#nms-the-future
1 messages · Page 71 of 1
that would indeed be cool
unless you're in a deep underwater biome with flora and fauna that are bright
instead there's just worlds with water that's foggy as shit
I think that could be solved on water worlds, with the base water level dramatically increased in the same manner they increased terrain height
^
So those little flat islands would be about the same height as the peaks get now
go all out, allow us to go to the core
i've watched their tech talks but never quite got why there's such a shallow depth limit anyway. nothing is being stored so it can't be a space issue
with the vastness of the universe, it may just be a non-issue to them
to be fair they do add more than just paint, but it's often similarly shallow or artificially padded out gameplay systems, e.g. cooking/companions/frigate expeditions/secondary missions
What's unfortunate as well is that in the odd case where they do introduce some new procedural systems, it's either questionably done, e.g. upgrade modules, or somewhat shallow, e.g. derelicts
hopefully they'll revisit the derelicts and add more to the pool beyond freighters or give the derelict freighters a little more depth, i.e. different interior conditions beyond cold, local hazards that require shutting off certain tech systems, etc.
that's why i clarified my statement as only pertaining to flora/fauna diversity, not trying to paint too broad a brush
ah yeah, was still catching up
I've done maybe 4-5 derelict freighters... do they even have like, color variation?
Hi
i think it's more about the interior decor, like infested stuff, tech security or somesuch
Oh yeah there is that
Sometimes they mix though? like those green ghosts or whatever, and security bots/turrets
then theres just the completely harmless swarmers
derelicts desperately need the chance of larger, scary hostile enemies
I swear
i thought i heard footsteps while exploring one above me
yeah, guess they maybe can, i lost interest in them after a few since they just seemed to be more focused on loot'em rewards than much else
same
don't care about the rewards
best reason is for the new lore/writing
which is decent
i need to poke around some more though, because i feel like some must have some larger rooms that look more interesting than the stitched together rooms
never found one of the rooms with ships. or i forgot
if they don't have those sorts of rooms, or not many, i'd like some more of those that show like the workings of the freighter or stuff they were working on or whathaveyou
imagine rooms that have blown out walls
things floating into space
you could get sucked out and die instantly
except you're in a space suit
this suit contradicts itself, though. it's a space suit, but needs us to add additional hazard protections.
space suits, by design, are to protect you from hazards.
there would be sharp metal poking out that can rip holes
well, only certain ones, so it makes sense for some harsher environs. The ones where it's weird are like dead (low atmosphere) & radioactive planets, two hazards you'd think a typical spacesuit would protect best against
i mean, that's literally what our earth suits do
protect against radiation, extreme heat, and no atmosphere
oh and extreme cold
ye, i couldn't remember which thermal conditions they were tailored to (only cold or both)
depends.
but not sharp metal
if you're not blocked by something from the sun? well it's extreme heat
space suits with chainmail 
lol you hear a player walking along in chainmail
You overestimate how much radiation protection they offer
But yeah, the suit could use tweaks for sure
do you have a source on that? because i'm pretty sure those in space would be exposed to shit tonnes higher radiation than we are on our planet with it's anti-radiation EM belts
ngl now that we have visuals for exosuits it'd be interesting if the tech installed altered the appearance a bit
yes
but we've had visuals for multitools for awhile now and it's remained pretty limited to the firing effects & reticles so
without getting too into the weeds of it, i think while it's more radiation, it may only be of a certain type, and so wouldn't protect against other more potent forms
Nah I just know it, google it if you'd like
Long story short, the gamma radiation would kill us
mmm, gamma
🤐
Both are correct; there's mpre6 radiation just as there's more on a plane in the air than at sea level; but also a space suit won't protect you against the full extent of radiation you can encounter in space, its just not a constant occurrence.
To be on topic if they would like to add a time unit to rad data on radioactive planets then it would be a dose rate 
And make more sense
Yeah, it would be cool if the hazards were more differentiated from one another. As they are now, mechanically they’re all identical with different color filters.
Well changing how radiation works would for sure tend to make it easy to cheese but it could be adapted i think
*changing it to be more realistic
It would be interesting if the hazards all affected us in different ways
I would have loved a dynamic suit damage system which would allow these to be incorporated yeah; tech dislikes extreme heat or cold, even radiation and behaves in different ways to them
Like, once you’re past the hour to two hour mark in a save, the hazards cease being a threat. I’m 400 hours in and I’ve got more ion batteries and life support gel than I know what to do with. I barely even pay attention to hazards these days.
Acidity/toxicity would be more of a direct threat to suit integrity and your health
Not trying to flex, just they should change the hazards in a way that keeps them interesting and somewhat challenging even into the late game
I think poison should be a more semi-perma state that has to be remedied not just wear off in 12 seconds
Agreed
Poison roots shouldn't be everywhere tho I don't think people go to a snow biome and expect to be poisoned haha
Of course any changes they made to hazards would need to scale well enough to not be unmanageable for the first 30-60 minutes of gameplay while on a fresh save
Well at some point it would have to become "don't go to extreme if you're not ready"
But I think having the suit repair medical ideas I had would keep it from being overcome too easily or too daunting early on
Yes, I do think they could make extreme weather planets even more dangerous
The "skill" level up would be the player learning to prepare for certain planets better
Or just asking the help channel i guess xD
"How to survive 6 suit ruptures on an extreme acidic planet [no mods]"
I have an overactive imagination
Part of making the extreme weather planets more challenging would be an overhaul to exocraft. Right now when I land on an extreme weather planet, I immediately call in my exo-mech and no longer worry about the hazards whatsoever
It’s too easy once you get the exomech unlocked
But I also think they need to overhaul progression in general to better integrate the various systems they’ve added over time. Right now the Anomaly as a one-stop-shop completely short circuits and makes redundant the previous progression mechanisms that existed prior to the Anomaly. The hireable base NPC’s being a prime example. I had every single Exocraft from the Anomaly before I even found out the Exocraft NPC for your base was even a thing.
Plants make medicines so toxin resistance could take the concoction of remedies based on local or foreign plants (procedurally generated). You could have a lab on your base where you could do a sample analysis mechanic and learn to combine and test medicines and such (with negative consequences if you choose poorly), and then once again youre advancing with knowledge and experience not just buying a better gun
I don't disagree, but as a counterpoint it took me longer in my 2nd save to complete the base missions and finally get exocraft than it did in my first save to unlock everything using salvaged data.
Or maybe that is your point? 😛
That's more or less the point, yeah. The Anomaly unlocks may be better as a fallback option, so only becoming accessible after completing story paths or something, so if you didn't want to continue expanding a base or raiding facilities, you could use the terminals there after a set point.
This way old progression methods would still play a role, but if they weren't to your interests, there's always the central, streamlined option.
However, at the same time, I feel like they need to seriously review the Expanding the Base & Artemis Path missions and sort out bugs and/or improve them to be more compelling in some way
I think incorporating more scripted elements in place of writing would be a good step
i would like a positron ejector for LS, thx in an advance HG
LS?
Living Ship
This is an AWESOME idea. Extending that mechanic to repairs to your suit, exocraft, ship, multi tool, and more would be FANTASTIC. Perhaps extreme conditions or combat create damage that requires repairs using gathered resources or crafted technologies. What this game needs more than ever is not new content so much, but new mechanics. Something like this would add a lot to the gameplay. You could take that even further by crafting tradable items for NPCs and other players in return for units or QS.
Amen. However, I think that the recipes should still be unlockable from the moment you get to the anomaly. I've started too many new games with people, and no matter how interesting and interactive the story could hypothetically be, i still don't wanna have to waste time for recipes locked behind some quests. I work full time so i don't have time to do that more than once tbh
that would couple with another suggestion that's floated around, which is some way to check for an existing save and enable skipping tutorials, except in this case it would extend to Anomaly unlock terminal access (if ever they made the aforementioned change)
That would work as well 👍🏻
game needs to make it standard that if i turn off multiplayer it removes all bases from my game
i am absolutely sick of doing a nexus mission and having forty idiots base icons on my radar
base uploading should be illegal
how to do on ps4
you would need the original disc from back during launch
rip
oh well guess ill just complain about the horribleness that is the way the icons display in this game lol
there are
would be cool to find the fallen meteors though, find rate materials in them or something. would be even cooler if they created craters
Lol, how are we talking about 1.0 in future
Lmao
I'd like to see living freighters in the future
cuz i wanted the future to allow me to remove all base icons
tbh marker filter/dismissal has definitely been up there in terms of frequent requests
comm markers too
While we're at it, a way to exclude featured and other players' bases from the default "All" teleporter list would be awesome - if I want to see those, I'll click the appropriate tab.
yup
im tired of having content from other users shoved down my throat. i dont care about it and i dont wanna see it lol
This falls into my expanded network options suggestion regarding: item transfer, friend request, group invite, player pet display, & player object/base download permissions
These should all be options with the permissions like other network options, e.g. no one, group/friends only, everyone
Ideally there would be an overarching option to simply play offline so nothing at all from others may appear without having to adjust all these options, but in the absence of that, more nuanced options would be appreciated
Flag damaged equipment, e.g. crashed ships & gifted/scavenged multitools differently from regular equipment, and make it so the repair of damaged slots improves their stats & potentially class, as the repairs sort of reveal the equipment's real potential.
This would provide a stronger incentive to fully repair such equipment instead of just scrapping it in the case of starships or rejecting them in the case of multitools
Wishlist
• Option to share a base save between friends
• Placeable PVP enabled arena on planets & space
• Destructible pirate bases and outposts, raid/protect caravans
• Freighter landing platform, trading while berthed
• Freighter-to-ship trading giving player profit, depending on how civilised a system is (or reward by race)
• Insect planet that is risky but rewarding to build a base on
• Insect swarms that attack and gnaw at your base, ant hills or hives that can be destroyed like toxic plants
• Player owned drone hives for fighting insects and repairing base OR harvesting their milk in an encasement
• Permanently place pets near your base and make them patrol or guard
• Sand people who burrow underground and salvage your ship when you walk away, vibration indicating their presence
• Space base block set (like underwater), space elevator
• Space pet that can be used as part of your ship, encasing it with armour or becoming an additional gun. Drains your ship of fuel while untamed
• Plan walking paths for NPCs to walk around your base
wishlist:
- when i quick transfer to storage container inventory it adds the item to a stack that already exists, not the first empty slot
To be able to terraform planets / or terraforming controlled spaces (like a big dome)
yo guys , any news on the next content update?
soon ™️
Actual cities
Betting on at least news by the 8th
if they add cities and they add nothing new to gameplay, i’ma call the cops
Wishlist:
- More diversity to cave procgen (unique underground flora/fauna)
- Ancient ruin dungeons, Atlas themed labyrinths with procgen unique loot, minibosses and blueprints
- Ground and space combat improvements (actual fleet battles!)
- More giant unique fauna like Sandworms
- Improved and additional AI behaviors as well as additional procgen for creatures
- More multitool, exosuit, vehicle and spacecraft upgrades
- Improved underwater procgen
-Make sandworms actually unique and not just a reused worm model with different animations
id like to see them do other things besides jump out of the ground real fast
like slowly or quickly slither, consume flora/buildings and stuff, stick out of the ground and observe things and leave above ground and underground trails/tunnels
also, size variety
so we can go huntin' for the biggest baddest sandworm
||(AND SAND DUNE PLANETS 😠 ) ||
How difficult would it be to graft roguelike mechanics onto a new procedurally generated dungeon?
I feel like cities are genuinely on the table now, for the first time
The archive buildings seem like a bit of a testbed. The station cores and manufacturing facility changes point to settlement interaction changes on the horizon IMHO
Could just mean a POI overhaul
Also if archive buildings are a testbed, besides testing big structures, not sure what else they're testing
yeah theyre not particularly complex
just a trade outpost with big traingle structure
Probably big structures and their rendering mostly (they seem to pop in differently compared to other Poi's, correct me if I'm wrong). That, and potential aesthetics/ layout of the cities? Another idea is the planet context driven stuff like the artefact exchange
It's a bit of a reach though I know
honestly the only thing i see cities adding, for the most part, is just something else to take shots of
which hey, as long as it doesn't tank performance, whatever
personally though i want new stuff to have both looks and depth when possible
Yeah I think the main struggle is going to be finding stuff to do there
One idea is missions all within the city, like bounty hunting etc but that's not really the spirit of the game
I guess owning apartments that are customisable and stuff could be nice
Have enough units and get a penthouse with a landing pad and stuff
But that's not really core gameplay either
But I do think there's an opportunity there for player housing, which is nice for people who don't actively build
to me, i think smaller villages make more sense, each with their own procedural lore and differences to their architecture. i could also see it as a place to join a local faction and do jobs for the locals that would be more in depth than "go kill 10 shrieking flies"
Yeah that would also work
I'm very big on the idea of housing as an alternative to a base and it would work there too
so like...scifi gta or something? 
I guess yeah. With more customisation
I just dislike building bases and stuff, so a house/ a flat somewhere could be a good alternative
The uniqueness of a base would still make building worth it though
tbh i'm still a little surprised one can't simply buy already built base parts to assemble bases
seems like a prime unit sink
if there was a sci-fi GTA, I'd play it. I don't care for normal GTA
That'd be a good idea tbh
I think if larger settlements came there'd be a wider POI overhaul. I could see them moving a lot of the current POI functionality into settlements
It'd be a lazy way to do it but it'd work
I mean...the Sentinels are pretty much cops from GTA already, we're halfway there
and Sean's original idea for more locally-based factions seemed like a taking a direct page from GTA gangs
Actually, moving the POI stuff to towns could work. You could have your transmissions tower stuff, observatories, trading etc in the city. Mix that with new gameplay like some light missions within the city, housing etc.
Then, have a set of new Poi's outside the city. Things more exploration based, so more procedural ruins, dungeons etc. I guess similar stuff to what you'd find in the wilderness in Minecraft.
I guess a lot of missions from inside the settlement could also make you adventure outside to do stuff and bring things back in
yeah, that's what I was thinking. "My colleague went to study a ruined temple nearby and hasn't returned. I will pay you handsomely if you can find them" --> procedural dungeon
finds them calmly standing in a dungeon, blank staring at a rock
I think it'd be good QOL too if you didn't have to fly out to loads of remote sensing stations and stuff
abyss intensifies
They should bring back the functionality to scan nearby systems. For some reason it hasn't worked for months
also a search function to galactic map where you can look for specific system would be nice. As well as better ways of tracking your NMS friends locations or overall seeing nearby people somehow in galactic map
I would be happy with just an indication of the distance to travel to a custom waypoint. and also make navigating a warp route with the right stick actually work
i suspect they took away the ability scan nearby systems for players to reduce griefing. but perhaps it just broke
did they ever really get very detailed with that? My impression was always that it was to be as simplistic as we have now, give or take some small details
Factions will become friends with you if you help them out, maybe by defending them against an attack from a warring faction or a pirate attack. Perhaps if you're attacked and they're around, they'll come and help you in return, or maybe they’ll give you preferential treatment as a trader```
what's interesting to me is that as late as August, 2015 they were still thinking of factions as something more like GTA. it's seems like they kind of just jumbled this up with the races at the last minute
Huh, okay then, that clearly got boiled down a bunch
Although, to be honest, seeing how other games with generated factions have turned out, typically it's not as interesting as one might hope. Usually seems to result in gibberish names doing some fairly basic activities to which you can participate/aid or ignore/disrupt and yeah, it may enable/disable access to certain facilities and may make them hostile but 🤷
At the very least it's livelier than anything that can be observed right now, so hey, would be worth the update
Sean pls:
Space has to be fun, and everything you find in it should offer interesting ways of playing.
I suspect the region names you can still see on the galaxy map probably would have defined faction territories. But yeah I agree the reality wouldn't match what people had in their heads, but it would be something that could be interesting to build on
This is basically what i've been reiterating in various ways for awhile now and Sean, pls remember this:
Space has to be fun, and everything you find in it should offer interesting ways of playing.
like right now, so much of what one can find is reduced to something to gather, to sell, to buy, to craft into something else, and/or to recharge something
Not really that many interesting paths where explicit systems are concerned. Analysis of entities in the world doesn't open new methods of interaction more often than not, besides finding more to harvest from them.
That's why my mantra for NMS is "allow players to tell their own stories". Because that encompasses richer, more emergent gameplay, and deeper procedural systems that really make your experience unique
Nautilon race courses p l e a s e
Thatd be very cool
My current WIP base has such extensive underwater caves, itd be so cool to host races with it
But alas, I'll just build an underwater extension of the base there and maybe a hidden Easter egg/area.. waiting for the races lmaoo
Tidally locked planets
Planets that are so close to another body that their gravitational forces interact causing the body(s) to slow down before becoming synchronised.
This occurance is best explained by looking at the moons rotation around the earth. The moons is still rotating around the earth just at such a slow pace it is synchronised with the earths rotation causing the moon to look motionless.
If that effect were to happen on planets it would cause drastically different temperatures around the globe causing some places to be ice cold and other places to be metal-melting like,although there would be a small amount of space were the temp is just right(aka the goldilocks zone).
The twilight zone might be good for life
But then it also could be the one of the most chaotic places on the planet with a band of strong winds or storms
Yeah twilight zones would be cool
Like every night on a planet effected by the twilight zone the ocean would turn to ice
Ooo
I'd like that too
In our current irl simulation of the universe, tidally locked bodies are fairly common
ok, i want two things, and they have to do with starships.
- let us be able to change the color of our starship.
- (maybe) let us be able to gather materials and build them with a machine type thing that you can only build on a base
I don't see ship creation anytime soon. Maybe greeble for customizing how it looks without majorly changing its shape.
That first 1 just answered the question I made in chat
Hey, I saw that Hello Games was listed on the page of developers that AMD is working with regarding their FSR (FidelityFX Super Resolution), and No Man's Sky being the biggest and most popular game of Hello Games, I could only assume it's coming sometime soon. FSR is supposed to be extremely easy to implement, even in custom engines, so why is it not in already? And when will it be coming?
(Disclaimer: I fully expect to be proved wrong and will accept that any of my statements are false if told they are lol)
-
because they're probably juggling a variety of tasks between NMS & unnamed/unannounced projects
-
we don't know because the community tore HG a new one for trying to be transparent, so now they just push stuff out when it's done for the most part
i think a shared storage locker would be a cool thing to be added for multiplayer, group base building, etc.
I feel multiplayer should be revamped or they should add more things for multiplayer because it feels like there’s not much to do with friends
I don’t really care about multiplayer, but i know there are some good opportunities I’m surprised HG haven’t taken advantage of
like making Derelict freighters a mission on the Nexus
I feel they could make possibly more expansive derelict missions for more than one player. Ones that have more coop challenges and stronger enemies
this can be applied to underground planetary dungeons as well
If the issue for dungeons on planets is the room that occupies space, they could just add small portals or doorways that spawn you into a dungeon
I know this is kinda petty to wish such a thing, but could we ever see exocraft and the minotaur dropped in from space, when the freighter is in a planets atmosphere?
I'm not as good at understanding game development to answer the question myself 😅
theres an room you can build on your freighter that allows u to summon any exocraft to you as long as your freighter is in the system
I know, but I meant that if it is possible to have an animation of it launching onto the planet
Worded it bad, sorry
ahh gotcha. well the minotaur drops from the sky kind of
True, it's quality of life anyway. I was thinking of a hangar opening and it dropping..
Well
Not quality of life, just for the space game aestethic
Not too good with my wording today 
i gotcha yeah would be cool
I mean, the game got to a point where we can ask for smaller things like that
Or stuff like, colouring ships (the whole community probably asks for it)
1st new games nice 2nd when did the community get mad at Hello Games for being transparent?
I have been advocating for this for a long time, but I thought a part picker system would be nice, where you had to actually find a ship with the part you want, but then had to dismantle it to be able to get the part for building
Right after nms came out. They tried to be open with PR. And update blogs and stuff, but people just went "YOU'RE A BUNCH OF LIARS YOU'RE TRASH YOU'RE LITERAL DOGWATER" so they stopped doing that
oh yeah
ship recoloring i am very much against since it makes ship hunting much less special
shiphunting is hardly special as it is with a lack of shiptracking tools
it's just warp, wait, warp, wait, and if you spot something interesting, sometimes reload & wait
There's gotta be a better middle ground
it would be like freighter recoloring where u gotta pay x amount of nanites
per color
alternatively you have to buy a starship, and can scan any part you want
for example: the hoop... thing on fighters
you can only scan one at a time, and it takes a while to do.
i only support the removal of dorsal fins from the game
like, 30 minutes real time, or a full daylight cycle in game
because whoever designed them was blind and bad at their job
you can also search a catalog of ships online and use a portal to still get exactly what you want within the current system
and you need to have the starship to be able to research the parts
thats true
soooo....
i mean its just my opinion, but i dont think theres any need for ship recoloring
and it annoys me that, within a game with procedural generation, there are so often request from the community to add features that detract from that. seems silly to me idk
i honestly cant wait to get this thing in yellow
which oneV
my freighter
cuz freighter just pay nanites
ik
as was stated
i want both in yellow
ok ship search time
perhaps they make the cost for ship colors 2500 nanites
it turns out people like the variety of visuals but not RNG + grind to get stuff, who woulda guessed
are those shockwave wings with droid wings?
Yeah, when you find a ship you really like but the colour is off, either good luck hunting or F
or go to nmsce.com and put in glyphs and get exactly what u want if its that important to u
That still depends on anyone else finding and sharing exactly what you were looking for/at
there are lots of options
You don't always find what you want there
another one, yellow/chrome no dorsal very cool
https://nmsce.com/preview.html?i=ab3edca4-e179-4da8-a14c-de46e875c934&g=Euclid&t=Ship
legit two glyphs again lmao
just burgers and birds
but no in-game options to help you track down what you're after or simply repaint a ship where everything else is right but the colors, lol
like suppose you could scan a ship and pin just the design, which would then indicate to you where else you could find it. This alone would help enhance shiphunting to be more than just rolling the dice every warp, at least a little
and sometimes you dont get exactly what u want? thats life?
ok but hows the game coded? does it even know what ships exist where in undiscovered systems?
YES I CAN OBTAIN IT 
not our problem, we just request/suggest stuff from HG and hope they can figure it out
i live right next to a portal too
And sometimes people have different views on different subjects, that's life?
Hard to tell
If shio colour change ever is made possible, maybe they could add an indicator that it was changed or something similar
However, I don't think it will happen
Like ship colour change in general
i mean i don't think anybody expected freighter recolor but here we are
It’s nearly August… that wonderful time of year when Sean traditionally tweets a random emoji and we all lose our minds for a week
Just because you can, doesn’t mean you should. In other words, if ship recolouring was added, the only thing stopping people from hunting would be a lack of self control
I'm ok with ship recolor and some customization to some extent like putting custom decals, spoilers, body kits, etc. But the current base shapes are still maintained. In this way, ship hunting for the best shape is still there
No part of ship customisation means you can't keep hunting. In any case, if we do get ship customisations (including shape, colour, decals, textures, parts), I would hope HG make it better than "pay nanites". I'd like to see something like you have to find and scrap other ships to retrieve the parts you want. And perhaps a means for indicating whether or not the ship has been modified - just to keep everyone happy.
That sounds like a great balance between the current "shot in the dark" system, and one that just about hands you a perfect ship
Ship recolour would be enough for me.
Full customization would destroy the collector aspect.
I'd also add to this a method of shiptracking via analysis visor or something, either in the broad spectrum, e.g. overall ship design observed for locating the same ship but with different colors/patterns/decals, and/or specifics, e.g. scanning specific parts to locate other designs featuring them
Similar to your find & scrap to retrieve/unlock parts, but also simply a means to hunting down similar ships with different paintjobs or parts in different designs
'cause even with your approach (which I think has been suggested in one form or another) it doesn't help the tracking/finding element. That would still just be RNG more or less.
Even with my suggestion there's an element of RNG remaining, admittedly, but if it were to operate in the specifics...That would somewhat help, I think... 🤔
It'd at least narrow the search from Vy'keen system higher frequency fighter, Korvax system higher frequency explorer, Gek system higher frequency hauler by then narrowing further from the broad type to specific designs and/or parts 🤔
Here's something to chew on:
Since Origins, HG have been "streamlining" crafting by removing items due to rarely being used. E.g. oxygen capsules, advanced baits, etc.
However, by this same sort of logic, if c & b class equipment & modules are rarely used, shouldn't these also be removed/replaced? Similarly, if the aim really is streamlining, shouldn't multi-step crafting blueprints be revised to ditch intermediary products and/or refined resources that only exist to add crafting steps?
After all, isn't that streamlining in the most literal sense, and in more key areas than some rarely used stuff? 🤔
There should be just one button marked “Play” that we have to repeatedly hit. Or that presses itself. 🤣
The thing with S class is that it's affordable enough to make C, B and A not really worth it
As people have said before, the same is true of Tier 1/2 systems. What's the point in visiting them, given that Tier 3 systems are easy enough to find and have no downsides.
You only go to systems to sell or buy? I don't even look at the tier
Exploration. I've never looked for different tier systems; you miss out on a lot by not looking at other systems
Ships that are bigger than the capital freighters
After my third revist of the game I have a few things on my mind.
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I feel like factions need to be expanded on. Korvax Vykeen and Gek have always been part of the game but I feel like so much more could be done. In a theoretical reality where an entire universe is dominated by 3 different species more should be known about the origins. I imagine that in the future we could see localized wars, strongholds, fleets, etc.
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Ship production and outfitting. Farming has always left me in a bit of a bitter spot as making technology out of plants never really made sense to me. But beyond that I feel like the advanced crafting technologies like fusion reactors having literally only one use to the player, units, is a wasted opportunity. Sure Ship hunting is cool and all but why can't I build my own ships from scratch, using the advanced technologies I'm crafting.
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Expand on the multi-player experience. I'm leaving this one open ended, but I could go on an on about it.
@mild otterI prefer making technology out of rocks and sand, tyvm
I leave the plants for when I need to build houses or make rope 🙂
Regarding B and C class modules, I think it has a lot to do with how the game balance is heavily focused on the first 20 hours or so of progression. The game balance also doesn't take into account outside community resources where people learn how to efficiently farm nanites and otherwise min/max the game to the point that balance goes out the window.
If a player is taking their time and playing the game completely without community resources such as the various subreddits or youtube guides, then their progression would be slower and one could expect they'd take advantage of the C and B class modules for longer as they gradually earn nanites, rather than skipping right S class.
*though it is totally reasonable that some players might stumble on efficient resource farms on their own without looking up community guides.
moons should have lower gravity than planets
some of them do
only dead ones
which is odd. like are they dead because of the low gravity?
also....
where the hell are all the gas giants?
Something that’s happened both to me, and many other players, is being given free stuff in anomaly, which skips u straight to s class
Like if you are given a large amount of tainted metal
Why, could delete it
Anyways I think they should add another exocraft, a digger
So I can make tunnels and zoom about in the dirt
New players, (and I mean really new) won’t delete stuff
They often don’t understand how it will ruin the game
But yeah I think a digger would be cool
Although I think that would be more suited to an eco raft
*exocraft
Considering how ships don’t deal well with land
i like this idea if they increase the depth limit exponentially as well as add more reason to explore underground ( as if i haven’t said it enough lol)
ha
but seriously, introducing a new race that is very different from the others, I like the idea of a subterranean race that are digging pros
Some things i would like to see:
More variation on creatures' hunting methods. For example, low health creatures that hunt in packs. Or creatures that inflict toxic damage. Maybe even spit toxic from a range. Or insect-like creatures having hives on the planet/moon (or in caves)
Tidally locked planets (or seemingly tidally locked)
More rare underwater objects.
More variations in the space stations. The first time i encountered the abandon space station was so chilling and memorable.
Better underground creature spawning. Its super frustrating scanning all the creatures because they rarely spawn underground half the time..
Would be a nice touch if they modeled your arms and hands holding onto the throttle and yoke in the first person cockpit view on your starship.
Like how Elite Dangerous does
first person starship view?
Deeper, darker oceans and massive trenches, just to balance out with the mountains.
tbh i don't entirely buy this. The game balance definitely takes into account some of the community stuff imo, which is why they introduced additional currencies like nanites & quicksilver to throttle progression & attempt to impart some better balance. Not to mention the ridiculous costs for upgrading ship & multitool class & slots. None of those prices/costs make sense without an awareness of community guides.
To a degree I'd almost say regular starship/multitool/freighter/frigate costs were also adjusted with community approaches in mind. However that's been somewhat compensated for over time with other unitmaking methods being improved or introduced.
Regardless, to think the game balance doesn't take into account community behavior seems very off to me. The only way HG could still think their balance is even sort of chill is if they're embedded in the community a bit too much, because if you were to play independently of guides (& random player gifts), the game can be an absolute slog.
As someone who played mostly without guides and no multiplayer in my first play-through, I think the pacing is just fine with respect to earning upgrade modules, better ships, etc. That said, there is almost no need to upgrade anything at all - one could easily "beat" the game with the starter gear.
I'd like to see some more challenging content added, either as modifiers to existing content such as an abandoned site that has monstrosities already spawned and with more dangerous forms of them, or within new late-game quests, or even better both. I want to say more risk should give more reward, but later in the game there isn't much left to give - more avenues for freighter upgrades could be good I suppose.
Could definetly see there being somekind of giant sentinel mech similar to "November Ajax" from pacific frim, spouting alien laws you've broken as it slowly chases you
Cave update
Would be cool to see stuff like underground aquifers, cave-exclusive fauna/flora, and stalactites/stalagmites made of terrain
You mean more cave updates because they did add things to them in Prisms
Yeah
I still want monoliths to spawn in caves
Deep resource deposits would be cool too
Change some creature generation so we wont have the small head with giant body type of creatures
or at least not as common as they are
yeah, there's a first person view for the starships. you can switch to it under utilities
Nuclear reactors. Functions the same way as biofuel reactors except it takes uranium and way more efficient

A revamp to creature procgen and additional behavioral AI would breathe so much life into exploration
Yea I love nuclear.
you can use ur ship as an energy source
An exocraft that could dig underground like a mole would be cool. And let it go below the terrain manipulators maximum depth
More paths for Freighter upgrades would be nice, but what about end game players who have unlocked literally everything in every tech tree. I have every freighter upgrade unlocked on the tech tree at the command console. I've gotten a few freighter modules from derelicts, but the spec bumps they offer barely matter. I've also unlocked every bit of unlockable tech at the anomaly. I've got nothing left to chase, so now I'm just exploring for the sake of sight seeing and base building just for the hell of it. I want more to chase. I want more quests like we had with the living ship. Aside from the time gates in that quest, I really enjoyed it, especially the part where I had to use my brain a bit to find a location with Lat and Long.
tbh while they could add more to chase or the like it still strikes me that it's just the general progression curve that will make that recur over and over, but adjusting to take longer or whatever won't change those that just focus through it running out of stuff over & over
@vast path I'm with you. By freighter upgrades I meant the modules and cargo bulkheads that you can currently only get from derelicts, not the ones you unlock with data. Those are the only things left for me to grind, and it'd be nice to have something other than derelicts to do.
well I already maxed out my bulkheads ages ago...
Sounds like it's time to get a shiny new freighter! 😛
wish we could be told more about the home planets of the 3 alien factions
i also wish you could encounter pirates on foot too
and you could raid pirate/bandit bases
Yeah more on planet interactions would be great. Maybe some planets have towns or cities or something. I find it hard to believe that entire galaxies full of planets have 0 towns on them. 🤷🏼
I agree, The limited choices with the trading stations can get boring. Cities would be so cool
Those are babies if you scan them you'll find most of the deformed large head creatures are adolescents of a slightly larger creature
There are a lot of real life species where the babies are terribly ugly and deformed looking so its not unrealistic for them to not just be perfectly formed smaller versions when they are young
Folks wanting cities: could you elaborate on what, within the cities, you would like to see? Cities/towns are generally big places, what sort of activities/structures/phenomena would you like to find there?
Would you be content with inaccessible structures crowded about with the occasional stall dotting the feet of buildings and aliens idly pacing about, or would you like more?
I feel like we are expecting the next update at ||August 9th for NMS 5th Anniversary|| how close will it be
Was about to say, unless something unfortunate happened in development i kinda expect the usual cryptic tweet this weekend
Even if it just is about the next expedition
as much as expeditions are cool, if thats all the update is i will be sorely let down
still think there is an update coming, especially considering its summer time and 5 years since release
im just saying if it isnt about an update, there will be a new expedition at the very least
update will come sooner or later
preferably soon, of course
i feel as if cities/towns/ large settlements would be nice
I think a balance of procedural structures like the already spawning "Minor Settlements" would be good and maybe they surround 1-3 (Colossal Archive)- like structures. These cities would have yout typical vendors and what not and you could gain reputation by doing various tasks for the inhabitants and missions. You could possibly even set up a small base like structure by purchasing an "empty habitation plot". Depending on the systems dominat species would depend on its architecture and based on the systems economic status would change what buildings are there and how wealthy/good trading could be. A failing economy could have run dow or slummy cities with little to no life because the inhabitants cant make a living. And conflict levels could effect if they city could be abandoned or even hostile inhabitants. maybe have raided cities similar to crash frieghters where players can explore the ruined structures to find out what happened. Cities dont need to me massive metropolitan areas but something akin to a large Minecraft Village maybe just blown up a bit more. Maybe you can assit the residents by building up special structures to help with infrastructure. hell maybe even take over as the Mayor and you can generate passive income and maybe even trade routes with other citites. And i have many more ideas but this message is huge as is.
What would you do once you have visited a handful and noticed they are mostly the same in function?
pretty much this, alot of fluff that many people wont care about anymore after a few visits
i rather have them up the procedual asset library for more variety when exploring and loosening the parameters for planet gen more
maybe add a destroyed city planet biome with ruins scattered about?
Clubs, restaurants, bars etc
Maybe you could even buy your own apartment
@amber hare this one!
Most of the game revolves around planets and exploration of said planets.
I agree that adding new assets to the creation of worlds would be very good.
Also more variations in terrain.
Here's a different question: for those wanting station ownership and/or station building, what is it you would like to see from these features that would set them apart from existing features?
starship racing, sports ground, customizable DJ stand, mostly recreational stuff
@toxic slate
Okay, dig this:
I would have to add up the diff files to get a total. In the current system, for every type of color (e.g. "grass", "leaf", "sand" etc.) there is a color picked from 64 and then you can "request" up to 4 alts from the same 64. Those alts are picked from seed data, but that seed data is data used for other existing palette choices ("grass" uses a seed data, then "grassalt1" uses the seed data used for "leaf" etc.). They are not simply offsets. They just use seed data that is already used..."no extra seed cost".
Either way, you wouldn't be using any more seed data at all to make an almost infinite amount of colors based on a color choice. i.e. 1 color picked from seed for "leaf", then an almost limitless amount of colors would be not picked but CREATED based on that previously seed-chosen color. No extra (seed) data needed because all of those "alt" colors from an algorithm would be simply based on a color and not seed data at all. The only issue is that there is only 1 proc gen choice.
So, you can have red, white, and blue as a combo from one choice. You can have red, white, blue, orange, green as a palette/combo from one choice. You can have just blue from one choice. You can have an infinitely large static palette, even if it is generated each time. But you still only get one choice. Every time a choice (seed data) is used, the result has to be the same every time that same seed data is used in that circumstance. This is so it can be repeated/generated the same way every time. The problem still remains that there are a limited amount of choices.
I think there is a balance somewhere. A palette generator uses computation. A pre-made palette uses storage and loading time from storage. Both of them have to be static however large they are. If they are not static, they are not repeatable.
I assume that every planet gets its own seed value, right? Something that hopefully could be translated into a unique color value. From there, you could use some color scheme to define a few other colors. In most schemes one color is dominant, but let's say we use a tetradic scheme (4 colors, 1 is dominant) one color is used as a ground basis, another is used for water, a third for the sky, a fourth for grass. From there it might be possible to take each of those colors and apply another more complimentary scheme to each of them in order to define sub-colors for that type. From a computation pov, generating these palettes is relatively trivial so I don't see a perf impact during planet creation
i Know we already got lots of exocdrafts that can go in the water but having a full on boat / submarine exocraft would be cool
NMS currently uses "lists" for some colors. The practical side of what this means is that you can make a VERY large palette/list of choices for 1 64 bit choice. You're not limited like the other colors in arrays.
Maybe you could have "lists" like this with seed numbers in them. These seed numbers would be unique to the color generator algorithm. You could have many thousands...(at least that has been tested) For each list choice that the NMS seed picks, there would then be a corresponding unique (not NMS seed) seed value listed for the color generator. That value could be used to design an entire planet palette uniquely.
Right now NMS seeds have room to make at least 64(164bit) choices. AKA at least 64 color choices per planet. This could be used to make 64*"lists" that each contain MANY thousands of seeds. (I think I loaded 500,000 in a list before, and I think 1 million was loaded by someone else...?) Each one of those seeds could feed the color algorithm uniquely.
This gets confusing to talk about lol. I'm confusing myself.
@toxic slate
You should be able to summon your other ships with the ship summoning stations
There's already a submarine :)
Deeper oceans and caves, maybe a new biome that starts 100u underground
Maybe even cave layers similar to what they have in Astroneer
Planets with different gravity!
Species that live up to their description
Ex: a species that hunts sentinels better help me out with sentinels
i just want basic updates like... for example... functional gd landing pads before i smash my playstation
already exists
maybe not on the scale you want, but there are plenty of low grav planets
Still never seen a gravity storm
Weird orbs floating up
is it a thing in the game already?
Yes
I only just saw one for the first time a week ago. They are a pretty rare event
I had to force it to occur too using the base building tutorial.
oh yeah I remember one of the update notes mentioned a gravity storm
not sure if that was a typo 
Seeing as I got my moths, I've been brainstorming a few things.
Firstly, I'd like to see more building/a "grid" added to item placement. It's really finicky and difficult to decorate as it is now, it may be possible to implement by adding a grid to the world based on the base commuter placement. It would be possible to turn this grid off ect.
A new power source, a wind turbine, which would be really weak power generation unless you have a lot on a stormy planet. However, it would be wonderful to round out solar power without an EM generator.
Ive been sitting on this third concept for awhile. Energy swords in the multi-tool. I can do some concept art for it later when I have motivation to art, as I had some specific idea with how the blade would hook up to the multi tool. Functionally, when the tech is installed and the player has the energy sword selected on the multi-tool, the melee attack would be replaced with an sword slash that deals a lot of damage but requires you to be in melee. On the multi-tool, the "fire" would be replaced with a limited energy based "dash". When activated nuterally, the player lunges forward. When activated while backpedaling, the player leaps backward. The mobility skills should be very expensive to use, and either reply on a long recharge (give the player two charges of the dash then a very long CD) or consume a lot of resources and burn out quick.
There's an overall feeling I have had for a while that the game is outgrowing it's crafting-focused survival game roots, or I should say is being held back by them. I think a NMS that is more focused on what you can do with the tools it gives you (ship, multitool, upgrades, etc) in its universe is much more compelling than what the game is currently focused on -- what you have to do in order to use those tools (aka crafting gates). Until this is addressed, further gameplay depth will continue to feel laborious because all of those crafting barriers still exist to impede exploring and adventuring.
This is especially important since many working people only have an hour a day to play. Most people want to spend their time in NMS having fun, not searching for crafting ingredients. I'm sure many people will respond with, "But just build this upgrade, or farm this other thing and you won't have to worry about it." And why? Why should anyone have to do that, when the core concept of the game is exploration? NMS has never quite decided what type of game it wants to be. From the first trailer, it dazzled us with the idea of just jumping into a starship and heading off to the stars. But the reality of the game is often more like taking care of a list of weekend chores before you can finally relax and do that exploration thing. It borrowed heavily from survival game mechanics (which often have discrete game lengths), and yet tries to marry this to a freewheeling, open-ended exploration experience. I don't think it's ever been successful at that, and has often felt like two games in one.
This is not to say that all crafting is bad, but it should involve longer-term choices, and not be an impediment to moment-to-moment gameplay. I hope that if and when HG starts to deepen the basic gameloop they will rethink these crafting gates to let people focus on the experiences instead of the preparation for the experiences.
yeah. it seems HG want NMS to be everything. There’s no real focus and therefore every feature has some very major weak points
then again I remind myself that they’re an indie team and a game this expansive will never be perfect
but i still wish there was a focus
Scroll up through this channel, and maybe there is an inkling as to why
because they’re listening to everyone’s wild ideas?
I would think that they have been inundated with ideas
I’d honestly love to see what NMS would’ve turned out to be if HG improved NMS without trying to please everyone
And this game more than almost any I have played lends itself to wild wishes and hopes
yes
sometimes i think that’s what people like most
the idea that the possibilities are endless, despite a small team behind it
Yep
It does make sense. People (myself included) get a huge rush when a summer update gets announced
The changelogs especially
And I don't necessarily think they are trying to please everyone, but they are gamers and fans also - so I'd think some of the suggestions would spark their own wild ideas
Sean has always been prone to that too
as long as it inspires them and they do it because they love it
Im sure they love it to bits
i mean like, features requested by others
looking forward to seeing what they’re building with their new game, after all they’ve learned and have been through
Ah yeah true. I heard them say once (I think) that they try and strike a balance between suggested features and what they really want to do
Like, living ships were definitely them thinking of a cool idea
But pets are probably there because of demand
yep that one caught everyone off guard
definitely
That was actually implemented better than I thought they would do
They could’ve ended up giving us one or two copy paste animals to have as pets
Yeah
And it was built on top of what beyond did, with how that handled animals
Which HG don't do so much
always like seeing the follow-up content that builds upon and strengthens other features
That's why I liked origins so much, because it had some pretty meaningful changes
In terms of environments
Can't imagine NMS without it now
Really hoping there are more biomes coming, including maybe a separate cave and underwater cave biome - more than just stalactites and stalagmites
A fresh take on the cave system
Different fauna, flora minerals - reflective of their underground origins
Yeah that would be really great
Same
oh sry papa didn’t mean to remind you
I would like the swamp planets to actually look like swamps, with knee-high water that hides dangerous creatures, and dense fog and overgrowth
gotcha
and yes i agree on swamps
but also, Not having water on every swamp planet so there’s a sense of variety
Some dagobah planets would be good
bless you
ohh right Yodas planet
and the unique trees in this concept art
imagine if they had planets with these tall, dense trees and a layer of fog up above so thick you can’t see the tops or the clouds
Would be especially good with a forest canopy too
mmmm
some of the newer, weird alien trees create more of a canopy
but there’s still the issue of them being so spaced out
sometimes i wonder if it’s a design choice
having found myself in a legit dense forest recently, i can attest to that. my ps4 was struggling to even maintain 30 fps
that’s unfortunate
would you prefer low poly huge dense forests or high poly low density
i’d prefer lower poly
but I imagine at some point HG will end support for "last gen" consoles so they can focus on the future. the difficulty in still being able to purchase a PS5 is probably delaying this though
mhm
yeah i would be ok with lower poly, higher density. tbh at the moment I would just like grass to not appear 10 feet in front of me
I suppose? but it hasn't always been that bad
I don't like to harp on "immersion" but it's definitely hard to suspend disbelief when grass and plants are appearing at your feet
Yeah the ps4 and xbox one versions have started to struggle a bit
guess i don’t really notice it that much
though i was on a pro for years so i don’t remember the original ps4 version pop in
cries in PS4
its only been 9 months and the 5 still hasnt touched a physical shelf 😩 lol
10 months? idek anymore
Bring back the 1.0 models and textures and make everything dense
Problem solved
Maybe they can add more grass that way too
forget everything dense, bring back varied density and ensure the planet readouts are reliable, lol
skimming above, i honestly don't want to see any new biomes any time soon. Instead of adding more shallow biomes, it seems they would benefit more from adding depth to what they already have by making each biome feel more mechanically distinct
i think they've sort of tried this bit by bit through shifting some crafting/repairing to the side and offering trade/currency based alternatives, but that only serves to reframe the problem somewhat, from crafting to trading/buying
Or more realistically, crafting and trading/buying
Neither of which, at least imo, contribute positively to the exploration experience, but then I'm of the mindset that exploration's "rewards" are best as information, learning about the world and new ways to interact to better navigate and operate elements of it, and tools, either developed with that information or found and used to gather more information.
to be honest, nms is what you want it to be, a space exploration simulator, an economy simulator, a pirating simulator, and more
i feel like if nms had a motto it would be "craft your adventure"
Yeah, although I like trading, the way in which trade goods are acquired certainly doesn't make for compelling exploration currently. I think "information" is an interesting idea if it's framed as a puzzle, and one that is procedurally generated to suit whatever environs and cultural artifacts are in a particular place.
Though I still think treasure in terms of procedural upgrades/tools with wide-open abilities and enhancements would be really fun. I think HG needs to get away from the idea that NMS should be a game with linear progression and a typical upgrade path. I think every person's toolset and weaponry should be unique. I think Starbound has something sort of like this
except it's not, because there are definite limits to one's interactions with the world. You can't even lift a rock up with your hand to look at it, for possibly the most basic action.
Nor can you crouch down to examine something more closely. It's a broad but shallow space, even now
true
i honestly wish the planets would rotate on their axis but i heard they got rid of that
because people thought it was a bug
they should add that into the game again tbh
both rotation/orbits, yeah, which I'd bet given all the folks wanting it back makes them feel like they shot themselves in the foot removing it (were it ever truly there)
plus if people coincidentally landed in the same exact spot that would be amazing
it was a long, long time ago, or so i heard...
i never had a playstation
honestly the whole redemption arc of this game was amazing
Even in pre-day zero patch there was no indication of rotation, much less orbit
ESPECIALLY because hg is ran by more 15 people
it was in the beta version
im hoping for ships with special abilities tbh
like haulers get the same inventory effext as freighters/cargo inventory
The redemption arc is annoying, because it heavily relies on the narrative that the game was terrible before, despite the fact that many of the basic systems & even content from launch are still present and remain at the heart of the gameplay
yes ik
but they did add alot more stuff
especially crafting
and freighters
and large space battles
back then you could only rlly mine asteroids
??? large space battles have been there since launch/release, lol
Freighters were also present, albeit you couldn't claim/own them
And crafting...Still isn't the game's strongest suit
at least from the launch it looks wayy better
ive seen jacksepticeye play the game at launch and i was amazed at what you could do, even back then
The game looks desaturated and sadder to me
yeah i feel ya
keep in mind ship models were wayy simpler as well
Textures were simpler, now they're kinda just busier
And make people want the ability to buff out some of the added rust marks 😂
it's definitely less pastel than it used to be
the old ship makes it look like an older game for some reason...
wasnt next the introduction of portals
ik it introduced freighters
But what was is neither here nor there, as to the future, I'd like to see more bright colors on non-lush worlds, and more attention given to non-lush worlds
same
make the game way more vibrant
i wanna be able to drive a freighter, idk how it would work tho
Revisit the weird biomes and make them weirder still, not just dead planets with weird junk dotting the landscape
or do what they did previously and make some dead planets turn into exotic planets
Introduce weird points of interest, and in fact, more non-alien-centred points of interest in general. Natural formations as points of interest, for instance
this.
maybe natural explorable structures?
see, the thing is, exotic planets have the same issues as weird planets imo
exotic planets are weird planets tho
I think to do that they need to think about what to do to get the lush fans to go exploring the weirder worlds, the desert worlds, etc. For instance would you normally go to Tatooine? No, but put some interesting local culture, some bandits, some ancient lore there, and suddenly it's an intriguing place. And that's important because HG wants to spend time on things that most players will enjoy, and I doubt most players spend much time on badlands and desert biomes right now
or, they are "weird" in game files.
real talk the worst biome right now is the ice worlds
mm, i thought you may have been making the chromatic/weird distinction some folks make
either way, i'm not sure how suggesting convert yet more dead to weird without altering the weird biomes would be an improvement?
no, those are called mega exotics
i would like more exotic planets to explore
honestly tho the simplest trick would be to remove the global hazards
i actually found a hexagonal with a filter and robotic creatures
people flock to lush planets for two to three reasons:
-pretty/earthlike
-no global hazard
i found a lush with no storms on my old save on another xbox account
i dunno, there's plenty of SUPERHEATED STORMS INCOMING on lush worlds
sadly this was a week before pets update
find ones with clear weather
ill link an image one sec
right, but a lot of them do have storms is all i mean
for sure, but that's where paradise worlds come into play, and even setting those aside, an occasional storm is typically preferable to many compared to the constant hazard drain of other biomes
ik
heres a sheet with weather acronyms btw
fair enough. though I do think it more has to do with people just loving grass and pretty scenery
frankly i think global hazards in biomes are a mistake, and give too much of an incentive to seek out just about any biome without them, with looks and/or various resources tipping the balance in whichever one's favor (so, lush over dead, typically)
i agree honestly
idc about hazards though
honestly, i seek extreme biomes for those sweet storm crystals
like in a certain sense, hazard protection is NMS' version of hunger, so finding any place that relieves you of tending to hunger in a survival game is arguably way OP
and if i make a base with antimatter reactors, infinite hypercores
true
and you can buy upgrades on space stations
i wonder how difficult it would be for them to apply weather conditions/hazards on a regional basis
i mean... desert planets become cold at night
which is a good attention to detail
tbh while more interesting to make storms localized, it would do just as well to make storms the only time in which hazard protection begins draining imo (outside of other local hazards, e.g. cave toxin spewers & opening radioactive containers)
right, but i mean for instance right now storms are global. if a storm happens where you are, it's also happening on the other side of the planet
oh that
yes, i agree.
or, perhaps on some planets, make a permanent storm
that moves around
similar to how it works in sea of thieves
that's kinda how current hazard drains operate (permanent, global storm)
maybe when a storm comes around, you should be able to move location to get out of it.
one of the more curious decisions by HG recently imo is their handling of derelict freighter environments. Technically their first new proc-gen environment since launch, when one thinks about it, and they've kinda repeated some mistakes from their work on planets.
Rather samey environs, global hazard vs. local hazards (hazard in this sense meaning a passive threat as opposed to active threat, such as enemies), but on the plus side, gathered information has some benefits in these spaces
the suit tells you when its approacing, or alterna you get a storm map type thing.
ok, im gonna expand on this a little bit.
Fighter: Should have the ability to have weapon build costs reduced.
Explorer: Should be able to scan for points of interest, similar to the economy scanner.
Hauler: Should be able to have the same type of inventory as the cargo/freighter inventory. What does that mean? it means that you get double space on things, such as you can hold twice the metal plating.
Shuttle: It should have less pulse engine drain.
Exotic: It should be able to hover above terrain. The downside is that this has a cooldown.
Alien: It should have the econ. and conflict scanners pre installed, but they dont take up tech slots.
Freighter: It should have the ability to refuel ships over time, similar to the effect of the Launch Recharger upgrade. It should also have econ and conflict scanners as its own tech instead.
How will this work? the abilities are triggered from the Quick Menu. it's gonna be under options, (where you can scan for trade posts and such)
For Living Ships/Alien, I'd suggest instead of econ & conflict scanners they should have abandoned/uncharted antennae that allow locating those types of star systems
But also, I'd change econ/conflict scanners to be a freighter tech rather than a starship tech, enabling all starships to detect the econ/conflict status of systems, so long as those scanners are installed aboard the freighter
honestly this makes the most amount of sense.
the funny thing is if you dont have the econ or conflict scanners on your current ship while using the freighters warp drive, it wont show them for some reason.
it makes no sense how it scans from inside a hermetically sealed hangar deck.
it works a bit like the basic scanner in that respect, i.e. the starship relies on the multitool scanner, despite that also making next to no sense
then again, you can fly around in a literal living being so..
ik
You should be able to summon your other ships with the ship summoning stations
yes, i want this too.
i want the ability to summon ships in the anomaly/space station
there are extra landing spots in the anomaly for whatever reason
As much as I'd appreciate switching ships aboard stations, I'd also just like some better way to manage multiple vehicles' inventories, lol
Yeah
yeah it makes sense
and yk that exocraft summoning station you can build the freighter?
you should be able to access inventory from that.
i like how your freighter can be on the oppostie side of the system but you can summon anything
Would be cool too
agreed.
funny thing about that...i suggested as much shortly before the freighter exocraft summoning station was implemented: https://www.reddit.com/r/NoMansSkyTheGame/comments/fv3dti/freighters_deserve_some_love_heres_some_ideas/
(edit because i mixed up when it was implemented, whoops!)
heres a small suggestion that u hope goes through:
LET MORE THAN ONE PLAYER OWNED FREIGTER IN THE SYSTEM!
i wish that there was more detailed scans for local fauna and plants.. and also for glitched decorations since you have to be within 100u of them to be picked up
maybe something like the sheikah slate in botw, beeps louder when ur closer to what you want and has a basic visual as well
The ability to connect a gas extractor which is currently harvesting from an oxygen hotspot to a biofuel reactor
why? if you have an extractor running u already have a much better power source than a portable reactor
Observatory structure which can be used to access galaxy map from a base
i dont know if its already in the game kinda but id LOVE to see more spaceship battles that are set in planets instead of space, feels way more fun
At this point I would remove it completely and instead we would calmly talk with the pirates and become friends, then we would trade and go on adventures together as a wing, laughing and having fun instead of murdering everything like 90% of games
mission: "kill 87 creatures"
I would like to see some combat changes. Maybe you could join a faction and fight other factions and if you survive then you get a reward and did you lose something.
Doors in freighter bases and different rooms would be cool
At this point I would remove (combat & crafting) completely and instead we would calmly talk with the pirates and become friends, then we would go on adventures together as a wing, laughing and having fun instead of murdering (& exploiting) everything like 90% of games
at this point I would remove combat completely and replace it with dance competitions
They should redo the compass a bit to improve its visibility and make it so the survey/target sweep tools are activated via quick menu, changing the compass appearance to indicate survey/sweep status and proximity to hotspot/target
What about planetary maps?
as in as a feature or the crummy charts?
I requested a customizable quick menu a few years ago and I believe it was recently updated as Solved on zendesk, fwiw
yeah, i was thinking about that too after mentioning the compass part
But really, the hot/cold functionality of the survey/target sweep would be much improved without having to keep the analysis visor up, so modifying the compass as mentioned seems a good move imo
new feature added
Actual mapping would be super cool, with contour lines and structures etc
Imagine getting, say, an empty x km by u km map
You'd fill out the terrain by placing scanners down, which fill our certain radii
Then they'd point you to structures to identify
Which you'd then discover and they'd be put on the map too
Then you could sell it for quite a lot (make it worth it) or use it for decoration
More completeness= more profit
It'd be actual exploration gameplay which doesn't revolve around walking aimlessly looking for an animal.
In fact, a lot of science themed stuff could make good exploration gameplay
Get more info (and therefore nanites) than just scanning something by taking a sample and putting it in an analyser
Place seismometers around a planet to get info on the geology to sell
Run analysis on poison from a plant or animal to make an antidote, to give to the locals for words, reputation etc or to sell to them for high profit
Just stuff like that
I love every single thing about this idea
It seems like something minor but godamn it would bring so much depth to exploration. And then maybe you can pin a completed set of maps to your discoveries? So the planet would display the mapped regions you have of it?
Yeab that'd be cool!
or to better pin down high yield hotspots or track down caves with no surface entrances nor connecting tunnels to surface entry networks
Yes! That's a good idea
Maybe we could get a heat map of resource density
minor thing but: i wish they'd rename refiners to something else, since outside of the basic refiner they operate wildly differently to any regular refining process with certain combinations
mineral processor
it's capable of doing stuff beyond that tho
Some sort of guild system for more ways of multilayer with friends and other travellers would be a nice addition
In what form? Would it be an extended/collective "friend list" or expanded team with its own chat?
This might be useless but a buildable kinetic device that propels you great distances would be cool to see
Also the ability to make the decorative holographic screens show stuff like rotating 3D images of your starship, exocraft and freighter
Yeah and a device to project these maps with too
Imagine smth like a holographic table, that’ll be cool
Add da class upgrade to frieghter like starships
add an item that can be scavenged or received as mission reward for upgrading equipment class
We need more ways to get items as rewards in general without crafting them
upgrade from A to S, 500k Nanites 🙃

fair is fair lol
nah dat's just mean
it would have to be A LOT, i mean its 50k for a starship
500k? wtf
but the option to upgrade a freighter to S Class should be considerably higher than a starship
you have never played gta online have you?
I have and I left
nice, me too
this, mission rewards/scavenging are underutilized imo
ideally we'd also have somewhat decent puzzles alongside mission rewards & scavenging, but given what we have atm
Yeah for sure
A mission overhaul with better rewards would be good
More variety in objectives, etc
better rewards and, goes without saying maybe, but also better activities to get the rewards
I don't do missions atm because the bulk of the activities are the same things I can already do, and probably already am doing in some capacity
But I also don't want to pursue missions just for rewards, I'd like them to break up the monotony of regular play with something different
I’m curious; why aren’t there gas giants or ice giants yet?
Adding gas giants to systems with 100% chance of first moon orbiting it could probably makes the playthrough bit more realistic, you know what I mean?
for the first, it seems like maybe HG is with many in the community in lacking some imagination for what to do on/with gas giants, beyond just being there for looks.
For the second, I take it you mean like big ice planet without any forests or something? If so, I think you can find something kinda close, but tbh couldn't say why they're not their own thing, besides there already being a frozen biome, I suppose.
I guess that crosses the ice giant off the list
I noticed I haven’t encountered any comets yet. Are they not added to the game as well?
there are meteors/meteorites and asteroids, but no comets as such, no
NASA's description of Jupiter's structure:
The composition of Jupiter is similar to that of the Sun—mostly hydrogen and helium. Deep in the atmosphere, pressure and temperature increase, compressing the hydrogen gas into a liquid. This gives Jupiter the largest ocean in the solar system—an ocean made of hydrogen instead of water. Scientists think that, at depths perhaps halfway to the planet's center, the pressure becomes so great that electrons are squeezed off the hydrogen atoms, making the liquid electrically conducting like metal. Jupiter's fast rotation is thought to drive electrical currents in this region, generating the planet's powerful magnetic field. It is still unclear if, deeper down, Jupiter has a central core of solid material or if it may be a thick, super-hot and dense soup. It could be up to 90,032 degrees Fahrenheit (50,000 degrees Celsius) down there, made mostly of iron and silicate minerals (similar to quartz).
how would they ever incorporate planets that would literally be impossible to visit in a way that wasn't completely corny?
we dont even know if Jupiter has any solid surface at all inside of it
they'd get creative and imaginative and ignore realism in favor of fun
imagine floating colonies in the upper atmosphere and floating islands (which are already in the game)
imagine if they'd opted for realism with black holes and had them do nothing more than just kill you outright, wouldn't be terribly interesting
Remember; black hole is supposed to be a collapsed star; not a black version of wormhole. However, the functionality of black holes are still debatable because it had not been tested and probably won’t be for another a century or two
I have more realistically minded on space than imaginativeness. Pardon my reality question
I think a biome like Pluto or Europa offers -- with giant glaciers, ice geysers, frozen-over seas, multi-colored ice -- would be a lot different than the Scandinavian forests we get on every ice world
for sure, tho who knows if anyone at HG thinks likewise
I think the most defining traits of one is a very thick atmosphere, core made of some exotic material, very hostile conditions and almost devoid of life
Honestly just more realism (nothing major) and an actual galactic map. Instead of whatever it is we have right nowq
This right here
what sorta minor realism ya thinkin' about? 🤔
Orbital mechanics. Planet distance from star decides what environment it is. Better flight model.
@supple warren
And the galactic map. Very important. Needs to be like how it is in Elite Dangerous. It's the only thing I would steal from it and place in NMS
And more - I'm big mad that our spaceships are just brick models essentially. They've done good with a sense of ownership in every other aspect of the game but this. First thing they need to add is transparent glass so you can look into your cockpit.
Sense of ownership?
Yeah
I don't follow how ya mean
And i would like alternative ways of transfering things to my ship. I hate using this interface and magically it's there. It's fast and convinient, sure. And I think It should stay. But I just want lockers and shit I can open from outside the ship and that way transfer things. It would feel a lot more personal.
I don't know how to explain it. But take for example freighters and the ability to literally modify it however you wish, because you own it. It feels like you actually own this thing. You can do so much with it. Things to interact with.
Whereas spaceships have blacked out windows because it's just a very simplistic model. Nothing special to it. Your cockpit doesn't even exist if you phase through it with the cam. And everything you can interact with is through a dumbass interface.
@supple warren
Imagine being able to do repairs manually and not through the interface.
Imagine landing on a planet after a dogfight and reparing your hull
By hand, with a tool of course
Aah, so more of a...Diegetic form of interface (had to review wtf the term was for that)
Yeah I feel ya, I'm similar with the way the multitool tech doesn't augment the appearance of the multitool at all
Yep
Which, funny thing, the exocraft reveal they have the tech in place to enable that sort of visual change with installed tech
Since some exocraft tech changes the appearance of it, e.g. little antennae appearing when signal booster installed
Yeah you can equip a mining laser
But yeah, I'd also appreciate less menu-driven interactions
Fix bugs when you can fly through or into your freighter after you exit hyperdrive
This is a good idea. I'd sort of like to combine that with the ability to build walkable medium sized ships from pieces. I always liked the idea that there would be a buildable hangar for our small ship and/or exocraft, buildable containers to store stuff in... One could choose what to do with the limited space the ship would have.
And also walk to the system that was broken and manually repair it. As is the case with frigates
There are so many half-baked systems and ideas in NMS, if only they would do a polishing pass to tie it all together more
sometimes they do
They do yes, but they also add a lot of stuff ad-hoc without it being properly integrated - it seems like distinctive things to do, that lack any stronger connection to rest of the stuff
The story is great but playing through it can be sandpaper to the brain. There's a lot of repetitive stuff and things that make little to no sense.
Yea the living ship update was a nice surprise in this regard. It still suffers from I described, but the gameplay to get the ship was nice
I'd love to see more emergence. I think science as a subsystem could be what is missing - ability to break apart things and make new ones - learn how stuff works - it would add a layer beneath the systems that are just represented by blocks in inventory space now.
This
and - as personal this can be - I'd love to see stealth and hacking as well. They sort of mentioned being able to hack the doors to the factories before release, but, well, that never happened.
That would tie in nicely into reputation system - if someone discovers the player stealing something (a ship) or breaking somewhere, the player's reputation goes down. Guild that the stuff belongs to could then even announce a reward to get the player to justice
One can dream 🙂
when is the next major update planned for?
no one but HG knows
Theoretically the anniversary, Monday I think.
Doubtful they're aiming to release the anniversary update on a previous anniversary date
since they generally release their updates when they're ready (whether they're actually ready and polished is questionable though)
I mean they said they had surprises since it was the 5th anniversary
I'm feeling like we could get an announcement
We may, but we won't know when
about the only things we do know regarding future updoots is something to do with station override and another expedition, so yeah, things are up in the air as usual @rotund stratus
I forgot about the core! If anything it makes things less clear to me
I do think there's a genuine chance of something to do with larger settlements, like villages etc. They have had a renewed exploration focus lately
As much as I'd appreciate a POI refresh, I've been rather let down with the more recent ones being as basic or more basic than older ones, so I dunno anymore
Like I dig the space encounters for the basic appearances, but then they're so often: mysterious text leading to nothing, or you have no tools but weapons so you must destroy me for whatever
Then derelict freighters are literally just heavy loot'em up mini-dungeons, but the loot in NMS has rarely if ever been it's strong suit, and the interiors are a very mixed bag in looks, given you can easily see how certain rooms are basically the same left/right/front/back areas flipped about to give the appearance of a different room
So if anything I hope maybe they'll have taken into account feedback on the more recent POIs for any sort of planetside POI refresh that they may have in the works
Yeah a lot of the post beyond additions were quite surface level. The changes they made with origins and after that have made me quite hopeful, though
They seem to be more integrated into the rest of the game, I think
The color blindness filters for the galaxy map really need to be applied to the landing pad indicators and such, as well. I have a REALLY hard time telling if it's gone green or red and end up crashing into more than my fair share of buildings and terrain.
Tbh color blindness options for the game across the whole would probably benefit many folks
On a different and more minor note, I just had a sorta silly/weird idea: enable selling to the quicksilver vendor and make tainted metal/exotic~weird collectible decor sellable for quicksilver
Sort of a callback to the very first community research missions in that respect
Yeah space encounters could use an upgrade, or more assets, dialogues. Also it would be good to have fixed interesting and engaging POIs that can only be found in certain systems (e.g ancient ruins of the palace of the First Spawn, homeworld of each of the races, etc)
And the derelict dungeons needs more assets and rooms; and planetside dungeons would also be cool. I would love to explore a procedurally generated underground cult temple with that would have bio horrors, anomalous creatures, and hostile npcs
I'd really like more nuanced interactive options than: interact + select dialog option, interact for immediate effect (e.g. jetpack boost/pick flower), build object, & blast with tool/weapon
The Analysis Visor survey/target sweep additions are an okay touch, but surveying being limited to identifying hotspots is such a waste. There's a great opportunity within the survey tool to identify & make visible otherwise invisible phenomena/objects that give off electromagnetic/mineral/gas signatures.
I'd need to check, but target sweep could also be useful for non-mission target tracking, e.g. selecting undiscovered fauna in the discovery menu and using target sweep to locate them. Same idea with resources one's found before but may be trying to locate again via encyclopedia pinning.
Besides these, we have a starship communicator now, but it's completely unusable outside of very specific circumstances. Perhaps add an item, like comms data or something, that can be recovered from crashed ships/freighters/derelict freighters, as well as the holocomms towers, which might enable hailing black market traders planetside (i.e. when used in atmosphere) and other traders out in space.
Alternatively, sometimes it might draw out pirates who mistake you for authorities or someone that killed their friend, or it may let you communicate with those in the colony ships/pods or decrypt numbers stations or somesuch. Basically, it could sometimes lead to adventurous moments & non-mission board tasks or something.
With the last point, I guess what I'm suggesting there is some better lock & key moments, where you may find/construct "keys" to otherwise locked interactions.
Not sure if this is allowed to ask here, so I apologize if not, but does anyone know if there will be an update soon? I noticed there’s been a little bit slower of an influx of updates this year, so I’m just wondering.
Hi, We have no idea lmao the hope is sometime around the anniversary which is the 9-10th this month
you're all good! no one really knows when the next update will arrive
Gotcha, thanks for the answers
No problem!
Prolly not today
It's a friday
I don't recall any recent update releasing on a friday
Except for bug fixes
Maybe Monday
But idk
Ppl just assume that even though they've never released the anniversary update on the anniversary they'll do it now cos "it's the 5th anniversary"
That's not a reason for them to release an unfinished update
Agreed, I want new content of course - but I know it is coming - so when is of less concern to me
Why would it be unfinished, they know the date. I think they can hit it if they want to
also for the thousandth time I'm still very biased but pls just do it 2 weeks later
Animations for entering and exiting starships and exocraft

I really hope it comes out soon before I have to go back to school
my guess that it would maybe be the 9th or 10th
but who knows
No word or tease. We will be lucky at this point if Sean even says something on the 9th 😖
at the least, he'll retweet a fan's excitement over the game's release
or a picture of a potato
The potato update
Spud
Yeah excited for this update, it seems big. I'm currently playing Fallout 2, but I'm gonna hold it off for a while once the update drops
Looking back on my first playthrough, I think NMS needs better introductory tutorials, especially if your first planet is deadly. I started on a toxic planet with 10% shielding. The game told me to scan with C, except the scanner was broken and I didn't know where to find the 75 ferrite dust to repair it. I couldn't see most of the rocks as they were shrouded by plants in all directions, and by the time I could I was close to death. Trying to figure it out through the inventory menus only drained the little time I had left. There was no advice to seek shelter in my ship or a nearby cave, nor that doing so would replenish my shield. If anything, at least have us start with 100% shielding. Thanks for coming to my TED talk.
f2 based
based
I hope HG will rework planet generation and make them smaller like in pre-release versions.
https://youtu.be/Y0v6kRxaphk?t=190
Interesting in the start of the video Sean says “Here we are at the boundary between two warring factions. I could join in or take sides.” I had forgotten that, but that idea of localized factions was something Sean would talk about until a few months before release. I wish they would bring that back
I believe up until recently it has always said something akin to, "A nearby freighter is under attack. Rescue the freighter or join the pirates" (definitely paraphrasing). That clip specifically is showing a freighter rescue followed by a sentinel ship warping in after Sean mistakenly(?) shoots the freighter. The viewers (quite reasonably) took that to mean the two freighters were the warring factions when I'm pretty certain it's always been Pirates vs Local NPC's in Freighter. It's frankly just a misleading clip that really SM should have clarified on afterward.
As it is, higher conflict level systems do trigger more freighter rescue events (not the warp in kind), so the mechanic is there but this is one of those things where the immersion with the mechanic is subtle. Player's aren't likely to notice because just hanging out in space is not something many players do unless they're asteroid farming.
This is a far reaching concept but if there were a way to make the universe a "living" one, in that factions could be constantly changing or conflict rising and falling, then perhaps it could go as far as going to fractious systems, joining a side's "campaign," and eventually flipping things like the system race, and available ships, etc. However, that is understandably a double edged sword.
This was obviously a scripted event shown fairly early in NMS's development. Yes they were using freighters and whatnot but it was meant to represent warring factions and what HG wanted to do. This concept was talked about by Sean in interviews, of sort of GTA-style factions that would have their own territories (probably the regions we still see on the galaxy map) and have conflicts. So this demo event was meant to show one of those conflicts at the boundary between the turf of two factions.
Then at some point before release they changed the idea of "factions" into the three races, with no real regional conflicts or tension between them.
I was just surprised because I had forgotten Sean had talked about "real" factions so publicly.
Tbh until you shared the interview where he elaborated on it, I was of the same view as Roar on the matter
He wasn't talking about factions often, but when he did he was consistent about it. But it must have been one of those things they didn't have time to implement and so they just wrapped it into the races. But anyway this is about the future, not the past, and I don't have a lot of hope that HG will bring back the old idea of factions at this point
I would love to see a customizable sign decor item for labeling doorways, creating signposts, etc.
Something similar to the wall screens would work, especially if they are rotatable or have rotated options for portrait vs landscape orientation.
I know there's the message modules, but the range on those is too big for what I want and they can't be built on my freighter.
Though I suppose the effect I'm looking for could also be achieved by allowing message modules to be built on freighters and making the range configurable, maybe low, medium ("normal"), high?
Local factions which can infight is something I'd like
If just to be on a planet to see a multiple freighter battle open up in the sky
If there's ground forces maybe they could reuse the overhead frigate animations from the Normandy
And have things beam down
Not that I'd like to be forced into ground combat, so some advance warning plus the option to be an onlooker could be good
It would be so cool if there was a way to go to your Discoveries, and see screen shots you've taken on specific planets on the planet's discovery page.
It would be so cool if you could control your capital ship and engage in ship battles
Federations would be cool, where you could have a home base for the Federation etc
Observatory building which would allow you to see the galaxy map and get some info on the systems around you
i still think this could be a slightly better alternative to stellar ice & nexus missions
making dyson spheres to power your bases for free would be so cool
I wonder what it's gonna consist of now that we know the name
Definitely sounds exploration focused!
Judging by the title, the fact it's the 17th update, (coming after 16, an important number for nms) the 5th anniversary, and the hype that radiated from the trailer, it sounds very interesting to say the least
Well, Beyond and Origins were just cool names without any special meaning.
Yeah exactly
Bigger updates seem to be named more vaguely
But i don't think a name necessarily indicates the content
I just hope new procgen will be introduced.
Yeah
Maybe new Star Systems.
Id think they would wait a bit more before they changed progcen again so soon after origins
But who knows
I think it's more likely they add new systems
That sounds plausible
If space is the final frontier
What if it's Eva focused
Eva focused
Wdym?
Like space walks
Got it.
Frontier isn't a small name for a space game, that's how I see it at least
will we ever get melee weapons? light saber? vibro blade?
Ooh that'd be cool
They’d have to overhaul the engine to support that. If you’ve ever jumped off a frigate, you know things get wonky when you get far enough away. Like your character takes damage and starts a swimming animation.
advanced exosuit movement tech? like wheels and slide that pop out at the bottom of our boots?
A Multi-Sword has been mentioned in game, sometimes by a traveler at a space station.
suffers an orgasm
Multi-crew vehicles.
imagine all those disgusting burrowing aliens hording and zerging me
and in the dark, a multi sword is formed...
interesting.
Update trailer didn't show the update in any capacity
The way I imagine it, single seats for everything except the roamer and the colossus. Roamer has 2 seats, colossus has 4
Multibiome planets yes
NMS would be crazy if it had those instances where multiplayer is required, go in with a team with weapons and everyone has to cover each other's back to cover some kinda objective in there
I just wanna drive Colossus with my buddies.
then again it could also be a horribe experience
they can't float to the top of the colossus with you in it?
😛
@cerulean ledge that kinda happens in derelict freighters, but they're so easy it doesn't matter much and mp isn't required
i hardly explored those yet
come to think of it i hardly run across them either
A frontier is a border, so I wonder if they'll give groups a shot and let us claim stations for that group
Sort of like discoveries basically
I hope will we get 3D maps of visited planets with marked discoveries.
I could also imagine them using sentinels to have a border for wars, hopefully we'd be able to contest areas as community missions
Since sentinels can just appear, and so can travelers due to the anomoly, that may not make a bunch of sense though
To me frontier sounds like it's referring to new, unexplored places. They did say origins was the start of something, rather than the end
From an article released today on playstation about the 5th anniversary "And finally, as we push forward to 2022, our next update Frontiers is something I’m very excited about. In some ways it is just another update, but in other ways it’s a missing piece of the sci-fi fantasy that we’ve always wanted to add, and very fitting for our fifth anniversary."
Fifth anniversary. Missing element of sci-fi. Fifth Element. Z O R G. Bruce Willis confirmed for NMS Frontiers.
Missing element? Element 115? COD Black Ops Zombies Chronicles part 2 confirmed
i’d play as bruce
They just give us Gary Oldman as the update
I want my no man's sky character model to be thicc as a brick is that too much to ask
Adds 150+ new characters lol
YOE
Big fat update incoming
August is good times for nms
But what is the missing piece then
🤔
Goddamn
I need to finish this playthrough
(300 hrs on file but never finished)
(Logic for posting in here: saw the NMS trailer | Got Hyped | Realised I need to finish this before NEW-NESS comes)
Cannot wait to see what they come out with tbh
I am really rooting for factions, no mans sky definetly gets lonely as hell sometimes and to just be able to start a faction with other players and possibly have battles between factions for systems/regions/territories would be awesome. It's definetly a missing piece but if its the piece they are referring to, I dont know
how soon is coming soon aaaaa
Yess
I'm hoping by the end of this month
Maybe September
i always hope for exploration stuff/procgen updates, but the missing thing in terms of sci-fi they really havent looked at much is civilizations/Interactions with alien species, maybe even in confrontations (guess frontiers fits there)
still, fingers crossed for the first option
and for update release, could be tomorrow, could be in october, we just got a teaser trailer so i think we are still some days(weeks) off
hope end of october/november so they don't rush
Hopefully
They've already been working on it for a while lol
As you said, could be tomorrow or in a few months. I don't think HG is really consistent with nms updates so we can't really tell when it's going to release
i personally think end of august/early september seems reasonable, i think Next also released around that time
otherwise we would have gotten a true trailer
2nd thoughts end-of-oct is my bet
which might drop tomorrow, so again, only HG really know
yeah october could also be, especially if you go the conspiracy route and read the fade-in of the "frontiers" logo as first of october
Next released on July 24
probably around the same time as origins
I want a starship cloaking tech to hide from pirates. Or maybe, barring that, a scan scrambler tech that you can use instead of the comms when a pirate scans you to cancel the scan.
That way it's not a free escape, you'll have to recharge it.
wouldnt it be better to rename this to nms frontier?
just a suggestion
i mean we know the name
@toxic slate imagine better portals
a portal for your ship! no need to fly, just bam you're there 🙃
wouldn't that break the purpose of flying places?
like the current ones just act like a rather clunky fast travel system, but i dunno, they've been hinted at working in more interesting ways
the joke is that they already arguably do
o h
oh yeah origins was a late summer update, always mix the two up
unless they put the galaxy back to the original idea of things get weirder/harder as you go towards the center and portals are a risk-reward device, i'm not sure what they could add to portals that would make them more than fast travel. maybe special portals that take you to the Abyss
portal acts as risk reward where getting coordinates wrong has a chance of throwing you into a parallel reality that's harsher or something maybe, or repeat portal use increases the risk of redirection to said reality
obviously spitballing atm because Frontiers gives absolutely nothing specific to go off of
yeah I assume you saw my ping? the only thing we have to go on really is Sean saying 1) it's a missing piece of the sci-fi fantasy, and 2) it's appropriate for the 5th anniversary. it definitely makes me curious about what Sean feels is missing as part of that fantasy
like we've had new biomes, new planets, new star system types, new galaxy types, and so what we haven't seen are wholly new celestial systems and galaxies, I suppose
yeah, saw it right before i left the aimless excitement channel
watch a small part of Frontiers be planet rotation but it's mostly just visual, lol
yeah I did wonder if orbital mechanics could be part of it, but I won't get my hopes up again
right, much like I'm not getting hopes up for new celestial systems and improved galaxies
they literally said : nothing
I've just always thought it funny that they took the time to accurately model orbital mechanics when you view a system on the galaxy map, but don't exist in the game
Despite the fact that both of those would fit well within the Frontiers name imo, because if it's yet more biomes, I'm at a loss
Gas giants is certainly something that people think are "missing" from the sci-fi fantasy in NMS, but that wouldn't be what a whole update is around
yeah, new planet types though, supposing it's not just more biomes, could be interesting
however, visions was the visual update.. maybe frontier means... exploration? colonization?
new things to find and colonies to build? new frontiers?
Space update?
Celestial system and galaxy update would be killer
"space, the final frontier. These are the voyages of the starship enterprise."
Like it or hate it, star trek has been a big influence on technology
when I think of frontier, I think of sparsely populated outposts in an unexplored area
right now there is so little incentive to explore other galaxies
that makes me think of how other galaxies currently are tbh @toxic slate
maybe people will finally get their procedural cities wish in the form of small towns, perhaps with new races
improved galaxies and intergalactic travel would fit Frontiers pretty well...
though considering how long it takes my PS4 to load an Archive building model, i don't think towns will be viable until they drop last gen
But also Frontiers could be read as improved base migration, when you think of folks pulling up camp as they continue moving
Like they really shot themselves in the foot by enabling building anywhere without also enabling base portability. They practically froze the universe in place so much so they had to literally introduce new planets to add more distinct terrain
yeah. that could be a way to finally push for another full terrain reset. but I suspect whatever they're planning is some new feature or gameplay concept that isn't in the game yet, at least the way Sean talked about it being a "missing" piece of the fantasy
to me that would fit fairly well with better galaxies that encourage (literally) deeper exploration, but would also entail potential regeneration of other galaxies, which in turn would justify base portability
like you get to another galaxy but it looks similar to the one you just left? hard to imagine that nailed the fantasy for HG
yeah, that would be amazing. It certainly would encourage people to finally leave Euclid
what's funny and silly is that technically, sparsely populated outposts are already the norm, so Frontiers is already a thing in that view of it...
...But it could be that means a planetside POI refresh
well when I said outpost I meant more of an enclave, like a small town or fort
right but y'know what i mean given current stuff
they didn't even give us a date, just "2021". this feels very.... cyberpunk
"oh it's coming!"
"When?"
"iunno"
players push , shitty game happens
I think Hello Games has learned that lesson already.
this is pretty standard for HG at this point
they did similar with the Beyond update
I mean, i'm not upset, i'm just like "eeee...only a name and nothing more.. that's... ouch. "
first NMS update cycle?
There are so many games to play I'm not worried about it. When they drop another free update, I'll jump back in and give NMS some more love and be happy about it. Until then, the game is still great in its current form and I've got hundreds of other games in the backlog to keep me occupied too.


💽 Legacy Expeditions 


People flexing with their Golden Vectors and other rewards is making you jealous? Have you always yearned for a chance to complete the milestones other travellers did in the past?
Well... buckle up my friend, here is your chance!
Once you've progressed far enough in the main campaign, a certain ||traveller|| will give you the blueprint for the ||mind ark||, a device capable of ||capturing somebodies soul|| and making them ||uploadable to the pocket simulation in the anomaly.|| Once the blueprint has been obtained, a new traveller will appear: Iteration: Columbus. He is capable of calibrating the device to previous expeditions. All you need to do now is to is to ||upload your soul|| and have it inserted into the simulation. Will you take the leap of faith?
Mm, I feel like they'd automate the expeditions after a certain point instead of doing that tbh, like they eventually did with weekend missions
I just want the rewards 😭
Interesting...
Frontier definition:
"the extreme limit of settled land beyond which lies wilderness, especially in reference to the western US before Pacific settlement"
To me this definitely could be civilisation and exploration focused.