#protection
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โฆ

nah hit em with the ?
whenever someone stands in something and dies insta on my rdruid i just do a quick ?
Nah "?" is too guiding
... comes across as very passive aggressive to me
Like you hit them with the "?" it inherently implies you're questioning something
? can backfire if the person you're flaming has no idea what they did wrong
this is definitely a NA vs EU meta thing tho
passive aggressive flame works way better on NA
on EU you have to aggressively call people and/or their mother dogs and this is generally affectionate and a sign of bonding with your fellow puggers
if you cleave avalanche with another melee and flop insta your getting hit with the ?
idc
rage away
i think its kinda dangerous to harass someone nowadays
then they make fun of you for not knowing how to use the correct "your"
how so
i drop my discord link whenever things get heated
usually shuts people up real quick
usually they dont
they can die to the most obvious shit
and still not know what hit them
I don't actually do this btw, if someone has seen my twitter they know only wholesome vibes in my keys
dwarf too op ๐
๐ณ
lately i've been thinking i should talk more in high keys tho
so i can make friend with a cute tank i can play with
bfa alliance vibe
when you literally know every pug who is pushing
where they are from their name
๐ณ
๐ ๐
heck
you learn peoples' names at like 24+
didn't work
i don't know anyone yet though
i hate this server
21-23 is elo hell
idk how u can get into 22s and still don't know wtf mobs do!!
What's the consensus on Heart of Thunder? I've heard damage is good. I'm guessing Mark of Dargrul is still better, anyone know how it stacks up against grapnel?
There's people doing 22s that don't know there classes that they've been playing for X number of years, so I can easily see them not knowing mechanics from a dungeon that's been around less than that.
Grapnel better, Grapnel also has strength
Currently rocking OCE and Scale
do you have a targeting circle with grapnel
or does it just send it at your targeted mob
cuz, i'd not like grapnle if its, you use it, you have to select a location,
i don't want none of that personally i want, it goes off on its own, or, it just goes off instantly and does its effect
it just goes on the targeted mob
basically just another shield charge
without the stun, before someone wants to "well actually" me
heart of thunder crit hits for as much as my shield charge crits now
does way more damage overall
yeah, im saying if its target at a location im hard avoiding getting that item
thats cool
14 lair 3 warrior was a mistake
4 warriors should be the fix
IF YOU'RE NOT FIGHTING YOU'RE NOT EATING
The problem in that clip was definitely not the comp
if i had a few extra seconds of seeing it early i could have done that fight take zero dmg
LMAO
AS YOU TYPE
SLOWER PACE
Fuck
the comedic timing in that clip
is god tier
mage party invisibility when
10.1.5
The same as shroud?
except 40 yards instead of 30 and 12 seconds instead of 15.
once again clarifying for the "well actually" crowd
sounds cool eitherway, hunter could possibly do it too, but i think hunters already offter tons of shit to party
lust to say the very least of all
yeah they offer their life
because they squishy af
I'm glad they gave mage more utility, they certainly were lacking in that department. ๐
Next expansion they'll get brez hopefully
๐
hunter is my friend forever, MD + traps
they dont? oh well
no point taking it as BM
Only transfers the hunter's threat not pets and most of BM's threat comes from pets
is it one of those beserker shout things you can only come at that talent 1 way
nah
For BM there's literally no point.
For the others well threat is pretty irrelevant this expansion.
maybe its good for MM, i guess FD does the same job is the logic
Or they can just run with a tank that doesn't suck at keeping threat
and gain more survivability or throughput
Yeah looks like Survival gives up throughput to run it and the 5 MM hunters in the world don't care about the Kill Command talent obv
Yea I've found out to my even further distaste towards hunters jn mplus
Even my friend who is surv doesnt use it
They really need that baseline to bring anything meaningful
Sad
isnt that like asking a warrior to talent into executr
They shouldn't need to talent it thats what I'm saying
They offer nothing but a headache for mplus as it is
At least they should get that baseline
some variation on execute has to be baseline
Even the surv i run with who perfectly avoids dam and consistently had the lowest damage taken of anyone dies easily
And i have to babysit him when I'm prot pal
As warr i cant do anything lol
Such a shame, I always try to main Surv when it's viable
but hunters just kinda feel like dog rn regardless of spec
Yea all things being equal id just never pick a hunter over a class with more survive ability
Sad but true
He even has sporecloak
Raiderio dont lie either
Yeah they're averaging something like the top hunters are still in the bottom 40% of classes rn or something like that?
With fucking zero survivablility and next to no group utility
Give surv back that talent that gave us 100% parry for 15 seconds lol
Yea hunter in general just isn't taken seriously unless it's dam is stupid like in bfa 8.3
Maybe in pvp idk
idgaf about pvp, I still remember the hunter deadzone days
that was enough bullshit for me in one lifetime
not at all. it doesn't do damage.
He's saying it should be intrinsic to the class
makes more sense for rogue too tbh
Oh I meant as a baseline skill, rogues are just naturally tricky, so tricking a mob into thinking someone else did damage feels a lot more natural than a hunter going "HE DID IT" while 17 arrows stick out of a guys shield
what about ai controls your character for a key or a raid, but you get no parse no loot or achievements kill credit maybe
yogi hard cooking rn
fucking wat
@warm plinth @daring marlin yogi cooking
What else is new
TRUE
i dunno, you guys wouldnt want to watch your character ai tank a 20
If I want to watch a dummy tank a 20 i'll just turn on dorki
((For legal purposes this was a joke, don't go crying))
maybe you fould parse it, but its listed as done by ai
npcraft
so that way we see the choices it makes.
From a balance perspective rogues are always useful enough to make it onto top mplus, and have tons of other utility. Hunters just so have nothing at least they could have MD for free(its not even important for a really good tank anyway)
It would probably walk into lava 1500 times before it figured out how not to die the first 30 seconds of a fight
next april fools i want to see that, ai team at start or end of mdi
I cant speak for current content but having to MD onto the tank to LOS casters was pretty pivotal occasionally back in days yonder
Also Mding onto the rogue to see if they could vanish before the boss killed them was always funny when our raids were going for too long
Ain't no one talking about classic
yeah but that's where the class utility is stuck
there'd need to be an entire paradigm shift for their utility to come back into vogue
Don't lie you just like using paradigm because it's fun to say
all i mean by the ai comment is like, im pretty sure "+17 hoi survival hunter pov" key videos that are super narrow and specific d9nt or hardly exist
and if you dont do it to learn it, you have to see it or be told
A good hunter or good rogue is very highly respected by me
I've been farming vortex and nelth lair for both trinkets and nothing x.x
I've done each one atleast 20 times on a 17 this week
I had a survival hunter straight blast in a freehold I did. It was actually insane how much damage that guy did
I think a good survival hunter can hang with the best of em even right now
Yeah their 4p gives them a solid 20% dps gain
when do you guys lust in nel?
I lust first pull and pull everything usually.
hey guys, I only see things talk about shadowflame patch and belt for ST, what does prot want for M+ embelishments?
Double shadowflame basically but check pins
Dang boys the update premade group filters pushed is nice!
yeah it's REALLY nice
you're really nice
Takes one to know one

how dare you so accurately call me out like that ๐

I'm sure I'm missing something here. How's the ring not good for m+? I did a 20 bracken earlier and it did 6.6% of my overall and I parsed a 97. Is a high haste/crit ring really going to allow for more than a 6.6% increase in dps?
the stats can provide more dps in higher target counts
for me when i sim my haste/crit ring against annulet the stat ring starts to win around 6 targets
its stat dependant
But is that pulling 6 targets the whole time?
correct
So you'd actually have to pull like 12 targets during trash pulls to average it out when you're pulling 1 target against the boss.
Yeah?
Well thats sorta napkin math its not exactly a 1:1 like that
the majority of the key is spent in multi target
specially on fort weeks
You could look at it as optomizing boss damage or add damage
I guess that's a good point
make a ring cause come 10.1.5 onyx sucks
I mean I have a ring, but it's haste mastery so it's not simming better. And my other ring is haste crit. 2nd hero ring I have is high mastery low vers. I've had really bad ring RNG drops for me.
you want ring from freehold
that's the one I'm wearing, but it's champion level
or you could also craft a ring
so only 437 right now
I just crafted bracers because mine were 424 while I was 440 ilevel lol
but yeah I guess ring is next in line
yeah 441ish is when it starts to take over currently according to nome running sims with his gear
but in 10.1.5 its garbo
you wont use it
at all
you could plug in droptomizer
then youd know what ring to target
for your specific gear
or just feely craft it and go for the ring you think sounds good
like i would go for a crit haste ring regardless of what a droptomizer sim would suggest
sucks I have forgemaster from neltharus, both trinkets from nelth's lair, ring from vortex, ring from uldaman, and hero ring from freehold lol
I wouldnt sweat it to much, run whatever the sim says is best currently and blast
for keys
patchwerk 5t 1.5m no lust
run what it tells you
no buffs either except your own
another question, isn't spellblock good in halls basically the entire rest of the dungeon after 2nd boss?
no because you can just strafe out of the dragon breath
nothing else would warrant spellblock
do you feel like you would die otherwise?
me, no, the rest of the group because the healer is also trying to keep me up, yes.
then sure you could run it
you take a large passive rage gen loss to run it but you can run it
I thought it was targeted and you had to outrange it,
Can you really just straf it? ._.
yep when it starts to que its breath run away from it
idk the exact range but iirc sense said you can even S key it
LOL
Yes so outrange.
Doesn't straf mean go on the side?
So far i've been looking at the animation tbh, so i did 10y~
well yes it does but more or less you want to strafe run away from it unless you can time holding backpedal perfectly
Yes of course, i get it
you cannot "side step" the breath if thats what youre thinking becuase it will trace your movements
you have to range it as you said
cheers
what level can we start timewalking?
60 this time around based on what I heard recently
there an ilvl req? i dont even see it in the list now that i hit 60
could have sworn it used to be 50
Interesting
like ilvl 200
would be nice if that showed up in game
indeed
they already have the tech lol, just put it in the LFG and grey it out w/ ilvl req
is it worth using 441 forgestorm over 447 crafted wep? 441 sims way higher in ST but lower in Aoe so not sure. Alos the sims say wafting devotion is higher than sophic as well
well actually frozen devotion is the highest
Everything you've said makes sense
So ultimately that's up to you to choose what to do based on the information you have been given.
yeah but what happens if im unable to think for myself
lmao
im gonna go with 441 forgestorm but frozen devotion is definitely noob bait right? I am pushing 22-23;s
Some people have been going away from forgestorm in keys because of it being too unpredictable. Sometimes it can be 2% of your damage sometimes it'll be 7% of your damage.
It's not bait it's accurate, it's also not like you're gonna rely on a random stat proc defensively. If it were me and it was simming within 1 or 2% of each other I'd go with one of the stat ones.
be affable?
I had a dk earlier that literally had two lines of text macro'd to every ability that was 30s CD or longer
actually unironically thinking about just instaleaving groups with people who have this
or like guild groups
are a huge coinflip
i will remember to not tilt tomorrow when I try again
tilt is play bad
thank you for your advice
cutie wootie with some nommy wommies in your tummy wummy :3
that's enough of that
i just kind of know warrior like haste
but i never eally got a clear reccomendation for how much is good
i been really into crit though
more is gooder
Then don't ask
more vers more dam
then equip whatever you want lol
but im not askign about that
You are though
like how much haste is good for rotation
you know the answer, you're literally saying it
You asked if you have too much crit and too little haste
Then play better?
but how much haste is like the right amount for optimal play
We're telling you, you're way too worried about stats and not worried enough about playing correctly
man
i think the problem with other tanks is that nothing feels as viscerally good as thunder clap
i should try out vdh again, i remember VDH feeling pretty nice
i disagree
shield charge feels better
if it was an aoe stun WOOOOOHeeeEE
i think it should be
small radius but yea
vdh looks viscerally satisfying too
havnt rly tried
Yeah sure roar/shield charge/thunder clap all have this bassy sound effect that make them all very satisfying to press
yea i just dont really like being a dark iron for it lmao
In comparison to say thrash which is like whirlwind visuals
Yeah pretty sure I quit playing my monk because DID taunt yell was unlistenable
h e just sounds like an angry fat bastard from austin powers
like a zooted scottsman
i also dont like being so short
kind of weird for cam angles
yea thrash is weird some red circles just spin aroundu. bear visuals def need some major work
it's worse on female DID
gnome
this isn even a debate, panda all day every day
Yeah then you're perpetually screwed with a horrible mog.
the golden king looks best on thick panda!
Hey, folks! I'm on my way to time 21-22 Uldaman this week, and I have an issue with the Vicious Basilisk (https://www.wowhead.com/npc=184023/vicious-basilisk) and its Chomp (https://www.wowhead.com/spell=369828/chomp). Could you explain to me please how you survive these chomp stacks? Are you kiting them the all time?
Vicious Basilisk is a level 60 - 70 Elite NPC that can be found in Uldaman. In the Basilisk NPCs category. Added in World of Warcraft: Dragonflight.
Inflicts 14775 Physical damage to an enemy every 1 sec for 9 sec. In the NPC Abilities category. A spell from World of Warcraft: Dragonflight.
a) dwarf
b) CC
c) kiting
or well, dwarf should be C
your last option should be changing your race
so, mostly it depends on the team on how they support tank to tackle them, correct?
thats more often than not the answer to most dangerous shit yeah
its rare cases like Neltharus Guards and the Hulks in NL where theyre un-cc-able and fuck up your tank where your group cant really help you
yes, in Neltharus and NL it is possible to survive using def cooldowns, but IMO in Uldaman it becomes extremely hard, thanks for sharing ๐ค
yeah its our hardest dungeon
with only 50% being physical dmg in that key and the rest being magical its not so favourable for our mitigation profile
while other keys are 85-95% physical
true, but IMO the hardest part to pass through these bloody basiliscs
1 + 3 + 2 + 2 before the totem boss
1 in the 1st pull (can be uncounted), 3 in the 2nd pull, 2 in the 3rd one, and 2 more in the 4th pull (right before totem boss)
you can skip the 3 pack by just pulling G6 instead
Literally only Freehold is above 80% melee. Although I guess technically you said physical
I'll see myself out.
So i got pocket Anvil, i take it, fairly decent in M+?
Also do i need a fancy macro to bind the on use effect to SS?
i think you are in a wrong chat
โ๏ธ
does it work for prot?
It more than works
doesnt even show in my adventure guide when i set spec to prot
We use DPS trinkets almost exclusively
but it buffs mortal strike, what does it do to prot?
damn, just checked, it really buffs SS, why does it not show up for prot in adventure guide, wtf)
all this time i thought it was useless for prot
Because it's a DPS trinket
I was worried for a sec
is there a tier list for prot warr trinkets?
Nome goes over trinkets in pins
Im not great at making macros would any kind soul have one to macro it to SS?
#showtooltip Shield Slam
/use 14
/cast Shield Slam
should work, set use 15 if your anvil is in second trinket slot
Thanks bud
yw bud
Trinkets are 13 and 14
so if i pull 8 in lair, thats the bog standard pull and dps dying to cave in is literal skill isue?
seems like, to me, like that is the pull, or one of them, that causes immense amountss of dmg/death
MFs need to sidestep, yes
@daring marlin ran 14 lair last night this is what happened
and then we got to the mdt screen shot posted just now and we wiped again and rip key
When do I replace annulet? I have 2 441 rings with haste/crit should I replace or keep?
I read the pinned message but I am not sure
Depending on how much my pug fcks up side stepping on earlier pulls, I pull the pat into the single guy on the lower right side of your screen.
Less efficient for sure but also safer.
Once patch 10.1.5 hits ๐
timer is pretty loose in lair, i do single pulls even in <20
if your ilvl 430 or higher, i would suggest go straight for 19-20s, 12-18 keys are very sketchy and ppl are very bad
20 is oftentimes easier then 15)
Yogi needs to be 460
youre new to yogi
20s are a big tank check this week
Esp. Since good healers are so rare and unlikely to join lo io groups
Currently
And dont expext many dps in the 2300 to 2600 range who may have 20s to help out too too much with critical interruots and stuns
Spriests have vampric embrace off GcD which is both struggling heal and tank enabling tho
If they use it
It doesn't help but its just dam
Right? I still havent noticed 4 set dam so idk even how much it is
Bro
Obviously dam is good me like zugbig dam
But at this point dps should carry tank dam in 20s
Ok 5%dr whatever
do we still wear annuletร
I gave up trying to save dps from themselves here. NL timer is so free I just single pull the 4 groups and bring in the bottom right guy and cave guy whenever it makes sense.
Works like a charm
Only pull im still struggling with are the 4 in the lake. Need dps to fish for me usually
Yeah i do that 1 by himself or pull in pat as hes dying
Then the fire guy by itself until fire is dead and pull that onto another one if I'm feeling crazy
Geode dies first EVERY time for me and I feel most sane players
Is like a pain elemental from doom, longer its alive the more chaos it creates
Yeah. Once geode dies I usually pull in the two stranglers.
But the 4 main packs by themselves.
The 30 s you lose on it is more efficient than the inevitable dps wipe trying to group 2 packs
Tough to find a good spot to put them given he has a knock back and party wipe cleave
Not just just sitting in one spot smashing buttons is a lot to ask from dps
But I think NL is the easiest dungeon this week. Ulda and HoI slapping me.
UR wants a word ๐
Nathan's liar is hard, but not on the tank
dps just... die to throws and other shit
Anyone have tips for the Mythic forgotten fight as tank, feels like the dot tears through my everything and I canโt always cleanse when Iโd like too
im surprised freehold isnt the easiest one
For dps, spore cloak makes NL co from b tier to A tier in my opinion.
As soon as my guildies started running Sporecloak, our NL runs got soooo much cleaner
Those damned pelters
Timer so free, that everyone going defensive safe bet is mega worth
does it help your chances any more/less for trinkets if you roll as arms vs fury? Does one of them have a slightly smaller loot table?
Arms can only loot 2h weapon
Fury can loot 1h and 2h, therefor larger loot table
shouldve just been "when you take a hit that would kill you, go to 30% health, activate SW, and increase healing taken by 100%' or something
literally no place where its good like it would be okay for things like Rashok but if it worked correctly u have to be under 30% for it to trigger so u would die anyway XD but its porcs at like 80% so it does actually save ppl (not that its actually needed) 
dratnos takes 
they basically gave every tank a cheat of varying strength: DK Purg, Pal Guardian, Druid Instincts, DH Meta.... just some are really good and ez to get and others not so much
even if it was... I dont got the talent points for that!
people have given up better talents to get worse ones
the most genius move ive seen today was
removed sidearm (~1.5% loss) to get pain and gain tiny defensive gain
and removed enduring defense (big defensive loss) to get bloodborne (1.5% dps gain)
that was the most 5head move ive seen today
all you did was to get weaker defensively
with that 30iq move
i kind of wish that ravager talents were a bit better
would be cool to have hurricane talent for it like fury and arms have
I kind of wish I didn't have to spend 3 points on Shield Charge
3?
yeah but imagine if they were the same effects, but the talents were merged ๐ฎ
oh yeah
well those talents are all super loaded
reprisal lets us obtain 100% block uptime + good rage income
battering ram increases 4pc value, increases rage gen and is HUGE for single target dps and just feels good
Actually come to think of it, even if I had the spare talent points, there's very little I could do with them lol
Enduring Alactrity I guess?
that one is actually better in the long run than bloodborne for example
but where the fuck do you get the points for it
enduring alacrity is 5% armor, 5% stam and 1% haste
gotta open the talent sheet
yea, the other one is the giga chad one
focused vigor
the 5% strength might be a bit strong compared to the 5% stam XD
its insane
Honestly I had insomnia again last night, was brain tired tho, specced into EA over VO so I didn't have to dedicate the brainpower to remembering to stance swap >.>
no its true cuz both have armor
though, it is always fun to see the health number go up
it is, and we double dip with health increase cuz indom and IP
but 5% str is a tad bit more useful
just a tad
also, damage
just drop shockwave and endurance training for double cruel strikes
DAMAGE
who needs stops or utility
thats a healer problem
well in a coordinated group, or if the key is low enough and/or just dont need shockwave
you get dragon roar + 2nd cruel strikes yes
wait, wouldnt you take uproar and 1 cruel strike?
oh we talking raid not mythic?
no, m+
I can see certain keys showkwave isnt crucial
Neths lair comes to mind tbh
good call
oh dang, I don't even run cruel strike, I cant imagine not having shockwave
I even run menace because moar cc is moar
Yeah nelth lair on tyran for sure honestly
plus fear is the fucking worst
Its not likepelters lose much dam from one shocl
sorry flee, not fear*
cuz..... it .... CONTROLS......... the CROWD......
the flee instantly breaks anyway
INT-ING shout is CHAOS
so all youre doing is wasting a talent point
send them flying
I mean, there's a ton of waste-able slots around that tier, where else does it go? pain&gain? Sidearm? Intervene?
all easily tradeable imo
if it was a choice tallent between int shout and menacer, i'd take menacer every single time
sidearm
Int shout op
Very rarely goes wrong for me
Maybe bracken
If dps is aoeing it just insta breaks
its great in a vacuum
you got a shit load of adds spawn in on the boss and they just need a basic CC,
doesn't quite work that way when your trying to solo pull a pack out of room with 3 packs
Side arm is op
Thatโs not how int shout works but ok
sidearm is literally free 1.5% dps increase
going for menace is such a yogi move tbh
Int shout being target capped upsets me so much
yeah
menace is pretty good
Is the wowhead m+ spec a good all around one? Or is it out dated?
Im new to tanking and donโt have the knowledge yet of what to take at which dungeon.
I prefer titanic throw over pain&gain but it's pretty much the meta build as far as Im aware
pain and gain in general is just very much underwhelming
doesnt do alot
i pretty much never run it
menace is pretty decent since it's uncapped unlike fear, just costs a bit
+1 for menace
I mean I don't really advocate taking it
Just that if you do it is ok
1.5 min aoe stop is really mediocre given that shockwave exists
and also fear already does that on sub 6 target count
where does it say it turns intim shout uncapped
ah nvm i see now
it will knockback "all enemies except primary target"
900 cpm
That'd be pretty wild ngl

Maybe they could replace BSV with it lol
Didn't they say that BSV's useless jank was working as intended?
I'm a bit confused whether I should trust the sim (I'm using askmrrobot) vs going towards what sites like murlok.io or wowhead say. They differ in e.g. socketed gems (energized Ysemerald vs puisant Nozodroite) or items
Sim also often suggests equipping lower ilevel gear to get a dps increase?
dont use AMR
AMRs only decent use is as a library on how some mechanic formulas work
but for simming, you wanna use raidbots
so the sims are just worse?
Idk I just miss the feeling of being on crack and always pulling to upkeep the buff
yeah okay wtf is this dogshit
They aggregate stats from the leaderboards
https://murlok.io/warrior/protection/mm+#enchantments
big fucking trap
ok ๐
bro this site
they did it!
it looks like it counts the number of uses
was defaulted to 3v3
yeah but still
this is just subcreation with a laggy overlay
(both are bad)
BuT tHeYrE tOp FiFtY tHeY kNoW bEtTeR tHaN wE dO
all this shows is a fancy laggy overlay of what is an popular item
so do you guys use raidbots for all the upgrades etc?
pmuch
sim with the correct options enabled according to what situation youre in
and simply follow the stat prio of ilvl >> haste > crit >=vers > mastery
Youโre almost always never going to die because of not equipping the โrightโ tanking items
Just equip ilvl
basically disregard guides wrt gear and BIS or whatever
And sim for dam
most guides, especially dumb shit like subcreation and murlok.io arent done by a person who knows their shit
Basically the only time youโd equip something for survival it would be something like a trinket
those websites are just automated shit sorted by popularity
And youโre almost never in a situation where those make a difference
Especially since you have something better than a defensive trinket that no other tank has
Defensive stance
Just use it as the โI need to press something for this pullโ button
Then pop out when the damage has passed
the situation I usually find myself in is that I e.g. drop a new trinket that is one upgrade below my current trinket level. Do I just ignore it due to ilevel then? It might potentially be better if I bring it up to the same ilevel
trinkets are the exception of the rule
ok so for gear just ignore, but trinkets might have a useful effect?
Trinkets just sim it
yeah you can just sim them aswell
Just understand what they do
I wonder what'll happen if I start reporting BSV bugs every day.
I.e. no real reason to use a single target focused trinket over an aoe one in m+ unless your aoe one is just garbage ilvl
has been reported directly to blizz several times
not just public forum shit
at some point we have to assume its intended
I assume youโre intended
Then it's terrible design, flat-out.

thanks @chilly brook @strong forum for the help!

ty!
god i hope there is an already made set piece chest in my vault this week
Is it only me, or is it impossible to charge the last trash (with dragon) before final boss in neltharus?
ive not noticed such things
crystal spikes is they stood in the wall as it came up ?
maybe your latency is too high?
The dragon has a big body but his "charge distance" is kind of centralized, so it kind of reduces the viable range in which you can charge, so if your latency is too high the system may not register you being in the right proximity while approaching
he means the bird
Oh, I was like ???? HAVE I MISSED SOMETHING
I wonder how good of a raid CD Rally would be if it gave an HP bump and a single IP to every raid member
do i go Spell Block in Uldaman for the Runic Protector Slam ability? ๐ค
rally is already one of the best raid CDs tho
Yeah its something with the whole pack, charge goes off and Iโm in combat with em but I dont move. Resorted to pulling them with ravager
The improved rally giving an ip instead of the other bonuses would be pretty spicy
Maybe I'm huffing something, but having an extra 100-120K HP isn't bad, but DR-related raid CDs seem like they can probably prevent far more.
Or maybe I'm just sleeping on it.
I'mma still use it regardless, but it's never felt or appeared impactful.
Second this question i got absolutely owned by that thing
Multiple times
I think it would probably be wildly op tbh, might depend on how much it mitigates compared to other raid wide drs like AM though
Is it reflectable?
im doing Festering Splinter for it now, but idk if thats gonna be enough
will see i guess
no, but Blockable (with Spell Block)
I used multiple things
Got 1 shot once
My block may not have been up yet or something it was on gathet
But even overlapping things it was terrible
a 20% HP increase has the same effect as a 20% DR
I feel like that's not quite the whole picture? If you have constant damage during a 20% DR it can eclipse the HP granted by the 20%.
If it's one big raid slap, yeah I can see that.
only if your healers dont heal
you get 20% more time before somebody dies
unless ofc, rally will fade before that event is over
is stamina considered DR stat or is that just incorrect thinking
It's a survivability stat.
Lets not assume that doenst happen lately
DR is DR.
effectively its the same as DR
err
Ok
Like is using it when people almost dying
have any effect on how to think of it
in those moments its better than a DR
Ok
cuz in those moments it functions as a heal
You definitely want to try and be using it in anticipation of big group damage, though.
yeah
If you use it before damage the rally hp is taking the damage instead
If your rally isn't assigned on a fixed mechanic then yeah just send it to save someone(s)
i often times, if its not elsehwere planned, use it as a CD to prevent a death
Na but u keep therally hp after right
u dont
Aww ok
LS is a heal, rally is a temporary HP increase
So u do want to do it before something that scales with hp percentage
if you dont get a single point of healing, you will fall down to 1hp after it ends
I always use in anticipation
rally itself cant kill you, but it will remove those 20% HP it granted afterwards
if youre full HP youre full HP, that wont change
Hmm tough
if youre below 20% hp, youll end up at 1hp
itll keep you at the same % as you were when it fell off, unless sub 20%
ya apparently thats the toughest boss for prot warrs these days
make a blood dk and prot pally do the hard parts
What are the easy parts ๐
we are 3 tanking with bdk and pally
but pallas doing bombs
i wanna try warrior tanking but my main is arms so my stats are really off for it, i have like 34% crit 28% haste 20% mastery and 4% versatility, will i be trolling mid keys (like 10-17) with so little vers?
youll be fine
you will be fine but u do lots of dmgs ๐
youll be taking into fray so your haste will be high af aswell
epic tysm
You could tank 20+ with ease assuming your ilvl is reasonable.
think im only at 425 currently with random zaralek sword and shield equipped
good to know though thank you!
anyone know what the soft cap is on vers?
ret with LFR grapnel got the mark
Vrers is trash as Prot?
It's not a bad but it's not something you aim for either.
Not a bad stat*
Vers stacking is a meme
there is a huge war going on between mastery boys, versa nerds and crit gang
No there's not
and thats what i am tryingf to understand
There's no such thing as a mastery boy in the first place
80% passive block, sure, i'll take that
can I get a zug zug in chat?
!
This is the gist of it. Most of our secondaries are very close together for damage (haste/crit/vers). Haste is our strongest defensive stat and generally makes the spec fun/comfortable to play so we focus on that after ilevel. Crit and vers are generally pretty close together for damage but you get more per stat for crit (and very little DR per point of vers). Hence you generally focus on Haste and crit, without actively avoiding vers or mastery.
can that thing crit
if that effect can never cirt i might stop farming it
i could craft neck, re-craft re-gem crit, id get like 1200 stat change
or i could do cloak, or legs maybe second ring, for haste versa
Yogi, if I learned one thing about you, it's that you're going to do what you're going to do. So you live your best life
So any tips on zscarn or am i resided to just want to kms
all the vids you get when you type "prot warr szcarn" its the cheese
You don't need to kill yourself. Zskarn will do it for you 
Just wait until blizzard makes spell block work like paladin's 'spell' blocking (they have a chance to actually block all damage over time effects including bleeds, LOL)
meh i'd be fine with spell block also has a passive whatever% chance to block spell
rather it just be how it is now but actually works in parity with how the other shield tank blocks spells and periodic damaging effects
What are the best weapon enchants for Raid (mythic prog) and/or Mythic +?
sophic is the only one to take far as i understand it
900 str proc, i used to use wafting, now sophic
Shadowflame Wreathe

why does forgotten experiments suck so much
Magic Damage
they dont block bleeds
i asekd over there
and the DOT block is part of their mastery
yah because their old spell block talent was effectively shoved into their mastery
the tank dmg is also just overtuned
I am pretty sure it blocks bleeds...
"While inside your Consecration, your damage taken is reduced by 0.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects"
bleed is a harmful period effect
its tuned around playing perfectly and clearing perfect but then you run into slight hiccups where both tanks dodge breath opposite ways
Ive been thinking that's exactly what our mastery needs to do
yes but bleed is specifically excluded
no way to know that
Positioning has never been my issue. Bleeding out of my arsehole has always been the problem. I expect I'll be in less pain come Monday when my Warlocks actually start using Curse of Weakness. ๐
hmmmmmmmmmmmmm
The blocking periodic effects thing was added because when spell block was added, they changed their holy shield to work like spell block. So the dots thing was kinda compensation for that. But since bleeds aren't magic, it doesn't work on them.
yeah the reading definitely makes you think it blocks
I will agree with you guys but i am going to search logs
and fair enough I am probably wrong
Ok after viewing various bleeds and their tick damage, it is true apparently prot pal mastery does not have a chance to dr bleeds. The wording on the mastery was making me think that it was the case. I stand correct and will cease saying otherwise.

Paladin mastery drs existing bleeds
I think maybe that wording refers to chance to block incoming effects
Same way shield wall is a dr to existing bleeds right
perfect 
yeah buddy nice 10% haste + lust kappa /s off
Just watched nextback pull the entire chargrath wing on a 25
Including the 4 in boss room
The part that was most impressive to me is that he could actually gather it and get aggro
Like wtf
One mob just gets a mind of its own and starts meleeing dps no matter what i do with a quarter of that mob mass
i mean thats the usual pull
cause u just chains it down
and of course he wont loose it hes in a group that know hes doing it
so wont hit mobs
Lariat still our go to neck?
was it ever?
Na man u cant tell me that every mob in that entire wing is normal lol
Clips or it didnt happen
On a 25?
Even on fort 20 i think thats a pretty epic pull
I mean noawh and stuff were doing it like last week
And thats where the strat came from
Ever 20 nels ive done this week ive been expected to do it
Yes S1
I used to do something like that and they calld me crazy and ragequit when they couldn't avoid damage
Now its expected lol
No
Yep
Because top ppl are doing it so now of course u need to do it in your 20 where it doesnt matter
Or thats what the pugs tell me anyway
pug mentality, gotta love it
That's why i fucking love neltharus so much. Cuz you can do that shit
Theres like 1 mob ever that even needs to be kicked
Even in a giga pull
Yet somehow it gets missed in pugs ๐
And they blame u for over pulling
from my experience 14 and under kick isn't even on their hotbars 80% of the time
then they spend the next 6 levels learning how to use it
But legit I love Nel, I probably have 5x the runs over every other dungeon this season
One thing i haven't gotten the balls for yet is the two top of stairs packs after charg with the patrol
There you would have 2 or 3 irontorch far beyond typical pug capabilities
So i just do the 2 on top of stairs, then the pat with the 2 lava mancers on the far platform that u usually do after fstorm
thats standard push route now
ever since they made chains no longer remove players
you just chain every single pull that you can
and all those mobs in that wing dont do anything to the tank
Well they don't do nothing but If heals is down I'm down
unluck
I break that in 2 and its just funny how people used to think it was madness to do even that
Even before chains it was super ez
I love it but i do find it challenging on warr
Cuz youll be fine and suddenly a blazing slash will get by and 90% u
On a gigapull
there are no giga pulls where blazing slash exists tho
besides very first pull
which you lust + have all CDs anyway
Just spellblock blazing slash and it tickles
can someone explain how the chains work in Nelth, Iโve been actively avoiding itโฆ
you pick it up, run it across mobs, and boom
and each person can do it, but they get 2min CD
just flat dps to help with packs?
One chain going off deals at least 20% of the packs hp and stuns. Donโt know exact numbers
Just seen a video from kelani, and asking to verify... is prot getting another damage buff? 6%
Yes but ring is getting nerfed so itโs probably going to be a net win but not a completely flat 6% unless you already got 447 slotted rings
No its to compensate ring damage so we will loose more than we gain
Then youโll feel the buff most likely. It sims higher than my 447 rings in vault by a couple k for 3 target 1m fights
U do u. But literally pointless to drop it till its nerfed
In the pins it said to get gud or onyx was a loss... so i got better lol still not good but dps in keys ranges from 60k-80k
Is the ring good?
TLDR is the worse you are the better the becomes because it procs on its own without relying on you to do your rotation really well.
__For Raid: __
The ring is bis on single target with Freezing + Desirous + Prophetic stones DPS combo
Storm + Desirours + Prophetic wins on cleave and is still pretty good on ST, also usable
For M+:
This ring is no longer viable for m+ once you have 440+ rings.
Ehhhhh I tried simming 440+ rings and it never out performed.
That's what i went off of
Is first pull really considered a giga pull? I just side stepped tank the first 2 guys, then back peddle the second group into the patting third, or is there a route with more?
Yes as it says there its doesnt say get good or the ring is bad its says the worse u are the better the ring is.
At your current dos level u should be playing the ring
My bad didn't mean it in a bad way was just joking on words
in those ranges you still run that ring
around 100k overalls is when you drop it
yeah I wouldn't consider that a super heavy pull though, giga makes it sound like you're also tagging the 2 groups inside the next room minus the stairway pat or something as well
now that would be hectic, for me at least
he said gigapull with blazing slashes
and thats the biggest pull where that could ever occur
Freehold is the only dungeon, with bracken as a very close second that i hit 100k+ in but didn't think i should go off of those
should be possible to hit 100k in every key now
with the recent compensation buff
maybe not NL
VP maybe 90-95k
Ok, good to know, i do know I'm missing 4pc damage, but didn't think it made up that big a difference
Shouldn't earthen smash be top 3?
Dangit, know i know I'm azz i gotta step up my numbers, 100k all dungeons
you guys do 100k? im doing 80k and thought it was not bad lol)
gotta step up my game
Just to verify what i need to work on, even on fort weeks, playing mostly d stance, are those the numbers i should be hitting in 21+keys? Or are those tyran, battle stance numbers
ofc theyre bstance numbers
but thats not related to affixes or keylevel
the higher you go, the higher your overall should be
cuz you do larger more risky pulls
i only press defensive stance on last pull in neltharus
i oftentimes forget it even exists)
fucking world first AV29 done in s1
andy did the highest overall ive ever seen in that dungeon as tank
27k dps more than the normal average
like my highest dps in AV was already good, but he too my overall out back and shot it with a shotgun
wasnt he on pala?
yeah
a tank that didnt do more dmg than warrior
same as right now, warrior does more damage than paladin
ye, not complaining about damage, but surviving is a problem sometimes
that has alot more reasons than class choice
especially when healer gives you 1 external whole dungeon
reason number 1
yeah its not smth you should need for a good while or regularily sit in
you kinda only press it when u are scared
its a HUGE dmg loss to do so
like im scared of basilisk in uldaman, so i press defensive
cuz it affects trinkets and such
One time a dps told me "you know you've been in battle stance this whole key right"
idk how its still a thing that people think a tank HAS to be MAXIMUM ULTRA TURTLE
When was the last time that was even a thing
I mean in tbc maybe
only due to lack of knowledge and skill
I remember levelling prot warrior and sitting there meleeing one mob for 10 minutes for a quest
Cuz i could barely move his bar
welll
I don't believe you
it used to be a case sometimes, but overall tanks already had to deal at least some damage to maintain aggro
And i was like "fuck this " and never played prot warrior again until end of bfa
That was at lvl 30
Are you guys staying in battle for blazing slashes or going d stance? I only go battle once wardens are dead? Just an example of one of the difficult mobs, icecallers in HoI as another example
i personally go defensive for that pull, because i sometimes die even in defensive stance on that pull)
I'm usually battle stance unless a pull sucks i turtle neck th outta d stance, but if I'm chilling I'm tryna pad, and now i now i need to pad harder
i dont rly play anymore but i never went D-stance unless i ran out of CDs cuz my dumbass DPS didnt kill the guards in over a minute
Double wardens aren't a issue anymore, seen a video of tattman pulling them, and the mini boss with a few stranglers into chains and it doesn't last longer than SW
there is a chain in that part of the dungeon?
yeah when you go to chargath wing
right where you jump down from upstairs
theres a chain right there
There's one right where the 5 birds, and double hunters are
i thought we were talking about that pull







