#protection
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shield charge will change something in SB uptime but else im getting TR and Ravager for Rage so ye I could use banner to compensate the missing rage from talents
You're having dead gcds cuz you play barbaric training
That talent can only be played if you generate shitloads of rage
And banner helps with that
Barbaric in turn lowers your rage gen
Cuz you spend less globals pressing a button that can reset shield slam
Which somewhat explains your low casts of SS
๐ตโ๐ซ
But SS barely beating TC in workshop is a massive sin
So you need to work on that, need to track outburst to focus sending it on SS and not randomly
so what would you recommend instead of barbaric training? and in DF on 70 you will still use barbaric training right ?
You're also playing ITF which also lowers your SB uptime cuz you have barely any haste in your gear
It's TBD wherether you play barbaric at 70
The bloodsurge nerf made it a questionable talent
yes the change from HR to ITF changed my SB uptime by a lot, had 90% before chaning to ITF
without any SL stuff helping me or something
Which means, especially in workshop, you deal less damage
Cuz a) you don't have 5 stacks of itf at all times
b) don't have full SB uptime, which increases SS damage, which is your biggest dmg source in ST
This is specifically for your gear because you only have 20% haste
so on hight target counts where ITF is on 5 stacks nearly 100% you will have same SB uptime like with HR cuz of the haste ? and this was a Workshop issue with ITF now ?
You need close to 35% haste before ITF, to get close to HR SB uptime
On bosses even more
With the shrouded affix it gets alot easier
But especially in practically pure ST dungeons like upper kara and workshop HR is alot better
Assuming you don't have a full melee group and don't play reprisal
If you can guarantee high stacks of ITF consistently it becomes alot more viable in pre-patch
Assuming you do have haste gear
If you have low haste gear, don't play ITF
ye ok I guess on this season with leggo and shrouded affix and higher GS, ITF might be go-to for prepatch, I will stick to HR then.. felt better anyway
are there other talents which you flex pick depending on gear/stats ?
I did, thank you very much for you answers, have you checked my 2 logs by any chance for any major rotational issues or something to help me improve ?
Only went over talents, resources and casts
And ye cpm is low cuz no banner and barbaric, not enough SS casts
axes are prob the hardest hitting thing in the dungeon pool yeah
you were saying? ๐
yes
was doing the left and right side before the boss there and one of them hit me in the back when they were grouping up
thinking its better to do left or right with the back pack since that is only 1 axe in total
still bite doing 900k unmitigated is nutty lol
Kind of a random question. But if you can freely choose, which melee dps would you want to have in your m+ group, when playing a prot war?
in dragonflight or live? and ideally, or right now ?
If youre talking purely selfishly, enh has to be up there
I like rogue and windwalker, but I think we're going to see a lot of havoc if things dont change (which is sad. those morons are always bodypulling)
what talents are people taking out of spear/roar/shockwave?
in dragonflight?
Is the dmg of Bloodborne not worth the 2 points ?
rogue/dh
I did find a use for spell block btw
those 2 packs in smbg on fort with the reanimated ritual bones
did the pack before first boss with the 1 caster and 3 animated bones on a 20 fort and we lusted
I barely lived
and that was with double DH and a rogue
for max CC
I like melee that can find their interrupts and stuns. class comes after that :P. love me some smart ret pallies, sin rogues, and feral druids if they have brains.
Assuming all gear pieces are equal, what would be the priority for upgrading gear with valor?
trinkets, jewelry, are most bang for buck imo, then shield, 1 h
shield is always first prio
have they said if valor will be available from the start and if it will be capped or uncapped?
capped
they did say there were evaluating the initial cap number
so hopefully wont be 750 week one
warriors are OP for the tree boss
you can play without a poison dispel all together if dwarf and bitter immunity
Likely will be because blizzard
Do we know yet if m+ drops will be capped week 1 like they were before season 1-3?
hmm I wonder if you SR the poison application
wasnt this 4% or something?
tooltip error
god imagine if that was true, + banner
is the new dungeon scaling already in place on dungeons right now?
no
The m+ scaling is live yes unless you mean something different
the % scaling that was new to DF is live I believe, the K value adjustments etc are obviously not
Anyone researched the new embellishments? got some insights?
I tested around with a few - most dmg related ones ended between 0.8-1.5% of my total dam in keys
the 150% pot duration felt underwhelming (tho I aint playing with a premade group so hard to get a good value of pot usages)
Any tested the vers/haste stacking ones? ๐ฎ
magic damage
Actually base m+ values Rose by 22%, the new key scaling isn't in yet
It's just a tooltip error
can anyone help me out with rage generation? i have to be doing something terribly wrong lol
they they updated the % shown on the fountain screen but didn't actually do it yet?
nice
Ye
if they buffed m0 by 22% its still like 2.5 key levels difference though
SS > tc > revenge, it is quite that simple
i trust but out of curiosity how does one figure this out? because of the key screen thing changing i was sure they had put in the new scaling but like do you have to go look at old logs to find this out?
or did they doc it somewhere
okay i dont have thunderclap yet, i was overcapped on rage questing from 1-10 but in 11-14lvl GF i am generating none, can hardly shield block or whirwind @strong forum
ive played prot pally and its braindead lol but i cannot generate rage cuurently in dungeons as low level warrior
Yeah that's just how it is
You're not gonna have an actual rotation until way later
It's just shield slam and revenge
Try to get thunderclap as soon as you can
im surprised they didnt scale rage generation or something, its real rough atm. Im one level away i believe
And don't WW
tbf at that low of level i think it's one of the 3 abilities you have ๐
i just was shocked that it wasnt as easy as pally, i cant lose aggro at any level with prot pally
im pretty sure i farted on my keyboard and pulled a whole dungeon once as prot pally
from my recent experience, not all tanks are made equal during tanking lower levels and depending the dungeon. for example monk struggles a lot also
cause no one cares to balance anything at lower levels
and no one really bothers giving feedback on it
If the problem is "not enough rage", then it's better off saved for SB/Rev
maybe somebody bored can give it a shot, level a prot to 10 and see if im just terribad at rage generation or its actually just scuffed till 15-20
you only have the buttons you have to generate rage
i didnt have a problem at all until queueing bfa dungeons at 11
How much do you consider trying to cast IP early in a pull before ripping our big offensive CDs in order to make the most of brutal vitality? 30% leech is kinda crazy?
Cuz rage gen changes when you pick a specilisation
Prot generates rage with shield slam primarily
Before you pick a spec, you generate rage with auto attacking
yeah maybe thats it, shield slam has a pretty long cd for 15? rage though
1-10 you generate 16 (?) rage with auto attacks and 24 with a crit auto attack
Once you choose prot, you generate 2 rage per Auto attack, and 15 with shield slam
thats probably what made it feel so different, ive only played arms and fury and wanted to try out prot
16 per auto is nutty lol
That's how arms generates its rage
Exclusively from auto attacking
Prot is rotation based
And when yiu play with a 1h + shield from 1-10, you obv auto attack alot more frequently than its balanced for
I don't think about that
You just send IP rotationally because of rage influx
And in DF you'll apply ignore pain just by pressing revenge through tierset
Neither do I just wondering if we should be after using it a bit more. It's very strong
Ah that makes it easy then
In a large pull in DF, you just need to press revenge once, and you'll instantly have a full IP
Now if only they could fix the BrutalVit bug
Whats the bug?
silly question but can someone explain what, exactly, intervene does in PVE?
redirects:
melees [Y]
ranged targeted physical attacks like archer shots [Y]
Targeted spells [N?]
anything aoe or reduced by avoidance [N]
i have of course read the tooltip
i am trying to determine how they define 'ranged attacks'
What happens if u spell reflect and intervene
what about an untargetted ranged attack like the archer shots in halls of valor
Does it reflect the spell cast against that person
You take it instead
Intervene works on all physical Hits/spells that aren't aoe
You can intervene even a sap
not "aoe" means the mob has to target them right?
99/100 physical spells aren't reflectable
No, literal aoe
Multishot
like in halls of valor and nokhud offensive there are archer mobs that shoot randomly
And stuff like that
yeah nokhud has a multishot
Not "randomly targeted"
halls has a penetrating shot where it faces a random person
That you can't intervene
i assume intervene does not work for either of those
As they're aoe, and dodgable
thank you!!!
You just step out of them
in theory
Even in practice!
trying to determine how much intervene can carry and how often i run it in keys
probably never it seeeems like
Almost never
he always targets in the tanks direction anyway
idk if you really ever run it without reprisal being a thing
true that too
rather use a point on bounding strides
^ it isn't very useful for mobility tbh
like you can't use it mid pull without majorly screwing up mob positioning. and catching up to people who are in front of you running to the next pack is a lot for a talent point
it is part of maximum go fast as possible, even if it isn't particularly useful as tank for mobility
i enjoyed intervene on SLG prog
Tip for nokhud offensive. many packs at the starting area has archers mobs on the far right and far left that wont move. If you open with leap right in the center of the pack they wil run to you a bit before they start shooting and become immobilized however if you charge in instead they will just stand still.
We also just had intervene, wasn't optional
yeah i know, its easy to "just use" intervene when you always have it
no cost associated
question, if I use SB after using reprisal, is the duration increased or replaced?
should be increased, but it caps out
so is it worth to charge and then SB?
there shouldn't be any issues if you do that
thanks!
btw i just realized that you cant add sockets any longer to gear, lmao my bagged 8 sockets
How is prot now ? Do i need to switch between the stances ? Do i specc for bleed self healing or ? ๐
ideally you'll be in battle stance when the DR from def stance isn't needed.
OKay thanks i just took the level 60 specc in pinned i quess that should be fine for the last week xD
intervene is pretty easy to switch into if we find random strong use cases for it
it was neat that you could take the 2nd boss bleed in spires
might be a bug
idk
but rip the other dumb sockets i have in my bags
yeah fr
well thats how we played in BFA and Legion
except AM reduced LS cds as well
yup
in pulls 3+ targets should i use revenge or whirlwind?
never whirlwind
ok
I've been noticing in lower tier content that my health rarely moves but still splitting healing taken with the healer. Like what are they healing on me when my health doesn't go down? Is it just a meter thing?
teammates? ๐
yes it caps out at 24.5 seconds, any reprisal or sb use will add to total time - you get to a state of having 2 charges of sb and i use one if i fall below 14 seconds of uptime
we do take damage, it's just so mitigated that it's very small and immediately refilled by indom/random healer hots
i dropped indom to use points elsewhere for prepatch, deep wounds healing only works when you have taken damage and indom does too much overhealing at this point - ip extension is nice but is/was bugged in that it stops working when you hit ip can then doesnt work til ip is gone completely
for those times when hp actually moves, press iv
sure, can do whatever for whatever level of content, was just meaning that it's less "our healthbar doesn't move" and more that it's just tickled and healed up by random ambient healing
which can be our own leech + self healing or the healer
also don't think anyone is really doing FBV right now?
for the low content it does more healing than indom - indom is mostly overhealing, fbv is actual healing (it wont heal at all unless you are under 100% hp)
so unless you really need to 10% hp, fbv is better
So, "mostly overhealing" vs. "mostly overhealing and 10% more HP"?
no - mostly healing v ip extension thats bugged and stops working once it hits a cap
the indom talent i used elsewhere for more damage because i get the same healing from fbv
trading 10% hp for damage
like so
Guys anyone got the intervene/charge mouseover macro that could share with me please
pretty pwease
#showtooltip Charge
/cast [target=mouseover,help,exists,nodead]Intervene;Intervene
/cast [target=target,harm,exists,nodead]Charge;Charge
ty โค๏ธ
is there any stance juggling macro that i should use too?
there is a basic one in pins
sure if you want to
#showtooltip
/cast [stance:2]!Defensive Stance;!Battle Stance
save a button
brew has more actually
they got like.. 1 button for every theoretical situation that can exist
bear probably has more just because of all the other forms buttons
big true
Bear only has incarn and thrash :^)
I don't think this macro will work. When you put ;spellname at the end of a line, it means you're defaulting to that if the previous condition wasn't met. So I'm pretty sure that macro will just fail if you don't have a friendly mouseover/target
If that macro doesn't work for charge/intervene, use this:
#showtooltip
/cast [@mouseover,help,exists]Intervene;[help,nodead]Intervene;Charge
This will intervene a friendly mouseover or friendly target, but otherwise will charge.
so it charges my target if unfriendly, intervenes my target if friendly, intervenes a friendly mouseover - what it wont do is mouseover charge an enemy - only my enemy target
that way i dont charge an unintended pack when mouse passively targets them
I'm just surprised it works at all since most macros won't allow two /cast lines unless the two things can be used simultaneously (in which case it would use them simultaneously)
In any case, the macro I posted does the same thing, so if yours works there's no need to change
its a cheeky way of being a smart macro - the first line does nothing unless its conditions are met
but it allows me to say charge a pack, leap to another pack, mouseover interupt something (mouse interupt seperate macro) and charge back without having to retarget anything or be able to mouseover players/party frames to intervene them for reprisal/saftey without accidentially charging an enemy that got in the way
the only issue i have even had was trying to charge back to a raid boss and accidentially mousoever intervening a tank
and taking that hit lol
guys did blizz... remove safeguard even from pvp? that's a bummer
prefer just to have it
#showtooltip
/cast [stance:2]!Defensive Stance;!Battle Stance
#showtooltip Charge
/cast [@shrewd mapleuseover,help,exists] Intervene;[@target,harm,nodead] Charge
(just add @shrewd mapleusover instead of target? ) not 100% but this works for me :>
sry for ping :C
poor mo
If all you care about is mouseover intervene and regular charge, you're adding more work for yourself haha.
#showtooltip /cast [@mouseover,help,nodead]Intervene;Charge
ah, thx Gash โค๏ธ
will add it in when ingame :>
think I found it on some forum so :<
nice background btw :> ๐
lol thanks
btw are we playing intervene in raids going into DF ?
likely not by default
if we discover a mechanic that intervene can do something cool on it's easy to switch to
thats why i love our tree so much, you can have everything you need and not have to lose damage to do it
Do you guys think that the prot warrior is going to stay top in dragonflight like in beta
is it stupid of me not playing impending victory btw ?
It's a decent heal
I enjoy Pwar so nomatter "meta" it will be my tank, maybe playing bear again after years of break ๐คทโโ๏ธ
So I'd say so
mm, it's pretty strong. 30% heal on a 25 second CD for only 10 rage is hard to pass up
what are you taking instead?
I'm just so sad about my paladin.
^
Prot pally not getting holy power from AS sucks so hard
SOOOO HARD.
whyd they remove it? Noone is happy with this
https://www.wowhead.com/talent-calc/warrior/protection/DAPAERUUUkJVEQlBAQBBAA
for now in prepatch
ofc can fill out prot side if you want but ๐
Turning the page. Warrior it is.
Yeah I have been playing around.
It's so survivable and omg the DPS in insane
sidearm / reverb
not 100% sure yet what I prefer
I'm loving that
interested in tanking for DF, as prot war is so fun to play but i'm stressed out about it lol. i can't even get myself to queue LFR
start with some heroic shadowlands dungeons and Uldaman
people are toxic shitheads in LFR
yea, i think i just have to review fights before i go into it otherwise i'm going to be outclassed
Yeah i learn new insults from them every time im in there...
or make a huge mistake
tank got called a ballsacker last run
are you hord or ally my friend :> ? @silver flint
horde
awe :C would happily do LFR with you and helpout but you cannot que hord / ally in LFR :C ?
(could heal some m+ if you want :>?)
nope. sadge
i think you can in DF right?
not that I'm aware
i thought that was a feature but i might be wrong, oh well
DF comes out soon anyway, so i'm not going to go super serious in Shadowlands content, but, just to practice tanking and get some of the nerves off, probably a good idea
will throw you my Btag in a bit :>
sounds good
We need a poll regarding nerf timeframe post DF launch
Week 1: Reduce Protection Warrior mitigation by 50%
Week 2: Reduce Protection Warrior damage by 50%
Week 3: Remove blocking as a mechanic from the game
Week 4: Tell all Protection Warriors to eat shit, get cancer, and die as they remove Protection Warriors from the game. Any character that has touched the Protection Warrior spec is deleted.
trust me i've got inside sources, aliases "Maedet" and "Thufukkup"
Wat
i read poll as post
i thought they were asking for blizz to post when they planned on doing tuning passes
๐
Week 5: Warriors can only wear Cloth now due to bad knees
damn
i shouldn't have done all that paratrooper diving back in mop
Azure Vault is fuckin wild lol
Am I the only one that thinks the wowhead author of the prot 'article' has very little understanding of how prot actually works?
haven't read it in detail, what stood out to you
the author does participate in this discord
llarold does a good job of making a catch all generic guide imo, which is good for wowhead. if you have specific criticisms you should say them
Mind linking article?
The 'why you should play' one? They are meant as a bare bones entry for those who are hung on what to play. Not an in depth introduction of a spec
Are we not playing Bloodsurge anymore?
Do we think there will be meaningful changes in m+ between tyrannical and fort weeks?
Meaningful changes in talents *** like do we swap between certain things based on fort vs tyrannical week
so blizzard made unlocking zanda trolls aids now that bfa is scaled for 60
Nothing too meaningful. Maybe a few changes here and there if you really-really need that couple % more ST damage but other than that, no.
We're already grabbing most of our ST talents in the "default" m+ build.
i need a new project now pepehands
already did it
380 more levels to do ๐
yeah same difference right
lol
I'll probably do..2x tanks and a DPS.
pwar first?
pwar might be my first one too
Well, it'll either be pwar or fury war depending on what my group needs
I wanna play pwar but if we already have a tank then it'd be redundant
RAID?
You want me to RAID?
๐ฑ
I'd be shocked if I could even find a raid guild with my hours
Just join a EU server. So the times fit.
Perfect.

But then I'd have to level 36 characters all over again
I know this is gonna sound wild..but...don't?
oh yeah I guess that's an idea
Hello, if I use shield block when shield block is already up, what happens ? Duration is added ? Duration refreshes ?
Same question for ignore pain
Thanks !
For shield block, the duration is added, up to a maximum duration of 18 seconds I think
Ignore Pain just refreshes the duration but adds the IP value to your existing value
Oh okay so there is a maximum
All right, its just a new ignore pain then, the old one is removed
Oh no wait it adds the value
So if I spam shield block as soon as it's up as a no brainer is it a good thing ?
Not really. If the pack ends up dying before you use all of it, then you wasted some.
There's not really any reason to spam it, we have a lot of duration increasing talents and it's very possible to hit the cap
Can also be a waste of rage to spam it that might make you miss a Revenge
๐
In the new wowhead article llarold doesnโt take bloodsurge on the way to 70 https://www.wowhead.com/news/why-you-should-play-protection-warrior-in-dragonflight-and-why-you-shouldnt-330019
Thought this was weird as you would be picking up roar also. I had thought this was a mandatory talent even at 60 without roar?
Not sure how much rage this is generating while questing. Might drop it for indom
Whats causing this raidbots error? Is it because I have no covenant?
sims aren't currently working
its in the pins
Aaah ok thanks.
i mean talents especially now are much more opinion, u can just ping him and ask he is in this discord
Nice will do
@candid path very interested to hear why no bloodsurge in latest wowhead guide. Itโs something I thought was mandatory but hard to tell how much rage itโs providing.
For leveling it doesn't have a large impact as mobs die in a couple globals
Hardly time to get any value from it
I myself would even drop indomitable to get more dmg
yeah, nom's right
would you go jugg build too then?
also, bloodsurge kinda got poleaxed recently, it's ~.33 rage/sec per target now, so unless you're mass-pulling, it's pretty garbo
I probably wouldn't go jugg, I don't think you'll get much opportunity to multi-execute most mobs, but massacre could work
sorry yeah i meant massacre. my bad
enduring defenses and tough as nails work well together
I would say it depends on how big you're pulling and how confident you are in your defenses
but right now in ST, Instigate is significantly better than Bloodsurge for Rage generation, and Instigate is pretty terrible, just kind of an indicator of how far the mighty have fallen
Bloodsurge is still good in AoE, at least
so whats the deal on execute right now for someone who hasn't been keeping up?
damn
but I want my sweet sweet condemn animation
the sound effect though 
Doot is an Executie 
Guys what looks like the best dps offspec for protection? Arms or fury?
Both looking fine, fury maybe bit better atm
Ty
Plus you can play fury with 1-handers
Blasphemy
Can and should being different things
Is playing the 1 handers build far behind the 2 handers?
Oh lol this is the protection channel mb
You will need 2x 2handers for your off spec. Good luck getting that with group loot.
just install malware on all other player's computers that's triggered with a logic bomb to go off when the game reports that the boss' HP has hit 0
Hey all just saw this in pinned "Basic m+ Build with "The Wall" Legendary
if you dont have the wall you just pick up Impenetrable Wall Talent instead of Defenders Aegis
https://www.wowhead.com/talent-calc/warrior/protection/DAPAURUVUgURQRlBAQBEMVUVEVERFVYBQDQQA
This Build is probably the most m+ damage but you will be squishier on bosses and rely on your healer more in low target situations. proudly presented by @modern brook
https://www.wowhead.com/talent-calc/warrior/protection/DAPAURUVUkVRAQlBAQBBMVUVEVERFVYAUDQRA" For me just doing up to max +16 before dragonflight release, then the basic m+ build with the wall, would be the best pick right?
Protection Warrior Talent Tree Calculator for World of Warcraft Dragonflight. Theorycraft your character builds, plan, and export your talent tree loadouts.
"The team has been experimenting with making cooldown buffs worth triggering a global cooldown, specifically with giving Arcane mages Arcane Surge over Arcane Power. They are curious if this design could be a solution to the problem created with the GCD and macro issues from BFA."
I'm legit quitting wow if they start adding tons of shit like that to the GCD again. Have they learned exactly nothing?
Nothing feels better than pressing a CD and you have to sit around for 1+ second before anything happens
Truly an amazing feeling
If they want that, then entering an offensive CD on the GCD should be like ascendancy
You send out an aoe burst heal when pressing ascendancy as resto
Avatar aoe stun would be amazing
Eh
I'd rather just prefer a wave of dmg
Putting built in stuns into things can be detrimental
why ppl are not picking BSV? Isn't a rlly good cheat death? I know it's usefull only if u do something wrong, but i'm far from perfect
It's a dead talent if you don't need it
And I'm not gonna recommend something by default when it's not a default pick
It's a niche pick
Tanks are massively powerful compared to SL and bfa
So the "need" for a cheat death mechanic is alot lower
No, spell Block is a choice node with tough as nails
Oh, it's in a much better place than b4
Is this based on 7% or 10% bloodsurge?
Looking at logs for ST boss fights and bloodsurge gives me more rage gen than 1 rage per devastator proc does.
both if you're getting windfury
7% is .35 rage/sec, 10% would be ~.5 rage/sec, instigate is .5 rage/sec, but with WF it's more like .6
truly splitting hairs, but either way they're both bad at low target count
FYI bloodsurge is 10% now not 7
yeah, that was a really unexpected change considering it wasn't even listed
was it intended? who knows?
Arms got buffed back to 7
10****
I assumed arms and prots node are the same and blizz is bad at their job
Was basically the same thing that happened when it was nerfed originally. Nothing was said abt it and arms got nerfed.
yeah, the first nerf to 10% was intended, then the next day people saw it was just stealth hotfixed to 7%, pretty wild
How spammy is Prot war for DF? I am really liking Prot pally but feel warrior is pretty spammy on live
Itโs still pretty much a wash with instigate on ST and If you have any sort of additional target it pulls ahead easy though.
In your article calling that build a โgood aoe buildโ and not taking bloodsurge is trolling.
Itโs your no2 rage generator in aoe well ahead of TC.
It gets ~20cpm slower from SL to DF
If you pull ~90-95cpm in SL you'll pull ~70-75cpm in DF
Do you know if prot war is going to be nerfed ? I mean it really looks like ahead of other tanks right now. I don't know if that's specific to SL (covenants, etc) or not, but I feel soooooo tanky on my prot war compared to my brew monk. It's insane the difference...
I mean, any tank is tanky compared to brew (assuming played by the typical gamer)
How you feel in prepatch is pretty meaningless though. It's prepatch. Once DF launches, the tanks are more balanced.
While their survivalbility is around the same
Tank should survive! I would totally trade 50% of DPS on my monk for 50% more tankiness, especially when 20+ is now required to get the best stuff...
All the classes will 100% be able to do the 20's.
Buffing and not nerfing ๐
It's not just buffing and not nerfing
Its the fact that 5/6 tanks have no surv issues
At any level of play
Brew is the only tank left that requires you to play well to not feel shit
Yeap, they just have different tool to survive that design the spec
For the first time since legion
Brew isn't the "just do whatever and you'll be fine" tank
Its now the new prot warrior where a missplay costs your life
wasn't the bear role ?
I know, I'm not an amazing player, I'd say an average one, currently at 2k5 on my brew monk. It's just frustration because I have like a fucking hell lot of keybinding, CDs, that I should use on the perfect time, and rotate cleverly. I have the feeling that it's much harder to play monk than war, and finally even if you play monk perfectly, like a boss, you are just at the same level of tankiness than a average prot war. Maybe you're right and that's a monk issue, not a war issue. We'll see a few weeks after launch.
The build not the talent
Yes but way more damage
Itโs a trade off atm
Welcome to what pwar was for over 2 years
Just play good and you get rewarded
Welcome to slands warrior. Better play good or your dead
My brew co tank absolutely hated when i say that to him lmao
It's straight up fact
Except that pwar didnโt do insane dmg :D
100%
People don't like to put in effort
It was great tho. ๐ฆ
S2 onwards was ye
Not "easy" to play though
I want to get rewarded for playing well.
Same
Had to actually think
You still get rewarded now on pwar, but only on the dmg meter
Kinda sad that pwar now is so easy and forgiving
Jeah ๐ฆ
And hobo can get by on pwar now
Wish bmwr would look better
Pwar is falling out of favour for people already, which is nice
Pwar
๐ก๏ธ โ๏ธ
Loads of people are sucking off vdh again :peepoloser:
Is naowh still gonna main pwar?
He never said he will
Oh, well
Good.
Btw hows the math with the block value talents
It's just that vdh and pwar are looking to be the most solid tanks, with a sprinkled bit of bear/bdk
Are they just 1.x multipliers?
@ionic fern did you play vdh now on beta?
Si
Yes.
How you feeling bout it
Shield spec + 5 stacks of bfi =62.5% block value increase
I feel nothing.
It DRs hard
I'm still thinking which 2nd tank to gear/level.
Hows arms and fury looking for raiding
Kinda like pwar more than veng and should convince my raid leader to let me swap mains
Dps war is solid, nothing outstanding, arms is slightly better in St I think
just say "i enjoy more" should work. If you enjoy more => you play better. If you play better => the raid is better
Why is this relevant information to a protection warrior discussion?
fine
Iโm still not sure if yogi is a troll or not
ill delete my damn messages
sweet
but warrior does have bitter immunity that removes disease which i im pretty sure i had
No but lets be real people care about being optimal at a world 300-400 level and swapping to a strictly worse spec for selfish reasons is a bit meh imo
That's up to you. ๐คท
The only real "struggle" i've had with swapping tanks when raiding was wether the alt was geared enough.
And that's about it.
I can guarantee you that it doesnโt matter for the boss kill if you play vdh or pwar. War is prob even better in raid setting I think
And gearing is so easy, shouldnโt be a problem to have multiple tanks at mid mythic level
Iโm also gonna have 2 tanks that I swap for certain bosses
Different lane my friend
Different lane?
I mean how it looks atm the vdh vs pwar option in raid is barely a difference
It's not like in SL where vdh did half damage
And neither struggles whatsoever with damage intake
Jailer says hello
True
It may actually not matter, but world top 500 guilds are absolutely benching for not playing the "optimal" spec
Yeah, it's just how it works
Because in the hunt for optimal basically every guild goes the suboptimal route
Humans are weird in that sense
What are the chances of you performing worse on either spec to such a degree that it will have an effect
That's the question you gotta ask
Both specs are close enough that being 5% better at one spec can make the "worse" tank the better option
It's such a stupid part of wow
Totally agree, that's the argument I made in Mythic Uldir prog, and reason I stopped raiding seriously
If you aren't in a top 50 or so guild enforcing specs is literally just shooting yourself in the foot
I was Rank 1 Fury parsing in CN and a different guild (world 3000) wanted me to switch, I was like you guys can't be serious
Counterpoint
Every guild should be ran like that one where they have to rebuild every 6 weeks cause the whole guild left
Play what you want unless you're bleeding edge in which case you're up to the whims of your guild
But also, I think any decently experienced tank playing in upper end content should have a couple options
I can play everything pretty comfortably at a high level, although paladin and I have a love-hate relationship where it just doesn't feel like it jives
But as a tank its super useful to comfortably play 2-3 tank specs
If not for just swapping to BDK for a particular grip heavy fight etc
It also makes apping to guilds when your guild inevitably dies much easier
Because most seasons its ideal to be running two different tank specs
You might be the only who actually understood the question tbf, but i think there have been lot of cases where havoc/war is just a buffbitch and the other does good dmg actually
:nodders:
And blizzard have done some sweeping buffs/nerfs hours before expansion releases
When did this happen?
Just scrolled up and I'm nowhere near a mythic raider so I dont care but... New talent system makes pwar fun to play again for me and that hasn't happened in years. So regardless of any buffs or nerfs I'll be playing my pwar
with bloodsurge at 10%, will instigate still be better on certain dungeons like you said in pings? or does going from 7 to 10 just get bloodsurge back to being better all around
a fight like Hymdall in HOV is pure ST and there I had 82 devastator procs and 80 rage generated from bloodsurge
Yeah so instigate still better cuz it's not just rage
Prolly on high tyr you'll play instigate in HoV
Simply cuz it has so many mini bosses and bosses
It's a tiny diff, but it's there
ideally you dont play the kings solo anyway so I don't think I would go instigate
Curious, has anyone done the math around the dps that glacial fury provides vs the overall primary stat benefit we get from eye in the storm? (m+)
Is it worth tracking show of force? do we change prio at all if we have it?
I do if I plan on sending an outburst on TC
Would be a shame to lose out on 20% extra dmg on that
okay makes sense
just fixing up my UI lol
how many targets before you start to think about TC outburst?
i feel like the rage regen makes it a bit more complicated
5+ during UF
okay
Ever since the 10% TC nerf it went up 1 target 
huge
Also cuz of the rage gen nerf, SS regained some prio
Quite a diff to generate 40 rage with outburst (with wall + hr) instead of 10 rage with outburst TC
In avatar with UF, what are you doing ? Cause you have revenge to spend rage but TC is buffed, (in large pull) ?
i end up rotating between TC and SS a lot and pressing a lot of IP
If you're gunna cap dump intobip
ok, so just spam TC until avatar fade and spend rage in IP ?
If you wanna max pad, you send a bit less SS
i just throw my head on keyboard and see what it does, seems a good plan kek
The best way to deal low dmg
the 'im pressing everything correctly but im still squishy' way
Ok so you just try to use a max of TC but still use revenge/SS
UF seems horrible for brain xD

with massacre what kind of prio is execute lol
there isnt one u dont take it
are we traking thunderlords in st now?
no
No?
Yes
yes
We always took sudden death
with sudden death* what kind of prio is execute lol
And your prio is like this
SS > tc > revenge if tierset is about to fall off > execute
it just felt awkward cuz it doesnt spend or generate rage so i feel like its a "wasted" gcd
ah true
So it's better than revenge
Generally I use an SD proc when both TC and SS are on CD
To get a free global which can reset SS
yeah that makes sense, what about if we have a revenge proc up? is execute higher prio in that situation
free execute vs free revenge
You only have 10sec to spend SD and it hits twice as hard as revenge (when free)
So in that situation yeah, I'd send execute first
makes sense to me
Most of the time you are in big aoe situations you have 1 or more prior targets with more hp than the rest anyway so killing all the low hp mobs don't really bring much value so SS prio damage is more important. Further since SS gives you the most rage its also the best button to press defensively.
you see all those people doing huge aoe numbers in AA for example on beta by blasting all the small lashers doing the triple pull, but after they all die you are left with 3 large HP mobs you still have to kill to even get the boss to spawn.
So at max quality eye is 750 primary for 5 tgts
GF is like~10% dmg boost ish right?
Vs glacial fury is like 8-9% permanent
ah rgr
Or well, the worse you are, the bigger%glacial fury will be
Eye of the storm gets better in mdi style pulls, but glacial fury doesn't have any downsides
interesting
and they both suffer a bit when tgt count drops
Yeah
So if anything it's about equal?
Will run Sims whenever I feel like writing it

hahaha yea also may depend on the tank too because some may benefit more from primary than others
surv vs dmg etc
i assume
On tree boss glacial fury did 15% dmg, on pure ST it only did 1.95%
Well pwar benefits the most from mainstat
So it's the choice between the a Rock and a hard place
Generally for tanks raw dmg procs play out better because our overall dmg output isn't as high so stat increases don't propel us as much
But 11% is 11%
But then again, glacial fury also shines in aoe
and eye of the storm isn't 100% uptime, so it's strictly garbage on bosses
If you're a whale you have the option of chugging phials depending on pulls aswell since they no longer have a cast time
rgr, thanks!
hi guys
havent been here in a while
as we know prot warrior is back
but can we Warrior Stance Dance Macro still?
tbh it never left and its not stance dancing so much as D stance is a defensive CD now
you can swap stances, but not really do a clusterfuck of macros like we had to
ahhh
what is the standard now
for prot
is there a macro for that?
or rather how do you do it
It's like wotlk-style of presences
builds in pins. go into battle stance. pull based on your groups ability to stun/interrupt.
I tried prot paladin bois. Prot warripr is so much easier wtf
it is
Pally has a bunch of random ass minor cooldowns.
Warrior is just shied block to collect bacon
I love it
cant wait to use it in the great push
bacon is good
gonna be insane
Prot War is like making cookies in an oven with premade Tollhouse Cookie Dough. Prot Paladin is like making cookies in the woods with a cardboard box, flint, steel, and expired ingredients.
SL prot warrior was like harvesting all of the ingredients from your home farm to eventually make perfect home made cookies
Would that make guardian like trying to make chocolate chip cookies with premade oatmeal cookie dough and setting the oven to 900 degrees to fix the issues?
What
naw, more like making Chocolate Chip Cookies with Oatmeal Cookie Dough, but realizing you are missing the chocolate so you just buy a Costco-sized chocolate chip bag and dump it in.
True more chocolate chips will fix the issue
Hi fellas, where i can find good keybinds for a tanky warrior?
Do you mean macros? Cause Keybinds are something completely different from person to person
step 1:buy a keyboard
any bind that is comfortable and does not put strain on your hand/fingers is a good keybind
Good point
Voice activation is where it's at
Icyveins vs wowhead ? On best warrior class guides
Is the wall the go to legendary now, or is it still reprisal?
Shouting constantly "Charge! Slam! Slam!" while tanking for the true warrior experience?
use foot pedals
Yes, the louder you scream the more damage you deal. Your neighbors will appreciate.
And sorry if it been asked before, tried to search but couldn't find any info
depends on which build you wanna go with, nรญfi
i like reprisal with wall on talents personally but its preference
Not going higher than, +16 until dragonflight comes out, so guess the basic m+ build?
I like using my fury ring so I can forget it's on and all of a sudden im using bladestorm
you could do a 16 with no legendary
the talents are good enough
so yes the basic m+ build will do ya just fine
Is it a lot of damage i'm losing out on, by using that build instead of the other? Or does it not matter at that level?
i wouldnt say alot of damage, but that depends on how you play as well
anyone knows how we can use raidbots atm?
its definitely not worth min maxing a legendary thats going away in 1 week is the main point tbh
so just experiment
you cannot use raidbots atm
the sims are broken
if you have a custom APL you can do the advanced sim
but otherwise nah
Cheers! But yeah 1 one week min/max probaly won't change anything for me ๐
even with a custom apl it's gonna be hard when some talents are still not implemented
Thanks for the help ๐
all the talents are implemented, and have been for awhile
I pushed all the code last week. The apl is just really jank, I just threw one together for testing purposes, a proper one needs built before it's actually considered ready for people
does anyone know if Battle-Scarred Veteran works like Will of the Necropolis from DKs?
Pretty sure it count damage pre mitigation to proc.
But should work like wotn otherwise and DR the part below 30%
yes
okay, so if i have 100k hp and get an 100k hit i should get 86k instead?
I remember hearing that it does not in fact work that way
And that was a big problem with it
Unsure if I was misunderstanding though
would be easy enough to test with a log
could use that rxtory shaman lightning rod to throw some 1m hps hits
unless they detected fun already
ah damn m+ testing already gone
i was just about to enter my streets key solo ๐
but yeah there we go
so it does proc on the hit which wouldve brought you below 30
but already applies the DR to the hit, preventing you from dropping low to begin with
Did it though? Seems the hit was just 50% absorbed so from IP alone and procced BSV but BSV did nothing to that hit.
Seems to proc pre mitigation
If you would have gone below 30% without any DRs I think
But as you can see in his log the absorb on that hit is the 55% from IP only.
ye it procs pre-mit
Whenever I run it in AA it always procs on that elemental boss frontal nuke
No matter what HP I got to
Unfortunately makes it kinda pointless
seems like value
High enough key it would proc on every hit
lol
So a 3 min passive CD lol
:stonks:
But completely pointless as a cheat
good for me, cuz i hate cheats
Does anyone know if there's a way to trigger weakauraa on successful spell reflection?
I know sims are being built but do we have napkin math on where Warrior and VDH are in relation to ST dps difference? (Sorry if dumb question)
less
I knew that just didnโt know if there was a semi known number out there ๐
after the recent VDH nerfs pwar might be ahead now tbh

Thanks. Just trying to decide on tank for comp and compliment my other tank
If u dont need buffs u can literally run anything even double combos are fine tbh
Well I just want to avoid a major difference in damage between what monk and prot Paladin was in s4 lol
doesnt exist
I didnโt enjoy watching my CDs be useless since he would just hollow for the whole 1st half
no tank does 3x as much as others
diff is at max 10k dps
between 40k and 30k
its not vdh with 6k dps and bdk with 16k
Plus I played warrior for 14yrs till legion and was monk Druid since so Iโd love to go back
Lmao and that also means it gets worse the further the expansion goes
just due to marginal gains on block value, armor etc even with k values
Bear is disgustingly good right now @ebon gorge
So like, there are lots of good tank options
Prot Warr is a great one
But if you've liked bear in the past, it's slightly more similar to Legion bear than it was in the past
If a pwarr could mount a guardian druid.....
Their damage ouput is nuts, their offhealing is probably nerf worthy at the moment
They are almost as sturdy in most contexts
Iโm tempted to swap to bear as I just got mine to 60, but prot just holds a special place in my heart
And they actually have some small optimizations and nuance now
Still mostly mash thrash mangle ironfur
But things like optimizing After the Wildfire by delaying a rage expenditure one second to meet a burst of damage, spending Tooth and Claw without overcapping while trying to get the most out of Vicious Cycle esp with tier
lots of soft optimizations that add up in aggregate
Also, 1m30s-2m CD incarn is giga
And they get to have all their old rage gain options at once
GG, Incarn, Soul of the Forest
Currently I'm going to have my Bear, Brew and Pwar ready at max. Cotank is a VDH and I despise BDK and PPal
If bear gets significantly nerfed, I go pwar. If pwar gets significantly nerfed and Brew gets buffed, I'm Brew
If somehow I get fucked, I take the L
Ya Iโm leveling both in the 1st week And I think both are fun but Iโve always missed my Warrior
Level bear or prot first?
same
I'll probably get BDK ready season 2 but it doesn't look like there are any major BDK usecases this tier in raid
No giga gorefiends that matter that much
I just hope PPal & BRM get a slight defensive buff. I really want to play BRM, because the amount of buttons make me feel like fighter pilot. But its just so squishy
Yeah. Its fine in raid, exceptional even due to raw damage output and good CDs for choreographed damage intake
But you still have to work a lot harder than a lot of other tanks do to live atm and the DPS priority takes a lot of mental overhead
Monk is fine but I have been playing it since CN and now we have WW so I can play what I want lol
In M+ it's just plain squishy
So for me, I'm pushing for .1% Hero title again
Brew is basically a no-go in its current state for those keys
Every time they tune M+ they buff Monk ๐
Also just makes every other tank much more efficient
BRM is way to squishy for M+ / high M+.
Didnโt say it wasnโt but that doesnโt mean it doesnโt work for keys at all
Just takes more effort
Neither did i, but especially in the first 1-2 weeks of M+ opening, being undergeared and trying to get to the max vault isn't just "more effort" imho
But it is also why Iโm happy we grabbed a WW and maybe MW so I am not stuck on it
Do you think theyโll nerf bear? The 50% buff seems a little but weird to be the final tuning. Also just would feel bad to have a badly designed tank as one of the best
i am a new prot, does improved heroic throw's bleed add to existing bleeds, or does it immediately get reapplied by revenge?
yeah i can see why if it is not an extra bleed on top
If you play focused on DPS, you are an actual DPS class and out-damaging many dps classes & just as squishy.
pretty much, but ppal is also really good in ST
35% but they were also WAY behind all other tanks in dmg
I see them nerfing ATW before damage
yogi banned lol
Yogi u got banned?
he left
i'm banned
huh?
wtf
I saw u got some post deleted was it because that?
is that even the right link
i made a joke about wanting bitter immunity irl cuz i was sick past 2 days
is honed reflexes also bad cause we get the reset b efore it goes to 0?
instatly jumped on
almost ye
its a very very low priority pickup as a talent
but it can net you like 5 total extra shield slam casts over an entire fight
i am in lvl 40 in dungeons and it almost never reaches 0
cuz its the proper one
oh well, i had just spent last 12 hours throwing up little to no real sleep few times, so i was miserble AF
Daayum rip the Gatorade hard then
might go to hospital if side effcts accelerate tonight tomorrow but probably better now
didn't mean to freak out so bad
does the one-handed weapon specialization in the class tree increase all damage dealt, or just from basic attacks?
all dmg
Is tomorrow's patch the final tuning numbers going into DF? Or do they do launch day changes
oh sometimes they hotfix tune hours before release
and constant tuning after launch first few weeks
I think rogue was being tuned right up to the hours before SL launch, no way of knowing really
I think Port Warriors need a hidden aura buff that recognizes how long you've played Prot Warrior for and gives you a scaling damage buff based on how long you've played Prot
then literally nobody could beat sense even more
Are you yogi?
dont yell at him
A negative one so the longer you played itโs assumed you are good and makes it harder.
career brms in shambles at state of brm survival. cant fetid log my way to CE
jk probably still can
its crazy to witness
Maybe they get the guardian treatment just with survivability. 50% buff coming next week.
Brew is like the disc priest of tanks
If you buff them too much, they're immortal. IF you nerf them at all, they're useless.
if they do that
blizz is legit smoking crack
brew absolutely doesnt need a 50% buff
brew for the first time in 4 expacs is just hard to play
as it stand rn itll be MDI tank lmao
Why will it be an mdi tank?
uh.. im almost positive it wont be the mdi tank
It will just Die
regardless of how much damage it can do
Or that
more likely be bear in that scenario, as it can't die in Incarn
but VDH kit is still perfect for MDI
kill everything before they start attacking ez
But imagine if it could live and do that damage
A good brew is very strong
The whole "brew is super squishy" thing is literally pwar 2.0
In the right hands it ain't
10s silence is just perfect for mdi
sigil is 8
But 10 is troll
Nom almost every Top Brew player in beta, is still saying brew is pretty damn squish and dying -_-
8 10 whatever
Brew can be good, but at high key levels its getting annihilated
Doesnโt bdk not have the same problem
its not a matter of, if the right hands played it, then its fine. It needs both a dmg tuning nerf and survivability buff
Bdk is always fine until it gets 1 shot.
Doesn't that mean being worse in higher key = being worse at lower keys?
You donโt get tapped on lower keys
-_-
no. Damage ramps exponentially. So you don't get 1 shot and you can actually kill it before it kills you
But on mdi you still have insane pulls
MDI damage intake... is massive





