#protection
1 messages · Page 880 of 1
Also that was when in SL? yeah probably true statement
Because I was interested in context
It tastes like Raspberry pie
You're ruining my life
Interesting about Vers not being great defensively. I just took the mythic ouroboreal neck from my vault (it’s heavy vers with some crit).
I had been trying to get the nymue neck for all the crit but the ouroboreal neck summed way higher
It's not that it isn't good (all stats are good)
It's just that stacking vers will never make or break if you live
it's a meme from back in "Look ma 100% Vers" BFA
Sim bait do you think? I have barely any vers and quite a lot of haste/crit so maybe the first bit of vers is worth more
Offensively, crit/vers are most peoples' top two stats, so that's not surprising.
Makes sense
It's not bait, all the stats are very close, so it can sim higher
hell mastery will pop up to the top if you ignore it enough
It simmed like 700dps higher lol
I take verse sockets cause it sims higher. I run mostly crit haste gear though so I need the verse from other sources
within margin of error
700DPS is a slim break
I just stack crit and haste
and don't sim
because I'm bad
(Or will never play at a level where it matters)
Our damage will rarely matter tbh
Hence why I run rageheart and cheat death a lot of the time in high keys
I started using cheat death in high keys and can’t live without it now
Especially last week with all the bolster one shots
Chest death saves runs fight me
Raid I’m trying to run double dps trinkets to parse/do good damage
A slower pack kill is better than a wipe
Very true
It can't hurt you when its dead
I sim 80-90 in mythic with rageheart and brand usually in d stance
"Except those fucking dogs in ToT"
Rageheart for the dogs
Prob your only option to stay alive past 25 on tyrannical as arms anyway
That's quite stretch
Best option? Arms defensives are a little thin
If a dps can live a 29 tyr, but one can't live a 25
Then something is seriously ducky
Dmg intake in a 29 is like 60% higher
Than in a 25
Unless something has changed there was only a small handful of arms wars with keys in the 26+ range
Gelly does like 28s iirc
what's the average cd of TR with uproar?
Nvm
Tbh I think more dps should use rageheart
Gelly didn't play alot it seems
Eventually everyone will run it
It’s damage is really good if you use it often and the defense is bonkers
In ultra keys
There will be no way around it
Everyone will wear it
Dps and healer alike
Yeah, surprised more don’t run it already though
Well
Like it’s so good damage wise it beats my brand half the time
Kinda hard to get your hands on it lol
Mainstat vs vers
I mean I play fury and 100% am fishing for it to use in 25+ keys - it’s an insanely good trinket
I got lucky today in normal 🙏
Just saying for arms it’s got a lot of value imo because arms has a rough go on stronger defensives
Oh yeah absolutely
Nice I got omega lucky week 2 and got the heroic one
But the statement that it's your only option to survive 25s
Co tank got augury and I got rageheart week 2
Is what I didn't like
Yeah def not in a 25
Also I do not think fueled by violence is the play
IP is still infinitely better
Even if it doesn't contribute dmg
Cuz it ykno, actually makes you tankier
If we’re talking running a defensive trinket as arms at 25+ then yea I think it’s prob the only option. Maybe hyperbole to say it’s required to stay alive tho ill agree there

I'll defo get good use out of it in my EB 25
Xd
Just immune a fire salvo 🌟
Will be very comfy
I’m honestly kinda surprised it hasn’t been nerfed yet
You can literally spam RH on cooldown and get huge damage and overall use out of it
Well yeah
Since it lasts 20s
That's the optimal use
If you sit out on it outside of very specific bosses or moments
You're trolling
I tend to save it a bit more in mythic raid and high keys personally cause I know I’ll need the defensive
Also it's funny, now I have 2 permanent dots
Like ToTT dogs
Legendary + rage heart just permanently ticking
He's become Fire Man from Mega Man
Prob enough to outdps some people in 15s
Walking simulator
I don't doubt it
In a throne 21 we did
We had a boomkin who didn't use starfall
And only used incarn on bosses

bosses scawy
“Holding” cds is kind of hallmark of inexperienced players
Most people who play just have zero idea how the game even works or how to plan for it
Takes a bit before folks get experienced enough with the flow of pulls to know when to send and when to hold
I’m a send supporter
Full send on cd and then if you pull a boss and your cds aren’t up, adjust next time
Or even just go at the boss without cds
If you're getting full use of your CDs, it's fine
If boss long enough you get 2-3 cds anyway
Doesn't matter if on pull or 30sec later if the total use of cds stays the same
Well you don’t really wanna be going into some of the tyrannical bosses with no cds but those use cases are pretty rare
Like pugs eould rather have 3 lusts instead of 3 if it means they get it on boss instead of trash
It's "wasted" on trash in their eyes
Not lusting trash hurts
I forgot to lust on oakheart today in dht so I just held until last boss
💀
Cuz lusting dresaron is troll
Sometimes your finger "slips", opens your bags, finds drums, clicks on drums
I have it keybound precisely for that reason
You don’t wanna lust the first trash pack in dht? Oops.
Oh nah that's mandatory
Bear + everything
Send Lust + SLT
So you ignore cats
And just blast
Bear fine if you kill it
If you mongo adds and bolster it all to hell then it’s at 80% health then yea
Bolster is no big anyway except rise and fall trash some of that trash had me in d stance
Bolstered triple strikes that’s a no from me dog
Tanking is extremely boring this season idk, I'm fulltime arms now
This season the timers are super lenient
You don’t need to trashgod mdi route to time so imo tanking just becomes “don’t die, do damage”
Nah idk I think it's just... Easy? Maybe I need to do way higher keys as tank but everything was a snoozefest
And then you get EB 2nd boss perma panic
And back to snooze fest
Warrior is pretty sturdy, I’ve tanked up to the 23/24 range and it’s been largely simple
Yeah like I did 23wcm last week felt like a +5
26 ish it prob starts getting interesting
The EB council boss is easy if people play right
It’s that damn mage chick
She’s scary
Eh
Spellreflect sw/spellblock and you're chillin
Pwar prolly the best tank by far for her
Just play with shittier people, ez
(Just solo keys for the same effect)
just getting restartet on my warri - what embellishment do we build and where?
Well yeah but that's not a you problem or has any effect on how pwar feels this season
Faq should have you covered #268491842637660160
eb council is much easier with a shaman healer bc they can get all the caster ints
Then all you do is reflect and make sure melee moves out for charge
But I’ve never found it bad unless the melee are dumb
I had all this pent up stress of starting to tank, since I never played the role at all before. Chose a Prot Warrior, used the xpac boost, and tried very low M+ and LFR.
Literally did a Pikachu face and started laughing
Instead of pressing buttons to make damage go up, you press buttons so health stays up
What was I scared about 
You still press mostly buttons to make damage go up
While weaving some defensives in between 😄
huh
Well, yes that too lol but you know, I really thought there was "more" to it
you press buttons to make damage go up
NOT press buttons to make health go up
or am i missreading that
its literally the other way around
SS is your biggest damage button and youre fattest rage gen
what stats do u stack guys ?
i am at 8000k haste +-
😄 i am not buffed
link your armory
just thiking that cap doesnt rly capping cos i was more mastery and have bigger problems on 24 but after i stack haste its easy
cos it works with my trinket
i mean i play war 5 days main dh
trying stuff
buffed by ?
theres 0 way you have 8k haste with those items
i would bet Into the fray lol
trinket give me like 1.3k haste and neck proc with food enchant about 750
naaa i dont like str
you dont use lariat, you use the ones we have in #268491842637660160
you dont like having more armor and dps?
well acording to logs i do 99-100% dmg than others wars
into the fray is also a buff
thats why i am asking if haste have cap on wars
wdym not loading ?
ye bug after vault
ok so tell us your unbuffed haste
if you have 1 stack of ITF
you are buffed
click off food
take off trinket
screenshot with buffs
6791unbuffed
well buffed over cap
buffed doesnt matter
100% sure, ive been here since legion
then its good that i eat haste food :}
no, its not good
if you are the best war why are you asking advice?
so i can go more haste then 2items to go
thx for advice
i am not wtf 😄
didnt know that buffed haste isnt same as unbuffed doesnt count to cap
It's because some haste buff sources are just flat bonus that ignore DR, like Into the Fray
So those get more benefit the more haste you have since they "cheat"
Wait isn’t howling rune included when talking about 7100 cuz I have my haste around 6800 plus howling rune I wear all the time
in a +23 BRH on charge boss, will shield wall be enough if im taking a second stack?
thats a buff apb
i dont wanna find out and wipe the group
i thought you didnt look for feedback
??????
#protection message lets refresh your memory
im already living rent free in your head then i guess?
sure
seems like it
indeed it is
I imagine this is asked a bit but couldn't see anything in the pins. M+ only - Sophic devotion or shadowflame wreathe?
The above, but it's usually wafting
wafting?
Haste proc
that wasn't even in my considerations D:
For M+ you should be simming 5 targets for... what? 1.5 minutes?
Dungeon Slice is trolling
1 min and 1.5 mins without lust
patchwerk - 5 - 1.5?
Yeah.
playing healer and aug for so long i forgot sims existed
whups
wafting was right
wafting is what all the cool kids play
How can I know what is the better repartition of stat defensively ?
My goal was to reach 39% unbuffed haste, then 30% vers for heal+dr+more IP, and then mastery for more IP and more parry
Was I wrong ? How could I know what is better ?
mastery doesnt give parry
crit gives parry
idk whats your basis to having those percents
like there's really no metric
i would tag Stats Dont Matter but hes probably working
basically any stat has a defensive use, it doesnt matter if you have X amount or not
only haste matters
up until the unbuffed cap i have on my nickname
You should not think about the additional percent you gain
For example, going from 0% damage reduction to 1% is worse than going from 98% to 99%
Because in the first scénario you multiply you damage from 1 to 0.99, and in the second you multiply from 0.02 to 0.01 : you divide your damage by two in the second scenario
wat
I chose these percents because of diminishing returns at 30% and 39%
But crit seems worse as I understand no ? The most damage we take are not from melee so parry seems less valuable than more ignore pain
And about mastery I thought I saw that in the description but i may be wrong
Oh sorry I meant crit block
these stats are not wrong, but they are far from optimal
going out of your way to get 30% versa is... ridiculous
you are sacrificing so much of other stats by doing so
Currently with what I already have I think I'll be able to reach 30% vers (and 39% haste) or almost and almost 25% mastery, but only 10% crit
I don't find so bad
Unless i loose like 5% dps i guess
30% versa is 15% dr
youre sacrifcing A LOT OF CRIT for that
15% dr is taken away on a +1 up key after levels 20
But it gives me also more damage and more ignore pain, I know that damage increases faster with crit but is it really so high ?
its kind of silly
doesnt matter if it gives you ignore pain
the amount of crit you will gain by swapping will be way more damage
ignore pain is not your main mit, nor its something you should max out
And if it is, how could I find the perfect balance, as sim only works for dps ?
the perfect balance is having stats
The defense difference between each stat is so minimal that there's no point in optimizing it
The dtps difference is so asbolutely minor over the course of a boss encounter, let alone M+, that it'll be undetectable to any but the most dedicated
The only time it'd possibly matter is in an M+ dungeon where literally every single bit of damage you take is unparriable/unblockable or something like that
Which doesn't exist
Abit on a off topic thing
Anyone got a prot warrior pov to watch for mythic plus?
10% crit just sounds awful and unfun to be honest lmao
Also, this is the wrong way of looking at it. Take 1% to 2% reduction compared to that same bit. You're doubling the effectiveness by getting just 1%, but getting a large bit less of a benefit going from 98% to 99%
It's why having some mastery at all is of use instead of infinitely stacking stats
Any good-decent protwarrior youtubs content creator or somethin
Pika's your beat go-to for M+ Youtube atm
#268491842637660160 has a list
Sense traditionally uploads M+ runs, too, but I don't think he had any non M raid uploaded last I checked
Yea
But having more ignore pain with one use makes me either save more rage or have more reduction if I decide to spam it in a difficult moment no ? It can be benificial in high damage phase so I am not overwhelmed
sense does have youtube vids
Yea i guess i didnt check enough
Thanks for the heads up
He is currently doing his mythic raids
He didnt even upload all his heroic lul
But aye
It is true in some case and wrong in other
For DR situation, going from 1 to 2 percent is multiplying damage talek by 0.98/0.99≈0.99 while going from 98 to 99 is multiplying damage taken by 0.01/0.02≈0.5
But it is true for damage, winning 1% from 0 is better than from 20
im having a hard time following this logic
I read this website which demonstrates that in term of damage taken, vers have an increasing return : https://www.dreamgrove.gg/guardian/diminishing-returns/
I originally wrote this article back in August 2018, and decided to shelve it to focus on other work. Please pardon the dated references to Uldir.
I’ve seen a lot of questions surface recently about diminishing returns — what they are, how they are (or aren’t) related to damage reduction, and what stats are (or aren’t) affected. Let’s talk about...
read*
Yes sorry
that dreamgrove articles is looking at stats in a vacuum
what S is saying is correct
versa DR is multiplicative with our own DR cooldowns
which means that when you have a wall up, it amounts to a smaller total amount of DR this is wrong
or demo
or SR for magical damage
and including D stance
Hum but if it is multiplicative, if you multiply damage by 0.8, it doesn't matter if you already multiplied before by 0.5, you will still multiply damage by 0.8
If you multiply something by 0.5 and then 0.5, you have multiplied by 0.25 but you have divided by 4
I see no diminishing return in it
Damn, we can get 100% DR then!
You're mentally arguing bith addititve and multiplicative
Example of that end is 50% DR used with 50% DR
You take 25% damage and aren't immune
You can take twice more hits anyway, no matter by how much you divided before
wall is 40%, SR is 20%, demo is 20%
if you multiply your 15% versa DR in
you get 46% total DR for wall + versa (this is wrong)
~~23% for both of those ~~ (this is wrong)
if you use SR and Demo together
you get 20 * 1.20 * 1.15 (this is wrong)
its 27.8 % total mit (this is wrong)
the point is
its not a total 15 % extra DR youre getting because its all multiplicative
if you add SB and spell block to that
the amount of total DR you end up added with versa is so ridiculously small
its not 27.8
and lets also factor in D Stance
its 46%
noe (i was wrong)
just with 20 20 and 15
yes
its 1-(0.8x0.8x0.85)
thats just how it works
im sorry my masters in math is just not good enough for you
im.. what?
I mean, it is still 15% of the damage you would have taken
If the number is low enough then you didn't need it, but if with all these DR you still take high damage then it is as valuable as all other damage reduction
of your current total DR, you multiply additional percents
no, its not
yes you multiply
but you are multiplying incorrectly
1000 damage, 20% from demo shout
800
20% from SR
-160
no
you are at 640
thats not how it works
yes thats exactly how it works
its not removed from the damage
we keep arguing math without any context to numbers, i think imma head out of this one (105 is correct here on how the formula goes)
if its not removed, you hit 0 damage extremely quickly
thats how armor and mitigation formula works in every rpg under the sun wow included
dont wanna ping the oranges cuz they all asleep
I will give you another example
Let's imagine you have a 99% damage reduction
And then you have another damage reduction which divide damage by 1000
You will have 99.999%
You have only gain 1.999% damage reduction according to what you said
But you divided damage taken by 1000, would you say it was not valuable ?
going from 98 to 99% DR is extremely OP

The issue isn't the baseline math, it's the effort you can put into increasing stats in comparison to their interactions with DR. So they're right on the base math, but missing the context as to how it affects things in the scope of the game
you also forget we already have massive forms of mitigation even without shield block up, in terms of tank passive and armor
you take 60% less damage just from being a tank
and then we do our equations on top of that
On top of that is the damage reduction from other stats over time, as well
It's not vers giving the only defensive benefit
this is a pointless example, you will never get 90% versa
DR, i guess sure
versa only DR... absolutely not
versatile corruption levels yea
speaking of BFA levels thats why BFA vers was so good
because you just go up to like 50-60% mitigation
thats why i was complaining about the lack of context, because overall, the math is fine, but the effort behind getting stats and everything limits it
which beats all other forms of mitigation except like parry
It was just an example to show you that looking to the additional percent you gain is not relevant as you can get a small amount of percent and yet having a massive dr with it
but a change from 98 to 99 is fucking massive in comparison with what is attainable
98% to 99% is not the same as 46% to 47%
its an unrealistic example
in other words, it doesnt apply
At any rate
Your issue is that the context is missing from all your calcs.
Crit, Mastery, and Haste also all give extra defensive stats that interact with each other, as well. Parry can be a pain to account for, as well, due to it being tied to statistics, which people are shit at. You gain defensive value from all of them; you can't just only look at the gain in vers and ignore the loss in crit
and your issue is semi-shoddy moth and semi-existing context, which is rougha but
at least from what i saw at a glance, nim, i wasn't engaging with your posts as much tbh
I could be wrong on the math part
i mean im not math major, my degree is in engineering
basically this, blizzard is generally good at making all stats relatively decent
especially for tanks where you cant sim
vers has the problem of costing more than double the other stats to get 1% DR
so the opportunity cost is insanely high
It is what I am saying, there's no point to look the number of percent, this is not a diminishing return
And for @pallid quiver , yes my answer was just about the fact that if it is a diminishing return or not, I am not arguing on if it is better to have full vers as it was the question I was asking basically
doesn't it actually have rating dr now
that was my complaint is that it came up like this, the whole argument is relatively pointless
6150 rating is the first DR
or softcap
specifically for versa
im guessing that's probably square 30% / 15%
I've heard people say BFA Vers had no rating DR. I didn't actually play much during BFA, but that sounds wrong just instinctively
Because after my question about stats, I answered to a previous post from a person who told that gaining 15% dr was a diminishing return if you already have other damage reduction, and so we spoke about this part
yeah shadowlands introduced DR i believe
oh yeah S had the whole diminishing returns thing confused
That's fucked it was in SL
I just mean that they didn't have dr until then for it
well they kind of "found out" about it due to versatile
i guess lol
but thats not unlike blizzard
people break the game, they fix
otherwise, working as intended
i genuinely thought multiplicative DR meant % of %
i dont know where i picked that off
thanks for the correction 105C
no p
Kneejerk is because with added context, you take more damage, effectively reducing the dr an ability gives, by stacking them
If you use two 50% DRs on one ability that does 100, but have neither available for the second hit, you take 125 damage overall
If you split those, you take two 50 instances for 100 total
Diminishing returns is just a phrase, it's agnostic to rating being diminished and how %-mitigation works in concert with one another. It's just showing you get proportionally less out of something as you invest similar amounts into it.
Like Luerce said, having two 50% mitigation effects on a 100 damage hit is only 75% total mitigation. You're suffering from diminishing returns as a result of stacking them together instead of using them separately
It just happens that diminishing returns is more commonly hinged to two things:
- Secondary stat ratings
- CC effects
How mitigation stacks multiplicatively is still a form of diminishing returns. Adding multiple 20% effects on top of one another, for example, will yield less and less effective mitigation with each iteration.
yeah its not THE dr, but i get what you were saying
What was this hairbrained crusade I just read through about trying to stack to 30% Vers??
Red is doing some mental gymnastics trying to get the perfect spread of defensive stats which makes no sense
basically
i mean well, tbf its fine, its just -like i said- not optimal
math without context
I noticed. I saw a blurb from Luerce about not being able to reliably account for parry/dodge, though - can't you?
@urban portal
Would it be incorrect to use logs as a reference point to determine how much approximate damage parry and doge provide by the median raw hit over a key, then use your parry and dodge to determine effectively how much damage you would mitigate?
Or is it more that you could, it's just not... useful.
It's not that you can't reliably but that it's fuck tons harder
I dunno, is it really?
Especially since when taking statistics into mind, you have to work against human bias
I feel like if you just pool stats from keys you could get a pretty good idea.
Mathemateically, it's still just working it out
Does WCL have any API that enable scraping?
I will say, I think there's a trap in there somewhere. I can see people adding together your parry and dodge % and something about that feels not quite accurate.
Because I know it rolls them separately.
yeah that's what i mean with it being harder
Wouldn't the avoidance chance just be using the same as the %-mit equation, though?
It's the same concept.
It's easier to apply the wrong effort toward calculating things tied to rng
Like, if you had 50% parry and 50% dodge, wouldn't you have a net 75% chance to avoid a blow between them?
Assuming you ignore miss chance and block.
i mean yeah
if you have 30% parry
you can essentially say its 30% physical DR
^^
That's what I was thinking.
obviously theres nuance to it
Naturally.
but over the course of million of keys its 30% dr
Since it's full damage mit, but yeah
And it just increases in value the higher in keys you go
It dramatically outpaces Vers
If it gets less than full mit, it's the same thing, just another step
Because when Xavius hit smashing your face in for 1.3M a swing, parrying one is huge.
And you're liable to get around 100+ hits in a single fight
crit scales harder in keys than vers does yeah
Obviously we know the chance to parry doesn't mean it's going to match perfectly.
Issues pop up with procs, damage profiles, and anything that's not pure stats, but it can be hard accounted for
But you usually will get very close.
also you can trickle heal DR
by pure stats i mean adjust rng or anything
cant trickle heal parry
See, Luerce, that's why I start by lowballing and keeping a lot of those procs out to prove a point.
Just loosely adapting a term for things like Fire Emblem's to hit chance, which isn't straight honest
Because when you show how bad or good something is before you get granular, it highlights very plainly why it is good/bad.
Really? I had the inverse.
you can outgear larodar
I'd take Nymue every day of the week over Larry.
we nuked larodar, nymue took us like 2 days of prog
that's why i just dont math half the time
I don't ever want to enter Nym's fight again
Math work
Not even because it's hard
Honestly Nymue is kinda chill tbh
But because I just fucking hate looking at it
I don't get the hate for hit.
It's so hard for me to see things in that fight without big concentration
Once I figured out you could just leap back in over the loom
I just can't see the colors well
I was able to mentally check out
The loom or the floor
Both
I have actual trouble telling them apart without dedicated effort once the lines start moving
Color blindness?
And I have to hyper focus on the lines or else they just disappear to my eyes
Some amount of it, probably
Did you not adjust the colorblind settings on the fight?
I've been meaning to try color blind modes to see if it helps
That wasn't an uncommon strat.
But I normally don't have issues with it
Even non colorblind players used it because it made certain mechanics hot pink
I opted not to because it was an optical shitshow for my sensibilities
Larry was bad for me because I wasn't used to taking Defender's and the uptime constraints were kinda shitty to make sure I had a wall for every charge.
Plus ranging my healers I'd just die to fire a lot
So I started leaping laterally along the edge of the fire so that I can just slide back in afterward
defenders gives less wall though
Instead of away
so its worse
You literally don't have wall every charge otherwise.
you do if you play extremely well, actually
dont nee dwall on every
It comes back like 2 seconds before it hits
I'd pay to see that
stack ip, always SR, and tbh i use rageheart but last stand and demo are fine
Nome was mentioning it before, so you should slap him about it
See, I refuse to hold demo for mit
Just send it for the rage and the damage
I actually just would plant and leap out at the last 2s of the cast to make space
And I'd jump at a very mild angle along the edge so it's not making more fire and I'm still in range the whole time.
And it helps him get back into position faster anyway
And then charge back in
Every time I walked out naturally I'd just die from being in the fire for ages
I was getting almost no attention in those moments, so I had to improvise.
I'm also not trying to stack IP for its own sake unless I know I absolutely need it because I have nothing, which was rare.
And I didn't run rageheart.
Like - of course you can forgo Aegis if you play very defensively.
better to just SR walk out, then leap back
I didn't have that experience.
I was dying under SR
I was dying under wall sometimes too
Like actually just not getting healed as I moved out
i legit natty it at some points though if you are full hp with SR and some ip
but im also 483ilvl
And it's not like I'm undergeared or not using Def.
I'm 484.
200K fire ticks just ate my ass alive most of our prog
Lol bro I'm dying under wall in the fire walking out
make sure not to leap till AFTER the charge hits you though or else it cancels jump
are you in d stance?
Yes.
weird...
For the nth time, just not getting any healing because it's 200K a tick and I think the guild's healers were very used to self-healing tanks as their last combo was DK/Pal
So it was easier to just leap out at the last moment then charge in so I don't spend very long in the fire since I wasn't getting topped unless I announced every charge I did.
It was honestly quite miserable. Nymue was a lot easier because she's very low-impact. The only thing you really have to use your brain for is not standing in shit, Splock the Threaded Blast w/debuff, and Wall the Bloom if you got debuff going into intermission.
The fight was practically autopilot. Tanks are asleep in Nymue tbh
Larry is honestly the only M fight I loathe
Did not enjoy it one bit.
Would intervene be a good idea for larodar? As long as you don’t intervene the other tank
just do the 500IQ move and pick intervene, and then leap out to intervene a friendly anchor
ayo
high five rollyson
into intervening, i meant
Great minds think alike

Very necessary lol
I dunno, Intervene felt like a bait choice tbh
I tried it, it does its job, but any time you could intervene you could charge
So it kinda begs the question why you'd use it over charge.
intervene is siq
and its a shame that its in such a piss poor spot in our talent tree

At least he steered away from shockwave.
This was my pug tank once.
And he used 0 Shockwaves.
he actually has
most of fyraak's loot 
while nimchip in shambles
with 0 fyraak stuff
hes getting giga rocked by tswift
Swift too hard of fight, please nerf to be soloable, kthx
The greatest shame is the lost of legion intercept, which combined intervene and charge together
Give skull banner back, kthx
what is our go to haste cap?
7100
I saw the insane amount of spellcast we can either reflect or block. Do you guys memorize that list or is there an up to date weakaura or adding that tells you?
The one in the faq seems to be outdated
I just memorize by doing keys.
You can go by the general rule of:
"If it's a direct cast, it's Reflectable/Blockable".
If it's a DoT, it's not ReflectablE/Blockable.
Though, there are exceptions to those rules.
I support these statements
But it is still not a diminishing return
That's not because you gain "only" 25% instead of 50% that your damage reduction is worse
In the end, you can still take twice more hit than if you didn't have this second 50% damage reduction
Looking at the difference in term of percentage between two damage reduction makes no sense since getting +1% from 50 will not have the same effect than from 90% (itis better from 90%)
If you Google spell reflect weak aura, you should get a DF one that will remind you if something casts on you. You need to remember to adjust so you only reflect the right casts, and don't forget to use SR for pure damage reduction 
The weak aura is updated regularly, but still lack some casts like soul dagger and the like. So keep your wits about you
I get your point about the fact that it removes "less damage", but in the end what is important is how it will make you survive better
If you have a hit which deals 1mil damage unmitigated, you have 1 mil hp, if you have only one 50% dr, you will mitigate 500k and die in 2 hits, if you have the second 50% dr, the second will mitigate "only" 250k but you will die in 4 hits, twice more, so this is not a dr at all because no matter how much damage reduction you had, if it is written 50% damage reduction you will survive twice better
You can just look by how many you divide damage
If you have one 50% dr, you divide by two, if you have two 50% dr you divide by 4, if you have three 50% dr you divide by 8, there is not diminishing return in this
Yet it is the same thing
Spread out your damage reduction so you don't die to follow up dam.
Keep in mind dred% layers.
Keep in mind deffects.
Keep in mind Dred% caps.
What is the actual topic of discussion? TLDR version please.
Its quite bold to assume that you will receive that many such big hits in short time of defensive spell duration
Its way more common that you receive such big hits with some delay, so single CD wont cover all of them
Someone said that as you already have damage reduction, if you get like 15% damage reduction (which is multiplicative) from vers, it will be less efficient because you already have damage reduction
He gave the example of having two 50% damage reduction will give a damage reduction of "only" 75%, and called it a diminishing return, which is not actually
but it is for this particular hit, you said its not, but you assume following same big hits that will fit into window of those DRs
I just answered to the example given by the other person about how having two 50% damage reduction would be a diminishing return
If we wanted to be realistic, we would talk about having a permanent 15% damage reduction from vers, and like 60% from other sources, still, this is not a diminishing return
You will multiply all your damage taken by 0.85, and survive 15% better
I could also say that thanks to this second 50% damage reduction, you can increase the damage to 100% and survive as much as when you didn't have the second damage reduction and the 100% increased damage
In the reality, it would translate to the ability to do higher key just thanks to this second damage reduction
So if you have 30% vers, 15% dr from it, no matter how much damage reduction you already have, you will be able to do higher key with 15% more damage, and still survive the same (of course in reality it is not as simple as there are dps and all, but this is just to show that other damage reductions do not reduce efficiency of an additional damage reduction)
So this is not a diminishing return if you already have other damage reduction
That's a lot of text.
slam? 
I just push buttons
so, with my gear im at 7100 haste without buffs
so now what
how does this change gameplay for me
If I'm about to get hit for 1 mil and using another 50% DR reduces hit only by 250k it means it reduced hit by 25% instead of supposed 50%, that is called diminishing return.
now you can get more crit 👍
By diminishing return, it used here as a term that immediate total effect is reduced. So 20% DR (l1) + 15% DR (l2) is not 35% total DR, but 32.5%, if you get my drift
all i really need is 300ish haste even if i swap to a non haste stat stick trinket
Or you could say that the could be hit 100% stronger and you would still tank thanks to the additional 50% damage reduction
Like for deios, you have to rotate your cd between leap, sw, sb, etc so you can't really stack them
If you have a constant 15% damage reduction (vers), deios could hit for 1/0.85≈17.6% more damage you would still take the same damage as before and so you survive, while you may have died without
how much of a cap is the 7100 haste cap
is it a haste suggestion or will the prot 🚓 arrest me
A meme cap, you do you
Red, can you confirm you understood the termology used? Then we can discuss further your points.
its a cap in the sense that you'd wanna look into getting more of other stats by that point
cus theyre gonna have more value
im just asking because i can craft a ring/neck which will take me far above 7100
40.25% unbuffed haste irrc, but the 20% diminishing return happens at 39% of unbuffed haste
do you have any trinkets/whatever that buffs rating
cus if youre gonna replace them then the craft can still be viable
That is a lot of crit to detonate your legendary 2H with 
play fury 

yeah but that sims damage, doesnt really sim defensive capability
Yes, diminishing return in this case means that the more damage reduction you take, the less it is efficient, which is wrong because it is multiplicative
Having 50% will divide damage per two and will allow you to take twice more unmitigated damage than without (either by taking twice more hit, or by having hit twice more powerful)
No matter what dr you had basically it remains true
So you disagree with the core termology?
🍿
i aint even reading those essays
it just means the more of something you have, the less each point provides in value
I agree with the terminology, I disagree to the fact that it applies to multiplicative damage reduction as it is multiplicative and not additive
And I am basing my reasoning on this : https://www.dreamgrove.gg/guardian/diminishing-returns/
I originally wrote this article back in August 2018, and decided to shelve it to focus on other work. Please pardon the dated references to Uldir.
I’ve seen a lot of questions surface recently about diminishing returns — what they are, how they are (or aren’t) related to damage reduction, and what stats are (or aren’t) affected. Let’s talk about...
Ok, so why we discussing the usage if you understand its meaning?
Social norm overrules and dictates anything else. So let's put a pin in it. What are you coming at other than termology?
is the haste added by ITF affected by diminishing returns
Basically I answered to a message which said that stacking damage reduction makes them less efficient, I disagreed because of what I said, and then the discussion went on this topic so I kept answerening
I would presume, without looking, that the context is, example: 50%+50% stacked =/= 100% damage red, but 75% damage red. So by not spreading them out you lose 25% value over the duration?
So lets say 1000 damage: A alone is 500 red, A+B = 750 dam red, B = 500 red.
A into B = 1000 total dam red. A+B is 750. 250 is "lost"
That's the initial reasoning, but if you talk about damage reduction you talk about how much damage you can take
Yes B removes "only" 25% of the initial damage despite being 50% damage reduction, but it allows to take 2000 damage instead of 1000, so still twice more
Are we talking over a period or instant, or just a pure theoretical one hit?
That's the same outcome, if it is in a period you can multiply this period by two, if it is instant you can multiply the strength of the hit by two
As let us say it is a 2000 total damage, A and B can both cower 50% of the duration each. They can be stacked.
Then the most efficent would be to spread them
If the 2k came instant, then you would stack them
Aka 500 each total 1000 of 2000, 50%, vs 750 reduced
The topic was about how vers is not really efficient, if you have only one B in your example, you should indeed spread these dr, but having a permanent B means you can take twice more hit or take a hit twice more powerful
Versa is not efficent compared to what?
Versa is efficent value as DR, noone should argue on that.
It was said that having for example a 15% dr from vers is "not really" 15% because the total amount of dr was lower, but actually you will still be able to tank 1/0.85 more hit or a hit 1/0.85 more powerful
So I would not call vers's damage reduction less efficient that it appears
Depends on what you mean, but I partly agree. It is just many would believe 15% versa equals 15 damage out of 100, as it wouldnt. But it would reduce 15% of the going through value, making your efficient health affected.
So that is what they probably mean by "not really 15%", if that makes sense.
Now - how and against what is versa compared? Flat DR from dstance or?
It was not compared actually, the point was just to say that vers did not reduce damage by a lot because you had damage reduction which would make it less efficient (this one point that I disagreed), and so you should take other stat (point which can be true or wrong but i did not argue with it because i don't know)
Well, based on context clues, it seems they argue versa Vs crit/haste/mast got values where versa is not the optimal choice. As versa loses direct value with DR stacking, parry do not (if we talking autos) - then crit would be argued to have better value.
So 1% crit = 1% parry, 1% parry = 1% pure damage reduction.
1% versa, = 0.5% damage reduction = 0.5% damage reduction is futher reduced by other DR values on top
Is that where the point of contention lies?
Yes it was the point
So you think Versa vs Crit is equal, or better in practical use?
I am trying to figure out what you are arguing for here, as it seems you just wanted to clarify your view of how termology should be used. That you talking about efficient modified d value vs other talking total value numbers.
You don't seem to actually be disagreeing with anything, other than the first thing.
Offensively or defensively ?
Overall I don't know, defensively I do think vers is better because it reduces all form of damages, not only blocked hit
I don't know, you are the one that brought up the argumentation tree I presume?
I only came in watching you argue termology
That made no sense, btw, but that is fixed and done.
I disagree with the "damage reduction is further reduced by other DR values on top" part, although I see where it comes from
As long you understand they are talking total values, it is fine.
I still fail to see how it connects with versa, but that is another song and dance.
Where do you want to go with this conversation?
What is the point you wanted to go to, before the whole 'versa DR' part?

It started here, and then there were answers, then my answer of answers, nd then answers of my answers, etc
Give me a TLDR, where did you want to go?
You asked me why I was arguing, so I show you what was my point basically and why it lasted until this morning
I just disagreed with a point so I told it
You disagreed with termology?
Not really, just the fact that adding a damage reduction over a damage reduction made this damage reduction less efficient
If this damage reduction is permanent i mean
It is less efficent in total values, sure. The whole 20%+15% =/= 35% but 32.5% holds true, in that sense.
What matters is in what context it is being argued. If it is that just any DR is good DR, I don't think anyone would disagree.
I am trying to get to why you are arguing about it in the first place.
The point, in other words.
I argued because I disagree with this point and therefore wanted to talk about it
To me it seems you agree, that 20%+15% =/= 35%.
Fellas be defending their doctoral thesis out here
I fail to see where the disagreement is in other than the termology in its name. And if that is the only point you got, then you lose by just social convention and usuage of the term.
But is is not because 20%+15% ≠ 35% that the +15% is less efficient than if there was not 20%, I disagree with this
effectively speaking
the 15% is 15%
total DR yes, its not
but effectively it still does that part
same as going from 98 to 99% DR is 1% total DR gain
but a 50% effective gain
It seems like an empty and very pointless discussion, sadly. I hoped to get to the root issue, there just seems to be none.
If you agree to that cheeze is great.
i fell asleep to this same conversation lol
Oh, I am also a stat absolutist. Stats absolutly matter. If you dont have enough efficent HP, you die. Having stats to avoid that situation matters absolutely and is non-negotiable.
lol
Having alot of stats is good
obviously
but the difference in trying to get the perfect stat spread and having just and average or suboptimal one, especially for tanks, is miniscule
youll really only notice it at DPS output far more than in any other situation
A man of my tastes
more haste = more gud
more haste = more fun 
maybe not under macrohard

just be a dh
and have all the fotm rerollers play suboptimal builds
so your spec doesnt get nerfed

been there done that
... sabotaged their logs, held back their rio... then after the buffs was announced they top Rio and Meters, just to establish total dominance and dispair.
Respect.
its honestly interesting how scarce healers are this tier
especially for raids
blizz kinda fucked up
only dks/retri/warrs playing
Why heal retail, when you could heal SOD and chill
when do i swap to new talents? If im 2+2set from old tier, should i keep Bolster?
ok
kinda wanted to start using Spell Block also, but the loss for taking it is so big
you can run bolster + spell block and its not the worst with 2+2
just take away bloodsurge
ah true
Hey guys,
my guild and I started progging Tindral mythic yesterday, do you have any tips for those are done progging that boss or are already done :). Since there are currently no logs up for any prot warrior I guess no prot killed it yet.
But for those who are currently in prog any useful tips beforehand? 😄
Dont think you're gonna find a lot of info for mythic tindral from pwarrs in here
not sure if Sense is progging tindral or if they on holiday break but that'd be the dude to ask
maybe once i get shoulders hero, i will make engi helm and bs bracer
would be nice to still have brez possibility
Nothing to do with the legendary it’s the fact they keep making it less fun to heal lmao
They nerfed the shit out of healers in 10.2
Do it pussy
might as well after this
holy shit doing this raid is making me wanna quit
8 hours of playing to get a hc fyrakk kill with pugs
another week of getting absolutely nothing
Join a guild
Even as a casual just join a CE guild
Go to their heroic runs for scraps
how can i join a mythic raiding guild
Step 1: don’t be apb
few more raids later
The Saw theme song called- Hello Zepp. Artist: Charles Clouser.
Watch my new Saw Theme Song video- Suprised and Shithole. Here's the link- http://www.youtube.com/watch?v=WzNQPKw05wA&feature=email
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what tanks are generally the "sturdiest" right now? My Warrior feels ok and I've been taking my BDK and Prot Paladin through timewalking. They feel absolutely terrible if I don't have active mitigation up
(they're 70 just doing it for catch up gear)
(Context btw is that I heroic raid and do some M+ but don't so much care about Mythic raid prog)
Protection Warrior is the king of mitigation. We don't take damage
i can make some item
or, i could upgrade existing item to 476 and make a 463
ring for a new craft maybe, am not sure atm
What crafted items do you currently have, and what ilvls are your Shield and Weapon?
i need them dk shouldrs too, gloves i need to get them gloves, update, can't/ they suck
just realized prot paladins have a 9 yard kick
that is the nail in the coffin for me LOL jfc
draft them to the nfl
wild how imbalanced that spec is
Their avg shield is an insult to other tanks in M+
Ranged kick + multi-target ranged threat
like what world is all the shit they get appropriate
#bringbackgagorder
In his world
Idk if you know this, but he mains a paladin
if mountain thane/colossus (granted maybe colossus has some major utility) is all we getting when it comes to class changes its looking awfully bleak. Already have gone an entire expansion with zero iteration
ngl them getting battle rez has already gone down as one of the ridiculous things to ever occur in wow history
But maybe not clowning
https://www.youtube.com/watch?v=kIpdpF28sIQ tettles appears to have been bitten by the doomer bug
Somehow the worst award show imaginable.
If you made it this far:
Pls watch my stream: https://www.twitch.tv/tettles
Pls join my discord: https://discord.gg/rpuzbreGGQ
Titanforge discord: https://discord.gg/6BcJ3Tu
Patreon - https://www.patreon.com/MoonkinMonthly
00:00 - Intro
00:20 - Best Seasonal Affix
00:58 - Most Broken Specs
02:30 - Wors...
Literally can't figure out why they gave that to paladins outside of fucking over druids
Who the fuck is yettles
Yogi stop watching Fox news
is that guy OK he does not look well in that video
cause Anduin casted it
duuuuuh
Prot pallys???
At least shaman are in a good spot rn
And grip
not really, elemental still does not bring anything to groups, they are fun as hell though
Holy cow lmao they are insane
They're baller for DPS rn
But yeah no wtf totem and warlocks are a better ranged choice
i mean anduin is just a priest with plate armor
then again
priests dont have br

Go read what paladins are
That's literally what their origin story is
yea, but I get his point ya know
it was my understanding that he's technically not a paladin
hes more priest then he is like warrior
Tauren with helmets on 
those pants arent very good
im more concerned with hands on tauren
WHAT IS THAT
3 fingers
im not sure if 3 fingers works for me when i stop to think about it
AoE stun, bind, slow, poison removal. ST decurse. Group Movement speed buff. Knock up/back. Soaking a lot of annoying mechanics with Earth Elemental.
no
also raid groups too no one actively wants ele shaman.. one of the most neglected specs of all time and they continue on strongly. Respect for shamans, they do not complain like some other classes
survivability also still one of their main issues
He just said no 
Shamen have a whole bunch of utility if the player knows to use it. Especially this week; the are great at handling Spiteful with both slows and knockback
On Fort weeks their Earth Elemental is great for the Spiders in BRH and the Snapdragons in TotT (& in previous seasons for Basilisks in Ulda and the adds on the tree boss in Academy)
Any time you have trash or adds that do relatively weak direct attacks but apply a nasty DoT of some kind, the earth elemental is your best friend.
u dont have to convince me, I am a pro-shaman individual, I invite shaman to my groups
but i am just tellin it like it is
That's... literally what a diminishing return is... by definition.
Smaller gain the more you invest. Dreamgrove an economics precedent does not make. If it was additive, it wouldn't be diminishing 
More, people have already pointed out that Vers - even 30% of it - will not make any meaningful survival breakpoints and is eclipsed in one key level from 20-21, which - you guessed it - doesn't need any Vers to actually do, just press your buttons.
Your net damage is still going to be higher.
Like ??? Moreover, you know that just because something is suffering from diminishing returns, that doesn't mean it's not worth doing at times.
so how do you activate the skip in the new raid? just kill igira and go up and activate seed to smold?
Yeah.
Bro mythic smold positioning for the tornados is absolutely garbage
We’re having our tank stand right up against the old flame patches and it’s so incredibly crowded when tornadoes spit out

You should be leaving a space behind them, and everyone else should be positioned around behind the boss and near the sides aiming inward towards the ring.
The space behind is so DPS can crowd in there and get some range on the Overheat
And to get healed of the absorb without cleaving the raid
Nobody should be near the soak group, everyone else needs to be around the boss.
Like, a 120 degree cone around his backside
You have the space.
Hell, you can even go a little far with it as long as you can be in position for when lava drops
That's really all that matters
- Not hitting people with mechanics
- Baiting lava in position
As long as you aren't doing anything hazardous to the raid group, where you stand between all that kinda doesn't matter, but it can impact how smoothly the fight plays out based on spec
Yeah our tanks are being told to have the tank soak right up against the existing flame witch I understand why but it is so fucked to get out of the heal absorbs, dodge tornadoes, and bait the new flames in the correct spot
All at the same time..
So tell them that.
I think some of the team is making it harder though
Because they all greed positioning
That's gonna fuck your space.
Sorta melee heavy comp
Extremley hard.
Also
Overheat should reserve closest spots for melee
Ranged need to go long
But if you're melee heavy... well.
There used to be more tornados 
I mean bro without trying to sound to air headed I generally feel pretty confident in my ability to watch my feet and dodge shit
Also I think a lot of people over stress baiting
You do not have to bait that precisely
We must have to many melee
It is not though
Because when you look at your survival, you look your "total health"
If you have 1000k hp basically, if your basic damage reduction is like 50% it is as if you had 2000k hp, when you add 15% dr from vers you multiply by 1/0.85, it doesn't depend on your previous damage reduction
The case where you are right is if your damage reduction is limited, you should spread them
But for a permanent damage reduction, 15% remains 15%, you will survive 15% better no matter how much dr you had, you don't have a "smaller gain"
But anyway let's agree to disagree or it will annoy others even more
That’s good to know, our RL seems to think we need to be stacked dead nuts on the spot he wants us to be at
Literally all that matters is you have an open line from middle to edge at the end
And ranged can go bait in old gaps too
So even if you have bad baits they can make up for it later
That will just result in more tornado deaths therefore less prog and more wipes imo
Especially early in prog you just want to be seeing each intermission imo
Regardless of how clean it is
We can make it past the 3rd lust intermission but half the team is dead every time so far
And the majority of deaths are the tornadoes
Orbs we do pretty well
Few oops when the orb picks someone standing under the portal
But other than that orbs go very smooth for us
Ya if they do that more than like once it’s them being stupid
Pretty sure they’re set spawns
Yeah for sure, plenty of time to not be by a portal
Idk though I’m just a brewmaster I was mentally checked out after about 5 pulls and figuring out all I need to do is CB + dampen or fort brew every tank slam
And that’s the entire fight for me
I- dude, it doesn't matter if it's still practical to do, it's still diminishing returns.
I know how the math works, but you aren't really saying anything that would be the proverbial spanner in the works by how it's defined.
And you're not reinventing the wheel with Vers. Stack it if you wish, but we're all telling you it's a suboptimal play.
I guess it’s a “git gud” angle
Yeah. Reminds me of M Sark with a lot less moving parts






