#nms-the-future
1 messages · Page 80 of 1
speed boat when
Five years later and the planets still don’t rotate/orbit
I know why I just think it’s silly to poke at
Was in the game in the beta
Beta testers reported it as a bug
So they removed it
Because they gave a space game to people who don’t know anything about space
Yeah I remember hearing about that
And yeah lol to the last part hahahaha
I think it’s one of the save points that has a spinning hologram of a planet
And I’m just looking at it like 😃
It would be odd to have real orbits around the local star
because all the planets are at most a minute pulse away from each other
while the star is infinitely far away
distance proportions aren’t right
if the planets orbited the star, there’d have to be a way of passing by the star
which u can’t do
so
I imagine outer wilds
But it’s still difficult
give me mindustry, but in space
cause people would be flying into the star and blowing up their ships
Yeah but that's one of the appeals of having stars in a system, what if I want to blow myself up for the funny?
I think it'd work, though - if you're pulsing toward a place that's behind a planet your ship immediately alters course in a broad circle around said planet. Could do the same on a larger scale for stars
I know it'd be a little overkill but being able to target a spot for orbital bombardment if your freighter is in range
It'd be hilarious to see sentinel walkers get vaporized by your ship's giant guns
Next the planets should be disc shaped instead of spherical 🙃🙃🙃🙃🙃
It should be brought back in an update!
Sphere shaped starships get my vote. Flying orbs
Flying saucers!
The orb shaped cockpits are the best for me, with such a wide view. Makes sense to add some sphere starships in there
Let's go Sean, go go go.
yes, but a multi-purpose sphere starship. One that also can land and roll on terrain
big
|| pretty largeish ||
at least 6 gigs
Final expedition redux ends tomorrow. Update teaser imminent?
or they just end and we enter a 6 month long no news limbo
Excited
This redux is most definitely filler
and what a long filler it’s been
they’re clearly working on something gigantic

4.0 and I hope it's something real special
watch it be 3.8
If it’s 4.0, i kinda hope they’ve been working on it for more than a year
3.8 most likely
Isn't mindustry already in space?
The more I think about it, the more a ship interior/combat overhaul would be a massive boost to the game.
Middling combat is the only thing that seperates this game from the other space sims out there.
on a single planet, in 2d, in waves
and its not procedural
Yeah but to be fair you didn't really mention any of those parts
Tbh I think it's supposed to be on earth?
But like post appocalypse
Would love a better way to customize eggs so you can actually see what it will look like and stuff
all i meant by what i said was i wanted the automation of mindustry in no mans sky
taking what the guy saif esrlier and adding mindustry over satisfactory
This is what the game is still missing haha 🛸🛸🛸
Maybe it could be a 4th (5th? 6th??) Species
More space stuff. Maybe certain space biomes and reachable stars. And lovecraftin monsters in space
I had an idea of anomaly planets, not like what's already in the game, but planets that are hidden or "rouge" that can only be accessed if you find it or portal to it
good idea. Maybe procedural nebulous areas in space that house a new rare set of procedural flora and fauna
new pets 0-0
a buildable campfire asset that promotes the nomad life, instead of just having a fireplace that promotes settling in to one spot
maybe even give the campfire building mechanics, so it dulls down and dies out over time, but you can add wood to it
and easy to build elsewhere
without a base computer
Procedural Aliens would be a nice addition, adding more life. Have no idea how the creatures are so different though it would be cool to see some additional life on planets & stations
We have that already
They’re called Fauna
I'm referring to NPC like characters. But thanks for the brash response.
i think NPCs are procedurally generated
all the assets and locations and such
They do look very different. Love that about the 3 races & Fauna.
would be interesting if there was a new race that pulled from the assets of fauna
to make it look like the fauna evolved
ye the npcs are procedurraly generated based off a seed but like fauna they have parts that switch out
I think a new race that lives on asteroids would be cool. It would also add a lot of new story and lore
And it would also go against the existing lore @strange slate
Fair, but it could fit in that they have been hidden and where ||created by the atlas to help breach a certain problem in the sim ||
Heavy spoilers under the bar
There is already mention of a fourth race in the lore, as well as the travellers and anomalies
Go check out the archives peoples
the travellers are the fourth race
Nope

There is a seperate aquatic race mentioned
Post
fascinating
i bet it’s just a lore piece. the implications of a fourth race being added for GAMEPLAY would go against the lore then
i suppose that aquatic race (not sure if it mentions intelligence) is just an incidental chain of evolution in this universe’s iteration
but not a constant across all universes in the same way the three races are
fluid movement
Fully sentient, knew the gek/korvax/vy'keen
interesting
mermaid waifu confirmed?
the water-surface transitions are what makes me think NMS would benefit from natural movement
pretty janky
harmless but distracting
To be fair I too have trouble deciding when to switch from swim mode and back to walking again in shallow water
elevators
yes please
Just browsing the wiki. Quite cool that you can start an actual company in nms
terrain heightmap saving for bases
no caves but it gets you persistent terrain edits
for cheap on the kilobytes
you should tell all this to hg directly tbh
idk how
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
like that
oh it looks like the base saves some terrain
up to a limit
and only after the computer is put down? So don't do edits before computer and you should be okay?
and updates might break it
Build turrets to shoot at the regrowing terrain!
hostile humanoid npcs in derelict freighters as if space pirates killed the crew and took over the place. same thing would be interesting with operational freighters and planetside bases. i know the game's focus is more along the lines of exploration but i wouldn't mind more intense opt in combat scenarios for people who want to test their mettle for huge rewards.
so most people are agreeing on that some kind of a planet update should be added?
the planets almost need skyrim amount of work
because the game is about exploration anyway
Yeah agreed, but Sean you have to remember the technical capabilities of that. It’s already impressive to have a entire system with no loading screens, and having each planet with its own biome would be a feat if it’s self.
But knowing Sean and his team, they will figure it out somehow
Wait, there’s evidence of a fourth race?
Looking back at my notes, it seems more likely it is an entity rather than a species
Maybe
Korvax honoured fallen - Tried to bring back Atlantid, birthed failed Eggs
seems like they maybe just don't want to bite the bullet on the simulator aspects
AI can do it
they need to add stuff like rivers and maybe different biomes on planets
because when you land on a really cool looking planet, you will walk around on it for maybe 10 seconds and go to the next one unless you're building a base
Well that's not entirely true
you walk around for 10 sec because you just know that it's the same stuff everywhere on the planet
well maybe not 10 sec
i mean not for that long
Most people do that, but then again, there are those who actually like to take the time and discover things
maybe a couple of minutes
i've played for 300 hours so that's maybe why
there’s simply a ton they could do to improve NMS, but i sometimes wonder if it would be worth doing to a 5 year old game. Maybe a sequel is best. idk
But there are people who actually enjoy the tedious discoveries
the anonymous soup is a solvable issue
but it gets kinda repetitive after 50 hours
I would look at #explorers-archive and #nms-photomode-gallery
it's not a fundamental one
i've been on many planets that look like those
but still look cool
Not any pictures in specific
but it doesn't make me wanna go further
But just how people still go and discover and map stuff in the planet
On the planets*
That's a perfectly valid point, if that's what you think 👍🏻
I'm just saying that to some people, it's not the same, that's all
i actually do find it a bit entataining when a hostile creature attacks me
so if they could make pirates walk freely around some planets
and they would attack you sometimes
would definitely be more fun
i think a fresh start will be the most positive outcome for a lot of these new ideas and changes to planets
idk
I’ve found that even if the game gets an update I hope for, I don’t get as much enjoyment out of it. simply because of how much time i’ve put into the game
but also because the game has shifted into something i don’t like as much
so it sorta just keeps shifting into something i dislike more and more. unfortunately
you take like half their handcrafted assets and plug it into ai as a training model and I'd bet you'd get something usable
do they do maths?
like the market crashing issue could easily be solved with a continuous calculation. ik as a fix that might end up being controversial but as a maths problem it seems pretty straightforward
the wavefunction collapse seems like a good fit for NMS tbh
like using it you might end up with something weird like two barber shops right next to each other
but the barber shops will like, be connected to the ground and look like barber shops
i could get 2 haircuts
exactly
it's neat as a development tool too
if you wanted to reskin a certain system you could just use the exact same content map connecting all the models
and just substitute them
this is all over my head. people in the modding channel might have a better grasp on what you’re suggesting
"Oh this is like that outlaw system I was in last week. But this one is like, more run down and crummy"
generator decides "this one is an outlaw system"
and then
"poverty slider = 95%"
ig the wave function collapse is cpu intensive though
since it's deterministic
like some generators can just plop a flower in midair based on coordinates
and then figure out what kind of terrain should be under it separately
but wavefunction collapse requires those happen in order
so it's good for small complicated things that might be worth the processor time but bad for big things
Minor terraforming? Like changing grass color
Also removing sentinal activity with a big fight
I'm so mad when I find a perfect planet eccept one detail bothers me
Having a way to change the sentinels would be amazing
?
Do we think that they would ever introduce a new faction/race? It'd be super cool to get some more variety
ok so its not "just maths"
The four are already established part of the lore and mechanics, highly doubt they'll ever do that
He mean maybe am entire new one to the lore and the universe
I know, it just wouldn't feel right
Cause then the "there's only these, and only these for this specific reason" we've been hearing through the entire lore would be dumped
I didn't even know there was a lore
I think all the other races are included within the Traveler race, since Travelers have a huge variation in appearance.
That's one handsome fella, 4 down from the top
From classic Grey (Artemis and me) to tree person (Iteration Helios).
🤣🤣🤣
Wait THEIRS
A cat!!!
Yes
it would be cool to see geonosian-like hive worlds with catacombs
weird bee looking things attacking you in swarms
I'm talking about on certain planets, the "temperament" of sentinels can be obnoxious, especially when you find a close to perfect planet. If there was a way to alter the sentinels to be less aggressive, or maybe more aggressive for whatever reason, that would pretty neat
I hope that in the future we're able to deter sentinel forces somehow, whether that being destroying an occupying mothership or an on-ground base. they can even make it only pc or next gen 🤷♂️
all I want is my own spacestation
I doubt this would happen but a crossover promotion with insomniac games and a lombax species added or a expedition involving rifts
That would be dope
I just wanna be able to torch the sentinel cruisers
but what is the space station override unit for
why is it in the game
wth
Actual trade screen for game where each person has to accept the trade. Prevents people from dropping random junk in your inventory all the time
@brave plinth @crimson stone something like this would be nice
continuing our earlier convo about trading being potato
hmm
you could select a slot and put your items there for the trade
then each person needs to accept the trade
yes but how does that menu pop up
you invite them to trade, similar to how you invite to group
just use another button
hmm
but like
yeah u use another button
so like, if it's square for group invite, triangle could be trade invite on controller
I'm fine with that.
I've often praised the trading system in the Borderlands game because it allows both players to agree tot he terms
then you'd see that random anomaly player wants to give you 1x junk like carbon and decide not to accept
and block lol
its ironice how it took us 6 years to not really ask for new stuff
but to just polish what we already have
||NMS Isekai anime when||
So from what I understand a lot of the issue with NMS is from some of it's bigger assets
Much of the game is generated which is a big win
but it complicates things
the gameplay environment is stateless, being generated on the fly
but a lot of things the player needs and does is stateful, like base creation
the generation is contextless to prevent rejection and allow for seamless loading, but that limits adjacency and association
the statefullness seems like a hard problem. Potentially no solution for that
What
like you can't edit the terrain or have something drop on the ground (states) and make that change persistent across players because it requires data storage and transmission, which becomes an intractable
the game is stateless
You dont seem to acknowledge the sheer size of the game, doing that would dramatically increase the size of the game, the savefiles and would require a massive upgrade to the game's servers
right, the statelessness isn't necessarily a bad thing, it just creates limitations
I was talking in the general chat about how distributed computing might be a solution
p2p or player hosted private instances would allow small groups of players to provide the resources in data storage and transmission themselves if they want that
so I start a base on a planet, show it to my friend and they like it
we agree to start a private instance and that unlocks stateful content that would normally only be possible in singleplayer
it'd allow hg to circumvent the statefullness issue in singleplayer, without compromising a multiplayer experience. the content could still work, you just have to host it yourself.
but that like, fractionalizes multiplayer or something? Then you've got multiple multiplayer modes? which is kind of weird
👀
Dang it. Accident edited this on accident
any speculation on when the next update will come? It's been a while since I've been on but there's nothing for me to do.
yeah I was thinking that, they're definitely hard at work.
🤞
concept: follow-the-leader/scavenger hunt type cooperative mission where players follow breadcrumbs to find something
each player gets assigned a segment of some long, winding path through space
after completing your segment the next player can come along and continue
pass the torch style
Would that be fun?
Could be as big/small as needed to make it fun. Could be some week long campaign with a whole ton of segments or shorter instance scale quest
people might just log in with a different save to continue it like they're in singleplayer though :(
and tying it to account seems a little forced
Would a tower defense base building minigame be fun?
space walks
has hello games said anything about zero G features? if it's on the table
If done right it would
probably something coming from the Void
they've been teasing the Void and some sinister force for a good 2-3 years for now
Also remember when they added base turrets in the files around Beyond release that were never utilized
#nms-modding message
It'd be cool to combine some sort of tower defense game into the basebuilding but then integrate it with combat on foot
so you could let your base ai shoot some baddies but also help on foot
or run around manning the turrets
integrating them would be the hard part
For base turrets to have any reason to exist we would need to have the long awaited controversial combat update
People really tend to pick extreme sides on that topic
I kinda like the way terraria made their tower defense minigame
you flip a switch to turn it on and bring enemies
it doesn't just happen
so you can sorta ignore it but you loose out on content
having it only happen on certain planets would be a good way to implement it potentially
if you don't want to do it just don't base there
Something like that. Maybe we could get a buildable base item like "Reality Fracturer" or something that would rip open gateways to the Void dimension or even World of Glass from where enemy waves would start spawning around our base
We could earn new titles, nanites and upgrade modules from successful waves. Or even some rare unseen tech
I guess settlements would be more optimal for tower defence. Sentinel attacks on settlements are a joke. They don't damage the NPCs or buildings. You can win every fight by going away from the settlement for sentinels to despawn
Bases are too wild and can be built in a way that would make towerd defense extremely easy.
With settlements it would make more sense since you could only place turrers to specific spots perhaps
And enemy AI could navigate through settlement streets slowly towards the center to destroy it
tower defense update seems a little risky
but potentially very very cool
I played a shitty game called Fortresscraft Evolved that did tower defense in 3d
it did an okay job
not so much the base game but the DLC was a little better
base game enemies just fly in a straight line from the "nest" to your base center
if there's anything in the way they blow it up
Welp. Tower defence for settlements wouldn't be that risky. Nobody in their right mind can think that current sentinel raids at our settlement are good content 😅
the DLC has you fighting a flood of goo, creeperworld style
It's an easy win always. Either throw a few grenades on them or just fly away.
yeah
it seems like a stand-in potentially
like
"we want something here so this will do for now"
god I say that but what if they worked really hard on that
it do be like that sometimes
😅
hmm what kind of enemies
pirates?
||Balloons???||
just rip off creeperworld and let us fight the abstract concept of evil water
the enemies would have to be something special to no mans sky
Well it did say they introduced a concept of them
I interpreted it as just the first look/presentation of the mechanic
continuing this
Tower defense.
Yeah. Seems more like a groundwork for something more to come
Tower defense
Imagine stuff like turrers, shield generators etc for our settlement
what if someone gets really good handheld weapons from other content and just wrecks the tower defense enemies on foot
if you don't do the tower defense minigame for a long time and then you come to check it out it'd be weird to be suddenly OP in it
but it'd also play bad to take that away from players
what terraria does is it lets you use the non-tower defense weapons, but scales them to the minigame
iirc
Well NMS also scales sentinel difficulty with your multitool but the scaling is really potato and won't really do a good job at it
you can still one shot everything with plasma grenades
yeah no
if it's a tower defense mode then you should need towers
you can introduce new handheld weapons specific for the tower defense mode
"sorry your old weapons don't work on these enemies"
but that kinda sucks too
lmao
hard not to make it tacked-on
that's why I say risky
still wondering when they'll officially implement the incinerator weapon
been in game since Desolation
why is combat update controversial?
Some people get very upset about even mentioning it. They'll kick and cry that combat doesn't belong into NMS and NMS is not a combat game
I mean I wouldn't mind pve
I can't see why ppl get upset about even that. It's not like they would be forced into a small cube with enemies and had to just stay there to fight them until the end of time 😅
Combat would just be a mechanic?
and I get the impression you can pretty much circumvent most mechanical content by just making $$$ ???
Mechanical improvements and new optional missions and content to play
Not something like "Okay, now 100 enemies will rip you to pieces if you can't do 360 noscope trickshots"
Well people against combat update seem to think it has to be some first person shooter insanity
it's like combat but not skill game
if you don't want the badge at the end of the combat content then you should just be able to... do something else? The game should have lots of content? Content is not a bad thing?
seems obvious
Things I would like to be improved about combat.
• dodge/roll/dash for character
• personal shield generator pointing directly where you look at
• crouching behind cover
• more threat types with better AI
• enemy/sentinel difficulty scaling properly
Theres a very vocal minority that wants Rust with star ships, and theres a very vocal majority that thinks anyone that wants a combat update wants Rust with star ships.
It is understandably a controversial topic
I don't really wish for any thousand explosions electric boogaloo PvP mega space war sim
Just general improvements and such
Some more optional content around combat. Pirates and sentinels are just nothing but little flies to squish
Would like to add freighter turrers and lasers actually being a threat and dealing more damage than your starship.
It's just odd that a huge capital ship has way less firepower than a tiny ship
Quite often, players say stuff like, "oh, the combat could be like this game or that game," but those games are combat focused games.
Thats usually all that those games are good at
And they should be, because thats their focus
But NMS has always had combat as kind of side event to shake up the exploration.
Yeah. I'm no fan of shooter games really. You just put a bunch of ppl in a small restricted area to fight for points. Not exactly what I'd call fun or progressive gameplay
But the fact that NMS is not a primarily combat focused game isn't a reason to hold off from improving that aspect.
NMS wasn't originally a building or online focused game either but HG still pushed those aspects forward
True, it could have expanded upon combat, at least with pve. But the kind of ideas often thrown around is grinding for raid bosses and looting player bases.
Some type of rare "boss enemy" encounters wouldn't be that bad of an idea.
Take the sentinel mothership or that giant glowy eye spaceworm for example. They seem very threatening when you first meet them but soon notice it's all just smoke and mirrors.
But yeah. Base raids or some insane MMO raid boss where hundreds of ppl keep it under grenade rain for several minutes isn't exactly the stuff that I imagine for NMS combat update 😅
rust but with spaceships sounds bad yeah
crouch seems kinda basic and might come in handy in other places
caves or smthn idk
These are the UI improvement I'd like to see added
Not exactly in this way ofc but something similar
It's sad that so few games use radial menu for consoles when they got thumbsticks that can very quickly and intuitively navigate a wheel
Just from overall game and UIX design perspective.
oh yeah uh
combat actions need to be maped onto a controller
rip
I honestly don't mind having like 40 keys to control a character
Instead many opt to use dpad to scroll through stuff which adds a few seconds and interrupts game flow
Often used actions could be instantly binded to dpad keys from radial menu. Or radial menu nav wheel could be right stick
I'd have hazard recharge in dpad down, ship summon at dpad up and multitools 1 and 2 at dpad left and right
or just in a secon change one dpad keys to photo mode if I had to freeze the game quickly while doing some character moves
Ive never seen a radial menu that goes more than 1 level deep
to be fair people write bad reviews over the 3 times in their playthrough they selected something wrong in a radial menu so
How would you use it for the actions that require several levels
Such as summoning a specific ship or exocraft
Warframe's item wheel has like 5 if you slot it all
Have 3 radial menus that you cycle through with L1 and R1 while having radial menu open
pretty sure japanese text messaging uses entirely radial menus
for the whole language
so
radial menus have a lot of power if people learn them
it's just a form of interface
You'd be surprised how intuitive a radial menu is for console/controller if implemeted correctly. Just ask any game UIX designer or game design student.
Yeah, but the current one isn't broken.
And a new radial menu would just introduce problems that the radial now has to solve.
Thats my issue with it.
It works well in some games but theres a reason its not super popular
maybe
Well some people had hard time getting used to the new build menu grid after years of getting the quick menu building parts in muscle memory
Even tho it is more intuitive and professional from UIX design standpoint
For example. There are some things HG did break or make harder with new build menu but it doesn't mean the entire concept is flawed. They can still solve those issues. Same applies to potential radial menu
Meta
One potential fix for running issue. Add auto run toggle for consoles as well! Exists on PC version.
Very lovely feature when you want to manage inventory whilst still moving towards something
wen news ser, wen my update
I hope we get the ability to recruit non capital freighters to join our fleet.
They could add extra storage modules to the main freighter
Would be good to have an option to transfer items to freighter secondary storage, without having to manually transfer items from the main storage.
can you make something about those random requests for help from npcs? I don't always carry around metal plating, and when they ask me for help, I'd like to have a minute or two to craft it so they can stop looking at me like the megamind meme.
A way to customize my own spaceships, it would be cool.
Being able to build in caves / better caving
caves could use a massive overhaul. terrain, assets, colors, fauna, etc.
Look at examples like deep rock galactic and how those are procedurally generated
of course they have the above ground generation to worry about as well, but still.
Being able to convert ps5 saves to ps4 to be able to play in vr. Now that ps5s are becoming more prevalent this is important
Absolutely, rn they're very poor
Really want to see an overhaul update at some point
Maybe some halo style gravity lifts
Or that one alien lift from subnautica
Would be cool for the taller builds
Guess I'm the one with too many suggestions lol
Would like to see some particle emitters like smoke or steam, could make a pretty nice airlock system with them
I'd love to see hello game bring snap rotation back but keep what they have
They didn't need to remove x axis rotation either
that'd be lovely for sure. i remember @hot flame commenting on that as well iirc. not sure if he ever submitted it as a suggestion to HG. i'll post a link below in case you'd like to make an official suggestion via their zendesk 
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Do you guys think they'll add cross save functionality in the future, I'd really like to continue my progress on a save that currently lies dormant on my xbox, though I could legitimately continue playing on that console, I would have to compromise much of the benefits I receive playing on more capable hardware, which is bit of a drawback, and even still last gen consoles may lose support eventually.
It'd be nice. At least with "GamePass" Xbox PC and console, cross-save works. But obvs everyone prefers Steam cuz save editor & mods. It'd be nice if HG can pull that off with the other platforms.
Sorry if I'm totally wrong here, but can't you transfer an xbox save to PC?
If so, there's a way to convert a save from MS store/Gamepass version save to Steam using the save editor.
I realize there's still an ask for cross-save, but figured I'd mention that in the case of your old xbox save.
I think a tower defence mode for freighters and bases would be cool, make the PvP a bit more robust.
No you’re right, I literally just thought to look this up now and spent a dollar on game pass (which I will cancel as soon as I’m finished) to have two of the same game download on my computer for this.
Dev Pixy just helped someone out with this earlier in #nms-modding, so maybe read through that convo for insight. I hear the process is a bit involved but at least its an option
Okay thanks, I’ll have a look
When do you guys think we'll be getting a new update?
maybe march
i wanna kill civilians
if we could have an update like that
i can raid settlements
planetary pirates and gangs
This is a post on Reddit written by "UW24V9ZG7W" that I came across and resonated with in my own experience. Since I can't post photos here yet, I'll just cite the entire post in 3 parts:
"I don’t need a heart of the sun or rememberance stone. I don’t need a settlement or a fleet that makes less units than the investment should return and provides no enjoyable experience, just McMuffin chasing. I don’t need to follow any story or missions to get glyphs since the game was originally designed to operate with a player finding travelers (which takes about an hour or so to get all 16, far less time than the emotionless main quest)."
"So I think since I’ve paid for this game, and invested over 3000 hrs on a couple of accounts and multiple maxed characters, I feel it only correct to ask: Sean!? Can you PLEASE add the function to turn off mission prompts in a semi permanent way, (like pretty much EVERY other game ever) so I can actually go ten minutes without Artemis and his annoying friends trying to page me constantly?!? The settlements as well? All those vulnerable settlers I keep getting hipped to can burn in a firestorm for all I care. I should have the option I feel to have a clean screen and not have to read 'Contact Apollo' or be told 'Holoterminus Detected'."
"Just saying, some of us have been here awhile, soooo many characters deep, and we don’t care about the same things the other half does. Cosmetics and expeditions are cool, I don’t participate but I get how other people enjoy it, and keep giving people stuff like that it truly helps, but all I want is to have control of the game space that I’m supposed to have and not feel advertised to by missions and such that will get me nowhere except annoyed when I’ve done the countless times and am fully aware it’s not worth it. Thanks for reading."
A lot of words for "hide mission prompts".
I agree though, would be nice to have the option to disable them.
That’s a lot of words
Someone feels very strongly about not liking missions
But I can see the point you are making here
Especially since certain missions have become way obsolete and unnecessary after past updates.
I weirdly just became blind to the prompts. I'd very much appreciate the ability to hide though. 👌
Same here. I just learned to ignore them.
I wouldnt mind either a fully immersive no-HUD option (ie, lat-long coords, etc) or a partial no-HUD that still shows location markers.
As for on-screen mission updates, I just select New Beginnings and it hides the tooltips 90% of the time. 🤷♂️
Play creative
Oh yeah, doesnt the Creative Mode "mission" hide tool tips too?
It tells you nothing, unless you initiate a quest
i dont like that
lot of words
Because the majority is just shitting on the game lol
Is anyone beginning to think that HG is slowing down the development of NMS to start work on another project? We haven't received much word on any updates or changes that could be made? The last major update they had was Frontiers back in early September.
There's this reply on r/NoMansSkyTheGame that got me thinking about this subject:
"You're not wrong, but think of it from their perspective. They need another revenue generator to continue making money so they can continue making fun stuff, and they've already done a ton to fix this game. People generally like it now."
Imo that's a good thing on both points.
I'm not trying to dunk on Hello Games- they're probably one of the most respectable and dedicated dev teams I've ever seen. But I've started to suspect that updates might be slowing down after 6 years of support.
Or .... They are keeping hush hush about something so grand they have planned 🤔 which is why I like Devs that don't share too much.
But why would they consistently stay so quiet for this long? We usually just get an emoji 😆
Maybe that's the point.... Get people talking
👀
🪱
To this day, I've never understood the emoji teases until after the update releases (except for Frontiers- still confused about that one)
Start the usual speculation that surrounds upcoming mysterious updates.... See what people can come up with that they themselves can or would add kinda thing ?? Don't know. But your right. They have been awfully quiet
Over seer
In all honesty I'd love to see some sorta terraforming added. Let us build our own system with economics and the likes.... Chances off that however are pretty slim 😂
I'd quite like to see a revamped combat of sorts- at the very least some new dungeon-like structures and new enemy types (perhaps hostile Gek, Vykeen and Korvax pirates that hunt you on land). The "fight" part of No Man's Sky isn't really explored all too much
Agreed tbh. Although I do enjoy the laid back arcade style.
I think the combat mechanics are both functional and accessible, but there's not really much reason to fight sentinels to begin with unless you want to farm nanites or try to keep Sentinels at arm's length. More reasons to fight and enemy types would be all I'd like to see. That'd be the "fight" portion of the game sorted.
🤔🤔🤔 maybe bring back the gek as they were ??
Maybe hostile NPCs would work- not all individuals are good eggs
Maybe bring in some new race from some other galaxy.... 👀👀
That would work too
But dungeon-like structures with good rewards would fix things too
That's what I love about NMS. The possibilities are genuinely endless.
I was sad to come back to the old structures being classed as legacy 😔 but obviously happy I've got them all.... Just means this save is more important than ever
Would multi-pilot ships work?
Depends on the features... Tbh it probably could .. but actually integrating it into the game ? No idea. I ain't a developer 😂
I wonder if they're working on new weapon types. The flamethrower was added and then removed.
And I don't think it's a coincidence that they added a big core onto the space station with apparently no function. They surely must have something else planned, right?
Maybe 4.0 🤔
I'm hoping the flamethrower means they're making improvements to the difficulty and variety of Fauna behaviors
we're dealing with alien life here, you think everything is going to come attack you physically? They could give fauna a lot of weird abilities that makes them more interesting, which they'd also use to protect themselves against other fauna and hazardous flora
Fix trading
Steeper buy/sell differential and continuous cost calculations so economy dumping isn't possible any more
demand should increase/decrease based on how many of something you buy or sell
and that adjustment should apply to the transaction you're doing, not just the transactions afterwards
I wish they would fix the random crashes
Or even implement a timed autosave feature
Like every 5 or 10 minutes it will drop an autosave
Personally I don't want that - what if it saves while you are trapped or soft locked and your manual save is days back?
Unless it was a third save
I think a third save would be good
Like have a list of recent autosaves to go to
Yeah
I was in the process of building a skyscraper for a mine and I just finished the stairs, went to go to the save beacon and boom, black screen
That was like an hour or 2 of progress
Yep
Quick-save, auto-save, Manual-save
I think mission synchronisation between players would be a good thing. Say if you wanted to help out a friend who's just started playing and you can both see where to go and you can share resources
Economy dumping probably shouldn't be removed, but heavily nerfed so that other methods are just as effective. Why do missions when you can just crash economy after economy and make millions in a few minutes?
Something that could be cool but maybe its too niche its ground weapons, like lets say, cannons and turrets
Would be really cool to be able to use things like these
Might have already been said but Turrets that attach to a base that would automatically shoot sentinels in aggressive sentinel planets may be cool
They'd have to rework the wanted system in that case, cause all your turrets would do is trigger a lvl 5+ over and over and over
I'd like to see some more colabs imo, I think a star wars colab would be pretty cool with some cosmetics and ships for an expedition or something. Like with the mass effect frigate.
I doubt a star wars collaboration will happen but its a cool thought
Or star trek, would be cool to do some salvage on a Miranda or constalation class ship.
Mabe get a galaxy class or a sovereign class a capital ship.
@umbral geyser only targets corrupted sentinals maybe.
They should make a kind of update vote thing like the Minecraft mob vote
And I doubt it's going to be abused like the glow squid because our community is smaller
I'd just like to see some retractable Buzz Lightyear wings, with aerodynamic flight mechanics.
base attacks by sentinels like the limited settlement attacks might be cool
Swamp planet assets could use a lot more variety. The giant tree stumps, the leafless trees, and the little Yoda huts are quite repetitive and could use variations to diversify these biomes.
I’m sorry, but I’m not sure what the artists were thinking. One small, round hut? why not create 3-5 variations of that with different silhouettes and different interiors?
why not allow fauna to be able to go inside and turn them into their homes?
2 minutes and you break that out to prove a point.
lol
Brilliant. I agree though.
Maybe we'll get some additions slowly overtime, I guess the assets we got on swamps now were just something to make swamp planets an immediate thing.
yeah definitely, it does feel like they were just trying to improve the variety across the entire game rather than honing in on the little details
That’s good tho?
In space you spend most your time using a pulse drive
And if that runs out of fuel then your screwed unless there are asteroids
that seems to be the main reason yeah
though it'd be interesting if there were special asteroid clusters we could pinpoint on our star maps and warp to, maybe having common and rare ones with unique fauna and elements found in them.
We need native alien species on planets who are intelligent enough to build and run around with a stick
They should ofc be less common than animals
Would be fun to try making peace with them
And helping them with hunting
Or mass killing them
Venom, the game?
Why? Are there asteroids in Venom? lol
The symbiotes come from an asteroid
ahhh gotcha
Nms genocide simulator? No thank you
Why
It doesn't make sense
It's so obviously just an oversight
It's not good gameplay
Never said that
Just said that it could be an option
If they had a hitbox
It's bad enough making them sentient and killable
making them civilized and killable? why
it's such a weird request dude
you just want a race you can kill without contextual penalty
Some ppl might find it fun
Not me personally
There's a difference between a game an reality
I would for the creature slots to be extended to like limits of 20 creatures slots
And there's a line between fantasy writing and propaganda
Yes
making a race of people that they player can kill without consequence is just an endorsement of genocide
What if I was able to kill pirates on planets? Would that be bad?
That would interesting
We've seen that In loads of games
there's a contextual reason we're allowed to kill pirates though
because they're criminals
not that it's okay to kill someone because they're a criminal, I think that's wrong
but in the game universe that's how they deal with it
So many games where you can kill civilians
Same it could be in nms
bruh how
sentinels are the bad guys though
they're assholes
we're not supposed to sympathize with them
idk about rdr2
never played it
only thing I know of that comes close is something like factorio
even that has nuance
like there's no consequences because you're alone
and even for the player it might be justifiable because it's in self defense
(sorta)
In rdr2 there's also some kind of police
It's just such a dangerous game to play messing around with that sorta thing dude
you're like "give some of the animals huts and sticks"
What I meant is that intelligent lifeforms on planets can be killed (landed pilots, on trade stations, settlements etc) and if you chose to kill them, then some kind of police other than sentinels will attack you
So there can be a consequence
so now you either have to make up some reason it's against the law to kill them, AND give them some method of reporting it
Or risk endorsing genocide
how would that even work on like, abandoned sectors
do the people leave them behind?
or do they canonically get on the spaceships
if some other lifeform finds the corpse, it can report it to the police
it's literally the same with attacking friendly starships in space
have you tried that?
if they don't have technology then how do they send a distress signal
omfg how can a lifeform find another one without technology
they just find it
randomly
with their eyes
we don't have technology irl either to detect dead bodies
I mean space is a pretty big place, planets are very big
Randomly finding a corpse seems like a very long shot
earth is also a big place
yet there has been detected millions of murder cases
Thats a terrible comparison
Most of nms is empty, devoid of lifeforms
Earth has over 7 billion people
what if a certain planet in game also has that
Then they'll solve the problem themselves without you even noticing it
you destroy a star ship in space
a friendly one
the sentinels instantly attack you
and space is a bigger place than a planet
if some tribe lifeform is killed then it's too bad
the others besides it will try to kill you
Sentinels are omnipresent, instant teleportation through space and through the multiverse, instantly detecting anything thanks to them being full ||part of the simulation ||
Also a terrible comparison
you don't seem to be a fan of killing in video games?
He's right though. In NMS, YOU are the bad guy and Sentinels are the good guy.
No? nms is the only game i play that has no violence incomparison
How is that relevant
idk
you CAN be the bad guy
doesn't seem like a good fit for nms yeah
You are the bad guy already. You don't need to be it, you are it.
well then i can tell
Tell what
that you don't like the idea
It just doesnt fit in nms, nor realistically
Me liking violent games has no relevancy what so ever
new race and it's killable guys
well then destroying friendly ships should also be removed
Why?
but then you wouldn't have to worry about friendly fire
there's a mechanical and gameplay functionality to killing friendlies
bruh you're so missing the point
killing ppl that haven't done you anything
And? the game having a sense of killing or death isnt a reason for randomly finding one corpse in a huge ass galaxy and playing chase
making a killable race isn't a bad idea because it's violent it's a bad idea because it's wrong
omfg then not finding a corpse
why make one race of people killable but not the others
i literally meant every
Nms has arcady clunky combat and killing which fits the game
Super in depth murder crime hitman like system doesnt
I wonder how Gek Vykeen and Korvax childern would look like?
and killing on planets (not starships) doesn't fit?
Like the first spawn gek armor set i'd assume
Korvax don't have children though?
canonically
Gek canonically do have children
I think vykeen too
baby korvax entity would be hella cute though
yes
You never mentioned just killing and thats it, you are talking about an indepth system of corpse, witnesses, tracking you down, people randomly finding a corpse and immediately accusing you
Which, doesnt fit nms
exactly
??????????????????????????????????? then why are you arguing
but if you don't get a concequence then it's wrong
NotTruePunk wanted some kind of consequence to happen so i tried to come up with one
to make it less wrong
yeah idk
you're like trying to solve a problem that doesn't exist and would be created
the fundamental problem is some hypothetical asymmetry in how the different species of people are handled
which... just don't introduce that problem?
you missed the point of what i meant
your problem with it that others can be killed and others not?
@true crater but then you can also kill species in trade stations and settlements
not only the native ones
every
I shall refer back to this
satisfying multitool reload animations
These are what I'd like to see with combat
The paper "Phase-Functioned Neural Networks for Character Control" is available here:
http://theorangeduck.com/page/phase-functioned-neural-networks-character-control
Two Minute Papers Merch:
US: http://twominutepapers.com/
EU/Worldwide: https://shop.spreadshirt.net/TwoMinutePapers/
WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MA...
imagine that in nms
text generators are also getting a lot smarter
A smart flavor text generator would be neat
I think the flavor text generators are intentionally vauge right now? because they're contextless?
With procedural history and beliefs you can learn via artifacts.
Passive settlements you can't claim but interact with. Give help, get rewards.
Even abandoned ones.
I think systems could have cohesive procgen history but idk about beyond that
like if clusters of systems are possible
I read about an argument that anyone who wants a combat update wants Rust with starships. I think what those players really want is more PVE options and encounters, such as raids/dungeon structures that incentivise combat.
dungeons might be cool
just anything fun to do on a planet
True
I wish there was a way to go fight other players like a colosseum. They could fly around and shoot if combat was smoother
Btw how would you guys feel about melee weapons added?
what if the lightsaber was added
😱
Jk
I mean they already ripped off dune sorta
so may as well
(and subnautica lmao)
They should ripoff star citizen
With the feeling of being in a place that isn't abandoned
Well something called a Multi-Sword is referenced in some of the NPC dialog
so maybe one day
I recommend checking out one of the player hubs if you want to feel like being in an active place. Galactic Hub is a good one to start with.
That would be sick ngl
Oh
Does it... begin?
That could work pretty easy ngl, just replace the gun smash animation with a swing animation, boost thr damagr from it and possibly increase range
Add what they have for bases on planets to bases on freighters. Honestly the snap rotate featyre was so useful. Maybe add it but keep what we have?
And maybe make it look like a lightsaber xD
I would love to be able to hitch a random hyperspace ride on an npc freighter. The npc captain could give a 30sec warning before jumping with klaxons and rotating beacons going off in the hangar.
ocd really kicking in without snap rotate
can't perfectly align things
There is a multisword mentioned in lore
Yooo
Melee would be cool
Could be, yep
when are the homeplanets of species going to be revealed?
and we can travel to them?
Still waiting for the flamethrower. Need to use basalt for something. And space station override code.
Didn't korvax prime ||get destroyed?||
Organizing my storage, color coding some resources... why no red gas? Could use Oxygen, but not listed as a gas. Frustrating.
Putting exterior decoration on ships
Like having tallies for how many ships you shot down on it or just to add more detail
I'd kill for ship decals, weathering, or 'scars' patched up from old dogfights
A touch of personalization and sentiment goes a long way
If the next big expansion is all about ships I'll never stop playing
god, please disable auto-hopping onto ladders
they can be used by E, auto-grabbing just makes them so annoying
I would die.
I need ladder autograb
There's a trick you can do with ladders and floors
But it only works if you have autograb
Making it an option would be optimal
geeeeeee
that trick sounds sus
i wouldn't mind option though, just anything to stop them from pulling me every time I try to fly on the next floor...
It involves putting a ladder under a floor so it works like a secret hatch
Perfect for underground bunkers
why would you need that
also when I tried using ladder to go through floor it only worked upwards, not downwards
That's my secret on how I got it to work.
Wouldn't be unique if everybody knew how to do it.
Also I play with friends
what about the gek homeplanet or homeplanets from travelers?
That's my secret on how I got it to work.
@fervent delta
sounds pretty foggy, I guess the game would rather be comfortable for most than retain some secret buggy gimmic some like
I like it because I can have a rickety wooden bunker above ground on a barren world and then have a huge underground bunker under it
yeah but considering how rarely random players encounters are and how bases interaction works there's not much point in that secret appart from playing it on your own
My friends and I share the planet
Also it's for the aesthetic
The planet looks like Nevada
I made my own little area 51
im making a google docs and hoping i can submit it to zendesk once exam week is over lol
It'd be cool if they added that. Maybe a single large pre made city that's heavily protected against Sentinels
That would be fantastic, if the added cities could be as stunning as those in Everspace 2.
After all, civilizations wouldn't become intergalactic without cities.
I think more underwater content should be added as well. It could potentially be as fun as subnautica.
We can hunt ghost leviathans in our tiny nautilon. 
Could be like asgard on a massive disc
maybe even seperate from planets, like a secondary space station
although that might be pushing the boundaries a little
I just want a space truck stop tbh
Like on a small asteroid
sounds neat
Or have it so that super rich systems replace the space station with a city type thing that supply’s all thr normal stuff + a few extras like complimentary lifr support refills
maybe with a sort of artificial mini atmosphere around them aswell
Ooh yes
This is way too fucked up
I explained what my point was
That argument has been over for days already
please sean grace us with a warring factions update. let us board freighters and ransom the crew.
let me become a true space pirate
YES!
seriously
its the one update ive been wanting since that was shown before the game release all those years ago
Honestly just more things to do in space would be amazing, let me build a upgrade to my eco suit that allows me to do a space walk!
It could allow me to mine asteroids more Carefuly
Meaning I could get more materials/ different minerals
Ramp up multiplayer even further. Maybe colonies with multiple people and guilds??
This sounds great
YESSSS,,,, add that to letting people make space bases and you'd have infinite potential
Omg yes
sounds amazing
Interesting idea
Ooo that'd be cool like if you destroy enough of that races ships(like pirates or whatever) eventually you get a bounty on you and the more of their ships you take out the higher the bounty gets
When will we be able to own space stations
Never
Then what will the space station override do when we get them
More advanced combat + player led factions
Let us wage war across systems that are marked as valuable
Let us create our own economies in those systems
Say a factory based economy we could oversee and expand so that the planets in those systems actually develop large factories that send out exports
Make it so there's upkeep for each system so you have to be able to manage multiple systems carefully so that way people can't expand too fast
Make it so the npcs require good working conditions too, otherwise productivity and morale drops
Paintable ships... because i'm in love with the color scheme that one of my ships has.
100X yes
Then at least interplanetary factories
I'm not really getting too hopeful for this apparent new update. It'll probably just be an update to optimise for the Steam Deck that's coming out at the end of this month 😔 .
They should make it really hard, but possible to destroy planets/stars/systems
Steam deck optimize, nintendo switch and android/ ios release on the horizon ?
A universe in your pocket literally
NMS is already a Valve approved game for Steam Deck. Been a part of the marketing since the first reveal.
Still I want a android version. Mobile gaming is the biggest market nowadays. And with snapdragon 865+ we have capable mobile processors that support vulkan. HG be wise and make a mobile release.
The steam deck is just a pc, it needs no major patch
The next thing I can think of is an Expedition 5
They've got new decals for the community quicksilver shop. I guess there won't really be an emoji from Sean after all 😭
sadge
Ship customisation: you could scrap ships and it gives you specific parts of it that you can swap out on other ships
Idea came from games that let you customise your gun like COF
Do you want a laxer sight or a torch
Lawnmower. My home planet has huge "static" plants which grow back on each login. I just want a nice lawn, ok? Can I get Lawn-tiles?
See other players or at least your friends locations on galaxy map
- Multiple player freighters in system
- Freighters from players that aren't in your group syncing
- Starship trail customizations syncing to other people
- Shared bases
The galaxy map in general needs an overhaul tbh
A good point of reference would be the map in Elite: Dangerous
Please no
Fix pathing to take your range into account, add a couple filters.
Stay away from the mess of elites map
this
All the features I would wish for the galaxy map are...
• custom navigation path leading all the way to the target system
• system name search function
• a way to zoom out/shrink the map
• player locations displayed live (optional toggle per player ofc)
Also simplify all economy names so that one economy type isn't visible in 5 or more different names
I always need google to see the list of economy type name variations
custom navigation path leading all the way to the target system
or at least an approximate distance so I can black hole or portal to the general area and check again.
Yes please
Better markers on the map, showing the last three systems you were in if you were warping (rather than teleporting)
Oooo that would be nice but i am already a enemy of the vy'keens so that will be a problem
I'd like to +1 this
That'd be interesting. That your actions are getting serious consequences.
Thankfully I have a decent standing with all races though.
We need something actual interesting that we need
I don't know whether I have much hope of any more big updates for No Man's Sky. It's reached its 6th year now, and there's only so long HG can support it when the game inevitably runs out of people who want to buy it.
It goes to Steam best seller almost all of the time when an update drops.
I'd say that was a pretty good sign that there's still a good amount of people still buying the game.
I see. But surely HG have run out of steam when it comes to updates 🤔
A roadmap would be really handy 🤔
Why would they?
So much more to add.
Every update we've had they've added so much more than the stuff they are using to market the update.
I think NMS is one of the few games that benefits with not having a roadmap. They do their thing and release stuff when they are ready, no timelines, no promises.
My apologies. I'm just becoming too impatient
I never saw it like this 🙃
It'll be worth the wait, it always is.
They have a team solely working on NMS whilst other teams are working on other stuff. There's still more to come my dude.
Good stuff. I've just been listening to too many rumours that they're starting to move onto other stuff
Maybe people are taking Frontiers (and 6 months of relative silence apart from Expedition 4) as a sign that updates are slowing down
I sometimes think that way too. But then I also sometimes think that Frontiers is only part of what they were planning, and that Frontiers was released to tie people over for the 5th Anniversary.
I hope I'm wrong and that the next update is going to add big things and tie up loose ends, such as those Station Override codes
They been teasing us with them for months, there's no way it's gunna be something small.
How teasing?
Been in the game a good while with no way to use them.
See the station core everytime you head to a space station. Perfectly placed to make us notice.
Portals didn't have a use until about a year after they were introduced
Yep.
I'm excited to see what they're going to do with them.
Hopefully dungeon structures on planets would be added too
In the Anomaly, there's invisible platforms above the landing pads left in by HG, which suggests they're planning to boost the number of landing pads- possibly to match 32 player count on Xbox Seriesand PS5 consoles
The Anomaly is huge. It's like a whole city, but we can only visit a small part of it. Would be great if we can visit more locations in the Anomaly.
There's at least 3 locked doors in the anomaly as of now and one unused NPC kiosk spot
The one with red and blue flags
And who’s to say you can’t dramatically expand the anomaly? There is a HUGE area past the tree dude and the egg sequencer
It’s just a drop off into what looks like a road of sorts
They could add an extra platform there that has some extra space for NPCs
Current anomaly is the 3rd change of the anomaly.
I'm guessing the locked doors are "just in case" they do need to expand it again.
I think the U should add a space anomaly map
enable Link Preview to see info 
Anomaly, Station and Freighter Bridge Maps
Link to Anomaly Map »
Link to Station Map »
Link to Freighter Bridge Map »

Wow thanks
First anomoly was just sad lmao
Nada and polo were yet to find any friends
and also on space stations
Ability to swap out ships at space stations, like at the anomaly
more kinds of sentinels to fight
I hope the Switch release won't hold development of future updates back too much. Maybe it'll be a good opportunity for Hello Games to directly flesh out existing features instead of adding loads of new ones.
At this point in time, No Man's Sky is still as wide as an ocean, yet as deep as a puddle.
I fully retract everything I have written this morning
Star Fox in NMS Switch when?! 😏
I'd love for there to be platform-specific suits, ships and multi-tools:
Xbox/PC (Xbox App):
-Spartan Ship
-MA5C ICWS Multi-tool
-Master Chief Exosuit
Playstation:
-Astro Bot Exosuit/Destiny 2 Hunter Exosuit
-Holborn's Spirit Ship
-Khvostov 7G-02 Multi-tool
Switch:
-Samus/Star Fox Exosuit
-Metroid Gunship/Arwing Ship
-Power Beam/Star Fox Machine Gun Multi-tool
PC (Steam):
-Half-Life HEV Exosuit
-Portal Gun/Gravity Gun Multi-tool
-Combine Dropship (just a small version)
There could also be platform-specific quicksilver rewards, such as a long-fall boot skin for Steam users or a Needler multi-tool for Xbox players.
Love this idea. Cuz I own it on all those systems 😍
I completely forgot about Fludd.
What about a Luma Star (from Super Mario Galaxy) as a companion?
gimme a Metal Gear REX exo-mech and I'll be happy
Only issue with that is I am a HUGE fan of pikmin and Metroid and really don’t wanna have to buy thr game again for the extra stuff
You wouldn't have to, but they're nice little bonuses as a thank you 🙃
So content update soon?
Would much rather these be added as things all systems can access as one of the big draws for me in NMS is the lack of exclusivity in getting cool things
I really dislike console specific bonuses
They experimented with that once before and it wasn't very good imo.
I also would dislike it. That type of exclusive content annoyed the hell out of me back in the PS2/GC/XB era.
Also, not all PC players are on Steam, so having Valve inspired stuff on GoG would be strange.
Console specific stuff should only be cosmetic if they want to make console specific items
I'd want it to be cross-plat because I'd love to use Master Chief stuff on my Steam save and Xbox seems to have a good relation with Steam so I'd think they'd allow it
man. Those corrupted sentinels sure are photogenic. They look so cool. I wish they were more challenging and more varied in behavior though
I saw pictures of players who have a "green X" helmet. Is that an XBox exclusive thing?
Mod I think
No u
It was an xbox exclusive helmet from when next launched, iirc
Okay
speaking of digging
it would be cool to randomly be digging on a planet and find an actual customization like a helmet that you can collect, rather than purchase from quicksilver store
same with ship parts, if we ever got ship customization
not capsules that all look about the same, the actual parts
maybe even create a ship just from planetary scrap
yes. this would be the most fun approach honestly
and also allow ships to become weathered and roughed up so you can fix em
good idea
What do you guys think about changing the gating and progression?
Could that potentially backfire?
Like what if they changed warp drive unlocks to require distress beacon exploration in the corresponding system
Or put S tier exosuit upgrades in settlements
Locate crashed ship/freighter -> find drive upgrade -> craft drive upgrade -> go to newly unlocked systems -> locate crashed ship/freighter in new system (repeat)
Instead of just "buy and craft emeril drive, buy and craft indium drive"

