#nms-fauna

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heavy mortar
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I claimed them permanently before starting my reroll adventure

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Strider and skeleton also fixed

covert remnant
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Well i have the "alternative" worm and its still AAA
Maybe its just 0x1 and 0x2 and they both happen to turn into AAA

heavy mortar
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OH ALSO twitch pet rewards are also fixed

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I have some of those lol

covert remnant
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Now thats weird

patent sonnet
heavy mortar
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Is it if they always need to look the same? Assuming class seed is also look seed

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That was in response to @covert remnant

patent sonnet
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Maybe, but speciesseed doesn't even determine looks mostly, maybe it determines other seeds that determines looks upon "creation" idk

heavy mortar
patent sonnet
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Horror and quad ain't, isn't grub just a tiny Arthropod?

covert remnant
heavy mortar
patent sonnet
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but again, it most likely didn't matter whatsoever if they left the speciesseed random for those non-procedural creatures, as it being random or not was arbitrary before 6.30, it being random or not didn't affect anything

heavy mortar
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And tiny

jagged plaza
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Wait are you saying i can get a SSS child of helios? I love jellyfish!

heavy mortar
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I don't remember what expedition grub is from

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And I didn't make that name up; it's called a grub in game

patent sonnet
heavy mortar
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I think it was from the helldivers expedition

covert remnant
jagged plaza
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I'll do it. To get that SSS Child of helios i'll do it

heavy mortar
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As long as they're not fixed

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If you click fast enough when you claim them, they'll all be the same class lol

jagged plaza
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Ehh but i don't have that many spare nanites

heavy mortar
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I had 5 expedition pets at SSA using this glitch

jagged plaza
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Don't have enough slots

covert remnant
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I dont think we should call it glitch tho

heavy mortar
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I'm not doing that grind multiple times

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9 hours for SSS mecha mouse from someone else here

patent sonnet
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similar to being able to roll the Atlas Scepter, which was fixed

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honestly, it feels like they'll probably add some super hard way to upgrade a companion's stats class

jagged plaza
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Nvm i'm good

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I got the slots

patent sonnet
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I foresee a bunch of complaints about future expedition companions being like ACB or something

heavy mortar
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For reference, the next lowest chance in the game is 1% for S class ships and stuff in some systems, which is still multiple times more than 0.33

jagged plaza
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Slightly confused, do i try the sandworm egg?

patent sonnet
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possibly: they could make the class stuff reroll between parent and child via companion egg, maybe make an extra slot in the egg sequencer for the choice to reroll the class of the child

heavy mortar
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I guess it's technically 15% three times but have fun winning in the anomaly where everyone just save edits to SSS

jagged plaza
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None of these four compaions have fixed classes, right?

patent sonnet
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but that'd take like 328765w72 years to get S everything

heavy mortar
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Should be from multiple generations

covert remnant
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Actually all except jellyfish do

jagged plaza
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What

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Wait so am i only rerolling jellyfish here

covert remnant
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Here

covert remnant
jagged plaza
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Ahhhh

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I see

heavy mortar
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@patent sonnet my idea/suggestion: class AND level should influence offspring, in addition to material inputs at the gene sequencer. Make it so high level pets have a higher chance of having off spring with better classes (to encourage leveling everyone and not just the final offspring).

jagged plaza
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Reckon if i get a SSS helios i'd be able to trade an egg of it for a starborn phoenix trade?

heavy mortar
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Probably

covert remnant
patent sonnet
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You could just ask someone for one, the starborn phoenix could either be copied via expedition or just save edited to be copied by the other player

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again, I'd be fine just giving you one

jagged plaza
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Are you on permadeath? @patent sonnet

patent sonnet
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I have a PD save

jagged plaza
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๐Ÿ‘€

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Could we?

patent sonnet
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Yes, nothing is stopping this

covert remnant
heavy mortar
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Except if you're gonna save edit a ship you might as well save edit the pet to SSS lol

jagged plaza
heavy mortar
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I try not to use save editing for anything other than fixing technical issues like an invisible base computer

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For my own saves at least

patent sonnet
# jagged plaza How do we do this tho, never done it before

First of all, we have to add each others' friend codes.
My friend code is RER3-HTWB-9FG6R, I'll also need to add yours too
You can find your friend code in Options > Network > View NMS Friends List, or from the "Join Friends" part of the main menu which is also where you join other players

heavy mortar
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Ill help someone else save edit their save

patent sonnet
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Just come to the Space Station and stand next to my ship while I trade it to another lifeform, who will then appear next to where my ship was for you to claim it from

jagged plaza
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Aighty

jagged plaza
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The fandom wiki lies. The Tortured Honey Cake wants to make my eggs playful.

shell peak
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How do you get rank in the Xeno arena? I think I've beaten seven system champions. Do I just need to get to 10 and I achieve the first rank?

flint spire
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1st time I see this type of "snake" ball, ASS ๐Ÿ‘

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Oops wrong picture mode w8

flint spire
flint spire
scarlet cipher
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Gota be the very best

flint spire
pseudo thorn
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I don't know what I was expecting when I bred him, but it wasn't this, he is massive, I dub thee...Titan

shell peak
mystic compass
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Lol asss

flint spire
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Lmao

mystic compass
flint spire
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Image if they were rank from A to Z, people would pay to know location of NGA pet ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

mystic compass
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Ayoo yooo

flint spire
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๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

chilly atlas
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Hey how do you all have so many pets with just 30 slots? Like what if you have all 30 slots filled you just lose one?

flint spire
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Did those 2 final version atm, ima do a 3rd one rn with my flying beetle

chilly atlas
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I have only 1 pet out of 2 slots and its called a chuo chuo it says it has 100 aggression 100 dutiful and 90 loyal

flint spire
flint spire
chilly atlas
chilly atlas
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It was gifted in the anomaly to me idk where the bird is found

flint spire
flint spire
prime gate
chilly atlas
flint spire
prime gate
flint spire
chilly atlas
flint spire
chilly atlas
flint spire
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Just go on a planet with the right climate, call him, feed him and pet him, then u can get an egg

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Wtf is doing my corrector

chilly atlas
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Alright thanks!

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It says its too young i guess normal irl time will let it grow?

flint spire
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Alright so, when itโ€™s too young time will depend of his age, when itโ€™s just hatched itโ€™s like 4-5days ๐Ÿ‘

chilly atlas
flint spire
mystic compass
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Whst does evoing a creature do?

flint spire
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Now they fight ๐Ÿ˜‚๐Ÿ˜‚

scarlet cipher
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Evolving is just leveling it up

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Increase stats basically

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Can change attacks at lvl 30

heavy mortar
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@ember wave sorry for another ping but this is so rridiculous. I jumped on an old expedition save (forgot which expedition) after turning off egg timers (since I didn't want to cheat in my main saves) and set the difficulty to creative. While I was running around randomly gathering creatures to test with, I stumbled across another SSS bird. This is the second SSS bird I've found and this is literally rendevous 5 of some old expedition. Now I'm wondering if birds have different class chance rates lol

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I just realized I didn't actually get the class in the first image; oh well you can see it one of the others lol

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birds are hard to scan sometimes

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sorry I'm stupid, this one

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also to clarify I don't consider adopting pets like birds as cheating because console players can obtain them from other players; I base a lot of my personal 'rules' on if console players can do it or not lol

shell peak
mystic compass
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How do u guys find so many sss classes๐Ÿ˜ญ

shell peak
heavy mortar
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companion pet unlocker

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if you're on console, you'll have to have someone else on pc capture it and gift you an egg

scarlet cipher
flint spire
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3rd handmade pet ๐Ÿคญ

flint spire
mystic compass
flint spire
mystic compass
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UGGGHHHH DO U HAVE AN EGG FKR THATTT

flint spire
quartz temple
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Pls do

mystic compass
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Up to uuuu i just know i will never be able to find that beetle cause im to focus on a god dam bio dome farm which is gonna take nesrly a month to finish

flint spire
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Alright lazy ima mp u my id, and ima explain here how to do my beetle

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So, I took my beetle and did: 3 lemmium for color - I personnaly use gold to grow size or pugneum for smaller, and then use gold-indium-magnetised ferrite to make 100% stat ๐Ÿ‘

mystic compass
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Noted notedd

flint spire
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Btw google doc with some color beetle-butterfly-blob and some

prime gate
mystic compass
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Wait u can take a child of Helios????

shell peak
pseudo thorn
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Noticed the size of this guy is ridiculous

prime gate
crude thicket
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let me know on Tuesday sometime if you want to fight this in game, suggest fighting with 2 to 4 players, and is probably the toughest boss in the game

tired sluice
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How do you get the ability to build an arena table in your own base?

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I do the intro mission but donโ€™t see it in anomaly to purchase.

tranquil zephyr
flint spire
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Guys I cooked

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Give me 1 min to take a nice picture

near marsh
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Are old eggs useless now

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Like ones before the arena patch

flint spire
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Idk

near marsh
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Iโ€™m assuming so because they show up as economy scanner technology overloaded

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So anyone want to sell some expedition eggs because my old ones canโ€™t hatch

flint spire
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Yh some people will for sure ๐Ÿ‘ can give u child of helios but still a kid atm ๐Ÿ‘

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Sss too

near marsh
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Iโ€™ll trade you nanites if youโ€™d like

flint spire
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Nah Iโ€™ll give for free idc ๐Ÿ‘

near marsh
flint spire
near marsh
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Will do

flint spire
prime gate
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heheheh... ow.

shell peak
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What is the name of this kind of creature? It is huge and i can ride it. Someone dropped the egg on me in anomaly before xeno update

errant wharf
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S Class Pet

cunning lava
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Anyone got a spare giant Dune worm ๐Ÿ˜ญ๐Ÿ˜†

fathom berry
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Fire Pet SSS

fluid monolith
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any have a titan worm i can snatch an egg from?

surreal horizon
cunning lava
cunning lava
fierce knot
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They are expedition rewards

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And they can lay eggs to be traded

heavy mortar
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@ember wave you asked about my research on anatomy in the egg sequencer, and here's my results: you have no fucking control and each creature can only be modified once; after that any offspring will just ignore the anatomy value regardless of what you put in. Additionally:
-Resource has no effect on what you'll get, and it'll be the same every time for that specific creature. I tried everything including all metal, several gasses, and even random stuff like acid.
-The dosage has no effect on what you get. Instead, it acts as a percentage chance for the mutation to happen. I.e, 50% dosage means a 50% chance to mutate (only once though). Overdosing just gurantees the mutation.
-After messing around with this for hours, I discovered that someone else had already come to this conclusion 5 years ago, and then later someone documented it here: https://nms.miraheze.org/wiki/Egg_Sequencer
-This has been happening since the egg sequencer was introduced so it's hard to say if it's a bug or not, but it definitely seems dumb. Hopefully it gets reworked.

No Man's Sky Discoveries

The Egg Sequencer is an interactable item on the Space Anomaly.

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This throws a massive wrench in my plans for fully customizing the SSS pets I got from existing finds

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Something needs to give: either they change how mutations work or allow us to upgrade the classes of pets

ember wave
fluid trellis
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Thats is not what the link says imo.
"Attempting to change Anatomy or Colouration only needs to be performed once. Once performed, it cannot be undone, not even if subsequent egg edits are left blank and display as Inherited. This applies to the Gene Splitter and Dye Injector."
This says nothing about any offspring from a modified creature being unmodifiable.

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If offspring can not be modified again with the splitter or dye injector I sure hope that it is a bug.

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Also the following is misleading: "The menu can be left at any time, which will automatically return any items placed in it"
Yes, it will return the items, but not from where they originated. E.g. If I put indium from my inventory, after leaving the menu it is in my storage unit...

quiet monolith
fluid trellis
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Do we know the size of when a creature is considered small or large and if the Agility/HP bonus scales with how large a creature is (or just gives a flat bonus if it is large)?

minor jasper
tribal coral
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That is a big pet xd

flint spire
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๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

heavy mortar
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I verified this with in game testing

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Multiple generations of the same pet (I used a mod to disable egg timers) and i couldn't change the look after the first generation

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Dye injector and other stiff work as expected; it's just the anatomy being broken

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I might do some digging with a save editor (on a new creative mode save) to see if this is intentional or not, like if there's some sort of boolean flag for if the anatomy was modified or not

flint spire
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Kinda struggling to understand what u guy said ๐Ÿคฃ, do u mean that if we change the anatomy 1 time it canโ€™t be change again ? So if we want to try some shit we need to either save&reload or make plenty of eggs ?

heavy mortar
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And then after that change is applied, if you get an egg from that modified creature, the anatomy value in the gene sequencer will be ignored

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Doesn't matter how many generations you make; the anatomy is locked

flint spire
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So u mean that a creature have 2 "form" only ๐Ÿ˜ฎ

heavy mortar
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This is very easy to verify yourself if you just drop a save before modifying a ready to hatch egg, or grab a mod that removes egg timers like companion pet unlocker

flint spire
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Ima need to test that for real, it fck my plan hard

heavy mortar
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By all means, test away

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You'll be disappointed just like I was

flint spire
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What about creature that completely change ?

heavy mortar
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It's one anatomy change. That change can be anything but it'll always be the same change

flint spire
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Dammit, I did ask ChatGPT few days ago to do some modifications, he told me that creature have a pool of modifications and that the ressource u put and the % could modify what u get, bro being wrong af

heavy mortar
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If you do some digging on the steam forums and reddit, you'll find that this issue was reported 5 years ago

heavy mortar
fathom berry
flint spire
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Yh thatโ€™s what u said earlier, I would think that is not an issue then

fluid trellis
heavy mortar
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I'm using a custom version of companion pet unlocker that I modified

heavy mortar
flint spire
# heavy mortar I still don't understand why people always think AI is correct. Learn to think f...

Lower ur tone on that bro, I know that, did my search before and struggle to find anything, I know how to use it, give him some precise term to search on the internet to get the best results, u can easily understand that he got wrong cuz there not a lot of data about that and I did not take what he said as a true of god ofc I know it can be wrong, using ai donโ€™t mean I donโ€™t think myself, itโ€™s crazy to say that

heavy mortar
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I'm very anti AI but I'll leave it at that

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After work I'll get the jsons for a pet and its modified offspring and play around

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I suspect that value I mentioned plays a roll into this, but if so, I'm not sure why they'd implement that

flint spire
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I mean, take it from another eye, kinda make sense, it add way more chasing if u want the perfect pet, would be too easier if u could just take any creature of the spieces and make any others from it, know thats something that people need to share more, it would be cool to get location+rank+variant+gene modified when people post someone but if so it will take some time to get the egg + modify+ hatching to get the data

fluid trellis
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And yes, that one is very sus

pliant zealot
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LFB........................Looking for Battles

pliant zealot
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SSS FROST
EUCLID
If made as small as possible at the Egg Sequencer, this pet can achieve 409 Agility.
Enjoy!

fluid trellis
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I found a SSS underground anomalous rodent in a purple system.
Available with horn on the nose and without.

fierce knot
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@lone pelican do you have any worm eggs? Also I got a spare sss mecha mouse egg if you would like it

calm scaffold
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By any chance, does anyoe have coordinates for an SSS mechanical/frost/radiation creature? Prefferably with high-ish agility too. I'm having no luck finding them!

calm scaffold
pliant zealot
calm scaffold
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And both creatures are not able to opt out of switching between a longer or shorter cooldown variant, they're locked into it

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So trying to figure out what the cause is exactly, since I tend to lean more into the shorter cooldown ones

pliant zealot
calm scaffold
# pliant zealot Soooooooooooo much is unknown right now ๐Ÿ‘ฟ

Yeah, also forgot to mention, that ones that have logner lasting buffs, but longer cooldowns, tend to also provide weaker buffs/debuffs despite identaical combat effectiveness to another creature I have. For example, this one has basically I think 896 combat effectiveness, just 4 away from max, but only absorbs 26% damage

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Vs this one that has the same combat, but absorbs 33%, its only 4 turns, but a 2 turn cooldown

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compared to that ridiculous 5 cooldown from the mechanic type

pliant zealot
calm scaffold
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They both decrease accuracy, but the bottom one is stronger, top one lasts longer, but also has a 5 cooldown vs my little one that has a 2 cooldown

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The ones with the very long cooldowns i find myself half the time using the normal attack because the moves I want to use keep getting stuck on cooldown ๐Ÿ˜‚

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Oh they both also have the agility attack move, but the big guy has an extra +1 added cooldown compared to the other

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another reason im stuck mostly using the regular attack

fierce knot
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Do you prefer that ability or the sheild and heal ability. That puts up a sheild and heals a certain amount of health like 850hp

calm scaffold
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Since absorbing 900ish flat damage to health with a 5 turn cooldown isnt going to cut it

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too many turns for the opponent to destroy itt then wreck my health

fierce knot
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I have been using one with a 3 turn cool down with 870hp healed and I can reset cooldowns if needed

calm scaffold
fierce knot
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No cause I am using the 4 turn delayed damage so I have a set up around that.

calm scaffold
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Problem with the flat shield buffs + cooldown combo, you dont really have anything to counter someone just purging your buff, and then attacking you on the turn you use the cooldown ability, rinse and repeat until death

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if fighting an opponent with short cooldowns

fierce knot
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But I can because it more of a delay tactic than anything

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If they waste turn on purging my abilitys I knock them out faster

calm scaffold
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The 4 turn delay damage if your opponent has it also blastas through the flat damage absorbing shield, since it's unfortunately not percentage based, and breaks compared to the one that absorbs a percentage and stays up several turns, basically if it's a longer battle, I think the percentage one usually works in your favour.

Lets say for example I use a 4 turn delay move of your 900 hp absorb shield, that damage will break the shield, still take a chunk out of you since those attacks do 3000ish usually, and if my creature has higher agility and I get a turn before you, I just need one good hit in, and the creature will fall before your turn comes

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Thats usually how my matches have gone when they use that tactic

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I just have to mke sure to survive the 4 turns in the mean time, which is what my negative accuracy debuff is for ๐Ÿ˜„

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All the misses haha

fierce knot
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Aah I see

calm scaffold
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Your tactic can work well ideally if you outspeed your opponent, if you dont though, its better to go for the one that absorbs a percentage of damage instead just to tank up better

fierce knot
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So I would be better aiming for the pesentage heal. Good for pvp. but against dumb bots it works

calm scaffold
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This little guy has 418 agility ๐Ÿ˜„ so its hard to outspeed

fierce knot
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Thats fair

calm scaffold
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I think for you a good counter to my tactic of a 4 turn damage attack, is either one that absorbs based on a percentage so it stays up a few turns instead of breaking, or to switch to that "Large heal in 3-4 turns", and simply switch out on the turn right before the heavt damage happens

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That way my attack wouldnt finish you, and your creature will also heal while back on the bench

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So itll be up for another fight

fierce knot
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The problem is have with the persentage heals is they dont tend to actualy heal they just block some of the damage

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I usually end up worse off

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Mabey I am using it wrong

calm scaffold
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it can heal once you have a turn to put a shield up while also already having a shield up, Like in this picture. Up for 4 turns, but 2 turn cooldown, so on the turn it plans to expire, I cast a new one, if I receive an attack or heavy damage, I'll usually heal instead of take the damage

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So you have to time it right too

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Its what im liking about this battle system, timing is a big key too!

fierce knot
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But dont you take more damage than you heal overall?

calm scaffold
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Basically ifv youre using a flat 900 hp shield, and your opponent is using attacks that do 2000 or even 3000+ on their turns, it's no use, the percentage based shield works better.

For opponents that primarily have 1 main attack "like the agility attack" with 1000ish damageand their other move is something else, like buffing themselves up, then you're safe to use the flat health absorbding shield

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but 2000+ damage or higher zone definitely go for the percentage based shield, it wont health you as often, but youll be tankier , and putting another shield on top of an existing one you can still heal on that turn

calm scaffold
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So its good for opponents that arent doing enormous damage

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but fails for opponents that are doing massive damage

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Like the pesky 4 turn delay attacks

flint spire
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Poor guy ๐Ÿ˜ญ

fierce knot
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I see your using it to sustain a tank i am using to get small relief quickly between attacks

calm scaffold
# pliant zealot We need to battle ๐Ÿ˜ˆ

Im still trying to find creatures, but absolutely! I got back to playing NMS I think a week ago and loving it! Im finding some creatures will decent stats, but long cooldowns, oof, so it seems finding SSS WITH a desireable cooldown for my strategy is extremeely difficult

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but more reason to keep playing ๐Ÿ˜„

fierce knot
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Also thanks for explaining how it working for you. So I can try to critique my set up

calm scaffold
# fierce knot I see your using it to sustain a tank i am using to get small relief quickly bet...

lets say you put a shield up, use cooldown ability, then put another shield up, what if I then remove your buffs on my turn? ๐Ÿ˜‰

Ill get an attack in, you need to use the cooldown ability again (assuming you even can as they changed how that ability works in todays update), and then I get another free attack in before you can put your shield up.

Or what if I remove your shield right before my 4 turn delay attack hits you? Boom ded ๐Ÿ˜„

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But this is good to think about, there isnt a winning strategy, there's counters to everything

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so id make sure some creatures fight differently

calm scaffold
fierce knot
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I am thinking to small I see. I have mainly be playing against bots with mediocre abilitys and tactics

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If I take 11k damage then I am as good as dead

calm scaffold
calm scaffold
flint spire
fierce knot
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Exactly

calm scaffold
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How comes so high? because of the shields? If so, it's 11k until the purging of the shields ๐Ÿ˜Ž

calm scaffold
flint spire
calm scaffold
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Oh the sacrifice moves of course! I dont really have a creature that uses it yet, it's great for the team, though personally I think its a little unbalanced.

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You can get creatures where the buff lasts for an insane 8 turns

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8 TURNS

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And its 100% damage reduction

fierce knot
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Wow

calm scaffold
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Seems a little too mandatory at that point

flint spire
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160% is crazy tbh and itโ€™s for 6 turn ๐Ÿคฃ

calm scaffold
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Yeah, I think things like over double damage for multiple turns, or receiving 0 damage for 8 turns is a bit too silly, im sure some moves do need a little balancing still

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Though its fine, it is a new game mode

flint spire
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Well, purge and itโ€™s gone

calm scaffold
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I know buffs can be purged, but 100% damage reduction means the purge debuff move now has to be mandatory, not optional, which is a bit lame

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i like options

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And again, emphasis on the EIGHT TURNS

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Thats far too long!

flint spire
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I mean, when u take competitive Pokรฉmon its the same, itโ€™s either u decide to have some crazy boost to shoot everyone or either u try to slow ur op, always yin and yang

calm scaffold
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Personally, and id like your guys opinions on this!

the move that you sacrifice a creature in exchange for your team having higher damage or defense, should be based on how much health your creature sacrificed when using the sacficial move (so if my 1st creature only had 10% health remaining and I used it, id get maybe a 30% defense boost for my team, instead of 100%)

flint spire
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Yh make some sense

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I would like to have more data too, since we can up our defense we should have a data of it ect

fierce knot
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Do ether of you know how the scaling works for the damage that scales depending on the enimes agility.

Also feel like the sacrifice can be countered by a simple tank

calm scaffold
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Its basically way too OP

calm scaffold
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if i have 400 agility, and my opponent also has 400 agility, and I use my agility attack move, it does about 1000 damage, so nothing too crazy

flint spire
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I mean, what about the combo where u reduce a op stat and if retired get some damage, did it with a pet that can play 2 turn in a row and ur defense is out + u lose ur pet

calm scaffold
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Only reason i use it really is because the other slot 2 moves are bad ๐Ÿ˜‚

calm scaffold
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things like that

flint spire
flint spire
calm scaffold
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Making it still not a viable strat unfortunately

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Since agility is also tied to your chance of hitting/missing

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if it wasnt then that would help

flint spire
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So atm agility is the only strong buildโ€ฆ bruh

flint spire
calm scaffold
# flint spire So atm agility is the only strong buildโ€ฆ bruh

If its the slot 2 move, id say either the agility attack, or the one where you attack and deal 2x turns of small damage. because sometimes the opponent will freak out, wanting to cleanse it, thus sacrificing a turn.

Or just because those are 2 extra chances of it critting too, thus it can potentially do slightly higher damage than the agility move

#

but obviously if the agility move crits, thats even better

#

So yeah not really any options

flint spire
#

Pretty sad โ€ฆ

calm scaffold
#

Yeah the tier 2 moves need to be rebalanced the most

fierce knot
#

Agreed

calm scaffold
#

Im happy with slot 3, several great moves, cleanse, heavy attack but buff opponent, even heavier attack but debuff yourself, or the massive 3-4 turn delay attack thats amazing if you can stay in the fight long enough

#

Slot 4 the small heal for x turns I think should be just a little stronger

#

and some moves having 5 cooldown vs 2 turn cooldown for the same move on some creatures needs to be sorted, we need answers for that

#

Slot 5 im happy with except for the sacrificial move which is both way too strong and buff lasts way too long, makes the cleansing move mandatory instead of optional

#

Oh also the move where you use a turn to reduce your defense by 100%, and the next turn you hit hard, that move needs a buff, its too weak for what it does.

Also despite the fact its a 2x turn move, it only reduces the cooldown of all your other moves by x1 instead of x2

#

So that needs to be fixed

#

Its like that for all multi-turn moves actually

#

so any multi-turn move is bad currently

#

dont use them!"

#

Except for the delayed attack move of course

tranquil zephyr
fierce knot
#

I also think there need to be more variation in the stats like a buff to editing genes so heath or agility cood exceed max. Because right now a maxed out xeno will pretty much have the same stats no matter what

calm scaffold
fierce knot
#

We need the a ability for one stats to exceed the max by losing another actualy allowing more diversity in roles such as tank or attacker

#

Right now the only difference is really abilitys

calm scaffold
#

You can change their hp or agility slightrly depending on if you make them bigger or smaller when incubating an egg

#

so there's that

fierce knot
#

But if you only used maximum stat xenos it would be weird

calm scaffold
#

Yeah I wouldnt have that same dopamine when I spot a creature with a really high S stat!

fierce knot
#

Thats fair

#

But my brawler and tank and light attacker all basically have the same stats

calm scaffold
#

They do? Dont look too much at the bars, see what their numerical value is when talking to an npc and they want a fight, you'll see the stats there

fierce knot
#

There's no reason not to have 3 of the same creature with diffrent abilitys

#

No real incentive other than looks to find more which is sad

calm scaffold
#

now it'll feel like you're hitting me with a wet noodle for a few turns

#

๐Ÿ˜„

#

So it can work a little depending on the move

#

Mostly the debuffing moves

#

But currently some creatures can have roughly the same stats, but different cooldowns and different durations on buffs/debuffs too, so you may want a fire creature that attacks often, and another fire creature that's more for longer lasting buffs/debuffs in certain situations. So there's also that currently

fierce knot
#

Thats fair

#

I just feel we mabey need some basic buffs like. Plus 10% max health or + 10 defense. To really make each creature unique

#

That way you can really have a dedicated tank or dps.

calm scaffold
fierce knot
#

I all ready max them out

calm scaffold
#

For example, high Helpfulness means you occasionally get a buff to combat effectiveness for 2 turns

#

Oh, then it should be triggering often

fierce knot
#

At least on my main pets

calm scaffold
#

I have that on my damage dealers

fierce knot
#

I would even settle for a couple more options in the personality department

#

But honestly I am not going to complain with the basic system we have right now

#

It's not perfect but it's a side feature

calm scaffold
#

Yeah it's still a work in progress ๐Ÿ™‚ A good start I think too

tranquil zephyr
fierce knot
#

It's unfortunate

#

But respect to the devs for how much there updating things and the frequency of it without any additional cost or stupid microtransactions

raven hatch
#

such beauties sadly cant catch them ๐Ÿ™

calm scaffold
#

Annoys me that the npcs can use creatures that we cant obtain, a lot of the fish and flying ones

pliant zealot
calm scaffold
inland geode
#

Yo is there a way to get all my pets stuff to level S

#

My big worms are only level A

calm scaffold
calm scaffold
#

though it could change in a future update maybe! So id hold onto them

calm scaffold
# pliant zealot

Oh yeah that ones obtainable, need to find me one one day ๐Ÿ˜„

#

I wonder how high its agility goes, as it looks like you can make it smaller!

pliant zealot
calm scaffold
pliant zealot
#

SSS FROST
EUCLID
If made as small as possible at the Egg Sequencer it's Agility is 394
Enjoy!

calm scaffold
# pliant zealot No that's it's limit. That's why I don't use it

Oh also, your SSS frost creature you posted in the server earlier has a pretty good cooldown rate! Like debuffing or buffing himself with shields has a 3 turn cooldown, which is much better than some creatures that do the same move with a 5 turn cooldown

pliant zealot
calm scaffold
pliant zealot
calm scaffold
#

So im assuming your shield there in a battle is probably a 5 turn cooldown

#

Most of my creatures are on a 2-3 cooldown

pliant zealot
calm scaffold
#

Ahh okay, yeah the higher the number is, the longer the cooldown is too

#

So this would be T1, smaller absorb/reflect, but 2 turn cooldown

pliant zealot
inland geode
calm scaffold
#

1 sec will reply in a sec, sentinels rushing me (in calpyso galaxy)

calm scaffold
# pliant zealot In my notebook, yes But that's just me

I believe there are actually 4 tiers so far, as certain buffing & debuffing moves can last for 4/5/6/7 turns, the longer it is, the longer the cooldown is, as well as the strength of the buff/debuff being weaker the more stretched out the cooldown is

#

a 7 turn vs a 4 turn

#

Tier 2 id say is the magical spot, where some shields/debuffs are 3 turn cooldown, only +1 ahead of the minimum, but not enough to mess with the cooldown of your offensive moves, like the agility attack still only having a 1 turn cooldown

#

Where as creatures with a 4-5 turn cooldown for shields and stuff, their offensive moves tend to also have longer cooldowns which isnt good

#

Puts you in situations where everything ends up on cooldown so you have to use the normal attack sometimes

calm scaffold
# pliant zealot Thank you!!

From my battle experience, id also switch from the flat damage absoption to a percentage based one if the creature has a long cooldown, like 4-5 turns, since usually they can can asborb about 1000ish damage, but thats 1000ish in about 5 turns, its too stretched thin, compared to 750ish but can be activated every 2 turns which is much safer. The long cooldown ones id say benefit from the percentage based defense more, heals a litttle less but you're overall more tanky throughout the fight, and can still heal if you put a 2nd shield up on the same turn your previous shield is going to expire on!

calm scaffold
#

Heres the same move as the pic above, but on one that blocks for 7 turns, 26% isnt too hgih, but definitely better than a 900-1000 damage absorb threshold to protect you for that many turns which wont cut it

calm scaffold
pliant zealot
calm scaffold
#

Oooh thanks one sec

#

I think I added

#

if not lemme get mine

#

NSGJ-DPXS-MKSYY

pliant zealot
#

I'm at the Anomaly

calm scaffold
calm scaffold
#

Did you update earlier today? ๐Ÿ‘€

pliant zealot
calm scaffold
#

Ahhhh just pc im afraid, so probably soon

#

Though dont forget they changed the move that makes your moves cooldown, where it no longer cools itself down to be spammed

#

Guess in the mean time, ill hunt for some good creatures that are mechnical or radiation now

#

The only 2 i have for those are ones with the loooongest cooldowns, making them hard to fight with

#

I think creatures like that are meant for using a move or 2, setting up a very long buff/debuff, then switching to another creature while that still lingers for a while

#

But in a 1 vs 1 theyre very difficult to work with

inland geode
calm scaffold
#

Im on pc!

#

But no egg yet, will need to find a place for it to lay an egg ๐Ÿ˜„

inland geode
#

I'm on ps5 is the game updated?

calm scaffold
#

sadly not yet, we just had a hotfix today!

#

So maybe in a day or 2, gives me time to get an egg ๐Ÿ˜„

#

Have any interesting SSS's on your end?

inland geode
#

Not yet no

#

I just redownloaded ngl

#

Wanted to check out the new stuff

mellow sparrow
#

Does anyone have a egg for one of these. I know itโ€™s possibly from an expedition from the beginning of the game.

undone pond
mellow sparrow
undone pond
mellow sparrow
undone pond
undone pond
#

OK

#

made it to the planet

#

there it is!

#

now i just gotta learn how to get the creature threw the save editor

#

ok does anyone know how to do this?

#

the website they keep saying to use doesn't have this creature type

mellow sparrow
#

Maybe they patched this

undone pond
#

no the creature editor i have is old lol

#

im suppost to use a creature editor with an egg to get the creature

mystic compass
#

Ave u tried to do the normal way and feed it?

mellow sparrow
#

Is that even possible?

tranquil zephyr
mystic compass
#

Idk never delt with save editors stuff

mellow sparrow
#

Oh well

#

Itโ€™s only a pet

tranquil zephyr
quiet apex
mellow sparrow
#

I would ask on Reddit but there page has a rule about asking for items

tranquil zephyr
tranquil zephyr
heavy mortar
#

does anyone have a link to the image that shows you what different personalities do? like aggressive/helpful/etc.

undone pond
tranquil zephyr
heavy mortar
#

thanks

fierce knot
#

Np

undone pond
tranquil zephyr
# undone pond is there a way to safely mod my game then unmod it after?

all you do is go to your nms folder that contains gamedata and binaries, and create a folder inside gamedata named MODS (assuming steam)
then unzip any mods into it
it isn't like minecraft or other games, 99% of nms mods are "patch" mods and you can uninstall (delete) them without affecting the game in any way

undone pond
#

0.0 i see.

tranquil zephyr
#

personally, I can't play without mods
too many good QoL/UI ones
plus, it's a sandbox game...

undone pond
#

how do i find the mods folder?

tranquil zephyr
#

you have to create it

undone pond
#

ok so i just make a folder in game data called MODS?

tranquil zephyr
#

yep

upper salmon
#

Is this guy tamable with a mod?

tranquil zephyr
upper salmon
undone pond
#

like this?

tranquil zephyr
upper salmon
tranquil zephyr
# undone pond like this?

yes, but make sure there isn't another folder level inside that mod
when unzipping it tends to happen
the folders you should see directly inside the mod will usually be GLOBALS or METADATA

mellow sparrow
#

All this pc talk is hurting my brain๐Ÿ—ฟ

tranquil zephyr
undone pond
#

gow do i... catch this thing!

#

its super fast

#

how does this creature unlocker work?

daring seal
mellow sparrow
#

All Hail the blob

tranquil zephyr
flint spire
shell peak
#

This crab is yuuuuuge

mystic compass
shell peak
#

What are the personality traits i want to max out in my xeno arena pet?

undone pond
#

i have been waiting for another bone worm to spawn for over an hour -.-

tribal coral
#

Reload save?

wet crown
#

For those trying to earn their robo-shrimp: I'm happy to inform that, unlike most special reward pets, this one can be recolored!
I'm going to experiment with other materials and seeds, but this color from 114 Shadow Lures is my favorite so far!

The body, eyes, glow on the tank, and the mech all can change colors.

undone pond
#

i couldn't catch the dang thing tonight ill try again tmr

tribal coral
#

Cant tame worms/ bone worm/ high flying animals

mellow sparrow
#

Which is why weโ€™re using other means of obtaining them

tranquil zephyr
flint spire
#

I like lemmium sometime when aronium donโ€™t fit well too

wet crown
# flint spire U should try Aronium and geodesite (most of my fav have one of those ๐Ÿคญ)

I definitely tried geodesite, that was one of my favs back when I actually used the sequencer more vs directly changing colourseeds.

I almost kept it too I really liked it. It made the shrimp red with glowy red eyes and the mech body was a bluish purple. I wanted to see if I could get something a little darker but it still looked really good. Sorry I didn't get a screenshot and I think I've manual saved since I did all that ๐Ÿ˜” but geodesite is a good one.

The color palettes for this guy are definitely different than the majority of critters though. Geodesite is usually black white and purple, but the different kind of purple and red it resulted in definitely imply different palettes

flint spire
wet crown
flint spire
#

Damn ima need a blood red pet still didnโ€™t have one ๐Ÿคฃ

#

Mech seem to be more blue, got a walking building that goes full white and blue

tender parrot
#

It sucks that the Biohorror and Quad cannot be rerolled sith_sigh

#

Their class is fixed, goddamit!

wet crown
jagged plaza
#

Has anyone managed to roll a SSS child of Helios yet?

covert warren
wet crown
# covert warren Can you get an egg and give it to me?

I don't think so, mechanical pets seem to be bugged currently. It's something in the code I think. The code does not have a "mechanical" biome so when you try to go to the actual biome the game gets confused and thinks it's not in its native biome. It was that way for both my walking building pet and also the ones I've got from Oceanus

covert warren
#

Darn

calm scaffold
#

If anyone finds a good sss Radioactive/Mech creature, lemme know! I've been struggling the most with those 2!

jagged plaza
calm scaffold
#

So I still need to keep an eye out for one that's good for fights too

#

I think the radioactive cat, radioactive dog, and radioactive crab all on reddit & discord, just very unlucky

#

If you check my accounts message history in the server, you'll find messages yesterday talking about creaturws with same moves but different cooldowns, and if it's a creature with long cooldowns for example, they're locked into it, can't opt out

undone pond
#

This is getting frustrating. Im trying to tame a sandworm (im using a mod) but it's too fast. I can feed it once then it's too far to tame, or i can't keep up with it to he close enough for the increased range to tame it.

#

Ideas?

quick thorn
#

Are there any other robotic pets that aren't the ones you get from Expeds?

round aurora
quick thorn
radiant meteor
tranquil zephyr
undone pond
#

@tranquil zephyr have you caught sandworms before?

#

OK i got so close to the worm and it wouldn't let me feed it (i fed tehm earlier

tranquil zephyr
tranquil zephyr
pliant zealot
#

SSS ANOMALOUS
EUCLID
If made as small as possible at the Egg Sequencer, this pet can achieve 410 Agility.
Enjoy

undone pond
#

he is a bit big

#

but idk how to fix that

#

@pliant zealot

#

wanna see it?

#

i have

#

many eggs

#

I give you the Jormungandr

#

i have eggs for him now

#

so

#

if you want one lmk!

#

trying to figure out how to shrink them

#

he will death coil you

pliant zealot
undone pond
#

lol

calm scaffold
#

I still can't find a good radiation sss with shorter cooldowns, one day!

quiet apex
heavy mortar
#

It looks amazing btw

patent sonnet
#

Modding, as there aren't any holo arena tables in the vanilla game that are in space like that

heavy mortar
#

Like is the npc part of the table? Lol

patent sonnet
#

I believe so, just like the ones in vanilla

quiet apex
# heavy mortar Are you building on existing tables or modding the tables in?

I built the deco on a sized up circle in game. I added a Gametable via Saveeditor and marked the dimensions of the circle with Lockers. With Blender i shrunk down the home Deco segment and sized it down till it matched the outlinig of the gametable. Then back and forth betwen pc and xbox to check alignment till it fits

heavy mortar
#

But where did the npc come from?

quiet apex
quiet apex
heavy mortar
#

Lmao

patent sonnet
#

That's still modifying the game in a way that is impossible outside of PC

quiet apex
heavy mortar
#

I had a feeling they were part of the table when I found an npc at a table in an abandoned system lol

#

Although they fixed that

quiet apex
patent sonnet
#

much confusion is created by "modded" corvette designs already

heavy mortar
#

Honestly I consider all forms of game modification, including save editing, as modding

#

So yes, a modded table

#

There's a mod on the nexus for that too but idk of it's multiplayer friendly or not

#

But if it is I might get it

indigo mortar
#

Just found this guy in the wild

plucky cove
#

Has anyone built a Pokรฉmon tournament yet

#

Wrong chat my bad

last zodiac
sand summit
#

what an adorable little rainbow baby

tranquil zephyr
# plucky cove Has anyone built a Pokรฉmon tournament yet

NMS Galactic Hub discord already has their second event planned for this Saturday
But it's difficult to actually use a special player base for it though because

  1. need mod to place the pvp table, and afaik only pc can initiate battles on the placed table
  2. bases are notorious for not loading
tranquil zephyr
plucky sedge
#

Same planet same Species the other is Variant i think but you can find em here

covert remnant
#

any news on Boundary Horror and Corrupted Quad eggs?

left umbra
#

looking for anyone who has found a tamable version of this

left umbra
heavy mortar
#

so.... xeno arena battles, at least on the table (not in the menu), do not show your dyed creatures if you changed their color; it'll show the original color lol

#

very annoying if you're trying to dye your creatures to match the type, like light blue/white for frost

#

I think it's a bug though because other changes show, like anatomy, so I reported it

patent sonnet
heavy mortar
#

wait really?????

#

omg I hope they fix that; I just.... I just want a custom looking team that OTHER PLAYERS can see lmao

patent sonnet
#

Yes, for as long as I can remember

#

!hg

vapid pivotBOT
heavy mortar
#

I already reported the other thing so maybe they'll at least fix that

#

but that means.... you basically can't make a custom team, at least appearance wise (if you want them to be S class, like SSS)

#

you get one anatomy change before it stops working, no dye changes, and you're locked in to finding your own SSS (0.33% chance) or using existing finds

#

given that they showed off the egg sequencer in the xeno arena trailer, I feel like this isn't intended and I hope it gets fixed/updated

jagged plaza
#

So close yet so far

jagged plaza
#

@heavy mortar What are the odds of getting the same personality traits, same ranks, but different levels in those ranks?

#

So close

proud minnow
#

Found a planet with robotic animals, kinda like Horizon Zero Dawn

jagged plaza
#

Anyone know why sometimes the 5th ability on companions will have a glyph or two on it?

mellow sparrow
undone pond
mellow sparrow
jagged plaza
#

See this is a C rank version of it. Symbol appeared again though. What is this?

flint spire
#

@shadow galleon ๐Ÿ˜

snow hearth
shadow galleon
#

Ooooo, @flint spire , two flutters on one planet how pretty is that!

flint spire
#

Yh + the blue one look so good

shell peak
#

Oceanus is cheating. Using creatures you can't get as pets

#

I've done about 80 battles and still have no reward rank. Takes a lot i guess

pliant trail
#

Ayy anyone want to battle?

#

I am trying a team I bred

autumn owl
last zodiac
mellow sparrow
#

Itโ€™s a grind I know

#

Iโ€™m nearing it myself

#

The way I do it is just the training battles with Oceanus

last zodiac
mellow sparrow
#

I was way off

tranquil zephyr
#

220 for total wins
60 for champions
20 for max level pets
30 for eggs hatched
don't know what Oceanus max is, didn't have to finish it since they swapped its egg reward with one of the other ones

bronze wigeon
#

Nice battle stats

fiery ice
#

yeah got another one too hermit warrior but lost where it was from but will dig in my log when i done this mission

cedar seal
#

Anyone else not a fan of people posting S stat creatures without showing the creature's attacks? I've seen so many with just the worst moves.

velvet quest
calm scaffold
#

Still on the search for a good triple S radioactive creature (that doesn't have ridiculously long cooldowns on its combat abilities!)

Think it's the last type I'm looking for now

vivid coyote
#

The above are scans of the natural creature's reading / which from what I've heard are the max final stats of the creature, regardless of gene edits

calm scaffold
#

For me its the cooldow of the creatures moves I want to see.

The moves themselves can be changed once a creature hits level 30, but the cooldown of its moves cannot be changed, it's locked in.

#

For example, 2 creatures with the exact same shield absorb ability, one will have a 2 turn cooldown, while another has a 7 turn cooldown (the longer ones tend to also be weaker which doesnt help)

#

Like 4 turns you absorb 33% damage, another is 7 turns you absorb 25% damage (and has a 5 turn cooldown instead of 2), making it both weaker and a long wait to reactivate

#

This is pretty bad in battles

#

These 2 examples here, combat effectieness between both is only a 1 point difference, so it isn't that thats causing the gap, it's the cooldown they both have & how long the buff lasts. The longer it is, the weaker it is too, and the longer the cooldown

vivid coyote
#

From my understanding the max stats will not

calm scaffold
#

both creatures posted here are 100% on all 3 personality traits

vivid coyote
#

one retained the same skillset as the parent

calm scaffold
#

Since ive bred eggs and changed body parts and colour and stuff, some get different moves, but cooldown doesnt seem affected to me

vivid coyote
calm scaffold
#

Ahhh its okay, we're all still learning!

#

The ones that have really long cooldowns arent automatically bad, I think they're just bad in 1 vs 1 scenarios. I think those ones are meant to be played by doign a big attack, a long turn debuffing move on the opponent, then you switch it out for another creature during the battle

#

While the long debuff lingers

#

But in a 1 vs 1, it will usually lose due to the cooldown of all of its moves being too long, you end up using its basic attack too often

#

which you dont want

#

Though if the opponent has moves to self cleanse, or cleanse your buffs, then the long cooldown creature is a bit screwed ๐Ÿ˜‚

calm scaffold
#

Especially this obnoxious move right here

#

8 turns of 100% damage reduction for the team, get outta hereeeeeeeee

vivid coyote
#

gotta make sure you bring a cleanse skill with you ๐Ÿ˜„

#

OR
have a creature (or many) who have natural inclination to remove that / or counter that

calm scaffold
# vivid coyote gotta make sure you bring a cleanse skill with you ๐Ÿ˜„

Oh I do, but this specific move makes the cleanse move basically mandatory instead of optional, I mean 8 turns of receiving 0 damage for the entire team???, and there's only 1 move that counters it.

Thats not good, thats like a pokemon being able to use Protect 8times in a row, and still attack on each of those 8 turns at the same time

vivid coyote
#

the bonus actions are not to be laughed at.

calm scaffold
#

simply too much

vivid coyote
#

ive got one creature who regularly tosses a "blind foe" bonus action that reduces their accuracy by 49%

calm scaffold
#

And the independance personality trait triggering an extra 51% too, But say your oppoennt gets 100% damage reduction, you debuff them with accuracy, and then they cleanse it, you're screwed still. Meaning the only option still is if you use a cleanse move on them, so it's still ends up being basically mandatory

#

I talked about it in the server earlier, I think I said if you use a move where you sacrifice a creature for a big attack/defense buff for the team, it should be more based onw how much % of health your creature sacrificed roughly.

So say you sacrifice a creature that only had 10% health remaining, the team would get 30% damage reduction for x turns, instead of 100%

#

Other wise it's still too cheese

quiet apex
haughty rapids
#

whats the highest substat pets youve found?

calm scaffold
haughty rapids
calm scaffold
#

Oh im not sure, dont have pics of how the bars looked before I made them companions, just pics of the bars of after I trained them to level 30

haughty rapids
#

oof,
the level 30 stats are always relative to their highest stat rather than absolute

calm scaffold
#

Though I have run into a creature capable of 899 combat, but cant remember the planet, 1 sec

#

This one goes to 899, 1 away from the max of 900

haughty rapids
tired merlin
calm scaffold
#

Yeah hes old.

Im on the hunt for a good sss radiation creature if youve managed to spot on yet?

Theres 2 I found on reddit, but both have unbelievably long cooldowns on their combat abilities which is no good

#

So im still looking for one

haughty rapids
#

since you can reroll them

#

unlike stats

calm scaffold
# haughty rapids since you can reroll them

Im talking about the cooldown, not the abilities, each creature has a specific tier cooldown, the moves/abilities can change, but the cooldown cannot. For example, a creature that has a shield ability that lastsa for 7 turns and a 5 turn cooldown, will always be that, no matter how many rerolls.

Same for another creature with the same ability that lasts for 4 turns with a 2 turn cooldown, also cant be changed

#

These 2 examples here

#

Neither can get the others cooldown/number of turns of the buff existing

#

So like this radioactive one, no matter how much I reroll the 5th move, the buff/debuff move will always be 7 turns, 5 turn cooldown no matter what

#

Which is kinda difficult in combat since thats a long cooldown

haughty rapids
#

here's my two pets ive actuall yleveled so far

calm scaffold
#

Ooooh that dessert one looks nice! Whats the cooldown like on the abilities if you know?

#

if its buff/debuff related, it will always last for either 4/5/6/7 turns, with a cooldown of 2/3/4/5

#

2/3 cooldown is good for 1 vs 1 battles with a player, 4/5 means youll have to switch the creature during fights sometimes since there will be moments will all 4 of your main moves will be on cooldown

haughty rapids
calm scaffold
#

Thats a good sign!

If a creature has a 4/5 cooldown on buffing/debuffing moves, it means that the main attacks (like the attack thats based on how high your agility is) will have a 2 cooldown instead of 1, which isnt good, basically meaning all of your moves have longer cooldowns, even basic things like cleansing the opponents buffs being 3 turn cooldown instead of 2 despite not being any stronger

#

So ideally you want to shorter cooldowns for your main fighters, and consider longer cooldowns more for creatures you plan to give a long 6/7 turn debuff to an opponent on, then switching to your other creature, as they're not great fighting on their own

calm scaffold
#

so that one doesnt matter

haughty rapids
calm scaffold
# haughty rapids oh sure but doesnt it also increase buff duration?

I cant remember, though what I do know is there are 3 variants of it.

  1. Buff combat effectiveness for team 6 turns
  2. Buff defense by up to 100% for the team for 6 turns
  3. Buff defense by up to 100% for the team for 8 turns (for some odd reason)

A creature can roll both variants of the defense sacrfice move for some reason, meaning you always want to go for the bottom option since the other option lasts less duration for no other benefit

#

weird I know

#

Overall the sacrifice moves need rebalancing anyway, 8 turns of 100% damage reduction for your 2 remaining creatures for 8 turns is insane, means the cleanse move is now mandatory instead of optional with no other counter

haughty rapids
#

yeah
and even if one is cleansed you can still swap

#

right?

calm scaffold
# haughty rapids right?

Pretty much, or cleanse can even miss the target too, especially if the creature that has 100% defense also has an accuracy debuffing move

#

in which case you're basically screwed

#

Though I know the game mode is new so they'll tweak things overtime I imagine, my main creatures dont use the move, feels too cheese, but I make sure 1 of my fighting creatures have the cleanse move incase someone tries to use it.

But lets say you sacrifice a creature and swap to a creature that has 100% defense now, heres what happens.

My turn - swap creature to one that can cleanse
Your turn - You hit me
My turn - I cleanse you
Your turn - You hit me again (possibly die to it)
My turn - ive taken too much damage for most shield options to be viable, so now I can only really attack or debuff you as my final mvoe before you kill me after hitting me twice

#

So yeah, cheesy

#

Plus you still have another creature with the buff

#

Its too strong and lasts too long in its current state

haughty rapids
#

also finally raised my tox pet

#

899 combat very funny
though 2/4/2/4 CDs are pain

pliant zealot
calm scaffold
# haughty rapids also finally raised my tox pet

Look at that sweet 899 combat! ๐Ÿ˜„ Im surprised its boosted health at just a meer 2m size too! Do you remember the coordinates of where the creature is? trying to experiment on my toxic creatures more

calm scaffold
# pliant zealot Thank you for sharing all of this information! I've learned more in the last 15...

A lot of it is just experience and pattern recognition1 Since ive done about 220+ battles with npcs and fought 60+ champion npcs and about 50ish battles against players now, so I kinda know the range of what the turn min/max limit is for buffs and debuffs, when to use certain moves, what moves counter certain strategies other players are setting up, etc!

Its only the sacrifical move that has only 1 counter unfortunately which is why its a bit unblanaced, so im hoping that gets tweaked to be shorter and weaker

calm scaffold
haughty rapids
calm scaffold
#

Whats the cooldown on Toxic Spit?

#

Gives me an idea on what the cooldown should be for the rest of its abilities

haughty rapids
#

the cds are 0/2/4/2/4

calm scaffold
#

Basically some moves have 4 tiers of cooldowns, cooldown of 2/3/4/5, but some moves only have 2 tiers of cooldowns, making it difficult to tell if its a tier 2/3/4/5 type creature

calm scaffold
haughty rapids
calm scaffold
haughty rapids
#

3 turns

calm scaffold
#

Ughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

haughty rapids
#

?

calm scaffold
#

That means its a long cooldown creature, either a tier3 or 4 type

#

so buffing/debuffing moves are gonna have long cooldowns, and your main attack has a cooldown of 2 instead of 1

haughty rapids
#

yeah as i said
the delayed damage move has a 4 cooldown

calm scaffold
#

Oh the big delayed attack is the only exceptional one really i think, thats always has a 3/4 cooldown which is fine, but your main attack you want it to be short and snappy, or youll find yourself in situations using the very top weak attack due to everything being on cooldown

#

Thats the issue with tier 3/4 creatures

#

Basically once you change that heal move to something else, like a barrier, absorbing shield, reflection shield, etc, it'll have a 4 cooldown,

So your creature is going to be...

0
2
4
4
4

#

Imagine using it to fight someone that has a...

0
1
2
2
2

#

bombarding you with their main moves constantly while you cant

#

Thats the issue

prime gate
calm scaffold
#

Plus those 3 moves uses to set things up, your opponent has used 2 additional moves + the cleanse on top, its now a big disadvantage

prime gate
#

I'll need to check my strat again then... ๐Ÿ‘€๐Ÿฅธ

#

Which is fine, I'm all for balancing things to keep it interesting.

calm scaffold
# prime gate I'll need to check my strat again then... ๐Ÿ‘€๐Ÿฅธ

It just came out on pc since it was a little cheesy (assuming theyll be tweaking the sacrifice moves too probably) but yeah youll wanna adjust!

Basically id say, creatures with short cooldowns are ideal for 1 vs 1 scenario, creatures with long cooldowns are good for setting up long lasting debuffs to the opponent, doing a big attack, and then switching to another creature to let its moves go on cooldown while you can still fight

#

So if you prefer to not switching a lot midfight (sicne more switches = opponent getting free hits on you too)m, try to find creatures with shorter cooldowns on their attacks and buffing/debuffing moves. If the cooldown for buff/debuff moves is around 2/3, then you're good to go!

#

If its 4/5, then its the long cooldown creature type, and causes its main attacks to also have longer cooldowns too

#

Thats what ive learnt so far

#

Yeah im looking forward to anymore tweaks being made! So far my only gripes are the sacrificial moves being way too strong and lasting too long, and the 2nd move slot moves not being great except for the agility attack mainly.

Moves that boost dodge chance seem extremeelyweak too as i constantly hit opponents that use a 100% dodge chance move, only to get hit anyway, so that might be bugged.

Only other thing is id love to know beforehand if the creature is a short/long cooldown type before I adopt it just to save me time.

#

Ugh, such high combat! If only it wasnt for the agility

#

the search continues

#

Wow another, same planet, highcombat and amazign agility, but the health ughhhhh

shadow galleon
#

Has anyone seen fire-element flutters? o; I've been hunting them but I don't even know if they can be fire types?

calm scaffold
#

What does a flutter look like?

shadow galleon
#

Any of the butterfly looking species. Let me find some pics.

calm scaffold
#

Oh I think I did a couple days ago, but awful stats and grades, like CCB

#

dont think ill know the coordinates of it sadly

shadow galleon
#

It's ok! I'm glad to know someone's at least seen some. lol keeps the hunt alive then.

calm scaffold
#

Yeah think theyre rare

#

just like these darn sss radioactive creatures ughhhh

shadow galleon
#

You got this, you'll find one!

calm scaffold
#

@pliant zealot Found something!

haughty rapids
#

my current radioactive creature is SBS sadly

calm scaffold
#

ASS Radiation, A in combat though high bar, agility and health high, and the important part, short cooldowns! Buffing/debuffing is a 3 turn cooldown instead of 4/5, and attacks are also short cooldowns!

#

Looks interesting too!

#

Incase you want to share it with the community

haughty rapids
#

is there any way to reorder your pets without using a save editor?

calm scaffold
#

Ooooh looks good as a mature one

#

Very cool back too

#

Ima hold it incase a patch comes out one day where a grade can be changed as it has great cooldowns and very high agility

#

@shadow galleon ^^^ found an interesting and high grade creature incase it interests too, really like its looks and colours

#

Whoaaaaaaa, I wish I could get this!!!!

shadow galleon
#

Ooooo! Super nice fiiiind! โค๏ธ

calm scaffold
#

Yeeeee, I mean i think some modders can have certain fish like this as their companion

#

so theyd probably love this one

shadow galleon
#

Those fish are always cool to look at! All the ones I find though are always zig-zagging into the sand, so I can't ever see them fully in the natural environment. I always gotta view em from that menu.

uneven mirage
calm scaffold
#

Yeah they're speedy bois

calm scaffold
#

thus restarting the order ๐Ÿ˜„

#

I wouldnt fuss about it, im sure a patch will come to address it

haughty rapids
#

im on pc so ill just use a save editor for it

uneven mirage
pliant zealot
#

We know Max Combat level is 900.
Do we know what Max Health and Agility are?

calm scaffold
#

Or do you mean at the very base value max?

#

I believe s class max agility, max level is 420 (my current max ive found is 419)

pliant zealot
#

Health?

calm scaffold
#

Health im not to sure of, though my guess is probably around 4200, as ive had one at 4050, and there was still a small gap on the hp bar

#

so its probably around 4200, but cant tell for sure

pliant zealot
#

Thank you very much for your time and help ๐Ÿ˜

calm scaffold
#

๐Ÿ˜„

fast moth
#

Some of the underground creature are extremely hard to find. :/ They're like not spawning inside caves. Is it just me or anyone else experiecing this?

#

througout my explorations the last animals are always the underground creatures and I got several planets that are almost fully explored, but one last underground creature is always left.

pliant zealot
fast moth
#

yeah feels kinda tedious to be honest, trying to find SSS class creatures and those pesky underground ones are playing hide and seek

pliant zealot
#

Even the Common ones don't seem to be in all caves

fast moth
#

Sure yeah it doesn't matter what class..just saying that lately I'm enjoying exploring fauna in thr hope of finding sss class and the underground fauna is just messed up. :/

#

I'm pretty sure their spawning is somewhat bugged. I usually try save-reload technique or just fly somewhere else on the planet ..etc none of them seem to work though. A sort of tracking mechanic would be nice. Like "hunting". Lures and following footprints etc ..would make the system a little deeper

pliant zealot
#

Those are great ideas!

fast moth
#

I don't know if it's allowed to mentiom but Warframe has got a nice hunting gameplay with mechanics like I've mentined.

raw mantle
fast moth
#

It's possible and yes I just found another one that was missing for the completion reward. just saying that underground fauna is hard to find. Buggy spawn or low spawn rate

vivid coyote
# fast moth througout my explorations the last animals are always the underground creatures ...

Best trick for this is to find a building. Then use your BEACON device to find another building. That building will be far enough from the first that it'll have a different selection of critters around it. NOTE that buildings USUALLY have cave terrain nearby. If not, then try the buildings either further north or further south (same way you check for "usually found in the north" creatures. Sometimes the creature IS zonelocked, even if the game doesn't lsit it that way.

#

By the third building, you shoudl be at a minor settlement, and should be able to find the last critter.

#

In systems with no buildings, fight sentinels instead.

#

By the time you're done with the sentinels, all possible nearby spawns should be active.

quiet apex
quick thorn
#

Can you tame the building-botcritters?

heavy mortar
#

but I think they need ion batteries, not creature treats

cedar seal
#

Anyone have coords for cool flying creatures to ride? Getting tired of just seeing beetles

midnight pagoda
#

i didnt know that fauna marked as extinct can still be found

shadow galleon
#

I mentioned it earlier today and I finally find my fire butterflies. T-T They're only B, though (ACC), but they are fire and butterflies. lol

lusty fractal
#

If anyone is interested, Galactic Hub is hosting a Pokesean tournament on Saturday (25th) at 4pm est. Dm for details or check out rules on their server

cedar seal
flint spire
#

New find if u guys want

shadow galleon
cedar seal
#

Oh wow never heard of that galaxy

mellow sparrow
#

Behold! My blob collection

#

All hail the blob

uneven mirage
#

What am I missing? Everything I have tried says it increases the size here (including items that should otherwise decrease the size). The creature is 0.3m but I don't think that's the limit is it?

shell peak
vivid coyote
#

and maybe evn sec venom? there were some weird thigns that worked.

uneven mirage
vivid coyote
uneven mirage
uneven mirage
#

Ah, that would make sense then

reef wasp
unreal dawn
#

Has anyone figured out in which biome the squid lays its eggs? (I've already visited various โ€œunusualโ€ biomes)

vivid coyote
fast moth
#

So I 've collected around 120 000 nanite by completing fauna explorations on different planets in various systems..red, blue, purple abandoned etc.. I found only one!! SSS class pet. What are the key factors to find more? Does anyone have any research on that?

shell peak
#

Keep looking

#

I think I've found a total of 4 myself now, across not that many nanites but dedicated hunting

#

3 or 4

fast moth
#

ok, cool that's what I'll do I guess.. ๐Ÿ˜‰

shell peak
#

ive probably earned 60k nanites or so from creature hunting. I dont always get the full system bonus because sometimes certain ones dont appear after several minutes of hunting. Primarily underground ones

#

i think its a volume game though. More creatures seen, more SSS found

#

and it will average out over time

fickle oracle
#

My very first Perfect Hatchling! ๐Ÿ˜

obtuse summit
# reef wasp

Is it SSS and is its element desert by chance ?

obtuse summit
lusty fractal
pliant zealot
jagged plaza
pliant zealot
fast moth
unreal dawn
obsidian totem
pliant zealot
#

I am thinking it's bugged, Even Reddit can't figure it out

vivid coyote
#

the expedition WORM pet used to work on glitch planets.

#

im not sure if it still does, but if not, then that's pretty good proof it's a bug atm

obsidian totem
#

The geno-prawn can lay eggs from what Iโ€™ve tried so far

vivid coyote
obsidian totem
#

I used a fiery planet, itโ€™s biome is scorched

#

Managed with this also

unreal dawn
#

I submitted a bug report, just in case it really is a bug (for the boundary horror pet (the squid))

shell peak
unreal dawn
lament iron
#

Are there any restrictions to what can be tamed? i try to tame a nice looking sea shark but i cant

tranquil zephyr
lament iron
#

And what abaout the arena fights? should i be looking more for combat effectivnes or agility?

#

f.e it will be better oto use C cobat eff and S agility or lets say both B

vivid coyote
lament iron
#

does the stats generate per species or are hey individual?

vivid coyote
#

the skillset may vary if you edit the egg, but not the stats.

lament iron
#

its a shame, the prettiest one have the worst stats :/

vivid coyote
#

sometimes, yes.

lusty torrent
# last zodiac Underground creaturee

can you share the coords of that planet? i need a tree like the one in your picture, I build a neon city cyberpunk style and those trees will rock in my aestethics

vivid coyote
lusty torrent
#

i mean this one

vivid coyote
#

yes

lusty torrent
#

are u sure?

#

i got all of them

#

wanna check

#

thanks!

vivid coyote
#

the solo and the twined

lusty torrent
#

will check them out

#

thanks for the info!

fallow arrow
#

Not certain this is the right channel, but does anyone have a spare flyer egg they don't need....? I desperately want a cool dragonlike pet but they're all untameable :C

vivid coyote
oblique crag
#

offspring just hatched

mellow sparrow
neon topaz
#

Theys looks funny ๐Ÿ˜„

calm scaffold
#

Anyone have any of Oceanus's creatures from his eggs? If so, I noticed when mutating those creatures moves, it just swaps to the default attack every time, unable to learn any other move, anyone else got a fix ofr this? Or is this meant to be this way?

#

Makes it underwhelming to get those 5 special creatures to me

tranquil zephyr
calm scaffold
#

Like one of them has a shield ability thats has a 5 turn cooldown, when my other creature does the same thing in 2 turns ๐Ÿ™

tranquil zephyr
#

It's not temporary
In game files they have explicitly set those creatures to have those movesets, cooldowns and all
So unless they decide to do a balance patch for a mode that got not a lot of reception, it isn't going to change

calm scaffold
#

Oh i mean there isnt going to be a future patch to be able to mutate the moves properly like all other creatures? Other wise I dont really have much reason in using them

tranquil zephyr
calm scaffold
#

ah that's a shame

tranquil zephyr
#

in game files they even have ID names based off these movesets, like geno prawn is DOT_BOMBER (DoT = damage over time)
so not likely to change

calm scaffold
#

Ah welp

#

Back to finding other mechanic creatures with good stats

vivid coyote
ebon badge
#

Could someone answer some questions I have about ocean pets?
Are the abilities exclusive?
If I change them, is it possible to revert to them?
Are they the same for everyone?
If the abilities are exclusive, does changing them create other exclusive abilities?

tranquil zephyr
quiet apex
lusty torrent
#

you need just a table, took some measures about the height, scale all the decorations and then, move the base arena

#

this way, you can build the arena and then, just replace the table with the arena

quiet apex
lusty torrent
#

its all thanks to you

#

you bring the idea

#

thank you

quiet apex
lusty torrent
lusty torrent
#

@quiet apex protip, you can add stickers on the sides and looks really cool!

#

im currently working on my battle arena side corner

#

im trying miniamlist decorations on the arena and i like it a lot

noble dew
#

If anyone finds a decent Dino or bipedal lizard on a gamma/radioactive planet, can someone at me? Iโ€™m really really wanting to make a Godzilla-esque creature, so something with any of these body types would be awesome (I can try to mutate the rest of the rest on)
Anyway, some kind of two-legged, radioactive lizard would be awesome!

lusty torrent
#

head, tail, legs and arms are like ur sketch i guess

noble dew
#

Is it from a radioactive/gamma planet? Thatโ€™s probably the most important part as to get the right moveset

lusty torrent
#

oh no, its tropical

#

๐Ÿ™

noble dew
#

It is cool though, may be good to have something to practice with for mutations (idk how to save edit, and I donโ€™t think a MacBook or steam deck would be able to do so๐Ÿ˜…)

lusty torrent
#

im 99% sure you can do that on steam deck