#protection
1 messages · Page 910 of 1
yea
this would have been the perfect shadowlands season 1 buff
they should just up rally like darkness in 5 man content and thats that
YES
I think it would be cool if they let us have a talent for spell block that gives a mini spell block to the party for like 6 secs or something
That’d be neat!
Oh golly gee shucks we got a whole 5% absorb increase on IP!
Gee mom, you shouldn't have!
Make Disrupting Shout have a 45 second CD you fucking cowards
Do it
Fucking do it
It would make us actually competitive with one of the many factors that makes prot paladin indisputably better than us every season
or VDH. Like for real look at silence sigil and then look at disrupting shout. how can the worse one have like 50% more cooldown
with no CDR on it.
VDH too, I'm just saying that prot is better than us in utility literally every patch
And mass kick is only like 30% of the reason
Anyone have advice on surviving, Oakheart and Deios on like 25ish keys. They keep wrecking me.
Just bring back group wide shield wall
Rotate defensives and communicate with your healer
Ask for external at a specific moment
No advice needed, wait for Tuesday, 5% stam buff and ip buff will carry ya
💀
If only man
Nah those bosses are rough
Assuming you are playing properly in a rotational sense and hitting your buttons
Oakheart you can leap away from Nightmare breath allowing you to spell reflect the grip every time for more DR. So like shield wall Spell reflect first one. Demo shout, spell reflect, last stand next grip, cycle through this over and over knowing last stand won’t be up for every other
Then all I can say is rotate defensives and ask for externals

aight so I've only being playing warrior for like 2 months, do you just leap backwards like max amount?
to avoid breath damage
Permanent battle stance now, i m going to just assume i got an 8% damage increase
Deios welllll. I haven’t tried it yet I was going to experiment with doing spell block before pulling so it’s up for first add, but making sure you have it again for the last 2 adds (you need that or you’re just deadge) meaning the 2nd add spawn you could maybe save a shield wall for??? Idk
Yes or you can just start moving back before it casts
And dodge it anyways
@devout knoll
Need a log to look at to tell you exactly what your problem is
I could take a crack at it and look at it
Yeah just difficult in pugs sometimes to get what I need across lol
It’s safer to do max amount, but I don’t think you need the fulllll leap range just be careful not to side leap so it hits dps since he follows your movement clock/counterclock wise while casting
I can empathize, but I'd say before the key goes in
AND before you pull the boss
Stop and explain it quickly
It's worth the 10 seconds off the timer to type
Emphasize it twice
Healers are forgetful
Yeah if you have a healer that can give you a DR or even a ret Paladin that can sac one of the grips it helps a ton
Yeah I've just accepted equipping that like escape death trinket for rise at the moment lol, get's me out of one of the breaths for deios at least
And if you have cheat death trinket. For oakheart you can use it as a currency to replace DRs with HAHA but yeahhhhh in case you need more defensive later in the fight
Yeahhh
yeah worth not wiping for 5 seconds of typing
maybe I macro it
it's annoying it does magic damage but I don't think spell block actually blocks it
like it's specifically designed to fuck us
It doesn't
Yep
Welcome to prot warrior
Been playing it for 14 years
Shit doesn't get better

Ahaha
I'm just playing BG3 right now and gave up pushing at 26s because LFG hates brown class (understandably so)
I played DK from when first started playing WoW in cata till Shadowlands, where I quit, and then I came back in 10.2, fancied a change in class
True and real
I'm doing an honour mode playthrough atm actually, in act 2
I will say on oakheart spellblock will block the initial nightmare breath dmg BUT not the dot which hurts like hell
Yeah my plan was spellblock breath, save reflect for the grip and it worked at the start but ran out of steam by the end of the fight
Agreed. Not a bad change to be certain, but to be honest, magic damage just... continues to fuck us hard. We need a 10% IP change instead of 5 to even remotely make a survivability difference. It's funny that still, even, survivability isn't our problem
Which is probably when I needed an external
Which is a first for our spec in a long time LOL
just leap away before the cast 100% uptime, only downside you can't "land" afte grip (you take fall damage and dot tick which is a lot)
Yeah def try out leaping out of breath, you talented for shorter leap CD?? It will be up every nightmare breath if so
Yeah I am
👍
it's the most fun ability coming from playing DK before which had 0 mobility lol
You gotta use it at the very start of the breath for it to line up
the second he starts casting yeah?
Yes
ye
Yaya
big helpful
its easy to jump out
i just peep the timer to see when its about to come and turn my camera around for it, then just leap out insta
there is a good spot, make sure you dont move a lot and dont cleave your players
i mean tank on the same spot
how we feel about this prot buff boyz
and leap in the same place
lackluster
lol
give us utility!!
i like the IP buff
yes but not reliable, well "hard to execute" sometimes on server you are still in reach
Make disrupting shout an aoe silence on like a minute CD
disrupting is kind of dick at the moment, why is it just an interrupt lol
or w/e ms buff
i mean any buff is good its not like we really need to be buffed anymore
so im cool with it
Vanguard now grants a 40% increase to Stamina (was 35%).
Ignore Pain absorption increased by 5%.
kekw, it's kind a fine but doesnt help with anything really
i would say damage is more of a problem than survivability, vdh blasts like crazy "for free"
but it's fine
wow balance will be dogshit until they separate it for different content types
Or before release when it got rid of bleeds too that was pretty good! But they hate us and removed that part hnnngg
cause maybe in raid "it's strong" but in m+ it's weak or useless
yes bleeds are the biggest problem
or better remove all heavy bleeds from dungeons
This
it's the right solution
Granted we still do solid 200-250k overalls
I just think VDH should get nerf'd lol
But VDH is doing 270k without even breaking a sweat
it outperforms everything
Prot pal is pretty juiced
different reasons though i think
idk, I think I just have an unnatural hatred towards DH
something about that class
and the people that play it
where? can't be it's in perfect conditions etc with evoker i guess even
I did 217k overall in a 24 EB for my guildie who needed the IO without an aug last week or the week before
Can't remember when
I was playing with cheat death trinket and defensive build too
do you know what last boss and first have 100 and 200% damage increase?
i mean you deal inflated damage
real damage is in atal or wm
Before last boss I was still doing 203k
last boss the same
We aren't bad at dam when played properly
x3 damage
Again before last boss I was at 199k
the problem is the mechanic how you deal damage]
vdh just presses buttons and damage comes out
I won't disagree there
Again I think that's just vdh deserves a nerf lol
ofc
he and pala need a decent damage nerf
utility can stay the same
they just have giga utility for m+ AND damage
thats just kekw
all classes with good utility should have mediocre damage
retr palas are very balanced
in that sense
most classes should feel similar, they are good but not too good
I think DK are pretty decent in that regard imo
blood at least
grips giga good utility
but they're not out here
silencing everything and healing their team mates
I'd just like rallying cry to actually do something
I have give you 100k hp against that 2 million damage dot mr team mate, good luck
No the utility needs to be matched
Why bring warrior when you can bring a dragon for 2 charges of rally! 
If our damage was enough to make us relevant
We'd have been goated all of SL
It simply is a utility problem
Don't nerf them, bring us up to that standard
Give warriors bloodlust
^
it's thematically perfect
in wow all this won't happen
Yeah that's what I mean, like it's something unique for the spec
or in some years maybe
It's fine I'm probably in Cata classic jail until TWW drops anyways
Gonna relive the expac I first started playing the game and prot warr

I started in cata
played fury warrior until firelands
then played DK for like 8 solid years lol
i find warr doesnt need comparable utility, he just needs to be passive tanky and blast a lot. what a warrior should do
like the best damage from all tanks
Well yeah they just need something to stand out lol
every tank should have their own unique strength
blizzard doesnt care UuU
they say "here are 3 classes we tunned for this season, gl"
I mean battleshout is pretty good
no 5% is too less
lets you focus on like very physical comps
for m+
but it is more of a raid ting
they balance for raids
yeh
in raids it's ok
i told already balance is dogshit and can't be good until they separate
m+/raid/pvp
with pvp there is already a separation
I mean regardless of the state of warrior, every race to world first team has one for battleshout and their execute phase normally
they just need something flashy for m+
I think abilities doing similar damage and stuff is fine
feels kind of jank when things change too much
but
Maybe M+ talents
right now they are actually just not that good in all aspects
like you get for pvp could be neat
thats the problem imo
only maybe block?
thats it
and it's not that important anyway
vdh has 90% parry?
kekw
which is MUCH better
cause it doesnt reduce but ignores damage
kekw spam yet again
I mean to be fair, block and ignore pain, you basically don't take damage anyway
stuck in twitch chat
you do
you don't

but it's nothing special all tanks have similar mitigations
lmao that meme
Yeah I mean it's a flavour thing and to make tanks feel different
Some block, some parry, bears do whatever the fuck bears do
as long as you end up roughly similar in survivability its fine imo
rofl, it's a gamedesign from a student, you need design from point of view of real world efficiency, not theoretical estimates
some mechanics are just much more stronger than the others in m+
especially binary one like silence etc
@devout knoll cute pfp
Yeah but that's just the nature of anything competitive, classes are going to have an edge sometimes, especially when like in mythic plus, things infinitely scale
I'm not a game designer lol, I study language
just you know
I have my 2 cents
thanks bro

you can compensate that in other areas etc
it's relative easy to come up with solutions and to balance they just don't want it, they add 5% stamina xDDDD
...........................
Yeah don't got me wrong, there's definitely things they can do better lol, this random 5% buff is just ???????????
it is what it is
I am sure they did the math, we just barely died to a mechanic, and this makes it a lot better
No more 100 to 0

now it is 100 to 2%
lol
It's a little odd to randomly see a buff we kinda didn't need, would rather seen like
"Revenge damage increased by 28%"
Yeah definitely, a damage buff would have been extremely welcome
Execute rage to damage conversion increased by 175%
Make execute feel... Like execute
Like, the two areas of our kit that feels bad rn.
Revenge
Execute
Make execute actually... Do damage
hey does anybody have a youtuber they reccomend to learn pretty mmuch everything about prot warr and the best routes for dungeons?
yeah it's one thing I've noticed, some of the abilities just have like 0 feedback or damage to them
some abilities like that roar
feel quite nice
or shield charge
feels nice
Yep
Execute just doesn't feel good, and it is such a warrior ability.
Nope we get 5% more ignore pain
Yeah
It just feels ????
can they please for the love of god make victory rush reset in mythic+
it does
Would like to see revenge do a bit more damage.
But mainly make execute feel worth hitting.
what are you on about
You gotta get killing blows
Which wouldn't be so bad
hey does anybody have a youtuber they reccomend to learn pretty mmuch everything about prot warr and the best routes for dungeons?
If execute... Did something 🙃
Solid point
plka for now, sense could have uploaded recently but idk
not exactly the easiest as the tank lol
?
i mean you implied that it wasnt working
it is
its on a killing blow, always has been
It wouldn't feel so bad, if execute did something.
also why do you want to be a BDK?
I mean poorly worded, my mistake, can it just actually reset on mob kills
having non-stop victory rushes? nah im good
It'd need an ICD then
It's difficulty to proc, is what keeps it balanced
Yeah that's fine, I just find the way it works at the moment, kind of jank
I'd be fine if it was like cooldown reduced by 3 seconds when a non trivial mob dies within melee ranfe
I do have the talent, I just can't remember what it's called lol
and yeah just something like that
But it's just supposed to be rot prevention rather than self heal
IV? impending victory
Prot warrior used to rot away without a healer, now it can do fine because victory rush
@strong forum
Just sanity check, I'm not gaslighting myself right?
we can still rot
because it's just kind of feels like a bit of the kit, the reset, is completely untouched to some degree
but you dont need active healing for almost anything
get a couple hots a bit of group healing and youre chillin
Okay, so victory rush, has really helped us vs rot?
Yeah I just remember it as victory rush lol, same basic ability
it helps alot with getting chunked by X
and then just recovering
but if its actually heavy dmg intake
like heavy
then you will start to rot
I like it to keep my health, healthy
What counts as heavy
Yeah I find it helps a lot during like tank busters
Like, we can leap the nastiest mechs
depends entirely on the situation
you know first boss of fall, you can basically instantly remove the healing debuff thing
So even shit like deios isn't bad
deios is only bad when the adds are up
cuz they spam your ass with pure magic dmg nukes
that arent CCable
thats when you need big CDs
and probably healer attention
Spellblock helps, but that phase lasts more than 30s
idk how much my healer had to heal me in the 25 i did
At least it's lust angle
nah
Was it bolvar
Qvoid
Spell Block kind of good for the double caster part
Nice work 
yeah but we didnt have enough time to touch a single one
today we had 2x 27 tott but i rerolled mine into 27dht
Nice 😮
If i'm at max IP and roughly max rage and want to spend rage for damage, is it worth more to revenge in that situation or should I IP again to fish for tier proc?
send IP
revenge is only to be used then SS and TC arent ready and to apply deep wounds in aoe
Revenge usage has nothing to do with the state of your ignore pain
Revenge is first and foremost just your tool to reset shield slam and apply deep wounds in aoe
so SS and TC is down and/or need snap threat in aoe revenge, otherwise IP is worth more
yes
gotcha, thank you!
you also use revenge to fish for SS resets when outburst is ready
so you can send outburst on SS instead of wasting it on TC
cause outburst is 200% extra on the ability, right?
ah yeah, i see that now, i didn't read through the talent, just took it, lol.
its basically a waste
proper outburst usage is vital to doing good dmg and being less reliant on your healer
like in keys i do 120-130k ST dps
just vibing
Is there a leap macro to leap max distance behind us
I kinda enjoy the fact that since DF S1 prot warrior has seen it's nerfs to dstance and ignore pain reversed, and they buffed stamina some too.
idk its pretty easy
thats weird
the d-stance nerf happened before m+ even opened i think
so like
indeed, but it was when the expansion was live no?
yeah but only pre-season
so only purely irrelevant content
blizzard got successfully gaslit by the community into thinking that the 5% IP nerf is why pwar is again the most unpopular tank
xd
Why did prot get buffed? Were they actually dying at some point? What's the lore... 
I know, it's just wild lol
We don’t do quite as well as other tanks, especially in the raid
But I mean it’s only at the top end and someone has to suffer
pretty sure raid is like always a joke for tanks
we're just, like always, not popular
cuz youre not a BDK
Na mythic is pretty nasty
the community's obsession with IP is weird
yeah ima doubt that
real hard
this raid is insanely good for pwar
cuz almost everything is blockable
and a mixed bag between phys and magic
and not pure magic dogshit
There’s a lot of magic damage
uhuh
whats this about 5% IP?
5% more IP and 5% more stamina
i dont do m+ either this season cuz its boring as tank
is this official patch notes?
Yes
but people going "but magic dmg" in raid
are always coping
or just plain bad
people say this IN EVERY RAID TIER EVER
Nymue, Larodar and Volcoross are the main tank killers
ah so
I mean
Feels like as long as pwar has spell reflection and spellblock I'll take a warrior for magic damage before a bear.
If only we had multiple cooldowns that could massively mitigate the damage they deal
spell blocks like everything in the raid iirc
Volcoross is a literal 1 pull boss, you have SW for every tankbuster
Mythic always hard I get that, but prot war is struggling a bit compared to others a bit
Larodar you do have SW for every tank buster
Mythic Volc is nasty
Nymue you just need to watch out for the overlaps of debuff
outside of that you dont give a fuck
Smolderon is also irrelevant for tanks
cuz you also have SW for every buster
Tindral is a joke for tanks to begin with
Smold is, Igira pretty much irrelevant for prot war, same with council
Fyrakk is also really easy for tanks outside of p3
Tindral and Fyrakk are nasty but supposed to be
I’m only really talking mythic, anyone can do heroic at this stage
yes.
im also talking mythic
Tindral is casting so many abilities on mythic that he barely attacks tanks
so the stacks are chill
okay ima just stop responding
nah like the examples youre giving
are just relevant if youre playing at a really low level
hey arms is getting some buffs though
So, that IP note, guessing it's literally the cap by 5%
Okayyyyyyy
or per cast by 5%
just funny whenever Blizzard reverses a nerf they did in the past.
I wouldn’t say I play at a low level, but thanks for the insult. Just observations I’ve made while progging
na ip was absorbing 45% at one point iirc
it was absorbing 90% at one point
it was never lower than 50%
hows the buffs looking like?
F for Legion
oh ok nvm
it wasnt meant as an insult
It's not nothing
cuz theyre indirect buffs to our selfhealing
and say what you will 55% > 50% damage absorption
its alot of indirect implications
They’re enough, we’re not a great deal behind. Just a little
5% more absorb is the first buff they've made to IP that should have some actual impact
if VDH didnt have double sigils
Makes me wonder if we're gonna see overtuned tank damage in TWW and we'll see the return of the flat tank DRs.
sheeesh buffs
nah blizzard is real cautious after SL
all nerfs/buffs theyre doing to tanks
are in small incriments
cuz they dont want to nuke them from the planet
(aside from the reworks)
idc about tww yet
we're only halfway through s3
and an entire s4 (which ill likely skip) ahead of us
we're gonna have the same talent trees largely and adding more power on top. I just hope Blizzard launches alpha in a better state than DF so we don't have to deal with the drama of them having to nerf healing by 40% again
I was trying to add the nerfs together
yeah they did 40% twice
wasn't the second time only like 25?
no
no
10.1 was only 25%
was it?
yeah
So
and healers are still mad pumping
and healer math people will say they could've done more too
never again
Only fight I can think of in a while was progging brood
They didn't ask tanks before making that statement, tanks said "No thanks"
I will commit crimes if they return us to BFA
healers also said "no thanks"
healers dont want to heal tanks
thats stupid
its not fun
Healers like to blanket heal
some crazy ones do
You'll definitely find some crazy hpals that wanna have to beacon one tank and pour heals into another one.
<---- WOTLK Classic is that way

When our guild got CE on Sark our resto sham wasn’t even required to heal
He got a 99 or hundo on prog for damage and literally just blew cds
And that’s the last boss in mythic first kill
wrath players are crying cause they know Cata is coming
Cata was amazing
The game just seems to be built off of 1 shots and fluff now. Generally speaking
in raid thats alright depending on boss, cuz you can then completely ignore tanks entirely
I loved Cata
in m+
The only stuff that really one shots is the super projected mechanics, or high enough scaling in M+
i will literally ask them to stop having beacon on me
cuz its wasted outside of VERY SPECIFIC bosses
Because for whatever reason Blizzard cannot design raid fights that actually result in triage healing.
It's a constant healing buzz word for them
So a chunk of healing is also personal responsibility from DPS
Up there with "we want mana to matter"
because almost all DPS have a defensive kit
yeah they need to get over this
Like a few recently have but very little come to mind. Only recent fights I can think of that were a bit tank inattentive were Brood, Zskarn pre nerf and Volcoross
I think the closest they got to triage healing was maybe early Cata? Was fine in raids but made heroic dungeons miserable.
I generally find for both raid and M+ if I get to a point where my health is getting low I’m pretty much gonna die anyway haha
Legion had a decent balance I think
I mean
My biggest thought is when was the last time a you can remember a good raid team dying because tanks are getting stomped by the boss? Generally it’s just everyone dies around them so you call wipe then tanks let themselves die
That scenario never existed
Only way for a tank to die in raid is cuz of misplay or miscommunication
Mythic Blackhand
Okay you may have me there
I may have exaggerated, I don't know about raids that far back
Cuz I was pvp Andy until mid legion
even with good play you had to have a Disc priest and HPal just pumping your tank
Maybe not worded quite correctly but there’s been fights or even whole raids in the past where you’re atleast constantly under pressure as tank
Rygelon
Can agree
Highmaul was Gucci mane
BFD had the rolly maze boss yeah?
No that's BRF
Ha ha
Yep haha
That’s funny
Black Fathom Descent
My bad
That’s him
And gruul was one of the first bosses where shield block actually did something for a tank buster/mechanic
Any one on US servers wanna do an all tank key in like an hour?
Oregorger was one of the funniest bosses on normal/heroic
It was sexy but all the magic damage was ass
The glory days of warforging and titanforging with chance of socket
I liked titanforging myself, but the upgrade system is a nice deterministic way to do it now
Yeah I like the item upgrade system, but I think they need to get rid of the overlap
So champion gear stops before myth rank starts etc
nah
the overlap is the only reason normal and heroic is relevant for m+ players who don't mythic raid
Hope they eventually bring back sockets on all gear and as set drops
Don’t think the colour system will ever come back though
I don't think that adds anything to the game
The colour system that is
Besides it being an "rpg element"
Yeah, I guess it just forces players to spread stats a bit, but that’s not really what the game is about
It'll just stay cookie cutter
You still just sim
Or slam the ones you like the most
Doesn't grant any cool options, either you ignore the colour bonus and just slam the same gems in everywhere
Or you just get the same 3 different colour gems for all slots
I was always too OCD. Always had to get the colour bonus
I was the same for the most part
Around icc is when I just started slamming the same gem for pvp
Also cuz I just got better at the game
Talking OG wrath here
Not nu-wow
I was at 78% crit when they got rid of hit rating between ICC and Cata
Yep, was a different game back then
The glory days of the 1shot bladestorm macro in arena
The sim stuff is why I never want reforging back
I miss bladestorm doing dmg by itself

But anyway
Going bedge now, is wayy too late
😢
Good evening
Sup. Wdym evening its 4 am in the civilized world
It's 9:03PM here
Don't believe his lies
Proof of a heretic
@warm plinth did you ever see the video essay about dootskeleton
No but I know what it is
Need to work soon. Civilized world is western europe btw
NGL I've been trying to convince one of my clients that they should hire me for their offices in Germany or Netherlands, so far it hasn't worked, but one day I'll get to a country that has real vacations.
Vacations are those things employers say you get so they can embezzle more pay from at capacity vacation pay hours, right?
I get 29 days of PTO and I work for an American company 👍
They're out there!
Oh shit. I just noticed we got buffed
Don't believe his lies
Military gets 30 days of leave but it sort of sucks and you can lose it*
Or your command is toxic as fuck and they just fuck you out of it
What is this warrior tuning. Whoever is tuning warriors has no clue why warrior isn’t meta
5% extra IP mitigation is nothing and tankiness isn’t really the issue. All tanks are tanky and damage is mostly fine. Issue is that DH and Pally will always bring too much utility to pass up. Particularly DH solo interrupting entire packs for 5 minutes
Yeah the double sigil situation may go down in wow history as one of the most imbalanced situations ever created
Guardian Druid last season being tankier against basically infinite mobs was bad too lol. I don’t get the double sigil though. One sigil is already enough, and on a shorter cd than most other tanks similar abilities. But they get 2 fear, 2 silence and 2 pulls and an aoe stun all on 1.5min or less cd lol. Like that makes no sense
Worst part is I assume it will keep being the case in the future
We’re still installing ram pairs into non consecutive ram slots in 2024 right
yeah
Yes, usually 1/3 2/4 but check your ram
I just don’t understand the logic. I am fine with one tank being more meta cause that’ll always happen. What I don’t get is giving one tank better versions of the other tanks abilities and then also giving them shorter cooldown and 2 of each…..
Use all slots
@strong forum is it worth waiting for the whole cd of shield slam if you have the buff for the damage?
what did we get buffed - IP 5% what
You mean violent outburst?
dunno if that wording means 5% more shield per use of IP or buff to 55% damage prevention
it won't make a difference either way
It's 55% damage prevention
You can toss a revenge out to see if it procs a reset on SS but it’s not really worth waiting more than one or two globals I’d say
yes
is this for sure? the reading of it suggested to me that each cast is just 5% stronger.
Yes, that's for sure. Making each cast 5% stronger would be effectively no change.
Not that making it 55% is that great either, but it's a non-zero change at least.
i'll leave it to the TCers. just feels like IP gets eaten up insta no matter what by anything so id rather it be bigger
i do like how the stam buff will make the cap slightly larger
I don't understand the logic there
You just said that it feels like IP gets eaten instantly. If that's the case, then the cap would be irrelevant.
the stam buff is like the only good part
last time they buffed our stam i got like 100k almost
Very bizarre changes. I wish I'd been a fly on the wall at that meeting
I think they think War is fine, but want to patch community perception
Because a lot of general populace people tell me that IP being too weak is why Warrior dies in two swings
I think they think we’re fine because we bring couple of stuns, shout and rally
Tbh I think we are. DH kit is simply too strong.
what kinda plater profiles you guys running?
Dorki
how do you see if you have threat or no, when the hp bars are color coded for different things?
Same, we just undeperform compared to other tanks, but we're still okay.
We need more strong spell reflects !
Wm/eb are cute, but not impactful enough
Let us reflect 3rd boss fall too!
Or reflect some aoe like we used to in vault of the warden for instance, that was fun
Like vortex pinacle more recently
Yeah, just not that important.
Like other stuff we bring
But we have a strong class identity in spell reflect, it just doesn't matter much because so few reflect impact key running
(as a tank, as dps warrior that's pretty useful in multiple places i think, not sure if it's impactful enough though)
There are situations where it could shine more if we had group spell reflect again. For example, preventing crushing depths on a friendly.
ATM it might save us if we're fortunate enough to be targeted and have it off cd.
I like that
Luckily you can los the cast behind a pillar
Let us drop our shield as a los pillar?
Wait. Maybe a second shield that we have in our backpack.
Which season won for prot?
S3
We assume S3 but blizz hasn't made any public statement
5% IP buff feels kinda insulting lol
Just completely missing the mark
But they cant make us more popular this xpac anymore
I would rather have had some damage buffs, but hey, I'll take it
Literally does nothing
Because the thing you're competing against isn't just numbers anymore
It's big numbers + helpful to your team
Aka bdk in raid is big numbers class cuz they can solo the entire game cuz nothing hits hard enough
And BDK got a buff as well
Purely irrelevant one
Like straight up
It's a less effective buff than we got
Ours actually does something
For bdk its like 0.2 keylevels worth of extra armor
but hear me out
execute buff that deals 200% of the target's remaining HP as damage for fated season
And for m+ you're competing with tanks that can either pull the entire game and not need a point of help because they scale with pullsize (s2 bear/current vdh) or they can shut down entire pulls by themselves (vdh/pala) or have really fucking good externals/healing/cheese (prot pala)
So to make pwar popular in the face of those requirements
It's a very tall fucking order
I'm not necessarily saying I want all of those things
I'm just saying that giving us a 5% EHP buff ain't gonna help towards that
Im fine with lack of utility for prot warr,but at least we should do more damage or something than other tanks
Lack of utility doesn't work with how they design dungeons now a days
Just do 1m dps and youre very helpful
Ofc thats the biggest issue but if they dont want to buff the utility ill be fine with doing more damage at least
Yeah but they don’t want bfa prot again cause big damage will cause no balance either. In our favour sure but same issue
Part of it is dungeon design and the season dungeon choices. There are 2 places, I think, where our fear break is even effective. And neither are in any way necessary to the success of the encounter.
The answer historically has been, make them shit out such absurdly high amounts of damage nothing else matters
And I kinda think it's unhealthy LOL
anyone know what this yellow bar is and how do i get rid of it?
maybe some personal resource display?
check ur WAs
oh i think it was a bugged cast bar, yea in base ui
heres a clip of petko's group doing the portals
they still had 1 riftmage alive and the area wasn't cleared - so probably just "clear so chromie starts doing one portal then go to the other"
There's your mistake
You're watching a dratnos video
Yeah there are some fixed and some patrolling riftmages, probably the patrolling are optional.
You just need to kill the riftmage channeling near a gate
i think you also have to walk near the portal to get chromie to start his rp there
Then being near the portal triggers the opening
Maybe 30m is enough, you do not have to be next to it
At least the metz is significantly wider than previous season to be fair.
S2 with godcomp was super annoying.
There seems to be some variations with s3, that's something.
Even if we're still not meta
I went into heroic DotI and soloed to this point just to test this. The sand has to be cleared to both portals and the rift mages channeling on them have to be dead (not just pulled). You do not need to go near the portal.
idk in the clip i sent they didnt clear around the left portal
just pulled and killed that one riftmage
and went close to the portal
Hmm. Maybe it's one or the other then? I only had one opportunity to test, and my primary goal was to answer the question of how many mages needed to be killed. On the first portal, I cleared the sand to it. 2nd portal i cleared sand. Then I pulled both mages back up on to the steps. Chromie wouldn't move from the top of the steps til a mage was killed but I didn't go back down to stand next to either portal and she still opened them.
i believe in what Kuku said
seems to be what they did
kill each mage on the portal and be close
I wasn't close though
🤷♂️
You can see where my paladin is standing; I was further up the stairs behind that when I killed the two mages
And those are the two patrolling mages
Ok im a bit undergeared but wtf? On tyrannical double pull first two packs of the dungeon wreck me. What’s up with that? 😓
In throne
sounds like skill issue
Aah ok
Sounds reasonable
Yeah have only played a couple of keys as prot so far 🙂
If the dogs stay alive too long, that pull gets difficult
these new patch notes or something?
fake image
no way your team together has 25 interrupts
its usually something like 5
Pwar meta now w/ those massive changes amirite
🤔 I can't tell if you're just adding on to my sarcasm or if you're serious
u think so little of me 
I'm sorry 😭
Someone earlier was like oh the buff to IP is nothing because it instadepletes anyway. But I like the change to the HP because now the IP cap will be higher
Top tier logic
I like the IP buff it reminds me of that expac when IP was insane
When the heck are they gonna fix bagnon
Just use AdiBags 4Head
when it comes to the IP buff, is the 50% of damage ignored bit turning into 55% or is the literal overall amount IP can heal increase by 5%
The 50% damage ignored bit is turning into 55%
hmmm
if our IP gets used up anyway will this even increase our hps
if the overall amount stays the same
Either way the change is basically nothing
I have no idea what the thought process was for either of these changes
yah ill take it
sadge, but well nothing nerf anyway I'll take those 2 small buffs
Free stamina is good
I’ll take free stam
More stamina is cool since almost all of our heal are % based (+ ip cap who is higher which is still cool)
The other change may reduce the amount of time we have ip capped
GUYS. We got BUFFED! YEEEEAAAAH!
I mean a relatively tiny buff, but shit, I'll take it.
Nice game blizzard
what am i lookin at?
volkal totems that got full health again
but what more exactly
Some had 50% healing reduction
Two of them only half healed
yeah ive noticed that they dont always full heal
Havoc can have the healing reduction talent from blade dance
And arms well, mortal strike
You kill 2 riftmages and have to step near the two portals. Don’t have to clear the sand or kill the mages that pat
- Pwar utilization extremely low in both raid and m+
- "they probably die too much or something"
- toss them token survival buffs
- continue to ignore the massive gulf in group utility between classes
We shouldn't just buff prot warriors, paladins probably need something to keep them from being last
*Protection Paladins now can cast Heroism
my opnion is if a totem heals it should send out a small heal aoe around the totem, cuz like, itss a heal thing somehow, thats my logic
cuz, its youve already started to fail, might fail, and its a a nice littl ething that if totems does goes wrong
and condemn
and banner
and remove spear from warrior tree, add to one of the dps warriior tres or both
"We've noticed an increase use rate on Vengeance, likely due to the power of Illuminated Sigils. We've developed the following adjustments to ensure classes remain on even footing."
-Avenger's Shield now also kicks and silences secondary bounce targets as well.
then im happy
replace spear in warrior tree with condemn and related shit and i am forever happy
i do like condemn
Would solve nothing.
Get shockwave out of the capstone area and baseline it, baseline intimidating shout to make menace useful, lower the CD on disrupting shout, lower the CD on pummel, make intervene useful.
Changing the capstone we use for damage will do nothing.
We do fine damage.
And the problem is that we do fine damage and literally nothing else.
remove the bloat in beserker rage and intimidating shout talents
Why take fine damage when you can have fine damage with a vdh or ppala who also have gobs of insane utility absolutely dwarfing anything pwar can do.
thats also my opinion about warrior tree, that shit is just literal bloat, sucks you have to take weird talents to get intervene
id say move second wind into both of the dps trees, since prot warrior can ever effective use it
i dont mean remove for dps stuff but i mean there should be less of them, different spots, another effect thats more usable overall
Baseline shockwave, make it a knock up instead of a stun, put rumbling earth where the shockwave talent is currently.
Make interven do something useful, it only exists as a pvp talent now on the pve talent tree for some reason.
I actually started to play -2 secs on pummel sometimes, it's not that bad.
But i do miss safeguard on intervene, that was fun as hell
Reduce pummel CD to 12 seconds.
Replace that stupid talent that makes heroic throw apply deep wounds and bring back gag order
imagine if ss kicked holy everyone would have a meltdown
but ppala having a 4s kick cd is okay for some reason
Again, I think most of the utility issue for warrior is borne entirely out of pvp considerations, and they just don't want to deal with the duality problem of coming up with solutions that will make it okay for both.
Avenger's shield doesn't kick in pvp which is why it's okay that it does in pve, but they seem totally unwilling to work those kinds of solultions for warrior in pve/pvp.
We used to dispel offensively on SS, that was preffy fun
https://i.imgur.com/SOrsDZJ.png
based B-)
What's their classes? x)
no idea was a single dude
Same 
is there a list somewhere that says what embellishments to chase and which, if any, tier piece we can skip?
Probably at least part of it in the pins
The way to go is wrist/cloack shadowflame + one ring pocket & forget about helm
Not really, we like all stats, but embellishment we use double shadow flame
Embellishments are pretty low impact for prot war
So instead we just minimize the stat loss by crafting the lowest stat budget armor slots
i love weekends
Yazma is pretty hard for people unless they understand how the spiders work
the key started with a lock running in the middle of the razan pit while having pursuit
thanks. i didnt see it in there though
im pretty new. i know this is not really a newbie server, so i just wanted the basics. and then i can learn by playing
It's easily missed, no worry =)
i lose a lot of stats after 30% haste or i can keep stack like a monkey
If you don't min max, it doesn't matter, play anything.
Having a lot of haste is fun though
"Cap" is at 7k1
yeh well
tell me about it
Do 7100 rating is the 2nd tier of DR, so haste starts to fall behind (but is still strong) it's a good time to start shifting enchants and gems
Someone posted with *exactly * 7k1
when you say it start fall behind, we are talking about something like 0.1% dps?
probably in those kinds of levels, yes
perfect i can keep stack haste as a monkey thanks
I'd just sim
but sims doesnt take account of having fun while playing as value
I guess, if you feel like you need more haste have at
are auto attack macros still relevant/useful?
No?
Uh you mean putting/start attack on all your offensive buttons?
That's a throwback to when everything cost rage and if you didn't have the rage to use the attack your character would just sit there and pick it's nose
Now we have generators that get attacks started
Arent all european countries the same in terms of vacation days? I got no idea
But yes. Most employers even force you to take your vacation. Its great. Cause you either take the vacation or they gotta pay you for every missed day
I'm in America jr

Yeah i know just thought you had some expertise
Maybe you had done the research
I'm not sure, I just know that their company gives 6weeks vacation and 2 "breaks" of 2 weeks on top of that where they go into a blackout period
So 10weeks mandatory pto
Its great. Unions not being bombarded is amazing
Am i missing something? Were we dying before the buff? I feel like vanguard was not our weakpoint
No
It's not
No but other tanks are so far ahead that we needed something
Like a 20% damage buff

Or some utility that is noticable
Dying isn't our problem
Like shit compared to what paladins have we should have kept raid wide shield wall
We'd still be behind in utility
It was party wide not raid wide
Sorry *
We could have raid wide shield wall and still be behind in utility
Still don’t see why they don’t give us war banners with various buffs. Drop a banner and everyone gets multi strike for 20 seconds.
Fits the theme of “battlefield commander”, I mean 🤷🏻♂️
i dont know how it was on a high level with those banners though - only the dps one was op iirc
threat/demo was whatever
It wasnt. All the encounters were balanced around it. Both tanks needed 4p to even attempt ultraxion 
yeah fair lol
I want it back anyways ngl
Skull Banner, 20% crit damage or something cookie
needed to be 20% Critical strike imo
was hard to figure out what hte real impact was though when you had tanks doing 40% of your raids damage due to vengeance
Taunt banner was wild in challenge modes too
Skull banner was wild in raids. I remember having banner rotas
required to meet the damage check on heroic garrosh
as well as disrupting shout being OP for MCs
Man Garrosh HC 10 man was pain
We were barely scraping by early on with no gear meeting the dps check so packs in jade temple didnt cast a 4th time
training our hunters how to kite
was a forgotten skill already at that point
in a Fryguy pug atm
tank was tanking him in the firepools
ragepulled the boss when we booted him for doing it 3 pulls in a row
love pugs
We had a monk tank kite in SoO after we went 25 man
Ragepulling is part of pugging. If nobody rage pulls is it even a pug raid
Iron star was kited by our holy priest
tank kiting kinda chad
reminds me of how we did council in nathria
have to run around kiting the stoneguards for last phase
We didnt have a druid for spine so we had a warr kite the blood. If they touched him once he just exploded 





