#protection
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its for crafters, you dont need to be concerned about it
ok then you do need to be concerned about it
higher quality = higher ilvl
384 is base
it can go up
add an embelish
better crafting equipment stats = make item better
better reagents = make item better
its not hard to figure out
OKay I understand now.
which is why we use spark for that shield
i guess i should mention that it goes up in ilvl
when i shill around for it π
and when i simp for crafting orders
Wait I should or shouldnt craft this shield?
yes
i should set up a Nimchipbot
yes craft that shield
spark => primal molten defender
i wonder how to get the power infuse
keys and raids
cant go up till season starts
pretty sure
but then we just recraft with them so we upgrade that shield
pretty glad recrafting is a thing too
Blazebinder's hoof kinda mid? doesnt seem too bad if it procs
When does Ravager's damage clip? Trying to think test out perfected burst on AE Ramp.
I'm thinking
Avatar -> TClap -> Ravager -> TClap -> Dragon Roar -> TClap -> Shield Charge, and what I've been toying with so far.
Any more of these coming out after the raid or when game dies down some?
ravager should be dynamic
so whenever avatar is up
and then clips down when avatar fades
do you guys like pain and gain, even if upwards up 30-40% of it is overheals
there's not much alternatives, depends on dungeon really
wrecking can do giga dmg but you need absorbs to be present
other alternative being side arm I guess? not sure where the point would go
how are you gonna get reinforced then?
scratch that
i forget crushing
i guess sidearm is a good option
it's around 3% like nails right ?
so subtracting overheals, PnG did basically 9% of my overall healing in the dungeon, but it's exact usefulness is questionable to me since it could be when im at a time of 99.99% health, hard for me to quantify
still seems good overall
probably
any healing is useful
its great but perhaps right now it's not needed

we'll see once season starts though
for sure
Healers are blasting damage. Any time they dont need to heal you and can dps is a plus imo
dont really need it for that
this is our "legendary" slot of choice if u will then?
i suppose so?
actually looks like I already had sidearm by accident instead of overhwleming rage
it was 1.8% of my damage

where would you spend that extra 1-2 points from OWR and SA ? if you dropped them?
you shouldnt drop overwhelming rage
youre saying switch to OR > SA
its good because you can now pool more rage into revenge
this felt great at 60
instead of burning rage on IP which may or may not overcap you
Was happening to me constantly yesterday
and theres obviously sims that knows better than any of us
best part is
yeah i guess that makes sense
their stuck charater service offline doesnt work
IDK OWR feels like a QoL imporvment to me
I can see people dropping 1 or both points from it for other stuff
there just currently isnt other stuff id rather have
without it sometimes ill ip + rev at like 80ish rage and if i dont get an ss proc after im F'd
I dont think they have as much impact on eachother as yall are thinking
OWR is a dps option just like everything else is
its not like we pool rage to dump
what are we trying to drop OWR for again?
it doesnt go into any bleed tlaents
Also: are we taking BT again? i thought the cost was prohibitive
pain and gain probably
and owr vs sidearm is just a sim question
we arent but OWR kind of synergizes with it
following that logic
titanic throw proves to be really nice
big throw pog
i told you titanic thorw wasnt bad
no honed reflexs?
honed reflex is bad cuz shield slam CD isnt real
i too have been not wanting to press shockwave
get to pickup both TR talents too
nice spec
its a whole global not making or spending rage
you don't take shockwave for the damage though
ye ik
Oooh uproars a tank talent
it is handy af

nand your other?
shockwave does decent dam
what have you done nome
@minor helm remember some dude trying to convince us shockwave on arms is good
Man dude
Was this for m+?
no
lol
just trivial content
Oh woops I just looked rn
cutting 33% of your roar CD is great when you can run in and pull 5 packs at a time in m0
is that itf?
hahaha

omega good
technically makes you less tanky but good dps
will be an obsolete weapon when m+ starts though
ya cant wait for m+ release
pog
i hope s1 never ends
becuase whatever the fuck halls of infusion is
i dont want anything to do with it
i think the rota is smart
ofc
we get a couple weeks to try em all
i just hate this one π
Wait sidearm is bad?
It would be fine if they made the waves overlap into the other "lane" a little smaller. Then it wouldnt be excessive movement if you get unlucky and you could sidestep is rather efficiently
more like interchangeable
Guys, into the fray or repercussions for M+?
are you new to prot?
I am
do HR for now
Ok. Will do.
a bit harder to optimize for ITF / sb uptime etc
I see
just a tad, but probably best to do HR to get used to it
if youre doing a dungeon with only 1 melee we still want itf?
i mean with shield charge you dont really need HR yet
Whats our opener for dmg?
itf depends on how big you pull if less melee/pets
yes
Avatar Ravager Thunder Cry and Demo shout?
so a demo in my party should be... sufficient?
depends how close imps are
@lusty grotto is it worth crafting armor spikes on the shield?
like the old ones?
im not sure
that hasnt been a thing in... a few expansions
oh
you meant the reagent
probably to push for more quality yea
depends if you need it for a quality push
Anyone know where to get crimson combatant plans or where to farm them?
yikes idk why i thought about shield spikes consume
you can put your mouse over the "i"
right next to recipe unlearned
for all recipes
Yes I know thanks so pvp thought you could just farm it from a mob.
is it an absolute must you push the quality now? Can we upgrasde teh shield later?
you can
by recrafting
however i dont know the mats for recrafting
idk if it'll ask for another spark for example
probably not but still
Just the pattern for shield spikes is a bit of a grind and they are selling for 100k and then about another 100k for 3 tier shield. Seems alot for 1 item
like i said, its possible you dont need it at all for a quality push
depends on your crafter stats
you need to pay attention to this
the bar shows you if you can go to a higher quality
if i was to craft it
i doubt a spike is gonna get you over
so... dont bother, grind it out later and recraft
nice man, grats π
theres 2 other levels of quality so can probably bump it up a lot more with better crafter stats and/or reagents
with recrafting
im so confused with bs lol
look i wish i could help out but this isnt the crafting channel
id say dont learn professions thinking that you need it
just place a crafting order
everything is crafted ordered now nd bound to you if you place it
the days of leveling a profession for a particular item are over
damn, sure mine was vers/mast :/
or i should say gear
did you use missives?
you can recraft with the proper missive
and make sure you get the right stats
but you do need Sculpted Armor as part of the Armorsmith spec to use them
What professions are u guys rolling with?
i have my warrior with herb/mining and my bdk with bs/alch
Alc and inscription fort gold making
Do you know if we're able to research again for alchemy? Because it suuuure would be nice to be able to make money with alchemy. :L
dont think so
Can only get loot from world events once per week correct?
depends on event
no... you can keep going, its just the reward will be less each time
Hunts go from purple bag to blue to green to white, for example
epic chest/reward is once a week yea
then blues are what, 2 times in a row or something?
then greens all around etc like Mirthstrike says
don't think im a fan of nokhud offensive, gunna have to try that one again lol
After a particularly nasty Brackenhide Hollow run I am starting at the Warrior tree trying to figure out what I can drop for Berserker Rage.
Sidearm and Pain and Gain, if using Nome's tree, would be first picks if you need it,
Sidearm more than Pain and Gain. It's still not that much more damage, iirc
what stat goals should i be working towards for prot? im using into the fray also.
more ilvl
people saying brackenhide is bad idk what they do at the final hallway of halls
But if you're gonna use ITF, you're gonna want some mongo haste among anything of the same ilvl
It'll help smooth shield block uptime without HR
Pulling a lot of the 5-hour long fear guys is suffering in Brackenhide
is there a certain % i should hit while having itf?
Yeah I was thinking the same. Might need to set up some alt trees to activate in specific instances
From what I've seen, you can giga pull everything else at the moment, so it just cripples your momentum
It also depends on whether you're running bolster or not. It's really just to ensure you can keep Shield Block up at all times you're tanking. ITF's haste is just a flat bonus percentage, so it doesn't suffer from diminishing returns like haste rating
We still going Haste > Vers?
The reason you pickup ITF over HR is to try and sneak out ever so slightly more AoE damage. It can potentially be less ST damage since you likely will never have full stacks in boss fights, actually, as well
i prefer that over the bullying that is halls ;_;
Haste is still the highest value stat for us by a good margin, so yes, though ilvl with str is even more important for those new to the discussion who might look at this
I think crit is supposed to be equal or close to vers, but it doesn't matter quite as much as how important haste is
i havent been running Bolster yet, what situations is it better for?
Makes us generate rage faster, meaning we can spend more faster. Increases damage and survivability the most
You need a combination of any two shield block talents in order to keep 100% uptime
Without them, with our current haste levels, you will most likely have a drop in uptime at some point
shield block is the thing that makes us actually tanky, so being able to have it up at all times is godlike
i do have champion's bulwark and enduring defences
I thiiiiink bulwark still doesn't make you entirely safe off the top of my head, since it hasn't been registering as a shield block talent in my head, but don't hold me to that
45s cd on shield charge, procs shield block
In general, though, you rock Bolster if you pick ITF because shield block runs a heavy chance of running out. This is where the damage benefit of ITF stops being as far- I'm aware of what it does, it just doesn't register as one of the "three" (actually four with that) talents, I'm assuming due to the math- ahead as it could be, since you lose out on Tough as Nails
I'd go with Fueled By Violence still at the moment over Brutal Vit until tier set makes it ultra bungo and I think it's still bugged and doesn't work right unless that's been updated since iirc it's slightly more overall effective healing, and you'd just swap Tough as Nails to Bolster, but that's the general talent tree. That being said, I'd recommend looking at Nome's builds in the pin and using the general Heavy Repercussions one anyhow for the sheer virtue of it doing more ST damage guaranteed
Since bosses are the more problematic parts of a lot of dungeons at the moment
what with their tendency to murderlize your DPS and Heals
That being said, if you can keep 100% shield block uptime in your runs with your talent setup, it would technically be better than having Bolster since it's more damage and you wouldn't need the shield block uptime
is this anything to have?
nope
i found barb training and bv go well together - you get to keep some ip gains and spend that rage on revenge, the bug is annoying (stops after 100%) and fvb when no barb training
yes forgestorm is very very good
highest ilvl generally best, proc is nice and haste/crit is nice
got this atm
forge more haste + proc, deffo better
thinking if i should give it away or not
Also another question, Slam does way less damage than revenge with the same cost, is it worth using for anything?
slam? remove from bars
i did lol
forgestorm is bis
slam is arms/fury filler spell
it beats until like 3-5ilvl
oke ty
same with whirlwind ?
yes
damn got the plans for the black dragon blacksmithhammer
Hello! Anyone got a 60-70 dung spamming talent build?
Anyone else excited to see how high they can get their Prot Warrior in solo shuffle? Since all our specs are rated separately I think it'll be fun playing as the "fun police" in arena haha 
Okey, which shield is better? I cant decide
when the decisions are between haste mastery, or haste crit, seems like haste crit is better isnt it? obviously i know that is Ilvl>haste>versa>crit>mastery more or less
i guess haste versa
stat prio in pins
ilvl > haste > crit = vers > mastery
primal by miles.
Okey, thanks π
so whats these high ilvl trinkets people were talking about near wrathion? ive completed all quests there that i know of
Do professions really matter that much this xpac? Ive got two gathering professions but am thinking about dropping one or both since the mat prices have started to dip a little bit
only that someone on your server has them leveled so you can get things crafted as needed via work orders
as to you needing them personally, no - they have some nice perks though
Interesting.. havent heard anything about those work orders
think its just some shit off the rares, nothing amazing or "must get"
ah ok, some guy was saying real late last night it was from a quest, not rares or rep farming so was confused where i hadnt heard of it anywhere before
i could be wrong, it is only 5 days after launch lol
what did trinket do?
Where does that proc come from on Primal Molten Defender?
you cant make shield of hearth, it needs raid crafting materials
there's only 1 choice
what raid mat you need to craft soth?
actually its not a raid mat
You can craft it, just not a high ilvl yet
idk why i keep repeating that, some idiot said so the other day
but its rough to get if you dont know an engineer
What is?
nah
Earthen Soul
easy wow comment guide
ok its actually not that hard
buy an engineering thing and a jc thing, goto waking shores, channel the thing into a mob, wait 15 mins and collect
the titan soul might be harder maybe
depending on drop rate
and also it depends if can buy the recipe off someone lol
5% drop rate on orb
seems like a lot of farming for a versa proc lol

good luck guys
defender seems fine to me π
i almost bought the pattern for 19k yesterday, decided not to because i want food buffs to last through death and either the armor spikes or stacking haste buff on attyack new mob emblishments
so i got this dagger from a rare, is there any downside to using daggers on prot
for one it lacks STR
no main stat
You can also get a few other procs, like a 50% duration increase on potions
yeah defender 100% fine
you do technically get more devastator procs
i can make that shield if anyone wants. i got the recipe from fishing, just dm me and we can setup a personal crafting order
you have fishing gear?
ah, yeah if u can get a rod, the best gives like +90 perception
and iirc it increases rares(?)
hmm
what are people doing in the game currently? im 366 feel like i have nothing to do after clearing all M0, just waiting for M+ to open up π€
farming rep and stuff very slowly
just clearing out the zones for quests and WQs?
no just using the dumb shovel and stuff for the most part
and getting crafting mats
spamming heroics
mostly for primal chaos
Hey guys I have a question about prot warrior CDs that I can't seem to find a clear answer to. Do I want to be saving my Thunderous Roar and Ravager for when Avatar is up, or use them on CD?
also getting ready to level alts
its hard to align them with avatar tbh
it benefits you if you do but with AM that's kind of difficult
if avatar is close from being off-CD you should hold
Yea you have to either wait like 30-45 seconds on them or on avatar one. I watched Dorkibear's video about prot warrior and it made it seem like they should be used at the same time.
its beneficial if you do so yea
It's nice to stack
you'll pretty much always send on CD unless you won't get full benefit, though
(eg Thunderous Roar, mobs die before bleed gets duration out, Avatar only for like 2 seconds before mobs die, etc)
so when gearing should I keep any heroic BiS pieces until I get a mythic version or just go for ilvl when it comes to weapons
Gotcha thanks!
always go for ilvl
thanks
ESPECIALLY on shield and weapons
I have a heroic strike twice and I got a 363 sword from a wq
so I just thought I'd ask and see which would be better
Infurious Helm is just better than the Frostfire belt isn't it?
depends on ppm
Helmet is better ye
im making boots first anyways next spark cuz pvp
Is there any combination of engineer helm that is good
Thank god I decided to buy the recipe over the belt then
Looking at it I'm guessing if we don't do the crafting item ones we want the bracers + helm?
What do bracers do
I think at default ilvl it's like 47 vers for every person up to 4 within 30y
so basically a flat 200
2.2 PPM vs conditional though
I went with the other shield because I'd rather have the haste/vers over crit/mast
you can change those with missives though
Can't change embellished
Can't on the guaranteed stat ones
Crit mast is bad anyway
oh its only defender that can be swapped
You don't want haste/vers exclusively
but not hearth
A mix of all stats is good, with a focus on haste
Oh I know, and I can change it ofc, but it seems like m+ has a strange amount of mastery
and flexibility > rigid
And with 2.2 PPM it looks like as long as you can sustain the conditional that even at 2* it's more vers than a 3* shield?
Do you happen to know the PPM for the spiked shield embellishment, by the way?
Not a clue, I only know the hearth because someone said it in here
Might help push the primal shield ahead
i mean there's also technically the 50% potion duration, but i don't think that'll be as good for us
i ain't no math nerd tho so
I'm just really wondering how it'll be possible to 5* a mythic ilvl crafted item
hella overwhelmed by Blacksmithing :0 no idea what tree to specialize in for gud gear
Without missives, it's looking like if I 30/30 my shield crafting I'll still need an inspired to get 5* at the base ilvl
I just looked at the epics and went off that tbh. Crafting orders are where the janky stuff happens.
whats a good ilvl to start tanking m0?
Any, just don't mess up mechanics
cool
Take your time, too, if you need
thanks
There's only like what, 2 fights in m0 that can be rippy?
final boss of ruby life pools is pain if you don't get dispelled
five stacks of storm slam makes me concerned
Yeah, I was thinking 2+3 in Ruby
Azure is going to be interesting on tyrannical with the Oculus rip-off.
Nokhud Offensive last boss without a dispel kind of hurt too
Joys of bringing a new healer to the plate stack
Nokhud is going to be kind of funny for routing. If the route seriously involves the mount spam leaking to the last boss I'll laugh every time.
thank god it's not in the rotation along with Trash filled hollow
whats the ppm on armor spikes?
Battery Ram bugged? I'm seeing no increased crit % from it
like identical crit chance back to back runs, one with and one without :/
how many times did you Shield Charge in the dungeons?
on cooldown pretty much, so on avg once per minute given some downtime
and how many times did it crit then?
seems kinda odd though
ohh, nvm. I'm tired. i read the question wrong
ignore me
maintaince on a saturday is so meh...
well i think entire AH is pretty fucked currently
the fact that you can't change stats on the heart shield is kinda meh i was thinking of going all the way to 418 with it
people being DCd left and right
I DC every 3rd time I open my professions
downside is that we then have to have both of them next season
Please no
I don't want to spend fifty years killing gnolls that are CC immune and have diseases and fears I have to interrupt
Why do guilds recruit multiple tanks then only allow 2 of them to raid............
Because they really want to help you make DW 1H fury great again
blasphemy!
Because if someone is unavailable they need a reliable fill
^^^
The larger majority of guilds just want to be able to raid with slottable people. They don't actually want you to tank; they just need you in case their actual wanted tank wants to go a sports game or some shit
It's 100% easier if you're not established to go in as DPS and then express interest in tanking and try to eventually weasel in a spot, generally
Building that group dynamic goes a long way.
shield charge had 17% crits, 9 out of 53 casts with it talented. Maybe its only affecting main target? I untalented it, just had 20% crits in brackenhide (24 out of 116). With it talented should be seeing over 30%. testing again
*sorry not casts, but hits
melee % was up by the appropriate amount
hey guys.. do i use ignore pain on cd in dungeons or shield block
ignore pain is poo-poo in comparison to shield block
You can also easily get 100% uptime on shield block, which you should, since the large majority of damage intake is physical
You then ignore pain on top of that with any excess rage you have (you'll have a lot of overflow if you're playing right. If you're not overflowing rage, revisit one of the rotation guides like Mwahi's on IcyVeins and double check that you're doing the rotation right)
you have a talent example for me? i have a 14 sec cd on shield block right now
Heavy Repercussions, Champion's Bulwark, Honed Reflexes are 3 that help
well, you can "stack" shield block stuff
Up to three times its duration
So without Enduring Defenses, it's 18 seconds, 24 seconds with Enduring Defenses
For talents,

Nome's got multiple builds, and they're all capable of 100% shield block uptime
will check my talents now, thanks for the reply @pallid quiver @compact jackal
also, m0 is so easy you could have 0% uptime and just unga dps
I havenβt pressed shield block once in m0s yet and just run around with 100k ignore pains and pumping damage
If you're not pulling enough trash that you live and everyone else dies are you really doing it right?
If you are, you're playing terribly wrong, because shield block increases the damage of Shield Slam.
so at the very least, you're losing damage
What would be considered βgoodβdamage for a 350ilvl prot war right now?
Overall
healer probably: "the first dungeon you can fly in in 18 years, and you choose to walk and run"
old habits die hard, i told him
68.5 lvl, might get there tomorrow
trying t9 do side quests as well
Uhhhh, for me at least, I'm pulling like 16k in extended ST, iirc? though i keep continuously forgetting to use my trinket and i'm not using any consumables, at least
AOE damage wildly depends on how much I'm allowed to pull before the DPS decide to just instant die, so it's faster to pull smaller so they can at least contribute
I've spiked up to like 200k before, but, uh,
lmao academy
More reasonable aoe's like 30-40k
for anyone wondering, in my short sample on beta just now, blacksmithing armor spike proced 8 times in 4 mins and 51 sec with about 15- mobs smacking me around the whole time. Went into Hoa and just afked mostly while i waited
so like 2ppm ish
i can't easily check overalls at the moment, so can't give you a number there
haven't really been logging or tracking
Okay yeah Iβm losing some damage ST then for sure, did an academy earlier, ended at 27k overall doing about 15-16k on bosses
And 11k overall hps
on a good chunk of fights I'm only at like 9k hps
can't heal myself if i don't take damage zzzzzz
you are losing more than 'some damage', you are losing 30% base shield slam damagebefore any of it modifyers
outburst shield slam for 100-200k
Shield block also makes you take less damage, meaning your ignore pains last longer, meaning you can dump more rage into revenge.
thats a fairly confusing statement taken at a glance
that better?
ty π
^_^
I run almost 80% uptime on ignore pain π€·ββοΈ
always nice
damn they nerfed brutal vitality from 30% down to 15%
and buffed FbV
might stop it from hitting cap and not working anymore
fbv change is nice considering it only heals when you took damage
i mean i didnt have problems with threat
same
only if a dh used their cds at the very start of the pack
i heard people coming in here talking about threat problems
i haven't noticed it, but i guess it existed?
nah ret/enh/devoker all had huge upfront burst causing some minor issues - i could see an issue for non warr tanks though
an it was only in big packs
eg entire first room of academy
that moment when they nerf brutal vitality when it wasn't even working properly π
when some bad popped all their shit before grouped
We did man, our health was in danger of moving
π
nerfed an overperforming talent
just gets us back to 100% faster in a few ticks now
You guys show health bars on your ui still?
buffed an udnerpoerforming one
LOL
tanks have health bars?
no 
thought that was a dps/healer mechanic
I need to look at it to know if my healer dispelled me or not on last boss of ruby
hahahah i started looking at swingtimer, sb timer, ip timer, rage bar i- hp isnt something i watch at all
aight i need a smart mans to tell me if we use FBV now over BV
i neevr watch hp lmao
because lord knows if i understand my debuffs
i aint got no int
does the nerf hit hard?
Likely should have been already, since Vit is bugged
dogshit now
oh is it?
buff us more 
my hp never moves
Yes its horrible pls no more nerds ever
so i cant tell
all the bv hit does is actually make the talent work correctly because it wont cap out from damage as often
If you cap out on Ignore Pain with it, it stops working until the Ignore Pain is 100% gone
its definite a net nerf
oh
oof
i mean i get so much rage i can cap ignore pain in less than 20 secs
It's still workable and good, just not as silly as it could have been, especially when we got tier set coming up
also means tier will be more impactful
so we use fuel by violence now?
i found barb training and bv or fbv and no barb training was the choices
more rage into barbed revenge and bv makes ip last a bit longer
or no barbed and dump rage into ip
i use barbaric
same
BV is probably still the play
bv works until you cap ip, fbv only works if you are below 100%
never 
I'm gonna wait until they fix the bug for BV to use it, since I don't like trying to think about whether it's actually do something or not. It might actually be worse off overall, but
i don't like the idea of the talent just actually not doing anything
you
still need to do an initial IP to get brutal vit to do anything
it only adds to active IPs
i thought the whole thing was that bv doesn't create an ip....... yeah ^
that's why the tier set will be helpful for it
there's no threatening content to notice... anything
BV is great even without tier, you press IP so often that the tier set is just a small bonus but overall not that important
Tier just made it (assuming no bug) super bonkers
in a 20 AA on beta my deep wounds did abt 3300 dps so FBV would be 2800 hps
that is a heavy aoe dungeon
in smgb it did abt 2000 dps so FBV would be 1700 hps in that dungeon
BV is still miles better assuming you have IP up
think outside of those numbers though
magic damage chunks your ip and you get nothing
fbv would help more in that situation
Feel like BV will help for battle stance weaving with cds even with the nerf.
I had 99% uptime on IP on beta in a 20 fort smbg for example
i kinda feel they are similar in value depending on the amount of rage you have to dump and if you are actually taking damage
damn, we've found the time when ip uptime is relevant to discussion
But the problem is if you have nearly full uptime on IP, brutal vit isn't doing anything
because you never lost IP
It's 100% better without the bug
BV is helping your IP not fall off
if you're not really taking damage neither of them matter, why does overhealing vs not overhealing matter at all
that's
that's part of the point
much more valuable than 2k hps imo
it has to fall off for it work atm because of the bug
if/when you drop IP you can feel it instantly
If that's fixed, brutal vit's 100% better
you are in serious danger
anything that helps IP stay up is 100% better than 2k hps
but it's not helping IP stay up if you ever cap IP
that's where the issue we're trying to discuss lies
we all assume they fix the bug
or have with this change
on beta it was bugged with those numbers I gave above also, so if its fixed it would be even better
At this point, I don't think they plan on fixing it. It's not listed as a known issue, and we've reported it throughout beta and live
bsv isnt bugged
I can only give advice for how the situation stands as it is, where the comparison between the two is "???" since it depends so much on variables in dungeon
you can be at 80% hp and it procs
I want them to fix it so I can just say pick brutal vit, but
oh that talent ive never used, fair
F tier
everyone should go play bear or something
Yes unplayable
ultra bad to press thunderous roar before rend is applied correct?
?
words has nothing to do with roar actually being applied to targets
hey what do you know
they fixed BV
pog
I assume Dragon's Roar and Ravager snapshot the dmg gain from avatar / demo shout, so it doesn't matter when we pop them so long as demo shout / avatar is still up, right?
so we need to pop Avatar > Demo Shout > Ravager > DR > others
yes you wanna have you damage amp buffs up before you use stuff like roar and shield charge
oh, no i just got what you meant
if you pop roar or ravager, then your buffs fall off, it was adjust and do less damage at the end of the ravager
if you cast ravager and then avatar later the ticks after avatar is up will be buffed
I'm just trying to figure out if we need to pop ravager and DR first after ava / demo or if it doesn't matter
and it sounds like the answer is yes
its called thunderous roar now and you can pop ravager from range running in and then avatar while charging
preferably you wanna demo shout before you roar
@strong forum brutal vitality has been fixed now it seems, it will continue to add to the IP even after you reach the cap. Tested it on the tanking dummy for a while.
so BV is actually better now after the nerf ?
no
BV just got nerfed
but they did fix the bug we have had for a month it seems
it might be a net buff tbh
vs how it played before
are you all taking FBV then? FBV still requires you to dip below 100%, but IP still mitigates beyond 100, which is better mitigation no?
cause if you never drop IP and constantly refresh it then BV didnt help you at all the last month outside the initial build up but now it will help at 50% the rate it should have done before
FBV might be fine in trivial content
I see no way you wanna play that in anything challenging
your absolute no1 priority (outside sb obviously but that is trivial now) is to keep IP up
As in add past the cap behind the scenes or just continue to βworkβ just not add anything if youβre capped
it adds to your active IP even after cap has been hit now
So theoretically you could have an infinite absorb
Never going to get that in practice but
doesnt add to duration
So we can stack a fat ip when we dont have threat
adds to the absorb
what did it do previously? just continuously bring you back to your cap ?
Does hitting the button again reset the absorb amount?
it had been bugged for a month so when you hit the IP cap of your currently active ip (30% of your max hp) it no longer added to the IP absorb amount until IP dropped completely and a new IP was added
Yea I get that
@wary heath asked
they were responding to me i think
What Iβm asking is say your absorb goes to 150k within the duration
If you hit Ip again does it just simply reset
that works same as always, so yeah
hitting IP again with an active IP up just adds to the absorb shield and resets the duration
thats not new though
oh it adds ?
Will this feel like a buff in practice
Well in fairness we havenβt been able to stack past the cap until now
Up to 30% of your max HP, unless they've changed that
its still capped
it adds up to the cap
if you are close
if it's capped, it adds anger management
my cap atm is 83k, my IP adds 28k per cast
Guess I misunderstood this answer in regards to my initial question
yeah the 'even after' was a reference to the bug
imo as we stand right now we are in a better spot with BV than we were the last month of beta testing
Iβd agree
but in a worse spot than if they had just fixed the bug outright and kept the 30% obviously
by the way
where are the dummies in valdrakken
dunno I am in boralus
where is the cap stated? i dont even see that in the tooltip
ah cool, the same sort of thing i've done
Some patch notes from Shadowlands Season 4 π
Should that be the only location? No. Is it currently the only official location? Pretty sure, yeah
also very easy to test by hitting a dummy and spamming IP and watched it never to past x number
so you are saying, with the new fix , we can now build an IP greater than as of live
x being exactly 30% of your max hp
no
So for the last month BV has been bugged so that initially it would work and assist with building up your current IP until it reached the cap (30% of your max HP). After that cap was reached BV would do NOTHING until such a time as your IP completely dropped off and a new one was applied.
Now BV still helps you add to the IP up to the cap but it also helps you add to the IP still after that same cap has been reached once you take damage and the IP drops BELOW the cap.
have they actually fixed that bug? wasn't in the notes I saw
I am testing it on dummies and its fixed
nice nice nice nice
even post nerf i'd guess BV is the play especially with tier set, but it overall seems like small beans
you had instances on beta where you dropped IP and were fighting to reapply it over and over (that was also with tier etc) in actual hard content
this change will make it easier to maintain your IP and not having it drop
well not change, but bug fix
its just been bugged for so long that all the last testing was done with it in its bugged state
so we will see a net increase in active IP building generation
so is it buff or nerf
depends on how you look at it. if you expected them to unfuck the BV bug and it would work properly at 30% this is now a nerf
it is however a buff vs how pwar played for the last month of testing on beta
yeah, but what you just said is my BV wasn't even working have the time, so i was building the IP myself, not BV
so this is a buff
after you reached the cap, yes
yeah but you could reach the cap pretty quickly in a giant pull no ?
so it would deactivate immediately
yes, hence the problem
you were essentially playing without it for most of the time
so if you thought pwar was tanky on beta
now its even more tanky
so it's a perceived buff , but actually a nerf, it if were to be working correctly, which it isn't currently
so it's a buff

I think they fixed the bug and realized what this actually would do to pwar
so they nerfed BV to compensate
again given all the feedback they had for a month was with it essentially not working
We're just assuming this is accompanying a bug fix at this point, yes?
its fixed on a dummy
interesting
my IP is actively building itself up after reaching cap and dropping down again
this however is only relevant if you do content that actually risks or causes you enough damage to break you IP
if you do not do such content this doesn't change anything for you at all and FBV is a better choice
is there an updated list of what we can spell reflect anywhere?
pins
I did but it doesn't have this xpac on it
i dunno, i think this page from the pins is mentioning mobs from academy
https://docs.google.com/spreadsheets/d/e/2PACX-1vS26lkSc_eaulHX7-UY8Uu-7DAHvkScxh3npd0kQn3uvvWsgsQm9ducLUi4R2mb7ieNluVilyq5sQe5/pubhtml#
its the 3rd pin from the top, wdym?
Wait, can someone set me straight on this? It seems to me like the Nerf coupled with the bug fix means we're basically de facto neutral after the patch.
Is that right?
see up like 6 posts
oh, my bad. hahaha!
I dunno if the bug is actually fixed
I have tested it and itβs fixed.
Can you test it on real mobs and not a target dummy
what bug are you guys talking about
That has no impact on anything lol
are you a coder?
π€¦ββοΈ
I just tried it on a rare elite and it was not adding to my IP
granted I haven't relogged but
how are you able to test? Thought these tuning changes arent active till reset.
Not saying it was fixed with these patch notes just that it works. Could have been fixed yesterday etc no idea.
ah i see ty
can anybody else confirm its fixed?
On my end, I still see Brutal Vit not kicking in after capping; I got to 87k, dropped to 80k, and shield slam/tc upped me to... 79k
works on a regular mob as well
Let me try to relog and reslot talents
I'm also gonna close and check for an update
Sorry for the late reply, but Brutal Vit has been bugged for a while where it works perfectly fine until Ignore Pain is capped. Once Ignore Pain is capped, Brutal Vit stops working until Ignore Pain is 100% cleared, whether by timing out, being cancelled, or being eaten
it's... very finnicky and hard to notice
... im so confused
how hard is the nerf to ip? prot garbage again?
i logged out in the wild fighting a mob to check and i popped back in at valdrakken
100% fixed after closing and checking for updates
They didn't even nerf IP and IP has nothing to do with why Prot is strong
Just a 15% leech nerf, minor
Erhm IP is quite a large part of prots mitigation so canβt really say it has nothing to do with it.
Itβs only a nerf if you do content where BV building up your IP actually does something constructive.
In many cases if you are not doing challenging content your IP will be build and refreshed purely from you spamming IP as a rage dump and in those situations BV has no value.
Does anyone know how good the Irideus Fragment trinket actually is?
i mean isnt it quite a hard nerf the only thing why prot is good now is because they gave it leech
wat
That is just incorrect on so many levels
increasing ip by dmg is leeching basically
@mellow quartz believe it or not I do do content that is dangerous
Obviously not right now, but
Yes, we're aware. But leech is not why prot is good
Only if the IP wasnβt getting refreshed by rage dumping to IP.
I was saying that as a general comment not if you do or donβt.
So here is how I see BV now. If you do content that does not risk breaking your IP then you donβt use BV to begin with and this nerf does nothing for you. If you do content where your IP is in danger of breaking without BV adding to it in between you rage dumping into IP then this is a net buff vs how it was prenerf with the bug in place. If you do content that constantly breaks your IP and it has to be reapplied and rebuild over and over again then this is a straight up nerf.
obviously in easy content nothing matters
As a reference the last of the 3 options I mentioned above was not applicable for doing 20βs with fort on beta at 392 ilvl which is roughly 30 ilvl below what we will be at max.
we dont have repisal anymore or im blind
Nope, reprisal's for cowards
Closest thing is Shield Charge with Champion's Bulwark
It gives the same effects on a DPS cd that be used in melee range
It can be used off the GCD to work like reprisal if you're not in melee range, but we don't move fast enough for you to either get that off at all or without clipping your GCD, so that's a very niche scenario
guys this big warhorn on the map, these are the quests that reset on wednesday and should be saved after mythic dungeons right?
shield charge is on the gcd now
is there some trick to it then? i swear i couldnt use it and using it puts evrything on the gcd..
wuthout moving
If it doesn't make you move, it's on GCD
It's if shield charge itself makes you move, not if you move while casting it.
Really bad for us
As we have many off-gcd buttons you lose the trinket buff insanely quickly
well fuck, macoing shield slam to shield charrge to pick up adds
? That's a bad idea
im full of bad ideas nome, but if its gcd free with movement it will work right?
It changes nothing if its off gcd as the travel time itself is practically a gcd in itself.
@strong forum any idea how to make the best use of the damn ruby whelp trinket. I'm getting no procs even after using it targeting an enemy
Hmm, maybe I needed to be in combat or something.
Either way it's not working for me at all
Then it's probably not the correct buff
Targeting a neutral target that's not even hitting you or aggressive
Might not have the desired outcome
Yeah, im not getting stats, damage, or heals from it based on what I see in details
how is that going to work? Because you can't cast shield slam from range. So you still wouldn't cast both and if you used it when you could cast shield slam, it would be on GCD
Macroing shield charge to anything is just a bad idea, just because it can be used off-gcd as a charge doesn't mean it should
Use it as an aoe nuke once everything is stacked up, or as a tool to get SB up quickly
But as its own button, macros that combine buttons are rarely every useful or good.
Unless itβs an offensive CD with a trinket
But even then it depends
Isn't it on GCD now anyway?
We'll still be using BV over Fueled right?
nvm apparently this is bad af
Was it big nerfs to prot in the recent notes?
any shockwave enjoyers in chat
Yes but what Nom is saying is that if you use it as a charge, by the time you cover the distance your GCD is over just like back in BFA when charge was on the GCd
Itβs still a bad idea to macro two abilities together
Use it and love it. Shockwave AoE stun and huge burst feels good on mass pulls 
what professions we go?
anyone know whats the recommend ilevel for mythic 0 dungeon for prot warrior im ilevel 339 at the moment
I did it as 310, so you good to go buddy 
If you want a test. Do HC and masspull everything. You can do that, you can do m0
yeah i did it a 320
i need to catch up
we are so nice that we cant die
interrupt it
dont know what to interupt
dont pull more than 1 at a time
what cast is it
after ragestorm comes bloody bite
then after that come hideous laughter
interrupt hideous laughter
dont be like my group in nousk that didnt interrupt 2 deadly thunder 
but we can deflect them lmao
Bring aoe antifear for when it goes through 
is the fear i hate most
no need
Yo we got little nerf i think. With that ignore pain π§
yeah our hp goes down to 98% now
ya i spam that alot
Will affect ur dps i think
we do have that wirlwind that we can use
He fears the fear no longer, with this one simple trick. Never trust pugs
wats the trick?
interrupt yourself lmao
I mean with that 30 to 15 we must use ignore pain more often and waste rage on non dps spell
lol ya i have to watch that laughter
Beserker rage upgrade that makes it affect allies 
i mean you dotn max out IP?
we get so much rage that we can max it in 5 seconds
then spend the rest in revenge or more IP
We dont have banner , i dont see point to waste rage on it often
i could not have the talent it wouldnt affect me
It was good to fill itself now it will be super less
we dont have banner but we still have humongous amounts of rage regen
and if you dont have that amount you are not pulling enough
Not much u will see it on single target performance at best
They nerfed a bit ur boss sustain
Or dps with this
im using the talent tree for reprisal but i think its long been useleas now. so i probably dont berserker on my spell
i mean still doesnt affect much
If you are capped, spend rage on something else. Not up capped, just IP. On bosses feel free to pool rage if needed for busters.
Do yal feel like there is a lot of party damage in m0s?
Depends on the dungeon. But quite a bit sure.
I take 0 dps and my party is crying on me to pull less , so yeah
lol
that sounds like a pug problem
Always pull untill you die. Be the warrior you want to be 
just tell em to dps harder 
when people tell you " why are you in battle stance" just say: to dps harder

For the newer tanks: test your limits to the max. Fail and reduce as needed, or spot the interuptables you must handle to not wipe. Push again as you get better gear.
Wait we have other stance? I haven't seen it 
other than battle stance?
theres that defensive stance if your hp goes lower than 90%
never 
NO RAGRETS

So everyone has just been tanking in battle stance?
ofc my horse
people were tanking like +30s in SL with battle stance so I wouldn't say that
yeah but a +30 there would be a +23 here
Yeah I just mean it's still gonna have to be a decently high key
ye
Whats that hotfix numbers look like for us?
Hmm I'll have to try it out. I'm a filthy casual who leveled as prot and am just about to finish the campaign. did the whole thing in defense stance lol
Thoughts on brutal vitality nerf? Does it make fueled by violence look better (that got buffed as well right?)
Were i can got this thing? 
Is it worth using "Armor Spikes" when crafting? What does it do exaclty, anyone knows? :/
Hey guys,
Wowhead rotation puts TC over Shield Slam. Is that correct? I always thought SS is our single most important button
it adds the olde spikes effect basically, similar to Tough as Nails talent
so basically its better than having nothing there
any context?
on which situation
cause it def isn't in ST
Ahh i see, thanks Nim
griff got you
If you uncheck that itβs shield slam back to ahead
context is important
Part of a written guide is reading
Ah alright. So that rotation is only for MT even though I use those talents during bossfights as well.
Mb
im just happy thunderclapspam is back
with season 4 gear lol
what's your point
30s weren't exactly a walk in the park
and i hope they had s4 gear, cause sheesh
kinda goes without saying
We all play on different skill level, but doesnt change that using battle stance in 30's was because of a good amount of stats. π
