#nms-the-future

1 messages · Page 80 of 1

stone topaz
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I want automation thinkderp

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Give me Satisfactory, but in NMS

hazy geyser
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speed boat when

gloomy hazel
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Five years later and the planets still don’t rotate/orbit

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I know why I just think it’s silly to poke at

gloomy hazel
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Beta testers reported it as a bug

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So they removed it

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Because they gave a space game to people who don’t know anything about space

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Yeah I remember hearing about that

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And yeah lol to the last part hahahaha

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I think it’s one of the save points that has a spinning hologram of a planet

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And I’m just looking at it like 😃

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It would be odd to have real orbits around the local star

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because all the planets are at most a minute pulse away from each other

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while the star is infinitely far away

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distance proportions aren’t right

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if the planets orbited the star, there’d have to be a way of passing by the star

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which u can’t do

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so

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I imagine outer wilds

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But it’s still difficult

hard wedge
gray shell
gloomy hazel
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Easy fix

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just don’t have the star interact with you at all

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like in star citizen

gray shell
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true

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would be funny though

potent juniper
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Yeah but that's one of the appeals of having stars in a system, what if I want to blow myself up for the funny?

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I think it'd work, though - if you're pulsing toward a place that's behind a planet your ship immediately alters course in a broad circle around said planet. Could do the same on a larger scale for stars

gloomy hazel
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I know it'd be a little overkill but being able to target a spot for orbital bombardment if your freighter is in range

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It'd be hilarious to see sentinel walkers get vaporized by your ship's giant guns

brazen nova
brazen nova
gloomy hazel
brazen nova
sand slate
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Yes! Old school 60’s UFO’s for ships

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I’d pay for it

gloomy hazel
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The orb shaped cockpits are the best for me, with such a wide view. Makes sense to add some sphere starships in there

Let's go Sean, go go go.

visual cloak
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yes, but a multi-purpose sphere starship. One that also can land and roll on terrain

teal pagoda
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So what will the next update be?

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If not counting expeditions

gloomy hazel
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big

visual cloak
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|| pretty largeish ||

gloomy hazel
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at least 6 gigs

analog needle
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Final expedition redux ends tomorrow. Update teaser imminent?

ruby aspen
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perhaps

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i hope

visual cloak
gloomy hazel
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This redux is most definitely filler

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and what a long filler it’s been

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they’re clearly working on something gigantic

torn fractal
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4.0 and I hope it's something real special

gloomy hazel
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watch it be 3.8

visual cloak
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If it’s 4.0, i kinda hope they’ve been working on it for more than a year

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3.8 most likely

timid vigil
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The more I think about it, the more a ship interior/combat overhaul would be a massive boost to the game.

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Middling combat is the only thing that seperates this game from the other space sims out there.

hard wedge
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and its not procedural

timid vigil
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Yeah but to be fair you didn't really mention any of those parts

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Tbh I think it's supposed to be on earth?

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But like post appocalypse

fiery elk
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Would love a better way to customize eggs so you can actually see what it will look like and stuff

hard wedge
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taking what the guy saif esrlier and adding mindustry over satisfactory

brazen nova
sand slate
strange slate
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More space stuff. Maybe certain space biomes and reachable stars. And lovecraftin monsters in space

sand slate
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I had an idea of anomaly planets, not like what's already in the game, but planets that are hidden or "rouge" that can only be accessed if you find it or portal to it

visual cloak
visual cloak
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a buildable campfire asset that promotes the nomad life, instead of just having a fireplace that promotes settling in to one spot

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maybe even give the campfire building mechanics, so it dulls down and dies out over time, but you can add wood to it

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and easy to build elsewhere

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without a base computer

gloomy hazel
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Procedural Aliens would be a nice addition, adding more life. Have no idea how the creatures are so different though it would be cool to see some additional life on planets & stations

gloomy hazel
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They’re called Fauna

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I'm referring to NPC like characters. But thanks for the brash response.

visual cloak
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all the assets and locations and such

gloomy hazel
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They do look very different. Love that about the 3 races & Fauna.

visual cloak
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would be interesting if there was a new race that pulled from the assets of fauna

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to make it look like the fauna evolved

glad storm
strange slate
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I think a new race that lives on asteroids would be cool. It would also add a lot of new story and lore

gloomy hazel
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And it would also go against the existing lore @strange slate

strange slate
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Fair, but it could fit in that they have been hidden and where ||created by the atlas to help breach a certain problem in the sim ||

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Heavy spoilers under the bar

hot flame
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There is already mention of a fourth race in the lore, as well as the travellers and anomalies

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Go check out the archives peoples

gloomy hazel
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the travellers are the fourth race

hot flame
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Nope

gloomy hazel
hot flame
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There is a seperate aquatic race mentioned

gloomy hazel
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4.0 subnautica update

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were the logs’ addition pre-abyss?

hot flame
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Post

gloomy hazel
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fascinating

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i bet it’s just a lore piece. the implications of a fourth race being added for GAMEPLAY would go against the lore then

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i suppose that aquatic race (not sure if it mentions intelligence) is just an incidental chain of evolution in this universe’s iteration

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but not a constant across all universes in the same way the three races are

true crater
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fluid movement

hot flame
gloomy hazel
true crater
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mermaid waifu confirmed?

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the water-surface transitions are what makes me think NMS would benefit from natural movement

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pretty janky

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harmless but distracting

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To be fair I too have trouble deciding when to switch from swim mode and back to walking again in shallow water

true crater
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elevators

visual cloak
true crater
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procedural culture

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history etc

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to reduce anonymous soup backdrop

gloomy hazel
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Just browsing the wiki. Quite cool that you can start an actual company in nms

true crater
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terrain heightmap saving for bases

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no caves but it gets you persistent terrain edits

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for cheap on the kilobytes

gloomy hazel
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you should tell all this to hg directly tbh

true crater
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idk how

gloomy hazel
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!hg

misty irisBOT
gloomy hazel
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like that

true crater
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oh it looks like the base saves some terrain

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up to a limit

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and only after the computer is put down? So don't do edits before computer and you should be okay?

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and updates might break it

true crater
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base building tower defense minigame

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xD

uncut wasp
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Build turrets to shoot at the regrowing terrain!

gloomy hazel
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hostile humanoid npcs in derelict freighters as if space pirates killed the crew and took over the place. same thing would be interesting with operational freighters and planetside bases. i know the game's focus is more along the lines of exploration but i wouldn't mind more intense opt in combat scenarios for people who want to test their mettle for huge rewards.

teal pagoda
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so most people are agreeing on that some kind of a planet update should be added?

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the planets almost need skyrim amount of work

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because the game is about exploration anyway

strange slate
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But knowing Sean and his team, they will figure it out somehow

strange slate
hot flame
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Looking back at my notes, it seems more likely it is an entity rather than a species

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Maybe

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Korvax honoured fallen - Tried to bring back Atlantid, birthed failed Eggs

true crater
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seems like they maybe just don't want to bite the bullet on the simulator aspects

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AI can do it

teal pagoda
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they need to add stuff like rivers and maybe different biomes on planets

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because when you land on a really cool looking planet, you will walk around on it for maybe 10 seconds and go to the next one unless you're building a base

deft prawn
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Well that's not entirely true

teal pagoda
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you walk around for 10 sec because you just know that it's the same stuff everywhere on the planet

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well maybe not 10 sec

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i mean not for that long

deft prawn
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Most people do that, but then again, there are those who actually like to take the time and discover things

teal pagoda
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maybe a couple of minutes

deft prawn
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Nah

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I get what you mean tho

teal pagoda
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i've played for 300 hours so that's maybe why

visual cloak
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there’s simply a ton they could do to improve NMS, but i sometimes wonder if it would be worth doing to a 5 year old game. Maybe a sequel is best. idk

deft prawn
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But there are people who actually enjoy the tedious discoveries

true crater
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the anonymous soup is a solvable issue

teal pagoda
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but it gets kinda repetitive after 50 hours

deft prawn
true crater
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it's not a fundamental one

teal pagoda
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but still look cool

deft prawn
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Not any pictures in specific

teal pagoda
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but it doesn't make me wanna go further

true crater
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the generators are good

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they just need to be spiced up a bit

deft prawn
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But just how people still go and discover and map stuff in the planet

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On the planets*

teal pagoda
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it's the same all over the planet

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that's my point

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the same terrain

deft prawn
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That's a perfectly valid point, if that's what you think 👍🏻

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I'm just saying that to some people, it's not the same, that's all

teal pagoda
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i actually do find it a bit entataining when a hostile creature attacks me

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so if they could make pirates walk freely around some planets

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and they would attack you sometimes

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would definitely be more fun

visual cloak
teal pagoda
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idk

visual cloak
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I’ve found that even if the game gets an update I hope for, I don’t get as much enjoyment out of it. simply because of how much time i’ve put into the game

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but also because the game has shifted into something i don’t like as much

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so it sorta just keeps shifting into something i dislike more and more. unfortunately

true crater
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you take like half their handcrafted assets and plug it into ai as a training model and I'd bet you'd get something usable

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do they do maths?

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like the market crashing issue could easily be solved with a continuous calculation. ik as a fix that might end up being controversial but as a maths problem it seems pretty straightforward

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the wavefunction collapse seems like a good fit for NMS tbh

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like using it you might end up with something weird like two barber shops right next to each other

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but the barber shops will like, be connected to the ground and look like barber shops

visual cloak
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i could get 2 haircuts

true crater
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exactly

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it's neat as a development tool too

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if you wanted to reskin a certain system you could just use the exact same content map connecting all the models

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and just substitute them

visual cloak
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this is all over my head. people in the modding channel might have a better grasp on what you’re suggesting

true crater
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"Oh this is like that outlaw system I was in last week. But this one is like, more run down and crummy"

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generator decides "this one is an outlaw system"

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and then

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"poverty slider = 95%"

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ig the wave function collapse is cpu intensive though

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since it's deterministic

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like some generators can just plop a flower in midair based on coordinates

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and then figure out what kind of terrain should be under it separately

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but wavefunction collapse requires those happen in order

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so it's good for small complicated things that might be worth the processor time but bad for big things

tribal burrow
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Minor terraforming? Like changing grass color

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Also removing sentinal activity with a big fight

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I'm so mad when I find a perfect planet eccept one detail bothers me

sand slate
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Having a way to change the sentinels would be amazing

wispy void
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Do we think that they would ever introduce a new faction/race? It'd be super cool to get some more variety

true crater
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ok so its not "just maths"

umbral geyser
teal pagoda
umbral geyser
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I know, it just wouldn't feel right
Cause then the "there's only these, and only these for this specific reason" we've been hearing through the entire lore would be dumped

teal pagoda
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I didn't even know there was a lore

umbral geyser
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Well there is, and can learn about it anywhere and through the main quests

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So

brazen nova
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I think all the other races are included within the Traveler race, since Travelers have a huge variation in appearance.

hot flame
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That's one handsome fella, 4 down from the top

brazen nova
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From classic Grey (Artemis and me) to tree person (Iteration Helios).

brazen nova
brazen nova
hazy geyser
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Wait THEIRS
A cat!!!

hot flame
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Yes

teal pagoda
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it would be cool to see geonosian-like hive worlds with catacombs

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weird bee looking things attacking you in swarms

sand slate
# strange slate ?

I'm talking about on certain planets, the "temperament" of sentinels can be obnoxious, especially when you find a close to perfect planet. If there was a way to alter the sentinels to be less aggressive, or maybe more aggressive for whatever reason, that would pretty neat

leaden peak
languid lance
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all I want is my own spacestation

dense gulch
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I doubt this would happen but a crossover promotion with insomniac games and a lombax species added or a expedition involving rifts

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That would be dope

potent juniper
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I just wanna be able to torch the sentinel cruisers

languid lance
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why is it in the game

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wth

zenith marten
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Actual trade screen for game where each person has to accept the trade. Prevents people from dropping random junk in your inventory all the time

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@brave plinth @crimson stone something like this would be nice

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continuing our earlier convo about trading being potato

crimson stone
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hmm

zenith marten
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you could select a slot and put your items there for the trade

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then each person needs to accept the trade

crimson stone
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yes but how does that menu pop up

zenith marten
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you invite them to trade, similar to how you invite to group

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just use another button

crimson stone
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hmm

zenith marten
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but like

crimson stone
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yeah u use another button

zenith marten
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so like, if it's square for group invite, triangle could be trade invite on controller

brave plinth
zenith marten
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then you'd see that random anomaly player wants to give you 1x junk like carbon and decide not to accept

brave plinth
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and block lol

crimson stone
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its ironice how it took us 6 years to not really ask for new stuff

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but to just polish what we already have

true crater
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||NMS Isekai anime when||

true crater
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So from what I understand a lot of the issue with NMS is from some of it's bigger assets

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Much of the game is generated which is a big win

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but it complicates things

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the gameplay environment is stateless, being generated on the fly

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but a lot of things the player needs and does is stateful, like base creation

true crater
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the generation is contextless to prevent rejection and allow for seamless loading, but that limits adjacency and association

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the statefullness seems like a hard problem. Potentially no solution for that

umbral geyser
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What

true crater
# umbral geyser What

like you can't edit the terrain or have something drop on the ground (states) and make that change persistent across players because it requires data storage and transmission, which becomes an intractable

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the game is stateless

umbral geyser
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You dont seem to acknowledge the sheer size of the game, doing that would dramatically increase the size of the game, the savefiles and would require a massive upgrade to the game's servers

true crater
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right, the statelessness isn't necessarily a bad thing, it just creates limitations

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I was talking in the general chat about how distributed computing might be a solution

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p2p or player hosted private instances would allow small groups of players to provide the resources in data storage and transmission themselves if they want that

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so I start a base on a planet, show it to my friend and they like it

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we agree to start a private instance and that unlocks stateful content that would normally only be possible in singleplayer

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it'd allow hg to circumvent the statefullness issue in singleplayer, without compromising a multiplayer experience. the content could still work, you just have to host it yourself.

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but that like, fractionalizes multiplayer or something? Then you've got multiple multiplayer modes? which is kind of weird

gleaming osprey
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👀

strange slate
leaden peak
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any speculation on when the next update will come? It's been a while since I've been on but there's nothing for me to do.

hot flame
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It feels like soon

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But no real info

leaden peak
hot flame
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🤞

true crater
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concept: follow-the-leader/scavenger hunt type cooperative mission where players follow breadcrumbs to find something

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each player gets assigned a segment of some long, winding path through space

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after completing your segment the next player can come along and continue

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pass the torch style

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Would that be fun?

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Could be as big/small as needed to make it fun. Could be some week long campaign with a whole ton of segments or shorter instance scale quest

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people might just log in with a different save to continue it like they're in singleplayer though :(

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and tying it to account seems a little forced

true crater
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Would a tower defense base building minigame be fun?

true crater
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space walks

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has hello games said anything about zero G features? if it's on the table

zenith marten
true crater
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what to fight

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sentinels ? lol

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seems wrong

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would need something new to fight

zenith marten
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probably something coming from the Void

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they've been teasing the Void and some sinister force for a good 2-3 years for now

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Also remember when they added base turrets in the files around Beyond release that were never utilized
#nms-modding message

true crater
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It'd be cool to combine some sort of tower defense game into the basebuilding but then integrate it with combat on foot

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so you could let your base ai shoot some baddies but also help on foot

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or run around manning the turrets

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integrating them would be the hard part

zenith marten
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For base turrets to have any reason to exist we would need to have the long awaited controversial combat update

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People really tend to pick extreme sides on that topic

true crater
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I kinda like the way terraria made their tower defense minigame

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you flip a switch to turn it on and bring enemies

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it doesn't just happen

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so you can sorta ignore it but you loose out on content

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having it only happen on certain planets would be a good way to implement it potentially

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if you don't want to do it just don't base there

zenith marten
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Something like that. Maybe we could get a buildable base item like "Reality Fracturer" or something that would rip open gateways to the Void dimension or even World of Glass from where enemy waves would start spawning around our base

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We could earn new titles, nanites and upgrade modules from successful waves. Or even some rare unseen tech

true crater
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should it be a part of settlements? or is that weird

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wait how would that work

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hmm

zenith marten
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I guess settlements would be more optimal for tower defence. Sentinel attacks on settlements are a joke. They don't damage the NPCs or buildings. You can win every fight by going away from the settlement for sentinels to despawn

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Bases are too wild and can be built in a way that would make towerd defense extremely easy.

With settlements it would make more sense since you could only place turrers to specific spots perhaps

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And enemy AI could navigate through settlement streets slowly towards the center to destroy it

true crater
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tower defense update seems a little risky

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but potentially very very cool

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I played a shitty game called Fortresscraft Evolved that did tower defense in 3d

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it did an okay job

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not so much the base game but the DLC was a little better

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base game enemies just fly in a straight line from the "nest" to your base center

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if there's anything in the way they blow it up

zenith marten
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Welp. Tower defence for settlements wouldn't be that risky. Nobody in their right mind can think that current sentinel raids at our settlement are good content 😅

true crater
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the DLC has you fighting a flood of goo, creeperworld style

zenith marten
true crater
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yeah

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it seems like a stand-in potentially

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like

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"we want something here so this will do for now"

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god I say that but what if they worked really hard on that

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it do be like that sometimes

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😅

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hmm what kind of enemies

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pirates?

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||Balloons???||

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just rip off creeperworld and let us fight the abstract concept of evil water

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the enemies would have to be something special to no mans sky

zenith marten
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Well it did say they introduced a concept of them

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I interpreted it as just the first look/presentation of the mechanic

zenith marten
true crater
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Tower defense.

zenith marten
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Yeah. Seems more like a groundwork for something more to come

true crater
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Tower. Defense.

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trouble is

zenith marten
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Tower defense

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Imagine stuff like turrers, shield generators etc for our settlement

true crater
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what if someone gets really good handheld weapons from other content and just wrecks the tower defense enemies on foot

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if you don't do the tower defense minigame for a long time and then you come to check it out it'd be weird to be suddenly OP in it

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but it'd also play bad to take that away from players

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what terraria does is it lets you use the non-tower defense weapons, but scales them to the minigame

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iirc

zenith marten
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Well NMS also scales sentinel difficulty with your multitool but the scaling is really potato and won't really do a good job at it

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you can still one shot everything with plasma grenades

true crater
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yeah no

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if it's a tower defense mode then you should need towers

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you can introduce new handheld weapons specific for the tower defense mode

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"sorry your old weapons don't work on these enemies"

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but that kinda sucks too

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lmao

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hard not to make it tacked-on

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that's why I say risky

zenith marten
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still wondering when they'll officially implement the incinerator weapon

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been in game since Desolation

true crater
#

why is combat update controversial?

zenith marten
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Some people get very upset about even mentioning it. They'll kick and cry that combat doesn't belong into NMS and NMS is not a combat game

true crater
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I mean I wouldn't mind pve

zenith marten
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I can't see why ppl get upset about even that. It's not like they would be forced into a small cube with enemies and had to just stay there to fight them until the end of time 😅

true crater
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Combat would just be a mechanic?

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and I get the impression you can pretty much circumvent most mechanical content by just making $$$ ???

zenith marten
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Mechanical improvements and new optional missions and content to play

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Not something like "Okay, now 100 enemies will rip you to pieces if you can't do 360 noscope trickshots"

true crater
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lmaooo

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yeah combat =/= skill game

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that's sorta why I suggest tower defense

zenith marten
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Well people against combat update seem to think it has to be some first person shooter insanity

true crater
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it's like combat but not skill game

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if you don't want the badge at the end of the combat content then you should just be able to... do something else? The game should have lots of content? Content is not a bad thing?

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seems obvious

zenith marten
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Things I would like to be improved about combat.

• dodge/roll/dash for character
• personal shield generator pointing directly where you look at
• crouching behind cover
• more threat types with better AI
• enemy/sentinel difficulty scaling properly

brave plinth
#

Theres a very vocal minority that wants Rust with star ships, and theres a very vocal majority that thinks anyone that wants a combat update wants Rust with star ships.
It is understandably a controversial topic

zenith marten
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I don't really wish for any thousand explosions electric boogaloo PvP mega space war sim

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Just general improvements and such

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Some more optional content around combat. Pirates and sentinels are just nothing but little flies to squish

zenith marten
brave plinth
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Quite often, players say stuff like, "oh, the combat could be like this game or that game," but those games are combat focused games.

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Thats usually all that those games are good at

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And they should be, because thats their focus

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But NMS has always had combat as kind of side event to shake up the exploration.

zenith marten
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Yeah. I'm no fan of shooter games really. You just put a bunch of ppl in a small restricted area to fight for points. Not exactly what I'd call fun or progressive gameplay

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But the fact that NMS is not a primarily combat focused game isn't a reason to hold off from improving that aspect.

NMS wasn't originally a building or online focused game either but HG still pushed those aspects forward

brave plinth
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True, it could have expanded upon combat, at least with pve. But the kind of ideas often thrown around is grinding for raid bosses and looting player bases.

zenith marten
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Some type of rare "boss enemy" encounters wouldn't be that bad of an idea.

Take the sentinel mothership or that giant glowy eye spaceworm for example. They seem very threatening when you first meet them but soon notice it's all just smoke and mirrors.

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But yeah. Base raids or some insane MMO raid boss where hundreds of ppl keep it under grenade rain for several minutes isn't exactly the stuff that I imagine for NMS combat update 😅

zenith marten
true crater
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caves or smthn idk

zenith marten
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These are the UI improvement I'd like to see added

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Not exactly in this way ofc but something similar

umbral geyser
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That'd be cool

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Though the wheel is kinda weird

zenith marten
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It's sad that so few games use radial menu for consoles when they got thumbsticks that can very quickly and intuitively navigate a wheel

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Just from overall game and UIX design perspective.

true crater
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oh yeah uh

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combat actions need to be maped onto a controller

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rip

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I honestly don't mind having like 40 keys to control a character

zenith marten
brave plinth
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Well, i can run while using the dpad

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I cant run if im using a radial menu

zenith marten
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I'd have hazard recharge in dpad down, ship summon at dpad up and multitools 1 and 2 at dpad left and right

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or just in a secon change one dpad keys to photo mode if I had to freeze the game quickly while doing some character moves

brave plinth
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Ive never seen a radial menu that goes more than 1 level deep

true crater
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to be fair people write bad reviews over the 3 times in their playthrough they selected something wrong in a radial menu so

brave plinth
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How would you use it for the actions that require several levels

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Such as summoning a specific ship or exocraft

umbral geyser
zenith marten
true crater
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for the whole language

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so

#

radial menus have a lot of power if people learn them

brave plinth
#

How is that relevant?

#

Sorry, just the language was so out of left field to me lol

true crater
#

it's just a form of interface

zenith marten
#

You'd be surprised how intuitive a radial menu is for console/controller if implemeted correctly. Just ask any game UIX designer or game design student.

brave plinth
#

Yeah, but the current one isn't broken.

#

And a new radial menu would just introduce problems that the radial now has to solve.

#

Thats my issue with it.

#

It works well in some games but theres a reason its not super popular

true crater
#

maybe

zenith marten
#

Even tho it is more intuitive and professional from UIX design standpoint

true crater
#

facebook

zenith marten
#

For example. There are some things HG did break or make harder with new build menu but it doesn't mean the entire concept is flawed. They can still solve those issues. Same applies to potential radial menu

zenith marten
#

One potential fix for running issue. Add auto run toggle for consoles as well! Exists on PC version.

#

Very lovely feature when you want to manage inventory whilst still moving towards something

jolly flicker
#

wen news ser, wen my update

gloomy hazel
#

I hope we get the ability to recruit non capital freighters to join our fleet.
They could add extra storage modules to the main freighter

gloomy hazel
#

Would be good to have an option to transfer items to freighter secondary storage, without having to manually transfer items from the main storage.

azure valve
#

can you make something about those random requests for help from npcs? I don't always carry around metal plating, and when they ask me for help, I'd like to have a minute or two to craft it so they can stop looking at me like the megamind meme.

azure valve
#

A way to customize my own spaceships, it would be cool.

visual cloak
#

surprised it hasn’t happened yet

#

it’ll happen

gloomy hazel
#

Being able to build in caves / better caving

visual cloak
#

Look at examples like deep rock galactic and how those are procedurally generated

#

of course they have the above ground generation to worry about as well, but still.

gritty maple
#

Being able to convert ps5 saves to ps4 to be able to play in vr. Now that ps5s are becoming more prevalent this is important

umbral geyser
#

Really want to see an overhaul update at some point

gloomy hazel
#

Maybe some halo style gravity lifts

#

Or that one alien lift from subnautica

#

Would be cool for the taller builds

gloomy hazel
#

Guess I'm the one with too many suggestions lol

Would like to see some particle emitters like smoke or steam, could make a pretty nice airlock system with them

chrome patio
#

I'd love to see hello game bring snap rotation back but keep what they have

#

They didn't need to remove x axis rotation either

violet vortex
#

!hg

misty irisBOT
weak dagger
#

Do you guys think they'll add cross save functionality in the future, I'd really like to continue my progress on a save that currently lies dormant on my xbox, though I could legitimately continue playing on that console, I would have to compromise much of the benefits I receive playing on more capable hardware, which is bit of a drawback, and even still last gen consoles may lose support eventually.

violet vortex
#

It'd be nice. At least with "GamePass" Xbox PC and console, cross-save works. But obvs everyone prefers Steam cuz save editor & mods. It'd be nice if HG can pull that off with the other platforms.

brave plinth
humble wind
#

I think a tower defence mode for freighters and bases would be cool, make the PvP a bit more robust.

weak dagger
brave plinth
weak dagger
#

Okay thanks, I’ll have a look

solemn copper
#

When do you guys think we'll be getting a new update?

teal pagoda
#

i wanna kill civilians

#

if we could have an update like that

#

i can raid settlements

#

planetary pirates and gangs

calm hill
#

This is a post on Reddit written by "UW24V9ZG7W" that I came across and resonated with in my own experience. Since I can't post photos here yet, I'll just cite the entire post in 3 parts:
"I don’t need a heart of the sun or rememberance stone. I don’t need a settlement or a fleet that makes less units than the investment should return and provides no enjoyable experience, just McMuffin chasing. I don’t need to follow any story or missions to get glyphs since the game was originally designed to operate with a player finding travelers (which takes about an hour or so to get all 16, far less time than the emotionless main quest)."

#

"So I think since I’ve paid for this game, and invested over 3000 hrs on a couple of accounts and multiple maxed characters, I feel it only correct to ask: Sean!? Can you PLEASE add the function to turn off mission prompts in a semi permanent way, (like pretty much EVERY other game ever) so I can actually go ten minutes without Artemis and his annoying friends trying to page me constantly?!? The settlements as well? All those vulnerable settlers I keep getting hipped to can burn in a firestorm for all I care. I should have the option I feel to have a clean screen and not have to read 'Contact Apollo' or be told 'Holoterminus Detected'."

#

"Just saying, some of us have been here awhile, soooo many characters deep, and we don’t care about the same things the other half does. Cosmetics and expeditions are cool, I don’t participate but I get how other people enjoy it, and keep giving people stuff like that it truly helps, but all I want is to have control of the game space that I’m supposed to have and not feel advertised to by missions and such that will get me nowhere except annoyed when I’ve done the countless times and am fully aware it’s not worth it. Thanks for reading."

gloomy hazel
#

A lot of words for "hide mission prompts".
I agree though, would be nice to have the option to disable them.

silk viper
#

That’s a lot of words

#

Someone feels very strongly about not liking missions

#

But I can see the point you are making here

calm hill
#

Especially since certain missions have become way obsolete and unnecessary after past updates.

gloomy hazel
#

I weirdly just became blind to the prompts. I'd very much appreciate the ability to hide though. 👌

silk viper
#

Same here. I just learned to ignore them.

brave plinth
#

I wouldnt mind either a fully immersive no-HUD option (ie, lat-long coords, etc) or a partial no-HUD that still shows location markers.
As for on-screen mission updates, I just select New Beginnings and it hides the tooltips 90% of the time. 🤷‍♂️

hot flame
#

Play creative

brave plinth
#

Oh yeah, doesnt the Creative Mode "mission" hide tool tips too?

hot flame
#

It tells you nothing, unless you initiate a quest

hazy geyser
#

i dont like that
lot of words

lethal nimbus
stone sparrow
#

Is anyone beginning to think that HG is slowing down the development of NMS to start work on another project? We haven't received much word on any updates or changes that could be made? The last major update they had was Frontiers back in early September.

#

There's this reply on r/NoMansSkyTheGame that got me thinking about this subject:
"You're not wrong, but think of it from their perspective. They need another revenue generator to continue making money so they can continue making fun stuff, and they've already done a ton to fix this game. People generally like it now."

astral canyon
#

Imo that's a good thing on both points.

stone sparrow
#

I'm not trying to dunk on Hello Games- they're probably one of the most respectable and dedicated dev teams I've ever seen. But I've started to suspect that updates might be slowing down after 6 years of support.

astral canyon
#

Or .... They are keeping hush hush about something so grand they have planned 🤔 which is why I like Devs that don't share too much.

stone sparrow
#

But why would they consistently stay so quiet for this long? We usually just get an emoji 😆

astral canyon
#

Maybe that's the point.... Get people talking

stone sparrow
#

👀

#

🪱

#

To this day, I've never understood the emoji teases until after the update releases (except for Frontiers- still confused about that one)

astral canyon
#

Start the usual speculation that surrounds upcoming mysterious updates.... See what people can come up with that they themselves can or would add kinda thing ?? Don't know. But your right. They have been awfully quiet

astral canyon
#

In all honesty I'd love to see some sorta terraforming added. Let us build our own system with economics and the likes.... Chances off that however are pretty slim 😂

stone sparrow
#

I'd quite like to see a revamped combat of sorts- at the very least some new dungeon-like structures and new enemy types (perhaps hostile Gek, Vykeen and Korvax pirates that hunt you on land). The "fight" part of No Man's Sky isn't really explored all too much

astral canyon
#

Agreed tbh. Although I do enjoy the laid back arcade style.

stone sparrow
#

I think the combat mechanics are both functional and accessible, but there's not really much reason to fight sentinels to begin with unless you want to farm nanites or try to keep Sentinels at arm's length. More reasons to fight and enemy types would be all I'd like to see. That'd be the "fight" portion of the game sorted.

astral canyon
#

🤔🤔🤔 maybe bring back the gek as they were ??

stone sparrow
#

Maybe hostile NPCs would work- not all individuals are good eggs

astral canyon
#

Maybe bring in some new race from some other galaxy.... 👀👀

stone sparrow
#

That would work too

#

But dungeon-like structures with good rewards would fix things too

astral canyon
#

That's what I love about NMS. The possibilities are genuinely endless.

stone sparrow
#

Everything else with the game is almost perfect

#

Including Base building 🤔

astral canyon
#

I was sad to come back to the old structures being classed as legacy 😔 but obviously happy I've got them all.... Just means this save is more important than ever

stone sparrow
#

Would multi-pilot ships work?

astral canyon
#

Depends on the features... Tbh it probably could .. but actually integrating it into the game ? No idea. I ain't a developer 😂

stone sparrow
#

I wonder if they're working on new weapon types. The flamethrower was added and then removed.

#

And I don't think it's a coincidence that they added a big core onto the space station with apparently no function. They surely must have something else planned, right?

#

Maybe 4.0 🤔

visual cloak
#

I'm hoping the flamethrower means they're making improvements to the difficulty and variety of Fauna behaviors

#

we're dealing with alien life here, you think everything is going to come attack you physically? They could give fauna a lot of weird abilities that makes them more interesting, which they'd also use to protect themselves against other fauna and hazardous flora

true crater
#

Fix trading

#

Steeper buy/sell differential and continuous cost calculations so economy dumping isn't possible any more

true crater
#

demand should increase/decrease based on how many of something you buy or sell

#

and that adjustment should apply to the transaction you're doing, not just the transactions afterwards

gloomy hazel
#

I wish they would fix the random crashes

#

Or even implement a timed autosave feature

#

Like every 5 or 10 minutes it will drop an autosave

hot flame
#

Personally I don't want that - what if it saves while you are trapped or soft locked and your manual save is days back?

#

Unless it was a third save

gloomy hazel
#

I think a third save would be good

hot flame
#

Game autosave, our autosave and manual

#

That would be cool

gloomy hazel
#

Like have a list of recent autosaves to go to

hot flame
#

Yeah

gloomy hazel
#

I was in the process of building a skyscraper for a mine and I just finished the stairs, went to go to the save beacon and boom, black screen

#

That was like an hour or 2 of progress

hot flame
#

Yeah, it has happened to us all

#

Shared pain

gloomy hazel
#

Yep

plain salmon
#

Quick-save, auto-save, Manual-save

stone sparrow
#

I think mission synchronisation between players would be a good thing. Say if you wanted to help out a friend who's just started playing and you can both see where to go and you can share resources

#

Economy dumping probably shouldn't be removed, but heavily nerfed so that other methods are just as effective. Why do missions when you can just crash economy after economy and make millions in a few minutes?

feral zephyr
#

Something that could be cool but maybe its too niche its ground weapons, like lets say, cannons and turrets

#

Would be really cool to be able to use things like these

plucky perch
umbral geyser
gloomy hazel
#

I'd like to see some more colabs imo, I think a star wars colab would be pretty cool with some cosmetics and ships for an expedition or something. Like with the mass effect frigate.

#

I doubt a star wars collaboration will happen but its a cool thought

glossy furnace
#

Or star trek, would be cool to do some salvage on a Miranda or constalation class ship.

#

Mabe get a galaxy class or a sovereign class a capital ship.

#

@umbral geyser only targets corrupted sentinals maybe.

teal pagoda
#

They should make a kind of update vote thing like the Minecraft mob vote

#

And I doubt it's going to be abused like the glow squid because our community is smaller

misty haven
#

I'd just like to see some retractable Buzz Lightyear wings, with aerodynamic flight mechanics.

wraith raptor
#

base attacks by sentinels like the limited settlement attacks might be cool

visual cloak
#

Swamp planet assets could use a lot more variety. The giant tree stumps, the leafless trees, and the little Yoda huts are quite repetitive and could use variations to diversify these biomes.

#

I’m sorry, but I’m not sure what the artists were thinking. One small, round hut? why not create 3-5 variations of that with different silhouettes and different interiors?

#

why not allow fauna to be able to go inside and turn them into their homes?

gloomy hazel
#

2 minutes and you break that out to prove a point.

visual cloak
#

lol

gloomy hazel
#

Brilliant. I agree though.
Maybe we'll get some additions slowly overtime, I guess the assets we got on swamps now were just something to make swamp planets an immediate thing.

visual cloak
tribal burrow
#

LESS ASTEROIDS

#

Please

#

They are everywhere

gloomy hazel
#

That’s good tho?

#

In space you spend most your time using a pulse drive

#

And if that runs out of fuel then your screwed unless there are asteroids

visual cloak
#

that seems to be the main reason yeah

#

though it'd be interesting if there were special asteroid clusters we could pinpoint on our star maps and warp to, maybe having common and rare ones with unique fauna and elements found in them.

teal pagoda
#

We need native alien species on planets who are intelligent enough to build and run around with a stick

#

They should ofc be less common than animals

#

Would be fun to try making peace with them

#

And helping them with hunting

#

Or mass killing them

visual cloak
gloomy hazel
visual cloak
#

ahhh gotcha

true crater
true crater
#

It doesn't make sense

#

It's so obviously just an oversight

#

It's not good gameplay

teal pagoda
#

Just said that it could be an option

#

If they had a hitbox

true crater
#

It's bad enough making them sentient and killable

#

making them civilized and killable? why

#

it's such a weird request dude

#

you just want a race you can kill without contextual penalty

teal pagoda
#

Some ppl might find it fun

#

Not me personally

#

There's a difference between a game an reality

fathom tusk
#

I would for the creature slots to be extended to like limits of 20 creatures slots

true crater
teal pagoda
#

Yes

true crater
#

making a race of people that they player can kill without consequence is just an endorsement of genocide

teal pagoda
#

What if I was able to kill pirates on planets? Would that be bad?

fathom tusk
#

That would interesting

teal pagoda
true crater
#

there's a contextual reason we're allowed to kill pirates though

#

because they're criminals

teal pagoda
#

Rdr2

#

Gta

true crater
#

not that it's okay to kill someone because they're a criminal, I think that's wrong

#

but in the game universe that's how they deal with it

teal pagoda
#

So many games where you can kill civilians

true crater
#

even in gta it's a crime though

#

if someone sees you there's consequences

teal pagoda
#

Same it could be in nms

true crater
#

bruh how

teal pagoda
#

With sentinels

#

Attacking you if you kill one

true crater
#

sentinels are the bad guys though

#

they're assholes

#

we're not supposed to sympathize with them

#

idk about rdr2

#

never played it

#

only thing I know of that comes close is something like factorio

#

even that has nuance

#

like there's no consequences because you're alone

#

and even for the player it might be justifiable because it's in self defense

#

(sorta)

teal pagoda
#

In rdr2 there's also some kind of police

true crater
#

It's just such a dangerous game to play messing around with that sorta thing dude

#

you're like "give some of the animals huts and sticks"

teal pagoda
#

What I meant is that intelligent lifeforms on planets can be killed (landed pilots, on trade stations, settlements etc) and if you chose to kill them, then some kind of police other than sentinels will attack you

#

So there can be a consequence

true crater
#

so now you either have to make up some reason it's against the law to kill them, AND give them some method of reporting it

Or risk endorsing genocide

#

how would that even work on like, abandoned sectors

#

do the people leave them behind?

#

or do they canonically get on the spaceships

teal pagoda
#

it should work like in rdr2

#

somewhat'

teal pagoda
#

it's literally the same with attacking friendly starships in space

#

have you tried that?

true crater
#

if they don't have technology then how do they send a distress signal

teal pagoda
#

omfg how can a lifeform find another one without technology

#

they just find it

#

randomly

#

with their eyes

#

we don't have technology irl either to detect dead bodies

umbral geyser
#

I mean space is a pretty big place, planets are very big
Randomly finding a corpse seems like a very long shot

teal pagoda
#

yeah

#

ik

#

so it would be on rarer ocasions

teal pagoda
#

yet there has been detected millions of murder cases

umbral geyser
#

Thats a terrible comparison
Most of nms is empty, devoid of lifeforms
Earth has over 7 billion people

teal pagoda
umbral geyser
#

Then they'll solve the problem themselves without you even noticing it

teal pagoda
#

you destroy a star ship in space

#

a friendly one

#

the sentinels instantly attack you

#

and space is a bigger place than a planet

#

if some tribe lifeform is killed then it's too bad

#

the others besides it will try to kill you

umbral geyser
#

Sentinels are omnipresent, instant teleportation through space and through the multiverse, instantly detecting anything thanks to them being full ||part of the simulation ||

#

Also a terrible comparison

teal pagoda
#

you don't seem to be a fan of killing in video games?

gloomy hazel
#

He's right though. In NMS, YOU are the bad guy and Sentinels are the good guy.

umbral geyser
#

How is that relevant

true crater
#

idk

true crater
#

doesn't seem like a good fit for nms yeah

gloomy hazel
#

You are the bad guy already. You don't need to be it, you are it.

teal pagoda
umbral geyser
#

Tell what

teal pagoda
#

that you don't like the idea

umbral geyser
#

It just doesnt fit in nms, nor realistically
Me liking violent games has no relevancy what so ever

true crater
#

new race and it's killable guys

teal pagoda
#

well then destroying friendly ships should also be removed

umbral geyser
#

Why?

true crater
#

but then you wouldn't have to worry about friendly fire

#

there's a mechanical and gameplay functionality to killing friendlies

teal pagoda
#

and that's violent

true crater
#

bruh you're so missing the point

teal pagoda
#

killing ppl that haven't done you anything

umbral geyser
#

And? the game having a sense of killing or death isnt a reason for randomly finding one corpse in a huge ass galaxy and playing chase

true crater
#

making a killable race isn't a bad idea because it's violent it's a bad idea because it's wrong

true crater
#

why make one race of people killable but not the others

teal pagoda
umbral geyser
#

Nms has arcady clunky combat and killing which fits the game

#

Super in depth murder crime hitman like system doesnt

fathom tusk
#

I wonder how Gek Vykeen and Korvax childern would look like?

teal pagoda
umbral geyser
true crater
#

canonically

#

Gek canonically do have children

#

I think vykeen too

#

baby korvax entity would be hella cute though

teal pagoda
#

yes

umbral geyser
#

Which, doesnt fit nms

teal pagoda
umbral geyser
teal pagoda
#

but if you don't get a concequence then it's wrong

teal pagoda
#

to make it less wrong

true crater
#

yeah idk

#

you're like trying to solve a problem that doesn't exist and would be created

#

the fundamental problem is some hypothetical asymmetry in how the different species of people are handled

#

which... just don't introduce that problem?

teal pagoda
#

you missed the point of what i meant

#

your problem with it that others can be killed and others not?

true crater
#

yeah why have that

#

because they live in huts?

#

not a good look

teal pagoda
#

@true crater but then you can also kill species in trade stations and settlements

#

not only the native ones

#

every

true crater
#

I mean sure

#

combat update

zenith marten
#

Yeah

#

Combat could use some love and improvements

zenith marten
teal pagoda
#

satisfying multitool reload animations

zenith marten
ashen dock
#

Better movement.

#

Feels stiff in first person and floaty in third.

true crater
# ashen dock Better movement.

The paper "Phase-Functioned Neural Networks for Character Control" is available here:
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▶ Play video
#

imagine that in nms

#

text generators are also getting a lot smarter

#

A smart flavor text generator would be neat

ashen dock
#

yes

#

Rare, procedural civilizations (alive or extinct) on planets.

true crater
#

I think the flavor text generators are intentionally vauge right now? because they're contextless?

ashen dock
#

With procedural history and beliefs you can learn via artifacts.

#

Passive settlements you can't claim but interact with. Give help, get rewards.

#

Even abandoned ones.

true crater
#

I think systems could have cohesive procgen history but idk about beyond that

#

like if clusters of systems are possible

stone sparrow
#

I read about an argument that anyone who wants a combat update wants Rust with starships. I think what those players really want is more PVE options and encounters, such as raids/dungeon structures that incentivise combat.

true crater
#

dungeons might be cool

teal pagoda
#

just anything fun to do on a planet

harsh fox
#

I wish there was a way to go fight other players like a colosseum. They could fly around and shoot if combat was smoother

teal pagoda
#

stuff like gladiator battles

#

or player bounties

teal pagoda
#

Btw how would you guys feel about melee weapons added?

#

what if the lightsaber was added

#

😱

#

Jk

true crater
#

so may as well

#

(and subnautica lmao)

teal pagoda
#

They should ripoff star citizen

#

With the feeling of being in a place that isn't abandoned

zenith marten
#

so maybe one day

zenith marten
harsh fox
analog needle
#

Is there really a steam internal update today?

gleaming quest
#

yes

gloomy hazel
#

Oh

analog needle
#

Does it... begin?

gloomy hazel
chrome patio
#

Add what they have for bases on planets to bases on freighters. Honestly the snap rotate featyre was so useful. Maybe add it but keep what we have?

gloomy hazel
urban steeple
#

I would love to be able to hitch a random hyperspace ride on an npc freighter. The npc captain could give a 30sec warning before jumping with klaxons and rotating beacons going off in the hangar.

zenith marten
#

can't perfectly align things

hot flame
gloomy hazel
#

Yooo

strange slate
hot flame
#

Could be, yep

teal pagoda
#

when are the homeplanets of species going to be revealed?

#

and we can travel to them?

polar tendon
#

Still waiting for the flamethrower. Need to use basalt for something. And space station override code.

lofty forum
misty haven
#

Organizing my storage, color coding some resources... why no red gas? Could use Oxygen, but not listed as a gas. Frustrating.

gloomy hazel
#

Putting exterior decoration on ships

#

Like having tallies for how many ships you shot down on it or just to add more detail

potent juniper
#

I'd kill for ship decals, weathering, or 'scars' patched up from old dogfights

#

A touch of personalization and sentiment goes a long way

#

If the next big expansion is all about ships I'll never stop playing

hexed cosmos
#

god, please disable auto-hopping onto ladders

#

they can be used by E, auto-grabbing just makes them so annoying

fervent delta
#

I need ladder autograb

#

There's a trick you can do with ladders and floors

#

But it only works if you have autograb

#

Making it an option would be optimal

hexed cosmos
#

geeeeeee

#

that trick sounds sus

#

i wouldn't mind option though, just anything to stop them from pulling me every time I try to fly on the next floor...

fervent delta
#

Perfect for underground bunkers

hexed cosmos
#

why would you need that

#

also when I tried using ladder to go through floor it only worked upwards, not downwards

fervent delta
#

Wouldn't be unique if everybody knew how to do it.

#

Also I play with friends

teal pagoda
hexed cosmos
#

That's my secret on how I got it to work.
@fervent delta
sounds pretty foggy, I guess the game would rather be comfortable for most than retain some secret buggy gimmic some like

fervent delta
hexed cosmos
#

yeah but considering how rarely random players encounters are and how bases interaction works there's not much point in that secret appart from playing it on your own

fervent delta
#

Also it's for the aesthetic

#

The planet looks like Nevada

#

I made my own little area 51

uncut wave
#

I want gun turrets like factorio

#

gib daddy sean

nova yoke
#

im making a google docs and hoping i can submit it to zendesk once exam week is over lol

loud fable
calm hill
#

After all, civilizations wouldn't become intergalactic without cities.

#

I think more underwater content should be added as well. It could potentially be as fun as subnautica.

#

We can hunt ghost leviathans in our tiny nautilon. DocSpook

gloomy hazel
boreal loom
#

although that might be pushing the boundaries a little

fervent delta
#

Like on a small asteroid

boreal loom
#

sounds neat

gloomy hazel
boreal loom
#

maybe with a sort of artificial mini atmosphere around them aswell

gloomy hazel
#

Ooh yes

brazen nova
teal pagoda
#

That argument has been over for days already

dusk yew
#

please sean grace us with a warring factions update. let us board freighters and ransom the crew.

#

let me become a true space pirate

weary oak
#

YES!

short nexus
#

Yes

#

!!!

dusk yew
#

seriously

#

its the one update ive been wanting since that was shown before the game release all those years ago

gloomy hazel
#

Honestly just more things to do in space would be amazing, let me build a upgrade to my eco suit that allows me to do a space walk!

#

It could allow me to mine asteroids more Carefuly

#

Meaning I could get more materials/ different minerals

radiant sage
#

Ramp up multiplayer even further. Maybe colonies with multiple people and guilds??

potent juniper
gloomy hazel
#

Omg yes

boreal loom
#

sounds amazing

teal pagoda
#

player bounty hunting

#

or npcs having a bounty on you

zenith marten
#

Interesting idea

abstract cipher
# teal pagoda or npcs having a bounty on you

Ooo that'd be cool like if you destroy enough of that races ships(like pirates or whatever) eventually you get a bounty on you and the more of their ships you take out the higher the bounty gets

past barn
#

When will we be able to own space stations

gloomy hazel
#

Never

past barn
#

Then what will the space station override do when we get them

pure zephyr
#

How about player created or influenced planets

#

?

fervent delta
#

More advanced combat + player led factions

#

Let us wage war across systems that are marked as valuable

#

Let us create our own economies in those systems

#

Say a factory based economy we could oversee and expand so that the planets in those systems actually develop large factories that send out exports

#

Make it so there's upkeep for each system so you have to be able to manage multiple systems carefully so that way people can't expand too fast

#

Make it so the npcs require good working conditions too, otherwise productivity and morale drops

quick saffron
#

Paintable ships... because i'm in love with the color scheme that one of my ships has.

dusk yew
true crater
#

War is boring

#

Theres ten gazillion war games out there

pure zephyr
#

Then at least interplanetary factories

stone sparrow
#

I'm not really getting too hopeful for this apparent new update. It'll probably just be an update to optimise for the Steam Deck that's coming out at the end of this month 😔 .

rough bane
#

They should make it really hard, but possible to destroy planets/stars/systems

wicked drum
#

Steam deck optimize, nintendo switch and android/ ios release on the horizon ?

#

A universe in your pocket literally

gloomy hazel
#

NMS is already a Valve approved game for Steam Deck. Been a part of the marketing since the first reveal.

wicked drum
#

Still I want a android version. Mobile gaming is the biggest market nowadays. And with snapdragon 865+ we have capable mobile processors that support vulkan. HG be wise and make a mobile release.

umbral geyser
stone sparrow
#

The next thing I can think of is an Expedition 5

stone sparrow
#

They've got new decals for the community quicksilver shop. I guess there won't really be an emoji from Sean after all 😭

zenith marten
#

sadge

gloomy hazel
#

Ship customisation: you could scrap ships and it gives you specific parts of it that you can swap out on other ships

#

Idea came from games that let you customise your gun like COF

#

Do you want a laxer sight or a torch

bold tartan
#

Access galaxy map from planets

#

That is all

glacial kayak
#

Lawnmower. My home planet has huge "static" plants which grow back on each login. I just want a nice lawn, ok? Can I get Lawn-tiles?

zenith marten
#

See other players or at least your friends locations on galaxy map

#
  • Multiple player freighters in system
  • Freighters from players that aren't in your group syncing
  • Starship trail customizations syncing to other people
  • Shared bases
bold tartan
#

The galaxy map in general needs an overhaul tbh

#

A good point of reference would be the map in Elite: Dangerous

hot flame
#

Please no

#

Fix pathing to take your range into account, add a couple filters.

#

Stay away from the mess of elites map

zenith marten
#

All the features I would wish for the galaxy map are...

• custom navigation path leading all the way to the target system
• system name search function
• a way to zoom out/shrink the map
• player locations displayed live (optional toggle per player ofc)

#

Also simplify all economy names so that one economy type isn't visible in 5 or more different names

#

I always need google to see the list of economy type name variations

brave plinth
zenith marten
#

Yes please

potent juniper
#

Better markers on the map, showing the last three systems you were in if you were warping (rather than teleporting)

gloomy hazel
brazen nova
teal pagoda
#

We need something actual interesting that we need

stone sparrow
#

I don't know whether I have much hope of any more big updates for No Man's Sky. It's reached its 6th year now, and there's only so long HG can support it when the game inevitably runs out of people who want to buy it.

gloomy hazel
#

It goes to Steam best seller almost all of the time when an update drops.

#

I'd say that was a pretty good sign that there's still a good amount of people still buying the game.

stone sparrow
#

I see. But surely HG have run out of steam when it comes to updates 🤔

#

A roadmap would be really handy 🤔

gloomy hazel
#

Why would they?
So much more to add.

Every update we've had they've added so much more than the stuff they are using to market the update.

#

I think NMS is one of the few games that benefits with not having a roadmap. They do their thing and release stuff when they are ready, no timelines, no promises.

stone sparrow
#

My apologies. I'm just becoming too impatient

stone sparrow
gloomy hazel
#

It'll be worth the wait, it always is.
They have a team solely working on NMS whilst other teams are working on other stuff. There's still more to come my dude.

stone sparrow
#

Good stuff. I've just been listening to too many rumours that they're starting to move onto other stuff

#

Maybe people are taking Frontiers (and 6 months of relative silence apart from Expedition 4) as a sign that updates are slowing down

#

I sometimes think that way too. But then I also sometimes think that Frontiers is only part of what they were planning, and that Frontiers was released to tie people over for the 5th Anniversary.

#

I hope I'm wrong and that the next update is going to add big things and tie up loose ends, such as those Station Override codes

gloomy hazel
#

They been teasing us with them for months, there's no way it's gunna be something small.

stone sparrow
#

How teasing?

gloomy hazel
#

Been in the game a good while with no way to use them.

#

See the station core everytime you head to a space station. Perfectly placed to make us notice.

stone sparrow
#

Portals didn't have a use until about a year after they were introduced

gloomy hazel
#

Yep.
I'm excited to see what they're going to do with them.

stone sparrow
#

Hopefully dungeon structures on planets would be added too

#

In the Anomaly, there's invisible platforms above the landing pads left in by HG, which suggests they're planning to boost the number of landing pads- possibly to match 32 player count on Xbox Seriesand PS5 consoles

brazen nova
zenith marten
#

There's at least 3 locked doors in the anomaly as of now and one unused NPC kiosk spot

#

The one with red and blue flags

gloomy hazel
#

And who’s to say you can’t dramatically expand the anomaly? There is a HUGE area past the tree dude and the egg sequencer

#

It’s just a drop off into what looks like a road of sorts

#

They could add an extra platform there that has some extra space for NPCs

#

Current anomaly is the 3rd change of the anomaly.
I'm guessing the locked doors are "just in case" they do need to expand it again.

hollow haven
#

I think the U should add a space anomaly map

lethal nimbus
#

!faq-maps

misty irisBOT
hollow haven
#

Wow thanks

gloomy hazel
#

Nada and polo were yet to find any friends

boreal loom
wraith raptor
#

Ability to swap out ships at space stations, like at the anomaly

#

more kinds of sentinels to fight

stone sparrow
#

I hope the Switch release won't hold development of future updates back too much. Maybe it'll be a good opportunity for Hello Games to directly flesh out existing features instead of adding loads of new ones.

#

At this point in time, No Man's Sky is still as wide as an ocean, yet as deep as a puddle.

stone sparrow
queen solstice
#

Star Fox in NMS Switch when?! 😏

stone sparrow
#

I'd love for there to be platform-specific suits, ships and multi-tools:

Xbox/PC (Xbox App):
-Spartan Ship
-MA5C ICWS Multi-tool
-Master Chief Exosuit

Playstation:
-Astro Bot Exosuit/Destiny 2 Hunter Exosuit
-Holborn's Spirit Ship
-Khvostov 7G-02 Multi-tool

Switch:
-Samus/Star Fox Exosuit
-Metroid Gunship/Arwing Ship
-Power Beam/Star Fox Machine Gun Multi-tool

PC (Steam):
-Half-Life HEV Exosuit
-Portal Gun/Gravity Gun Multi-tool
-Combine Dropship (just a small version)

There could also be platform-specific quicksilver rewards, such as a long-fall boot skin for Steam users or a Needler multi-tool for Xbox players.

glossy furnace
#

Super mario sunshine jetpack maybe?

#

I alrady have the bubble trail.

queen solstice
stone sparrow
drifting temple
#

gimme a Metal Gear REX exo-mech and I'll be happy

gloomy hazel
stone sparrow
#

You wouldn't have to, but they're nice little bonuses as a thank you 🙃

rotund stratus
#

So content update soon?

potent juniper
#

I really dislike console specific bonuses

brave plinth
# potent juniper I really dislike console specific bonuses

They experimented with that once before and it wasn't very good imo.
I also would dislike it. That type of exclusive content annoyed the hell out of me back in the PS2/GC/XB era.
Also, not all PC players are on Steam, so having Valve inspired stuff on GoG would be strange.

strong sapphire
#

Console specific stuff should only be cosmetic if they want to make console specific items

dense sand
visual cloak
#

man. Those corrupted sentinels sure are photogenic. They look so cool. I wish they were more challenging and more varied in behavior though

brazen nova
lethal nimbus
#

Mod I think

hot flame
#

No u

rotund stratus
brazen nova
#

Okay

zenith marten
#

xbox pre-order bonus for NEXT

#

10k units 😅

violet vortex
#

the helmet's pretty cool at least

#

i dig it

lethal nimbus
#

You don't have to dig it, just pre-order the game

#

xd

visual cloak
#

speaking of digging

#

it would be cool to randomly be digging on a planet and find an actual customization like a helmet that you can collect, rather than purchase from quicksilver store

#

same with ship parts, if we ever got ship customization

#

not capsules that all look about the same, the actual parts

boreal loom
#

maybe even create a ship just from planetary scrap

visual cloak
#

yes. this would be the most fun approach honestly

#

and also allow ships to become weathered and roughed up so you can fix em

boreal loom
#

good idea

true crater
#

What do you guys think about changing the gating and progression?

#

Could that potentially backfire?

#

Like what if they changed warp drive unlocks to require distress beacon exploration in the corresponding system

Or put S tier exosuit upgrades in settlements

#

Locate crashed ship/freighter -> find drive upgrade -> craft drive upgrade -> go to newly unlocked systems -> locate crashed ship/freighter in new system (repeat)

Instead of just "buy and craft emeril drive, buy and craft indium drive"