#protection
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Yes if you have a dot on you it procc on ppm
Never seen it in M+ at least. Or MDI these guys are doing like 20 mil dps but never rip threat
I guess i cant compare mdi tanks to pug tanks
But you don’t have a dot on you most of the time
Surprisingly there was a couple times ice died to pulling threat
yah id have to see idk
the damage on it could also be ok idk tho
depends on if it’s per target or split
it could also have a high scaling coefficient
so it’s a lot at higher ilvl
I had a problem ripping off my vdh co tank for a while. He asked me to hold back. I said "No, get better".
I don’t think it’s split dmg because it would be doggo shit dmg
btw
here’s a list of all ptr items datamined
sort by ilvl
some neat ones
this one caught my eye
only for merit of being cool
and not being good
as it’s really bad
We will hit the red buttons
Or it is the Motherlode trinket they just changed it
Because there is a renamed workshop trinket
From doggo mech boss
It’s nzoth trinket
btw. in notes they said they "rebuilt Outburst", by "rebuilt" they just mean we will need 10 more rage spent to proc it, but text is easier to read 🤷♂️
this one sounds cool
6m feels like a solid amount
If I remember the nzoth one was also almost your total health
Could be a surprisingly decent defensive trinket
No that was the sub 75% trinket I thought
It is closer to an additional digit than 2.6m, less cd
Yeah trinkets next season r so epic
oh
i posted both before
and I thought you were referring to both
before
but yeah
bomb suit is insanely good.
Oh no i Quick Check im on my way home so I may miss some comments
Yeah but can have a SV trinket situation
sure ya
Ilvl increase the amount by nothing
here is 639 version
but at 678 its almost 11m, I guess our hp (and dmg taken) will grow way more
Sure we don’t take that amount for granted but it tells they want it to be a decent amount of total health
ye it’s hard to say how good it’ll be
if scaling in wowheads tooltip are correct of course
but just looking at the value at 639
looks to be very strong
on a 1.5m cd
worth running
That’s why, just see what they seems to want from it than actual numbers
pre mitigation damage 
Are those trinkets from new dungeons or raid?
That shield looks funny af to use 
I think both, there is too many trinkets for just the new dungeon and the ones I know they are from workshop/motherlode
well, from our changes they want us to be more decision making when spending rage, yet their tuning doesnt change that at all, thats how I see what they want 
but idk if that one is from what
I consider now colossus as a dead hero talent, but thane still playable
You know it can be just a matter of a different dude managing different things
Since I believe it’s 1 or 2 dudes who is on all class tuning
part time
😄
Part time paid internship(they pay to be there)
if i craft a weapon what embilishment should i put on it i already put dawnthread on my shield didnt realize i cant put it on weapon
feel like i fucked up lmao
Mmmmmh would I put the internship on class tuning, it rely on if class tuning in reality rely on coding the changes AND choosing them or not
Actually no, but they often do different stuff
And its not like having one person for only 1-2 classes is better
Look at rogue/dh 
I think it was in SL
And honestly the devs do themselves a favour by not saying who they are here
When they put in place feedback first and they presented themselves
anyone ??
Unfortunately they also dont communicate with the theorycrafters afaik
At least the hunter one doesnt
You dont have to put one on your weapon
With how many sparks there are, just choose something else
ascendance is actually pretty good, but locked to weapon. assuming you can maintain decent uptime in dungeons which isn't too hard
ok word ty
Realz is a realz one
yeah dunno about that
I like him
Havoc got really good changes this patch
Havoc isn’t exactly realz’s fault
Havoc players don’t know what they want havoc to be
The spec wants to go in 40 different directions and because of it fails going in any of them in a satisfying way
Not sure how I feel about the prot changes. The more I read it it more it feels like pre legion nerfs to ignore pain
Then IP will be awesome and then they will take it away again
Then our set bonus gets nerfed also, unless leaving as is would just be silly. "Chance to reset the cooldown of Shield Slam from Devastator and Strategist reduced to 20% (was 30%)."
(2) Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Shield Wall for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw! activates.
(4) Set: During Luck of the Draw! Sheild Slam’s chance to critically strike is increased by 50% and its critical strikes reduce the cooldown of Shield Charge by 6 seconds.
Garbage
Are they trying to push WW and Slam into prot?
Am I crazy, or is the 4-set bonus going to be useless now? No rage from SC and less SS due to being rage-starved?
notice how it says fury:
No because it doesnt reset ss
i think this datamine just says fury no longer has a revenge modifier
just code cleanup
Being rage starve doesnt effect ss
But all the changes are bad
I wish they’d have learned that, historically, hitting rage gen doesn’t do anything but make people not wanna play the class.
No, I just figured I would have to prioritize rage spenders, since I'm not going to have enough? Maybe I'm thinking about this wrong.
This is the zoomer version of wow, let me get fuckin’ carpal tunnel in peace.
I think u guys are missing the fact its far less SWs as we get less SS procs and less rage into AM so IW is just 6 second soff SW CDR now
Well, we can wait till they put a feedback thread for warriors and give our feedback.
And we are going into the gambling procs of shield wall randomly occuring
Brah your not gunna the rage to prio anything anymore
U basically gunna be press ip
They wont listen ppl said for months that the new ring was garbage then just buffed it like 4 times in the week up to launch

They’ll say, “thank 4 feedback” push the changes, then at the very tail end of next phase give us +10% more IP shield. Then surprise pikachu face when class representation falls.
No u just ignore it because u cant rely on it happening
IT looks like they removed a lot of talents as well, did i miss something are we getting replacements?
No they changed them for the worth scroll down
I don't want a kit full of "after you press this button, gain a 30% dmg 3 second buff to some other ability"
the cycle of hatred change is hella funny
I feel that, gameplay like that is really not satisfying.
Just read patch notes seems like they are taking the fun button mashing aspect away from prot, are we atleast stronger? Or is this jsut a fun nerf and we stay relatively the same?
There is only endurance training being removed, how does "it looks like they removed a lot of talents"?
I like it a lot
Yeah
Yeah same man same
#protection message just as Nome said - hattrick 
oof
Kinda sucks I dont need warrior to be the best tank, but damn it was the most fun. Guess its back to 10s on the warr pushing on the pally zzzzz
They will adapt to our Feedback, for sure… in ID 17
theyve did it for like 2 patches in SLs when ppl mass left the game
then ignored it since


u know its bad when thats Sense's reaction
yup
wait hold on
what's happening to prot
got took out back and shot
ded spec?
floorpov?
is NW always this much overall
boredom?
was a good run
nerf warrior
u do what 3-4 packs up stairs
its always a perma 2-3 pack pulls
but rip we might not even get that next patch

im playing dwarf prot warrior and i like the idea of having the capabilty to one day join of of the big big guilds that are pushing the highest content available.
looking around, it looks like area52 is the realm to play on - but its mainly horde dominated. does playing alliance on area52 make sense? how do i even apply to horde guilds as an alliance player?
should i instead play on something like stormrage thats mainly alliance dominated?
faction and server does not matter anymore
theres cross faction raiding
90% of key pushers these days are alliance
I think we did something like this
Reading over the prot changes, they don't look crippling to me. Am I missing something?
yes
oooh interseting! so is there any cons of playing alliance on area52? ive read something about crafting and crafting orders but there are workarounds?
crafting but in a guild that doesnt matter so 
I kinda feel like the new ring is okay for damage if you are haste capped, but trash for durability, am I off the mark?
Anyone mind giving me a short version of why they think it's super impactful?
it will be good at max. its garbo right now
do u like rage?
oh can you explain that? why does it not matter in a guild? kinda new to the game
I figured.
cause guild orders are a thing so u arent pigeoned wholed into the server for crafting
Sure but super hand-wavey it looks like rage generation will go down by some small %. Let's say it's 10%. Do you think it's way more than that?
because in a guild you just have your guildies craft regardless of faction
oooh i see! tyty
thats like all our rage gen talents
10% is not a small amount
Everybody get your tank alts ready for next tier 
its the SS proc chance reduction that hurts tons
in total
which will all draw a very long rat tail
less avatars in total
less CDs cuz of less rage, less outburst cuz of less rage, thus less damage
its a LONG fucking tail

like my brainnapkin math puts it at a 15-20% ST dmg nerf
Word fair. I'm not like, doubtful of you guys, I just don't have the theorycraft intuition to really understand the full impact, hence wanting some more input.
Welp maybe I should start planning to play fury in s2 lol
play what you think is fun
"Developers’ notes: We feel that Warriors are in a good place overall, however, there are a few places we’d like to make improvements to each spec, and to the class as a whole." It must be opposite day
besides with current tunings and such it's looking like an arms tier
maybe you should start healing, just a suggestion
we are in a good place. if we get these changes we no longer will be
...you must have not read the arms tier bonus
I used to do KSH with MW every few seasons. Tried it this season, it was the least fun I've ever had in M+ full stop.
I agree we're in a good place, prot feels great but stating the goal as wanting to improve the spec then gutting prot is so insane
It seems strange considering we're not even the super meta tank anymore
I'd feel better if they didn't state their intentions lmao
Lemme guess, prot pally buffs
explain to me why you believe that the tier set makes arms look bad
Because why would arms want to spam OP?
Especially after the nerfs to OP

well theyre buffing OP
or well every button
you play a more OP centric playstyle again like early season
maybe battlelord
OP already this season crit almost as much as MS before buffs
yes ofc
ofc we do
but arms isnt eating BAD
Spamming OP is meh
regardless of what they want we're talking about what's better in terms of numbers
ye
everything is getting buffed by 15%
arms is gonna be fine
prot however is bleak xd
and fury can eat shit idc whats up with them
I think I would rather play Fury than Arms with that tier bonus
ngl
But lets see what they do, surely they will change a lot of stuff
Im preparing a ppal for next season anyway
I think it sounds like Fury will be fine enough
Comparatively conpared to Prot, at least. Fury's still suffering from getting slapped for normal raid and heroic dungeon tuning

just think of it like scrooge. warrior dev will wake up after facing the ghosts of tank's past, present and future -- and have a change of heart
Also, Blizz doesn't think you should have juicy executes, because that's a shitty filler ability that should do no damage
I think we had a dev
we had an intern
And then they retired or left

we have devestator 
And then we had an intern, and then they got shouted out
And now we have some dude pulling double duty and they're just taking doodie on Prot War because they're mad about more work for extra pay
look, "war dev" could just be words printed on a hat rather than a job title
let my joke work 😦
lol
i'm more vitriolic than i was yesterday because i woke up
And realized I'm even more pissed than I was originally.
It's still not the tuning I'm mad about; brother, the absolute fuck is that reasoning they gave
right?
Please tell me they're lying to us; I'd prefer that so much
The Cossus change just absolutely drives me up the wall
What do you mean the ability that has a conditional for its activation, and is made to dump as much resources as possible, isn't mean to be a main hard hitting ability?
What the fuck is a spender like that supposed to do, Blizz, stroke your ass at the cost of damage?
I almost wish they just removed Execute if they're going to fluff around with it like this; whoever is designing things clearly doesn't know what to do with it, or doesn't like it, or something
Just commit to the design space in one way or another
Ppal gets all the glory because half the player base are freaking paladins, go complain on the forums about the prot warrior change
I mean I just won't play
just even looking at the text is confounding
we still use MS on CD mostly
BUT HEY
especially as colossus

BUT HEY
lets nerf the hero trees ST which is already distinctly worse on ST!
the monkey tried his best okay
its a very band aid fix to arms spamming execute
because it doesnt solve slayers problem
cause i dont think we even have an intern we just have a monkey sat at a keyboard
I feel like if they just gave colossus more rage gen it would be fine, but I dunno if that would trivialize MK or not
colossus does indeed need more rage gen
We got mortal strike as tank, woah
would also be pretty nice
just throw away all these 11.1 changes and replace ravager with banner 

yes
Replace ravager with tankstorm
Oh boy
Apparently "Avatar" got removed
no it didn't
How about stance dance to access abilities
my guy
its just "datamined" bullshit from wowhead, none of these matters mostly, they post it after each dev notes
thats datamines
for actual changes go to dev notes
thats just that specific spellID of avatar is gone as they remade the talent tree
and put a diff avatar SpellID in its new place
Ah
Can you link the patch note please
Don't gotta be toxic :)
rule of thumb when reading datamines
The Undermine(d) Public Test Realm (PTR) will be available for testing after the new year. These changes are for the first week of PTR testing and do not contain the full patch notes for the update. The War Within: Undermine(d) Development Notes UNDERMINE Players will travel deep into the goblin city of Undermine, the capital of the goblin’s ...
Ty
if they seem outrageous or you cant full comphrehend them, youre safe to ignore them if that "change" didnt appear on the patch notes
Arms Warriors should always feel good about using Mortal Strike when it’s available, so we’re moving damage from the Overpower buff into Mortal Strike and Cleave baseline to open up more rotational and build options
Oh this is good
???
its OP buff to MS being reduced, base dmg is increased
you did not read that correctly
they should make you get a license before you're allowed to read the raw datamine output
they should not post such bullshit without proper explanation, but clicks are clicks 🤷♂️
wowhead shouldn't? yeah it'd probably be better for everyone if they just pulled out the interesting changes that aren't documented anywhere
rather than always have people yelling MY SPEC DELETED???
but that's effort. to get less clicks
I'm still on my written permit
everyone thinks they liked banner when they mostly just liked 24% bonus strength
the uptime game was fun since you had to maximize reprisal to keep banner running, these days it'd just be a trivial massive strength buff
well. maybe not if these patch notes go live lol
Think those spec-murdering changes are actually going to go live for us?
They have before
They will again
Gearing up my prot pally today boys. Time to be Blizzards favorite child
hopefully we get some eloquent explanations of the problems when the official feedback thread goes up
the ones people are posting now don't really get it
Kinda depressing that they do this when PWarrior was in a very good spot. I hated this season's dungeons, but loved Prot so much I tolerated them anyway.
and spend way too much time getting baited by prot paladins lmao
Where will the official feedback thread be? It should be linked here so we can all go and make sure they know this is a really bad idea.
Honestly, as bad as these changes are, at least we're not Brewmaster. It's wild that they got 0 changes unless Blizz is planning a rework
The difference is that people actually PLAY our spec. No one plays Brewmaster.
But yes, they are in bad shape.
Spec destroying.
Brother, no one plays Brew because it's in bad shape lol
Wasnt the feedback is that Prot warr Thane feels good right now
i think we should play it before using hyperbolic language, blizzard is used to tuning out people who see a 5% dps reduction and say "my spec is dead"
Doesn't just kill our defense (running counter to their stated goal), but also stops us from being able to cycle rage effectively to reduce the cooldown of Avatar. Trash changes, 0/10, should be scrapped entirely.
Why nerf it
Self fulfilling prophecy
They almost certainly in my opinion pushed this blue post out before Christmas with the intent for us to stew on it throughout Christmas, and the New Year. It also feels like that did so with the intent to give Prot Warriors the big middle finger for the holidays. It's like... " SO you guys enjoying your holidays...? WELL go suck on this HAHAHA!! See you in a few weeks new pally players HAHAHA "
these are the type of changes that should be accompanied with talent tree rework, just dropping them casually like this is silly
Bruh i got 3 prot warrs ! i don't like playing any other tanks especially the illuminated avenger shield thrower bullcrap which i'm sick of being overtuned every single god damn expansion patch.And now , pala is left untouched while they think ..."THEY THINK !" what an overstatement that prot warr has too much rage to spend? based on IP? WHAT? does any of the fail devs play or ever played prot warr? srsly? what a joke
yeah. i'm not against their stated intent, this just doesn't accomplish them AND is a big power hit
it's a bigger problem to solve than they seem to think
Blizzard has a habit of being like "We see this problem. We want to fix this problem. Here are things unrelated to that problem that either don't address it or actively make it much worse."
This is an example of that.
Fury 3 nerfs deep Archi was still saying "everything is fine, don't worry" in pretty sure the answer is very clearly make some noise, otherwise it sticks.
i'd be interested in hearing what they think a better rage spending model looks like - do they want us to sit on rage for a while and press IP for big damage moments...?
Noted. We need to make noise.
you can make some noise while sounding intelligent
I intend to. I didn't mean making noise as in just yelling profanity. I mean it should be outlined why these changes are terrible and do nothing to address their stated design goals.
Make some noise (Canadianly)
In all seriousness I can and will say if these changes go live then any actual integrity or suggestion of there having learned from past mistakes goes out the window.
I feel like the developers have intent on nerfing our "Whatever they want to nerf" then..... right before release.... They will still nerf what they wanted to nerf and then pull back on the other changes.
its a flashbang post
It’s Bilzarion, they gonna say, “we listen, trust me bro” then hit use with the good ol, “you think you do, but you don’t”. They’ll kill prot warrior and leave it dead until late last season, by which time the class pop will have tanked (heh) with people quitting or rerolling.
Throw in some random shit about the data they have shown by something but realizing people acting want a different thing and having a hard time reconciling that based off their arbitrary numbers
Ah yes, the classic s4 overcompensation buff
And as I’ve said, when they try to address our concerns, we’ll get like +10% more to ignore pain
I’d love the tierset if we still got rage off shield charge. It’d be bust worthy.
As far as I am concerned they lost any and all credibility a LONG time ago so this is just more of the same. Someone has to be the low man on the totem pole and yet again it seems it will be us. Blizzard feels any tank class could be a warrior but do it in a slightly different way. To them we are the epitome of the generic tank so they use that excuse to drop steamy piles of poop on us.
At first I didnt like this set... but ... that blue is pretty nice
it was just the fact that the sw gives dmg, which, its the best DR in the game besides bubble
In Blizzard’s defense they’ve been taking large, steamy poops on brew this whole xpac. They’ve just decided to enter our stall.
and then, warrior with mid armor and hes like, doin the like, fake like ya, cool! thumbs up pose
i was like .... oh no...
actually the shoulders helmet are great
reminds me of the world ender in Thor
i just prefer a t-pose or at rest post or combat pose for screenshots by the devs like this
+50% ss crit rate huh....
ah yes, and priests get insurance too
Is great for colossus
Like I said stew on it until the holidays are over because our chances of hearing or seeing anything else in regards to these aforementioned changes before the holidays are over is 0/0. It really was a big raspberry from Blizzard before they went on vacation for the holidays.
so, how does it work with keys now that there isnt timer
something about dying
so, what about the trash %
and depletes
there are these changes
i believe thats what i heard from that stream and that was the only time i heard it and it was today, so. im not sure
there was a poll asking about the possibility of a no timer m+
That's from a survey they put out ASKING people how they'd feel about no timer. They haven't changed a thing yet
you are jumping wildly to conclusions
and asking about the results of those conclusions
yogi moment
so, 12+ isnt deplete, okay
it’s ambiguous
once you have the achievement
again
what are you smoking.
or under, 12 it sounds like, way the worded it im processing that link
speaking empirically
no
ye agreed
Yall are right. If Brew was a strong spec with competitive survivability and DPS no one would play it still lmao. What are yall even talking about
I believe brew has more very top end keys than warrior?
i think double the timer, and its only if you spend 84 minutes of whats supposed to be a 42 minute dungeon, then you deplete
can check again
i think more than an hour in a keystone is outright fail in any circumstance
like if its supposed to be 30 minute key like mists its 60 minutes after 60 minute kicks you out
Never said it couldn't. I said them not getting a single patch note is a joke
Empirically speaking it's the least represented tank in M+ overall. By a pretty wide margin
For a reason
at the highest end, it’s completed harder keys than bdk, vdh, and warrior
so it’s clearly not as bad as you’re saying
“Yall are right. If Brew was a strong spec with competitive survivability and DPS no one would play it still lmao. What are yall even talking about”
i agree it’s silly they didn’t get patch notes
but a low play rate isn’t to be conflated with lower strength
It does indicate there's something wrong with the class from a gameplay perspective typically. It means people don't want to play it for one reason or another. So not trying to fix that is goofy. That's all I said
But go off
from a gameplay perspective
sure
but that’s not what you said
but go off
you said, and i once again quote
I said it's "in a bad place"
“Yall are right. If Brew was a strong spec with competitive survivability and DPS no one would play it still lmao. What are yall even talking about”
if brew was a strong spec with competitive survivability and DPS
it is
Its gameplay issues are independent of its strengths
warrior is less represented in the highest keys
yet got hit with a massive nerf
would you rather that?
It's not for the vast majority of the playerbase due to the button bloat and the difficulty of the rotation to accomplish what other tanks do more easily
button bloat very much got reduced with 11.0
I mean you could argue that this is due to outliers. Potentially influenced by the best Brew players being better than the best Prot Warriors
bdk is button bloat king rn
could be
but brew can do the keys
Anyway, I'm not gonna sit here and argue with you. I stand by my statement. Brew needs to be looked at and the fact that there are no patch notes for them is a joke. You can disagree all you want but I'm done talking to you lol. Just arguing to argue at this point
it’s not “awful” like people are stating
monks typically have popularity problems unless they're clearly busted
Yes agreed
I have a feeling (and hope) that they’re just cooking up something larger for Brew
also
this is only the first wave of patchnotes
and you’re raging in a discord of a class that got
gutted.
it read the room, frankly
Are you really going to set around and argue who got shafted harder by Blizzard ? There cannot be a agreement that the changes that have been suggested for Prot Warriors is a a HUGE problem and will literally cripple the spec, and agree that Monks while in a playable state also have issues that need to very much be addressed ?
if a spec needs a major overhaul i'd rather they wait til an expansion
rather than... the attempt we're getting right now lol
stronger tank getting nothing vs weaker tank getting nerfed
I would say
one is a pretty clear case
for who got shafted harder

You would think lol. But I guess not. Apparently a single comment about how silly it is that Brew got no notes is "raging" lol
like it’s pretty clear cut
ok fine I’ll cook some brew notes
rsk cd increased by 3 seconds
you got the prot war treatment

monk could be the meta tank and it would still have less than a 50% play rate
dunno what to tell you
i can go in the brew discord and ping Kate and ask them if the class is fine
but i already know Kate’s answer
so
Monk seems to be one of the harder tanks to play at a very high level
That is most likely the reason for low population
it’s also a unique resource
The only important datapoint rn, is that the #1 brew has a higher rio than the #1 pwar.
to all other tanks
not saying that
I'm saying this is conclusive evidence that brew is fine and pwar should be nerfed more.
but I’m saying the claim that: “If Brew was a strong spec with competitive survivability and DPS no one would play it still lmao.“ is statistically, flat out wrong
Blizzard is correct.
people don’t play brewmaster cus people don’t want to play brew
idk why people play vdh, bdk, warrior outside of liking it; if they were strong specs with competitive survivability and damage maybe people would play them
All I will say is Blizzard is pretty clearly learning nothing from past mistakes and obviously paying very little if any attention to there players as to whether or not they enjoy the design of there classes and/or specs in the game so the best you can hope for or expect is more of the same.
you guys act like brewmaster having spec issues is unique to brewmaster
I do think brew is mostly fine, it works well when played well, it's just has less intuitive mechanics than other tanks.
The actual actual problem with tanks is still that when things are balanced reasonably well for survivability and DPS, the only choice is ppala because they have a literal obscene amount of utility compared to everyone else.
if you assume yourself to be correct, and brew does have massive issues, outshadowing other tanks, and they didn’t get any notes in the first wave of patches, isn’t that conducive to brew likely getting more changes than other tanks in the next set of notes
Ding ding ding
Maybe Blizzard will hear our out cries and revert many or all of these changes, and decide that now is the wrong time for such a huge and obviously damaging change to the spec, but I am not holding my breath.
You go home today with the multi-million dollar prize for being objectively correct!
it’ll be fine
we’ll be good again for the first have of 12.0
The problem with tanks is blizzard entertainment
Anyone knows why bdk is so unpopular these days ?
and then ppal will get reworked
it’s unique ass to play in keys
there’s a concept that idk the actual name of it
but u just can get popped on bdk
so easy
Harder, keybind heavy
Thought he is invincible
its hard, keybind heavy also
but like
u can just get capped and sometimes it feels(potentially incorrectly) like there was nothing u could do about it
Okay oO
if you’ve ever died on gather and been frustrated, that’s kind of the issue on bdk
It should be impossible for a DK to get 1banged
If that ever happens something is wrong
idk that’s just what people who play bdk and are upset with the class have told me
I don’t play it a lot
Right right I mean in general
Yeah that's the picture I got in my mind, he could basically not die or is ultra hard to kill
what's the reason? beginner here
honestly to me what bdk players seem upset about is their either unkillable
or it’s a coin flip (not actually, but in how it feels)
oh I see what you mean
like you’re saying it can happen
but shouldn’t be a possibility if the world was good
I mean you're half a GCD from death at all times, mistiming one death strike and you're cheating - you can't really mistime sb/ip.
What I would love to see in all seriousness and as a massive joke in terms of there dev team, is they go ahead with these nerfs, push a vast majority of players to the pally tank, and then come back later on and say that Ppal is over performing and then nerf it. Following that they will just band aid buff the other tanks to make up for the lack of people playing the other tank specs. Which unironically is probably exactly what they will do.
he’s more so saying
“it’s stupid bdk can get one banged, bdk shouldn’t ever be able to”
Oh
yeah, but I don't know how they fix that, short of giving them permanent 80% parry again
larger hp pool ig?
Correct, by its design philosophy it should never be 1banged
idk
fwiw
Except right now it can be
Removing ds double dipping damage taken complicated the spec significantly as the content difficulty ramps up.
because of symbiotic relationship and it’s pretty tanky
like
10% of a bears healing going into a squishy DPS
is insane
Healing gems go brrrr
You can't rely on an intuitive sense of damage taken to healing ratio anymore, you need to have a correct map of exactly how much damage you're going to be taken and when you can death strike safely without making a problem for yourself in the immediate future.
especially when frenzied regen just got buffed pretty hard(reinvigoration should 1.5x it, plus the other effect)
i think other tanks kinda need more
or ppal needs less
ppal needs less
first, idk why avengers shield counts as a true interrupt
and mobs don’t recast
like
that’s silly
unless they play on giving every tank a 5s cd kick, the only realistic solution is nerfing ppal
Personally, I think ppals utility should be the bar for everyone else
why is ppala currently the damage tank, the cc tank, group util tank, and the survivability tank(ig you can argue warrior but idk)
like ppal has too much of a complete kit compared to every other tank
which is to say, other tanks don’t really have a kit
most tanks barely have a defensive kit, it feels like
yeah ppal has a monster kit all around, but the huge things it has is 1 minute sac and giga spam interrupts that also function as a quasi-grip because it silences
it's just too much, or blizzard really needs to go ham and make other tanks ability have monster utility to
I will say that tanks tend to go through a trend of having there moment in the sun so to speak, but Blizzards golden child does seem to go back to pally's for one reason or another especially lately. Never been able to figure why, but there does seem to be a very heavy bias in there favor.
Blizzard doesn't go back to pally, ilvl does, and once people figure out how to survive everything with ppala there's no reason not to use it.
I'd say its pretty hard to compete with the "lucky" of getting meta once ur hit as tank. Prob meta uptime will go through the roof on s2
1 minute sac from the tank is insanely valuable in high content, easing the amount of spam casts with infinity kicks is insanely valuable in high content, especially as pull size ramps up.
Util toolkit
Is this a metamorphosis joke
ai is the exact thing that does that
I will say that any time both Nome and Sense come on here and say its really bad, its just not a good sign. I will set my
tank up for the forseable future however, but keep my old reliable
by my desk. Can't live without it anymore.
Would strategist nerf destroy the flow of the spec ? I don't understand the reasoon behind this nerf
They didn’t like prot
We didn't even need a nerf to not be meta, but they decided they didn't want to leave it to chance.
Hey if nothing else I have been playing other games as the late season boredom has heavily set in for me. Maybe this is a sign of its time for a break. They are pounding my preferred tank into obscurity maybe its time to go play something else for a while.
"Too much rage" -> blizzard nerfed literally every single source of rage gen in the spec -> you know how you occasionally hit a dead GCD or two? that'll happen 33% more often now, to make sure you feel like your button presses are more "meaningful"
I hear Marvel Rivals is pretty fun
Gotta get a sense of pride and accomplishment for not paper tanking now
No one was complaining about this, and no one asked for this, I don't even understand why a blizzard developer even put the time into making these changes to the spec.
Like what was the impetus at the office that lead to development time being used on "hmmm, prot warrior should be slower."
Only thing that would make these nerfs more funny and pathetic is if they attached a one liner to it like that line from the original National Lampoons Vacation where Clark is conned into buying that shit green station wagon instead of his sports car. Except in this case change the wording a bit. This is your preferred Prot Warrior spec... You think you hate it now, but wait till you play it
to much apm for casual, they must please the casual.
too much button to press with the mouse.
or its hard to the wrist pression button from 1 to 0 on keyboard 😢
Besides, ain’t like there’s a plethora of ways to deal with issues that gaming can cause. #1 prolly being not using a gaming chair since they’re not ergonomic lmao.
Wait wait wait... you guys play with your hands... I play with my feet.... My hands are usually busy
playing with your dick is part of the gameplay too
The chad foot pedaling hog cranker vs the virgin carpal tunnel keyboarder
never have I been prouder of this channel to read this sentence
You merely adopted the shit post. I was born in it. Molded by it. I didn’t escape Fight Club until I was already a man, and by then it was nothing to me but sod slop.
I know huh it kind of makes ya misty eyed
hey chat, how cooked are we?
honestly its my bad. nerfs were announced the day after i decided to pick up my prot warr again
just go to wowhead and scroll for half a second
front page of wowhead should have em, no ones posted em in the updates channel yet
you couldve found them with the same effort as asking for a link lol
Thanks
Could have linked what you were already reading in the time it took you to type that
Head ass
I get that blizz wants to limit rage dumping into IP but the fallout from that will be rough.
Nerfing shield slam procs hurts my soul
They were posted yesterday. Why would I still be reading them? lol
Less spamming of ignore pain and revenge would be my guess
Well not even spam of revenge just essentially minimal usage of it
Ya but think of the DPS loss from less shield slam and our cdr on avatar is going bye bye.
Your* choice to ask for a link instead of just going to one of the many websites they would be posted on is just such an odd choice
They buffed threat on tanks so that won’t be an issue just means dps will have to pick up the slack in a way
That's a boring answer why would you want to have less.
Bc multi dollar blizzard said so
Isn't the spammy playstyle one of the reason we all love this spec in the first place ? Why would we want lees of wht we like ? What's the reasoning behind this ?
So confused right now
Maybe someone with power wants it to move in a different direction who knows
Might create a lower skill floor and higher skill cap
Which in video games is always a good thing but casuals hate it
Oh someone with power almost certainly wants to move it in a different direction, but this type of change is not something you do in the middle of a expansion. It's a rework for a alpha/beta build to try out and see if it will work.
I get what you’re saying but season 1 and season 2 can be completely different
CAP
They’ve had since late august to figure shit out
Just bc you’re good now doesn’t mean you’re good next season it created parity in video games with classes and roles
Is what it is
I get the playstyle change, but we'd surely be spending way more time waiting for a shieldslam proc than we do now, and waiting as you're getting wrecked isn't fun, spammy or not
That type of change could require the addition of another rotationnal ability
Tier set bonus covers that
In my opinion you can disagree slamming your face in the keyboard with no clue what you’re hitting and spamming shit shouldn’t be rewarded
Is that what I’m doing now?
If you waste rage on overcapping ignore pain
This change just forces you to be more precise and consistent
That’s not the only thing it does lmao
We’re absolutely swimming in rage atm
Yes
You’re only swimming in rage if you’re bad at spending it
The best players have very little rage wasted
I stopped at +12s call me shitty then I don’t view myself as a top player
Some of these changes affect the top 1%
Like we’re talking less than 100 rage wasted
They affect everyone
It’s just a net nerf
If you waste less than 100 rage per key I best be seeing you in mdi bubba
There is hardly any offset
We got a shield wall CD reduction and an IP buff
But congrats you have less shield slams and less avatars which means less Demoralizing Shouts
All of this feeds into itself
It’s just a net nerf
These weapon designs are so good holy
No damage buffs to actually offset having less of these btw
Idk what you want people to say just fucking play the spec or don’t we’re just trying to rationalize it and you come in bitching 🤷🏻♂️
Less rage to actually IP
Why would you try to rationalize bad changes
Because classes aren’t supposed be the best all the time
If you actually look at the changes critically they are not good and they do not actually fix the problems
And classes aren’t supposed to be shitty all the time
Nothing will ever be perfect
When you bring one down to bring one up people complain
Is what it is
I didn’t ask for it to be perfect
Yes you are you’re asking for no change
I just don’t want it to be needlessly worse by bad changes
Prot warrior is far from perfect as is
There are so many other things I could/would ask for in order to get that
I’m just asking for the class to not get changes that are actively bad for it
Pwar will be unplayable lol
There was just no need to to nerf a spec that was mid at best
Are you joking before the prot pally giga buff they were hands down the best m+ tank
It wasn’t close
What giga buff?
Lmfao
Thats because the other options were worse lmao
Spoiler for you, prot paladin didn’t get giga buffed
You you’re saying prot pal wasn’t a paper tank and now they’re a tank in every top 100 key with no changes at all
They didn’t significantly change
People getting more gear changed a lot
Pal is only good with disc
But rsham was the only spec with enough throughput
Until discs got gear
They did get some changes but nothing major
And scaling went stonks
You can literally read the post from their theorycrafter about the changes they received
Or go to their discord
And look at the post history regarding the 11.0.5 changes
But this anyway
Pwar wasnt nerfed much and almost nobody played it after ppal got popular
Prot pally did the same thing in S1 of DF btw
All that really changed is they got a bit more coverage on their CDs but they’re still just as squishy as they were pre anniversary patch
And I guess some damage buffs

moment
People genuinely don’t understand tank meta smh
In my case there is not meta thing i just don't want to be standing in front of my keyboard becasue the shieldslam does not reset as often
I know we don't agree on the timing of the changes as I feel the timeframe they chose to suggest these changes is certainly anything but optimal, but I would hope most can agree the way they are going about them is absolute garbage. We "currently" function on a feedback loop, we generate rage, spend said rage, and doing so allows abilities to come off of cooldown faster which benefit us offensively, and defensively, and overall plays out as maybe a not "perfectly" ideal scenario for all, but feels good for most. Sure there are naysayers, but someone will always complain there is no fixing that. All of that being said there is NO WAY these changes benefit our current playstyle in a positive way. To compensate these changes they literally took 30 secs off of SW, and buffed the per cast amount of each IP, BUT did not buff the total cap on IP which is beyond stupid because now we will be able to use IP far far less. So without significant other passes this pass going live (which I highly doubt btw ) would be a HUGE nerf to all Prot Warriors.
exactly they don't even impact us in a neutral way which is their stated goal 
Textbook blizzard ChatGPT dev moment
this guy gives strong "i just figured out how to link gifs" vibes
You give out bitchy vibes
All you’ve done is bitch
Get over it
cause i called you out for being lazy and/or too dumb to google? got it lol
Sure but coming at someone sideways for it is toxic asf which is filled in the wow community whenever someone asks a simple question instead of saying dumb shit like “in the time that it took you to type that message” bullshit say “just go on wowhead”
You think I didn’t google “wow tww upcoming class changes” beforehand and got nothing youre mistaken
I’m late to the party on Prot Warrior changes but I wanted to share my thoughts. I recently posted this on X so if you guys agree, maybe give it a like or re-post.
Frustrated Prot Warrior Here!
@WarcraftDevs - I read the class changes notes and don’t understand some of the changes you made to Prot Warrior. This is coming from a 3214 main. I’m not pushing R1 content but I can surely give you some good feedback. See posts below.
are you not able to read? or are you not able to click "last 24 hours" on google? lol
You’re just plain ignorant
Wait I just saw the data mined changes to prot. Are we losing Avatar?
avatar uptime
Don't look at data mined changes just check patch notes
for real. go google that exact phrase again and click sort by last 24 hours and you will find an entire first page of links to websites with them lol
i love datamine readers
A ton of less rage which will result in less avatar, which the loss of rage will have a trickle down effect on everything else
Just ignore and move on. No one cares about your lovers' spat and you're both just clogging up the chat with dumb shit
Don’t even know what you’re on about, I just said they’re not good changes and you’re sitting here licking blizzards toes over them
are you seriously unable to tell the difference between other questions and yours? terrifying lack of reading comprehension
¯_(ツ)_/¯
Take it to DMs or block. But quit bitching here
Whoever the moderators are here, chat needs to be reeled back in lol. My first time messaging in here in months. Not a good first sight.
Both Nome and Sense both came on here and said they were seriously major nerfs, so if you disagree well that's you take on it and that's fine but come up with a better rebuttle than No your wrong and bitching
Oh didn’t know I could ignore them by blocking my apologies everyone
Your first time messaging in months was plugging your Twitter? Lol
I just asked about changes and was met w ignorance
There is nothing going on here that is actively against the rules
Honest question here, like no sarcasm: Are the top warrs really doing whole keys with less than 100 rage wasted total? Or just on IP overcapping? Either way that's incredible, but <100 rage wasted overall is just unbelievable.
????
we just dont know they dont log their runs
Ya i didnt realize you could message someone by clicking message either. The word doing the same thing that it means really confused me /s
like what? lol
Probably not, tbh but in raid absolutely
With the prot changes and tier set coming, (the numbers are definetly not final so up in the air), what's the general consensus on it? Nerf overall right? What about the hero tree balance? Any thoughts on thow that will change?
Wasting less than 100 rage is not hard anyway
Unless you have your ui disabled
lmao
nerf in all 3 senses
less fun
less damage
less survibility
idk why but I feel like it’s going to proc a lot
garabge
Just to be sure - we're talking about overcapping as waste right? Like I'm at 100 rage and I shield slam - that's wasted rage.
as a way to just lower tanks dtps
It will almost certainly increase the skill ceiling and if you at all enjoy how the spec plays now and these changes go live as is I would prepare to have that feeling change.
as everyone complained about it this season
from what the TCs are saying its likely to be a .5 ppm or somthing
Was simply sharing thoughts rather than copying and pasting my giant post here in chat. Nothing else.
but I could also see it being worthless
No way

i havent really followed it
its possible
I hope it’s op in keys
but people still waste a lot
but they cant have it not on a ppm
yes
Ye that’s what I’m hoping for rly
cause then it will just be giga busted in keys
Wdym, the changes as proposed do not increase the ceiling
It would have been funny
Aight I must need to revisit my habits then, cause I overcap a ton in big pulls.
But they hate funny, because they are a professional, upstanding business
thats horrendous
@chilly brook Blizzard said there idea was make us choose when we use rage more than now as we simply spam it into IP now. There words not mine
this is just the top arakara log i found
Yes it does because rage regeneration is less and slower so your decision on spending rage on offense or mitigation is more meaningful.
I mean
Smh, but what about Jakey, he doesn't cap
it's a lot easier to avoid overcapping in ST for the record
yer not u dont have the rage to make a choice
All we can hope is that they actually listen to the feedback
We thought vdh s3 tierset was gonna be ppm
it will be IP
The choice is the exact same
I dont know how big is diff in capping rage at higher keys, but at my weekly 10s im wasting ~80 per key so I guess im fine
It would also mean tanks want to pull small trash into hard bosses
We never spend it on offense...?
So they get perma uptime on CDs
there shouldnt be any
if anything in higher keys u should be spending mroe
about 300 wasted
But yeah I get the other side of it too, I just meant more the excuse they are using not how it will actually play out
Revenge and Execute costs rage .
cause IP will get eaten more
We only use Revenge to fish for SS procs, Execute if we REALLY have rage to spend
But thats not common
in raid it is
We choose to spend rage based on how to generate the most rage
This does nothing for the ceiling
Exactly
It will play the same just worse and potentially easier to not overcap
There is no skill ceiling increase with these changes
And this, we do(did) have rage for executes unless you wya oversend. That was about the only skill expression beyond failing the skill floor of the class
Of course we will have less rage which will mean we will have less choice as to where we spend it, but if you go off of there wording that is there intent. Its wrong but that's there intent. I chose my wording poorly
I'm just becoming uncreasingly convinced that they're doing anything to keep tanks played by people, based off early tank uster changes
ive updated the pin to be a bit more reasonable
Is uncreasingly the opposite of increasingly?
Like half of those you could still live in the keys most people are doing as long as you are pressing literally any buttons at all and look at the mobe
no they are trying to make them more appealing so more ppl play them, yet have failed
I know it's a typo but I'ma steal that
Since we have less rage to work with, you will need to more closely watch you’re ignore pain absorb to make sure you’re not spending too much on offense and making sure to keep a large ignore pain up. IDK maybe this only matters in high keys, keeping a huge ignore pain up.
again
You never ever weave in revenge? I find that odd.
Maybe they should just admit that DF tanks were basically a perfect spot for tank strength
overcapping IP literally still wont matter
Only if I don’t have anything else to press
this patch changes nothing in how you play the game
at all
class will just be slower
^^
Or I need extra aggro on aoe
nothing else

You'd die faster doing that
You still play the exact same
sounds pog then
idk why they are so heavy handed with the rage nerfs
and very light with the compensation
grrrp
You don't watch IP because otherwise you get less IP because you generate less rage
Yeah, if I’m ignore pain capped, with slam and clap on cd I fish with revenge quite a lot
we dont know
That's why this nerf is so bad; ignore the tuning, it's that it conpletely and utterly fails at what they said they set out to do
thats why they are making one of tanks less fun to play? XD
IP cap doesn’t matter
cant wait for the 30% aura buff in 11.1 guys
Never argued the rotation or playstyle is different but spending rage incorrectly will be more punishing now, that’s all which in turn means higher skill ceiling. Spending rage on the wrong thing during a critical moment is going to take longer to recover from.
as Sense said earlier, these changes come with a talent tree change. and they havent changed our talent tree
Press what is most efficient in keeping you from capping and feeds into the rage economy
I posted way way earlier how stupid it is to say they want us to choose how and when we spend our rage, and to buff IP per cast while also not raising the total cap and then also overall nerf how much rage we will have available to use because yes we will have less rage and also be forced to spend it more readily as we wont be swimming in rage as I think they put it
are you sure you know what spending rage correctly entails
I do think colossus could be finer than people think
If even more of our mitigation shifts away from ip to passive hit
Because it's not sending it on IP before damage; that's not what IP does
It's not a main mit tool
I mean honestly if they just buffed our rage pool it’d solve the issue
Instead of this silly thing
It helps trickle away damage from our upfront main mit of shield block
@chilly brook Agreed but I wouldn't hold my breath
So we want to get as many casts of it out instead of timing casts
So you want rage for revenge, because it is cheaper overall and restarts the rage gen loop
If we had 200 rage instead of 100 congrats you’ve solved the problem
But 100 rage tradition
Huh? It’s literally two choices. Can I afford to weave in revenge/execute based on the difficult of this pull or should I prioritize maximizing ignore pain. That’s the decision you’re constantly making while watching your rage levels. It’s just going to be slightly more punishing if you spend it inefficiently now.
The latter is incorrect
In all cases
Of prioritizing IP
That's
Not
What
It
Does
You don't make active choices regarding it
It is a function of your rage
If you spend on IP too much, the entire spec fucking stops
And you die
Just like all the randompug prot wars Insee
i spend rage on execute instead 
They walk in, send on IP at the start of a pack, run out of buttons to press,
I pull aggro and die, then they get globalled
If your having a hard time keeping IP up right now I am concerned for you just saying
Nomer's built different
apparently people forget to press buttons once they are above 10s
omg Indom got even worse now 
yeeahh
didnt even think about that
Unbind it, you coward 😛
what is indom
middle capstone middle
also having to spend 2 points into one hand spec literally solves nothing for freeing up talent points
It costs us 1% leech, too
but 1% more dam
Yeah cause you want to weave in revenge to fish for SS procs which helps the offensive rotation continue to move and promote rage regeneration. I get that. I’m just saying exactly what you’re saying that if you’re spending too much on IP or too much on offense it will be more punishing since the rage regeneration is lower. If you let IP drop in a giant pull cause you’re perma spending on offense or if you’re only spending on IP, then you’re offense will stop. It will be more of a tight knit balance game now that the choice is more meaningful, rage regents slower and gameplay slower.
well less rage = less indom last time I checked or did that change when I was not looking
Ok yeah checked did not change 🙂
what happened in that key museless
Yeah rogue also had a 100 tradition, now they have like 300





