Hatching Ceremony is an end of turn effect, so it works with Deios. You also "prespend" the Mana on it the turn before.
You can combine that with Chronological Aura which has a similar characteristic to play Aura on 5, Ceremony on 6 and slam Deios on 7 to get two 7/9s with Taunt and an 8/12 Deios (or 11/13 and 12/16 respectively if you played two). This play sometimes ends the game, but at the very least it makes it likely for Deios to stick.
I chose the Imbue Paladin shell because it allows for easier tutoring of the parts you need. It also has good Battlecries to double when Deios sticks, allowing you to speed accelerate Imbues on turn 8.
I don't think this deck is particularly strong rn but I still wanted to post it anyway because I noticed that all but 3 cards are from this year, meaning it's probably going to get stronger relatively on rotation.
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