#protection
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yer but u dps
freakin Asskarn is more like it
theres been literally no difference
in tank mechanics
from normal to mythic in any raid
in 7 expansions yeah
at least there were other stuff going on in other expansions or the bosses actually hit hard enough to kill like the jailer
or sire (if u were warrior)
nah fam
fuck jailer
ass boss
sire good
honestly I should do more stuff in prot again
I don't think those are real bosses, like how people keep making up this "Shadowlands" xpac
real it's just some bad fan fiction
sire might have been a perfect boss IMO
p1 got a bit repetitive but you still couldn't fuck around
and it was so fun/hard to tank, like all of your movement felt meaningful
I also say we've got the bad kind of career raid tanks to blame
As in the ones who desperately struggle with the tank mechs as they are, and that's before we even get to their like 20 CPM
Yet are just comfy situated until they're done playing as their guild's tank
20 cpm š±
The single worst players I have ever seen are tank spec player mains.
Most of them have also had at least Heroic clearing guilds, and one was trying to push Mythic raid.
hey quick question, out of the 5 twitch streamers yall said to look at for prot warr guides in the guides channle, which one of them would you reccomend for a step by step guide on how to master the spec?
Dont think any of them have step by step guides
They just showcase how to play the spec at high levels mostly
Nomeratur now being the wowhead writer for pwarr is the closest youll get
So go look up his guide in that case
there is new color of shroom on tindral :v
Council boss doesn't frontal on normal, mythic Sark needed the tank to go down not just outrange, there's probably others just 2 notables I remember
isnt that because a lot of tank players are older players
who arent used to modern mechanics
Hard same
I don't know the reason why, all I know is the performances I see
Taunt swaps are extremely hard concepts to grasp
And that's before we get to things like any of Jailer's mechanics or going down on Sark
I'm often amazed by how many tanks fuck up the tank swaps on pug runs
And then the idiot raid leader kicks you because you died because the other tank fucked up
I just get used to solo tanking encounters as much as possible
not like their taunts do anything, anyway, since I just rip off 3 seconds later
You're the one that died so clearly you fucked up 
Yeah, I fucked up by joining an idiots pug raid
Blood dk or prot warrior go
Whichever you find most fun]
Welp, shit vault
grats
Leech Pog, Bad Timing anyways
Totally un-biased opinion, Prot Warrior.
Does anyone have a WA for absorb shield progress bar showing the remaining amount and not the remaining duration?
i dont think there is a general one, you will need to find one for the specific shield u want to track
luxthos pack have such feature on hp bar, but its separate hp bar, you can cut it from package if you want
Such exist, but there's honestly not a lot of point to them. You're dumping Rage to avoid overcapping, so you're going to send IP even if you're totally full on IP absorption.
Yea i was thinking for Rageheart and Cocoon etc. Absorbs as externals etc
Oh I see
Rageheart is a myth ofc. Doesn't actually exist.
But yeah it's simple enough to build a weak aura to track a specific buff if you know the SpellID

i got it in lfr and that's what i used this season it served me well
I can't figure out how to make the progress bar show the remaining value, just the remaining duration. I would like for it to show value based on my health pool or based on total value. - might not be of great value but it bugs me that I can't do it š¤£
https://wago.io/oWdYKPbj1 maybe this?
Oooh this looks promising, I will have a look tonight if it does what I failed to do!
Cheers bud
it does 
It's even got the leeches
they put bugs in him 
Itās to suck the 5G mind control out of your bloodstream
What else?
Don't you mean 53.05% more?
You can go over 20%, there is no "avoidance cap"
it was capped back in BfA I'm pretty sure
did they change it?
It wasn't capped it bfa
It was maybe capped at some point in legion
Where the rumour stems from
But it's not been capped since then
The true and only cap to tertiaries that currently exists is how many item slots you have, however tertiary stats have very aggressive diminishing returns that start at already 10% iirc
BFA was where I got to know the 20% cap wasn't upheld, and you could stack more over the "limit" if able. Not sure if or if not the cap was a thing
where the 20% cap comes from tho, I can't remember
was a cap long time ago
It makes me feel old saying a long time ago in regard to avoidance as a stat
because avoidance to me was dodge/parry/block combined with your defense skill
This channel really lit up over the night, wild.
Yeah, absolutely wild party
Question: What does speed actually do for us if anything at all? I have an option to get a piece of gear same ilvl yet it comes with +300 speed on it? Not sure if I should get that or pass? Thanks.
Well, it's really simple - it increases your movement speed.
So..you run faster.
Jeah, we active again.
But is that all it does? Simply make us a bit faster?

Yes.
So I should pass on it, thank you for the speedily reply. Thank you.
I miss Legion movement speed sets.
Swapping gear in dungeons and zooming from pack to pack was fun.
So having missed S1, what's SR like for the S1 dungeons coming into rotation? Cuz just eyeballing the spreadsheet it looks like a majority of the damage is either block or reflectable
Je, it's fine, nothing gigantic tho.
Iirc, you could reflect the wind boss in Nokhud for some decent damage.
I personally just don't enjoy the dungeons because there's going to be a bazillion casters that just chain cast.
Meaning VDH with double sigil and prot pally will just wreck everything.
Fair enough, I didn't mind the other half in S2 aside from being absolute dogshit at backpedaling Chomps, oh also rock shower, maybe just Uldaman in general I really felt strained in that dungeon
Was hoping it would improve from that
Well, we do have a different tier set now, which provides more DS up-time with TL, and more TR.
Which in turn leads to more Rage and more IP etc.
Yeah kinda wish I played more prot this season, this set feels kinda like back in bfa or w/e we had corruption, just thunderclapping constantly
Je, i personally enjoy the playstyle, but i know a lot of people don't. š
btw as far as you know are S1 guides relatively accurate to what we're seeing on the ptr?
S1 guides about what? And where?
oh sorry, I meant about the S1 dungeons coming into the rotation for S4
I'm actually just assuming they're on the ptr
and in terms of walkthroughs like say of Quazzi on youtube or possibly wowhead staff guides
I haven't checked into any "s1 dungeon guides", so i can't comment.
There have been some abilities that have been changed for some mobs etc, and some skips (AV) that are not do-able anymore, but i'd imagine the general YT guides would still hold more or less true.
Okay cool, sorry my coffee hasn't kicked in yet clearly lol
Same, and i'm about to get me 3rd cup.
It's the gamer life for me, not enough coffee in the world is gonna make up for late night 40 renown plunder farm
It's mildly entertaining once you git gud
As far as grinds go it's been my favorite
but I would never have touched it if not for wanting to look like a Victorian pretending to be a pirate
Plunderstorm good
Collectors have to do far worse things so dont know why they complaining about a fun new game mode
Like i spent more time over the years farming tusks than it took to get 40 renown on plubderstorm
And i can tell u now plubderstorm far more fun than farming seige
Oh, i'd 100% take Plunderstorm like gameplay for reputation gains over some mindless daily quests.
Like i havent read the comments yet but collectors now have a 6 year grind to get all the ducks
Ive heard less up roar about that than plunderstorm
There are some abilities that have been removed or changed, which alters their importance. For example, the sceptres in AA now require hard stops, but one of the other trash mobs in that area has had its hard stop requiring cast removed, so it's just a case of stopping a different mob now.

ppl probably mad cus "they gotta do pvp"
But they have too anyway for pvp elite sets š¤·
your problem is assuming these people are rational thinkers
I dont because i made that arguement already and ppl just refused to aknowledge it
I need yellow color so i can use bear emote
I.
Hate.
Sanguine.
Sanguine week is over, no?
xd
you want a banger tip
that you likely didn't think about
that helps so many BDKs out
go to plater
enable execute mod
set to 20%
make it bright fucking red nameplate color
you'll never be surprised by sanguine ever again
obviously there's no fix for "I ignored it and now the mob is healing" but at least it'll highlight shit about to die on that week
I'm never surprised by it; I can read plater nameplates. I just can't do anything about it when they stand in sanguine and chain cast
Have you tried being a VDH?
you can move the mobs about to die off it though
be aware that they cast
so act prior to them casting
don't pile mobss right on them as they're about to die
I'd sooner gouge my own eyes out OH WAIT
Me Mr me
I said it before DF, I will say it again now; they need to give us Dragon Charge or some other form of mob displacement ability
In PvE
Would be epic
Pretty much every class and their mother have an ability to move mobs why not us
I wouldn't mind so much if I could rely on the DPS classes to use their mob displacement, but asking a DPS to push a button that doesn't do damage is an exercise in futility
Most DPS don't even know what an Interrupt is, let alone any other utility
Everybody kick at once
You have it, wdym:

Yeah
Not exactly going to solve any problems
Whereas Dragon Charge is like... a 20s CD?
Isnt that still hard capped too ?
Gimme that shit.
menace is uncapped
which makes intim shout all the more infuriating
turn a 5cap CC into uncapped
with the downside of knocking them back
Sure, but you have the option.
It's the same reasoning as to why is our AoE silence a 1.5m CD and actually has to interrupt the cast to work vs DH's Sigil. 
Its baffling how blizzard do their ability
Fkn Small Indie Company issues
Vdh are special need kid that got too many toys
In fact I will go further than just Dragon Charge; easily half of the PvP talents should be turned into PvE/Generally available abilities
Pls take away our toys
No one wants double utility sigils
Quadruple sigils
If my rotation isnāt all sigils, then something went wrong design wise
I agree. While we're trying to push VDH to sigil based gameplay, lets push Warrior towards a shouting one.
I think it would benefit us all.
Great minds great minds
We'll become the bards of WoW, but instead of instruments, we will shout at people like mid-level management.
I also vote for a shout that displaces friendly players like a priest grip.
Like a "Taunting Shout", but for allies.
A reverse shout
shout that increases damage of nearby players by 40% (stacks with bl) for 40 sec
A inhale if you will
Shout of March
That grips mobs towards u
Why hasn't blizzard hired you yet?
A inhale, yes, I wanna be kirby
Just
with it.

I like your communication style - you're going on my "good" list.
Ur already on my list
My fren list 
You two are cute
No u
I graciously, accept.
Channel not dead? 
Group hug shout
We're keeping the channel alive.
Same as i'm keeping the dream of Mountain Thane getting changes alive.
Mountain thane looked good did it not
I liked the theme way more than the alternative.
Colossus was boring af to me
But the RNG'ness is concerning.
Which ones
The class tree is at least getting somewhat redone right?
Well, kinda, it mostly holds true if your whole tree resolves around "X can proc Y which can proc Z which sometimes procs I".
Like shockwave becoming more core
Itās the sometimes thatās the proble
Imo
Like AoE stormbolt.
Or Steadfast as the peaks.
Yes.
It was the first thing they displayed in the video way back.
On the announcement.
A warrior HEROIC LEAPING IN, and AoE stormbolting.
Average pug prot warr
Already //// cause who Heroic Leaps to start combat.
Also shield block is a 30min CD or something so gotta use it sparingly
No, youāre a tank. Your job isnāt to kill things
You taunt.
Sorry, yes, i taunt.
Shield slam? No. Shield block? No. Simply shield
I put shield up, i hear boink, i happy.
Which reminds me, i was thinking of creating a funny Prot Warrior guide for Aprils fools, but never got around to it.
But i asked ChatGPT to write me a introduction -i'll share it cause it's actually solid.:
"Now, you might be thinking, "But what about those flashy Vengeance Demon Hunters or those holy rollers, the Protection Paladins?" Ah, yes, those fine specimens of tankitude! Vengeance Demon Hunters, with their demon-fueled fury and ability to jump around like caffeinated kangaroos, or Protection Paladins, wielding the might of the Light and the strength of righteous indignation. But let's be real here ā they're like the sidekicks in a buddy cop movie compared to the main hero that is the Protection Warrior.
Picture this: while the Vengeance Demon Hunter is doing backflips and cartwheels trying to dodge attacks, and the Protection Paladin is busy praying for divine intervention, the Protection Warrior is casually shrugging off blows like a cat swatting away a pesky fly. Oh, did that boss just try to land a devastating blow? Sorry, it's blocked. Oh, what about that spell meant to turn your insides into mush? Nope, Reflected it back!"
Mwahi is yogiposting
I just wanted to make a funny guide for Aprils fools. š¦
I should make the worst guide possible
And market it as a plant-based alternative to Nomerās guide
Do it
Plant-based and flat earth friendly
Iāll run that build to 3k
5G free
This is a work of art. Nice job ChatGPT
someone have to do it 
Ya, i was actually surprised. š
Is this the right place for some prot war S4 copium?

oh no
wait.... you can use bearmotes here!


Ah so this is the channel you dwell in
Jeah, the semi-onetrick Protection Warrior is in the #protection channel.

Do you guys enjoy current prot in m+? I think im gonna play it
I enjoy it a lot.
nice i only tanked a few 20s on 440 2 set but it already felt good despite having zero haste
i wanna reflect nokhud out of the dungeon pool tbh
At least u can do some fat reflects in the dg
Even if i too would like that
Hell get all DF dungeons out
Nokhud is a sucky instance, it must be admitted
Illusion of freedom
āOmg we get to dragonride everywhereā
Then you dont actually utilise it in any cool ways
Like 85% of the trash value is from the mandatory trigger mobs
ye well that seems to be blizzard recent design logic
It's this expansions Halls of Atonement
Never new what you played! I donāt click on profiles too often lol
u can have your own route as long as you play these mandatory 80 % of trash
show me a creative uldaman route xD
same in bracken tbh
u have to play these 5 cages unless you are a priest
No dungeon should have more than 50% of count as mandatory pulls, IMO
That should be a basic principle of dungeon design.
Fair enough, but jeah, this is where i'm hiding like 90% of the time.
Nokhud was actually enjoyable in the prior season
It sucks balls now with the mob changes in boss 3 area tbh
The 3rd boss itself was also horrid on high Tyrannical weeks.
Just onetapping people.
3rd boss is that pony pair?
Hes blue he has the power
i dont enjoy pwar as much currently
but moreso tanking in general
all keys feel the same as tank currently
you take 0 dmg but your group is perma dying
and theres nothing you can do
and your dmg output doesnt even matter as tank cuz theres 0 dps check in keys
you can play out of your mind well but it doesnt change anything
there's gonna be a boss where your DPS just get oneshot and youre just there like "
okay well GG next key i guess"
How can blizzard fix this
introduce more rot mechanics
instead of "okay this does 1 gigantic hit"
kick it or someone dies instantly
I wouldnāt mind DRs lasting a longer too
Maybe more of an emphasis on throughput. Is that what SL was like?
they gotta go away from that philosophy, use a CD here or die
they cant, with mode based on infinite scaling there will always be points where you have one shot or impossible to do dps/hps check
I meant to go along with the rot mechanics you suggested
like currently
its literally "have a defensive for this or die"
theres no inbetween
well those scenarios are more to cheese
or to specifically play around that immune and create that scenario
e.g. rise first boss
you only have tank + immune soak
instead of all 5
but idk
tanking this season specifically feels weird, on all keylevels
Well if thereās even one of those in most of the dungeons meta comps are going to require dps with immunes I think thatās a bit toxic
im just doing my thing
At least youāre back to warrior gaming
keys feel the same on an 18 as they feel on a 28 as tank
Literally just reduce spell damage being the only important barrier
Make them apply status effects or dots instead
And increase enemy health or reduce timers so that itās more about going fast rather than ācan x live this one shotā
like theres been VERY few keys in wow history
that have been limited by DPS
its always group survival
By the nature of keys wonāt there always be a key level where someone is getting oneshot, or are you suggesting they need to make the damage requirement be too large before the survival requirement
and reduce the dmg curve
like look at current season
you have people getting 1shot in idk 26s without pressing defensives
but people are clearing up to 33s
Right
cuz of stacking and stacking of groupwide defensives
aug isnt brought that often anymore
Yeah fair
I like that there is a concept of group dr because that is fun teamwork/gameplay but not at the cost of like you said getting 1shot in +26 keys
Mass barrier is a great button in theory, but not when tyrannical bosses are tuned around it XD
At least the fact that this xpac m+ has gotten more tuning than it got in legion,bfa, and sl combined gives me hope for 11.0
But it kinda also exacerbates the need to separate raid and m+
I prefer WoW just being WoW,and not 4 different games. PvP fundamentally changing how abilities work, is bad enough in itself.
I don't t want that for m+
Has it
Seems to have
Affix changes out the wazoo, nerfs out the wazoo, spec balances based on m+, most new dungeons of any xpac
M+ saw a lot of quick fixes, quite a few hidden fixes, balancing and tuning. Not sure it was more than BFA,but overall they been really active on that front
āNewā
Also the balance the dungeons like
Once per tier
And then seem to just fucking leave them
And then we get new ones
And itās just a repeating cycle
Idk. Iāve only played since SL but m+ this xpac felt way fucking worse to me
Iām not saying it was better
Iām saying they are much more willing to tune it during the patches
And yea ānewā lol but I guess recycled more like it
SL had those silly covenant requirements (spears, orbs, fonts, etc), and forced interactions to exploit (borrers, bolstered axes, so on and on). Not as much of that in DF.
That is a win for DF m+. Now, SL had Karazhan and more fun thematic places, and you got to be extremely familiarised with them. Guess that would be a merit for some, over more variance in dungeon pool.
I was more of getting at the fact that they are willing to play around with the fundamental game design of m+ as a whole
The need to do raid for m+ bis and m+ hard spam for raid prog and upgrade currency is a little too toxic though and unfair to both parties imo
The issue with PvP <- raid -> m+
Is that they were built to be mini games outside of raid, but have each evolved into its own form of content so a lot of skills and abilities donāt work across the three or even from raid to one or the other
whats the problem? both are PvE
Shouldnāt have to grind one to get bis for the other
but you dont need bis from raid to do M+ and vice versa
You have an advantage if you do
Like if you want to optimize raiding you get 2500 io m+ week 1
That is silly
why is existing of such posibility silly?
you CAN do that, but you dont have to
you can easily raid without spamming hard M+
Yes you can also play without enchants or the correct talents
I do know a lot of raiders and pve players been pushed away from the game due m+, and how entangled it is on the gameplay loop now, so I agree, I think it got to a point they should split both
If you can get the best gear doing some type of content, youāre going to have some sort of obligation to do it for your raid prog
correct talents changes how your spec works, spamming M+ just speeds up your gear progression, so its quite bad comparison
If you can get the most op aoe trinkets by raiding youāre going to feel obligated to do it for your m+ team
you dont have to spam 20 M+/week to prog raid
If your bis trinket is in a dungeon you do
Or if you need enough currency to craft and upgrade
you can live and prog without this trinket
Sure, and people do
But then they might be benched or they might be looked down upon for not giving the extra grind to help their raid prog
if you dont want to do extra grind - play in a guild that doesnt requires that
there are plenty of ce guilds that doesnt requires such heavy grind, for lots of them 4 weekly keys are enough
but if you like silly comparisons, here's one - if you want Ferrari, you cant expect that you will afford it by working in McD, its hard and honest work, but to get Ferrari you need to do more, same is with CE - its defeating hardest bosses in tier, you cant expect to do it by just raid logging twice per week
Why not
because thats how life works, to achieve something thats hardest thing possible, you must do more than just average
I think the issue is there is very capable raiders, that don't enjoy M+ but in order to gear up they have to put up with it one way or the other cause it's the loop we have, what if M+ was not a thing and you'd have to do pvp, you just killing pixels on a screen, so it's the same right?
I just think raid content should supply enough gameplay to be 100% maximum relevant in raid each week
good thing, weekly vault keys next season and in TWW (unless Blizz changes it) will have one affix less, thats good imo
Yeah, also Delves, I believe the more options the better don't get me wrong, but M+ is a whole deal on it self which is what I believe turn some players off, as you said I think the changes on S4 will be interesting
This has been an issue since vanilla, starting off with pvp weapons in vanilla and tbc
Yeah I remember
If you just have Details to look at -- is there a way to get at the relative mitigation you had? e.g. Estimating what WCL gives as EHRPS or something similar?
Nop
If you didn't feel like you were constantly knocking on deaths door and the healer didn't complain about having to heal you, you probably did fine
But without logs it's hard to tell if you did good or not
You can look at damage taken, then crossreference that with your HPS, remove HPS from DTPS, and you got the number you are looking for
Yeah, for sure -- I just don't have logs but looking at Details in this particular instance
Would "total absorbs" under damage taken be an estimate of avoidance/mitigation?
F
Part of the reason why it's not popular with the alot of casuals
They don't have instant feedback of doing well
Can't just look at healing meter and be like "woah I healed so much this is awesome"
BDK! BDK!
on an unrelated note, it feels something to outheal a BDK and taking less damage than them, so it's not like you solo tanked
I feel like a prot warrior should never outheal a bdk, yeah?
only way that happens is if the BDK never tanks
or its a very low tank dmg boss
like council or nymue
or they press death strike like once a minute
Disrupting shout: worth the talent point? I feel like I have trouble gathering caster packs in pugs
Yes
What should I drop for it
I've never picked up disrupting shout in a key
Battering ram
You'd likely drop Bloodsurge if you were to take it, since battering ram gives a non-zero amount of rage and damage
Bloodsurge is what I figured since that seems to be what gets dropped in some other build variations
It does hurt you a non-zero amount, by the way. Bloodsurge is a good point
And you also lose access to aoe taunt as an aoe taunt
In exchange for an aoe interupt
It still taunts doesnāt it?
Or do you just mean because Iād be saving it for interrupts
The latter
The situations in which you'd use it for both purposes at the same time are not frequent
I mean the cd isnāt that long and my reason for using it to interrupt would be less frequent, just making some pulls less awkward
But also maybe Iām just shit at routes and pulling, thatās extremely possible, I find learning M+ routes tedious and difficult even with MDT
It's notable in that it may not help in those situations, as well, since it's not a silence like people treat it sometimes; it's an AOE interrupt, meaning they all need to be casting at the same time and be in 14 yards
For most of those situations, if just gathering, you can usually just LOS to gather
Interesting I didnāt realize it didnāt lock out for a few seconds like kicks do
That does make it considerably worse
Ok thatās what I thought
But it's not a silence; they can cast still if you don't interrupt like an interrupt
Oh I see what you mean, they all have to be actively casting at the time I press it for that to work
So they have to be casting at the time of sending the shout
Itās not like divine toll on a protpal
unlike, say, sigil of silence, which conveniently tells them to shut the fuck up and follow, baby caster
The amount of disruption vdh gets makes me actively angry as someone who doesnāt enjoy playing it at all lol
But yeah might be better off taking my bonus bloodsurge rage and trying to convince pug dps to kick, or just being more creative with pulls
I know Nome doesn't like to run it, but Pika does, so it's worth messing with and seeing if you like it or not
The most important thing in the end is to time the key, after all
Iāve tried using it and it doesnāt seem to work as well as Iād expected but I think itās because I didnāt clock the difference from an aoe silence like you explained
Some dps diff youāll do will rarely make or break the key
I mean rage matters for survivability too right?
Yes
I love playing my warrior but man do casters just feel like such a ballache to deal with. Picked up my alt paladin and was just floored at the difference. Trying to look for ways to mitigate the issue it is all.
Relatively new to all of the above though. Iāve played off and on for a few years but never taken it seriously before
Mitigating damage isnāt the worry, more controlling mobs
Although I am probably underusing spell block, thatās likely a major gap in my gameplay
Not only that, disrupting shout only silences 1 school of magic. So if caster has 2 spells, he will often immediately cast the other even if u aoe interrupt one
vdh is all school of magic aoe interrupt
you cant do everything, your teammates must also work on that
Said it before and I'll say it again, fuck the mob control
Just make us an absolute juggernaut, huge damage, huge tankiness, big theme
Things like grips/silences don't really fit in well with warrior identity wise, I'm fine with having casters require external help for grouping, as long as we feel super powerful in return
the thing is that Blizz wants every non meta tank class envy the meta tank and make an alt so they spend more time playing the game. Because even when Blizz says its important to spend time away from game, its just text and they dont really mean it
Obviously a billion dollar company will prefer to have its customers keep using their product
might be wrong but i feel like the "crazy mmo" days are over and ppl dont spend 48 hours in a row playing wow
like you heard stories of people doing back in the day
Disrupting shout is huge for controlling casters pack
You have clearly never played Eve Online, is all I'm going to say to that
Disrupting shout is meh
Disrupting Shout is great... on Dathea
Disrupting shout should be a silence
i mean it is technically
Itās not, silence stop all schools of magic and prevent you from doing so while you are affected by the effect. If you donāt interrupt the casters with Disrupting shout it only taunt and donāt stop them from casting
Even if you successfully interrupt a cast, as mentioned above, it stops 1 that specific school of magic and not everything
yer it silences them for 6 seconds on one school of magic
technically it does silence just not very well
It prevent them from casting that school of magic. The definition of silence (as per wowhead) is prevent any cast tho. Anyway we agree, itās not as good as it could/should
Problem is that WoW isn't consistent with it's own terminology.
Silence should stop all casts, except physical. A spell lock should stop that school of magic. An interrupt stops that cast in particular.
In WoW reality tho: silence is all from an interrupt effect to a pacification effect (stopping all even physical casts).
There is no true rule. So that definition of silence would be kind of untrue and bad to use. It simply is anything the dev at the time want it to be.
Some silences are true supression, but not all
I wish they could just put in the effort to follow their own rules on this 
Idk, I think punching some nerd mage in the face to stop him casting his little spell feels about right
Many forget that casters have to wave their hands and use verbal components, to cast most spells. Something that is in theory very easily interrupted by someone physically superior brawling with them in melee.
So when the mage starts waving his hands and chanting, pummelling in his teeth in and filling his mouth with blood would quite efficiently stop that and keep him silent.
So, warrior silencing and interupting in melee, fits perfectly.
They could rename pummel to āpipe down, nerdā
I mean that is essentially pummel. We have that, I meant like
I'm fine with having the magical tanks have all the cool mob control stuff
Like I think DKs gripping shit in is super sick and should be exclusive to them, VDH having it is kinda shitty, but I'm fine with silence sigil because I think sigils in general are kinda cool
Like tanks/healers should all feel completely unique and have a very core element that defines what they are
Since there are much fewer specs than DPS, it should be achievable
And they kind of succeed in some areas, like warriors are hands down the best tank at just eating hard hitting melees (I guess BDK is good too, it just does it through its own identity which is death strike)
But in most content are you ever gatekept by eating hard hitting melees, almost never
The sad reality is in m+ what matters is speed and execution, what makes that easier? Big damage and controlling mobs (which allows your group to do big damage and alleviate the danger in a pull)
I don't think a tank should ever be great at both
Tankiness has kinda fell down the totem pole hard and is almost the last thing you look at now when discussing tank strength, all tanks can get the job done defensively at the highest key levels pretty much
sigils are really cool, but double sigil plus CDR on sigil use is way too much
and thats coming from someone whos been playing (abusing) VDH
I struggle to imagine how they thought double sigils were a good idea
How was that ever going to result in anything but vdh's total dominance in m+
Yeah I mean I feel like the really rough physical damage in keys isn't even melees, it's bleeds, which we struggle against anyway
Most keys u dont have bleeds though
And if you do its in very specific parts of the dungeon
2 I can think of is rise and tot
Rezan too but, I've never done a key high enough where I felt like I was ever going to die to it
Not sure how it is like 29-31
I tanked it on 28 tyra and if you get external when you dont have sw its really not bad
Or if youre dwarf/have rageheart
Melees are the bulk of it but yeah they arenāt rough because most of your kit mitigates them. Thatās the core of tanking
Especially as prot warrior
That's what I mean by melees not being the rough part, because we're so good at handling that
But it would be much rougher if you werenāt built around that
Is my point lol
If you were on a tank that were super resilient to bleeds but super squishy to melee, youād have a very bad time
like dks
In what way are DKs that
DKs rely heavily on parry and self heal, as well as building mastery shield to mitigate up front melees
DK isnāt weak to melee
Theyāre just weak to unpredictable damage
They donāt die to meleeās in high keys because they canāt do anything about it, they die to them because with how theyāre built to handle incoming damage, weird desyncs in damage events can instantly gib them
i meant dks are weaker to melee but stronger against bleeds and dots
Theyāre not really weak to anything tbh
Their mitigation is the same strength all around, and it only gets better the harder they get hit
I've seen a DK just explode on the wickerman boss in WCM to a crush attack that I would just have laughed at whilst in battle stance.
DKs have real issues with "oops I didn't parry that tank buster" moments
And ive seen bdk tank boss to 90 stacks on 29 or 30 tyrannical
Warrior wouldnāt be able to do that
Maybe with really heavy babysitting from healer
In st encounters bdk really shouldnāt die
In aoe its a bit rougher
are you implying you didnt see any good Prot war ? 
the ego on this man

Genuinely
I feel like
Im pretty mid pwar
Idk
But pwar is easy to do decent stuff at
Just keep shield block and spam ip
It was 95 stacks 31 Tyrannical pretty sure
Itamae posted the log
Was 650k hps from the DK
With like 400k of it actually being blood shield
It''s possible that the DK in question fucked up
But the point remains
Even if I fuck up, that boss doesn't actually have a chance of killing me
depends what you classify as fucking up
losing your shield block uptime
or turning your back because you started running to fire
you can get globalled
or getting clipped in the back because you went to charge at thorns to help take them down faster but did it at both the wrong timing and wrong angle
definitely hasn't happened to me
The DK in question who died to Tree boss in WM prob screwed up their RP econ which resulted in them not being able to death strike after a big melee hit and then dying to the next one
One issue with DK tanking is that, unlike something like prot war, if you screw something up it bites you in the ass 10 seconds down the line instead of instatly
BDK cant just eat all the stacks like a warrior can, they will reach the point of the autos and buster killing them.
Warrior can just /ignore tho
as long as a DK death strikes after each melee, they will have a blood shield big enough to survive the next one
its very predictable big melee hits
it's always bad in pug town
The point being, they will get oneshot in the end. Warrior wont reach that point - before BDK is dead 10x over
I haven't really done M+ since Week 2, but I still haven't ever cleared a WCM on a +20
WCM is free
bold of you to assume i have enough DPS to solo a +20 in time
because holy hell on week 2, witches were a hard roadblock for party survival
i was hella vibing
but everyone else just kept dying, constantly
Witches are only scary if your healer is shit; or ppl dont bunnyhop
the biggest roadblock in WCM right now is tree and its not the tank you have to worry about
thorns are a big problem still even with the nerf
Agree, Kitty
... thorns is just so extremely unfun.
anything that warrents dps running outside to put on a PVP trinket
Though I'd also add in absolutely hating your defensive buttons makes it hard, too
is inherently a shit mechanic
especially since mages can blink out of every single one
which is kind of disgusting
At a 20 level? Dont think ppl need to press buttons other than the healer, really. Ofc, it is easier if they do, but far from a requirment
(and yes, thorns suck)
if the healer don't wanna heal so good, you gotta help yourself somehow
No, you turn around and walk out
Unfortunately, every group I was in there refused to do so
go again
I just opted to stop playing after a while; I did what I wanted and was content
As a DPS, I am there in a 20 to chew bubblegum and top the DPS meters. And I got no meter.
I have no dire need to go again, no matter what everyone tells me I do
I play if I wanna
Get the 20 done, for the portal?
I don't really care for portals

I've got a few this season that I got week 1 or 2
but I don't have a dire need for them for any reason
The only ones I even care about are my Pandaland challenge mode ones because I like MoP
What if you ever need to go to WCM after this expansion, huh?
You gotta fly!
Like a peasant!
i can dragonride there and have fun going there
since i like optimizing speed and routes with dragonflying
Using flap up to have longer duration go fast cathartic
Optimizing speed and routes... would be clicking the one button, 1.5sec cast, instant travel.
Also, you can not enjoy tanking WCM as warrior
It is the dung to tank, as you can go ham at will, with no risk to yourself - it is fun
Oh wait... sanguine week
nvm

i have a quick question about stats
wowhead says to go for haste then crit...
is this for a dps focused build, or survivability?
i just started my warrior and have a LONG ways to go for gearing, so i think right now i need to focus on surviving Mythic + keys, rather than doing more dps in them.
because for m+ crit is more damage reduction than vers
as crit gives parry
and that stops far more damage over a key than other stats
that being said stats arent as important as ilvl and not generally that high of a prio if u like vers over crit u can run it
ah
another silly war question.,
trying to clean up my bars, i put all the abilities on it, and i have like 20+ abilities to click..
is there a core set i should be using, or any abilities that i DONT need to have on my bars? (like rend? or whirlwind or some such?)
Don't need rend, whirlwind, or slam
Those are entirely irrelevant to our kit (Except rend, but that's auto-applied with thunderclap) and are remnants from the leveling experience
If he don't have WW on his bars, how is he gonna hit the mobs behind him 

Things brings another question to mind, are you keybinding your abilities or clicking them?
on a scale to 1-10 how good is the frostfire belt with the right stuff on it for m+
yes there is, you can pick the embelishmetns on it, i thought
and what ilvl you want it
Ilevel yes, that's it
Frostfire belt is an embellishment in itself
It's fine; think it comes out around the same as shadowflame patch but you can't pick the stats and belt is a higher stat budget than cloak/wrist
ok
which means the lower ilevel hurts more
sorry i had to head out earlier.. im not sure if earlier it was in jest to take WW off my bar, or if that was actually not needed
i would be more than happy to remove it from my bar if it is not used as prot
my bars are too busy as is
no, WW is not part of your rotation, ever
WW is Revenge's little brother who was given the game controller that isn't actually plugged in
k
ty
just trying to clean my bars up
this is what i have so far
(for raid)
trying to see what i need to "get rid of"
Mythic + is mostdly the same
but i replace shield charge with the aoe stun thingie
shockwave?
Shield charge is pivotal to your rotation I hope you're still using it at least
right, shockwave
when i pulled the M+ talents from wowhead they didnt have shieldcharge (unless i missed it?)
I can guarantee you that regardless of content you should have charge specced with both capstone talents
apparently it is on there
i just missed it in the bars
anything else i need to dump though other than fixing that?
in raid hamstring is gonna be useless, and frankly only has 1 real application in m+
your stances can be turned into a single button macro
mostly have it there cause its also on my M+ bars, so keeping it "similar" as best i can
so think of that as M+ instead =p
(other than missing thunderclap, which i will fix later)
ah yeah, the only thing that really changes between raid and m+ is intim shout shockwave and stormbolt
Good to keep things regular i agree
Technically if you're lazy you can macro avatar into something like SS, though you will eventually accidentally pop avatar 1 second before an intermission or just as a pack dies like this so it will be a DPS loss
I actually still haven't changed my S2 macros and Last Stand is still macro'd into shield slam lol
sorry, been a while... what is SS again
shield slam
ah
Like it's a bad idea in general if you wanna be exceptional
k
But if you just want as few buttons as possible, prot has a lot of lazy macros
i want a to find a balance =p
trying to be easyish to remember, without having to click 500 things
With shift/alt modifiers you can keep everything down to a dozen or so physical buttons
But it's the nature of being a tank needing 20-30 buttons to press for any given situation
pally tank seems a little easier =p
and druid mkore so lol
but neither can be foxes
Prot war is incredibly simplistic overall, might just be a new learning curve for you
so far im testing between prot war and pally for main alt next season (using evoker aug as main)
so trying to sort out the two
Not to sound like a traitor but if you're still on the fence pally shits on war in pretty much all regards
the bonus warrior has.. is it can be a fox
Oh I completely understand, my GM just bought a foxy level boost for the same reason lmao
Morning prot is basically night PvP
And you don't have to be a pseudo healer in keys as warrior. Most of the time in keys on a pally you're attempting to mitigate others mistakes with your toolkit. Warrior is just slam, maybe a cheeky rally or intervene.
bring back intercept
Yeah exactly
:think:
Full 487 prot here. Im thinking in use my first dinar in the Absorb Damage Ring cause is a powerful free bonus. Do you guys agree?
Oh. I thought was good. Saw a brewmaster doing a lot of heal with it
Best things to pick off early is trinkets or gholak id assume
At least fyrakk trinkets are still gonna be hard to get
Gholak for sure. Rageheart will still be amazing. All-totem is great
Gholak seems a huge upgrade. Mine is 483 dont have CE lol
If you're going for one of the cantrip rings then you'd want the seal of diurna's chosen
Just to confirm. Shadowflame proc both rings? (Shadowflame embelishments will be bis)
you cant have it on jewelery
so it will probably stay on back and wrist, unless some jewelery embelish will become stronger due to tuning
Sorry if i was confusing, i want to know if shadowflame damage proc the vault rings
Is fire damage?
ahh sorry, misread that š yes, shadowflame proc Vault rings
Will be OP
same does gholak proc, helm enchant, some trinkets like augur or rageheart etc.
Gholak and Fyrakk would also proc it
and the helm enchant
As I say exactly what Jawor said š¤¦āāļø
Prot warrior will be near immortal in mythic raiding with all these items plus rageheart. Dont know about others tanks
yea, immortal, and then DoT from experiments or other shit comes 
But yeah, anything that is even partially fire damage will still proc it, including combination damage types (which is why frostfire belt works, since it is both frost and fire)
Yeah don't forget, we've got Zskarn and Experiments coming back
experiments with nerfed mass dispel*
that can be interesting
Just bring more priests
I was able to survive experiments with Neltharion trinket. Was hard but possible. My core killed it. With rageheart matrix of uldaman and other things will be piece of cake
I dont get why some DoTs, that acts as "tankbuster" isnt blockable with spellblock, especially that some of such DoTs are, like Sarkareth, Magmorax, Fyrak, Igira and some others
Generally, the ones that are spell blockable are because Warrior couldn't do the fight if it wasn't.
sark was
and i think mag got changed to be š¤·
igaras is a bleed so that makes sense
can also be removed with dwarf
Resonator doesnt look like much useful for us, once per 1.5min you will get 1m of IP at max ilvl, at that lvl it will be like 3 IP uses
It's better for us than other tanks, realistically
yea, we will far less drop below 75%, which is quite high for such trinket
At least from a damage perspective
We're more likely to get the full 15 seconds of damage
That being said, it also depends if IP gets consumed first or the trinket
I think IP is generally last
Granyth is more like an additional CD button for some tankbusters
I dont know if depends on trinkets, but for rageheart it first takes IP
Yeah but this is not a full absorb is the thing
If it triggers prior to the damage hitting IP, then it would just make IP last longer, not the trinket
(potentially last longer, I should say)
How critical are the 2x armor patch craftings?
Personally i got the claok and boots but i got the option to upgrade whats listed as BiS cloak on wowhead.
Not critical at all, just neat to have
Cloak is an incredibly low stat budget item. Losing 3 ilevel to gain the embellishment is 100% worth it.
ah cool, so i guess i could recraft cloak as high as possible and swap out boots as soon as i got the BiS version or would it be better go get 2x embellishments?
Generally we recommend putting embellishments on cloak and bracers
As they are the two lowest stat budget items
You always want two embellishments active
ah cool, i was just confused for a bit since i saw a lot of prot's only using 1 or none and if it was used it was cloak š
Why would they not use allied wrist for free stats, kind of weird. If you didn't want that, lariat or shield neck got to be better than the 3 Ilvl on that slot 
Thats what confused me, i mean, i'm not that huge rn, currently preparing for S4 but i'm in the situation of being lucky with gear
got shitty 450 shield tho
Craft a shield to be your till you get a mythic one, biggest upgrade you can get
aye good idea! thanks Kitty!
Isnt Sarkareth cloak better?
I thought Sark bait was the dude in freehold
kek
Sark cloak on average procs once every 2 minutes
And any dmg > 0 dmg
So it obv Sims better
But the opportunity cost isn't worth for a tank
hows prot looking s4? same old plain old?
fine but not vdh (for m+)
Seasonal affix: everyone gets 2 charges of sigils.
As long all casts are aimed, blockable, physical and aimed only at tank - we are ace
sigil of flame
prot is next season the same as current season
except the dungeon pool is just worse
and more vdh favoured

Nah, we gonna get tuned so we are meta, dont worry - double the dam and 99% dam reduction in dstance, trust
the difference would be that if that happened we would get nerfed
Warrior is meta? Forums are burning, subscriber numbers are plummeting, reality starts tearing.
Good thing they are quick to nip us in the but, and with a chainsaw at that.
@lusty tiger im gonna nut
i saw foo fighters live one time
š»
Someone asked the question earlier but i didn't see the answer. How does our DR, IP and trinket work in terms of what gets applied first.
So if we get hit for 600k with SW up, IP and an absorb trinket....what takes effect 1st, 2nd, 3rd? Thanks for the info.
DRs are all multiplicative so the order doesnt matter
and for absorbs it all depends which one it is which one gets consumed first
thanks.
now i finally get to relive the feeling of doing it on drums as a kid on guitar hero
but on fortnite drums
I have rock band drums in my closet rn let's go
LET'S GO!? LET'S FIGHT!?
Way ahead of you
hey guys, new prot war here what items should i craft first?
Get your 2 embellishment cloak wrist or waist then rings for socket then anything after
Craft shield if you can craft at higher ilvl and you dont have one on mythic track yet
Honestly, I'd wait to craft anything until next season to save the money, but
But ueah, shield is generally to go to if it'll give you an increase in ilvl
Embells will (in seasons proper) go unreplaced the entire time,
Weapon's the next thing to look into upgrading if you haven't gotten a good one
You guys should look into clone her for pc. Shit had drums on it recently
What to play between Disrupting Shout or Battering Ram? Opinions?
inting=intentionally losing? Not familiar with the term. š In what regards?
So I should replace something else to be able to play DS in e.g Mythic+?
Do you think prot is getting good in s4 again?
it still is
nothing has changed/will change every tank is pretty good but the general conception of the community within the last years has shifted to "there is only 1 meta comp and we have to copy"
its just not vdh
Sorry, i mean better
in every single high key
well it will be the same the dungeons favour vdh even more next season
we are the best we've been this season
why should they?
because we've only had buffs
i dont think that dungeons are vdh favoured
since season 1
apart from halls probably
Thats why most people also voted s3 bonus for next season?
i mean its our best set
every tank is good enough to do title level keys, but there is a very clear meta with VDH
no reason to swap unless small % increases make or break your prog
S4 should be better for prot war I think though
some real cancer dungeons this season (looking at you throne!)
and some nice spell reflect stonks
but I think the dps favored are gonna be casters again, so VDH does gain stonks
VDH is favored in any dungeon that requires stops and interrupts.
Which is all of them.
also favored in any dungeon where you need to do damage or mitigate damage
Unless and until blizzard stop smoking crack and nerfs illuminated sigils, or just decides to give all the tanks 7 aoe stops, vdh will remain meta.
we doomed anyways, gettin talent shuffle early in expac means we just get nerfed anyways in start of season
real secret is to get rework mid season/xpac cuz then it stays that way
Apparently
I don't really care that vdh had a banger season after a rework, that's nice and all
But leaving them untouched going into s4 is wild


Eh
š¢
while u guys are talking about this
how does m+ log work
why is dps lower at the end
so if u chain pull more ur log will be higher
That's from a 22 I did this week
Yes
ah. okay
and the parse % is from that key at that level? or any key at that level
Key% is for that keylevel
Parse% is how high the keylevel is compared to all keylevels done, it has nothing to do with dmg
Is there a WA for notifying you of blocked spells? Like how reflect WA works
thanks
The parse% is just compared to all pwar keys done, this 22 is in the 90th%
Has nothing to do with performance
even key% kinda dicks
They're all poopoo if your logs have just ben auto closing on you in M+ without any known changes to addons on your own end. cba to fix it atm smh
OMG the spline hurts like hell https://www.warcraftlogs.com/reports/a:jXp4z9tgVR6YMHyx#fight=last&view=replay
That's depressing
almost as many nerfs as buffs
To be fair, the nerfs were mostly negligible as a whole
Like, one set was literally almost entirely cosmetic and made because Prot War was so popular, they wanted people to play other tanks
What do we think about the moutain thane and the colossus tree? And what sounds for you better? I personally preffer the mountain thane tree sounds pretty well and especially passive. I will not have more buttons to press
Realistically speaking, as it stands, seems like Colossus is the "winner".
Theme wise, i also enjoy Mountain Thane better.
It's not even Alpha yet, so changes are obviously still coming. š
I thematically like Mountain Thane, but Colossus 5% size increase is pretty stonks
i tried knockback fear this week and i noticed sometimes enemies didnt get knockback, only got feared. the resto druid im going with also had knockback. is there a DR on knockback?
will earthquaker, shockwave knocks enemies up in air be a go to skill for m+?
Yes.
I'd hope they switch it for Aftershock type of utility
Where it continuously knocks targets down in specific area.
Thunderous Words - The tool tip says 15% boost to bleed effects at all times. Does that apply to things like rend ? Ty
yes.
tyty
yes it literally in the text it knockbacks all enemies except the primary one
which will cause that target to cower in fear for 15 secs
what i meant was everyone got feared and no1 got knockbacked
nvm, i wrote it correct. it was u who missunderstood ;p











