#protection
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apparently
Tanks so damn paper this season you can't go wrong just spamming IP
I don't know I know they want to redesign the wheel here but this ain't the way if you ask me
the funny thing is
they JUST buffed Imp Wall
this season to 4 rage
and now "nah fam sorry gotta run it back"
why are you picking on meeee đ

Are we?
yeah apparently thats a thing this season
yea, redesign wheel by making it square :V
AH well
it is boys
Nothing really changed that much in the grand scheme of things from last xpac to this xpac at least if you were pressing buttons
well we will next season
we will still be sturdy
Tanks gotta play properly to live
ppl already struggle now and they are gunna have even less rage
in the general consensus of the game
it will just be turbo off meta agian
warrior will be dogshit
vdh and ppal meta
Hopefully buff warrior
Don't worry they will fix us for 3/4th or 2/3rds of a Season in 12.0 it's all good
oh yay. i love the vdh gameplay of you better hope you dont fail a few parries in a row
God forbid you don't have a defensive for 1 of the 300 tank busters
12+ will literally one shot you
Itâs like the brews that I see these days, they complain about how bad they are when theyâre the best theyâve been in years for keys
Iâm on my last 12
I donât get one shot
And yes at some point pressing defensives for big hits does matter
The tank changes just made it more punishing if you aren't playing correctly. So bad tanks get folded like cheap laundry
pwar has the comfy part of being able to reflect or block 90% of tankbusters this season
so theres not much that actually does anything to us
^
are you just not playing the game
Minus the venomguards in CoT
Fuck those mobs
only time ive been oneshot is being 585 in 10s
meanwhile in raid we cant block physcial tankbusters 
its impossible to get oneshot in keys idk
fuck City of Threads* fixed it for you
Kyveza physical part, Court big guy
Sikran phyiscal part, but it not big of a dmg, but still
ah ok ye but they kinda dont matter tbh
you have SW for every combo on sikran
and spellblock/sw for most of kyveza rest is healer job
I know we can survive wihtout blocking it, I did, but still not cool :v
Not really impossible tbf, like if youâre not sending something on the dark claw cast in SV youâre probably gonna get clapped
But you should be able to no problem
Especially since you can reflect it and it does giga dam to the mob
or if you arent knowledgable enough to know whats in the next few pulls going on
i just dont know how its possible if you play human
some people learn faster than others
Like I said take a natty shadow claw
same with general awareness going on
some people are just turbo blinded by sensory overload in m+
People who are complaining about prot in 12s at 630+ just legit arenât pressing their buttons
thats why i wear horse blinders in m+. gotta stay focused and not get spooked
idk only time ive been scared is doing 10s without gear
Prot war is definitely sturdy
12s are just a wake up call
You either play well or you donât
If my dumbass can go into a 10 with a shield and sword after having been strictly dps for 2 years, a seasoned Prot player can very easily do it
Prot War only dies to getting hit in the back to much or not even mitigation or healing to sustain the inc damage on giant pulls. Never will die to 1 shots ATM.
i agree
brew, BDK, VDH, Prot all got either not enough changes to make a difference or in our case nerfed. If they donât tune/change again before S2, it will be ppal again or guardian cause guardians changes/set looks super solid.
I've seen people complain about Prot in +7s
At 63x ilvl
would not suprise me
They, in fact, are just not fucking playing the game they're paying for
We may all be overreacting anyway as these changes may not see the live servers and that is certainly my hope. Either people will roll with the punches if that happens or jump ship. Not the first time we have seen nerfs and won't be the last
One of them had their highest damage as Devastator
Praydge
its not the tuning itself thats worrying, as you said it may not go live, the important part is what they think, that they want us to have less fun spending rage
No matter what they do, they're lost with me. My complaint, as I keep standing by, is over the reasoning they gave and how they objectively failed at that
So they're either lying to us for some reason or have just abandoned us to someone ridiculously incompetent. I'm still more mad about the reasoning for the Colo change, even
@pallid quiver I absolutely agree there logic if you can call it that is fundamentally flawed. Hard to call this a logical scenario on there part though.
yea, its weird, its like it was done by some intern from cleaning service at their office, not by a dev
@strong forum i think i figured out my cb issues in world
Honestly if theyâre going to buff anything to make it pull ahead at least make it BDK, that way everyone can have fun
just needed more reps
No such thing, blizz should be told that these changes are ass so they can fix them
GPT is doing the tuning direction
@chilly brook Completely agree there ass and should not make to to live servers. Though I doubt they care what I think.
That wouldn't even surprise me
If not the tuning then at the very least there blue posts as if you read it carefully you notice the post contradicts itself. Glitch in there AI
Chat GPT unironically has better (vague) ideas for improving prot
?
Did you see the vdh changes
If youâre including any non ppal tanks
vdh should be one
Vdh changes looked nice
Blizz just needs to use more AI
The tierset encourages aldrachi
Fwiw
Which is ass
Aldrachi feels bad
tankier when played well
Nah
just hard to play well
Itâs not
vdh is so weak it needs felscarred 36 sec meta window to look at any of the scary pulls this season
is part of the issue
but we
Got to admit with the little I have played Colossus as I prefer MThane the change to Colo makes me laugh a bit, more of a sarcastic laugh not a real one
i have also talked to meyra and topple in dms, yes griff
If theyâre saying that both are comparable then I would preference the one that requires less thought so that you can focus more on the dungeon mechanics instead
ye, felscarred is tankier inside of cds
weaker outside
the idea is that if vdh isnât uselessly squishy then you can live whatever pull with aldrachi meta
Fel scarred is just more fun
Meta being a dps cd is fun
so Iâll admit Iâm heavily biased
Also more meta is great
meta being a dps cd is awful
and more meta is bland
imo
In some aspects it is awful
Holding meta sucks because you know you need it for something else
But if you donât itâs fun
I should probably gear my dh more
But I mean you could also just play around the fact that you have a window you want to play around anyways outside of bosses
I.e. donât just do the ânormalâ routes and play around your meta specifically
Should line up well with DPS CDs anyways
yeah idk
also i think aldrachiâs rotational difficulties are a bit overstated; itâs just that felscarred you could time keys just hitting meta and letting healer heal you
Itâs just weird
Maybe I didnât get it
itâs not too bad
how much of a damage buff would we need to compensate for these rage nerfs?
400%
150% would be nice to catch up to palas
im guesstimating 30%
Nomer, whatâs your highest damage key so far just curious?
NW with 1.82mil
Any monk Aug?
+58, ofc
no aug
nah just +11
hadnt done NW in like 2 months
so i was kinda surprised
Do you have the route that you ran?
That is why you should assume a +10
Nome cba to push
i can whip it up rq
If youâre doing 1.8m your dps must be doing like 3m
doesn't warcraftlogs have an option to show only active dps somewhere
mouseover
Pretty crazy stuff there
that's where it was
and youre at 1.8mil
Looks like a lot of overpercentage though
Yeah it looks fairly standard
I think you can skip like a pack or two near the start, but I also haven't looked at routes since
literally ever
You rocked it thatâs for sure!
Highest on details would have been 2.2m for the reason I was checking active dps
Could anyone tell me why i'd want a macro for Ignore Pain that casts shield slam? Is there a reset somewhere when doing ignore pain?
auto attacks
It can help catch resets from Devastator
Itâs worth having
Canât go wrong by having it
While youâre here just incase it wasnât clear you still want to have your regular SS bind
Yep!
is the standard M+ build the one from Archon also?
Iâd recommend wowhead or iceyveins
wowhead is normally trash imo, stuff is outdated at least for dps
Mwahi and nomer spend a lot of time on them and are active here if you have questions
may be different with prot
Nomer maintains the apl for Prot and also plays it at basically the highest skill ceiling he also maintains the wowhead
Definitely safe to trust his information
You can also just play around with different builds from different places and stick with what works best for you
The standard build from Archon is pretty bad actually
But it doesnt matter because playing properly will get you through keys
I gotcha, i appreciate the feedback
Lol don't tell that @steady karma đ
Yeah, because "random user who joins and leaves the server every few months" is a real expert authority 
based response
I was waiting for that before I make food
Thanks for bringing a smile to my face in these dark times, Archi
Wasnât saying for warrior dps mind you, donât play warrior dps in TWW
You canât tell me all of the people that write for wowhead are spot on with their updates, because they arenât
Not walking it back my guy, just wasnât trying to shit on you, specifically and wanted it to be known
You are absolutely walking it back
"wowhead is normally trash imo, stuff is outdated at least for dps"
"oh but not you, just other people"
whether you believe it to be true or not, the comment was rude, unnecessary, and irrelevant to the conversation, so why don't we all just move on
okay stonevault is also good for overall
noted
just did 1.78mil

no monk this time
Most of the wowhead guides are maintained by the class discord TC's???
this might be a dumb question, but as long as i have a good shield, its better for me to set my loot preferences to fury, for trinkets, right?
Missing a good 1h weapon but you can do that yes
1.78 DPS? I fucking suck at prot lol
Hes going full dps mode with colossus
And various other talents you wouldnt play in high keys
Is it
ohhh. I was about to say, I did like 1.1m max but I only play MT
just not recommended
its straight up standard colossus build
its just squishier than thane
highest as thane was only 1.4mil
but i basically never play thane cuz its boring and sad to look at how little dmg it does
I understand that, I like the lightning theme, but im over it now
playstyle is boring
warrior is my lowest DPS tank
and just looking at dps meter and being so low is depressing as thane
Gonna try out Colossus in keys then, lol
need some crit on your gear tho
who needs survivability when ur doing 10s at 635
I just started pushing 12s last week, theyre not as bad as people act
hey in the upcoming 11.1 patch, those warrior changes, are they nerfs or buffs? i couldnt tell
hopefully more changes are coming, those look awful
That's about par for warrior lol
eh we were competetive all of DF
but this nerf is quite something, and out of nowhere
I cant speculate, I only played s3 & 4
they should revert the indom nerf too, where it takes more rage to proc
I love prot warrior right now, I think my only complaint is its damage is lower than my other tanks
10% aura buff
the lack of attention to avatar uptime due to worse anger management is also annoying. Presumably that's what they were addressing with the shield wall CD but they left avatar as is.
very half-baked
Werenât we good s4
Iirc pwar was second best
at least in title representation
All tanks were good in S4, even S3 of DF
no I know
I mean relative
like wasnât prot the second most played in title range s4
there was just one that was a little better, especially in community eyes, so all other stats got diminished
I think it might have been, but it was so miniscule it was barely a meaningful blip
pwar was 2nd best since s2
in theory
just under- and misrepresented
like always
next season gona be even more bleak if shit dont change
I mean it is from the usual place- some wicked head in blizzard. They don't play their own game after all
(Boston voice) Iâd like some wicked head
Time to move onto 13s
all 12s isnt even 3k nani
I think it can be if you time them well enough? Idk what the math is
I feel like I hit 3k without a 13
Has the Gem hot fix gone live
Gem fix is live
Has anyone cooked what gems we should be running
afaik it's these
equiping this ring will drop me a lot of haste, would it be recommended to use the gem that will give me haste?
in order to get back to my haste point to run ITF
Sim
Well you canât sim if you have enough haste to take ITF in m+
(For m+) If you go way low haste threshold when you equip the ring with no haste maybe sim between ITF no cyrce/hr cyrce, itf cyrce and haste gem if you have enough etc
what am I simming for exactly as prot?
isint the haste "requirement" for ITF to basically have a decent uptime on SB?
simming for dps is typically just the best way to settle your tiebreakers between two items that are close
ok so i have the crafted sword and shield because i was lazy to get the gear, im getting into the endgame where stats and gear matter, should i keep them or get the BIS from raid and dungeons?
they are 619 i can make them 639
up to you, crafted 636 sword+shield is pre-bis, but personally I just sat with hero gear until vault gave me myth pieces
but with how cheap enchanted crests are now it's hard to say not to craft
So are we cooked do I have to be a paladin?
I was watching a +15 stonevault from kiratank and seems like a prot warrior can intervene someone to prevent the damage from golems ground pound?
I thought we could only block directed damage towards a player not aoe hits
ground pound does magic dmg, so i assume he shielded part of it with Stormshield?
i dont know that ablility? but he calls it out which is why i thought he could block the damage. Here is the clip
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The rogue seems to not take damage
Nvm found the ability, I never knew it gave a shield that is very helpful for magic damage to the group
yes

i'd wait til we're closer to the patch to see if any of this goes live. but if you can't live if you're not meta, you should be paladin already
ok in my defense sims appear to not consider it
Not being meta is one thing (and fine for many)- the class playing like garbage and rage starved is another thing. Time will tell.
Rage gen reduced in 11.1 so we canât spam ignore pain
So weâre just getting one shot now?
nerfing ignore pain spam so we get more agency 
Iâm completely ok not being meta, but Iâve got a feeling we gonna be resource starved which isnt fun in any iteration
I mean to be fair some ppl ask âwhat to do if IP still cap? Do we still cast it?â So I donât think we getting 1 shot is the issue.
The issue is they felt we dumping rage to IP too much but what can we do? IP is nice because not on gcd.
If they donât like us dumping rage on IP then give us some damage button off gcd.
i think there's an issue with the play being a little unintuitive that's maybe worth solving
this isn't how to do it
and it probably takes a way more meaningful change than is appropriate for right now
I wonder if Instigate + Battering Ram will now be one of our higher rage generating options. (with the tierset giving more Shield Charges)
Who even asked to stop spamming ignore pain. The devs dont even play the game. Bad change.
Who? Well I think devs listen to players who said âDo I still have to press IP while my IP still max/near max value?â
Then instead of giving us off gcd damage button they be like âLetâs nerf the rage gain so they donât spam IP to avoid overcap.â
This smells like heroic strike my man !
Bring her back
đ
I think ignore pain spam is dumb
just because it's extra APM and is super braindead gameplay (just don't rage cap)
but this change ain't it lmao
Just ruins the spec entirely imo
Heroic strike ftw!
Y U no like off gcd heroic strike? Too cancer?
I think some mechanics are best left in the dirt
What gem u guys using?
i just followed wowhead
is the cyrce ring bis for us now? if so, which citrine?
New disc is not like that? Sorry I got 0 knowledge on priest.
Dslice sim fine for m+ or not maintained for prot ?
it is not
Hey, is there a pin with the most interesting Citrine gems for prot? Can't find the exact wowhead page
Oh got it tnx đ
it came from twitter
oh no
Is it just me or does it seem like prot is taking more damage since the patch? I was tanking 11's before and now im doing 8/9's with the same pulls and struggling to stay alive when it wasnt a problem in an 11.
Any toughts about prot rage nerfs?
pins
After i send my message i find it, thanks xdd
Sometimes i do things before thinking đ
sry???
Why is Prot getting nerf again? We arent even meta
But the feedback is that Thane Prot âfeelsâ good to play right now even tho its not meta like Prot Paly
Why change a good playstyle 
Because they love to nerf the fun things
I understand if we were OP like prot pally and is brought to like 95% keys
But thats not even us 
We just need to ensure everyone who mains prot warrior doesn't just rage here. When feedback opens up, flood them with feedback. They need to hear loud and clear that this is a mistake, and why.
Either that or I need to dust off my paladin ;~;
Yeah, historically they've taken that feedback to heart lol
Where would we give them said feedback, forums?
Or we loterally all just don't play prot war, even in ptr
On one hand, yes, they are often slow to fix problems. They're even slower to fix them if they don't have people with bullhorns announcing the problems though.
And unlike Brewmaster, Prot Warrior is a real spec people actually play and care about, so slightly higher odds of us being repaired.
(No offense to the two brewmasters out there)
anybody got a macro that shows up on ur screen when heals run out of mana>
Feels ironic too that Prot Pally is looking even better next patch
Is there a reason that guides don't say to keep the flesh crafters alive in necrotic wake anymore so that you can use it to help kill mobs or bosses? Was it patched out in shadowlands at some point?
Or even past guides, why you don't generally see people doing or even trying it
My only hope for ppal not being meta is ret or hpal being super broken next tier inshallah
That just means you would use ret and prot
Paladin utility doesnât get weaker when you stack it
Inshallah our only hope for ppal not being meta next tier is that ppal is dogshit and canât live the pulls
You are actually right tho yeah
who needs gear to do 10s
Blizz doesnât like when protwar (or warrior in general) having fun with their class/spec.
Does seem like a more elegant solution would be to have an off gcd offensive rage dump ability if they dont like spamming a defensive button to build offensive momentum
Which is the old heroic strike 
Though I donât think they will bring it back again.
take revenge off the gcd, and demo shout while youre at it 
Prot warrior right now literally one of the best playing tanks in the history of the game. Imagine being a professional game dev and being like, "Hm let's mess with that."
u mean intern they gave the spec too
I mean they're right that warrior defensive play is too easy right now, its literally just all about optimising for offense
But at the same time our offense needs optimisation and this hurts bad
What's wrong with that?
Like seriously.
Playing BrM to defensive perfection is rocket science compared to every other spec. Playing Ret paladin to perfection is easy compared to most DPS specs. This game has always has wildly different degrees of complexity for optimal play from spec-to-spec within the same role.
So not rhetorical - why do you think it's bad if warrior's have easy defensive play, but modestly complex offensive play?
I dont know that I agree with the philosophy, just the analysis
But I'd assume they'd argue that tanking, as a role, should involve more weighting on figuring out defensive control over offensive control which is what a DPS does
I am just assuming that though
Yeah, seems reasonable. I think having a tank whose gameplay is more offensively focused is fine though. Even desirable. I don't like tanking per se - I just like prot warriors.
Make prot slower and less offensive? I just won't play it, I'll go back to DPS. And I think a lot of other people will too. I think yo usee the issue there...
Yeah it definitely seems like a shot in the foot generally that the "solution" they've come to is to make the spec just like, less fun
Anecdotally, I think that the more offensively tanks play in M+, the more people play them.
Same with healers, hence the current apocalyptic state of M+ healing.
anybody got a macro that shows up on ur screen when heals run out of mana>
what gems are we supposed to use in the ring?
usually you notice it when your health stops bouncing up and down
I'm sure that's true although everything I've seen from the random comments about M+ gripes are that M+ is basically a game of the Tank and Healer controlling the entire experience and taking responsiblity for failure while the DPS blast, and interrupt if you're lucky, so that particular issue is there's just too much mental required for most people who play solo
but im not sure how to get the last gem
great all of the ones i dont have xD
got the other 2
the stormbringer is super bugged
Think you buy it from the Tortollan vendor
That might be the perception. The reality is ofc that the DPS are critical. Only difference is that criticality is defined by n / 3 . But as a tank I really notice DPS performance.
Trying to get Stormbringer like
yall actually wiping to the event boss?
Not wiping
or am i missing something
It's bugged and the event despqwns before you can kill the boss
The world quest despawns in like 15 seconds
So you have to kill the boss while the cave is being opened
oh rip, glad i got it this morning
By pulling it out early
Any pet class or mage can pull the boss early as the cave event is ticking down
Mage can blink through and pets can just walk through
So just do that
And you'll get your gems
Obligatory "I never pull out"
do we use the ring at this ilvl? the amount of haste i loose feels crazy
Just sim with and without it
thank you for the info đ
đ€·ââïž worked fine when I killed it
then you got lucky
heroic parses 
so how do thry do damage 

Raid tanks not beating the allegations
But is your tank doing dps, tho
Does anyone have a focus target macro for Pummel by chance?
Depends what you want it to do
/cast [@focus] Pummel```
something like this? /cast [@focus,exists,nodead,harm][] Pummel
I didn't know there was a difference to be honest. Was just needing something for M+ x3
The one I wrote will pummel your focus if it exists, isn't dead, is harmful - otherwise it will Pummel your current target
i dont see the reason in adding all the modifiers
Anyone do high keys with ring yet? Ring is 642 with BiS sockets and seems a bit worse to me but maybe I'm trolling. Sim shows a 10K dps gain in 5 mins but the loss of haste/vers seems bad right now.
oh
because you want to Pummel your current target if focus doesn't exist
You can do with like this, if shift then focus - otherwise target
/cast [mod:shift,@focus][] Pummel
Spice it up with other modifiers as needed
The boss doesn't seem to spawn until the cave goes down tho
Keep the previous boss alive by spam resetting it
Then re-trigger the event by handing it in at the table
Define "seems bad"
Cuz iirc more stats > better stats still remains true
And the ring, especially with the legendary skipper, can proc multiple stat gems at the same time
Giving you extra 8k+ stats
For extended periods of time
If these prot warr changes come thru idk if ill be playing prot war next season
I always will
And I'll always make it work
And, we're certain to receive dmg buffs as compensation
It'll be a feels fucking bad moment, but it all comes down to what we get as compensation (if we don't then it's just a laugh anyway)
Cuz what's the point of anything
I prefer current version instead of these notfun changes and dmg % buff compensation đ
Oh yeah certainly
I'm moreso hoping that it'll make colossus better
Cuz thane is just boring
and whats sad, if they do such dmg compensation - they will do it without even thinking for a second "WHY such compensation is need?"
Is absolutely not aware of the repercussions this nerf has
oh thats for sure
Nah I fully expect them to not think that this is a dps nerf
Just a "shift in what you press when"
When it's not at all that
It's just a slow down of the entire spec
Nothing changes about the decision making process which they used to explain the nerf for
it just shows they dont actually know how the spec works anymore because u ask anyone in here what happens when u loose rage
the first thing they say is less Avatars

Slowing down the playstyle isnt necessarily a bad thing
But there are so many side effects of losing rage gen
since all gems were added is it worth equipping the new ring for m+?
Sorry was in a dungeon, appreciate it!
are we down to earth with using the mastery gem
because its going against all i ever know with stats atm
Legendary skipper doesn't have ICD?
It can proc multiple citrines in a short period?
Hopefully the problem is so obvious it'll be addressed during the next two months before patch right 
The spare 5% is the lingering unease that someone in Blizz just actually hates Prot War and wants it to suffer
they're mad that warriors are able to remove their bubble in pvp or something
As zandalari paku (crit proc) is recommended?
Recently came back to the game and have been tanking some keys left and right and am now looking to craft some gear for upgrades, currently looking at boots but a ring is also looking tasty, what would be my best way to go?
Colossus is even more fucked tho right?
not entirely
we will see
tierset heavily favours colossus
cuz crit = more colossal might stacks = more demolish
sim yourself but according to my sims you want the stat ones
inb4 proc rate for Colossus specifically is 1 proc per season
Are we simming with dungeon slice if we mainly run mythics?
nah
simming aoe is generally whatever
ST is what matters
you can use it as an informed decision
but take it with a grain of salt
Hi team. im new to prot warrior, 3 weeks in, and ive got a question regarding shield block. ive read guides claiming i must have shield block up 100% of combat time, but i cant seem to figure a way if i run Into the fray talent instead of Heavy repercussions. how do u guys go about this? br
What you want to have is 100% blocked hits, not exactly uptime. If youâre running Into the fray then you should have around 18k haste unbuffed at the least, with Shield Charge it should give you almost constant shield block
Not having block when thereâs no hits incoming because the boss is channeling is fine, itâs the blocked hits that matter
You're gonna run into those uptime issues without enough haste, by the way
So, like, run HR if it keeps dropping on you. You're really not missing out on that much
It is more damage, but it's not dramatically more damage
I ran with Bolster talented when i started out on my warrior, it helped me out a lot
If you're grabbing Bolster, you're generally saccing something of note or going way overboard on SB uptime
Yes, i didnÂŽt have Spell Block, but it worked out fine since i wasnÂŽt doing very high keys anyways. Obviously not adviceable if youÂŽre doing higher keys than like 10ÂŽs
Has the legendary skippers citrine been availble for anyone yet
I thought mastery was no good for war
Mastery is good but we dont wanna stack it
There are no bad stats, only slightly better ones. Except haste. Heâs first amongst equals.
So what do the raw stats look like with those gems?
Oh I bet the legendary skippers citrine cant spawn till they fix this bugged one thats currently up
you just buy it
legendary you can get from the turtle
from the turtle
its the 2 shudder ones that are kinda fucked
what turtle
runed one got rewarded to me like 10 minutes after i finished bugged event
the ring would be mid if skippers couldnt proc the queen one
ring > heroic queen ring
just use both
i meant proc the queen citrine
which triggers 4 other runed citrines in group
real
a bit funny how everyone is using the same gems
@strong forum btw wanna hear something funny, i heard something argue to use bolster and âgaps in shield block uptime are ok thatâs what last stand and shield wall are forâ

i mean at least they're pressing buttons
depending on situation, yes, you'll just need healer help to get back up
which you shouldn't need healer attention outside of mechs that designate healer attention on the tank, but
Not as bad as this uldaman pug i had in df
you won't die
Listen, that's still good compared to a lot of pug tanks I see
you shouldnt have SB gaps
Let me see if I can find a particular log from this season
if you do, play HR
^^^
Not a Prot War, buuuuuut
Here's how a key I attempted on a DPS alt went one time
There's just some people who hate playing the video game they're paying for, either with real money or time
Swipe that often?
isnt it supposed to be always up
oh shit i never even realized he literally never pressed mangle
maybe i did know but forgot, but
it's their main form of mit
Like SB is ours, SotR is Pala's, and so-on
Yeah players like that
he literally ran in, cast 4 swipes, and died
im unsure what their gcds are spent on
isnt thrash better
Thrash is what you're suppose to stack as a dot
Swipe is literally Devastate tier
You preferably press that button pretty much never
Thrash also gives you rage; swipe does not
last time swipe ws good was classic hearthstone
swipe technically gives rage in that it procs ggtm
and gore
and you press it as a filler occasionally
generally, itâs overpressed(like in your case)
correct
youâre supposed to take all melees with at least 1 stack of if, iirc itâs ~22% dr for phys hits from 0->1 stack
shhhh, i'm trying to keep it simple
makes me wonder what some pug tanks are doing with their globals
if falling behind on damage and mitigation
Nothing.
Literally sitting there
I've looked at enough of my own logs and noted that enough times
I've had a prot war who had among their highest damage dealt was devastator
Anyone else actually found a working way of getting the runed citrine?
keeps butgging for me every time
If that's the one where the boss despawns or something, Nome said to have a mage blink inside during the countdown
And to pull boss outside
Can send hunter pet inside, too, iirc?
If it's that one
Jerkin their shit
thats not working luerce, pets wont do anything it doesnt pull back
it just sits in there
I don't know the specifics of how it's supposed to work, but I wager it needs to be sent in, told to attack, then manually pathfind back out
I haven't touched gems at all so I can't give more details myself, unfortunately
I saw someone not play devastator once
We successfully did it yesterday, by pulling the boss out and resetting him. Its to do with the bonus achievement timer being off, it disappears during the fight. So pull him out reset him and the bonus achievement will come back and then nuke him.
just got it.. fucking buggy shit
so is ring now a must or still shit
I got all the citrine gems that wowhead say are bis
Sorry for asking a thing I think people might have asked many times but I see no pinned post
Are the 3 gems from wowhead post accurate?
Which ones are you using?
Theyâre on raidbots
Generally, but there could potentially be other combos depending on your stats and gear, as always
I havent seen any deviance from using skipper in wind slot though
my guild stopped doing hc altruns, so Im pugging queen few times now, god its terrible, why people "play" like this 
yeah it's fucking rough in the pug raid streets
there's a reason i ain't got aotc yet
https://www.raidbots.com/simbot/report/ixWjUjC6mjJXjJqRBwP11q
Why is Cyrces not simming highest? Did I do something wrong? Also figured the Stitchflesh would be one of the 2 considering it has more haste
you sim it with healing gem
I thought I just highlighted all the gems to see which it would piock
I dont think these gems are available in raidbots like normal ones, you have to pick in gear compare I think
did anybody figure out how to get the legendary skippers citrine ?
ok ty
the gems changed up on me
does it really matter if i change mine
im rocking thunderlord, undersea, and lego skipper
if it sims higher sure
i really only sim dps
Yeah i mean depends on your setup i imagine
farm is like 20 min flying around island
i imagine if you have worse gear the damage procs sim higher
i mean if they were the bis a few hours ago on wowhead, im guessing keeping them wont be the worse thing'
Theyâre account wide unlock
so not like theres any loss for like 10 minutes of work
thats in top gear?
lol, I dont have such options đ
it's under gems
oh no, I have, its just blended into other, due to resolution I guess
I think you must have empty sockets for it to work, if you had equipped some in the simc input, it wont change them.
There's an option to override equipped slots as well
oh maybe thats it
picked slightly different gems
my sims say fathom, stormbringer, and legendary
same for me, only undersea changed for two target, ST and multi is same
but ive tested Legendary on Queen, and its not good
12,6k dps and 14k hps
Dont forget it proc's extra stats too sometimes, which u wont see on the dps meter directly
hmm, right
It's also entirely RNG, so the variance can and will swing (sometimes wildly)
Such is the nature of being able to get either a small absorb or another dps pot on your opener.
Aka enh sham
Itâs crazy on queen our enh sham sometime does dog shit (like me) dmg but sometime he destroy the boss
You can see variance in the report
You see it follows a normal distribution, the flater it is the more random you are
What are the best defensive trinkets obtainable in dungeons?
Refracting Aggression Module but its pretty bad
only swarmlords is usable as a defensive
ara ara sac, and shard or mark are probably your best defesive trinkets from dungeons tbh
It makes me annoyed that the 3 14s I have timed are harder then ara kara and dawn
And I cannot get an inv to either
I mean even 13 sv is harder than 14 ara kara and dawn
Pugging is goingn to be the death of me
It's almost as bad as module
If not as bad even
Currently @35 haste unbuff. Do I give up ITF if I use the new ring?
Hopefully still valid but can always contact mwahi/nome again
I hate this shit
I hate that I sim higher with the new ring but I lose out on 2311 haste and 3268 Vers
idk if worth
Currently running these
I was so close to hitting the required haste for ITF too đŠ
this now puts me at 12,787 Haste
lowkey about to ignore the sim
Brah that loosing that ver aint gunna change anything
significantly more upset about the haste
Hello guys, I am new to warrior tank and i have been winging it a bit with stats. i am not sure how much haste to get
did 11-12s pretty easy damage taken wise, ist here like a haste % that we are aiming for?
Aiming for the neighborhood of 17k so you can take Into the Fray and have 100% uptime on your shield block
Right now I'm forced to run Heavy Repercussions instead of ITF because I don't have enough haste and there'd be like a 2-3second gap where I won't have shield block up
very scary if that gap happens in a big pull
I'm sure someone will correct me if I'm wrong
anyone got a guide or video specific to protection warrior on how to handle NW12+
e.g. perfect composition, perfect route
i mean i've got the routes from keystone guru, i've tried many attempts, but just so many packs and fails that can happen...
is revenge higher prio than thunder clap in colossus?
Why the fails happen?
different reasons each run...
Because if itâs kicks on a regular pack well there is not much I can say
can be just too many deaths, and time penalty, can be not good enought interupts on the mages 2nd boss
You can use orbs if you are worried on 2nd boss
yeh been doing that, getting through that boss 60-70% of time
If you have a dk he canât grab each set
yeh aiming to have a DK in group everytime
but they aren't always great at doing there job... sadly
like pulling in a warrior instead of a mage.. sigh
i can see sucess rates are higher when an Aug is in the group, but i do feel like dmg suggeres
suffers
Comp doesnât really matter in a 12, there just gb if you have 0 curse dispel it may be calling for trouble
you say this, but if you're a 3k+ player.... it might not translate to puggin a 12 NW - key seems way harder 13s of other keys
Im not 3k (i donâtâ push)I stepped into few 12s in november I didnât see the difference with an 11 or a 10
erm, then you're opinion is going against most of the active m+ player base fyi
I did siege, mist, db and ara (ara is the only one failed but on last boss)
Im not the type to be pressured by so called majority
My friends pushed break the meta as bdk + 3x unholy + mw
They did 15s and if they tried harder they coulda done 16s
Comp doesn't mean shit
Bring the player not the class
You maybe know Iâm friend with mordrim, he pushed with no bl a DF season
Yeah I always push without BL
Drums for the win
Like, people overvalue buffs
BL is an 8% dmg gain, for 30sec once every 10 minutes over drums

Woweee
boy that monk probably has a new outlook on their philosophy after hanging out with so many dead people for so long
But on topic, we are now way overgeared for 12s thatâs it
Absolutely
Yeah maybe if group is 20 less ilvl I could see an argument for maximize comp
Pick the dudes who will not troll the key
yeh, just in puggin you never really know what you're gonna get. RIO only tells you so much
If you really want to vet people, you read through their logs
Which key they did is a clue with how many 12s they did
yes ofc, this is what rio tells us
Rio and clear clears only tells you that someone was present for a key clear
But you can check their logs with wcl installed you can see logs for queued dudes
which doesn't help most of the time since people can get carried through some very high level keys
If his only 12 is mist, ara or db, you know it tells nothing
i do have wcl installed, but didnt' realise i could do this? is it auto or am i just searching each time?
When someone tag in your key, the wcl logo has a red 1-2-3 etc
You click you can select the dude and you see his logs in game
@strong forum holy prot rage gen got gutted or am i clueless
Impenetrable Wall no longer increases Rage generated by Shield Slam.
cinema
outburst by 50% too
That's for 11.1 and yeah it got gutted. Demo shout giving less, Shield charge not giving any, Bloodsurge most probably nerfed
"Fun detected"
ĂŻt's the most over ever
erga no longer stormforged?
noob demoted
long time gone đŽ



is circlet + itf viable?
yes
does that mean instead of 18-20k you should aim 15-17k with circlet
no, circlet doesn't change threshold point for ITF, why would it?
cuz it rips 3k haste
it doesnt change amount of haste you need to be safe with playing itf
if you dont get it from 2nd ring, you can get it from other items
rings give by far the most secondary stats tho
you can try it and see how it feels
What missives are we going with on crafted gear? crit/haste or vers/haste?
I like crit/haste
whatever u like
Both good
I've been doing crit/haste this season for the tier set, but in prior seasons did haste/vers. We thankfully aren't married to certain secondaries like some specs.
for tanking magh'ar orcs didn't get a dispel so no. and for dps/dmg, dwarf is mid and dmg difference in races are really small
thanks!
How do you guys like ITF? I just broke 18k and going to try it out.
Just wondering you guys like it
...whats ITF?
basically there is no point to check race changes for tanking if the change doesn't include something on dwarf dispel
Into the Fray, you pick either Heavy Repercutions for infinite Shield block or 8% haste
i have Heavy repercussions and usually sit at 97/98% uptime, should i switch to ITF? I have 33% haste
]
switch, do a key and see
Are people equipping the new ring yet?
If it sins better
Yknow im keeping that typo
And ITF is basically you get damage, but have to remotely think about SB uptime and need enough haste to not have major gaps
I'm going to try the ring out in some high keys, but I'm skeptical about giving up that much haste.
Always go with what sins the best.
i'm really good at sinning
im having a hard time get into +13, seems they only invite prot pally, is this the case, or im just unlucky?
That is the case
Because I think above 12 is âpushâ category and when push is involved ppl want meta or prefer meta.
Run your own key. Sure it sucks when you deplete a key, but it's faster than applying for an hour
Late arrival to TWW, only been 80 for a few weeks, iLvl 610. With S2 coming up real soon, is it worth trying to get some M+ runs in these next few weeks?
Doubt it. Game sucks right now. Been the same five classes in m+ for three months now
Go form your own push group or you won't get to play
I am thinking that his key probably not the key he wants to push. But to change the key to other dungeon he got to run the key with potential deplete.
What a dillema.
M+ will never be fixed until they figure out a way to let the community log in and click PLAY then instantly be in a m+dungeon
Every other big online game lets you log in and click play.
Let me log in, click play, and try to boost my rank/rating.
this is very true my io score is 2991 i just wanna get the last 9 point and be done for the season, but i only got +13 mist which i already done
that itchy to get 3k is killing me waitin que for hours
Hello, new player/tank here. Does anyone know a way/addon to display total dmg monsters do to me in real time above their names, like this: https://snipboard.io/0DWz7p.jpg
So when I am pulling a group of monsters, I can see which hit the hardest, to memorize and learn from my mistakes
i think overall as a prot, you don't wanna depens it with number, rather just memorize the tank buster and using mitigate properly, it's not just about the damage incoming, sometimes we can get debuff, bleed, etc
As a new player, it is overwhelming for me to memorize routes and all type of monsters. It would also signal me which ones not to pull next time, if I can avoid them. I also don't know which ones the tank busters are, there is no indicator for them.
So basically other than "get good" and "with experience", this type of display would immensely help me with it.
i think you can start with tww dungeon pack
its gonna tell you when is tank buster, or when you got debuff, bleed, etc
Thats not a good way to do what u want, your gonna have a better time learnign the dungeons and busters
but u do u
Tip: Get Mythic Dungeon Tools, you can in it look up what all the mobs do in the dungeon.
All tank busters are telegraphed, with a castbar, so don't worry too much about it. Easiest way to learn is simply doing keys
I have MDT, but I cannot open it during fights or a dungeon run cause we are on a timer. And no way I can memorize it by reading, I need to see and experience and have that "aha" moment.
What I would do is just do an overview, then do the dungeon. If you die, check the deathlog, keep it in mind. And adapt from there
Link?
99% of stuff is pointless to remember - you only need to know what can kill you, and you know that when it does
Thanks. Iâll just keep practicing my tanking and get ready for S2.
Again, if I would have indicator, and a total dmg indicator would be one, I could experience live and see which ones are busting me.
yeah, i agreed it's about the vibe you will be getting by practicing a lot
Thank you.
i never seen the total damage thing, it's gonna be problematic once you get into higher and higher keys
Just a number above the head of a monster, how would that make it more problematic?
yea like you pulling big with those all number, it's gonna be super hard to see what's goin on
Think me and Silver just see it as information bloat, if you can pull useful data from it - there is nothing wrong with it. It is just that data will be only as useful for the key level you are doing
My opinion is that running, example SV, the best way to learn what you can tank and what is dangerous, is simply pulling everything till the point of failure. Figure out what happened, was it the curses killing your team - do you got to pull smaller for that? Is it the claps AoE killing the team, so you got to split the gollems. Did I die, if so, was it too many casters killing me, or was it melee debuffs getting too high: Can I play around that? Casters can be line of sighted, melee adds can be kited. So on and on.
In my book, it aint a problem before it is
its a terrible way to gauge how your doing, some mobs may have higher numbers because u let SB drop, or didnt use a defensive
Actually wouldnt that be useful? since if normally a mob does 1m dmg, and now does 2m dmg, it shows me that i did sth wrong
And how would you on the fly know?
the dmg meter would show it
so you'd rather memorize that that mob usually does 1m damage though
Logs is needed, to then check and see if you didnt block an attack, why that happened
did the mob go around you? Did you turn?
im not trying to bash u, I just dont see how that number is gonna be useful at all
so many questions
but for the logs, this would be an indicator that sth went wrong, then i can still go check the logs, since the indicator indicated it
also "learning from dying" means I should do all of this by the expense of the whole group
That is WoW keys in a nutshell
would you like to have a tank in your group who pulls too much so he learns from mistakes?
your healthbar is a pretty good indicator too though
i do not have any premades, i also do not want to disappoint the pug group i am playing with
cause i decided to make the run a learning run and ruin all their time
thats the nature of the beast when u try something new
I get the feeling, but you got to just bite the sour apple on that. In the PuG world, it is dog eat dog. And you will want to play it safer, but still push yourself.
you have too disappoint them, it's the path to became much better
only by doin it you will learn
^ this, so much this - then you get to the level of ppl starting to whisper you thanks after the keys
before then, lots of broken keys
yeah, only by doing, not readin, hence why a dmg meter above monster heads would make my life so much easier
I mean in the case of SV you have to go big at some point and play 3 golems at once
And that goes for some keys
It none of them track enemy cds yes
i mean if you still wanna look for the dps thing, i don't have the answer for that
i dont know, i mean, its just a number, i m not asking to adapt weird strategies or gaming behaviour, just asking how i can display 1 simple number
Meh, dont remember the addon's name, but if you search Plater DPS numbers, you prob find it. In it you can set numbers to be shown on the plater addons plates, go into settings, activate numbers shown on you; move number to source not target
Then ya doomed, if they cant split the numbers to source, it is over
"damage taken" details actually does that
the source is there, they just dont have the feature to display it
It reads damage you take, but doesnt display it on the source. So you would have to have the addon breakdown the source of the ability, in real time, then read that data and apply it to the plates
I can see it be done tho
the answer i got, i assume from the dev himself, was this: "It's not a thing about possibility it's just a thing about is it an option. And no, it's not an option"
You want to be careful doing that (if this is still that convo about total damage dealt to you) because there's a lot of variation in the damage you take at any given point based on RNG, with things like Punish overlaps
So it's possible to give yourself the wrong info
sure, but it is an indicator, not the whole truth
Sounds like a ton of work for weird data, probably why ppl dont create the tool
On top of that, sometimes you do pull what does high damage to you because it's easier to manage for the DPS/Heals
i just need an indicator to help me to see my mistakes
The best thing for that is mostly to look at logs; there isn't a hard solvable solution to M+ runs, unfortunately
Since they're dynamic and not fully scripted like raid encounters, it is something you have to gain field experience to adjust with
yeah, but like the runs are so fast cause we are on a timer, i do not have time to digest it, from one pull to the next one
It helps a lot to actually review what you did outside of the run, as your mental facilities are occupied during the run managing your rotation and the like
a live indicator would help me in real time
Dont worry, Tanbur. You get used to it, when a problem arise, you take the time. The group can wait
No, like, actually sit down and look at a log you upload after the run
your healthbar is a live indicator đ
A live indicator can potentially cause the issues you would need to fix by pulling attention. It can help some people, but you need to be careful
Sometimes it's a mindset adjustment rather than an indicator/interface adjustment
Can't you just details, open a window to show damage taken, and use that to see what source do what realtime?
Sudo does what you want
It's really hard to grapple with sometimes, but I think it'd be helpful to try a mindset adjustment.
We tried that, not achievable atm
He wants it tailored to the specific mobs so he can evaluate the mobs themselves
sudo? during fights i cannot spend my attention to other windows, but all right
Details breaks it down into mob names, tho, and damage done by said type
Which is understandable, but things also don't exist in a vacuum in M+
i think we all here never learn from that specific mob doin what damage, only learning by doin, keep SB up, IP up then the rest will follow
Huh?
Well, not completely true. Certain mobs make your health drop fast, so you check why. Fix it till next time. So we do learn what mob does what
It's always the same mobs
At any rate, I think you stumbled on it, but it's not really an option that's baseline input into nameplates, as it's generally considered ot a valuable metric by pretty much everyone. You'd probably need to code your own Weakaura for that, and it might be a chonky one with the amount of calcs being done dynamically
well that's true, but from the new tank prespective, thats the most important part for prot
For any tank
But you learn what mob is dangerous before they can actually one-shot you
Unless you jump into 15s right away
or you die and figure it out next time
Did I die? No - we good
Did I almost die? Why - can I soften that?
Did I die? Yes - why and what can I do to prevent that
^ This be the way
Good one
And one dmg indicator would help me with the 2nd questions, that was my goal.
Anyway, there is no way it seems, all good then.











