#nms-fauna
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Well i have the "alternative" worm and its still AAA
Maybe its just 0x1 and 0x2 and they both happen to turn into AAA
Now thats weird
That super makes sense as all of them are procedural
Is it if they always need to look the same? Assuming class seed is also look seed
That was in response to @covert remnant
Maybe, but speciesseed doesn't even determine looks mostly, maybe it determines other seeds that determines looks upon "creation" idk
But horror, grub, and quad are not procedural unless they secretly are
Horror and quad ain't, isn't grub just a tiny Arthropod?
Well im pretty sure class seed is different from looks seed
Otherwise two identically looking genuses would have same class
Grub is brood mother without carapace
but again, it most likely didn't matter whatsoever if they left the speciesseed random for those non-procedural creatures, as it being random or not was arbitrary before 6.30, it being random or not didn't affect anything
And tiny
Wait are you saying i can get a SSS child of helios? I love jellyfish!
I don't remember what expedition grub is from
And I didn't make that name up; it's called a grub in game
Ohhh it aparrently is smth different that's weird (it's called BUGFIEND)
14
I think it was from the helldivers expedition
With A LOT of patience and luck
I'll do it. To get that SSS Child of helios i'll do it
If you have any other unclaimed exp. pets, do them at the same time
As long as they're not fixed
If you click fast enough when you claim them, they'll all be the same class lol
Ehh but i don't have that many spare nanites
I had 5 expedition pets at SSA using this glitch
Don't have enough slots
I dont think we should call it glitch tho
Alright just hit the 0.33% multiple times. Good luck lol
I'm not doing that grind multiple times
9 hours for SSS mecha mouse from someone else here
It's definitely not intended
similar to being able to roll the Atlas Scepter, which was fixed
honestly, it feels like they'll probably add some super hard way to upgrade a companion's stats class
I foresee a bunch of complaints about future expedition companions being like ACB or something
I hope so. I was a do it all myself player (never use existing glyphs) until this update. It broke me
For reference, the next lowest chance in the game is 1% for S class ships and stuff in some systems, which is still multiple times more than 0.33
Slightly confused, do i try the sandworm egg?
possibly: they could make the class stuff reroll between parent and child via companion egg, maybe make an extra slot in the egg sequencer for the choice to reroll the class of the child
I guess it's technically 15% three times but have fun winning in the anomaly where everyone just save edits to SSS
None of these four compaions have fixed classes, right?
but that'd take like 328765w72 years to get S everything
Should be from multiple generations
Worm does
Actually all except jellyfish do
Here
Yes
@patent sonnet my idea/suggestion: class AND level should influence offspring, in addition to material inputs at the gene sequencer. Make it so high level pets have a higher chance of having off spring with better classes (to encourage leveling everyone and not just the final offspring).
Reckon if i get a SSS helios i'd be able to trade an egg of it for a starborn phoenix trade?
Probably
That would be a very valuable asset
You could just ask someone for one, the starborn phoenix could either be copied via expedition or just save edited to be copied by the other player
again, I'd be fine just giving you one
Are you on permadeath? @patent sonnet
I have a PD save
Yes, nothing is stopping this
I think nomansapp.com can do it for free too
Except if you're gonna save edit a ship you might as well save edit the pet to SSS lol
How do we do this tho, never done it before
I try not to use save editing for anything other than fixing technical issues like an invisible base computer
For my own saves at least
First of all, we have to add each others' friend codes.
My friend code is RER3-HTWB-9FG6R, I'll also need to add yours too
You can find your friend code in Options > Network > View NMS Friends List, or from the "Join Friends" part of the main menu which is also where you join other players
Ill help someone else save edit their save
VHHD-FAN6-PZ3BG
Added, you should now be able to join me via the main menu if you added my code too
Just come to the Space Station and stand next to my ship while I trade it to another lifeform, who will then appear next to where my ship was for you to claim it from
Aighty
The fandom wiki lies. The Tortured Honey Cake wants to make my eggs playful.
How do you get rank in the Xeno arena? I think I've beaten seven system champions. Do I just need to get to 10 and I achieve the first rank?
You can see your ranks in
Gg !
Gota be the very best

I don't know what I was expecting when I bred him, but it wasn't this, he is massive, I dub thee...Titan
I found an ASS ball yesterday too
Lol asss
Lmao
Bombastic side eye ๐
Image if they were rank from A to Z, people would pay to know location of NGA pet ๐๐๐
Ayoo yooo
๐๐๐
Hey how do you all have so many pets with just 30 slots? Like what if you have all 30 slots filled you just lose one?
Yup, trying to get only sss while doing some gene sequencer to get exactly the one I want ๐
Did those 2 final version atm, ima do a 3rd one rn with my flying beetle
Ahh okey and do you know if pets defend you or something?
I have only 1 pet out of 2 slots and its called a chuo chuo it says it has 100 aggression 100 dutiful and 90 loyal
Nope but some can chase other pet if ur on a planet and u call it, u can fly with some, but itโs mostly for fighting now
Nice, sad u will need to do another egg to get 100 loyal
Haha its a tiny bird i dont thunk i can fly on it ๐
I don't think i can get eggs out of it right? I only have one
It was gifted in the anomaly to me idk where the bird is found
If itโs bird then just make one big enough and u can fly
Ohh itโs a modded one, u will fly fast with that
You'll get a chit from Oceanus that takes you to a specific challenger. You fight two on planets and then get an S-tier chit to go to a station, at which point you fight a specific champion for that rank.
Do i like, buy upgrades for it? Sorry im a new playef
Yes u can, check his climate then go to a planet with it
And then beating that one gives you a basic chit and the cycle starts again.
Buy upgrade ? Nah u canโt do nothing with it except fighting like Pokรฉmon, winning lvl ect
And is it like actually tameable to get a pair? Cause every bird i see is like flying reak high and i cant feed them
U canโt tam bird, thatโs why itโs a modded one, but some flying creature are tameable like butterfly
Ohh Okey so this little bird will stay little since i cant get it a partner to have eggs right?
U donโt need partner
Just go on a planet with the right climate, call him, feed him and pet him, then u can get an egg
Wtf is doing my corrector
Alright so, when itโs too young time will depend of his age, when itโs just hatched itโs like 4-5days ๐
Damn haha alright I'll wait for it to grow, thanks so much for the help!

Whst does evoing a creature do?
Now they fight ๐๐
Evolving is just leveling it up
Increase stats basically
Can change attacks at lvl 30
@ember wave sorry for another ping but this is so rridiculous. I jumped on an old expedition save (forgot which expedition) after turning off egg timers (since I didn't want to cheat in my main saves) and set the difficulty to creative. While I was running around randomly gathering creatures to test with, I stumbled across another SSS bird. This is the second SSS bird I've found and this is literally rendevous 5 of some old expedition. Now I'm wondering if birds have different class chance rates lol
I just realized I didn't actually get the class in the first image; oh well you can see it one of the others lol
birds are hard to scan sometimes
sorry I'm stupid, this one
also to clarify I don't consider adopting pets like birds as cheating because console players can obtain them from other players; I base a lot of my personal 'rules' on if console players can do it or not lol
If i change the attack, then lay an egg, does child have new attack?
How do u guys find so many sss classes๐ญ
I'm on your world and found this creature but it doesnt seem tamable?
you need a mod
companion pet unlocker
if you're on console, you'll have to have someone else on pc capture it and gift you an egg
Not sure I have not tried
3rd handmade pet ๐คญ
Explore again and again, got most of my find in yellow system tho
Ugghhh what the statss
๐คญ
UGGGHHHH DO U HAVE AN EGG FKR THATTT
I can make an egg with his parent and explain u how I did a white one with 100% if u want
Pls do
Up to uuuu i just know i will never be able to find that beetle cause im to focus on a god dam bio dome farm which is gonna take nesrly a month to finish
Alright lazy ima mp u my id, and ima explain here how to do my beetle
So, I took my beetle and did: 3 lemmium for color - I personnaly use gold to grow size or pugneum for smaller, and then use gold-indium-magnetised ferrite to make 100% stat ๐
Noted notedd
No. Children have a reroll on skill sets. No direct inheritance of skills.
Wait u can take a child of Helios????
That's interesting then. Are there skills for each type that tend to be preferred? Could be worth rerolling my sss dudes before investing too much time in them
Noticed the size of this guy is ridiculous
Afaik, aside from generally favoring their natural element, no, skills cycle through otherwise.
let me know on Tuesday sometime if you want to fight this in game, suggest fighting with 2 to 4 players, and is probably the toughest boss in the game
How do you get the ability to build an arena table in your own base?
I do the intro mission but donโt see it in anomaly to purchase.
only w/ a mod
it isn't a vanilla feature for some reason
Idk
Iโm assuming so because they show up as economy scanner technology overloaded
So anyone want to sell some expedition eggs because my old ones canโt hatch
Yh some people will for sure ๐ can give u child of helios but still a kid atm ๐
Sss too
Iโll trade you nanites if youโd like
Nah Iโll give for free idc ๐
Bet ill post my friend code in group finder
Iโll send u a mp, hmu in like 3-4 days ๐
Will do

heheheh... ow.
What is the name of this kind of creature? It is huge and i can ride it. Someone dropped the egg on me in anomaly before xeno update
S Class Pet
Anyone got a spare giant Dune worm ๐ญ๐
Fire Pet SSS
any have a titan worm i can snatch an egg from?
Titan Worms cannot be tamed afaik
They can
My friend has One
@ember wave you asked about my research on anatomy in the egg sequencer, and here's my results: you have no fucking control and each creature can only be modified once; after that any offspring will just ignore the anatomy value regardless of what you put in. Additionally:
-Resource has no effect on what you'll get, and it'll be the same every time for that specific creature. I tried everything including all metal, several gasses, and even random stuff like acid.
-The dosage has no effect on what you get. Instead, it acts as a percentage chance for the mutation to happen. I.e, 50% dosage means a 50% chance to mutate (only once though). Overdosing just gurantees the mutation.
-After messing around with this for hours, I discovered that someone else had already come to this conclusion 5 years ago, and then later someone documented it here: https://nms.miraheze.org/wiki/Egg_Sequencer
-This has been happening since the egg sequencer was introduced so it's hard to say if it's a bug or not, but it definitely seems dumb. Hopefully it gets reworked.
This throws a massive wrench in my plans for fully customizing the SSS pets I got from existing finds
Something needs to give: either they change how mutations work or allow us to upgrade the classes of pets
oh i didnt know this was explained like this in the miraheze wiki, nice!
Thats is not what the link says imo.
"Attempting to change Anatomy or Colouration only needs to be performed once. Once performed, it cannot be undone, not even if subsequent egg edits are left blank and display as Inherited. This applies to the Gene Splitter and Dye Injector."
This says nothing about any offspring from a modified creature being unmodifiable.
If offspring can not be modified again with the splitter or dye injector I sure hope that it is a bug.
Also the following is misleading: "The menu can be left at any time, which will automatically return any items placed in it"
Yes, it will return the items, but not from where they originated. E.g. If I put indium from my inventory, after leaving the menu it is in my storage unit...
True, you should be able to have SSS animals that look they way you want (probably only after you work for it but it should be possible)
Do we know the size of when a creature is considered small or large and if the Agility/HP bonus scales with how large a creature is (or just gives a flat bonus if it is large)?
That is a big pet xd
๐๐๐๐
I verified this with in game testing
Multiple generations of the same pet (I used a mod to disable egg timers) and i couldn't change the look after the first generation
Dye injector and other stiff work as expected; it's just the anatomy being broken
I might do some digging with a save editor (on a new creative mode save) to see if this is intentional or not, like if there's some sort of boolean flag for if the anatomy was modified or not
Kinda struggling to understand what u guy said ๐คฃ, do u mean that if we change the anatomy 1 time it canโt be change again ? So if we want to try some shit we need to either save&reload or make plenty of eggs ?
Each creature has one potential anatomy change, and the result of that change is hard baked into the creature itself. No amount of reloading will change it
And then after that change is applied, if you get an egg from that modified creature, the anatomy value in the gene sequencer will be ignored
Doesn't matter how many generations you make; the anatomy is locked
So u mean that a creature have 2 "form" only ๐ฎ
This is very easy to verify yourself if you just drop a save before modifying a ready to hatch egg, or grab a mod that removes egg timers like companion pet unlocker
Correct
Ima need to test that for real, it fck my plan hard
What about creature that completely change ?
It's one anatomy change. That change can be anything but it'll always be the same change
Dammit, I did ask ChatGPT few days ago to do some modifications, he told me that creature have a pool of modifications and that the ressource u put and the % could modify what u get, bro being wrong af
If you do some digging on the steam forums and reddit, you'll find that this issue was reported 5 years ago
I still don't understand why people always think AI is correct. Learn to think for yourself please
Do You have a mod to reorganize the pets register order or another method? Or just neh?
Yh thatโs what u said earlier, I would think that is not an issue then
I have a pet that I modified, and one of the same species I did not modify.
I cant remember if the modified one is a child of the unmodified one (I suspect no, but iirc the only difference to the other creature was that it had no ^2057164873).
No
I'm using a custom version of companion pet unlocker that I modified
There's a lot more differences than that, including a very suspicious value called "allowUmodifiedReroll"
Lower ur tone on that bro, I know that, did my search before and struggle to find anything, I know how to use it, give him some precise term to search on the internet to get the best results, u can easily understand that he got wrong cuz there not a lot of data about that and I did not take what he said as a true of god ofc I know it can be wrong, using ai donโt mean I donโt think myself, itโs crazy to say that
I'm very anti AI but I'll leave it at that
After work I'll get the jsons for a pet and its modified offspring and play around
I suspect that value I mentioned plays a roll into this, but if so, I'm not sure why they'd implement that
I mean, take it from another eye, kinda make sense, it add way more chasing if u want the perfect pet, would be too easier if u could just take any creature of the spieces and make any others from it, know thats something that people need to share more, it would be cool to get location+rank+variant+gene modified when people post someone but if so it will take some time to get the egg + modify+ hatching to get the data
No, i meant differences between the unmodified creature, and the unmodified creature that was the parent of the modified one
And yes, that one is very sus
LFB........................Looking for Battles
SSS FROST
EUCLID
If made as small as possible at the Egg Sequencer, this pet can achieve 409 Agility.
Enjoy!
I found a SSS underground anomalous rodent in a purple system.
Available with horn on the nose and without.
@lone pelican do you have any worm eggs? Also I got a spare sss mecha mouse egg if you would like it
By any chance, does anyoe have coordinates for an SSS mechanical/frost/radiation creature? Prefferably with high-ish agility too. I'm having no luck finding them!
That's very cool! do you know what the cooldown is like on its moves?
I noticed some creatures with the same move seem to have different cooldowns, some having a ridiculous 5 turn cooldown for a simple move ๐ค
I believe there are Tiers to skills. The more Powerful the Longer Cooldowns.........I believe
I have a few creatures that have the same barrier ability, though one will have the buff up for 4 turns, with a 2 cooldown, while another will have it up for 6 turns, with a 4 cooldown
And both creatures are not able to opt out of switching between a longer or shorter cooldown variant, they're locked into it
So trying to figure out what the cause is exactly, since I tend to lean more into the shorter cooldown ones
Soooooooooooo much is unknown right now ๐ฟ
Yeah, also forgot to mention, that ones that have logner lasting buffs, but longer cooldowns, tend to also provide weaker buffs/debuffs despite identaical combat effectiveness to another creature I have. For example, this one has basically I think 896 combat effectiveness, just 4 away from max, but only absorbs 26% damage
Vs this one that has the same combat, but absorbs 33%, its only 4 turns, but a 2 turn cooldown
compared to that ridiculous 5 cooldown from the mechanic type
Different Biomes, different skill levels?
tried that, but I have another fire biome creature, similar moves to this fire one, but has the long cooldown issue, one sec lemme grab it
They both decrease accuracy, but the bottom one is stronger, top one lasts longer, but also has a 5 cooldown vs my little one that has a 2 cooldown
The ones with the very long cooldowns i find myself half the time using the normal attack because the moves I want to use keep getting stuck on cooldown ๐
Oh they both also have the agility attack move, but the big guy has an extra +1 added cooldown compared to the other
another reason im stuck mostly using the regular attack
Do you prefer that ability or the sheild and heal ability. That puts up a sheild and heals a certain amount of health like 850hp
I think it depends, if it's a short cooldown creature, like 2 turns and I can put it back up, i prefer the one that absorbs a flat amount of damage to health. If it's a long cooldown, like 4-5 turns, then I go for the "absorb x % percentage of damage"
Since absorbing 900ish flat damage to health with a 5 turn cooldown isnt going to cut it
too many turns for the opponent to destroy itt then wreck my health
I have been using one with a 3 turn cool down with 870hp healed and I can reset cooldowns if needed
Didnt they just do an update today that made the cooldown ability itself have a cooldown? Wont that mess up your rhythm
No cause I am using the 4 turn delayed damage so I have a set up around that.
Problem with the flat shield buffs + cooldown combo, you dont really have anything to counter someone just purging your buff, and then attacking you on the turn you use the cooldown ability, rinse and repeat until death
if fighting an opponent with short cooldowns
But I can because it more of a delay tactic than anything
If they waste turn on purging my abilitys I knock them out faster
The 4 turn delay damage if your opponent has it also blastas through the flat damage absorbing shield, since it's unfortunately not percentage based, and breaks compared to the one that absorbs a percentage and stays up several turns, basically if it's a longer battle, I think the percentage one usually works in your favour.
Lets say for example I use a 4 turn delay move of your 900 hp absorb shield, that damage will break the shield, still take a chunk out of you since those attacks do 3000ish usually, and if my creature has higher agility and I get a turn before you, I just need one good hit in, and the creature will fall before your turn comes
Thats usually how my matches have gone when they use that tactic
I just have to mke sure to survive the 4 turns in the mean time, which is what my negative accuracy debuff is for ๐
All the misses haha
Aah I see
Your tactic can work well ideally if you outspeed your opponent, if you dont though, its better to go for the one that absorbs a percentage of damage instead just to tank up better
So I would be better aiming for the pesentage heal. Good for pvp. but against dumb bots it works
This little guy has 418 agility ๐ so its hard to outspeed
Thats fair
I think for you a good counter to my tactic of a 4 turn damage attack, is either one that absorbs based on a percentage so it stays up a few turns instead of breaking, or to switch to that "Large heal in 3-4 turns", and simply switch out on the turn right before the heavt damage happens
That way my attack wouldnt finish you, and your creature will also heal while back on the bench
So itll be up for another fight
The problem is have with the persentage heals is they dont tend to actualy heal they just block some of the damage
I usually end up worse off
Mabey I am using it wrong
it can heal once you have a turn to put a shield up while also already having a shield up, Like in this picture. Up for 4 turns, but 2 turn cooldown, so on the turn it plans to expire, I cast a new one, if I receive an attack or heavy damage, I'll usually heal instead of take the damage
So you have to time it right too
Its what im liking about this battle system, timing is a big key too!
But dont you take more damage than you heal overall?
Basically ifv youre using a flat 900 hp shield, and your opponent is using attacks that do 2000 or even 3000+ on their turns, it's no use, the percentage based shield works better.
For opponents that primarily have 1 main attack "like the agility attack" with 1000ish damageand their other move is something else, like buffing themselves up, then you're safe to use the flat health absorbding shield
but 2000+ damage or higher zone definitely go for the percentage based shield, it wont health you as often, but youll be tankier , and putting another shield on top of an existing one you can still heal on that turn
It depends, if its 900 hp shield, then you need to take 1800+ or more to actually have your health go lower than where it was before. 900 will heal it, 1500 will heal 900 but take the remaining 600 damage, which is still a net positive in your books
So its good for opponents that arent doing enormous damage
but fails for opponents that are doing massive damage
Like the pesky 4 turn delay attacks
Poor guy ๐ญ
We need to battle ๐
I see your using it to sustain a tank i am using to get small relief quickly between attacks
Im still trying to find creatures, but absolutely! I got back to playing NMS I think a week ago and loving it! Im finding some creatures will decent stats, but long cooldowns, oof, so it seems finding SSS WITH a desireable cooldown for my strategy is extremeely difficult
but more reason to keep playing ๐
Also thanks for explaining how it working for you. So I can try to critique my set up
lets say you put a shield up, use cooldown ability, then put another shield up, what if I then remove your buffs on my turn? ๐
Ill get an attack in, you need to use the cooldown ability again (assuming you even can as they changed how that ability works in todays update), and then I get another free attack in before you can put your shield up.
Or what if I remove your shield right before my 4 turn delay attack hits you? Boom ded ๐
But this is good to think about, there isnt a winning strategy, there's counters to everything
so id make sure some creatures fight differently
Oh its okay! im still understanding it too, Im just using my experience! Ive fought the 60 champion npcs so far, and I think ive fought maybe 40ish players, so this is what ive found so far
I am thinking to small I see. I have mainly be playing against bots with mediocre abilitys and tactics
If I take 11k damage then I am as good as dead
Oh yeah for npcs I tend to have 1 attack based on my agility for massive damage, and the other the one where you hit hard again, but buff enemies combat effectiveness, a 2 hit combo that finishes most npcs, super simple, but yeah it work work on real players wanting to build strategies ๐
11k? ๐
Check my pics ๐คญ
Exactly
How comes so high? because of the shields? If so, it's 11k until the purging of the shields ๐
pics in the server? Looking!
Cuz of the 160% boost on attack by sacrifice my 1st pet + probably the fact that he didnโt have boosted pet, u can check just a bit earlier here
Oh the sacrifice moves of course! I dont really have a creature that uses it yet, it's great for the team, though personally I think its a little unbalanced.
You can get creatures where the buff lasts for an insane 8 turns
8 TURNS
And its 100% damage reduction
Wow
Seems a little too mandatory at that point
Yeah, I think things like over double damage for multiple turns, or receiving 0 damage for 8 turns is a bit too silly, im sure some moves do need a little balancing still
Though its fine, it is a new game mode
Well, purge and itโs gone
I know buffs can be purged, but 100% damage reduction means the purge debuff move now has to be mandatory, not optional, which is a bit lame
i like options
And again, emphasis on the EIGHT TURNS
Thats far too long!
I mean, when u take competitive Pokรฉmon its the same, itโs either u decide to have some crazy boost to shoot everyone or either u try to slow ur op, always yin and yang
Personally, and id like your guys opinions on this!
the move that you sacrifice a creature in exchange for your team having higher damage or defense, should be based on how much health your creature sacrificed when using the sacficial move (so if my 1st creature only had 10% health remaining and I used it, id get maybe a 30% defense boost for my team, instead of 100%)
Yh make some sense
I would like to have more data too, since we can up our defense we should have a data of it ect
Do ether of you know how the scaling works for the damage that scales depending on the enimes agility.
Also feel like the sacrifice can be countered by a simple tank
Yeah but 100% damage reduction for 8 turns is like a pokemon using the move Protect 8 turns in a row, which it cant do, and the fact you can just use offensive moves while this buff is up so you're not actually using it every turn either
Its basically way too OP
Im not too sure, what i know is, the more agility you have, the more damage you deal, but the closer or higher the opponents agility is, the less your attack will do too.
if i have 400 agility, and my opponent also has 400 agility, and I use my agility attack move, it does about 1000 damage, so nothing too crazy
I mean, what about the combo where u reduce a op stat and if retired get some damage, did it with a pet that can play 2 turn in a row and ur defense is out + u lose ur pet
Only reason i use it really is because the other slot 2 moves are bad ๐
Hmmm maybe maybe, will have to see, I'm sure devs are keeping an eye on feedback in the mean time! still learning things, like we still havent figured out why some creatures with the exact same move have different cooldowns/durations on buffs/debuffs, and you cant opt into switching to a shorter cooldown, or vice versa
things like that
If everyone goes on high agility there probably something to do with the attack that depend of the op agility, make a big slow tank and 3k assured vs high agility (ofc op is assured to get his 3k too)
Yh that didnโt make sense here, same attack need to have same cooldown
Only dfownside is opponent still has the advantage, because if you have low agility and use the agility move thats based on opponents agility, even if you both hit the same, he has 2 advantages.
-
He attacks first due to being faster. And 3000ish damage is a TON for theirvery first move.
-
because you're slower, you also have a higher chance of missing
Making it still not a viable strat unfortunately
Since agility is also tied to your chance of hitting/missing
if it wasnt then that would help
So atm agility is the only strong buildโฆ bruh
We need precision data ect fr
If its the slot 2 move, id say either the agility attack, or the one where you attack and deal 2x turns of small damage. because sometimes the opponent will freak out, wanting to cleanse it, thus sacrificing a turn.
Or just because those are 2 extra chances of it critting too, thus it can potentially do slightly higher damage than the agility move
but obviously if the agility move crits, thats even better
So yeah not really any options
Pretty sad โฆ
Yeah the tier 2 moves need to be rebalanced the most
Agreed
Im happy with slot 3, several great moves, cleanse, heavy attack but buff opponent, even heavier attack but debuff yourself, or the massive 3-4 turn delay attack thats amazing if you can stay in the fight long enough
Slot 4 the small heal for x turns I think should be just a little stronger
and some moves having 5 cooldown vs 2 turn cooldown for the same move on some creatures needs to be sorted, we need answers for that
Slot 5 im happy with except for the sacrificial move which is both way too strong and buff lasts way too long, makes the cleansing move mandatory instead of optional
Oh also the move where you use a turn to reduce your defense by 100%, and the next turn you hit hard, that move needs a buff, its too weak for what it does.
Also despite the fact its a 2x turn move, it only reduces the cooldown of all your other moves by x1 instead of x2
So that needs to be fixed
Its like that for all multi-turn moves actually
so any multi-turn move is bad currently
dont use them!"
Except for the delayed attack move of course
Have you put in a bug report? that's something they can probably fix pretty easily, they already fixed the cooldown reset move resetting itself
Unless it's intended which would be lame
I also think there need to be more variation in the stats like a buff to editing genes so heath or agility cood exceed max. Because right now a maxed out xeno will pretty much have the same stats no matter what
Oh I haven't i think I actually just joined this server yesterday! So i assumed someone in this massive community has done so already ๐
We need the a ability for one stats to exceed the max by losing another actualy allowing more diversity in roles such as tank or attacker
Right now the only difference is really abilitys
Hmmm I dunno, i have a few S agility creatures with about 370 agility at max, while others are 410+, which is quite the difference!
You can change their hp or agility slightrly depending on if you make them bigger or smaller when incubating an egg
so there's that
But if you only used maximum stat xenos it would be weird
Yeah I wouldnt have that same dopamine when I spot a creature with a really high S stat!
Thats fair
But my brawler and tank and light attacker all basically have the same stats
They do? Dont look too much at the bars, see what their numerical value is when talking to an npc and they want a fight, you'll see the stats there
There's no reason not to have 3 of the same creature with diffrent abilitys
No real incentive other than looks to find more which is sad
Unless you want to double stack! For example
I decrease your combat effectiveness,
I switch
I decrease your combat effectiveness again
now it'll feel like you're hitting me with a wet noodle for a few turns
๐
So it can work a little depending on the move
Mostly the debuffing moves
But currently some creatures can have roughly the same stats, but different cooldowns and different durations on buffs/debuffs too, so you may want a fire creature that attacks often, and another fire creature that's more for longer lasting buffs/debuffs in certain situations. So there's also that currently
Thats fair
I just feel we mabey need some basic buffs like. Plus 10% max health or + 10 defense. To really make each creature unique
That way you can really have a dedicated tank or dps.
Welp personality traits help with that with the bonus moves! As they will trugger extra buffs/ debuffs or attacks.
I all ready max them out
For example, high Helpfulness means you occasionally get a buff to combat effectiveness for 2 turns
Oh, then it should be triggering often
At least on my main pets
I have that on my damage dealers
I would even settle for a couple more options in the personality department
But honestly I am not going to complain with the basic system we have right now
It's not perfect but it's a side feature
Yeah it's still a work in progress ๐ A good start I think too
with how little community response HG got from this update they probably won't implement anything else for it
It's unfortunate
But respect to the devs for how much there updating things and the frequency of it without any additional cost or stupid microtransactions
such beauties sadly cant catch them ๐
Sad times ๐
Annoys me that the npcs can use creatures that we cant obtain, a lot of the fish and flying ones
We have fish and Flyers that can battle
Some, but I'm sure I see NPCS using creatures unobtainable too
Yo is there a way to get all my pets stuff to level S
My big worms are only level A
Currently no, you have to just find a natural creature that comes with SSS
Damn my worms๐ญ
though it could change in a future update maybe! So id hold onto them
Oh yeah that ones obtainable, need to find me one one day ๐
I wonder how high its agility goes, as it looks like you can make it smaller!
No that's it's limit. That's why I don't use it
Oh thats the limit? I havent seen a creature that cant go below 1m in size, thats unlucky
SSS FROST
EUCLID
If made as small as possible at the Egg Sequencer it's Agility is 394
Enjoy!
Oh also, your SSS frost creature you posted in the server earlier has a pretty good cooldown rate! Like debuffing or buffing himself with shields has a 3 turn cooldown, which is much better than some creatures that do the same move with a 5 turn cooldown
Nice!
I've been able to unlock T3 skills on this pet today
Ooh whats T3?
Not many are using that term but I am. There seems to me to be 3 levels of skill/moves. I consider this T3
Oh in that case, T3 are the ones that can absorb/reflect the most damage, but at the cost of having really long cooldowns
So im assuming your shield there in a battle is probably a 5 turn cooldown
Most of my creatures are on a 2-3 cooldown
I am using just the biggest damage/heal numbers for that term. I am not considering Cooldowns
Ahh okay, yeah the higher the number is, the longer the cooldown is too
So this would be T1, smaller absorb/reflect, but 2 turn cooldown
In my notebook, yes
But that's just me
Dude you got an egg for that creature that thing looks sick
1 sec will reply in a sec, sentinels rushing me (in calpyso galaxy)
I believe there are actually 4 tiers so far, as certain buffing & debuffing moves can last for 4/5/6/7 turns, the longer it is, the longer the cooldown is, as well as the strength of the buff/debuff being weaker the more stretched out the cooldown is
a 7 turn vs a 4 turn
Tier 2 id say is the magical spot, where some shields/debuffs are 3 turn cooldown, only +1 ahead of the minimum, but not enough to mess with the cooldown of your offensive moves, like the agility attack still only having a 1 turn cooldown
Where as creatures with a 4-5 turn cooldown for shields and stuff, their offensive moves tend to also have longer cooldowns which isnt good
Puts you in situations where everything ends up on cooldown so you have to use the normal attack sometimes
Thank you!!
From my battle experience, id also switch from the flat damage absoption to a percentage based one if the creature has a long cooldown, like 4-5 turns, since usually they can can asborb about 1000ish damage, but thats 1000ish in about 5 turns, its too stretched thin, compared to 750ish but can be activated every 2 turns which is much safer. The long cooldown ones id say benefit from the percentage based defense more, heals a litttle less but you're overall more tanky throughout the fight, and can still heal if you put a 2nd shield up on the same turn your previous shield is going to expire on!
Sure! The mechanical one?
Heres the same move as the pic above, but on one that blocks for 7 turns, 26% isnt too hgih, but definitely better than a 900-1000 damage absorb threshold to protect you for that many turns which wont cut it
We should battle ๐
Sure! How does one invite someone? ๐
We add each other friend's codes and join a game.
Here's mine
sure one sec
Oh it says "Version Mismatch"
Did you update earlier today? ๐
Probably not. I've been on for hours.
Update for ps5 is out?
Uh oh, one sec
Ahhhh just pc im afraid, so probably soon
Though dont forget they changed the move that makes your moves cooldown, where it no longer cools itself down to be spammed
Guess in the mean time, ill hunt for some good creatures that are mechnical or radiation now
The only 2 i have for those are ones with the loooongest cooldowns, making them hard to fight with
I think creatures like that are meant for using a move or 2, setting up a very long buff/debuff, then switching to another creature while that still lingers for a while
But in a 1 vs 1 theyre very difficult to work with
Bet what's your user? Sorry for the late reply I didn't get a noti
NSGJ-DPXS-MKSYY
Im on pc!
But no egg yet, will need to find a place for it to lay an egg ๐
I'm on ps5 is the game updated?
sadly not yet, we just had a hotfix today!
So maybe in a day or 2, gives me time to get an egg ๐
Have any interesting SSS's on your end?
Does anyone have a egg for one of these. I know itโs possibly from an expedition from the beginning of the game.
i don't think thats an expedition pet
I read a post suggesting it couldโve been or a modified save something like that
ill see if i can't find a way to get you that egg give me a bit
Any help would be appreciated
ok i found the planet there from, working to get there now real fast then ima set up a base, ill lyk when i have an egg
Sounds good
OK
made it to the planet
there it is!
now i just gotta learn how to get the creature threw the save editor
ok does anyone know how to do this?
the website they keep saying to use doesn't have this creature type
Maybe they patched this
no the creature editor i have is old lol
im suppost to use a creature editor with an egg to get the creature
Ave u tried to do the normal way and feed it?
Is that even possible?
If you're already willing to go as far as save edit just to get a pet, just get companion pet unlocker mod
Makes pretty much every creature available as a tameable pet in game and it works with other players / xeno arena with no issues
Idk never delt with save editors stuff
Iโm assuming itโs only on pc?
Oh well
Itโs only a pet
if you ask pc players with the mod to get a specific non tameable pet they can get you an egg from it
Ice Arena
I would ask on Reddit but there page has a rule about asking for items
you can just ask in this chat
you'll get a faster response anyways
This is awesome!
does anyone have a link to the image that shows you what different personalities do? like aggressive/helpful/etc.
yup can't do that
thats a thing?
it's one of the most popular nms mods
there's quite a few on nexus
thanks
Np
is there a way to safely mod my game then unmod it after?
all you do is go to your nms folder that contains gamedata and binaries, and create a folder inside gamedata named MODS (assuming steam)
then unzip any mods into it
it isn't like minecraft or other games, 99% of nms mods are "patch" mods and you can uninstall (delete) them without affecting the game in any way
0.0 i see.
personally, I can't play without mods
too many good QoL/UI ones
plus, it's a sandbox game...
how do i find the mods folder?
you have to create it
ok so i just make a folder in game data called MODS?
yep
Is this guy tamable with a mod?
it's not tameable vanilla?
No
like this?
then the mod very likely makes it tameable yeah
Ok, Iโm on PS5. Hoping someone can tame one and give me an egg.
yes, but make sure there isn't another folder level inside that mod
when unzipping it tends to happen
the folders you should see directly inside the mod will usually be GLOBALS or METADATA
All this pc talk is hurting my brain๐ฟ
file folders shouldn't hurt your brain ๐ฟ
gow do i... catch this thing!
its super fast
how does this creature unlocker work?
Why does it look like Scrat on Ice Age
All Hail the blob
the mod sets the creature interact distance to super far away
you shouldn't have any problems taming, but remember the base game requirement for taming is you have to be on the ground
This crab is yuuuuuge
Hahah it giving off "you got any games on yo phone??"
What are the personality traits i want to max out in my xeno arena pet?
i have been waiting for another bone worm to spawn for over an hour -.-
Reload save?
For those trying to earn their robo-shrimp: I'm happy to inform that, unlike most special reward pets, this one can be recolored!
I'm going to experiment with other materials and seeds, but this color from 114 Shadow Lures is my favorite so far!
The body, eyes, glow on the tank, and the mech all can change colors.
reloaded several
i couldn't catch the dang thing tonight ill try again tmr
Cant tame worms/ bone worm/ high flying animals
Which is why weโre using other means of obtaining them
they're using companion pet unlocker mod
U should try Aronium and geodesite (most of my fav have one of those ๐คญ)
I like lemmium sometime when aronium donโt fit well too
I definitely tried geodesite, that was one of my favs back when I actually used the sequencer more vs directly changing colourseeds.
I almost kept it too I really liked it. It made the shrimp red with glowy red eyes and the mech body was a bluish purple. I wanted to see if I could get something a little darker but it still looked really good. Sorry I didn't get a screenshot and I think I've manual saved since I did all that ๐ but geodesite is a good one.
The color palettes for this guy are definitely different than the majority of critters though. Geodesite is usually black white and purple, but the different kind of purple and red it resulted in definitely imply different palettes
Yh it can be pink af with mostly white where some spieces will get dark purple and mostly black part, thats why I love it haha
Same lol. But this wasn't pink it was red red like blood red. Now that I've already saved I kinda wish I kept it lol. But the metal parts were more blue than I wanted. It looked fine but a much darker blue or gray or purple would have been my desire
Damn ima need a blood red pet still didnโt have one ๐คฃ
Mech seem to be more blue, got a walking building that goes full white and blue
It sucks that the Biohorror and Quad cannot be rerolled 
Their class is fixed, goddamit!
Yeah idk if it's fixed yet but the reward pets freeze my whole game when I try to mutate their abilities.
Honestly though the boundary horror and wandering shrimp have killer movesets as it is if used right though.
Has anyone managed to roll a SSS child of Helios yet?
Can you get an egg and give it to me?
I don't think so, mechanical pets seem to be bugged currently. It's something in the code I think. The code does not have a "mechanical" biome so when you try to go to the actual biome the game gets confused and thinks it's not in its native biome. It was that way for both my walking building pet and also the ones I've got from Oceanus
Darn
If anyone finds a good sss Radioactive/Mech creature, lemme know! I've been struggling the most with those 2!
There's plenty posted on the no man's sky coordinate exchange reddit
Or discord 
I had 2 of them, but they were really bad for battles. They were the ones that had moves with extremely long cooldowns. Like putting up a shield and waiting 5 turns, as opposed to my other creaturws with the exact same move with a 2-3 turn cooldown
So I still need to keep an eye out for one that's good for fights too
I think the radioactive cat, radioactive dog, and radioactive crab all on reddit & discord, just very unlucky
If you check my accounts message history in the server, you'll find messages yesterday talking about creaturws with same moves but different cooldowns, and if it's a creature with long cooldowns for example, they're locked into it, can't opt out
This is getting frustrating. Im trying to tame a sandworm (im using a mod) but it's too fast. I can feed it once then it's too far to tame, or i can't keep up with it to he close enough for the increased range to tame it.
Ideas?
Are there any other robotic pets that aren't the ones you get from Expeds?
Thereโs planets with quadrupeds and building-sized ones
I gotta get those structure bois
#nms-modding prob got some anwsers
get instant actions mod
makes the interact circle fill faster
@tranquil zephyr have you caught sandworms before?
OK i got so close to the worm and it wouldn't let me feed it (i fed tehm earlier
yes
you shouldn't have to get close the mod sets the interact distance to extremely far
if you want help I can add you
SSS ANOMALOUS
EUCLID
If made as small as possible at the Egg Sequencer, this pet can achieve 410 Agility.
Enjoy
i have your snake
he is a bit big
but idk how to fix that
@pliant zealot
wanna see it?
i have
many eggs
I give you the Jormungandr
i have eggs for him now
so
if you want one lmk!
trying to figure out how to shrink them
he will death coil you
Thank you very much for your kind offer but no.
I was trying to be funny and failed miserably
lol
Good find! ๐
I still can't find a good radiation sss with shorter cooldowns, one day!
Lava Arena
Are you building on existing tables or modding the tables in?
It looks amazing btw
Modding, as there aren't any holo arena tables in the vanilla game that are in space like that
I'm just wondering how modded tables work since it looks like they're fighting an npc
Like is the npc part of the table? Lol
I believe so, just like the ones in vanilla
I built the deco on a sized up circle in game. I added a Gametable via Saveeditor and marked the dimensions of the circle with Lockers. With Blender i shrunk down the home Deco segment and sized it down till it matched the outlinig of the gametable. Then back and forth betwen pc and xbox to check alignment till it fits
But where did the npc come from?
No mads requiered. Blender and saveeditor tho.
Its part of the table
Lmao
That's still modifying the game in a way that is impossible outside of PC
Haha yea. Sadly theres no pvp table in gamefiles to place down.
Yes
But still no mods tho
I had a feeling they were part of the table when I found an npc at a table in an abandoned system lol
Although they fixed that
On the buildt tables the nps are random on restart
Yes, but external tools were used. I'm just clarifying this since it's an important distinction outside of #nms-modding
much confusion is created by "modded" corvette designs already
Honestly I consider all forms of game modification, including save editing, as modding
So yes, a modded table
There's a mod on the nexus for that too but idk of it's multiplayer friendly or not
But if it is I might get it
Just found this guy in the wild
what an adorable little rainbow baby
NMS Galactic Hub discord already has their second event planned for this Saturday
But it's difficult to actually use a special player base for it though because
- need mod to place the pvp table, and afaik only pc can initiate battles on the placed table
- bases are notorious for not loading
How do i join that discord?
just search nms galactic hub discord on a web browser and you'll find the link to it
Same planet same Species the other is Variant i think but you can find em here
any news on Boundary Horror and Corrupted Quad eggs?
looking for anyone who has found a tamable version of this
so.... xeno arena battles, at least on the table (not in the menu), do not show your dyed creatures if you changed their color; it'll show the original color lol
very annoying if you're trying to dye your creatures to match the type, like light blue/white for frost
I think it's a bug though because other changes show, like anatomy, so I reported it
This makes sense as they were already missing their dyes to other players in MP
wait really?????
omg I hope they fix that; I just.... I just want a custom looking team that OTHER PLAYERS can see lmao
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I already reported the other thing so maybe they'll at least fix that
but that means.... you basically can't make a custom team, at least appearance wise (if you want them to be S class, like SSS)
you get one anatomy change before it stops working, no dye changes, and you're locked in to finding your own SSS (0.33% chance) or using existing finds
given that they showed off the egg sequencer in the xeno arena trailer, I feel like this isn't intended and I hope it gets fixed/updated
So close yet so far
@heavy mortar What are the odds of getting the same personality traits, same ranks, but different levels in those ranks?
So close
Found a planet with robotic animals, kinda like Horizon Zero Dawn
Anyone know why sometimes the 5th ability on companions will have a glyph or two on it?
I would like to see it
Im at work. Ill be off at 11 in 2h
Gotcha
See this is a C rank version of it. Symbol appeared again though. What is this?
@shadow galleon ๐
That's just anomalous creature name for ability afaik
Ooooo, @flint spire , two flutters on one planet how pretty is that!
Yh + the blue one look so good
Oceanus is cheating. Using creatures you can't get as pets
I've done about 80 battles and still have no reward rank. Takes a lot i guess
Just a small glitch. Sometimes my ships take on the stats of my Skymon after a battle
For regular battles I think itโs at 150 is when you get the medal and its reward
Itโs a grind I know
Iโm nearing it myself
The way I do it is just the training battles with Oceanus

it's 220
220 for total wins
60 for champions
20 for max level pets
30 for eggs hatched
don't know what Oceanus max is, didn't have to finish it since they swapped its egg reward with one of the other ones
Nice battle stats
yeah got another one too hermit warrior but lost where it was from but will dig in my log when i done this mission
Anyone else not a fan of people posting S stat creatures without showing the creature's attacks? I've seen so many with just the worst moves.
dont forget us I need one of those please ๐
Still on the search for a good triple S radioactive creature (that doesn't have ridiculously long cooldowns on its combat abilities!)
Think it's the last type I'm looking for now
even moreso I'm wishing people would post the expected stats, rather than the adopted stats...
in some cases, s class stats can be worse than a class, and in fact, there's a wide variation in final s class stat.
The above are scans of the natural creature's reading / which from what I've heard are the max final stats of the creature, regardless of gene edits
For me its the cooldow of the creatures moves I want to see.
The moves themselves can be changed once a creature hits level 30, but the cooldown of its moves cannot be changed, it's locked in.
For example, 2 creatures with the exact same shield absorb ability, one will have a 2 turn cooldown, while another has a 7 turn cooldown (the longer ones tend to also be weaker which doesnt help)
Like 4 turns you absorb 33% damage, another is 7 turns you absorb 25% damage (and has a 5 turn cooldown instead of 2), making it both weaker and a long wait to reactivate
This is pretty bad in battles
These 2 examples here, combat effectieness between both is only a 1 point difference, so it isn't that thats causing the gap, it's the cooldown they both have & how long the buff lasts. The longer it is, the weaker it is too, and the longer the cooldown
That said, if you get a good S class, and the moves suck, make a gene edited baby out of it and the skillset changes on the baby.
From my understanding the max stats will not
You mean when you change the personality traits? I know that changes the bonus moves, but the combat moves far as ive checked still have the same cooldowns
both creatures posted here are 100% on all 3 personality traits
no when you change the body parts bit. ive done it four times now, and the offspring of three of them had quite different skillsets.
one retained the same skillset as the parent
Ahh so the moves change? Thats interested, have you verfieid if the cooldown changes too if you end up getting the same move?
Since ive bred eggs and changed body parts and colour and stuff, some get different moves, but cooldown doesnt seem affected to me
i didnt think to check, and i deleted the repeat one already, sadly
Ahhh its okay, we're all still learning!
The ones that have really long cooldowns arent automatically bad, I think they're just bad in 1 vs 1 scenarios. I think those ones are meant to be played by doign a big attack, a long turn debuffing move on the opponent, then you switch it out for another creature during the battle
While the long debuff lingers
But in a 1 vs 1, it will usually lose due to the cooldown of all of its moves being too long, you end up using its basic attack too often
which you dont want
Though if the opponent has moves to self cleanse, or cleanse your buffs, then the long cooldown creature is a bit screwed ๐
Though hopefully the devs continue to balance a little more
Especially this obnoxious move right here
8 turns of 100% damage reduction for the team, get outta hereeeeeeeee
gotta make sure you bring a cleanse skill with you ๐
OR
have a creature (or many) who have natural inclination to remove that / or counter that
Oh I do, but this specific move makes the cleanse move basically mandatory instead of optional, I mean 8 turns of receiving 0 damage for the entire team???, and there's only 1 move that counters it.
Thats not good, thats like a pokemon being able to use Protect 8times in a row, and still attack on each of those 8 turns at the same time
the bonus actions are not to be laughed at.
simply too much
ive got one creature who regularly tosses a "blind foe" bonus action that reduces their accuracy by 49%
So far ive seen one that goes to 62% on the combat move itself
And the independance personality trait triggering an extra 51% too, But say your oppoennt gets 100% damage reduction, you debuff them with accuracy, and then they cleanse it, you're screwed still. Meaning the only option still is if you use a cleanse move on them, so it's still ends up being basically mandatory
I talked about it in the server earlier, I think I said if you use a move where you sacrifice a creature for a big attack/defense buff for the team, it should be more based onw how much % of health your creature sacrificed roughly.
So say you sacrifice a creature that only had 10% health remaining, the team would get 30% damage reduction for x turns, instead of 100%
Other wise it's still too cheese
Desert Arena
whats the highest substat pets youve found?
substat?
uh
look at the three bars
this bird has high combat effectiveness even for S
but low agility for S
Oh im not sure, dont have pics of how the bars looked before I made them companions, just pics of the bars of after I trained them to level 30
oof,
the level 30 stats are always relative to their highest stat rather than absolute
Though I have run into a creature capable of 899 combat, but cant remember the planet, 1 sec
This one goes to 899, 1 away from the max of 900
oh damn
RIP the coords for that guy then lmao
Modded?
Yeah hes old.
Im on the hunt for a good sss radiation creature if youve managed to spot on yet?
Theres 2 I found on reddit, but both have unbelievably long cooldowns on their combat abilities which is no good
So im still looking for one
abilities dont really matter
since you can reroll them
unlike stats
Im talking about the cooldown, not the abilities, each creature has a specific tier cooldown, the moves/abilities can change, but the cooldown cannot. For example, a creature that has a shield ability that lastsa for 7 turns and a 5 turn cooldown, will always be that, no matter how many rerolls.
Same for another creature with the same ability that lasts for 4 turns with a 2 turn cooldown, also cant be changed
These 2 examples here
Neither can get the others cooldown/number of turns of the buff existing
So like this radioactive one, no matter how much I reroll the 5th move, the buff/debuff move will always be 7 turns, 5 turn cooldown no matter what
Which is kinda difficult in combat since thats a long cooldown
here's my two pets ive actuall yleveled so far
Ooooh that dessert one looks nice! Whats the cooldown like on the abilities if you know?
if its buff/debuff related, it will always last for either 4/5/6/7 turns, with a cooldown of 2/3/4/5
2/3 cooldown is good for 1 vs 1 battles with a player, 4/5 means youll have to switch the creature during fights sometimes since there will be moments will all 4 of your main moves will be on cooldown
1 turn/2 turns/2 turns/2 turns
isnt big cooldown insane for self sacrifice moves?
Thats a good sign!
If a creature has a 4/5 cooldown on buffing/debuffing moves, it means that the main attacks (like the attack thats based on how high your agility is) will have a 2 cooldown instead of 1, which isnt good, basically meaning all of your moves have longer cooldowns, even basic things like cleansing the opponents buffs being 3 turn cooldown instead of 2 despite not being any stronger
So ideally you want to shorter cooldowns for your main fighters, and consider longer cooldowns more for creatures you plan to give a long 6/7 turn debuff to an opponent on, then switching to your other creature, as they're not great fighting on their own
Oh the cooldown on sacrifice doesnt matter since you can only use it once, since you know, you kinda die when using it ๐
so that one doesnt matter
oh sure but doesnt it also increase buff duration?
I cant remember, though what I do know is there are 3 variants of it.
- Buff combat effectiveness for team 6 turns
- Buff defense by up to 100% for the team for 6 turns
- Buff defense by up to 100% for the team for 8 turns (for some odd reason)
A creature can roll both variants of the defense sacrfice move for some reason, meaning you always want to go for the bottom option since the other option lasts less duration for no other benefit
weird I know
Overall the sacrifice moves need rebalancing anyway, 8 turns of 100% damage reduction for your 2 remaining creatures for 8 turns is insane, means the cleanse move is now mandatory instead of optional with no other counter
Pretty much, or cleanse can even miss the target too, especially if the creature that has 100% defense also has an accuracy debuffing move
in which case you're basically screwed
Though I know the game mode is new so they'll tweak things overtime I imagine, my main creatures dont use the move, feels too cheese, but I make sure 1 of my fighting creatures have the cleanse move incase someone tries to use it.
But lets say you sacrifice a creature and swap to a creature that has 100% defense now, heres what happens.
My turn - swap creature to one that can cleanse
Your turn - You hit me
My turn - I cleanse you
Your turn - You hit me again (possibly die to it)
My turn - ive taken too much damage for most shield options to be viable, so now I can only really attack or debuff you as my final mvoe before you kill me after hitting me twice
So yeah, cheesy
Plus you still have another creature with the buff
Its too strong and lasts too long in its current state
Thank you for sharing all of this information!
I've learned more in the last 15 minutes than I have in the last 15 days ๐ฅณ
May I ask where your getting all this info? Is there a web site or Discord I should know of?
Anyway, thank you very much for sharing!!
Look at that sweet 899 combat! ๐ Im surprised its boosted health at just a meer 2m size too! Do you remember the coordinates of where the creature is? trying to experiment on my toxic creatures more
A lot of it is just experience and pattern recognition1 Since ive done about 220+ battles with npcs and fought 60+ champion npcs and about 50ish battles against players now, so I kinda know the range of what the turn min/max limit is for buffs and debuffs, when to use certain moves, what moves counter certain strategies other players are setting up, etc!
Its only the sacrifical move that has only 1 counter unfortunately which is why its a bit unblanaced, so im hoping that gets tweaked to be shorter and weaker
Oh its the butterfly one? I saw it on reddit but didnt go as I wasnt sure you could actually get it without mods, I can get it modless?
pretty sure you can
they roost occasionally
Oooooooh then ill have to make a pitstop
Whats the cooldown on Toxic Spit?
Gives me an idea on what the cooldown should be for the rest of its abilities
Basically some moves have 4 tiers of cooldowns, cooldown of 2/3/4/5, but some moves only have 2 tiers of cooldowns, making it difficult to tell if its a tier 2/3/4/5 type creature
2 turn cooldown? What does the move do?
its uh
regular attack level damage + dot
is the dot for 3 turns or 2?
3 turns
Ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
?
That means its a long cooldown creature, either a tier3 or 4 type
so buffing/debuffing moves are gonna have long cooldowns, and your main attack has a cooldown of 2 instead of 1
yeah as i said
the delayed damage move has a 4 cooldown
Oh the big delayed attack is the only exceptional one really i think, thats always has a 3/4 cooldown which is fine, but your main attack you want it to be short and snappy, or youll find yourself in situations using the very top weak attack due to everything being on cooldown
Thats the issue with tier 3/4 creatures
Basically once you change that heal move to something else, like a barrier, absorbing shield, reflection shield, etc, it'll have a 4 cooldown,
So your creature is going to be...
0
2
4
4
4
Imagine using it to fight someone that has a...
0
1
2
2
2
bombarding you with their main moves constantly while you cant
Thats the issue
This is where the reset move is golden. Especially with a reflective shield, as long as your opponent doesn't cleanse.
They done an update yesterday where the cooldown ability can no longer cool itself down.
So say you use a shield, cooldown, annd another shield, and the opponent cleanses it, you're buggered as both are now on long cooldowns
Plus those 3 moves uses to set things up, your opponent has used 2 additional moves + the cleanse on top, its now a big disadvantage
I'll need to check my strat again then... ๐๐ฅธ
Which is fine, I'm all for balancing things to keep it interesting.
It just came out on pc since it was a little cheesy (assuming theyll be tweaking the sacrifice moves too probably) but yeah youll wanna adjust!
Basically id say, creatures with short cooldowns are ideal for 1 vs 1 scenario, creatures with long cooldowns are good for setting up long lasting debuffs to the opponent, doing a big attack, and then switching to another creature to let its moves go on cooldown while you can still fight
So if you prefer to not switching a lot midfight (sicne more switches = opponent getting free hits on you too)m, try to find creatures with shorter cooldowns on their attacks and buffing/debuffing moves. If the cooldown for buff/debuff moves is around 2/3, then you're good to go!
If its 4/5, then its the long cooldown creature type, and causes its main attacks to also have longer cooldowns too
Thats what ive learnt so far
Yeah im looking forward to anymore tweaks being made! So far my only gripes are the sacrificial moves being way too strong and lasting too long, and the 2nd move slot moves not being great except for the agility attack mainly.
Moves that boost dodge chance seem extremeelyweak too as i constantly hit opponents that use a 100% dodge chance move, only to get hit anyway, so that might be bugged.
Only other thing is id love to know beforehand if the creature is a short/long cooldown type before I adopt it just to save me time.
Ugh, such high combat! If only it wasnt for the agility
the search continues
Wow another, same planet, highcombat and amazign agility, but the health ughhhhh
Has anyone seen fire-element flutters? o; I've been hunting them but I don't even know if they can be fire types?
What does a flutter look like?
Oh I think I did a couple days ago, but awful stats and grades, like CCB
dont think ill know the coordinates of it sadly
It's ok! I'm glad to know someone's at least seen some. lol keeps the hunt alive then.
You got this, you'll find one!
@pliant zealot Found something!
my current radioactive creature is SBS sadly
ASS Radiation, A in combat though high bar, agility and health high, and the important part, short cooldowns! Buffing/debuffing is a 3 turn cooldown instead of 4/5, and attacks are also short cooldowns!
Looks interesting too!
Incase you want to share it with the community
is there any way to reorder your pets without using a save editor?
Not that I know of, im only on base game ๐
Ooooh looks good as a mature one
Very cool back too
Ima hold it incase a patch comes out one day where a grade can be changed as it has great cooldowns and very high agility
@shadow galleon ^^^ found an interesting and high grade creature incase it interests too, really like its looks and colours
Whoaaaaaaa, I wish I could get this!!!!
Ooooo! Super nice fiiiind! โค๏ธ
Yeeeee, I mean i think some modders can have certain fish like this as their companion
so theyd probably love this one
Those fish are always cool to look at! All the ones I find though are always zig-zagging into the sand, so I can't ever see them fully in the natural environment. I always gotta view em from that menu.
I guess get an egg from each, let go of your current creatures, hatch the eggs in the order you want, and then rename them to the same name
Yeah they're speedy bois
and then re-level-grind
oof
and then redo when you delete a creature again after finding a better variant
thus restarting the order ๐
I wouldnt fuss about it, im sure a patch will come to address it
im on pc so ill just use a save editor for it
Luckily, 1 match against a champion or a challenging fight against oceanus levels them up from alpha to lvl 27 or 28 in 1 go
We know Max Combat level is 900.
Do we know what Max Health and Agility are?
You mean 900 for combat? Since I have a creature at 899
Or do you mean at the very base value max?
I believe s class max agility, max level is 420 (my current max ive found is 419)
Health?
Health im not to sure of, though my guess is probably around 4200, as ive had one at 4050, and there was still a small gap on the hp bar
so its probably around 4200, but cant tell for sure
Thank you very much for your time and help ๐
๐
Some of the underground creature are extremely hard to find. :/ They're like not spawning inside caves. Is it just me or anyone else experiecing this?
througout my explorations the last animals are always the underground creatures and I got several planets that are almost fully explored, but one last underground creature is always left.
I don't do Undergrounds anymore.
Find a cave then the pet ๐ฟ
yeah feels kinda tedious to be honest, trying to find SSS class creatures and those pesky underground ones are playing hide and seek
Even the Common ones don't seem to be in all caves
Sure yeah it doesn't matter what class..just saying that lately I'm enjoying exploring fauna in thr hope of finding sss class and the underground fauna is just messed up. :/
I'm pretty sure their spawning is somewhat bugged. I usually try save-reload technique or just fly somewhere else on the planet ..etc none of them seem to work though. A sort of tracking mechanic would be nice. Like "hunting". Lures and following footprints etc ..would make the system a little deeper
Those are great ideas!
I don't know if it's allowed to mentiom but Warframe has got a nice hunting gameplay with mechanics like I've mentined.
You guys find fauna in caves??
It's possible and yes I just found another one that was missing for the completion reward. just saying that underground fauna is hard to find. Buggy spawn or low spawn rate
Best trick for this is to find a building. Then use your BEACON device to find another building. That building will be far enough from the first that it'll have a different selection of critters around it. NOTE that buildings USUALLY have cave terrain nearby. If not, then try the buildings either further north or further south (same way you check for "usually found in the north" creatures. Sometimes the creature IS zonelocked, even if the game doesn't lsit it that way.
By the third building, you shoudl be at a minor settlement, and should be able to find the last critter.
In systems with no buildings, fight sentinels instead.
By the time you're done with the sentinels, all possible nearby spawns should be active.
Toxic Arena
Can you tame the building-botcritters?
you mean the big walking buildings that are listed as fauna? yes
but I think they need ion batteries, not creature treats
Splendid
Anyone have coords for cool flying creatures to ride? Getting tired of just seeing beetles
i didnt know that fauna marked as extinct can still be found
I mentioned it earlier today and I finally find my fire butterflies. T-T They're only B, though (ACC), but they are fire and butterflies. lol
If anyone is interested, Galactic Hub is hosting a Pokesean tournament on Saturday (25th) at 4pm est. Dm for details or check out rules on their server
Oh that guy is pretty neat. What's the coords? Is it in Euclid?
New find if u guys want
Underground creaturee
Unfortunately, not in Euclid. >: But here's the coords in case you still wanna journey over for one! https://gyazo.com/d27940336459b972cb92d4e95ca9b636
Oh wow never heard of that galaxy
What am I missing? Everything I have tried says it increases the size here (including items that should otherwise decrease the size). The creature is 0.3m but I don't think that's the limit is it?
That's a nice one
Tritium
and maybe evn sec venom? there were some weird thigns that worked.
Nope, tried over 50 different things, all of them increase the size
tritium didnt work? then you may have hit the lowest limit for that species
Is the limit different for different species?
yes
Ah, that would make sense then
Has anyone figured out in which biome the squid lays its eggs? (I've already visited various โunusualโ biomes)
I havent got one yet, but "unusual" most often means that you need a glitch planet (look for planets that list GOLD as a ressource) or any of the other anomalous types. I would first try the above, but you can also try places like "lost green globe" and "winedark" which are quite often found in green (emeril) systems.
So I 've collected around 120 000 nanite by completing fauna explorations on different planets in various systems..red, blue, purple abandoned etc.. I found only one!! SSS class pet. What are the key factors to find more? Does anyone have any research on that?
Keep looking
I think I've found a total of 4 myself now, across not that many nanites but dedicated hunting
3 or 4
ok, cool that's what I'll do I guess.. ๐
ive probably earned 60k nanites or so from creature hunting. I dont always get the full system bonus because sometimes certain ones dont appear after several minutes of hunting. Primarily underground ones
i think its a volume game though. More creatures seen, more SSS found
and it will average out over time
My very first Perfect Hatchling! ๐
Very cool ! You got every element and each of them is SSS ?
Congratulations to you and your new baby creature
I am having the same problem.
I've check the planets with gold and only 1 pet. Those didn't work for me.
I've tried Anomalous planets with the same result.
If you get an answer could you please ping me?
I know i managed to get my unusual biome companion to lay an egg. Pretty sure i just went to where i got it from.
It's a Reward egg, Boundary Horror. It's Biome is Unusual.
I have other pets whose Biome is Unusual. I can't induce an egg from it on any of those planets either.
That's cool. But seem like your rate is better than mine. ๐ Do you aim for specific systems? Or you're saying it's all random and there is no particular pattern just keep searching?
If I find any info, I'll let you know, but I think it's either a bug or it'll be in a very specific biome
Same problem here haha looking everywhere
I am thinking it's bugged, Even Reddit can't figure it out
in that case, chances are good that it's broken right now / they recently had issues with mech eggs, so this wouldn't be a surprise really
the expedition WORM pet used to work on glitch planets.
im not sure if it still does, but if not, then that's pretty good proof it's a bug atm
The geno-prawn can lay eggs from what Iโve tried so far
what planet does it work on?
I submitted a bug report, just in case it really is a bug (for the boundary horror pet (the squid))
Nothing intentionally special. Trying to see a variety of star types
I found someone on Reddit who claims to have done it on a planet with robotic fauna. I asked them for details, and I'll post an update when they get back to me
Are there any restrictions to what can be tamed? i try to tame a nice looking sea shark but i cant
many creatures are unavailable in vanilla
have to use companion pet unlocker mod to tame anything that isn't
And what abaout the arena fights? should i be looking more for combat effectivnes or agility?
f.e it will be better oto use C cobat eff and S agility or lets say both B
most high flyers and sea creatures and burrowers cannot be tamed. Simply put there's a new "pet scanner" option on your visor overlay, and if you don't get stats showing when scanning with that, you cannot tame it.
does the stats generate per species or are hey individual?
every individual of the same species will have the same final stat values
the skillset may vary if you edit the egg, but not the stats.
its a shame, the prettiest one have the worst stats :/
sometimes, yes.
can you share the coords of that planet? i need a tree like the one in your picture, I build a neon city cyberpunk style and those trees will rock in my aestethics
we have those trees available to build - you can learn the blueprint from the quicksilver vendor
i mean this one
yes
in fact there are two variants avaiulable
the solo and the twined
Not certain this is the right channel, but does anyone have a spare flyer egg they don't need....? I desperately want a cool dragonlike pet but they're all untameable :C
there are a few people who have save edited flyers. Best place to ask is in #nms-lfg-or-trades channel, but be patient.
thank ye!
sure
Only one had SS and the elements I have are anomalous tropical fire and frost
Theys looks funny ๐
Anyone have any of Oceanus's creatures from his eggs? If so, I noticed when mutating those creatures moves, it just swaps to the default attack every time, unable to learn any other move, anyone else got a fix ofr this? Or is this meant to be this way?
Makes it underwhelming to get those 5 special creatures to me
They have curated movesets with explicitly specified values
But obv being curated doesn't make them good
Trying to swap any of the moves will just swap to basic attack then back to the curated one for that slot, is HG's solution because before it would just crash the game
Hmm I'm hoping it's just temporary, find the moves bad, or have very log cooldowns
Like one of them has a shield ability thats has a 5 turn cooldown, when my other creature does the same thing in 2 turns ๐
It's not temporary
In game files they have explicitly set those creatures to have those movesets, cooldowns and all
So unless they decide to do a balance patch for a mode that got not a lot of reception, it isn't going to change
Oh i mean there isnt going to be a future patch to be able to mutate the moves properly like all other creatures? Other wise I dont really have much reason in using them
They are literally coded to only be able to use those 5 moves, they would've made that a thing when they fixed the crashing if they were actually going to enable that
I don't know what to tell you other than HG made them curated and it is very unlikely to change
ah that's a shame
in game files they even have ID names based off these movesets, like geno prawn is DOT_BOMBER (DoT = damage over time)
so not likely to change
I don't see the dragon-fly winged ones very often.
Could someone answer some questions I have about ocean pets?
Are the abilities exclusive?
If I change them, is it possible to revert to them?
Are they the same for everyone?
If the abilities are exclusive, does changing them create other exclusive abilities?
Oceanus milestone pets have curated moves, they can't be changed to anything else
They're just the same moves as normal pets have but instead in different slots and different values
Attempting to change them will just cycle the move into the basic move and then back to the curated version
Yes they're the same for everyone
Okay, thank you very much!
Anomalous Arena
i managed to achieve something similar without external tools
you need just a table, took some measures about the height, scale all the decorations and then, move the base arena
this way, you can build the arena and then, just replace the table with the arena
Imagination had no limits. Thats so awsome man! I used blender to scale it down but i built it in game aswell.
๐ซ
its all thanks to you
you bring the idea
thank you
@ me when u post ur arena builds man keep it up! Thank u too my man
sure! this was just for testing, i will try to ahieve all biomes and will ping you here
@quiet apex protip, you can add stickers on the sides and looks really cool!
im currently working on my battle arena side corner
im trying miniamlist decorations on the arena and i like it a lot
If anyone finds a decent Dino or bipedal lizard on a gamma/radioactive planet, can someone at me? Iโm really really wanting to make a Godzilla-esque creature, so something with any of these body types would be awesome (I can try to mutate the rest of the rest on)
Anyway, some kind of two-legged, radioactive lizard would be awesome!
sure! nice sketches!
@noble dew i found this on reddit
head, tail, legs and arms are like ur sketch i guess
Is it from a radioactive/gamma planet? Thatโs probably the most important part as to get the right moveset
It is cool though, may be good to have something to practice with for mutations (idk how to save edit, and I donโt think a MacBook or steam deck would be able to do so๐ )
im 99% sure you can do that on steam deck