#protection
1 messages · Page 978 of 1
you can LoS on the pillars around the mound
Sweet, thanks dude! Worth the early morning heroic pug
Jeah, definitely worth.
imagine getting trinkets from raid
I have, raid log though, usually raid leader post the log after raid.
should i just remove REND from plater as a prot?
theres littrealy no point
u are always thunder clapping anyways
yes
whats the id cant find it
i only track demo shout, but its up to u how much info u want on ur plates
Neltharion's Call to Chaos/Rumbling Ruby/
Enduring Dreadplate Treemouth's Festering Splinter i got wich as combi?
if i want a bit more offens
Treemouth's Festering Splinter+Neltharion's Call to Chaos/Rumbling Ruby
or is Neltharion's Call to Chaos crap becouse of the 5% extra damage we took
is Haste cap still 7100 ? or what are we aiming for this Season
Word. Or. Imagine getting loot! 3 raids in. I got boots 
Can report in, Practiced on a lower key. The breath is certainly less range than I originally thought
No real "cap", but yes, roughly.
~6500 is already really comfortable for me personally.
I'd do Enduring + something. Probably Rumbling.
mwahi where do i send my $20 that i want to slip blizz for trinkets
an enduring dropped during the heroic i did (maybe it was the normal, can't remember) and i lost it to a dead dps who was doing less dps than me while he was alive
it hurt inside
Send it to Sense.

He always has wild loot luck, maybe he'll share.
Call to chaos definitely isn’t crap
5% damage isn’t relevant in most situations
I don’t remember how high the uptime is tho
How should one use treemouths trinket? assuming macroing to shield wall/last stand is a bad idea
u dont press every defensive ability in the opening?? /s
it's not about using your defensives in a smart way, it's about getting them on cd so when you die you can say "i used all my defensives"
“One heal”

i wish AM reduced cd on shield charge or something. playing vhd then prot warr is like night and day having cds for each pack
cdr on avatar isn't nearly as strong as it used to be in bfa
uptime doesn't matter if effictiveness doesn't make it good?
At least it is for me and I don’t think I’m super good at prot
AKA in BFA it made thunderclap hit HARD, now it just hits like a noodle
I started in SL so I can’t really compare personally
like i can't keep aggro off of good dps without shield charge or thunderous roar off cd
Shockwave helps a lot
on pull that is bc tclap/revenge are weak
Revenge sucks yeah
I wish shield slam just had some sort of cleave like it did with s2 tier
blowing shockwave for that is cringe
All our good dps bought grieftorches and now doing keys with them is a nightmare
Every other pull they rip threat right away and die and then get confused
Or revenge being an off-gcd proc-based ability
With a cooldown
Like riposte in swtor if people played that
I liked the Bulwark mechanic from wow ascension personally
Haven’t played that
Hmmge
Like a giga dstance
Reminds me of something like breath of sindragosa or bonestorm
Where like it would drain rage constantly in use
yeah its basically like a super defensive breath
And you’re fighting to keep it up
Interesting my
Kinda similar to banner from SL too
It was pretty fun to leap into a pack and throw up a massive bubble shield
On ascension you have energy AND rage so it didnt drain rage
so youd take talents to buff up energy regen and aim for maximum uptime
I also didnt mind having this haha
touche
As long as its just damage without defensiveness tied to it I dont mind as much
I hate all ground effects 
Also whats the verdict on Blazebinder's Hoof? I managed to nab a hero track one the other day but I felt like it wasn't any more effective than my LFR kurog totem haha
Yeah, I wish I had managed to get my hands on a better one
that'll be my bullion purchase in a few months
Speaking of bullion, whats the likelihood we get two next week?
if the dungeon weekly give two like on ptr, you would get 3 next week.
Wait the dungeon weekly gave two? I thought it only gave 1
Thats even better
Next week will be a big week for my ilvl haha
does Hardmode megadungeon give aspect crest?
Omg
Will be good news
yeah, I want my grieftorch. gonna slap for a while 🙂
yes
its scaled to a 10 so yes
its too bad nobody in NA ever wants to do it though
over here in NA 9/10 of us die to trivial video game mechanics
you mean over here in NA
so, i mean, sure i understand that

hell, i cant consistantly make it through mario 1
die to stupid shit, fall in hole typically

any kind of mario or castle vania game, i fall in holes and die, or get swarmed
it be like that sometimes
thats always how i die, if its i didnt like not try for lack of a better term
Like LFR Sylvanas
Yep
WTF even was this fight i had vs frankenstien. even i know this was horrible.
i dont know exactly how to kill the frankenstien just yet "beside just dps him bro" i was more worried of the monkey shootin fireballs
i grew up in that era, but i never played alot of them, figure would like to beat a bunch of them.
Am I trolling by crafting the Haste pants instead of a shadowflame patch?
Trolling no
I'd be using the vers wrists and the haste pants, I dont really raid tank so its m+ focused
But I wouldn’t
why not?
shadowflame is simply stronger
especially this season, where we have secondary stats in abundance
And I guess shadowflame procs the vault rings too which helps
Yeah
I already crafted 525 Allied Wristguards so I'm sticking with those but
yeah but helm enchant, weapon and a lot of trinkets do also.
Its been a tossup between haste pants and shadowflame belt
I do enjoy basically ripping a mini-lust everytime I pull a pack haha
I mean craft what you want it really won’t make a massive diff
yuhh
I need to go grind keys in the 1-5 range for more wyrm crests ugh
Or I guess do more 6+s to cap on aspects and have them roll over
word on the street we may get 2 bullions tomorrow from dungeon quest
new prot tuning?
Developers’ notes: Our goal for these changes is to reduce Protection Warrior deaths to the dangers that are most likely to kill them, like burst or magic damage. There are some talents that warriors have for protection against these threats, like Disrupting Shout, Bolster, or Battle-Scarred Veteran, but it can be difficult to find the talent points for them. To provide more build flexibility we are reducing the power of the Battering Ram talent and moving its damage and defensive benefits into core abilities. We’re also increasing damage across the board and buffing some defensive talent options.
All ability damage increased by 5%.
Devastator damage increased by 30%.
Ignore Pain healing increased by 6%.
Disrupting Shout’s cooldown reduced to 75 seconds (was 90 seconds).
Enduring Alacrity increases Stamina and Armor by 10% (was 5%) and Haste by 2% (was 1%).
Battering Ram now increases your auto-attack damage and speed by 10% for 20 seconds (was 20%).
BUFFA
Does this actually have the intended effect of freeing up that point or nah?
no idea why they are nerfing attack speed for us, unless its like, gholak related nerf reasoning
Ok, they mentioned Battle-scarred veteran as our defensive tool
bolster aint used
and Battle-scarred doesnt work
pretty hillarious they mentioned battle-scarred veteren lmao
bolster is insane when it can see play
It's like some newly hired person had to write something about prot warrior, they look at tree, see tooltip and went like "oh, thats cool defensive option"
enduring alacrity buff is interesting but wonder if it will change if we can take it
10% stam is 10% IP buff sorta in a way
5% more hp armor and 1% more haste is an improvement
disrupting shout shoudl've been 60s
people working on warry are desperatly trying to fix things with number tuning. They have no idea about our real issues.
i'm considering removing bloodsurge for it
75 is a weird number
exactly, and thats the biggest issue, you cant fix something, if you dont know where its broken
Devastator damage increased by 30%.
or maybe focused vigor? idk feels like that talent should be moved up
i think this we could be over looking, i mean i dont think devestator, even when you do the build, does alot of dmg so 30% maybe not so much dmg, could be
dagger time? 🤔
I just wonder if 2% haste will be better over battering ram now XD
yah but remember we also get str from armor so 10% armor is nothin to sneeze at
seems like something you'd use with mountain king hero talents to proc more rng on melee dmg effects, fire and electric mostly
bleeds
most ppl aren't using battering ram anyway this season, we're using the shout interrupt instead :/
im sure it had something to do with everyone having Gholak
they mention magic dmg in note, and increase armor on enduring alacrity 🤷♂️
People are running Disrupting shout?
They should just give us the magic damage reduction node thats in alpha, but rn
true in m+, not in raid.
last season this disc thought I was nuts for wanting to run it lol
15 sec less cd for disrupting shout, big
yeah sorry meant to mention that xd
is it tho
are the vdh nerfs even anything
yeah
no, should be 60s
tbh with so many dps being idiots this season you'll have to use it even more
for sure a nerf to their sigil control
some number buffs, i am happy ... i did not expect any buffs in fated
not REALLY, they'll still be superior
+30 seconds on silence
VDH nerfs means they will actually have to learn the dungeons now
I personally hate that talent. Its just another tuning knop for them.
just silence though?
reduced CDR and duration
instead of just locking down every pack
they did not touch illuminated sigils
still have 2 charges lol
vDH will stay the best, but its not braindead anymore
ya
bros which weapon is better "strike twice" or "forgestorm"
the pug ones just throw out silence left and right and pretent the pack doesnt have mechanics
its something at least to help with magic damage
gholak
most likley you wont get a third of fourth silence sigil in a pack
fair enough I guess
Gholak
forgestorm is only good for raiding, in m+ the lack of stats is not good
some buffs are better than nothing
so youll have to be much smarter about it
I think disrupting should could use a re-work personally
it also wont came back as fast
still would like them to just revert double sigil on utility ones at least 😛
@strong forum Need TC on numbers for these buffs plz
honestly though, im turning half way into retro gaming andy, i want to spend time collecting those consoles im after and then i'll come back to wow at some point, been playing all sorts of not world of warcraft games.
TLDR; shits expensive, complicated and time consuming, so, whenever i get what i want there, i will get back to wow
since 3 second -> 2 seconds on CDR is substantial
WHy did they nerf brew
we could not expect a complete rework, this changes are more than expected^^
I just cant get over how blizz quotes fucking battle scarred veteran as a viable talent
fucking wild
brew damage has been high for a long time iirc
it's weird they mention vulnerability to burst magic damage and lack of talent points as issues, and then didn't do anything to address either of those problems
like having it tied to mass taunt is a bit annoying, meaning youll use it sometimes just to get threat and not interrupt. Also if some pug decides to stun the whole pack right as you hit disrupting shout, it does ZERO lol
im only doing m+ and i have
u sure i should use strike twice
they said, that there are talents to prevent this dmg and with dmg buffs we should feel free to pick surviving talents
they use ignore pain to cover that lol
Yeah it was nuts. To have the same impact we would have needed a 2 charge disrupting shout that is affected by AM.
you go lfr and you get gholak with bullions
and they actually buffed Destro. what in the actual
just glad to see some tuning I swear I had read that there would be tuning just happy they followed through with some
I even asked the other day like wheres the tuning at lol
problem is, that destro is fkn garbage in casual keys, for the highpushers this buff is stonks.. for the casual gamer is good
And I love how unintuitive is their description of change to IP.
"healing increased by 6%", sooo...
- IP isn't a heal, its an abosrb
- does it increasae amount of ip we get per cast or does it increase % it absorbs (50%)?
They had the same ambiguous wording when they gave 5% IP buff a few months back. It will be a buff to the size of the shield per cast.
just ST, which is good
yea, but will it be just total? or just per cast? or per cast and because of that total? who knows XD
i think the cap is based on the per cast amount
ye but lets say i dont have that one
Per cast. If IP gave you 100k shield ibefore it will be 106k now. The cap is based on your HP. WHich is also increasing due to the other buff.
its based on our HP as far as I remember
THe cap is 30% max hp.
ya
when dungeonweeklyq stays the same as it was at ptr, you can buy it with reset
its super easy to get, with the bullion system you'll have one in no time that can be upgraded past m+ loot
If you spent your bullions already, its likely next week will give extra with the dungeon event
i see
its overall a better investment, and just a better weapon than the other options
you can go lfr and get bullions
If you absolutely refuse to get Gholak, then Strike Twice would be preferable because of the stats
if you don't want to raid
We back??
that is what i do
against these threats, like Disrupting Shout, Bolster, or* Battle-Scarred Veteran*, but it can be difficult to find the talent points for them
how about fix battle-scarred veteran first lol
not really
Nope, developers doesnt understand issues prot warrior have 
ok looking at the amount of rage gained through the course of a dungeon through bloodsurge, i am not sure you can just give that up for enduring alcarity
Aight, who made a sacrifice for Blizzard?
for example a 8 halls run i did earlier
literally no one
cause it dont change much
buffs a talent we dont use
or still wont use

i do feel like we definitely wanna take enduring alcarity though with the change, somehow
what u dropping for it?
i don't like to suggest losing 5% strength, but maybe focused vigor?
nope
Just drop battering ram, that’s clearly what papa blizz wants you to do
Why do you think they ignore the people who play the class?
holy shit prot changes
no because ppl already drop BR for disruptng shout
i've already dropped battering ram for my M+ build
see
Oh damn true
so pick something else
what i'm running now, but considering fbv instead of brv
champions wulwark with enough haste?
Can we drop Enduring Defenses?
mainly to give 2 different versions of "heal" per blizz. with the change to IP though i might continue sticking with brv
We used to pray for times like these
not really u only running 2 block talents with the haste we have atm u drop another no more 100% SB
reducing the CD of disrupting shout, fuck yes. It's 15s but I'll take anything at this point x(
are there any chase trinktes from abberus for prot warrior atm?
and then ppl will need to track SB again and none of u are used to it anymore C:
Hi Sal, hope you're doing good.
maybe this?
they could have been affected by AM, that would have been nice
i don't like the idea of weakening shield charge tho
that would be giga
😉
i always track it
I'm great, hope everyone here is doing good as well! 😄
no point taking SC now
Why does prot warrior has so many dmg increasing talents?
Is it some passive thing, that we survive better if we do more dmg?
because living was never an issue
Pwar buffs! 
well in best scenario, i don't always have all 5x into the fray buffs
in m+ you always have 5x
They shoudld just remove dance of death, make it hurricane like fury
not if you are fighting a boss xd
CDR at Ravager would be great ...^^
it works on allies
without adds
Does the enduring alacrity talent give us more strength through armored to the teeth?
its proximity based
BM damage being nerfed lul
So 5% more armor should be a fair bit more str if so.;
do you think all the monkeys i pug with are playing for my itf buff? nah
I always track everything luxthos weak aura tracks. So i track shield block and ignore pain
You know im kinda down for these changes. They are a big QOL for high keys
Yeah they're huge
More dam, even though it won't make that much of a diffy. We LOVE disrupting shout 🙂 and free 1% haste
If yall don't like the direction, yall are doomers 🙂
would've loved it more if it was 60
The Devastator buff is deceptively huge too
except of the stamina talent, the changes r good .. but this talent is on a dead position ... they had other options for flat % buffs..
You think enduring alcarity is a must have with the buff to it? if so which talent would you give up?
so we just want to be a VDH then LOL
Direction of what? Nothing drastically changed.
Im happy with the changes. But will be happier if DH suffers more
hahaha
My wish list was ONE THING to deal with EITHER afflicted OR incorporeal. Some tanks have both and most have at least 1
with the devastator buff, do we take instigate now for ST?
this type of playstyle of VDHs doing everything is something that needs to be taken away. That gameplay makes people lazy and do no contribution outside of dam
Doesn't change community perception though, and THAT'S what matters most sadly.
true
VDH nerfs and Prot war buffs are directional trends 🙂
IT MEANS SOMEONE was assigned to work on us
We will actually do damage with this buffs? my damage was so low :/
Thats a +
not significant enough for you to notice
but if the highend gets pulled down, you will feel less bad about ur dam
i mean if your damage is low thats a you problem more than a class problem
I don't disagree as a whole, but I do wish more classes had agency over doing x or y, vs needing a specific person. Maybe just dps warrior woes
WF even now more dumb for prot tho
Yes. but the % is really small.
ye, but I think that is a bit of a Gameplay error in needing so many stops and DR. Also needing Hard cc for incorp and dispel for affliction just make dps warrior effectively useless
yeah the amount of needed kicks is balooning out of control to be honest.
Biggest wish for our shout would be a true silence, not this aoe sniper silent
agreed. you can tell that other people are not prepared to use stops or interrupts or anything when you pug
they're spoiled by DH
i'll get around 2% strenght on wednesday with enduring
I kinda just want them to make changes in-line with actual pain points of the spec instead of shotgunning mild buffs across the table.
Like, I don't think anyone is gonna say no to free buffs.
so you get 10% stam, 10% armor around 1.5-2% strenght at 510 ilvl and 2% haste
Grats on the buff, kings
People dont interrupt in my pugs in majority of time, but they always interrupt when i cast spell reflect 
Unfortunately there likely won't be changes like that until TWW
T R U E
Very good talent now but what do we give up if we want disrupting shout also.
I don't normally take BSV, but I had no idea it was broken. What's the bug with it? Just doesn't go off?
I know that feeling
and then when SR isn't up, they don't interrupt
we give up the class
kekw
I mean the only good thing about our aoe kick is, it works on mobs that you can’t cc or silence sigil compared to DHs. BUTTTTTT long cd haha, the time cooldown going down is okay I guess?? But why not more lmao!
disrupting shout is really mandatory when you pug
I mean disrupting shout is a pain point. Its nice to have more Utility + control. We have threat issues at the start of pulls, so its nice ot get slight damage buffs. They can't just be like, oh well prot war should have no weakness or buff our dam to top of the rankings.
There are things that can be done to be more helpful, but we do have our niche strengths.
Like have you guys seen tanks esp pug tanks just die in AV on tyran? Like if ur a prot war, ur just pogging out
Is Enduring Alacrity worth taking now? What would you drop to take it? In M+, at least
is battle-scarred veteran still unusable? I remember way back in the early days of the expansion it procced based on if a hit would put you below its threshold pre-mitigation. Is this still true?
TBH, we were already getting distrupting shout on every pack in high keys, are almost every pack. This change makes it so you have Disrupting every pull. Which is amazing for grouping and threat. Its big
I can only think in drop thunderlord to use enduring alacrity, if it worth it
actually motivated to push again as prot this season again 👀
You can definitely drop thunderlord if taking disrupting shout 🙂
u can
You can drop Thunderlord for Enduring Alacrity
yes we can
Would be nice if they also increased our threat generation too ;__;
thats only if your not running BR already
I believe it procs based off of pre-mitigated damage. So it’ll proc when you’re at like 80% health and is wasted. Someone correct me if I’m wrong.
ye but having disrupting every pull, kinda really helps that
so what u actual did
@jagged pier
In theory it is, in practice - if you dropped battering ram (thats alacrity tier) for disrupting shout, you still can drop thunderlord
Oh, that really sucks...
Thunderlord too good for damage reduction.
or you can call it drop thunderlord for disrupting, and battering for alacrity, output is the same
butttt doesn't booming kinda loose value? idk demo shout is kind of in a weird spot, because i feel like it's not as worthwhile of a button on gcd vs previous expansions.
I didn’t use BR Before so works for me xd
Dropping Thunderlord feels definitely wrong
Which can probably cause some of the issues prot war has with snap threat
i dropped that
Yeah I’m not dropping TL
'-'
with the tier set you pump out so many thunderclaps thats like endless demoshout
but u already dropped a tier talent which matches the tier talent of enduring
I will try out dropping battering ram, as I'm not using dis shout anyway 🤷♂️
But Im more curious if this 2% haste is worth to take in raid now.
Why the hell is the range for shout on thunderlord. It makes 0 sense
Is violent outburst really worth it?
yes
Outburst is insanely good
maybe this means they fixed BSV, but that's waaay optimistic
what would be your go to build @jagged pier with the changed annouced ?
I need to think if 10% stamina and armor and 2% haste could be better than thunderlord in keys.
i thought BSV just sucked, which part of it didn't work?
the dmg reduc or the healing gained?
Demo shout is not only physical Dmg reduction, also Rage and dmg buff
Correct
It is kinda sad when only 1 out of 5 "last row" talents are played in m+ and the developer things: This is fine.
It procs based off of pre-mitigated values and other stuff. Basically procs when you don't need it
it is in effect just a random dr so not really fulfilling the intent of "saving you when you need it"
Also often times when you drop to 30% is when the danger is already over
Ok, so it works but isn't designed well within prot warrior gameplay then?
But also, with the nerf to BR i could see enduring alacrity being a dps gain
10% armor and 2% haste is alot of value
no it doesnt work and yes it isnt designed well
presumably wed get some strength out of that too no from armoured to the teeth
We do
like 0.4% (wow huge)
So basically how I read this atm, Battering Ram point goes into Enduring Alacrity. And bloodsurge is still the point to flex off if you want to pretend to have silence sigil with disrupting shout
paladins have a similar talent that is a non-capstone passthru with a cooldown that is 75% shorter
yeah I just take disr shout over bloodsurge
Nom is prot broken yet
That SC change is dogshit
Yeah that's what I'd do
Hell naw
Can you afford the rage loss from bloodsurge?
Yes
Yes
I play without it
over the course of a key this seems like a lot
but its a drop in the bucket compared to shield slam i guess
emmm, tell me I'm dreaming and we just did not got a balance patch?
not really
We did not, cause the SC change is bullshit
I'm assuming pins will be updated with new builds later today?
Eh it's to nerd VDH St damage
I guess Blood Surge is the point to drop. I was using both Thunderlord and Disrupting Shout with not BR
Alot of people opt out of BR cuz they undervalue it
You mean like getting things like sac after you dropped KEKW
I think one of my hopes for TWW is they either remove, or rework demo shout. a gcd that does no damage in this day in age is not good. :/
it just needs to cause threat
The good news is, the 3 man team doing this season isn't dead I guess
@strong forum do I reroll prot
I dont think they do need updating until it's confirmed that enduring alacrity is better than BR
will our shield slam resets suffer cuz of lack of auto attack speed from br
Nah, blizz doesn't know how to do things correctly like that anymore. I'd rather it do damage, or be re-worked into a new ability or removed entirely
Wat
I just listen to the smart people, you tell me what to pick.
Quick, Nom, tell them to pick BSV.
Lmaoooo
It will not, but you will do a bit less damage
I'm fine with it being an on gcd ability, it's just annoying that you want to press it early before other big fam buttons and it causes no threat while everyone is popping off
Yeah, and I am 90% sure we're balanced around that peak damage.
Which is bad
cover it with 75s disrupting shout /s
yeh so just make it cause a functional amount of threat blammo problem solved
we're not demo locks that can just fuck off for a gcd or 2 to do dam, i need threat (dam) and i need it now
but if it doesn't do damage too, then it's perceived poorly. They should just tie damage to it somehow
call jg wentworth
aye man sometimes u got 15 imps about to expire lol
and worst yet, my giga taunt is on CD, and i cant leap awy from boss cuz it does a wipe mechanic
so, now, i REALLY need the threat
LMAO i had something like that happen earlier. Had to leap from entangling since avatar was on cd, adds spawned and the dev evoker started popping off. had no cds to rip threat so he died xd
The best thing for next is …. No bolstering
Is prot s-tier now with the upcoming changes?
cycle back to avatar faster
kekw i think
how do you come to that conclusion
no, double sigil still exists
I mean just let the dps die he will learn to give you a second
Still Batman
in 99% of situations you dont really need a second
tank threat is so high
Bring your personal ret to your keys
freedom type stuff has to work for entangling im sure
true, but i think it was a boss or something and leap made more sense at the time haha
did they just nerf a dps talent to push people in to picking a survivability talent so they can say prot warrior are more tanky now when the end of month power point comes round and they look at big data metrics from dungeons then pat themselves on the back?
Sure it's quite good at the moment (threat) but just existing doesn't create threat you have to make contact with the mobs
we dont know until we see the numbers
- if i can leap i will leap. Guild always gives me shit because i like to use leap whenever possible. the blizz god's wouldn't give me this power if they didn't want me to use it
as long as there isn't some large 1shot type damage, I find Warrior to be almost immortal
You can back peddle out of the vines, they take a year to go off
they do, 20% bonus with booming voice :)
the right way is to leap quaking circles into casters
its kinda stupid to buff warrior and nerf a specific talent at the same time. Most of our "last row" talents are in a bad state.
reminds me of Iron Docks when everyone was pulled together and quakiing went off
what's the right way? I main dps warrior so a lot of times it's used to milk, or get to a specific area when i need to be there lol
me when ppl are used to vdh and refuse to talent into interrupt and i take 7 casts at once
choco is back!
something something the meme image of forked path with the 2 castles, leap on one castle, i dunno, SS on the other?
Bleeds… bleeeds and bleeeeeds
maybe
Does the armor from Enduring Alacrity increase the strength of Armored to the Teeth? Could’ve swore they restricted some contributing factors awhile back.
in keys i use it to pull etc a lot, but in mid of a pack if entangling happens at a bad time i use it there to not move mobs too much
whens baconators
i had one yesterday
oh nice
I remember those 600k bleed ticks in Throne of Tides lol
mmm wendy
👋
So is the prot buff good?
yogi, choco and sal in less than 4 days
I dont play it often enough to know
someone asked me how to survive those dragon dog packs as a warrior, yeah, be dwarf lol
demo shout itself does 0 damage. it applies a damage amp debuff to mobs, which arguably sucks to need to use a gcd that does 0 damage when we already don't have snap threat, and we often want demo shout up early in pull for the damage reduction
this is what AI art thinks a baconator is
yogi thats alreayd off topic stuff in the middle of a discussion
please dont start again
will these changges to prot change out tree? anyone havea tree they can share on expected new
maybe take titanic throw over sidearm? no threat issues at all
thats a 7 layer of meat burger wtf lol
i will never lose damage for some dumb shit
pepefat
numbers will tell
the only people with threat issues are people that didnt go gholak
and/or arent pressing their buttons like we should
or some kind of dps trinket
the pains of being an offspec tank 😭
Next reset gholak will rise and shine
idk i walk in with rageheart on and everything wants to fuck me
can i get 2 buillions this week
probably
if i missed the first one
yes
so we will see
Yes
oh
someone in lfr yesterday got 2 off one boss
yeah you can catch up easily
the only time I have threat issues is when I'm rounding up multiple packs and some DPS unloads on the first pack while they're still walking towards me at the second/third pack
yeah, I agree.
they are dumb and they deserve the death with cds up
With gholak at 483 Aggro was interesting against lego Ret, but even with 522 m+ weapon Aggro is just a matter of positioning
Yeah, had a ret doing this yesterday and sent me a tell at the end about my "threat problems". He never even bubbled. He just pop wings and die
My guilds DH proceeded to die over and over in a AV last night by popping grieftorch while I was pulling mobs
It was awesome
dev evoker though... sometimes they pull even when I feel like I have solid threat
i dont have threat issues cuz i dont play the game anymore lol
He's just doing himself a favor
Resetting his own Grieftorch
cant miss time a taunt or interupt that never existed
True
come back to us yogster
i dunno, im just weighting my options.... aka.... do i really fuckin wanna come back to play wow..... and for most part like 80% reasons is no atm :S
expansion sure, just, i got other stuff more appealing atm elsewhere
someone in another discord the other day made the month long theme "grindy games" and i couldnt think of a single more grindy game than this i played
almost came back in that moment
S4 is a bit meh, but still more fun than expected. MoP Remix in a few weeks will be fun
am i tripping or those buffs are mostly useless
You may be correct
75 sec CD on Disruption Shout, i'll take it
should be 1 min, but splitting hairs
45 seconds and 2 charges and cd gets reduced by anger management I won't take less I know what I've got
now that they nerfed ram are we actually playing with 0 of the capstones
Already 20 minutes late but I've been running this crackhead build with throw macro'd into charge/taunt, etc. Works pretty well as long as you don't grief by pulling extra packs with it
they should include disrupting shout into angermanagement KEKW
no because then we're going the dh way which is the wrong way
a tank should never have the level of control a vdh has now
otherwise dps learn bad habits in m+
will prot warr be be 2nd or 1st best tank after buffs or
batman will still be S-Tier
plka turned me on to titanic throw and i've been loving it
blood dk or prot next patch tho hm
@lusty grotto is prot viable now
when i'm grouping 4 packs dps can ungabunga on the first and i'm chilling
I pair it with the bleed
lol yamo
And I can just throw and forget

Warrior op
so we use Battle-Scarred Veteran now right?
never
Does that titan throw apply deep wounds?
It does if you take talent in other tree
PurposefullySpreadMisinformation.meme
50%party for sure
dont take same type of hit twice
dont let other tank take same type of hit twice
ez
or just listen to bigwigs/dbm 😄
possible swap from battering ram to enduring alacrity
but u also gotta remove disrupting shout ? am i doing the math right
once someone blue or orange in their name runs the numbers 
bloodsurge > disrupting if u want it
1 min 15 sec aoe taunt pretty good
nothign
Not for m+ keep that baby yeeehawww
nothing will happen
this?
ever a world where you remove thunderlord for alacrity?
drop bloodsurge (next to rend) for disrupting shout if you want to take it
drop battering ram for enduring alacrity if it turns out to be better (we dont know yet)
correct
No
Thunderlord is nuts
boy, i can't wait to drop battering ram for BSV 
Which one is enduring alacrity or whatever
They have some nerve mentioning battle-scarred veteran

Above ravager
Ah
you could didge indom for alacrity, if you want more damage
O_O
Talents are a crutch. Real tanks run 0 points
Cooked
It’s time
Bleed support needs to return

Behold
lmaoooooo
why not? The health bonus is roughly the same. You trade a bit of selfheal for 10% armor, 1% strength, 2% haste, 10% armor
lol droping outburst?
“A bit of self heal”
are you mad?
I’m a tank my job is support the group and guard them not to do damage

We should all spec BSV and send Blizzard for a loop
No.
Jakey I noticed bleed support isn’t in the pins can you explain this
No.

I’m being censored

@lusty tiger I need u
true and real
ikr, how fkn oblivious do you have to be
to mention BSV
am I smooth brained or is the battering ram change a nerf
yes its a substantial nerf to battering ram
yeah and to offset the nerf of BR they buffed devastator damage
and 5% to all abilities, too, iirc
well that was just needed
correct
well u onyl really have one other choice to take over BR
I am definitely smooth brain, i should just read the dev notes right above the bullet points next time
how does it work out for us?

but i think the reason they said they did that was for the take away of BR
we do a little bit more dmg and have an extra point or two for survivability?
we finally have a cheat 🤣
no
we do more damage, disruptive can be used more often if you choose to talent it
and EA is actually usable now
we defintely don't have a chear
but jakey, we do, you just gotta farm it first 🙂
No.
apparently eu doesn't either otherwise jakey wouldn't have shot me
what we really need to do is all send in bug report with all our power combined surely they will fix this talent
so even with the vdh nerfs and the prot warr buffs, the chance of prot warrs being taken over vdh is still 0?
nothing will change
Absolutely nothing changes
Vdh still does 20%+ more damage
And is tankier
Brings 5% magic debuff

And still has 6 stops
also imprison
Ppal and bear maybe gain some ground
Dying is also a way to stop things
But vdh still meta
Pally suffers from being the squishiest and lowest dmg tank
Like straight up can't compete
why isnt bear as OP as it was in season 2, is it purely because of that nerf to their rage generation or wat
or are they being slept on even
because vdh exists
bear seems pretty good, still. VDH aside.
werent they meta in season 2 and have season 2 tier again
or am i missing something
Yes but the S3 tierset was better
i see
they got rebalanced in between
why they take s2 then lol
my Pally is higher gear than my warrior, tanking some 8s and such feels like I am doing good damage, but then look at details and its crap lol
silly bears
druids aren't good at math
People thought s2 tier set was why they were OP. Gutting Blood Frenzy was a huge blow
too busy doing furry stuff in goldshire
Will we be playing Enduring Alacrity? 
so basicly we can move the battering ram talent around based on which content we are doing now is how I read the notes today. Am I smooth brain or is that right
Sounds like it, yeah
I'm more interested in the ~3% haste and ~1% str gain from Alacrity personally.
EA for keys
Disruptive if you like to pretend that you can use it well to justify losing EA
where u getting 3% haste isnt it 2%
Multiplicitive
And for raid I don't think anything changes
2% haste from the talent, ends up more when you consider our high haste plus ITF.
I really like disruptive in pugs. it's nice to have an extra stop when DPS are dumb
so basically always
Every pwar I've seen so far who runs disruptive, doesn't use it
lol
They get at best like 4 random kicks with it per dungeon
sounds about right tbh
total
^^
probably true
I think I only take disruptive for Nokhud Offensive for the add phase of the last boss because im not a VDH with a million stops
So, unless you coordinate around it, I won't recommend it
imagine not using the best spell we have (imo because im bad and need aoe taunt and kicks)
but those 4 stops really allow you to yell at pugs! 🙂
I use it to set up pulls and pretend I'm a vdh 
yeah, sometimes for people side pulling, just to get snap threat
at 1 min 15 sec we can have it up for basically every other pull sorta
On one hand I can confidentally say I used it in the few dungeons I ran it on last season. With that said I still don't know why it's 75s now and not 60s.
Nokhud Offensive with pug groups i take it otherwise nah
This is my mindset
Sure, but not every pull has synced up casts that need to be stopped
I’m not gonna take it bc I’m probably not gonna use it
I'm not taking it cuz I don't need it, I can stop all the important casts myself already
Why lose a huge talent
Shockwave and storm bolt cover plenty
Exactly
do u think u will run bloodsurge or BR still
What do we drop if we wanted disrupting and enduring alacrity? Bloodsurge?
Yeah
Are you moving the bettering ram point to EA?
Only time I see value on it this season personally is AV, Uldaman, and maybe Nelth. Could grab for Nokhud for when you know some pug isn't going to kick something.
what to take instead?

if you dont want disrupting, do you think BR still worth over bloodsurge
2% haste 10% armor goes a long way
The stamina is just aight
More self healing via indom
is this for the upcoming bufs?
Yes
the new UA may actually be one of the best talents in the game in terms of value
considering how we get str
and indom
anymore chances build wise?
Not probably not, this season has turbo large pulls
ok makes sense
Where bloodsurge value goes brrrr
Halfing the power of BR is really a kick in the nuts
All the power of BR was in the atk speed increase
still dont understand why they did that seems like no one but me and nome play it anyway
🤷
will our ST dam be worse or prob not
It will be worse
damn
(if you leave the 5% buff aside)
right
Should have been playing it, but since its getting nerfed with compensation it's hard to complain about a free talent point.
feelsbadman, br one of my fav talents we got in df
BR was over 10k dps
Our damage will be higher than it was before regardless of any combination of talents you did or didnt take before.
In ST
?????
It will be higher
Yeup
I've not watched you play so I can't say if you do
But everyone who I have seen, barely gets any relevant value out of it
What he's saying Pika is you've abandoned us for VDH
Please come back, VDH is terrible I swear
the twice per dungeon you do use it feels sooo good tho
VDH is terrible
Playing prot warrior is like Crack
from log peepin sense dropped tlord for disruptive past week in some keys
Truueeee
Team needs to get less lazy tell them that 
ANY combination 🤔
ngl I love how tanky we are, and the 10% stam and armor just make us tankier
how much more dam reduction is 10% armor
Negligent when you consider anything armor reduced was non existent damage to begin with. It's purely for the str bonus.
ok
10% bonus Stam kinda sick, though
yah all our healing gonna go up
Surely Mass Spell Reflect would solve all of our problems
(nah but fr tho where tf is it)
out smoking behind the gym with gladiator stance
God I wish
Or just intervene reflect
is the IP an increase of the cap or just the amount per button hit?
Mass reflect kinda busted
Bet it was a good use though
but did that use save the key! (prolly not)
They should let us give party 6 secs of spell block xd when we use it. That’d be fun! (But obviously without the team needing shield block up themselves )
party-wide spell reflect for quickly doing the intermission on nokhud
"Prot warriors are vulnerable to magic damage, so we buff Enduring Alacrity to give more armor"
IP scales with health so
Yeah
Just because it doesn't say magic dmg reduction
Doesn't mean it doesn't do anything
Technically their argument for the magic damage was to give us a point to put elsewhere, no? They just simply ignored that Bolster isn't a good talent without S2 tier and BSV doesn't work properly lmao. Would have loved for a properly working BSV though.
a properly working BSV rn with the talent changes would be incredible
maybe they fixed it in tomorrows patch 
surely
well have all you guys sent in feedback about it
That said, I don't really think we needed defensive buffs per se but this has been a habitually recurring thing with Blizz and Prot Warriors; that being that their buffs tend to buff it passively and also that our problems are usually utility-related and not defensiveness (if you know how to play, which tbf that vast majority of the playerbase does not, which is why defensive buffs for Warrior tend to be passive in nature)
They definitely want us to take BSV, IMHO
But I've been bitching about utility since like Cata so fuck me ig
Then they should have fixed it at any point during beta or the entire expansion lol. I think most of us want to take it too.
You still need to interrupt with disrupting shout to silence right?
no
it never was a silence, always an aoe interrupt
it blanket silences too
It's an AoE interrupt with a 6s lockout of that school. Basically a long interrupt.
"prevent any spell in that school from being cast" is kinda of a silence
It's not a blanket silence
that is what interrupts do
It's just an interrupt
if it was a silence i might actually take it
the mobs have to be casting for it to do anything, it's not a blanket
they have been doing too much damage for a long time now
All 3 of the BRM guys at top guys will be real mad
I literally started playing mine again yesterday 
It's the only tank that can gap VDH in AoE damage lol. Think they'll be happy with survivability buffs over a little bit of damage.
should of nerfed spirit bomb along with soul cleave
is brm still crazy button bloat?
yeah, I think it's a good change for BRM
Yes
blargh
I have like 40 keybindings and pianist hands and even I'm struggling to find room for them
what annoys me is how boring many of the BRM buttons are
some are getting dropped in TWW tho, right?
like no more catue
No idea, I haven't looked at TWW beyond warrior
ya war within they working on brew button bloat
MOUNTAIN THANEE
they should double down, give brew twice as many buttons as it has now
and a 50 yd radius
And if we lose aggro usually things are running out of that 10 yards
you push it and no mob in any dungeon can cast for a good 6 second. that would be perfect
it should summon a VDH that sigils for you for 5 minutes
It’s 14 currently but yea 20 would be nice.
im here for it
Thats the winner. The funniest shit ive heard this season
It’s just kind of useless
If I’m a DPS and see 2-3 casts going off at once in a group I’m hitting my AOE stun, not expecting the prot warr to interrupt everything
I still take it. Maybe I don't always use it on cooldown, but there are times with trash pugs where it saves from a wipe.
at least once every dungeon or two. But I'm only running 10-12's. Maybe that improves when you're running high keys
it basically feels like a talent with far more value in low keys with pugs, where you can use it to cover bad play
in higher keys it's not needed, there are better options
yeah, exactly
Is there any stat values i should be roughly aiming for on prot?
very late to the party here and i apologise if ive missed it on the guides. whats the reccomended order for dinar purchases?
pins
Aegis, RDM
disrupt shout should have 2/3 charges instead reducing the cd
that basically just make its silence sigil at home
yeah, if vdh have that sigil, we can have the knock off version of it
disrupting shout needs to be a minute CD to be significant
like 75s is objectively nicer but you need disrupting shout for every pull after the lizard bitch in uldaman
disrupting shout should fire out a load of bells at all nearby enemies, interrupting them when they hit
haha
bruh..
I actually don't mind disrupting shout not silencing shit that isnt casting
i wish last stand would have unnering focus or bolster build in, and that thunderclap in prot spec baseline applies rend if rend is talented so we can take blood and thunder
it can interrupt elite mobs unlike sigil which has to finesse
true
I dont like 75 seconds cause its weird
make it 60 seconds or 90
not 75
90 is fucking aids
60s
60s would be a lot nicer, or maybe they could make it more interesting and give us like -5s per target interrupted
from 75s
5s is too much you'll have it like every 30s
imagine saying 'guys, my disrupting shout is on a 1:15 cd'
idk just do 60 in general



