#protection
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Not even an Italian chef can understand the spaghetti
and mana burn
Ive been told thats its 'smash buttons, and hope you did something right'
so, you sent your hero in, thats cute, -200 mana
but Silence sigil is poggies
Depends on the build, vdh has both the easiest of any tank builds and one of the most difficult
especially on the Court Imps
'looks at warrior' well I wouldnt say easiest
Just making sure we recognize this statement, so true
SL was more fun
It definitely is easier, you practically can't misplay it
but also more frustrating
i think demon hunters are awsome
Banner was peak warrior
Peak gamer
It's all down hill from there
It was
but current war is much more user friendly
like, if i didn't play warrior and i didn't play paladin, or dk, i'd play DH first over many other clases
its like a better rogue that can tank
Oh and fix execute damage
I wish vdh was as easy to figure some stuff out as warrior
we should have a fatality mech for Prot!
Revenge applies Fatality!
Yo right!
I found interactions that are so weird that I don't think I can explain them within the discord word count limit with the new vdh tier set
Not sure if cap but ya I don’t really get VDH. Just soul cleaving randomly. 🤷♂️
Or like excute has a small chance to smoke the mob you hit with it
Minus bosses ofc
Even BRM at least makes sense to me
Mad that I can’t post pepehammer here
Fracture > soul cleave > fracture > soul cleave > fracture > immolation > soul cleave > fracture > soul cleave > 😮 omg > Meta
Winning as VDH ^

Yeah sadge random absuing emotes got them banned
Long time ago
I see a distinct lack of spirit bombs 👀

Can't be vdh without going brr
What crafting are must have ?
I see on wowhead saying tha rimal moten longsword + defender is priority crafting but they dont' see to have anything special on them
they're just close to BIS items that you can put haste+whatever on
and those are 2 items where ilvl matters more than any other slot
Would you say those two make a big difference ?
Unstable Frostfire Belt
Allied Wristguard of Companionship
Teh wrist I was gonna take but the belt, gettign the sould cna annoying
Wtb slands execute with banner
havoc dh is part of balanced kesytone comp
no.
the souls take almost no effort to get now that they changed the soul inhaler. but you don't need it if you don't have the raid rings
flippy retard spec is troll never invite havoc
I never noticed they changed it, farming those souls solo was a pain no reason lol I need to learn how to read
the inhaler now puts a 30 sec debuff on them and you just have to kill them within that time. and it has a 5 min cd instead of 15
TFW I just jumped into m+ on my pal and was 400 in a few days, had to level a second warrior to take advantage of the primal loot
Definitely nice qol to be able to hop into 16s right away with the boa gear
Might have to give pali a shot finally
So I don't have to pray that ravager kills them while I channel
Yeah that’s pretty cool to catchup easily now 🙂 getting ready for next tier! 3K IO and CE in the bag I’m done for the season, working on Alta and helping friends now
10% > Demo shout > ravager > dragons roar > Channel soul inhaler
It was pretty chill before
Was still annoying to set up I guess
dont youll feel gross
my buds 404 ret was finishing 80k+ every dungeon last week with 0 class knowledge, just hit shiny button
About the crafting, I see that it's possible to get some "Embellishment", wowhead says that lariat can get it but I don't have the option in the crafting order.
Should I embilished the sword and shield instead ?
Lariat has a proc attached to it which is the embelishment itself
So that means I cna only get one more no matter what ?
If I were to get the belt and the raid wing, it woudln't work out then ?
I‘m only at 23 atm, but skipping the senrinals I‘m doing since 12 or so as they are not worth the count
the lariat counts as an embellish, so yes it takes up one of your slots.
raid ring + belt is a fine second
I'll wait to get ring then
Every embellish works out to about 1% so dont stress about it too much
Haste/vers for all the missive on crafted right ?
or haste crit, theres arguments for both.
if you intend to play arms at any point, go haste/crit
Wouldn't it play against me in higher m+ keys ?/
I play fury when i go dps, would it be the same ?
Ok, thanks.
Vers, the stat that does what primary stats do but worse, but we need it because.... I'm sure there's reasons
bring back multi-strike 
Because needing another stat that does what crit does
"multi-strike - makes you do double damage....but it's different than cri....wait no you're right it's just French vanilla crit, rather than vanilla vanilla"
remove every stat but haste so my rdruid can hit 60% sheet haste

gonna enter s2 with bfa corruption levels of haste, game is dumb
Eh, I think going to a system of having tertiary stats be regular would be great
nah just remove speed/indestructible
make it avoidance/leech only
let us add tertaries through some ingame mech
and nerf leech for healers a tad
So you have primary (power) secondary (just one, haste mastery and crit) and tertiary (leech, speed, vers-defensive side only)
vers is fine
it works on borrowed power, trinkets, and give DPS some semblance of tankiness
also sets the baseline for secondary stats
but yeah multi strike is just less healthy version of crit
I love versa, lets me survive things I shouldn't. Not only does it stack well with leech/avoidance. It gives so good shield/damage value on the ring and trinkets. Build crit/vers and look them numbers fly baby 
Grieftorch value in pug raids 
Versa is a stat that makes you more better without having to break out a calculator to figure out what it is doing
that too
also specs like ele shaman is so wonky with stats
that having vers as a baseline is good
if your class wants both vers and mastery, its cringe
any class that doesnt want haste is also cringe
vers mastery is def the most cringe
Mastery is only cringe because it’s been neglected for so long. And because the scaling is bad. There’s a universe where mastery is a cool thing we just don’t live there
Like BDK mastery is cool.
its base value is too high
Imagine if p war mastery was like “chance when attacking or when struck to gain outburst”. That would be cool
mastery as a whole needs to be reworked imo
Block is just residentsleeper since we have 100% block
Yes we have crit block but that’s like… zzzz
How?
Our mastery or mastery the stat?
That would be absolutely insane lol
block is there so mastery isnt useless when block is down
thats all
the stat
Literally ignoring 2/3 of what the stat does
they dont want your mastery to be textless when block drops (very real in SL)
Like our mastery isn't just block
thats why they gave DH mastery passive armor
and then double it when you activate spikes
It's critical block, and attack
The game could definitely do without Vers imo
Mastery is neat but could be better in most classss
It’s weird that you don’t want your classes “mastery effect”
so they go vers as a midground
What’s wrong with a stat that does different things in each spec?
mastery ranges from crazy good to useless
doesnt interact with any part of the kit (like crit and haste does)
Right witch is just weird to me
Most cases you want the mastery effect. Versa also modifies the value mastery, works neatly together
I would think every classes best stat would be what their intended “mastery” is
like for ret pal, mastery is literally just vers
But it’s not the case
the fact that DH has like 50% of their damage as non chaos is pretty cringe
without the talent
Alter boring masteries to be more fun. The concept of a mastery isn’t bad just specific implementations. BDK mastery interacts with their kit heavily with mechanics like bloodshot
90% of cases mastery is just another conditional dmg increase
for tanks its an atk power increase
tanks have cool masteries
for healer its literally 0 dmg increase
dps does not
it's worst, you don't have the DR/healing component
its also cheaper so its a wash
healers literally avoid mastery like a plague for keys
cuz it doesnt increase dmg output
Then again attack power increase to healer mastery.
Yeah witch is just weird design
Healer masteries are dumb sure
Mastery is critblock, armor, bloodshield, health, and so on. Saying it is only AP is kinda ignorant

Bear mastery is just versatility with a different coat of paint though 😱😱😱😱😱
so is paladin mastery
I hate bear mastery so much
Nom and “ignorant” regarding warrior conversation now that’s funny
😱
Perfect for the damage spounge fantasy of a bear
Bear mastery was jsnk and then they replaced it with versa 0.8
I guess if you take a step back and look at the total value of what the mastery effect does the overall opinion could change
The issue is everybody wants the most damage
dmg output is a huge reason why we dont "want" mastery
And if they just made everyone’s mastery do damage in X way it would be boring
you want some of it because its effectively a larger gain
So that’s a tough design path for sure
you want some critblock chance
fire mage has the coolest mastery
i dont like stats that are only good when you get shitloads of it
Agreed
DH do more damage and runs faster, clearly the winner
Everyone wants more damage because it's the limiting factor in most cases. If keys didn't have a timer but only a completion check you would maybe have some amout of defensive aspect being considered more to survive the highest key levels. Not sure it would be an interesting gameplay experience tho
It would be nice if some how any stat was valuable
I’m some sense it can be
But not exactly
It’s just boring. Bear has versa, versa, crit, and haste. You can only get so much haste and crit. Bear is weak to magic so I kind of need passive versa or versa 2 to help live those
bdk is funny
they want everything
just /roll which stat you pick on your crafted gear
doesnt matter
just everything
I kinda like that though tbh
Every piece at higher ilvl is a win
It’s kinda like that for us true
Because main stat
But the class in our case feels noticeably worse with less haste for example
I like haste/x cause BDK with 0 haste feels sooooooo sloooooowww
well sure
id do the same
cuz i play for fun
(and to do big number on dmg meter)
Just go bear. Max HP build with new tier. Healer cast one heal at you for 200% effect. Ez life
Sounds kinda pog
Question: using the 424 onyx ring, i see freezing ice stone is BIS for single target, but what if we have a 421 ring from eerong would it be better to use the fire stone to have some proc chances?
alrighty
Ppm stuffs and math
you have ~80% saturation of eragon ring with just belt
increasing that by 20% wont make up the loss of flame licked
copy! thank you for the information
Is the ring a big boost ? I was gonna farm the key but they nerfed the drop rate to hell.
Ddin't have time to read that
working on a pin
I would say read the pin and see where you are at. If you currently have the best rings such as Eranog it might not be massive but for most it is.
Is the ring good?
TLDR is the worse you are the better the becomes because it procs on its own without relying on you to do your rotation really well.
__For Raid: __
The ring is bis on single target with Freezing + Desirous + Prophetic stones DPS combo
Storm + Desirours + Prophetic wins on cleave and is still pretty good on ST, also usable
For M+:
This ring is no longer viable for m+ once you have 440+ socketed rings.
I need to get it. I farmed on two alts 30 keys in 1h30 ans now 1h30 is maybe 3 keys
5 at most
Thanks for the info
you can send keys over from other characters
theyre account bound
not character bound
I might get all the 6keys that I can from alts that won't be having the rings
ye
Can you freely change the gems on the ring for raid/mythic or need a second ring?
2nd base ring is pretty cheap though
i mean sure
What cool mastery would be nice to have if the one we have didn’t exist? What about the tier set we have now but on steroid? Im just curious to know what cool idea you guys have 🙂
if you have enough fragments you can just farm 2 rings up
anything related to rage gen
So if I had one ring I would need to use the anvil when I raid/mythic to change gems
make critblock a usable button, nelth fury, turn mastery into rage gen increase or smth
that makes things hell of a lot more interesting
Yea you need to be in the camp to switch Gems.
The alternative is to make one for ST and one for AOE.
When we expecting 10.1?
its so you divert atleast some people away from playing on launch so the servers dont die 
like, youll have several million people try to login at the same time over the world
this shits gonna be rough
how close is close to be honest. the absolute maximum distance D4 launch could be from a major DF patch would be 3 months. And it's looking to be what, 3 or 4 weeks away from the launch of 10,1? That's about a third of the maximum possible distance, which seems fine to me
Or you know have a single player option
more like 1 week
🧠
at best

by top tier tanks.... what does that mean?
tanks who execute their rotation as good as possible
hes just memeing
does that mean like 'have a score of 3k' or like 'you and Andy troll 25s on your 370 alts'
If you ain’t first yer last
ricky bobby
if youre a derpyboi and you just press shiedslam and nothing else youll get megavalue from annulet
if youre a gigachad that does perfect rotation and 20 mob pulls everytime annulet wont be as big of a contribution to your dps
ok got it
since it's a static +X damage every few seconds no matter what
cause Ive actually been super curious about the value of the ring for keys
i mean i literally gave examples
1.8% for if you play borderline perfect
more if you dont
you gotta feelycraft that cuz im not gonna write sims worse to emulate bad play
I think the fact that its even a slight increase for top tier tanks makes it pretty much a no brainer decision for anyone else
Increase is increase. Number go big. Make loud dps to red name. Feel happy.

At least with my feelycraft, the bigger you pull, the less damage that the ring contributes; so like in a dungeon like AA Im considering dropping it for my stat ring, but for a dungeon like RLP where the pulls that matter are smaller, id use it
yes
the more targets you add, the worse ring becomes
but thats not a concern for most
cuz its still a gain for em
I just wish they had like half the stats of a normal ring on the onyx thing
isnt it a good idea for such situations go on the defensive side like gaining barier doing dmg ehn you get bariesr and having imo aura when gianing barier ? just asking
where you could choose 1 stat
healing combo is a play!
“Not recommended”
heal more then raid healers ;-!

but thats fun
Preach
atleast something new
Yo wait
Can we do the no healer keys with healing combo
Lmao that’d be something else
imagine full raid with heal combo - you don't need healers 
the "have borrowed power heal the group" meme always gets brought up
but its always terrible
we ran 21 sbg with 3 heal rings without healer.
I mean, with the right classes, you can run a 26 without a healer
with paladin
What do we want??
5 tank keys
When do we want it??
now!
youre not gonna get 5 tank

but youre gonna get something else 5 in s2
not by me tho

just my other tc buddies
you just need to everyone enchant leach
After all this time d4 is almost here 🤤
During avatar, if i want to prioritize maximal dps on M+ trash with 3+ mobs (thus 30% more revenge damage), should i just spam revenge > tclap > revenge > tclap.. or should i still use shieldslam for more rage/lower avatar cooldown due to anger management?
Keep sending SS
Unless ofc rage gen is so high that you can skip out on SS casts and there isn't a prio target
on 5+ mob pulls rage gen isnt much of an issue for sure, like on the 5 dummeis in valdrakken i can keep spammign revenge > tclap with no SS
just did a test and i got 6 shieldslams in tht 20sec avatar, so -12s reduction to avatar
on M broodkeeper ads, is there a way to avoid/drop the armor strip or do I just kinda have to eat it
Can only eat it

Rage is never really an "issue" but it's not always the best option to just spam revenge and ignore SS
You always play the long game
This is still my cpm in a mega pad AA run
Oh? What’s this? They moved up the test time for M+ testing?
I only drop SS on truly giga pulls like AA trees
Thursday - Monday
~5 targets I'm still slamming
@ work, any big homies want to give us early reports of VP and the new affixes?
look

From how many people
Cuz, before fix, 1 ring could do that
Maybe it's a log from before the fix
Aight so post fix
Wowhead comments is one of the most toxic comment sections bar none
You fluffy teddies need to smell the coffee, let the real tanks do the job and just stay cute.
someones mad
*bad
MARK OF URSOL OR RIOT 😡🐻
Tbh I don’t hate the state of bear it’s like one ability away from being something I could main again
Just need something to deal with magic damage
Blizzard is seriously pepehammer by making an entire tanking spec have a weakness of the most common damage type for tank busters (magic damage)
If Blizzard going to keep making fights like Shade of Medivh or melidrussy then they need to stop with this idea that Bear should be useless against magic
😡🐻
The whole shtick of "magic dmg is a healer mechanic" is bullshit
When you have CLEAR DESIGNS that handle magic dmg absolute differently
cough bdk cough
BDK is so fun no cap
Never liked bdk
BDK only major weakness is getting gibbed. But it comes with purgatory so even that is like, not as glaring
Well and less dps
Me neither I try it literally every expansion and I just don’t like it
But that’s tuning not design
I think this expansion has been the best version of BDK for me but I still don’t like it

Pali as much as I hate to admit is a great alt for Prot war mains
At least imo
A lot of buttons on both classes can go in the same binds and function similarly
The biggest differences are the group utility
Witch we don’t have ofc
Obviously subjective
"• We want to reduce the cognitive load we're putting on players with affixes with the removal of the seasonal affix and the pacing and design of our new affixes. The intent is to slow down the rate that these affixes trigger and to tone down the required response from players dealing with them"
cognitive load
No thundering next season
I doubt we will see trash like AA trash as well
Only dungeon with tons of kicks is halls of Infusion? First boss trash?
just funny word usage
who even thought affixes were mentally draining
Literally not looking forward to that dungeon, the trash is toxic af on m0
I mean… I dunno, you get shitty overlaps that people don’t know how to handle sometimes
Who's looking forward to poison frogs in fort weeks
Because you know continually pigeonholing healer comps with the same required removal
Pally is absurdly fun.
Trivializes certain boss mechanics.
Protadin, fun until your friends catch you riding one
Frog boss with the afflicted is going to be sus. You get a Druid healer and party expect Druid to handle all poison Dispel and solo the afflicted
pally got so many interupt, cheat death and heals
"Hyrja shield? lol ad"
I though those poison couldn't be dispel by anything ?
storm? lol sac someone every time
Yeah getting ready to play one tonight first time this expansion 
I don’t know how I’m going to feel about AS not generating holy power but we’ll see
Huh? Gulp frog poison is a poison
you get used to it, nbd
Sl s3 protadin was sick I loved that so hoping this feels similar and is better
You won't notice it because sentinel has like 40% uptime and causes judgement to produce 2 hp
We're talking about the tiny frog that put a poison dot on you that instal kill you after 10 of them ?
Sweet so I’ll still be spamming SotR
Big numbers boys

I had a Hunter give me an Eye of Skovald earlier. Pretty pog.
Paladins arnt quit to war or druid levels of apm but I found I could just mousewheel sotr and w through 16s
Haven't bound something to mousewheel since bc prot warrior
I keep the off GCD stuff in the same binds
Yes it’s the same mechanic as timeless isle gulp frogs they’re literally called gulp frogs again iirc
I usually put slows on mouse wheel back, potions on mouse wheel click, and 2nd movement on mouse wheel forward
The exception is paladin where I put blessings on the mouse wheel as mousover macros
I tried to dispel those so many times and didn't do anything
Remove corruption ?
It is 100% poison I’ve self dispelled it
Some weird shit people do is put spenders on mouse wheel that is wild to me but hey it works for them
Omg
new affixes look great
Yes so great, can't wait.
It's ok as long as we melee hit for about 350k 👍
its fine, just adds a few extra keylevels

only a few
We line of sight thst shit lol
They can't be one shot anymore ?
It's a bug right ?
Still a healer affix
no
They just have to heal through it now
its intended
🧠
The explosive as well ?
its intended that explosive has alot of hp now
is legit skip the week
It deals "only" 40% of you HP so technically you are right, it's a healer affix, just heal through it, it doesn't one shoot. What are you guys complaining about? 🥸
Yeah no problem boys were chillin
Tehy won't go live with those, people on ptr are going to complain so much
Still healer problem
just watch em
"we heard the community feedback that mythic plus affixes are annoying and pushes people away from the content, so we're going to be old blizzard and double down going full idiot mode, because go buy Diablo 4, Because season 2 is going to be a shart car express.
Deadly toxin inflicts 727 Nature damage every 3 sec for 30 sec.Instantly kills upon reaching 10 applications. In the NPC Abilities category.

Gulp swog instead of gulp frog same shot
Can I please Ion get my visions back that I have to complete to keep up with the content
This deserves a pin with the biggest thumbs up image you can find below it

Yeah 1 every 30 seconds is fine 2 is absurd lol
Atleast tank won't get blame for wipes 😄
does anyone know if they made the explosives cleavable and/or macro targettable with this change?
You blame the boss
1 every 30s per mob, explosives can now spawn explosives
“Why did you pull 3 packs and get us killed” still tanking the 3 packs while the group runs back, sips tea
Why'd you die
Should of kicked more
for sure not gonna be the case, no way
also the hp will scale with keylevel
100%
Scuffed
Is this the second coming of tanky bfa explosive?
Explosives week is going from a push week to a skip week
This week sucks wdym
way way way way worse
Legion
Fury Warrior and DH were the kings of whack-a-mole
new explosive has 700k hp
that shit was aids
Bfa explosives is when they got nerfrd
not 10k
700k is not too bad if you only get 1
So here is my issue with explosives with that many hp
I guess that's ok as long as they set a cap or something to avoid having studip number like this. If it's not intended to be one shoot it make sense to have more HP in a +20 than a +2 but there should be a cap or something...
https://i.imgur.com/V3ygHuX.png
"dont play m+"
Designing affixes that slow you down

It stupid shit
If damage from explosive scales with key level were quitting
It will
It really does feel like they test everything 100ilvl over @strong forum
" New Affix: Entangling – While in combat, entangling vines snare players. " Because everyone love to be slowed and die to a swirly or whatever mechanic when you couldn't get out 👍
Well boys
But yeah like this takes the affix from a mechanic you have to react to, to something that is literally there to waste time
It might just be a D4 summer
Druid player must be behind the creation of that
When’s season 3
Any announcement?
D4 gonna be gr8
s3 is winter
idgaf
Watch that Bear tank swap to cat and die instantly lol
Couldn’t they just remove affixes
Like these all legit sound like fucking time wasting affixes
Give us encrypted
Yes they are
JUST encrypted
That's not respecting my time like they kept talking about Early on
people talking about encrypted
People where considering with cancel form to go faster but even then, they put a gcd on it now
Ion said in a recent interview he doesn’t see a world we’re affixes are positive he wants them to slow us down
That’s literally what they want
I missed everything after midway s2 sl
He said he wants them to be something we have to react to
Encrypted was the most fun thing I’ve ever experienced in m+
If they design them to just waste my time I'm fucking done, m+ is literally the only thing I do
Encrypted every season idc
cant have fun
let’s give ‘em entangled and giga health explosives
sorry
Fucking 4head man
Shit drives me nuts
Why do they have to make my game worse
Make it better
Not worse
suffer we’ve never done past a +20
they think annoying = good
Game should EVOLVE
But Awakened!
Evolution typically means better
I could see a world with only seasonal affix that gets harder the higher the key or something. Take thundering below +4 you just have the 5% HP bonus, at +7 you get the debuff to clear (if you don't you take the damage but not stun) at +10 you get the stun and damage if no clear. And you don't have anything else that get's in the like god damn sanguine and whatever
Explosives if it's 1 per 30s is just going to be ignored and healed through unless they make them assured one shot
There should only be affixes for padding, healer/ dps spitefuls
Like fuck that time sink
But the snare
So give us big number
They're fucking full willfully stupidity on that
Just nope
Like "yo dawg we heard that you wanted to not stack paladins so we made an affix that forces you to stack paladins or suck a dick for 40% of the dungeon"
Rip lfg
One kick counters each shade and they have 20 second cast time? That’s not horrible. You have a long time to figure out how to deal with it
yo guys let’s make mythic plus less enjoyable, that’ll increase participation for sure
It feels like next MDI they are just going to make an all affix dungeon "It's so cool! Look how miserable they are trying to have fun!"
That’s the angle
bolstered fortified mobs getting sanguine ticks
make it spawn in the pack and make it aoe'able
How hard can we make it for 500 players in the world
can’t have people doing +35 keys again
can someone explain to me what the bfa s3 affix did- emissaries i think it was called
its not been enjoyable since end of legion, because they havent changed it and only made it harder
I fully agree with this statement sir
It’s been slow devolving since it’s introduction
Imo
Harder isn’t always better
But they seem to think so
It’ll still be my main form of content just like it has been since legion but just sadge that it always gets worse
they really ruined it in BFA cause they made low keys harder adding fort and tryan (which ppl couldnt deal with) and no incentive for higher geared players to do them because they didnt drop leggos or anything
it wasnt main content in legion
it was hope in if u want
which is what i did
and how i like it
i dont like having to farm it every week
That’s the kind of content we want
i have nothing against ppl that do enjoy its just not my thing i have to do it to raid
and i hate it
because of that fact
and pugging
Pugging is something else currently
u think DF s1 first 12 wks is the hardest m+ has ever been?
That’s a tough one though, want content to be realistically puggable but not brain dead
Probably. Tough dungeons and super shit affixes.
Had to re read that I read SL not DL lul
Yes imo this is the hardest it’s been from a pugging perspective
multiple dungeons needing 3+ nerfs
We feel comfortable in our 20 keys because we’re used to the challenge
The average player is fucked
Try pugging your way from +2 to +16
Lmk how that goes
i wonder what would happen if they made a m+ solo shuffle queue for +16s and +20s
w an ilvl req
As soon as you hit +10 and introduce thundering it’s game over unless you get lucky haha
No solo que dungeons above heroic
Ever
it would be an INSANELY toxic cesspool
the main issue will be you would get shit like groups with no lust
or groups with out X dispel for a dungeon
part of the appeal
people will literally leave insta when they dont see meta comp
like sex appeal but... angst appeal
No way, Im an advocate of them forcing us to communicate kinda how the lfg system is now
Mythic+ should not be automated
That would be a horrible experience
Image you que into tyrannical +20 NoK the healer who’s rating is high enough to que from other keys gets in and it’s grevious/explosives
And no lust or brez
Communicating in lfg tool is joining a group, saying 'hey' and no one says a word for the next 30 minutes
i say howdy
Fair assessment
so u know that i speak english
Bro same 
i hear "meowdy" is the approved greeting these days
LOL
I kick people who won't talk
because you must know at this point what happens when you start a kew w somebody who wont type
i see it popping up more and more
apparently there was a reddit post
tier list memes. something about that being an auto kick so now everyone is testing it
and a friend is a feral druid so he's
uh
committed to the bit
so, anyone else as not surprised that blizz's initial implementation of these affixes is as bad as it is?
nomes still on myspace

im growing into a boomer
No they’ve been doing way to good so far something had to go wrong
its so bad that they're either trolling or extremely incompetent
didnt know what rizz was for a good month
I mean to be fair “start hard and nerf until it’s fair” is typical blizzard
and only further enforces my argument for wanting positive affixes, annoying shit =/= fun
(also think its fucking stupid)
rizz?
lol urban dictionary is your friend
Literally me when I here someone say bussin
ability to pull girls
rizz is just a new word for having game
Exactly
i mean i can give explosives 10M hp too, with that logic, its stupid, why not try to implement correctly the first time and iterate instead of completely gut
Exactly
until 3 spawned and they just died
Healer affix 
finally, the healer affix we always wanted
if its 3 you use defensives
thats terrible design
worse than original quaking
Just rally the % health damage 
and incorporeal can spawn like 4x in a pull
also, w/ explosives still being immune to aoe, we can only SS and AA them lmao, its so shit
so incorp is just an AOE stop check? 
cant aoe stop them
Can’t ae 
no, they're immune to aoe anything
pls can we make a petition for just encrypted
Bro ffs
Kind of based tbh
Timeline where storming is a free affix compared to all these other affixes lol
also saw like 3 afflicted spawn at once
this is what happens when you let ranged players design affixes
so if dps dont also help, you're just negative haste
How much HP do they have?
Say 'meowdy' again. Say 'meowdy' again, I dare you, I double dare you mfer, say meowdy one more gd time!
howdy mr meowdy
oh so you can't heal them up, nice
Meowdy here

let me confirm, im no fan of any of this shit but i at least want to be accurate
Just a casual 120k HPS required per add lol
Give warriors dispelling shout
warrior should get a shout that makes enemies attack eachother
super manageable then pog
Yeah that’s doable then.
other than just being huge and glowing, there's no nameplate
so ppl have to manage to click them or MUST have mouseovers
So a WoG
ill trade sanguine for necrotic back
Palibro stonks
stinky paladins just cure them anyway
10 seconds to heal the afflicted it’s definitely beatable with HPS if dispel is on cd
and incoporeal just recast when you interrupt them (shorter silence now from kicks btw)
Yes assuming they don’t have to heal anything else though
u know what explosive should do
oh yeah i forgot about the kick changes
so if you dont min max the interrupts it can be like 6 interrupts per
100% heal absorb on everybody
that's fucked up
and they're not abundantly clear
These affixes are nuts though like honestly how can you have vanilla ass storming with these juiced up “seasonal affix” tier level 7s
storming is also poop
Storming is basically a non affix at that point
"Everything you want to interupt is on a cooldown anyway" 🤡
Storming is poop but it’s free compare to see
can't wait for even more visual pollution in my m+ where i have to run a weakaura pack to have any clue what the fuck is going on 
let me tank this massive pack wihout moving for the love of god
im still, and will always be, on team positive affixes, i will die on this hill
this is just aids
Explosives is the only omega aids affix this week imo
we're talking about PTR affixes for S2
Bro you haven’t even been filled in ptr explosives have 700k hp
Ohhhh my b my b
all g
Np np
I take it they’re not great? Lol
I’m not going to say I want purely positive affixes but these affixes do need a kiss for how absolutely cursed they are
Like the afflicted if fully healed should burst HPS to the whole party or something like that
To put into rough context a dps ends a key with roughly 200m damage done
Now add 50 explosives with 700k hp
Or more
if i can't get my all positive, i would at least take this, they mentioned kiss curse and just did curse curse instead
We go back full circle, healer affix again lol
Affixes should be challenging but also not completely intrusive on gameplay as they are now, especially explosives. It feels like they started with affixes as more small added flavor to dungeons and now they’ve just become disruptive to gameplay
Added flavor is exactly the kind of affixes we want
the bigger issue at hand is that dungeons themselves already have enough to have to handle, annoying affixes on top of it only compound issues
That is absolutely not what we got
legion dungeons compared to DF dungeons are 
thundering should have worked like stack w same(or opposite) polarity gives you a damage buff while stacked, and maybe a slow or small dot while not
You practically do legions version of m+ blind folded in comparison
Agreed @prisma crane I just think there’s a place for affixes somewhere except they need to be far less intrusive and more of something that adds flavor to a dungeon and makes it slightly different than the last weeks run
Exactly. I assumed we would get 1 afflicted every 30 seconds. 2 incorp that can be ae stunned every 45. Not this nonsense
Old affixes changed the way you thought about the dungeon, these change the way you think about your comp + life decisions 💀
I think affixes are nice when executed correctly
and should be positive, positive affixes can add flavor too
They make mythics not feel like the same thing every week
And yes I agree
I wish they did more risk-reward affixes
Like ok here’s something completely intrusive but now you get 30s off your major cds
Oh shit
Bad example but you get the idea
Encrypted
risk: ragnaros hunter kills vi
reward: premade dps kills uhr first
Lol, did I accidentally quote an affix
Ye basically
encrypted wasnt even really a risk, just reward, and that's why it was a good thing
Prideful/Reaping/Encrypted would be better affixes than any of the new ones
I literally have never heard of that one lmao
That sounds like an awesome one though
But there should be risk involved imo
The point of higher keys is the challenge
the keys scale infinitely
And if they’re all supplemental to your gameplay it just feels weird
By the time encrypted came out they had pushed all the players to quit the game due to dog shit systems and time wasters
Like a mini game
99.9% of players cant complete a 25 key with zero affixes
Encrypted is a hidden gem that the entirety of the m+ community doesn’t know they NEED
Yeah I just don’t want it to come down to being stat checked at higher keys
Encrypted basically gave you 3 orbs in a pack depending on what orb you picked to kill it would spawn the corresponding mob then killing that mob gave you the corresponding buff, those being haste, cdr, speed/invis
we dont need artificial challenge for the sake of challenge or it's just going to be annoying
It was only reward because hunter pet, hunter being meta, pet taunted deconstruct nullifying the intended difficulty. I don’t think Urh was meant to be as free as he was. Vy certainly wasn’t free
Interesting
I'm not sure we needed more affixes where the failure punishment is just instant wipe
they can fix that by having the dmg scale at a slower rate than HP, this way having players get stronger in a key can compensate teh additional HP but you can still avoid the BS one shots
God forbid I pull 3 packs on an explosive tyrannical week
Ok I could be on board with that idea
I just wouldn’t want dungeons to come down to perfect gameplay and stat checks
That’s not even a video game at that point
Also Wo added a forced kick on pulls and that was fine. Blizzard are just being ducking Pepega having multiple forced kicks on every pull on top of what’s already there
no cuz stat checks arent inherently difficult either
Remove kick in pve
Give us more uhr, more snapping ledges, more big packs, less needed kicks
you should have to pull bigger or be agressive to make timers, instead of this slow and steady they keep trying to create that directly conflicts with a timer based system
🐸🔨

Remove CC DRs in m+
Yee, I would just be afraid if all the affixes were supplemental and only assisted you in dungeons with no risk involved, they would only have the dmg and health as modifiers to make it difficult
🧠
we have individual pulls in some current dungeons that have more kicks required than a 4x pull from Legion
This alone would make it much more enjoyable
But I’m not saying I don’t like the idea of supplemental affixes
Thissssss oh my god why is cudgel actually a downside in PvE? Getting stun Dr from cap totem is so dumb
Just not all 4 being supplemental no risk-reward
i think it could still work though, its basically a roguelite then
Blizzard doesn’t even explicitly show mob spell timers or current DR state for cc
Yeah for sure I’m memeing about no kicks but definitely fewer
Also I completely agree
if a non boss mob needs more than one person to solo kick something went wrong in the design process
Word
fax
Can I introduce you to halls of valor
They only do kicks because they don’t want us to pull 25 mobs and aoe blast them down
that or they also need to give range shorter interrupts, sucks to be forced into prot pally + melee only
Well when you put it like that it sounds awesome, if they went in the direction of making dungeons rogue-like that would be absolutely incredible
Damn that’s a great idea Krotos
It’s called shrouded
Roguelike m+ sounds like so much fun
That’s your roguelike
What does it do
roguelikes work because success is not expected for a long time and repetition is varied and expected
i think it's a lot harder than it sounds, but yea that would be cool, but i just mean let the higher keys be the challenge, not just extra annoying shit to manage
It gave you a stacking secondary stat buff of your choice
Choose a secondary stat during the key timer, kill special mobs to stack the buff of that stat
Ooo that could be interesting
how on earth was shrouded roguelike at all. it was the same buff every time
Specialty mobs
Shadowlands seasonal affixes were all pretty good tbh
Optional but include buffs
thats my only issue with it as a dungeon, i didnt intend for M+ to go that route, i dont think it would work, unless it was a different Mode altogether
aside from the pride skip cheese
Rogue lite would be more like torghast powers randomly dropping from m+ mobs
Just make it a different buff instead of a stacking stat
Random every time
Ahh ok
Like torghast options from the shrouded mob
yeah, I love the idea of "wow roguelike" overall but you can kind of see in torghast how they're not developmentally set up to make it work
True brew
yeah itll be very imbalanced between specs
it would just require a whole system instead of a side thing tied to power, it could be really cool, but would be a shitload of dev work
especially if you could carry over buffs from dungeon to dungeon throughout the week
so your "push" is a weekly endeavor and not something thats key to key
Yeah that’s true, the amount of calculating how 1 item alone would affect every class and spec would take an unreasonable amount of time
Idk, there’s just gotta be better affix designs out there
Like explosives just make dungeons so unfun
I think in world where m+ only scales in health and damage, we have random powers dropping from mobs and maybe add a single seasonal affix, we would be big chillin having a blast
this is a really difficult topic overall because if you "listen to player feedback" you'll get a repetitive frictionless experience because at the end of the day, players want a consistent loot pipeline
but you absolutely shouldn't turn the game into that lol
not unreasonable, they just have to take the time, torghast is proof they can go down that route, tehy just need to give it more and iterate instead of abandon
Exactly. A big problem with M+ is player expectations. People have convinced themselves winning should be the default rather than a triumph.
The only problem is the extremely high key pushers would complain about the top runs being rng based
It seems that what they think is challenging " New Affix: Entangling – While in combat, entangling vines snare players. " Is literally only annoying. Best case scenario it's annoying, worst case scenario it's deadly... Where is the fun/challenge here? I need to be lucky not to be rooted at the time/place...?
it's ok to have the affixes sometimes, but when it's something you have to deal with every pull it becomes draining
do you actually know how it works
Exactly, perfectly put
Yes that’s a fair point leaderboards would be largely rng based
that my point, annoying =/= challenge
True
It isn’t a root and you can likely Avatar the tether away
Agreed 100% krotos
And like it’s a hard balance because challenging things are inherit my more annoying
But it’s about finding that balance
you just need to move 10 yards. it's basically nothing for melee players, except in some edge cases where a 50% slow is impactful. but that's tuneable
the timer can be a challenge alone, i understand ppl want variation, but we dont have to reinvent the wheel
hell, what if one affix was just doing the dungeons backwards?
Yooo
thatd be cool
Even if it's a snare, the idea is the same. It's not challenging, it's annoying. It doesn't improve my gameplay experience in any way and I don't want to interact with it
Alright can you boys educate my brain what do you mean with =/=
New weekly rotation lol
"does not equal"
shorter timers, easier dungeons- allowing larger pull imo should be their redesign philosophy
simple > easy
Thanks I was reading that as equals divided by equals and I knew that was just stupid lol
I just want spice to my dungeons
simple like less needed kicks and stops
Is that too much to ask
you can make something simple but challenging, but its hard
and less CC immune mobs
What if they made affixes tied to a buff
and now i like the idea of a backwards dungeon affix
Like modifiers on the hades video game
More damage taken but more damage delt
Dealt
vengeance
elemental reflect like in path of exile





