#protection
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tru
wont recommend it at sub optimal haste, but it is what it is
oh so with suboptimal haste, itf is really bad?
i didnt disagree with you. im here asking for help
you want 35 to 40% unbuffed haste to swap to ITF, otherwise you play heavy repercussions
The "bad" aspect is the alternative cost. The talent, itf, is equally strong.
You need the uptime on sb. You need sb when you need it so to speak.
Which makes HR relatively stronger on less haste.
To ensure sb potential.
when tanking last boss of Ara kara, should i be moving the boss around at all for the adds?
You can control where the adds die so not really imo
wild that every top war in m+ is <30% haste and running itf tho
You donāt want the boss to be too close to puddles anwyay
wait arent there other adds besides the 1 shot guys that drop the pools?
like black blobs or somethign that need to be killed
Yea theyāre the ones that root you when you step into the puddles
But after you get unrooted I donāt think they do much
no, only the Bloodtenders drop the pools, when you step on them, the blood adds spawn but they don't drop pools when dead
ah okay
ez fight then
idk why some people find it difficult? had a perfect 9 last night up until that boss where the other guys lost their minds
thats why i looked it up. like most of top 50 prot warriors all have itf
the big dmg seems to be avoidable, ie. the poison waves and the circles
makes ya think
they're obviously trash
or power infusion buyers clearly
in my pug experience most of the time things get dicey in that boss when people greed right before the void atom-bomb cast, or not using defensives/hp pots during debuff if they're being chunked
Can you spell reflect anything on that last boss of Arakara?
the bloodpool grip, but technically you don't wanna do that lmao
the Mountain thane m+ build says that "Heavy Repercussions should be swapped for Into The Fray once Shield Block up-time is no longer a issue;"
... meaning once it is no longer a skill issue or is there a certain threshold like haste or whatever once passed it is good to switch?
haste threshold
and what haste is that?
35~40% unbuffed
k, ty
What's your current haste level?
20% but only 600ilvl, pwar is alt
i feel like there is so much variation in talents. like some prot warriors take ravager, some take piercing challenge, some take fueled by violence, some take impenetrable wall, and some take disrupting shout.
is there a "right" answer for a player doing 9-10 keys?
Ah yeah that is low. Was gonna say if nearing 30% just go try it and see what you can manage.
play what you need to succeed
I did yeah, I'll just wait - but say I don't get either a weapon or shield, I would ideally want to craft either of those next or upgrade belt/bracers?
that's the golden answer
I'm a huge double shield enjoyer tho
Don't use cookie cutter builds, adapt your talents for whatever dungeon you're going into
Try the boss with melee who like to move or an evoker with ranged dps who live in narnia
I've personally been enjoying the shield wall mini-proc on avatar cast in some dungeons with nasty trash like stonevault, really helps in a pinch
so for all of those i mentioned, there's no "right" answer for what to pick?
Just know what you're picking and why you're picking it.
What are you sacrificing to grab it?
not really. Even if you want to go look at the top dudes playing (since it almost always seems to be the thing), they all have wildly different trees depending on content
the wowhead builds
its the choice node
nothing really, I just switch the Thunderclap choice node for the SW one
which dungeons is disrupting shout very good on?
picking that talent though holy shit
huh?
not responding to you
oh ok
if you have peeps on voice call, almost always not needed, but on pugs it might be helpful on some heavy caster dungeons
stonevault prolly
Shadow Claw from the Void Bound Despoiler is the big reflect right? in SV
yeah
pretty much
it felt like that was a channel on the mob?
no
the channel is the big aoe
yeah just send SR once the bigwigs alert comes up
immovable object
jesus
i cant even
DoNt PlAy CoOkiE cUTtEr bUiLdS and picks the worst possible talent
gotta admire it
if it helps you time a key, no problem with it
yeah, timed an 11 with it
Oh damn, I forgot about that one. I like the TC waaay too much
ok send the log
case to be made in necrotic wake if people are just bots
let me take a look
I assumed it was in the prot tree
shid, no logs, nim, only had the leaderboard thing
i love disrupting shout
huge fan
was this dawnbreaker
Disrupting is goated in pubs
Are any of the tank trinkets decent outside of the silken court one?
so you dont have the log
unfortunate
i was getting ready to type out why you just wasted 1 talent point
š¤·
lmao
Is the armor racial from Earthen good enough to take it over dwarf?
#immovableobjectchads
i've yet to see anyone playing an earthen
it's a psyop I tell you
I honestly donāt know how good swarmlord is for us either, I know itās insane for monk/pally
earthen pwar is omegalul, what, you cant afford food buff?
its decent
It's just that Im horde which is why Im still leaning on Earthen. Can't LFR or bg with my horde friends if I switch to dwarf
swarmlord is decent, but there are better defensive options
vulpera is the best horde race due to their racial
you'd think blizzard would give them phat racials to get that sweet race-change monies
earthen is close kind of but the armor is just base so its not as big as people think it would be
Whatās a better defensive option? I know top logs arenāt helpful at all because strange build decisions that have already been figured out, but a lot are just sacbrood+swarmlord
Is it bug? Why can't I upgrade weapon for "free" to 619 ilvl?
chain weaver
š¦
both have to be 610, in my examples
Whats the racial that's so special about vulpera?
1st hit damage reduction
but, once you got both ring trinket weapons (shield is technically a weapon)
5% dr to be exact
to 610, you can upgrade any item that goes in that slot for only valor stone
ah
Huh I thought the flat damage reduction trinkets werenāt very good, like the -25k on hit etc
Anyone got a weakaura for Rasha'nan for the taunt swap? It's very hard to stay concentrated.
thanks for info š¦
the causese palace pack has one
?
thats not why its better
Cheers mate, I'll give it a whirl
its a long running problem of "the monster hits me with basic melee for 9000 (classic) 9m dmg (retail) but i have this trinket that reduces dmg but 78, (classic) 7800 (retail)"
Isnāt reinforced-wax plating very similar or am I misunderstanding something
it never packs enough punch to be considerable effect for living
to silken chain weaver?
Yeah
25k is nothing for todays standards. Even when ur getting hit from multiple sources like M+. Flat dmg reduction is very OP as it goes after all dmg reduction % from armor and skills, but if after all, it reduces by only 1%, it's irelevant
silken chain weaver has a partial absorb up to 877k at max hero level, but that's not the best part of it, its the 15% attack speed slow
if it was reduce physical dmg by up to a maximum of 250k reduced, maybe it would be more useful that more tanks would want to equip these item
So that first hit is a 5% dr? I mean its just one hit for the entire boss fight then? Dungeons I can see that being pretty good, but raid bosses and stuff does the first hit really come out to be a 5% dr?
heyy
Jesus ty all
can anyone share their best pug routes for M+?
https://wago.io/dfcotank2 and DBM tells u when to taunt
Default Taunt sound requires [URL]https://wow.curseforge.com/projects/sharedmedia_causese[/URL] Make sure your master v
yeah you didnt specify
for raid any horde race is fine
I know I didn't, sorry for that. š Appreciate you just taking your time to message back
the armor from earthen is still not as big as 5% on first hit
or it kind of is, in the long run but
its also irrelevant in raid settings
if youre horde and you do strictly keys, vulpera is the best, otherwise whichever is fine
so play whichever you like
The only racial that matter is Dwarf that remove bleeds, all of the other are the same
It's so good lmao
One siege without a poison cleanse was enough to turn me into a dwarf.
i mean they want to stay horde so š¤·
Earthen didn't get it because they didn't want horde to get nice things!
dont worry horde will get lizards soon enough
adequate reaction
They don't deserve
not that defensively they are any better, but at least they can be close to Night Elves
we need a murloc raid
close, not exactly on even ground
all murlocs
just use the toy yogi
i'd imagine there will be a new gnoll dungeon soon cause they left that storyline open in DF
candle lore could be cool
we have 1 candle king, was there others before him? serving a candle fire elemental god?
and like, they gotta go through trials and tribulation to become candle king, survive night in a dark place (probably haunted???)
keeping the candle alight, or they go insane in the dark
If only their trinket worked
That crit buff isnāt spreading
yes, buff the candles
The return of Ragnaros the candle god ā ļø please no
maybe in his trial, in the cave
he started to fail and had to resort to using tainted wax and materials, twisted by a shadow flame spirit of old
from whatever was being done in the mine or was being mined out of it,
I hope its something better cuz rn that kobold dungeon is pain, hated it on m0, will hate it on m+ .
Ya not looking forward to that one on m+.
dont worry
they will rework it for keys
possibly not to its fullest extent *checks notes on dawn and rise * but at least some
blizzard cant possibly be that stupid 
Especialy that dark mechanic where mob is next to you but somehow istn taking dmg cuz he is too far from light , or those first mobs with onockback that affects everything , even other casters mobs , so lovely
I thought you could only do dungeons in the rotation on m0 now
surely not again, after all of m+ reworks have no doubt succeeded *checks notes on dawn and rise again
he means s2
so he never did it on m0 either?
Ohh ok
Sorry papa
was it in m0? i cant remember
Iirc it was ?
i cant tell
Or was it hero?
If I regularly switch between fury and Prot what should my crafts be? Should I just bite the bullet and craft a 636 shield? Feel like Iām gimping myself trying to cater for both
If it was hc only then thats even worse
if you have charged hammer + other embelish, then yes craft a shield next reset
and slap a lining on it
I havenāt done any crafting yet
ok well
are you serious about fury?
cause if you are, Charged Hammer is your first embelish
or whatever its called
I would say Iām more serious about Prot over Fury. Iād rather be a more successful tank and do a little less dps as fury
charged hammer + ascension
then you can do lining on another piece and lining on shield
that's 4 sparks
which you will have next reset
Alright perfect, thanks for your answers
ez little first 4 cleared on Mythic (and by ez I mean killed 4th at exactly raid end) 
the best kind of end
when you get your 5th spark you can probably craft a piece with banding
likely the same piece and you will be set with embelishments

I found cot ok
its just the beginning i dont like
Orc zug zug
The beginning is the easiest part imo
i feel like if i pull 2 packs pugs die
What's your route? I find it ok if you don't get the caster pack
if I pull one it feels so slow
first pull is 3 packs + lust
even if its just skipping the first 2 and pulling the 4 + big guy pugs just fall over
U aren't dying as a prot warr
yes dps die
nah, literal first pull
Go as 5 tanks
Have prot palas as healer tanks
But I am quite bad so idk
I'm act convinced 3 tank 2 dps can clear better
I basically heal 80% of my dmg taken anyway
If I had dragonflight S1 4 set I'd simply not need healing
Would also remove IP from my bars
Give prot old vdh double sigils the real move
I miss perma conquerors banner too
Also yall Thane warriors will never understand the joys of 1M revenge crits or 5m demolish critd
Itās the easiest thing this season.
You can tell by the ghost images what one itās going to be and go straight there instead of following the trail because half the trails are overly long for where they are and take you the opposite direction. Also once you target it, you canāt taunt or hit the mob to get it to activate faster than using the button.
Hope yall happy with your light show tho
Ye I just don't like Zelda puzzles
Never liked puzzles
I like big numbers and pulls
I like the freedom of pulling 3 packs into the boss and getting all my dps one shot and blame them for not interrupting (they had 12 targets to interrupt)
If all your dps is dead you are promoted to top dps as tank
Second boss is only scary part because people refuse to realize that they need to get in the blue circle.
Second boss is all about tank getting them impales properly placed tbh
Yeah with pugs I make it a point to remind them during the RP
Soak the circle or we wipe
Wait for next season and get even better demolish
Whatās impale again
Are we talking about COT 2nd boss because I feel like Iām forgetting that mechanic lol
Properly placed right on your teammates so they know who is in charge
Nvm that's araka
Ara'kara 2ndboss
Oh is impale the frontal from that guy
Just to save my confusion here guys. The original below still stand on and the top are just additions yes?
It's all bug dungeon
They gotta send prevokers back to dragonflifgt
God I hate them
Only furry I will invite are druids and.. OK augment is fun cuz I do more dmg
Imo double shield wall or BSV is a requirement for CoT 2nd boss because I canāt count on pugs to do this
Augment goes giga hard act
what do you mean
Im curious to find new routes for M+, any tips to where should I look for them? Keystone guru seems kinda odd and count doesnāt match
just read #updates-midnight
yeah but you do less dmg overall as a group
aug is fucking bait if u dont need the survival
Was just checking if the new part was an addition to the original or replacement.
Seems itās just an addition
Mountain Thane: Thorimās Might increases Revenge, Raging Blow, and Execute damage by 25% (was 15%).
this is new
this used to only be a buff to fury
now it buffs US aswell
pretty sure it was in there
cause crit did a video on it
but
you may be right that it wasn't in the initial initial announcement
Can someone explain this tech of ghost images to find the eye faster a little more clearly.
Dorki has some simple w routes
Would you know where can I see them?
Lemme try find them they're on wago 1sec
I don't think it's new, I think it was just oversight before
Thanks a lot!
No problem!
there's only one spell effect for that damage increase, which affects all four abilities; they wouldn't have been able to adjust it for just Fury without creating a new one, which would be very unusual for a hotfix
So thane getting a slight damage boost and rage gen reduction by the look of it?
Colossus getting a slight damage buff and ip buff
its an overall buff for us, for both hero specs
I'm cooking up a CoT route, because runs often fail due to the first few pulls because of missing interrupts, and I want to reduce the risk while pugging. Also some of those mobs are annoying to pull together as war tank. Would something like this work? marker 1 is stealth skip or cc, BL on boss
Yeah, but the rage isn't a huge deal, it sucks but nothing that'll have consequences
threechest really needs a url shortener
how come shield charge is so early in our opener? we dont need to save it to extend shield block?
https://keystone.guru/route/city-of-threads/LD3bybK/default-3/edit/1 i do this one if we have engineers/priests/rogues
because pull 3 is right on top of the damage buff
Is pull 9 safe without BL on +10 keys?
and for 10+ keys, are we ever swapping off of defensive stance to gain more dps? or just dont even bother?
guys should i craft this first or the waist
but yeah, the group will survive its you that you should worry about due to the damage debuff the marauders put on you
its just 1 kick in that pull anyway
the cap on shield block duration is pretty big, so long as you aren't immediately sending both charges + shield charge immediately you're not gonna overcap
just hit it to get all the benefits and get the cooldown rolling
Guys, how is your m+ motivation?
Somehow the season feels a bit off, sitting at 2400 rio by pugging, its just meh:/
plus there is a chance of getting one tapped in certain pulls (like grim batol) going in with charge and demo shout is good imo
gives you good rage to cap ignore pain
prot warrior is the best tank class, so not sure what you mean. at 2400+, u need better coordination so maybe u just pug too much and dont play with coordinated players on voice
Pug your own key and cherry pick players
yeah bracers are fine
best thing to do
ive heard this one a lot, so youre not alone
Sucks when you're behind the curve for sure
Makes it harder and harder to pug / catch up
is 2400 behind the curve?
~the scaling is just rough for pugging
Hey guys, I'm really new to prot warrior and trying to figure out what I should be able to push to. I hit like 611 tonight, got the 4 set and okay trinkets. Just for my own personal confidence levels I'd like to have an idea of where I'd start to struggle
2400 is average right now
Well, I usually go with 1 friend friend and we pug, but sometimes its just so spiky.
Nothing happens, then something overlaps and ppl die and the key is bricked.
But if dude isnt motivated doing his own key wont fix that.
i feel like nobody got what D4n was saying
I'd say so, all 10s rn is like 2.5k or so
I think?
2400 is like top 7%
When I say curve
so i mean
I did Iām in the same boat as D4n
depends on what you mean by curve
Ya I don't mean behind average
a lot of people have DF burnout also so
nah all 10's timed is bit higher than that
all 10s is like 2600 ish
So it seems I am not the only one. Maybe it is burnout, but I am not sure. Its not like I did a lot of keys already
why not go left at the start?
yeah when it comes to motivation
Maybe find a group to do stuff with
you probably dont like the dungeons and havent found people to play with. if you make friends that do keys together, it becomes more fun
that's kind of eh
Might bring some motivation
Mmm fair, I think I'm just misremembering at what point I got all 10s, was a bit ago that I broke 2.6
Got griefed on GB for what felt like forever 
ive been reading it all around d4n
Its the season , there is big jump too soon so as puger its way harder than before, and also all weeks are pretty much same , at least thats how i see it
dont worry
It just feels like its a chore, like the dungeons and the scaling is unfun.
Never had that on a season start this way
there's usually a bigger dead period at the end of expansions
The keys are harder scaling wise from what I've been told
So much harder
Can attest that from 11 > 12 felt like a big jump
We bricked Mists 12 even lol, thought it was gonna be a chilling key
It was not
Yeah, and its just so spiky. I thought they wanted to make things less spiky^^
damn congrats
And everything has like 2 different casts they cycle through constantly. Its like whackamole ^^
https://www.wowhead.com/affix=147/xalataths-guile almost like this exists
Xal'atath betrays players, revoking her bargains and increasing the health and damage of enemies by 20%. A Mythic+ dungeon affix from World of Warcraft: The War Within.
which shows up at 12
who would have known
Yea like remove that and 15s deathtimmer and all of sudden we have nice season
Idk I like that it's hard personally
I think the 15sec death timer was a bit much
It is brutal ya
Maybe 10seconds wouldāve been a better test
Especially when dps can flop
naw
Before going to 15
Its especially bad for pugs...
I mean 100%
Personally think the challenge is nice tho
Chellenge is good and all, but imho ots way too soon
But it's my first season ever tanking, and first season since SL 1, so maybe I'd feel different if I had before
yes, thats part of it, but peril is probably the biggest one in magnitude, besides guile
Or played more recently
The first season after a key squish and level increase is always hard
youre not wrong
True
but this one is leaps and bounds
only because of both peril and guile
20% on top of key scaling on top of both fort and tyr is massive
-15 seconds on death is fucking stupid in combination with tight timers
and the "promised dmg nerfs" that were poorly delivered on, ontop of tyran+fort
I liked the idea of fort and tyr
blizz continously proofs just how out of touch they are
But the extra 20% ā ļø
I'm probably just biased, like I don't think it should be easy to just farm score
i think the stuff past 10 is fine tbh
Getting both tyr and fort made it easier to farm score from a week perspective
thats all just score stuff and the less random and more % based it is the better for pushing
It probably only feels bad cause you're used to having it easy in a 10 or 12 or whatever
And now it's a challenge
wut?
Like the guy saying
lol
the -15 is just antifun
Then that's good
š
Because feels bad I'd assume?
The season just feels weird
the change to cc not putting casts on cd feels so bad too
My point being if 2.4k was top 1% cause it was that hard say
Then you should feel good about that
The score isn't the decider
It's the percentile
š okay
You could have been 3.5k one season, but if 3.5k is average, it doesn't mean you were better or worse ygm?
All relative
it's a lotta changes all at once, coming off one of the easiest m+ expansions
i wouldnt say DF was the easiest m+ exp
Ya this is kinda what I mean, so people are upset they're not getting free score it feels like to me as a newcomer
can someone tldr how deep wounds feeds back to defensiveness? is it just because of more rage generation so in tough pulls, how early should revenge be? charge, avatar, shield block, spear, then revenge?
I think timing a +10 is currently a bit too punishing. You get tyr& fort, the death timer and with the changes to the dungeons, the change from 9 to 10 is too large.
Especially with how tight timers are.
With current scaling it is so easy to lose someone on some fight, and that can be it for the key
D4n if you have a desire to go up more Iād say try to find a group or put one together
I get what you're saying but it's like, should you be timing a 10? Yknow what I mean? Like maybe their idea is that a 10 won't feel easy for the average until later in the season
So like progression feels more rewarding maybe
Pugging is hit or miss
cast changes definitely make everything less carryable
Well, getting 5 crests for not timing is just rough
Ya that is grim for sure
There goes my motivation^;
It doesnt
Deep wounds is just dmg
oh i thought it increased our rage regen
tiny bit if you have bloodsurge
Well it does indirectly via bloodsurge
Was boosting friend in 10 earlier and he said the same, we were slightly over on Mists: "5 crests??" Lol
It is dumb
Makes catching up harder
Yes, it is. You need the +10, to actually get gear upgrades:) and you need 9 or 10s for the crests and if you dont time it, do you want to go for another dungeon afterwards?
I dont^^
at least you get crests from 9s
True
and it's a huge step down
9s feel absolutely fine to me tbh
Ong it is
The problem is people want their vault too ig
World of difference from 9-10
So smooth compared to 10
if i want to compare my shield block uptime, do i need to log it and look at active mitigation of physical damage? or do i just look at my details buff uptime of shield block and see if it's close to 100%?
Yep, and filling vault then punishes you with more crest grind^^
Ya, I get that being annoying for sure
log and look at % of melee hits actually blocked
I mean are you dying?
sounds more like ur just burned out on the loop
Itās a long season. Take a break champ.
I think people are used to a long, slow ramp in difficulty, so they have a lot more content to play through. Portals were at 20, so they had 20 levels of keys/score of simple, smooth progression to play through, and more past that if they wanted, at a reasonably increasing difficulty level. Now, thereās only 10, and people are hitting their wall, or the blizzard imposed wall of fort/tyran or guile much quicker than they would have in previous seasons
Level up an alt and have fun for a bit
Maybe I am. Howver its not been long for this season, to already be nearly done with it^^
Ya fair, I'm fresh in pretty much so I don't have the comparison, I don't even think portals were in S1 SL were they? Which is when I last played
I feel that. One of my buddies is insistent that we can handle a 12 eventually. And I genuinely donāt know if I got that dawg in me.
Nah they added portals at the end of SL
biggest mistake they made was thinking they had to keep 4 affixes
Bear in mind tho, you've probably got 15+ ilvls to gain to end of season
ohhhh so the details uptime number doesnt really inform me too much? or is a general number there good enough?
And it might just be this season their intention is that most don't complete all 12s
Imo gettin tyr and fort was a big enough affix to disregard adding more š¤£
But why tho?
My healer buddy to, he is trying 11 or 12s sometimes, though all failed but I don't have it in me I think
All 10s but more? Nah
what really should have happened is at 2 you get xala affix, 7 you get fort/tyran, 10 you get tyran/fort and at 12 you lose xala and it's replaced by challenger burden
Oh for sure. He just feels weāre 2-3 weeks away, when from my perspective weāre actually 2-3 weeks away from doing ā10sā. Weāre completing 10s now but theyāre a bit ugly.
you're still 15-20 ilvl below cap. even if you get no better at the dungeons (unlikely) but can do 11s today, you'll be able to do 12s just off gear inflation.
Ya fair
Why would you want to add even more scaling on the scaling that is already going to happen every key?
I'm maybe just in a privilege position ig
get rid of the flat 20% thing at 12 because that is just monstrous
Foe the challenge
I've felt my 10s so far have been pretty damn smooth tbh just mistakes are fucking brutally punished
Like anything
But more of a challenge
⦠youāre missing the point
and boom, you extend the smooth curve, the difficulty comes in perfecting dungeons via the 15 second death timer
Ya I don't get the beef
It is nice that people do seem to try play a bit cleaner idk
For it to start at 12 when people are already getting used to the combined tyr+fort
Like who says you should ever be able to do all 12s? Like if blizzard have thought, this should be the wall, then that's the wall
I keep hoping the ilvl increase over time will make things better, but from ~600 to 620 didnt feel like doing much for it^^
It's all relative is what I'm tryna get at
Like you could drag it out over 24 key levels
But it's arbitrary is what I'm tryna say
You have your opinion on the situation as well does others
Nah ofc
Not saying one is right or wrong
But you've asked like "why do X"
So I'm saying this is probably why
The yard stick has just moved it seems to me, they've done a squish basically
And it'll feel annoying I suppose, but when you do that first juicy 12, gonna be back slaps all round for the homies
Ya pugging rn is rough, no question
Especially when it's squished right, cause harder to tell good and bad apart
Well, wasnt always this bad.
The other problem with adding the big jump is that you have no way of practicing for that harder difficulty. It just suddenly jumps from 11-14. You used to have those middle key levels to practice and get better at the dungeon, refine your route/cd usage, and prepare for where youād eventually land
A lot of changes happened all at once and ofc people are going to react differently to it

The change in the crest rewards and vaults from key
Ya this is a fair point
do you guys use a weakaura to notify u of burst of power procs?
Makes people more pressed to do x or y
But I guess I will tone it down, do maximum 4x10s and just wait till ppl cap on gear š
sounds good
To not burn out completeƶy
It's also conceivable that people end up getting to 10s when they haven't run a dungeon on tyran or fort this season yet
So they don't know which trash or boss mech is actually danger
I added a counter to the icon for shield slam on my current WA, based off a trigger for burst of power, reading whatever tooltip value for the count on the buff.
Definitely happened to me lmao
Same
Haha ya also did that with early keys
3rd pull of sob I had no idea would hit crazy hard
Omg yes š¤£
Ppl sometimes even dont know the boss mechanics fully
I mean if you've run a key on fort some you can just kinda ignore
Was happy stuff in there got nerfed
Like sv first boss dispells
It was doable, but Jesus christ
Can still be kinda bad if people aren't ready, I only really feel comfy there with tons of cc
People just like to die randomly on SoB bosses
Doesn't help that 1st boss loves to get pulled if you just look at him funny
what do we call this one

Letās call that one whatās a bomb
it was an 11 ;l
Oh no
I had a DK pull the trash outside the room with breath once, that was good
Literally the most infuriating shit and it's so inconsistent
Well, looks like a standard pug to me:D
DKs pulling shit into the house miniboss on db is a classic
Had a DK get an extra pack in on a +11 CoT first boss. We went back twice and there a pack off to the right as you come in. He pulled it and I didnāt even know there was trash over there
wish i played my bdk moreo
Devastated I can't read what you blacked out cause part of it looks like it says "breeding" so now I'm extra curious
Itās a server name lol ābleedingā
Bleedinghallow
Ah
i dindt care enough to completely cover their server name
"breeding hollow" lmao
š³
that's moonguard goldshire
bonk go to h jail
im not the one who typed breeding hollow
Also seen druid trees pull some wild shit lmao
Sadly I think my dirty mind is to blame
join a group
wait way too long for a qualified healer "you can only do these two routes"
then dude links routes
easiest alt f4
in ara kara, are people grouping all the trash to the first mini boss and lusting
like are people expecting me to do that
tbh
i like the 15 sec death timers
because spam releasing to recover a wipe is frustrating
ruby life pools first few packs, stonevault's packs
if ur the tank just do what u want
yeah im not gonna do that in a pug
so this way people stop being dumb and just clean wipe
too much crap to kick
i do think punishment and "you die, fuck you you suck, you go back now, screw you" is a good thing
It gets very rough as the keys get high
game shoul punish you if you make mistake, else, there is no lesson to be learned
Based
i propose my computer extends an arm outwards and lights my hair on fire if i miss a kick
If you cause a group wipe in key you should be killed
https://www.warcraftlogs.com/reports/QTp37x4H2FNjAhbf#fight=last&type=damage-done
any feedback on this key? Just lookin for some general advice
Hey guys, I'm really new to prot warrior and trying to figure out what I should be able to push to. I hit like 611 tonight, got the 4 set and okay trinkets. Just for my own personal confidence levels I'd like to have an idea of where I'd start to struggle
With 611 you should be just fine in 10s
If you feel that's to big of a leap just chill in 7-9s to farm more upgrades
Ideally 9s but in those levels people get real picky
I ran 9s until I was like 617 or so then I stopped feeling like certain packs in 10s slapped my hp bar like it owed them money
Okay sweet, I'm only like 3 days into the swap so not had much experience but I've been timing 7s for fun so was kinda curious where it'd fall off
Not rly, everything looks pretty good
I noticed the people who spam 9s are pickier than the people who would run a 10 lol
Yeah cuz the people who can do 10s comfortably usually have more of a brain cuz why do a 9 when you can do a 10
When you need to do a 10 for myth vault
Ykno
If I'd said this I'd have been @'d within 30seconds flat
Nah
I'm guessing even if I'm capable I'm gunna have to go through getting every key to 7s then 8s before I'll get to 9s
We did 10s week 1 with 605 ilvl
Pug life sucks š¤£
Surely people don't forget that
Itās not wrong
Ya I agree it's doable
It's common but usually with a frost dk for grips and coordinated stops. U can just split it into 2 and still lust the mini
I did the same, was fine
Iām 616. My inability to 10 is a me problem not my character.
š¤
If you run your own key it's less of an issue but yeah typically 10s wont invite you unless you're that specific niche they want or you have 2300-2400 rio. You kinda just have to play their potato IQ game
One of the good ones I see
Well that's fine more practice is more good
Do healers have to heal us way more than other tank specs? Sometimes I have 100% shield block, demo shout on, ignore pain when I have the rage, and wall for big damage... And I'm still getting destroyed.
What helped me be a good tank is spamming one dungeon for like 2 days straight then when I get the drop I want move on to another and repeat LOL
Less than others if anything
Kinda hard to suck at routing a dungeon if you've done it 27 times
I've done I think 21 Ara's now and I've only seen 2 sacblood drop. I'm at the point where I'm just gonna let the vault Gods save me
k this ara kara 10 I pulled extra 5% and this DH is blaming me for pathing and constantly dying
I literally died once
Yeah, thatās what I did. Beat my face into a dungeon until I wasnāt scared. I find if Iām not comfy on route im trash cuz Iām focused on staying alive and routing. Just spammed low keys till I got comfy.
I only played dfs3 before so ran everything at almost every key level until it felt comfy lmao
I did 780k overall as tank for ref
I used to get (still kinda?) wild tank anxiety so my logic was "just be immaculate at one dungeon then pivot"
idk man sounds like that 5% aint that much
Nah I can definitely relate
Grim batol scared me after I was 30 second from bricking a 4.
Hey this is an odd question but in situations where I'm not generating much rage how do you choose between block or ignore?
Block uptime is prio
Got to last boss with 1% left, killed him and rushed back
It helps when I just consider every mythic+ I do to be a follower dungeon and sometimes the NPCs get feisty in chat.
After that just practiced
Is that cause block helps you keep up ignore but ignore gets eaten too quickly without block?
It's also that shield block makes shield slam spicier
Idk I just read a guide š
Clown dh, you can literally +3 ara kara 10 even with overpulling if people can just press their buttons
Fucking complaining about count in a +10 
It's a story as old as time, the most specialed DPS in your group is the loudest and often the first to leave when a wipe happens
What I find more egregious is pug tanks who don't pull all the way until first mininoss
My fave is when there's a mage or something that's died 10 times who then proceeds to unload on the tank's route or something because we bricked a key by 30 seconds
And stop at the bottom of the stairs...
I had a mage in my 10 siege last night spam 'GOOO!' the only time I stopped during the entire dng bc healer had 3% mana, same dude ass pulled mobs during 3rd boss and died
Like okay gj you just pulled 3 mobs and 10 smallies, where the smallies die in 2seconds
People get baited by nameplates so hard it's unreal
Legit at this point I tell everyone at the start "pls let me group before you dps/heal" and they STILL end up being half dead the second I look behind me 50% through my pull on first pack Ara LOL
Screw this tank he's not gonna hurt my DPS par...<dies>
Meanwhile me, on my blimp, waiting for the tank to walk
Basically mimicking "surely that ain't it bruh"
Any ideas how I tell if I've pressed enough shield block I assume it has a cap or something
It has a cap of 3x duration aka 24seconds with enduring defense talented
Aka, nothing to worry about
If in combat, press SB
Legit I have mw-up to shield block and mw-down to ignore pain and unless I'm in a situation where I'm banking shield block charges I'm constantly kinda flicking mwup
I do that on guardian with ironfur and regenš¤£
I added shield bash to mwup because I'm special and it upped my dps by like 100k LOL
So block and slam as a macro on scroll?
Listen I'm terrible at this game so let's not say I'm the pinnacle of role models but yes
Hilarious
Just make sure it's shield block first then shield slam second or you'll hit issues that are obvious
I love creative solutions to problems that don't exist
I use sequence macros for brew cause fuck that's a lot of buttons
I agree, but when I do that more often than not I notice everyone bonking shit while I'm still moving. People get so braindead during pulls like that in pugs
My issue was I was doing trashcan dps and it really just boiled down to not shield slamming/avatar enjoying enough. So I got creative with things that are off the GCD by adding some avatar/shield slam spice bulk costco style
Instantly made my parses go from middling 50 percentile to top 20%
I don't disagree I was just looking for ways to improve even if minor
Only way is up if you keep that mindset!
Also wiping on H Ansurek 150,000 times
My guild literally just folded to that boss
But ya know tank life, on to a new team already š
Once you just get the general jist of the mechanics as a tank it's entirely in the hands of your DPS summoning a 4th and final brain cell.
Preach
But my guild is too casual to bench anyone or have a tough talk with serial offenders
Court walled us week 1 but then people got gear now it's wipefest on queen every week lol
I think we had 14 people leave the guild today alone š
our webby boys needed time for their jobs to percolate in their brains lol. Then when we get it on farm "only 1 web now, sincerely Blizzard"
Yeah that fight is a joke now

That was week 2 for us, the only people who ever saw the intermission consistently were me and like 2 healers suffering from ptsd
Now we wipe on platforms
I couldn't agree more
I don't miss ce but man I miss aotc being over n done with
no fun allowed
What ilvl was the reward?
they need to tell higherups that their exnapsion features are popular and have engagement
Didn't even know it gave reward tbh lol
hopefully it wont fuck with next vault
cause i aint doing 8 delves on every single alt
?? Zekvir makes me want to cry anyway
weekly reset
Then you're safe ya
I've not even tried it, is it fun or?
First time I mean
Like Legion Mage Tower was good imo
tier 1 is cake
? was easy ?? makes me wanna pull my hair out
tier 2 is not as hard as legion mage tower
or at least i didnt find it to be as hard as week 1 mage tower

I have no idea how prot warriors solo ?? Zekvir. I can get him to phase2 but some nonsense always happens before 0%
Often just not killing a cocoon fast enough
are you specced for ST
why does everyone seem to have zero issues in ara kara yet I have nothing but issues
just hold cds for it
place is a shitshow
I could make some changes I just don't prioritize getting it done
I just periodically waddle in there lol
and execute at 40% hp with massacre
do not use avatar for it
save avatar/dwarf for the dispel
if brann decides not to dispel you, you can send it
Has a very forgiving timer is why people think it's nice
you can also just full send dps brann and always hold avatar for it
instead of healer brann
place is awful easily my least favorite dungeon this season
What's giving you issues?
Hahaha I love it
You're maybe just making it hard for yourself with some pulls?
I must be missing something
What's causing the issues?
I think its people not kicking enough or something
plus every healer Ive had sucks
like do healers have issues on 2nd boss or something
The packs after the bridge are rough without kicks ya
have had 2 groups die to 2nd boss
i dont get it
i dont aim frontal at them
i aim frontal to side of circle
get adds
Stupid Q, did you let the big spider eat the little spiders?
There's things you can do as the tank to help your window lickers not die. E.g. boss 1 gossamer intelligently, boss 2 hang out on the waning side of the circle for aoes
Right or left side
Ah wait 2nd
Mb
Hmm, no 2nd is kinda easy, you stand frontal to right of the circle
They stand left
but people die when boss goes underground
You can dodge the cosmic collapse or whatever on final boss too without using a pool which helps the dumbs stay alive
Not sure what they could even fuck up lol
just awkward
that I am having issues in there
when everyone is +2ing it and celebrating
Rally can save people here but it's kind of a 1 shot
You're maybe just stuck in a hell-ish key level where people are dogshit of this is the case lol
I always rally the first charge and it's saved a lot of keys lol
Thereās a dot that goes out that chunks on higher keys if people stack.
What level of keys you doing?
Roar or Spear on thane for m+?
either is fine but spear is better
Spear is more dmg
Spear has good utility especially for those dipshits that random charge
Looking at you Ara bats and mist trash
Spear is also nice for ara kara suicide spooders
I think I have mentally psyched myself out regarding ara kara since ive had like 2 bad groups in a row
Haha
surely it is not me..
I mean sometimes I just need a 1-2 hour break because you get the dumbest pugs known to man PLUS being toxic lol
maybe it's just a situation where you need a good run or two
"Follow your dreams, you can reach your goals, I'm living proof. BEEF CAAAAAKE." - Cartman
I used to do the sides but people keep killing thenselces
š«”
So I go down the middle now
Ive always preferred middle
You got this king, make Ara'kara your bitch
left but it's mostly because my route is almost exactly 100% and needs the % from the left side
but people raged at me for going middle..
its weird
the side have annoying puddles and crap
Big boys doing sides, so now sides is meta
Problem with middle is the scaling in higher keys
Middle is technically less % efficient but it's not necessarily wrong you're just playing with people who look up something on icyveins then assume every other method is some form of high treason
ya
It doesn't really in 10 and below
But the mob has some ramping damage right
So when we get to spooky high keys
It's gonna be a no-no
It's the beetle that's scary on higher keys no?
the twins at the end are never an issue
Ya beetle
sigh I guess I will just keep going left
But double explosions and roots/slows also hurt on the left side
They do
pally freedom helps a lot from what I hear
Warrior nice for it tho ig, avatar, leap, charge, intervene
Also don't let some dumbass dps dictate the rate you pull on left because that root will kill you
yeah I actually take it sort of slow
Play with it and pull what you know you can survive
If a dps has a problem just remind yourself he's got problems irl lol
ya, thats the purpose of low keys
With 15s deaths now, it's not worth risking a wipe tbh
see what you can pull and get away with consistantly
and fill vault for hero gear
for me
How do we get more harmonized silk?
it just manifests every 2 weeks
have you tried downloading more
ara-ara, give me that sac of yours
Funniest thing is when dps ninja pulls because they're so smart and get one shot
At the current meta of warrs pulling 2M aoe, they can't even pretend they get aggro
I just let them keep it and laugh
Kekw
my give a shit meter is at 0
Idk why they don't realize that tanks love to pull
It's them that will die to random mechanics
Jimmy's CDs are up and he's gotta blast
Lol
Once I got blamed for under pulling in NW 10. Underpulling by 4%, which we TP'd to start and took our the necro caster in 30 secs, so it was timed.
The problem was we were 3 min early to 3rd boss and BL was on CD
they changed the % a few weeks ago, every tank had that happen. dps are too smooth brained to look at blue notes
It's like if we killed another pack.. What do we do with the remainder 2 mins before BL
We wouldn't had BL anyway
they just like to ramble
they just like to ramble
they just like to ramble
am i smoking crack or is my friend playing prot wrong? throughout an entire dungeon his ignore pain was only being used 22% of the dungeon up until 2nd boss of GB then the grp fell apart because he was getting one shot.
why are you looking at ignore pain
im looking at all his stuff
look at his effective uptime on shield block
ignore pain is not his main mit
he should only be using it at 70 rage or more
trying to figure out how to see that sorry one sec
damage taken
put your mouse over hits
melee hits
or whatever is blockable
and/or shield blockable
melee is probably a good indicator
Logs specifically
yes, sorry, in logs
Since you might only be looking at details
oh i didn't log it only details
Of course, if their uptime on SB is only like 30% in details, you don't need logs to know there's problems going on
tell him to track and keep SB up
he's a classic player. refuses to use wa or any fuckin addon for that matter.
Since warrior's main mitigation is via blocking, the only realistic way to gauge it is to check on logs for attacks being blocked, as SB also does nothing if you're not properly facing mobs and keeping them in front of you
im getting tilted
i agree
the gameplay has not changed for shield block
if he comes from raw classic, vanilla land, then he's probably not at all using SB the way you need to in retail
and hes using some cooked up build he made
still, ignore pain is your primary rage dump. it's going to be up the majority of the time if you're dumping your rage in to it. 22% means he was probably not pressing it. either over capping or revenge spamming.
there's a very simple WA that can track SB, he should have no issue having that at the very least.
unless he was playing fury prot or some bullshit
since it is available roughly seventy billion times less
if hes dying its not to having ignore pain or not
Shield block was only used 35% of the time until the grp fell apart at the second boss
That's 100% going to be an issue, since most of Prot's talents are locked in due to raw syngergy
yeah i had a feeling
if you only have details data
click on his bar
and go to auras
and see where Shield Block is
Pugs
like this @lucid rapids
oh whoops
didnt wanna dox em
this is his build
woops
You should direct him to one of the Prot War guides on IcyVeins or Wowhead.
Either or is fine.
It has literally 0 SB talents
I didn't let them start the key until we had a convo lol
that is his details breakdown
Classic Andyās donāt need guides. They can just feel the game bending to their will
I would consider it terrible by sheer virtue of no SB talents whatsoever.
It also has Barbaric Training, while not even having as much rage gen as possible
no bulwark, no HR, no enduring defenses, no bolster.
its fucking whack
There's also no Rally, either
how you gonna keep shield block up with 0 shield block talents
