#protection
1 messages · Page 498 of 1
For ST
My sims always preferr Rumbling over All-Totem
cuz ruby assumes 100% hitchance
I stg Rumbling Ruby is sim bait
in reality you never hit all targets, cuz the cone of it is relatively small
well yeah never assume that you only hit 3-5 targets when youre simming 5
it always hits as many targets as youre simming against
without fail
Makes sense then. I'll try out both in a few runs
btw @strong forum Have you tested the 4p on PTR with the buff?
In mythic+?
15
How does it determine what bosses and trash are active 🤔
random
for about 5minutes
Nome already tested that I believe and there was like no room for error.
you can get 2minutes of SB with only a 2sec gap
if you get good rng
without ED
so absolutely playable in raid
not in m+
itf and only 3 target buff
ye
with bolster ofc
for raid*
but in some safe/lazy cases youll just swap back to ED
Still probably run Bolster for M+ too but you have to swap something else I imagine
You'd have to give up tough as nails but the question comes when you have to run spell block
Yeh
and both hurt
alot
if its a garbage low target dungeon, maybe you can drop bloodsurge
to keep BR + Punish
after 2minutes youll have a 10sec gap
assuming youre perma in combat
That's assuming you're always shield slamming though
yes
Which you aren't
so itll be larger
Is this also with Into the Fray for M+ or with HR?
ITF
but youll just run ED
cant give that up in m+
not worth the risk
if you cant get 100% SB uptime, you just dont play
the risk reward just isnt worth
15
I will have to change my name to please run enduring defenses
if you wanna be on the safe side
just dont talent out of ED
ever
its only a thing you do for parsing
I'm sure it's possible to do without it but yeah it's def more risky
ofc its possible
"Don't Get ED, Use ED" 😏
people have done up to 26s this season with ITF
this idiot has SoF talented for single target

point at him and laugh
We'll just drop indom Nom 😏
some people have done it for parsing
I'm sure they have
and only won by a couple hundred dps, but not because of talent build
Yeah I don't think the Indom swap really gains you much lmao
I'd swap ED before Indom lmao
but yeah thats a bit much
you can get r1 without dropping indom
cuz r1 is dependant on killtime and grieftorch
way more than 1 talent point
Kill time/Torch/possible PI
Thought they invalidate e grief torch cheese
I've witnessed it
pwar in SL
With my own two eyes
My favorite part is making my other Tank do extra stacks so I can Execute instead of worrying about IP uptime kekw
Just tank and still don't ip
Problem solved
You're allowing healers to parse
All good
ez solution just make the Prot Paladin heal me letsgo
what would we give up for an M+ build instead?
BR or Punish
assuming you want to get spellblock
if you dont need spellblock, you swap nails to Bolster and HR to ITF
from current build
yeah
i cant see myself dropping that either
id probably just drop bloodsurge or imp wall
imp wall is more rage
than BS
according to my logs
ye
actually
its pretty much even
and its better on low target count
BS is only really good on 3+
Cd of wall goes way up without imp though right? Like probably a minute or more
yeah imp wall is pretty much dead even with BS
atleast on me
worse players will get more from BS
yea
goes from 1min cd to 2min with just AM
maybe like 1:50
base CD of SW is 3.5min in DF, usually AM is around 50% CDR
I'm not sure why the tier would impact it at all. We already prioritize shield slam over everything
How is that the case? Shield slam does nearly double what tc does even before all of the damage talents
ive not pressed revenge any more than i would without tier

not worth to min-max
i keep saying
150% is the sweetspot
What Shield and weapon transmog would u recommend for Antorus armor set?
no cap
lemme check my screenshot folder
i ran MT shield + hidden legion assault mace
but SoD KT heroic sword also works brilliant
Male dwarf 
i switch depending on mog
when i was horde i was vulp
thats my favourite mog of the past few years
i have sound disabled in wow
just do that

sry i dont really know the names of the raids
i know sod but what is MT
not KT MT
where the shield is from
mage tower maybe?
haven't logged in all week basically now
i still say that they put us in literal purgatory (korthia and the maw) combined with failures of bfa and the stuff of the lawsuits and then your in this boring purgatory land
and it just really projected a certain image
yes.
you fucking what
Would you use a cancel aura with the new 4 piece, to better align avatar and potions as a burst window and to start with the 5% dr or let the last stand run its full duration? (new tier)
well
last stand doubles the SS damage
which is more damage even in AOE than TC sometimes
so
So you think the AoE cleave with potion and avatar and 5% DR has less value on AoE pulls, or are you thinking of holding last stand for boss fights ?
I'm really in the wind on how to get full value from this ..
Why could they not have put it on demo instead T.T and have the buff be up front ..
send it on CD
Holding it wastes the CDR,
SS is the go-to option even in AOE for things like Outburst up to like 3-4 targets or something, even in Avatar iirc,
And being in LS doubles the buff to SS
and the 4p extra wave isn't based on SS damage at all, so it's still
like not utter garbage like it was before, but it's not worth shooting some extra SS damage still
anyone have a WA to see defensives on you next to your character
internal and external
is the SS frontal target capped you know?
No idea, but it's wet noodle damage
yea
that only hurts it more, then
How hard can it be to design an exiting tierset T.T
not easy
Well, they don't want them to be too centralizing, since that can force you to run specific talent builds
If they emphasize something, it can force you to make decisions for the sake of throughput that limit options like utility or survivability
This is before you even get into the balance idea, yeah
It's still better than the last tier set for us, where you just, like
ignore it existed and continue playing the exact same way
Yeah, I agree with it being the way it was
into the fray or heavy repercussions for high keys?
HR is safer
better if your life is actually in danger ever
itf is slightly more aoe dps if that's holding you back
Itf if you're good at tracking and managing your sb uptime, hr if you just want to press w
On certain Tyr keys I like hr. But I'm almost at a point I may switch to hr and not worry about it ever again. The couple times I've been like oh crap no block. Even though extremely rare it's been brutal when it happens.
was thinking of getting a lariat for an alt. too late and will become useless in 10.1 or it will still be good and upgradable 10.1?
I’d recommend it getting it deeper into 10.1
kk
Quick one: Currently using this as my Charge Macro:#showtooltip
/cancelaura Bladestorm
/use [@mouseover,exists,harm] Charge;[@mouseover,exists,help] Intervene; [harm] Charge; Intervene
Is there a way when you dont take intervene to make the icon show as charge and no ? (But if you do take intervene for what ever reason it will then swap between the two)
basically dont want it to appear as a ? when im not targetting anything
(I dont want to #showtooltip Charge cause when you take intervene it doesnt show intervene icon)
but even if you do pick intervene, it wont show your charge cooldown
you need seperate CD tracking anyway
which most people do with just weakauras or another button on their action bar
in raid do i want an equal balance of crit and vers or do i want more vers. assuming items of = ilvl
specifically, m raz.
You just sim
And sim will tell you more crit
Balancing stats for raid isnt a thing anymore
Whichever item is highest ilvl, realistically
Raid is tuned around being able to be done with any tank without needing to be a god, just getting ilvl is plenty, and then you go for max dmg in raid by simming
Not many people get to the point of having enough gear of max ilvl that they really have a choice over secondaries
okay. i'm just in a shitty spot where i'm likely going to have to swap to my warrior to tank m raz (currently a devoker main)
and i ahve like, maybe 5 total hours of play time left to be optimized
did blizzard make it so cancelaura macros for last stand no longer work?
well yesterday on PTR it was working fine
as of today on PTR i cannot remove last stand via macro or via clicking aura on buff bar
anyone else had experiences with this?
seems like the made it so you cant cancel it ye
I mean, it would've been stupid to have to do that anyway so
It's a good thing if that's the case
someone ratted us out from the inside

looks aight

5.7k dps on 3 targets
revenge would be higher but i wasnt hitting 3 targets for a while
also the cone of earthen smash is alot bigger than revenge
i mean theres literally 1 very niche scenario where u wanted to do it anyway, which would have made very small impact so it was unlikely u were going to do this anyway
i enjoyed having the option to trigger earthen smash at will during burst windows and during periods of low damage intake
AOE packs in M+
theres certainly a breakpoint where the SS damage is far outweighted by earthen smash
and, its 15% SS damage in LS
yes and in a pull like that your gunna be doing it longer than 20seconds anyway
yes but youre burst window is short
for instance what i was doing in the above mentioned scenario was
30 - 15 = 15
id argue that depends also on that pack size
even with LS +dam% to SS there is a break point for pack size where strictly AOE rotations are better regardless
from a strictly DPS standpoint anyway
I'd love to see someone regularly push that pull size in some of these s2
But as jakey said, the use-case of LS cancel to get the dmg proc at more opportune times was already quite low
But it's solved for us anyway
And I'm happier that way
Don't need answer the question where you want to cancelaura and where not
i mean yeah, its a null debate anyway, because this is the reality, and we just operate under this reality.
i was just stating, i like having the option available.
liked*
so do I it was the only skill expression on the class next tier
now we dont even have it

have they changed the 2set again?
Well you can pop LS 15sec before add pad phase, if you really wanted to
It does 20-40k per target
if you don't have to hold LS for too long, it's worth to min-max that part
Patrick rethinking his life choices
looks a lot better now yeah - Any idea what we can get LS realistically down to?
in a m+ that is
Guys in 10.1 if you are geared around 415+ the normal raid will be useless right? My guild wants to start from the normal raid but i feel like noone will need any pieces
Wdym, u dont want tier set ??
all loot starts at 415 in normal but tier drops and you can ugrade that 415 gear up to heroic ilvl later on
plus only the first bosses drop 415 gear later bosses drop 421 and 424 so its prob worth it
Mm didn't think about tier, I just hope then that we will clear normal faster than S1
What is minimum item level you need to be for the new raid
I was called dumb for suggesting this. Vindication! (?)
Does anyone here play both prot warr and bear and can give a comparison in terms of pushing m+ and finding pug groups? Is it much different?
Delete bear
Depends on skill level and difficulty, but -15 ilvls is more than fine
Hello, I have a qiestion about the posture, usually I use the defensive stance, should I use more battle stance ? I find it difficult to change it during a dungeon
I'm ilevel 398 right now hoping to break 400 before raid comes out
I changed it only when it’s too late and that I am in a bad position
always use battle
You only really need to swap to defensive for tankbusters or when there will be periods of heavy damage(which is usually tankbusters)
To make it easy you can use a stance dance macro
#showtooltip
/cast [stance:2]!Defensive Stance;!Battle Stance
Like that ^
Oh thank you good idea
You know the song according to the image? ;D
Why is not being in a stance a thing?
This was never here, said Flut.
Delete this 
when i play other tanks, the single thing i miss most abt pwar is spell reflect
I miss WCM.
Hey my peoples, im trying to figure out how good people think prot might be in 10.1 for raid and mythic plus. I assumed this question was asked all the time so I didn’t want to ask it again. But I can’t find anything in pins, or using search
Can someone point me to a earlier chat or a respectable speculation video? 😮
where it is now perfectly fine
hey guys , can someone clear it for me what is the right order ,since i can see 3 variatons on this : Avatar + demo shout before or after ravager and dragon roar combo.
so only DR is after ?
yer
cool ,thank u
u miss like 1 tick of rav so it doesnt matter
dr after to amplify the bleed ?
honestly, you'll be way better off just playing what you like and what you're good at than watching stuff like this, they're so rarely right at all
sometimes it's really obvious like BDK with Gavel, but everyone massively overhyped prot warrior for this patch tbh
we're good but others have been v strong the whole time too
Got it, Thanks Harrow. I guess I’m having trouble understanding fundamentally why warrior was so “good” in S1 and maybe why I’ve heard it’s not in S2. And I don’t mean relative to other tanks. In my mind prot pally got buffed, but I don’t remember prot warrior getting nerfed?
Is it mainly just 1) not able to dispel poisons, and 2) bad 4 set?
They’ve always seem to have such a good kit in terms of defensives, block uptime (not squishy moments like DH). Decent balance of survivability and damage (not comparing to prot pally)
But all of a sudden I hear poeple saying prot warrior not having good self sustained survivability, when I never heard that in the height of S1
Is it just people googling over how good pally is? Or were we glassy eyed in 10.0? Or were there some nerfs I missed
Or perhaps dungeon / raid design not as suited to OP spell block anymore (so more fundamental)
people are overreacting about everything, most of tanks will be pretty good in s2 as they were in s1
Raid envoironment is quite specific, as you need most ST dmg to just kill boss, or your group may need some raid buffs (attack power from warrior, or maybe debuff from monk etc.) or there is some shit mechanic that DK can easily cheat with preAMS or something like that
Okay got it. That’s a good point. I care way more about mythic plus so I should just speak about that
for majority of content any tank will be fine. I main Guardian Druid, but Prot new set looking like it could be fun so been gearing my warrior. Honestly, for most things just play what you like. Warrior should still be one of the best tanks, but tank balance is extremely close right now
Pwar is at least in the top 6
real
pin it
NGL, I think this discord could benefit heavily from a QQ (quick questions) channel separate from the primary discussion chat.
^
i much prefer having one center for everything spec-related with QQ being in pins
instead of dividing between channels
🙏☝️
always ends up being like "prot-general", "prot-questions", "prot-logreview", "prot-theorycrafting" "prot-whatever"
etc etc
i dont have time to shitpost in all of them
Is there a way to make shockwaves more visible? In ff14 the ground was red and I’m struggling to see them. Getting so much toxicity tanking now that I’m 15+ mythic plus.
Thought I had thick skin but man this is getting tough at 15+ m+. Not doing big enough pulls, get yelled at after dps pulls themselves and “I die”. Too big pulls, get yelled at. One butt pull. Rage quick.
you cant do much about it, its up to blizz
but general rule is if its avoidable shockwave, dont stand in front of mob when he casts it
a lot will come with experience and learning what mobs do what
also you got DBM/BigWigs that can shout at you when stuff is about to happen
if there's lingering ground effects you can crank up graphic settings
Try to make some friends and tell people in advance that you are still learning some stuff
So the toxic shitpeople can leave before you start the key
You can just make a channel-wide QQ that can answer stuff related to any spec.

My guy, I spend hours in QQ channels in TTRPG discords and we get dumbasses asking of a spell does a thing that the spell specifically and explicitly outlines.
People don't read, no matter how hard you make them.
so then its no use 
Not really.
Asking specific information about a particular subset of mechanics is going to be a faster vector of acquiring that knowledge than sifting through multiple FAQs and spreadsheets.
The whole point of the discord is dispensation.
Making it harder is just ivory tower bullshit imo
I got a lot hate for it but dungeons should honestly be Maw of Souls length to encourage people still completing
And healers should also gain some benefit to healing while dpsing
I've already spent the last 2 xpacks beating the drum that affixes should be reward mechanics not punishment mechanics, but that's me.
So still having complexity but not to the point of having specific cutting edge WA
More engagement will come from repeatability, not soul crushing hunkering down
Let the now traditional Mega Dungeon of each expansion be the long, epic style dungeon
Then you break those pieces up for m+ and boom, you’ve just added 3+ dungeons to the rotation
Are current dungeon lengths really that long? 25’ish minutes
maw of souls is gonna be like a sub 20 min dung
Imo there should be only seasonal affix, on all lvls starting from +2, and it should be something like S3/S4 of SL, no tyra/forti, explosive, sanguine or any other stupid shit
Thanks! As a tank, how much is on me to kill explosions and interrupt? Maybe I’m trying to do too much and should count on dps more.
Yes, at least to me. Since m+ was a result of Diablo rifts
depends on your class, for example bear can do it easily with moonfire, but as prot warrior, we do not have much tools to clear them efficient
definitely interrupt
Everyone with an interrupt should be providing interrupts
Explosives is a tough one because ideally only the person with the lowest value GCDs (almost always healer) should be handling them, but you need communication to know when the healer can't get them all, tank is usually the next line of defense
but pugs and on-the-fly communication...
anyway it's got less than a month left to exist
Hah yeah. Trying to get 2000 before next season. Started wow a month ago and currently sitting at 1830.
You should be kicking if you can kick regardless of your role.
Explosions are a "healer mechanic" only when in manageable quantities. When you're doing doubles or triples, it helps to make sure you're handling some yourself where you can.
But also knowing what to kick is half the battle.
Some spells are very trivial, or can be managed via dispelling. Others are HAVE TO KICK OR PEOPLE DIE.
There are gradients between the two extremes as well, usually in the form of things like ugly debuffs or dangerous damage spikes.
At the pugging 15 level, the best simplification you can do is learn the kick-or-die spells so you can handle all those yourself
And remember you've got storm bolt/shockwave/int shout as additional spell stops
Appreciate the feedback!
In 15-16 pug groups, is it okay to single pull everything? Or do you tend to average 2 groups.
you can literally pull 1 pack at a time and comfortably time up to like 23s or smth if nothing goes wrong and your dps players do more than tank dmg
once you get more comfortable and know what which pack does and how much you overall need to pull, youll see opportunities to pull multiple packs
Pulling more is more fun tho!
no point to pressure yourself into "i need to pull big all the time" unless you know better
Haha
Or invite a hunter, they pull anyway
I feel like any time I try to pull one, a hunter pulls another
Then yells at me for “dying too easily”
pug world is hell
Haha
Unless you are heavily undergeared I guess
tbf yeah, if the hunter isnt pulling literal suicide packs, you can handle pretty much every kind of pull as tank in those key levels
but thats when you properly know what youre doing too
I think a common denominator is me not being able to see contrast of shockwave mechanics.
Used to ff14 where it’s a big red cone
yeah wow puts more an emphasis on lore friendly and thematical looks of mechanics
over pure practicality
hey guys , doing first warrior prot since vanilla ... Should i craft 2x ring 1H + shield and Neck ?
Mainly for M+ only
yes pyrrmd
thanks 🙂
Get the naowh weakaura set. It screams “frontal” at you
Might help if you have poor visuals
youre better off learning what does what
full haste - versa ?
Haste crit
or haste crit
all of it
retail wow is all about just getting high ilvl
there is no magical stat spread
no specific thing you aim for
just get high ilvl >>> haste
thanks
got a 419 dk blood wanna try prot now 🙂 same thing then just wanted to know what prior stat then
crit is more dmg and parry
vers is king of mediocrity, good at everything but doesnt excell at anything
mastery is least dmg gain of stats, so we like it the least
but its not bad
@cinder nova
What did I miss
Also
Someone send me the biggest, girthiest dick DPS build pls
Quick
Please
I'm in Oahu, chief.
Legit about to get a massage at the spa, in a bit if something doesn't cover you first
Are you in the navy or something?
No, wealthy and vacationing
You said chief so that got me thinking 😂
I hate the term sir, feels boomer and stiff
Jealous
Just trade mate
Savings is basically a scam by banks to use your money so they can make money, at least in the US
Gotta use money to make money
But im not a very currency oriented person, but still jealous of those that have it
:clueless:
Nome can we get clueless emote pls i rly like it
@ionic fern
Hey, does anyone have a pure damage build? I'm doing timewalking and can't die even if I pull the entire instance
Just play the raid build linked in pins, and instead of instigate pick bloodsurge
Then you'll have pretty much max dmg build
Hey. I like to reroll to tank. Prot warrior is good for newbie tank? Or too hard to manage CDs and rage together?
It's gotten a relatively easy tank these days
And it teaches you positional requirements more than other tanks
And what kind of source your taking dmg from
Need a bit more work to understand CD management then.
First of all, not even true. Second of all, I still probably did more dmg than you. Third, situationally it wasn't bad.
@merry pond you certainly did do more dmg than me. I remember seeing you run it most of S3, i took a break s4. I was referring to the fact that it doesn’t matter what the top guys play bc they are generally just better, you just happened to be the example.
Also a month old😂 glad I remembered the context
Well you've said it quite a few times, haven't you? Making a point out of me playing that trinket. You realize I don't raid, for one. And if keys are timed if you stay alive, why prio damage? Codex wasn't a purely shit trinket.
I dunno, boss, it was based on the damage you took in, iirc, and Warrior didn't do much of that
Though I agree with as long as keys are being timed, who cares
Have i? In SL i remember saying you used it as a defense to actually using it bc you were the only high rated warrior i watched on twitch. The general consensus in the discord was surrounding the math on the trinket that generally wasnt positive. Again, my point was that it doesnt mattwr what the top guys run bc theyre just better
I agree, it was shit for warriors compared to for example DK's. IIRC the numbers it gave out was the best option for me, perhaps not counting in the loss of strength itself.
And IMO, what looks good on paper is not always the best option for every specific player.
Not sure if you have or not.... I just remember seeing someone say it before lul, and made a stupid assumption. And yeah, it's good to follow whoever is at the top for whenever you are learning the class, or checking a guide. But after a while, you will realize you are going to have different issues than other people. Issues based on comp, group or playstyle, and you should adjust to whatever is necessary.
I think part of the issue is that this specific channel tries to push people to playing the spec in its most optimal state, which in recent scenarios, means being able to shift for more damage due to DPS on average getting mirked first. Codex as a trinket was also difficult to ascertain how much of a gain/loss it was due to the Str difference, since people see the numbers on it and can't compare to how much abilities go. I think DK's also didn't get much more out of it, either, but it just goes into gearing/playing how you need to in order to clear if clearing is your main goal.
@merry pond im just a lowly 21/22 enjoyer and a fan of yours, wasn’t criticizing
That clearing part gets shifted to the side a lot here since people want to perform as much as possible specifically for Prot War; we've got more than a few people who won't adjust their damage output in raid when they keep stealing aggro, for example, even though it would make them clear because it goes against their goals for playing the game.
I think dk's got quite a bit more value due to no block? Maybe I'm wrong.... In the end I never cared too much about other classes previously.
I might be dumb now but I would also recall playing codex at times for magic dmg mitigation, for example pugging with healers not dispelling weapon in streets was horrible.
It's a fair point, I didn't get the context initially ^^ ❤️
I think it didn't mesh with their amount of parry and blood shield or something, i dunno
me go bonk
I only loosely know other tanks
I remember it only being decent as a whole for VDH or something
So now I have a dark iron prot warrior and a blood elf prot pally trying to see which tank I like more
I am obligated to tell you to put the pink class in the trash because of my young years grudge
What lol
But it's really a matter of what gameplay loop you prefer
I was butthurt about Paladins when a much younger me first played WoW in like 2005/early 2006
Pink warrior so fun atm, cant lie
And I've chosen to maintain the grudge for almost two decades.
Hehe but pally is way faster than warrior lol
Warrior has a higher apm still, though, I thought.
At least when played proper
Like, Paladin ain't slacking
I’ve been really thinking about a DH Tank
smh shit talk paladins and my internet cuts out
Pallys don’t like you lol
Is DH tank the best one in the game rn that’s what I keep hearing
Pally tanks are
Due to the utility they bring for assisting the group
who tend to be the squishies getting mirked at the moment
Tank survival is usually a non-issue in most key levels and outside of some spoop pulls/bosses, so their personal performance isn't quite as important
That being said, all tanks are 100% viable and capable of doing any content, will be 100% viable and capable of doing content
So I'd recommend playing whichever gameplay loop feels the best to you
I love the Pallys and Warriors
I really like the idea of being a shield bearing tank just for I guess the rp sense of it
but gameplay loop wise I feel like I prefer Guardian Druid
yo, what do you guys intervene in Temple?
Oh so yea that’s the biggest thing for me as a prot warrior I don’t understand when to use interrupts and what not
Who ever said DH’s were the best? @sick sentinel
Well maybe fastest tanks
Brewmaster is my favorite Alt tank right now..
asin apm?
Sorry?
As in APM, meaning he's asking if it's in terms of how many buttons they press
In that regard, I'm pretty sure they're lower APM than both Prot War and Prot Pally, but I really don't know about DH as a whole, let alone VDH.
As in mobility
lets say i wanted to run lfr raid as a fresh tank, is something gonna tell me i need to taunt off the other tank
If you want the smallest, no thinky part of that, DBM is extremely intrusive when it wants you to taunt swap, yes
it shouts at you by default pretty loudly
yep, otherwise basic logic for taunt swaps is taunt when your debuff falls off
idk how much that applies to vault of the incarnates, havent done it really
Just turn brain off until someone tells you to taunt in a very aggressive fashion
i don't necessarily wanna go full brain dead butttttt that being said not sure what I am looking for i guess
I just use big wigs
probably will have a sound or something
something also about they are nerfing what dbm can do now
i read 10.1 is dbm only knows the spell is going out, not wihch player gets what debuff so you know what to do
That's not what was changed, and it's not a nerf to anything.
They made it so that they are able to have "private" auras that addons are unable to detect. They are not making every aura private. It's so they can prevent certain future mechanics from being solved by an addon without having to change what addons can do.
It's just an easier way for them to be able to prevent things like the Lords of Dread demon mechanic from being automatically solved by a WA.
if youre used to wow and use dbm you can wing pretty much everything in lfr
If you're not used to WoW and don't use any addons you can wing pretty much everything in LFR
Ran my first mythic plus today
I think certain mechanics are just dogshit in practice, like Archimonde beams in WOD.
If they pull something like that and don't let addons help they can go to hell
Plus 2 althegar
And not bad
I only died once because our dps went the other way
teach us how to trade then
anyone know why timewalkings arent available to me despite being levl 60?
Only thing that would stop you would be 1) Not having the DF expansion or 2) Not being at least ilvl 180.
didnt know ilvl requirement, ty
Or if you used a booster
Is that the one they yeeted the line drawing in addons thing because of?
anyone know of a WA or Addon or something that tracks how many people got sparks
Sparks as in craft item?
volatile
You get out what you put in, for starters. There's a reason the rich get richer on their investments.
Know how much you want to make, and what you can afford to lose, then stick to it. Do not deviate, do not let emotions ever govern your trades.
Always understand why you're investing in a stock or option, and why you anticipate its appreciation (or depreciation if you're shorting), and roughly over how long.
Yeah, that awful line mechanic.
Sometimes you just get them wrong
The lines or the trades
The trades
Sometimes ford releases earnings that are best in 5 years
And stock tanks
Part of the game.
Some reads are clearer than others, obviously.
It's why I invest in energy, isn't a sure bet, but everyone needs energy.
Treasury bonds just started looking good is you're down for a longer play and don't want to own property
bonds at 5% is scary man
energy is fine and dandy but you need a lot of capital for energy to be worth it
Either I'll be able to retire or the country implodes and I'm fucked anyway 
mostly dividend stock fluctuating based on how saudi arabia feels that particular day
Whats the general consensus. Is warrior going to be as good as he is now? 4piece bonus seems much weaker in my opinion.
We’re still a great tank. Still 100p block uptime with bolster and frequent LS uptime. 4 piece is good.
With the tier impacting shield slam, too, I imagine we’ll be a pretty high damage ST tank
yah, unless they nerf shields, warrior tank will always be viable
this damn box, has been popping up, EVERY. SINGLE. TIME. i open wow since like obviously some time around dragon flight patch
transcends windows installs i think, because i know i upgraded m.2 slots from 500gb to 2tb each. I just want that thing to go away stop buggin me lol
just bind some key that you dont even use, F11 or something :p
Interact key is such a QoL improvement seeing this is like finding out that someone has left AoE looting turned off somehow
The best thing about the interact key is that it can allow you to interact with things where the positioning is fucked up and the interactible is underneath the terrain
okay....time to show how dumb I am, what does "interact" actually do? only thing I've seen it used for is handing in repeatable question very quickly
Anybody been trying Uldaman on PTR? I wonder whether the 'Chomp' of the basilisks can be reliably avoided; once I managed by outranging it, but you have to be very far. That's a nasty, nasty bleed.
Yeah, the triple chomps are nasty.
can be used to open containers / herb / mine
415 haste/vers cloak or 421 crit mast cloak for m+ tanking guys?
ilvl > all
Does 10.1 4set have much effect on ST / how much % damage of shields slam is the wave of force from the thing?
0% of SS damage goes into the wave if you're asking that
It's like 300% of attack power or something now
I mean like on top
How much dmage is it, essentially, related to a regular shield slam
Thats a lot
Ah, I was thinking of the buff being 300%
It's some amount of attack power percentage though
Wowhead says the wave is 135% attackpower, but Idk if thats before or after the 300% buff
After iirc
It was less than 100% before, that's all my awake for over 24 hour brain remembers
yeah I mean +300% to that 135% AP is also just nuts
Can you last stand and then cancelaura and then get the 20s buff instantly?
I remember someone saying that was actually disabled in the PTR; you were able to, but you are no longer able to cancel LS
That being said, it would have been a relatively niche method of optimization in specific packs and a good way for people to throw free damage into the trash, so it's probably for the best
already died to it twice so far, no, i dont got the boots, i turned them in for a mount, no i don't have the toy from obsidian, might have to try these instructions
Just get a healer
what is this for ?
go to bed weirdo

135 ap is approximately how much a 40 rage execute does
Maybe a 30-35 rage execute
Not my decision; work said it has to be this way
Earthen smash hits for 20-40k @sick sentinelilvl
Its nowhere near what execute does
why such a big variance
Crit
Doesn't Execute also rely on weapon damage.
Pretty sure the 4p doesn't have anything but AP going for it
Execute is up to 2x 109%
How the fuck did they get that from 135% AP lol
But all class dmg sources are affected by weapon dmg for melees/hunters
🤔 ...do they? I thought there were plenty of outliers that are just fixed integers + or x AP %? Does the spiked shield talent also use weapon damage??
Weapon dmg isn't included in the formula but it should play a role for everything
They made that change with bfa launch
Wait... so they took it out of the formula, but it's still a factor? Do we know how much of a factor it is for any individual spell? Is it baseline?
That much idk
I just know, that in SL s4 that 100ilvl on weapon alone doubled your dps
SL execute crits 
SL execute was 2x 145% iirc
Or 135%, cba to check changelog
But it was substantially more than rn
Execute felt so good in Execute. I get why they probably nerfed it, but it still felt good to do chunky, massive slaps at 20%
Didn't even need to be nerfed imo
Banner + tierset is what made it so turbo broken
And the fact that we lost 8stack ashen jugg
But instead they nerfed rage gen from outburst and bv, nerfed jugg and nerfed execute
True, but I feel like if we still had all that minus banner we'd be pretty gross compared to the other tanks.
We already are sturdy as hell, really mechanically cohesive, nice gamefeel, and do a ton of damage.
Throwing more damage on that pile while bears remained... well, I think we all saw how gross they looked/felt at launch, would probably have instigated a lot of tantrums from the playerbase.
Honestly, the way warrior plays is kind of half the reason I like it, and a quarter of that other half is the fact that warriors are legit the only tank that's not pulling power from external sources, but from within.
Definitely maintain that how good a class or spec feels to play is gonna have a huge impact on it.
Im super bored with current pwar
I'm hoping that they get a bit bolder with tier sets going forward to really alter how people take talents.
But "compare it to other tanks" shouldnt be the reason for an ability to not feel good to press
Going from turbo execute to "I do 7% more dmg" is kinda whack
Execute used to triple our dps, now it's barely a gain, not a fan
I liked TOS tier because it made Berserker Rage do something beyond its original intended purpose, and while I get it was basically just a rage button to slap on CD, the underlying premise of that design is more what I enjoy.
Numerically speaking it's good that brunt of our dmg isn't relying on execute so we can do good dmg all the time
Seeing something that maybe makes certain heroic throw talents worth taking, or creating weird synergies with less-taken talents could be cool mix-ups.
But just feels sad
I get that.
It does feel a little anemic that Execute isn't as chonky as it was.
How would you shake up PWarr talents, Nom? Tell me how you'd break the mould without completely breaking the engine.
i was thinking 1.5x 109 for some reason
Gib back banner
basically no abilities has a fix damage+AP anymore
It's okay, warriors don't stack INT, happens to all of us.
that just doesnt exist
Nerf other rage sources
Banner extension was peak
Rewards good play, punishes bad play
they nerfed it because arms and prot got too much execute support in the tree
I liked banner for what it was, but after a while you're just asking to be playing FDK sindragosa style plays
a fully stacked juggernaut makes execute like 10-15% stronger than SL execute
Pretty sure it's still a DPS loss over Punish no?
Yeah but that requires 12(?) executes and you can't send em nearly as often
Feels like simtrapping
Attack power is weapon DPS x 6 +main stat
so you can pretend weapon dps is 6 strength
Okay, Nom - gun to the head - no banner, no copying notes from Blizzard's past work.

What else.
TIL
but 135 AP is still ridiculous on tier
It's not that crazy
mortal strike is like 170 ap or something on arms
only downside is that theres nothing buffing it
but its also aoe
cleave on arms is 70 ap
Wait, so it's...
(WDPS x 6) + STR ?
E.g.
(1000 WDPS x 6) + 5000 STR = 11000?
I legit said before the buffs that they need to buff the tierset by 5x
Intradasting
To make it have any relevance
Over halfway there, bud.
And we got it buffed by 6x
It's 20s instead of 10
And 300% buff
Does x2 duration + 300% increase actually equate to 600%? I feel like that's... feel's incorrect.
So now it actually shows up on the dmg meter
I guess it does.
because its outside of CDs anyways
but 6x the damage is better than 3x damage 2x duration
Eeeh
Longer duration is more procs and less room for error.
Given that the dmg is tied to a CD
With rng resets
You get more bang for your buck with longer duration
like how puzzle box is nerfed even though technically it gives the same amount of mastery
Yeah, it's very passive, you just spend your rage and get OB then slam.
SB is taken care of, a large chunk of your dmg is passive, large chunk of rage gen is passive
You know what I'd like to see? Some left-field tier set that made Heroic Throw do some wild shit.
It's good but also very boring
Like being able to be used in close range and become some kind of filler or weave interaction to buff Wrecking Throw and make big booty clap nuke with stacks or some wild shit.
bring back ranged prot warrio in beta
Not a fan of tying shit to our leash button
I really want to see them get completely unhinged in their creativity with tier sets.
Vdh had enough of that
I get why they're playing safe though
Just randomly use throw glaive cuz empty gcd
Nah, more like "shield slam buffs your next HT by 500% and it can be used at any range up to 30 yds" and 4p could be "buffed HT gives you a stack of monstrous hurl, resetting Wrecking Throw at 30 stacks and increasing its damage by X% and making the target deal 15% less damage to you"
I'm talking just wild Diablo-like shit
Diablo team had good weirdness in how they'd make set bonuses do whacky shit
And it's created a lot of funky builds
I want to see them be unafraid to innovate, but I also get that right now this is the "soothe the players, give them what they want, pray we get our playerbase back after we've ran roughshod over them for 2+ solid xpacks"
Moreover, I want to see them design tier that's meant to interface with mechanics IN THE RAID IT'S FROM.
Yeah blizz isn't a little too cautious with trying out things
Doing wild whacky shit just means the chance of your spec being completely unbalanced (for good or bad) gets really high, or just isn't fun at all to play.
Torghast was the perfect environment to test whacky shit
Some of it made it into the game
But most of it was also suuper generic
The best thing I can think of is dmg healing rain that made it from torghast into the game
I'm pretty happy with Blizzard making tier sets around "nobody takes this talent so let's make it worth taking" as small rotation/gameplay changes. I'm always down for big last stand uptime and getting offensive power out of your defensives is pretty neat.
Late to this convo, but hear me out
What if we had the damage we have now outside of Execute
And then Execute did more damage than that still anyway
Something something even further beyond
I want to rip DPS off the meters if they dare to let me on a boss for long enough during execute phase

never gets old
The absolute warrior power fantasy
I wanted to do the same in bfa with avatar for pwar
But never got around to it
werent someone recently posting that they couldnt cancel LS anymore?
degenerate
i mean i saw yesterday probably, someone posted that canceling buff was disabled on ptr
In M+ there might be more niche cases for cancelling to get the damage buff but that's going into levels of min/max that makes my eyes glaze over. Probably better to make it not cancellable to keep from getting a bit degen.
Travel time/RP in dungeons can make it worthwhile if you're going to have it up again by the time you get back in combat. But still fairly niche and probably not worth sweating over. In higher keys you aren't fully optimizing for min/max damage at the expense of tankiness anyways
Yeah someone posted yesterday that it was not cancellable anymore on PTR. But yeah you should never cancel it anyway because you're losing damage (assuming the boss doesn't die before you'd get your waves out anyway)
ikr
Nom did post that yes
There's no shot 25 CPM of Shield Slam is at all realistic though right
You'd more likely end up in the 15-20 range with proper play depending on RNG I think
Yeah maybe so
I think 15-20-25 s the way to go, despite the outlier
Because 10 would just be garbage play
What’s the attrition for keys again for new season? Is it 3 or 4
I think people were saying 3
Yea I think I just love the avengers shield ability on the pallys a little bit more
I'm pretty sure it has almost always been 3 (I think it was 4 once in BFA). But keep in mind that if you did not time your highest keyd one, it'll drop an additional level, so 4 total. e.g. if your highest key done was a 20 out of time, your normal new key would be +19, and it would drop an additional 3 levels to 16.
key done*
Actually might have always been 4 in BFA since we didn't have the timed/untimed distinction then (it always dropped one level)
but it was 3 all of SL
Even in SL s4 I couldn't get above 20 on ST
That's 93cpm on guardian in sod fated
what an group ive got
Oof
Yeah I think when I was looking to calculate the original CDR (back when it was .5 sec), I was looking around to find high cast logs and 19 was the highest I remember seeing
I have 18.5 on a terros log that is 3 months old
Could prolly get close to 20 with current gear
what do we think is the best tank next season so far
what was the major fuck up
had to have been a wipe or 2 for you to not time SBG
the one you play the best
i play every class perfectly so
5min waiting for disconected warlock before 1st boss, some wipes due to rest of party not interrupting important casts, some lack of healing
then you should know whats best lol
But none directly relating to tanking right
i could kite slashers before boss better
part of being perfect is valuing other opinons
but didnt expect warlock to not come at all and rest of group not interrupting shadow mend when i was kiting xD
Obviously Paladin is going to be the fotm choice next season due to their amazing utility but all tank specs are gonna be near equal is my guess. Hard to justify as well because the overall community generally has this hive mind mentality of picking whatever gets the highest keys done.
Warrior's great though 
we love utility
10CPM for all the folks who come in here like "guys idk what's wrong with my damage"
can anyone confirm if spell block works against piercing shards from the crystal fury on azure vault?
in theory yes but I saw a video where the warrior had SB up and got chunked by the shards
initial hit yes, the dot it leaves, no
tysm
do we need to factor in prepatch?
Prot Pally always a strong pick.
@ionic fern hi ily
I'm doing alright. Long night tonight. 
Been at work for about 8 hours right now and probably gonna be another 2 to 3

old fart Roirin is slowly getting there frens
Go play HOMM3.
I am never leaving this place.

ez key 
What do You Guys think will be the best trinkets in season 2? Mostly in m+

The ones that the sim the highest
Two from underrot
Neither of those trinkets are worth a shit
Yeah the mastery trinket is for those other cool plate tanks
And you sure as hell don't want borepods
LF @acoustic nightther +20 UR must be able to trade Crawg Tusks
Oh shit sorry lea whoever you are
Lol
Any theory crafting / number crunching on which embellishments we’ll want for early/mid/late season 2 Mythic+?
don't think anything related to that has been posted here
and I'm basically here 24/7 lurking
Lariat’s been nerfed too. Not as valuable unless you have max sockets
the best embellishment will be whatever sims highest 
Yes. Class discords are usually full of that sort of info. Hence my asking
For some other tank specs this is simming quite well https://www.wowhead.com/ptr/item=204710/shadowflame-tempered-armor-patch
An item in the Optional Reagents category. Added in World of Warcraft: Dragonflight. Always up to date with the latest patch (10.1.0).
By and large up to this point, almost all the embellishments have been roughly equal for Prot War, so we haven't fussed over it
And for shield tanks there’s the new crafted shield with default embellishment https://www.wowhead.com/ptr/item=205168/shadowed-impact-buckler
This epic shield of item level 350 goes in the "Off Hand" slot. It is crafted. In the Shields category. Added in World of Warcraft: Dragonflight.
None of the current embellishments have been amazing for pwar, and there's still a lack of data for the embellishments going in for the new tier
The shield embel will likely just not be recommended due to it taking an embel slot and being lower ilvl than it could potentially be
On top of that, there could still be tuning passes. So best we can give you is just kinda wing it I guess
If you're using something like lariat and frostfire belt, chances are you'll be fine for the start of the tier until everything is sorted
Lack of tuning rn is just guess work
Btw: what happens next week from wednesday? Another fortified?
Cant find the affix rotation for 3.5 -10.5
Tyran
Or one week no m+?
And some shit
Tyran is this wednesday
I just remember it was shit affixes but it's tyran
I mean the week after - one week pre season2
Oh
Is there any source Rybie
No M+
I thought seasonal achievement are over but still m+
Source - it's always been like that. Grind M0 and new zone
On the first week of new patch
Ah ok
https://www.wowhead.com/news/dragonflight-season-2-preview-for-raid-mythic-and-pvp-patch-10-1-332525
Nothing saying that patch is 3rd and season is 9th
Mythic+ and PvP Season 2 will also begin the week of May 8 with regional maintenance.
9th for me bcs time zones
death blast, even on a +2
Yes, was never playing that activly at the end of a season though I am suprised that blizz allows no m+ grind for one week
Only shitty m0
Thought cutoff is on 2nd but they let us play until new season
But somehow makes sense
Was the same with DF release too, no m+ for the start of the season
🤷♂️
Lvling, gearing up 🙂
they usually have at least a week of preseason before it begins
TBH, i might quit wow, maybe we will see i guess
It's to help people who are more casual to get through story content, change gear, adjust to any balance changes, etc, so people don't feel the need to rush
gettin to point im only logging in to do 3k weekly quest and a key done that isn't even a 20
so its like, what am i even doing, but i got a 6 month going in case it get interesting or i start doing hardcore or classic or somethin
one guild i was in was close to world last mythic sylv, thanks to preseason 
it just feels like, with every single game i ever play these days, i've just fuckin done it a million times over
Yogi leaving be like
they do have the same type of clothing
similiar
i gotta get gnome, goblin, worgen, human heritage, then i can be at peace, already got the characters, just need rep and quests
have u found a guild yet
Just start doing 20s bro
true and real
I'll heal ur 20 yogi 🫂
I'll do it but only if I'm made to
Hello gamers! First time making a prot warr! Going to alt it as a main alt for my BDK next tier
Welcome, you just need to Ignore the pain and no magic shit
Ahah im looking at macros, is the only IP macro the shield slam one?
S2 dungeons will be hard for prot? Many dungeons with most magical damage and dots
Holy keybinds on this class, love to see it
just the cds really
yeah im just setting the bars up while i level so i dont have everything unlocked but she hefty
devestate xD
im just running this
https://www.wowhead.com/talent-calc/warrior/protection/DAPAURUVUgRRAVpFRRBBNVUVEVERFVYVVQDQBA
yeah i know its passive but im trying to decide what to throw on q LOL
if your q key is the most important button for you itd be sslam
if its just what you can spam itd be revenge
QE are my spammables usually
on my BDK marrowrend is Q and my heart strike is E
F is death strike
Slam has a CD thats refereshed by the rest of your rotation, yeah
:noted:
its also something you never want to hold
hence the IP/SS macro
which exists soley to snipe SS resets from devestate
thought we were talking about actual slam instead of shield slam for a second lol
never slam always slam
^
so for like the dps warrior specs i assume execute is something that procs and resets for more dmg, i usually put abilities like that on my F for my dk for dps death coil is F and blood death strike is F
maybe i put slam on F and execute on Q 
Execute isn't going to be used for like 60%of the fight
so maybe IP/SS on q and Execute on 3 then
prolly smarter that way tbh
yeah something like this seems comfier
i put hammy on R cause idk wtf else to put there

yee i know keybinds be very personal, but i appreciate the advice nonetheless :p
Q=hamstring for me, always has been
fav flavor of sunchips?
i get so much shit all the time, but...plain
harvest cheddar delicious, also garden salsa
anyone knows why raidbots prefers crit so much over haste?
I have 21% haste and 18% crit
right, but haste is beter for survival, because of uptime, right?
and raidbots can't sim the defensive value of Haste
