#protection
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actually really strong interaction
not sure if any other classes can move during it
maybe monks with transcendence but obviously use case for that is way less dynamic and more of an emergency way out if you rip it and something is about to fuck you
any good weakauras i hsould have? can't find one that alerts me for everything regarding whatkskills are up lik e when execute is available etc
any macros too?
got any import luink?
i have my own elvui and use TMW like a boomer
https://wago.io/RwQjeeIek you can take this entire UI from nom and just cut and choose what you like
should contain everything you need
Thanks!
Whats the yellow bar with 240 on it?
Outburst tracker
Tracks how much rage you need to spend until your next outburst proc
Turns green when outburst is up
Out of curiosity would Dwarf be the better fit regarding racial benefits when doing m+? like stoneform can prevent bleeds or do we have a better option?
generally dwarf is the play
aye thought so, feel like i can manage most dungeon at the moment but the dog bleed in throne rips me apart lol
In season 1 I was a baby prot warrior doing m+ for the first time, so now I'd consider myself decent, are any of the old dungeon bosses super ass for prot warrior?
not really no
Mountain thane theme for prot seems pretty cool or is it just me?
rather have 5% size
Crawth also got nerfed 
True, we will have to see the impact
it'd be really funny if they mega buffed everything right as season dropped proper
The aoe ticking damage on 2nd boss AV is really weak though, even on +10
ticks for like 150k every 2.5 sec
First boss is gonna be brutal for some tank specs
Ring skip is possible btw, if anyone had doubts/heard conflicting information on it.
sure thatll be patched eventually
not really good design for skips like that to be in the dungeons
I personally don't like huge major skips that are awkward like that because if I take a break for half a season and then come back, people give you death threats if you don't do that skip because EVERYONE'S BEEN DOING THIS THE WHOLE SEASON YOU FU-
and so on
You can time the dungeon without skipping it anyway. I would never do any skip like that without everyone being aware at the beginning anyway.
tell that to the randos and their kneejerk reactions; i know that
I have decided
damn
The pack I will miss the least from this season
he's decided
Is the first two mobs of Everbloom
thanks, super helpful. i'd seen so many people still insist ring skip didn't work any more??
I imagine quite a few of them probably assumed that since one skip had been fixed, the other had as well.
Which one works
i've done crawth on a 12 the bleed is much more manageable
still hurts a little
Yeah tbh, wouldn't be surprised if we see some stuff get buffed before the season starts
just make some piss easy season if we gotta endure the DF dungeons anyway

tbh if they adjust uldaman from what i've seen dungeons are decent
you can do 15's in good groups at 489 ilvl
and we'll have 525+
isnt the only thing they changed was first boss?
as in they dont plan on making lots of changes there considering the start
yes uldaman needs more
adjusting
hopefully we'll see some otherwise that's hallowed ground next season
bosses hurt some trash hurts bad
third boss is actually unfair
it's worse than it was in s2
hurts everyone
you're unfair
especially the group
gottem
chomps are actually hilarious
you get vaporised
they are absolutely devastating
I do recall dying in a 20
20 tyra
from them
whilst having tanked some 26's on fortified
it's way too brutal
ye
but isnt it a bit harder to do so
than those mobs before 3rd boss
I've never struggled with them
but I have with basilisks
yes those are easy because you can step out at the end of the cast
and you do it forever
ye
they were only scary on bdk purely because of the melees when pulling with the boss
as a warrior I havent had the issue with them
Helps that you can reset the stacks as a warrior
Have to rely on others to do it as a DK
we need dragon adjustments in hoi and uldaman adjustments and i think we're decent
aa seems a bit overtuned so far in my opinion
but that's the only dungeon I've tried on ptr
vexamus is rough
it is but not that crazy
First boss AV is rough but not for us
last boss can get scary now
because of area of denial stacks so much faster now
you start the fight on 2 circles
and it can quickly get out of control now
i ended a 13 tyr doragosa only me and healer alive juking like neo in matrix
balls everywhere
They are yeah, chomp has like a .5 sec cast time
And even if you're strafing in a straight line away from them, they still stay right on you
i am a tank and i will have to behave like a pussy

Yeah, at least the other bleed is backpedalable though
Let me test and see if tc is enough to be able to strafe away
Okay yeah if you have TC on them and strafe, you can avoid it
So you remembered correctly; I just didn't think to test w/ TC at first
but it's a pain in the ass
with how big that pull has to be if i remember well
let's see if i remember to strafe
I think if you just drop TR/Ravager/TC and then strafe a bit, it'll be easier because they should sync up
so you can just stutter and not have to worry about taking a random one
But not sure; it's hard to test when they die really fast in m0 
taking a random one is fine taking 3 is bye bye
yeah
If they increased the cast time to 1.5 then it would be backpedalable; that's consistent with basically everything else we've had to backpedal in the last couple expansions
(this one and last I mean)
Well actually even BFA we backpedaled some stuff
Is s4 tier set the same stats combos as this season?
Same set so all the same I believe
can you hold seeds on fyrakk as tank or is there anythign weird about it?
the tank hit will blow it up
If uβre not currently tanking yes
safer to not take it as tank, I mean there are plenty of those dps and healers.
And trust THEM?
Hell naw
cant wait for P-warrs to be s-tier meta again now that we're going back to S1 dungeons 
Bit of copium there my friend
Kekw
It's only 4/8 of s1 dungeons though
I think the strat is just pull everything, tank it like a meat shield and blame group when our shit mob control gets everybody killed
Alleviating all responsibility, and you can't get blamed because your group knows what they're running with before it starts
This is the way through whole DF 
why is bear frontal so hard for so many people to aim smh
π€·
I think I've had it rapid spun into me every single time I've done this fight as a non-tank
jakey talking like a real fighting game player
"8 frame overhead? just react, bro, it ain't that cheap"
im washed need new ppl to be good at reacting
I'm even more washed than you, can't expect me to react
Can't even react to the things I've trained against
I only casually log to see if I get into pugs
It's always a shit storm because none of my chars are 480 or above
So I get the funny groups

I'm not even talking not knowing mechanics, I mean like there was one group leader who rage quit from his full clear group because the raid didn't wait for him to full fill to maximize boe drop chances for his boe collection
that was before first boss that he rage quit, too
I did not know how bad PuGing was, before I made a group on a Friday. Apparently I am not a shitter, I am apparently decent 
What a clownshow
The large majority of pugs are usually pugging for a reason that's not great; either they're not consistent enough, not likable enough, or not good enough
All of those boil into an interesting pit
The worst part with consistently pugging is that you keep having to effectively reprog bosses due to the above
Also, most pug leads don't properly vet people
They most casually glance at ilvl or random achievements
both of things which can either be bought or obtained with time
And of those who actually do things like look at logs,
most don't know how to read logs
The amount of times I have had the raidleader going all "reeeee, you are doing it wrong", and I ask what he wants me to do - and it is something like "I want you to bring Larodar into the middle of the room all the time" kind of stupid... Sure I do it, cause maybe I will learn something new... sadly, I never learn anything new.
Luckily at a certain point, RL gives me assist and I just take over the ship. Timmy the floorcleaner (482) is out, Chadrone the Destroyer of meters (460 alt) invited. Strats go from 10 minutes of RW explanation to: Go to X, Y and Z, fail and you get booted. Blam, ez life ez raid 
The PuGs usually got one of two reactions:
a) "What? No! Toxic! This is not the way?! Elitist!"
b) "... is this real? It was so smooth... thank you, thank you!"
PuG adventures are always something special 
*protips: Check how many HC kills they have at this point, example: they killed fyrrakk 5+ times, they know what to do. Bring the 478 ret alt with 5 kills, over the 484 with 1 kill. *
Bring the 9/9 mythic main, on a 467 alt, than the 482 HC raider, as the mythic raiders will drag in their friends
You are welcome 
im pugging because ive been 70 all of a week..
if that.. hit it on monday lol
i'm the person kitty wouldn't invite
I think I have like 2-3 fyrakk kills overall since I did like, a clear week 2
then piked off for most of the season
You prob right π
Plot twist I've purchased 5 aotc runs
Plot twist, you paid to join my run
seems gud
be gud
Hey guys. I benched my prot warrior this season and instead ran with my Pally and DH. Getting ready for S4 and thinking I want to move back to my warrior tank as I prefer the aesthetics and play style. So done a few keys this week and really enjoy it, but the big pulls with casters with no range interrupt can be tough. How do you guys deal with these, I notice no one recommends disrupting shout but looks like one of our best tools for dealing with large caster packs. Obviously have Shield Charge for an extra interrupt but 14 seconds on our standard interrupt and not being ranged feels rough. Any other hits and tips from moving back from DH and Pally to Warr would be appreciated.
Whenever I tank on my warr I get a little sad about the lack of utility compared to DH and pally 
I like to pick up disrupting shout for m+, at least when pugging
LOS to gather them, mostly
You definitely can't DH pull due to lack of silence; they just are privileged with their ability to pull differently
disrupting shout is very valuable and it is used at top level, other then that, i like to tell my group that i'll need some help silencing some adds so they can pack on me (i usually do that on first pull in dg like EB or Rise before key start). Then its LOS like mentioned
you do have to understand that war is not as good as DH and pal this season and this is the biggest reason why, you wont have much choice sometime then trust ur mates since you cant do it all by yourself
for tree boss, i just spell reflect and whatever cd is up
should have spell reflect for every grip
for 22s and 23s
And pray, pray hard 
Does anyone have a weak aura for tracking rend? Or a reminder ect?
press Tunder Clap
Thunder Clap applies Rend
and you are pressing TC on CD
Rend is a rage spender, rage that can be spent on Shield Block (big), Ignore Pain and Revenge
oh, and Execute
Not what I asked and also I don't know what ( tunder clap ) is π
Thats the issue
Your spelling yes
its like asking how to Drift while you don't know how to drive
Or it's like did you finish school or you did π€
you are asking for a way to track something that has basically 100% uptime because of an ability you press on CD
Mind bender thier just think about it
but you dont even know what that ability is
No i do lmao, just didn't quite understand your spelling behind it
Like you come out the gate hot as fuck, thinking your gonna blast me, then you fuck up on your own spelling. Lmao π€£ π€£
.
instead of a tracking WA
.
zzzzzzz
Idiot
Well don't come at me trying to be a smart ass, then proceed to to fuck up two words lol π
it looks like you came here to start an argument, hence why you asked such a morronic question
No it was a general question
either that or you have room temperature IQ
Let's not start a conversation on IQ lmao π€£
Obviously I asked a question π
Bruh lmao
@jagged pier I DID IT

So gg

gg!
Haha! yeah its not very good late game imo but its decent enough early on
Imagine coming in here for help then getting mad at a spell check from the guy helping you though
weird

I'm so relieved to be done. I had a lot of fun but it was still a grind

If only the storm would move out of azure span
Iβm pretty behind on things
I need to set up the spreadsheet
I have a lot to do
But Iβm trying to do some of the instant gratification stuff up front so I can build up sunk cost for when I get to the hard grinds and want to quit
I have simply set my rend (ability) to not show before 4 seconds are left on the duration. Then give that trigger an action, sound que: Mew. And another sound que when rend fades totally from the target: Meow.
You can easily do that going into you WA bar setup, and just add those conditions o7
Rend should just be refreshed by your rotation as is, but hey - it might be useful in niche scenarios. Mine is just overflow from PvP arms 
Gz, now you can start going for the feat of strength

S4 we using the same set as S3 right? and are the stat combos the same?
S4 will have the S3 tier set bonus, yes, and if by stat combos you mean prio, yeah. It'd take a relatively fundamental redesign of the class to mess with stat prio
and of base game mechanics considering the value of primary universally
I never thought I would be able to do that one day.
Gj
Any tips for establishing threat on M+ pulls? I feel especially Rpaladins or big hitter that are 5 Ilvl or more higher just shred threat at the start of pulls easily... I've read some old tips here and I'm trying to do most of them, just not sure if it's me doing things wrong or them bursting too hard, maybe both
Did they ever fix the ursine vengeance trinket?
Retri paladins have to restrain themselves.
My general rule is that anyone pulling agrro in the first 5 seconds of a pull, deserve their fate.
Its working "right now"
Could try splitting CDs up when you notice someone yanking threat constantly. Roar on one pack, ravager on the next, etc. It feels kinda bad but it's what I used to do when I was new to tanking and needed a bit of extra help holding aggro. But like others have said, if someone isn't letting you establish threat because they're trying to jerk off to their overall they deserve whatever happens to them.
Haaaaard pass

I've come around on liking it, because as far as grinds I've had to do in wow go this was probably the most enjoyable
Proud renown 0 gamer here ama
How big are you?
I'm what situation should spell block be used? On cds? Or only certain things
Like every defensive in the game, you use it as you need it
There's no Blanket answer
someone help me with the macro for shield slam and ingore pain? the one i got dont work
Don't work
Should work if you got the rage for it, but - you really should just use IP on its own button. Thumb button on the mouse or similar works excellently.
Anyhow, just double check that there are no spaces or lines breaking the macro. Easiest is just to write it in yourself as:
#showtooltip
/Cast shield slam
/Cast ignore pain
ty!!!

This one is the wrong order
Ignore pain goes first, then shield slam second as is explained in the pins
It worked thank you, you was spot on π
Tested that in a 20 tott worked very well π

In pins, I only see tier WA, stancedance, SR WA/spreadsheet and 10.2 builds 
Edit: nah it is there, just don't show in the pins overview. You got to open and scroll π
So what's the big debait here about stats? Everyone saying verse others saying crit.
We want high crit low verse? Or low crit high verse?
Or in the middle? Lol
Best Ilvl you can get, best shield you can get, then get as much haste you can get - finally just fill with Vers/crit as you prefer, with mastery being the least important stat.
Crit gives Parry and damage, versa gives damage reduction and damage. Versa is better Vs magic dam, but nothing to care about really. Just get some of everything.
i use crit phial
I have 40% haste 31%crit and 26%verse, if I use crit phial. I'd he at 39% crit
π ty guys
isnt Flask of Spectral Power (gives pri stat) better than crit phial? u cannot have both at once right
it's 69 primary stat
and no, you cannot have both at once
crit phial will give you 1k crit
realistically you only have 3 choices in pve: vers flask, crit phial or (for tanks only) eye in the storm
Could be turbo weird and use the boon one
technically there is 1 more flask but it gives you less secondary stat than vers but it's a different stat
I cant think of 1 spec that would actually use it over vers flask
Spectral power is from previous xpac
Frost mage uses elemental chaos (the rotating secondaries one)
Other stats that good
How is prot warrior looking for S4? I've been away a month so got no clue. Not looking for a comparison with Meta. Just how you are all feeling about it.
If we don't get any tuning, we likely going to be exactly where we are now. Gets the job done, but not the best option.
We won't be "good" before we get our early advantage in TWW, where we are the best option till ppl get gear. Ofc, we going to be nerfed hard,as a kneejerk reaction to community backlash. Then get gradually buffed back to start, while being bottom tier the whole expansion.
thanks very much for putting that reply together. I really appreciate it. very helpful.
Doomers always on duty in Skyhold 
Having a taste of fotm in 9.0 only to be eclipsed and then buried was brutal. Didn't even get a full season this time.
Anyone know if they fixed ursine vengeance yet after it was broken in the patch?
I'm happy to have no cool shit or utility for the group and just be a straight like
Brick wall that does good damage
Like I think if we did near the top dmg of all tanks and were near the top of tankiness regardless of meta you'd always feel good about playing it yourself at least
Tankiness obv not an issue ATM
yes
me too - and to be honest on the odd occassion i play dps i see tanks who use none of their god given gifts to help the party anyway.
Warrior is the most "tank" in the game. Sadly, with everyone becoming close to equal in tankiness in the glorious name of balance - it means, that advantage really isn't a factor. Same really goes for damage.
Control, interupt and rando utility is what differ tanks, and warrior is fittingly not the best at that.
If we did more DPS, then other tanks would cry up a storm - even if with that we were not the best pick. Happens every time.
Nothing changed in last month, we are still ok as we were
the camera is auto focus and i am not able to look around unless i am clicking the mouse, this is very annoying
how to disable this ?
In the settings
I progged 8/9 but got sat for Fyrakk.
Guess cause the adds control. Guild wants a quick kill before S4.

Have you tried investing in mind control technology to subtly usurp the guild and leadership positions, giving you a shadow position of absolute control?
I tried letting them know I'm level 40 in Plunderstorm, GM wasn't impressed. Maybe some Easter candy will sweeten the deal.
Tried to get a DH going all season, but not much of an alt guy. Others kept taking loot for their 231312 alts.
476 ilvl not high enough but tanks get gear last cause it doesn't matter but don't have enough gear /s
I'm not bitter.

Hey dudes, none of the wagio weak aura packages tracked things in the way that I wanted them to so I made a custom set up, it's quite simple but just thought I'd link it in case anyone else wanted to try it out https://wago.io/Y3_NmhruD
Oh sorry at work, read your message wrong.
How much crit is too much crit currently at 48% lol
101% effective vs bosses is the too much line
what lol?
Sim it
Parry DRs really hard
is ravager taken for only dmg and/or cause of dmg and rage gain
Both
Yeah that too
i love replying to old ass messages but iirc crit has a "cap" at 30 something cause ur shit is guaranteed to crit and i guess vers is ass
thanks π
@warm plinth finally tanked a rise higher than 18 (only key below 20 I had tanked whole season) and tbf it was fucking chill
had 9 stacks of bleed in first area and my hp bar didnt move
akshually
he didnt have to heal me that much
only times I dropped a bit is when I saved spell block on next pack and there was a caster in africa
that nobody interrupted
even volley went off
I was refering to your 9 bleeds.
yeah as in they didnt hurt tbf

Not trying to undermine you, i just remember those being the only things that were hurting in the first platform outside of casts.
just found this pika interview and want to play prot warrior again π https://youtu.be/DOA5UlXPm6Y?si=Zadh9jEoVrHe48Zq
πͺππ§ππ π§ππ π¨π‘ππ¨π§ π©ππ₯π¦ππ’π‘ ππ-ππ₯ππ. π¦π¨π£π£π’π₯π§ π’π‘ π£ππ§π₯ππ’π‘: https://www.patreon.com/quazii
Pika on how he became a top M+ tank in WoW while having a family and full-time job.
ππ’πππ’πͺ π£πππ
Twitch: https://www.twitch.tv/plkatv
YouTube: https://www.youtube.com/c/Plkatv
Twitter: https://tw...
yeah that's what I thought too
I honestly thought
I somehow evaded all of them
saw a debuff, thought (ah 2 stacks)
looked closer
9
Steps of becoming a good m+ player:
-Have a premade with similar skill level;
-Everyone having the same goal of trying to push higher keys;
-Everyone having more or less same time-schedule;
Profit.

But Pika is a great player/person, so i bet he spoke truth there.

i pug and there is no getting away from that π 'good' for me is 3k though and i feel this is easily achievable in pugs.
the time schedule point is the killer for me - love your list though. I think that is spot on.
Yeah, the time schedule is the worst one.
We've always stopped because of it as well.
there's not enough incentive to push high end m+ besides "it's fun"
so not super easy to set aside time in the schedule for it
Title means ur pp is bigger
Are you trolling if you run Titanic Throw? π
I'm relatively new to tanking, and in some situations I want my throw to hit more than one target: Like WM, on the boss where you can't leave melee, but adds spawn and range won't come to me; the first boss intermission in TOTT, etc.
This is likely a skill issue on my part, where other tools could do the job, but atm I feel like the Sidearm's talent aint doing much? - Can you justify Titanic Throw and what would be the trade off?
nah its fine to take it
not a prefered choice usually
but you dont drop sidearm for it
rather bounding stride
sidearm is 2% damage
Aah good call, I'm likely not using Heroic Leap on CD to be fair
it's not even using it on cd, it's about the movement speed buff (at least in my case)
only case where the cdr might be handy is maybe dht 2nd boss/deios in rise but I dont know the exact timing of the frontals so maybe the cdr doesnt change anything
I will have to look for a Youtube video to see how others deal with this shit π
Kinda don't want to give up on Bounding. Kinda want to have something for ranged aggro.
Cheers bud π
Just use standard throw and taunt, protitize targets that have higher prio for dps or that cant b3 moved and for example shoot their target. Also your dps players should know that if they have aggro, they should bring mob to you for easier aoe aggro. If they fk up, you cant play for them.
wait where's the skyhold april fools
or is that the point and its just very meta
i got fooled thinking there'd be one
the april fools is that mwahi has placed a whoopie cushion inside every member of skyhold's place of residence
godspeed to all in their attempts to avoid humiliation
That's the funniest as fuck fake leak I've seen in my life
I wish TWW came out that early
You take a snapshot of your screen with your phone wdym
yeah backseating m+ for a completely unproven system that'll happen
posted by someone hardstuck in 19s that complains about how hard it is to pug
that's a 13 weeks season 4 which kinda tracks
season 4 will most likely go until somewhere in august where prepatch comes in
season 4 will not take longer than 15-16 weeks max
and xpac in september
with the 20 years anyversary stuff coming with 11.0.5 in mid november
Is this real or another AFJ?
Real
No, I'm a figment of your diseased imagination.
real, they already did patch notes for april fool
Yes, I know YOU are, but Ghash is real
When tanking, how much damage in % is the revenge doin?
Very little
Particularly if you have S3 tier set, you don't press it particularly often, so it shouldn't be one of your higher damage abilities
This was in Fall.
And that was on the 2nd boss in Raid.

That's a name that hasn't been seen in a while





I can fix that if youβd like
I never break any rules 
Dead game
Iβve seen deader specs
I think Ravager should interrupt all targets struck by it.
There ain't no way VDH have two sigil of silence and this not being a thing π
Warrior should also have an Empowering Shout with some kind of bloodlust effect.
Dead Season TBH
Ravager should have a talent that sucks enemies into the centre of it.
Give me back Aftershock
And i'm happy
Just replace one Shockwave sub-talents with it
Yea, also acceptable. I like the interrupt part for that one odd caster at range no one seems to bother interrupting. But the sucky in bit is kinda like a sigil of chains?
What was that?
Nightfae ability last expansion. Dealt damage and left an area on the ground that kept knocking enemies in it down.
I never played NF in SL
I was Venthyr Arms for S1, then Kyrian Protection S2, and Banner S3&4
this
prot is just too braindead right now

You guys think Prot would benefit from a rework?
I see, got any examples of what they could change? Just curious
i'd love to have the necrolord banner back in some form :p
not giving us 100% shield block for free for a start
making something thats achieveable but u have to think about
which is what it used to be
thats all i want banner was boring by the end
i literally say it all the time
we dont need rework, we just need banner and execute to be useful 
its my opinion
I joke
i still don't get why exec is not like fury exec
because it would be too good
same as fury ww
things btw we asked for since SLs when we got them back

100% block should be obtainable but should require using the charges properly instead of passively gaining block from random buttons
^^
imagine if we get ww cleave lke fury, and it works on those big shield slam crits :p
hence why we dont
or from properly using SS procs
I have some many ideas to make tanks in general stupid broken
you would be surprised how lot of people miss that and have low ss cpm :p
Oh I know I look at the log reviews a lot
When youβre doing 23-25cpm and then you see a log doing 11

Iβll admit idk what itβs like this season could be lower
Iβve been only playing dps this season
1 key as Prot I think
no one is playing the spec
After I looted gholak
btw. are you guys using your first two tokens in s4 for new gholak? π
I am
+
Using mine on whispering icon unless nerfs
they already posted some nerfs for Icon
Itβs still bis as of this morning sims
Might have to re check
Well
For arms
Anyway
is it bis on it's own, or with others having it equipped ?
yeah, but maybe i'll wait for others to have it equipped before getting it
gholak / augury are my firsts choices in my mind right now, but i'll wait for the sims and such
well, item gives you alot of stats, but you already have alot of them, so % gain of stat doesnt change much
u never just spend your dinar straight away
I waited until I got the 2nd one in fated before I spent
Incase I looted what I wanted natty
im not gonna get new mythic gholak for a while, and it will be bis until nerfs, but those can come any day, or may not come at all, and it looks like there will be more tokens than just 3 items as it was in SL
I wonder if theyβll full send and let us buy loot like every other week or something
there are tons of tmogs to buy for same currency, even Blizz isnt that stupid, to make you lose power item to get tmog
45% on bonus given to allies
The stat on it was nerfed (fixed) as well, though not mentioned.
It was scaling the secondaries at the same rate as the main stat.
there is a pretty good chance it will be 12 bullions
and i have a feeling the method of aquisition will be 1 a week per raid clear on any difficulty
eww
Can we do a kill a boss, instead?
like last time? it will have to be a bullion per like 8 bosses
What about, 1 per boss
that's not happening
Why not? Would make ppl happy and done with the season faster, of the few who will play
because blizzard will never do something like that
that will give you over 100 bullions in a season
And that is a problem how?
Don't fear, if bluzz thought it could be fun but not 'balanced', it is chalked up as a 'you think you do but you don't' case.
Fun detected. Is their law of action.
i'll give an example why i believe 1 per boss will not happen
let's take week 1 we have a 8 boss raid so 8 bullions that is already 4 very strong items in week 1
dinar system is supposed to be generous but not that generous
It's fated season. They should take the "fuck it, we ball" approach so we can just turbo four different toons in no time and just party until TWW
^ this guy gets it
Sup? Cant see anything but pixels on that screenshot. Use shift+windowsbutton+s and mark what you want to screenshot, paste in here
Oh man, never mind
Sorry lol π
Lets see, that trinky is pretty pointless if you ask me - as you will use Aug and stuff
Maybe take the mythic helm or stuff, if you dont already have it
I have a crafted 486 shield. I can either take shield and 4/4 it or trinket lmao
Such a shit vault
Mythic shield is the way to go, as shieldblock value is king '-*
If you get the gnarlroot shield at a later date, you didnt really lose much
shield 100% if you do not have mythic shield
I do have raid finder trinkets. From fyrakk the dps one and the tank one
And I'm still tanking 22s no issue
@torn gulch
you mean 476 augury and rageheart?
Yes
Kk
even on lfr
i play with lfr rageheart in 26's
for prot warriors you have like 3 trinkets thispatch really
augury rageheart and cheat death for very high keys
might be others that are decent but they won't beat these 3
At what level does prot warr need CDT?
we're talking very high keys
30s?
Aight, sounds fair, guess bolts coming through could knock ya out
there are some things in very high keys that can topple us so having the cheat death trinket helps
Gnarlroot crush :v
that is one of them but tbh that can be done without the trinket you need to always leap out of the breath and focus defensives on crush only
you have demo shout+spell reflect up for each crush and then alternate rageheart, shield wall and last stand in between each of them
CDT is normally just a safety tool, if it is needed as a CD I am unsure. As we talking to cower 1 rotation in a fight. Though if TJS is just as aweful to us, we might need it there 
you use cheat death in very high keys a safety tool because a full wipe because of a tank death will mean in most cases key done
and you'll want to prevent that as much as you can
Sure, I wont disagree on the effect of a CDT. Just that it ideally wont be used at all, and if that is the case - then the most efficent play would not to have one at all.
As such one could argue for the key being easier to complete, with the bonus versa from ember or more dam from trinkies.
ideally yes and you have sense's case where he plays without cheat in 29's
but it has it's uses
I haven't a clue what is meta, if warrior is risky enough at a high level. I can see CDT being really solid. Then you weight the chance of death vs potential gains.
... lets be honest here tho, if you minmax to that point, you dont play warrior

Cdt?
Cheat Death Trinky in context
Ah
Depends on you, honestly
I've ran it in 28/29s and they've all been a waste to run the trinket
Didn't run it in atal tho cuz lmao
That's for sure trolling
Question then is, if the risk has been high enough till it was worth, even if it didnt proc
Nah
Keys this season are a joke with dps requirements
You will never run into the situation of "damn I wish the tank had done 20k more dps"
To time the key
You'll never run a clean key and deplete on time
You just won't
Every deplete happens for a reason
And it ain't dps
For my own ego it sucks to have run cheat death and then not need it
Wouldn't it better to just play ember, to soften the overall risk, instead of spike-risk?
What is 1.7% more damage reduction gonna do
"soften risk"
This mistake will overkill me by 1.58million instead of 1.6million
So only thing that can kill you are the spikes, got ya
Only thing that kills you is mistakes
i wrote higher
you use cheat death in very high keys a safety tool because a full wipe because of a tank death will mean in most cases key done
If you play well and don't make mistakes on your end, you wont die
yes but sometimes things happen
Not responding to you maciu
Homo, read up, Nome is kinda arguing the same point
Nome is arguing that the gain vs risk is not worth it, and that is a fair takeaway. In a world where DPS is not the issue to complete a key
Then we had a side discussion of, at what point does CDT not proccing, becoming a reason bring another trinky.
Then it was a question of what gains would be worth the risk taken.
For me personally it's just an ego thing
Cba relying on training wheels
All cheat deaths are bad for the game
I think BDK purgatory is necessary, to allow BDK to play the risky side of that gameplay
I have to agree with nom cheat deaths shouldnβt exist
The only good cheat death is ardent defender
Cuz you gotta pre-use it
And it doesn't heal you to full hp
We should not have rely on a cheat death saving us from one shots
We dont?
All damage should be predictable and we should be able to plan accordingly to survive it
All dmg is predictable
Witch now it mostly is
The only time dmg isn't predictable is when you play a class that relies on dodge/parry in heavy load situations to survive
Aka vdh/bdk
BDK is just in the situation where you want to find that balance of damage taken, vs death. Where purg gives you some room to play within it - to find that line.
Right
Because their natural mitigation isn't strong enough
So they "rely" in some forms to mitigate X tankbuster via parry
But that's another issue in itself
In throne
With those huge phys tankbusters
Rogues and mages shouldnβt have cheat
Fair, but that is just how BDK is designed. And I argue it is a unique twist on the tank formula

Correct
All tanks play fairly similar really
I canβt think of any others
But that could just be me being ignorant
So yeah makes sense
It being unique to blizz, doesnt make it bad tho
Iβm bandwagonning on the βremove defensive requirementsβ
Current wow is very "use your defensives or die"
I wish more mechanics just did group wide rot dmg
Instead of just outright 1shots
Totally
Like don't make 300 mechanics that have to be stopped
Healing felt better too when it was like that imo
And instead make more unavoidable but heal able mechanics
I refuse to heal now
Feels awful in its current state (healing*)
Well, making RoT dam the main factor, I only support - as it will buff Fury
Cba
Yeah but like healing is very 1dimensional
Make sure people are 100% for the hit
3rd boss brh is a snooze fest from what my healers tell me
And then pray they have enough defensives to rotate
There's nothing to heal
Just be full hp and pray you get enough cds
Then you have like 20seconds to top the group again
Dht same thing
Doti first boss, same thing, 2nd boss is a bit going on
3rd boss again, cd uses for the orb transfer
Otherwise 1shot
Last boss, cd uses otherwise 1shot
Rise? Cd uses otherwise 1shot from dispel
Dragons are fun but also very 1shotty if you go high enough
Yeah thatβs what they say for sure lol
even two weeks, im surprised they shorten "standard" season, just to make additional refurbished season longer
Yeah...
Only need to see p3 once
If you get to p3 with everyone alive the boss is dead
Assuming you don't yolo your seeds and positioning
@pallid quiver so close, yet so far
Should've remembered your windex smh
What trinkets are u gonna play next season guys? Rageheart and Beacon sounds lit
Beacon makes me want to die
Boon will make u die, but its fun π
Grieftorch/anvil/signet
As for tank trinkets it's tree-mouth splinter/ward/rageheart
Boon is useless padding
yeah but for boostingruns its just fun
forgot about the grieftorch .. yeah grief/rageheart sounds fun
If you want a strong defensive trinket tree-mouth is miles better
Rageheart is a decent middle-ground between dmg and tank trinket
treemouth will be farmed too .. brh is easy to farm
And ward will outright be broken for push keys
Since it's literally a mainstat leaf
1min cd absorb trinket
sounds pretty good, i mean m+ trinkets can be farmed as always
raid trinkets are things for coins i guess
Ward is from neltharion, but yeah tree-mouth is going to be the m+ grind of choice
Haven't had a chance to look at reworked granyths tho
Or reworked resonator
yeah u r right, thought ward would be one of the reworked ones ..
Itβs like a nerfed BSS
Resonator is bad
Good
It got some minor changes
That takes care of that
Idk if scale > treemouth tho
Depends on scaling (no pun intended)
Also itβs a 2min
Eww
But otherwise is near identical to BSS
Yeah so tree-mouth still turbo
rageheart probably still bis absorb trink
Cuz partial absorb+mainstat
Maybe? Idk
Partial absorbs are broken
I havenβt looked into the scaling
At all
I didnβt like the self boo boo of treemouth tho
I know
And as brew I staggered the rest
Didnβt stop me from yeeting myself with it once or twice

But way more self dmg
Not up front though
Ya but itβs a fat fucking absorb
So is tree-mouth
Maybe Iβm just brew minded
But treemouthβs was never much more than my HP, rageheart is like 1.3x HP
So it's 2x as effective
90s
Partial absorbs >>> full absorb
Iβm not sure that number checks out
Kinda does
How
Cuz your other mitigations work whilst the absorb is up
There is no priority issue
Its all at the same time
With full absorb trinkets the trinket takes prio over other shields
Whereas for pwar with 2x 50% absorbs
Both IP and tree-mouth work with each other
Making both absorbs last longer
- using your own health as another resource
Is that just a pwarr thing
No
Since IP
I mean its factor 1 + mitigation while fullabsorb is just factor 1?
Idk
Iβm not gonna say I donβt believe you
But I really donβt see how youβre getting β2x betterβ
I don't know the exact formula shit
By 2x I mean effectively
The say 1mil shield from tree-mouth
Doesn't just absorb 1mil
It stretches over 2mil dmg
Turning those 2mil dmg into non-threatening dmg
Are there not niche scenarios where that 50% would potentially result in a death
Compared to a full absorb taking more up front
yes,
Only if you're low hp
As in a tankbuster rather than an overall dtps/m+ melees
And have nothing else going on
Ya so I donβt think itβs fair to say itβs just flat better
They have different uses
One is just more broadly useful
just depends on what incoming damage is, small mobs etc partial absorb is good, big hits, full absorb is better
As emergency tool, full absorb is better
but either way the total absorb amount is the same
Or if youβre just stretched really thin
Depends on the actual hp in the context
1mil 50% partial absorb vs 1mil full absorb
Vs a 2mil hit
Is the exact same outcome
Itβs 500k vs 1mil
The exact same way as ignore pain does
Itβs 50% of damage taken is sent to absorb right
And then 50% just passes it
Onto your other mit
50% mitigation until that 50% is equal or higher than the absorb
Ya ok so
I guess in those specific numbers yea
But those same absorbs vs a 1mil hit are different
Are they Not?
If it's a 500k hit, 250k go into trinket, 250k go into your mitigation, aka 125k into IP, so you're left with 125k dmg taken
You are left with 750k trinket
And say another 375k IP
Ya but if youβre at 100k HP rip
If you have full absorb, you're left with 500k trinket and 500k IP
Cuz IP ain't gonna work
But you lost half your trinket
Ya that makes sense given IP has a cap
How often are you even at cap now
I remember in shadowlands it was like a meme
And then I just stopped caring what it was ever at
Ya but like
Until you need to make sure it's up
Yes
Ah kk
Ya I legit have no clue how IP scales or caps
I just press it as rage dump
Because I barely play prot lmao
Ya 400k sounds right then
500-550 next patch? Idk
Havenβt looked at numbers
Well we get +40 ilvl
Ye
So it'll be like 600k
Well
I'm talking ilvl
Not tierset/trinket/tuning stuff
Just raw ilvl
Raw 1ilvl gain in stats is usually ~1% gain both dmg and hp
kinda shitty that blizz is dropping the nerfs and then saying "cool you have 3 weeks"

shoulda dropped these a couple weeks ago if that was the plan
real
We're barely mid 2nd rotation
word. feelin a bit squeezed as we're progging on fyrakk
I wouldn't necessarily care so much if they literally didn't have two end bosses back to back
and still fewer fyrakk kills than other tiers iirc
literally about half

T Swift into Fyrakk is brutal from a tuning stand point
Current raid is literally 2x harder than vault and aberrus
The difficulty curve is hilarious too
You get 1-7 being quite easy
And then BAM
I haven't regretted spending time progging T Swift, like the fight isn't terrible it's actually good but the difficulty is ridiculously high for a penultimate boss
800% difficulty increase
it is like hello kitty island adventure then dark souls hidden boss
Pretty sure we don't get CE this tier, we're close on T Swift but assuming we kill him this week that only gives us 2 full raid nights on Fyrakk
14% wipes last week
Kill imminent, I believe 
Well more like two weeks ago since we didn't raid on Sunday since Easter lol
if the patch was until may u would seem the same amount of fyrak kills ish i dont think that nerf is enough to get another 600 over the line
they usually like around 1500 guilds to kill the last boss
they're definitely not getting that lol
Good tier regardless imo
but it is what it is


