#protection
1 messages · Page 1082 of 1
Hello, sorry if this question was already asked a million times; but what does the "ignore armor" part from thunder blast exactly do in pve ? Do bosses and trashes have armor ? And if yes, how big is the damage increase ?
everything has armor yes
Sounds like a good choice outside of rushing for curve
Do delves give token this time?
Like if u did the max levels on mythic week does that have an achievement + token associated?
I am not aware of Delves giving the token
What token are you guys talking about?
Just trying to gather info on everything I should be doing
The tier token
Lets you pick a tier piece of your choice
It has traditionally come from either getting AOTC or 2k IO
It's slightly more important than S4 DF because we've gone back to every other week for cata charges, rather than every week like S4
Is Colossal Might not giving a stack for anyone else playing Colossus when hitting 3+ targets with Revenge*?
Ok thank you!
You're not talented into Seismic Reverb in the class tree
it's tied to seismic
even though it doesn't say it is
did they change having both fort and tyran to +10? wasnt it +12?
Whack, didn't know. Thanks.
every mob has 30% armor, meaning physical damage does 30% less dmg to everything. Stormstrike ignores that, meaning it does 30% extra dmg by default
as earthen prot warrior, which gem to eat?
10's are for fort and tyran, 12s are for the new affix of 20% hp and damage on top
Ok interesting.. I must of confused/conflated the two thanks
@strong forum Actually, now that I think about it, it might be useful as a whole for the guide writers to add in Earthen food on the consumables pages in the future. I don't think any of them on Wowhead have it atm, but I wager there'll be more question like this in the future
What about the wowhead guide saying you should use the same haste crit gem in all slots but that crystal thing requires you have to 'different gem colors' to get the 0.15% crit buff. We just don't care about stacking this?
apparently with the new earthen explore xp bonus you can get from lvl 1 to 70 as earthen with 0 dungeons,questsor kills
in 3 hours
last i checked we didnt
ill start some
today i think
hell, if all i gotta do is fly around as earthen for 3 and a half hours.......
Will Battle Stance still be used?
ofc
defensive stance is if you have a reasonable suspicion you will die to something
something that hits extremely hard dmg is the common example
hey ! do you guys know if any weak aura for reflect will be done when season start or do i need to remember everything important i need to reflect with the spreashit ?
As long as you're not dying, there's no reason to be in Defensive Stance, since you can swap into it off the GCD
Dorkii posted a video last night stating we should be in d stance the whole time as battle stance wasnt worth it, wasnt sure if something had changed
O_O
but you're also only losing 3% crit, so if you forget to swap into defensive stance, you're not losing that much anymore not staying in it
But by the time permanently staying in def stance is required for you, the entire rest of the party has been dead for multiple key levels
Does Nomeratur already know that the raid BIS list has a Hands item in the Wrist slot?
depends how well your ability to keep up shield block and dump with IP when high rage and keep shield pointed at enemies and use cds on cd
i assume, those would determine how much more you sit in defensive stance
@strong forum probably not, since bis lists aren't something most of us who'd proofread would look at too hard
there's another for the list
If you’re not taking much dmg and healer’s + yours passive healing is keeping you healthy then there’s no reason for you to sit in dstance. If you’re getting trucked then you should be in dstance.
why dorki goin aroun tellin people to stay in d stance is that true or fake news
Another side benefit of default to Battle, swap to D Stance when needed is that it gets you thinking about your damage intake and where it's important to actively mitigate damage. You'll be caught off guard much less often by potential high damage scenarios since you'll be thinking about what hurts
Raid bis
ah i see what you mean
So the lower one
Though to be fair, it would be hella bis if you could get hand stats on a wrist piece
still no embellishment tunings eh
Wait it magically fixed itself.
smh the power of having local copies and draft vision
yooo anyone know if we got a sim running? 
tell my broswer to clear its cache so i can view it instead of the cached page so i don't have to call you a liar even though i know you're not
reload it
Sims should be up to date, so you can plop into Raidbots and be fine
smh
oh perfect
Probably true knowing the approach of most of the tank players in their circle
Aka "full training wheels until ur good at the class"
basically doesnt matter these days
Yeah I guess so
what a complete and utter failure of design
may go down as one of the worst fails in many years
Like, even as a person who hunts for damage, that crit is not gonna be a drastic difference or anything. I don't think there's anything wrong with perma-d stance other than what I mentioned above; it helps cultivate the mindset to look for how damage comes in
he says it at the 7:26 mark of his video he posted last night on youtube
This is why I have been against stances since df beta
time has truly proven me right once again
There’s also no reason to sit in dstance when you’re not taking dmg.
bring back dual wield tanking!
it's called DH
😦
Go play Classic… warrior tank should wear a shield.

lol
You’re only correct because blizzard has aggressively over time removed the damage penalty (mostly) from defensive stance
well yeah they have homogenized the stances so much because they are stuck with them because arms needs it
They also made defensive stance better
Arms could literally be the only spec that has defensive stance
Just like it used to be
they are a proven fail
There’s no reason for them to have stances if it’s just for parity with arms
They weren’t though?
Blizzard just thought that it was bad that people didn’t sit in defensive stance the entire time
they turned a passive into a shotty stance
They are pointless if there’s basically no difference in damage
like just bring back vanguard lol
They aren’t if there isn’t
????????????????????
Which there used to not be
if there is no choice in stances why even have them
Until blizzard started fucking around
this is called poor design
But it was perfectly fine most of DF
I am just telling it like it is, bringing back the stances is a fail always was- and time has proven me correct and will continue to be the case.
just bad.
It was an easy and fairly unobtrusive extra button that did make a skill check
It was meh in DF. The last time I felt stances mattered... uh, maybe Legion.
We didn’t have stances in legion tf
Not true. It was fun to Stance dance. Knowing dmg patterns and adjusting to that.
Griff is 100% right.
Na
apb is the king of terrible takes
I should know
I’m a million gold richer for it
did you guys say signet of priory is good?
the choice was never actually difficult or interesting. it was mostly just a feel bad decision like, sigh, now I am going to lose some damage
Which expac did we get Black Rook hold? (Fuck my memory is shit)
I remember him being a total noob in here. When did he grow such a big balls ?
the worst and most accurate issue with stances is they are actually just not fun
only trinkets i dont have now are the taunt one and spider egg related ones, and then the bee
Maybe for you. I liked stance dancing. It was adding something extra to the plate.
Or anything that wasn't just a macro.
Legion but defensive stance was an arms talent and didn’t exist for prot
Na df turned prot warr into training wheels anyway.. the stance situation just never felt right, fun, or good. blizz themselves know it, which is why they homogenized the stances so that they do not matter any longer.
I thought we were talking about its use in general. My bad.
You just didn’t play correctly then lol…
Yeah but we didn’t have stances outside of arms in legion was what I was saying
That design got removed in WoD
Rgr, my error for coming in mid-conversation
You can attack me personally but it is undeniable the stance situation has proven to be a major L, hopefully blizz will do the correct and right choice and just remove them as they have overstayed their re-welcome.
Stances were fine
What made them not fine was the massive buffs to defensive stance to make it more attractive to sit in instead of using it when you feel you need something extra
How come? You could’ve sit dstance and ignore it. Or you could’ve min max a little more and do more dmg once you got familiar with dmg patterns. Sounds like a w to me.
you know how you can change spiders to crabs? both are still equally scary to me after playing these games
Maybe that would finally get them to fix Arms to be good and fun to play.
Arms is good and fun tho
Why can’t d stance just be a button that lasts 6 to 8 seconds like a normal defensive. With a minor dps loss
still have nightmares about those creatures
That’s kinda exactly how it works
Or worked
That defeats purpose of stance, it would be a cooldown.
Df was my first exp playing prot
Time has proven me right once again.. must add it to my already long list of W's
Granted you could sit in longer but iirc there is an internal CD longer than 2 seconds to allow you going between stances
What’s the purpose of stance?
The purpose is this weird design? Or is the purpose to reduce dmg taken. Like, you know, a defensive cd.
A passive buff that you can sit in that offers a specific buff
in the old days of classic, it was you had to be in defense stance to use alot of shield shit
couldnt heroic strike from defense
Just bring back vanguard lol
their options are just make stances aura buffs like they are now, return to the days of abilities tied behind stances with penalty for swapping, or just go back to vanguard
People say to use d stance exactly like a cooldown. Only when you’re about to take life threatening dmg. We literally use it like a defensive CD.
Classic classic you needed stances for specific abilities
Once that was removed (rightfully so) it became different buffs for different situations but the buffs were always a part of the stance
So just make it a button
It is a button
You press it
Then after damage passed or you’re feeling safe again you press it again to go back to battle stance and do more damage
So originally it was to limit certain abilities' use. Not just for Prot, but all warrior specs. It's something that remained from when we had one tree for all specs.

it is a button, just instead of a set duration you choose how long you want it
it could be some shit like, defensive stance increases shield slam thunder clap damage 10% and then battle stance is 10% revenge damage, bleeds
The great one has spoken https://youtu.be/Jr0TN9fL_R0?si=TuGcgMrDbEoLjgGN
Blockable/Reflectable spreadsheet: https://tinyurl.com/TWWreflects
0:00 - Intro
0:10 - Talents
2:51 - Stats
3:03 - The basics
3:24 - UI & tracking
3:48 - Keep these on cooldown
5:10 - Cooldowns
5:59 - Defensives
6:49 - Tips
7:47 - Gameplay
Don't forget to like and subscribe so that you're notified of my new videos! Read more below:
MDT Route...
Such pepega takes this morning man
Mine is not though
Your welc9me
Your takes are always pepega
"just sit in D stance, it does not matter anymore"
"this is great design, surely anyone that opposes this is out of touch and wrong"

The idea says I can drop intervene yay
OMEGALUL
they are just moving more and more towards removing any downside to be in dstance
slowly but surely
I like to sit in Def stance and not worry about it. Ez
are you okay griff
There's enough things to worry about
it's 3%, you don't have to care about it
I am sorry my stance on stances has hit such a nerve
That is such an incredibly bad faith argument
You’re purposely misconstruing what I’ve said
Don't be mad because he is correct
how though
I’ve adamantly said “stances were fine”
And that inherently they are not bad design
if you do any actual challenging content you will be in defensive stance for the large majority of it anyway, so say you are in battle stance 25% of the time that is 0.75% more dps overall.
That seems like terrible bargin
And that the only reason they are bad design now is because blizzard have continually lessened the gap of d stance and b stance
they are clearly moving towards removing it or any negatives for prot
why are you even arguing with me anymore
It’s quite simply because blizzard doesn’t want to balance the game around battle stance
It’s an extra annoyance for tuning for them
for sure
Shut the fuck up you brainlet
you are the one being disingenuous
Ok gaslight gatekeep girl boss
I am anti-stances and you went on and on saying my position is wrong then you literally backtrack it all and agree with me
LOL
“You’re making my argument even though I hold that stances were always bad”
Winner: apb. Losser: Griff
who cares about the past im talking about right now
Just give it up and take the L
So you’re ignoring half of what I’m saying just so you can say that I’m agreeing with you and that you’re ultimately correct

Quite literally brain dead
pretend like the flowers are yogis
No no
yes but no
I havnt really dont much so far, only just returning to game and been leveling. I see the recommended build doesnt take intimidating shout anymore? is that because we can get rumbling earth and have more frequent aoe stops anyways?
Can you read? He said multiple times that stance “WERE fine” and that they are currently in shit state because blizzard progressively lower the gap between two stances.
That is not agreeing with you in any way. You said that stances are bad design, not fun, etc….
? we agree stance design currently is ass and should be removed
What is up with you guys and arguing as if it was 2 years ago
its awkward tbh
No, they should go back to having bigger gap between the two.
? that is never going to happen. Blizz themselves said they are unhappy with people playing in bstance and effectively are not a fan of people having to stance dance either.. which is why they obliterated stances and made it so there is no effective choice for the majority of players.
The next logical step is for them to just utterly remove them as they are no longer designed well or fun ( I still hold they never were)
that I can agree with, right now the damage difference is very minimal so while its a minmax thing to play in bstance it really isnt going to make a noticeable difference, should be more obvious of a difference
they had that and no one played prot warr lol
people do not like stance dancing
they never did
only a small % of players enjoy that
especially when the choice feels bad (losing damage)
Then again you saying something is fun or not is just YOUR opinion.
It's all opinion when it comes to fun lol
but fact is blizz stated they were unhappy with what you want
They said they were not happy with seeing so many prot warrs in bstance... so they nuked stance choice
They can do whatever they want with their game. Doesn’t mean they’re going right direction…
I also spoke from my point of view.
Ok
if unhappy with bstance and want it to be more situational then rather then just increased damage and losing dstance mitigation make it so take increased damage on top of the lost which widens the gap
lmao
blizz nuked stance choice. it is done.
no shot i join this place for the first time in like a year
and there's a flame war on apb
let me be the first to welcome you back
apb how do you do this every day it's been like 4 years
truth knows no time or bounds
Wait is apb yogi
no that is just a rumor perpetuated some people
I never said they should be removed
Lol
Yet again another bad faith argument
Ok
That is the next logical step though, you may disagree but that is the way I see it
time will tell though
most likely will happen, my own opinion is I like stance dancing, but its not the end of the world to get rid of it and if majority didnt like it and blizzard wasnt happy with the outcome then it makes sense to just get rid of the idea again
i didn't realise they removed the damage nerf from defensive stance lol when was that
Oh, shoot, hi Matta! Good to see you again
With TWW
howdy
They've also decreased its DR as well, for the record
i am washed up and returning for guidance
They’ve progressively lowered it over the course of DF
yeah i knew it got reduced during amirdrassil
didn't realise it was totally gone
idk i kinda liked it but i can see how they'd want to remove it
Important to state that it’s more effective against magic than physical now
we're kinda meant to be the pepega spec
Yeah, got 100% cut with TWW, and it got hit as part of the attempt to make tanks more reliant on healers
Hence why the DR is lower than before
It really comes down to they want to balance around d stance and if they do that then b stance is completely overtuned
Hey guys, has anyone else noticed that Glyph of Falling Thunder doesn't work if we're Mountain Thane?
But it does strike lightning if we're Colossus
but in a way caused the tank nerfs to hit warrior probably the least because everyone played bstance and now not much of a reason to so most of the nerfs compensated by just being in dstance now
Yesnt?
Does anyone know if this is a bug or is it supposed to be like this?)
honestly, the majority played straight def stance and never touched battle
The tank nerfs naturally hit warrior the least
Because of the design of how the class works
But it definitely hit War the least since it was mostly centered on self-healing aspects
We had less self healing in the past and it wasn’t a huge deal
my poor pally, even with scaling and in normal dungeons while obviously a complete breeze like any tank i could notice the difference vs my warrior, dk, dh
Just be like me and start playing a Pala with Horde Dorfs coming out so you have no past experience to judge against
Blizzard clearly just doesn’t like tanks making choices based on damage output
looks like pally rework coming though, so a total repeat of df again
i may be biased towards hating on pala, but dorfs get a pass because dorfs based
I.e. playing in battle stance and also picking DPS trinkets
you guys see the sweet changes we getting in 11.0.5?
They’re clearly stuck in 2010 logic of “tanks job is to not die”
Yeah, I understand the DPS trinkets thing, since it hurts the feels of more players than it helps, since there's shit tons more DPS than there are tanks, so having more people pulling from the same pool is bad for the majority of the playerbase
I don't like it, since it feels like shit for us, but it feels worse for the majority of players to have less ability to enjoy the game since we're also taking loot designed for their role.
because our stuff is shit
ya loot competition but also have to look at the game as a whole not just the players who play more seriously and in a lot of lower-mid range content tanks just doing more damage then the dps which while is obviously a skill issue, doesnt feel good for those players so they are trying to widen the gap between roles
also, for the record, i'm still annoyed that some trash in dungos have the same amount or more mechanics than the bosses in their dungeons, yet there's no way in game to read their mechanics
Yeah it kinda sucks to not get something but tbh most of the time tanks get DPS trinkets in vault not during raid
'bout to start calling the bosses trash at this point smh
even though flat DPS trinkets usually should have been prio'd to tanks since it saves slots for DPS to get trinkets that scale them harder, and the DPS is the same DPS regardless of who uses it
Like no shot any serious raid would give signet brand to a tank over their dps
As an example
Or anvil
Loot prio is or always should be dps>tanks>healers
Also not a fan of this design but it’s the way dungeons have been going steadily since BFA. More and more annoying trash mechanics that you actually need to seek outside information on in order to figure out what’s actually dangerous
I personally don't think those people should be adjusted for; mid-tier DPS players should generally out-DPS even some of the best tanks, and there should be a difference if you're actively not playing the game and on the bottom of skill level. The game doesn't function if you're playing at that low of a level, and I also think if people are fine playing at that level, they shouldn't fuss over their ego with meters or anything. It just doesn't fit what they're attempting to do.
unfortunately, social pressure is what it is
I'd be fine with the design since it is a way to design, and I ultimately don't care in the end as much as the dedicated players, I just want a way in-game baseline to look at abilities
Too much balancing with that. You would run into situations A LOT where tanks outdps actual dps.
No you wouldn’t
All dps are well under 10% of each other in DF
i think we should be 300% of a dps if tanking
I think that should roughly be the metric aimed for, yeah. I think it's been pretty close to that overall, tbh, through Dragonflight. There's only issues when it comes to mass AOE with classes like Enha Shaman in DF who was hardlocked to 6 targets aoe
Crappy encounter where range or melee has to move a lot and tank gets 100% uptime.
I can't think of any actual case scenario where the melee would be hit that hard, since the main skill expression point of melee is uptime optimization. On top of that, most cases, you can just also move the tank and the melee move with them
so they have equal uptime, then
Not to mention aoe imbalance.
You’re not going to lose 20-25% of your damage output on most fights because of movement
But even if you did
Who cares
Why is that a problem if a tank on one fight is equal to melee?
dps players lose their god damn minds is why
You don’t ever want to see tank doing dps numbers or that close to dps numbers considering how much tankier tanks are.
Why
I still remember the amount of bitching that I got in Pandaland for vengeance
And that's before intentionally taking things to the face to push it even farther
Because they you can just bring only tanks and skip healer…
bring back vengeance btw
No you won’t
Well either way there has to be a line between tanks and dps
If you’re 75% of a melee dps you’ve lost a huge amount of damage if you just say fuck it and bring 5-6 tank specs instead of dps
There is
Being 75% of the output of a DPS is a very real line
I do not think it should be so strict with a specific %
But like smolderon was a very real dps check
You wouldn’t have seen them bring stuff that was 75% of a dps just because it was giga tanky
Same with fyrakk
Most raid fights aren’t limited by survivability
And you’re definitely not bringing 4 tanks and a healer for m+ since Aug is even getting pushed out because timers are so tight that damage matters a ton
that gear has 3 vers/haste gems?
it has 4 blue gems it seems
also what would it look like in m+ talents and 5 targets
thats what he is looking at
he had wowhead just use full haste crit gems
so would see if it made more sense using all the different gem colors to optimize the 0.15% crit
It's using 4 blue, 1 purp. 1 red 1 green
Didn't sim gems for that
Just went with this
For all sims
ahh the gear you are using has like 0 vers
Correct
so thats why it prio vers gems
but use all colors
yeah thats what I looked at since I thought it was strange the vers was prioritized
but makes sense
run it for 5 targets in m+ talents pls
yeah
even 4 different colors is only like 0.5% more crit so makes sense
to be honest
so 8% more movement speed
Hah! true
that is pretty big
in keys that is huge
you have 5 different gem colors so can get 10% movement speed as a % and then include speed gear and if you play fast footwork
holy shit we be speeding
Bit of a noob with macro's but unsure to why this is not working. I understand I would need to press it twice to get ravager out any help is appreciated.
#showtooltip Avatar
/cast Avatar
/use 14
/cast [@cursor] Champion's Spear
/cast [@cursor] Ravager
IO thought you could but press it twice to trigger it
Nop
Okay thanks my g
U can write it with cast sequences
but is it consistent though with cast sequence?
they dont allow that becuase otherwise people would play with 1 button macros
the non cast sequence macros I meant
thats why you play fury warrior instead so you only need 3 buttons
is flashing skies just visual ? or does it actually do damage
never have i seen a tooltip as unclear as this one lmao
What’s unclear about it?
was used to blizz giving numbers on how much a spell does damage
If you play challenging content then 6% magic DR is good.
BSC is maybe 0.5-1% extra dps
Thunder blast and lightning strikes are both defined further up in the tree.
We just sitting in dstance now that the damage reduction is gone? Feels like 3% crit is hardly worth the survivability loss (obviously assuming M+, not heroics)
Fair enough. ty
You don't even need the survival in the first place outside of specific situations. You're hitting your own damage for minimal reasons outside of those timeframes, but it's also not that big of a difference
no point in not dying even harder
You can, sure. That's still a 2-3% loss in damage though so it's up to you if you want to take that hit. We still recommend being in Battle when there's no danger though (which should still be most of the time)
There's no reason to, but BSC also isn't a major gain, either.
Fair enough. Then, I guess, we nuke.
for my earthen which gem gives haste when i eat it?
You can castsequence this with a reset timer of say 25 seconds and/or simply have it never reset, only loop. (means it'll be every other) works best when the cool down is similar / same.
Emerald
ty
what do we use our spark on??
nothing yet
Is there a setting I can turn on that will show me if a cast will work with spell reflect?
No.
that's annoying. Thank you tho
there is a certain sound that plays when you do it correctly
and the logic that what is reflectable is often super predictable (fireball)
but its a memory game, you have to activate the trap card on them
are we leaning more towards haste crit or haste verst?
Haste/crit.
what im saying is essentially like, 3 mobs, maybe less target for turn evil, im like 99.999999999999% sure its bait talent anyway
Thank you
Unless you have the top gear nome used in sims which leaves you with 6% vers, then it’s vers >
I kinda wanna try tanking in TWW? prot feels very nice to play
prot owns
go for it
its fun
Main rule is keeping shield block and ignore pain up, i assume
ill see how far i can get on normal raid week 1 so probably first 3 bosses lol
thats typically how raiding a new raid is for me, kill first 1 - 4 bosses then hard stuck
keep shield block up and keep shield slam on cooldown
ignore pain being up or not doesnt matter, you play the same regardless
roger roger
spend excess rage on ignore pain, dont use ignore pain just because its not active
having shield block up and pointed at the enemy is priority 1
like, it will completely ruin anything you are trying to do, if you do not press shield block and turn it to enemy, not let them hit from back side
before ANYTHING outside of like taunting, thats your immediate thing to do
how come ? is there a gain to that ? just curious
There's a cap to how much dammage it can reduce, once you're at that point it's a waste to keep using, and as long as it's up at all it's doing it's job. THe rage is better spent on doing damage
what
u dont want to overcap your rage
you want to get as much cdr on avatar as possible via am
and revenge is not enough
also tb/tc/ss are just better
ignore pain reduces the avatar timer ?
rage spent gives Avatar CDR
Sending rage on IP enables you to send rage to fuel:
Violent Outburst, big damage and rage gen
Anger Management, reduce CD on SW and Avatar
Indom, heals you
got it
Ignore Pain is a off the GCD spender
Just for three quick things
Having an oGCD spender makes it so you can press both a generator and a spender on the same GCD
what are you guys using your spark for?
Which means you can spend more globals generating instead of spending, meaning you get more rage overall
sparks*
was planning to hold it til reset, guess ill be holding it even longer? lmao
once you see the tuning
you can make a good decision
dont wanna get bamboozled by blizz
I wouldn't even think of spending it until week after M raid opens, at best week of M raid
we'll have two sparks by then tbf
ye
we'll have two on tuesday wont we
so you can send one on good embel, and one on a shield if you get cheated by RNG
theres just no real rush yet
They're not even particularly major increases to performance, either, so I wouldn't stress
nice okay, didnt play DF
but im also playing a bit of fury, and versa is their second recommended
behind 2h weapon embelishment which i obvi cant do
If you're playing a DPS spec often, I'd recommend aiming for their embels, as they mean slightly more for DPS than for tanks, and they're close enough for it to not matter as much for Prot. Once tuning hits, ofc
but that would mean using my spark on 2h weapon
would prefer to craft something i can use for both specs haha
One of the bigger reasons for sending spark on 2H would be to get a high ilvl wep as fast as possible, since weapon ilvl is very important for damage output
both specs want to craft wep/shield anyways so ur sub-optimal in all cases already anyways
Even if it's not an embel, wep is usually very high up for things to craft as a result
You can likely skimp out on a 2H craft by simply getting lucky and getting a 2H drop early
there is a shield off the first boss in Mythic
i dont think m raid exists
and a 1h off third boss
That's a myth
yeah i think the general recommendation for us is to use sparks to fill out gear in a couple weeks
but fury is sending it on the 2h to get the embelishment
goal next week for everyone is gonna be 'get aotc, do delves/spend keys, and do M0 to fill out'
^^^
Should be able to get above 600 ilvl even without a single drop of H raid gear
gonna be like 610 if you raid hc
even if you're a rock dorf and swindled out of multiple keys
and M0 is a on a dialy lockout and is like 597593 or some shit
rock dorfs can only have the 4 base keys + keys from rep iirc
593 for M0
unless they snuck it up again
i was assuming it would drop 1/8 veterans which is 584
that's why i haven't been encouraging people to go mad nuts upgrading stuff to 593 because
you're just gonna sidegrade it if you don't have crests/stones to spend
are you guys doing t8 delves before tuesday raid?
you should
well, like, we dont have crafting tuning
biggest upgrade you can get to do the t8
I'm pug life, so 100%
wondering how soloable theyll be
should be ez as tank
Delves are designed to be solo content
see what happens when it comes
You'd just likely have to do, like, the mechanics
yeah prob easier to solo as tank than to take a group eh?
Everything's easy when you're a warrior
I think 3 man tank + 2 good dps is probs fastest with 1 that can offheal
prot paladin is something i've been trying to lvl up
nah, he a troll
he loves blizzard removing the funniest enemy faction in the game
I miss running into the Zandalari just in random ass places
if we didn't get them playable in BFA, I bet we would've seen a zandalari colony in the shadowlands
has anyone actually looked into delves? can you repeat the same bountiful devle
"NOBODY CAN MATCH DE ZANDALARI"
iirc once you clear one, even with not a key, the bountiful status wears off
those horns are WAY too yellow but i saw them in the auction house for a good price so i bought them
From what I remember from hitting the quest for the mount
ah damn, was hoping to just find the fastest one and blast it multiple times haha
They cycle through over time
Nah, it's gonna take you a couple days more than likely to use all your keys
you can do 4 per day
got it
and make sure you don't do the bountiful ones to level up to 8 on reset day xd
so we should level up to t8 with some non bountiful delve on tuesday, then crank out the 4 bountifuls at t8?
yeah nice
yes
now there's a good call
How good is the reinforced-wax plating? I know it's purely defensive but how much gain are we sacrificing for that extra defense
that sounds like a tank trinket, so fucking nothing
Tank trinkets as a whole are all pretty doo-doo butter
Wasn’t it only 3 per day?
no content this or next week will require you to use a tank trinket
so without even needing to look
Even if you did need a tank trinket, the current ones would not help
I assumed it was pretty dogwater
should be 4, 1 per zone
at least i have 4 up right now ingame
You keep getting new ones when you complete them but I thought only the first 3 you did would show you a chest
Per day
For the keys
Pretty sure the bountiful ones reset per day to a new one
oh it's the flat dr one
oh yeah that one is beyond dogwater
and just go away when you do one
otherwise wowhead wouldn't have a bountiful delve tracker as well
one of the articles I read mentioned the bountiful delves close if you don't use a key, but I think that was probably a lie
it makes more sense that its just 4 open per day
Yeah, presumably thats how it works
Kind of arbitrary but everything about delves is arbitrary tbf
the fact that theres like 4 useless delve levels is ???
Everything about videogames is arbitrary they are an invention of man’s hubris, spitting in the face of god
well more than 4 useless, i hope no ones getting hardstuck at like delve 6
Quality shitpost
It is there for the people of varying skill levels who play solo
Some people would like that customizable difficulty, and they really are there just to press buttons
Ok yeah but 9-11 or whatever is gonna be pointless
just an extended grind to get to the max delve level that gives the achiev or whatever
and then just continue to do 8s because why bother
Quite skeptical of the claim that people really want challenging solo content cuz have you ever seen the stats on legion mage tower when it released
or CMs or hell even gold proving grounds when it released in mop
People dont do those for fun they do it for the achiev/cosmetic once then never again
(if even, 99% people dont at all)
Same as saying any key above a +10 is useless and people still push it cause they like the challenge
Sheesh @strong forum get a grip!
hi guys, any info about valorstones drop rate in m0? Should i stockpile valorstones now, if im planning to spam m+
item=211985 bonus=7981:11143:5878:10299] is bis, like it or not
na, cuz people who do +12s and above arent casuals
Its literally a fundamentally different group of people
also I mean... yeah, M+ participation after rewards end is low?
most people who are capable of doing higher than 10 will just only do 10s
for tanks that like doing m+, you just go higher because lower keys start being boring
Delves are just so solo players can have some challenging content
My bad. Clearly fake news.
Hey y'all. We know if it's safe-enough yet to craft spark shield? 🙂 Don't really have much time to play today/tomorrow and just want to have it prepapred for raid night lol
continues to be there
not like you can even get a spark shield that much higher, anyway, without the crests
but they gotta stimulate the economy, nome
appreciate it 🫡 I'll hold out still
But yeah, it's not gonna be a major gain, won't particularly need it for H raid, so we've got a whole week to prep for M raid and M+
The economy is bad right now, so many speculations going on
Insert reloe tweet
My desire for them to increase Champion's Spear range to be the same range as Ravager is high.
Intesting question raised, what tank is best for just knocking out your ten +10 for the week
im going to assume he means eight
cause thats whats needed for vault
but yeah it doesnt matter
10's will be harder than people think
that doesnt take away the fact that any tank can do it
It's still a 10 🤷
Is colossus even worth playing in heroic/mythic dungs
or is mountain just way ahead with overall benefits? It sounds like a cool tree but idk if cool enough to even bother with
If you plan on doing serious pushing, you'll end up playing Thane eventually most likely. Heroic/m0 it doesn't matter

appreciate the responses comrades 🫡 , gonna go fuck around with it now
10’s with Fort and Tyr at the same time. When we tested them on the beta early we were scaled to 613 ilvl. At that ilvl they were quite hard. Later on we were scaled to 626.
Week 1 we will be what, 600 going in?
I don't think anyone said that they wouldn't be difficult
The question that was asked and answered is what tank is best for knocking out vault keys.
I doubt most people will do 10’s week one unless they try hard and get loads of gear early in the week
hmm do i prio trinket for upgrading u think @lusty grotto
Maybe, maybe not, but it doesn't change the answer to the question that was asked.
got a few crests left
hmh was that always like that .. that prot by default gets forced into deff-stance by blizzard?
No, it's new. Either with pre-patch or expansion (I didn't play pre-patch so not 100%)
yeah i was wondering. (sure i didnt play much prot in recent time) but that felt new since tww
It's annoying af 🙂
why
upgrading this week?
yeah enabled my old weakaura again that tells me im in d stance xD (very big)
ye
it doesnt matter
doenst matter but ye
shit will get sold or disenchanted anyway
most CE raiders will/should
CE raiders are not exactly ‘most people’
no but most people shouldn't even be thinking about doing 10s week 1
if you aren't a CE raider or high M+ pusher there's zero reason or expectation to do those keys w1
i think you're missing my point
if you're not pushing difficult content early on there's no need to do the max track vault
and so it shouldn't be a priority
unless it is fun for you
in which case who cares
have fun
So people who don’t do difficult content don’t care about getting the best loot?
if it's at the cost of them ahving fun? generally not in my experience
if we want to get really pedantic about it most people aren't doing 10s ever
just curious, cause reading the WoWhead rotation doesn't make much sense(unless I'm misunderstanding) but would your dmg opener be something like: Charge in -> Avatar + Demo -> Spear -> Shield Charge -> Ravager -> Demolish?
you dont want to ravager during spear unless something's changed
is that because of wasted rage gen?
no
it's because ravager can get its full damage out during spear if you precast
but the initial global isnt worth
What’s not clear?
cause with champions might and 25% crit, numerically you think you would
honestly the part that threw me off entirely is the ravager pre cast into charge assuming I'm charging something like 25 yards out aren't I wasting ravager or am I reading that too literally
to be clear
you want ravager during it
You throw it from range
you just dont want to use it during it
ravager ticks evenly through its duration, it’s just the only one you can apply from range without wasting much damage
Not me forgetting I can do that when I have a cast on self maccro OOOOF
I've like exclusively used a cast on self maccro so I completeeeeeeeeely forgot you could range cast ravager
appreciate the help 🙌
why avatar before being in melee range?
should the avatar not be activated at the same gcd timing as the champions spear?
it's 20s and you can use it charging in so its damage buffs all the next spells
you also need the range it generates to press SB
otherwise you wont have SB when you arrive in melee
the above is the opener for a ST fight
if you try that shit in aoe you will lose aggro before you can count to 2
casting ravager gives 10 and charge gives 20 so that reasoning seems not quite correct
rage*^
and the first gcd you spend after hitting avatar is demo shout, is the ravager tick being buffed by avatar more important than the empty gcd i guess is the question at hand/getting in an extra attack with avatar
by pressing avatar early it counts towards the ravager ticks
yes i realise that
I usually don't prethrow ravager as in keys you normally spend some time gathering packs
so there you need charge + avatar to have rage for SB
or rage from previous pull
in raid its easier
sure
but the opener on wowhead is not a 'what to do in all situations'
so i guess the first SB cast takes 3s off avatar cd aswell
Colossus way funner then Mountain Thane, but Mountain Thane is a lot smoother to play atm. I think Colossus will take over once we get more stats though.
I'll bet you it won't as we played on beta at 626 (plenty of stats) and it wasn't good
Sad
Felt fine in patches, but also got very slow at points where I was playing it/felt like I had no rage to spend.
and that is really the main issue, the lack of rage gen is hard for your survivability
i think only way we play colossus main is if set bonus is revenge based
Kind of a noob question
For some reason it seems like I have way more gcd abilities
When I do a pull, what is the priority when all my abilities are available and lighting up to be used
Charge -> Avatar + thunderclap -> off gcd Shield block -> Demo Shout -> Thunder clap again so you don't lose aggro basically
then ravager+spear if you have then just normal rota
Can anyone help me figure out a really weird thing that keeps happening on my protection warrior?
So about 1-2 times a dungeon, my character will get stuck spinning as though I'm holding down the A key. It goes away after I reload UI.
It doesnt happen ever in fury spec, nor does it happen when I play my DH, Monk, Hunter, Rogue, Druid or Evoker.
I'm not using any macros apart from a cast ravager @cursor and a macro to cast avatar & demo shout.
I'm also not using any fancy keybind addons, just the base UI to keybind.
Have been wrecking my head for an hour trying to figure this out, it seems to be more common when I cast ravager.
So rav,spear after a rotation?
I've been starting with those
Problem is just mobs might not instantly be positioned good enough for spear is what I see at the start of pulls
and waiting the idk 4 secs from start of pull until ravager + spear gives you way more targets to hit
but yea if they are grouped enough then save the 2nd thunderclap for after spear
gives u more dmg
What about when both tc and sl are lighting up (not to mention sometimes revenge lights up too)
what sl
whats sl?
spear does reduced dmg past 5 targets
shield slam?
just normal AoE rota, so shield slam over thunderclap exept if you have 2 stacks of thunderblast
you still get the crit multi buff only if you hit the targets
and it still deals more dmg with more targets, even if reduced
no idea mate
oops im tired it would be ss not sl lol
I'm so used to spamming ss
So now its low priority in aoe?
Tc, rev proc, then ss?
no, its TC with 2 TB stacks > SS > TC > Revenge basically
What if revenge is lit up and ss isn't
lighting up or not doesn't matter
My monkey brain sees "shiny want to press"
revenge is always lowest prio basically, just for resetting shield slam if thunder clap & shield slam are on cd already
this is usually a mouse/keyboard software problem
Is your model spinning or is it also physically forcing your character to run in a circle?
he kinda mentioned like he was keyboard turning
revenge being lit up is the most fake proc ever
true and real
I had this issue, I don't know what was generating it but whenever it happened my mouse was somehow stuck as if it was clicking my character model in the C screen
infact it being lit up is pretty close to just being worse bc its a free proc
welcome back choco
If you're using like a Naga or similar MMO mouse, and have something like "down" from the numpad bound then just unbind the arrow keys from movement
and a free revenge is actually worse than a rage spent revenge
Make sure there isn't any UI getting in the way where the mouse is usually at.
I had to move my repair icon because when i got yellow red gear it would pop up where my cursor usually is and it blocks clicking and messes up moving
i tank s1 m+ group :)
nice
bless splits
🫡
i didnt sign up to any group LMAO
but thats also a bad thing
cause its basically "if im online i can tank"
I don’t even have revenge tracked as an icon on my WA lol

jk lol
if you track resources, no need to track any off-cd spenders
How so
I never got into the nitty gritty of spell priority
because a free revenge means nothing
it doesnt mean "press it"
it means ignore it unless it satisfies "SS and TC/TB not up"
You don’t press revenge cause it’s free you press it cause you have nothing else to press lol
just to be clear, we're all talking about Thane here, i hope
with the amount of rage you get, a free revenge instead of a 20 rage revenge just means you have to use 20 more rage on ignore pain
get good, i did 1.2mil as ppal
feel like that happens often enough to not consider revenge completly irrelevant
which is fine but its possible you overcap that 20 more rage you have
nobody said it was irrelevant
It’s relevant to fish for SS procs
Can’t play without it
you still press the button you just dont ever consider hitting it specifically because its free
we arent saying ban revenge use
It’s just your last priority
are you all not taking any of the revenge boosting talents at all
unless they path to another one?
Ok so idk if anyone has did the math
Is there an amount of mobs where rev deals more damage than ss?
not as Thane no
you do but even taking all of them its just still not good as thane
thats a no for both comments
it would have to do an INSANE amount of damage to ever beat out ss in the prio
using revenge can be a slight up in damage at the cost of other things that should be considered over it
in order to keep the prio as smooth as possible
Revenge is maybe 4% of your overall damage as MT in a key
SS isn't just about the damage or rage either, it interacts with damn near every single passive we talent in to
generating rage gives you 1. more avatar and shield wall through anger management. 2. more thunderblasts from avatar (more demo shouts (more rage)) 3. more outbursts (more rage). 4. more rage and shield wall from impenetrable wall talent
shield slam just does too many things to not be super high prio
This is at the level of just saying go read the wowhead guide
To understand the basics
Plus the animation is a backhand slap to the face
Naw
Monkey brain sees shiny
Plus monkey brain sees revenge hits more than one target in aoe situations
I love thane
and just to be clear im saying this to the channel in a general sense
monkey brain should have been trained at this point if they played DF
cause it hasnt changed since
Let's petition blizz to buff the free revenge proc
It can be like sudden death for prot
it would have to be buffed SIGNIFICANTLY
Not current SD, maybe like S3 arms SD
sure, have them make revenge an off-gcd and then we'll talk
with the free revenge proc
make it so when you use a free revenge, it buffs your next execute to kill the next enemy it hits
What's that DH ability that has a weird gcd that's only like .5 sec?
sweeping strikes
Make it like that
even as a half gcd it would still suck
yup
but we'll also tack on a free execute on main target
Actually slam would be hilarious
What if lit up meant no gcd 🤔
that would be good
but also unlikely that specific change would happen
Revenge gonna cry when he reads everyone shit talking him
poor little guy
off gcd damage abilities are very rare
revenge is good as colossus if that counts
colossus needed a 5% height increase to feel better about itself
Free revenge is omega cringe. I wish it procced to cost double
Then maybe I’d press it
feblade
im not crafting until the pin is lifted
congrats
im super lazy about these things
Is spear better than dragon's roar now? I'm seeing it in the M+ builds
i have to force my self to continue leveling or i quit 5 minutes in
and not now, its been spear as thane for a while
Why is it better for thane?
ahhh okay
more utility against jumpers in M+ as well
the sim diff is super unconvincing to me. the usability of roar over spear seems like it'd do better damage in practice. the real advantage seems to be the points you free up for the stam talent in high keys.
i wonder if we ever get a secondary warband camp screen, or it displays more characters
They're going to have additional "scenes" eventually
So you can swap between which 4 show up
what stam talent
i hope you dont mean endurance training
i do think thats a good change the warband stuff
Long overdue but ya it is
might power lvl dk later
monk is my last one for a while
im not sure if i want to level more, but i need an alchemist, so brew is gonna be it
it'll be fast since 25% more exp
Levelling as tank in dungeons goes kinda hard, decent healer in the group and you're doing 1.5mil+/hr
Super quick
i dont need a decent healer
Depending on the dungeon you get too ig
BDK, VDH, Bear, were all blasting
Well you do, because if the whole group dies to AoE it's slower
but then again i was giga max ilvl from DF
brew is the last tank anyway
fun till you run into 240 ilvl healer in tww dungeos
we died alot
And they die every pull, immediately
anyway about the dawnthread thing, you need to reset the buff in order for them to stack properly
so just lower hp to below the threshhold (80%) and thats it
LMAO
Only tank i felt a bit lacking on so far was Brew monk. But only in a few dungeons it was more punishing pulling big vs the others. Haven't tried Prot pala yet tho
lol
my paladin has no prot spec
i just zipped through normals with kanga tanking
for reference

Prot pala so nice with all the interrupts when running with pugs. Just haven't touched it yet in TWW due to how it was looking. Perhaps next patch I'll do it
i mean babysitting on prot pally is fine
but the tanking playstyle is garbage
stand in consecration is fucking stupid
Mm
I like paladin
Make conc an aura and I'd be fine with it
they should at the very least make it like D&D
Don't think so
Probably a fever dream then. Just have some odd memory of it proccing by itself or followed you when moving
homie played ascension
Think the closest we've had to moving consecration is ret pally triggering it with attacks or something
I remember some silly junk like this, but I am not a big Pala person
yeah, was gonna say it was ret or something
blade of justice does it
as ret
but it doesnt follow you
Right it just puts it on the mob
it just places it on whoever you BoJ'd
Perhaps that then. Just felt like a really old memory and i thought the judgement putting it down for ret was new-ish
But ye. I'd def prefer both that and DnD to just become an aura. Keep the same duration. Just but it on the char instead
Real frustrating the few times i play DPS DK tanks just move out of DnD xD
they would have to nerf it a little bit
and SL cap it
for both
but it would def be an improvement
im thinking that they dont have a uniform SL capping of floor effects just because of that reason
Probably
any weakauras that indicate good people to intervene?
Is the binding ring worth getting or not really relevant?
Wouldn't one always have to play with the person you bound with for it to get full value
I didn't mean that I was going to craft it this week, I just meant as like, is it an option we would consider after a few weeks, or is it just not relevant at all
yeah tuning pending, ty 🙂
what are the best embellishments and crafted gear we should make?
Theres a good writeup on WowHead
i think the bear hero talents give it the chance to stop being the most boring thing in the world but i'm not too informed on them, they sound cool on paper though
i need to play dotc
might actually make it not boring
but elune is just same old fucking moon bear
ive heard good things about dotc
skimming the arcane side had a lot of cdr in it which is my fav thing in wow so im biased in that regard but yea the other side sounds like a crazy leap from the concept of bear gameplay
a lot of these arent novel
when it comes to gameplay
i just dont want the same old boring shit, having at least a tiny bit of a skill ceiling increase can go a long way
what do you mean by novel sorry
Like a short book around like 100 pages or so, also called a novella
Rat with a hat at it again
appreciate it
Prot Warrior enjoyer here. Currently looking for a shield pre-season; what should I chase after? I refuse to waste a spark on crafted stuff that will be replaced in 3 days
Any shield works,as long it got block on it 
🙂
Thank you fellow crayon eaters 😉 I wish only to be big wall
big wall = big safe party
im nimchip so yes, yes i can
You're not the boss of me now
which is your favorite
And you're not so big
i like blue
Orange Crayons because they taste sunset
Life is a mess
good pick
is there a weak aura for world markers that gives you one button to cycle through them all?
sorry, macro
opie




