Ok so heres what Im thinking. Ill number it.
- For the slayer info options. When opening it have a option to disable certian features, Ill use voidgloom boss as an example. When opening the info module have the option to disable/enable certain parts of it like "use ferocity" in the info section. The most strong benifit is that the player can direct the menu into what information they would strictly want to see without it being to bulky to bother them.
- Auto commands. have it to allow like /gfs ender_pearl 16 that just being an example. It would be a QOL making stuff a bit easier with other mods like skytils doing this.
- Player scalable size when in f5 or normal view, The ability to adjust a person size like for example in skytils. the hidden feature of smolpeople which makes players small. Can help a ton when playing in f5 and can also just be a fun feature init of its self.
- Option to disalbe sword block (client side). So the sword doesnt take up half the screen.
- Waypoint option to disable the specific line directing the player to the waypoint so its just a highlighted block without an annoying line. Example (Skytils waypoints) This could make players use this form of waypoint without getting agrivated about the line on the screen.
- Crimson stacks menu option / little GUI. A larger aspect to show the crimson stacks and how much time is left on the stack. THis can strongly benifit for example enderman slayer people with timing their pearls alongside other aspects of the crimson armor.
- Ability damage Hider. The ability like wither impact or homing bat on spirit septers damage is always changing making it spam chat. The ability damage hider or a seperate GUI will make players be able to see what their teamates or guild or just in general what is happening in chat without it being flooded. (this is from takeshi ct module)
- an extension in the computer files/folder for badlion. Have the option to add mods yourself to save time from coding other mods.