#nms-the-future

1 messages · Page 87 of 1

thorny ferry
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For example more challenging and dangerous sentinel attacks and better expeditions

radiant olive
static ridge
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Just an FYI - The cities Idea has been done to death, and has actually been tried, and it was discovered that because we have fully destructible voxel environment, consume WAY too much memory and even a large base can crash systems and consoles

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Why do you think theres a limit on settlement size? Yeah, to minimise memory consumption

radiant olive
static ridge
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Thats also why bases have parts limits, and even now a 3000 part base will kill older consoles and weaker PC systems

hollow igloo
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Perhaps with better comps?

static ridge
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Until they shut down support for the Xbox One and PS4, the limits will remain

radiant olive
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The thing is by how they improved along, I think one day cities will be possible, I mean just see how far they got.

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Well Idc that much about cities tho, I still prefer random exonefs.

static ridge
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wtf is an "exonef"?

radiant olive
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Exocraft sorry

static ridge
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ah

hollow igloo
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Ah

radiant olive
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Sorry I forgot it wasn't the same in my language

thorny ferry
radiant olive
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Exactly

thorny ferry
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D'accord

static ridge
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I'd like to see mod support made official and a UI added to consoles to allow for them on console

radiant olive
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Differents "biomes" on planets and more types of planets ? Like gas giant (I know this one jave been said thousands of time but still), sand planets with dunes, some rivers... Ocean planets , etc

radiant olive
static ridge
trail jasper
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I've heard someone say there are rivers on certain planets. 😮

static ridge
radiant olive
static ridge
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where the proc gen has effectively bugged out a bit and unintentionally created rivers

radiant olive
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Also I would like to see moutains less ...smooth ?

static ridge
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I think the planetary proc gen is very much a WIP

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I have no doubt they are working on refining it

radiant olive
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Exactly, but they don't want to do another universe reset I think. Maybe they could just make a "new universe" tho, like on new saves ?

radiant olive
static ridge
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No, because you cant have more than one version of any given world

radiant olive
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?

static ridge
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it has to appear the same to you as i does to any other players that go there

radiant olive
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I mean new save would have an entire new universe, like how differents gamemode have differents universe

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But it could be restraining for people making new saves to do something with people in old saves

static ridge
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the save is persistant and cloud saved, and all proc gen has to be the same. It would be a pain to keep older versions of a world

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resets are inevitable, and I have no doubt we will see more in the future

radiant olive
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I mean I wouldn't care about an reset if it can make the game better

static ridge
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we havent had one since Next I think, so its probably due

rich sigil
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am i the only that feels like many of the planets in no mans sky are kind of repetitive? like ive seen the bubble planet a million times, and same with the hexagonal planets, it goes on. generally i feel like i just sort of want more variety with the planets. i may also just be insane/really unlucky and just happen to either be running into the same kinds of planets infinitely or i havent and im just blind

lunar plaza
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It's not just you. There is a problem with variety flora and fauna wise. I hope the next update will cover this. If not, the modding community at least. There's a guy RayRodTV that's working on a big project, Multiverse. It's a pretty cool project, a complete overhaul. You should check it out. No released versions yet unfortunately.

lucid quest
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Give us a Power Pack MultiTool with Cargo space. LOL

drifting temple
# rich sigil am i the only that feels like many of the planets in no mans sky are kind of rep...

a good tip is that all of the set exotic biomes will always look pretty much the same other than how mountainous they are or other features of the terrain, once you've seen a type there isn't really a reason to visit it again unless you want decorations from it or something. mega exotics can have more variation but still have a very limited set of archetypes. most of the interesting worlds you'll find will be regular planet types, but there is definitely a lot of overlap

unique radish
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I don’t know how it would or if it could be done, but I hope that even more creature types and combos will be added. Personally, I want to see large, ape-inspired creatures someday.

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I know last time was Origins, and that was about 2 years ago same time. We all know they had to wipe all creatures from the universe and overhaul them. Problem is, we got pets now and some of us have grown very attached to them. How would they add new creatures while saving everyone’s pets?

lucid quest
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Yeah, sounds like a good time to add more. Especially with three new platforms coming: Mac, iPad, Switch.

unique radish
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iPad?

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At first I was excited….until I remembered that absolutely nothing of mine will transfer over, not to mention the gameplay/graphics would be downplayed to all hell, but I dunno

thorny ferry
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I am still waiting for the gameboy color version...

dapper sparrow
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it would be nice to have better control over the settings in photo mode. I intensely dislike having to turn off the vignette after every photo shoot; it's tediously slow. I'd like to be able to save some photo settings profiles that I could siwtch between with one or two clicks.

hallow minnow
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Being able to freeze time in it would also be nice

obtuse basalt
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Personally i think a bigger customisation pool would be really cool, like being able to have bionic limbs, battle damage, individual limb customisation.
if halo can't do it right, NMS sure could

hallow minnow
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Although NMS apparently doesn't want a player market, it would be nice to be able to load your frigates/freighters, and send them out on missions of your own to buy/sell some stuff for you

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Trade-off for better profits, but they'd need fuel/time to complete

heady python
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ohhhh I like that; like frigates from the freighter

hallow minnow
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frigates, or the freighter itself

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frigates would make the most sense there

radiant olive
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I would give my life for a fishing rod and good fishing mechanics with it.

dapper sparrow
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we could get the water rendering improvements along with the fishing update

torn fractal
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yes please

thorny ferry
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With our gun

dapper sparrow
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not the same thing as sitting on your pier by the lake and waiting to catch a nibble

radiant olive
dapper sparrow
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imagine finding that eternal twilight spot on a planet, and it's near a lake, perpetual sunset with a few fish jumping out of the water from time to time.

vivid otter
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I would like the ability to summon my squadron while on foot for those moments when I’m near by a point of interest and some pirates decide to shoot at me instead of their intended target nearly killing me in seconds.. having some sort of cover fire would be amazing while I summon my own ship!

radiant olive
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Could still be nice though

vivid otter
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Haha I only suggested it because just recently I almost seriously died because I thought I could ignore them… not the case at all i cowered into a self made cave for a while before I could summon my ship

manic trellis
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Upgrades for the cloaking device and force field

thorny ferry
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If you could create an exploration update, what would you add?

main hound
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Underground update

thorny ferry
manic trellis
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The oceans could use an overhaul

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So could caves

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Just more varied environments for both would be wonderful

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Also more side stories like the living ship and settlement stuff would be fun

heady phoenix
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Sounds exciting, especially the thing about new planets

thorny ferry
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Yes

gloomy hazel
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when is the next update?

oblique smelt
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Nobody knows

radiant olive
# thorny ferry If you could create an exploration update, what would you add?

First of all Water update, so water is more dynamic , with rivers, waterfalls, lake, waves in the sea , actual water level reflection...

Then a total planet overhaul, because well, rn you land on a planet, scan 5 creatures and you saw everything.
So they could add biomes, not on all planets, but some. And also rework generation.

Fauna and flora update too, The actual one is decent but they all look the same. Make the plants bigger, or smaller, and more density, or even less. Same with creature. Would like to see a planet with 40 creature awaiting, placed in differents biomes from new planets, or into deep oceans.

Actual exocraft, more random-like, kinda like the ships system

Underground update as already said, even if I think underground is one of the best actual thing in nms.

More random events , sometime a random ship crashing near you ? Or those "supercritcal" planets or "imminent core detonation" actually getting less habitable/exploding.

Disasters on some planets/biomes.

Fishing system, as well as some hunting system and a rework of multi-tools ? So you can fully customise it to your feelings.

radiant olive
# thorny ferry If you could create an exploration update, what would you add?

Then to stay on the exploration side, new npcs quest that will need more of your time, and will make you discover planets ? "Go from here to here by walking" , "go there and search for something like that" , "find this and get it here".

Randomly-generated artifacts, I think they are all handmade and it just break the idea of procedural. Why is this artifact the same as this one I found 700ly away ? This is you can pass but it would add a bit in my opinion.

Then an AI rework, NPCs actually doing tasks, or just going from point to point to do something (not just running back). And having an actual "ecosystem" where animals try to survive from the others, not just "well I'm the predator and I will kill you sometile for no reason"

More assets for everything, ships space stations, freighters, multi-tools, everything, no exception. More assets mean more possibilities, more exploration.

And moons able to hold water.

radiant olive
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There is many thing to do with this game, the problem is that you can't please everyone

thorny ferry
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I also would like a graphic update for water and an overhaul of the procedural generation system

radiant olive
thorny ferry
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Yes

hallow minnow
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Not sure

jaunty cedar
hallow minnow
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Sure, but you have to work for that. It's not built into the game

hot flame
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Probably because player markets don't work well 99% of the time

fathom tusk
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I hope Switch players at least get one of Star Fox ships since PC PS and Xbox got the Mass Effect ship

hallow minnow
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Being able to freeze time in photo mode would be nice

gloomy hazel
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Uhm, you can?

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Just doesn't work in multiplayer session, because well, mulitplayer?

hallow minnow
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I've not been able to make it work in single player either

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It's just slow motion

sterile crater
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Just think how long can we keep someone on a planet? How long till they've seen everything A WHOLE ASS PLANET has to offer. What if there were secrets, a secret update if you will, where a great number of possibilities were out there for you to potentially discover? Landing on a planet only to have the ocean be a living thing that consumes you(damage over time in ocean) maybe there's a way to neutralize it or maybe just have to avoid water here,, there was some kinda hive mind infestation that was never apparent till you went cave diving and discovered a nesting set them free across the surface, just want a reason to explore since thats a huge part of the game but most planets feel the just slightly off from the last with some different color pallettes. I would like a planet to be a little more unique and with how many there are im not expecting hand crafted but id also not like to land take one look around n know everything it has to offer. Btw I said secret update cuz it would give people a reason to explore and document things rather then flying right to all the new stuff and then leaving right after

hallow minnow
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I mean, some of those things do canonically exist, you just don't get to see them

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Take a peek at the frigate logs

sterile crater
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I know that which is why I mentioned it specifically ;p I love these things but I want to find them, did they go extinct? Idk but I read that and was weary of oceans till I realized it'll never try to swallow me lol I want the weirdness and unexplained horrors and mind fuck of space. To just be taken by surprise in the universe of nms

hallow minnow
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I do agree that much of the game seems weirdly empty for how much content is in it

sterile crater
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When an entire universe thats so big you'll never see everything, I sure feel like I've seen everything

hallow minnow
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the issue might just be lack of variety

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A lot of the things are the same, just in funky new shapes and colours

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A space station is always a space station, hazardous flora is always the obvious 3 kinds, etc

sterile crater
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So much content, I think some procedural gen changes and secrets added to every update would fill out a lot of it, some more common then others but just would be crazy to find some super facility that made crazy ships and if you do shit right maybe you can get it to make you a ship or maybe a terraforming tech thats long abandoned can be reactivated and cage the planet around you( it wouldn't wipe your base unless it was your iteration that had the terraformer be activated) maybe other huge creatures(mini/full bosses if you will) that lurk on planets and could be studied for blueprints/upgrades or hunted for valuable resource, not just credits but crafting too, maybe the ground is shaky and giant ravines open up on the surface to reveal resource but better get it before the next ravine opens up n this one closes, some kind of cartography would be sweet to map out a planet n maybe share that info publicly for anyone who lands or privately for your friends, ruined cities and I mean full on cities that could be found. I don't know the tech limit they have but these are some things that would keep me pretty hooked, personally expeditions should be something you do on your main save and is an incentive to get you to see a recent universal discovery but it'll hold many other secrets if you actually explore n don't see the new thing n leave immediately because you assume you know everything the planet or area has to offer

hallow minnow
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That's a lot, but it would be interesting

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also, sidetracking things a bit, it seems a shame that we don't get systems that are also populated by leviathans/living ships

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They have the ability to store items for trade, and can communicate to each other, so finding an uncharted/abandoned system now occupied by them doesn't seem entirely unreasonable (except that living ships take joy in hyperdrive travel)

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could just communicate with the ship directly to trade like you would a pilot

thorny gulch
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maybe in the future HG can address all the missing and inaccessible UI elements for VR players. that would be real neat.

gloomy hazel
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i hope there will be a feature where we can go on frigate expeditions ourselves not let it be a passive income

thorny ferry
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Why not the same thing for settlement expedition

fiery portal
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I'd love to fly a frigate

gloomy hazel
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What if there was something like a deep dive from deep rock galactic?

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U build a drill, and start a event, where u can loot very much resourses

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Or make a really deep cave

queen wyvern
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There was a video on Reddit of a super deep cave, they just kept falling.

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It exists, just gotta find them I guess

rapid widget
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Imagine if there was a planet that was strip mined, and you can go to stations to retrieve insane amounts of minerals, but it is guarded by see sentinels? That would be cool

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Or maybe a sentinel factory on a planet, that gives you good loot but spawns in sentinels?

oblique smelt
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Would be nice if diffrent galaxies have diffrent perks in them like galaxy 84- only S class deep deposits, galaxy 113- deepest seas etc. Imo there is soo many planets in euclid that give you no reason to visit other galaxies other than set fast travel base. In teory Same biomes, fauna ,flora, ships you can also find in euclid because there is not enough diversity in them.

hallow minnow
hallow minnow
oblique smelt
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Would like to have an option to collect plants as base decorations. I saw many nice plants that are not in building parts. Would build some nice gardens with these

gloomy hazel
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well... i mean... that's why we have quicksilver items

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🙃

rapid widget
oblique smelt
gloomy hazel
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that's true

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i need safety posters for my labs tho. they should make some if they keep pumping out posters

hallow minnow
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Safety poster about posters when

unique radish
radiant olive
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I would like to be able to disable this "autopilot" thing when you are near some terrain. You know when the ship change it's trajectory by itself so you "don't collide" but still collide because there was another thing over.

hallow minnow
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There are mods for it, but it can be annoying when the ship tries to correct itself, and goes flying across the landscape at hyperspeed, straight into a rock

unique radish
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Can we get like a fireworks crate or something? All the different kinds take up too much space in general

radiant olive
oblique smelt
lucid quest
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Players helping Grave recovery would be nice. Kinda like Mystery Dungeon and I think Pokemon Arceus did it. You could recover items for other players after they die or something?

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It'd be something else to find since we already could find NPC Graves and make the world feel more shared

lilac fulcrum
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Wouldnt it be cool if we can summon our frigates and combine into some sort of megazord? And like, fight space monsters invading our planet or something?

lucid quest
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LOL,

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Large scale boss battles?

little lark
lilac fulcrum
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Pardon you! Megazords are not dumb!

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Its like a GIANT giant robot, okay?

gloomy plume
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Id be all for big bosses

gloomy plume
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It could even be for gathering parts for some new object

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say a space station

obtuse basalt
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chance for your ship to crash when dogfighting in atmosphere, it wouldn't be the end of you but it'd take some skill to make your landing as soft as possible and reduce the damage you'd need to repair on your ship before its back in the air

rapid widget
real reef
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or xenomorph like creature, hunting you

thorny ferry
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This could be way more difficult than exploring derelict freighter

gloomy hazel
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But with multiplayer could be fun

thorny ferry
loud raptor
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Okay hear me out. Comic based on the First Spawn’s fall?

hallow minnow
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a bit unusual for a suggested improvement, but some quality of life improvements would be nice. Things like the UI not feeling like it was built for controllers, as an example. There's no need for the hold-to-interact system that seems so prevalent in so many places

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For example, the teleportal system could probably be revamped, so instead of showing a list of bases you have to scroll through, you can either enter a base-code/glyph-sequence to add someone's base to your own custom list, or the ability to search through bases. Maybe you want a specific system, or a category of systems, so being able to filter those, or search for them by name would be nice.

Being able to change the amounts on the machines would also be handy. If I want to refine 10 dilithium, but put in enough tritium for 1000 of it (because it's a stack), it's not a fun experience waiting to scroll the number all the way down to how many I want.

Moving things across storage containers could also be improved. It's fine if you're on a freighter, since you can move directly to containers using the standard inventory UI, but the container UI will move an entire stack to your own, or the container inventory. There is no splitting stacks, or moving stacks to another inventory if it does not fit.

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The galaxy map needs a similar overhaul to the portal system, such as the ability to find a specific system, and better pathfinding/mapping to that end, even if it attempts to use standard jumps. The current pathing system does a lot of unnecessary things for ships that have long-range hyperdrives, and waypointing is rather limited.

Especially with things like player hubs, where players might want to travel to a particular system or planet, rather than generally bump about in a given direction, or head to the galactic core.

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Hyperdrive fuel usage should probably be tweaked to account for distance travelled. It is illogical for it to cost the same amount of fuel to travel 20 LY and 2000 LY using the same ship

sharp hamlet
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I want waterfallssss

gloomy hazel
fathom estuary
little lark
fathom estuary
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Ah thx

worn kettle
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I'm asking the professional ship hunters here about the potentially upcoming ship customization and ideas to implement it in a way that doesn't invalidate your work. In my oppinion scrapping ships to obtain specific parts should be the new method and ship hunting could turn into "ship part hunting".

oblique smelt
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I writed something simliar some time ago- imagine if you could scrap ship and you could get random part blueprint and paint sample from that specific ship type setup . and you use them in seperate building found on planet to build the ship that you want. Parts are one time use only. you will still had to search for ships and keep communty searching aspect.

wicked drum
# worn kettle I'm asking the professional ship hunters here about the potentially upcoming shi...

Why would HG ever want to destroy their core gameplay, exploration including the discovery for new ships and therby destroy ship hunting communities ? Even with the scraping idea. Solars just have few parts. You will collect them pretty quickly. Even for fighters. The best method currently is the customizer web app btw (which only gives branded locations and seeds to protect ship hunters): https://metaidea.github.io/nms-ship-customizer/

oblique smelt
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Problem in exploration is that there is not enough diversity for player to explore. Quickly you will start to see same biomes over and over and simliar flora/fauna. No rivers , waterfalls, deep seas,glaciers, canyons.

real reef
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we have only one boss

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since sentinel update, that fight is very interesting

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(the walker)

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the monstrosity boss, or the Queen how lays eggs would be a perfect addition

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found inside some infiested planet caves, or some derelicts

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the same way as Walker, she could be spawned along with other minions like the regular monstrosities and the smaller ones from derelicts

zealous blaze
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Nah, how about a boss raid instead? Like, the queen thingy you mentioned took over a planet and you need to deal with it

oblique smelt
real reef
zealous blaze
real reef
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the community interaction, besides the expeditions, is too tied to base building

worn kettle
real reef
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!hg

misty irisBOT
worn kettle
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I see

real reef
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been sending ideas since day 0 XD

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some got to the game, surprisingly

thorny ferry
unique radish
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I just want more unique quicksilver rewards. I like that you’re giving us cool little bits and pieces from structures for us to use, but I know that’s not the best they can do. Give us something TRULY unique! Something that we can show off proudly after we’ve been on the grind for it, something that’ll inspire others to have them work for it too!

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Take the Golden Vector. I know, not quicksilver but same thing. I remember when Pioneers ended, many people were pissed they missed out.

zealous blaze
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||Save editors send their regards sir||

unique radish
zealous blaze
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True though, but I'm sure it's gonna be controversial as hell

unique radish
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I just think in some instances, FOMO is a good thing. If it’s something they want and something they must work for, they’ll go out and get it

zealous blaze
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Yeah, but some people will state how unfair it is since PC can use save editors to get it while console had to grind, it's definitely gonna be controversial, especially since it's something big

unique radish
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The Organic Frigate? The Normandy? The Golden Vector? The Pet Eggs?THOSE are unique! Those are something that when you see them, you’ll know somebody’s put in the work for them.

hallow minnow
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True, but there's no reason why they have to be time-limited, since they're expedition gated anyway

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It doesn't really matter when you do the expedition, since you'll still need to do all the work

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In terms of more suggestions, lights should actually be able to light up your base. They barely do anything at the moment, and are about as bright as a real-life glowstick

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The other, would be some kind of automatic life support recharger. You either hook it up to an oxygen supply pipe, or put oxygen in, and it slowly recharges your life support while you're standing on it/in proximity

lucid quest
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Chaotic idea: Multi-slot Tech that we have to play even more "Inventory Tetris" to get the most bonuses.

hoary grotto
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more mods for living ships. actually unique mods that bring more character and individuality to the most interesting ship type with the least interesting mods.

lucid quest
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Are there mission givers outside of stations / anomaly? That'd be nice.

tawny jackal
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Light, freighter overhaul, multiplayer freighter limit removal, returning battlepass-like event(exp) such as halo did(event system for individual, automatic run), ship trade as least, living ship enhancement, discovery menu overhaul, multiplayer qol and contents improvement, terrain that doesn't regenerate at least within your base limit so we can do underground base, city and actual npc civilization, better frigate, way-better combat, multibiome planet, better terrain and plant life generation.....

Do I have to write all down?

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Yeah this game still got a lot of things to be done for sure.

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And, more distinctive ship appearance for each race; entire overhaul and reset on ship pro gen OR addition to the current ship generation.

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...I wonder when all above could happen.

obtuse basalt
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One Word for my concept:

terraformation

most planets are not as pretty as we want them to be, some are dead husks with nothing but dead dreams, lost hope

what if you could change that, turn a no man's land into the world fit for you, made with your own two hands, maybe a long journey and a variety of challenges.
it would be according to your design and yours alone, if you want it to have oceans stretching across its surface, go do that, the grass is the color you decide it to be, but be warned, Sentinels don't like when resources are meddled with, but a whole planet? expect trouble on the largest scale.

hallow minnow
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Maybe living ship components can slowly repair themselves/grow over time, and with use, etc

hoary grotto
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let me eat other ships with my ship

hallow minnow
hoary grotto
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ok yes also living freighter. ik there's some suggestion toward it in game.

but i mean lemme scoop up smaller ships with my living ship for a small size and storage increase :U

hallow minnow
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Being able to upgrade your living ship would be nice

hoary grotto
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also more colors

hoary grotto
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oh also finish the cosmetic theme you have going. we have weird flesh helmets but no weird flesh armors. i want to be a weird gross flesh creature please.

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NMS could be the first game where you can be a gross fleshy alien monster doing honest trading in space.

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this ties in with the above but id love to see more body shapes. there are definitely more than five irl.

hallow minnow
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Hate if when discord goes wonk

hallow minnow
real reef
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among others

thorny ferry
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Ok

real reef
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I guess is something requested by a large number of players

stuck geyser
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I want to be able to lead ground teams against sentinels or pirates

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The small group we have is quite, strange. I’m talking Vy’keen, Gek, Korvax. They would make for great soldiers. Maybe something done through settlements, like you have to have certain building, and then you need to hire a commander to manage them while you build bunks for them, max squad of like 4, and you could take them to planets with teleporters, or shuttles. Making shuttles have extreme use for combat based players. Shuttles can then also be used for NPC taxi missions, which could vary from safe to potentially life threatening

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Imagine a group of 4 players have a war with sentinels and each have a squad. Now that is a solid fight right there

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Another thought I have for that is they could have equipment you can upgrade through the commander, like make sure they can use a good multi tool so the ones you collect and don’t use suddenly have a reason to be upgraded. You could use that as a reason to hunt similar styles of multitool, so many options from this open up

real reef
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love NPC taxi missions

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did a lot in Elite Dangerous

turbid fossil
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A way to permanently remove sentinels from at least one planet... It really doesnt make sense when you register an uncharted planet and moments later there are trade outposts and tons of sentinels

thorny ferry
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I like this idea of a ground squadron

thorny ferry
turbid fossil
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I suppose

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But Id love to have them gone

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They are the only thing still trying to tell you what to do

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I just wanna have my own planet, no tradeposts and nothibg

uncut remnant
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We had the same idea =) thx!

gloomy hazel
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i wish the game had better multiplayer warfare

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like in eve

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but not bad

surreal shadow
gloomy hazel
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in nms it could be done in a way where there are multiplayer servers with smaller map size

surreal shadow
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I was just thinking they could do like outlaw systems or an actual pvp expedition

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Pvp expedition event would probably be easier for them I'd presume

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Either way we definitely agree

gloomy hazel
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Player bounty hunting. Works the same as normal bounty hunting but specifically for players with negative standing with a race. Could work how pirate encounters work in that the bounty can only pulse away if they defeat the hunter or get far enough away

surreal shadow
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I'm thinking also maybe some type of Capture the Station (flag) or controlling space stations while fighting off invaders for a certain amount of time

tawny jackal
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This game's combat is far from balanced in pvp wise I believe.

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It will be only disappointment.

stuck geyser
#

Agreed, no man’s sky should stick to PVE, PVP isn’t it’s strong suit with the crazy upgrades someone can get. Imagine being a new player who gets tanked on by a vet with all sentinel parts for their ship and gun?

surreal shadow
#

People will just go around griefing

stuck geyser
#

True,
Imagine if someone could then attack someone’s buildings and bases, massive explosions, one hand very cool, other hand extremely frustrating

surreal shadow
#

If they did a pvp expedition event where we can take over space stations and the stations we're attackable that'd be cool

#

It's already in the code, cause it hits for 0

#

Defend games and capture the flag (station or base) would be interesting

uneven sequoia
#

I think the optional PVP functionality that’s already in the game can help balance between more PVE tuned players and then others who like a more competitive PVP experience.

No Man’s Sky is lonesome, and I like it that way. Sometimes though, it’d be nice to have some sort of matchmaking system (and game mode to go along with it) that could be a break from the standard journey the game leads you on.

#

Though it would mean a massive overhaul to fine-tune the combat system in No Mans Sky so PVP would be a feasible idea rather than a cluster of PVE elements crossbred into PVP.

gloomy hazel
#

Serious interesting ideas here..

1: PLEASE add a cookbook or some way to look through recipes of foods in NMS. I hate going to the wiki every time and scrolling through different pages trying to figure out how to craft each item. If there was a cookbook with every recipe in it that you could look through, that'd be awesome. Or maybe instead of a cookbook, make it so that the Catalogue actually shows the recipes for how to cook the foods!

2: Expand Creative mode. Some people, like myself, play a bunch of creative, but less to explore the games actual creativity, and more to explore what it has to offer. Maybe, being able to spawn items from the Catalogue menu, or being able to freely fly around without having to worry about recharging your jetpack, being able to freely warp through systems without a limit of "out of range", things like that. A system a lot more like Astroneer's creative system, for example.

3: Please add some of the game music to the music player thing, I love a lot of the 65DaysOfStatic music, but hate having to open Spotify or something to listen to it in the background.

Just some random little ideas for people to look into. hopefully all this isn't already in the main game and I'm just not good at looking for it lol

fallow fable
fallow fable
hexed cosmos
hexed cosmos
#

didn't you google NMS recipes? there is a very neat site that has them all and groups and shows them in a comfy to look through way

#

i mean i myself thought it's a bit strange that we don't have any craftbook for refiners and food, but i usually just use that site from my phone and life's easy

#

cause it has all the recpies (except the recent new ones, unfortunately)

hexed cosmos
obtuse basalt
#

then what if

you make the planet's husk then terraform it, to avoid planet's being replaced

hexed cosmos
#

So I'd rather stick with an idea of localized terraforming, like under an energy dome on your base territory

wintry galleon
hexed cosmos
obtuse basalt
#

considering the things you pull off in the lore

hexed cosmos
#

i dont mind the lore part here at all

obtuse basalt
#

plus, what are the chances of someone running into your system

hexed cosmos
#

as of now this would work gameplay-wise, but it would contradict another frequent suggestion I personally support more on being able to explore space on foot and create space stations in there (and/or on asteroids)

#

but either way..
while claiming whole planet for yourself seems like a stretch for me, maybe it could be possible to create small planetoids in space

#

so if a player was there until their network connection established, then they would be thrown into the system's space station like it happens now if you die in space

obtuse basalt
#

i can see a planet potentially being overkill, of course there are also moons

#

adding a moon to orbit a planet and having that be a terraforming project instead of a whole planet i think could be easier to adapt to

hexed cosmos
#

even a moon is pretty big tho. Like how many player bases it can fit as of now

obtuse basalt
#

plus, much of the loading (including network catchups) is all done behind the warp screen when jumping systems

hexed cosmos
#

but something, idk, 5 or 10 times smaller than a moon - a planetoid - could work

obtuse basalt
#

i don't think there'd really be any issues

however

#

i think to balance the thing and make it a little more stable, the planet of your creation must be in a system you discovered

hexed cosmos
obtuse basalt
#

🤔

hexed cosmos
#

the game doesn't limit you to online only

#

hence the possible sync issues

obtuse basalt
#

perhaps when jumping to the system, offline or not, you'd be given a headsup sayin "look out, there's a custom moon here"

hexed cosmos
#

how'd the game know it if it's offline?

obtuse basalt
#

you get a headsup who discovered it, ja?

hexed cosmos
#

only if you have connection

#

otherwise it says you discovered it until you plug the internet in

obtuse basalt
#

not sure why you'd play without internet

hexed cosmos
#

if intentionally then me neither, if unintentionally then internet issues

#

but i'm not sticking to this issue too much when it's about creating one like you said

#

just teleport a player to the space station if they were inside it and that's all

#

I only ain't sure a moon-sized celestial body isn't overkill for one player

obtuse basalt
#

i mean, if you own a planet, you could really make it yours

hexed cosmos
#

the thing is you don't own any planets in this game

obtuse basalt
#

like imagine bein able to have a space elevator that can connect to your freighter

hexed cosmos
#

you just discover them. Aliens live on many of them already

obtuse basalt
#

while i like the idea of discovery

#

there is the idea that creating it would yield its own benefits, like finding flora that you literally wouldn't find on a discovered world

#

just as you could find things that your created world wouldn't be able to generate

hexed cosmos
#

heh, that reminded me another suggestion i was interested in but which is a bit specific and not popular - being able to bring any flora from other planets to your base

obtuse basalt
#

it keeps it unique but doesn't drop the value of discovering things

hexed cosmos
#

seems even more stretched to me now personally

obtuse basalt
#

NMS is one of those games where you could find literally anything

hexed cosmos
obtuse basalt
#

it wouldn't shock me if you could tune this custom world's atmosphere to support a specific type of flora, the differences being that they'd be different (since its a rapidly changing atmo)

hexed cosmos
#

but nms is limited by what developers came up with, just shuffled together in a random generation

obtuse basalt
#

m

#

true

#

now that i've put some extra thought into it

#

yknow how capital ships have like

#

stupid amounts of space yet only the bridge is accessable?

#

what if

#

instead, this custom biome is aboard that, visible from outside via large windows that can be seen on the topside

gloomy hazel
# obtuse basalt not sure why you'd play without internet

I play without internet quite a bit, actually. idk, just seems less of a burden to me and my internet breaks often so.. I can't complain, mostly my whole save file has been in offline mode and I've gotten some rare shit done there so..

gloomy hazel
tepid pine
#

dear no mans sky

please add hats. i want a witch hat. maybe a cowboy hat? big hat.

sincerely stevie nicks

#

@outer scroll you know what to do

gloomy hazel
#

Would be cool that you could add quicksilver statues(Atlas,Apollo,Polo,etc) to exocrafts

lucid quest
#

Dashboard bobblehead kinda thing?

mild laurel
#

Would then need to add a hula girl and an Elvis.

fading mural
#

When do we think Sean is gonna drop the emote? Is it bad I check his twitter daily now? blob

lucid quest
safe nacelle
#

I was thinking it would be cool to have gauntlets in No Man's Sky, you can equip one in your inventory and you use them with q to punch

#

You could have different kinds like one that deals extra damage to enemies or one that gives you extra amount of items when you destroy something with it

icy mural
weak mesa
gloomy hazel
#

i wish we had ecumenopolis planets

gloomy hazel
#

Freighter vs Freighter battles

gloomy hazel
potent elbow
#

It would be nice if when you scan a planet the biome was given, ie lush, and then they also gave the current description as flavor ie tropical, grassy, viridescent as a sub type...It would make communicating with newer players much easier.

safe nacelle
gloomy hazel
#

A gun that shoots lightsabers

lucid quest
#

Norman's Sky. New campaign.

lucid quest
safe nacelle
gloomy hazel
#

I have multiple cause one is for all weapons and upgrades and the other is my actual tool

safe nacelle
lucid quest
#

I like having different purpose MTs on me already but they could add more.

lucid quest
#

Melee Boost is like a thrust already anyways.

gloomy hazel
#

Less janky rocket boots would be cool

lucid quest
#

Deeper / multiroom structures on planets too.

#

And enough with the Abandoned Buildings that are just a beacon and boxes.

gloomy hazel
#

Underground base building

safe nacelle
#

Something I would really love in No Man's Sky but they will probably never add is the ability to create servers, youknow like Minecraft servers. Maybe have your own star system where you and only you are god able to use dev stuff to create your own minigames and stuff to do for others.

gloomy hazel
gloomy hazel
#

Ye

lucid quest
#

I remember meeting that on my travels.

frigid ether
#

I'm really curious in what the summer update is going to be

main hound
#

Trains, I hope

#

Love me some planetary trains

frigid ether
#

I'm actually hoping stuff like
Npc planetary followers
Potentially a new branching storyline
More cosmetics added to the Quicksilver shop
Mars Rover type drones
Maybe a new race of aliens
Deeper freighter customization make it so we actually want to be in our freighter more often
New exotic ship types

That's the more in-depth stuff this is something really simple

With the upcoming switch release I would like to see a another type of expeditions revisited

Or an expedition based around The containment anomalies that we see when we pulse in space sometimes

Based around a planetary epidemic

lucid quest
#

That all sounds pretty cool.

#

I want ground / Planetary Pirates with events with them too.

obtuse basalt
#

personally i'm not a fan of pirates, they are really annoying especially during expeditions

#

so to have them follow you to the ground and continue bothering you would just agitate me

thorny ferry
#

With not random planetary battles between pirates, sentinels and civilians?

lucid quest
#

Isolated to their zones.

tepid pine
#

waiting for the multi-sword

timber tulip
#

Freighter buff

gloomy hazel
#

Melee weapon
Freighter wars
Deeper oceans
Varying biomes on planets

hoary grotto
#

fleshy cosmetics c:

rapid widget
#

I wish you could find rare stations that are much bigger

tall sun
#

Add casino 🎰 because why not it can have smuggling mission in where you have to deliver stuff to people that is illegal it might be fun.
The casino is not a great idea but the smuggling mission would be fun.

gloomy hazel
#

They should add in the feature to let you kill the distress signal pilots, but you get wanted by the Anomaly and you are chased until you wrap into another galaxy.

timber tulip
#

To continue this, If you’ve ever watched a movie like Star Wars or Star Trek, the big capital ships have guns that just absolutely pulverize everything. In order to accommodate that change into freighter battles, the weapons could be offline or destroyed in order to keep freighters from destroying the space pirates for you. I mean, the turrets on freighters are the size of your ship, but they do less damage than a halfway destroyed starter ship with no weapon upgrades. And also for freighter PvP or PvE (event) freighters should have modules, and instead of them being destroyed, player-owned freighters could be temporarily disabled. Frigates also should be positioned both above and below the freighter instead of just above it.
Sorry for the rant 🫠

thorny ferry
timber tulip
#

Also, there could be two levels, a damaged module would partially stop working, while a broken module would cease operation completely.

rapid widget
timber tulip
#

Yeah

real turret
oblique smelt
#

Discovered fauna and flora should also be visible if someone discovred and uploaded them earlier

thorny ferry
#

Yes

mellow pond
#

Imagine if we had multitool weapon conversion modules

#

These are basically upgrade modules, but hard set certain stats (preventing them from being buffed by other modules), while providing crazy buffs to others

#

They could potentially make combat more fun and challenging

#

But I'm not sure it will work well with the procgen system, so they'll probably need to be added manually by HG

#

I'm open to feedback for this idea

hoary grotto
kindred talon
#

SUGGESTION: I am sure that this has already been suggested, but I would love to see larger versions of the Solar Panel & Battery just like there are with other items (i.e Refiners) For those of us that are wanting to do a lot of farming, mining, extracting, etc this could make the builds much more interesting.

radiant olive
tall sun
hoary grotto
tall sun
thorny ferry
hoary grotto
tall sun
hoary grotto
#

those are also all features of star wars btw

thorny ferry
hoary grotto
#

maidenless take.

it's not "showing something addictive" it's "putting something addictive" you utter fool.

you cant put actual heroin in NMS, but you can put gambling.

thorny ferry
#

Ok, but this is not real money

tall sun
hoary grotto
#

but it is real gambling.

gambling and heroin both have shown to be addictive. if it's addictive, it shouldnt be thrown at minors.

#

EA claiming their lootboxes werent gambling didnt fly in court either lol

thorny ferry
hoary grotto
#

gambling's addictiveness isnt dependent on the presence of real money.

#

if you think so youre a fool.

thorny ferry
#

Or because im not an expert, do you have proofs and studies about it?

hoary grotto
#

gonna go dig up some studies on gambling

#

ig

thorny ferry
#

But if it's only implies virtual money, maybe it won't be a problem

hoary grotto
#

foolishness. if one gets addicted to gambling in one form, that translates into other forms and results in more gambling. introducing kids to gambling mechanics primes them to graduate to real gambling when they get older

#

i literally have gambling addicts in my family. they started with tcgs

#

and now we have cute gacha games full of slots machines and GTAV has a literal casino that you can buy in-game money with real money for.

#

i dont want NMS to ape these abusive games.

thorny ferry
#

Ok, now i understand why you don't want this

hoary grotto
#

ngl i consider ship-hunting a form of gambling too.

#

i dont care for it.

#

i dont think their community is worth protecting their hobby

#

same way idc that some people enjoy gambling. it's an abusive practice that should be discontinued.

gloomy hazel
#

At the extent we've come with the NMS Coordinate Exchange, it isn't so much gambling as it is just sitting and waiting for the ship to show up

tall sun
hoary grotto
rotund stratus
#

If trying to find randomly generated things that you like is gambling then you'd may as well say exploration is gambling

#

Gambling by definition requires an element of risk

#

Which ship hunting does not have, you can't lose anything

hoary grotto
#

o.- time?

rotund stratus
#

Soo by that logic

hoary grotto
#

im just pulling your leg

rotund stratus
#

Ah fair haha

hoary grotto
#

i agree with these points

#

i mean

#

i still dislike ship hunting mechanically but im fine with it not really being gambling.

#

ive said before id prefer if we had some control over how our ships look. painting at least, but id love access to part changing as well.

but i dont dislike ship hunters i just like talking crap. id be fine if they gave unmodified ships a small buff and a little, like, bling or something.

make em pop for the ship hunter gang and give em something to really enjoy finding.

#

but absolutely 100% not onboard with casinos or the like. actual gambling should not be.

rotund stratus
#

Yeah I agree that actual casinos would be bad

#

I think a good middle ground for ship hunting/ building would be to have buildable ships or parts be different from the discoverable ones

still blaze
#

Does anyone know if a new expedition will be coming any time soon? I've been playing off and on for a while, and have missed every single one so far :S. Looking at the timeframes of previous expeditions, it looks like one could/should be starting any day now

pale zealot
void shard
#

If we really hope for gas planets, we need to consider a few things:

  • Due to the gravitational pull, upon entering the atmosphere, you're getting pulled in with 180,000 km/h (the ship can survive that)
  • Upon entering the ammonium clouds, temperatures drop to -150°C (the ship will most likely survive that)
  • Winds reaching up to 500 km/h might actually be a threat, as the ship might get flung around (the ship can survive tornadoes, it's not proven whether it can survive faster winds)
  • The deeper you go in, the darker it gets (no problem)
  • Extremely high pressure in the layer outside of the core might crush the ship and temperatures of about 5500°C will melt it
  • Gas planets are likely to have a solid core, although that's not confirmed
  • Upon landing on the core, the pressure will prevent you from taking off again
  • Your space suit will definitely not sustand
  • Travelling to the core can take up to 10 hours, if not more, depending on the size of the planet
hot flame
#

Yeah, but you can toss out half of that - this is NMS and does nothing realistically (which I like )

oblique smelt
#

i would like higher planet temp. range. like from -1000 to 5000°C super extreme winds storms that prevent you from using your ship so you have to use exocrafts to explore the planet without dying fast.

mellow pond
#

I agree

#

I want more extreme conditions that are actually threatening

green dock
#

also accurate extreme conditions

#

this game considers extreme heat to be 113F

static ridge
#

It was too much work to simulate

#

And Sean has already said multiple times that Gas Giants wont happen in game, and its unlikely we will ever get proper orbital solar systems

void shard
#

Ah, I didn't know Sean said that

static ridge
#

Yeah, he's been asked about them before.

#

Theres even an in-game reason why they don't exist - This is all a Simulation of what the Atlas thinks a galaxy should be

#

The Atlas doesnt have an accurate model of solar systems. Its also why anomalous worlds exist

void shard
heavy junco
#

I think it is obvious we are all going to get extra arms. How many? That is the most important speculation

#

I think at least 2 more arms but no more than 6

main hound
#

Finally

#

I can cosplay as an Eliksni

spark sonnet
#

I don't know if this reason is true though tbf. Find it hard to believe.

#

We can't be that stupid

main hound
spark sonnet
#

You're right

main hound
#

I find it very plausible

spark sonnet
#

I'm hoping too much

fading mural
#

Where are we discussing Seans emote? Here or main chat?

analog shoal
#

Would they consider to add coop flyable ships/vehicles? , imagine that you landing a planet with your friends and leaving your ship with a rover. And exploring the planet together. That would be fun, instead of summon your vehicles like mmorpg horse

ornate owl
#

I wanna see better npc interaction. I’m nearly fluent in gek I should be able to do more than grunt one word at a time

tawny jackal
gloomy hazel
#

What If you could create bases in space

#

Not in Low orbit

real reef
#

ppppppppppppppppppppleaseee

brazen nova
# hot flame Yeah, but you can toss out half of that - this is NMS and does nothing realistic...

I'd love to see gas giants with floating bases/stations in the upper atmosphere and you might be able to start your own there and you could harvest certain rare gasses. As for fauna, some scientists suggest that big, balloon like creatures might live on gas giants.
If you try to fly deeply into the planet your ship will get damage due to the circumstances. Same as you fall off your base or an NPC station.

hot flame
#

That sounds more NMSy

brazen nova
#

The challenge will be you'll have to create your own terrain there because there is none.

#

Maybe your base can be like a giant balloon or even like a giant zeppelin and you can move it around the planet and encounter floating NPC stations.

granite cosmos
dapper sparrow
#

but of cours terrain edits will eventually revert

#

the risk factor! 😄

granite cosmos
#

If i could get enough materials on the planet itself I'd spend time relaxing and building a flying base waiting for the next npc encounter

brazen nova
dapper sparrow
#

well when you create terrain it will eventually disappear, I assume 😄

keen shoal
#

base on what i see, they release about 5 updates per year, with 4 minor and 1 major in summer. So, probably we will get major next month end or early sept.

#

probably we would get teaser soon, or in the 💪 update trailer

spark sonnet
#

The teaser appears after the update is launched

#

Lmao

keen shoal
#

yea for frontier. Was teased at 5th anni compilation =X

#

beyond was teased quite early, at march 2019

#

Origins, there is no teaser hyperjoy

spark sonnet
#

I've seen sean retweet the muscle emoji with the accompanied list of updoots

#

Which might mean this could be an actual update and not an exped

#

H o p e

keen shoal
#

We'll see

#

for the whole of last week, there wasn't a tweet from sean

spark sonnet
#

I hope we get to see some of the alleged leaked stuff

#

Hope

#

There's so much I find it hard to be true

spark sonnet
keen shoal
#

yea, that's what unique with HG

#

just one single enoji

#

hype train departs immediately

#

idk why, another word that came into my mind for the 💪 emoji is "Enhance"

#

or "Strengthen"

spark sonnet
#

Anything that's related to it could be in the update

keen shoal
#

i mean.. just look at dem asteroid field from Leviathan trailer

#

that's the first thing they teased, back in outlaws

spark sonnet
#

Yeah, that one was also speculated to be part of a better form of proc gen

#

Could mean they're "strengthening" the proc gen

#

Could just mean armstrong

keen shoal
#

outlaws asteroid field

#

i wasn't aware about the asteroid field at first in outlaws trailer, but a friend of mine highlighted to me. Then Leviathan trailer makes it more obvious

spark sonnet
#

Maybe this better proc gen imrpoves performance too

#

Hopefully

#

Idk

keen shoal
#

seems relatable

#

better ecology procgen? 😄 I would love it a lot, as its been something i have been looking forward to

#

but

#

🤞

spark sonnet
#

Imagine if they allowed us to bring different species from different worlds into another planet, cross breeding them

#

Maybe even better animals

keen shoal
#

sounds like spore

#

most of the faunas now, to be honest, has been the same since 1.0

#

i mean the parts

spark sonnet
#

Would adding more parts help?

keen shoal
#

you can take a look at beau lamb's concept arts for no man's sky

spark sonnet
lunar plaza
keen shoal
#

@spark sonnet

spark sonnet
#

Nice

knotty mesa
visual cloak
#

frogs that hop, when?

#

imagine land frogs and aquatic frogs

#

tree frogs

#

diplo frogs

analog shoal
manic totem
#

My kids play Sea of Thieves with me. Running a NMS crew with them would be so fun.

analog shoal
#

That sound quiet fun

heady phoenix
nocturne kraken
#

lots of the creature concept art for the game sports a huge variety we dont see currently & would be already set for current rigs

visual cloak
#

i’d be let down though if they added a multitude of new creatures but they didn’t have unique behaviors and no new mechanics for fauna were added

gloomy hazel
visual cloak
gloomy hazel
#

Would be cool to see a Hitchhiker's Guide to the Galaxy reference

visual cloak
#

i feel like there are references in the lore but i can’t be sure

nocturne kraken
#

In some concept art the glowing creatures seem to be able to burst the sacs as a weapon? would be cool as an additional hazard

#

hell, more creature behaviors aside from chase and run would be great.

brazen nova
#

Supernovas, neutron stars and pulsars in NMS please 😍

gloomy hazel
#

I have been thinking. Do you guys think they will ever try to monetize nms? Like adding DLCs or a battlepass?

gleaming quest
#

Nope

dry kindle
#

Anyone else agree that NMS feels more like a theme park than a game?

dapper sparrow
#

hmm no, I'd say it feels like a procgen open sandbox more or less

alpine leaf
#

I hope they revamp the economy soon, I hate that I can have anything before I even come close to maxing out my frigate, I want to be rewarded for getting really into the details with all of the game's functions. Right now a lot of things aren't expensive enough or some things too rewarding. I mean you get paid hundreds of thousands of credits per scan after only a few systems if you get S upgrades

chrome schooner
oblique smelt
stone sparrow
#

I predict that 4.0 will overhaul core aspects of the game like more varied gameplay between planets and more exciting ways of gathering resources. I'm willing to bet that the Space Station Override will finally gain function, though I can't predict what for.

#

They've already addressed ground combat (Sentinel), space combat and rewards (Outlaws) and now freighter activities (Endurance). If they made resource gathering, trading and missions more interesting and in-depth, No Man's Sky would be my go-to space game

chrome schooner
#

I have no clue atm

#

I hoped for them to re add the worms but they already did haha

stone sparrow
#

More importantly, a change to planet variety would be vital, since a lot of planets these days unfortunately don't offer much in terms of variety.

Why not introduce different types of hazards depending on your chosen planet or biome? All that the current hazards (Heat, Cold, Toxic, Radiation) are essentially the same but with different names and aesthetics.

Different fauna and flora types could be introduced per planet, each with their own behavioural differences and resources gathered. For example, you may only be able to get nitrogen on radioactive planets, where your health slowly begins to decrease. As well as increasing the aesthetic variety of planets, these planets could also offer substantially different resources and challenges which provide different types of gameplay.

Do you gather phosphorus in a volcanic planet and race along the surface to avoid meteor strikes? Or do you first go to an arctic planet to gather Indium and force yourself through snow sheets that slow your movement?

chrome schooner
#

Like my entire wish before the update today actually happened

stone sparrow
#

Multiple biomes on a single planet would be technically almost impossible, but that can be made up for if each individual planet were to offer different gameplay types

knotty mesa
heady python
#

Absolute Zero? 😅

radiant olive
# stone sparrow Multiple biomes on a single planet would be technically almost impossible, but t...

I would die for multiple biomes.
But before they add that if they can they should focus on reworking the procedural generation, a lot. I only found two planets with pretry special generation and one of them was flat and after ten minutes I discovered a single mountain. The other had no land appart from the one underwater.
Procedural generation is the core of this game and it's onenof the less advanced thing they have, that's the problem.

stone sparrow
toxic slate
#

I was hoping that the "freighter overhaul" would be more than mainly base building improvements and visual changes, so here's hoping this is a first step in making freighters part of larger game changes such as fleet battles

stone sparrow
#

Example of a planet that has been overhauled:
A planet full of desert hills where small sand worms can ambush you. If you've got a good scanner, you can detect where these sandworms are and avoid them. Alternatively, you can risk getting ambushed for the chance of taking the worm down for a supply of bone dust.

There are also large herbivores that can charge if provoked, but can be killed for meat for processing. Most are passive, but some are very territorial.

Hazards would be reworked- they won't kill you if you run out of sodium to charge them, but instead negatively affect your character in some way (too much heat results loss of jetpack use, too much cold means you're unable to run, etc).

Meanwhile, there is not only the risk of the overheat debuff for your exosuit in hot weather. Sandstorms are also frequent, which reduces your scanner range

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Hazard Debuffs (current "hazard" protection is not really different to regular life support):

Overheat = Can't use Jetpack

Frostbite = Slower + Can't use mining laser

Intoxicated = Damage over time

Irradiated = Defense against fauna and enemy attacks massively reduced

gloomy hazel
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Penguin companion

heady quail
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How would y'all feel about some sort of Cosmic Horror themed update?

knotty mesa
heady python
# knotty mesa Absolute Zero 😳

Sorry, I jumped into the conversation, was trying to remember the exact name of that temperature but ... You already mentioned it 😄

knotty mesa
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lol all good

hollow magnet
stone sparrow
hollow magnet
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In another Update, I would say work on water (aesthetics, no fluid simulation) as well as work on Underwater bases, ruins etc...

hollow magnet
upbeat ore
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what i want to see in no mans sky is being able to move freighters like ships, being able to crash into planets, giant death lasers, stars in some systems. and large scale freighter battles.

fallen hawk
toxic slate
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i want my spaceship to transform into a robot

velvet forum
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Do you think there will be another update next month? Or is this one the big summer one

toxic slate
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hard to know really, they've stopped following dependable release patterns. this update isn't big enough to be an anniversary update, but still pretty big, so it's hard to think they would release a Big Update right after it

zenith marten
gloomy plume
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yeah, its like I was pointing out release dates in hype

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they are pretty predictable now

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Which points to a good work flow plan

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Very good news about the studio in general

rotund stratus
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I feel like if the next one is 4.0 we'll have to wait a while

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Maybe an expedition next

zenith marten
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seeing this I wish we could've had moving freighters in this update....

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Kinda missed the mark with that one

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it would've been perfect addition to all of this

toxic slate
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but moving where? for what purpose? that's what I always go back to. they spend a lot of time churning out visual changes without updating the gameplay to tie in with them

zenith marten
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Manual adjustment of freighter position in system to take them over planets etc.

Freighter versus freighter fleet battles with its own little twist of broadside turrets, shield management etc.

Or just generally making some star systems more lively with freighters warping in, drifting by and warping out. Similar to how they did with frigates.

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The sentinel mothership would also be way more menacing if after warp it would sloowly start turning towards you and flying closer

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I wonder if HG even considered drivable freighters with this update but ended up not adding them due to technical quirks or lack of meaningful gameplay to tie them into. We may never know...

urban plank
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Now imagine if we could also get landing pads schematics for our exterior freighter building. This could've literally been the solution to increasing max number of ships

gentle panther
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i hope the 4.0 update improves the procgen of planets, more variety maybe

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well, there's plenty of variety within the constraints right now ...but add a few more

dense basin
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We need better water effects and sounds. The foam looks awful and the swimming and ocean sounds are like someone splashing their hand in a bathtub.

gloomy hazel
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using their noggin

granite cosmos
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I like the new freighter rooms
But building them can still glitch you into walls and force you to load a save
Collisions are also extremely off when outside, especially the top of the rooms often aren't solid

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I hope they fix those issues soon

dapper sparrow
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Fixed a number of collision issues with freighter corridors and ladders. <-- experimental branch

fallen badger
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Allowing the player to choose a direction or position to move the cargo ship slowly is a good idea, and for AI fleets, they can also work, moving a certain distance in one direction and then stopping.

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This will be a fantastically improved visual for cargo ship movement, like taking a cruise ship in space.

fallen hawk
alpine leaf
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Damn, I just thought about how hard no man's sky could blow up if they added some cool PvP features and make it playable like kind of a space-Rust. So if you activate PvP you could have bounty missions where you have to hunt other players down somehow, like you have to somehow find out where they are and kill them or you just get portal-ed to their system and have to track them down. Or just a bunch of people spawning in one area of space and it's kind of a battle royale where that boxed area in the galaxy map shrinks so that at some point everyone meets in one system and clash it out. Base raiding would also be awesome. So many things I can see that would make this game super cool to stream and blow up

dapper sparrow
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just bear in mind that this is a game with save editors and mods. and some platforms have those while others do not.

balmy cove
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Would be neat if with the new landing zone for ships in the freights we could install an upgrade to paint our ships

fiery pebble
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I feel like NMS would benefit from player guilds and/or more quest lines, nms has a great community but not a great way to interact with it in-game, and it might give it some of the fulfillment from progression i think it lacks a bit rn

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Though you'd probably have to have a server-side xp/reward system for it to have incentive over modding the rewards/stats in

zenith marten
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Official in-game way to establish hubs/guilds would be nice

visual cloak
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Why does Hello Games dislike the sound of thunder?

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it’s great they keep improving storms in space and on planets, but cmon. thunder is very important for enhancing the atmosphere of a good storm

hot flame
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Too true, I suggest that and localized storms after each major update without

visual cloak
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argghhhhh

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Paaauuuulll

hexed cosmos
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minotaur got a bit more useful since getting ai piloting and sentinel upgrades, but it still needs some more. Like control its arms, do at least basic physical damage (and mining hit) with them, since it's just weird that they just hang there with no use at all unless you install some guns and stuff

hoary grotto
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nothing would turn me off of this game faster than having to put up with screaming children interfering with my gameplay.

visual cloak
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alternatively, i think they could focus in on PvE content that is more story driven possibly. i haven’t given the new multiplayer missions a try yet, but more interesting matchmaking missions at the nexus would be good.

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No thank you to pvp, there’s plenty of other things to focus on and improve

hoary grotto
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if i want to play pvp i can go play any number of games about pvp.

also adding pvp is really difficult and extra and requires rebalancing everything so how about no?

fallen hawk
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it'd require a lot more synchronization

radiant olive
hoary grotto
radiant olive
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There already are some pvp "factions" out there and I think that's already good. It's about exploring and discovering together.

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By the way I would like to see more unique items.
For example eggs, and milk. They are the same for every species. Why not give them a randomized name and attribute so you can make unique, randomized meal to share with others.

Same with artifacts.

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I would also like to be able to have these journal you can find in freighter, so you can write some sort of daily log or put them into monument to explain and share things

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It would add so much to system, they would make things really unique.
And by the way more random ruins with more "types" and differents colors to complete'

gloomy hazel
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I hope 4.0 focuses completely on polishing the game and fixing bugs. These last few updates have been great, but we don't need any new shiny things to play with, we need the game to not be so buggy.

glacial tide
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can we get a wall to put up the same way we put up a door or a window in our freighter?

quiet shoal
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Physically placeable food and drinks would be cool. Immersion +10.

visual cloak
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@dense crypt saw that HG made a change to the multitool discovery stuff where we now can receive more units for rocks discovered based on our upgrades. Quite the random change and not mentioned anywhere...could be a hint they're about to focus more on discovery and exploration

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i hope

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actually im not sure, maybe it was mentioned in the bottom patch notes

dense crypt
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maybe

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we'll see with 4.0

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i will quit for good if it's not proc gen

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i'm tired of hoping

fallen hawk
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and considering there's a hard upper limit to the number of storage slots you'll get, inventory management is always going to be an important thing

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I'd imagine the end result of "make every animal product unique" would be that barely anyone would bother cooking, which is already a pretty unused feature

visual cloak
# dense crypt i'm tired of hoping

I'd be in the same boat, but I see they have made changes to procedural generation in a variety of ways, and I assume they'll make more big changes sooner or later

dreamy jetty
visual cloak
hollow aurora
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I swear, when they mentioned space atmospherics, i didn't expected the Black Holes to be so sick!!

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I love them 100x more

gloomy hazel
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This game needs bug fixing before they add anything new

torpid vine
gloomy hazel
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They've added all sorts of new content, and have patched some but there is a lot more polishing to be done. Even if the community keeps asking for more content I think the devs should take the time to stabilize the game before moving further

dense basin
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Such as fixing ladders if they're going to force us to use them.

gentle totem
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When's the expedition?

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I was hoping to start it today I was

visual cloak
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what if HG utilized Expeditions to experiment with new features and try stuff like completely upending procedural generation and trying new terrain formations and stuff

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they should totally do an Expedition series titled ‘The Lab’ or something

fallen hawk
visual cloak
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that’s true. in that case, they’d have to have them completely separate

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or they could just introduce a new experimental mode

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i’d be in there all the time

fallen hawk
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mostly because planets are persistent

unkempt jasper
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They should allow you to fly your capital ship around

mystic verge
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Something akin to Spore's planet painting tools to change grass, sky and sea colours would be a blessing.

fallen badger
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We're now able to land and get into the escort fleet, which is great, but I'd still like them to have some real functionality, rather than just being literally written, or just some simple dialogue options.

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I think, for example, a combat frigate could be armed with tracking missiles, and when an enemy strikes or gets close to it, it has a lock-on process and fires the missile. This also applies to enemy or neutral fleets.

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the player can operate these turrets, which may lead to pirates attacking the player's cargo ship in some high-threat galaxy, or other similar missions.

high mist
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ngl i kind of would like some kind of ship overhaul at some point

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i feel like one of the main things keeping me from playing more is that i just cant find a ship that i really like

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maybe ive just been spoiled by sc and elite but i feel like some of the ship designs are a bit lacking and having to get lucky to find a cool one kinda sucks

violet belfry
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It’s random but I think it’d be cool to be able to planet drop out of your freighter in the Minotaur

violet belfry
high mist
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i hope so

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at the very least id like to be able to see what the sails of a solar ship look like before buying it

violet belfry
high mist
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am i just dumb or do not all freighters have an outside area

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the a class i found did but my c and another c didnt

violet belfry
high mist
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so its a module you can buy

violet belfry
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Going outside? I thought so?

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I don’t have windows or anything so I’m hoping that’s how it is

high mist
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i have no idea how freighters work i play like 3 hours every 6 months

violet belfry
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yeah usually upgrades are either bought in the actual freighter, or on the anomaly they have those people that sell unlocks to the upgrade tree

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The actual freighter has things like storage upgrades for it and stuff. The tree in it doesn’t have anything really new afaik

Edit: the tree on the freighter has a second page and that’s where you access the new freighter upgrades. They take one freighter module each.

odd heath
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Let’s have more combat/pvp options!

Why not have a Que in the anomaly for pvp’ers. A “random battleground” Esque feel for those who have that itch. You complete the combat and pvp aspect of the game and imo you get the best of both worlds and create the perfect game.

The Que would let the pve’rs stay pve’ing and building away from the pvp’ers

violet belfry
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Walking around ship interiors would be kinda neat. Some internal customization (I think they may have bobble heads?)

violet belfry
mystic verge
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Next update to give us catwalk stair pieces along side the return of sloped pieces please

feral trench
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Alright can idea be put here?

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Any*

dapper sparrow
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yes, any thoughts about what you want to see improved or changed or added in the game

feral trench
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Uh, alright. Gracias.

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Gonna brainstorm.

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ALRIGHTY RIGHT RIGHT, the NUMBER one thing I would love to see added to the game is more options for building, it’s a space faring game? Is it not-? Why does the building feel so limited- like you could add better industry like uh- a actual antimatter reactor that produces energy or something like that. For building I would love better options maybe like better rooms and stuff maybe more sc-fi based stuff since well it’s a space faring game- and maybe the ability to build in space to a extent maybe like if you attach enough things together you could create a sorta space station? Or something. Another thing I would like in NMS is better stuff for creative side of NMS- let me explain creative feels a little bit lackluster.. I wish you could sorta make battles between ai’s and fleets plus fighters or your own fleet and fighters which would be insane! Or you could add sorta ground defenses on the ground and maybe have like a sorta invasion of like pirate forces or something? That would be really cool to be honest- anyways just some of my thoughts.

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I do not fully understand how NMS was fully set up so if some of this stuff would be impossible let me know please:D.

dapper sparrow
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this is kind of a one way channel 🙂 (we guess someone might see things in here occasionally but no way to know, no devs announce themselves as lurking on the discord)

gentle totem
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I was thinking about a new class of ship which you can store two regular ships in and one exocraft which you can fly this, let's call it a frigate, into planets atmosphere and maybe even land it so you could have a smaller capital class ship which you have full control of even in atmosphere which you could also deploy smaller ships from and or the exocraft

worn idol
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Layering game mechanics

feral trench
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Point defense weapons on the ground for ground defenses would be cool tbh.

feral trench
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I also wish they could let us customize weaponry on our freighters for expeditions- and just in general.