#nms-the-future

1 messages · Page 60 of 1

hollow aurora
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but not straight copy Elite systems

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the game dynamics open a huge door towards a better combat system

lilac crane
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Not a full copy no.

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I played Elite and occasionally still follow it. I know the exact problems that game has.

hollow aurora
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The freighter, the worlds generations, the races, sentinels, fleets, exocrafts, everything of it and I'm not counting the space combat, it would be great and add some interesting player interacition if combined with the dynamic of civilized space

hollow aurora
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never went too deep

hollow aurora
long zenith
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If I cannot tame this bug before it goes extinct I am going to Sean's house with a overclocked atomic flamethrower... in No Man's Sky.

merry pivot
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something i really wish was more prominent was fur/hair. like, you see it on some animals but often times it just looks like skin, or incredibly short fur
give us funny puffballs, HG

maiden orchid
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How bout removal of planetary colour filters, the first time was cool but now if I’m pulsing down to a planet and everything turns gray/red/blue I instantly turn around and find another planet to land on

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Not sure if I’m in a minority here but I personally can’t recall ever seeing a person talk positively about the colour filter planets

vivid otter
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I love those planets they add such a flavor to the game for me and typically those planets are ones I spend the most time in because of all the atypical fauna, flora and land formations

Having said all of this I understand it’s not everyone’s cup of tea, for example I personally don’t care much for the luminescent floral planets but I know several people who love them!

gloomy hazel
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Wish animals had fur

visual cloak
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fur physics

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they do have fur, it’s just stylized and sculpted

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but yes i also hope for fur physics, and different types of fur

supple warren
visual cloak
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i’ve always disliked the greyscale filter

ivory terrace
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My first base planet turned greyscale presumably after one of the newer updates and I completely abandoned it

visual cloak
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gross

sudden tendon
lilac crane
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“Learn from what Elite did right.”

sudden tendon
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For the future it maybe wouldn't hurt to take some inspiration from ED and make the missions at space stations better.

sudden tendon
lone prawn
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Could they make some sort of dead advanced civilization renmants places?

supple warren
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like better ruins/abandoned buildings?

lilac crane
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lol

sharp widget
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I'd like to find the civilizations that are there

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stumbling into a t3 system and flying around a planet finding some trade outposts, manufacturing centers and such does not a convincing advanced civilization make

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Then you come accross a couple of freigher wrecks.
Im like, yes, I knew the American midwest was flyover country, but an entire freighter wrecked in it and no one noticed for thousands of years.

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(or so the lore would have me belive).

merry pivot
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abandoned freighter idea: hatched critters can latch onto and open other nests. occasionally, these will spawn the green critters

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something that might also be interesting: sometimes at the engineering bay you'll trigger the self-destruct, all teleporters will go offline and you'll have a set amount of time to get the fuck outta dodge before kaboom

maiden orchid
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an option to mark pets as mounts, which would basically toggle between being summoned next to you like normal or being summoned with you automatically riding it, also the ability to favourite a single pet so it is auto summoned when you get out of your ship

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Also shooting and scanning things while riding pets, I want to feel like genghis kahn on my robo horse

soft marsh
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I like the planet filters, they add mystery and variety

gloomy hazel
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Add a biome with salt flats. Just endless flatness for a large portion of the planet

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Also add a biome that’s majority just sand dunes. Just perfectly smooth sand that covers like half the planet

maiden orchid
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^ was just thinking about this, we have crazier terrain again but the thing about variation is it varies. On all (most of?) the promo art and posters we’re in a flat plain with mountains in the background, I think it would be cool if planets could have massive mountains and hilly areas and forests but also vast empty plains and deserts

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Then again from a gameplay perspective you generally want there to at least be a bit of ferrite/carbon/dihydrogen everywhere, so you can’t have completely empty areas

gloomy hazel
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Planets are either all mountains, or all hills

gloomy hazel
maiden orchid
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Yea I think having actual varying biomes on the same planet like a lot of people suggest would be a bit fucked to implement, but definitely they should add more variation to the way height maps are generated

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Imagine a huge flat plain bordered by a massive mountain range in the distance

gloomy hazel
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Frrrr

balmy ocean
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Polar ice caps on planets

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Simple but interesting

sharp widget
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i think planets should have
a. a "chemistry" derived from their type (tox, rad etc).
b. a temperature profile - that depends on their orbital radius, greenhouse properties of their chemistry. and then temp varies with altitude, day/night, weather and altitude.
these combine to create emergent biomes - ultimately based on the resulting temperature map and the planets base temperature profile.
i.e. tox planets would have a methane based chemsitry, which would result in a rocky bare surface in hot temps, or an icy glacial planet at low temps, with a higgly volatile liquid methane geyser imtermediate biome.
tox planets can be entirely rocky, entirely ice, or some combination depending on their final temperature map.

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lush/dry would be a water based chemistry mix
tox would be ammonia/methane chemistry
rad would be ... not sure really. uranium, radon other dense neutron star remnant materials.
glacial/hot planets would be possible sub types of all of the above, depending.

gloomy hazel
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Sean add them sand dune biomes plzzz

visual cloak
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i agree

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zen desk this tbh

wheat acorn
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the link is in the pins until gunter starts noticing this channel

hollow aurora
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well kinda

visual cloak
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they were

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not anymore

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we have a new sand texture, but it’s used in terrain sparingly, and i think mainly for the ocean floor

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what we’re thinking is something that existed before Next, and sand dune texture that actually stretched across entire landscapes

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it’s strange they removed it

hollow aurora
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ohh i see

visual cloak
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@hollow aurora had to go back quite a bit

hollow aurora
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interesting

sharp widget
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love that sand texture. do need more of that planet.

hollow aurora
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Hey would you guys like, some sort of special dying systems.
Like for example that sometimes a new system appears in the galactic map that has, instead of normal star, a star going supernova, for example.

And that you have like 30 minutes to gather as many resources and go out before it ceases existence.
There would be extreme planets, and for example imagine that you can get storm crystals in space in these systems (since the whole system is basically in a storm)
The systems would feature some rare resources otherwise nonexistent in normal systems

visual cloak
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random events like that could be cool

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which is something NMS pretty much lacks

hollow aurora
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Yesh, and not only supernovas, but that like each system has a different challenge, like a star becoming a black hole with gravitational anomalies, solar storms that could destroy your ship, pulsars that can affect your systems, etc

sharp widget
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its a game. not a sim. so ok.
But, i would like if

  • more systems were less gassy in space.
  • systems with supergiants really did make you feel that the sun's radius has reached the planets and they are inside the suns outer atmosphere
  • some featureless rocky planets were literally that.
  • life was a tad more rare. not every rad, tox and ice planet needs blooms and flora and fauna
visual cloak
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If HG can do it procedurally, or in a way so we don't get tired of it the first couple times, then i'm down

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yeah

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one simple thing i'd like is for the new suns and systems with 2 or 3 stars to affect the color of sunrises and sunsets

hollow aurora
hollow aurora
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but yeah it would be cool

visual cloak
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that's true, Ange. though it doesn't need to make sense

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and with a procedural space game, more variation is better

hollow aurora
sharp widget
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  • civilized worlds were a thing. They can be covered in a shield bubble to prevent landing. But if theres a t3 economy in a system, there should be more sign of it than a tox planet with an unusual number of minor outposts.
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  • dont call black holes black holes when they are not. Black holes are collapsed stars: - and yet, in nms, black holes are found near the planets, and the star(s) are quite healthy.
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theyre clearly just an ancient warp gate network.

hollow aurora
hollow aurora
sharp widget
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the bullet list were my wishlist for HG. not instructions to the channel. 😛

hollow aurora
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heh

gloomy hazel
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Hour 4 of asking for salt flats

visual cloak
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send to the hello of games

gloomy hazel
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Link?

visual cloak
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it's the first pin

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Aethena mentioned it earlier

gloomy hazel
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Oh

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PFFT just noticed that

hollow aurora
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Is there record that hello games read them?
I mean I understand that it's a inhumane task to read everything, but some people have this suggestion boxes but don't actually read them

visual cloak
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probably eventually

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but no, i don't believe there's really any way to tell

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besides something like 'your issue has been resolved' email you receive

paper rivet
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I just sent the longest suggestion to them. Do they even read those lol.

dawn drift
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Like just giant grass fields that’s super flat

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With materials and stuff of course

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It would look nice with tall grass

gloomy hazel
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Y’all grass yes

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Like grass that’s 5 meters high

dawn drift
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5 meters is a little too tall

gloomy hazel
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3?

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Oh wait I’m thinking 5 foot high grass

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I meant to say 5 feet, which is abt 3 meters

tawdry cape
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I was thinking maybe some kind of Catalyst system since we got companions, sacrifice one custom companion's DNA so it can appear in people's randomly generated worlds

gloomy hazel
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Can we have two out at the same time smh

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And they can play fight. And have two following u

left oasis
gloomy hazel
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Ok I was guessing I didn’t need an accurate measurement

dawn drift
woeful sonnet
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Can we get a freighter room that we can summon companions in?

lilac crane
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Can we not summon companions in general inside freighters?

maiden orchid
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Special companion dyes in the quicksilver shop

supple warren
supple warren
gloomy hazel
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I'm tired of anomaly and pirate encounters mixing.
Keeps startling me, too much anxiety, I now despise flying between planets.
The major issue is that giant anomaly eye. I normally adore weird and creepy creatures, but for some reason I just hate that thing.

If I could disable random encounters that be great, but I know that's an unrealistic request. I'm probably the only weirdo that gets stressed flying around in open space.

wheat acorn
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Nah I introduced someone to this game that had a fear of jellyfish and guess what the first thing we encountered in space was 😔

paper rivet
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Every random encounter I get is just a trade guy that I sell all my garbage to.

sharp widget
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random space trade encounters are my way of being lazy and not visiting my farms. they always sell gamma root or something that i can use to craft a few more SD/FI

wind plinth
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What if we had a new special galaxy that you could go to by a optional quest? Sentinels scared away everyone from the galaxy so that galaxy would be hardcore almost. Most sentinals are hyper aggressive and pirates would be sentinel security instead. Most planets are dead and there would be no space stations or any aliens at all. Everything would be abandoned. Upgrades could only be scavenged from abandoned places. I think its a neat idea but it would be pretty insane

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Also HG pls add gas giants lol

sharp widget
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I am not opposed to the idea that galaxies make an ideal way to implement different more hardcore models of difficulty into the game. If HG had done this right then there would have been sets of difficulty toggles that turned on as you warped to higher and higher galaxy numbers, such that high numbered galaxies were an obvious achievement, not just a test of patience.

wind plinth
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yeah

sharp widget
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I think, after you have completed the Atlas path. and done a core jump once you should be able to visit an Atlas and interact with it to get an interaction that lets you jump to any galaxy you have been to before.

supple warren
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but then i also think weird biomes should be distributed that way

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progressional weirdness, so you can eventually just sorta decide for yourself how much or how little you want to encounter by your star system travel decisions

gloomy hazel
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Yeah, I agree with your thinking. squinteyes Do anomaly dissappear? Because I encountered one when entering a planets atmosphere. Now I'm afraid to leave the surface computerface

supple warren
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Yeah, they eventually just poof the further off you go from'em

gloomy hazel
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I'm glad it didn't form on the planet. 😩

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I use to jump from planet to planet, system to system like an addict, but these encounters have halted my exploration quite a bit. I know I'm being a baby but I've always had a phobia of large creatures in space/oceans in video games

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Put it on land, and I'm oddly not bothered at all.

supple warren
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Huh. It's not similar outside of affecting my exploration frequency, but that's been my experience with the planet filters since their introduction.

Before, I'd land on each planet and explore a bit, but the moment I stumble across a planet with a filter I basically just swing right back outta the atmosphere to check some other planet.

gloomy hazel
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I'm not a fan of the filters, I'll check the planets out now tho, simply to search for potential pets

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Night time on ice planets currently looks dreadful. squinteyes Dont recall frozen planets nights having filters, or maybe its just a Ps5 issue

supple warren
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Night time looks bad across the board to me. Might as well say the whole planet switches to a blue filter which then mixes with whatever planet filter is going on to awkward effects

gloomy hazel
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Yeah, definitely think lighting n day/night cycles need to be overhauled. Also camera mode needs better filters/settings, not just shitty color overlays computerface

vagrant jasper
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I really wanna see procedural generated Cities customizable ships and possible a faction/combat update

balmy ocean
vagrant jasper
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YES!

balmy ocean
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This is sort of already done by the 3 factions: Gek, Korvax, and Vy'keen

vagrant jasper
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yeah but its not very fleshed out

balmy ocean
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In terms of a tier 3 civ I mean

vagrant jasper
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in lore yes in game not really

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honestly I just need thicker forests or less barren planets

balmy ocean
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Also having 1 planet near the center of the galaxy, maybe one of the hub worlds, have its own economic structure dependent on player to player trading

vagrant jasper
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Like this

balmy ocean
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So pretty

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What is that a promo image?

vagrant jasper
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nope

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found it on reddit

balmy ocean
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Damn thats real?

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Thats awesome

vagrant jasper
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yeah

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very rare tho

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forest planets are among the rarest

balmy ocean
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I want caravans

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Like make Geks like Jawas

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roaming around just taking random shit making deals carrying rarities

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Making Korvax monasteries where they worship and share information

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and have Vy'keen raids where squads of them plunder settlements

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Each can be aligned with socially

visual cloak
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definitely need a hefty update that only focuses on making npcs more interesting and varied in space and on planets. exploring, hunting, sitting by campfires, being hostile or friendly, etc. this also pertains to fauna.

vagrant jasper
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that would be neat

balmy ocean
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Absolutely

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What are everyones thoughts on carrying the game over to next gen consoles?

vagrant jasper
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I think its smart

balmy ocean
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Should there be a point where the last gen consoles should be left behind with a final update, and continue on the next gen and PC?

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Rather than another installment?

vagrant jasper
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Its a hard thing to answer

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I would prefer NMS over NMS 2 if thats what you mean

visual cloak
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i think, if HG has ambitious ideas that will only work on current gen and pc, they should leave last gen behind

vagrant jasper
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Agreed

balmy ocean
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Yeah I agree

vagrant jasper
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I feel like because of the new consoles planets will become more lived in

balmy ocean
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I think they should "complete" the NMS experience the best they can on last gen consoles

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and keep the game moving forward

vagrant jasper
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there is so much more that they can do

balmy ocean
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Last gen hardware just cant keep up

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What do you guys think about pricing for no mans sky?

visual cloak
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idk. i bought it at launch for 60, and it was worth it to me

vagrant jasper
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I think its fair

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definitely better on sale

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but I think after the past few updates 60 is justified

visual cloak
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fosho

balmy ocean
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I think with the constant updates, the $60 is absolutely warranted

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Id pay top price once and have everything rather than get hit with DLC pay walls

vagrant jasper
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I just still

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it still dosnt feel like the old E3 trailer

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That is my dream for the game

visual cloak
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yeah, i generally like having the full experience of games at launch and not having to wait for DLC to add new content (cough cough Destiny)

balmy ocean
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Haha absolutely

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But yeah the E3 trailer is so close to reality but we arent quite there

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yet

visual cloak
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one step closer would be to improve fauna ai and allow them to....actually purposely walk in and out of water

vagrant jasper
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Agreed 100% Zack

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Yes

vagrant jasper
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Even just more trees and plants

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with better AI

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animals can walk down in water and come out into a lush forest

balmy ocean
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Routine behavior

visual cloak
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they could lay eggs and have nests, depending on the creature type, and this would introduce new gameplay opportunities

balmy ocean
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Rather than ambient and sporadic movements

visual cloak
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protecting their young and stuff

vagrant jasper
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Even Just birds would be cool

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nests in trees etc

visual cloak
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monkeys that swing from trees

potent elbow
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Fur... Nuff said

visual cloak
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fur physics

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i’d love to find a big fluffy gek or blob

vagrant jasper
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what I hope this year is gonna be is a complete AI overhaul and Tree and Plants better animals and just overall improvement of planets

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maybe just maybe NMS CAVE UPDATE???????

visual cloak
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hey i’ve been saying that

balmy ocean
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Yeah these are all good ideas for sure

visual cloak
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Cave update pls

balmy ocean
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Id also opt for something very surface level too

vagrant jasper
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Like this

balmy ocean
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Like UI customization

vagrant jasper
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overall

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last year with origins we got a Weather and Generation update to the land

balmy ocean
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Changing your ships interface colors and details

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The way the map is displayed

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Adding and substracting hub displays

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Very simple

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But cool and unique

vagrant jasper
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Can we get a AI and Cave/Flora and Fauna Rework and just better dense worlds that is my main dream for nms

visual cloak
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have been hoping for denser, much larger forested areas for a long time

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if i was able to build a base and place a ton of trees at max size right next to each other, hundreds of them, surely generating them on planets would be possible

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as far as UI goes, i’m fine with how it is

balmy ocean
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Im fine with it too

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But making the game feel more like "your own" is a simple but effective element

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A little thing like that goes a long way

visual cloak
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yep

vagrant jasper
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yes

balmy ocean
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Like customizing your ship and basebuilding

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Its not insane

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But its yours

vagrant jasper
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but my huge goal HUGE HUGE GOAL is like eve online battles

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just imagine warping into a system

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and seeing this

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Not that large scale btw

balmy ocean
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My goal would be fully realized NPC, wars & battles, complex missions, economic variations, something you and your friends could jump in the middle of and live in

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That would be really coo

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the one E3 trailer had those space battles

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Thats what I want

vagrant jasper
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yes

balmy ocean
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Just so cool

vagrant jasper
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yes YES

balmy ocean
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Nothing crazy but fully realized

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Id prefer depth before scale

vagrant jasper
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agreed

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It would give more enemies

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or allies

lilac crane
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Can we implement the pet riding controls into exocraft controls?

balmy ocean
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What are the riding controls like?

visual cloak
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so you wanna ride your exocraft on top like you ride your pet?

balmy ocean
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Haha

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I will say I dont like the controls of the exo crafts

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Why is the controls different than ship controls

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It should be right trigger acceleration and free camera on the right stick, direction on the left

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I dont like direction on the right stick and acceleration on the left

lilac crane
balmy ocean
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Oh i see

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I dont play on PC yet but I get that

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Aside from everything said, a simple bounty system would be cool

lilac crane
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Well, can console turn the camera without turning the vehicle?

vagrant jasper
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@balmy ocean @visual cloak I found a super dense ice planet!

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so many treees

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trees*

balmy ocean
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Whoa thats awesome!!

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I wish there was a simple way of throwing a screenshot from in game to on discord

vagrant jasper
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agreed

visual cloak
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arctic planets seem to be the densest, at least they were before Origins. i think the most dense flora planet i’ve found after Origins was an infected planet with new weird trees, felt like a jungle

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an alien jungle

sharp widget
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i'd really like if one of the windows in the tabbed interface was a chat/event log. to review what my pet has been saying. to review my MP chat and event history. (who gave me that item? Who joined the party and then randomly left?)

balmy ocean
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I would love machinery creation/smith

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I want to build ships and sell them to people

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Or sell the blueprints for others to build

hazy rose
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Bruh if they would add that

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I swear it would do wonders to the game

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Honestly I just want the capability to create real life sims

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I wanna make city’s and conquer/control systems

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Not just document and spectate

balmy ocean
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That'd be cool

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Endgame content: civilization and conquer

hazy rose
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Tbh this is one of them games where endgame shouldnt even be a fucking thing

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It’s a game about galactic travel why tf do I get to a point that I’m to op

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In a open universe

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It’s to much shit out there that should be able to kill me

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To not have shit that can kill me

terse gust
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I would like to suggest that the automatic feeder in farming be upgraded to allow for supplying other foods/ bait such as ion batteries or other specialty baits etc. During Beyond, I created many bases as preserves focusing on mega fauna, many of those regressed or disappeared with Origins. One planet that previously had Mega Triceratops is now home to the new TechnoFauna. Now that fauna are adoptable, bringing all of the available animals closer is very useful to visitors (often from the Nexus). OK Im A Leprechaun on Steam

paper rivet
hazy rose
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Exactly

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But u know how people are

terse gust
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Endgame should just be where a player dies and decides to move onto another game because they cant grasp the concept of mortality in an infinite multiverse

paper rivet
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Starbound comes to mind. That game is basically this game but more focused on combat. When you visit a moon there to get fuel, a ghost like creature follows you until you leave the moon. One touch and you are dead. You cant hurt it in any way.

supple warren
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that thing? the global environmental hazard in NMS, if it weren't for the cheesy hazard protection upgrades and ease of recharging anyway

paper rivet
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Now that I think about it, starbound has a lot of similarities to this game.

dawn drift
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The ability to sit in all seats, instead of only being able to spin some of them

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Like I want to sit down in my freighter not annoy my crew

paper rivet
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I want to be able to sit on them THEN SPIN.

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Then this game would be the best game.

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Until then, it's just a C class.

dawn drift
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Yes

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Add the ability to spin with your jet pack boosters too, so you spin super fast

gloomy hazel
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Day 4 asking for salt flats

paper rivet
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You do realize that, there are no one from hello games here right?

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This is just a discord chat.

gloomy hazel
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They relay the information to devs

paper rivet
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You need to directly suggest it to them.

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Wat

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Where did you get that idea?

gloomy hazel
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From... the admins and mods?

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Like two months ago?

paper rivet
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So admins and the mods pick good ideas from here and go talk to hello games?

gloomy hazel
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Yea

paper rivet
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Sounds weird.

visual cloak
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hmm i don’t think it works that way

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there could be some HG devs that lurk here though

sudden tendon
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Probably been said before but - graphics settings and options in the main menu before loading the game. Also, more audio and HUD options. For example option to turn off the robot voice for your actions. "Units received....units received.....no free slots in inventory...' x10. HUD examples - Add planets and other info to radar in exterior ship view?

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Other improvement ideas: Base lights that actually light things up, NPCS can visit bases and hang around like in space stations, not just at launchpads. Would breathe more life into builds and other areas.
Add a warp to friend feature. So you're in a group, friend leaves the system. Give us a quick way to follow them when in space, in order to explore together.

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And a possibly controversial idea: Special rewards and unlocks in Normal/Survival/Permadeath ONLY. Keep creative mode more towards free building.

vivid otter
lilac crane
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Can we free up the color palette of bases?

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Yes, even if it means some bases will be ugly.

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There is something to be said about themes and style.

sage oyster
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IDEA: Text chat for console (PlayStation, Xbox, etc.)

We could have either:

  • a dedicated button,
  • a button combination, or
  • an additional menu for the on-screen keyboard to pop up.

Physical keyboard input would be nice too, that is, if we have one plugged in directly to the console. For reference, Gran Turismo Sport has this feature well implemented.
Note: It's supported on PlayStation 4 and 5, although I'm unsure how this bit works on other consoles.

At the moment, text chat only exists in the form of "speech-to-text" on console. However, even then, it only works when we are in a group with other players.

It would be nice to finally be able to communicate with or reply to other PC players.

Any additions, thoughts and/or opinions are appreciated :)

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Most likely already mentioned. This is just my take on it.

lilac crane
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Not being able to communicate with console is frustrating.

sharp widget
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  • salt flats
  • desert / dune worlds
  • distinctive polar biomes
  • lifeless planet variants like ammonia / methane worlds
  • gas giants
tacit bay
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Let all unknown systems be unnamed. perhaps the player can discover each system, do a dynamically generated quest line in that system to restore or construct the space station (via quest, not manually), thereby restoring economy there and allowing the player to own naming rights for that system.

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no change to how the planets, fauna and flora are discovered and named. The restoration quest would definitely add more flavour to adventure

sharp widget
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interesting.

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i do think the discovery process could be assisted via frigate missions.
when frigates visit a system that you have not visited it should appear as a special entry in your discoveries view.
You cannot upload it or rename it yet. But you can see information about it that the frigates discover, as a preview that might encourage you to actually go and visit that system.

olive sentinel
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I'd love to make my own space station

#

It would be cool to have some sorta of a tycoon-like thingy where you should attract visitors and satisfy their needs

sharp widget
#

Spawn-Hub for all your gek spawn pool needs

#

i get you

wind plinth
#

what if you could turn into a machine and no longer have to need hazard protection and life support lol

#

just like how apollo and null did

sharp widget
#

still not to sure why we couldnt just slap ||artemis|| into the appropriate hull.

neon gale
#

i'd like to see a improvement to underground ecosystems e.g more diverse and less tedious to find

gloomy hazel
#

Add death worms

#

Proper death worms

ocean hearth
#

@gloomy hazel wait

#

the rock worms can be the larvae of the death worms

gloomy hazel
#

And also day 6 of asking for salt flats

visual cloak
#

☁️🙎

merry pivot
#

improved predation events would be nice. swooping attacks from birds on small animals, maybe picking up and manipulating prey ragdolls

#

performative behaviour would be interesting too; predators taking swipes at one another, or creatures engaging in communicative / mating displays

gloomy hazel
#

Like far cry

#

Different animal kill animations

#

Like biting at the neck or jumping on top of larger prey to bring it down

merry pivot
#

that sorta idea, but more general. add a bit of interesting and dynamic behaviour

#

predation, communication past calls and raising the head, maybe moving limbs in certain ways

gloomy hazel
#

Scratching

ocean hearth
#

also

#

when they're climbing, they could act careful

#

making their steps short

#

and calculated

#

like an ibex climbing a dam

balmy ocean
#

Isnt that just advanced base building with NPCs added?

#

And an emblem/crest you can make. That sounds fun and non-game breaking....

gloomy hazel
#

Add a dune biome as well

ocean hearth
neon gale
#

The ability to change your ships colors so we dont have to spend hours or weeks looking for the perfect color combos

balmy ocean
visual cloak
#

im kinda excited honestly, because i feel Origins was just the beginning of implementing more planetary variation and biomes

cloud yew
#

They called Origins "the beginning of something new" & a "new foundation".... think this was them reassuring us that variation will be the main focus this year, or at least expanded upon again this year

ocean hearth
# balmy ocean What do you mean?

dont make it too customizable, people can make pretty innapropiate stuff from being able to scale, shape, color and move a little too much

#

like

balmy ocean
#

I was thinking just using existing assets, changing color and picking styles or somethin

dawn drift
balmy ocean
#

Is he a spy?

#

haha

dawn drift
balmy ocean
#

🕵️

dawn drift
#

I think he is hiding in here

#

He’s tweeted screenshots from here before I believe

balmy ocean
#

Haha

#

That's so coo

gloomy hazel
#

If he posts a pic of my pics I will faint

ocean hearth
#

he also posted a link to his now defunct gaming channel before

vivid otter
supple warren
# balmy ocean Why would civilization be a bad idea??
  1. 4X (explore, expand, exploit, exterminate) strategy games are what you want. They have the interfaces and the systems to make civ building enjoyable without being tedious.

  2. As an individual having to run about managing all that crap, it would simply grow tedious or just become another automated income source that you have minimal interaction with, see: frigate expeditions.

  3. The game is about exploration, not colonization. "sandbox!" Evidently sandbox means embellishing existing toys with your imagination, so you can already build your civilizations with a dash of imagination if you like.

  4. Supposing you weren't running the civ but interacting with it, it likely wouldn't be terribly distinct from the basic reputation systems already in play.

gloomy hazel
#

I like the idea to interact with different civilizations in nms, like more quest

#

Adding new stuff is great and all but I think it would better to improve/fix the already existing stuff (for example) the grind for living ships.

merry pivot
#

rp civs are great but actually implementing civs would just become exhausting. no thank u

paper rivet
#

And here I'm with my always superior opinion.

I don't think it would be a bad idea. First of all, just saying "It's a sandbox!" doesn't mean anything. Minecraft is a sandbox. Starbound is a sandbox. Something being sandbox doesn't stop anyone from adding stuff to a game. We already have stations that you build. You literally hire people to stay in your stations forever. This can just be an expansion on that. You build a house, someone might move in, depending on their race, you can make them give different kind of quests. Some of them would be able to trade and sell interesting stuff. If the only solid argument is "You are suppose to explore!" Yeah, let me explore and never come back to my plant farm, my activated everything farms.

Limiting a game like this is just a bad thing to do in my opinion. We have a universe. You don't want to build houses for random people? Cool, you don't need to but this guy does. Just like pets, we didn't need pets. If someone doesn't want pets, they can just not get pets.

supple warren
#

That's what people said about basebuilding too. You don't want to build, you don't have to!

But then everything remained expensive, or new things were intro'd that were even more expensive, and the most practical way to get them without taking forever was...You guessed it, a base setup.

You can't have it both ways without screwing someone over. Either you make it optional and it's fun to muck around with for a bit but otherwise so self-contained it lacks the depth to be as appealing as one might like, or you make it "optional" but its influence can't be ignored, so at some point you're pressed by different aspects of the game to engage with something you don't have any interest in.

Pets are thankfully optional. Basebuilding, and by extension civilization building, is or would be, so influential it'd be next to impossible to maintain as fully optional.

paper rivet
#

You will be rewarded for doing it of course.

warm needle
#

Personally if they add player trading, more than just giving stuff to people, then I could see the need for base building lessening cause then you could go the trade route and buy/sell all your materials

paper rivet
#

Anything in the game will reward you for doing it, except pets I guess...

supple warren
#

Tbh if they'd just improve acquisition methods & network options, probably wouldn't even mind any sort of civ addition junk

paper rivet
#

My point is, they should add everything.

#

And I mean everything.

supple warren
#

The biggest reason people tend to opt for base setups to begin with is because there's a unit chokepoint with all the equipment you can get.

Very few other alternatives to acquiring equipment means the most straightforward path is setting up easy ways to make money.

#

My counterpoint is, adding everything without careful consideration is why we find ourselves with a broad but shallow game where very few things are all that engaging or satisfying, lol

paper rivet
#

You can explore without maxing everything.

supple warren
#

Part of the fun of exploration is finding new equipment to toy around with, so my concern isn't with maxing things out, but finding anything that isn't just vendor trash or straight up cash, lol

#

Or rather, not even just new equipment to toy around with, but anything with a unique interaction to play with

paper rivet
#

Can you give examples? I'm having a hard time understanding it.

#

Like buying ships?

supple warren
#

No, see, the game has you conditioned to only think in terms of buying, this would be like finding crashed starships albeit without the broken slots grind, instead just broken tech

#

Or like damaged technology that upon repair does something besides give you nanites, commodities, or rarely an upgrade

warm needle
#

Yeah the whole game really is "what the next thing I can buy"

supple warren
#

Find a tool besides a multitool, some weird gizmo that you can use that does weird things

#

Anything useful? I dunno, you experiment and find that out

paper rivet
#

Oh you are talking about things that are NOT in the game.

supple warren
#

There's a distinct lack of finding things to play with

#

For an exploration game

#

Well, besides the crashed ship example, yeah

paper rivet
#

This does remind me of my initial suggestion.

#

How do I make it short, you basically go to a planet, do something on that planet. Finding a toy and activating it could be that something. That changes the planet in either a positive way or a negative way. If you change the planet negative way, you are rewarded, though that's goes with my second suggestion, indirect pvp.

People keep suggestion factions but they want huge crazy space battles, I want the opposite. Factions but we get to compete with other players. Playing with the toy and effecting that planet negatively gives your faction points. Someone else might visit that planet and reverse it, stuff like that. At the end of the month, everyone get rewards. Winner gets the most.

#

You would need a lot of different kind of "toys" to keep this interesting.

supple warren
#

Yeah...Definitely not where my thinking would take it, since the reward ceases to be rewarding once it's predictable (at least imo), but also the point of the "toys" would be to add more depth to exploration by having something more to do on planets besides stripmine and take in the views

paper rivet
#

I still don't get what you want to find on a planet.

supple warren
#

You find some weird gooey looking pool of something in a cave, there's a mystery interaction, press E to ???, do you dare try? Or if you have some product or something to experiment with it, Use X on ???

paper rivet
#

My suggestion is basically mini missions on each planet that you find through exploration.

supple warren
#

My suggestion is more small scale interactions

#

What happens at the end is up to HG to decide

paper rivet
#

What I'm asking is, is that a meaningful interaction that people would want to participate.

#

If not, no one would care.

supple warren
#

It could be a reward, it could be some damage, it could change the look of your suit, whatever

#

It is meaningful insofar as it adds to the sense of exploration

warm needle
#

Real talk, all these ideas made me feel that HG should make a separate game for these things
Because the way the story is told, just alludes to none of these things really happening

#

Maybe planet interaction stuff but all this larger scale multiplayer stuff seems to deserve it's own game rather than be stuffed into what NMS wants to be

supple warren
#

Then again, what makes an interaction meaningful to you? If it's a reward, then we're not going to necessarily agree.

#

For what it's worth, Huff, the game does sometimes describe little things like what I'm talking about, it's just all tell and no show most of the time

warm needle
#

100%

supple warren
#

Rather than put it in a passive voice, I'd simply place you in the moment making the choices that are otherwise left to descriptive text

#

Within reason, anyway

paper rivet
#

What makes it meaningful is, both the reward and the fun factor. If it doesn't reward you but it's fun, people will do it but stop doing it after a short time. If it's rewarding but fun, people will do it. And if the rewards are really good, they'll do it but they will also hate it.
Both reward and fun is the important thing, no what is fun? I would say just finding something and clicking a button that says "interact" is not fun. That sounds like what you are suggesting.

warm needle
#

That's far from it actually

#

In fact that's what the game currently is

paper rivet
#

Doing stuff is fun. Flying through space and shooting things. Finding crazy looking planets since they are all random. Upgrading and progression is fun. The act of actually doing something.

paper rivet
warm needle
#

I think what they're meaning is something you go to interact with and the interaction makes something happen. Just having stuff added to your inventory should be a mandatory aspect of an interaction

paper rivet
#

To me, leon's suggestion is very inline with the game. But it's not a good suggestion.

supple warren
#

Doing stuff is fun.
When well designed, yes

#

Most of what you do in NMS, I'd argue, isn't necessarily fun. Finding a crazy looking planet isn't fun when it is functionally identical to every other planet.

It's like finding a cool looking car that works like any other car. Great, looks cool, but feels the same.

paper rivet
#

People do like cool looking stuff.

#

I think it's fun, but not enough to be the whole game.

supple warren
#

My thinking would be to add things to each biome that changes the way you interact with the environments. It's not all land, glance around, know exactly how it operates and what it will look like in 5 minutes

warm needle
#

There's no reasonable reason to explore a whole planet, but what if there was?

#

That what I get from what leon is saying

paper rivet
#

You would need to fill the world by hand.

supple warren
#

You see some things that you have different ways of interacting with, sometimes rewarding, sometimes harmful, but you could learn how to work around the risk to get the reward

warm needle
#

Well when you take me 100% it really sure
But there isn't even a reason to explore 1/4 of a planet

paper rivet
supple warren
#

Think about the flora that require hazmat gauntlets, for instance. Why is there no option to take a risk and interact with them without the gauntlets?

#

Why isn't there something you could find in the environment to neutralize the hazardous properties for extraction?

paper rivet
#

That's linear progression. You need to be able to get the upgrade to do the thing you want.

supple warren
#

You see, right there, there's a small series of interactions that make you approach the environment as if it is a distinct environment

paper rivet
#

Just like not being able to jump to some star systems at the beginning.

supple warren
#

Sure, but you see how that detracts from environmental depth?

warm needle
#

"Go buy this to do this"

paper rivet
#

I don't remember, how do you get the hazmat gauntlets? Do you just buy them?

warm needle
#

On the anomaly, yup

supple warren
#

You can either scavenge the blueprints for them from some interactions or just get nanites or salvaged data or whatever to unlock'em yeah

paper rivet
#

Hmmm.

warm needle
#

Just like all the hyperdrive upgrades, ship weapons, multitool offensive upgrades

#

You go and buy literally everything

paper rivet
#

Well, I do both agree and disagree with you. This game needs better linear progression, but not in the way you are describing, since you are not actually describing linear progression.

warm needle
#

You might get the opportunity to get something earlier on by finding it through a random crate interaction

#

But that's all that limits progression

#

You buy it or maybe find it

supple warren
#

That's my point Rainy, I don't have any interest in linear progression or standard progression systems for the most part, lol

#

I like nonlinear progression by learning how to work with what you find in a space

paper rivet
#

Is there any examples of this in any other game?

#

Sounds too vague.

supple warren
#

I mean I think some of the Elder Scrolls games have it so you can just stumble into finding good equipment. Won't have the skills to use it well at first, but it's there, lol

#

And you could try it

paper rivet
#

I only played skyrim and it didn't have anything like that so this doesn't really help me.

warm needle
#

Elder scrolls is a real good example because all the skills can only be upgraded by actively using said skill

supple warren
#

There's also like Mega Man games where you can unlock the abilities in whatever order

warm needle
#

But you're doing it

paper rivet
#

Very basic linear progression and it is very satisfying for the player.

warm needle
#

You're in control of what you increase by how you play

#

Compared to NMS

#

Where you literally buy any upgrade you might want

paper rivet
#

Not from the mega man example, I've never played it but what you are describing is, not the character progressing but the player, by using actual experience. That's the very core of rogue like games.

#

Your character doesn't get anything, YOU learn how to do things.

#

I understand now.

supple warren
#

Yeah, something like that, but also you learn how to interact with the game basically, and with different objects/entities in the game

paper rivet
#

Very different way to approach this game compare to mine.

#

And sounds A LOT harder to implement that. Since progression is just "Your character gets better".

supple warren
#

But yeah, essentially player "progression" is more interesting than typical character progression imo

paper rivet
#

But I'm all for it actually. Since I am a massive rogue like fan.The feeling of knowing the game is very nice.

supple warren
#

And for what it's worth, I definitely don't mean this in any of that git gud elitist garbo mindset, more just in that learning as you play the game should be some of the fun of the game, not just following some meta or whatever

paper rivet
#

My suggestion was more of a late game suggestion so the people who has everything can have fun, your suggestion is more like a game overhaul.

supple warren
#

not necessarily tho, some of it could be added through more interactive objects & such, expanded acquisition methods through scavenging and mission rewards and experimenting with the aforementioned interactive objects

supple warren
#

on a different note, i wrote this note 3 years ago on changes to basebuilding i'd like to see, lmao:

-design plotting, where you lay it out and it saves the position of parts, then you can materialize each once you have the materials 
-added functionality to the base computer, where if you've plotted out the design of the base, you could view a list of the requisite materials and transfer them to it from anywhere, and have it construct/materialize your base while you're away for when you return```
paper rivet
#

Oh that sounds The Forest building. Build first get the materials later. It does make stuff easier, better.

woeful sonnet
#

subnautica lets you do that as well

muted kelp
#

Yeah I think doing it like subnautica would be a good idea

paper rivet
#

It is much better than not being able to do anything when you don't have the materials. It gives it more like an objective feeling that you are suppose to complete.

balmy ocean
balmy ocean
# supple warren 1. 4X (explore, expand, exploit, exterminate) strategy games are what you want. ...

You can create a civ function 'if designed well' (as you put it). I don't understand your position. Its only tedious if designed tedious. Management of stuff like that can be simple in practice but complex in strategy. As a sandbox, giving me more functions to play around with enhances the experience. In sense, refusing to "add more toys" doesnt make the experience any more fun, in fact it would be quite the opposite. Not everyone who plays enjoys only exploring. They like building. Maybe they want to hang around in just a few places. This would also encourage exploring more of each planet. It makes it more fun for those who want to explore anyway, because you can stumble upon a player created civilization.

balmy ocean
balmy ocean
gloomy hazel
#

Let us tame these

balmy ocean
#

lol

visual cloak
#

give them fros

#

or long flowing hair

balmy ocean
#

I'm for fro

neon gale
#

i'd like to see more creature species/genuses added like primates etc

balmy ocean
#

I want a space monkey friend

sharp widget
#

tough to animage

neon gale
#

tameable birds that can sit on your shoulder

balmy ocean
neon gale
#

ability to terraform dead worlds with the creatures you breed and edit with egg sequencer and plants from farms etc

random roost
gloomy hazel
#

Yuh

#

Day idk asking for salt flats

visual cloak
#

someone animate Sean rolling across the salt flats

balmy ocean
balmy ocean
#

Seems very... flat?

cloud yew
#

I could say the same about the entirety of Origins, the new biomes/ assets didn't necessarily "do anything"... but it added to the exploration incentive & was cool to encounter. Not everything has to have a use, more variety injections would be more than welcome.

neon gale
#

ability to repair and own abandoned space stations

visual cloak
#

they could make salt flats simply by allowing the toxic or hot planetary ground textures to be white/light blue

balmy ocean
#

Its just funny to me because its not a very intensive thing to want

#

Dont get me wrong its definitely cool

#

I'd love to have some

#

I just find it funny of all the things to pray for and post in the future channel is literally a field of nothing haha

#

Ironic almost

#

I guess its not that funny really...

visual cloak
#

fields of nothing are desirable

#

because they contrast with fields of everything

#

and that is variation right there

balmy ocean
#

I agree

#

That would definitely be cool and I want that as well

neon gale
#

imagine finding the perfect planet only to have extreme sentinels or extreme weather

random roost
#

NMS seems to have a lot of small systems that keep one busy for a while. It could use some larger systems that keep us busier for longer.

  • Create living, breathing cities/bases (not just the structures, but more life in it)

  • Influence the balance of power in the galaxy (support races, create them, destroy them, rule them, un/settle them)

  • Build a network of my own starbases, have others trade there

  • Create Dyson spheres

  • Allow players to create their own missions/scripts for more story content

All those ideas and others might take too much work, but they would each open up a world of new possibilities.

For all its size, NMS still feels a bit small. Hope you know what I mean.

random roost
neon gale
#

i'd role play as the Ur-quan Kohr-ah if they added that feature to change the balance of the galaxy

balmy ocean
#

In a weird way the infrastructure for no mans sky mechanics are still in there infancy, and while people are satisfied for now (as am I), I think pushing forward with future mechanics if designed well can enhance the gameplay and add more depth without taking away what makes the game great

random roost
#

For good measure one more: 😁

Have a better suggestion board here on Discord. Take Hardspace: Shipbreaker for example. There it is exemplary, IMO.

A suggestion is given and everyone can up- or downvote it. Like this devs can easily see what is wanted most and what isn't. Here it just seems loose and things likely get lost easily (not just the idea itself, but how much weight it carries in the community).

Just my two cents on that. 😊

balmy ocean
#

That's not a bad idea

#

Or even vote on what gets pinned

#

So if they do stumble upon it they can just scroll through that

#

Rather than a downvote, so people are offended that their idea isn't well received

#

It always sucks when you think you have a good idea and you just see a million no s 😦

random roost
balmy ocean
#

True, but pinning it would allow them to get right to the point if its a vote and avoid peripheral comments and conversations

#

And the suggestion can always be altered retroactively by the OP

random roost
#

Jup. Am on board with this. 🙂

random roost
gloomy hazel
#

Let us tame all creatures

#

If u can scan it u should be able to tame it imo

balmy ocean
#

Yeah the DLC question is the biggest question I think. For now the business model is working because people dont mind if the game is $60 if the updates are free, but theres gonna come a point where new players will drop off just for the sheer amount of people left who will buy/are interested in the game. I mean this discord alone has 11k+ players alone, which is a lot of people! So once they have most of their market reached then they can probably drop the entry price lower to allow players who arent willing to pay the $60 to jump in and transition over to DLCish installment, but its going to be tricky on how they implement content that's at this point accessible and interactive with all players, so they have to figure out how you can use the content as a paid DLC player but as a newcomer, not get hit with a pay wall or have parts of the game totally blocked from them to the point where they are playing an inferior version

gloomy hazel
#

Add. Proper. Deathworms.

#

Ones that don’t just sail thru the air

muted kelp
#

Everything is perfect except sentinels

neon gale
muted kelp
#

I love the idea of living on an extreme weather planet lol, this is the image in my head.
Player: looks out window.
snow literally piled so high that you have to clear a path just to exit your base
Player: yep, she’s gonna be a bit chilly today

#

Imagine if snow piled up in nms

#

That’s would be so cool

neon gale
#

yeah like that with my base except i have 3 volcanos nearby constantly erupting and giant 8 meter tall striders everywhere

muted kelp
#

looks outside
Honey, there’s a dinosaur on the porch again, and the volcano is erupting, I’ll just pop out for a minute to deal with the dinosaur.

#

I have friendly werewolf creatures on my planet it’s kinda cool

random roost
muted kelp
#

Yeah extreme planets and weather basically become redundant once you have a spaceship

#

They could do it so that during a storm, you can’t summon your ship

random roost
#

Why can my spaceship take off vertically, but cannot hover? For example: targeting landing pads is more painful than it should be right now.

Can we please get a camera that points straight down for precise landing? And allow us to hover the ship. Pretty please.

And while we're at it: strafing and vertical up and down controls. 😋

And look around while flying without changing direction?

supple warren
# balmy ocean I would like the explanation though on adding more features to the game how it w...

How companions somewhat screw people over:
-crowding the Anomaly, with no separate network option to disable their presence, pushing you to disable multiplayer altogether if you don't want to spoil the discovery of some fauna.

-Streamlining the feeding interaction by removing advanced baits removed the ability to only lure select fauna to one's base for livestock farming. Removed depth in this regard.

Btw if you're primarily responding to my initial reply you, uh, don't need to reply mention me in subsequent comments. I'll catch up after the first.

On that note, I'm not against adding depth, but I have yet to see any sandbox game successfully blend exploration and adventure with empire building without it simply becoming tedious. Mount & Blade or Kenshi come to mind, but even more similarly, a couple space games, X3: Terran Conflict and X4: Foundations. Could Hello Games do it better? Possibly!

But we don't have any evidence to suggest they wouldn't just make it grindy, an interface mess (like the rest), and/or a timegate ridden idle game of sorts. They have a precedent for those three amidst their gameplay elements, so that's what I'm basing my less enthusiastic view of civ building possibilities on.

If they could find a way to make it engaging & interactive, not just grindy menu fussing and idle game-esque, I might be interested, but they just haven't done much to instil confidence in me that they wouldn't just opt for the "cheaper" development route.

supple warren
random roost
gloomy hazel
#

Hey guys. Are there any plans to bring custom ship building to the game, that you know of? Something like Kerbal?

halcyon portal
#

HG are always tight lipped about future plans - there’s not much known about upcoming features

pulsar field
pulsar field
# balmy ocean Yeah the DLC question is the biggest question I think. For now the business mode...

You're leaving out the important factor of the "Business Model" - they only have a staff of 24 people (started with 12). They all could retire right at this moment if they wanted to as they have barely any overhead boards of directors or shareholders to please. They're the perfect definition of Minimalism. They don't need to make paid DLC as they don't NEED to make it as every time they release a micro/macro update the main game gets more sales.

#

Trust me, they are planning future profits - just not with NMS, but with whatever the new game the other half of the team are currently working on ATM.

supple warren
gloomy hazel
#

I can't imagine they're not collecting analytics on what players are doing, I would be surprised if they weren't anyways. I'd be interested in seeing the interaction rates with the advanced bait mechanic, I thought it was interesting and added personality to the creatures.

#

I've never really interacted with it though

supple warren
#

The problem with following the analytics or data with this game is that with few things to really engage with, you'll keep building out only those same few things

Classic example of this is basebuilding. You can't, as a developer, say you're surprised to see folks drawn to what amounts to one of the only features that gives folks something more to do than meander about collecting vendor trash and recharging a bunch (as was more or less the case when the feature was introduced).

dawn axle
#

Honestly I would like some QOL changes, especially in regards to keeping track of areas, the custom markers are nice but I wish you could tag a planet as a whole and the tag would stay there even after you leave the system and come back. Maybe a pinging system for multiplayer besides the emote functions would be nice as well

tardy wave
#

I think the game should prioritize landing on a landing pad over tagging a marker. Right now any time I try to go land somewhere, I target the landing pad and the circle turns green, but technically I’m still targeting the marker for whatever building the landing pad is at, so it thinks I want to hold E and tag the marker. Making the landing pad interaction take precedence over the marker interaction would make landing so much easier, and it would probably be pretty simple to change too.

dawn axle
#

A system to start an economy in an uncharted system and build it up would be cool. Basically chart the uncharted system. Would be a cool way to implement player space stations as well

supple warren
dawn axle
left oasis
#

after Desolation it seems like a logical next step, too

meager hornet
#

I want battles that involve your freighter. I want to be able to buy freighter weapons systems

worthy parcel
#

Would be cool if the bugs were fixed first before adding anything new

random roost
# dawn axle Honestly I would like some QOL changes, especially in regards to keeping track o...

On the topic of QOL.

The menu could use some love. For example, just to switch between first and third person takes a number of menu actions (clicks and scrolls). To select a wire takes a number of menu actions. More than necessary, IMO.

Not even talking about how tiny and cramped everything is.

Not perfect, but as an example Satisfactory went a decent route. The menu button opens a window with all build options categorized, searchable and with descriptions on what it is. Nice overview. Quick.

Additionally a quick bar can be opened by using a different key. As I type the system filters out the desired building or functionality.

What about a circular menu for the most common actions? See how Hardspace: Shipbreaker handles it's tool and tool mode selection. Or again Satisfactory when using the Scanner. Or Horizon: Zero Dawn it's weapon selection. They all utilize big, quickly accessible menus which one can navigate quickly.

Just my two cents on a menu overhaul. Would make the menu sleeker too. :wink:

brave plinth
dawn axle
#

I’m finding it annoying to scroll through all the parts while decorating my freighter. Would love if it was a radial, hell, take a page out of mario maker 2’s book. I could see a menu like that working great for pc and console players alike

random roost
brave plinth
#

For sure, the build menu is very clunky and is definitely overdue for a revamp (or at least a reorganization). A lot of glitch builders rely on the build menu's current controller configuration and specifically its input scheme in order to make glitch building work, so treading carefully around control changes is probably best.

dawn axle
#

It could be done in a way that allows you to switch between this scrolling system and a radial system in the settings, that way those who enjoy the current build UI can keep it if they want

#

Hell, you could have a menu, radial, and scroll option for the build menu. That way it could please everyone

supple warren
neon gale
#

Exotic/living freighters and frigates would be cool

neon gale
#

add a preview screen to the egg sequencer so we can see what gene splicer parts we get

visual cloak
#

hmm that may be a controversial opinion

#

because i see many liking that idea, then again, i can see it removing the mystery from the feature

neon gale
#

everyone seems to getting annoyed that nothing changes on their creatures when they keep overdosing them

gloomy hazel
#

Fr

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Especially the color changes

#

And the genes

neon gale
#

color changes are easy to understand theres a guide on reddit showing all combos

#

genes on the other hand, i just want my strider to get the giant fin head 😢

neon gale
#

A expansion to the ingame elements, e.g stuff we dont have

ocean hearth
#

battle arena that you can summon in space

paper rivet
#

I'm trying to build something so here is a building suggestion. When I'm above a ground that I built, stop targeting below that ground. I have put so many walls under the floor.

#

When I'm under the floor, target under the floor. When I'm above the ground, just don't target under the floor.

supple warren
#

nose-picking and robooty scratching in Minotaur

slim pier
#

what about a very rare species that's in a specific planet in a specific system in the Euclid galaxy with wings. A horse with wings and a pig tail.

#

cmon, the game needs some trolls.

balmy ocean
# supple warren How companions somewhat screw people over: -crowding the Anomaly, with no separa...

Why would they remove anything the worked hard to put in? I can’t see them making an update to remove features they already made.... that doesn’t make sense to me and that point doesn’t hold any water. And to be fair, uh the whole game is grindy. That’s the most of, if not, the core gameplay. It’s as grinding as any sandbox would be. Also I was replying to your points directly so you can see exactly what I’m referring to.

balmy ocean
tawdry cape
#

I do want a room you can construct for base or the freighter where you can have animals transported, like either pets or livestock

supple warren
# balmy ocean Why would they remove anything the worked hard to put in? I can’t see them makin...

Are you asking that in the sense that I'm asking for something to be removed, or in relation to their removal of things they only recently added?

If the first, I'm not asking for anything's removal, but network options to disable seeing what I'd rather not see, e.g. fauna I may not have encountered yet. Frankly I think we could use more granular network options to filter more stuff, e.g. bases & comms stations (which can appear even with MP disabled).

If the latter, I don't know why Hello Games opts to remove things they've already added, like advanced baits and restorative flora and nicer looking sand textures and more colors and varied resource deposit formations and so on.

unborn sand
#

How can procedurally generated fauna be "spoiled"? There are what 1.7 trillion planets or whatnot? Odds are this is your only chance to see creatures and even then it might be from eggsequencing and not on an actual planet.

The clutter and crowdedness I can understand though.

supple warren
# unborn sand How can procedurally generated fauna be "spoiled"? There are what 1.7 trillion p...

because while technically there may be tons of possible combinations, anyone that's played even for a little bit will likely have started to see some of the same basic creature rigs/parts. This familiarity means anything beyond those already found that they may discover would be new, but now it's spoiled because there's probably someone on the Anomaly that has some fauna companion they've not yet seen.

They see that, then they go back out to the universe and what might have been a fun new fauna discovery to them instead becomes just, "oh, this is like that thing i saw in the Anomaly"

muted kelp
#

I would actually argue that discovering a new type of fauna on he anomaly would be a good thing, at least for players like me. If I saw something cool I’d be like “woah! I’ve never seen anything like that before! Imma go look for one to tame!”

#

But not all players are like me tbf

merry pivot
#

hypothetical cool update for u... building your own space stations! it'd start with the landing pads and be like how it works with freighters, cept you'd be able to build 2-tall rooms and the like. maybe custom exteriors and configurable numbers of pads
make em from abandoned stations, or construct them yourself as something u can do with your fleet

merry pivot
#

a thought: is it just me or is the pulsing effect (like, gradient light effect) a little overused

#

like on the robot legs and some of the plants

merry pivot
#

someone should make an alignment chart for combat update suggestions

#

lawful good
just increase some of the damage numbers

chaotic evil
stealth mechanics and mixed caliber firing modes

balmy ocean
#

I'd like ship conditions and visible ship damage

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Have some ships that are beyond repair or locked at a certain grade or repair

#

Finding a cheap cool looking ship that has a lot of character is cool

#

Or repairing your ship would be cool. Or swapping parts to make it looked all frankensteined together

neon gale
#

more diversity for dangerous flora, they are always the same exact colors and types

#

Venus flytraps, gas bladder, whips etc

balmy ocean
#

Meters and shooting stars that risk landing in orbit and you can investigate

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Or maybe its not just a space rock...? 👀

native plume
#

I'd really, really like to see evidence that the universe is lived in. It feels weird that there's all this space and all these planets, and I find less than thirty of a given species in any system, more if I look for random trading outposts.

neon gale
#

Anarchy Gamemode: Survival mode but with PVP permanantly active(unable to turn off)

unborn sand
#

I really hope they add factories and refiners that can be connected to via supply pipe so we can auto produce things like Metal sheets and such.

balmy ocean
#

Another great idea

supple warren
#

i would like an improved survival mode with engaging difficulty and not just higher drain rates/damage/enemy health/crafting & repair costs

potent elbow
#

Would be nice if the ones we can build would collapse like this...

woeful sonnet
#

All these people asking for living freighters and i'd rather have a living exosuit

tardy wave
#

I wish we could take off the exosuit and have regular clothes while indoors, or at least have the visor slide up or something.

vivid otter
#

I wonder if it could at all be possible to have a “return to freighter” warp option like they have for the anomaly

This is of course assuming you have just warped to a base from the freighter in question

marble moss
#

hear my out guys

#

a new traveller named iteration sputnik

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these arts are not mine i just found them

neon gale
#

Improvement to gene splitter for egg sequencer, allow us to mix and match parts with a screen to show the appearence and costs of each change

marble moss
#

ooh that would actually be really cool

#

im tired of getting the same bloated tick creature every time i hatch a crab egg no matter what material i use

violet vortex
neon gale
#

i think you teleport outside your currently galaxy or something like that, but if you save and exit the the option dissapears

marble moss
#

i want to color my goddamn ship

#

i want to make my nearly perfect ship have a good color

#

i want my ship to be able to be colored like literally everthing else in no man's sky

#

I WANT TO MAKE MY SHIP MATCH MY EVERYTHING ELSE

marble moss
#

or let my color my multitool

#

i'll take that too

neon gale
#

yeah that but ships as well, but you similar to freighters you have to unlock each color

#

ship colors should be unlocked by scrapping ships with said colors

#

e.g scrapping a black ship has a chance to unlock black ship color to use

#

or better yet the ability to mix and match parts that you also unlock by scrapping ships

vivid otter
# violet vortex > I wonder if it could at all be possible to have a "return to freighter" warp o...

I’m referring to the quick menu option to warp back to the anomaly from anywhere on the planet where the base you’re currently visiting resides on... this is all of course after using the teleportation gate on the anomaly to visit the base in question, that is how you gain the option to warp back

Lol it’s sorta just laziness on my part, sometimes I’m in my freighter and I think about tending to my bases and in some scenarios I’m in an uncharted system so I can’t just teleport from a space station to “bookmark” my place in my travels that way.

There’s been maybe two occasions where I stop myself and head over to the anomaly to use the feature I’m talking about but in both of those instances I could have saved time with the option to warp back and forth from my freighter

marble moss
merry pivot
#

something thats always bothered me is the inclusion of Space Horror in the world itself
like... i kinda get it, makes sense, yeah. but also it totally bothers me that it's literally the same assets against similar backdrops sometimes, like with the egg worlds
shit just... i dunno. doesn't work for me. not great!

#

i'm not really a fan of lovecraftian horror in the space genre, like i dont care for horrifying critters and big space beasts

i'm more a fan of... er... the subtle horror of existence in a lonely universe

supple warren
#

also being able to squish them pretty easy really removes a lot of the scariness

merry pivot
#

yeah

#

just feels like token obvious horror elements, and i guess that's fine, but they're written with all the horror of all-consuming things that infest and destroy

#

i mean make up your damn mind!

supple warren
#

lol, I really do think they just wanted to add some new enemies and they already had some eerie elements so the obvious choice was some monstrosities

#

but then yeah, narrative clash

merry pivot
#

feels like the abyss has just been a weird vague focus

#

i'm just not a fan, leaves a bad taste in my mouth

#

i just want a space game where i can find infinite beauty in infinite combinations

supple warren
#

tbh I don't get why they seemed to drop the world of glass for the Abyss stuff

merry pivot
#

i'd no idea they abandoned the idea

supple warren
#

also y'know...beauty kinda stops being beauty if it's infinite, yeah? it just becomes average.

it's like why i can't take lush planets as beautiful serious anymore

#

Well they haven't completely, but you notice it seems to come up less & less in what new story beats we do see

merry pivot
#

certainly feels like it

#

just sorta replaced with a vague "abyss"

#

yknow, i kinda hate it

#

like, i dont usually hate things, but i genuinely feel spiteful about it

#

like this sorta ambiguous fog is encroaching on something i adore and consuming it in a way that i feel i can't feasibly stop

#

i mean, yeah, i can still enjoy it fully, it's just... it's like enjoying cat pics on twitter while it's interjected with real-world reminders of the horrible shit going on

#

like, it's difficult to feel happy when this is very much happening

#

creates this shitty sort of forward pressure

#

its why i focus so much on basebuilding and ship pics

#

nothin feels permanent enough anymore

wary verge
#

I hope we get more planet types in the future

supple warren
merry pivot
#

i guess i need to rethink that

#

i suppose it's more that the universe is changing at a rate that is somewhat unprecedented

supple warren
#

interesting, as i feel like it's hardly changing these days, but shows the difference in our focuses

left oasis
#

or maybe a sentinel equivalent of an archive that's a proc-gen dungeon

tawdry cape
#

like a dungeon system that the derelict freighters

#

but maybe ground base and with more combat puzzles

bitter hollow
#

they should add a core like astroneer but instead of a big alien thing it would juts be like a rare resource

supple warren
#

go triple alien

#

it's portal to another galaxy seanbomination

celest junco
#

what if each galaxy was a server

supple warren
#

what if each galaxy was in the mind of a child

celest junco
#

Thomas the thermonuclear bomb would exist plus prob a gummy bear star

left oasis
#

what if each galaxy was a galaxy

supple warren
#

impossible, then it'd be a galaxy

marble moss
#

i really wanted to adopt this awesome stag beetle
but i was sad when i couldn't

#

could we be able to adopt the flying beetles

gloomy hazel
#

Haven’t done this in a while but salt flats again please

visual cloak
#

will do

celest junco
#

add millipedes

visual cloak
#

More creature behaviors

supple warren
#

moar systems interactions

sharp widget
#

@visual cloak yes and no. the companions already spend enough time not being helpful with the behaviour set they currently have...

#

Although, on that subject, while it has been brought up:
better creature body plans - most rng creatures look like diseased versions of terrestrial creatures, or like regular animals with bad hip displasia.
Also the pug noses and non scaled heads make most of the head transplants just look like pinheads.
The only creatures that tend to look really awesome are the literal earth mimics : diplo's and trikes that stick to the earth proportions.
So, please HG, give the creature generator a going over until it generates pleasing looking alien critters.
And add some fur. Surely modern consoles can get furry creatures?

tacit bay
#

Fix lightning strikes inside bases. Just check if the player is sheltered or not before striking. If you still want players to get struck inside bases then do add a lightning-rod mechanic to bypass it. And perhaps a way to harness that power.

random roost
# gloomy hazel Haven’t done this in a while but salt flats again please

Actually you did. 5 days ago (guess that qualifies for "in a while" 🙂). And it's still an interesting suggestion.

That said. Do we just keep repeating our suggestions until... when? We need a system that gives us the confidence that our suggestions are heard. Clearly.

But scroll up... we had that discussion a few days ago. 😶

sharp widget
#

this is a community channel. i dont think theres a real expectation that hg officially sees anything here.

#

and given the toxic history of the "fan" base's interaction with HG I can understand that they would be somewhat leery to even admit in any official capacity whatsoever that they have so much as read a suggestion, lest it be inferred that promises have been made.

cerulean thorn
#

So I haven't messed with the update, are pets only there as cosmetic items or can you so other things with them? I ask because I could totally see pet battles in the future.

sharp widget
#

companions have behaviours they can pick from that include: scouting for, and marking on your hud, resources (oxygen flowers, dihydrogen crystals etc), digging for and returning resources. defending you from attack etc.

gloomy hazel
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I wish it was like ARK where different animals have different things that make them special

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Like some animals can harvest carbon better than others, some can harvest stone better

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Some are faster and can do giant leaps in the air

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Others can fly, and divebomb into the ground to inflict damage on a target

neon gale
#

expansion to underground ecosystems, more diverse flora/fauna

red schooner
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b i o m e s.

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i want more b i o m e s

gloomy hazel
#

@gloomy hazel i read mana and a owl without the direct names

gloomy hazel
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I indirectly mentioned animals I know from Ark

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I mean the divebomb coming from a snow owl and the leaps in the air are manas (from ark)

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Divebomb, was a griffin

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Snowowls doin them aswell

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Leaps in the air, I was thinking of a sabertooth, cuz cats leap

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Tf is a snow owl in ark

#

That must be new

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No its like atleast 1 year old or way longer

#

Oh I haven’t played since Aberration

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Oh okay im playing official maybe thats why 😅

visual cloak
# sharp widget <@!338162875854225408> yes and no. the companions already spend enough time not ...

i’m mainly thinking things similar to what we got with the new fauna like beetles and butterflies. these creatures fly AND land. WOW! but HG didn’t update any of the old creatures. the land creatures with wings? nope. no flying. no creature can walk into water and swim, and no sea creature can leave the water and walk on land. what about sleeping and having places to go to sleep? what about nests and naturally stumbling upon a creature and their eggs? what about fauna actually being affected by the weather and hazardous plants? i feel many of these things are the minimum of what HG can try to achieve, and honestly, i think it’s more important than pets.

gloomy hazel
#

U gotta remember it takes time to code animals to do all that

visual cloak
#

and art

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and sound

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yes, i know as i also work in games

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Whenever I bring up ideas for features and stuff I am never implying that hello games should do it within a certain amount of time

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I am a firm believer that devs should take the time they need to make the best product they can make

random roost
#

Put Ferrite Dust into the oceans. Without it one can get stuck there.

Wonder why I wrote that? Guess. :innocent:

random roost
visual cloak
#

discussion

brave plinth
tight veldt
#

more biomes and better visual from far of planet cuz they look gray from far and the visual on the ground is so different like you see waters everywhere and island and when you land there is like no island or opposite happens and the warp animation should be changed 🤔

#

i want to be able to swim on my companion

random roost
supple warren
#

HG doesn't typically operate off of individual suggestions, so it's really no harm to suggest something multiple times. Nor to suggest something again even as HG appears to have ignored or not gotten to it yet.

Companions are a great example of this. People suggested & requested them for years without seeing much of any indication they had even been heard, until very recently, and then now there it is.

vivid otter
#

Perhaps a way to determine planet biome types from somewhere inside your freighter? I love using my freighter for travel but I spend a lot of time going back and forth from ship to freighter to determine what types of planets are in a system I’ve just traveled to

sharp widget
#

I figure I have all those frigate expeditions I keep sending off.
They should pre-populate my discoveries window with provisional information about systems they have visited and the planets they scanned.
Nothing that can be registered. But an incentive to got and visit the system for real and lock the entries down.

surreal arch
#

Maybe just a nitpick but i wish it was easier to find systems/planets in the discovery tab, maybe like a search bar for names of planets i remembered and wanted to visit but don't remember what system they're in

#

i've been playing this save for like two years, so there's way too many systems to sort through. maybe an option to filter out unexplored systems as well (ones without any discovered planets)

sharp widget
#

@surreal arch
I think, like battle.net for diablo and other blizzard games, HG should have a public api for discoveries so if they don't, the community can make mobile/browser apps for offline browsing of discoveries. It would still be linked to our accounts.
They should have an official mobile app for the same. But if they don't. refer to above.
Being able to search discoveries by fauna, by flora, by economy etc. would all be loverly. with name based and other relevant filters.
and then, being able to set a waypoint. From all platforms if this is still a thing on PC. to a discovery entry that directed you to the relevant system at least, would be a boon.

#

And lets not beat around the bush: The discoveries tab should track the things that players actually are interested in tracking per system. Not just the carefully cultivated list of "flora,fauna and rocks".

#

freighters, and starship models are relevant to.

#

Id also like to know which planets are water planets without having to guess from the coloration.

#

and, perhaps include in the info panel - the average ocean depth - so i dont spend my time navigating to some idillyc world to make an undersea base to realise its all shallow beaches.

supple warren
#

also, how in the UI overhaul did they miss adding portal glyphs to planet info somewhere?

supple warren
#

Base shots would only work for those with bases, so you'd need something a little more reliable...Not sure what that might be though.

tulip hemlock
#

I would love to see a little more love for companions for example:
Companion inventories (affected by the accessories on your companion)
Controllable Accessories while mounted (using lasers)
More in-depth commands, such as commanding to dig stuff, or being able to set them to automatically do something (affected by helpfulness of course)

radiant valley
#

I really want to be able to use my freighter/frigates in a space battle

#

Like maybe command where they go, or set their AI like final fantasy 12

vivid otter
#

Kinda elaborating on Ginarrbrik’s input maybe something as simple as naming the character you play as and apply that to the save file could be a simple way to remedy the multiple save confusion?

supple warren
#

That would honestly probably be the most straightforward way, could even just have it as custom save names

midnight river
supple warren
#

wouldn't always be terribly informative tho, custom names or related to character name would be a little more helpful

midnight river
#

True

sharp widget
karmic tiger
#

really dumb idea:

Inverted saves. You start at a core system of a galaxy you've been to in another save, and work your way out to the galaxy's edge. Once there, you find a Boundary Failure, and get to design a system with one planet of your own making, out at the edge.

mint lantern
#

I would actually like that idea. It would be a good start for a portals and galaxies update.

golden cobalt
#

size comparison between frigates and freighters made me want larger sized frigates 😄

marsh terrace
#

I know this horse has been beaten to death, but Freighters shouldn't be prevented from warping into combat zones.

red schooner
sinful ermine
#

It would be pretty cool though to be able to use freighters in combat. I think the space combat in no man's sky is the main part lacking for me since its normally just fighting a small group of fighters and maybe the sentinel capital ship

marsh terrace
red schooner
#

fair enough

marsh terrace
#

It makes sense to prevent the player from warping a freighter in if it overlaps an object, but it's a bit silly that the big bad wolf isn't allowed within a kilometer of some insects. Besides that, freighter-freighter battles would be appreciated in the game. Just some refinement of the freighter based gameplay.

#

Docking Bay expansions too to extend starship capacity.

lament coral
#

Able to store as many pets as you want at a base that you can swap out with the 6 in your party.

#

Perhaps in addition to that structures/objects pets can interact with.

lament coral
#

Oh. And being able to physically interact with pets using VR.

lament coral
#

A satisfying conclusion to the Artemis storyline, rather than him just ending up glitching again. Perhaps put his consciousness on an entity aboard the anomaly.

#

An empty korvax shell that Artemis' consciousness would inhabit.

left oasis
marsh terrace
#

Stuff in the trailer I want in the current game: 1st person warp, jump visuals for smaller ships entering and exiting pulse and warp, chasing NPCs through systems, NPC wingmates (hire NPCs to fly your other ships?), better sound effects

supple warren
#

it is bonkers to me that they outright removed first-person warp

#

not sure why it can't be like: if first-person, first-person warp, if third-person, third-person warp

golden cobalt
# sharp widget what size comparison?

oh just looking at my freighter+frigates in space. i was like "instead of having all of these frigates, i wish i could get 1 one of each type, but much larger size"

vivid otter
brave plinth
#

Does anyone think the photo mode controls are actually good? I feel like they get aggravating real quick once you start rolling.

violet vortex
brave plinth
#

Honestly, after 30 minutes of lining up the same shot, I was ready to just quit for the day.
The moment the camera rolls more than 45*, the joystick/mouse becomes totally nonsensical in regards to input/output.

supple warren
nocturne kraken
#

Would kill for more armor types in the quicksilver shop. Or a scarf fit like in the origins poster

supple warren
#

okay, or...general mission rewards! or exploration rewards!

#

Would be kinda funny to help a crashed pilot out and have them give you a piece of armor or something to wear with your suit, lol

marsh terrace
#

If the game is as fun as I believe it is, HG shouldn't need to pad out the game with timers. Don't tell me they're trying to hide shallow gameplay :/

marsh terrace
marsh terrace
marsh terrace
#

I wouldn't mind a civilisation update even if it means more than one type of outpost and more than one type of station interior. I think I'll go as far as to say procedural generation is being underutilised in these specific aspects.

#

Finally, let me change the filter for normal gameplay so I can restore the appearance of the game from 4 years ago and let me change the UI that's clearly been ripped from Elite Dangerous - a game with many players that thoroughly hate the bland orange UI. I'd prefer anything over black and orange, such as blue and purple, and so would lots of people.

north meadow
#

I'm sure this may have been discussed at some point already, but I think a great feature to have would be an intuitive trading system sort of like we do with space station npcs but between players. You could request a trade first to someone and if they accept, it can go into a special menu for items. A lots of mmos have this type of feature and it'd be a cool way to do things besides just transferring. Also have a separate trade option for vehicles down the road too. Could be really awesome.

supple warren
#

network options to disable/limit other players' pets from showing up, friend requests, player-built structures from showing up, trade requests (if changes like above to trade come), etc.

oblique hawk
#

will there ever be NPC city or towns in NMS?

#

a premade world where the gek, vykeen, and korvax originates

visual cloak
#

probably

#

though making npcs more interactive and allowing them to actually walk around planets exploring/scavenging/hunting and having peaceful and hostile npcs is more important (imo)

oblique hawk
#

that too, I've been playing since release and meeting NPCs felt so underwhelming despite all the updates this past 5 years

visual cloak
#

yep

#

HG have made improvements, though small

#

i could see a mid sized update focused on npcs

supple warren
#

it's very funny that we got missions but the most obvious ones have you basically do nothing with NPCs, at all, and have the NPCs do nothing, at all

visual cloak
#

isn’t that so much fun??

tawny jackal
#

agree, combat and NPC overhaul with feature addition are necessary for this game along with huge npc civilizations.

#

makes zero sense that a race can occupy the entire galaxy have no city at all..

#

I hope next big update focus on these interaction and immersion as priority.

#

something really lacks..

dense crypt
#

They really need to focus on the core of the game more

#

trading, pirating, exploring, fighting

#

Base building took so much of their developement time that they ignored the core features

#

Hopefully they are done with base building and start working on those core aspects

#

Those core aspects is what defines a space game. They need to stop ignoring them

tawny jackal
#

^ I agree, what we need is improvement on core aspect. I think we had enough of minor small additional features.

#

It is time to look back into main features of this game.

#

Ship customization? sure, more fauna kinds? sure. but there seems more important things to be revised than any of these..

dense crypt
#

People don't realize how much ship building will hurt exploration. A big reason many people explore is to find cool ships.

#

Why explore to find a ship when you can build it ?

#

Remove that and we will have a less reason to explore

tawny jackal
#

I dont think ship building defines what exploration means.

dense crypt
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It "forces" you to explore

wheat acorn
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I explore to find photo opportunities

tawny jackal
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Not for everyone I'm sure with it, doesn't mean I'm also sometimes look for what I want

dense crypt
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And others explore to find cool stuff ships/multools etc

wheat acorn
#

People just use coordinates to find a ship they want now anyway

dense crypt
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Not everyone

tawny jackal
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but this repeatable time waste look for certain design that fits your taste sometimes.. it is just a pain.

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even some people still decoding and reverse-engineering to make customization tool for a ship.

wheat acorn
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"Not everyone" will be the same for ship building as well

tawny jackal
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^, as we currently having this sort of discussion.. nobody can be fully satisfied but there should or could be somewhat middle point where everyone can agree onto.

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As people insist, keep the meaning of reason why we have to find ship

dense crypt
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It simply doesn't feel right to have less reasons to explore

wheat acorn
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Yeah cuz if I had my way we'd remove combat

tawny jackal
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yet add way to change where we fit to like to be potentially.

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for me, ship isn't everything for exploration, yet current lacking in explorative meaning result some kinds of sticky in current situation.

dense crypt
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They build a huge game world. Removing reasons to explore it is not a good idea

tawny jackal
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Core aspect need to be revised to reduce this

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we need more patch like how NEXT did.

dense crypt
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like origins.

wheat acorn
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I think its a silly notion to explore for reasons other than exploration

dense crypt
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Next removed a bunch of exploration

spring heart
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I wish there were also more reasons to build massive bases. Like the larger it is, the more populated it can become by NPCs

wheat acorn
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Seeing as I'm an actual explorer and photographer I havent lost anything

tawny jackal
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Still dont get it why ship forces exploration.. Grind and exploring for something you desire in freewill without any restraint is different.

dense crypt
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You explore for photos.. cool, others explore to find ships/multitools

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and other stuff

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Why take that away from them ?

wheat acorn
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It doesn't

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You can explore for a ship if you can build one lol

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Saying otherwise makes them sound autonomous

tawny jackal
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^

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Either one of it will come out eventually due people are researching anyway.. Official patch or reverse engineering for sure.

wheat acorn
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Game already forces you to do too much tbh, isn't any different in this case

tawny jackal
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time will tell, the thing I'm waiting for this game is not mere ship stuff

spring heart
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I reckon they should add some new freighter customisation

tawny jackal
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something wide and variety that would increase meaning of exploration, not restrained by physical form of personal assets or substances.

dense crypt
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Yeah, and for that they need to go back to the core aspects

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i hope they do

wheat acorn
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They could have gone a route of more randomized creatures but it would have made even more ugly and nonsensical ones

tawny jackal
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as far as I'm reckon, someone already half figured out way of bruteforce to spawn a seed that people desire to use last year.

wheat acorn
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i.e. Species

tawny jackal
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1 million seeds per week due of rendering issue he said.

wheat acorn
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Anything beyond that is outside the realm of possibility; you can't program evolution into a game

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More stuff underground would be good

tawny jackal
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If underground ever gets revamp, there should be also reason to mine down should be added

dense crypt
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I agree. Caves haven't been touched at ALL

tawny jackal
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..probably result in entire rework of crafting and else maybe

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who know lol.

dense crypt
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Yeah, there should be resources that you can only get deep down in a cave

tawny jackal
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as we can see from community, because barely any people mine down due lack of reason to or no things to see

dense crypt
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or stuff to find/explore

tawny jackal
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...Probably improved system like what minecraft doing recently would take more years

dense crypt
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There are some resources that you can get only from caves but they are mehh

tawny jackal
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and I'm sure game that would or could go beyond how NMS is will be made in near future. might be.

dense crypt
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Some rare 'treasures" deep down

tawny jackal
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this game yet have far way to go.

dense crypt
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like vortex cubes but more rarer and valuable

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The potential of this game is huge. The amount of things they can add is crazy

tawny jackal
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Items that have relation with economy have zero meaning unless they do rebalance of how units work in this game.

wheat acorn
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I would like a purely scientific explorative game in this vein but since no one would play it I'm unlikely to ever see it.

dense crypt
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People just want billions of units

tawny jackal
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likely exploitable system barely left a single sign of meaning in complex financial.

dense crypt
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they don't care about exploration/science

wheat acorn
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It was autocorrect I was typing explorative

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Even every Star Trek game made is combat focused; anathema to its premise. You can't make NMS explorative. When it was presented that way initially it instantly got hit with "yeah but what do you do in it?"

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explorative is a word 😒

dense crypt
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Exactly

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For me the exploration was enough

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i wasn't in the "what do you do in NMS" crowd

wheat acorn
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Then it got lumped in with ED and Star Citizen and so it had to have combat and warfare and trading

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And maybe that's why they all seem to lack depth

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Yet the mystery/lore side seems to have a good deal of effort

dense crypt
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It will be a good idea to rework them though

wheat acorn
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Combat removal would be a dream

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Non-lethal methods of defense

dense crypt
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Yep, stealth, hacking

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those sort of things

wheat acorn
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Some type of system that requires you to plan more for a planet's environment and punishes if you dont

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Learning about all those qualities you can read on a screen

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And bring back the weird elements!

dense crypt
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And with how easy combat is .. if they removed it wouldn't even notice

wheat acorn
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Every removed material is now referenced on the planet stats and it makes me sad

tawny jackal
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rather, giving choice of way how to completely evade the battle like stealth etc, while adding meaningful rewarding in space battle with combat overhaul along with enemy rework, addition and improvement would be more nice.

wheat acorn
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I mean they even reference Hygliese which never made it in

tawny jackal
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Dunno HG's true capability so cant say much more.

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got things to do now, Im out o7.

wheat acorn
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Literally hate combat being in this game and I'm unlikely to change that feeling

spring heart
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It is a scifi adventure game tho

wheat acorn
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Sci-fi isn't defined by combat that's something forced on us by Star Wars

dense crypt
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yeah, sadly every type of sci-fi/space book/movie/show have had combat

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It's something 'rooted' in this genre

wheat acorn
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Origins, Next Gen, and Companions have all been in the vein of things that are non violent

tawny jackal
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Aethena isn't wrong, if they can't fit combat perfectly or digest well into core mechanism as functional interactivity fun. it also be wise to entirely remove them and add more interaction in general.

wheat acorn
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They all add to my wandering photography experience; so more please

dense crypt
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Yep

tawny jackal
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but the problem is, NMS gone too far with mechanism.. or dont they?

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¯_(ツ)_/¯

wheat acorn
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Water world; really would love to see this happen

spring heart
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Seems a little unfair on Star Wars since other big franchises like Star Trek and Doctor Who had been doing it for decades prior

wheat acorn
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Nowhere near as big

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If they do oceanic worlds and underground stuff like ruins or even just putting monoliths that proc their own caves

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Thatd be so lovely

tawny jackal
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If NMS eventually stuck with filling its potential due of their capability limit or cant make it before time hit, there going to be better franchise released. everyone will be moving onto that.

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They should revise core aspect before that happen

wheat acorn
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Have a monolith in a cave that breaks the surface so there's shafts of light coming down through all the foliage; yum

dense crypt
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Yep

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Other devs will try to do what NMS tried to do in the beggining

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HG went the 'safe' route with base building

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the generic route

tawny jackal
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Meh, it isn't worried event for customers like us, we just have to welcome something that could suit or serve better for us anyway..

wheat acorn
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I really don't think anything will replace NMS for me in the near future

tawny jackal
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Not soon but will be one day.

wheat acorn
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No one else is gonna even try to make a game remotely like what I play it for

tawny jackal
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It's just not soon in near few years for sure.

wheat acorn
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Never

dense crypt
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You don't know that

tawny jackal
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who know some random company might be working onto similar like this

wheat acorn
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Just gonna be a bunch of stale violent look at my minmax ship games

spring heart
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Have you tried Astroneer?

tawny jackal
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lol such like dyson sphere project which china game company produced, we never know

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mhm.

wheat acorn
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With "Ohhh city planet"

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Astroneer doesnt fill the space of NMS at all

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DSP doesn't come close either

dense crypt
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Elite is the closest

wheat acorn
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I said scientific explorative; I wander and photograph. Not one of those is good at that

dense crypt
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And space engine when it will finally be a game in 10 years, lol

spring heart
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Can't you still do that in NMS?