#nms-the-future
1 messages · Page 60 of 1
Not a full copy no.
I played Elite and occasionally still follow it. I know the exact problems that game has.
The freighter, the worlds generations, the races, sentinels, fleets, exocrafts, everything of it and I'm not counting the space combat, it would be great and add some interesting player interacition if combined with the dynamic of civilized space
I have played it but on the veeery top of the iceberg
never went too deep
i kinda understand what do you mean and yes I would like to see it implemented in the game, but well integrated with those dynamics
If I cannot tame this bug before it goes extinct I am going to Sean's house with a overclocked atomic flamethrower... in No Man's Sky.
something i really wish was more prominent was fur/hair. like, you see it on some animals but often times it just looks like skin, or incredibly short fur
give us funny puffballs, HG
How bout removal of planetary colour filters, the first time was cool but now if I’m pulsing down to a planet and everything turns gray/red/blue I instantly turn around and find another planet to land on
Not sure if I’m in a minority here but I personally can’t recall ever seeing a person talk positively about the colour filter planets
I love those planets they add such a flavor to the game for me and typically those planets are ones I spend the most time in because of all the atypical fauna, flora and land formations
Having said all of this I understand it’s not everyone’s cup of tea, for example I personally don’t care much for the luminescent floral planets but I know several people who love them!
Wish animals had fur
fur physics
they do have fur, it’s just stylized and sculpted
but yes i also hope for fur physics, and different types of fur
i have definitely requested a planet filter toggle in options because i tend to feel the same way. I can't stand the grayscale planets
i’ve always disliked the greyscale filter
My first base planet turned greyscale presumably after one of the newer updates and I completely abandoned it
gross
Imo Elite provides a pretty full on space sim and is a huge grind for many things. Eg 5 billion for a fleet carrier. I played it a lot and then came to NMS again after updates and am enjoying it. The combat is very easy though after coming from a game like ED. 😀
“Learn from what Elite did right.”
For the future it maybe wouldn't hurt to take some inspiration from ED and make the missions at space stations better.
😀
Could they make some sort of dead advanced civilization renmants places?
like better ruins/abandoned buildings?
lol
I'd like to find the civilizations that are there
stumbling into a t3 system and flying around a planet finding some trade outposts, manufacturing centers and such does not a convincing advanced civilization make
Then you come accross a couple of freigher wrecks.
Im like, yes, I knew the American midwest was flyover country, but an entire freighter wrecked in it and no one noticed for thousands of years.
(or so the lore would have me belive).
abandoned freighter idea: hatched critters can latch onto and open other nests. occasionally, these will spawn the green critters
something that might also be interesting: sometimes at the engineering bay you'll trigger the self-destruct, all teleporters will go offline and you'll have a set amount of time to get the fuck outta dodge before kaboom
an option to mark pets as mounts, which would basically toggle between being summoned next to you like normal or being summoned with you automatically riding it, also the ability to favourite a single pet so it is auto summoned when you get out of your ship
Also shooting and scanning things while riding pets, I want to feel like genghis kahn on my robo horse
I like the planet filters, they add mystery and variety
Add a biome with salt flats. Just endless flatness for a large portion of the planet
Also add a biome that’s majority just sand dunes. Just perfectly smooth sand that covers like half the planet
^ was just thinking about this, we have crazier terrain again but the thing about variation is it varies. On all (most of?) the promo art and posters we’re in a flat plain with mountains in the background, I think it would be cool if planets could have massive mountains and hilly areas and forests but also vast empty plains and deserts
Then again from a gameplay perspective you generally want there to at least be a bit of ferrite/carbon/dihydrogen everywhere, so you can’t have completely empty areas
Planets are either all mountains, or all hills
Still sprinkle some in, but that’s it
Yea I think having actual varying biomes on the same planet like a lot of people suggest would be a bit fucked to implement, but definitely they should add more variation to the way height maps are generated
Imagine a huge flat plain bordered by a massive mountain range in the distance
Frrrr
i think planets should have
a. a "chemistry" derived from their type (tox, rad etc).
b. a temperature profile - that depends on their orbital radius, greenhouse properties of their chemistry. and then temp varies with altitude, day/night, weather and altitude.
these combine to create emergent biomes - ultimately based on the resulting temperature map and the planets base temperature profile.
i.e. tox planets would have a methane based chemsitry, which would result in a rocky bare surface in hot temps, or an icy glacial planet at low temps, with a higgly volatile liquid methane geyser imtermediate biome.
tox planets can be entirely rocky, entirely ice, or some combination depending on their final temperature map.
lush/dry would be a water based chemistry mix
tox would be ammonia/methane chemistry
rad would be ... not sure really. uranium, radon other dense neutron star remnant materials.
glacial/hot planets would be possible sub types of all of the above, depending.
Sean add them sand dune biomes plzzz
the link is in the pins until gunter starts noticing this channel
I may be speaking wrong but... I think they are already in the game
well kinda
they were
not anymore
we have a new sand texture, but it’s used in terrain sparingly, and i think mainly for the ocean floor
what we’re thinking is something that existed before Next, and sand dune texture that actually stretched across entire landscapes
it’s strange they removed it
ohh i see
interesting
love that sand texture. do need more of that planet.
Hey would you guys like, some sort of special dying systems.
Like for example that sometimes a new system appears in the galactic map that has, instead of normal star, a star going supernova, for example.
And that you have like 30 minutes to gather as many resources and go out before it ceases existence.
There would be extreme planets, and for example imagine that you can get storm crystals in space in these systems (since the whole system is basically in a storm)
The systems would feature some rare resources otherwise nonexistent in normal systems
Yesh, and not only supernovas, but that like each system has a different challenge, like a star becoming a black hole with gravitational anomalies, solar storms that could destroy your ship, pulsars that can affect your systems, etc
its a game. not a sim. so ok.
But, i would like if
- more systems were less gassy in space.
- systems with supergiants really did make you feel that the sun's radius has reached the planets and they are inside the suns outer atmosphere
- some featureless rocky planets were literally that.
- life was a tad more rare. not every rad, tox and ice planet needs blooms and flora and fauna
If HG can do it procedurally, or in a way so we don't get tired of it the first couple times, then i'm down
yeah
one simple thing i'd like is for the new suns and systems with 2 or 3 stars to affect the color of sunrises and sunsets
It's understandable that it's a game, but that's the challenge games have to face, having the players not to get bored and that's why I love nms and other procedural gen games, this game have some great diversity with planets and landscapes
well it kinda makes sense that it doesn't change in color, our sun is a yellow dwarf yet it seems white for us and only in the sunsets and sunrises it changes slightly to red due to the atmosphere interaction with photons
but yeah it would be cool
that's true, Ange. though it doesn't need to make sense
and with a procedural space game, more variation is better
well yeah lmao you got a point in there, never irl you could enter a black hole and end up in a completely different place of the galaxy
- civilized worlds were a thing. They can be covered in a shield bubble to prevent landing. But if theres a t3 economy in a system, there should be more sign of it than a tox planet with an unusual number of minor outposts.
- dont call black holes black holes when they are not. Black holes are collapsed stars: - and yet, in nms, black holes are found near the planets, and the star(s) are quite healthy.
theyre clearly just an ancient warp gate network.
yeah lmao, but it kinda makes sense that to populate a planet, it's better adapt to it instead of wasting a huge amount of effort in adapting the planet to life
I know what a black hole is, I know they aren't, but in the game they are referred as so, so I call them black holes
the bullet list were my wishlist for HG. not instructions to the channel. 😛
heh
Hour 4 of asking for salt flats
send to the hello of games
Link?
Is there record that hello games read them?
I mean I understand that it's a inhumane task to read everything, but some people have this suggestion boxes but don't actually read them
probably eventually
but no, i don't believe there's really any way to tell
besides something like 'your issue has been resolved' email you receive
I just sent the longest suggestion to them. Do they even read those lol.
And plains biomes
Like just giant grass fields that’s super flat
With materials and stuff of course
It would look nice with tall grass
5 meters is a little too tall
3?
Oh wait I’m thinking 5 foot high grass
I meant to say 5 feet, which is abt 3 meters
I was thinking maybe some kind of Catalyst system since we got companions, sacrifice one custom companion's DNA so it can appear in people's randomly generated worlds
Can we have two out at the same time smh
And they can play fight. And have two following u
it's actually less than two meters; a meter is longer than a yard, and a yard is three feet.
Ok I was guessing I didn’t need an accurate measurement
Pokémon in space
Can we get a freighter room that we can summon companions in?
Can we not summon companions in general inside freighters?
Special companion dyes in the quicksilver shop
this has come up a multitude of times and i'm pretty sure NMS is riffing on the old school scifi notion of black holes for theirs, where the idea was they could take someone elsewhere
one currently cannot summon companions in freighters, no
I'm tired of anomaly and pirate encounters mixing.
Keeps startling me, too much anxiety, I now despise flying between planets.
The major issue is that giant anomaly eye. I normally adore weird and creepy creatures, but for some reason I just hate that thing.
If I could disable random encounters that be great, but I know that's an unrealistic request. I'm probably the only weirdo that gets stressed flying around in open space.

Nah I introduced someone to this game that had a fear of jellyfish and guess what the first thing we encountered in space was 😔
Every random encounter I get is just a trade guy that I sell all my garbage to.
huh
random space trade encounters are my way of being lazy and not visiting my farms. they always sell gamma root or something that i can use to craft a few more SD/FI
What if we had a new special galaxy that you could go to by a optional quest? Sentinels scared away everyone from the galaxy so that galaxy would be hardcore almost. Most sentinals are hyper aggressive and pirates would be sentinel security instead. Most planets are dead and there would be no space stations or any aliens at all. Everything would be abandoned. Upgrades could only be scavenged from abandoned places. I think its a neat idea but it would be pretty insane
Also HG pls add gas giants lol
I am not opposed to the idea that galaxies make an ideal way to implement different more hardcore models of difficulty into the game. If HG had done this right then there would have been sets of difficulty toggles that turned on as you warped to higher and higher galaxy numbers, such that high numbered galaxies were an obvious achievement, not just a test of patience.
yeah
I think, after you have completed the Atlas path. and done a core jump once you should be able to visit an Atlas and interact with it to get an interaction that lets you jump to any galaxy you have been to before.
tbh i think the weirder space encounters, like those you describe, would make a hell of a lot more sense in:
-uncharted/abandoned star systems
-red/green/blue star systems, weirder the further through you go, e.g. weirdest being exclusive to blue star systems
but then i also think weird biomes should be distributed that way
progressional weirdness, so you can eventually just sorta decide for yourself how much or how little you want to encounter by your star system travel decisions
Yeah, I agree with your thinking.
Do anomaly dissappear? Because I encountered one when entering a planets atmosphere. Now I'm afraid to leave the surface 
Yeah, they eventually just poof the further off you go from'em
I'm glad it didn't form on the planet. 😩
I use to jump from planet to planet, system to system like an addict, but these encounters have halted my exploration quite a bit. I know I'm being a baby but I've always had a phobia of large creatures in space/oceans in video games
Put it on land, and I'm oddly not bothered at all.

Huh. It's not similar outside of affecting my exploration frequency, but that's been my experience with the planet filters since their introduction.
Before, I'd land on each planet and explore a bit, but the moment I stumble across a planet with a filter I basically just swing right back outta the atmosphere to check some other planet.
I'm not a fan of the filters, I'll check the planets out now tho, simply to search for potential pets
Night time on ice planets currently looks dreadful.
Dont recall frozen planets nights having filters, or maybe its just a Ps5 issue
Night time looks bad across the board to me. Might as well say the whole planet switches to a blue filter which then mixes with whatever planet filter is going on to awkward effects
Yeah, definitely think lighting n day/night cycles need to be overhauled. Also camera mode needs better filters/settings, not just shitty color overlays 
I really wanna see procedural generated Cities customizable ships and possible a faction/combat update
Me too. Even settlements are fine! Or varying civilizations like the Kardashev scale. Tier 1, a civilization harnessing planetary resources; tier 2, a civilization harnessing a stars resources; and of course tier 3, a civilization harnessing resources on a galactic level.
YES!
This is sort of already done by the 3 factions: Gek, Korvax, and Vy'keen
yeah but its not very fleshed out
In terms of a tier 3 civ I mean
in lore yes in game not really
honestly I just need thicker forests or less barren planets
Also having 1 planet near the center of the galaxy, maybe one of the hub worlds, have its own economic structure dependent on player to player trading
I totally agree
I want caravans
Like make Geks like Jawas
roaming around just taking random shit making deals carrying rarities
Making Korvax monasteries where they worship and share information
and have Vy'keen raids where squads of them plunder settlements
Each can be aligned with socially
definitely need a hefty update that only focuses on making npcs more interesting and varied in space and on planets. exploring, hunting, sitting by campfires, being hostile or friendly, etc. this also pertains to fauna.
that would be neat
Absolutely
What are everyones thoughts on carrying the game over to next gen consoles?
I think its smart
Should there be a point where the last gen consoles should be left behind with a final update, and continue on the next gen and PC?
Rather than another installment?
i think, if HG has ambitious ideas that will only work on current gen and pc, they should leave last gen behind
Agreed
Yeah I agree
I feel like because of the new consoles planets will become more lived in
I think they should "complete" the NMS experience the best they can on last gen consoles
and keep the game moving forward
there is so much more that they can do
Last gen hardware just cant keep up
What do you guys think about pricing for no mans sky?
idk. i bought it at launch for 60, and it was worth it to me
I think its fair
definitely better on sale
but I think after the past few updates 60 is justified
fosho
I think with the constant updates, the $60 is absolutely warranted
Id pay top price once and have everything rather than get hit with DLC pay walls
I just still
it still dosnt feel like the old E3 trailer
That is my dream for the game
yeah, i generally like having the full experience of games at launch and not having to wait for DLC to add new content (cough cough Destiny)
Haha absolutely
But yeah the E3 trailer is so close to reality but we arent quite there
yet
one step closer would be to improve fauna ai and allow them to....actually purposely walk in and out of water
Yeah the AI is crucial
Even just more trees and plants
with better AI
animals can walk down in water and come out into a lush forest
Routine behavior
they could lay eggs and have nests, depending on the creature type, and this would introduce new gameplay opportunities
Rather than ambient and sporadic movements
protecting their young and stuff
monkeys that swing from trees
Fur... Nuff said
what I hope this year is gonna be is a complete AI overhaul and Tree and Plants better animals and just overall improvement of planets
maybe just maybe NMS CAVE UPDATE???????
hey i’ve been saying that
Yeah these are all good ideas for sure
Cave update pls
Id also opt for something very surface level too
Like UI customization
overall
last year with origins we got a Weather and Generation update to the land
Changing your ships interface colors and details
The way the map is displayed
Adding and substracting hub displays
Very simple
But cool and unique
Can we get a AI and Cave/Flora and Fauna Rework and just better dense worlds that is my main dream for nms
have been hoping for denser, much larger forested areas for a long time
if i was able to build a base and place a ton of trees at max size right next to each other, hundreds of them, surely generating them on planets would be possible
as far as UI goes, i’m fine with how it is
Im fine with it too
But making the game feel more like "your own" is a simple but effective element
A little thing like that goes a long way
yep
yes
but my huge goal HUGE HUGE GOAL is like eve online battles
just imagine warping into a system
and seeing this
Not that large scale btw
My goal would be fully realized NPC, wars & battles, complex missions, economic variations, something you and your friends could jump in the middle of and live in
That would be really coo
the one E3 trailer had those space battles
Thats what I want
yes
Just so cool
yes YES
Can we implement the pet riding controls into exocraft controls?
What are the riding controls like?
so you wanna ride your exocraft on top like you ride your pet?
Haha
I will say I dont like the controls of the exo crafts
Why is the controls different than ship controls
It should be right trigger acceleration and free camera on the right stick, direction on the left
I dont like direction on the right stick and acceleration on the left
Camera is decoupled from steering. So, you use WASD on keyboard for steering.
Oh i see
I dont play on PC yet but I get that
Aside from everything said, a simple bounty system would be cool
Well, can console turn the camera without turning the vehicle?
@balmy ocean @visual cloak I found a super dense ice planet!
so many treees
trees*
Whoa thats awesome!!
I wish there was a simple way of throwing a screenshot from in game to on discord
agreed
arctic planets seem to be the densest, at least they were before Origins. i think the most dense flora planet i’ve found after Origins was an infected planet with new weird trees, felt like a jungle
an alien jungle
i'd really like if one of the windows in the tabbed interface was a chat/event log. to review what my pet has been saying. to review my MP chat and event history. (who gave me that item? Who joined the party and then randomly left?)
I would love machinery creation/smith
I want to build ships and sell them to people
Or sell the blueprints for others to build
Bruh if they would add that
I swear it would do wonders to the game
Honestly I just want the capability to create real life sims
I wanna make city’s and conquer/control systems
Not just document and spectate
Tbh this is one of them games where endgame shouldnt even be a fucking thing
It’s a game about galactic travel why tf do I get to a point that I’m to op
In a open universe
It’s to much shit out there that should be able to kill me
To not have shit that can kill me
I would like to suggest that the automatic feeder in farming be upgraded to allow for supplying other foods/ bait such as ion batteries or other specialty baits etc. During Beyond, I created many bases as preserves focusing on mega fauna, many of those regressed or disappeared with Origins. One planet that previously had Mega Triceratops is now home to the new TechnoFauna. Now that fauna are adoptable, bringing all of the available animals closer is very useful to visitors (often from the Nexus). OK Im A Leprechaun on Steam
That's literally what I said. Some thing's should be just unfightable.
Endgame should just be where a player dies and decides to move onto another game because they cant grasp the concept of mortality in an infinite multiverse
Starbound comes to mind. That game is basically this game but more focused on combat. When you visit a moon there to get fuel, a ghost like creature follows you until you leave the moon. One touch and you are dead. You cant hurt it in any way.
that thing? the global environmental hazard in NMS, if it weren't for the cheesy hazard protection upgrades and ease of recharging anyway
Now that I think about it, starbound has a lot of similarities to this game.
The ability to sit in all seats, instead of only being able to spin some of them
Like I want to sit down in my freighter not annoy my crew
I want to be able to sit on them THEN SPIN.
Then this game would be the best game.
Until then, it's just a C class.
Day 4 asking for salt flats
You do realize that, there are no one from hello games here right?
This is just a discord chat.
They relay the information to devs
So admins and the mods pick good ideas from here and go talk to hello games?
Yea
Sounds weird.
hmm i don’t think it works that way
there could be some HG devs that lurk here though
Probably been said before but - graphics settings and options in the main menu before loading the game. Also, more audio and HUD options. For example option to turn off the robot voice for your actions. "Units received....units received.....no free slots in inventory...' x10. HUD examples - Add planets and other info to radar in exterior ship view?
Other improvement ideas: Base lights that actually light things up, NPCS can visit bases and hang around like in space stations, not just at launchpads. Would breathe more life into builds and other areas.
Add a warp to friend feature. So you're in a group, friend leaves the system. Give us a quick way to follow them when in space, in order to explore together.
And a possibly controversial idea: Special rewards and unlocks in Normal/Survival/Permadeath ONLY. Keep creative mode more towards free building.
There’s already something built into the anomaly to warp to your friend’s system! All you need to do is enter the anomaly, exit your starship re-enter your ship and power thrusters to leave.. you’ll be prompted to either stay in the system you are already at or choose your friend’a name to warp to them!
Can we free up the color palette of bases?
Yes, even if it means some bases will be ugly.
There is something to be said about themes and style.
IDEA: Text chat for console (PlayStation, Xbox, etc.)
We could have either:
- a dedicated button,
- a button combination, or
- an additional menu for the on-screen keyboard to pop up.
Physical keyboard input would be nice too, that is, if we have one plugged in directly to the console. For reference, Gran Turismo Sport has this feature well implemented.
Note: It's supported on PlayStation 4 and 5, although I'm unsure how this bit works on other consoles.
At the moment, text chat only exists in the form of "speech-to-text" on console. However, even then, it only works when we are in a group with other players.
It would be nice to finally be able to communicate with or reply to other PC players.
Any additions, thoughts and/or opinions are appreciated :)
Most likely already mentioned. This is just my take on it.
Not being able to communicate with console is frustrating.
- salt flats
- desert / dune worlds
- distinctive polar biomes
- lifeless planet variants like ammonia / methane worlds
- gas giants
Let all unknown systems be unnamed. perhaps the player can discover each system, do a dynamically generated quest line in that system to restore or construct the space station (via quest, not manually), thereby restoring economy there and allowing the player to own naming rights for that system.
no change to how the planets, fauna and flora are discovered and named. The restoration quest would definitely add more flavour to adventure
interesting.
i do think the discovery process could be assisted via frigate missions.
when frigates visit a system that you have not visited it should appear as a special entry in your discoveries view.
You cannot upload it or rename it yet. But you can see information about it that the frigates discover, as a preview that might encourage you to actually go and visit that system.
I'd love to make my own space station
It would be cool to have some sorta of a tycoon-like thingy where you should attract visitors and satisfy their needs
what if you could turn into a machine and no longer have to need hazard protection and life support lol
just like how apollo and null did
still not to sure why we couldnt just slap ||artemis|| into the appropriate hull.
i'd like to see a improvement to underground ecosystems e.g more diverse and less tedious to find
And also day 6 of asking for salt flats
☁️🙎
improved predation events would be nice. swooping attacks from birds on small animals, maybe picking up and manipulating prey ragdolls
performative behaviour would be interesting too; predators taking swipes at one another, or creatures engaging in communicative / mating displays
Like far cry
Different animal kill animations
Like biting at the neck or jumping on top of larger prey to bring it down
that sorta idea, but more general. add a bit of interesting and dynamic behaviour
predation, communication past calls and raising the head, maybe moving limbs in certain ways
Scratching
also
when they're climbing, they could act careful
making their steps short
and calculated
like an ibex climbing a dam
Why would civilization be a bad idea??
Isnt that just advanced base building with NPCs added?
And an emblem/crest you can make. That sounds fun and non-game breaking....
Add a dune biome as well
yeah just don't make it too customizable
The ability to change your ships colors so we dont have to spend hours or weeks looking for the perfect color combos
What do you mean?
im kinda excited honestly, because i feel Origins was just the beginning of implementing more planetary variation and biomes
They called Origins "the beginning of something new" & a "new foundation".... think this was them reassuring us that variation will be the main focus this year, or at least expanded upon again this year
dont make it too customizable, people can make pretty innapropiate stuff from being able to scale, shape, color and move a little too much
like
Oh yeah I totally agree
I was thinking just using existing assets, changing color and picking styles or somethin
Sean likes to hide here
Maybe
🕵️
If he posts a pic of my pics I will faint
Cool, thanks for info :)
No problem! As soon as I read your suggestion I knew this bit of info would be valuable to you!
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4X (explore, expand, exploit, exterminate) strategy games are what you want. They have the interfaces and the systems to make civ building enjoyable without being tedious.
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As an individual having to run about managing all that crap, it would simply grow tedious or just become another automated income source that you have minimal interaction with, see: frigate expeditions.
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The game is about exploration, not colonization. "sandbox!" Evidently sandbox means embellishing existing toys with your imagination, so you can already build your civilizations with a dash of imagination if you like.
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Supposing you weren't running the civ but interacting with it, it likely wouldn't be terribly distinct from the basic reputation systems already in play.
I like the idea to interact with different civilizations in nms, like more quest
Adding new stuff is great and all but I think it would better to improve/fix the already existing stuff (for example) the grind for living ships.
rp civs are great but actually implementing civs would just become exhausting. no thank u
And here I'm with my always superior opinion.
I don't think it would be a bad idea. First of all, just saying "It's a sandbox!" doesn't mean anything. Minecraft is a sandbox. Starbound is a sandbox. Something being sandbox doesn't stop anyone from adding stuff to a game. We already have stations that you build. You literally hire people to stay in your stations forever. This can just be an expansion on that. You build a house, someone might move in, depending on their race, you can make them give different kind of quests. Some of them would be able to trade and sell interesting stuff. If the only solid argument is "You are suppose to explore!" Yeah, let me explore and never come back to my plant farm, my activated everything farms.
Limiting a game like this is just a bad thing to do in my opinion. We have a universe. You don't want to build houses for random people? Cool, you don't need to but this guy does. Just like pets, we didn't need pets. If someone doesn't want pets, they can just not get pets.
That's what people said about basebuilding too. You don't want to build, you don't have to!
But then everything remained expensive, or new things were intro'd that were even more expensive, and the most practical way to get them without taking forever was...You guessed it, a base setup.
You can't have it both ways without screwing someone over. Either you make it optional and it's fun to muck around with for a bit but otherwise so self-contained it lacks the depth to be as appealing as one might like, or you make it "optional" but its influence can't be ignored, so at some point you're pressed by different aspects of the game to engage with something you don't have any interest in.
Pets are thankfully optional. Basebuilding, and by extension civilization building, is or would be, so influential it'd be next to impossible to maintain as fully optional.
You will be rewarded for doing it of course.
Personally if they add player trading, more than just giving stuff to people, then I could see the need for base building lessening cause then you could go the trade route and buy/sell all your materials
Anything in the game will reward you for doing it, except pets I guess...
Tbh if they'd just improve acquisition methods & network options, probably wouldn't even mind any sort of civ addition junk
The biggest reason people tend to opt for base setups to begin with is because there's a unit chokepoint with all the equipment you can get.
Very few other alternatives to acquiring equipment means the most straightforward path is setting up easy ways to make money.
My counterpoint is, adding everything without careful consideration is why we find ourselves with a broad but shallow game where very few things are all that engaging or satisfying, lol
If the only important thing in the game is exploration, you don't need that many upgrades. You don't need that much money.
You can explore without maxing everything.
Part of the fun of exploration is finding new equipment to toy around with, so my concern isn't with maxing things out, but finding anything that isn't just vendor trash or straight up cash, lol
Or rather, not even just new equipment to toy around with, but anything with a unique interaction to play with
No, see, the game has you conditioned to only think in terms of buying, this would be like finding crashed starships albeit without the broken slots grind, instead just broken tech
Or like damaged technology that upon repair does something besides give you nanites, commodities, or rarely an upgrade
Yeah the whole game really is "what the next thing I can buy"
Find a tool besides a multitool, some weird gizmo that you can use that does weird things
Anything useful? I dunno, you experiment and find that out
Oh you are talking about things that are NOT in the game.
There's a distinct lack of finding things to play with
For an exploration game
Well, besides the crashed ship example, yeah
This does remind me of my initial suggestion.
How do I make it short, you basically go to a planet, do something on that planet. Finding a toy and activating it could be that something. That changes the planet in either a positive way or a negative way. If you change the planet negative way, you are rewarded, though that's goes with my second suggestion, indirect pvp.
People keep suggestion factions but they want huge crazy space battles, I want the opposite. Factions but we get to compete with other players. Playing with the toy and effecting that planet negatively gives your faction points. Someone else might visit that planet and reverse it, stuff like that. At the end of the month, everyone get rewards. Winner gets the most.
You would need a lot of different kind of "toys" to keep this interesting.
Yeah...Definitely not where my thinking would take it, since the reward ceases to be rewarding once it's predictable (at least imo), but also the point of the "toys" would be to add more depth to exploration by having something more to do on planets besides stripmine and take in the views
I still don't get what you want to find on a planet.
You find some weird gooey looking pool of something in a cave, there's a mystery interaction, press E to ???, do you dare try? Or if you have some product or something to experiment with it, Use X on ???
My suggestion is basically mini missions on each planet that you find through exploration.
So what happens at the end?
My suggestion is more small scale interactions
What happens at the end is up to HG to decide
What I'm asking is, is that a meaningful interaction that people would want to participate.
If not, no one would care.
It could be a reward, it could be some damage, it could change the look of your suit, whatever
It is meaningful insofar as it adds to the sense of exploration
Real talk, all these ideas made me feel that HG should make a separate game for these things
Because the way the story is told, just alludes to none of these things really happening
Maybe planet interaction stuff but all this larger scale multiplayer stuff seems to deserve it's own game rather than be stuffed into what NMS wants to be
Then again, what makes an interaction meaningful to you? If it's a reward, then we're not going to necessarily agree.
For what it's worth, Huff, the game does sometimes describe little things like what I'm talking about, it's just all tell and no show most of the time
100%
Rather than put it in a passive voice, I'd simply place you in the moment making the choices that are otherwise left to descriptive text
Within reason, anyway
What makes it meaningful is, both the reward and the fun factor. If it doesn't reward you but it's fun, people will do it but stop doing it after a short time. If it's rewarding but fun, people will do it. And if the rewards are really good, they'll do it but they will also hate it.
Both reward and fun is the important thing, no what is fun? I would say just finding something and clicking a button that says "interact" is not fun. That sounds like what you are suggesting.
Doing stuff is fun. Flying through space and shooting things. Finding crazy looking planets since they are all random. Upgrading and progression is fun. The act of actually doing something.
Well, some parts of the game yes.
I think what they're meaning is something you go to interact with and the interaction makes something happen. Just having stuff added to your inventory should be a mandatory aspect of an interaction
To me, leon's suggestion is very inline with the game. But it's not a good suggestion.
Doing stuff is fun.
When well designed, yes
Most of what you do in NMS, I'd argue, isn't necessarily fun. Finding a crazy looking planet isn't fun when it is functionally identical to every other planet.
It's like finding a cool looking car that works like any other car. Great, looks cool, but feels the same.
People do like cool looking stuff.
I think it's fun, but not enough to be the whole game.
My thinking would be to add things to each biome that changes the way you interact with the environments. It's not all land, glance around, know exactly how it operates and what it will look like in 5 minutes
There's no reasonable reason to explore a whole planet, but what if there was?
That what I get from what leon is saying
That sounds a little impossible.
You would need to fill the world by hand.
You see some things that you have different ways of interacting with, sometimes rewarding, sometimes harmful, but you could learn how to work around the risk to get the reward
Well when you take me 100% it really sure
But there isn't even a reason to explore 1/4 of a planet
That's basically my mini mission suggestion.
Think about the flora that require hazmat gauntlets, for instance. Why is there no option to take a risk and interact with them without the gauntlets?
Why isn't there something you could find in the environment to neutralize the hazardous properties for extraction?
That's linear progression. You need to be able to get the upgrade to do the thing you want.
You see, right there, there's a small series of interactions that make you approach the environment as if it is a distinct environment
Just like not being able to jump to some star systems at the beginning.
Sure, but you see how that detracts from environmental depth?
"Go buy this to do this"
I don't remember, how do you get the hazmat gauntlets? Do you just buy them?
On the anomaly, yup
You can either scavenge the blueprints for them from some interactions or just get nanites or salvaged data or whatever to unlock'em yeah
Hmmm.
Just like all the hyperdrive upgrades, ship weapons, multitool offensive upgrades
You go and buy literally everything
Well, I do both agree and disagree with you. This game needs better linear progression, but not in the way you are describing, since you are not actually describing linear progression.
You might get the opportunity to get something earlier on by finding it through a random crate interaction
But that's all that limits progression
You buy it or maybe find it
That's my point Rainy, I don't have any interest in linear progression or standard progression systems for the most part, lol
I like nonlinear progression by learning how to work with what you find in a space
I mean I think some of the Elder Scrolls games have it so you can just stumble into finding good equipment. Won't have the skills to use it well at first, but it's there, lol
And you could try it
I only played skyrim and it didn't have anything like that so this doesn't really help me.
Elder scrolls is a real good example because all the skills can only be upgraded by actively using said skill
That's linear progression.
There's also like Mega Man games where you can unlock the abilities in whatever order
But you're doing it
Very basic linear progression and it is very satisfying for the player.
You're in control of what you increase by how you play
Compared to NMS
Where you literally buy any upgrade you might want
Okay I got it.
Not from the mega man example, I've never played it but what you are describing is, not the character progressing but the player, by using actual experience. That's the very core of rogue like games.
Your character doesn't get anything, YOU learn how to do things.
I understand now.
Yeah, something like that, but also you learn how to interact with the game basically, and with different objects/entities in the game
Very different way to approach this game compare to mine.
And sounds A LOT harder to implement that. Since progression is just "Your character gets better".
But yeah, essentially player "progression" is more interesting than typical character progression imo
But I'm all for it actually. Since I am a massive rogue like fan.The feeling of knowing the game is very nice.
And for what it's worth, I definitely don't mean this in any of that git gud elitist garbo mindset, more just in that learning as you play the game should be some of the fun of the game, not just following some meta or whatever
My suggestion was more of a late game suggestion so the people who has everything can have fun, your suggestion is more like a game overhaul.
not necessarily tho, some of it could be added through more interactive objects & such, expanded acquisition methods through scavenging and mission rewards and experimenting with the aforementioned interactive objects
on a different note, i wrote this note 3 years ago on changes to basebuilding i'd like to see, lmao:
-design plotting, where you lay it out and it saves the position of parts, then you can materialize each once you have the materials
-added functionality to the base computer, where if you've plotted out the design of the base, you could view a list of the requisite materials and transfer them to it from anywhere, and have it construct/materialize your base while you're away for when you return```
Oh that sounds The Forest building. Build first get the materials later. It does make stuff easier, better.
subnautica lets you do that as well
Yeah I think doing it like subnautica would be a good idea
It is much better than not being able to do anything when you don't have the materials. It gives it more like an objective feeling that you are suppose to complete.
Yeah, I'm sorry saying the game is "only meant for exploring" is a very weak argument. Like stated above you can already base build and recruit NPCs, so there's absolutely no reason they can't expand on this idea. It's already a function in the game and is in no way game breaking.
You can create a civ function 'if designed well' (as you put it). I don't understand your position. Its only tedious if designed tedious. Management of stuff like that can be simple in practice but complex in strategy. As a sandbox, giving me more functions to play around with enhances the experience. In sense, refusing to "add more toys" doesnt make the experience any more fun, in fact it would be quite the opposite. Not everyone who plays enjoys only exploring. They like building. Maybe they want to hang around in just a few places. This would also encourage exploring more of each planet. It makes it more fun for those who want to explore anyway, because you can stumble upon a player created civilization.
I would like the explanation though on adding more features to the game how it would "screw people over". Like how does that make any sense? No one is asking to remake the game or change existing systems but just adding more functions. Is creating tamable creatures "screwing" anyone over who played previously?
Exploration "toys" are not something everyone wants to play with. There's no reason to not add more depth to already existing functions
Let us tame these
lol
I'm for fro
This is a good idea
i'd like to see more creature species/genuses added like primates etc
Oh yes! Primates is a great idea!
I want a space monkey friend
tough to animage
tameable birds that can sit on your shoulder
yessss 😭
ability to terraform dead worlds with the creatures you breed and edit with egg sequencer and plants from farms etc
...and change the climate over time with various technologies. Turn a volcanic world into a paradisaic one.
Or vice versa.
someone animate Sean rolling across the salt flats
That would be awesome great idea
tbh salt flats are cool but what would they do? lol
Seems very... flat?
I could say the same about the entirety of Origins, the new biomes/ assets didn't necessarily "do anything"... but it added to the exploration incentive & was cool to encounter. Not everything has to have a use, more variety injections would be more than welcome.
ability to repair and own abandoned space stations
they could make salt flats simply by allowing the toxic or hot planetary ground textures to be white/light blue
Oh no Im not saying its dumb
Its just funny to me because its not a very intensive thing to want
Dont get me wrong its definitely cool
I'd love to have some
I just find it funny of all the things to pray for and post in the future channel is literally a field of nothing haha
Ironic almost
I guess its not that funny really...
fields of nothing are desirable
because they contrast with fields of everything
and that is variation right there
imagine finding the perfect planet only to have extreme sentinels or extreme weather
NMS seems to have a lot of small systems that keep one busy for a while. It could use some larger systems that keep us busier for longer.
-
Create living, breathing cities/bases (not just the structures, but more life in it)
-
Influence the balance of power in the galaxy (support races, create them, destroy them, rule them, un/settle them)
-
Build a network of my own starbases, have others trade there
-
Create Dyson spheres
-
Allow players to create their own missions/scripts for more story content
All those ideas and others might take too much work, but they would each open up a world of new possibilities.
For all its size, NMS still feels a bit small. Hope you know what I mean.
Don't get me wrong. I'll play it as it is still for a long time. 😁
i'd role play as the Ur-quan Kohr-ah if they added that feature to change the balance of the galaxy
You are 100% right! These are great suggestions!
In a weird way the infrastructure for no mans sky mechanics are still in there infancy, and while people are satisfied for now (as am I), I think pushing forward with future mechanics if designed well can enhance the gameplay and add more depth without taking away what makes the game great
For good measure one more: 😁
Have a better suggestion board here on Discord. Take Hardspace: Shipbreaker for example. There it is exemplary, IMO.
A suggestion is given and everyone can up- or downvote it. Like this devs can easily see what is wanted most and what isn't. Here it just seems loose and things likely get lost easily (not just the idea itself, but how much weight it carries in the community).
Just my two cents on that. 😊
That's not a bad idea
Or even vote on what gets pinned
So if they do stumble upon it they can just scroll through that
Rather than a downvote, so people are offended that their idea isn't well received
It always sucks when you think you have a good idea and you just see a million
s 😦
It's just a thumbs up/thumbs down counter. When making a suggestion I kinda have to expect that others won't like it. My feeling of self-worth probably shouldn't hinge on a suggestion I make for a game. 😉
But I get your point.
In general I don't think we get the feeling of having a direct line to the devs. Such a system would allow this.
True, but pinning it would allow them to get right to the point if its a vote and avoid peripheral comments and conversations
And the suggestion can always be altered retroactively by the OP
Jup. Am on board with this. 🙂
And by all means, I'd pay for some (reasonably priced) DLC. Though I don't mind having these features for free. 😇
Yeah the DLC question is the biggest question I think. For now the business model is working because people dont mind if the game is $60 if the updates are free, but theres gonna come a point where new players will drop off just for the sheer amount of people left who will buy/are interested in the game. I mean this discord alone has 11k+ players alone, which is a lot of people! So once they have most of their market reached then they can probably drop the entry price lower to allow players who arent willing to pay the $60 to jump in and transition over to DLCish installment, but its going to be tricky on how they implement content that's at this point accessible and interactive with all players, so they have to figure out how you can use the content as a paid DLC player but as a newcomer, not get hit with a pay wall or have parts of the game totally blocked from them to the point where they are playing an inferior version
That’s the planet I live on
Everything is perfect except sentinels
I do love my home world, Extreme storm volcanic planet with extreme sentinels
I love the idea of living on an extreme weather planet lol, this is the image in my head.
Player: looks out window.
snow literally piled so high that you have to clear a path just to exit your base
Player: yep, she’s gonna be a bit chilly today
Imagine if snow piled up in nms
That’s would be so cool
yeah like that with my base except i have 3 volcanos nearby constantly erupting and giant 8 meter tall striders everywhere
looks outside
Honey, there’s a dinosaur on the porch again, and the volcano is erupting, I’ll just pop out for a minute to deal with the dinosaur.
I have friendly werewolf creatures on my planet it’s kinda cool
Just model it after Venus. 😂 Beautiful name, but visit it and you'll see that its the planet from hell, basically. No way one could go there without some reasonably advanced equipment.
Yeah extreme planets and weather basically become redundant once you have a spaceship
They could do it so that during a storm, you can’t summon your ship
Why can my spaceship take off vertically, but cannot hover? For example: targeting landing pads is more painful than it should be right now.
Can we please get a camera that points straight down for precise landing? And allow us to hover the ship. Pretty please.
And while we're at it: strafing and vertical up and down controls. 😋
And look around while flying without changing direction?
How companions somewhat screw people over:
-crowding the Anomaly, with no separate network option to disable their presence, pushing you to disable multiplayer altogether if you don't want to spoil the discovery of some fauna.
-Streamlining the feeding interaction by removing advanced baits removed the ability to only lure select fauna to one's base for livestock farming. Removed depth in this regard.
Btw if you're primarily responding to my initial reply you, uh, don't need to reply mention me in subsequent comments. I'll catch up after the first.
On that note, I'm not against adding depth, but I have yet to see any sandbox game successfully blend exploration and adventure with empire building without it simply becoming tedious. Mount & Blade or Kenshi come to mind, but even more similarly, a couple space games, X3: Terran Conflict and X4: Foundations. Could Hello Games do it better? Possibly!
But we don't have any evidence to suggest they wouldn't just make it grindy, an interface mess (like the rest), and/or a timegate ridden idle game of sorts. They have a precedent for those three amidst their gameplay elements, so that's what I'm basing my less enthusiastic view of civ building possibilities on.
If they could find a way to make it engaging & interactive, not just grindy menu fussing and idle game-esque, I might be interested, but they just haven't done much to instil confidence in me that they wouldn't just opt for the "cheaper" development route.
on that last one, are you on PC? If so hold the alt key and move the mouse to look around while flying without changing direction
I am. Awesome! Will try that in a moment. 😃 Thanks.
Now about the other things... 😇
Hey guys. Are there any plans to bring custom ship building to the game, that you know of? Something like Kerbal?
HG are always tight lipped about future plans - there’s not much known about upcoming features
What's this about luring only one kind of livestock? I have a base that farms Fresh Milk, Wild Milk, Proto-Milk and Leopard Fruit and it works fine. The only thing that seems to be weird is that it takes a good solid minute before any animals start producing any goods into the unit.
You're leaving out the important factor of the "Business Model" - they only have a staff of 24 people (started with 12). They all could retire right at this moment if they wanted to as they have barely any overhead boards of directors or shareholders to please. They're the perfect definition of Minimalism. They don't need to make paid DLC as they don't NEED to make it as every time they release a micro/macro update the main game gets more sales.
Trust me, they are planning future profits - just not with NMS, but with whatever the new game the other half of the team are currently working on ATM.
before, to the best of my knowledge, you'd fill feeders with advanced baits to draw the fauna that produced the specific byproduct you wanted.
It might draw some other fauna that also liked that bait, but otherwise wouldn't draw other fauna. While you can still farm livestock for their byproducts, there's no longer any method to filter out for only one byproduct you might want.
I can't imagine they're not collecting analytics on what players are doing, I would be surprised if they weren't anyways. I'd be interested in seeing the interaction rates with the advanced bait mechanic, I thought it was interesting and added personality to the creatures.
I've never really interacted with it though
The problem with following the analytics or data with this game is that with few things to really engage with, you'll keep building out only those same few things
Classic example of this is basebuilding. You can't, as a developer, say you're surprised to see folks drawn to what amounts to one of the only features that gives folks something more to do than meander about collecting vendor trash and recharging a bunch (as was more or less the case when the feature was introduced).
Honestly I would like some QOL changes, especially in regards to keeping track of areas, the custom markers are nice but I wish you could tag a planet as a whole and the tag would stay there even after you leave the system and come back. Maybe a pinging system for multiplayer besides the emote functions would be nice as well
I think the game should prioritize landing on a landing pad over tagging a marker. Right now any time I try to go land somewhere, I target the landing pad and the circle turns green, but technically I’m still targeting the marker for whatever building the landing pad is at, so it thinks I want to hold E and tag the marker. Making the landing pad interaction take precedence over the marker interaction would make landing so much easier, and it would probably be pretty simple to change too.
A system to start an economy in an uncharted system and build it up would be cool. Basically chart the uncharted system. Would be a cool way to implement player space stations as well
or leave them be and add natural points of interest, and work your idea into restoring/recovering abandoned star systems
Oooo, recovering abadoned space stations! I like that a lot more actually
after Desolation it seems like a logical next step, too
I want battles that involve your freighter. I want to be able to buy freighter weapons systems
Would be cool if the bugs were fixed first before adding anything new
On the topic of QOL.
The menu could use some love. For example, just to switch between first and third person takes a number of menu actions (clicks and scrolls). To select a wire takes a number of menu actions. More than necessary, IMO.
Not even talking about how tiny and cramped everything is.
Not perfect, but as an example Satisfactory went a decent route. The menu button opens a window with all build options categorized, searchable and with descriptions on what it is. Nice overview. Quick.
Additionally a quick bar can be opened by using a different key. As I type the system filters out the desired building or functionality.
What about a circular menu for the most common actions? See how Hardspace: Shipbreaker handles it's tool and tool mode selection. Or again Satisfactory when using the Scanner. Or Horizon: Zero Dawn it's weapon selection. They all utilize big, quickly accessible menus which one can navigate quickly.
Just my two cents on a menu overhaul. Would make the menu sleeker too. :wink:
Satisfactory's UI is exactly why I don't play Satisfactory much.
Also, keep in mind that console players don't have the same control interface as PC, so a menu like that is not very inclusive to that player group.
I’m finding it annoying to scroll through all the parts while decorating my freighter. Would love if it was a radial, hell, take a page out of mario maker 2’s book. I could see a menu like that working great for pc and console players alike
True. I agree with you. Just used it as an example to show how big icons and structure might be better. There surely could be a better solution. NMS takes tedium to another level. Just scrolling through all my build options when constructing buildings... there gotta be a better way. 😇
For sure, the build menu is very clunky and is definitely overdue for a revamp (or at least a reorganization). A lot of glitch builders rely on the build menu's current controller configuration and specifically its input scheme in order to make glitch building work, so treading carefully around control changes is probably best.
It could be done in a way that allows you to switch between this scrolling system and a radial system in the settings, that way those who enjoy the current build UI can keep it if they want
Hell, you could have a menu, radial, and scroll option for the build menu. That way it could please everyone
better than leaving it as-is or working delicately around it to preserve glitchbuilding, they could instead both rework the quick menu/build menu and basebuilding so that it wouldn't have to rely on glitches so much for anything even mildly more creative 👀
Exotic/living freighters and frigates would be cool
add a preview screen to the egg sequencer so we can see what gene splicer parts we get
hmm that may be a controversial opinion
because i see many liking that idea, then again, i can see it removing the mystery from the feature
everyone seems to getting annoyed that nothing changes on their creatures when they keep overdosing them
color changes are easy to understand theres a guide on reddit showing all combos
genes on the other hand, i just want my strider to get the giant fin head 😢
A expansion to the ingame elements, e.g stuff we dont have
battle arena that you can summon in space
I'm trying to build something so here is a building suggestion. When I'm above a ground that I built, stop targeting below that ground. I have put so many walls under the floor.
When I'm under the floor, target under the floor. When I'm above the ground, just don't target under the floor.
nose-picking and robooty scratching in Minotaur
what about a very rare species that's in a specific planet in a specific system in the Euclid galaxy with wings. A horse with wings and a pig tail.
cmon, the game needs some trolls.
Why would they remove anything the worked hard to put in? I can’t see them making an update to remove features they already made.... that doesn’t make sense to me and that point doesn’t hold any water. And to be fair, uh the whole game is grindy. That’s the most of, if not, the core gameplay. It’s as grinding as any sandbox would be. Also I was replying to your points directly so you can see exactly what I’m referring to.
You missed my point of how much of their market is left who doesn’t own the game. Yes it works now but eventually there will be a time will the new player base pool is too small/nonexistent
I do want a room you can construct for base or the freighter where you can have animals transported, like either pets or livestock
Are you asking that in the sense that I'm asking for something to be removed, or in relation to their removal of things they only recently added?
If the first, I'm not asking for anything's removal, but network options to disable seeing what I'd rather not see, e.g. fauna I may not have encountered yet. Frankly I think we could use more granular network options to filter more stuff, e.g. bases & comms stations (which can appear even with MP disabled).
If the latter, I don't know why Hello Games opts to remove things they've already added, like advanced baits and restorative flora and nicer looking sand textures and more colors and varied resource deposit formations and so on.
How can procedurally generated fauna be "spoiled"? There are what 1.7 trillion planets or whatnot? Odds are this is your only chance to see creatures and even then it might be from eggsequencing and not on an actual planet.
The clutter and crowdedness I can understand though.
because while technically there may be tons of possible combinations, anyone that's played even for a little bit will likely have started to see some of the same basic creature rigs/parts. This familiarity means anything beyond those already found that they may discover would be new, but now it's spoiled because there's probably someone on the Anomaly that has some fauna companion they've not yet seen.
They see that, then they go back out to the universe and what might have been a fun new fauna discovery to them instead becomes just, "oh, this is like that thing i saw in the Anomaly"
I would actually argue that discovering a new type of fauna on he anomaly would be a good thing, at least for players like me. If I saw something cool I’d be like “woah! I’ve never seen anything like that before! Imma go look for one to tame!”
But not all players are like me tbf
hypothetical cool update for u... building your own space stations! it'd start with the landing pads and be like how it works with freighters, cept you'd be able to build 2-tall rooms and the like. maybe custom exteriors and configurable numbers of pads
make em from abandoned stations, or construct them yourself as something u can do with your fleet
very good! i agree with most of it although i tend to think small
a thought: is it just me or is the pulsing effect (like, gradient light effect) a little overused
like on the robot legs and some of the plants
someone should make an alignment chart for combat update suggestions
lawful good
just increase some of the damage numbers
chaotic evil
stealth mechanics and mixed caliber firing modes
I'd like ship conditions and visible ship damage
Have some ships that are beyond repair or locked at a certain grade or repair
Finding a cheap cool looking ship that has a lot of character is cool
Or repairing your ship would be cool. Or swapping parts to make it looked all frankensteined together
more diversity for dangerous flora, they are always the same exact colors and types
Venus flytraps, gas bladder, whips etc
Meters and shooting stars that risk landing in orbit and you can investigate
Or maybe its not just a space rock...? 👀
I'd really, really like to see evidence that the universe is lived in. It feels weird that there's all this space and all these planets, and I find less than thirty of a given species in any system, more if I look for random trading outposts.
Anarchy Gamemode: Survival mode but with PVP permanantly active(unable to turn off)
Thats actually a great idea
I really hope they add factories and refiners that can be connected to via supply pipe so we can auto produce things like Metal sheets and such.
Another great idea
i would like an improved survival mode with engaging difficulty and not just higher drain rates/damage/enemy health/crafting & repair costs
Would be nice if the ones we can build would collapse like this...
All these people asking for living freighters and i'd rather have a living exosuit
I wish we could take off the exosuit and have regular clothes while indoors, or at least have the visor slide up or something.
I wonder if it could at all be possible to have a “return to freighter” warp option like they have for the anomaly
This is of course assuming you have just warped to a base from the freighter in question
hear my out guys
a new traveller named iteration sputnik
these arts are not mine i just found them
Improvement to gene splitter for egg sequencer, allow us to mix and match parts with a screen to show the appearence and costs of each change
ooh that would actually be really cool
im tired of getting the same bloated tick creature every time i hatch a crab egg no matter what material i use
I wonder if it could at all be possible to have a "return to freighter" warp option like they have for the anomaly
How do you mean...re: warp / "return to anomaly" currently?
i think you teleport outside your currently galaxy or something like that, but if you save and exit the the option dissapears
i want to color my goddamn ship
i want to make my nearly perfect ship have a good color
i want my ship to be able to be colored like literally everthing else in no man's sky
I WANT TO MAKE MY SHIP MATCH MY EVERYTHING ELSE
yeah that but ships as well, but you similar to freighters you have to unlock each color
ship colors should be unlocked by scrapping ships with said colors
e.g scrapping a black ship has a chance to unlock black ship color to use
or better yet the ability to mix and match parts that you also unlock by scrapping ships
I’m referring to the quick menu option to warp back to the anomaly from anywhere on the planet where the base you’re currently visiting resides on... this is all of course after using the teleportation gate on the anomaly to visit the base in question, that is how you gain the option to warp back
Lol it’s sorta just laziness on my part, sometimes I’m in my freighter and I think about tending to my bases and in some scenarios I’m in an uncharted system so I can’t just teleport from a space station to “bookmark” my place in my travels that way.
There’s been maybe two occasions where I stop myself and head over to the anomaly to use the feature I’m talking about but in both of those instances I could have saved time with the option to warp back and forth from my freighter
that sounds like a pretty good idea
something thats always bothered me is the inclusion of Space Horror in the world itself
like... i kinda get it, makes sense, yeah. but also it totally bothers me that it's literally the same assets against similar backdrops sometimes, like with the egg worlds
shit just... i dunno. doesn't work for me. not great!
i'm not really a fan of lovecraftian horror in the space genre, like i dont care for horrifying critters and big space beasts
i'm more a fan of... er... the subtle horror of existence in a lonely universe
also being able to squish them pretty easy really removes a lot of the scariness
yeah
just feels like token obvious horror elements, and i guess that's fine, but they're written with all the horror of all-consuming things that infest and destroy
i mean make up your damn mind!
lol, I really do think they just wanted to add some new enemies and they already had some eerie elements so the obvious choice was some monstrosities
but then yeah, narrative clash
feels like the abyss has just been a weird vague focus
i'm just not a fan, leaves a bad taste in my mouth
i just want a space game where i can find infinite beauty in infinite combinations
tbh I don't get why they seemed to drop the world of glass for the Abyss stuff
i'd no idea they abandoned the idea
also y'know...beauty kinda stops being beauty if it's infinite, yeah? it just becomes average.
it's like why i can't take lush planets as beautiful serious anymore
Well they haven't completely, but you notice it seems to come up less & less in what new story beats we do see
certainly feels like it
just sorta replaced with a vague "abyss"
yknow, i kinda hate it
like, i dont usually hate things, but i genuinely feel spiteful about it
like this sorta ambiguous fog is encroaching on something i adore and consuming it in a way that i feel i can't feasibly stop
i mean, yeah, i can still enjoy it fully, it's just... it's like enjoying cat pics on twitter while it's interjected with real-world reminders of the horrible shit going on
like, it's difficult to feel happy when this is very much happening
creates this shitty sort of forward pressure
its why i focus so much on basebuilding and ship pics
nothin feels permanent enough anymore
I hope we get more planet types in the future
that, at least to me...Has been kind of the point? The impermanence of the journey is the beauty of the journey
suppose, yeah. you carry your memories with you
i guess i need to rethink that
i suppose it's more that the universe is changing at a rate that is somewhat unprecedented
interesting, as i feel like it's hardly changing these days, but shows the difference in our focuses
or maybe a sentinel equivalent of an archive that's a proc-gen dungeon
like a dungeon system that the derelict freighters
but maybe ground base and with more combat puzzles
they should add a core like astroneer but instead of a big alien thing it would juts be like a rare resource
what if each galaxy was a server
what if each galaxy was in the mind of a child
Thomas the thermonuclear bomb would exist plus prob a gummy bear star
what if each galaxy was a galaxy
impossible, then it'd be a galaxy
i really wanted to adopt this awesome stag beetle
but i was sad when i couldn't
could we be able to adopt the flying beetles
Haven’t done this in a while but salt flats again please
will do
add millipedes
More creature behaviors
moar systems interactions
@visual cloak yes and no. the companions already spend enough time not being helpful with the behaviour set they currently have...
Although, on that subject, while it has been brought up:
better creature body plans - most rng creatures look like diseased versions of terrestrial creatures, or like regular animals with bad hip displasia.
Also the pug noses and non scaled heads make most of the head transplants just look like pinheads.
The only creatures that tend to look really awesome are the literal earth mimics : diplo's and trikes that stick to the earth proportions.
So, please HG, give the creature generator a going over until it generates pleasing looking alien critters.
And add some fur. Surely modern consoles can get furry creatures?
Fix lightning strikes inside bases. Just check if the player is sheltered or not before striking. If you still want players to get struck inside bases then do add a lightning-rod mechanic to bypass it. And perhaps a way to harness that power.
Actually you did. 5 days ago (guess that qualifies for "in a while" 🙂). And it's still an interesting suggestion.
That said. Do we just keep repeating our suggestions until... when? We need a system that gives us the confidence that our suggestions are heard. Clearly.
But scroll up... we had that discussion a few days ago. 😶
this is a community channel. i dont think theres a real expectation that hg officially sees anything here.
and given the toxic history of the "fan" base's interaction with HG I can understand that they would be somewhat leery to even admit in any official capacity whatsoever that they have so much as read a suggestion, lest it be inferred that promises have been made.
So I haven't messed with the update, are pets only there as cosmetic items or can you so other things with them? I ask because I could totally see pet battles in the future.
companions have behaviours they can pick from that include: scouting for, and marking on your hud, resources (oxygen flowers, dihydrogen crystals etc), digging for and returning resources. defending you from attack etc.
95% cosmetic. They can do other things but it’s not helpful
I wish it was like ARK where different animals have different things that make them special
Like some animals can harvest carbon better than others, some can harvest stone better
Some are faster and can do giant leaps in the air
Others can fly, and divebomb into the ground to inflict damage on a target
expansion to underground ecosystems, more diverse flora/fauna
@gloomy hazel i read mana and a owl without the direct names
Wdym
I indirectly mentioned animals I know from Ark
I mean the divebomb coming from a snow owl and the leaps in the air are manas (from ark)
Divebomb, was a griffin
Snowowls doin them aswell
Leaps in the air, I was thinking of a sabertooth, cuz cats leap
Tf is a snow owl in ark
That must be new
No its like atleast 1 year old or way longer
Oh I haven’t played since Aberration
Oh okay im playing official maybe thats why 😅
i’m mainly thinking things similar to what we got with the new fauna like beetles and butterflies. these creatures fly AND land. WOW! but HG didn’t update any of the old creatures. the land creatures with wings? nope. no flying. no creature can walk into water and swim, and no sea creature can leave the water and walk on land. what about sleeping and having places to go to sleep? what about nests and naturally stumbling upon a creature and their eggs? what about fauna actually being affected by the weather and hazardous plants? i feel many of these things are the minimum of what HG can try to achieve, and honestly, i think it’s more important than pets.
U gotta remember it takes time to code animals to do all that
and art
and sound
yes, i know as i also work in games
Whenever I bring up ideas for features and stuff I am never implying that hello games should do it within a certain amount of time
I am a firm believer that devs should take the time they need to make the best product they can make
Put Ferrite Dust into the oceans. Without it one can get stuck there.
Wonder why I wrote that? Guess. :innocent:
If that is so, what's the point of making suggestions then? 😕
discussion
Checked the pinned post for the known method of getting a suggestion in.
more biomes and better visual from far of planet cuz they look gray from far and the visual on the ground is so different like you see waters everywhere and island and when you land there is like no island or opposite happens and the warp animation should be changed 🤔
i want to be able to swim on my companion
Sure. But it provides no way of discussion or knowing whether someone already suggested that. But better than nothing, I guess. Makes this channel kind of obsolete, sadly.
HG doesn't typically operate off of individual suggestions, so it's really no harm to suggest something multiple times. Nor to suggest something again even as HG appears to have ignored or not gotten to it yet.
Companions are a great example of this. People suggested & requested them for years without seeing much of any indication they had even been heard, until very recently, and then now there it is.
Perhaps a way to determine planet biome types from somewhere inside your freighter? I love using my freighter for travel but I spend a lot of time going back and forth from ship to freighter to determine what types of planets are in a system I’ve just traveled to
I figure I have all those frigate expeditions I keep sending off.
They should pre-populate my discoveries window with provisional information about systems they have visited and the planets they scanned.
Nothing that can be registered. But an incentive to got and visit the system for real and lock the entries down.
Maybe just a nitpick but i wish it was easier to find systems/planets in the discovery tab, maybe like a search bar for names of planets i remembered and wanted to visit but don't remember what system they're in
i've been playing this save for like two years, so there's way too many systems to sort through. maybe an option to filter out unexplored systems as well (ones without any discovered planets)
@surreal arch
I think, like battle.net for diablo and other blizzard games, HG should have a public api for discoveries so if they don't, the community can make mobile/browser apps for offline browsing of discoveries. It would still be linked to our accounts.
They should have an official mobile app for the same. But if they don't. refer to above.
Being able to search discoveries by fauna, by flora, by economy etc. would all be loverly. with name based and other relevant filters.
and then, being able to set a waypoint. From all platforms if this is still a thing on PC. to a discovery entry that directed you to the relevant system at least, would be a boon.
And lets not beat around the bush: The discoveries tab should track the things that players actually are interested in tracking per system. Not just the carefully cultivated list of "flora,fauna and rocks".
freighters, and starship models are relevant to.
Id also like to know which planets are water planets without having to guess from the coloration.
and, perhaps include in the info panel - the average ocean depth - so i dont spend my time navigating to some idillyc world to make an undersea base to realise its all shallow beaches.
also, how in the UI overhaul did they miss adding portal glyphs to planet info somewhere?
Base shots would only work for those with bases, so you'd need something a little more reliable...Not sure what that might be though.
I would love to see a little more love for companions for example:
Companion inventories (affected by the accessories on your companion)
Controllable Accessories while mounted (using lasers)
More in-depth commands, such as commanding to dig stuff, or being able to set them to automatically do something (affected by helpfulness of course)
I really want to be able to use my freighter/frigates in a space battle
Like maybe command where they go, or set their AI like final fantasy 12
Kinda elaborating on Ginarrbrik’s input maybe something as simple as naming the character you play as and apply that to the save file could be a simple way to remedy the multiple save confusion?
That would honestly probably be the most straightforward way, could even just have it as custom save names
I'd say it should be the last thing your camera sees when your game saves. Like how Subnautica does it
wouldn't always be terribly informative tho, custom names or related to character name would be a little more helpful
True
a name. a name would be good. Perhaps a pilot name as distinct from our login name- but i cant see the point. the only time we see names is MP and there "real" names are better.
really dumb idea:
Inverted saves. You start at a core system of a galaxy you've been to in another save, and work your way out to the galaxy's edge. Once there, you find a Boundary Failure, and get to design a system with one planet of your own making, out at the edge.
I would actually like that idea. It would be a good start for a portals and galaxies update.
size comparison between frigates and freighters made me want larger sized frigates 😄
I know this horse has been beaten to death, but Freighters shouldn't be prevented from warping into combat zones.
there is some logic to it: the freighter could damage itself when warping in by hitting a ship/another frieghter.
It would be pretty cool though to be able to use freighters in combat. I think the space combat in no man's sky is the main part lacking for me since its normally just fighting a small group of fighters and maybe the sentinel capital ship
I never said delete freighter exclusion zones, I just said don't put oversized exclusion zones around pirates so I can summon in some assistance.
fair enough
It makes sense to prevent the player from warping a freighter in if it overlaps an object, but it's a bit silly that the big bad wolf isn't allowed within a kilometer of some insects. Besides that, freighter-freighter battles would be appreciated in the game. Just some refinement of the freighter based gameplay.
Docking Bay expansions too to extend starship capacity.
what size comparison?
Able to store as many pets as you want at a base that you can swap out with the 6 in your party.
Perhaps in addition to that structures/objects pets can interact with.
Oh. And being able to physically interact with pets using VR.
A satisfying conclusion to the Artemis storyline, rather than him just ending up glitching again. Perhaps put his consciousness on an entity aboard the anomaly.
An empty korvax shell that Artemis' consciousness would inhabit.
cue Kool-Aid Man "Ohhhh yeaaaaah" as the freighter plows through pirate fighters

Stuff in the trailer I want in the current game: 1st person warp, jump visuals for smaller ships entering and exiting pulse and warp, chasing NPCs through systems, NPC wingmates (hire NPCs to fly your other ships?), better sound effects
it is bonkers to me that they outright removed first-person warp
not sure why it can't be like: if first-person, first-person warp, if third-person, third-person warp
oh just looking at my freighter+frigates in space. i was like "instead of having all of these frigates, i wish i could get 1 one of each type, but much larger size"
What’s worse is at least in PlayStation VR you have first person warping so it’s technically not even removed from the game
Does anyone think the photo mode controls are actually good? I feel like they get aggravating real quick once you start rolling.
i agree with you re: photo mode controls not being the greatest, at least on console. especially in relation to the special effects, like changing time of day, etc.
Honestly, after 30 minutes of lining up the same shot, I was ready to just quit for the day.
The moment the camera rolls more than 45*, the joystick/mouse becomes totally nonsensical in regards to input/output.
i'm trying to remember, i think there isn't a direct vertical up/down, right? if i'm remembering right on that, then yeah, that's particularly frustrating
Would kill for more armor types in the quicksilver shop. Or a scarf fit like in the origins poster
okay, or...general mission rewards! or exploration rewards!
Would be kinda funny to help a crashed pilot out and have them give you a piece of armor or something to wear with your suit, lol
If the game is as fun as I believe it is, HG shouldn't need to pad out the game with timers. Don't tell me they're trying to hide shallow gameplay :/
The moment HG touches upon DLC I'm out.
Yes, make the flight model less agrivating.
I want to see a space game break the cycle of civilised planets being 5 outposts dotted around in packaged handcrafted content. It doesn't matter we already have basebuilding. As rainycake said, 'sandbox' doesn't mean anything when you could use it to defend any underdeveloped game. Not that NMS is underdeveloped, it's developed enough.
I wouldn't mind a civilisation update even if it means more than one type of outpost and more than one type of station interior. I think I'll go as far as to say procedural generation is being underutilised in these specific aspects.
Finally, let me change the filter for normal gameplay so I can restore the appearance of the game from 4 years ago and let me change the UI that's clearly been ripped from Elite Dangerous - a game with many players that thoroughly hate the bland orange UI. I'd prefer anything over black and orange, such as blue and purple, and so would lots of people.
I'm sure this may have been discussed at some point already, but I think a great feature to have would be an intuitive trading system sort of like we do with space station npcs but between players. You could request a trade first to someone and if they accept, it can go into a special menu for items. A lots of mmos have this type of feature and it'd be a cool way to do things besides just transferring. Also have a separate trade option for vehicles down the road too. Could be really awesome.
network options to disable/limit other players' pets from showing up, friend requests, player-built structures from showing up, trade requests (if changes like above to trade come), etc.
will there ever be NPC city or towns in NMS?
a premade world where the gek, vykeen, and korvax originates
probably
though making npcs more interactive and allowing them to actually walk around planets exploring/scavenging/hunting and having peaceful and hostile npcs is more important (imo)
that too, I've been playing since release and meeting NPCs felt so underwhelming despite all the updates this past 5 years
yep
HG have made improvements, though small
i could see a mid sized update focused on npcs
it's very funny that we got missions but the most obvious ones have you basically do nothing with NPCs, at all, and have the NPCs do nothing, at all
isn’t that so much fun??
agree, combat and NPC overhaul with feature addition are necessary for this game along with huge npc civilizations.
makes zero sense that a race can occupy the entire galaxy have no city at all..
I hope next big update focus on these interaction and immersion as priority.
something really lacks..
They really need to focus on the core of the game more
trading, pirating, exploring, fighting
Base building took so much of their developement time that they ignored the core features
Hopefully they are done with base building and start working on those core aspects
Those core aspects is what defines a space game. They need to stop ignoring them
^ I agree, what we need is improvement on core aspect. I think we had enough of minor small additional features.
It is time to look back into main features of this game.
Ship customization? sure, more fauna kinds? sure. but there seems more important things to be revised than any of these..
People don't realize how much ship building will hurt exploration. A big reason many people explore is to find cool ships.
Why explore to find a ship when you can build it ?
Remove that and we will have a less reason to explore
I dont think ship building defines what exploration means.
It "forces" you to explore
I explore to find photo opportunities
Not for everyone I'm sure with it, doesn't mean I'm also sometimes look for what I want
And others explore to find cool stuff ships/multools etc
People just use coordinates to find a ship they want now anyway
Not everyone
but this repeatable time waste look for certain design that fits your taste sometimes.. it is just a pain.
even some people still decoding and reverse-engineering to make customization tool for a ship.
"Not everyone" will be the same for ship building as well
^, as we currently having this sort of discussion.. nobody can be fully satisfied but there should or could be somewhat middle point where everyone can agree onto.
As people insist, keep the meaning of reason why we have to find ship
It simply doesn't feel right to have less reasons to explore
Yeah cuz if I had my way we'd remove combat
yet add way to change where we fit to like to be potentially.
for me, ship isn't everything for exploration, yet current lacking in explorative meaning result some kinds of sticky in current situation.
They build a huge game world. Removing reasons to explore it is not a good idea
Core aspect need to be revised to reduce this
we need more patch like how NEXT did.
like origins.
I think its a silly notion to explore for reasons other than exploration
Next removed a bunch of exploration
I wish there were also more reasons to build massive bases. Like the larger it is, the more populated it can become by NPCs
Seeing as I'm an actual explorer and photographer I havent lost anything
Still dont get it why ship forces exploration.. Grind and exploring for something you desire in freewill without any restraint is different.
You explore for photos.. cool, others explore to find ships/multitools
and other stuff
Why take that away from them ?
It doesn't
You can explore for a ship if you can build one lol
Saying otherwise makes them sound autonomous
^
Either one of it will come out eventually due people are researching anyway.. Official patch or reverse engineering for sure.
Game already forces you to do too much tbh, isn't any different in this case
time will tell, the thing I'm waiting for this game is not mere ship stuff
I reckon they should add some new freighter customisation
something wide and variety that would increase meaning of exploration, not restrained by physical form of personal assets or substances.
They could have gone a route of more randomized creatures but it would have made even more ugly and nonsensical ones
as far as I'm reckon, someone already half figured out way of bruteforce to spawn a seed that people desire to use last year.
i.e. Species
1 million seeds per week due of rendering issue he said.
Anything beyond that is outside the realm of possibility; you can't program evolution into a game
More stuff underground would be good
If underground ever gets revamp, there should be also reason to mine down should be added
I agree. Caves haven't been touched at ALL
Yeah, there should be resources that you can only get deep down in a cave
as we can see from community, because barely any people mine down due lack of reason to or no things to see
or stuff to find/explore
...Probably improved system like what minecraft doing recently would take more years
There are some resources that you can get only from caves but they are mehh
and I'm sure game that would or could go beyond how NMS is will be made in near future. might be.
Some rare 'treasures" deep down
this game yet have far way to go.
like vortex cubes but more rarer and valuable
The potential of this game is huge. The amount of things they can add is crazy
Items that have relation with economy have zero meaning unless they do rebalance of how units work in this game.
I would like a purely scientific explorative game in this vein but since no one would play it I'm unlikely to ever see it.
People just want billions of units
likely exploitable system barely left a single sign of meaning in complex financial.
they don't care about exploration/science
It was autocorrect I was typing explorative
Even every Star Trek game made is combat focused; anathema to its premise. You can't make NMS explorative. When it was presented that way initially it instantly got hit with "yeah but what do you do in it?"
explorative is a word 😒
Exactly
For me the exploration was enough
i wasn't in the "what do you do in NMS" crowd
Then it got lumped in with ED and Star Citizen and so it had to have combat and warfare and trading
And maybe that's why they all seem to lack depth
Yet the mystery/lore side seems to have a good deal of effort
It will be a good idea to rework them though
Some type of system that requires you to plan more for a planet's environment and punishes if you dont
Learning about all those qualities you can read on a screen
And bring back the weird elements!
And with how easy combat is .. if they removed it wouldn't even notice
Every removed material is now referenced on the planet stats and it makes me sad
rather, giving choice of way how to completely evade the battle like stealth etc, while adding meaningful rewarding in space battle with combat overhaul along with enemy rework, addition and improvement would be more nice.
I mean they even reference Hygliese which never made it in
Literally hate combat being in this game and I'm unlikely to change that feeling
It is a scifi adventure game tho
Sci-fi isn't defined by combat that's something forced on us by Star Wars
yeah, sadly every type of sci-fi/space book/movie/show have had combat
It's something 'rooted' in this genre
Origins, Next Gen, and Companions have all been in the vein of things that are non violent
Aethena isn't wrong, if they can't fit combat perfectly or digest well into core mechanism as functional interactivity fun. it also be wise to entirely remove them and add more interaction in general.
They all add to my wandering photography experience; so more please
Yep
Water world; really would love to see this happen
Seems a little unfair on Star Wars since other big franchises like Star Trek and Doctor Who had been doing it for decades prior
Nowhere near as big
If they do oceanic worlds and underground stuff like ruins or even just putting monoliths that proc their own caves
Thatd be so lovely
If NMS eventually stuck with filling its potential due of their capability limit or cant make it before time hit, there going to be better franchise released. everyone will be moving onto that.
They should revise core aspect before that happen
Have a monolith in a cave that breaks the surface so there's shafts of light coming down through all the foliage; yum
Yep
Other devs will try to do what NMS tried to do in the beggining
HG went the 'safe' route with base building
the generic route
Meh, it isn't worried event for customers like us, we just have to welcome something that could suit or serve better for us anyway..
I really don't think anything will replace NMS for me in the near future
Not soon but will be one day.
No one else is gonna even try to make a game remotely like what I play it for
It's just not soon in near few years for sure.
Never
You don't know that
who know some random company might be working onto similar like this
Just gonna be a bunch of stale violent look at my minmax ship games
Have you tried Astroneer?
lol such like dyson sphere project which china game company produced, we never know
mhm.
With "Ohhh city planet"
Astroneer doesnt fill the space of NMS at all
DSP doesn't come close either
Elite is the closest
I said scientific explorative; I wander and photograph. Not one of those is good at that
And space engine when it will finally be a game in 10 years, lol
Can't you still do that in NMS?
