#protection
1 messages · Page 1029 of 1
There are, 250 flightstones per box I believe, 480ilvl or something
you know where?
[Rebound: Mass Spell Reflection / Spell Reflection] now reflects an unlimited number of spells during its duration. In the Warrior Artifact Traits category.
legion era like Valk said
not worth
especially fucking terrible in keys
procs twice in the whole key if anything, if youre in RLP, good luck getting more than 1 proc
voice is only good for raiding and by raiding i mean reclears
I did not play legion
and by reclears, i mean shit you have on farm or if youre on an incredibly tanky class
or outgear by a reasonably margin
he MADE A GRAMMAR MISTAKE GET HIM
sorry my skull's soft
well this is a new one
the priest jumped off the edge to get out of entangling (idk why he was by it to begin with)
first boss hoi lol, he spent the last few million hoppinh in the water trying to get los
THE TREE SPLINTER
DOES NOT EXIST
IT IS A WORK OF FICTION
WHERE ARE YOU HIDING MY TREE SPLINTER
I don’t play Prot but I’m considering one and wanted to ask, how bad is our self healing? I hear it’s one of the tank’s weakest areas but when you have full leech how bad is it to stay at full health without to r help of a healer?
we're not a self healing tank
thats far removed from the point of the class
we have some of it, but if youre looking to self heal this is not the class
our job is damage prevention
preventive not reactive
we dont go full leech
tertiaries are on the lower end
if youre playing correctly you wont need much healing
there are tanks more suited for that kind of niche
that being said, it certainly does not make us weak
we are by far the best physical damage mitigating tank in the game
To summarize a bit, we don't take the damage in the first place, so we're still self-sustainining without a healer like the other tanks even though raw healing is less
We do have self-healing (Indomitable being a big one, non-zero amount of leech in the class tree, and Impending Victory), but it won't show as big as, say, Death Strike, because our tools don't need to heal as much
or, consume soul/frailty
because VDH is also a self healing tank, the rest (bear/brew/pallies) are more limited but still slightly higher than prot warrior
soulmonger too if you play it
Honestly, Pally is kinda a weird one lol
It also trends towards upfront mitigation, and really wants to minimize its healing done (as anything that isn’t a free WoG is less sotr uptime)
But then at the same time WoG scales with missing heal and honestly sucks if ur not low and then they get a mini cheat death, and free 50% dr in low hp. It feels good to fall in the middle of tanks sustain wise bonus points for actually have good dispels, and ways to remove bleeds too…
So does Prot then not have a lot of ‘Oh Shit’ buttons if we’re about to die?
Cause I know Guardian let’s say is also a damage mitigation tank spec but they have Frenzied Regen to do a big heal if they fall below 50% hp
we have impending vic
and i guess last stand?
but if youre hitting that, youre probably not playing correctly
Withering dreams potion
Impending victory for 30% max HP
Draenei racial if you’re based. Half joking it’s kinda nice
No. Warrior does not have the major oh shit healing buttons of other tanks to that degree. But assuming ur not totally butchering your game play you don’t need it to the extent of other specs.
Your goal is to not get in the situation to begin with
You also have really short cool downs on demo and shield wall assuming ur not wasting rage, which generous use of further leads to ‘needing’ healing less
LS+IV does really big heals, but
Generally if your HP gets that low, you're either doing some mega spicy pulls or you fucked up
Generally the latter, even if not intended (sometimes mobs hit you from behind because they stepped on a pebble and the game simply decided that means they're behind you)
Prot warrior's biggest 'issue' with sustain is all your healing is going to be based on max HP. So you really can't go 'oh shit' by design. its not gonna grow stronger at low HP like pally WoG, or scale with dmg like a bdk or even brew to an extent
Battle-scarred veteran in TWW will have some tangible effect for 'oh shit' moments. But its also a really heavy opportunity cost, which for most, could simply just be avoided by better practice/play.
I only mention it, before it potentially gets brought up
This lack of healing isn't an 'issue' in practice though bc you should be taking less damage in general.
So the gist is you should be casting most of your core defensive abilities prior to taking damage correct? Does that mean you need to have more knowledge of upcoming damage/mechanics to properly prevent damage as prot warrior compared to other tanks?
that is, in fact, what preventive means
and we have a sheet pinned with blockable/spell blockable/reflectable damage
it gets updated really fast
Correct, though other tanks should also have that knowledge as well; it's not like they don't have defensives or anything. They're just kinder to mistakes like that because of some of their tools, death strike being a moderately iconic one. There's also a lot of things that you can just generally figure are going to do damage and mitigate from there, like big pulls or tankbusters.
On top of that is that, usually, the largest form of damage coming on to tanks is blockable physical hits, which is mitgated very well by, uh, blocking. And block is pretty much the single most overpowered mitigation tool in the game
to a degree, yes. A good chunk of that will come with further developed 'tank instinct'
And the community is pretty good at providing resources like Nim says
And you can shop around for weakauras that shout good spell reflect timings if you're truly in doubt (although you should also typically be spell reflecting for the magic DR, even if its not gonna reflect something)
But honestly, if you're just doing vault slots, you should be good to just cycle your CDs on trash, and rage dumping into IP so you don't cap. I know thats simplifying it a lot, but it will get you like 80% of the way there if ur not pushing
You could also use weak auras like this (though I'd suggest it for all tanks tbh...) to know when trash are gonna do something important without being cracked out ur mind and studying the dungeon back-and-front
Is this trinket really suposed to do so much damage? It just seems like a lot for being a passive
For what its worth, even something like BDKs or Brewmasters also need to be awar eof the damage events they're dealing with, the latter so they can send diffuse magic, or other CDs since stagger is shit for magic
And the former so they know when bloodshield will suffice, or when they should ams
that's not just unique to warrior to succeed
its only seems that way cause youre not pressing your buttons
Tclap shouldnt be #1 by that wide of a margin
SS should be
Even in M+?
yes
Should i be pressing SS over tclap even in AOE?
yes
because with tier, you reset TC with SS
and TC resets SS via Strategist procs
I feel like i am hitting SS on reset I don't see how it can do more then tclap if i am doing big pulls
do you have logs
tclap only becomes 'worth it' over ss if ur doing like B I G pulls
SS's gonna fuel the rest of your kit so much better and generate more rage
its never worth it
its only worth for Outburst procs
on 7+ targets
you want to SS on every reset
SS is mega amped with our talents
it also casts Fervid from tier
and every fervid resets TC
wow
even then its usually better to shield slam prio target
TC will edge a bit, and i do mean a tiny tiny bit higher than SS on huge pull dungeons
for effective damage
yeah
if toure playing truly optimally you send almost every outburst on shield slam
obviously theres nuance and mistakes rhat happen
The only times TC will pass over SS is in pad dungeons if you're aiming specifically for pad damage, probably
Like, maybe Brack and Academy and that's it
on aa first pull if you have 6 dragonflys and 3 big bois thats 9 targets, its better to tc
but thats basically it where its the truly correct play
other than that its an overall damage thing
which is fine if you acknowledge thats what youre doing
shield slam owns press it often
Well thanks guys, guess i have been playing wrong. I was always prioing tclap+revenge for AOE since those are the "AOE" abilities
Yeah i knew that one
hey, uhh, i'm looking at some of my logs and i'm noticing that my % parse for key level isn't exactly great, but i also notice the sample size isn't great either, so how closely should i take it as gospel?
revenge is dead dead last on the prio
not a lot of parses means you will drop lower or soar higher on smaller changes in dps
so yeah
well it's not a huge concern of the number exactly, i just mean more like the meaning of the number, do i take it as rotationally i'm still griefing hard, or actually, you know what hang on
475 shield slams, 396 thunderclaps, in an uldaman 12
The more important thing for damage, to be completely real with you, is generally to pull bigger
There can be like, rotational issues, but that's easier to find out by just chucking logs at us
this is a 13 ulda for comparison
If you've got a log to chuck you want people to look at, then send it here
You could afford to send more of your outbursts on SS, since I'm wagering you're not crazy pulling in this dungeon
It's only better to send outbursts on TC in like 8+ mobs aoe, and you were cutting it close to 50/50 sent on SS/TC
how are you seeing it? i'll be blunt, i'm not tracking it at all, i should probably get on that
Damage done tab, source aura filter
ah
It'll show you the casts you did while having that buff on you
Since TC and SS consume it when cast, it follows that you consumed the outburst with that cast
yeah, i knew i had that buff, as i said i haven't bothered tracking it yet because i was learning core rotation. not to make excuses, i fully understand how strong it is, i just mean like just a week ago i was doing 8s,
standing in dumb stuff n shit
You can also stand to consume a bit more rage, since you had 259 overflow from SS alone, but it's not the worst we've seen
any other major things you can see and direct me to improve upon?
revenges in line for the most part?
Probably slightly too high for your number of shield slams, but it's not like, a drastic issues or anything
i'm not using luxthor or whatever his name is
i'm using uhh gimme a sec
this guy
I think you missed a cast or two of ravager off the top of my head late night math
it's been much easier on my eyes
yeah, ok, that's gonna be my next improvement then
so you said rule of thumb for it is to thunderclap consume only with 8ish mobs?
Also, I'm not seeing any stance casts, so I'm assuming perma-def. If you want to pull more number, you'll want to feel comfortable leaving def stance. For starters, you should 100% be fine on any boss whatsoever to just sit in battle stance
If you're aiming for purely damage, then that's about the threshold. It's still not even that bad off to still send on SS in those cases, either,
since you'll get more rage to cycle for defensives and more avatar uptime
this is correct, do you happen to know how much squishier i am when leech is taken into account?
About a defensive stance's worth
It's not particularly notable at all unless you get hit without blocking
either from a spell you didn't handle, getting hit from behind, or dropping shield block
Most of the mitigation is handled just raw out and out by shield block
which is why you can just sit in battle stance in the first place
OH final question about uldaman in particular, does thorns affect aoe casts like revenge? those basilisks kick my ass after a bit
Bosses, particularly in M+, don't do any notable damage to the tank outside of specific mechs
i know they do a bleed, and i know they do a thorns effect
The chomps are probably the more notable thing for you as a tank, since the bleed stacks
It's actually the single hardest part of the dungeon for tanks as a result, especially since it's one of the best places to pull bungo big
aye, i usually just end up using my stonescales on it
not the best idea i suppose, but i'm unsure if i should ever kite to more enemies or kite backwards in a pug setting
You're supposed to time defensives through and time stops to give your bleed time to drop off, but you can also dorf or beg and evoker to fix plz
that shit doesnt hurt
i should actually look up the time to drop the debuff, actually, damn i'm silly
You can tyr and dance around the pillars, but be careful actually kitting the basilisks unless ur party is all ranged
or a melee dps gonna get their ass chomped
chomp is the #1 damage in there, anything else is just random nukes you can spell block
you shouldnt be in Dstance for trash clears in uldaman its tyrannical
fort, ehhh maybe
deserved
OH, another question, sorry, because i've not been able to figure it out through experimentation.
if i line of sight a caster mob that likes to target whatever, does it chase me, or does it still freecast on whatever it pleases? like the mystics in brackenhide
depends on the mob
some mobs cast only on tank
some dont
mystics are random targets so they will just keep casting whoever is in LoS
most casters in uldaman? on tank
most if not all
wardens are the only ones that can cast on other people but only for curse of stone casts
in uldaman
bro... NOK lol
gross
yea ;makes sense
i dont understand the 3rd boss tho
like when is the reflect timed
ah gotcha thanks
up to 5 seconds before
since SR lasts for 5
spell queue can fuck you
cause she might do the nado
but usually it lands
oh shit actually just to touch base, is it worth fishing for a shield slam reset with revenge if i have a violent outburst ready? or just send it?
yes
kk just checking
gn sweet prince
is chargatrh physical or magic dmg?
magic
fuck i added a seeing red tracker and now i can't stop looking at my bars again
or my weakaura rather
i just added a glow effect to when i got 1 away from outburst
to know im close
and also a bigger WA for the outburst proc itself
honestly u just a outburst racker
so u know when u need to press SS or TC
and u can put it next to your char
🤷
so your eyes arent drawn away
How do I know what is spell reflectable
I know there's a spreadsheet but
How can I know what and where is it used
besides spreadsheet its kinda just trial and error for some things
most targeted casts like "bolts" are reflectable
whereas most aoe casts like "volley" arent
I think I saw a while back idk if it was a WA or an add on that would tell you but idk how accurate that was
theres a WA that works for most s1 dungeons i think
i had mine left from s1 and it still worked now
I'll look into it
iirc i think that WA goes off no matter if you're the targeted person or not
so its not 100% in terms of usage
How do you go about getting mythic scales?
i dont
you can only do hardmode doti
or you use mythic from last season 
you can get a 522 scale though which is always something
cant get mythic
highest is hero track through hardmode doti
Thinking of returning to prot for TWW, I was wondering what the effective cooldown of Shield Wall is with Impenetrable Wall?
50s-1min
Wow, that is a lot better than I thought, cheers
And then people say brew catue does too much dmg xD
I press revenge when shield slam and tc both on cd. I don’t need IP. And it won’t starve me otherwise for like shield block?
And does it change in our prio when it’s free/procced
did you just ask the same question on both live and tww channels lol?
So i am playing my prot warrior as an alt. I mained prot pally in most of DF but i really enjoy my prot warrior and i feel like im blasting through Keys …. But then i met Crawth.. like omg ?? I run rageheart… i honestly feel like im shitting bricks to keep me alive… what are the gameplan on Crawth ?
plan properly
Well, on warrior in particular if you're looking for a defensive toy Treemouth will serve you better, it plays with IP very well
be a dwarf
but that wont make or break your living on crawth
Is a craft 525 Rank 5 neck better than a 528 neck from Mythic +?
I feel like neck from Mythic is a bit meh.
it will make very little difference
u still just send into ip
it will give u tier set proc
Judging by your response. It seems like it is personal preference.
Ok ty I’m trying to set up weak Auras for tww not worried about current tier
then why are u asking in the current spec channel?
Much like paladin our defensive rotation is very dependent on cycling through our priority properly, and not wasting Resources (think slamming out SoTR and not capping on Holypower). You can expect a lot of CDR on shield wall in particular if you're spending rage, and shield slamming
If you have a log, people might be able to give a more indepth response.
what key level and Im asumming its the savage peck thats wrecking you, right?
Will run it again tonight. Will record a log for further help 😅
This was a 12, and yea i its the peck + bleed… tbh i shield Wall on the peck, but seems like when the 8 seconds are over and there is still 3-4 seconds left on bleed it just tears my IP away
But im also new on prot warrior in theese key levels. So i am very much aware it Can be played much better 😄
Just cuz I figured apl and guides for tww weren’t finished. Also I got a “wat” as the response
because your question makes little sense for either live or tww
Ok yeah I am just learning
one big thing is that dstance is your spare defensive
Maybe alittle stupid question. How important is shield Block on Crawth or should i just focus on spending whatever rage on IP instead ??
Revenge is very low. Like last on current guides. I’m trying to figure out which keybind it’s gonna occupy.
I was sitting in dStance entire fight cus i was afraid 😅
Shield block should always be up. The Peck can be substantially blocked (not the bleed tho)
but the bleed, say in dstance only, should tick you for 150k ish on a +12, at worst.
i said wat cuz i literally did not even understand what you wrote
They were basically asking if revenge becomes higher priority when it has a free cast.
To which I'd say no.
Rotationally, revenge is pretty much only just to try and reset Shield slam if nothing else in our priority is available.
Revenge isn't really a rage dump like IP. If you're near capping, you Ignore pain, you send ignore pain to dump rage since its not on the global cool down, meaning you don't delay the rest of your priority, but still fuel your rage engine.
You don't really 'need' or 'not need' ignore pain in the sense you're thinking.
It also helps if you need any emergency snap AOE threat and TC, AoE Taunt, etc arent available.
Yes, that is fair. If you need aoe threat in that GCD absolutely send it over maximizing your defensive side. Being slightly squisher > dead dps.
I just wouldn't consider it part of the 'rotation' so I didn't mention it
very few cases for that, but important ones: mobs/bosses that spawn adds like halls or ruby come to mind. Also the beastcallers in nok
okay your first mistake is pulling beastcallers kidding, kinda
That makes two of us 😂
? I was perfectly clear in my response
No I mean like I couldn’t even phrase my question
I guess what I’m asking is. Revenge is higher dmg than shield slam and thunderclap. But generating rage is actually better?
So it’s a rage dump but also a way to fish for more generators?
Revenge is higher damage than neither, especially long term
Shield Slam hits real hard, outdamaging both TC and Revenge until higher mob counts, especially with Outburst (an Outbursted SS is just flat out better in every way until like 8 targets than an outbursted TC)
On top of that, the main priority of the spec is to generate as much rage as possible so you can spend that rage. You can only generate on the GCD (ignoring passive gains like bloodsurge and standard rage gen and the like), but you can spend off the GCD with IP
If your focus is damage, it still stays the same, because anger management works on Avatar, meaning generating as much rage as possible means more uptime on your main offensive buff CD
legit question, if sense the best war tank why he dont do guides etc
because he doesnt want too
I assume it will be because writing guides takes a huge amount of time and effort. For which you are rewarded with many people telling you that you are wrong or that they disagree with your conclusions because of x, y or z.
Also, he might just not care for disseminating info to the general public. It does take a certain mindset to do that. You also generally have contractual obligations to maintain
And from what I'm aware, Sense just does what he dies because fun
its not
revenge is not higher damage than any of them
Been playing arsm and just started playing prot keys. I currently have the cataclysmic signet brand and ominous chromatic essence trinkets. I have the bullion for 1 trinket
would you swap one?
If so foir what
Dreadplates or Anvil would be the usual culprits. Dreadplates gives some defensive value + offensive value, Anvil is just pure damage but is a pain to keep active in certain dungeons.
This assumes you're already running Gholaks weapon.
He just presses buttons properly
Its fairly simple really 

That doesnt necessarily translate to being able to write guides either
i need is war tank knoledge lol
about?
how to do such things as press stuff in the right order LOL
is shiedl wall and last stand on cd on trash mainly or bosses
you plan for those when dmg is coming.
well yes and no
you are generating enough rage for shieldwall to be really short cd so you can be relatively liberal in its usage
on mob packs, I generally like to dstance for the start of big pulls and maybe a last stand jic. Then swap stance to dps.
also on mob packs, you have some predictiveness to account for. Say, for the Furies in AV. You want to CC Stop all the frontals but can survive 2-3 if you use defensives
on bosses, plan for incoming dmg.
but in all this, remember you have dstance to freely use whenever you are dry of anything else and that 20% is very helpful
im nopt rdy to do stance dance yet
A question for you guys about Heliki (and rotation helpers in general):
I know as tanks you’re not supposed to use rotation helpers, but if I wanted to use Heliki to help learn my rotation as Prot Warr, would Heliki tell me when to cast preemptive spells (like Spell Block or Spell Reflect let’s say) before mechanics happen? Or is that not how those addons work + the addon would only display spells I should cast reactively?
no
hekili is strictly for dps
hekili is not good for prot
its good to learn dps classes or specs - and for the maximum dps side of heals/tanks, not for tanks overall
or healers overall
bolstering and sanguine removed are a win
they were awful for the same core reason
monster no die
wtf why how come monster heal to full / killed us
reeee
For vault do we spec arms or fury if we have weapon and shield already or still loot in prot spec?
If you have shield and gholak and dont want any specific tank trinkets then go for it
Could be worth specing for dreadplates depending on what content you do
How do you handle the first pull in Nokhud on push keys (double pull), had 2 runs where everyone just died instantly.
@blazing condor thanks!
all ranged players need to land ontop of one of the spears to avoid being charged at
if your healer/ranged dps are on the ground they WILL get killed 100% of the time

repeat that on every pack where those warspear mobs exist
same reason why top anything of anything IRL dont do it
instead most of them try to sell some kind of scam, with the advantage from being top something X so that it sounds credible and people fall for it

also, turns out im too stupid to do the frozen throne mission in wc3
started like 3 times so far, stupid overpowered demon hunter...
cant level up my arthas fast enough but i know if he gets lvl 10 its GG
never won the game without using a cheat, so thats part of the gaming i've been doing
How is prot looking for war within?
tldr is "exactly the same"
Unless you play colossus, then you have one extra button
you also press that on cd
stinky vault
awww ye, 2 coins from the 1 lfr boss
yeah im leaning towards belt
neck isnt an option, its way too little haste compared to my torc
belt is a much better exchange
less haste lost, more armor/stam/str gained
yup just got it

sims for cowards, only feelycraft
yea
tyr/fort might need some tuning
but it looks good
also im kind of in the camp that the death timer one should just be 5s, and then remove the penalty without it
since dying is already punishment enough, especially on bosses
small tweaks really, but
the changes are good
15s does sound terribly punishing
Single group wipe sounding like it's spelling doom for the key
thats fine
thats how it is now for anything 16+
it doesnt affect anyone doing vault keys
but yes, if their intent is to make it an affix, death timer loss is a double punishment already so
Aspect crests will be at +10 still?
aspects arent 10
they havent been right now (since last season, aka s3)
aspects drop in 6s
hero drops in 7s
8s make vault be myth level
youre only dealing up to challenger's peril up to 8s
10 is both fort and tyr
12 is where the ramp goes up steeply
due to guile
if you havent played this season
keys are -10 key levels
so 6 = old 16 in s3 and before
7 = 17 in s3 and before
10 = 20 in s3 and before
oh looks like I misunderstood challengers peril
wow these affixes are quite lovely
6= aspect crests,
7= hero track loot end of dungeon,
8= myth track loot at vault
9s for highest tier crest as well, iirc
aspects?
no...
assuming we were talking about next xpac
8 was just putting all of the affixes in
so it was gonna be harder
before these changes
harder than this season
unless that's changed
hmm
well i guess its just peril that you have to deal with
with fort or tyr and bargains
i guess we will have to wait for the beta build
i wonder if we start the expansion able to do the 10.3 thing with them
able to trade them and whatever or if its weeks away, or a patch
some things literally never change
first key go into uldaman, and literally 0 cc or kicks from the party the whole time
tank dies = healer issue / tank skill issue
dps dies = healer/tank didnt do job
"i had to finish my fire ball spell" some mage probably
Oh I meant for TWW. I heard they were making aspects harder to get cuz mythic raid is much harder than +6 dungeons
3 dead to eagle gust lmfao 
how good is neltharion call to chaos? seems like 25-30% uptime in M+ not sure how that compares to other dps options
holy fuck they have street fighter characters backing them up?
i sure hope chun li doesn't show up at 15s
that would totally be a nightmare haha
it must be hell to tank being squeezed like a grape by those legs god i hope i can manage it (haha)
And I’m the moon guard player
it has nothing to do with roleplaying, it has everything to do with the brainrot and skull cave of being a warrior player, you've established yourself as too smart to be one, clearly. go be a paladin
ugh just getting s4 gear bricked my stats
"bricked"
it's fine obviously but I just want haste and crit but I lost so much crit and gained so much mastery
wack
You gain 30% more str while the proc is active.... Which VASTLY overshadows the 5% dmg taken
You literally get tankier with the proc active
It's pretty good for aoe dmg, but there are a plethora of better trinkets out there these days
Interesting but hey if the math checks then the math checks
I mean I already explained why
30% str >>>> 5% dmg taken
You are like 18% tankier
With the buff up
But yeah it is overshadowed by other trinkets indeed.
i was using augury+chaos; was wondering if that's more dmg than augury+dreadplates but it's hard to calculate dmg contribution of that proc
and no way to sim it at certain uptime as far as i can see
when a crest farm six feels harder than a 10 cause the hunter keeps pulling and dying
pretty sure there's a details for dreadplate.
This is the time when you should say “You guys only have 1 job, to DPS and you let tank outdps you? Shame on you!”
it was tempting the feral's my bro though so i didn't wanna get him caught in the crossfire lol
the evoker couldn't even figure out standing in the poison swamp water hurt, watched him burn the healers mana in one pull standing in it the whole time
So what spec you folks digging in WW?
touching grass
hey i've a question abount ruby life pools
on the final boss, my plater makes sense until the two combine.
for phase 1, the dragon will always be red, as in i don't have threat. this makes sense, because it just does aoes and doesn't target anyone exactly. the guy will be green, i am actively tanking him.
when they combine, i can get threat on the dragon as expected, and the guy turns red. i can taunt him to turn him green again, to get aggro of him.
is this an aggro drop and it matters? or does he not require tanking when mounted?
its an aggro drop
i'm not sure if i was crazy, because it feels like i need to taunt him. i wasn't sure if my regular attacks weren't reaching or if everyone was pumping hard and i was actually generating threat, just not enough
sorry for the bizarre wording
talking about call to chaos proc
So I need to re-taunt it shortly after combine?
just challenging shout when he leaps on too the dragon
more mobs, more fun
hello socket, my old friend
Afaik you need to taunt the dragon but
It’s very cringe
I just challenging shout if I’m on warr, as Jakey said
kekw
thank god
we never have to have this discussion again|| (copium, cuz i know we will still :S, irk..)||
leech was already reduced in DF
its still extremely strong in m+ for pwar, brew and pally
theoretically, of course
and with alot of wieght behind it, gear, skill etc, like some mythic raid or +72 mists where they pull all 4 dungeons at once
theoretically you could recraft belt and put on our lowest stat-budget slots aka wrist/cloak
and then gain more stats by picking belt
but thats a pretty miniscule improvement for the effort put in
still, minmax stuff
Is it worth Bullion'ing Dreadplates if I have heroic?
if u want
I just don't know what to spend them on now
All sources of speed need to be buffed by 5000%
That cap needs to be removed
u would need one piece to be capped
oh i agree
We need to be F-Zero up in here
Gholaks maxed out, mythic track shield, Seal of Diurna's, upgraded my Legendary, got Augury and Signet Brand so far
Is the Seal of Fillial Duty really worth it?
its a ring with an effect on it
are there other rings in the game with an effect on it?
Uldaman 14 last week was painfull. Warrior protection cant do it without pain. My dwarf suffer a lot, there is no Ignore Pain for that pain 😐
Ulda in a nutshell
Yes, just not from this xpac 🙂
When you find yourself solo pulling a pair of lizards, you know it ain't the dungeon for you
Is the shield from the ring worth losing buttloads of haste for mastery though?
yep
It can get to a higher item level than any other ring
So it's not even the shield that's worth it, it's the sheer more stat
Stats aren't actually that far apart in value for Prot War; some stats are better than others, but more stat as a whole is better than specific stats
Ya but it's only stamina surely having 1600 haste would be better than a few hundred stamina
The healthbar shows like a DK healthbar 80-10% in 0.5sec
Mastery does give attack power so that's nice
but it's mastery, william, and that's not a real stat or something
sounds like me in S2
So 19% mastery is too low? 🤣😅
u want about 23%
Perfect so when i get that ring today I'll shoot way passed that
I think my only source of mastery atm is from the bromachs neck from ulda
Oh and gholacks gives a touch as well
Finally they are removing the affixes everyone has been asking for!
@jagged pier when do i stop opening vault as dps?
Not much reason to be opening vault as DPS this season
Whenever u want
God I love playing prot warrior and I miss @fierce juniper
God I love playing prot warrior and I miss @fierce juniper
We didnt even use that in SL
well you had to run 1 cov leggo
and reprisal was bis after it got reworked
I forgor
wall was just the least shit out of the options
before reprisal
warrior conduits and leggos were something else
it was all so hyper shit
miss u guys…
ive won... but at what cost?
nice.
nice
I don't think I've ever really met you before, but your name is green, so I now miss you, too
Oh hi, idk who you are genshi, but I miss you too
u are the ultimate gamer
unless
grieftorch abuse?
so grieftorch abuse smh
I've been on those streets; I see how they manage to die somehow
Grieftorch has not been sent more than the regular amount
Which is once
Actually no the boss died at like 2:05
So I got 2 uses
i should upload my LFR logs so I can see where I'm at for my like 515 ilvl
but then i'd have to find those or, worse
actually do more than needed for bullions
what talent do I drop for wrecking throw boys
Uuuuhh...
doing raz
Probably sidearm
Or overwhelming rage if you're running that
LFR log..
god i cannot remember what the normal tree looks like since i'm actively looking at the beta tree
Doesn't change the format of the joke
Very glad I left German servers behind

anyone have a good fort youre for RLP?
apparenly pugs dont like dragons in 14s
they dont like skipping them either tho so idk
Pretty sure route doesn't change

play juggernaut in the first pull
that one does 0 dmg to pwar
and you need them for count
people tend to pull the flame gullet way to often lol
I pull flame gullet, they pull the storm caller on the center ring
That's been my experience this season
Though to be fair
I've only tanked RLP on like a +2 this season on an alt because I've literally never gotten an RLP key on my War this season
i only did 1 RLP 15 as prot
and we just pulled flamegullet
lemme see if i cant find the vod
I think currently people are pulling Flame and skipping thunder one, though?
On low enough keys, I'd just plan on pulling both since people will pull them, though
heres my vod of RLP15
Thundercock fucks

avoid him... flame boi is a lot more manageable
and its not too hard to skip thunder boi; and then you can bring those little flame dudes onto second boss!
on managing space @ kokia
i think i will try this on my next RLP
which key do yall feel you have the hardest time surviving in?
Uldaman
The first pull, the pull onto 3rd boss and the pull after 3rd boss are scary
Aside from those 3 pulls the dungeon is fairly irrelevant for tank however
pretty much
nelth last pulls if youre leaving % up for last boss's room trash
but only cause of wardens
the only problem is if they last way too long
cause spell block makes them doable
I LOVE RUBY LIFE POOLS
26 death party lets go
First time i've actually malded out loud ina dungeon
this fucking hunter pulled every, single, thing in the damn dungeon
tank diff
jk pls no hurt
He died in every boss
Every flame dance
And kept pulling everything
Ran the opposite way
Pulled thunder head when we were going right
Pulled thunder head again before third boss
Pulled every pack before last boss
Still timed. But at the cost of my sanity
ruby death pools OF FIERY LAVA
more like fire and dragon breath and mostly in second half but ya
hm idk what to buy with bullions next. I have Gholak, both rings, grieftorch and dreadplates
any suggesties?
anvil
i have a new problem by the way, ever since i started tracking my seeing red, i literally cannot rage dump fast enough when combined with ravager
god DAMN
i thought about buying elden ring but id be at that damn game for years
Yeah, you get some real rage gen during CDs
will get mad if i play that game cuz i dont play other souls games
why anvil? I can't decide on signet, anvil or rageheart or a shield lmao
It's really not that bad as long as you don't listen to the GIT GUD crew that tries to dictate how you play. I'm not sure if it's exactly the kind of game you'd go out of your way to play, but
Signet is like anvil but harder to keep up, rageheart is like dreadplates but is worse offensively and doesn't provide any real unique defensive benefit. Anvil also does damage before stacks go up, unlike signet, so in raid you can rock Grief+Anvil and M+ Anvil+Dreadplates
i would get mad and 70$ is 3 and a half indie games
You're missing out
From the trinkets you have, the only buyable one that's particularly useful for Prot is Anvil at this point. Treemouth's can also be usable, but you can't buy that one
I'm a fan of anvil so I went for it
i didnt get ultra kill yet either i did get selaco though
selaco seems cool, seems like what SC ghost would have been
ER is the only game I've considered worth it's price since... I dunno, it's actually set a new tier of standards. Anything that isn't ER cannot charge the same price as ER

WHAT

If you want a trinket just for the shield
Tree mouth is better
Granted it’s not bullion, but still better for warrior
i totally have funds to buy ER or somethin but i'd rather not atm,
⬅️ 
oh
Yeah I mean I just see people using that shit
they're always doing less damage than me so idk why I considered it
hence why I asked here instead
they do look kinda yummers
crayons are more delicious
even their texture just screams BITE ME
yep
Blue crayons are the best
that's so brutal
u guys saw there is a new doom game coming out at some point right
i just wanted to get that out of the way
yes yogi, but we're actually talking warrior stuff
in case you missed the other lines while you were typing
Well, it's 5.4k with howling rune
i keep thinking about coming back and then i realize its still RLP and ULD
does that count?
naw
WACK
6k min
i despise both RLP and ULD
We’re talking about real warrior shit in here
would you rather not have SB up and get clapped?
Like debating the best flavoring of crayon and laundry soap
what are we, marines?
crayons only okay
Gotta live life on the edge
thats not the edge, you die
Me at the start of this season after playing all of S3 Fury: Charge in, Shield Slam, Die because I forgot to press shield block
You’ve not had gourmet crayons
and lose SS damage
sounds good
blue crayons are the best
Agreed
+1 second of SW stun still not that great if u have stun DR builts on mobs....
reduce to +0.5 or +0.3 second increase
and, this is me take right, but i think those crayons are like, the budget ones for preschool cheapo things
but IP is 50% damage reduction, bro, that's why prot war was OP in S1 until they got NERFED
true
i havent opened image new tab
that IP emphasis garbage has been happening since legion
100% bis
Yet no one ever talks about the Shield Barrier glory days
it may have been a 100% absorb,
but it was also an absorb that worked with vengenace
I want a spell reflect that has reflection during the entire uptime
true luerce
Legion was like 10 years ago or somethin', yam
Don't remind me
play classic legion then
just need to wait for classic mop, classic wod, and then you'll be golden
what if there is immovable object but instead its spell reflect and spell block
think if you played an hour or two everyday you'd be at it for around 2-3 months straight just in the base game, totally recommend if you would stick to it but a LOT of my friends start it, realise they get a little too angry/upset at dying to unfair bosses and regret getting only halfway into it, just judge that among yourself and go for it if you can handle it not being a pushover
the spell reflect game i used the clip from
its a bit like that the first game is really nice and bit more relaxed, and then second game comes out and its way harder
how much bullion for that trinket o.o
ugh
I hate heroic final bosses in pugs
I need to help with the kicks on raz cause people are BAD
is dropping pain and gain acceptable
sure
P&G is such a drop in an ocean kind of heal
i love getting hit for like a fraction of a % of my health and putting Pain and gain on cd
I get to heal for a whole 20k every 10 seconds? woweee
That talent point goes into bounding stride

real talk tho you drop sidearm for shout iirc
Invited mostly people who've done heroic
half the raid died due to standing at the wrong spot for intermission
they just.. flew off into nothing?
yeah sometimes you gotta remind them with a ping
it happens
especially since the raid is available every 2-3 weeks
Dude went to his correct side for 2 attempts
then just randomly went the other side
Man I haven't done this raid since season 1 and I'm not doing dumb shit like that lmao
it's not hard to understand you have to land on the other platform
not just blast off into the void
pugging rasz has 2 huge, but hilarious stop gaps
I did it
That was miserable
I had to shout because I just had a feeling the tank didn't use CDs for blast
everyone barely lived lmao
People getting flung into the nether? Always funny. People not able to aoe down adds in the final phase, not so funny.
how do you wake these up ?
i was short like .55% becuase i forgot to hatch them
also can i pull those mobs in the top corner by taunting and have them run through the jugg patrol? or will that pull too?
your stuff upstairs must be cursed then if you were off with these pulls downstairs
you walk over the eggs
I mean I just pulled everything up top except the 2 dragons
I thought i did walk over the eggs and didnt see them hatch but the pat was coming so I said fk it
i did end up pulling the hatchlings on the right side of the entry to first boss room
but wasnt enough
maybe you missed a couple of the tiny fire elementals while skipping a dragon
especially since both dragons have like 4 camping under them
and I made sure to pull all the little fire guys
sure hang on
15
14*
I got flamed for pulling a dragon in a 14 before that so adjusted my route
eh
drake is fine as in
you dont pull it in high keys
in general
or u do some massive pull like this
I mean I have never managed to not lose at least 1 DPS in a. Dragon pull
also 14-15 is high enough for people to skip first juggernaut
and that's better because
you can get dogshit patrol on patrolling juggernaut
I do hate skipping second one
So you think I should pull the second jug in with first pull
ideally yes if you can survive it
I mean I’m not doing your crazy first pull
But ya if I can survive the one at the start I can survive the one that patrols same number of mobs
wanna make it funnier?
Funny enough I actually died in that first pull in another key by popping treemouth too late and it killed me
tbf this is what I did on vdh in 18 so cant compare it like that but it's still doable as pwar
if you spellward yourself in that pull as prot paladin, some of the trashw ill free cast on dps instead
really eliminate the weak
I figured
I gathered with SW because it comes off CD faster than trinkets
But it ran out as everything came in and my HP dropped and I panicked and hit treemouth haha
also disrupting shout can be good if you're going big
6(?) sec silence is massive there
I usually use it early to get the casters to come in
Even with LOS they seem to not want to come around that corner
u should assign dps
to kick specific casters
in that key level they might not sometimes but then if it fucks you up at least you'll have an excuse
Fair enough
Save disrupting for later
I’d probably split that into 2
Try and keep it to 3 chillweavers and the patrol
Then do the other 2 chillweavers
Those pulls up top I can’t do as prot
you can but you're gonna need practice
start slow
test yourself
as you go higher (if that's your intention) you will have to start pulling bigger so it's nice to get some practice into how to setup some pulls etc
Those casters suck
Crazy design to just have them chain cast
And I don’t. Really have a push group
So I don’t see myself going higher than 15s maybe a 16 AV AA or BH
I love my BH route
you dont see because you dont think you can survive or?
I guess
because if survival was your concern then remember that it's all about practice
rome wasnt built in a day
Y’a I’m not too worried about my surviving
I still make dumb mistakes every now and then but I’ve gotten better at gathering and pulling
But setting up some of those pulls require a lot of DPS helping kick
Or a well placed disrupting shout on a pack
Most of the time my group has trouble pressing their butting to survive in RLP
Same with Nelth
yes but if you explicitly mention stuff and make sure they remember then quite often (not always) they will follow your instructions
like]
mage kick this and that
Y’a you right
and then ask for confirmation
if he knows
just dont put too much information before the key
How do you know what markers will be out
convey most important stuff, mostly first pull and some basic stuff like kick order on 2nd boss in ruby or whatever
Like I know star is always first
Just VDH things
Nelth is still stuck on 12 this week
from lotr
Key is cursed
you could at least try to assign certain mobs to be prioritized by x person
like getting people to actually acknowledge birds exist in nokhud AHHHHHHHHH~
« Sorry I was getting my soul and pulled half the dungeon »
Surprisingly I've not had people but pull there much thank god
but i swear every key at this point I just have to tell them to prio those birds like their life depends on it
that's also why i try to start left hill on fort week e.e
In nelth I go to so much trouble to only pull 1 hunter at a time and people still falling over. But when I DPS the tank just presses W and pulls 3 hunters at a time and we are fine go figure
I never do
so that you play 2 hunters in the whole key
I know but they either don’t know or don’t queue up
so what you can do
is research yourself
and then tell evoker
to take sleepwalk
and instruct him
like you approach a hunter
and tell him what to do
ah
They aren’t common in 14s
I guess 15 is key level where evokers are scary
they're fucking
dogshit
65% uptime players
that die from every swirlie
Idk they could be set to follow healer for all I know
But even without one like having a hunter trap the bird patrol is a big thing
And god forbid someone dies after that
I even skip the whole room after chains boss
Idk I’ve tried every route I’ve tried DPS and tank can’t get it off 12
haste verse is sub par stats?
but like probably leech good and like cant imagine a few hundred stats being thrown around matters, can just shift gems or enchants or whatever
I mean scatter isn't people usually will craft the wrist? for the shadowflame tempered?
i have no idea
anything with a low stat weight is 'good' to craft on since it has a lower ilvl cap
i do think rist is one of the goto for that though, but its not a huge deal if he has those embellishes taken care of already
Do any of y'all gamers know if Prohetic Stonescales from Galakrond in DotI removes debuffs when it procs?
Does not remove debuffs
how long is reset today?
reset today?
oh you are ew
*EU
NA was 7-9am pst, i would expect the same for ew
EU rest was yesterday
apparently there's a maintenance today








