#nms-the-future
1 messages · Page 73 of 1
Yeah, as long as they have a method to classify a planet based on size, it would make the implementation (hopefully) fairly straightforward.
I just get so annoyed when I have an hour to sit down and explore some lush world and I spent half my time trying to chase the daylight
It's a curse and a blessing. On one hand you get the experience both sides of the planet frequently, on the other, your favorite time of day ends just as fast.
I get less annoyed now the night looks prettier
But yeah a slower cycle would be nice
Maybe have it vary from planet to planet
Yeah I should vary tbh
True but I also feel like -- what's the point of having big planets, of choosing where to land, if that choice has no real consequence? I mean if I choose to land on the day side, that should be the consequence. I'm in daylight for a while
Maybe radiation burns can be a danger
Also big planets are kinda bad. Like it has >1000 PoIs and landscape everywhere looks similar. Most planets should be smaller.
i love big planets i cannot lie
https://youtu.be/7VJvckCmNBo?t=190
Well, maybe, but I really want small planets with like ~50 PoIs. Imagine you can fully explore one planet in reasonable time.
Smaller planets would probably turn me away
It'd have that spore look
Not a bad thing in spore but in NMS it would ruin the scale imo
Did you check this video? Do you think this size of planets is bad?
It's why I want ring worlds. They can be small.
You mean halo-like ring world?
Yeah it's too small to be the normal size imo. And I think it might need to be even smaller to fit only 50 POIs on it
Both large and small planets would be nice
And also gas giants, for the flavor and cool screenshots of being on a moon in closet proximity lol
Well, maybe then there should be recognisable regions on planets: plains, forests, mountains and etc.
Yeah I agree with that
Cause I really feel lost while exploring any planet, if I've seen one part of planet I've seen all of the planet.
Your landing site doesn't matter.
Fully agree. A few biomes would be nice for each planet, tho the game does sort of do this, it needs to be more apparently. But also, TECHNICALLY, since every planet in NMS is tidally locked, it makes sense for it to only be one biome. Theory says most tidally locked planets are predominantly 1-2 biomes.
The biomes would have to fit the theme of the planet tho I think
https://nomanssky.fandom.com/wiki/Terrain_Archetype
HG theoretically can implement different terrain archetypes.
Would love to see a living mother ship - freighter.
Maybe the only thing that can warp into the speculated Void?
Oh, no. We will spend years to raise it.
Just feed it on other player's living ships
Or on the growing motherships of your friends 
Or let the Korvas construct a time-acceleration field
We just need a substance with negative mass
Which could be tied to the new dimension? :D
I say that there should be a Sentinel revamp. Something to make the Sentinels more interesting, both on the ground and in space.
In space, for example, the Sentinel Carrier should be destructible, not just the turrets and the cargo pods. Add destructible "weak points" that, when all destroyed, breaks up the whole carrier and drops immense loot.
Having a Gunboat enemy like in Freelancer would also be good - halfway between a fighter and a capital ship. Beefier, but also much slower and outputs firepower a little above a fighter via mounted turrets.
On the ground, I think a dedicated melee enemy would be good - they approach you, then hit you with (telegraphed) melee attacks, rewarding putting up your shield at the right time to block it.
This would be great to addition in a large combat update. I wish that in some instances, instead of a GTA police force, Sentinels could be "eliminated". Like certain camps, their fleets, dungeons, etc. For rare resources and rewards.
PSA: Tier 3 of Community Mission close to 30% after almost 3 days. ETA for Frontiers 8/24 based on current trajectory. Stay up to date here: https://galacticatlas.nomanssky.com/poi/community-research
How is the ETA for Frontiers determined?
Each day of the Community Mission has been about 8-10% over the first 2 tiers. Tier 3 is tracking similarly. We usually get updates on a Tuesday. 8/24 looks likely. Additionally, Gamescom is on 8/24, making games media attention valuable. Xbox is doing a live stream / which could feature NMS. They have been kind of interested in NMS lately.
Sean didn’t tweet or retweet Friday. He usually goes quiet for a couple of days before dropping something. I think we could see Key Art this week as they need to submit it for console certification. Trailer Mon 8/23. Update 8/24.
Also, the reward for this Community Mission is fireworks. We have 2/3 unlocked so far.
That would be fitting for a release.
Especially one as big as this.
Idk im feeling Monday 8/16 😉
Trust me, I would love that. But I doubt it will happen.
The evidence just doesn’t support it.
Likewise ,I'm just kidding. Makes sense, you're probably right. I had a feeling it would be next Thursday or the one after.
Haha. Well, if time travel becomes a thing in Frontiers, let’s jump in a time machine and bring it back. 🤣
Haha it'd be interesting, I wonder what the reason would be unless they planned on adding story elements. I guess in a way based on lore, time is pretty meaningless/cyclical, so they'd probably need to add some things. Either that or "alternate" galaxies/times, where the Galaxy itself became an anomaly somehow, maybe like the void ?
Or the Abyss
| It’s all a simulation anyway. Anything is possible. |
Crap. How do you spoiler tag on this server?
Could be Monday I think. The announce was Monday.
Would be satisfying: Monday announce. Monday Key Art. Monday Trailer. Tuesday release.
About a week prior, from memory?
Just checked. 18 Sep. 5 days out.
So maybe cover art Thursday?
🤣 And we love it. They don’t call him “daddy” for nothing.
50 Shades of No Man’s Sky at this point.
“Oh, Mr Murray”
i do not love it, i find the teasing annoying, but i'm probably in the minority
Me too. But what can you do? Only enjoy the pain. Lean into it. Can’t change it.
at least give us an ARG in the meantime
👆🏻This guy gets it
Agree
I miss those days
Only change I would make is put it in game. A scavenger hunt. Clues. Missions and lore.
i can certainly understand they don't think it's worth spending a few thousand to pay Alice & Smith for something, but damn I do miss it
yeah I always wondered why they didn't do in-game ARG stuff
Heck, they could get community members to do it free. I don’t think cost is the issue.
It’s a choice.
tbh i would like a loot/econ revamp, because otherwise no matter how they change the Sentinels, nothing received will feel all that worthwhile
They used to give a resource to recharge hazard protection which was kinda nice, and if memory serves even some blueprints for a brief bit, but neither was all that great, and current stuff isn't much better.
To a degree I think that if they're going to keep the upgrade module system, they should use those as loot and mission rewards more. Not only that, but craftable tech should be available as-is but as modules, making them available to purchase, loot/scavenge, & receive as mission rewards. They'd be rare & expensive, to ensure crafting remained relevant, but serve as a more mid to late game option, easing the outfitting of new equipment.
Similar idea with base parts tbh, rework them like deployable tech so that they can be placed in your inventory, and in turn bought for a large sum of units to function as a unit sink and convenience option. Plus this would also enable them to be scavenged & received as mission rewards, which would fit perfectly with the odd base build missions
Interesting ideas. Although HG has pretty much gone in exactly the opposite direction. You used to have to find buildings and solve puzzles to get blueprints. Now you can just unlock them at the Anomaly.
yeah, i've been against their centralization efforts since they began, lol
Like it or hate it. It is what it is. Maybe modding is your thing?
nah, if people can get them to remove Sentinels from planets I can make headway with some form of these suggestions
Ok. Good luck with that.
the only way Sentinels would be removed from planets is if HG decides narratively to replace them with a new baddie
there's certainly signs of that with the Abyss stuff but no idea what form that will take
...did you miss that they've done that?
excluding a new baddie at that
not sure what you mean
https://www.nomanssky.com/beyond-update/
In normal mode, allowed some planets to never spawn Sentinel drones.
If there was more of a reason to fight them, or they were more fun to fight, it would bother me. But aside from adding difficulty from extreme planets, they're just a nuisance
That's all the global hazards are as well, which is part of why so many flock to "paradise" planets 🤷
That's because there's no real way to "overcome" them in a way that doesn't make them annoying. Like when I think of the difficulties of overcoming on surviving somewhere like mars, it sounds fun in a video game. Lots of logistical challenges and figuring things out. But in NMS, each problem is handled more or less the same, so why bother.
It's kind of a wonder they haven't just increased the number of those planets tbh, now that I think on it...
Tho I know they did add rare things that spawn during storms and such, which is a step in the right direction
Y'know, if they added a weathering effect to bases on extreme storm planets and added buying base parts, it might create a nice sorta feedback loop to offset the unlimited profits of activated indium mines 
But like, there's no way for me to go Factorio on a planet and keep the sentinels at bay. If I want to turn a sentinel planet into a factory, I just have to fight an endless wave of them.
The game is just way more chill and build than it is survival
Chill & photograph if you're not into building tho
Which is also why it's interesting that despite recent photo mode changes they haven't added things like glyph toggle in the menu, character posing, & a variety of optional photo frames to spice up shots 
NMS should have more different planets. There are toxic, hot, cold, barren and earth like planets but I think there should be more tbh
There are for example: glacier planets, antarctic planets, freezing planets and they are pretty much the same more or less
More variety will always be appreciated. Thankfully, HG seems to always be up for including some
a smaller one
but I hope the tech slots will be expanded 😛
in my main row my general inv now has three rows of tech stuff lol
Would also love space base building
in my imagination we'd be able to build platforms, using the frigate balcony assets
maybe an interesting way would be building inside and around frigates
Better yet, orbital bases / custom space stations / platforms. Imagine flying through a system to visit a player created outpost in space, or orbiting a planet. That would be very cool.
Yeah I thought space bases would be single player focused
and stations with player guilds
what if Player Guilds are the missing science fiction element after all 🤔
RuneScape has Clan Citadels where you can build out a floating island with your clan
always thought it'd be cool if NMS had Player Guilds who could build their own stations
which were a hybrid Nexus/Freighter
Nexus as in anyone can summon it from anywhere within the Guild and it's instanced with everyone together inside
And freighter for the base building part 🙂
Guilds / factions / alliances fits well with the Frontiers theme IMO. So does the idea of “settlements” or “outposts” both on planet and in space. Much less likely you’d be able to summon a custom Nexus, but being able to jump there via the Nexus is always a possibility.
hm maybe jumping through the nexus is better 🙂
an alternative method could also be, but not sure if NMS supports it
shard instances within the nexus
So that the eastern part of the nexus which is decor now
would own a guild / faction area
Warframe’s dojos are a good example
will look these up 🙂
I think for a guild hall, something that is "nexus-esque" makes the most sense and would allow guild members to easily meet up no matter where they are. Just keep it separated from the main nexus, of course.
Main nexus could work maybe
if the area with the shops expands eastwards with a general camp
where players looking for groups could meet up
and then something to go inside the main thing
that's instanced per clan
My only worry with the main nexus is it would limit players that can be in, and if you're doing guild stuff, that might be annoying
ah yeah
If you have a separate "guild nexus" that can be fully customized, you avoid that issue
Yeah but the nexus could have an entry point to the sep. guild nexus ? 🤔
Or you could use the Nexus to transport players to guild halls, but that feels unnecessary
so in canon it's a new area inside the Nexus that every clan can customize
Yeah lol
but technically it's a different area
Also a fine solution
it's what I always imagined when seeing the empty decor in the east when you stand at the balcony
in the northeast 😛
Personally I'd like to be able to summon a guild nexus and go directly and maybe even be able to customize the full appearance of it, including the exterior
but I like the idea earlier here as well that you could discover clan stations in systems by random
The Space Anomaly doesn't exist so it can theoretically do what it likes. When you compare the previous version with the current version, it's already undergone a huge transformation so no reason for Space Anomaly to expand again.
Old version was just 1 landing pad which became 4 which became the version we have now.
I like the idea of guilds/factions though.
Beyond also left a sour taste for me seeing how it destroyed performance
on my old 970 kekw
as far as multiplayer stuff goes, I think it’s fine as it is, but could use some polishing as well as expanding on the mission types that can be completed with multiple people. More interesting, varied quests and challenges at the nexus. including Derelict freighters and other types of procedural dungeons
don’t really see a point in a ‘dojo’, since you can just build a base and hang out with your friends there
Anyone think we might get news tomorrow?
ah it'd be nice if the nexus could do freighter missions
yes
i like missions with matchmaking ease, as i don’t like to join parties
since i’m a solo player
Yeah I'm mostly a solo player as well
even tho I mostly play RS as a 'MMO'
RS as a MMO is mostly a single player game 😛
you just play alongside others
before they expand much more with multiplayer i think it would be best to improve ODS stability and general game stability when with/around other players
It doesn't matter how much you add to multiplayer if both ODS and the game keep breaking, after all
yeah I mostly drop fps in big multiplayer sessions
on my i9 10900K x RTX 3090 I'm running 145 fps on ultra
but in the expeditions on the hubs
it drops to 20-45 usually 😛
I'm not even talking performance tho, I'm talking missions breaking, game crashing, and with ODS, well, we've seen it just not working a lot lately
true
always nice when a game doesn’t crash 10/10 would buy
but if literally the best hardware tier you can get atm still drops
I wonder how hard it lags on average hardware for the expedition hubs 😛
anyways g2g, might look on phone a bit
Dunno, but even HG takes the approach of prioritizing crashes then performance
I dunno if that's a fair statement tbh. They switched to Vulkan which gave huge performance gains and every update we see an increase in performance.
Far from perfect but they do look to actively be working on performance improvements.
What i mean is, right after updates, their priority is resolving crashes rather than fine tuning performance and resolving other bugs. Tho typically they'll try to do all three
I agree with this
Ah, yes. That is true.
Sorry my bad, I misunderstood your writing.
What do you guys think of a cluster of systems that are more hand crafted, or have more hand crafted elements that are unique from the rest of the game? Maybe a "civilization" bubble, and outside of that exists the game as we know it today, which could be considered "wild" space? I was thinking of things like the Stormlight Archive and the planet Roshar, Dune, and the planets from Star Wars, and how there are famous and unique planets with unique POIs, weather, ecology, etc. It'd be cool to have a cluster of truly detailed and unique planets, that are different from each other, but also more detailed than the proc gen planets.
similar to the anomaly? I feel like Hello games would need a larger team 😂
pretty cool idea though
Similar to above, seems like they'd need a larger team, and even with that, as we can see in games with larger teams and more "detailed" environments, they're exhaustible by design, which would in turn lead to requests for more
I think the instances where they've had hand-crafted elements have mostly been a failure from a gameplay and "keeping things fresh" perspective
Well the planet can still be mostly procgen, but sprinkled with handcrafted POIs, or other unique features that would be difficult to introduce to proc gen, such as maybe unique weather features.
Like for example, in Dune, the sandworms and Spice are unique to Arrakis. So maybe based on a planet and it's lore, they can introduce resources that ONLY appear on that planet, in particular areas that are handcrafted but scattered along the planet.
I wasn't necessarily saying each blade of grass be hand drawn, but just a planet was populated with unique features that make it truly stand out from the rest.
But yeah I agree, the team would have to expand for something like this.
Something like this would be best if it were player driven. One day, it would be nice if HG gave us tools to help us build quests and missions of our own. This would open up the ability to create lore, puzzles to solve, waypoints, collectables, tasks and dialogues. Combine that with expanded base building tools, and you could have a rich universe that evolves without HG needing to hand craft anything (although they could use these same tools to do so if they wished).
it sounds like you're asking for what Star Citizen is doing. handcrafted interactive elements on a partially proc gen world. Just doesn't feel like that's NMS's lane. I am definitely down for making the planets more unique with lore and POIs, but think they would be more successful with their team size and ethos by making those things proc gen
Yeah something similar to that I suppose. But hopefully a working version, and not nearly as ambitious lol. But more like "anomalous" planets, sort of like exotic and extreme worlds, but exist in a cluster and aren't found anywhere else, or, only a handful of the clusters exist. I like @soft stream suggestion of this being player driven, and makes it feel more on par with what NMS is. But to achieve that, base building and our influence over the universe would need to be greatly expanded, along with the "MMO" like features to allow for more dynamic gameplay, which I don't know NMS will ever do.
Or like in Elite Dangerous, sometimes you need to visit particular stations or zones for an engineer and can only find them there. Or, there exists a bunch of famous exploration spots for people to go to. I suppose this is possible already in NMS, especially famous player bases, but is more difficult due to the random nature.
tbh at that point i'd like to see modding tools in general
There are already modding tools available in NMS, although they seem more focused on the visual and QoL elements of the game. I'm not sure if modding is the answer here, although that could be the natural evolution and end-point of this type of approach. My view is that most of the required elements to make player-driven stories available in the NMS universe are already there - it would be a matter of tweaking and tuning them to suit. For example, character dialogs already exist. So does text editing. Put those two things together to give players the ability to craft custom stories (perhaps in some kind of "Authoring" mode?). We already have NPCs and base building. Simply add the ability to add NPCs to a base (again, in Authoring mode) and place them. Then link the dialogs for that NPC. I'm not trying to trivialise the effort involved (it would be substantial), only to point out that it's more of an evolution of existing game components rather than an entirely new direction for the most part.
for the most part, i'm strongly against the idea of a unique cluster of systems, even if these spawn in multiple places throughout the galaxy. i know the direction of the game strongly prefers grouping us all up now, a la the nexus and expeditions, but still. less of that, and more just making the planets and systems we encounter day-to-day more interactive and compelling would be preferable, imo
but then, i think i'm in the minority here. i'd actually hate if the new update gave rise to player factions, guilds, or added specific one-off planets in the galaxy. i have mp off, i like finding unexplored space. the constant push this game is making to push us all into mp (the nexus, expeditions) is somewhat disappointing to me, probably in equal amounts to how uplifting it is for everyone else
and besides, i still haven't seen a compelling argument for hand-crafted planets of any nature, whether a city/civ or just a cool artistic world. why not invest that time into improving the day-to-day places we find, and feeding the proc gen more and more complex objects, placement weights, and lore instead?
I’d wager factions / guilds / alliances are a likely feature of this update. The game has been moving more towards an MMO footing with each new update and this is a “missing piece of the Sci-Fi fantasy” as Sean put it. Hopefully they find a good balance between keeping solo play interesting and opening up new content and challenges for MP across the 4 pillars of fight, trade, survive and explore.
One way to do that is to ensure “Bounty Hunters” can still find play rewarding.
i mean official modding tools
In that case, we're probably agreeing to an extent. As long as those "modding" tools are user-friendly. I'm thinking rather than needing to work with all kinds of files and extensions, simple point and click. But having access to both would be ideal.
I don't mean "modding" tools tho, but actual get in those ugly files modding tools. Not that I'm against the user generated content kinda stuff you're talking about, but it barely compares to what full modding tools would enable, i.e. terrain generation tweaking, biome revisions, economy rebalancing, etc. but somewhat easier and update compatible than with the unofficial tools we have now
Like in terms of what you're talking about, I think part of a good starting point would be revisiting and enhancing the exocraft racing feature, for a very basic start
How do bounty hunters find play rewarding in it's current state ? Isn't it totally random when a high bounty ship spawns?
That's kind of what I'm saying. That needs work.
That's a big stretch, and probably reserved for when HG wants to let the community keep the game going and not really support it anymore directly. Like if/when they move on to a new project.
It is, but it would be the best long-term move imo
No Man's Skyrim 🙂
They can also make the homeworlds of the gek, korvax and vykeen handcrafted
^thatd be ideal
well, except for Korvax Prime
cus u know
But even that could be a unique handmade POI in the galaxy somewhere
I hope HG will add personal nutrient processor.
this is the actually the best idea ive heard
cooking is such an under-utilised thing
Since nms is all about exploration, HG should add those planets but keep them hidden for us to discover. Kinda like a scavenger hunt using in game clues to find the planets
Keep them hidden
18 quintillion planets
Pls no
Im all for a questline and puzzles to find them but
I don't care for guilds and alliances
Guilds would be great, a huge part of the game is player communities, but we have to use discord and other third parties as there’s no in-game way to be under the same banner
a huge part of the game is player communities I don't think that's really true, it might be a huge part for some people but that's a minority of players
yea I just wanna be a loner with more exploration content 😛
factions would be a great addition
it's probably like a niche within a niche, like a minority of the minority of folks that visit the subreddit
Frontiers (plural) suggests multiple outposts / settlements / area for exploration. Invariably, this leads to combat and staking claims. To me, that’s the most obvious way to bring the concept to life. Players create and join alliances / guilds, claim space stations (the platform in the SS) and establish trade networks, fleets of freighters (multiple player freighters per system), and expand their dominion. The NMS universe is big enough that players who want to participate in this can, and those who don’t simply find and inhabit other parts of the galaxies. No doubt, some alliances will welcome visiting travellers, while others will be hostile or even militant. That would keep the universe very interesting.
I personally don’t think anything will come of The Void, or any new threats. I think other players are threatening enough - which is perhaps why the Atlas existed in the first place. To restore peace and order.
Hopefully that will still be true even with alliances / factions being added. You could still opt out of that in the same way you can turn off multiplayer now. Perhaps there will even be a setting for that? I’m sure they will be adding enough new content to please those who want a chill / solo journey as they do with any combat / factions content.
that would mean a significant portion of the update ends up being a load of nothing for many, which would be atypical for a larger update
Which is why I think it will contain both elements. They have traditionally shied away from splitting the player base. Having alliances is only one part of the puzzle. After all, no point joining up if there’s nothing new to see or do.
I think they will make exploration more exciting and varied. Hopefully some rebalancing of the distribution of resources and technology. Say, ship customisation, for example? But you have to hunt down and find the components you need / want, or trade them with other players.
I just want extremely deep oceans on select planets
I think other players are threatening enough. to whom? i don't think a big majority of the playerbase wants to get involved with pvp warfare on the reg. first of all, the combat systems just aren't up to the task compared to a combat-focused game. plus, most people who play NMS are doing so to get a break from that type of game
glossed over this at first, but for why the Atlas existed in the first place, I'll tell you over in spoilers unless you're mixing it up with Sentinels...
I guess the point I was making is that perhaps the Travellers were the REAL problem all along? 😄
It’s nice to see someone else realize this. What many don’t understand is, due to the size of these galaxies, if you want to be left alone you literally just have to go to a random spot and the chances of someone finding you are insanely slim
Especially true if there's a simple setting to turn off PvP / MP. That said, HG could make it a bit easier to select a "Profile" that outlines whether you want a Solo, Multiplayer or PvP experience and set those things accordingly.
problem being:
game starts new folks out around the outer edges, so newcomers could have higher chance of running into each other
The outer edge is still massive
And after that just literally go somewhere and you’re good
I've always thought it would be good to have any PvP style experience (or indeed a more "Chill" experience) as a separate mode (similar to Normal, Creative, Survival, etc).
Use the elite dangerous galaxy (our galaxy) for example. You start off close to people and then if you decide to go into the black you will never be found if you don’t want to be
more than anything i go back to what i've mentioned earlier tho, which is that before any improvements to multiplayer gameplay, they'd do well to improve ODS stability and minimize multiplayer bugs
Otherwise you're just building features on a broken, rickety foundation
With a combat overhaul this would be awesome but atm I don’t think it would work well. I’m hoping the rumors of a combat update are true
It's definitely needed. Even just from a controls and responsiveness point of view. The ergonomics are terrible for the most part.
It’s the thing the game really needs imo. We’ve had many awesome exploration updates, now it’s time for this
Many awesome exploration updates? lol
More biomes that operate essentially the same doesn't really strike at exploration imo
I'm not sure I'm as passionate about it as some. I definitely agree it needs work, however I would not want an update focused entirely on combat.
You really don’t think so? Even compared to where the game started?
Yeah, I don't, because it's mostly visual stuff
Same, I’m saying it at least needs some attention
What other things do you want to see?
The ecosystem stuff they talked about way back when that made it sound more interesting than fauna just sorta idling about with the occasional predator chasing some prey down
Wouldn’t that be more visuals?
Like it'd be cool to be able to track fauna down based on their dietary preferences, rather than those just being flavor text
No, it'd be interactions
or you know having fauna actually behaving the way their text says so
or maybe actual function for trees rather than carbon sinks
Prey drawn to particular flora, predators drawn to particular prey, and maybe the occasional fauna acknowledging Sentinels and swatting at them and getting into fights with them
like birds perching on trees
There’s def more work that can be done to exploration for sure, but I still think it’s hard to deny there’s been great work added to it already
better POIs would be nice
I think it depends entirely on how you approach exploration. If you go strictly for sights, it's hard to deny, but if you're going for sights and behaviors/phenomena to observe and ways to interact with the environment to explore it, then it's way lacking in that regard
What do you guys think of the idea of terraforming, I've heard of the argument saying that it would take away the point of finding/hunting planets.. so how about this.. Terraforming would actually take actual Real life years.. it might seem a bit long but i believe this game will definitely be played for many years to come. You can for example buy better Terraforming Equipment for it to work faster. and then you'd for example have a way to tell if the planet was "ManMade" or Organic. SO basically the option is still there for Terraforming but doesn't take away planet hunting
Same thing goes for ship modification.. "takes away ship hunting" which i can kinda agree with.. but to counter it you'd have to send ur ship to a mod shop and it would take actual time for it to be altered (a bit like a egg).. And these parts you can only get with some new or hard to get Currency
This is what i propose
are you saying they should add real time timers for terraforming that would take yearS?!?!?!
Its a idea for the "Planet Hunter" argument
Ofcourse it doesn't have to be years, more like what the players and hello games thinks is a proper time
Like waiting for a egg to hatch
but terraforming would have no function
i mean idk im not creative enough to think of a function for terraforming other than visial
probably just basebuilding but extended to a whole planet, give or take details, e.g. terraform your ideal planet with no storms and desired resource deposits
YES, this
kind of like how the eggs work, or a better example... if you guys played Spore in the space age.. how terraforming works there
but i trust hello games could make a more interesting version of it
that basically undermines the whole exploration aspect imo, and i mean look at my nick and y'know i don't agree with the real-time element, lmao
yeah that's what i ran into aswell
i think an alternative to this would be to create your own mini-world
thats why i gave a option of having to wait actual time
which would give a solid argument to owning/building space stations
actually that doesn't sound that bad of a idea
Within the station you could create your own environmental synthesis areas for planetary formation research or something
or like ur own simulation, not an entire galaxy but like you said the mini planets
Not necessarily mini-planets, now that I think on it some more, but like a park within the station
It's just, it's big enough to feel like its own home away from home sorta environ maybe
Not a fan of real-time timers. In this game, or others. I do think Ship Customisation can be done without upsetting the "but it..." crowd. In simple terms, create a new set of ships with configurable parts (I've proposed Q class) that have to be hunted to be installed - and these come from the other OG ships. With this, you could preserve the OG ship hunting element, and if someone has a Q class ship, you know it's been customised (or could be). Gives everyone a bit of what they want. In fact, you could have both in your fleet. But first, you have to "upgrade" your ship to S class, and then buy the "Q" class upgrade.
So like you go about exploring and gathering samples and such from the different biomes, and with these you can create new "parks" in the station that appear like those biomes, maybe even a mix of them
you make a solid argument there
that does seem like a good alternative
Ah, there's the word I'm looking for, vivarium
I do like the idea of sub-biomes being something you could create with some work. That would make terraforming an interesting and useful thing. And planets could eventually have multiples of those - if people took the time to do the work.
Would be cool to see a bunch of creatures i've created interact with each other
i think we have a good community that definitely would put the time in
myself i like to see thing become something slowly.. especially while you can do other thing while you wait
but actually having to put effort in terraforming is good
ergh, if making vivariums involved lots of throwing things in and doing other stuff as it developed i'd be so bummed
you could have situations where it corrupts, idk the planet but some kind of terraforming catastrophe
and youd have to fix it
tbh it can be as complicated as you like
like yes i know technically that's how real vivariums work and all but games are games and not simulations for a reason
What might be interesting along those lines is if ALL biomes / planets changed over time. Plants got bigger, more or less growth. So if you go back to the same location, you'd see differences over time.
if you just want a chill place you can, if you actually want to make a functional habitat u can do that
thats the thing with nms, u got all the options
except not really
yes, like in real life. idk how time flies in nms, but changes do happen over time
there's no in-game options for accelerating crop growth or extraction times or such
as far as we can go
i think how we got here, with the vivarium, and the changes to planets and biomes is a good start
could we ever see something like cities?
idk i think that'd be a cool sci-fi addition
Possibly. I think I remember hearing they hired someone specifically for their work in procgen city tech, but who knows, could be for a different project.
I'd say anytime soon is unlikely though, at least, any sort of grand city. Perhaps expanded settlements at first.
Yeah I think villages and towns would work better for NMS
I guess maybe comparable to the size of an elder scrolls city
Or.... a new attribute for systems: Population. 3-star populations have a city on one of their planets
2-stars could have villages, 1-stars could just have the settlements we have now
It would be a huge deal, but I think it might be a fun way to implement cities & towns. Adds another challenge to exploration
In a 3-star Population system, you also wouldn't know exactly which planet the city is on - until maybe you scan the planet, or maybe it's even more of a challenge and you have to find it based on ship traffic
(And maybe the city becomes visible on the night side of the planet, as a bright spot of light when viewed from space?!)
Would love to populate freighter bases with NPCs as well
better bouncy sphere physics
lol we need better blob physics
The blob creatures aren't wiggly enough and it bugs me
better and more spheres
This is a great idea. Having a “system level” that indicates civilisation / population, and having the planets reflect that. I doubt we will be getting full cities, but settlements are a possibility I think. Would like to see both highly populated and low population (or even unpopulated (planets and systems.
Being able to choose (and dismiss) your crew would add to the personalisation aspect. It would also introduce some cool opportunities for NPC back stories and even missions (e.g. locate the crew mate’s lost family, or rescue their companion, avenge their past). You could have standing with NPCs that helps to increase the mood and efficiency of your freighter.
Perhaps we should be able to add fertilizer, or a technology module that accelerates farming. Perhaps even a different unlockable tray that contains accelerated growth capability?
Adding and hooking up a growth accelerator with wiring to trays or biodomes would be a cool mechanic, especially if that item was unlockable and needed to be powered with a relatively unique fuel.
tbh if they'd keep real-time stuff out of missions and not build entire features around it (looking at egg sequencing and frigate expeditions here) it might be more negligible
after all, there really isn't much else to do with crops and extractors, but the whole thing with egg sequencing is like a little mini-game of experimentation to see different results...Drawn out for no good reason. Similar with frigate expeditions, it's close to being a mini-game to do remote "exploration" but it's drawn out just to be drawn out.
You could go visit the systems your frigates pass through and probably get more from the systems than they come back with in a day or longer, in a few hours.
oooo, didnt know that. but yeah seems like a "later thing"
definitely! i like this idea
Yeah I read she has an artstation that she still updates and shows progress, so definitely something still in the works if I'm remembering correctly.
ooooo nice
This is the person they hired: https://twitter.com/marian42_/status/1426650673937014787?s=21
Something this game could really benefit from, that would be super cool, is if they fully fleshed out the fleet system. Allowing you to recruit squadrons of fighters, multiple capital ships. And then a fleet vs fleet combat system to be the cherry on top. I feel like fleets and freighters in general feel really empty and that could be fixed easily with a few additions.
I feel like a lot of people have probably had this idea but I still think it would be a really great and meaningful addition
I think there's a fair chance we will get fleet combat as part of this update. Multiple player freighters and frigates per system. Ability to claim a system via the Space Station. Frontiers feels like it combines exploration, combat and colonization as a theme. Fingers crossed!
Yeah and populate the frigates too. As it is right now, you can land on them and there are supposedly crew members in it but it is empty.
Even better, there should be an unlockable break room on the frigates. Once you unlock it, there's like a whole crew there sipping coffee just staring at you. And you can say "Get back to work!"
Imagine if this patch actually included bugfixes for once
Like every other one? Nah
Sometimes I wonder if some people here even play NMS. 🤔
I think we all know the answer to that.
no
i dont
wanna play with me?
ty
Wait, people actually play NMS?
NMS isn't just this discord server?
I don't even own it so I can't comment tbh.
Never played tbh
You should play
Not really the discussion for this channel; try #no-mans-sky or #nms-lfg-or-trades.
If i need to fulfill my pact you get a key frome me

HG should work with Björk to produce some music materials for new, more alien worlds. I can't think of any musician more suited for the task
Imogen Heap might be one out-of-the-box thinker too. Ofc there others too, but Björk works for me!
<Insert Mind Blown Emoji Here>. I agree!
Hey where do I type in an idea for the game lol
You can probably type it in here.. And if you have suggestions in mind you can tell about those directly to Hello Games aswell with followibg link 🙂
!hg
Oh where's the link thx
Ok doesnt work here.. anyway there is a way to make suggestions directly to hello games through zen desk..
Read the channel descriptions at some point also
Zen desk?
Done thx
What if in the endgame we can get technology to terraform entire planets xD
Yes. I see, but what about the fact that I can do things SIMULTANEOUSLY while my frigates are out on exploration also collecting me resources?
yeah that's cool and all but think about those activities you're doing, they're the same ol' stuff as ever probably. the point to other features is to give you other stuff to actively do imo, not set up to be done in background
that's why stuff like explorable derelicts was refreshing, same with building way back when it was introduced, least for some folks, and same with exocraft to a degree
problem as i see it is that if you don't like building or doing stuff for loot/cash, there isn't much explicit active gameplay to do while that passive stuff goes on, so it exists as a missed opportunity to add some other active gameplay
I'm guessing you're not a fan of idle games
Some of NMS plays like an idle game, waiting for resources so you can sell them for more money to buy more ships, to get more resources. But it's like an light idle game.
all farms behave that way, frigates are just a different kind of farm. The egg sequencer also really isn't that bad but I agree does have a fixed reward cycle and there is no way to improve it (through gameplay)
I could imagine a pokemon daycare / beauty contest where they'd judge your creatures and you could get genetic upgrades to improve your sequencing
there are ways you could improve most all of these with active gameplay, even mines and farms, if they so chose imo
the irony is that i imagine they keep them as they are to try to keep people from playing constantly nonstop or feeling like they have to, yet the rewards ensure many will return, and other systems in the game, particularly finding s-class equipment/upgrades, only serve to reinforce some constant play to find them due to being RNG
We should be able to collect the frigates' rewards from the command room.
Visiting each one of them individually sucks.
Make it a separate room if need be.
Would love to see a Collector update. An expansion of how many ships, multi-tools, and companions you can collect, whether that's by slots or by other methods like base buildings (ship hangars, weapons mounts, animal enclosures). And of course, more variants of these things to collect!
Proximity Chat would be nice.
I've suggested something like a "ship replication library" where you can collect ship designs and swap them out on a currently active ship. Basically a reskin, and is just replacing the ship seed, but keeping all the same tech, inventory, etc.
This way you don't cancel the ship hunting community and can have more than 6 ships. Full ship customization is always requested but i think that would just hurt NMSCE way too much. This is more of a happy in between
Well, if we need to dismantle a ship to get specific parts, players would still be hunting for them.
i mean sorta full fauna customization didn't hurt the coordinate exchange that much imo, so i see all those concerns about shipbuilding as rather misplaced
expand fossils to include actual extinct species and introduce a feature to restore said extinct species to life 👀
I'd like to see flora collection + genetics, and new planters to house them closer to the ground
i'd dig some genetics stuff too, as long as it isn't in a similar vein to the egg sequencing (primarily the timer part)
If these are the 4 pillars of NMS: Explore, Fight, Trade, and Survive I'm hoping the next update does actually focus more on Fight + Trade
- Prisms = Explore + Survive
- Expeditions = Explore + Survive + Fight
- Companions = Explore + Trade
- Next Generations = Explore
- Origins = Explore + Fight + Survive
- Desolation = Fight + Survive + Trade
- Exo-Mech = survive
- Living Ship = Explore
- Synthesis = Explore + Trade
- Beyond = Explore + Trade + Survive
- Visions = Explore + Trade
- Abyss = Explore + Survive + Trade + Fight
.... so on
Does anyone remember when Sean went on that Microsoft stream to promote the Xbox version and they had footage in the background that people thought was NEXT because there were swaying trees. Come to find out the show made that animation.
But I still want swaying trees 🌴
Thank you for being one of the few sane people who can recognize and articulate that Fight (combat) is one of the pillars of the game.
^
i will let HG worry about optimization, just gimme those damn trees
I had this dream where you can find this little spider friend and he triggers his own little storyline that I haven't thought of yet
But he also gives you a little power where
Essentially it's like the scanner but better
You can see every deposit, monolith, etc because it glows red through walls or hills
And he also can attack things I guess
Thank you for coming to my ted talk
Stop it. Get some help.
Ok
@hot flame "🥱"?
This has likely been mentioned before but since aquatic creatures can’t be tamed, how about an aquarium base part where you can keep one or two interesting species? We’ve already got the quicksilver aquarium but a customisable version would be amazing
I would like to be able to catch water type Pokemon, yes
@manic bluff Message auto-deleted
How about keeping dozens of fish types!? Or fishing?
i would enjoy fishing, if it had plenty of variety and types of sea creatures, maybe even inanimate objects and rare stuff
it would give us more of a reason to hang out in the water
maybe give the submarine an upgrade that allows it to transform into a boat and float @weak furnace
also, it would suck if fishing was the same across all bodies of water
that’s one thing Warframe does right. it makes fishing interesting and you can catch various species in different locations
If they had things like the creature harvester for water, that'd be interesting
i would rather have unique features in NMS that support the central premise of exploration, trade, combat, rather than different ways to kill animals. because if they add fishing people will then request hunting
I mean, you can already hunt, just shoot the animals
which means you can already fish too
A Fishing update with a rod and lures would just be cliche at this point
Yeah I was thinking about that auto milking thing
or the bait machine
But honestly, I don't care too much about the fish creatures. If I build an underwater base, I'll see plenty
i think fishing would very well support exploration
and HG can put their own creative sci-fi twist on it
NMS is largely a game about exploring and relaxing.
so i believe it would enhance the game tbh
underwater fauna are currently 😴
with that said, fishing should only be an addition to a larger update focusing on improved fauna AI and interactions/behaviors/abilities and make it more fun for players to find and study these creatures more thoroughly
scanning fauna is boring and i lost interest in it in 2016
There will be cost, but no one will notice. It will be very minimal as it will be a shader function that is pretty simple. They do it with grass and plants and water already. The problem is, it would have to almost have a different value for the sway per tree type. You don't want a thick stout tree swaying like a thin one.
water, grass, and plants can have one value and it "looks right"
yeah but every good game has fishing as one of the mechanics
in fact I cant think of a single bad game with fishing
I have an idea if we can have a mission to rob a space station.
We get a fighter, fight outside the space station (ship fight), enter the station, fight inside (gun fight), rob the station.
Then call the hauler, move the things we robbed on to the hauler with 'gravity gloves' and sell those things to another galaxy.
This kind of mission can bring the hauler overhaul (interior for storage) and a new multi-tool: the gravity gloves.
I would love more options of being a bad guy
Along with expanded bounty hunting, pirating, and smuggling.
And just better space content in general. Like, adding a new mining minigame for special asteroids that give increased or new rare resources. Something like Elites deep core mining comes to mind.
Quick question to everyone who is willing. If you could personally choose one feature to add to frontiers what would it be?
Planetary orbits
It would give way to dynamic lighting and ties between space and the planet itself would become a lot more knitted together.
I like the idea
I would love to see a planet-rise or planetset especially from a moon
And if they added that I would like eclipses to make the planet go dark as night
Would love actual crews in frigates
@left heart Message auto-deleted
A new class of ship (or repurposed frigates) that have ship interiors and multicrew functionality, and expand on multiplayer gameplay or for solo players, assembling a crew for the ship.
I would also love this along with a new solar map and galaxy map. I feel like Elite did a very good job at this. But also, the solar system scale in Elite is insane.
All in all, while I love NMS is more arcadey, I would appreciate some more hard scifi in it.
Similar to others, I’d like to see a new “U” (Ultimate) class of ship. You get one by upgrading an S class ship. From there, you can gather components from scrapped ships and customise your ship’s color and features. For me, that keeps ship hunting a key part of the game, but also offers an incentivised endgame mechanic. It would be cool if players could then trade ships and components, because you would see some really unique designs. And because they are a new class, you’d know they were custom and not just found.
This would open up “car show” like multiplayer moments and a new type of economy in the game for those who’ve reached late game.
i don't mind a new class of ship, but there needs to be a reason for it existing. enemy ships are pathetic foes post-Origins, even without a minmaxed ship
Functionally, U class ships would have S class like capabilities, similar to exotics - the actual stats would be based on the class of ships you scrapped for their components. Better scrapped ships make your ship better. That said, we already have the problem you’re describing. That also needs to be fixed - but is unrelated in my view.
I don't see it as unrelated, because I think NMS end game should be more than just collecting rare stuff. New gameplay, new challenges should open up.
thats true, but the best mechanics are ones that give a lot of freedom to players
maybe U class ships arent the best idea
however being able to build new ships certainly would be fun
It'd have to involve some difficulty however
maybe HG comes up with some sort of "actual" ship components
i.e. hyperdrives or whatever
and we have to physically build the pieces and insert them into parts on a ship's chassis
that way, it wouldnt just be slapping nice looking cosmetic pieces together
Here’s how it would work:
- You have to find or grind an S class ship of the same type you want (fighter, hauler, etc)
- You use the ship customiser at the space station to buy the U class upgrade for nanites
- You find and scrap ships with components you want. This drops various RNG components you can sell or install
- You install the components in your Technology slots
The look of your ship is based on what you have installed. And components can be exchanged as needed. If you install more than one of the same type (wings for example), the slots are “overloaded” and you have to uninstall some to get the results you’re after
This nice thing about this is that most of the UI and gameplay elements already exist for this. The main change would be HG enabling the different technologies to override the RNG seeds. Not a significant change I think.
Adding other cool elements like decals and colours you can buy from the ship merchant would be icing on the cake.
Best of all, it clearly delineates “found” ships from “custom” ships, and arguably even ADDs to ship hunting for those who enjoy it.
It would also let ship hunters become scavengers who hunt down and find parts for other players if they want, and would preserve and enhance the purpose of NMSCE.
I would love if this game added an easier way and more balanced way to pvp in space
even just a custom games type feature where you could set up matches between teams of space ships
Fleet battles would be great, especially if you could fight for system dominance. Having multiple player frigates per system, and AI and human pilot skirmishes would be great for those who want it
an all around new mode that pushed for more combat and harsher consequences for dying/greater rewards from winning would be amazing
there's so many valuable recourses in the game that you cant really lose until you spend them so there's a lot you could do there
I used to think a new mode would be the answer also. However, I don't know if it's necessary. The universe in NMS is so big that you could just leave if you don't want to fight. Or even indicate on the galaxy map when hostile forces are in a system so I can skip it entirely. That said, flying into a system and not knowing if you're going to be "jumped" or not would be kind of exciting. If they added the ability to pay a bounty (like you can with AI) to players that might provide a way to avoid a fight if you didn't want that. Worst case, turn off PvP in your settings. That's something that could be "brought forward" via a starting menu, or simply switched off by default, meaning you have to explicitly turn it on if you want that kind of experience.
In fact, giving players the ability to indicate that a system is hostile could be a cool mechanic. That way, it kind of acts as a crowdsourced model. The more "hostile" ratings players add, the higher the danger rating it gets.
Isn’t there already a measurement for conflict in every system?
I kind of hate the whole "optional" PvP thing. I think a better approach is to have more robust offensive and defensive utilities if you get engaged.
On top of that, building on your idea of indicating hostile systems, I think something that would make sense along with the conflict level is also security level. Ideally, with a war and large scale combat overhaul, any zone that had high conflicf is just a war zone, and entering should be consent to fight.
Similarly, low conflict zones can have a law rating. A high security zone means AI are patrolling and more likely to help anyone who is attacked (maybe sentinels can play a role in this too). A low or no security would be home to pirates and bounty hunters, and PvP. An added benefit of low security zones could be rare or contraband resources that would be popular for people to seek out and smuggle back into civilized space.
Yes, but it's generated. I guess it could be updated based on the amount of conflict seen in a system, even if that's PvP?
I think without overhauling anything at all right now conflict rating would be cool. High conflict means PvP enabled.
I used to be anti this, but I think what you're saying makes sense. Especially with the other (great) suggestions you've made on this. I like the idea of high security and low security systems because it would add to the conflict for those who want it, and protect those who don't. Nice solution!
I assumed that conflict level already is an indicator in how big of a chance you’ll be facin pirates.
It is
Yeah, but that's AI pirates, not other players AFAIK
Ah yeah of course, but I doubt that that’d ever really happen
Lol. I think it's very likely a feature of the coming update. More PvP has been requested a lot, and would make sense as the "missing element" of Sci Fi Sean referred to. Having system "ownership" and associated claims and conflict would add a lot to the game - but be sparse enough that you could avoid it if you want to (jump to another system).
With @prime narwhal's suggestion of security, you could take that a step further and as the space-station owner/controller decide how much Sentinel security you want in your system.
I wouldnt see it necessary to add a mechanic that measures player content in a specific system
Fair enough. but there's probably no harm in it?
I would however just recommend a gamemode where you’re enclosed in a system dense of players combating eachother
No yeah but I can see more of their efforts put elsewhere
Thank you! I just think there are better solutions than just a button that either turns pvp on or off in a game about a shared universe. To me that's feels very unimersive, especially when there are believable gameplay elements that could exist to set rules for PvP, and also make it so people who do and don't want pvp can engage or avoid.
I still agree that there should be an option to turn off PvP due to the current state of combat
That would still be possible. I'm sure the community would start congregating around certain systems that offer that type of experience ... and others can avoid it.
You can one shot anybody even in their houses with rockets, it’s easy to exploit and abuse it atm.
Which is why I first suggest a combat overhaul with expanded tools for both defense and offense.
Yeah I agree.
It does seem however a little distant
The application of PvP could change the community in a negative way.
The potential toxicity it could bring would be immense, we’ve already seen what it could do now with that infestation federation or whatever.
Constant griefing of playerbases, killing people within their homes, etc.
Which is why I think things like that should be reserved for high conflicf or lawless systems.
Not to mention most of the playerbase itself is already accustomed to non-aggressive players
If it was isolated to systems, and with @prime narwhal's suggestion of sentinel security, I think it could be managed. Perhaps even making PvP an option controlled by the system owner? That way, people who want to avoid PvP entirely can, and those who want to participate also can.
If you want to add a more revamped PvP you would also have to revamp a security system enough for minmax players to fear sentinels or whatever.
Correct. Attacking someone in high security would have to be an extremely daunting task, even to experienced PvPers.
Like I said, my suggestions would only really work with a robust overhaul on combat, as well as how systems work. It's very unlikely lol
With the new Space Station terminal, I'd actually say it's quite likely we will see this kind of thing. Frontiers tends to conjure images of exploration, discovery, civilizations, claims and conflict. At least, that's the western "feel" it has. Makes me think of the wild west, which had so many different elements to make it interesting - ranging from the settlement and finding of resources, enterprise, conflict and struggle for control of resources. Could be very exciting, and what I'm hoping for in the update. That and ship customisation - but with the caveat of what I explained above (U class ships, etc).
deeper exploration would be cool, like if there was some more use for the data gathered via the analysis visor, say to get an idea of stuff to craft to draw out fauna or to generally experiment with the ecosystem, like providing flora with more of what they need or something similar to see if they behave differently when their needs are more fully satisfied or influenced, e.g. accelerated growth, different blooming behavior, sudden proliferation, etc.
Similar-ish idea for experimenting with geology, like introducing a device that plants similar formative resources into the terrain to effect the emergence of new or similar rock formations
it would also be interesting if as you came across lore from plaques/ruins/monoliths/crashed ships & freighters/derelicts/abandoned buildings/etc. they would add to a pool of subjects you could bring up with aliens to uncover what they know, if anything
And not race-divided either, so you could ask vy'keen about subjects/events involving the korvax or vice versa, and ask any of them about things found in ||Atlas Interfaces, Remembrance Terminals, & Boundary Failures||
oh and for that matter, adding an option to show stuff in your inventory to them to hear their opinions and what they might know of whatever you show them
Some good ideas here tn 🙂
I'd love the ability to do more science-y stuff like that, and learn more about the ecology of each planet and experiment with it.
And I fully agree with this. Frontier to me sounds like the exploration and conquest of untamed land, and part of that includes combat.
Tho, another part of me is also leaning toward the possible Star Trek references. 5 year journey, to explore the final frontier, etc etc. Part of me is hoping that Frontiers will introduce a ship similar in size to a Frigate (if not just a pilotable Frigate) that will have ship interiors and multicrew/npc crew features. I also think HG have been keen to throw some shade toward Fdev with how they name their updates, and I think tilting an update Frontiers and introducing ship interiors would be pretty apt given the launch of Odyssey. But I'll admit your ideas are probably more likely.
The weird thing to me with the way some folks are discussing Frontiers is that...It sounds like pretty much what the original game had going from the start, minus the conquest because that just...Never seemed to be an interest for HG, at least initially
Which is commendable imo given that the default for so many games with even a light exploration element is to immediately imagine how to exploit what's found for profit/progress/dominance
Yeah, NMS essentially is a frontier. I think the really interesting thing is that Sean mentioned, of course, a missing piece of the scifi fantasy. In terms of grander themes, the only ones I can really think of is warfare/conquest, an interstellar/everpresent bad guy (think the Empire, Thargoids, Tyranids, klingons). Though in some ways, we do have the previous. Settlements/colony founding isn't really present, and I guess time travel? But idk. The last thing would be ships with ship interiors, and space walk/Eva activities. But even those are represented with frigates/freighters/derelicts, so I don't know. Maybe alternate dimension to the void or the Abyss?
I still see basebuilding as the settlement/colony founding personally, and I feel like a big missing part of the scifi fantasy is experimentation and/or exploring "space" systems, or celestial systems as I prefer to call them
That's a fair point, I agree. There isn't really experimentation, outside of companions I guess, but science-y stuff is represented with the scanner and uploading data so, idk. To me, if Sean felt the need to mention it, it needs to be a major theme that is currently not represented in a meaningful way, and probably one of the larger scifi themes.
tbh i'm also just trying to think a little more outta the community consensus here, because more often than not, big updates tend to strike outside of the community thinking as much as adding in things requested
Yeah, the big updates always contain a nice mix of stuff. And the names aren't always indicative of the update. In fact, for the larger updates, the names are pretty obscure. Only the smaller ones are directly correlated on first glance. For example, exo mech lol. Though, I think Foundations could be inferred as a building update, or building being part of it.
The popular theories are all based on the title. Could have nothing to do with anything Frontier related.
Though, it strikes me as interesting the the titles is FrontierS, not Frontier.
Right
To me it implies an update towards both space and terrain generation
Perhaps maybe base-building as well, and cities perhaps?
I say cities due to one of the new hires tweeting out their developments on procedural cities
I honestly feel like cities is part of their new game they are working on
I think the most we will ever see is larger settlements. I just don't think older hardware can handle cities, last gen is already struggling.
happens when you eat into your own optimizations time & again with more shiny flourishes
Know what I'd like to see. Reprogrammed sentinel drones. Seriously would like some help scanning things. Literally was missing one mineral on a planet and it happened to be a random looking little rock. Could set them to assist with scanning, combat, mining. Customize their looks.
knock out a sentinel drone, access its scan index, select relevant section to add to target sweep to locate 👀
they'd have to change the way drones die.
That'd be pretty neat actually
add non-lethal options 👀
Tho, I think before we add anything else to assist us in combat, we need reasons to need the assistance lol but I like the idea.
I don't know how much the Atlas or the Sentinels would appreciate it tho. Might start some kind of war
lol have to melee the drones XD
i was thinkin' more like EMP, but hey why not go electrified stun baton, lol
They wont miss one or a few million drones.
-stares in companions with lasers-
Apparently it starts nothing and they don't care much, lmao
yea companions with lasers help.
Really? You realize we are talking about the same things that will literally try to kill you for dismantling a fucking pebble.
Stare at a door to one of their buildings for 1 second too long? They're calling in a whole fleet.
Have you noticed how many more spawn when you just scratch their paint.
they wont miss one.
Sneeze in the general direction to their resource Depot? That's an orbital bombardment on your exact location.
Ahhh if only.
But seriously, there's no doubt in my mind if a sentinel stumbled along and found a sentinel that has been hacked, it would go full code red. No way in hell they let that slide lol.
this is basically silly nonsense, buuut the ability to "possess" fauna and roam around as them would be...Interesting
Consciousness transfer experimentation and fauna embodiment experiment to understand their behavior 👀
I mean we basically can do that, and the scanner gives us the data on their temperament
I get what you're saying, but functionally, we can do exactly what you suggested already.
actually not by the lore of the game. i went into a derilict freighter and there had coms about reprogramming a sentinal and intergrating it into their ship. they thought like you did that the normal ones would freak out but actually started to guard the freighter.
yes but also no, functionally you cannot become a fauna temporarily and roam as them, lol
the freighter coms are what got me thinking about a reprogrammed drone.
if i ever come across those coms im gonna screen shot em.
again*
Mounting an animal is such a non-scifi approach to making use of an animal's different physiology tbh
Hmm that's interesting. I believe you lol.
Actually, aren't there Corrupted Sentinels that guard scrap?
yeah
we started talking a lil' about that over in #nms-spoilers but were in a similar, "wait is there much background to these things anyway?" spot
it'd be interesting to see corrupted quads/bipeds to occasionally accompany the drones
Arent they rumored to be sentinels that "slipped through the cracks" like some of the freighters from another timeline? || Maybe the timeline where they went a little cray cray and destroyed everything. ||
Would be interesting. Maybe even have a vise versa. Maybe there is a timeline where the normal ones find the corrupt ones and now there is a faction of sentinels slipping through timelines hunting the corrupt.
A kind of hidden sentinel war.
I've only actually seen the corrupt ones once. Freaked me the hell out. They are legit creepy.
Frontiers plural does make me think ... but Origins was also plural, and ... well ... so was Prisms ... Not sure that translated in terms of what it meant? But, the idea of being able to travel to systems and "own" the space station in them, have to make peace with other travellers doing the same (or fight them if you wish), and generally being able to trade and create alliances with other players sounds like a great mechanic to me. An expansion on the Galactic Hub concept - especially if they introduce inter-player trading as a thing more formally. And of course, if they make the "U class" ships (or equivalent) I spoke of earlier where we can hunt and customise ships, or even trade parts with other players ... that opens up a LOT of end-game stuff that would be super interesting to me.
But then, what for the solo folks?
It kind of gives to both groups. You'd still be able to fly through systems owned by other players, claim ones for yourself ... or you know, explore any of the other 18Qt planets in the NMS universe. In fact, you could entirely avoid this mechanic if you really wanted to.
It's kind of like Companions. Some players dig it, some loathe it. But it's not compulsory in any sense. Similar thinking here.
Same with Cooking, Base Building, Ship Hunting, etc, etc. I love that NMS lets people play their own way. I don't see this changing it to be honest.
I don't see how something that sounds like it has a multiplayer focus is giving to both tbh
Well, let's say you can own space stations. And you decide to. You don't have to engage with other players and their stations. Similarly with combat. Or alliances. But, you may want to visit populated systems for the bases / settlements they put there, to do trade, hunt ships, or a million other reasons. You don't even have to be playing in MP mode to do that. So, it would expand the places you could visit, and the reasons to go there - without requiring you to engage with it directly. The ship building / customisation mechanic is particularly single-player focussed (though seeing how people flex their pets at the Anomaly, I suspect it would be pretty similar if people were showing off custom ships, paint jobs, decals, etc).
Owning a system is probably just an expansion on the idea of base building, tbh. So, you could claim a system similar to how you do now, but potentially control what happens in the system in terms of trade, mining, combat, etc.
Another mechanic this could introduce is the idea of jump points from a station - so you can publish bases and stations to the teleporter? That would make exploration broader, similar to how its down now in the anomaly.
Obviously, we would really want to see more base parts, flora, fauna, biomes (and possibly player sub-biomes where you can tailor a biome around a claimed base, for example?).
But, you may want to visit populated systems for the bases / settlements they put there, to do trade, hunt ships, or a million other reasons. You don't even have to be playing in MP mode to do that.
Async multiplayer is still multiplayer tho...I know a lot of folks dismiss/discount that these days, but it is, so it's still not all that interesting for the solo traveler
So what you're saying there, besides the customizable ships and maybe an owned station for who knows what, is that the solo player would have what they've had, and not much else really.
That's one way to look at it, for sure. Curiously, what would you rather see instead?
Which takes us back to my original question, if major features are multiplayer oriented, what might one imagine for the solo oriented folks
Celestial systems, i.e. systems beyond star systems with rogue planets, "empty" space dotted with explorable space POIs, real stars with no planets about and explorable/landable space POIs dotted around it, more methods to interact/experiment with planetary environs and one's findings, etc.
Some of the latter stuff I rattled off above in more detail
Right. Most of that also sounds interesting to me, albeit I think it's less likely to show up. One thing I would really LOVE to see is the ability for people to build bases IN SPACE with landable platforms. A kind of custom space station if you will. These could be in orbit or just randomly in space. I think that would make space a bit more interesting.
Having real stars to fly around (similar to Elite and Everspace) would be cool, I guess. But not sure what you'd do with them (harvest their energy, perhaps?)
The funny part is, I feel similar about the whole alliance/expanded MP stuff, lol
You don't have to be able to do anything with them beyond take in the sight and maybe destroy yourself flying into them imo, lol
It's a similar thing to people wanting Gas Giants. I mean yea, cool. But why? What purpose would they serve? Could we harvest the gas with a new technology? I just don't see much point in things being added purely for decoration if gameplay elements and mechanics are what we really need.
Really they'd just be a scene change for compared to the possible "empty" systems that wouldn't have much of a focal point, but would be a case of roaming from space POI to POI, elaborating off the derelict-tech for their generation
After all, it's hard to imagine them leaving the derelict tech as a one & done...
I can't imagine seeing yet another star is going to be interesting after the first few. Similar to the space anomalies. They're interesting once.
I just don't see much point in things being added purely for decoration if gameplay elements and mechanics are what we really need.
hasn't stopped'em from adding new biomes and sub-biomes which are largely that, lol
Again, not everything needs to serve a purpose, gas giants are cool space stuff, and NMS is space scifi
which also means they could totally muck around with the science and go more fiction and have like floating islands to bounce between in the dense atmospheres of gaseous planets
floating islands/POIs/etc.
Frontiers could be implying the multiple planes of reality ||iterations|| I guess.
Knowing fully well that there are multiple ||iterations|| of the same universe in that each has had their own terrain generation and sentinel variants. In a way, they could make the play that E3 NMS and Day 1 NMS was one of these ||iterations||.
Which could explain why there are so many abandoned stations and freighters that resemble much like earlier iterations/models of the same thing.
The (potential) leak of ||a new sentinel variant|| could be an indication of multiple iterations converging on one another due to this.
So not only would Frontiers update terrain generation and space, but does so in a very "Into the Spider-verse" kind of way.
Nada and Polo's ||iteration of their universe (the one that was taken over by bloodthirsty sentinels) could definitely be the sentinel variant leaked, as was proposed by @prime narwhal||
Or ringed planets. Or a lot of stuff I guess. But if they’re going to focus some effort on eye candy, then water needs a lift. And actual moving lava would be good too.
It'd probably be more likely that you can interact with NPC owners before player owners, so solo players will be covered.
I want gas giants/ring planets just cus they're part of space and scifi. They could tie in ring planets to sentinels too if they really need to have an excuse
And for gas planets, they could add gas extractors and refiners, and a gas mining minigame where you have to balance getting close enough to pull gas but not close enough to get pulled in by the planets gravity well or something? Idk
This I could get behind. A reason to have the Gas Giants. Still, we have ringed planets and they serve literally no purpose outside of being pretty ... so...
Yeah, I wish ringed planets contained special asteroids, like mega asteroid, that require a special minigame to crack, and asteroid bases for pirate dungeons.
Similar to elites deep core mining. It's very satisfying lol
Lots of stuff in NMS isn't fully realised, or at least falls short of its potential. Living Ships. Exo Mechs. Even the ships themselves. Freighters. The list goes on.
Yeah that's very true. I'm hoping that once they are done adding features, we get one last year of updates that goes back and adds some depth to them.
The fact we can't fly frigates is a crime to me lol
My best guesses for some possible features in Frontiers:
- Improved NPC settlements (larger outposts with more interactions)
- Additional types of POIs on planets and in space
- Revamped procgen for space, underwater and caves or flora/fauna in general
- More player interaction with freighters and/or additional ship variants
- New NPC faction(s) or sentinel variants
- Improved creature/sentinel AI
- Additional upgrades for exosuit, vehicles and multitool
- Procgen dungeons plz HelloGames!
I wouldn't mind any of those
as long as we get more exploration content I'll be happy
Customize ships, planets, galaxies, universes, multiverses, everything
2 things I think are very likely to happen:
- Frontiers will at best be a loose association with the content (Origins, Beyond, Next ... didn't really say much)
- We probably won't get everything we want, and some of it we will be like "WTF? Why?"
Still, we will love it and play the s--t out of it
I just hope we get a few more singleton techs (i.e. ones without 3-4 upgrade modules) and more multitool slots
because at the moment, my multitool is a glorified phaser
I'd love to see some more utility techs added
Not everything has to be an imitation of a feature from another game, people have to flesh to out their ideas more instead of just saying “dungeons” with no further explanation of what exactly that would entail, rewards, incentive, layout? It was literally just something that was mentioned during waking titan phase two when that voice recording was revealed, and some people started making speculations and the idea caught on.
Well, yes the minigame is an imitation, but that was just an example of what type of content asteroid belts and rings could add. But I also would like mining to be concentrated in belts and rings, and no so much just randomly floating around as we fly. But for that to happen, the way fuel works would need to change to help prevent stranding or there needs to be a method to save yourself from being stranded (or not. I personally wouldn't mind it).
Also, the devs have clearly shown they know what a dungeon is in the form of desolation. I imagine an asteroid pirate hideout could be similar. Attacking one could net you favor with the ruling race, or take dubious stolen rewards for your own, and some black market items, or maybe new contraband you would have to smuggle back.
Planet based dungeons could be new POIs, maybe only found underground/underwater
- Procgen Labyrinth maze style corridor layout with dozens of sizes/types of rooms
- Atlas/Abyss themed ancient ruins
- Randomized loot like blueprints, rare resources and valuables to be found
- Puzzle text based interactions or simple mechanical puzzles (pull levers, jump over spikes etc)
- Randomized horror creature mini bosses or new sentinel enemy types
Yep, all great ideas. I would love for them to take the formula they have with Desolation's and expand it. They're one of my favorite things to do in NMS.
Some of the dungeons can also be assignment and mission base, where you gave to go and retrieve something or maybe bring power back online to a satellite, etc
Or, like for another example, I think Sentinel POIs (supply depots, armories) could be expanded to be dungeons (some, not all).
Or, corrupted sentinel bases. Right now they only guard scrap. There could be dungeons where we get corrupted loot, and learn more about what is happening with corrupted sentinels. Maybe that could be how you get the necessary resources to make your own sentinel companions 👀
wanted a pet drone since release, following me around and scanning stuff for me. sounds like a cool way to add new active content (dungeons) and new passive content (more companions) without it just being a massive unit sink. i'm on board!
Here’s the thing, desolation was not a dungeons update. It was simply a “haunted attraction”, picking up data logs, collecting resources, then claiming some kind of reward at the very end with negligible combat elements.
Spooky haunted freighters
Has the dungeon framework if nothing else tho
And tbh not all dungeons are combat-heavy
I hope they can tie in these past few updates and give them more purpose
The living ship and exomech just seems so distant of an actual purpose besides lookin cool
They are functionally dungeons without boss fights. Puzzle dungeons, if you will.
and ByteBeat, which is unashamedly fluff
So generating different rooms with multiple interconnected levels makes it a dungeon crawler all of the sudden. Might as well consider War Frame to be within that same genre, or any game that utilizes a system of swapping around rooms. I’m not convinced that desolation had an substantial enough feature set to be given that label.
I’m missing where the puzzles come into play here as well?
"A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find."
I do agree there aren't really puzzles though, I meant traps. The only real puzzle element is finding the crew log for the console I guess.
But I could easily see puzzles being added, it's not like NMS doesn't have them.
And yes, most dungeons historically in gaming were proc gen and popular in roguelites.
Id consider some of Warframes levels light dungeons, just like Chalice Dungeons from bloodborne, dungeons in Skyrim, Destiny's various forms of a dungeon, the list goes on. I feel Deeprock is basically one a game about dungeon crawling.
Dungeons can exist in various forms outside of MMOs, just saying.
Oh wooow, most of what’s listed in that definition could be a description for most games!
? A lot of games have dungeons or dungeon crawling elements, yes lol
NMS clearly isn't a dungeon crawler, it just has a feature that is "dungeon like" and could be considered their version of a dungeon.
I'd love to see tameable alligator looking creatures
Could always go for more variation
🐊
Cool looking space crocodile with lasers when
Lasers that shoot out of its eyes? Hell yeah
More animal forms would be great
Wading animals too. Gimme crocs and storks
Maybe ostrich inspired bodies. Would be cool to see the turtle and mole heads on other animal types too
bring back the eels
yeah
I know we already have those city like structures but I bet we get to see Gek,Veekyn and Korvax NPCs finally shoot on foot.
I would love to roll my ship while in pulse. Just to align the planet I'm flying to.
I’d like more control over my ship in pulse-drive period, it comes off more like an interactive load time than anything else, and there was also no pulse drive pre-release just a faster boost speed, but I’d doubt they’d remove pulse-drive at this point and make ship boosting faster.
this is why I think there should just be an auto pilot where you plot a course to another planet
If you haven't, I would try Elite to see if you truly like that. A lot of people don't. I also think the system scale would need to change for that to be needed.
In a way, pulse drive is auto pilot and works well for the system scale.
But I agree, pulse drive isn't very fun to fly in.
Well one reason I advocate for an auto pilot is that it would solve many of the navigational issues with rotating planets. Additionally, pulse drive is as you say already an "auto" mode, it's just a mode without any intelligence to it. I don't see fun in the current pulse drive, it's just a fast travel system. So I'd rather make the fast travel less tedious.
I fully agree, was just voicing my experience with a game that has pretty much exactly what youre suggesting.
I think more than auto pilot, for there to be orbiting and rotating planets, we need a more detailed map system and a better HUD/UI with the ability to set waypoints easier from a "planet map"
Yeah, an overhead map would probably be necessary for selecting auto pilot targets. I was always interested in E:D, but they stopped supporting PS4 so I stopped being interested lol.
What we currently have for say, our bases or POIs that are marked, is a good system, we would just need that expanded.
Did they really? I didn't hear that. So PS4 didn't get the free Horizons upgrade? I thought it did
It's like 8 bucks on PSN right now
Anyway, yeah, pulse travel is pretty bland. But it works.
oh, maybe they started up support again? don't know, this isn't really the channel to discuss other games
honestly I'd kill for better modding support
I don't want rotating planets, they don't add anything. Not like I can make them crash into each other.
But what if there was a rare system where the planets did?
And you could see it
Imagine ur vibing on a planet and you hear: Danger - Planet Collision Imminent
Then BOOM
I'd like it just for the fact that it's a space game and that's just what planets do ya know. I like some science in my space games ya know. People walk, ships fly, planets rotate and orbit 🤷
I had a big long reply, but nobody wants that. My main points were, NMS isn't sim, it's a fictional work, and imo planets existing are enough to get immersed in the story and universe NMS is creating. Not saying it wouldn't be slightly more interesting if they rotated, but that seems like a novelty because they currently don't rotate, not because it actually makes the game any better.
Right now I don't think NMS navigation is distracting, and from what I heard, they had rotating planets but players got lost. Arguments could go that they should improve navigation, but then you're talking about rebuilding major features to make rotating planets, which still didn't change the game that much.
I'm obviously over explaining my point on it, since thousands of people still will want things just cause they aren't currently in the game. But that's just how things work, we all want things, maybe we'll get rotating planets one day.
Someone should rip NMS ship models, and make them into parts for Kerbal Space Program
I understand your point, and I think you make perfect sense. It comes down to a difference in taste and hopes for the future direction of the game. Honestly I don't think they ever will add it, as I said, they would need to do a ton of work on helping us navigate more intelligently to prevent confusion.
I just wish they would add more sim features, or make the game more sim like, but I know that won't or isn't likely to happen
Some things that would be interesting to me, that are more sim like, is if they did add the flame thrower, and a water hose attachment, so you could start fires that spread and put them out. And also use the water to wash animals, or help plants grow
I don't think they'll do those things either though. The sense I'm getting from HG is that they do want to make it easier for players to do social activities together. Expeditions was sort of in that vein but I think most people stopped seeing people except at the checkpoints

I could imagine frontiers introducing some procedural content to expeditions. Hopefully something that is a social season style activity, like a battle royal thing without PVP. Where sentinels or the infection are moving across systems getting closer and closer to the center; and the goal is to get your team to the center while also fighting on infected planets with corrupt sentinels.
- A nightmare mode, where all planets have Extreme sentinels, and it's perma death
It'd suck if it occured on a planet that you had a base on.
Like imagine your base flying off into space floating on a piece of rock from the collision.
It would be both funny and annoying.
from what I heard, they had rotating planets but players got lost ....
HG took out planet rotation late in development after some focus testing where press people got confused. Do you know what they were also doing late in development? Trying to ship the game because the studio had run out of money. The last thing anyone cared about at that point in time was rotating planets. They got negative feedback, they had no time to iterate on solutions to that, so they ripped it out. This is a solvable issue -- other games like Elite have rotating planets, and it's not really a big deal. It's mostly a UX issue.
I think this is a feature that you have to see to understand the benefit, and I think everyone would be wowed once they saw a planet or moon sweep across the horizon from their base. Or looking up and seeing a solar eclipse. And granted, it doesn't necessarily provide a pragmatic gameplay benefit, but it adds to the evocative feel of being on a planet, of this dance of celestial bodies in a ballet in space. That feeling of being a part of something much larger than yourself. That's what this whole game is supposed to be about, of getting lost in space and the wonder of it all. So if there's a feature that can increase that vibe, we should rally for it.
did they have orbits or just rotation? even now, you can’t get near stars or travel around them, so I guess they couldn’t have had those orbits.
Just rotation. Orbital mechanics were something Sean talked about, but afaik never implemented in the game unless it happened pre-flood
Why am I not surprised gaming press got confused lol
"feature you have to see you understand the benefit"
100%
I didn't know how cool it was until I played Elite as I played NMS first, and now NMS feels so....stiff? Without it
Really just helps fulfill that "I'm exploring space" fantasy
A new main storyline would be nice.
Same with ship interiors. Needs to be experienced to fully understand why people love it
if it’s a new story line i hope it’s focused around our journey to the center, also bringing a complete regeneration making the journey change as we get closer.
But you'd know beforehand, like a warning or smthn
Yeah but what if you made a really cool base and now you gotta relocate and remake it.
Maybe it should only occur on planets without a player base.
Only new planets tho
Would'nt destroy anything really, just make like a new super destroyed biome
best option i’m really hoping HG does is allow us to move all our bases anywhere any time we want
so they have free reign to make changes to all planets
Yep, the ability to save your entire base design as a blueprint and basically pick it up and place it anywhere would be great
then they could get as crazy as they want with world gen
yessiry
Would surely be simple enough to only do this on undiscovered planets? Even without a base, they should be left relatively untouched. Since every planet has a seed, it would just be a matter of checking the seed (which they do already, that’s how you get told who discovered it) and using a different algorithm. If that’s too hard, just undiscovered systems.
Perhaps that’s what Frontiers is about. Discovering new systems, which in turn have new features, and old systems are left as they are?
I like this theory
celestial systems 👀
Wasn’t there some data mined icons that sort of alluded to such a feature?
The game should keep its consistency, not become a hodgepodge of old and new.
Adding new systems with new things to discover would be the most seamless way to bring in new things while preserving the things players have created and discovered. As long as they keep the form and style. That’s what worried me a bit with then introducing the Normandy. It just felt like it was “tacked on”. But Sean has spoken explicitly about the need to resurrect what players have already created and discovered - so hopefully they will continue that.
I’m saying if they have upgraded their terrain generation there will be an obvious disconnect when jumping from world to world.
If it’s vastly improved
in fact we already see a degree of the disconnect between Next terrain gen & Origins terrain gen, with opinions varying on both
Again, if it’s possible, I think the solution of saving builds to place elsewhere would be ideal.
It's possible
Don't know why they didn't implement more than just Legacy base to Next - but it has been done already
Why not have both?
it'd be a major improvement on the level of build anywhere that Next intro'd, and it'd be thematically aligned with Frontiers and moving settlements to new places 👀
It may be a win win scenario for you, but for those who want to see more significant changes to planets, it would feel constrained.
Possibly a hot take…
Base building has always been a fun mechanic to play and experiment with, virtually any game could implement some form of it, and it would most certainly be enjoyable. Fortunately, a lot of games do have this very same mechanic but also many do it much better, why? Because it was likely a core feature a large portion of the game was built around. No Man’s Sky’s base building was an afterthought in its conception and implementation, the game itself had been designed entirely with the absence of it. What they should focus on is what they initially spent all that development time designing, it’s procedural tech, its factions and economy, its enticing lore and characters, its fun streamlined game mechanics (ships, crafting, weapons, tech and so on). I think it’s harmful for the sake of the games continual innovation and pursuit of endless potential to be bottlenecked by a single feature.
I assume we only have speculations and the name for the next update and that's it, right? I have been out of the NMS loop for a while.
That's it
Damn...I have my own speculations, but at this point I won't really bring my hopes up. I just feel like the update name hints to something space related.
how the saying goes that space is the final frontier
maybe we'll finally see something akin to gas giants or even more extreme planets/biomes
but at this point that's what everyone is wishing for I believe
Seems a common refrain, yes
I remember them/Sean saying that. Looking at code, there is no evidence that there was ever a system for that. That doesn't mean it was never in there, but if it was then they did a major rewrite before launch. I would have just disabled the system and left the system available. Of course, that's just me. The way it is and has always been since launch, they would need to do a major overhaul to make it happen.
I hope this is a update about the core features
Update the existing things and make them more meaningful
I'd eventually like an update that goes back and refines and looks at existing stuff. Though, they do that with some of the bigger updates sometimes anyway. But yeah I agree.
Speaking of updating existing stuff, did they ever add first person exocraft for non VR players?
Yes
You're assuming it was a small feature to iterate on. There were also interviews where they mentioned how hard it was to create the pulse drive because it curves around planets. Which that's a feature that would be impacted by rotating and moving planets, not just a little ux problem.
Sounds like you should play the game, that's been done for a while
I just don't use exo craft
honestly thats fair
I can count the number of times ive used the exocraft on one hand
it'd be good if there were modules you could install in your ship to summon them anywhere
or maybe just the smaller ones and the mech
if you get the freighter upgrade you can basically summon them anywhere without any cost
as long as your freighter can jump into all system categories
I didn't mention moving planets at all. That's a separate feature from planet rotation. Pulse drive wouldn't be impacted by rotating planets really unless you'll pulsing to a target there, but that's not a huge lift.
I mean you could have things like moons orbiting around planets, but as for those planets they would have to revolve in unison.
We saw this in the 2016 22min ign first gameplay demo in April where the moon Yavil orbits the planet Balari V .
so basically
station override idea possibility:
-switches some control over to player, enabling station recognition of player built bases within system
-station in turn becomes partially customizable (i.e. base area, lifting somewhat from freighter basebuilding) and a central hub for bases within system
-from the station one can view the yields from one's various bases within the system, and reroute some station traffic to buy up the selected bases' resource yields, emptying depots to be refilled & this process to be repeated
This would essentially serve as a QOL update to further streamline & automate the industrial part of basebuilding that Beyond introduced, and better reinforce the notion of one's bases as being like colonies/settlements.
Or system wars allowing you to take over a station and give it to a different race.
I wish there was a kit bash thing where you could put together a starship, freighter, frigate or space station that would appear somewhere in a specified galaxy in a specified solar cluster. Only in one solar system though.
i want an online server where there's guilds and (its forever with no time limit) and u can expand your rain owning multiple solar systems and u can have as many ships as u want and there's players in your guild with friegerts and anything, just a massive online server, racing to be the dominant one
This is essentially what I think will be a key part of Frontiers
I think I've mentioned this but I'd like some kind of PvP encouraging hub. Like maybe from separate from the Nexus missions there's a Fun & Games hub. That might also inspire more builders to make their own fun and games. Then maybe in that hub a section that encourages sharing "your own mad version of Rocket League"
idk how a death match would work though, since when you die you drop your inventory.
So maybe just friendly mini games to start
Everyone would kill them selves accidentally with plasma launchers lol
I hope we get an update that changes existing things. The updates recently have felt really shallow because it seems like they’re trying to make the new features not affect the old ones at all. People complain about not wanting their bases and worlds to be taken away, but if there aren’t some kind of big changes or reworks to existing systems the updates will just continue to be little features that aren’t very meaningful tacked onto the pile.
If they could incorporate some sort of base back-up feature to allow you to restore your base layout or at least rebuild all the structures previously crafted individually then I feel most people would be fine with total procgen upgrades
I don't see why they wouldnt
be fine with it i mean
More so than proc gen upgrades, I would like to see just MORE in each planet. It doesn't even have to be biomes (but it would be nice) but, like...each planet has what, 5-10 unique fauna and flora?]
I'd just like to see more biodiversity I guess
per planet
yea make it so there's more unique diversity, especially would love an overhaul to caves, underwater and creature AI
soft EVE Online
While I do love no mans sky character customization.
I wish there was more sleek thin looking space suits.
Like thin, modern and clean colours.
When are they gonna add the space hoodie
That’s what I wanna know
Or capes
I’d kill for a cape
HG has too much silliness in their DNA, I doubt they will ever go for the "serious" sci fi look
i mean they dont gotta be 100% serious lol
just more options with character customization
I'd like to see some procedural clothing you can find
... why?
Yeah, just more to collect, and I'd get to show off my drip at the anomaly
I wish we could save our bases then delete it and relocate if we want to.
That was something they allowed saves from before Next to do - relocate their base once..So the mechanic exists/existed
I'd like to see it too, but improved to allow for editing before placement to adjust for new terrain & obstacles
I suspect that's probably part of the reason they didn't make the existing approach a more official mechanic, because it was somewhat rough in implementation
Maybe they could make it so that the terrain automatically adjusts to the building
So terrain doesn't clip through.
yeah, i'd considered that a bit too, including going so far as a light terraformer base part to flatten out the ground in circles/squares & clear away obstacles, but given that terrain can clip through parts that already slightly deform the terrain around them, not sure how well that'd work
well if it doesn't work automatically we could always just do it ourselves with our multitools.
i remember coming back to my indium farm and it was under the ground,
problem being those terrain edits don't seem to stick either, so...
I had to do some excavation but it was okay.
which is why i'd like the save base, preview & edit before placement, then place approach to portable bases
Same
Well, not our small ships. theyre too smol
But I think pilotable frigates with complete interiors would be awesome since you can already land on them
Or a ship near that size
maybe a new class of ships
im a sucker for ship interiors
We already have frigates. Frigates have multiple landing pads. Add a bridge and crew and let us travel with friends. That would make collecting frigates at least a little more interesting.
Also, a single Freighter is limiting. Let late game players build an armada. This would open up ownership of additional ships, too. Then, enable us to command our fleet in large scale battles for system dominance. That’s what I’m hoping for in Frontiers. That, and the ability to upgrade S class ships to customisable U class for nanites.
This is my thinking as well
I would prefer fewer currency sinks and more direct rewards from scavenging/missions.
Also improve the missions so it's not just the rewards drawing folks to do them, but in general further improvements to exploration findings (i.e. scavenging) and adventure activity (i.e. missions/skirmishes) would be more interesting than simple currency grinding approaches.
Like tbh they could convert all the currencies to passive generation and there'd be zero loss to the gameplay imo. They've effectively done so already with units via mines, may as well proceed to nanites & quicksilver.
Yeah, I like skins better when they are to flex
for achieving things or completing tough objectives
Real rewards would be the direct stuff like tech blueprints, storage augs, upgrade modules, repair kits, cargo bulkheads, and more rarely, equipment like starships/multitools.
If they'd ever make them products you could keep in your inventory, base parts could also be found/rewarded this way.
Atm you can find some of this stuff occasionally through scavenging, but not as much of it via mission rewards, and in either case, the vast majority of explorable/mission rewards amount to currency or vendor trash, or just raw resources.
this should be emphasized and pinned tbh. It’s unfortunate they continue to add features like digging up bones and that kinda stuff which only purpose is to make units. Players are always asking for more things to spend money on, but they’ll inevitably end up unsatisfied. I hope HG are working on making the exploration the reward, and the missions fun and not incentivized by worthless items
but also since missions do kinda need rewards, the least they could do is not make them currencies & throwaway items, lol
righto
i guess they could keep the current missions and call them low tier
and add a variety of new procedurally generated missions
HMO. Ship customisation. 100K nanites to upgrade S class to U class. Hunt ships with the parts you want. Scrap them. Pray to RNGsus. Sell parts you don’t want. Repeat. Buy RNG decals and flair from ship vendor on space station with nanites.
Convert units to nanites at the anomaly or trading posts / colossal buildings.
1M Units = 10 Nanites. Or dynamic exchange rate per system
no thanks on the RNG decals and flair, lol
Makes them rarer. They only show up in some systems so you have to explore and find them
bad enough that upgrades are RNG
Give me a reason to keep jumping through systems. Once you hit 4B units and S class everything, game is over atm
you can make stuff to be found without having it be raw RNG
i do think they should allow us to find ship parts/customization stuff, spray cans to color our ships and freighters and such by exploring on foot, in derelicts, in space and so on
give them 3d models
with that mindset i don't know that even more RNG stuff would help. it just delays the inevitable end point for you where once you have it all game is over
not just a 2d image in our inventory
So many ways upgrades could be found. The stories we could tell about where we find things and why our ship looks that way would be fantastic at the anomaly and in forums
Not if you can become a ship parts trader
and also make x class mods unique with strange, varied properties
HG are creative, but sometimes i see a lack of creativity….
give hotspots a visual appearance upon location
hmm yeah
they’re on the right track with that new feature
and the location scanner
hotspots are kinda hilarious to me, basically the cheapest new feature you could think of
add invisible nodes around environment to have people play hot & cold with till they find them then have them slap a structure on them, lol
would be interesting to add other things that could be found via the survey tool that only appear through it, but can be made visible outside it once you tag them
These should be a relic you can find in the buried chests
hehe
lost sock
that would genuinely be funny
and interesting
imagine digging or walking in a cave, and finding 1 of a set of 100 socks that exists in the entire universe
if you find it, no other player will, but you can trade it
i know very rare things in nms is a controversial subject, but i really feel having a few sets of items scattered through the universe would incentivize people to explore more
same with flora and fauna
oh last thing though, there would be hints or we’d be able to find the general location of these things with new scanner upgrades
Rare collectables is a great idea, I think. Especially if there was a way to display them in your base. As long as they aren't perks or anything like that -just funny, unique and interesting items.
The mechanics are mostly already there tbh.
I've wanted a holoprojector base part for years that can display your discoveries to other travellers, and maybe an "Archivist" who can share your whole discovery catalog, and sell maps to those things so other players can visit worlds, creatures and systems you've discovered for themselves. Tourism, if you will
Actually, having the ability to create Tours might be a nice thing too. Give players a reason to travel to places you've discovered on a "guided tour" like path.
hmm neat idea
I wish there was a landing craft for deployment of vehicles, animals and personell.
Kind of like a really huge single body hauler.
can the two eyes be a hint at a parallel universe? Sean also keeps retweeting everything twice 8 hrs later. is that another hinmt at paralele universe you think? maybe, maybe not. could be though... perhaps..
argh typos
i think he’s just retweeting his eyes because it’s the next day and he’s hyping up the update/trailer release
I've been thinking this as well. The retweeting of everything seems to suggest something as I dont recall that happening with other update cycles.
he just retweets things randomly, doesn't mean anything besides continuing the hype
normally i avoid this kind of thinking but this is a great observation. he has been consistently retweeting the fan screenshots and stuff two times
normally he doesn't do that kind of thing with any regularity
this time it's almost like clockwork
not sure what it means but i'm sure there's some thematic relevance
Yeah, its been very consistent this time around. I recall maybe one or two retweets in the past but its definitely noticeable this time around.
Obscure title for a suggestions place. I WOULD HAVE POSTED THIS HERE if I had clocked it. Rather than art (deleting it from). https://www.youtube.com/watch?v=-IKAIhbEMxk
Basic points covered in video. Shield regen mechanic.
Sentinel Waves
Walker DMG relative to predator creatures.
fortunately i made a #server-guide that explains what they're all for
Yeah unfortunately ppl skim hard so..
Well if you enjoy manually deleting posts then I guess it isn't ur problem.
i have a fix for that
Did it change?
omg
Maybe weekend then
pajama Sam?
not a chance
Space camels
Hello everyone
hi
A decal editor for ships (like the pets one) would be cool to see
Or just being able to change the ship color like freighters
What if to get ship colors you have to scrap other ships first to unlock colors/color palettes?
Yeah I would love that. I don't want ship building, but I'd love to be able to customize the look of my ship, and to unlock more customization options by finding and scraping other ships. Things like colors, decals, more cockpit customization options, and maybe some ornaments or slight variation in certain parts like wings, spoilers, thrusts, and nose.
I just want to slap a decal of my ships name somewhere on it 😔
Increase the range for photo mode.
could frontiers be a terraforming update
that would be cool
since you would be technically creating new frontiers
Honestly I think that it'd take away from the point of the game
Yeah I don't see the reason so many people want teraforming
Aside from the fact that it would be an "easy" way to get paradise planets.
Which I agree, takes even more away from the exploration spirit of the game
Unless it was done in such a way that you can introduce new factors to an existing planet, and create "offspring" fauna and biomes to make something more unique, kind of like what we can do with creature eggs
I personally wouldn't just want a tool to change a planet to whatever biome I like tho, that's too convenient
the only terraforming that makes much sense to me would be a base part that flattens & clears a portion of land for basebuilding, similar to the POI terrain deformation for placement
Yeah but that's just terrain manipulation. When I think teraforming, I think altering the planets biomes and composition
I'm all for more terrain manipulation
i see terraforming as more of a gradient 😄
Well, I mean technically yes teraforming or part of it is changing the topography on a planet. But in terms of game mechanics, since it already exists as terrain manipulation, I see them as separate features.
Terraforming literally means "Earth-shaping", and is described as the goal of making a planet more earth like. The definition can be broadened to just changing the planet, but in this context it would be the process of modifying the atmosphere, and temperature, since we can already to a degree alter the surface.
But I guess in a teraforming sense, it could be used to change say, an ocean planet into a mountainous planet.
yeah and as i don't really see that happening...the most limited form of it makes more sense to me
Then it's not terraforming, it's just expanding on our terrain manipulation tool
Which is cool
All for it
given that current terrain manipulation is mainly limited to mining, adding a mass terrain manipulator, or light terraformer, for improving basebuilding sites to reduce terrain & surface object regeneration issues, seems more likely
I think the ideal future updates would include colonies/cities and space stations with expansion chase goals for supporting them, a longer term combat overhaul, and multi crew freighters / stations / clans. After that, "owned systems": fix up a derelict space station, then start building a few cities on planets to encourage trade, and maybe eventually terraforming as a super end-game resource sink on owned planets (with incentives for different biome types other than "Paradise"). Or you don't change the biomes, but you prevent weather effects in particular areas?
So turn NMS into a 4x game ? Im all for it
It's basically what you do in X4 games, and I love it lol
why wouldn't I just play a 4x game then tho
Because the other 4x games don't have the other aspects of NMS
That we've grown to love
Just 4x lite, because NMS is essentially everything-else lite already. 😄
NMS goes 4x-lite would just be all the trouble of a 4x put on one person as opposed to a scaled out view delegating tasks to multiple workers with a UI to assist managing all the resource flow and worker/unit count
aka miserable
Definitely not talking "own mutliple systems" here; just one is enough for months of time sink. It's basically just "build a base" on the next level "tweak a planet you've owned"
I see this more as, "talk to NPC X and give him crazy resources to build a new building that will give a 2% trade incentive for product Y"
I definitely think NMS is missing meaningful combat and conflict in the game and would love to see it expand to territory control. We already have fleets and a fleet system. Kind of like mount and blade in space? Or Starsector, but much more limited in scope
Even a single system is a tad grating with the current lack of a meta-UI for monitoring multiple bases in the system or whathaveya, much less trade changes...
But most of all I am really hoping Frontiers introduces flyable Frigates with npc crews, ship interiors, and multicrew functionality/missions to use the frigates for.
for me it's somewhere between:
-celestial systems, new non-star/planet centering systems between/around star systems to explore
-better interconnected systems to create emergent experiences
-portable planetside bases to allow for saving, previewing, & editing designs before placement elsewhere, so they can get weirder with the proc-gen
Would love to see these as well. As the game is right now, I feel like space itself is pretty bland. Nice to look at, but not much to do besides travel. Would love to have more to do and see in space.
space is pretty bland. lot of empty empty void out there
the problem is HG will see your request and their answer will be "more static 3D models floating in space"
Moving freighters would make space feel more alive tbh
there's also basic star system elements which are missing, like comets, planetoids, which could add some gameplay options
Orbiting Freighters
It'd be cool to see that in low orbit from the ground
Yep
First expedition was 2/3 months long, second lasted 2 weeks but it had short and easy achievements
I miss playing expedition 1
Shame it isn't a thing you can just do rn, if I'd payed attention to that part I would've gotten to it sooner
So no one else can get the Normandy if they want rn? That kinda sucks.
So your future idea would be to have expeditions repeat
Yeah that'd be nice, or just keep them there as another multiplayer feature?
That's what I thought it was
Oh I see what you did there lol my b, It just happened to be brought up here and it can be a little jarring switching back and forth between channels
Yeah that's what I meant more or less. They could also add things like neutron stars that add a gameplay element. Like in Elite they are super dangerous, but offer an alternative mode of travel called the neutron highway. And I know it's just another planet, but ring worlds would be a cool vista to see in space.
Could also add things like satellites that have missions with them, EVA gameplay, giant asteroid pirate bases, different kind of frigates/freighters to board and explore, and just more readily available POIs to find that aren't random encounters while pulse driving.
And of course, actual space battles.
Bounty hunting and pirating, smuggling, or even patrolling for smugglers could be added as well
With more depth for space activities
I want the Nexus to have an additional room for minigames. The Fun & Games hub
Just turn that room that's next to the Nexus Portal into that
I'd just love some more fun PvP encouraging stuff. Maybe a hub that has games already made by the devs like golf or something, and maybe there's a File Share system in this hub that could inspire builders to create and share their games.
Of course I don't see Death Matches working, since when you die you drop your inventory lol
Simulated Freighter/Space battle, who's freighter will be destroyed first without actually being destroyed.
Simulated Death Match, warps you to a simulated system where you don't drop your inventory
You guys can meet me with your big lofty ideas and I'll meet you with boom booms lol
Maybe that could just be a separate feature in the main menu, there's a "Simulated Fun & Games" mode much like Creative, Normal, etc. except it automatically starts you in the Nexus and you head over to the Game Types/File Sharing hub
Level up to unlock purchasable Quicksilver rewards
except that i've specifically mentioned more explorable space POIs besides planets here & there to dot these celestial systems so...
well I hope people with good ideas actually submit them to HG via zendesk, because they probably don't read this channel
I'd like to see a system where a planet is on the verge of exploding. "CORE EXPLOSION IMMINENT" type planet.
And if you're still on the planet when it goes off, you respawn in your starship and see your grave where a planet used to be
Could even make a Nexus mission out of that. "Dig up X amount of bones before core exploison".
Add some tension to these missions
How about a creeping “invasion” where a new enemy starts attacking and taking control of star systems. You can team up with friends to visit those systems and destroy their bases, freighters, frigates and space stations to irradiate the infestation. Not every system has this, but you can find it if you look for it. A way to save the universe sounds like a missing piece of sci-fi fantasy to me.
Would also offer a reason to keep exploring, because you never know when you’ll need to get the heck out of dodge (you can’t defeat them yourself - it takes multiple players) and return with more firepower.
This would open up so many possibilities for those looking for more and better combat.
It would also make some cool opportunities for weekend and similar community missions.
HG could even script large scale events around specific regions and hubs, where this menacing force threatens to take over these player outposts. You could also encounter smaller skirmishes along the way, or randomly on planets or in space.
This enemy would look and behave in unique and unpredictable ways. New ship, freighter, and frigate types. New weapons and ways to engage. Maybe players could even choose to “take sides” and play for the bad guys? Or become mercenaries who play solely for the bounty / rewards and change sides in any given battle. You could join the fight from the Nexus, with these being a special new mission type, where you can choose which side to fight on. “Join the Fight. Save the Universe.”
Man, that would be amazing!
If they added ship customisation, people could form up as squadrons with similar colours and livery. Perhaps even add new ship classes like bombers, support and new fighters. You could take on a role in your squadron of say 8 players, and then join the side that makes sense for your team. Full scale battles. Similarly, on the ground. Have ways to claim or defend entire planets by taking areas by force. The culmination of any system battle would be to claim all of the outposts / planets and finally battle for control of the space station - whichever team overrides the station wins. Kind of capture the flag style.
Another thing I’d like to see is new races unique to each galaxy. Completing missions for these races unlocks new cosmetics for your ship, multi tool and appearance. So you can travel to each galaxy, complete these missions and essentially have a way to show how much of an explorer you are. New races could be “discovered” every couple of months with new cosmetics and base parts. So you can essentially become “part” or a race or culture with unique and clearly identifiable elements. Perhaps unique flora and fauna could be unlocked also. So very player base has the potential to showcase one or more of these races and their uniqueness.
Tying these two ideas together (creeping evil and unique races), perhaps there are multiple hostile and peaceful races in different galaxies. Each galaxy then offers unique rewards for "winning" the battles there with friends / your squad. So, instead of just ONE threat, there are MANY. And you can take sides with one cause. Perhaps multiple races are on either side. So, alliances with one race put your at odds with others. This would certainly fit with the idea of "Frontiers" and feels a little "Star Trek" like in that you can be the defender of the prime directive, or become part of the threat. And with different things in each different galaxy (or, if that's too ambitious, perhaps a smaller number of these spread across multiple galaxies), the amount of adventures you could go on and stories you could tell - alone, or with friends - would be absolutely epic!
In fact, if each of these battles became an Expedition - then monthly content could be added that ties a lot of the game together in a way that makes exploring, fighting, trading and surviving so much more fun than it is now.
Like episodes in a Sci-Fi fantasy series.
it would be cool if any of the info we learned/gathered along the way proved useful in gameplay, so it wouldn't just be flavor text and lore, but enabled deeper interactions
plaques/ruins & their loose relationship to understanding how to respond to monoliths' scenarios, and in turn both of those to understanding how to respond to manufacturing facility & ops centre scenarios were an okay first shot that i'd like to see them expand on & improve
I kinda want mining stations in space: abandoned ones, functioning ones, infected ones etc
Maybe even do transport missions or repair missions
Maybe guidance missions to find a new mining belt
Love this idea. In fact, bases in space in general would be kind of cool. The ability to legitimately build orbital bases, or waypoints in space with landing pads would be amazing.
I wonder if someone out there figured out the internal password once and just doesn't talk in case it gets changed lol
The more I think about this, the more it would make sense in the context of Gas Giants and Asteroids. Perhaps you could have automated Asteroid mines, or platforms in the Gas Giant atmosphere that collect resources? Pretty cool.

