Hyper Aggro, [Quick]draw and smorc, demon hunter. Warning, first time posting; go easy on me.
See more recent lists further below… the list here is a pre-QuickDraw attempt to combo Finley and “quick-draw” lethal.
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Some notes on playing:
- Goal is to win the board early, and smorc down the opponent ASAP.
- Taunts will kill this deck. Paladin is hard. Finishers through taunt are Kayn Sunfury and Metamorphosis.
- Don't undersell Weight of the World. It will usually draw 3 or more cards, and often draw a 0-cost damage spell. It will win games, and makes Finely a good inclusion.
Mulligan notes:
- Always go for a good 1-drop. We play curvestone. Illidari Studies or Vicious Slitherspear are ideal. Snowflipper Penguin and Through Fel and Flames are decent keeps.
- Bibliomite is king in most early games especially with the coin.
- Other early plays are good, but situational. Taste of Chaos: only if you know the opponent will have early minions to clear. Saronite Shambler: only if you know you will have time to proc 5 spells.
- Never keep the draw cards; except possibly Weight of the World in the right match-up. There is enough draw to keep you afloat... most of the time.
Match-ups:
- Aggro - you lose... This match-up is dependent on you taking initiative and winning the board. Keep in mind that it's usually better to go face and chip than it is to kill a minion. Very difficult match-up; requiring careful balance.
- Control - favored, but still difficult. Just like kindergarten: Winning depends on you finding lethal before they can stabilize. Do a bit of math. Count the cards that deal more damage than their mana-investment: 1. Dispose of Evidence; 2. Saronite Shambler; 3. Magnifying Glass; 4. Metamorphosis; 5. Momentum. The more of these you can play, the higher your chance of winning.
- Anything else - You win. From combo to Hunter, this deck punishes those who don't contest the early game. Ping the opponent down and then go in swinging. Should be an easy win.
Card choices:
- Sir Finley, Sea Guide - Combo card, meant for the big draw turns. After drawing 5+ cards in a turn, Momentum will be discounted to 0; use this to your advantage by pulling Momentum from the bottom of your deck.
- Kryxis the Voracious - Good stats, also the most sketchy choice. Major replacement here is Sightless Magistrate. I found Sightless Magistrate was only great on an empty hand and still was awkward when it drew cards for the opponent. Kryxis is AMAZING on an empty hand, and is still pretty good if you just need the stats. Hoping to replace this card...
- Metamorphosis - Meme card, kinda. As mentioned above, this is included as a finisher against taunt and because it CAN deal more than mana-cost (4) damage. Total damage is 8 for 6 mana-spent. Tt allows 5 damage for 6 mana on the same turn played; or 10 damage for 8 across two turns. It's just math (memes). Open to replacing this.
Anecdotal experience:
This is a newbie-stomper, but probably nothing more. Any un-optimized deck will just fold to this list, but anything that can contest the early game has a good chance to beat it. As a shitty diamond 5 to legend, 10x player, I'm constantly improving by learning how to play around the threats. Looking forward to reporting back with stats as I start to collect them while not playing on mobile. Thanks for reading.


