#protection
1 messages · Page 1234 of 1
Gotta shockwave on cd for that aoe aggro
he means no int shout and the like
but he said he literally only takes shockwave for weekly keys
just out of the blue
answering nothing
And is prefaced by him mentioning charge, intervene, and impending victory, and followed by him mentioning not taking other cc abilities
Because he referenced impending in the macro during a chat about ability bloat
So, the macro helps with bloat but also, he doesn’t take the others so it impacts him less with his current build
Honestly, I can't see a way to read those sentences together without it being a potential answer to the immediate discussion, so like
I don't have any damn clue what your reading comprehension gave you
idk, maybe I'm dumb
just felt like u were talking about stuff to track, important things, berserker rage
sure, I see the macro line joining the same conversation
next line for me is nonsense
anyway
I'm using an avatar macro that pops avatar, ravager, trinket and racial (orc) at the same time
and a charge macro that changes to intervene if I mouseover a friendly target
so I don't need to bind any of those spells by themselves
on another note
anyone of you guys able to explain to me what the "legacy floor rounding" option means in weakauras?
Basically 0.x gets rounded to 0
ty
Which is how the game used to round
guys, we should press revenge for free shield slam procs or something else? we should use rage to use revenge?
Rotation goes like this (For Mountain Thane, which is what you want to be playing in keys)
- Press Shield Slam
- If you can't press Shield Slam, press Thunder Clap
- If you can't press Shield Slam OR Thunder Clap, press Revenge.
Then just press IP when you're about to overcap on rage
Ip for rage dump if you’ll overcap before you can dump with revenge
thz for the tips 🙂
IP is kinda similar to iron fur of druid? the many you have the more you mitigate?
Gearing up my prot warrior alt at the moment, anyone know how many sparks of omen I should have at the moment?
/run a=C_CurrencyInfo.GetCurrencyInfo(3023) print("You have earned " .. a.totalEarned .. " of " .. a.maxQuantity .. " possible Fractured Spark of Omens")
I finally set myself up with a set focus macro and an interrupt focus… and I suddenly feel… better than everyone?
Like, am I actually gaming now?
No. It's an overshield. When you get hit, 50% of the damage hits the IP pool before it hits your HP, until you run out of IP in the pool. And then you take full damage. But there is a limit to how much IP you can pool.
You're gaming
pros/cons frontline potion vs tempered potion?
Uhhh... they do different things
Frontline Potion:
Pros - You're tankier
Cons - No damage increase
Tempered Potion:
Pros - More damage
Cons - Doesn't make you as tanky
Do you need to be more tanky?
eh giving your self any stat will make yourself a little bit tankier
so tempered does do it
Edited lol
I too love trying to mouse over charge a target and accidentally intervening a player model underneath the target. 
no, the charge part is not mouseover
Even worse.
Just like you wouldn’t realize you’re having problems when not using focus interrupt macros.
ye I mean is the tempered potion far behind in damage reduction?
so what problems do you see with it?
Does it work? Yes. But you’re losing functionality.
which functionality?
Idk how much tankier the frontline potion actually makes you
Assuming you get the ramp immediately, it’s 20% max hp and some amount of armor for 15 sec
I mean, I've never felt the need to be tankier beyond what proper rotation and CDs can give you
you never died?
I can't imagine a world where a Frontline Potion would have prevented that death
Vs like 10k? secondary
which functionality? I'm able to charge at will and intervene at will
The intervene charge macro I’ve never had issues with tbh
You’re giving up mouseover charge or introducing potential for unforced errors at no gain.
It’s very rare that im charging to a mob that a player model is overlapped with fwiw
hey guys, help a fellow skilless prot warrior:
I've been wiping in the first boss of Necrotic Wake because when he spawns the worms I can't get the aggro of them, first round is easy cause of challenging shout, but then next rounds I just can't get it, granted that I'm not going with ravager, but using thunderclap it's not enough, even spamming revenge (which I don't like to do) is not working
any advise?
I could put in mouseover charge if I wanted to naturally, which "unforced errors" are you finding? the clear gain is not having to have another keybind
so, if I wanted to charge a fleeing monkey
I would press him
and press charge
Coincidentally, I don’t think I need intervene there, or within 30sec, so it likely doesn’t matter
And if you used mouseover charge you could charge root that monkey and instantly charge back to you targeted giant.
= I charge him
Ig
Not having to have another bind isn’t a gain unless you’re playing on controller with extremely limited binds available.
I’ve also literally never charged when I’ve meant to intervene, or intervened when I meant to charge
it is a gain for me
exactly my point
Worms are fixates. You can't get threat on them. If people die to them it's their own fault
I mean like the point of mousing over the wrong target is the same as accidentally hitting the wrong bind
It’s a bit moot
Just have precise hands
Probably because you’re not maximizing your usages in the first place.
feels like you're just making issues where there are none
I see a lot of blocked messages so I'm going to assume Zen is in here aggressively arguing a point no one cares to discuss again?
Yall might want to just ignore him. Dude just whines and rages to whine and rage
Ill be clear
I’m very against macro’ing stuff to other stuff
I don’t macro cds together, I don’t macro combat pot to anything
But intervene charge macro is the least offensive of the bunch
It’s not, because you’re introducing the unforced error yourself when the gain is superficial. You have access to 60+ key binds within home row, 45 with only using shift, add 12 more if you included mouse with only 2: buttons.
I macrod SS to my IP and it was a fantastic idea tbh. Saved me from getting carpal tunnel I think lol
I have two ip binds
One with ss on it, one without
problem is finding all those binds quickly and comfortably, not that they don't exist
Your ss with ip key bind is not your key bind for ss lol.
scroll down and shift scroll down
I never said it was?
Ahh. See I have two SS binds. One with IP and one without. Went the other way with it
I said i had two binds for ip?
It’s not ctually 2 ip bind that you want, it’s 2 ss bind.
I think you confuse what others want with what you want
idk why you're so aggressive
it's just a chatroom
Diva, highly suggest you just ignore the man. He literally spent like an hour arguing a point no one was making and being hella aggro about it yesterday lol
Was Talking about storm.
Had to block him bc he wouldn't stop raging about it
Yeah idk zen you have poor reading comprehension
Wish you the best in your future online debates
I’m not, you’re being defensive.
No, I wasn’t talking to you
no, you are
I'm not defensive in the least, I am calmly stating why the macro helps me play
Not everything is about you or an attack on your being so chill.
If that helps you sleep at night, sure.
I know inlive rent free in Storm mind, it’s great.
Zen
He’s typing about it right now.
I mean this with a high level of sincerity, as someone who used to be as edgy and cared as much as you
Oh did he call you defensive? He tried to do the same thing to me lol. Dude just comes in raging and then goes "Why are you being defensive???" When people tell him he's being aggro for no reason. It's like arguing with a high school kid
is it that way? because taunt works with them
No one thinks you’re as cool as you do
I never have problems there because I just move the boss away
I believe taunts break the fixate for the 5s duration
That’s a fact of life, nothing to do with edginess, of which there is none to begin with.
So true
Intervene frontal, Worm spawn, shockwave move boss, storm bolt
They fixate so all you really want to do is stun them while they’re in range of cleave. The main tech that you can do for that boss as a prot warrior is to intervene the target of the boss every time he casts his heaving wretch as it will negate all the damage it deals.
If you talent rumbling earth for NW wake then shockwave will also be up for every worm spawn.
I like taking 3x storm bolt there
It’s up for every other set as a result, I believe, but at least it hits all 3
Also my route just almost full clears first room
Kinda makes the boss irrelevant
But then you lose the best part of the intervene which is very powerful for all the trash and 2nd boss.
o_O
Lets not be hyperbolic for the sake of argument
The 3x bolt tends to add DR where unwanted while not even being particularly helpful for those worms which have shockwave every single time, then kiting. Too much stuns on them also just makes it harder to kill them without a lot of ranged dps.
It’s fine but I wouldn’t give up 650k absorbs for it.
Intervene is still good on its own without the talent imo
I thought the absorb was pitifully small
spells hit for millions and it's a few hundred thousand shield?
Even if it's DR'd
We also tend to not kill the worms
Destro passively burns them, destro also wants them to live as long as possible
Quite a bit of funnel
So having storm bolt helps to allow a wormset to live longer for him
Likely marginal gains but, w.e
Having a destro in general is also incredibly fringe case tbh.
Guys, ya feel like there's nothing for us after 14's ? Only a reroll option to paladin or a team. The pug scene seems dead
I mean, is 600k shield the best part of intervene? pretty clearly it is the worst part of it
It is small but a lot of the unavoidable aoes are 110-150% HP for a dps, so an absorb for 15% of their life when they don’t have a CD is easily life or death in those cases.
which unavoidable aoe is 7m dmg?
Cumulative over their 0-2s of pulses; 1st boss GB, 2nd mini boss arak / first boss, 2nd boss dawn, 1 boss SV, despoilers SV, etc. Depends on key level, in the 14~ range a large amount of them are all 120-150%~ while in the 12 range they’re 100%~
Using intervene shield on cooldown is what 700k hps and is almost always 100% effective. Think all of those, last boss cot, any dots, etc. It’s the main reason you ever press intervene outside of the very fringe cases of negating heave wretch in NW being basically the only main one this cycle.
it is not 700k heal per second
But that increased max life pool for large aoes in higher keys / buffer from curses during 1st pull SV / caster packs in GB / etc, is a very large factor in helping compete against a ppal who simply brings the rest better.
Yeah 100% super bad, the 99.95 use case for intervene is thé worst part.
I wouldn't say it's useless, just the worst part of a great niche spell
It helps with some mechanics like the discussed 1st boss NW or 2nd boss SoB, it is a fourth gapcloser to move somewhere quickly and it is nice offhealing if someone is out of defensives and in danger. The package is just good enough if you add all of that together.
yes, we are just talking about the small shield granted through the talent
I agree intervene is really good
Instant cast offhealing is always valuable if used well reactively, specifically in premades where people will call out that they are in danger. Definitely prevented several deaths for us already.
I would be amazed if you actually saved someones life with a 600k "heal"
I am using the shield as well as using intervene constantly
just have a hard time seeing a very tiny shield being better than absorbing an entire cast/negating an entire mechanic or tanking all melee hits for 6 seconds
but it might be that I am mistaken and that the shield is actually more valuable
It is better if they are in danger of dying otherwise. I mean its not crazy big, but it is also not too far off from the „shield“ that Rally gives the party, which is really good for AoE mechanics.
Theres Just rarely a case where normal intervene does anything
well, we can talk about better in a specific scenario all we want, in which case I would still say negating an entire spell is more effective a way to save a life than a tiny shield but generally when talking about what part is better or worse you speak generally
Why is this even a discussion
what do you mean, normal intervene eats the entire damage of heaving retch that blightbone casts in necrotic wake
just for one
exactly my point
?
double throw cleaver
it's bettter served being used for absorbing entire mechanics than for a tiny dmg shield
no?
You're comparing apples to oranges
There is no magic dmg
On that boss, if you intervene that
You're making this argument as if you made a choice between reducing magic dmg or intervening a hit
When 99% of the time you're intervene for the magic absorb because there is nothing to properly intervene
It's not a choice you make deliberately
It's simply because there is no choice
the entire discussion started because of the choice between the talents of storm bolt cleave stun and the intervene shield
Yeah, stormbolt cleave is shit
It does more bad than good
Intervene magic absorb does something everywhere
All the time
It can easily save someone's live because it increases their survivability to mechanics significantly
Stormbolt cleave is just shit, 10s extra CD to hit 2 extra mobs that more often than not don't even do anything scary at the time
sure, I never used that talent myself
It's at best a pvp talent
does the shield really give a significant edge for saving someone from damage?
it's like a 2-3% max hp shield?
Yes lol
I really don’t want my Storm Bolt to have more CD with the amount of shit calling for it permanently everywhere
Average dps has 6-7mil hp
I have saved our aug countless times with it in higher keys
ah, you're right
Its more like 10%, which as I said above, its like Rallying Cry for one person with loe cooldown
yes, 10% is indeed
SB cleave also stacks dr higher on mobs which can easily kill your party
It's just bad
Ye
I'm not advocating for it in the least :p
Only key where it could be useful is GB but you can do a lot with Intervene shield there
I have, for sure, used it to save healers who are going to die to aoe pulsing damage (which this season has a ton of) by letting them live 1 more tick
Basically if you think the intervene shield is weak then all it really says is that you’re under using it, which then goes back to the macro comment of never accidentally using it wrong; because you’re under using it in the first place.
There is essentially only one other use case for intervene in the first place. And it over performs there, but the shield is the reason you press intervene every 45s~ in higher keys.
since when does defencive stance not reduce the dmg you do?
im being a baddie and just copying shit from wowhead and didnt even realized until now heh
Since you spec'd to prot
Dw about it

They removed the negative damage moving into TWW
because people were still tanking in battle stance and blizz didn't like that
That's why they even default you to def stance now when logging in
And yet I still live in bstance
i am actually R word cuz ive been playing on battle stance all this time. literally making it harder on myself for no reason
literally 22% magic dmg and 16% phys dmg reduction . ignored
lol
dr's don't work that way
only gone up to 11s but still
It's not 22% magic DR for grabbing through the flames + def stance bonus
i know there is a whole math behind it point is ive not been using it
It does, by 3% from not being in battle stance 
No biggie
Ideally you want to be sitting in battle stance and switching to dstance when you actually need the dr.
any of you guys getting invited to pug 14+ or is this spec just cooked
The best way to think about dstance is just consider it a defensive cooldowns to be used alongside others.
It's especially funny because people were knocking out 15s with 10-20ilvls under current season max before the pally rework
The meta is a cruel mistress
its crazy lmao
if im not running premade its legit not even worth logging in
one week it just fell off a cliff
what do i win if i find it
You get to put on a real smug grin
It's on the S1 overview page on Wowhead
https://www.wowhead.com/guide/classes/warrior/protection/the-war-within-guide
This page, about halfway down
It just goes back to the age old argument that meta brainrot is way too real
Weird, wonder why it's not on the actual talent build page
Idk, an attitude adjustment? See how Luerce informed instead of acting weird about it?
Nome intentionally left it off to disuade people from playing it, since it's objectively worse at doing all the standard tank things
to be fair, it's kinda buried in a page no one would expect to check by design, so it's possible he actually didn't know
That's very fair
I didn't even know about that feature until this season tbh
Nah, if you check the convo earlier he was telling someone to go check the wowhead page
And that's why I said it's not on there
So he responded with "What do I win if you're wrong" essentially
I'm sitting in the same boat, I rarely get any invites as a prot warrior. It's like the last resort for ppl
i did the same before, tbh; that's when i learned it was on the S1 overview page
Instead of just saying "Oh, it's actually in a weird ass spot"
I always thought it was on the talent build page until I was told it wasn't, and Nome had to tell me where it was
i get legit stone 0 invites
for 14s
have half of them timed as well
think im 0/40 in q lol
i'm 40% timed 14's but yeah
But like luerce referenced, most people aren't running Giga high keys, and when it comes to knocking out your weekly 10s, as long as you live you should time
as someone said above, meta is a cruel mistress
Good to know though, might have to grab it for my weekly 10s
So may as well be tanky for em to mitigate downsides of tanking
It is really weird how we fell off thanks to pally rework.
Not that weird
Is there any split between defender's aegis and impenetrable wall? Seems like IW is clearly better but I've seen some higher m+ warriors using DA.
Most people who play games at all heavily overvalue tier lists and things like that so as to intentionally fulfill their own biases and thoughts to feel better
@pallid quiver I agree with you. Wondering what everyone else thinks
talent builds are weirdly affected by the choices of whomever does well very early on, you can see this effect through odd trinkets, embellishes and talent choices all over leaderboards
any tank here with Myth Kyveza EXP? Im wondering if its normal that a warr Tank i repeatedly asking for externals and like hogging all of them
Sac, Ps etc
Its like clockworks, seems weird to me
Gimme logs, doesn't sound normal
Nah u should take the second tank mechanic
So u only get 1 per phase
And all your cds will cover it then
Sw for the hits
These are the "required amount of externals" on the top parses in Mythic Kyveza
Spell block for the dot
Yer and they playing dumb builds that gives no SB just execute damage
Mhmmm, and they still dont need "every external"
So if this guy's tank does, something is wrong
All I was saying
Yer as i said
Have the warrior take the second one because they only have to deal with 1 dot debuff per phase
Instead of 2
And if he dying he just bad
Heres our log
actively wiping
no judging
Not here to judge you, just your warrior 😉
🙏
Hes doing okay tbh blocking the dot like he should but he cant block it both times only once a phase. And youe bdk can jjst heal himself through it were he cant
Hey, quick question which emblishment should i choose for 1h sword?
Haste is our best stat but is there a point where where you have too much i'm at like 21k
i did it a few weeks ago with the same tanks setup
taking 1st and 3rd tank buster
as prot war
did you need externals?
YOURE doing ok

i just delayed spell block on 3rd tank buster since debuff overlap with intermission every phase
chat is this real? they misspelled official
Chat, it's not real. That's from a year ago on a private server
Sargeras' Embrace is a fan-made custom expansion project similar to the concept of Classic +. We've been working on this vision for the past 18 months, and are now asking for your help to make the project a reality in the near future.
Introducing player housing, RPG questing, dragon-riding, a new class, a world revamp and many other exciting fe...
Probably similar to garrisons with delve phasing
Is my guess
@strong forum How come the WoWHead guide is missing the Magnificent Jeweler's Setting in the Protection Warrior Enchants & Consumables page?
It is crafted. In the Other Consumables category. An item from World of Warcraft: The War Within. Always up to date with the latest patch (11.0.5).
Hi guys, can I have some tips please?
I'm new to this level gear thing and I don't know how to use the sparks of omen.
Its worth on everything we have adventure or veteran gear?
In all gear or just specific ones?
And how much gold normally we paid for crafters?
For example I have a cloak 543 and worth craft a cloak?
There is not one answer.
Gold not an issue? Craft 5-6 pieces 619 and then recraft 636 asap.
Crests not an issue? Farm your 90 gilded and craft your 2 bis pieces then craft a 3rd or 4th if you don’t mind spending the gold.
All of the above an issue? Just wait to craft your bis pieces and nothing else.
Ok I will wait and craft my bis.
Wowhead have recommended bis crafted gear?
Yes
anyone have a working target of target intervene macro?
What have people been enchanting MH, I've been playing with the sims and getting a bit of a mixed bag
Radiant for mythic plus and authority of depths for single target
i just mouseover the target of target frame with the charge/intervene mouseover macro
I'm pushing into mythic prog and was wondering if there was a point where you would have to swap from haste/crit to haste/vers? Or are you perfectly fine all the way through with crit?
i wanted to make it as brain dead as possible on the first boss of NW for example. just spam the macro when he starts his vomit cast
thats exactly how i use it
one keybind just enable target of target frames
#showtooltip Charge
/cast [target=mouseover,help,exists,nodead]Intervene;Intervene
/cast [target=target,harm,exists,nodead]Charge;Charge
[@targettarget]
If ever you're curious for other macros the question you're thinking of for google is macro syntax.
Honestly. Just always take ilvl. Haste at a decent level via rings and ur good. Sim for dmg and you’re happy.
MORE HASTE
but in reality, just getting practice is the most important thing once your ilvl is good
I may be missing something, but why do some tank busters appear to hit twice?
Crush does both physical and shadow damage
Same as Subjugate, right? From COT's 1st boss
Yeah, Subjugate is also physical and shadow damage
So, I should use Spell Reflection + {Last Stand or Shield Wall or Demoralizing Shout}, right?
'cause sometimes Crush does almost no damage, and sometimes it wrecks me
(happens with subjugate too)
Wouldn't hurt to weave in Spell block for those as well.
I'm new to warrior myself, but I'd press Spell Block before Spell Reflect tbh. Neither of those are allowed to reflect, so you'd only get the 25% magic dr. Blocking the spell just basically turns it off, so...
Your IP pool also looks like it could have been very small depending on if that -3s batched before or after the melee swing.
Reflect with block up + IP shouldn't be too bad either.
Hey everyone, kinda funny request here. My guild just got AOTC and to celebrate the guild leader thought it would be funny to have the two main tanks duel and the rest of the guild place bets on who'll kill who. It's me vs. a Veng DH. We're both a bit worried that it'll just end up a stalemate, but I really think Colossus can crit him to death. Neither of us have much PvP gear (I'm currently working on farming that). Anyone have any suggestions? Does this just sound dumb? Am I too confident in Prot War v. Veng Demonhunter?
sorry just realized this is the prot general, I posted it in PvP tab, I'll leave it up here incase anyone's curious or has some thoughts
I think pretty much all tank vs tank duels are just gonna go forever
Maybe if you get a huge demolish crit when he has absolutely nothing up but even then, health pools are huge
healer's fault, you weren't topped
Really? I think it was my fault
sorry Aussie humour mate xD
Hi guys. does anyone know if any of the BRD tank trinkets are any good?
I have a chance to buy one here and I was wondering if any are worth it
I've been looking for info but there... isn't much
the roccor one is pretty nice
pure stat stick
Ive been investigating the trinkets and it seems the direct damage ones are pretty awful
howeverrrr
this one interests me
truly awful
well, does this reduce damage after all mitigation is applied, like block etc?
if so, this would be a pretty massive damage reduction in M+
but i can't find any info about uptime
1.5ppm, not hasted
so 15 seconds out of every minute
yep, without the ability to control when it procs
not ideal
there's simply no good defensive trinkets this season
I have the molten furnace too, but it seems like a walmart scarab trinket (which I don't have)
scarab is pretty good on my DK and paladin but I don't know if it's good on warrior
I tanked a 12 on my DK and scarab was 10% of my overall healing (on DK)
but it's basically ignore pain
I think I'll go with roccor's
thanks for the input
yeah scarab is like 50k overall hps, I think the on use is like an additional 100k hps, it doesn't really make or break anything but it's the best of a bad bunch
that thing went crazy
I'd sac a kidney for real tank trinkets.
I kinda doubt we're going to see trinkets on the same level as Fyrakk's heart or aegis again
they nerfed fyrakk's heart 3 times!
They'll do it again. They've been massively overtuning trinkets since at least Throne of Thunder. I dunno about before because I started WoW in 5.1 Landfall
tank-specific defensive trinkets are often in a weird place
some do almost nothing
others are legit overpowered
aegis was like a tank cooldown built into a trinket
and obv, cheat death trinkets are super good. none this tier though!
I mean, I feel that way about the majority of trinkets in general. They're better at making DPS trinkets imo, but most of them are still middling at best. Healer and tank trinkets are regularly just sad, until they pop out with a Rageheart for tanks or Rashok's for healers
Maybe they intentionally make most trinket bad, but sprinkle in a few for the chase and excitement?
everyone was going nuts for sacbrood but it's not even that good
theyve been doing it every patch i think
some of them are deliberately overbudgeted
usually the spread between the best and worst trinket is 1% overall or so. there are definite outliers and intangibles like cheat thouigh
beacon from beyond comes to mind (if you stacked crit and vers)
the trinket that teaches tanks to taunt on pull
What’s the stam shadowlands trinket
Technically we’re taking enough damage to warrant it(((compared to other shadowland trinkets)
codex somethinh something
of the first technique
reduced premit damage taken or something
... i think
is it best to craft sword/shield at 636 first, or is it fine to stick with a 619 crafted 1H, get 636 shield and make a different 636 armorslot crafted?
shield is your #1 piece of armor for defensive purposes, weapon the same for your DPS. Embellishes don't scale with ilvl, so really the best bet would be to knock out 619 bracers along with a 636 shield for embellishes+636 weapon, and then swap the embellish from shield to something like boots/belt once you have access to mythic gear
Well I still praying I got something good from vault tomorrow.
Bricked a 10 NW when my healer was doing 400k overall on the first pull
decided I'm only going for 1 vault slot this week lmao
here's hoping!
That’s funny, I feel like this season is very healer heavy but I’ve seen even 3k rio healers slacking off and people literally just dying from dots, because the healer would rather dps
Tanks still dont need a lot of attention most of the time
i wish healers paid less attention to me; then maybe the group would live
^
it hurts to see me like 70% of the healer's healing, with it being like 80%+ overhealing
and then the DPS are just bleeding out constantly
Pugs tend to make sure Im 100% hp even when there wont be any damage in the next 30 seconds
Which is so weird
as soon as a prot war has shown they hate shield block whenever i'm healing, that's my modus operandi for them
But thats the difference of a good and a bad healer
Depends on the tank I guess, warrior doesn’t have enough self healing to go through 12+ packs of damage. You can smooth out the damage, but apart from Impending Victory and other small heals like Indomitable, you probably won’t have Last Stand or a potion every pack to heal off all damage. We still top the damage taken meter after all
Because your average pug prot war who hates shield block will also make the decision to suddenly pull seventeen packs out of nowhere
the fuck
no we don't
We are the lowest damage taken tank
Unless you mean in a 5-man, in which case,
yeah tanks take the most damage
Eh, I can do most big pulls without healer attention
Yeah I mean dungs, raids is a different story
then
no shit we take the most damage
We are actually getting hit, unlike the DPS and heals who, supposedly, most damage potential on them is avoidable
Ofc we smooth most of it out, but still. Whenever healer dies and releases if the pack doesn’t die in the next 20-30 seconds I usually go down depending on the pull
You still shouldn't need dedicated healer attention unless you didn't stop something or are starting a pull
You realize 20-30 seconds is a big timeframe in that scenario?
Once I'm in a pull, I don't think I've ever died off the top of my head, but I'm not doing +16s
hell, i can solo a pull once I'm set up unless there's a lot of murder casts going out
If the dps are down as well and you are the last one struggling with mobs like the Lavabender in grim batol, there’s no way you can bring them down the last 20~ mil
But in most cases 20-30s should be enough to finish off the enemies. Bad side is you burn through your CD’s which you might need for the next pull
ye
So yeah, healer should focus on the group more than you, but it’s not like we can survive without them in higher keys especially
Unless you can reflect the tank busters and interrupt everything else, because then it feels like a baby’s stroll for some reason
There are so few tank busters that actually hurt us ngl
If you have CD’s up then yeah. But for example Shadow Slash or w/e the name in Grim Batol, one you reflect if there are 2 in the pack, the 2nd will most likely burn your whole IP and deal some damage
The worst ones are dots in Siege though I think
Still it’s funny, because as you say most shit doesn’t hurt us and we really are sturdy
Yet the scene is dominated by prot pallies
Hate them meta slaves :/
I can live with ppal being meta cuz I know all of them are miserable for playing it
Well yeah, but getting less/no invites due to that sucks
What keys do you queue for?
I’m turning to prot because getting into a key as fury is even more miserable
Trying to finish off all 12’s atm so not that high even
I feel like everyone wants +200 rio than the key nets you so they can have a „free run”
Sometimes ye
When I queued with my buddies we got declined for a +13 CoT, we are all 3k+ and the holder was 2.6k

I took 3000~ rio 3 men team this week only for them to fail the first pull in GB and leave
That first pull is awful without a rogue & iron wire
Well I was dpsing in that case and the tank was ppally so he should manage the interrupts I guess
I kicked the first caster, we gathered downstairs but he positioned the drake wrong, was hard to los, a tremor from the patrol caster went off and everyone died. The people didn’t even start dpsing, tank was first in the meter lol
I despise pugging this season so much…
Also demonhunters because of their lifesteal
On mdi all of the tanks were demon hunters I think we’ll see even more in the future
I think their utility works pretty well for that too
They can tank big pulls, group up with sigils, silence and shit
Ye sadly now its meta to have multiple mains
But its mostly because of gearing being time gated
As if you don’t raid your only option for myth track is vault
So they just have time to gear multiple mains
Well depends on how you view the game. If you want to get the title then I guess do whatever it takes. I never liked alts and I always pour everything into my warrior simply because I enjoy playing it
It’s a game after all, if you don’t treat it like a competition, then the main goal is to enjoy yourself playing it, right?
Yea warrior seems to be the most fun for me as well, the sad part is that I could never play games casually
But ye everyone should play the game however they have the most fun
I always struggle to be the best I can as well, but since I can’t get into groups as fury and don’t feel comfortable tanking high keys yet I just stepped down a little and went to play some Diablo
I hope season 2 will be a bit more fun, but seeing the dungs coming I doubt it. Maybe at least the difficulty will be smoothed out
So the pugs won’t be that ass
i guess depends on your RIO, im 3k 4 timed in 13, cant get into the remaining 4 just rarely because everyone is inviting prot pallies as I can see from the grp finder
i almost always q alone, still can barely get into grps
my best chance is to try to Q for keys where leader is 2700 and lucked in a 13 key, but then completion is quite risky
Rating be damned, if they know what they're doing and they lock in, the key will be timed
sure, but its a progression to learn ins and outs of every instance/pack etc, on 10 u dont have to pay as much attention as in a 13 to specific mobs
Best case scenario is you time it regardless or barely time it, worst case is you brick it but the group learns from it. Then go agane
Doable
What if I am prot paladin? I feel like its survivability is much worse than prot wars.
u should probably go to the paladin discord and ask for help
Should also be doable as ppal if you know what youre doing
I dont have any other paladin questions.
do you know if there is a site that tracks data regarding the ratio of tank/heal/dps in the game ?
Imo break it down to 8 you get gilded there and more people go there than 9
Yeah but if I can tank 9 I can +1 it to 10 and have a weekly 10. Hopefully
It’s because the rio line always moves up, people who took 3+ months to be 3 k rio are not the same type who had 3k rio in a month or 2
The Rio hell always goes up
The goal is to always be ahead of it
me when im brm

I mean to be fair even if this is like midseason already ppl still don’t know how to break eggs in the heroic ovi’nax
Okay so I haven't played prot in a while, is revenge supposed to be one of the highest damaging spells on my tank when he's playing thane? It's sometimes #1 after some packs
Yeah I tried to play my warr and I didn't feel like I had time to press revenge that much with how many resets you get on SB and tc
And for me revenge was like 10th or something
for thane revenge is just tool. When your SS and TC on cd you press revenge to fish SS reset
or if you pull and spreading deep wound that's it.
Yeah alright, well I think I see why were having aggro issues lol
Oh another question
When you open on a pack in keys
Do you charge tc avatar tc
Or you just use Avatar and to get a tb first gcd
I thunderclap, avatar, thunderclap
I tend to avatar mid-charge
And then immediately have that big TC on the first pack
Is that because you like it or because it's better
It's all personal preference
Charge + Avatar has the advantage of generating enough rage to Shield Block from 0 rage at the beginning of a pull
I don't think I'm using swarmlords authority active enough each key. Should I be thinking of it as a defensive or using it on CD/combining with avatar?
did u put a ring of bonding on ur healer
Use it on CD unless pack/boss is almost dead
wha you guys think of next season mythic+ dungeon pool ?
hyped
workshop is not gonna be easy and has annoying parts but these can be optimized
motherlode is great imo
mostly hyped, might get sick of motherlode, played a ton of it back then and the constrained space was a bit annyoing at times
the 4 tww are my favorite except darkflame cleft
but rookery, meadery and priory are all hype
very high odds of being horrible but if they pull it off it will own :DDDDDDDDDDD
- a new dungeon, it's great
the only letdown for me is theater of pain
I don't like dungeons with that many bosses
5 bosses bruh
but that's not the worst that could come back from shadowlands, so I'm ok lol
all i know of is this https://raider.io/mythic-plus-rankings/season-tww-1/all/world/leaderboards
can mousover to see actual number, but idk if this counts two runs from the same character as one or two
I need to make a spreadsheet or something like that to calculate the ratio of dps/healer/tank
from the data here
almost every player I know complains about the lack of tank so I wanted to check if there was reliable data about this
17 mill dps,and 5.4 mill tank and healer each
which is like actually pretty good ratio no?
:5head:
I was wondering if it was the unique population or not
theres always not enough healers or tanks to go around
can just post a +10 Mists or something in LFG and count up how many healers/tanks/dps sign up
I promise at least 90% of them are dps
that's for sure but I wanted to know the exact ratio, sometimes in DF I read it was something like 1/2/30 (1 healer for 2 tanks and 30 dps)
my initial reaction to figure that out would be to count all the unique characters who have tanked a key and add em up
then count up all the unique characters that DPSed a key
for sure not 100% accurate... but might be the best way
chat hop on my dk has a key
Damn, you're like 4 seasons ahead of us.
You gusy got any good routes for SoB?
Its quite straightforward, but curious anyway of variations?
my ass did not read that as "death knight"
That raider.io chart has an option to only count unique characters, so I’d assume there’s an API for it. Based on some quick numbers I pulled from the graph, ratios among completed runs are (tank/healer/dps)
All m+
1/1.007/3.176
keys 10-11
1/1.016/3.207
keys 12+
1/1.003/3.210
Yea that makes sense because almost all runs have one healer one tank and three dps
Yea but that’s only counting unique characters. If the ratio were 1/2/6, this data would still reflect it, the tanks would just be doing double work to try and meet the demand
You can do SOME variation, but i've not bothered since the keys i do are low enough where it doesn't matter.
Plus, it would require some skip schenanigans with Rogues / Invis pots etc and i just cba in pugs.

what then
Do the embellish got a big impact on prot warrior?
Got one with shield but not sure if I should take the second one
saving gilded to take 636 but not sure if build the 619 boots or smg
For city of threads final boss do you guys move at specific points to help team avoid orbs or would we just constantly move around the edge of the room?
Dodge orbs -> Move -> Dodge orbs -> Move.
Ideally people would be more or less stacked
And move together.
Ok ty
Hi, why does the wowhead guide rate swarmlord's so poorly with no mention of M+ when almost every high end m+ prot warrior runs it?
https://www.wowhead.com/guide/classes/warrior/protection/bis-gear
Is it only ranking based on dps?
Big pull with Lust at the fountain, grab everything there, then up the stairs, skip the pack to the left of the gateway, pull the pat with the watercaster pack to the left, two mandatory packs in front of the boss, then boss, go left, pull left watercaster pack before ship, then press W until third boss (except for the snipers, skip those) and skip the pack that is way behind the third boss in the back.
Here's my route for Siege. We lust pull 3.
but not even to take it 619?=
I diddn't read the second part. You craft embellishments on lower stat budget pieces. The effects don't increase with ilvl,so you can craft them at 619 for now.
Im pretty sure embellishments scale with I level
question, at the moment i got everforged sword crafted up to 636. should i upgrade my everforged shield from 619-636 or craft something else? 🙂
shield would be your biggest upgrade
thank you!
Why the heck did theature of pain get included in dungeon list instead of a good dungeon
Do they have the guy who made korthia coming up with these devisions?
Thath 7th pull seems cracked tbh
I fee llike that phys bleed just DESTROYS me
I guess it could be worse. We could have gotten kings rest
just a second question, should i stay with duskthread or go with focusing lens?
.... I also like Kings Rest
embellishments are so small
so just use what you like better
I've done it on a 13 so far. Just have to stun and cd it accordingly.
I see, whats your ilvl?
Im 625 and have done all 10s some 11s
631
Didnt play that
idk whats common
I usually skip the 2 at the water and do them in 2 pulls instead
I guess for me it just depends on where that horse guy is pathing
I just try to follow keystone.guru
cause you can do the horse with pull 7 or pull 8
How in sikran hc can I survive the lung attack if the other tank does not taunt after both exposes? Like it hapens too often in pugs
or just chain
guys
does anything random affect the count in Gb
i've done a route 10 thousand times and this time it became 99.56
after deplete i went back and everything is dead
I do pull 7 on my warrior, 615ilvl. +11 , just shield wall and interrupt
my question is i've done this exact route many times, how come this time it only became 99.56
is there any count Rng in grim batol
did you kill a pack completely on dragons?
yep i came back to start many times
How u do 11 in one pull without healer going oom and people not dying?
dude this is just an indication of percentange not how i actually pulled it
Are u sure u pulled all in 7?
yes i'm currently in the dungeon and 0 mobs remaining
A ok I thought it was pulls all the other groups I have seen as pulls
Mobs that die to your dragon while you are in a landing animation don’t get counted
oh my god
What???
So how u take that into account?
know the exact % you need to be at after the first boss
^
Ret paladins man
I swear....
Hmmmm
I see a problem here
And it's not my ilvl
The simple fix is him not aiming the frontal into the healer and the mage

Tired of bricking 10s while trying to gear because some idiot can't do basic shit
like you're over 2600io there's no excuse for that shit
honestly impressive to line up the priest and the mage, good job
by that percentage a brute in the beginning didn't get counted, they are worth 3 count which is 0.44%
Thanks
What's impressive is the ability of rets to have less brain function than warrior players
ret has always seemed so popular
i can't abide the paladin vibe
i guess ret paladin makes people feel like "the good guy... but with a cool edge"
No it's just stupid easy
If you kill mobs with dragons at the exact time you land, it can bug and don’t count the %. To avoid that do not launch dragon attack if you are close to landing
What would you say is the ideal ilvl for tanking 10s?
Also am I the only one who gets fucked hard on the opening hallway in stone vault? lol
Team can never seem to stay alive
Might just pull smaller fuck it
in my experience when farming 10s I prefer rets, because 90% of casters are dogshit or die to random things
at least ret is pretty solid
Tell your team they can outrange the golem AOE it’s 30 yards, all casters should take 0 dmg from it. You can also preset a stop rotation to ease this pull. It’s nice to have a stop rotation in 1st pull of Skar side too with lot of casters.
the ilvl you feel comfortable at?
I did a 10 at 608 or something just fine
yea this question makes little sense
It's just down to how comfortable you are with playing prot
if you're asking this at this point of the season I would not go with less than 610 615
If THIS is your response then I'd recommend 625
Otherwise 580.
perfect
It's not a dick measuring contest. But it is a HIGHLY subjective question. People have timed 10s on prot at 600-ish ilvl. For some people they won't be able to live a 10 at 620. When your survivability is so highly tied to your own skill, and that of your party members, there's not a true answer. So people were giving you anecdotal answers bc that's the only thing that's relevant to your question.
Katakas response was blunt but correct. If you are this far into the season and haven't even attempted a 10, you're probably going to need more gear to help even the skill gap between you and the people timing 10s at 605.
I did a 10 last night but didn’t time it
But let’s just say had some questionable players on the squad lol
can you time 10s with bunten routes or better go advanced/play like the pros?
You can time 10s without a route if people don't die
Can't think of a single dungeon you can't just hold W through and still time as long as people are pulling decent damage and not dying
i think you're overestimating players
I'm not, but your route isn't going to fix them
Overestimating pugs is real route pulls.
Whether or not you time a 10 is significantly more impacted by the party skill than your route. As long as you're not somehow pulling 130% or going to 3rd boss of NW under % you're fine
Better to just play it by ear and pull what your party can handle, rather than rigorously sticking to a route or trying some crazy ass MDI pull on a pug 10
guys can u tell me if my route is good
yea its good
I recommend adding G24 so you can skip G19 ezpz
how do u guys deal with slashes in mists? can reflect some etc but eventually no defensives etc left it feel like.
sw, sr, sb
how barley hurts us xD outside of reflect they hurt alot even if have Shield wall up
press IP? Defensive Stance?
ofc
With shield wall up your hp bar shouldn't even move below like 15
spell block handles basically the entire duration of the double pack.
depends howfast u kill them i guess xD
Ye most dungeons are straight forward
Hey all… can anyone tell me if there’s a % uptime we should be aiming for for ignore pain and shield block for high keys? I understand that ideally we want 100% uptime on SB and I’m working on that, but just curious what % uptime I should be looking for before I start trying to pug 10s.
I’ve been steadily improving and currently average 77-88% uptime for both.
uptime is kinda a fake stat just try to have shield block up whenever your in a pack and press IP when u think its gonna be hard or your in danger
IP uptime is irrelevant. Hit it when you're going to overcap on rage. SB up for 100% of blockable hits
Fair honestly
Oh hah I just heard it casually being mentioned in a podcast recently that ppl gotta get the ip and sb uptime higher to run high keys
Thanks
its true that you need good uptime on those things but its more important to use things when you need them then to aim for a goal of uptime %
like saving rage at the end of a pack so you can IP the next pack will lower your uptime but be more effective
Great advice thanks!
First time tanking this season after a 7 year break so still easing into some stuff
tf happened to your brew, getting back to the ping last week
did you get bored of it?
Brew is fine
I just suck at WW
and WW is what I play in raid

also
dont forget
https://wago.io/PTAc84Jp- is 100% required
yeah idk
this expansion
is not horrible, ive just been
idk
i havent pushed keys nor have any desire to
i cant figure it out
its not WoW, but it adds up
pretty generally people agree tanking doesn’t feel good this season
I certainly disagree, tanking feels great on war and pala.
🤷 prot pallies
Pala has to work harder for its survival which “sucks” but like.
It feels fine this season
It's not tanking
War feels fantastic.
The dopamine hits are there with thane, and the survival feels very automatic.
i didnt quite see it at the start when jakey and co we're talking about it, but i get it now
from quite a few people I’ve talked to, they haven’t enjoyed tanking this season
maybe it’s the key experience generally
but
shit just feels ass
ive tanked for a LONG LONG time btw
i log in think about doing keys log out play league
I mean a little more context is useful
Pugging keys this season might not feel great, although I have t had that many issues. But tanking? Feels good.
yeah tanking is fine
What changed? What is the pain point?
That's not helpful
you're the same reliance on a healer as you were in DF
I do not have a scientific reason for why something does not feel good
Pwar ppal and DK barely rely on healer at all.
Like 95% of tanks did not see a noticeable shift
maybe
Guardian barely either.
It doesn't need to be scientific
Pwar has to rely on healer if they have bad sb/ip uptime, but otherwise their hp bar simply doesn’t move outside of pulls where you need to kite after cds regardless.
But general "it just feels bad" doesn't do anything and doesn't help point to something specifically tank related
anyway going back to what i said initially, i think my own personal problem with tww in general has been all the same-ey, but now for a longer season due to slow gearing, plus i have a shitton of RL garbage that has been popping constantly since i took my break from here
dungeons don’t feel good to play, especially on tank, routing feels rather meh, feels very low agency compared to dragonflight but the validity of that statement may vary
dungeons all feel sort of jank
and gimmicky
the only one i fucking keep hating is the first goddamn ship in Dawn
its a 50/50 chance i fucking clip through for some fucking reason EVERY SINGLE KEY
lol those stairs into the first ship fukc wiht my leap so much it pisses me off
i absolutely hate it
My problem is it's not similar enough
but after that ship, its fine
Yea the ships are hella buggy
Do you run around and grab adds on last miniboss (the one that shoots orbs and spawns adds) of dawn?
dawnbreaker, mists maze, necrotic first area can have some janky pulls with soldier patrols and it’s a bit annoying, but can be alleviated, city of threads mid section,
Gearing was changed arbitrarily, as was the reward structure
I do
to be fair, i dont think the slow gearing is a bad decision
While also shortening the difficulty band which has pushed players that have no business in anything above a 7 into 10s
like there’s genuinely not a dungeon i think is good in this pool
its just not working with me right now
Cap
so cap
due to personal reasons
i hate ara kara so incredibly much
also slow gearing makes alt play miles worse (because gilded farms become ridiculous)
My main issue with gearing is for alts... Ruined crests need to be obtained in 8+ keys.
gb probably the one I hate the least
Mists is great
I love getting a new alt set up, jumping straight in to doing 10s with it, but then having to go back and farm 4s for ruined crests.
mists is dog
Are you supposed to 4un around and grab adds on last miniboss (the one that shoots orbs and spawns adds) of dawn?
like it always was
I actually really like some of these dungeons lol siege of boralus is a good time (imo Ofcourse)
yeah i agree, what ive been doing is just changing the ones below it up
but you don't have any of those either
siege/CoT are the only two dungeons I don't like tbh
get fucked
from what I get out of the reps, I need to do TWENTY FIVE 4-7s
but yeah it does

simply to upgrade my hero track gear that I got from going straight to 10s.
gilded alt gearing is fucking dogshit
Everything else feels great about gearing up an alt
except having to go back and farm ruined crests.
yeah i guess that depends on the alt
i couldnt go straight into 10s with chipadin
and i still havent capped gilded, im like 300 under
and the catchup in gilded is brutal too for sure, but that part is at least less bad since the solution is to run the high keys you're trying to pus hanyways.
the problem I have with runed crests is it forces you to go do low level content that you're long past.
runed weren’t an issue for me
do a full heroic clear, youre done
I leveled my ppal a week and a half ago and got it to 625 within that week. But god the runed crests to go from around 616 to 625 was brutal.
If the “crest farm” 8s werent a trap. It would be better
also gl doing crest farms on sanguine week
yeah, honestly just better doing 10s
i dont even do anything under an 11, cause people are so bad at them
or 11
It's probably more of an issue for higher skill brackets since you skip the 4-7 range completely.
i remember doing my crest farms first week, it was silly dispel sanguine affix
think every single set went off
dispel affix heals mobs to full
its 2004 now that youre here
idk what it’s called
oh wait no, thats me
xalataths 4th boring affix
nice. lf2m van cleef, staff reserved
valid
the dispel affix has been pretty much a non-problem in my squad
has ikari come back yet?
but i can imagine pugs being very asleep
yes in a group none of the affixes are an issue
goddamn it ikari died then 😦
but running farm keys I don’t think I saw a single person dispel it
that affix is next week
I’m gearing a Blood DK to get my portals bc the healers I am finding in pug 10s aren’t playing with their hands on the keyboard
btw
good riddance

see thats the problem with alt gearing too
"oh i have to do farm keys + gilded farm"
you know what
no thanks
can it be season two yet
fucking doing ara kara 200 million times again
maybe if the trading down felt less brutal
im like 3 months away cause
ive had to swap
from arms
to fury
to now prot
in raid

GGs
I have like 15 more 8s to time for my Warrior to be geared enough for me to not care
I just need crests to upgrade bracers +5, a ring +5, and a belt +1
can we release earthenmentation and rework like 7 specs on 11.0.7
I'm running into an issue where I don't know what to spend my rage on. I can't use Revenge fast enough and I'm already capped on Ignore Pain. Any ideas?
and we can have degenerate fun
just craft a ring and swap it noob
as opposed to no fun 
ure joking
I wish I was
that’s draconic.

/run local n=tInvert(Enum.ItemRedundancySlot),a;for i=0,16 do a = C_ItemUpgrade.GetHighWatermarkForSlot(i); if a < 639 then print(a, n[i]) end end
can run this
to see what you need
oh wait... does crafted count?
not if you need 639
You don't look at Ignore Pain cap, unless you are preparing for a big hit. You just spam IP to avoid being rage capped. The vale you get out of AM/Indom/Outburst outweights the IP cap
fucking agree
I dont know if I trust wowhead guy
at least on the first sentnce
90 crests is ridiculous
dude, its so dumb
idk it’s actually kinda insane that you need to raid to get the achievement
I have like 120 crests saved on my paladin
m+ rerollers down horrendous
I just aint spending till I get my reduction in two weeks
or just get full 639 gear in every slot from vault
"let me craft on my alt to catch up" *remembers its 90 crests "oh wait nevermind, im good"
I got tertiary khardros + sacbrood on main within like first 2 days. Still haven't seen a swarmlords on any toon yet :pepehands:
Swarmlords is so hype

