#protection
1 messages · Page 473 of 1
"substantially" could really mean anything at all when the baseline was one-hit kill from anything
well they still scale w/ key levels
I think the new explosive change at first glance sounded awful but giving it some more thought
I think it’s better
overall way happier to have fewer healthbars on my screen to target regardless
Yeah, it could be as simple as it requires a hit from a DPS or two to kill it
Quaking finally gone is so good. Thank fucking god we aren't going to have to deal with the entire party dying because we had to get under the genie boss during quaking or because halls of infusion boss gripped us all in together when quaking went off etc
as opposed to just a moonfire
it might just be to make sure that it can't all be dumped on the healer to moonfire
i have a feeling its going to be like a 10 second cast now and have 250k hp on a 15-20 ish
and the afflicted affix sounds like a nightmare without addons to track it, and that's bad game design to require an addon to deal with it
Right maybe it requires 2-3 globals instead of 1
That's what I'm envisioning
and they don't come all that often, thats my assumption
explosive also needs to be further tuned on what can spawn them, and maybe they're still doing that
well, afflicted wont be THAT bad
people just take their remove the bad thing talent now
like butterfly in Mists should not have all the clones also able to spawn explosives 60 yds from the boss itself
you have to see which thing they're afflicted with or be able to target them to heal them
something that w/o friendly nameplates on isnt abundantly clear
the default UI is pretty decent at that kind of thing now
they're not in your party
its like an NPC in a town
so they have to have a way to make it clear and targetable
explosives don't scale with key level currently. They have 1,431 health regardless of key level.
if he's posioned, hes green, if he's diseased, he's brown, if hes cursed, he's purple, if he's any other color, it's a magic dispell
simple
they used to, and having health play a role again makes me think they will, but good to know
yes, OR you have to heal them
Explosives scaling with key level
They always have all 3 and you just target it and hit your decurse or depoison or cleanse disease.
They have all of the afflictions. It's not one thing. They literally have a curse, poison, disease on them and you press 1 of them to make him go away.
so they spawn in with 3 things on them
again, im not saying its something competent players cant handle, not at all, but average players will get fucked if the UI doesnt support it well, so we'll see
yes
interesting...
And if you don't dispel ONE or heal it to full before time expires, you get afflicted by something (which we don't know)
but it's a very easy counter
ah, doesn't apply to me
Even easier if it always has the same name and can be macro targeted
im a warrior, i can't do that shit
ok yeah, so UI doesn't matter at all
Well, your healer isn't dispelling it in brackenhide
assuming they're your disease dispel
Fair point ye
is the expectation healers will use mouseovers? or target them, will they have a nameplate to know to be targetted?
makes mages and druids more valuable cuz they can remove curse
Shaman
and the heal option is there, so they have to see it and know what it takes to heal it
is it shaman? druids must be disases then
i know all the healers have a pool of dispells they can all do, and they get like 4/5 of those
its not gonna make it to live in a state where a healing class cnt handle it
Priest op
also, we dont know spawn rate
sounds about right
idk, i just dont understand the point of annoying affixes
leaves Hpal in and awkward position again
why not? explosive used to have more health and required DPS to chip in. Explosives only because a healer job because it was so easy to ping them that the best role to deal with them was healers
why?
So basically that week you run paladin priest shaman Druid X
they cant remove curse so now u need a curse remover too
at least give a buff or some shit if you do it right
Goodluck everyone else
Why do you need a curse remover
You guys are fuckin killing me right now
ppl are missing you only need to remove 1 debuff not all 3
pepehammer shit atm
I've said it like 3 fucking times
and yet here we are 🙂
There's literally no value added or removed from any class or spec because you only need 1 dispel to remove the affix
i mean im barely reading this while aoe pulling and i read it
he has been pretty clear lol
i still stand by my thoughts, affixes should all be positive
probably alot easier once we see video of it
fuck Ion's dogshit logic of a 4 key shouldnt be easier than a 3 key
for a LONG time a 10 key has been easier than a 9
I thought that's what the scaling was for XD
I'm guessing annulet not worth it for me?
You can sim it, but it's probably not a huge upgrade for you
Still probably an upgrade though
no. affixes exist to create challenge and for players to attempt to reduce their burden to zero, allowing any week to be a push week with perfect levels of play
exactly, just tune HP scaling faster than dmg scaling and the key levels will slow ppl down plenty
sweet, I sent away all my keys to evoker to get my healer's ring maxed asap. now I have some keys and was curious
that was great when dungeons themselves were piss easy, we dont need that anymore
I don't mind affixes as they are currently but saying that a +4 isn't harder than a +3 affixes or not is just stupid
watch any of the top groups, the affixes are dealt with, its the inherent abilities that are the challenge
And you can easily counter that by, idk
Making the affixes on every keystone
Instead of just at certain levels
plus, even with all positive affixes you will ALWAYS have a push wk
Yeah, it'll just be the most positive week instead of the least shitty week
but the difference is that: A) the push wk with + ones may be different depending on comp, and B) it'll be which one is the best, not which is the least shit, and that distinction matters
annoying =/= challenging
I kind of like grievous as a healer
yup. and the big difference is that it is way harder for blizzard to achieve perfect balance between a bunch of positive affixes that juice at different rates vs negative affixes that Blizzard can aspire to create opportunities for "perfect counterplay" that negate their existence and allow for all weeks to be different but equal in ability to push.
there's nothing AT ALL "challenging" about half the affixes, you just deal with them slowing you down
the key scaling can still "slow you down" since it does that already
what kind of cooked logic is this?
its perfect logic
perfect balance is impossible anyways
They can't even achieve perfect balance with bad affixes though so why does that matter
you're just mad that logic disagrees with what you want
and you're saying its impossible for them to balance positive when they dont even have examples yet
it's just "i said so"
they've gotten progressively closer and closer
and apparently that's not a thing with positive affixes because Sentenza has declared it
I mean, it can't be, realistically.
you've thought of every possible positive affix and decided it cant be done?
realistically, of course
yes

at this point you're either trolling or just looking for evidence to support your bad take
im not saying positive affixes will solve everything, but in my opinion it's a better solution than we have and i think the game would be better for it
ok you're just a troll now, i've been baited
GGs
there's zero way to show my opinion as right or wrong because we havent had the opportunity to see how it would work
designing positive affixes that achieve the goal of affixes is harder
and the only arguably 3 (maaaybe 4) seasonal affixes people enjoyed were either a buff (encrypted), a stacking buff (tormented), route freedom (Awakened), and maybe just big damage number padding (reaping)
i won't say impossible but it's definitely harder, i'd have to see the suite to believe it;
i just simmed my character and ring + blazebindershoof seems to be really good if youre missing haste
seasonal affix =/= rotating affixes
i've already explained above that goal would be different, because we don't need to add challenge with affixes, newer dungeons do this just fine, the difficulty would come from key levels
the point of positive affixes would be to make running dungeons more fun
yes and grass =/= blue, no shit they're not the same, they're still affixes
they aren't "still affixes" tho
the goal is also just a meaningfully different experience from week to week, it is more difficult to hit that target with all-benefit low-complexity affixes
as in a non-inherent modifier to the dungeon
seasonal affix got a much bigger complexity budget and were static week to week
(almost static)
the point was, when you compare them all
the ones that added gameplay options or power were the most popular
full stop
they gave agency, they didn't take it away
yes, and the counterpoint is that it's not as simple as "now do that for weekly affixes"
it absolutely is
i mean, feel free to pitch some, i'll give you honest critique
i don't know any, the low hanging fruit ones are stuff that gives buffs similar to encrypted because that was simple, but obviously anything based around stats has to have either options or counterparts
in my mind, affixes that allow for talent choices make things the most interesting
seasonal affixes didn't need to be balanced because they were always on. It didn't matter how strong or weak they are. There's a big difference when one week you have "your critical strikes do 25% more damage as shadowflame" and "you gain 75 speed each second you're moving". However you want to try to make positive affixes work, there's just way more variables to try to balance to make them all even and equal to each other. Whereas with negative affixes, the goal is always "can the player reduce the impact to 0", there's a asymptotic skill ceiling you approach that has a level of self-balancing as long as the tools for counter-play exist
i never said that week to week had to be the exact same
and with a buff based affix system, you'd likely see much more comp variation
or talent choice variation
doubtful
I'm saying the only way it is equal is if it was the exact same
melee better one week, range, dots vs direct dmg, movement vs standing still, etc
just pitch some of your ideas, please. the entire frustration comes from stating game design premises with absolute confidence and then not engaging in the process of game design to see if your premise holds up
yes, that's correct, the exact same is equal, and equal is the exact same, you're acting like we already now don't have a push wk
you mentioned encrypted and tormented. those were absolutely NOT equal. And I'd be impressed if you could make them equal to each other
you think "this week melee does more damage" wouldn't send the forums into an absolute freakout immediately?
my entire basis of argument is that fun > annoying
we don't really have push weeks, not like we did in prior expansions where you would literally just no play WoW for 5+ weeks waiting for the right week to push
every single week is a push week
i'm not claiming i'm capable of coming up with great positive affix ideas, just like i doubt i could come up with good negative ones
every single week we have seen new keys timed
there hasn' tbeen a single week this entire season that key pushing stopped
you are so wrong
yea, cuz they all equally suck and most regular players have been very vocal about this
i already told you idgaf about the top end players, they'll make ANY option work
okay well your take is dog-shit if you're willing to say "fuck balance I just want to do 50% more crit damage sometimes" (even though you actually don't, because when you experience that, every other week will feel shitty for you and you'll want that all the time)
you just aren't thinking
you haven't put thought into this
lol
first off
yes
i never said fuck balance
I'd personally like to see fort/tyrannical done away with and the other affixes be spruced up some. Maybe more variety.
i never said my idea would work, i stated it as an opinion you twat
opinions not allowed
and i already stated that anything that purely affects stats would likely not work unless it has solid counterparts
"fun > annoying" is just... not a useful game design thought at all. like, come on, you know this. being stunned is annoying in league of legends, don't think they should remove stuns from league of legends
they literally shortened pvp stuns because not playing your class isnt fun
PvP and PvE are two different things
idk what you're talking about I love being stunned
and im not saying that everything should be faceroll
You'll notice that stuns are incredibly rare in PvE now
bad opinions aren't welcome tbh
im saying that we can CLEARLY see that by now, dungeon design has gotten to a point where the dungeon itself, sans affixes, needs to be nerfed of mechanics to make it M+ suitable
How do you know it's a bad opinion
🤔
Because it's not yours?
🧠 <--
Why not?

affixes were to add complexity to non-complex dungeons, it worked in legion, mostly worked in BFA, started to fall apart in SL and got out of hand in DF to the point we've seen shitloads of nerfs and updates throughout the season
players are more vocal than ever about mechanic overlap and overload
we dont need more bullshit to deal with
what are you talking about
casters can barely stand still for 2 seconds without a new stack, spread, area of denial, silence, stun, CC going off
obviously some dungeons are worse than others
you're talking in absolutes, though. they just removed the seasonal affix for s2 entirely, so a big chunk just got taken out of complexity
How do you not understand what he's trying to say here?
what is he talking about saying legion dungeons were "simple"? I don't understand what he's on about. CoS and HoV are literally in the current dungeon pool and I don't think people would say HoV is too simple
They are simple.
we literally can't combine certain packs because not enough stops
Especially when you compare them to the DF dungeons.
let's talk about several NO or RLP or AV or AA pulls and compare the "stops" required to anything in CoS or HoV
hurray, context
incorporeal has an 8 second cast, CCing it stops it, goes away when the 20 second buff it has is over.
or no
it goes away once the 20 second buff is over
Which is bad
so hypnosis bat
It's also immune to aoe spells
do we know what type it is? undead?
So you can't aoe cc if you wanted to
oh immune to AE yucky
I wanted to stack trash on it and shockwave
However
its also 3 different spirits for afflicted it looks like
There is the possibility that you can just like...sheep it?
Unless they go the emissary of the tides route and it has pvp durations
\
or nvm, those are jsut 3 different status lines
i dont know what i should take from my vault this week
what's not annoying AT ALL about -100% haste for 10 sec whenever you have a 3Head healer
sim blazebinders if your low on haste with ring its actually really good
idk if i should just take the 421 ilvl and make my haste go down or what
outsims even whetstone together with ring
what in the fuck. i just did temple 20 for the first time on fort and 3rd boss was a nightmare, how is that even possible on tyrannical
ezpz
there's 0% chance those new affixes go live with those datamined values
rotate your cds
Ok so, tl;dr:
Incorporeal: 8 second cast, reduces damage and healing by 50% if it goes off. Goes away after 20 seconds. Can't be hit by AoE attacks.
Afflicted: 10 second cast, dispel it to make it go away. If the cast goes off, it's a 100% haste debuff.
Entangled: Random 50% snare while in combat. You have 8 seconds to move 10 yards away to snap it, otherwise you get stunned for 3 seconds.
im already low on haste with a 415 blazebinder
10 yards sounds completely fine, I'm sure there'll be some bad edge cases
Yeah I think if I could make a change, I'd make entangled 30% instead of 50
But I think it's fine
Better than I thought it would be
I just think 50% slow is too much for a random effect
Afflicted sounds fine... unless it's really frequent...
ah i see you already have it but 36% is definetly not low
10 second cast is big for afflicted because it means even if you just dispelled something, it'll be up again to dispel the add
looks like prot pala gonna be big on incorporeal and afflicted
if armory is correct
Yeah, and a million years for a dps with a dispel to jump in if needed
what can i say im a haste whore
I'm curious if Incorporeal is like tides though where the CCs were PvP durations
Or if you can just sheep it or trap it and ignore it
Armory doesn't like things like Into the Fray
Yeah, since it needs to be main-targeted, having to CC it a second time sounds a bit much
It shows weird shit as a result
socket
take 421 item level surely
i was thinking ilvl but then my haste will drop
It doesn't matter if your haste drops. Str is hugely more valuable than haste.
LOL
I'd hate for you to see mine
WE SHARING EXCELLENT MOGS?
rock the same armor set for 11 years because i still get asked "omg where do i get that"

At least its original
right?
lets see your mog
that mog looks like u play with flowers all day instead of slaying monsters
like a true warrior

I'm colorblind so generally I just mog full sets but I haven't gotten around to it
Not having armor tint is actually toxic tbh
So many mogs would be so cool if I could use the same fucking shade of grey
but then they'd have to come up with different rewards for their 6384763 game modes and difficulties
Doesn't Diablo III have something like that where you can "dye" armor
cloaks from tbc withz combined 17 square pixels as its texture file aint helpin anyone want to fafm tbc stuff
some of that old stuff could use ai texture upscaler
Indeed
some of it loks great, others really show wow 2004s age
I hate cloaks in general but I will say the new trading post cloaks have looked really good
Yeah because finally after 15 years we have a plain black one
Cloak is the one thing I've always hid. From the moment we ever got that option
I just don't like them because they don't look right
I'll use a helm depending on what it is
But cloaks are like...stiff boards that stick out weirdly
helmet is one of main reasons transmog doesny suck
My druid uses the mage tower mog and I love the helm from that
Helmets i have on. Depending on the head ofc. Cloak never. Unless it's one of those back attachments that aren't really a cloak
Yeah I use the renowned explorer set on my hunter that has the backpack
God that sets so good
Really hope it ends up in the trading post or something eventually
Trading post is so nice. Takes so little time to max the bar then you get cool stuff. Looking forward to next month
I think they already hinted that the old RAF stuff might end up there so you might be in luck!
Would be cool if they'd bring back the OG RAF mounts too since I lost most of mine to an account transfer 😦
Miss my zhevra and nightwing
Only managed to regain the rocket before they revamped it
Could use some help with vault, I know in most cases its ilvl over stats for main weapons but does that apply to this case, like which one
gotcha, was genuinely not sure in this case, im approaching 418ilvl and my haste feels lower at 28% and was worried about losing another percent for the higher ilvl weapon
If you're not fully gemmed up still worth the sim against the slot I'd imagine
yeah I was looking at that as well, the weapon simed for 0.6% or about 200dps more
so figured id take a look at gems instead
why are blood stone and twilight stone bis?
Because blood stone, despite doing damage, is considered a heal. So with prophetic, it procs the other damaging stone in your ring, and then that stone procs desirous
so if blood procs storm also procs?
yes, and vice versa
oh cool
It's a cool combo but kinda lame that it's straight up the right combo for everyone
The ring had a lot of promise with all the stones but you only ever see 4, it may as well just be a legendary ring you get for hitting level 70
You're not wrong, but it provided a couple hours of entertainment so I'm cool with it
hey, healers should be primarily getting the orbs right?
I generally just ask if theyre cool with it before the dungeon starts
nothing is set in stone, communication is key
healers should get the largest portion usually. Tank should help a good chunk too tho imo. And dps if there are a lot. If you just assume the healer is going to get them all in pugs you're going to run into hell
Just pretend you're in 10.1 already and start helping so you're used to it by then 🙂
Explosives will have more health and spawn less frequently
ahh
The goal being to make it not just a healer affix, since they won't be able to one-shot it anymore
Signet of titanic insight 405 with socket vs Seal of Filial Duty 418 with socket, nothing to proc the seal of duty currently until ican craft belt, which would yall choose?
the higher ilevel one ofc
Seal gives 112 more secondary stats and 113 more stamina
yeah i just lost 2% haste and 3% vers, so wasnt sure if the stat budget made up for it with stam/mastery
Thank god
Rasz down
Took long enough; we had a close pull last week
I had to play super conservative at the end 😢
if you use the frostfire belt, the seal is a must
ah ok, ty
How does one tank ads on M Brood
im getting fuckin splattered against the floor
puddle of blood style
tf is squeak lol
lol
yeah about half of your outbursts were on TC it looks like
Bonus points if you make it say "Don't blow your load"
itz azure vault skip fixed?
No?
disregard, blocking less than 50% of hits 
I still love you
bis casts per minute increaser
Yeah I would take the ring
Get socket next time your vault is shit and slap it on there
can always sim it, but probably not
Can Fury loot spec give me 1h weapons from my vault?
can I turn a 421 chest into a set piece and still retain the ilvl? or does it revert back to like 415?
So makes sense to open vault as fury since I have a 421 shield, ye?
Probably, yeah
Conversions retain everything from the original item including tertiaries, sockets, and upgrade paths.
Well, that's depressing.
415 socketed CoS ring, 421 eggnog
mm, I wouldn't be surprised if that beats a 415 socketed CoS
I'd sim it before discarding it tbh
Problem is I still need to get around to getting the new ring on this char
which is prob just better than both
but yeah, sims like 1-1.5% less depending on ST/AoE
Hardly played last week so I can't even get a socket 
Yeah I didn't get shit done last week either
Spammed a bunch of 2s and 3s at the last minute to finish out some alt weeklies
And did a +20 on my main at the last second lol
guess I'll take the 2 tokens 
why every1 want a prot paly now? are they that better?
i didn't even do a +20 last week
they've been better
people just saw the top keys being pushed using it so
warrior dead class
Same.
does anyone know if there is a macro to target an icon? Like target "X"?
Anyone know why survival hunter is f tier for m+ on subcreation? I know nothing about hunters.
Not possible, no
thank you
hey, primal molten longsword vs strike twice, which one shud i opt for? the longsword will not have embelish but has haste
got it, ty
Are this new gems good for prot warr? what gems should i use for raid, and for m+?
Because it's subcreation.

tnx
anyone know how valuable ilvl is on a shield for def purposes?
idk, trinket or back, have the same back with leech 415
Yes, i know.
would you mind sharing
Horrible trinket.

Very.
The stats on the shield are directly involved in calculating the block DR.
Or do you want the "give me the numbers and maths and formulas" answer?
They're also the only thing that gives said stat on our character, as well, ignoring things like a specific talent
... if you have time i'd like the maths and formulas at some point
i like numbers 🙂 but im really jsut debating a 241 shield vs a Seal
i'd take anything tbh, i need something to just look at while waiting for friends in Mechwarrior
the seal is a fairly significant dmg upgrade even from another 418 ring according to my sims... but a 415-->421 shield is also juicy based on what i hear here
❤️
this is why mwahi the best
You can grab some generic warrior/block things from there.
If anything is missing or needs clarification, let me know.
Then i'll open up my sweet Warrior.xlsx file.

I have the calculations in here somewhere for 418-424 shields
w/ M+ k value
here we go
😍 all the pretty data!
I will make you a graph if you give me the block value of all ilevels of shields
It's so fuckin tedioius. idk why blizzard is weird about block value data
WDYM.
JUST TAKE THE ARMOR STAT.
Yeah. Then add BfI+Shield Spec. and you're gucci.
Any good way for us to deal with explosives that im somehow missing? Shield slamming them feels awful
Heroic Throw.
And hamstring
Ugh
But yes heroic throw
Hamstring.
Hamstring? XD
I know I k kw
yy but u cant heroic throw them in melee
People kill explosives with that?
You can lol
People kill explosives?
I also rarely touch them as a tank.
No you can't use heroic throw in melee what
oh u meant
you can hamstring orbs
okay lol
si
Until 10.1
Are they changing something again?
Explosives getting increased health but less frequent spawn
explosives spawn less, bujt have more hp
Yeah explosives have more health spawn less

All these other tanks have abilities to help with these other new affixes. It seems
Good thing i'm a vivid "1 weekly key" logger.
Warrior we just blast I guess
Grievous/Quaking/Volcanic are gone
Now i have to go read up. 😦
It's the only new affix that punishes you even if you're doing the affix
No idea what you guys are talking about.
Ok so, tl;dr:
Incorporeal: 8 second cast, reduces damage and healing by 50% if it goes off. Goes away after 20 seconds. Can't be hit by AoE attacks.
Afflicted: 10 second cast, dispel it to make it go away. If the cast goes off, it's a 100% haste debuff.
Entangled: Random 50% snare while in combat. You have 8 seconds to move 10 yards away to snap it, otherwise you get stunned for 3 seconds.
Entangling's an affix that, from the wording, will just root people at random
Thd tweat sums it up pretty hilariously
This is the thing I wrote up earlier
ah, they elaborated entagled
They didn't, but the effect was datamined
What
it'd be funnier if it was just a flat out root
You're intended to CC the Incorporeal; it's vulnerable to all CC
You can't kill it; it takes 99% reduced damage
Afflicted can be dispelled by anything but magic
Im surpised they made affixes worse
honestly im impressed
557
I disagree that they're bad. Entangled is not great in its current state but if it was just breaking the vine I think it'd be fine
I think this was before Wowhead did more data mining
I think the first two are neat and better than Quaking
Yeah the first two are really good imo, though as I said, I would like Incorporeal to be 10 seconds instead of 20
20 is just too long. It'll be really lame if you have a mob lingering for 15 seconds after a pack dies and you have to stay there and fuck with it
Or they could just make it go away when combat ends or something
Would that mean you have 2 casts to stop per incorporeal if for some reason you can’t really CC it?
Basically, yes
Yeah kinda lame
That might even end up being the play if they go Emissary of the Tides on it and make the CCs only have PvP duration
Though if they do that, you can just CC it at the end of the first cast and by the time the CC wears off, it should go away before the next cast finishes. e.g. Kidney Shot at 7 seconds, lasts for 6 seconds, mob will disappear at 7 seconds through next cast
Oh boy, can't wait to have another thing to CC/interrupt in m+ where you already struggle with CC's / Interrupts in a pug.

Well the "good" part is that you don't die if they fail at it
I do.
I'll die inside
You just get hit with reduced damage/healing or reduced haste
Jeah
Muh haste
It’s gone
That's worse than standard death,
I get tilted to oblivion when i mis-use my Outburst proc.
because you have to keep experiencing it as long as your flesh prison still lingers
Imagine what a haste debuff does to me.
Just don't use mis-use your outburst proc Mwahi smh
Don’t worry my raid friends tell me that when I get a bad vault , they just asked if I have just gotten good to get the loot I want
I haven't gotten a upgrade in a while from vault.
😦
I'm just playing my resto shaman now tho.
Warrior is for raid logging and 1 weekly key.

then tell me how you dispell a magic, poison (or the third thing) as a warrior to get rid fo your ghost
that's the neat part
you don't
That's part of how affixes should work
Is that the party works together as a whole to fix it
I don’t think it’s just on you. Your group can help you deal with it
No thank you.
I don't want to rely on mong pugs.
They can't even walk together with Thundering.
As I only can play pugs, I'm even more on my own..
Jeah, this just makes pugging a nightmare even more than it is.
Looking for specific classes for keys
Etc.
Unfortunately, as someone else who only pugs, I don't think the game should be balanced around pure pugging I think
Any healer should be able to handle the one, but we'll see how it shakes out
what many players dont udnerstand, esp when you look at tyra TJS keys
I like the idea of them more than Quaking just interrupting mechanics
Quaking was fun cause i could ignore it completely.
It's not "your" ghost
It's a single ghost

That anyone in the group with a dispel can dispel
A single mob spawns with 3 debuffs on it: a poison, a curse, and a disease. Any of those getting dispelled makes it go away.
And you have 10 seconds to do it
so every tank except warriors
Obviously if you're not a hybrid class, you can't dispel it
So you just leave it to your group
as they can at least remove one of them
i didn't know dks had a dispell
DK can't either
and are cursed (haha) to have 3 specific classes in my grp
Or you can heal it correct ?
Yes, as a last resort you can also heal it to full
Which we don't know how hard that's going to be
Oh thank god we have rally to help. Kekw
But I assume it's going to take more than a global so dispelling is probably the preferred method.
I’m calling it now. Shamans are going to be mythic + machines even more now
And im all for it
Both affixes hit everyone in the party too so there's incentive for people to get rid of them
Hello, I was watching the website mplus subcreation to see what build people mostly use and I wonderer, why sidearm ( https://www.wowhead.com/spell=384404/sidearm ) is always used whereas it doesn't seem to be a big source of dps (someone in the comments said it was 2.2% of his dps at +19 cavault) ? And why in comparison thunderlord ( https://www.wowhead.com/spell=385840/thunderlord ) is so rarely used ? Demoralizing Shout cd reduction with thunder clap seems really strong for me, most of all wheb it also increases your dps by 25%, isn't it ?
For sidearm I asked because I use since a few time bounding stride ( https://www.wowhead.com/spell=202163/bounding-stride ) and even though it does not provide dps, it's so useful when you have to disengage, avoid a big aoe (like the one against odyn) or just to move faster
So if someone can give me an answer I would be pleased
Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (25% of Attack power) Physical damage.
Increases the radius of Demoralizing Shout by 5 yards.Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.0 sec, up to 3.0 sec.
Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec. In the Warrior Talents category.
So first, we run Sidearm because it's ~2% of our damage for a single talent point, and we lose nothing to take it.
Second, we don't take Thunderlord because a.) using Thunderlord is less damage than using Battering Ram, and b.) it makes the rotation smoother because Demo Shout lines up with all of our cooldowns except Avatar.
You don't have to lose bounding stride to take sidearm. Kinda curious what your talent build looks like now.
Thirdly, don't look at subcreation.
I am expecting the cardinal sin though
You see this build : https://www.wowhead.com/talent-calc/warrior/protection/DAPAURUVUkRRARpFRRBBNVUVEVERFVYVVQDRBA
I replaced sidearm by bounding stride, and show of force (don't insult me lol) by thunderlord
well
there isn't barbaric training so there's that
Oh there is not good info ?
You can get rid of Pain & Gain for Bounding Stride if you want @ashen coral
Oh ok for thunderlord I understand
But other than that, you should use that build
So if someone clears with literally no talents on at all, damn, no talents is better than talents
But yeah, you should use that build as-is, swapping Pain and Gain's point around to whatever you're looking for
Pain and Gain's not the most meaningful defensive increase since it can kick in during times it does minimal benefit, but it is better than other defensive options that exist in the game
Yeah I think I calcullated it a while back and it came out to be like 1.5k HPS
Which is hardly a major loss if you don't take it
Well unless you are the best war tank I don't think you can clear +25 with a bad build or if you can, there will not be a lot of people who will right ?
People clear high keys with dumb shit literally all the time
Yes it seems to
I don't take bounding - almost never in need of it, I take intimidiate shout for another aoe interrupt off the DR.
Is sidearm really good ?
Being good at a class is actually a relatively minor aspect of what makes keys clear
You can don't have to lose intimidating shout for it either
What's more important is playing the dungeon right and well
It's not insane but it's free damage
I hope not because that's what I'm running too 😏
Ouch

lol
i use that and i 100% int, so
Usually people who think you can't take Bounding Stride, Intimidating Shout, Storm Bolt and Sidearm all at the same time are people who are using either Pain & Gain (which is fine), Barbaric Training (which is not), or Honed Reflexes (which is not)
you mean to say the jacket you want is closer to wholesale price
Personalized ads let me find a good website to buy a NES
yeah I'm using pain&gain
I am unsure when to use Intimidating Shouts in an Dungeon, so I don't use it.
Yeah like, it takes a hiccup to break the fear
So you just use it like you would incap roar or something like that
And then one RNG time in a 24TJS it diddn't take a hiccup to break the fear and one of the adds in the courtyard ran into the other group.
Riiight

We don't talk about that time
You shouldn't even mention that time in this channel or yogi will be screaming he was right the entire time
I just forgot, now I will use it more. Shoch way was my go to but good to have another
Int Shout is good because it's not on Stun DR
so even if everyone and their mother pops their AOE stuns,
You can still aoe stop
Since fear DR's a lot rarer
Then I will drop sidearm I think
And I will drop thunderbold for show of force if it's better
yep that's the huge point on it
Oh 😦
Thanks! I didn't know that! Good point
But pain and gain is a good healing tool no ?
I'm just breaking your balls. It's a flex point. Take whatever you want with it.
If you want to take Pain & Gain, it's not like you're inting
It's not bad, it's not a must pick for pain and gain
Lol ok ok x)
Thank you anyway !
And for thunderlord it's definitely not worth it compared to the rest am I right ?
Sidearm is a better talent because the idea of just randomly chucking knives out of your pocket at a bunch of people at random times is a lot funnier than just shrugging off some pain
Yes but unfortunately my poorly made computer doesn't allow me to see it with minimum graphics and some lags
Thunderlord desyncs Demo Shout, which can and will mess with CD application/stacking offensively, so it's something you'd pick specifically for getting more defensive use out of demo shout
which isn't really needed
Disrupting shout worth it on rasz?
Correct
🤷
I don't have it.
I know a lot of other people are using it tho.
So just check if your team needs it or not.
best part is when it obliterates some random critter walking past
Yo guys first week opening 3 421 vault with my warrior , was an alt till last week xD. Anyway got both 418 weap and shield but got 408 totem and 405 whetstone (upgradable to 415) , should i open my vault as protection or arms? for a chance to get 421 good dmg trinket too
that's blizzard saying fuck that one squirrel in particular
I'm a prot until 421 shield/weapon person myself
hmm.. Running the Frostfire Belt... Vault gave me a Seal of Diurna 408 , and a 421 Thunderous downburst ring with avoidance...
What to choose?....
thunderous downburst, in a heartbeat
Sim it, but probably the 421
Oh right, I got it confused. But yeah still probably the 421
Prot, the chance to get 421 whetstone is close to 0, the chance to get 421 weapon/shield is higher
I see seal and diurna and my brain goes to shield ring. But then I was like wait wouldn't that be 411
would ahve loved it to be the shield ring!!!
The shield ring isn't good unless it's 431
oh..
Same with Eragon ring(421 obv) , really
is the "Dungeon Slice" sim option on raidbots valid for simming prot warriors (I usually run M+)
no
okay 😛 follow-up question then, what is the best way to sim then, if I'm mostly running M+ content?
1 target lust, 5/10 target no lust, usually 3 mins for each
Huh why 1 target lust specifically
cuz thats a boss
Because you're not always lusting bosses exclusively even on tyra
because you lust bosses
Yeah but I'm not gonna choose gear based on the one trash pack I lust now and then
Thanks!
Guess it depends on key level eh
its almost as if hes simming his character
But I hadn't given much thought to simming with or without lust
I don't, no
I do know how to sim, I just generally avoid lusting in sims
As it varies on dungeon and week where I actually lust
I generally default to simming with only buffs I myself bring, only adding other buffs if I'm planning for specific pulls, personally
makes me think about what's going into muh damage
Yeah I always sim based on what I can have for myself
Like I don't sim with mark if I'm not on a druid
would be neat if you could choose if drums or lust
cuz uh, 90% of the time its drums

blizz pls give us 25% drums back
I like the idea of it, since it encourages class identity to me in my old ass 1980s CRPG ass mind,
but

those games are like 40 years old man
yes, only RPers like the buff idea
but in practice for anybody that actually benefits from those buffs at all, it sucks
It is actually nice having the option to have real comps in M+ based on the buffs. But in reality you just always bring a druid, a lust, now a paladin and fill with X
It'd be more fine if WoW wasn't a continually progressing game, like if it was more of a "play different playstyle with friends, clear game" kinda deal, having things like that is neat
I'm more fine with having buffs that heavily benefit some classes compared to others and all if we're talking like a single player blobber RPG or something as compared to WoW
thats what it was pre-m+
ye
just a game where you you didnt really care about meta shit
I originally didn't like M+ specifically because of that when it first came out
(i still dont but ah well)
Yeah I've always played what I found fun, whether it was good or not
m+ replaced what arena was for most
that and not getting useful legendaries back in legion also embittered me
It has aligned a couple times though
but now that you have a pve mode that isnt just a once per week thing you clear
I've played a Tauren Warrior, focusing on Prot, ever since I started
personally, I wouldn't play the game if Mythic+ didn't exist
I wish they didn't tie gear to it, to be honest
There's a lot of things I haven't done in prior xpacs specifically because it was tied to player power, so i like
just didn't play
This. Ain't no way I'm scheduling raids with a full time job and sliding schedule
I'm usually more willing to play and do things that are like, just there
i play mainly just for dmg meter and for loot
same, end game content being just raids wouldn't work for me
You know what I still remember to this day Nome
part of me wishes raid loot was locked to lower ilvls, too,
Watching you on stream pull half of valley of honor into Rexxar in a vision
So like you hit Mythic because you wanted to just try that harder scaled/tuned content
I was like no way he doesn't proc cheat here procs cheat
I miss visions, at least from a type of content perspective. I thought they were really interesting. Just needed to be implemented a little better (e.g. not so attached to player power and timegated so badly) and have more zones
I thought they were shit because they were part of BFA and I did not like BFA
me smol brain
visions were good when you had hc gear, and were on cloak level 6/7
that was the sweetspot
not too hard, and not as steamroll as they were with cloak 12 and mythic ilvl just pulling entire zones at once, only gated by RP
Yeah, got to the point where my normal visions were with carries because it was that easy
Felt like I was grinding boars outside org on the rare occasion that I did them solo
late s4 i spent 1 evening grinding out like 20 visions back to back, to buy the mount and backpack
oh even tattman plays pala now
yeah, most pwar mains stopped playing pwar cuz its just so boring
yeah I did a lot of shit at the very end. I actually don't even think I went for the backpack though
Made so much gold running 5 mask vision carries
by the time Ive got to this point, I've already had enough fun in this mode, and then it was just grind currency for rewards 😄
yeah level 12 cloak was 💤
Was it boring during the whole S4 of Shadowlands? I started to play again in S4
Hello, i was looking for gems, Storm Infused is one of the best right now and while i am Zandalari Troll i would like to ask that taking crit Loa better than all other Loas currently? or are there any suggestion for Loa because i am using Kimbul and proc rate seems sad
any good guide to recommend for a newbie playing protection for dungeons ? I've played a few dungeons so far and don't die but it feels like I'm doing things a bit wrong like aggro and stuff
It won't make a big difference, i would sit with Crit 24/7.
Any generic starter guide (IV/WoWHead).
Check the talents.
Check your rotational priority.
Check your CD usage.
Go hit a dummy to get used to the rotation.
SL s3/s4 pwar was peak fun
I know, i'm making a joke.
oh im stupid then
Mwahi #1 joker of my ❤️
I really like Fleshcraft when I played in Shadowlands S4
https://www.raidbots.com/simbot/report/nJ4smvNPS4vt8mzYPaDpV9
is replacing my Diurna ring bad (408 vs 421) 🤔
oh wait its not replacing my Diurna im stupid 🤣 its replacing Melandrus signet 🤔
Hey, ifu skip Intro quest for 10.0.7 u cant get Onyx Ring Ever?
?
Intro quest has nothing to do with the ring
its literally one of the first quests after intro
You can't skip that quest
Ok
The intro is all you can skip
And on isle i skipped one too
You do the quest to go help the dudes on the shoreline and gather the 6 supplies
and then you go back and you get the quest to go to the vault
Ok thx
It's literally 2 quests to get to the vault, then you go in and get the ring
Ok i ll Check thx
remember the quest that gives you the ring comes from going into the vault and finding the ring on the ground
Yeah cantget in there. Skipped at thaldrazz and them on isle it Said „i know…“ skipped. Thats it
dont act like my mother whos trying to login into netflix plz
Do droplets + sha's spawn explosive in TJS
dunno
As I understand ilvl is king, but is a 411 head tier + socket better than 415 with no socket?
no
no
because you get str and armor from the 4 ilvl gap
this only doesn't count, or doesn't count as much when its rings or very low stat value slots (bracers and cloak are main 2 offenders)eeee
so, its better to have sockets on rings, i think nomer said because no primary or armor, a socket in that slot is worth 13 ilvl?
Is their a recommendation on crafting a main hand ?
Yes
even with a embilsment ?
no, what i mean is the weapon type has NO bearing, besides the crafters skill
who will be making it
Oooo now I get you
haste + favorite is reccomended stats to put on and we don't typically don' weapon embellishments
Where do you put the embellis and what ?
there are better embellishment, the fangs addornments embellishment.... = it can never critically strike
and you are limited to 2 of those effect anyways
Generally lariat and frostfire belt are the embellishments we use (frostfire because it procs raid rings)
Still dont have the raid ring sadly
im using armor spikes on shield until i have my 3rd 418
You can use armor spikes or fang.
fangs is fine, but its nothing special and not worth writing home about
it will get the job done and slightly increase your dps like the others, sure, but thats it
Every embellishment is about 1%. It really doesn’t matter beside lariat
even then, there is speculation that jewelcrafters got together and decided and promoted a pysop that "lariat is the best" and then it worked
It definitely was pre nerf
wouldnt be lariat more if you fish for vers proc + grieftorch use? as grieftoch scales with vers. (in theory)
there is one big factor in terms of sword vs axe vs mace crafted
its transmog, and we all know better transmog = more dps
transmog and type of whet/weight stone u have to apply?
potential gold save if u buy the one that has the on average cheaper sharpening stones
stone? naah, howling rune for more haste 
What are the odds ill get icon in the weekly chest
imma go look
1/many
its a crafted?????
50%
puzzle box is useless as tank right?
or 50% 😄
either you get it, or you dont
do we know how good the new craftable shield will be?
yea, its just like other stones you can use on weapon, there is also buzzing rune for crit
where get
you cant predict that, blizz can change it 100 times before release
I dont know recipe source (i think its inscription), you can get it on ah as other consumables
yogi must have now
How worth is Pestilent gem on ST in raids over ST gems - Freezing Ice Stone/Desirous Blood Stone/Prophetic Twilight Stone ?
you can sim it
mace now cuz im using a mace, but
do we swap the nokhud ring for the gem ring?
depends on ilvl, you can just try and sim it rly
i could do either 2 or 3's of these ones
Use runes
what if i have a giga haste set as it is
Use buzzing
im already above 5100 haste with my cheese set lol
i simmed it for me, it wasnt worth (408 Diurna + 415 Melandrus)
something like, 47 48 % haste with food buff and full ITF stacks
but with freezing and blood stone
Uh oh. Don’t admit to using ITF around here lol
overall its 8-9% damage
Or barbaric training
you can use ITF if you block correctly,. i don't, usually...
sometimes close to acceptible, (above 95% blocked)
? 🤔
depends how much dps you do before those stones, for me the sim was showing like 6% dmg
losing secondary stats from a ring is also like 6% dps loss
Guys I am starting Ras mythic progress tonight. You have any tipps for me, my fellow prot friends
I’ve seen people express some strong opinions on who should and shouldn’t be using ITF based on skill but that was awhile ago to be fair
If you get enough stats, you don’t need skill 🧠
Mfw it says 44% blocked with HR in my logs but i didnt feel squishy at all
Cant read these logs at all lel
For blocked hits?
You check that under the damage taken tab, under the hits column for the "Melee" ability
It'll show the percentage breakdown of how many hits were blocked versus not
I'm really bad so the ring fucking rules compared to my 392 eranog ring
I generally only do like 40k overall and am in 21-22 key range
Yes
So yea, if you aren't really top tier, it's still got some value
As a poor player it's hard to imagine the stats loss making that much of a difference but I trust in the Sims and tryhards. It's important to know if you aren't at that level though, the best choices can be different
Yeah, in situations like raw dmg procs vs stats of a magnitude of this level, you really have to take player skill into consideration
yo guys got a lil questions for like 24-25 Keys, would u rather play 408 Eranog ring or 431 Diurna ring or both together? second ring is 415 COS ring
408 is not worth it
in that case defo run the 431 just for the sheer ilvl
As it’s a st ring
kk thx
future psa
this ring heals dragon for ALOT
same with hese clouds, pug destroyers
is whirlwind worth using on prot or is it too much rage and I should just use revenge instead ?
slam, rend and whirlwind are never pressed or even on your bars
ty
Ok i have to check that home bc i cant see anything like that on mobile except % mitigated and melee dmg taken overall 
What are the best primordial gems to use on the new ring. I was looking at the frost one that shields every 20s, and the two that do dmg when your shield absorbs any dmg. But from what I saw on Mythic Eranog, it was a crap choice.
Is everyone using the freezing ice stone for this week? For ST damage?
Checked it on the office pc and found it wow. Ty for the advice 
tw reward, looks like fire belt is the only way for now. https://www.youtube.com/shorts/aJDdePvUjzI
got 4 fire thingies going on rn
really begging for a fire transmog now
If you have mythic rings you're probably better off using the stat rings for reliability
But all in all, the stones in the pins will be bis more or less
gunna attempt to summon nightbane for the shield transmog
Yeah, both of my rings are from M+'s, guild has bad luck on drops,, like getting 3 tokens from one boss with only one raid member even able to use the token.
new to prot, when do i use shield charge vs regular charge?
TFW I still had my nb shield in my bank because I was so proud of killing him the first time (was my first time raid leading in wow)



