#protection
1 messages · Page 115 of 1
Solid no complaints
thats no fun
my main complaint is the wrists
TC usage is too low
take something with ilvl
my only other wrists are 226 ilvl 😄
yeah thats true
Brew base armor is ~25% or so right now
Prot Warr is like, 70
not having TC as nr1, we live in a failed society!!
Anyone have a good Sudden Death tracker
Trying to find a WA that just tracks Sudden Death and nothing else
I have WAs for everything else
yeah with your talent setup you should be extremely close to 100% SB uptime
79 is on the low end
had only 88% blocked hits
should be as close to 100% as possible with your HR + ED talent setup
its impossible to have 100% shield block in logs, doesnt it include non combat time?
it does include non-combat time
but should still be north of 90%, hence why you look at blocked hits
and 88% aint 100%
sure
"blocked hits" != "Sb uptime"
nowadays, kinda
where is "blocked hits" in logs?
Sb uptime should more or less correlate with combat time
But blocked hits is the metric we care about
ah
nowadays you can have easily 100% block uptime when you play heavy repercussions
thats why its now relatively indicative of blocked hits
Because you have dudebros with 100% sb uptime getting slapped on the ass like they're coaches favorite
IP was almost same uptime as yours, i just assumed I dump rage with revenge rather than overcapping IP?
do we thunderclap in ST for rend damage?
absolutely!
nice, ty
why would you not clap, you dont have the rage to forego TC usage in ST
which sounds to me like youre maybe using slam
dont use slam
oh IP is not on global right? so I can use more rage by using IP + Revenge?
ofc
forgot about that
I didn't played any keys after prepatch, starting now ^^
st prio is still SS >TC > rev
banner uptime I dont mind, given 1st boss sucks and the amount of RP. still have issues on ST but rarely capping rage on ST so think my haste could help
I'll have to try banner at some point just to say I did
Leveling too many alts to go back to the main
Guys how prot warr feels atm ? I plan to play tank in mythic raiding. I saw that in m+ warr is good atm , any predictions for mythic raids?
When it comes back up, you get to actually time it with group CDs
I had wished that maldraxxus had been the warrior covenant of choice back in 9.0
Was this in a key? Ez carpal tunnel achievement
Lol
Just play bdk
They never nerf bdk
I cant no spot for dk
@zealous willow with current tuning, raid meta will probably be VDH + Pwar, with Brew also showing up due to their high damage
paladin has a billion interupts
Depends a bit on raid buffs
I was suggested to play prot war from my guild
Windwalker is doing exceptional damage atm and MW is also very good
its still too soon to know this fully
so that means that Brew has less of a spot
Ehhhh avengershield is less reliable now
Realistically prot warrior is a pretty safe bet, but depends somewhat on your cotank
I mean In an 18 junk I did 25k, my numbers were close but more like around 280-320 mark, 500 shield slams is insane haha
How is m+ ?
raid tank meta has a fair bit to do with DPS composition and covering raid buffs
M+ meta is looking like VDH or Prot Warrior barring any major changes
both have + and - to them
pwar has been like this pretty much all expansion
Any1 of u tested DF prot warr is it fun ?
Realistically unless you're in a guild gunning for top 100 it's not going to matter
since banner uptime game is gone
I’ve only been playing it for a few months now, but definitely feeling it now with all the rage we have.
It's always been fun, what you're asking is it meta, and currently yeah, probably
Give it a go, only takes like 14hours to hit 60 and start gearing
Although the 7clap TCLAP consume bug is the bane of my existence in terms of mental anguish
that'll be gone in DF though
Vulpera or highmountain ?
🤷 I'd say HMT
vulp have the most boopable snoot
Orc
Highmountain Bull Rush is really nice to have in a lot of situations
Vulp racial is pretty strong in m+
good as an AoE pseudo interrupt and a non-targeted mobility ability
HM, has the best vibe to it
But literally the only racial that matters is dwarf, and your on horde so...
vulpera animations sucks
i personally think its the exact opposite
vulp animations are good
and tauren is among the most ugly
lol nome
Biggest problem with playing small races as a tank
Vulp has less armor clipping
is that people are blind of tank positioning if you aren't yuge
The only real warrior race is Orc change my mind
personal preference, the tauren execute is the best one
i couldnt last 1 month playing tauren in legion
I'm Draenai gang personally if I didn't want to be easy and just be Horde for guild achieves
Tauren you tend to get in your own way I've found
male Draenei are BiS
Like literally the body blocks so much shit
Draenei male 
I’m a dwarf, my dam black rock bulwark is bigger than me haha
the goofiest combo of them all
Can’t even wear my tusks and a big shield without it lookin dumb
smh my head

They look pretty good in plate too
lmao i cant stop laughing at the draenei shill
this set own
i started playing palading cuz of the TBC reveal trailer
with the badass fucking meraad i think it was
Ye
That set is good but imagine how much better it’d look on any other race

him with hammer of the naaru looking all badass n shit
anybody noticed the aoe on shield charge looks to be around where you started charging instead of where you landed
Zandalari look really good but have some janky animations for warriors I feel like
im already ultra bored of the DF sets
cuz you get it on beta
so everybody runs around with it
ultra bored of it
ive not looked at a lot of logs to see how it should look like
i am
depending on key its higher ofc

like workshop/upper
overall cpm looks a bit low
and TC should be higher
are you playing SoF?
This is mine
thats my dmg breakdown
if i went more ham on aoe padding TC would be higher ofc
but gotta kill that prio target ykno
is that with seismic?
doesnt change with either, both talent and legendary do 30% now
Oh shit
i dont like that monk set in general
The right mog gives you that protoss vibe
so im not gonna offer an opinion
i dont like almost any monk set to be fair
lack of spikes
Best announcement for DF level 70 gets a massive buff to damage in legion raids
🤘
we got the BRF shoulders/gloves/waist, boots from ToV, cata leveling chest and helm
ive not had issues soloing any legion raid yet?
Farming for the scythes may resume
Yeah you can Solo them but they take forever
ya ok i think ive not been in antorus yet
NH is relatively fast as is Tomb
i really wanna farm the set from ToS mythic. Is it soloable?
And Aggramar is nearly unkillable in mythic iirc I haven't tried it in a long time
should be very soloable
but KJ bugs the fuck out for me
the shadow phase just didnt end
Yes but it requires some skill on M KJ
even after killing all adds
@sweet summit is there another Oi in here?
most bosses yes, but overall i would just wait DF
Antorus isn't slow lol
how does prot warrior look for DF so far? i haven't played prot warrior since BFA nylaotha
but im thinking of doing it as an alt
good as always
next question
Looks good as always
you're welcome
the Legion timewalking mage tower is the same set as M Tomb, just a recolor btw
@steep condor
ok let me be more specific, is it as good as the other tanks?
Warriors bis for looks
because no one wanted prot warriros in shadowlands
idk i didnt have any problems
Checks world first CN kill
cool
Wat
pwar was the 2nd best tank since s3
currently its viewed as the best tank going forward
fotm rerollers man
for m+ shadowlands they were wanted? i mostly saw a lot of DKers
"wanted"

no, but still the 2nd strongest

its just that BDK was 30-40% ahead of everyone
The S4 title cutoff was IIRC something around (when I checked a few days beforehand)
We'll be nerfed before release just stick with BDK
3118 for EU
They never nerf bdk
3084 for NA
310 BDKs, 15 prot warriors, 13 prot paladins, 1 bear, 9 VDH, and like 9 monks
something like that
so prot warr 2nd best
but there were 7.5 BDKs for every other tank combined
I just counted each one that was above cutoff a few days before
BDK was oppressive since their hotfix during mythic week
Probably changed a little bit
and nothing was ever done about it
seems like S1 but BDK instead DH
its fine bro just be OP for 10 months
BDK was way stronger than season 1 DH ever was
Partially was bugged, partially could run away
Couldn't call any tank strong S1
and yeah Bear was better
i mean as played tanks
people didn't figure out bear was better until the end of season 1
It was fast with burst damage at 40 yards
well we knew bear was better
true
its just the streamers didnt until TGP
everybody sucked off VDH, Cardboard asassins and trees
Just thinking about my first fortified dos gives me PTSD
lmaooooo cardboard asassins
We knew, but s1 vdh wasn't even tanking it was a buffbitch that could kite 100s of mobs
fact!
and once assassins got nerfed
everybody was like "shit vdh cant do anything anymore"
so bear got unzipped in tgp
yes
i still find it hilarious that an enji item was more tanky than an actually tank
I remember trying to bring in a vdh as my second tank and then we hit heroic sludgefist
pwar was amazing on sludge
you intervened your VDH cotank cuz he was too weak and just popped shieldwall and you tanked both hits
like its nothing
for real
As Brew I just solo tanked M Sludge
for large portions of the fight
Had to get that Niuzao cheese
Whenever Niuzao was up, I told my cotank to walk 10 yards away
let me eat the double hits
I ended up mostly solo tanking hsludge in those early pulls
helped beat the enrage timer when half our DPS sucked
I had a super scuffed pull on the kill pull where I fatfingered my Nizzy early and fucked up my burst window massively but got rank 4 :/
my groups issue was just healer CD allocation
and people just dying
dps check was easily met if nobody died
We spent like, 150 pulls on Sludge
Yeah lots of people just getting dead to stupid
yah same
inerva and sludge were the bane of my guild tbh
after 100 pulls i changed all healer CDs
lucky you
spent like 4 or 5 raid nights on inerva
they spent 3 weeks on council without me because my mom was in a coma
but they killed it
inerva we did in 38 pulls, but artificer was 108ish
in the end we did speed strat for artificer
This is the difference between coordination and brute force
Right
Since innerva was a hell of a DPS check
But artificer was coordinating all that crap at once
It seems like more than it is
Traps ez
Traps were counter able by so many classes
first boss of kara upper - other than tank the boss and try to cleave the lil adds is there anything else i should be doing? Apart from moving the boss out of blue muck that is.
Tank in the middle
DPS and heals stand on either side
If you try and tank on one of the sides, can be easy to get trolled trying to get the blue sparks on you
I would prio target the adds, rather than cleave
Taunt the blue sparks when they spawn
ok. i asked them to stack so we could cleave the mobs but they stood in all different places.
and prio nuking them
Note my highest key is only 22 so YMMV
Is there any real reason to leave dstance in keys outside of DPS? Like am I stupid for thinking its worthless to swap stances when that 20% reduced damage is to big to ever really need to swap out
but being number 2 on the dmg meter prob was the issue given im a tank
Dstance only valuable if you need the DR
idk
Right now prot is so ludicrously tanky that its not necessary in prepatch
you sit in bstance to get the +13% dmg increase, until you feel like you need the DR from Dstance
both are off-gcd
so you can swap based on situation
and you should do so
If you're pushing difficult keys, I recommend being in battle stance during your big nukes and swapping to d-stance for targeted nukes on you (Vampiric Strike from Dreadlords for example
good to mow
D stance also decent to sit in when rounding up packs
stance dancing is going to be the real min-maxing for pwar now
then swap to battle stance once you're ready to stance and deliver
are any abilities even stance locked anymore?
no
No, it's just modifiers
that system is antiquated for a while
Prot technically has an extra talent point though
since we don't have to spend a point on battle stance which is nice
well
dps warrs have to spend a point on d-stance if they want it
its not really an extra point, for dps warriors its easier to just path down
we have to spend 1 extra point to path down
so nobody gains anything really
fair enough
dps warris get an on demand 20% DR and we get some utility or weak throughput ability
I'm honestly excited partially because I think prot will be meta for flag carrying in RBGs
Soloing bfa raid bosses as fury, thanks defensive stance
Having been a Brew player, its been a looooong time since we've been a good FC comparatively
Gonna be nice to centralize all my ranked gameplay on 1 toon rather than having a M+ tank, an RBG tank and a raid tank
true no more bear leggo
is still monka
i had completely forgotten about it
they can't sneak like bear
They get it as a talent that they have to invest a lot in to get
they are slower than vdh
i see
and its a 1.5m CD 10s duration
idk about slower
gl charging into middle of the enemy team
leap, 2 charges if stars align, intervene, dragon charge, shield charge
when VDH is jumping every 8s
IDK, I feel like ranged deep wounds application in an AoE with Titanic Throw might actually lead to a sizeable amount of rage gen for a while defensively
but yeah VDH mobility is higher
to just spam out IPs while being chased
can probably slam a point in B-SV to make up for the fact that we dont have trinket-less cheat
<-- MS Pally, not carrying flags. 😄 😄 😄
Dragon Charge, Intervene, 2 charges, and Heroic Leap w/ bonus movespeed though is a non negligible amount of movement
Even if you have to charge enemies :/
and shield charge if people are not positioned correctly
and Shield Charge, yeah
This is the best way
tbh just run for the teamfight, charge in, charge again, shield charge to someone out of position
dragon charge out and then heroic leap even further
Spell Block also nice to have
how good is punish
its pretty decent
Avatar my friend
you'd have to burn a trinket off of that
but still there's so much cc reduction on talents
execute got nerfed while shield slam is as strong as ever
punish is exclusively st tho
ah yes avatar covers nova
im thinking about trading punish and bolster for disrupting shout and thunderlord
in the "no leggo" build
My favorite is when you charge a mage, and they blink in the direction you were going
Like express service
and then take booming voice down low
you mainly just want thunderlord for aoe
I'm honestly so excited to be pressing Shield Charge in general
8s Leap (or trample for cc immunity charge), VR on 25s, Hunt, Felblade 15s
you might have some
vdh doesnt get movspeed from mastery or?
that's also a bit
only havoc does yea
VDH didn't prior to DF
ah
Its a pretty early talent they basically get forced to take
to get to Chaos Nova
VDH gotta go fast
Hahaha triple down in the Sir Robin tank
welp looks like vdh alt is getting some action
Yeah, maybe I will VDH for RBGs then 😛
Bravely ran away away bravely ran away
and here i was planning on just making vdh the leatherworking whore
leap lego and night fae was a ton of fun in SL for FC
"We determined that the amount of steps ran vs amount of time actually spent tanking meant that the vdh mastery needed to be modified"
okidoki thanks
np
whats the best prot trinket for dmg right now?
got 2 dinars 😉
If you're willing to bite the bullet and buy cache
Cache is massively broken, but idk if it works on prot warri
ye im using it on my main (brew) its insane
Cuz it didn't work on over half of vdh abilities
hm
okey, thank you!
What's everyones take on Seismic Reverberations legendary
huge dps upgrade and better than The Wall?
They're both good but why not both
Either or doesn't really change anything
The legendaries are the same as the talents
Been running these lately
The 4 blue circles are the changes I made
my dps is pretty low
but i dont die
That block uptime is overkill
You don't need bolster + hr + Ed
But if your dps is low, the legendary choice won't change that
It's a minimal impact that those legendaries have besides freeing up 1 point on warri or prot tree
Too bad we can't roll extra block into critical block %
Ok so you're saying I should change those 3
Well I don't have a reprisal m+ Build pinned
You had other options there to choose also
Wonder how long it’ll be until they fix Violent Outburst and Thunder Clap interaction
the bug?
It's fixed on beta
its fixed in beta
Retail is 1 build behind beta
Thanks 🙏
That's why the talent tree is diff there aswell
(sidearm and barbaric training are swapped)
When would you want to take side arm if ever
You don't
when are they adding the third leg talent
dont need it
It's always active
third leg comes with rolling warrior
🤣
Exactly
baseline
am I gonna get slammed if I use spell block in Upper?
Tough as nails has basically 0 value on upper
that's true
So yes Spellblock is the way to go
just make sure youre using it
its mainly medivh, but also yea block is weird for upper
its activated
Seismic also doesn't do anything there
So play either reprisal or the wall
Basically play full ST build + spellblock
thoughts on this for upper?
Sudden death instead of show of force
And move 1 wildstrikes point to unstoppable force
It's more about the rage economy on that one tbh
UF makes you spend more globals not spending rage and instead generating it
In ST it's a bit tougher now
anyone got a working interrupt track wa or an addon. couldn´t find anything.
anything that works
To track your and your parties?
party
omnicd isn´t working at all
and all the wa´s are old and causing lua problems
It may take a bit for Omni cd to be updated cause that’s what usually use
same
i use zentracker WA
however im not sure if its picking up if people have kick talents learned
has anyone had a situation where wow just
freezes in raid?
had it happen a while ago on the regular fated rotation and then it stopped
and now its happening again
We only taking sudden death in upper and workshop? Otherwise show of force?
not sure if workshop is a good call
it can go either way
anything that's ST focused
upper most notably since you cant really pull big there
except for manas
but that's the very small exception

I'm not sure on blizzards new philosophy of letting bad double down on bad by letting some classes just not grab their interrupt
yeah ive been noticing
Maybe that's why they made us so tanky
if people keep going with these builds
those 20s are gonna be way harder than current 26s
So we can compensate for stupid
not because we're gonna fail
dps is gonna be renamed to floor tank
they'll find a way to blame tanks
they always do
but warrior, you have pummel baseline
and youll be scratching your head looking at the cooldown
might be a good idea to invest in rogues 😄
rogue baseline kick stock is going uppppp
Roger that. Thank you
need a WA interrupt tracker that highlights at start if they dont have the talent
pre-key
Legitimately that's how you get people to start interrupting, have it kill the DPS not the tank
We do our jobs
at one point in Beta that was kind of a thing. the mobs cast an enrage, 2s cast, if you dont interrupt it lost aggro and got +1000% dmg
not to mention, the non-talented tricks/misdirect
Why'd I die, well, I pummeled the tank buster, it's up to you to kick "shadowcleave9000"
which might end up not being needed but still
w/ tricks & misdirect - if they get aggro and die, on them
tank dies - healers fault. healer dies - tanks fault. dps dies - dps's fault
shit tank, ragequit, deadkey

like even now
when i try to triple or even double
theyre going ham on the first pack that i only heroic threw on
its funny
also NOBODY ever hard CCs stick in gambit now
its just "fuck it, we'll let them cast it and then ignore it"
honestly makes me miss shockwave RIP in pieces shockwave
Real quick why are so many people taking into the fray over heavy repercussions? Is it possible to get 100% shield block uptime without HP?
just press that intim shout and let jesus take the wheel
who are these "many people"?
where are you seeing this
did you read the legendary part
3/7 builds have it
it is totally doable, but it might not be for new warriors
Why do you think the other 4 don't? Mainly the Seismic lego one
Do they not need 100% shield block uptime?
we didnt really need 100% uptime at all before, its only 100% when actually getting melee'd or physical range'd
that hasn't changed
Right so rather just have the haste for extra comfort?
and it has been like that since vanilla basically
if you can manage uptime while getting hit with blockable attacks, and that's an important if
then sure haste ensures more devastator resets, etc with hasted CDs
and hasted SB cd which is the important one
but again it's an important if
if you dont want to deal with it, just go HR
Oh shield block CD scales with haste anyway I didn't realise that
that's one of the biggest reasons we primarily go haste for
i think nome swore by HR
Gotcha
the rage from HR is still huge
I assumed it was for rage gen
i def do not recommend ITF if you're just getting the hang of Warrior though
i haven't clicked through the builds but worth mentioning you really don't need anything close to 100% uptime in raid
yeah
the others are probably just happy to pump in lower keys where you're not really scared of dying anyway
as long as its 100% when you're getting hit with blockable attacks only, then that's fine
yeah, and if you're smart with your downtime, making sure it's when you're mopping up a pack and barely anything's left anyway, it's not a big deal
we lived with lower than 100% uptime all of SL
overall dungeon completion uptime on SB means nothing
yeah i'm just saying it as shorthand

Okay so HP in most content until I get used to things I suppose
Then swap to ITF for raid and parsing
nah i dont know if ITF in raid is the call
but worth a try
on keys it might be different
it makes sense what harrow says though
youre not always actively tanking so HR might not be as good, however the rage gen is
its debatable
do what feels right til sims are finalized
then we can all laugh at whoever was wrong
true true
any good ignore pain weakaurs for 10.0 yet?
it keeps happening
yeah idk
to track the absorb amount and time left.
what for
if you want one, there's one in pins, scroll down a bit
thxs
but yeah, in practice it's honestly kind of a distraction
why wouldnt i want to know that info???
its not important
let me ask you something
if youre almost to rage cap
what do you press if you have an IP up?
and are in GCD
because if the answer is not another IP then you're not managing rage correctly
IP is off the GCD no?
correct
so it would be the best choice
indeed
yeah ive been doing that if im overcapping cuz i cant get out enough revenges i feel
yeah but people looking to track IPs are usually holding off on pressing IP
and we dont understand why they feel that way
well
the tierset made me use IP alot tbh
we kinda get the same answers
i do have a IP tracker but really its just so i can tell if mine is running out
not overcapping rage > overcapping rage
which happens rarely
in general, overcapping is bad. IP it doesnt matter but thats the exception.
overcapping rogue combo pts = bad. overcapping BDK bone shield charge = bad.
we break that ppatern. confuses ppl.
i mean i do use marok's tracker, numbers are cool, im just not actively monitoring it. Just send the IP
yeah i come from overcapping BDK bone shield charges and overcappnig holy power as prot pall
as in me practicing
to avoid that
so i got used to managing rage pretty quick
but knowing when to spend on what with rage is a different cookie for me atm
there it matters. IP you get 2 things - the IP shield (dont care) and the rage spent (CDs back, self heal, etc)
and banner uptime
yeah is it okay to use IP for banner uptime?
and outburst
because thats what ive been doing
of course
yeah, lots of perks that outweigh the shield alone
poggers
i mean as long as you're not starving yourself on it
i.p could read: "spend 40 rage on nothing" and youd still press it to not overcap rage
yeah ofc not
if your entire thought process is "i only press IP when i'm gonna overcap rage otherwise" you'll be right in 99% of cases, and also get pretty good value out of IP in our current state
the cap is your max rage - thats important. not the max IP.
yea
the other 1% is like... yeah, maybe you wanna buffer a really big tankbuster in killer content, that's when you might care how big your current IP is
do you use defensive stance on keys or offensive stance
yeah but Brut Vit should cover that too
you will have times where you can put that rage into a Revenge or Execute instead - thats fine. you will have other times where you need to burn rage now to avoid your max rage cap - "waste" it on IP is fine
battle stance seems less gained effects but defensive cuts %10 damage from you
i see using IP in legit two different reasons either outburst/banner uptime or using it to not cap rage
if the content you're in is doing threatening damage to you basically all the time, stay in dstance. for most of what we're doing right now, we can mitigate and self-heal all the damage we take even in bstance so we're fine chilling
yeah about that is execute also on GCD?
cuz i know revenge is i believe
it is
it's a fairly small dps increase during the execute window. like 2-3%
chances are during the execute window, if you are tanking, you will want to favor 4pc tier set bonus w/ revenge. but thats your call
can do both, but it may drop the 4pc bonus
i think framing it around "where should my rage go, IP or revenge?" is setting people up for failure
the fundamentals are fill every GCD with a rotational ability. if you're ever too starved to press revenge when nothing else is available, you've likely done fucked up
hi guys, do you know if it's possible to do a WA able to say, if i haven't aggro then go battle stance ?
like a warning on the screen? or literally puts you in the stance?
first is possible, second is likely not
no no juste warning XD
Can't you just tell with nameplate colours
if it has an audio that would be annoying AF in any fight with adds
If you have threat or not
it's to not forget to swtich the stance in raid 🙂
i have already done the opposite, so if i'm in battle stance but i have aggro then show aura, but i have pain to do the other one
stances dont add threat or anything
That's just muscle memory for you to train
unless default nameplate colors change for some reason?
Im also not a fan of defaulting to dstance in all situations
i think for everything besides mythic tankkiller bosses like a denathrius or jailer, we'll probably treat DStance more like an always available CD for tankbusters
i just did a heroic sepulcher and never once did i swap to def stance
If you're about to overcap, pump IP
That's what's it's there for
Well, you only dump with revenge when SS and TC are both on CD
Aswell as all your CDs
So you better get used to dumping with IP
in big enough target situations you're just gonna overcap sometimes in CDs, outside of that you might just not be dumping with IP early enough
Only in bigass pulls do you forgo using SS in favour of revenge
And at that point you're likely spamming IP+revenge
Ya it's all a practice thing


Like the pull before the tree boss in AA. Talk about swimming in rage.
Or just the boss fight itself
Yeah but you don’t wanna skip SS there as the ST is priority.
Unless you are going for the big pad
You still do mad St through seismic
Sure but rather SS and revenge then as that would be even more.
Also those poison stacks are nutty if you don’t have a dispel. Died to a 350k dot tick on a 15 earlier 🙂
My group was dead
So... any point in using Whirlwind?
no
That's what I thought :p
sorry if its been answered but i dont see it in pins, does the talent seismic reverb and the lego stack or nah?
no
for legendaries/conduits and talents, if you take the talent, it'll override
and in some cases they're worse
so legendaries are usually just a way to save a point and put it elsewhere in prepatch
You don't need to have Whirlwind, Slam or Rend (assuming you have Blood and Thunder, which you SHOULD) on your bars at all
Its nice to free up my keybinds, I pit hamstring on my rend key
I'm not sure you need Hamstring either TBQH
wait so how many more talent points do we get when we're 70?
10 on each tree?
or 5
I'd assume 5 per
How have people been finding prot in pre patch? Any builds people are really enjoying that aren't on the pre patch guide, or are the ones there pretty solid?
It's strong af, check pins
Just looking for some feedback on them because I'm probably looking at tanking a bit for our m+ group
i have no idea, but paladin tank decided to bop him self right before pulling the mount boss in underrot
well guild is looking to have me swap to Prot Warrior...i have no prior experience with it. been a DK tank since Wrath and only DK tank. any pointers for beginners
all DF tanks are solid right now. all are very tanky w/ 60-70% of a dps worth of output
'worst' is arguably Bear - tankiness and output decent, but crap design
not counting prepatch cause I still hate SL too much for that
I've been using it for pvp as prot, as well as it helps a bit with fixated mobs to be easier to kite
im not crazy about druid main tree or priest main tree
bear tree is garbage, but playable
if they fix it, bear becomes very decent - but needs a 90% redesign
Priest tree is awkward, but the class feels pretty good
By main tree do you mean class tree?
Druid class tree felt like it suffered from having to cater for 4 specs
same choices more or less, those options don't swap alot other than contextual like, its triggers a heal spell for healer and tank thing for tank on same node
Priest I thought was ok. It seemed very much like "go right for DPS, go left for heals"
the real issue is that you cant cross lanes. so to get a tier 4 talent you need, you have to buy 3 other talents you cant use in bear
just feels like wasted pts, even tho there are times where you might use them. rare times.
i didnt like that you need to put 3 talents into 1 node, and in multiple locations
and it seems no other tree does this
yeah, just poor design
Druid could do with having a bunch of spec changing talents like the UF/IO (for Prot) becomes BT/WT (Arms) and BT/TT (Fury)
There's only one point in priest I'd move, just cause the tuning blows for it, the mana back on swp kills
Druid just feels very locked to getting stampede and innervate, and that's it
I've pretty much decided I'm not going to do my priest in DFS1, as I'm only going to go with Warrior Main and Shaman Alt, but Holy Priest looked decent
Ye I'm going warrior, and either DK or Priest
Not a fan of shadow, and so far both dps specs for DK have been a miss
I've never been able to get into DK. Must have bounced off it a dozen times.
I played DK mainly on wrath private servers, and that was the duel wield hybrid tank spec
Was fun cause you hit super fast and had both raid buffs
what point could i give up for intervene if i'm running reprisal leggo?
You mean, frost tanking 😛
which was the primary tank spec in WOTLK
If you aren't dying then you should be damaging.
Generally I don't spam Revenge; as you say, there's usually a builder comes up between each
Sidearm or pain and gain.
Revenge does a lot of damage in aoe. If you pull big enough and have enough rage gen going from bloodsurge etc then you can absolutely just spam revenge and TC
If you have no prio target to damage, have enough rage gen and have SB up then fine in really large pulls.
Like triple pulls in gambit etc
Orbital strike hits shadowP WW and Enhance
Blizzard really came back with the classic precisions nerfs with that one
I actually wish that we could catch some minor inconsequential nerf that the doomers would hype up beyond all reasonable reactions as "Prot got nerfed1!" just so the FOTM rerollers go away
Revenge is... I think 45% AP base, plus whatever talents and effects you have running to improve it. Shield Slam starts at 80% IIRC, and there are more Revenj bonuses than SS ones
If they feel it’s all perfect relative to each other for the spec but does to much overall then an aura nerf is a good way to go.
The problem is that while Enh was well ahead in M+ in was bang average in raid. So now it'll be bang average in M+ and shit in raid
what stat should i take from shrouded affix?
yeah that would be nice
Haste
Kinda did
Party shield wall was big but frankly out of pocket as far as tank role goes
I am actually really interested to see if these changes are a ‘prepatch’ only change or if they will be rolled into beta as well.
Would assume the latter.
But dunno if they are going by what specs are doing in prepatch or beta with these. Very much hope beta only but who knows how they think!
Hard to call it frost tanking cause you didn't take unbreakable armor like a normal frost tank would
It was a pretty different tree
i just think that what will be most interesting of all in DF is just seeing what people do and don't take, now they have choice
see who and how many NEVER take a silence or self heal or who ALWAYS takes the DR option or crit buff
I saw someone the other day who said they were working on an addon or weakaura to shame anyone joining their M+ groups if they didn't have their interrupt talented
"Have your interrupt talented" is not an elitist attitude
no, but an addon to automatically announce it is borderline name and shame
its in a grey area
It's exactly the same as "these people don't have food/flasks"
and literally everyone has the weakaura that does that on rcheck
nobody will get banned over this stuff, but nobody will really give a shit, because outside of some spergout meltdown it will never be a point of contention for most of us
interrupts are much more impactful to a successful high key run than flasks
oh, you want me to take the anti fear talents for group for rezan and birds of AD, okay let me go ahead and switch
sure, ty in advance
I've definitely kicked druids before for refusing to take trees on necrotic weeks, lol
At least in bfa
and then they pop them on the gather >.>
my hope is that people run like 2 to 3 talent builds per spec, depending on key or raid
Honestly, in bfa, we could stay in for so long on necrotic, it wasn't that big a deal if they popped them wrong but it was like a 1% dps difference (and I think it was even a damage increase on ST) so if people didn't swap they were just being stubborn
my fear is everyone just meta power games it and this is what we saw mdi player do in his off time so nobody can deviate or kick
"this is my only set up bro"
Most specs have some flex points
Ok Blizz I see you're fixing Warrior bugs. Next can you please fix Outburst? The bug you already fixed once for beta?
i want them to fix brutal vitality
i mean yeah its a dick move, but also so is not taking a interrupt on a dungeon that needs alot of them on a high key
Hi i’m a new prot warrior/wow player in general. I’m going to hit lv 50 soon and wanted to set up keybinds/ui.
I was wondering what you guys have for binds, like what keys you use/how you group keys/macros you use. I also wanted to try to incorporate mouse buttons like scroll wheel and m4/m5. As I understand so far the main buttons to upkeep seem to be shield slam/thunder clap, and shield block/ignore pain. Would you recommend binding those to mouse buttons? Just wanted some thoughts. I was having difficulty finding prior examples when searching the discord . thanks !
Those four + revenge are the buttons you press very regularly, so wherever's most comfortable for you
for me personally, i have block macroed to SS, and IP macroed to devestate, since both secondary abilities are off the GCD. i do end up casting them when not needed (like when off taniking), but imo the qol for when actively tanking is worth it
mostly.
1 - 5 builder. like rage, combo point, soul shard.
shift 1 - 5 spender. like rampage, warlock'shand of guldan.
scroll wheel is CD. offensive and defensive.
mouse button is pots.
utilities is Q R T F.
the only thing I macro is trinket + avatar
I use a lot of keys so I don't have to shift-bind anything I press more often than once a minute tbh
like, 123456qwrtgyhazxcv are all bound
(but i'm a sicko that uses ESDF for movement)
Your set up is very similar to mine then Harrow
That’s interesting, so does this mean you’d cast both at the same time? i’d imagine you would run out of block charges when tanking (i can be completely wrong, have not run dungeons yet) also doesn’t the devastator talent turn devastate into a passive ability?
yeah, I wouldn't recommend macroing defensive abilities into rotational abilities, might feel easier at first but you want control over them
also yes, you should take devastator
it does, but i personally never liked devastator, so i dont use it. you do run the potential issue of casting IP/SB when it isnt specifically needed, but for most instances, when youre actively tanking you generate enough rage to have a fair amount of IPs, and SB has a reasonably short CD. it also reduces the number of buttons i have to hit, which i like. again, just how i like to play, and whats worked for me.
and if you want devastator, can always just link both to SS
Got it, thanks for the insight
I only ask these questions because i heard prot warrior is a (?) button mashy class and am typically very particular/OCD with my binds/ui setup. Wanted to try to get used to a setup that makes sense earlier rather than later
It'll be a little slower in DF but in SL season 3/4 we were probably the highest cast per minute class in the game
my general setup is
buttons i hit a lot: 1-5
buttons i hit sometimes: shift 1-5
CDs: alt 1-5
buttons i dont hit a lot: 6-0/shift 6-0
plus i have taunt on my mouse (only a 3 button)
I use the mouse with the numpad on the side, takes 12 keys off the keyboard
1 - 6 on keyboard are all defensives
Q and e mobility
R f z x c v utility and stuns.
Then your defensive presses with your left hand never compete with your right hand using offense. Maybe this is super nooby..
I'm glad this works for you but you really should not be going around recommending this strategy to others. It's hugely suboptimal and is going to set them up for failure if they want to pursue higher content.

i feel that sometimes, mwahi
Should I have defensive stance active in dungeons?
You shouldn't need it currently, but there's literally no harm done if you do.
You'll just lose out on some damage.
just remember
if you do more damage, you heal more, so you don't need the defense from defensive stance 🙂
My bet is that your average joe will do more damage by being in defensive stance and actually learning the rotation/priority properly over stance-dancing.

... stance dancing? that's what those old people do in classic, man
honestly i agree
I'm gonna have a time when DF starts proper, because I keep forgetting that we have stances again
and obviously i default to battle
Yeah I agree
yeah, if you know how to play the spec, and like most people you do content below your maximum capabilities? battle stance will be fine forever
Thaaaaaat's the spirit
What if i don't know how to play the spec but do content wayyyyyyyyyyyyyyyyyyyyyyyyyy below my maximum capabilities?
Can i still bstance?
I max out at HC dungeons.
Mythic is scary.
Mythic is the joy of life
Also, competing on logs is way easier for HC dungeons.
no because you'll get shouted out of the room by the pros

real strats
new DF goal: get all of the 100 parses on all leveling normal dungeons
Hell jeah.
I also move my horde character to the most alliance heavy server so i can be R1 in m+ on realm for Horde faction.
I got so many good ideas to get r1.
Amazing.
Because it's the D stance
Does defensive stance give more aggro or Nah
No
When you play in Battle stance do you often find yourself swapping back to Defensive stance or is it a set and forget?
I aint hit defensive stance yet. We don't lose health if played right tbh
We are rocks right now in Pre-patch..so you can just chill in battle stance without noticing anything for the majority of content.

Is there a good advanced Macro Resource/Overview aside from the very basic ones on Icy/Wowhead?
Macros are a very-very personal thing.
Same as keybinds.
So that's a vague question. 👀
Just do a kungen do keys for like 2 days first week of season when all the pushers are raiding dont even do a 15. Quit and just say theres no challenge left
For example, i'm only using some "on cursor" and the charge/intervene macro.
So for example could I create a Macro that only uses Shieldblock when it's not currently up?
Reminds me of a certain someone on the first night of NA normal raiding:
No, that's not a Macro's functionality.
Hi guys, I'm currently setting my Weakaura and UI up and I'm still trying to understand the importance of knowing my Ignore Pain Shield and if I will cap on the next cast? From my understanding wouldn't it be enough to just never let it run out and cast it optimally 0.5 seconds before the current application runs out. So this way it's always up and I never need to know the size of my currenct shield etc.
I'm asking this because the Luxthos Suite has this Ignore Pain Bar and I'm not very comfortable with it and would prefer a Icon with remaining duration shown.
Hello again.
Don't overthink Ignore Pain. Treat it as a "rage dump".
Your primary goal as a Protection Warrior is to not waste any Rage.
Your main mitigation tool is Shield Block - it should be kept up as much as possible while taking blockable damage (most melees and also certain boss abilities).
Ignore Pain is just a "buffer" that you add on-top of Shield Block.
Yes, Ignore Pain caps out at 30% of your Maximum health but overcapping is 100% okay. Since it's off the global cooldown it's the perfect button to press when you need to dump extra Rage.
Thanks Mwahi 🙂
Should pin that imo
All the new warriors heard someone somewhete say not to overcap ip

yeah with all the information in the guides and also this big fat Bar in the Luxthos Suite I thought it's super important to micromanage that - but how can I not overcap while not letting it run out? I mean that's not impossible right? or am I missing something? the shields is lost when the buff runs out right?
Yes, you lose the Ignore Pain absorb when the timer runs out.
"Don't overcap" was meant for Rage. You don't want to overcap Rage. Overcapping Ignore Pain (casting it again while already at 100% value) is fine.
Rage is a more important resource than the insignficant amount of Ignore Pain.
Remember that using Rage feeds into Indomitable and Anger Management.
FYI, Seismic Reverb Legendary is bugged. It is doing the exact same bonus as the talent is currently doing. When comparing the details revenge damage is exactly the same, even though legendary states 75% increase vs the talent's 30% increase.
Hi Plka stream!
@strong forum @ionic fern @oblique garnet Fix. Ty

🙂
Hi, I finally made it, I’m a celebrity now
Hi mom it’s me, I’m on stream. Grandma too!
they done nerfed our seismic
Hello, yes this is known and thought to be a tooltip issue for Seismic (the Legendary).
How are you, you magnificent beast. Are you R1 yet again?
YEAH COME ON
JE @strong forum FIX YOUR PIN.
I thought nome pinned it yesterday ngl
Nom, our only TC, isn't online


anyone has the a working outburst tracker wa?


@ionic fern get to work 
Nome has done like 50 pins in the last month alone. I cba pinning more.
Even i'm too lazy to scroll down to all of them.
Or did you mean SIMC?
Yes

oh boy pre patch! Time to sim!
