#protection
1 messages ยท Page 495 of 1
"oh you're a stun immune rare?" Sounds like a oneshot
Stormbolt while solo tanking garrosh
One button - more damage than the next 5 DPS combined

Imagine being lucky to get this proc at max stacks when you crit SS on avatar+outburst+LS 2p buff in next season. I guess it could be even 500k combined in one hit?
"it's situational" - but is useful in 80%, of dungeons
I know what I want for Christmas
Fotmers are just afraid of nerfs
https://i.imgur.com/krbEN80.png
was scaled to 400 ilvl or w/e, was getting 90k crits when it was stacked so ya it can get juicy

Whereโs that trinket from? I havenโt really looked into PTR because itโs going to change.
But that thing looks spicy
time for hosetown box
only 1 item
WOW
AMAZING, at least i can get the TW shield
Can someone break down the flying dungeon?
Where do people like to go first?
In Oculus it's a set order but idk how it works here
talking about nokhud?
I think
usually just start at top right of the map and work your way down and around to the left
granyth is a gimme boss, so it's a common tactic to lust on big trash there
then lust storm boss
Clockwise, start at the earth dragonboi
then you do the duo-boss, finish up trash there to like 94%
and fly straight from 3rd boss to 4th boss skipping all trash except the two mini bosses before last boss.
Look up a video on the "back door" for that dungeon as well
Since if you don't know it you'll have a routlord throw a fit and call you names
The back door is the best route; the trash by the last boss is horrible
Also, IDK if it got patched by there was a trick with a big rock on the last boss
yeah, i was leery when it first came out but you can still use it even if you wipe.
either i'm bad at it or it was patched.
Just make sure on the last boss that you don't aim his charge into the gaps in the arena walls; he can charge outside of the arena and reset
Feels bad
Although that's usually a DPS problem
the trinket damage doesnt interact with class buffs
insane vault
I know it doesnt (that would be way too op and dumb if it does), but it still can be 100k basic hit itself, add that to massive shield slam and it become nice dmg in one hit
yeah would be funny to see
is the FF belt and lariat still best options as prot in season 2?
Last night during raz (h) I had an outburst ss crit and went from like 88 percent threat to 10 percent over
That felt so good.
I didn't think a giga crit would push that much threat
A threat meter?
Elvui has one built in
I have a bit of ilvl on the druid co tank and just recently gained the ability to dps threat off him.
It comes in handy to ride the line
Hey.
Not sure if this is the right place to ask, but how do you guys handle the Overgrown Ancient in AA on 20+ keys?
Just tried a 22 Crawth and Vex went smooth, unfortunately didnt log, but still have the details meters.
Got hit 450k through shield wall and defensive stance in a manner of 0,3 sec. did not use Last stand.
Comp:
Prot warrior
Sub Rogue
Destro lock
Boomie
Resto shaman.
I figured the toxic was the main problem.
Is the key to kite, cc and dispell? As far as i know the shaman totem is 45 sec cd, and not too many run it.
Seen some people run with paladins and resto druids managing well here.
Whats your thoughts on it? Any specific or general recommendations?
https://raider.io/characters/eu/kazzak/Maulern if its of any use
The boomie should've grabbed remove corruption and handled it
Now imagine that fight with necrotic
also idk if they were stunned or what but that melee sync was pretty bonkers
Wouldnt it put the boomie in a bad spot to pick rev and swift for it?
Yeah, not as bad of a spot if it makes the difference between completing or not xD
It isn't that uncommon for people to do it per subcreation
Subcreation provides statistical analysis of Mythic+ dungeons, Raids, and PvP in World of Warcraft: Shadowlands and provides summaries of the top talents, gear, enchants, and gems used in Mythic+ and Raids.
that makes sense
yo is the bottled essence thing account wide?
If that's any reassurance to your boomie -- looks like others hafta do it occasionally, too
I DIDN'T KNOW THAT
thats right after stun yeah
Any time I stun a big pack like that I try to strafe/wiggle a bit to try and restagger the melee swings. kinda minor thing but synced melees can dome like that, too
bitter immunity exists too tbh
Can only use once though
if only 
That talent got killed when they removed bleed from it
3 minutes is an insane cd on that shit tbh
useless talent at 3 min and no bleed removal
bitter garbage
And once they did remove bleed they needed to shorten the CD
fallen charger should fly
so, solution if i understood it correctly: coordinate stuns/stops better, fix comp with dispell, dont sync melees - > Win
Another reason they should have left the bleed removal in the talent
just focus on aggro and having dispell
youll be able to wall like every set with the amount of rage youll have and spam ignore pain
if ya wanna throw out a shockwave or something, go ahead.... but just blast and dispell when you get like 20 stacks should do
100% shouldve left it.... but im loving my little Dwarf
the Dwarf Heritage set makes him a little viking and I got the Skovald shield!
chad
its so hard to find good looking shields in this game
but that Skovald shield.... is nice
Alright, ill get back to it, thanks for the replies
Yeah for all the times I talent into bitter immunity smh
I traded mine away to a friend
I am a fool
luckily I put a bounty on that item in my guild and got a couple of people to run some halls with me
paid out 100k for it.... totally worth
warrior
warrior appearance..... for dk and paadin
is what i meant sorry
cuz i think the way it works is set is locked to class and if you get stand alone gear like that its usable with other plate classes
yes
awesome thats sweet
maybe it was all the ice and snow, but i love the heroic warrior set with heroic dk boe helmet
anything worth getting from legion TW?
this shield if u have 3,000 coins
ya, i got it now
i tihnk it just looks like a pally shield
idt its an actual reforge of the pally artifact
Maybe the upper part yeah
Its the shield you use on skovald
It deffo does look like the pala one, but they are both titan made, so it kinda make sense
Lore wise

Better late than never.
plus it's the aegis of AGGRAMAR
Grammar sounds like something a paladin would concern himself with
grammer stoopid; me slam shield
My grammar makes great pancake
whetstone vs blazebinder's for m+? I've been running icon/whetstone forever but just got blazebinder's from vault and not sure if it is decent
try it out!
nothing wrong with haste trinket with on-use stacking strength
whetstone is prob more consistent though
Do we ever press rend or slam in M+?
no need to with thunder clap
you still have to take it and the talent for that to work
but you never hard cast rend now
You won't in any content, slam is replaced with revenge and rend is applied through blood and thunder
okay removing both from hot bar, just wanted to confirm
whirl wind while your at it
you NEVER hit rend, whirlwind or slam for any reason in most content
alright good to know
removing all than
and shockwave, ravager, and thunderous roar on cd?
everything you dont have to hold on CD send it together
Not shockwave
avatar, demo, probably wall, probably last stand start of combat or soon after it starts
cuz of anger mastery, everything gets reduced cooldowns
okay why not shockwave on cd than @urban portal ? is it cause u wanna save it for a big stun?
You use it to stun yes
shockwave is for enemy abilities that can't be interupt but can be stunned away
if you throw it out for damage, it puts everyone else's better stuns on DR
durations for big important single target stuns cut by half
ya, up to 3 times stuns for like 60 seconds, share a diminishing return all stuns
drops by i want to say 50% effectiveness each time, after 3rd completely immune to that effect until it comes back
so that means, if player 1 does stun 1 second, player 2 does 2 seconds stun (now 1 second duration) player 3 a paladin does his 8 second stun
its now a 2 second stun
and further ones are useless
uhhh ive actually never heard ab that before
If you're taking shockwave you're taking it for the stun because otherwise you'd take the roar boost for better damage
15s
DR is a 15s window
Thanks for the help, prot war and prot pala only tanks I have left to learn
Learning the good tanks now
idk if anything is gonna pull me away from bdk tho'
BDK is always a blast.
yep
Going in either direction from bdk - war is jarring imo, because one gets slapped hard but doesn't give a fuck and the other just doesn't take noticable damage (until we bleed)
Yeah it's pretty good there
yeah but unlike some other tanks war has ways to insta heal basically in a tight situation
we will see how i like it when i start pushing
Yeah we have that now, although outside of some tankbusters warriors don't take noticable damage
I'm pretty bad because I don't use IV as much as I should
So, if i link my Armory can yall help me on what i should fix?
I think i got most things right
we could help you with like...talents. Gear is obviously RNG and is based on what you have. Stats don't matter
Gear is easy, stack ilvl, prioritizing shield
if i have 418 weapon and 415 shield, would you start opening vaults as dps spec instead for trinkets? mainly for M+ playing
What level M+ are you doing?
hmm i just hit 70 last week but im doing 20's now. im 411 ilvl now and hopefully will do 21-22's this week and next
then no, stay prot
okie dokie. should i farm for granythe trinket in NO? is that the best defensive passive trinket from dungeons?
im going to either get whetstone or keep using big toe as my active dps one
No, it's shit, and we don't use defensive trinkets anyway
oh really? what trinkets should i aim for farming for M+ only?
Whetstone and hoof/idol/big toe. HotP is alright
So whetstone and 1 of those 4 for your 2nd trinket
Which is hotp?
Hunger of the pack
ooooh ok. i main prot pally so i just kept reading hand of the protector
what should i give up in the prot tree to get battle scarred vetran right now i gave up ravage but thats pretty good for aoe
BSV is trash. Keep Ravager.
80% less dmg doesnt seem trash for 8 sec seems like a life saver if something goes wrong
Look at the CD.
Ravager is so good
k i will work it back in some how
My brother in Odyn I assure you BSV is trash.
Bsv is bugged
damn seems good but i will pul lback
Also playing bolster with heavy repercussions is pointless. You should have 100% uptime on shieldblock without it. You play bolster with itf
I've never had it and I've never had an issue surviving
thanks for input! tyring to get this tree good
As long as you have shield block and ignore pain you're good
Stick to general build and just swap between tough as nails and spell block based on the dungeon and youโll be happy
I've seen scenarios of people enabling certain pulls like all wolves at once in a 27 HoV but that's super niche.
Ppl that make builds and m+ tips that are in the pins are very knowledgeable about warrior. If youโre not very familiar with warrior, just stick to them.
how do I live lord third boss on a 22 TJS Tyra?
I'm basically alternating between shield wall + IV and reflect initial hit
spell block too
double wall talent etc
spell block is nice for that dungeon
sorry meant spell block*
there's a pin that someone wrote to live it
dunno about you guys, but I won't miss TJS next season.
basically cycling DRs / IV / last stand (heals a large portion of the shield) until after 5 or 6 you're totally dry
yes this is what I am doing, I never overuse CDs on the slam and always communicate with my healer etc. Pot, IV, all get rotated pretty nicely
To clarify what was already mentioned, BSV procs based on pre-mitigation damage (e.g. before Shield Block, Shield Wall, etc. are applied) which means it will basically proc on CD and when you're at 80% health and in no danger.
I also find the positioning to be really difficult as well
also depends on how many you're trying to live, if DPS are dog it makes that fight much harder
hard to say without a log, but yeah if your rotation is tight and healer is on point you should be comfy for 4-5
the positioning is pretty easy when you know the cast sequence and when to duck out and look for waves
with charge she should barely move
also makes a difference if your dipshit dps get hit by waves and healer focus gets split
If they eat a wave they're dead lol
not if they have cheat deaths!!
Stand inside the boss/closer than the other people. She spawns the waves in relation to where the closest target is. So as long as you're running out and charging back in and making sure you're the closest person, she should overlap the waves every time.
Toxic
Thanks, yeah the waves were rather inconsistent for me
Hey I love my peasant tank
I'll be sending a Ordo Malleus inquisitor your way very soon 

What is peasant tank
I must be missing something lol
if you know, you know
I don't do dungeons like that I just started tanking honestly
Is there any specific talents that work better during Fortified weeks?
Aberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted - Duration of Earthen Tenacity increased to 20 seconds (was 10 seconds) and the damage of Earthen Smash increased by 300%.```
No, we run the same shit all the time
YOOOOOOOOO
Okay cool but can we please make it happen when we press LS instead of after now
thats great
im afraid Blizz wont drop this dumb idea
With it reducing the CD by 2 seconds now, I think that cements us not taking Bolster tbh
BUT MORE OF IT THO
Similar to the Dragonflight launch, Blizzard has determined that healers are once again too powerful when compared to player health, so player health and enemy damage needs to be increased by 25% in Patch 10.1. Offhealing and self healing abilities are being buffed to compensate for the change.
only way to get prot warrior buffs i guess eh? haha
That should prove interesting 
๐จ
this change is top notch though
"Ignore Pain absorbs 25% additional damage."
dont get hyped, its just to cover 25% increased dmg of everything ๐
its sad they nerf pain and gain, i liked that talent
give it to me straight chief, is this actually good now
looks much better than cuurently
with such buff to 4p, maybe we will not be running 2x2p 
not so memey
is there a hopium leak or is this set bonus absurd now?
patch notes
yes
its not absurd, it was just that weak 

the CDR might be the bigger deal tbh, since that part was pretty strong
Yeah the CDR paired with twice the duration on the Earthen Tenacity buff, I wonder what the uptime is gonna be like
maybe melee doesn't have to LoS in high enough keys?!
with how much we have last stand we'll have giga extra rage
we gonna see any massacre uses now? We def dont need the 2 seconds of shield block anymore, and we'll have plenty of rage for execute
we figure the CD for last stand is what, around a minute now?
maybe a little lower?
probably less
can take bolster also
If we get full SB uptime with ITF/Bolster, then yeah, but ai have no idea how any if this is all gonna come together at the 2 seconds
we were taking bolster for sure even before the buff
Ghash brought up us not taking Bolster just due to the CD reduction; it sounds like that wouldn't be enough, but that's feelycraft so imma wait for either nome/mwahi to say something if they care or for me to get home and actually read numbers if i care
what are warriors doing for snap threat on intermission for raz mythic? Is there a delay in mobs actually having a threat table or what?
you need to space your cds out
everything first, mass taunt/outburst second, pray third
I mean, now that it's a pretty significant damage CD, I don't think there's any way you forego bolster now
cds> aoe taunt>cds worked for me
or you could save something for second mass taunt third if you wanna be all 'safe'
i think i did SC + avatar on first, challenging + roar on 2d and SC + avatar on 3rd
His inplication was that with Bolster, you'd overlap buffs, so you'd have more uptime of it than needed, is what I read into it
Oh, that seems hyperbolic more than likely
SC? why am i spacing
150% uptime's the same as 100%
Again, I don't think it's enough CDR personally, but
shield charge
I don't know if bolster CD gets lower than 45s
which target are you shield charging to start, the aoe doesnt hit them all
the elemental
@sick sentinel Now we're Skovald
God King Skovald - Voice Over - Legion (Spoilers)
so you get the aoe damage on everything
my guess would be CD with bolster is probably in the ~1 minute range
shield damage isnt an issue so not worried there, just worried about 1st groups threat and was saving shout for 3rd
we had agro issues too
you will have enough treath with avatars reduced cd on thunderclap + shield charge
threat*
ok I will try that
you will also have demo shout for 1st and 3rd pack
I just spammed TC and revenge as well during the grace period and I didnt have any issues
adn you have ravager on 1st and should have it on 3rd
usually one of each is enough to hold it till I can get some real stuff
demo will be back for 3rd? gosh that 1.5 minute goes by fast lol
feel like were on 3rd pack sub 1 minute
yeah demo will be back for 3rd for sure
ravager comes up at the very end of third so I1 is around 1:40
better to save it for p2 shield then
I find its not worth to drop it in I1 and to save it for p2
yeah just drop it on the first pack will be back up for shield in p2
what are your guys' opinions on holding dmg for after shields?
excluding padding for better parses
in terms of better for the kill chances
im playing diablo 2
depends on how your guild is going on shield damage, probably better to ask your raid leader on what he wants you to use cds on
and it seems to me like they got the identity of warrior (barb) and paladin swapped
the faster you get out of shield the more damage your dps can do
paladin is the one with charge and shield bash in this game, feels very wrong to me
exactly, so it makes no sense to hold DMG off the shield to deal after it breaks, aside from the third shield
not druid is what i played
hey, just like classic and retail
will play any class on d2r , but i usually never make it far at all on druid
Videos:
Red birb "GUMI" wuewuewuewuewue.....staring II
https://www.youtube.com/watch?v=kUJw2eVYznw
Super cute parrot sounds
https://youtu.be/4l7Uw-o-RC4
Meet The Internet's Cutest Trouble Maker Hamlet The Parrot
https://youtu.be/XPCUAaOz_58
Pictures of pigeons and doves.
https://www.pexels.com/it-it/
Obi Wan & Qui Gon vs Darth Maul [4k Ultr...
yogi has cursed my recommended page
Wait for it guys
"Does the 25% increased absorb on IP mean we press it over Shield Block now?"
Calling it
I am feeling a little "get new material"
In a few patches IP is gonna cap out with one cast
And they'll still buff it
They also buffed our health by 25%
So it's not really an IP buff
Oh
I see what you did there
yeah it's just the across the board damage stuff
It's basically an adjustment to make healers fucking heal.
Yes but the thing is, people are going to assume that "25% increased absorb" is going to mean it absorbs 75% of damage taken instead of 50%
When in reality it's just a larger absorb pool for each press
@modern brook Why are Rogues always mouthbreathing idiots?
Absorb pool deez
dps have too many HOLYFUKOMGIMMABOUTTADIE heal buttons
DO IT YOU WON:T
because they picked the yellow class
fuckin' piss class
Hmmm.. I sidestepped my apostrophe button.
If there's ever a melee to die on Hymdall
It'll be the fuckin' piss class
every time
do you guys prefer over time healers or cast bar healers or some like renew and bubble spam shit
rdruid always and forever.
you're bias tho
sir I resent that
sshhhh
i dont pay attention to my type of healer other than does it have brez or lust
im not wrong, rdruid is consistently the strongest m+ healer across every expac
WELL FUCKIN' MAKE 'EM STOP EATING THE BLADE MAN
theres a blip here and there but it doesn't last more then a season
the fact we hit 42% haste as rdruid with onyx annulment is insane
i can hit 45% rn with no outside buffs
I really like Rdruid because bark feels way better than the like evoker stagger thing
wasnt there a bunch 9f times in sl druid was poopy healers
I'm not saying it's like actually better, just feels better
s1 rdruid was weak, it took over s2 onwards
As long as you ignore all the HPal metas, yes RDru is consistently the strongest.
Imagine if evoker actually does get a tank spec...renewing blaze anyone
i can look at healer participation in top 1% keys across each season, rdruid is #1 overall ๐
hpal is, well, sometimes it works,
I don't think there's ever been a season where I felt bad picking an rdruid
What season in SL was RDru #1?
i actually got SL confused with BFA, my bad ๐ we couldn't compete with lmao ashen-hallow
So maybe a tiny bit hyperbole with
im not wrong, rdruid is consistently the strongest m+ healer across every expac
yeah maybe a tiny bit
Just ignore an entire expansion, to be fair, it's a good expac to ignore.
hold w and blast, this weeks great. finally get to heal actual damage
fuck that dps are braindead
I get off on people assuming I get off on anything related to discord.
ur tank just keep the bursting counter under 6 and we gucci
or invite spriest and invalidate an entire affix
correct me if i'm wrong, the PnG change is a net nerf right?
unless they're just trying to account for much higher uptime of LS
pain and gain is so negligible I dont think we care, but technically its a nerf
yea i guess it's just lame, why nerf it?
idk, if I were to guess what they would nerf that would not be it
They nerfed some other %hp stuff across the board as well
Yeah it's because it's %-health based
MW (Cocoon), DH Fodder.
its just weird, most of these changes are just straight revisions to account for the HP and dmg change
They're trying to keep the actual HPS of it neutral
but that's a nerf then
Yeah but like, who cares? No one needs to run that talent anyway
because incoming dmg isnt neutral
Bounding Stride is superior 
You can have this one Krotos, go rage on the forums, you'll get it changed back, I'm sure.
Ask why on the forums.
You probably won't get the answer here... or there.
@warm plinth The true crime is After the Wildfire didn't get buffed D:
bounding has both combativeznd non combative uses
so it is better
unlrsss someone can math out 70% 3s ms x seconds vs, png
also find it odd that hunters manage a nerf in those notes
well, you can math out P&G, which currently is only about 1.5k HPS
And that's not something that's gamebreaking
an already notoriously bad defensive class
we wont feel the PnG change because of higher uptime on LS and with it higher rage gen, but it's still a weird thing to change
that said
i will never understand buffing an insignificant thing like embellishments by.... ONE perent...
hopefully healing darts get buffed ๐
well the 1% actually matters
it is funny, but it falls under the same category as the other %hp healing.
it makes the relative gain in 10.0 the same as 10.1
yes, but none of those should change at all then because the dmg intake is going up to match
it's a retarded "fix"
Thankfully they didn't apply this thought process to Frenzied Regen
I still don't think we're going to take Unnerving Focus so our rage generation will be the same
Because if Unnerving Focus is worth taking then that means Bolster is worth taking and where are you going to get the points
We already don't take TL
i know
lol
probably drop Battering ram
And TaN would still have to be taken for Spell Block when applicable
That node I mean
Not sure, depends on tuning for the most part
Def not for FH. Maybe a couple of the DF dungeons. /shrug
My thoughts exactly
make first boss of UR unkickable
like melidrussa
or w/e her fucking name is
close enough

Hear me out
Just get the tier buffed to the point we have 100% LS uptime, then we trade Enduring Defenses for Bolster
You would just die if the cast wasn't kickable if the boss lived to a certain point.
Because you take a stacking DoT/heal absorb if you get hit by the bolt
Just reflect it 4head
If the boss wasn't kickable you'd go back to the 4 dps strat on that boss.
Back when you could have unlimited adds
yerp
I loved when people would do that
Goodtimes
tbh that may be the play for spell block anyways if rage gen is good enough from UF w/ LS uptime
GET OUT OF THE AOE YOU FOOLISH FOOLS
Healers are mad that Prot Paladin's WoG got compensatory buffs.
Healers are the new mages
always crying
๐ชฃ
They're big mad on the official forums
It's fantastic
I'm mostly laughing at the ones who "just wanna do dps" as a healer.
This change is essentially telling them to fucking heal more
thats a top end only problem though
what about healers that already couldnt keep up
you know ppl who take extra dmg
git gud
terrible game design
PREACH ION
Like how much you want them to cater to people? People just need to realize that not everyone can do all the content. I'm not sitting here bitching that I can't get the top .1% title every season
If they can't heal something, then do shit to improve or just don't do keys that high.
wait why are we mad
Because Krotos likes to be mad it seems.
its recent, talking about healers that only want to dps
i just simply said that thats not a gen pop ideology
bad players exist, bad healers are arguably the worst of them
and they got a nerf in this
those players arent spending all their time dpsing
All healers got nerfed in this. ๐
"not mad" btw
i don't understand the point
calling you out for being retarded doesnt mean im mad
if a strong dps spec is nerfed, the worst players of that spec would be hurt the worst
and dismissing a point that you could counter by just saying im mad is fucking annoying
that's not a reason to not make a balance change
you seem to throw the r-word around quite frivolously 
ยฏ_(ใ)_/ยฏ
gamer moment ยฏ_(ใ)_/ยฏ
ยฏ_(ใ)_/ยฏ
feel free to look for any time i use it towards anyone actually disabled, im not worried because i know you wont find it
What?
You do realize that's not the issue with using the word right
that's not the point nor is it in anything related to this channel, just stop using it
lmao
my b, word police are out, ill just stop with it all
Thanks! 
I'd like to think you have a better vocabulary to express an insult than to use that word, but then again.
god forbid someone may get offended
come on man
LMAO
do you use the n word regularly too
never actually
Then
dont see the point
Then how is this word any different?
The difference being..?
yea, those two words are totally the same
they're both slurs, man, we don't really need to evaluate their severity
I just call bad things Ghashed personally
jesus christ
It's worse because those with learning disabilities are less of a person, obviously, right Krotos?
this is really confusing because Ghash is good?
you could parse 1 and you'd still be good in my heart
This guy fighting for the bad players in WoW but throws around the r-word
what?
you're reaching in your moral righteousnes
I'm kind of a bad player. How do these nerfs (and why are they nerfs to healers specifically?)
i never said nor implied that statement
๐
basically they increased health and damage values but not healing values of healers
If you don't say the n-word, but are fine with throwing around the r-word that obviously means you value one more than the other.
so healing is less effective
Yep, exactly Navy 
So healers will heal less of your HP bar than they would now with the same amount of heals basically
Thanks
But bad healers are more bad now because... idk
Men of frost
Bulking man of iron
Men of cloth weep
is the tier set dmg changes gonna be pretty impactful now we think?
Impactful in terms of it being better, yes
I haven't been following much of the tier set ptr testing
Approximately one more second cdr per shield slam impactful.
It's considerably better than it was before. They tripled the damage and doubled the CDR which means the damage happens more often
It's still kind of a whatever set bonus though
And it's still awkward as fuck having the shockwaves happen after LS expires
I find BDK's set bonus to be strong on paper but I'm very inexperienced with them
Last time I checked it didn't interact with their vamp blood talents so it was kinda meh
Can you like cancel LS to go into the dmg portion of the tier set?
Haven't kept up to date, I got the hell out of that class discord asap 
but still decent buffs for some abilities just kinda random
Probably but you would lose damage doing that because you get the shield slam damage increase DURING LS
and the shockwaves after
true
And I'd assume cancelling LS would cancel that buff too
it would be kinda neat if it didn't and you could explode with both buffs
Yeah but would also be really stupid to have to use a defensive and then cancel it to use our tier set efficiently
Holy shit chat got weird quick

quick kiss me to make it back to normal
๐
EU?
NA
Oh, hm. Saw some EU peeps complaining about that earlier
I see a bunch of people @ing blizzard CS on twitter too.
I'm just trying to spend 4k valor here blizzard
I'd like to @ your blizzard CS, if you know what I mean


I fucking love that pepe LMAO
So the IP buff, is it a 57% absorb?
No
Or are they just stating that wii25% more HP, our hard cap is 25% higher
It's if you press IP now and you get a 20k absorb, you'll now get a 25k absorb
Obtuse fucks
also by your logic it would be 62.5%, but yea its just to the raw number itself, not mitigation %
IP is for anger management
So yeah, it's basically making it so that relatively you'll get the same absorb as before
imho stil ldoesn't make IP better, just adjustment.
Yeah it's not intended to make it better
It's intended to keep it the same
(relatively)
It's a compensation buff because of the 25% increase to player health
I am more weirded out by the fact that all other speccs got healing increases (not only War) but, War for some reason got a "Pain and Gain" nerf (and "Storm Wall" for Arms nerf)
yep
Fuckin' nailed it, Ghash.
Pretty much all % heals got nerfed
Because the 25% health increase would've been an effective 25% increase to those as well
I just love the tier changes.
e.g. Brew heals got buffed ๐คทโโ๏ธ
and absorbs
careful, ppl will accuse you of complaining about that
None of the brew heals are % heals, are they?
I don't think the 110% change to "Fuelled by Violence" will make us prots talent into that tbh
no, because incoming dmg has scaled with the HP gain
What does the incoming damage have to do with it
Even at 300% the 4p was uh...it was scary bad, not sure that's enough Zero
Yes that's a % of the amount healed, not a % of your max HP
oh i see what you menan ow, yeah ok makes sense
100 hp take 20 dmg is 20%, 125 hp, take 25 dmg is still 20%
so something that heals for a % would have to match
yep, yeah makes sense
so if something heals for X% of your hp, it shouldnt change
any change would be a buff or nerf
i had only 4 hours of sleep xD brain still on wakeup mode - understood now the difference :D
But damage you take is not based on your health at all
So what % of your health you take is not relevant
except it's relative
Like on M0 it might be 1%, on M+25 it might be 25%
i gave a value
(arbitrary numbers obviously)
yea and that 1% and 25% will be the same before and after
10.0.7. and 10.1
Not exactly bad IMO
It's pretty bad
Like it's an increase obviously but it's still a really meh set bonus
I was talking the damage the shockwave part did
"for 20 sec sec"
It was like less than 1% of total
my point is something that hurts because it hits for X amount will hit you for 25% more, but we have 25% larger health pool, so relative impact is the same, so healing back should be the same %, something like PnG would need to remain 4.5 to have the same effect as we have now
On a different note, can someone explain/elaborate a bit more on how to properly mitigate magic dmg? I know how SR works etc. but I am not 100% about how Spell Block works. Is it basically like the Paladin "Holy Shield" talent where you just are able to block spells based on block chance or how does it work? also does it mitigate aoe ground effects and such?
I am so-so currently on thinking whether i should keep on prot war for s2 or swap to e.g. brew
It's going to be easy to waste the tier bonus because like even on higher keys (20+), a pack may not live for 35 seconds to make use of the entire bonus.
Our block chance should be 100% at all times, reduce spell damage by our block mitigation
Yes, you're correct. It mitigates spells based on block chance. So you need to have Shield Block active to guarantee blocks with it.
at the same time LS could last longer than the pack is alive so you carry the remaining with you into the next and have 20 sec of the dmg
Also, for ground effects/aoe effects, depends on cast
its a net positive, we'll see how it plays out
There's a sheet in pins that Sense rocks for us that does much of the guesswork for you
i see, so mainly use SB in conjunction with Spell Block - was asking because i feel like s2 introduces even more magic dmg heavy fights, so hence my question.
thanks, got it
Well, SB should always be up, anyway
yeah, true
the point is not for it to be the same
You can have 100% uptime, so as long as you're facing the enemy
its supposed to be a bit weaker
no, its literally supposed to be the same
i need to work a bit better on my SB uptime, it's not 100% yet when actively tanking, mainly because I am drowning in rage and cant press shit fast enough. and I fear it's only going to get worse
relative to what it healed for before it should be the same HPS
healers are supposed to be the ones nerfed, not tanks
hence the buffs to all things based on dmg by 25%
yea because you don't understand it
Understand what? You going back to the well?
i get it, you have nothing to add to the convo, so you go back to previous convos
What
I was just eating my ice cream watching you have the same conversation from an hour ago.
If you're drowning in rage and you can't press SB, that usually means SB isn't in an easily accessible place.
explaining how %s work?
I agree with Jordan. You probably need to move it to be more easily pressed.
Krotos we understand what you're saying, but Blizzard's goal and what you think their goal is, isn't the same.
nah, i just forget to press it, because I either press IP to not overcap and Revenge to dps.
They want it to be the same HPS. You want it to be increased.
They let the same dude who designed never surrender write these patch notes
I put the blame on Blizzard for not being clear but that's basically what's going on here
they never stated they wanted it to be the same HPS
No, they were vague and said they wanted it to be equivalent
As seen in every other HP% heal being changed for the most part
Which you interpreted to mean one way, which happens to be different than their way
and then proceeded to mathematically match most abilities to the 25% additional dmg intake as well
^
No
for example
to keep the relative power the same, despite a higher HPS
dmg dealers and healers had a "nerf" tanks were intended to be the same relative values as now
i refer to this. if you do the math, it's 125%, so 25% bigger absorb. If you also increase player HP by 25% then it is the addendum to the IP increase. This way our values stay the same, while all HEALERS basically need to press more buttons to kep our HP bar up
HPS isnt a relative, its an absolute
did dmg dealers get a nerf? Pretty sure a lot of their off-healing stuff got buffed similar to tanks.
healing for X amount when your dmg intake is higher is relatively weaker
Right but they are trying to maintain relativeness to the current HPS, not to the % of health they heal, which is clear from the changes. You're just upset (understandably) that they changed them not in the way you think they should.
yes, they also got buffed as long as if it wasn't max hp based heal
right
The amount IP absorbs isn't based on the cast, it's this misconception that left never surrender as a talent for half a drcade
What do you mean, it's not based on the cast?
what are you talking about? everything for us is the exact same apart from a small nerf to PnG?
It's based incoming damage
you have it incorrect, or they would have nerfed indom
It absorbs up to 50%
yes that i know, but look at the formula, i am not basing it on the cast itself, there is still the formula behind which converts incoming dmg to absorb
It absorbs 50%, up to that amount
@warm plinth is correct here on the IP absorb
The increase is a 25% increase to that number, not to how much you absorb at any given moment
it always reduces dmg (in the form of an absorb) by 50% up to a set value
that set value is what got buffed
Swiggity Swooty
so the value we get per rage spent went up 25%
to keep it relatively the same as now
It's the cast that got buffed
i wouldn't necessarily say the cast itself, but the target absorb value maximum of the cast ๐ค but yes, now it's only nitpicking
I don't claim to have it correct or incorrect. I'm saying that Blizz has a different idea of what they're changing things for than you or I do. I agree that they should have been left alone. I don't know why they changed them and I agree that it doesn't make sense. I'm not sure what else to say.
Maybe Indom was left alone because it requires rage to be spent and isn't just a % heal on its own
i think the main issue is that the wording can be understood in different ways but when we look at the formula we see what's really happening
it scales off our OUR hp, which is why it didnt need to be buffed, because it already indirectly was
their intent isnt vague at all
Well it clearly is if they aren't buffing things consistently
Their intent is pretty vague.
"most" of these things are buffed consistently, hence why i asked before originally about PnG because it was an outlier
everything that deviates i assume is a means to further tune
And I explained that they did that with all % of max health heals for the most part. And it spiraled from there. I agree with you. I was just trying to explain what it looks like they did.
Then it's consistent in the nerfs too then
because everything that was nerfed was %hp based
The inconsistency comes in what they did or didn't nerf when it comes to %hp based
such as indom or frenzied regen
what HP based heal/mitigation for tanks was touched?
and not one based on dmg or STR/AGI
im not familiar with all tanks so im asking
because so far all the buffs i see in the notes are based on dmg or atp or sp
Do you mean what other ones?
apart from PnG, yes
Okay
Poor guardians though getting hard trolled
What about guardian?
"swiftmend healing increased by 50%" etc..yup enjoy getting oneshot when you break bear form to cast that
ok?
Like it's silly that they buffed that, but they did get compensatory buffs.
Inside bear form
I found it funny they bothered to list those as guardian buffs
lmao ye
jesus christ
There's no talent or anything that gives them swiftmend while casting something else or while in bear?
they're updates to account for HP increase
so only the 50% one is a buff
The definition of buff is number go up in good way
What was that about word police?
The only heal you can use as bear is regrowth every 20s with doc, which to take that talent is a very substantial DPS and HPS loss
except one is objective
The numbers got buffed to compensate.
No matter the end result
It was still buffed.
Ika and I were on the same page
We knew ultimately it was a balancing of power
Yeah krotos don't word police the nitpicker
so, again, what tank abilities based on self HP were changed apart from PnG? genuine question
i find that offensive
You should
/s
anyways, i still asked
a real question
because it helps prove my point about the intent and it not being vague
You really need to evaluate the healthiness of being fixated on such an insignificant change for 2+ hours.
They nerfed many %hp based healing.
such as?
and im referring specifically to tanks, because A that's this channel, and B, they called out tanks separately in that post
they nerfed no % based, if they did they woulda touched Death Strike and the dk disc would be in flames
png is a outlier, who dafuq knows why
ty
Looks like just ours was nerfed
that was my whole point
PnG isn't an outlier
it literally is
Fodder, Exhil, Cocoon.
It is
kekw dps and healer shit
There's not as many %HP based healing as you think
how many times do i have to repeat something to get it through your thick skull
Bro what
they said they wanted to keep tanks relatively the same
then you proceed to list dps or heal shit
Yes, I'm aware.
I highly doubt vengeance escapes unscathed there to be fair. Like every havoc change that crosses over into vengeance results in a vengeance nerf
My statement wasn't they nerfed a bunch of %hp based healing for tanks
My statement was they nerfed other %hp based healing
Period
Not that fodder was at all important to vengeance's survival anyway. More of a bonus than anything
I legit don't run it
but i. dont. care. about. dps. healing
That's fine
i was talking about tanks
There aren't many tank % heals
That doesn't making my statement
Because fucks with my targeting
any less true
Fodder, Frenzied Regen, and P&G are all I can think of
The reason PnG was nerfed is more than likely because it's on the Class Tree side of things and they didn't have any consideration for it's impact on Prot
Because well
i care about prot warrior relative other tanks, not our self sustain compared to a fucking dps
they already have tech to have it spec specific
Looks like they reduced a chunk of rets healing
Think they're keeping healers relevant after the Noheal runs got attention
Well the only relevant tank % heal is frenzied regen
P&G doesn't matter
Fodder doesn't matter
The only relevant one was not touched
@crude notch do you drink energy drinks at all
Not anymore.
I shouldn't but I tried one today that is just delightful
It's a monster flavor called Strawberry Dreams
Super tasty
Yo, I saw that one and was curious.
Could be the same without the energy
my point is that none of the % based heals were touched because they already indirectly got touched via the HP increase
Wish they made some energy drinks without energy
We get that
TWO HOURS AGO
I just feel like you're arguing with us when we don't even necessarily disagree with you
I already explicitly said I agree that it's weird
you said HPS was meant to be the same, which is incorrect for tanks specifically
And I still feel like you're arguing with me XD
Alguien juega Cataclismo?
HPS is intended to be relatively the same, which means 25% increase (for tanks)
Like you can rage for two hours about an insignificant talent being nerfed an insignificant amount by all means, but don't be shocked when you catch flak in return.
Its the energy drink ghash
I did, yes, but I don't speak spanish
donde?
I had to pull from the depths of hell to even understand those 3 words 
My 1 year of spanish gg
I was trying to figure out if there was a talent called cataclysm, if he meant in the past, or if he meant on like a private server. 
I think there's a destro talent called that, or used to be maybe
I guess it is the next classic, right?
Will they bring back Vengeance
Cata was new talent system, ye
Same. 
I'm doing some leveling in the TW Jordan. Should be up to nine 70s later tonight
Only 30 more toons after that lul
Actually might be kinda hard to do Specless, idk if TW has an ilevel restriction ๐ค
sadge
new patch soon, maybe more excitement
๐
Qrd on the jade boss with the wave kicks?
I can't see the waves until they are already moving
But in vids I see them much earlier
That sounds like a graphics issue
You should always see the waves form, they sit there for a second or twoz then shoot out
you sound like a graphics issue
gottem
๐
hey ghash, how come you mentioned that granyths is a terrible M+ trinket but some of the top tanks are using it?
is it because im not doing 28+ keys?
It's because top tanks are not infallible
And believe it or not, even top players just follow other people that are better than them. Case in point, Andy was the first person to start using HR in keys, despite it always having been the best option, and then the rest of the prot warriors followed suit.
A lot of top tanks also use decoration of flame, even though it is also a very middle of the pack trinket.
Icon + w.e 
top tanks using bad trinkets also means we should all stress less about gear and stress more about playing good 
and having good friends 
whats HR? ๐
oooh
A lot of top tanks were using Into the Fray for a while, which creates gaps in your Shield Block uptime in keys because you're literally always tanking
Not big gaps, but when you're tanking 5+ mobs, even a short gap can be deadly
if i get decoration of flame, do i just use on cd?
Yes
Yeah decoration of flame looks so cool
A tiny speck of fire
is ITF common over HR in raid due to tank swaps
ITF is more damage than HR so any time you don't need to be tanking 100% of the time, it's better
makes sense, 10% haste is a lot of stat.
Btw is Shild Block bugged in logs? Our Protw got like 20% uptime on fights he should have 100%
Yikes
Uptime is not the metric we're looking for, but no, it's not bugged.
He's just bad.
Do you have logs?
oh boy lol
you'll need to start by telling your tank to actually push their buttons...
He was prepared to taunt



