 10s is more than enough
It is enough for myth raid too
cant be arsed to get actual fury gear other than the 2h weapon lol
I was 6/8MM when I managed to have mastery and get rid of my 35% haste
nah for myth raids i go with my main warlock destro, but nah, gave up on kyvessa. 4/8 is fine enough i guess, 200+ pulls and guild just threw the towel

I see kyvesa as 5th 
i wouldnt go with a unoptimal character to myth tbh, wouldnt take a slot just to do garbage dps đŚ
If your guild are only 99s parsers I would see an argument
true enough, nah more than average, but not the 1% percent people xD
My guild, we are on ansurek, half of roster have just 9% raid buff
mythic ansurek? nice đ
heroic ansurek is already hard enough, do they just delete the tanks with the feast/liquefy?
Itâs as heroic or any bosses swaps, if you donât do the swap you die
Thatâs it
WoW classic mech
oh i see
Thatâs why I donâtâ tank in raid, I did in nyalotha, never again
yeah is kinda boring, i prefer to dps instead
I think this is maximum that i can do with PUG as a prot warr
3.3k io is really good as a pug lol. I have terrible luck with PuGs
That's just trolling at this moment of season, to have such buff on last boss prog with guild imo.
my guild got aotc like 2 weeks ago, i got aotc in a pug with many many wipes on week 8 lol
people just cant do the poison nova mechanic xD
Not really trolling, they just donât want to do LfR, you donât need it to kill the boss, we have 639 ilvl
https://www.warcraftlogs.com/reports/CvaT8hb2ZMX9VHjB normal but decent parces
We are in mode who cares about the buff lel
Hei,I got only 9% and I'm on mythic queen.
No bully.
Yeah we are not really hard on the buff or the ring, ofc we joke on you during the raid, but dudes just do what dudes want to do
Its less about luck but how much time you wanna spend in the queue simulator
(and partially how good you are)
Personally Id go crazy when pugging >3.3k because not being able to call externals in hard pulls sucks
I just talk with the healer before we start and have a macro where i tell in party chat 'external' .Its working very well usually.

i have enough finery already for ALL OF NEXT SEASON
I haven't raided on warrior
so just...
Just got pulled to mythic queen.
transfer your finery
I've used all of it in druid
its acc wide
And we are extending queen
you know that ye?
The Buff?
yes
the tokens too

MWAHI
I did not know that.

yer u raid on all chars like every week
mwahi did you kill queen yet
No,we're p3.
nah i stopped doing hc on other chars since week 3 or 4
only doing 4/8M-7/8M on alts now
so shes dead any pull then
i think we had a total of 2 p3 pulls and then she died
tbf 14 people in my group are hof
I wish we would be 7/8M by now, we lost like 7 raids because of missing people đŚ
But hey, at least court is at 50% now...
but we killed queen in 52 pulls 
52? lol
well yeah 75% of the raid had already killed queen multiple times
ah fair
post on twitter now how queen is a 52 pull boss if you prep for it




