#protection
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how did i almost beat the highest 20 parse in the world not knowing that
i guess that says a lot about this spec RN
or no one uplaods
Because reflect dam I think is excluded from your damage on WCL
is this m+
oh ok
didnt know that
yeah, if you go to WCL it'll show the boss doing damage to itself from reflect but not attribute it to you iirc
š¤·āāļø
forgestorm is like 3 to 5% of my dam in keys thats def more than it was simming for
i mean also the point about not many people upload logs is pretty true. Nothing wrong with doin it though. Just take m+ parse stuff with a grain of salt.
it was saying like 1600 dps i'd gain from forgestorm
turns out its more like double that
i think theres a sim issue with that maybe
no
because lets say the forge storm effect is like 4K dps (for example)
but the main stat on the weapon was like 2.5K dps
so you only gained 1.5K dps
but on details itll show 4K dps
ah ok
so it's really not a huge gain
i'm kind of surprised anyone uses it tbh
in high key
but i see a lot of ppl
Does it help to block spells in rashok?
Yeah.
Works on the combo
If you time it right you can get it for both combos
I'd send Wall first instead, though, depending on when your group is sending Hope.
Hey guys out trying to figure out the difference between Ring-Bound Hourglass and Signet of Titanic Insight. I know the signet you can add embellishment on but icy-veins says Ring-bound is suggested. Any idea why? am I missing something. To me they both the exact same if I dont need emblisment slot
do prot warriors just stack haste?
and verse secondarily
Yeah well, they're wrong XD
isn't a flat reduction in damage better than a small amount of parry?
They're both unique equipped so if you need two crafted rings you make the other. Else they're basically the same thing
No because vers costs 14% more stats for 1% than crit, and in M+ especially, crit equates to a ton of damage negated, given that most of the damage you take is melees. And damage-wise they're approximately equal.
Crits also slightly ahead in danage
Due to better scaling and the abundance of crit damage/ on crit procs
And in raid you don't give a shit about DR anyway
Gotta love that 900 shadow bolt that now only hits me for 775 LOL
huge
Also yeah tbh if the Dr from vwrwe just doesn't scale high enough to be really impactful the way it was in bfa corruption era
Double downed by melee being the major source of damage in dungeons
And in raid, as mentioned, the Dr isn't needed you have cooldowns for anything threatening
yeah, you have xooldowns for anything rhrestening6
Typing hard.
Press buttons harder
Vwrwe just edged out as a stat imo
Is there any way to figure out damage prevented from parries from a log.. and of that how much was prevented from crit
more like 114% because each % crit is 1% parry, but each % vers is 0.5% dr
not really no
i can PROBABLY program something to do it
well, yeah from a DR perspective, that's true.
but its gonna take a while
since it's 410 vs 180
I mean in theory can the defensiveness of crit vs verse be mathād out or do I not understand how it works
its very tough to math out
Ok
you can rough estimate
very rough
Is magic damage the main issue or something
BUT, you also have to consider how much a hit wouldve done to you if it wouldnt have gotten parried
lets say a hit is 50K
I mean as you start comparing "things you can't parry" the value of parry drops to 0 so thats also easy
Interesting
Ehps is dumb tho
or rather 20K DR
So is vers stronger for specs that cannot mitigate melee hits as easy as we can
no
Ok
paladin has essentially the same thing for parry
I feel it's worth clarifying and stressing that verse is not a bad stat
like exactly the same formula
Yes, vers is not a bad stat. But it's not a stack stat either.
and demon hunter has that retextured version in dodge
And ultimately the choice between it and crit will come down to personal preference.
But so many people just blindly hammer verse without really understanding the trade offs
but you can sometimes say that vers is the only thing stopping specs from getting one shot yes
there is an arbitrary key level where DKs need vers to live a hit to blood strike
I actually didnt realize apparently crit and verse are close in damage
Always thought crit was a good bit better damage wise
well thats why you sim it
Right
its mainly because not everything is hasted
for example, shield charge
your shield charge itself will do 40k, whether you have 1 haste or 1 million haste
due to how math works theyll flucuate against each other a bit
I see
but crit is generally ahead
What was different about verse in bfa
Corruption.
^
Turns out when you can comfortably hit 30-40% passive dr, verse was very good

I was gunna day twilight dev to like 90 corruption
blood dk with full td
i've seen a mythic raid with only bdk go to carapace
only with td
"Oh, you're playing your class well? Sucks to be you, the guy who doesn't press buttons and dies 50 times in a fight got a lucky TD proc so he's r1 now".
Solid
Design.
If you were playing well why didn't you get lucky?
Good point.
they should just make PPM more strict
If you're on the floor for x% of a fight you should be moved to a lower roll priority
That's my hot take
I'm so sick of watching gear to go floor huggers
the lower the dps the higher the chance for loot
Considering tanks are usually the last ones to die.
I agree.

Speaking of, just had to basically solo the second and fourth boss of nel
But at least I was rewarded
Very nice sir
gz
gz gz! another 5 runs yesterday... and fore sure today 5 runs more... (55 without the leaver-keys atm).
I have a question about macros for intervene. Is it possible to make a macro such that I can 'use' intervene on the enemy target I am targeting, and have that cast intervene on the player that mob is targeting?
For an example, I could be in 1st boss BH, keep the rogue boss as my primary target (or focus target if that would work) and when he goes to fixate, cast intervene on him and mitigate the fixate. Sorry for long wordy post
good morning warriors! I wanted an info if possible, the best enchantment for the chest is waking stats or persistent strength that gives me 375 strength and 111 stamina? I don't understand how 150 strength can be better than 375 strength and 111 stamina but I see that everyone uses waking stats, if you please could you explain
[@targettarget]
So yeah, but why
I mean I guess thereās use
YOU won't because you don't do anything above a +20, but yeah.
It's a good cheat, but... It's still a cheat
Thank you!
Not heard of persistent strength theres only waking and sustained and sustained is less than waking
sustained gives 111 strength and 375 stamina, not the opposite š
If it gave 375 Str that'd be sick as hell
Missing stamina š¤”
how is this such a popular meme already
Anyone know what causes a butt pull at 13 from the pats under bridge? Or any tips where to tank them so it doesnāt happen?
being too close to the edge
always hug the wall
every single person
And for safety you can play them a bit backward so you arenāt standing on the bridge
just pull through ezpz
its gonna lose like 7k of that haste due to DR 
yeah i was thinking that. thats just dummy much that goes to waste lol
to summarize and paraphrase how dreadplates works btw:
- it mitigates dmg after absorbs not before
- a plate only breaks by actual dmg received after the dreadplates and absorbs
- if you 100% absorb dmg, none of the dmg will count towards the dmg needed to break a plate which is why BDK can barely break any of the plates
- its mitigation/ "healing" does not show up anywhere, you need to reverse engineer logs to figure out its value
- each individual plate stacks in how much dmg it absorbs, so with 5 plates you absorb like fucking 30k dmg per damage instance (pseudo aegis)
it can be a ridicilous defensive trinket when you dont take enough dmg to break plates, and it can do uncapped aoe dmg if you take so much dmg that you do break all the plates
which means its a good defensive trinket for us until X key level, and then it turns into a DPS trinket when plates start breaking consistently
if they want people to get 40% haste from it they need to overbudget it this much
Thanks. I meant 14. Pulling through grabs next pack. Are there ranged in at pull, or can I just pull them back to the buildings?
Aoe effects like blizzard are also wonky on and around that bridge
So you just pull through and take both packs including big boy?
i play in italian and the description says 375 strength and 111 stamina, stupid translators

lol seriously? XD
thats how it looks in english, I guess you can report that as its pretty misleading
thats the one i have
i know what you mean and its tricky one to tell why it happens
i think its to do with someone or a pet is too close to the LOS side of that bridge (so the left as you go across) and then things below see and come at you
Italian debuff 
Thanks!
if you can avoid pulling that pack, absolutely do it, in bfa it pulled in like 1 in 10 keys for me i want to say, hard to tell
didnt save all my BFA footage didnt have a big hard drive to store the footage
Has anyone made a spell reflect database
Yeah, the goat, Sense
Check the pins yes
i only never printed that off cuz when visit it it displays in dark mode
so i have a feeling it will use more of my toner than it needs to, thus that project has been shelved till i figure out a solution
It's not in dark mode for me, maybe it's your browser setting?
probably, then again its a meme too sort of
Honestly, I wouldn't put it past you to print it and tape it next to your screen
i'd probably put it in frames
Sticky notes actually did the trick at my old office
Weird how I used to laugh at that when I saw people using them, but it actually helps
On some of those bosses i wouldnt know when to refl tho
Like frost shock in halls
And sunder cones up so fast in nl
Not that I would but if I were to, I'd use a different sticker color for each dungeon and write only the 3 most important things
once i learn what i can and what has to be stunned or kicked, reflected
hard to forget it from that point
until i figure out that i can and should be doing that.....
Yea here i was braggung about 94k on dargrul beating one of my dps and not knowing i van refl sunder not doing a single one
I even tried it thinkingsomethinghas to work on this, but i guess i timed it wrong
Yea ive had that before i just kind of feel like its cheating š
Makes it less exciting to say the least

Bosses shouldn't have predictable timers
Very happy they changef mob cast timings
I get it this is a boomer game tho
Despite the game being predictable
Most of the players still fail at it
Now imagine throwing it at random at them
That's true
Well it would certainly bring the 20 standard back to 15 as it was in bfa
It was 10 in S1
Of df?
Bfa
Ah i jumped in end of bfa
On that note i often wonder am i/ the player base actually better now or is it just easier
Average player is better
And i assume its both but i mean it def feels easier
Being able to obtain higher ilvl faster offsets the lack of skill as well
On low keys at least
There's a reason beyond just classes being better that mage tower is a joke for alot of people
Compared to the first month when it first came out in legion
Back then I actually thought there were alot of mechanics
pyhsics lol
When now it's just like "OK lmao"
I get the sense that in classic raiding was mostly a social/RP experience
im half way afraid to puill near this crap that catches my character again
For 2nd boss in NL for max spell reflects. Pop sr right after you pull and then as soon as itās off cd. 3rd cast you wall. And then sr the next. He also casts the buster right after he comes out of the totem phase.
Back in classic everybody sucked, nobody had played an mmo before, not everything was known, math wasn't done as much
Thanks
Internet issues, badly and broken Design of classes
i did
Shit PCs
i was playing runescape back in those days
Same but
Yeah but you can't compare runescape to wow
back when u have to type bananas to sleep in your sleeping bag to sleep to restore energy to mining more
i never did ever quest but,i played my share of MMO, some older than wow
That's why classic can never be classic again
Wow was extremely new in terms of how it played for a gigantic part of the playerbase, but for back thens standards wow was considered very soft core compared to other games
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People struggled (and still struggle in current classic) to press 1 button repeatedly
runescape is truly truly truly the wild west
anything goes
TBF in wow, part of why i don't press buttons is cuz i played runescape, and then ret pally in 2004 wow
so, i've been trained to click on the target, sometimes hit a button and my character attacks on his own
Lotta people not used to the idea of hammering 300 buttons for extended periods of time in a thought out order/priority list
You mean hunters being able to utilize Agility, int, spirit, spell power, attack power, mana regen AND str wasn't a good idea?
Press lot of buttons AND avoid stand in the fire. Lot of focus
At a point once you learn a rotation it should be like a dance, obviously with specs that are reliant on procs this is a little different, but once you get a rotation down it really shouldn't be that tough.
you are CLEARLY forgetting to add, crushing blows, parries, stuns, fears, blocking, as well as resistances and many others im not thinking of currently
Ah yes, farming motes for a week straight for shadow resist gear to fight a single boss, definitely miss that shit.
Oh and needing pvp trinkets for fighting bosses because of fear mechanics
resistances didn't have to be like that
the developers intentinally made resistances suck ass and hard to farm
paladin resistances auras could have easily been 30% resist, instead of what it is now, which i imagine, isn't high
Well, Vanlila Raiding was more the preperad the group and get all the buff before the raid, then raid itself. Molten Core was about to get Fire resistances
oh also inherit spell resist chance that cant be reduced to zero, that was always a fun mechanic
well, thats probably for the best
if its shadow magic girl and thats all she does is a whole bunch of shadow spells, and then you resist or DR all of them.... i mean.... gg....
Should still be in. Fuck 'em. Melee still has to deal with getting parried.
i remember getting push back on holy light cast bar
cuz i'd be getting meleed
you wanna talk about aids mechanics, holy fuck
by far that and humanoids run away in fear to get more mobs
Surely they'll remove bosses parrying 
Kap
Actually I legit have no clue, does parry hasting still exist?
not sure, but its discovered recently that DK + warlock curse of attack speed stacks
brings sark melees from 2.0 seconds to 3.0 seconds intervals for melees i want to say
Ahh yes 300 casts of sinster strike and frost bolt
Gaming

speaking of bullshit from the past, turns out you can't skip the shadowlands questline if you wait until 70 to start it

That sounds very unfortunate
Outside of RP reasons Iām pretty sure you donāt need to even think about it
I just want to farm rares to get a neat mace, but I'm not putting myself through the tedium and awful storyline that is SL ever again
You are going to the shadow realm.
I just activated my trap card to banish you to the shadow realms.
but i have
The Threads of Fate Campaign skip in Shadowlands is no longer available for leveling or max-level characters.
Any characters who have already chosen Threads of Fate prior to Dragonflight will be able to finish it. However, characters who never initiated Threads of Fate will be restricted only to the zone-by-zone Covenant campaign for Shadowlands.
My grandpas deck contains no pathetic cards kiaba.
Which mace is that?
This mus've happened in the last 24 hours
that sucks that you are stuck in shadow lands
Chilling Domination Mace https://www.wowhead.com/item=190105/chilling-domination-mace
I just need flamey blue stuff for my outfit
the jailer could have been cool
they had a chance, probably still do cuz fuck all was actually told about him
Yo the fuck
Was it on a lvl 70? Cuz I tested it out on my 62 warlock and she skipped the whole thing just fine, which is counter to what the blue sticky says
so I dont even know at this point
That's sick.
I just know my war is fucked
can i still go run torghast to farm out the shoulders
yes
i only bought a few of the shoulder appearances, as i stopped going to torghast once it wasn't nessecary
i both loved and hated torghast
It was fun until it wasnt
if there was no time limits on it YOU HAVE TO DO IT IN A WEEK
it would have been perfect
wasn't easy/fun to do it on, more than 1 character, every week.
idk bro
Looks like a skill issue
i always did fates and then just ignored most of it
He legit has no dialogue when I go to talk to him
fuck me this makes me even more mad lol
Oh are you talking about going and talking to him AFTER you picked storyline
spell reflect it.
u can spell reflect toxic retch as well (3rd boss)
And molten crash on last boss aswell
So im a panda atm, i kinda wanna go zand troll ARe the Loa blessings any good?
is equiping voice of silent star cape worth even though I would lose 1200+ stamina and ive already reached the softcap(diminishing returns) on haste?
Only in raid
In m+ it's absolutely worthless, barely procs more than 2 times in a whole dungeon
alright thanks
Nothing to write home about
I just dunno what race i wanna be, all my mogs look silly on panda so just wanted something besides orc or tauren
racials are cosmetic until you are pushing world first, just pick whatever you like
tauren has some pretty awful mogs imo, I swapped to female orc instead
ztroll is the 
Tauren mogs are like entirely determined by your shoulders and then your helm in that order
speaking as someone as a cow for their entire life
Dwarf racial 
this is the truth
Cause fuck bleeds
Oh yeah i can go dwarf everything pve is cross faction now right? i just started playing again
Yeah, you just can't queue into dungeon finder and the like cross faction
which, to be fair, isn't really competitive content, so
oh snap i can be a fat dude in game too
if you care about playerpower, dwarf is the only race that really matters in m+, nelf and belf have some niche uses but not as good
else just play what you enjoy
hey random question.. any1 know.. is Rashok's tank buster combo something that can be dodged / parried ?
Firgured as much its either gonna be either ztroll or troll
no
is ther any way to survive it.. my math has it doing 60m on the 2nd hit.. and im being told you can live throught it
not sure why taunting is a problem
not 2 earth, not 2 fire
i know.. im being flamed for not living if i get hit twice and my OT doesnt taunt
lolol
for being dumb as hell
normal.. yeah its only 500% on normal
yea on normal it's like 5 mil pre mit
can live that
but on any other mode, you just die
if theyre complaining to YOU about not surviving the mechanic THATS NOT SUPPOSED TO BE SURVIVABLE
they need a reality check
heroic is 3000% .. yikes
ty XD
yay panda no more
Well u can take double earthen with a crit block 
just be lucky
Iāve always liked mastery
What you guys think of the new cheat death trinket in 10.1.5
we'll start with the fact that it's a cheat death
so you'd have to effectively die first
it's the best cheat death trinket of the last few expansions
it's insane at what it does
tell them to change the warnings in dbm so that they get a big ol' airhorn sound when they have to taunt. ez pz
Very funny watching people in the wowhead comments insist that dpsers will be chasing it just because of that proc stat value
What loa would i want? for ztroll? im mainly gonna be doing M+
Gotta go fast
On a serious note, I don't think any of them have any real impact on your performance from what I remember, so whichever?
I guess the trinket is bad if you die over more than 10 seconds
hey movespeed is always fun
love it ty
oh im big sad went paku not gonk lmfao
but i wanna run fast
oh, can't argue with that

can i complete the slay sarkaeth quest in lfr?
i think you can actually
cheat death trinkets are bad in general because trinkets are a powerful slot and you'd rather use a lower cd trinket that helps you not dying in the first place
im all for removing all and any kind of cheat death mechanics and immunities in the game
theyre inherently unhealthy for the balancing of content and eligibility of classes with the lack of those
Sounds good to me
that's part of why FF14 gives every one of its tank classes an invincible type skill, from what I remember
and encounter design specifically has points where it's just "use invincible skill here" in it, which is boring to me
yup
That being said, I do kinda like being able to have additional responses to mechanics, like intentionally throwing invincible people at things, but it's boring at the exact same time
it's honestly really difficult to get to the point that I'd actually like to see mechanics wise where it doesn't just screw with design way too hard
I straight out don't have any ideas for a reasonable implementation, so I'd agree with straight removing them
its not just boring, to a certain degree its vastly easier to just go "yeah okay this mechanic that should be dealt with in this way can just be immuned cuz we send 1 person to immune it or proc cheat to it"
this way blizz can say "yeah it does aggressivly high dmg, cuz most people will just immune it anway 4head"
Pre nerf Zskarn bombs
and in the term of m+, at a certain point those kinds of mechanics are exceedingly promoted instead of just balancing the game
certain dps may even use the trinket in some cases too I guess
they like cheat death cuz alot of players like cheat death
Howās possible that, 3 out of 3 uldaman runs this morning have failed because we wiped at the third bossā aoe cast????
it hurty
tyr is insanely hard this season
like stupidly hard
people are lazy and want crutch
youll see most tyr keys cap out at 25/26
perhaps
when fort keys will got to 27/28
Iām talking about a 16, that should not be a problem at all
thats people stacking ontop of each other
instead of ... not
also eating orbs
on that boss its very easy to eat orb->bomb
I mean every time an orb spawns I make the boss go into it to stun him
Is that the correct way isnāt it?
No talondras
Sigh ā¦
because blizz buffed all mob damage and it hurts on tyr
Yes and no, every time the boss get stun he gains a stack of 5% dmg. If you keep stunning it the bleed damage is too high to heal. Stun the boss only to stop his big enrage cast. I've seen group on tyranical get to 10 stacks and the bleed just destroy everyone one by one
You should kite the boss into 2 orbs so his stun protection gets removed, then stun him during his enrage cast
I dunno, my best success on that boss has been to stun him as much as possible. obv titanic empower should never get off, but the other thing it does is ruff
The stomp is rough, but i'd rather wait as long as possible with giving the boss a 5% dmg increase
its capped at 5 stacks anyway
how does slows like dreadplates and avatar freedom bop, other externals work on worm boss 3 lair
like is activating something that slows you (dreadplates) a net positive or net negative and same for bop/whatever spells
Tigers lust for sure is just a positive
say i do the mechanic correctly and i go to the spot extra early, and i get sucked towards it, through sticky green, >>>>> paladin freedoms me...... do i lose the slow debuff and go rocketing at the boss have to leap forwards?
Itās not like more speed = get pulled faster
being slowed kills you quicker there as you run away from the the tongue
youre working against a pull, if youre running slower
well you get pulled quicker
the sticky green prevents you from being pulled as much
well, if i get freedom'd or bop'd
doesnt do anything
cuz one removes slows, the other removes like, everything.
bop only makes you maybe immune against the damage while getting eaten
but it wont help you with running
still no idea how it happened but " the boss is too far from the wall" 3 hunters in group lol
wat
i must have moved boss really far away i guess, they didnt get behind in time for the main ability
oh last boss
i just find the idea of 3 hunters being out of range for anything humorous
if the boss is too far away from the wall, they cant attack from behind it
if the boss is close enough they can shoot through the wall
theyre not LoS
is onyx annulet with freeze/blood/prophetic better than storm/blood/phophetic for single target?
yes
Yeah itās tyr week run the ST stuff
brew
yes but annuulet is getting giga nerfed patch day
yogi
Hello
Always Chillin
Ngl Iāve been logging for less than 4 hours a week LOL
Enough to get 3 vault options
Alway Whirl-Winning
will we get a 300k token in na holy so close
Itās damn close aye?
285 rn
Havenāt checked in a while
389k eu
Gott dayum
fucking hell lol
Almost FOUR hundred thousand
I donāt think so
What in the actual
Wouldāve happened at peak Diablo hype
yeah, actually percentage wise, they're closer to each other now
It's higher than it was at peak diablo hype though
Speaking of Diablo
so that logic is flawed
Dude last chapter of campaign
EU token peak was i think 450k in legion
Is BANGER
Yeah legion tokens were crazy
legion was free gold though
i want the REAL Whirl-Win https://www.youtube.com/watch?v=Tj5Ut0dznFs
@strong forum homie try Hammer of the Ancients / shout build if you havenāt already
Makes sense, Legion is like the gold standard of xpacs, and the market was still absolutely fucked from the gold farm that was wod
yes, warrior needs giga chad whirl WIN or big hammer BONKS
everything is shout build
im leveling on SC as hota rn
Badass!
Anyone know if the class-specific items that Archi posted up from the PTR ever got added to the game?
https://www.wowhead.com/news/class-specific-weapons-shields-and-offhands-on-the-patch-10-1-ptr-331787
Assuming you know but just incase farm for the aspect that makes your hota aoe
I really like the shield/sword combo for transmog
Makes clearing ezpz
Theirs another one that makes your core skills do more damage based on the amount of resource you had before spending
That one owns too
For hota
Are there any upheaval builds?
That was the one spec that got absolutely zero love in D3
Tho barb was basically just a zDPS choo choo train in any high tier content, hopefully they dont have to do that again
Pretty much any shout build owns right now
More than likely nerfed shouts before or at the start of season 1
Thereās also a bleed/rupture build that trucks too but itās considered āharderā because you sorta have to skillshot with it
I havenāt tried it myself but it looks pretty cool in the clips Iāve watched
I mean, there's plenty of shitty looking maces in the game
What's another one between friends
where is that from
the link above has new weapon models
this blue axe reminds me of the warriors 2nd weapon from hexen, timons axe
Melee and universal trinket look very cool, but cheat death trinket is just so boring, idk why blizz likes them
i think the melee one will be the best one
I don't imagine many will be using tank trinket
at least it's not obtainable through raid, props to them
except every dps will now ask you "cheat death where?"
I've never had anyone ask me that on any tank o_O
Guys, how to survive 6+ stacks of the experiments debuf on mythic?
I've had exactly one person ask me why I wasn't using the Prot War cheat death
we're also going to ignore the fact said talent isn't even a cheat death
I ticking like 200k every hit o.o
i would literal just ignore someone that told me to cheat death
The boss slams prot warrior, youāll need to hold a big cd/external for 6+ stacks
unless its a raid with good reason, i dont raid
backseat gamers are annoying as hell
And pray your healers like you
if the healer isnt under 10%mana, hold W.
Ok so it's a class problem and not being bad. The DK makes it look so easy
I mean Itās just the type damage the dot is
Warrior is notoriously bad at bleeds
Ironic
Self sustaining tanks like DK just coast
I progged experiments as prot, you just need to think about where youāre going to use your CDs, attack speed slows are also really good on that boss
Tell your team to use numbing poison/curse of weakness
(both of them)

DK attack slow too if theyāre not already, but imagine they are
Having numbing over the 3% DR is massively worth it 
atk speed slows are good on pretty much every boss
Does attack speed slow impact Zskarn stacks too
ofc
I havenāt really paid attention to it since Iām not playing prot anymore for prog
Too busy trying to maintain my will to live on that boss
gl, its the hardest boss of the raid
if you can kill zskarn you can kill everything
Itās really a great boss when you can do the same thing twice and have wildly different results

yes, attack speed tinkering has been an off and on again thing ever since TBC least that i knew of
I would like to see the zskarn cheese, I know its like 4 tanks and 6 healers in a corner or something but would like to see the execution, is there any video about it?
I know its been fixed
was very often told as rogue to apply "slow casting speed" or "can't heal" poisions
cuz normally you'd do instant MH deadly offhand
nvm I think I found a video
sit in safespot
and patchwerk it down
if bomb spawn, tank or immunity runs in to clear
proceed to patchwerk down in safespot
Does uldaman suck again this week?
Sucks every tyrannical week XD
I hated it last week even š
Oh idk, I think it's quite easy on fort weeks
One of my go-to dungeons when I'm just trying to get a key done
uldaman sucks in general
Except for the first area 
Chomp chomp
Those basilisks and custodians and time reavers suck. And 2nd boss. Haha
Idk, custodians are easy. Just pull them all at once and kite them in a small circle in the top room š¤·
Thanks. Yeah you can also stun off their buff
Any suggestions for addons that can show me a better recap for when I get flattened by a boss?
logs
Logs? š
Agreed custodians are a joke
The lizards are not
arcano and leggo duh
just a quick flex. no i use those for TW
but of the actual trinkets i really have no idea whats best
i figure OCE + something else
or anvil/bacon
pawn?
what about iit
god DPS infuriate me on magma ele
hopefully this dungeon will come back int rotation before the xpac ends and maybe by then they will figure the bait out
I'm gonna play subnautica a bit brb
goated game
arae u gonna rescue some billionaire
top 3 games all time for me tbh
250m for each deal or no deal
just googled does look pretty cool
anvil + beacon
or beacon/anvil + scale/call to chaos
can mark something you ain't got kohl
mark you can miss
and its not mainstat
mark is worse than anvil if you can maintain the stacks of anvil by a landslide (pun intended)
bacon is better than mark cuz its targeted mega burst BUT youcant always send it
isn't everything worse than anvil
pmuch
Said it before but mark is disappointing to me seems really inconsistent based on it missing and mob counts too
All-totem badass trinket lol
at least its a mythic all-totem
Actually miss that one
yea, but its like so last season
Mark falls into the same category as any other frontal trinket in history, except it's even worse because it's not main stat.
cannonball runner also simmed tremendously but was beans for agi users.
only time trinkets like that are good is when you control when it goes off.
I will say though mark is easy to use so it has that going for it

as an m+ only player heart+mark is fairly decent
does 10 to 15% of my dps depending on keys
uh lmao
yeah thats uh
not that much
cuz you gotta substract 3% of those
for just the fact of lacking str
because of strenght
i'm aware
might convince myself to go get the anvil
at some point
hahaha i love how you changed it
my guild has weekly heroic alt runs
i might jump in one of those
yea! my guild does a full clear on the rat alts in like hour, hour and a half
totally worth to give it a shot to see if you cant snag a anvil, beacon, nelth, or OCE
bro the last heroic group I was in they went assault second
I was so fucking confused
we go assault second in our main raid
cause after you kill rashok, you can skip right to amalg room
without doing another side of trash
until you get to the room
pugs go left first cause.... everyone knows why they are there
they want OCE
no one cares about Rashok healer trinket
get OCE, then dip
but if you intend to full clear, go right, save some time
me when pug key
nome
when does primal tsunami in HoI change targets?
sometimes focused deluge is casted on some dps
that happens when you're not back in melee after the knock right?
taunt when you get knocked back
the boss knocks you just enough out of melee range
and since its a rooted target
he attacks the next closest one instead cuz fuck threat tabels
Can reflect the knock back if I recall correctly I never get knocked back
The knock back does the big damage if Iām not mistaken? Havenāt been back since I got portal
no
its better to reflect the channeled
(right after the knockback)
well
at least reflect something
I prefer reflect at last moment when heās doing his cast. Reflects the knockback and a bit dr of the channel. Also have shield wall for channel
well....
just get knocked back
and reflect the channel instead
and do millions of damage.
Oh the channel damage can be reflected
fully
the boss literally kills itself
on high keys you can squeeze out over 10mil reflect dmg on that boss
make sure to do nothing about him swinging at the closest DPS after the KB, too, and just inform them when they complain they died that it's a skill issue
Now I just feel bad missed out on all that dam
Oh yeah itās the channel lmao
leap stronk
I knew you reflected something for big dam
Kinda wild how strong spell reflect is this season
I love when my pet dies on that boss as hunter, I know that it was a worthy sacrifice
I mean, it's not unusual to have a few boss abilities that are reflect able, upper Karazhan is still one of my favorites
Ya its kinda night and day playing with a prot war on HOI and NL last bosses
Very nice perk
not strong enough to beat chaos brand
xdd
lol true
chaos brand does like 35k++ dps
dang
GL getting that with SR
thats actually crazy
enha isnt that sick
all of it
enha is 100% magic
yeah I mean vdh damage is what enables their tankiness isnt it
unholy, ret pal, sub rogue
isnt their leech a big part of their dmg
theyre all mostly magic
their tankiness*
does attack power help those specs? it does right
lotta people dont opt to play that build
atk power buffs the skill itself
chaos brand/magic touch just makes the mob take 5% more dmg from X dmg source
int buff and battle shout are bigger buffs because it applies to the entire class
not just specific dmg schools
i see
mystic touch is the weakest of the buffs
because only very few classes purely do physical damage
its pretty much only warrior that does only physical damage
and i guess hunter for a large part except surv
ret is alot of holy dmg
monk is alot of everything, but also a decent chunk physical
rogue is alot of shadow and poison
dk is alot of disease shadow and frost
feral is also large part physical now that i think about it
no
which fucking sucks
not on your armor
right lol
dont mobs have armor? does that actually make bleeds stronger against most mobs too or doesnt work like that
mobs have 30% armor
everything just out of principle
thats why physical dmg trinkets always do less dmg than advertised if you discount crits
i see
And tooltips
why tho
ngl didnt realize chaos brand was doing so much work
tooltips are always funky cuz not every multiplier is accounted for
Because less time spent doing more dmg = better
I never trust any tooltip ever
chaos brand is super simple to reverse engineer
is it worth it to almost put a mage in the group for arcane int
Brewmaster things š¤Ŗ
and mark
yeah true
next patch could mage come in
offhealing
each spec brings a lot lol
theres a reason why the comp is as it is
yes
like there are 2 comps looking super solid
bear + firemage (next patch), spriest, rogue/enha, hpal
vdh + boomy + spriest + rogue/enha + hpal
Why rogue?
if you wanna make pwar work the best
cuz rogue is good
pwar + enha + rogue + spriest + hpal is the best comp for pwar
Spriest/HPal gonna be in every single comp zzz
why not mw?
what does MW bring
Because HPala beyond broken
mystic
In .5
mystic
Mystic sucks
Kinda based if you did that tho
Legit
breh
what did i say just a few lines up

that comp is incredibly cursed with kicks
que
How so
thats the cost of vdh
fuckall interrupts or CC
alot of brute forcing
cuz thats all VDH brings
Silence Sigil, 2 short ranged kicks, and 1 melee kick isnāt horrible
Ppal meta is worse
Because nobody bothers using their kicks even if they have them
That's true regardless of tank
PPal has always been the meta pug tank.
ye
Ya bc itās ez mode
in the 15 key range it was always extremely popular
Does everyoneās job for them
even in SL or bfa
Shrine+KR let's go baby
First time I had a badass tank that knew how to tank on the ledge it changed my life
she made my melee heart melt
Nah nah Shrine and TD.
Dos + NW aswell
Sanguine Depths without Covenant buffs
top
God when SL dungeons get included in the pool again it's gonna be so rough without covenant buffs
That was ass too
š
Two bosses that killed themselves, a boss that did nothing but a fixate and the last boss with a lame dance.
garbage incarnate
and bleed hulks are shit
Cuz it's the best
I think it'll be couple of void thematic dungeons though
so shrine
I can't remember cata dungeons too well
Tolvir would be aids
bring back grim batol
without dragon part and agree
yes
last boss was giga fun
the dungeon is already perfect m+ design
First boss too actually
was thinking this
Grim Batol would be in the upper echelon of dungeons for sure
ahead of its time design wise
people always say"BUT IT WAS SO BAD AND HARD"
yeah cuz people were bad at using CC and sucked at last boss
but if they think about it logically without emotional trauma
its a great dungeon
Donāt talk shit about dos
dos was awful
terrible dungeon
you get to do 1 or 2 fun pulls
rest is just snooze
agree
and too much downtime
DOS was also only fun with wo imo
At least you could mount in parts of dos (hello vortex pinnacle????)
de other SNOOZE
Because you could do better routes and it was faster
Skyreach, Grim Batol, WCM, and Shrine.
I love WCM
Please God no not skyreach
no, not skyreach or shrine
Then the two new ones
and idk what they do for last two
inb4 we get 10 next season.
yes
All of Arden was banger
But I guess realistically that was 2-3 pulls
yes.
Ardenweld was literally the only good part of all of SL dungeons.






