#nms-the-future
1 messages · Page 49 of 1
would it include living ship parts 🤔
i think living ship parts would be exclusive to living ships
while i don't have anything against shipbuilding, i do think something of a nice in-between might be achieved by having missions offer select designs as rewards
The sucky part of the current system is, like mentioned, equipment hunting is either waiting around or checking every damn multitool cabinet and hoping
i do hope at least they make some new ship models in the meantime
Yeah this definitely a thing where theur intended vision clashes with what the community wants
At least a small portion of it
Offering a more direct, reliable means to acquire equipment through missions or scavenging abandoned buildings or derelict freighters, would be much better
I sigh every time I find an abandoned building, like thanks for the 20 nanites
Like there are apparently ships to be found in derelict freighters, right? But can't do much with'em, lol
yeah they just sit in hangars
whaat there's ships in derelict freighters?
i think you can loot them though
they should add boats 👍
add boats and fishing
fishing, yes
God, people complain about that all the time
surface?
also base parts with holes/openings that don't require slapping on doors or ladders, lol
boats would be good for completely ocean planets
@fiery comet yeah you can live underwater too
idk how you'd get them on the water though
I just duno what you mean by surface? like floors?
oooooh shit lmfao
land to underwater is how i should read that
I was thinking surface like the face of something 😂
Yeah, a lot of people complain that they can't transition their base from land to water
oh yeah, isn't there still some weird jank where the pieces won't easily connect from land/surface to underwater?
yep
lmao
They don't connect at all unless someone has found a way
underwater pieces won't place if they come out by a few pixels, its lame
Yeah
i think some ppl have found ways to glitchbuild around it but yeah it's silly
i hope they at least add one more update this year
wouldn't bank on it, but hey if it's just some general bug fixes that'd be cool
If it were a part picker that would be even better
thankfully hg doesn't seem to be slowing down at all so maybe all of our dreams will come true
I agree with fishing. That would be a fun way to pass time. Everyone loves fishing in games!
It really is, spent hours doing it in fire emblem and monster hunter
anyone else wish there were more things to do with NPCs? these races apparently hate each other's guts, or at least strongly dislike each other, have been at war in the past, and are currently spying on each other, but all they do is just chill in space stations together. I wish there were big faction vs faction battles, maybe even ongoing campaigns or wars where you can choose if you want to support one side, neither, or try to play both for profit. Also, these guys apparently have large civilizations and even home planets, but we never see their cities, just small outposts and space stations that all look identical and don't have much on them. Maybe make randomly generated city or village planets we can explore? Or they don't even have to be randomly generated, just make us visit each species' home/capital planet in a separate storyline or something. Wish this stuff would be added eventually but i doubt it because giant space battles and cities would probably tank performance
pretty sure they dont have home worlds any more
the korvax one got destroyed i think but I thought the rest of them were still intact
thought vykeen was also destroy and the gek are from the edge of existence or something
Cities definitely would tank performance, space battles would depend on how they handle it, as that could be more workable (less performance drain in space), but still risky
I heard they don't have cities on planets because sentinels would destroy them so they live in space now
i didnt see anything about the vykeen world being destroyed, and the geks homeworld is listed in their description
Vy'keen and Gek homeworld status is left ambiguous to the best of my knowledge
I think space combat in general could use some tweaking. Thinking more like Elite Dangerous with modules and stuff
space combat in general is pretty lacking, i agree
even with the starter ship and no upgrades pirates arent even a threat
More performance tanking ideas- capital ship to capital ship combat, instead of just 7 pirates vs a freighter doing no damage to each other in a scripted event
pirates are just that weak 😂
maybe you can plot a line your freighter can slowly follow and control its weapons to broadside another enemy freighter
freighter weapons upgrades too, to turn it into a semi-battleship, but in return you have less slots because of said upgrades
maybe even pilotable frigates? how badass would it be to shoot down fighters in a frigate, or pilot a frigate close to a planet and drop your minotaur out of it, with you inside, from low orbit
yeah it is kinda redundant but it'd be cool lol
wouldn't it be nice if other frigates carried different items in the pods too theres only 8 or 9 types
6 being resources
same dude, capital ship combat is the shit
yep
i kinda doubt we'll ever see it though
freighters are already super glitchy, you cant have more than 1 player freighter in the same system, and they're more glorified space stations than moving, shooting ships
the game might not be able to handle moving freighters and frigates, especially if they have someone's base inside of them
i can only hope
imagine having your freighter lose and its gone gone
Big risk for big reward
that'd suck if freighters were completely destroyable
i think you'd be left drifting in space but you'd have to repair all the modules like on a starship
but everything would cost 5-10x as much
i mean there have been games that have ships with interiors like star citizen so it's at least possible
doesnt star citizen have a huge dev team compared to nms though
i think nms has like 20 people total
hg is still indie sized
yeah unfortunately
Who knows what SC has lol. Most secretive dev team in history
And a 10 year unfinished project
300mil budget for sc as well
10 yrs early access? jeez
know what would be a good use for planetside bases? Using all that industrial crap to gather resources to repair crashed freighters
An alternative to the boring reload and/or grind units to buy a better one approaches
I may be alone with this but maybe something more combat related
you're not alone with that at all lol, we were just talking about space combat
combat in nms is definitely pretty lacking sadly
it definitely is an exploration focused game but it could use some excitement
If you really wanna feel alone, mention puzzles for deeper exploration, lol
It's less of an exploration focused game these days and more of a crafting focused game tbh
yeah i feel nms is more grinding for good stats and crafting than exploring
The most anyone explores for anymore is good base planets and some ships
getting maxed gear is the endgame that sticks out the most, there arent really any incentives to build bases or explore planets
There isn't any incentive to getting maxed gear either though
Given how combat and survival are
difference between starting off with 0 upgrades and having an exosuit with maxed s class upgrades across the board are huge tbh
eh, i only ever notice for stamina and jetpacking personally
im embarrassed to admit when i first started the game i died like 10 times because the oxygen plants were too far apart from each other for me to reach them without dying
now i havent died for like 80 hours of game time
I just keep a stupid amount of the basic recharge materials on hand and am good most of the time
This is in terms of Normal Mode though, to be clear
yeah im in survival
thought it would be more surviving and fighting and less inventory management
i was wrong unfortunately
oh yeah, i think we talked a little about that a bit ago
@haughty fossil what they don't tell you is you can make life support modules from the get go, as well as ion batteriee
S
yeah i figured that out too late lol
was trying to get sodium and oxygen and couldnt find it anywhere
illegal class ships.
joining pirates.
being able to play / be in teams with NPC’s.
player markets.
what if x-class things were better than s-class, but sentinels are auto-aggroed if they see you with one
i think they can be, but they may lack certain other bonuses in the process
There should be a way to influence the rating of a system's economy. Like you do enough trading you can boost it up to tier 3.
Then if you find a really sweet planet, you won't have to worry about it having a bad economy. By improving the system, it really starts to feel like you're affecting the area. That would be pretty cool.
Similarly, maybe be able to lower the conflict by taking out pirates
ehm freighter class upgrade.
Then if you find a really sweet planet, you won't have to worry about it having a bad economy. By improving the system, it really starts to feel like you're affecting the area. That would be pretty cool.
@fleet portal the economy/conflict statuses might be more interesting if they were to fluctuate based on some background simulation + solo player influence
Connecting conflict to econ rating would be interesting, e.g. high conflict results in lower econ for certain types of economy, but boosts for others related to manufacturing or somesuch
High conflict means weaker science econ, better industry econ, low conflict stronger science lower industry, etc.
Just jumped in here. Some nice ideas. We can only hope Sean Murray is here reading.
I would like to see another game mode where you can select the difficulty for mobs/resources/environment and toggle inventory loss. I personally would like a harder environment and mobs but without the inventory loss.
Sounds like ya might be into a Custom Mode, which I'd also be interested in, especially if it allowed one to tweak generation properties of the galaxies
Just jumped in here. Some nice ideas. We can only hope Sean Murray is here reading.
he really reads suggestions, but big dream require more hands and brains, or just do it but slowly
Like you could have...
Custom Mode
-Simple:
--Enemy (incl. predators/biohorrors/Sentinels/Pirates) Difficulty: influences damage & health
--Biome Difficulty: influences key resource frequency & hazard drain
--Inventory Loss: on/off
--Inventory Stack Limits: low (Survival/Permadeath), medium (slightly higher), high (Normal)
-Advanced:
--Biome Odds Per Star Type
--Storm Frequency
--Extreme Hazard Frequency
--Star System Type Frequency
etc.
OOOH I’m liking inventory on off
Varying the galaxy generation would really negate multiplayer, perhaps setting your starting galaxy type would be easier to do.
it would be ncie to be able to interact with players in real time, like in Elite Dangerous, maybe they could add more ship variety and improve the AI of pirates and NPC freighters
You can meet players in the world; but unlike ED where theres no centralized "civilized" area the encounters become extremely rare. It would be the same if players in ED started at random points in the galaxy.
Aren’t there only 30 people in every world
rly? damn i never met anyone, euclid is bigger than what i thought, but they could add points of interest, and along with that the option to serch for a system like in ED
I actually wanted the start to be even more randomized; by galaxy and not just system
maybe add community events like big space battle, tho they could come once a month or so, but they'd have to make these in the points of interest, which could be near the galaxy core since it would be hard to reach a random point in a galaxy
still idk, i played ED recently and i think NMS could learn some things from that game and improve them, hello games is really amazing and i believe in a year NMS willl be a completely different game, with the new gen hardrive they can do so much
I actually wanted the start to be even more randomized; by galaxy and not just system
@wheat acorn it could be cool, but they should make points of interest in 3 star economy low sentinel activity and at least 1 paradise planet
and near the galaxy core
There are community places to go to via portal right now but I understand what you're getting at
another openly hostile alien race heckin' when
like not pirates, but like "this totally isn't SPORE" Grox Empire level
Yeah something with crazy weapons you can't use
I definitely hope for more active community management, like what we get from Coffee Stain Studios (CSS). I understand that CSS probably have a very different structure than Hello Games, but I found their communication strategy to be very beneficial and entertaining. Obviously, it's focused on enthusiastic fans, but it maintains their brands in people's head like mine, while we wait for their game to leave Early Access.
Has this channel always been here or is it new?
Its new, being tested out
modding tools
steam workshop stuff
im new and im sure this has already been discussed
Steam Workshop would be awesome! Its great to already have mods but the steam workshop is easy to use, fast and there is less risk to destroy stuff (some people dont know the folder structures too well, so they may copy stuff into bad locations)
i saw a few bits here and there but they seemed like small changes. if you provided some documentation or tools we would see alot more ideas thrown around
will these suggestions be sent to the devs?
Varying the galaxy generation would really negate multiplayer, perhaps setting your starting galaxy type would be easier to do.
@onyx jasper just make it solo only then, or have it produce a seed you can share with those you want to play with
personally i don't do multiplayer due to jank so I'm not concerned with whether or not it works with multiplayer
@gilded burrow see pins, if one wants to send their ideas to HG that would be the place to do so
I dont do MP either, but you have to think of those who do
One in fact does not, given one is not a dev, lol
i dont have this game yet but lmao it has a lot of stuff
@gilded burrow Wait till you try and get your mind arround how brain twistingly big it is.
Oooo I like the hostile race idea... one like the Borg; low chance of running into them but if you do... better run.
some iteration of Atlas that went rouge. Could tie it into the story
A modifier to system economy based on the number of base parts present in a system. Could be balanced by also increasing conflict level.
changes with ship interior would be nice
@karmic tiger. Did somebody say Grox?
SPORE was the shit tho.
I SWEAR TO GOD
they were so irritating
but they were so good
id like something like that
but not on the
In many ways NMS is similar, but i think its gonna take time for NMS to feel like a real universe simulator
we own this system and by flying over it we now know your exact location and will not stop shooting you until we all die
level
ahem
Hulo
HG have certainly outdone themselves. I just cant wait for the next update
So much to touch on. Could be sentinels, ruins, space, hell they could add another race.
I do sympathize with legacy enjoyers though. Day 1 NMS was just so vastly different in art style and feel. It was captivating.
There was no catalogue, no force-major quest line. What you did was up to you.
I can only hope that they could re-capture that somehow in the future. But if not, that's okay.
One small step towards that would be offering a way to skip the intro missions/tutorial stuff
Mildly wild to me that they don't have something like that given the Permadeath Mode
I guess it's kind of an unintended incentive to not die, but really just tells me to not even bother with the mode personally
Probably kind of an exception in some respects tho, as even outside of Permadeath I've already started several new saves to try out the new player experience stuff so I'm particularly tired of the intro missions
I do sympathize with legacy enjoyers though. Day 1 NMS was just so vastly different in art style and feel. It was captivating.
@polar tendon same, I just wish they wouldnt bitch so much
The one thing that will make the tutorial perfect is letting me skip the basebuilding part
Just remove it from the main tutorial entirely and make it a separate optional part
just let me skip as much of it as i want
"no im good thanks"
you could skip it in the old game by spurning atlas and explore freely
^^^
@polar tendon same, I just wish they wouldnt bitch so much
@quiet lantern
Oh... Careful Lenny. All I need is more comments like yours to rant for hours. 😅
@quiet lantern
Oh... Careful Lenny. All I need is more comments like yours to rant for hours. 😅
@livid mango Please don't kill me, you're probably one of the nice veterans.
@quiet lantern i will eat u
what
speaking of legacy, i still 100% stand by the suggestion that for PC folks they offer the last stable versions of each major version for revisiting. Toss up disclaimers that they're no longer supported and presented as-is bugs & all, network stuff no longer works, etc.
E.g. Legacy:
Adrift Era v1.09
Foundation Era v1.13
Path Finder Era v1.24
Atlas Rises Era v1.38
Next Era v1.77
Beyond Era v2.62
yes
Take a note from Minecraft or whatever in that regard
that sounds really cool actually
Yeah
Even though I would only be able to go back as far as AR unless they made changes to older versions that allows any CPU
Alternatively if they could kinda refocus the art style and relax on the detailed fidelity junk (like tessellation/detail decals slapped on ships & structures/etc.) in favor of the sorta pastels & painterly vibe they had going, that'd be nice
Ya sure ya don't mean GPU?
Or did it also not play nice with AMD CPUs?
Maybe. When I attempted to play Foundations/Pathfinder they would say that x is not supported so it wouldn't even start
Probably the integrated graphics part
Huh, I know they did have an issue with CPU instruction sets waaay early but got it sorted fairly quick
It would also give me a warning about VRAM for obvious reasons
why limit that to PCs? consoles need that option far more. HG could offer them as separate downloads. i suspect though that they would rather limit the amount of old clients interacting with their server databases
because consoles are flaky enough about multi-version offerings of games is all
Also see above about just tossing out the old client server connections. I dunno about ppl playing old versions through Steam but I think they just fail to connect to their servers
I know the old GOG versions do, at any rate
Yeah legacy version just doesn't connect to discovery systems
bring back water on moons and dead planets
that's what made me mention that here, lol
oh cool lol
reminded me and so i was like, "oh yeah! that should come back!"
what was cool is I just started that and the first two moons I find both have water
It's kinda wild to me more people haven't requested it, as I know there was a time when people loved moons thanks to the water & views
yes
now? moons are kinda eh
only really diferent from the planets cause of size and views
moons hsould have a special thing only moons have
Graves should do something after you find all the glyphs, like give a bunch of nanites. I really liked the excitement of finding a Traveler or better yet a grave out of the blue, but it sucks they're useless now that I have all the glyphs.
Yes but the fact I can find one before even leaving the first system is a little outta eack
same for weird planets imo but 🤷♀️
I feel like weird/exotic biomes should be more scarce, tucked away in the green/blue star systems more
The current setup where you go from starter systems (yellow) to red star systems that tend to be either uncharted/abandoned so much also seems off to me
It seems to me that the more untamed & strange corners of the universe should be reserved for the later hyperdrive upgrades, so you feel more like you're discovering increasingly alien environs
More remnants of either the main 3 races ancient history or fill the universe with stories of the races that didn't make it. If this simulation has ran so many times then where are thr ruins of the old cities and stations, etc.
and on that note where are more varied ruins in general
im still adamant about pushing NMS towards the MMO route. Not completley but giving it similar components. Having rare items that aren't just for selling would be really cool and could kickstart an economy among players( A proper trading system would be nice as well)
It could be neat but it'd require some gameplay restrictions that would probably not jive well.
Like what's the point of buying certain things if someone can just -kzzt- off and make their own? And if they can't, and you implement crafting specializations, then you're hampering the complete experience for others, especially solo players.
Kinda a no-win
yeah, tbh i'd be more interested in an offline mode toggle to disable seeing others' discoveries & builds (in the low but off chance you stumble into them)
yeah, tbh i'd be more interested in an offline mode toggle to disable seeing others' discoveries & builds (in the low but off chance you stumble into them)
@supple warren there is an offline mode you go to the options menu then go to network and then disable multiplayer
that doesn't do anything regarding discoveries & built bases
Just means you don't see other players
Thanks tho
I'd like to see some type of guild system. Shared freighters and bases would be pretty nice.
can kinda share bases atm if i'm not mistaken
only thing left on my list HG hasnt already completed is bonafide wars between the factions
outside of just a freighter battle one and done
theyve got the tech lets see em flaunt it
You know what i think will be cool
Astromech
Like if you have a bigger starships
With tail defend weapon
And we can have astromech as tail weaon controllers
Like imagine a hauler with back photon cannon
Or shotgun thingy
I think an open player economy in this game would be unsustainable. To keep an economy stable you need to restrict the resources, cash supply and implement anti bot systems. Getting cash in NMS is not an issue, most resources are very easy to get too. Plus anyone with a save editor can have unlimited resources and cash. Even Nanites and Quicksilver which are being restricted in game can be easily got using a save edit. Possibly the only thing that could work would be some form of in game mail for items.
This game's economy as it currently stands is already laughable, but It was not about money to begin with...
I mean, eh, you have fallout 76 with a booming economy but sure, its riddled with dupers and hackers. its still possible in No Mans Sky, but there needs to be restrictions, maybe make a sort of market inside the anomaly so theres a hub where poeple can Auction/Sell/Buy or even Trade but the restrictions are that you cannot put it below a minimun so a duper or save editor cant break the online economy
I just want the economy to be fun
cant have a fun economy without an actual economy
Facts
i think the best thing to do is just put minimun cost on items so it cant be tossed away at the whole economy for all players to see
maybe even vending machine in bases or mod your ship with a trade beacon where you can do the same as those trade npc's in space
much rather just have a way to throw out money
and/or have it dissolve over time, because no way to sustain a pseudo-capitalist econ anyway
no amount of unit sinks or player trade will prevent it from boiling down to some basic dull meta
a little more constructively tho, i think being able to direct trade frigates to conduct remote trades pulling from freighter inventory stocked with some initial trading goods and have them run trade routes would be more interesting than dealing with player trade spam
much rather just have a way to throw out money
@supple warren Isn't that taxation?
no i mean literally just destroy it like ya destroy excess crap in your inventory
hold middle mouse over units and watch them deplete into nothing 
A thought to make hotspots easier, make an option on the extractors/storage blueprints to increase capacity for increased materials. Then scale the size, say 10% for each increase in capacity. ie a 10K store would cost 100 metal plates and be double the size.
the only thing HG hasn´t completed for me yet is space combat. There was talk about faction wars and stuff early into 2016 yet it never was in the Game, factions feel completely meaningless as of right now
and more and better procdural stuff, the derelicts set the stepping stone but it needs to be expanded. Also with enemies that actually are a threat please, for all i care leave Normal alone but please make survival a challenge and not just a grindfest
Also thinking about it now the underwater stuff definitely needs to be expanded on too, its so shallow
I'd like to see HG finally redo space stations - ever since they increased ship size across the board, some ships clip inside the space station, both when flying in to land and after they've landed.
yeah thats so obnoxious
I would like to see some more structures like the anomaly tbh. Maybe an abandoned anomaly or something different like a player contested station
Temples like ancient ruins that require puzzling to access deeper portions
An idea i've had in my head for a while now, been refining it as time allows.
I'd like to see something i've temporarily named "Galactic charts". These galactic charts would be available to buy from some npc (maybe the black market trader), and each galactic chart would be related to a single region. This chart would not mark any buildings, as their planetary counterparts do. When used, this chart would download into the user's game all the information available on the discovery services for that region, that people have uploaded up until then.
yeah the ruins right now are just there basically
they could do the same thing they did with derelicts for ruins
Guild system like somone said but split into teams whith huge goals to work towards over a period of time
I'm still real early in the game but it could be like who donates the most rare items ect
Also @golden cobalt that actually sounds really nice
I think it would be cool to have a guild system, and a system ownership system
where you can buy/conquer a solar system
or at least a way to modify solar systems
to increase the wealth, lower sentinels, lower piracy
exactly!
they can add pirate/sentinel hubs for you to destroy to lower pirate/sentinel activity
to increase pirate activity, blow up individual ships, to increase sentinel activity, raid freighters
for the economy, maybe you can invest millions of units to increase the economy
or if you just buy/sell enough stuff in the system it gets better
yes
so instead of crashing the conomy with activated Indium you can increase the level
i mean, still destroying the indium market for a time
supply and demand still work that way
but like, more resources in an economy, the better it does overall
so over time, youd be progressing the area
I love this game, but theres like 10 hours of content that gets repeated over and over
find new system, check out the ships, check missions, scan all the things, build a base
so id hope for more, a way to invest in a better system
a way to conquer systems and have contested space territories
make guilds of travelers
i think the conquering would be incredibly fun
the submission has both the ways to better the star system, and the idea to conquer systems, either would be amazing to have

pets pets pets pets pets pets pets pets pets pets
its barely livestock, animals only hang around for a little bit
yeah, i want a robot animal as a pet, or as livestock
ok yes
The little robo drone thing you can buy for quicksilver, I want one of those as a pet that follows me around
#nms-photomode-gallery I got into the galaxy core
@gloomy hazel @fiery comet can you not herd them? I swear there was buildings to pen them in
they'll despawn usually
you might be able to build around them and keep them there for a while but its not an actual feature
ya
You should be able to build a fighter squadron
When the fleet gets attacked
You get to fight with your own squadron
With pilots you choose
Also from class c to s
And you choose the ships
Toughts?
yes
I just submitted this idea for an expanded "ranching" system:
I would love to see an expansion to the current feeding/taming creatures mechanics with basebuilding items such as fences and gates, posts that can have roofing on top to build outdoor shelters (that might attract animals to stay under them during storms), watering troughs, etc. Possibly an area surrounded by fences and containing both food and water will spawn creatures, or luring/riding a creature into such a space will ensure it "stays" there; and perhaps each type of fauna could have a minimum breeding population requirement and if you gather at least that many they will start multiplying.
nms should let us make our own space stations in uninhabited systems we discover
and make it a money sink, since we all have way too many units
they should make it so you lose loads of your units when you die. Since people so rarely die, nbd right? 
Moneysink is just another way of describing a grind, so having other ways of losing stuff, including money, seems preferable to absurd costs due to passive resource accrual
gmr the thing is, early game units are harder to come by, so that would affect newbies more
end-game though, much better
either way tho, if i'm new and you tell me there's some grindy moneysink as an end-game thing, i'm just gonna be put off and feel like the game's made obnoxiously with no regard for my time, lol
In the future of this game you will have you guessed it an alien race that isn’t the sentinels trying to destroy everything
Or the sentinels malfunction and start killing everything
why the fuck is there no microgravity in space in NMS
Because you’re dead soon anyway?
^ Falling to your death off frigates in orbit should not be a thing.
On that subject, I think an EVA mode would be cool. We should be able to land our starships on, for example, our freighter, or other space objects. Get out and walk (magnetic? surface permitting) or EVA around to explore
@fiery comet @fair gale
What about a variant of a Base Computer - a Terraforming Base Computer.
Place it on dead worlds to claim the whole planet.
Combine it with an abduction device that lets you steal flora and fauna from other planets you can populate your custom planet as you see fit. Depending on the flora types - the planet will take on the characteristics of the flora's normal biome. i..e populating a dead world with flora from a toxic world, turns the planets biome toxic.
Do health stations repair you?
@toxic lake
Good point. NMS does have a particularly hard landing. And especially now when its on gamepass, players can try it for free. And its easy to lose players like that who have a bad experience in the first 30 minutes.
The tutorial missions really / urgently need to be re-jigged to have less chance of killing players while they are learning game mechanics. And, possibly, the ability to create a survival mode game should not be available until a normal mode game exists. And PD should not be an option unless a survival game has been made. Just to make sure new players dont get ahead of themselves.
really feel like clarifying the fact you have three layers of protection would definitely help
ppl freak out thinking dropped hazard protection is rapid death, but it isn't
still have shields & hitpoints to burn through~
The UI needs lots of explanatory clarifications.
The in game help doesnt explain the hud icons and their meanings. Doesn't explain why some will disappear if you reload and others won't. Doesn't explain why scanning twice using charts leads back to the same POI if not cleared. unless youre on a different planet.
Also could use another sweep to correct for things that have been changed, whether resource/product requirements in blueprints or functionality descriptions for field equipment (e.g. signal booster)
Tbh the chart one is kind of a persistent bug
Even when it was the signal scanner or booster, it would have a bad habit of directing you back to an already identified POI
Regardless of if you had visited it
Regarding charts and navigation.
In a game , nominally about exploration, making of persistent maps should be a thing.
I still take the charts as a terrible misinterpretation/jab at ppl requesting mapmaking capabilities
Signal Boosters are currently useless
Give them an inventory to hold charts.
While the signal booster is placed on a planet, and holds an inventory of charts, players can visit the booster to activate the charts as POIs - and to get a visualuization of that area of the planet.
lmao
picking up the booster destroys the activated charts it contains.
that's such a trashfire way of doing it compared to how it was before. Before, the charts' functionality was simply integrated into the Signal Booster via menu
that provides a balance of POI persistence and gives the booster a purpose
It's still beyond me why they separated it out into discrete products that just take up more inventory space without any real improvement
Like it's not even a QOL improvement imo, considering no matter which way you're handling scanning for POIs, you're going into some menu & hitting a button
Before, you'd deploy Signal Booster, interact, select general scan option, select categories of POI to scan for. This was after they broke it to add a cost in the form of nav data & drop pod coordinates instead of leaving it as:
Deploy signal booster, interact, select category to scan for.
Reverting back to the original interaction setup would be preferable, because it still keeps it relatively streamlined. Alternatively, take a page from exocraft signal boosters and make it an exosuit tech and add the category scans to the quick menu for the ultimate improvement.
Its substansively worse now.
Are they censoring the locations of worldgen base computers for a reason? the things are impossible to find now, but I prefer building there because the sites are nice and flat.
And likewise, why are colossal archives so hard to find? Ive visited 3 systems now and not found one. Theyre huge. With landing pads. Other aliens can find them. Why can't I?
Because right now you have basically four forms of scan for POI.
-Crude scans from flight.
-Signal Booster random scan/drop pod scan.
-Planetary charts.
-Exocraft signal booster quick menu scans.
It's really silly
I'd say keep the crude scans for early game. Scrap the signal booster & planetary charts in favor of exosuit & starship signal boosters.
Exosuit has more limited range, exocraft moderate range, starship high range.
As I said - Id like to keep the signal booster. But remove its scanning capability. Let the actual "crude" scanner find poi's. And Charts mark the locations of POIs. and Signal boosters persist the POI markers on your hud.
The benefits are already pretty obvious imo. You streamline the scan option interfaces by integrating into quick menu, so avoid the inventory dive/deploy & interact junk, which the exocraft signal boosters already solved & planetary charts don't do jack for, and by introducing it in the suit you already prep people for the tech later in exocraft and starships (including the ability to use the econ scanner to locate trade posts).
But then aren't you just making the signal booster a save beacon without the saving?
I really don't see any reason to keep charts at all personally, and while an interesting idea of how to alter signal boosters, I think it would be better to just enable setting waypoints to discovered POIs via discovery menu for revisiting POIs
It's clunky af to have to drop save beacons just to revisit a POI, especially considering you now have to unlock save beacons if I remember correctly
Would also be clunky having to drop a signal booster to keep the POI marker up
^ Would imply that discoveries would have to show you more than the last 6 waypoints. And trading posts and archives don't have waypoints. But it is silly that things literaly called waypoints can't be used for that purpose.
idk. discoveries seems a bit 4th wall breaking. I like the signal booster for this purpose. Because one can cover an entire planet. and it becomes something you can therefore share with online friends.
and - given that it already has the animation - the ability to get an overhead view of any marked site on demand would be nice.
i'd really like the waypoint display improved for that reason 👀
as to those without waypoints that's where the existing save beacon comes in
Different note but idea just now:
New POI like a shipyard with the starship outfitting terminal off to the side, vendors for components & starship upgrades off to another side, and a mission giver for taking on missions that reward starships
Remove the starship outfitting terminal from space stations to encourage exploring for these
I think I'd like a scrapyard kind of like what you're describing :)
oh, and it could maybe lay the groundwork for a place for the oft requested starship customization 👀
But before that a scrap exchange vendor for upgrade modules. So depending on the value of the scrap scavenged you could get some good upgrade modules.
Although I'm kinda split on whether the scrap exchange vendor should appear in the shipyard POI or a separate general tech salvage POI, where you could go for exchanging scrap and repairing ships & multitools' damaged slots
Honestly, i just want a working No-HUD mode.
If that means making all the mission markers coordinates instead, thats totally fine.
(ideally you'd also get to see the scrap show up around them as you exchanged it, lol)
Very bummed that the archival structures don't get populated with your exchanged artifacts
Would've been a nice touch for the central archive area to gradually get decorated with some of your exchanged artifacts
Artifacts having models to display would be nice; that way I could make my museum ship
mmhmm
I understand why they didn't on introduction, but seeing all the modeling work done with Origins I'm like, "couldn't spare some work for the weird artifacts? 😭 "
maybe in a sub-update tho~
I would spend a lot more time digging through ruins for sure
also speaking of artifacts, how 'bout dem bones 👀
wanna set up that skeleton display already, and i know you've got skeletons modeled HG 
Combine those two with frames for screenshots of places you've been and id be more into base building overall
same tbh, would really improve them as reflective of your exploration
speaking of exploration & building stuff, where the caches at for storing stuff for others to pick up?
that way ya could get some universe spanning geocaching going on
A QOL thing:
- Starship summoning terminals (that consume navigation data) should let us choose which ship to summon
- Space stations should have summoning terminals installed.
Also - quicksilver - and discoveries - should be account wide rather than per character. Along with costume unlocks.
- The conflict scanner should have a function on the galaxy map that highlighs nearby systems that will have a capital fighter rescue event now - rather than this 3h 5jump bull****
- Fighting in space should, generally, be made "harder" / more interesting. sentinels are too easy. rescue event pirates waaay too easy. random even pirates are "easy" but just tough enough to be annoying to kill.
Depends on who is playing, for me with a maxed ship they are easy to kill but getting the darn things in the cross hairs is really really hard.
yeah, displaying bones in your base or freighter would be pretty cool. i've found some before that definitely made me want that
Yea
You know what I wanna do
be able
To be in teh same galaxy as everyone else
as in
We're all inteh same galaxy
and
like
how much the playerbase buys/ sells efefcts teh market
wait ncm
nvm
Just everyone in the same game/sever
Can you please compress your posts into complete sentences @gloomy hazel and not use one word per post. Thank you.
I think we could use some updated, good quality animations.
For example:
Sprinting with multitool, 1st person
Inspect animations
Being able to use gestures while in 1st person, using your multitool
and using your shield, 1st and 3rd person
yes to all of those (damn i love that shot)
i wouldn't mind having a scanner animation? unsure of how that would look. VR probably has it already?
i wouldn't mind having a scanner animation? unsure of how that would look. VR probably has it already?
@golden cobalt it dosnt have it
The most you get is having to reach up next to your head to deploy it
The most you get is having to reach up next to your head to deploy it
@feral rain i'm about to change that.
Nice
i mostly play in first person camera, and i use my scanner a lot, so it does feel like it's missing - but i don't know if this wasn't something HG had already thought about, in the sense that it might be too intrusive
sweet 🙂
what else could use animations? 🤔
yeah, i'd still like to see my visor though, maybe another animation for that
splitting both those things...
would that make sense?
I feel like the visor needs to be les greyscale
like, does having an analysis visor installed on your weapon instead of the exosuit make sense?
It’s just way 2 gray
like, does having an analysis visor installed on your weapon instead of the exosuit make sense?
@golden cobalt ahh, i see what you're trying to picture
yeah, perhaps i didn't explain it the best i could have
well, it's fairly hard (for me) to design an animation that includes the visor
yeah yeah, not saying you have to, but your scanning animation triggered the thought
example: if i do a science/research based PT, and my imaginary guild forbids me from using a weapon
i could use a visor if it were installed in my suit.
i see. in that case a scanner on a weapon wouldn't make sense
anyway, just a thought that might be an idea, that could appeal to some.
anything else that could use an animation?
harvesting plants
Mmm let me stick my face in alien plant
want one for harvesting plants we can grow too 😄
(yeah, we can grow grav balls, i know :D)
Hehe nice :) 👍
some more general animations:
^ if anyone else has suggestions for things that need an animation/concept, @ me or DM me!
@fierce stone do you have one for taking your multule of your back
I don't have one specifically for taking one off your back
but i do have a few concepts for drawing your weapon
Cool
Or even just having your multi tool apart of your character model Bc in Vr it has you pull it off your back
cool
Nice
how do you do this?
A lot of time in the game, and knowledge about photo mode
Any other suggestions? 🙂
cool
Like having wings actually move and crap
I don't own a living ship haha
And (at least for now) i can only make proper animations/concepts that involve a player character in some way
being able to hold the camera, as in a selfie-kind-of way.
to make selfies with other players
-and enemies, if you're willing to do so.
Hehe
"back off, barrel of scrap!"
oh yeah. pets. i remembered "pets" were found in the files. i'm really looking forward to that, along with some other ideas like animal fences for example, that were already mentioned here.
Also - quicksilver - and discoveries - should be account wide rather than per character. Along with costume unlocks.
@sharp widget why discoveries? Also wish there were other ways to get quicksilver unlocks besides quicksilver.
E.g. emotes, learn from positive interactions with aliens
natural decor, rewards for scanning all flora on world
in-between decor, mission rewards
costumes/armor, scavenge from POIs & occasional mission rewards
@fierce stone all your anim talk just reminded me that I'm surprised we haven't seen a pose option added to photo mode to adjust character model
Why discoveries? I figure, my player characters are my team. If QS is shared. Then, on any particular day, it doesn't matter which character I choose to explore with. But when I discover something, (and upload) ODS marks the discovery as owned by my account. Logically my other characters should have access to that database now too - because it was the players effort (mine) that discovered it ultimately.
eh i just view them as distinct characters/saves personally, with quicksilver being the only thing to share because it's so obnoxious
but ideally we'd just have other ways to get the quicksilver stuff through regular play
The discoveries imo is fine on a save to save basis. QS however would be nice to have account wide considering how long it would take to get everything each time
i figure, if you play your characters apart in different regions or even galaxies, a merged discoveries shouldnt effect you. But for people like me, or civilization/hub type people, its more constraining to find you are on the wrong save with the wrong ... knowledge
problem is, what happens if your saves just happen to start in roughly the same regions, and what happens if both your saves (not even getting into if you have three or four saves) have a load of discoveries?
The first issue might not be an issue, but the second is the real tricky one. We already have folks that have their discoveries forgotten in a single save and, without sufficient changes, sharing discoveries across saves could result in even more rapid discovery data loss/forgetting.
Well, the merged discoveries - would not be viable without an increased capacity of ~5x before it starts to flush - which perhaps makes it a big indirect bonus for players who only play 1 character.
<#nms-the-future message> would require that first for sure
tbh i still just want a way to outright detect & avoid other players' discoveries, lol
and/or a proper offline mode that keeps the game from downloading discoveries & bases
also speaking of discoveries, having a means to export that data and an indication of when it's reaching capacity and about to flush would be nice, mainly a PC feature though
improved galaxy map interface would be nice.
perhaps with cross navigation to discoveries.
perhaps, frigate missions should be given some actual purpose. science frigates should be able to pre-fill discoveries for systems they visit.
not discover them
but indicate the planets, wether or not they are discovered. locations of places of interest such as player bases.
@supple warren i hear you. i definitely enjoy that feeling of being alone as well.
kinda agree on exploration frigates, except i'd have them indicate planet counts & biome info from system you directed them to investigate
that would give me an incentive to use them
tbh i just want frigates to have more active functions to mess with
Some kind of homeworld-esq 3rd person strategic interface for controlling frigates in a system.
Certain resources could, literally, be harvested by insdustrial frigates
and they would be raided by pirates. so send combat units to escort
trade frigates for remote trading and automating trade routes
support frigates for general resource transfers and repairs
industrial for assisting in identification of hotspots and passively mining asteroids (if set to do so)
exploration already noted
lol. those space encounters might trigger a frigate based event where you bring frigates to interact with the target rather than using your starship
and yeah, combat frigates as like escorts and maybe also used to influence conflict levels of systems
"oh, youve discovered space resources. summon some of your industrial craft and they will take some time to harvest it"
"heavilly defended base of Vykeen Zealots. Bring in combat frigates to assault it"
*frigates, but yeah
Someone yesterday said it would be cool to own a system, but I think it would be pretty cool to be able to find an uninhabited system and make a station there and populate the planets and make your own economy
Tycoons please
@deft prawn i agree
and take travellers from other systems (npcs ofc)
make a tycoon update please
POI revamp pls & more emergent systems to remind people of exploration
I think transmission towers should
a. just be removed as a waste of time
b. be something we can scan for. and actually consistently used as a quest advancement mechansim that leverages an actual gameplay mechanic. also possibly have the interface to a player based auction house if the economy ever supports that.
A galaxy map like Elite Dangerous's would be nice. Maybe the official atlas of Euclid but actually in-game
POI revamp pls & more emergent systems to remind people of exploration
@supple warren if I could like this 100 times, i would like it more than that
Here are some QOL things:
- Base computers should show the number of items and terrain edits they are preserving / uploading.
- All paths in the galaxy map should show an estimated distance to the target.
Also - getting a nice freighter is the ass end of bullshit:
- make freighter bases transfer from freighter to freighter.
- make freighter events scannable on the galaxy map. So we can just find and go to conflicts.
- make the freighter's rng seed roll once such that reloads get the same freighter.
taken together these changes make getting a final freighter an engaging long term activity that encompasses perhaps multiple freighter upgrades because they remove the cost of not-building-a-base-yet because its not my final freighter.
just offer a direct way to get better freighters instead of relying only on RNG and that would improve it a fair amount
What if they expanded the idea of those broken down places that you have to solve a riddle to get the recourses, like have bunkers and buildings with broken generators, pipes etc that you have to solve puzzles to fix, and then when power returns you can choose to use the beacon to call in waves of sentinals where if you defend the place you get a reward, or you can let everyone die first so you can rob them
Additionally, for visual impact, all cargo capacity on a freighter over its spawn amount should be summed up, and then allocated to extra cargo frigates as decorative elements. So my fleet can look like an NPC fleet
@#$!!! Moar puzzles. I got very dissapointed when the puzzles started to repeat
@clear trout restoring power in itself should draw Sentinel attention
True true
Like it sets off a beacon
That call in waves
You could make it that some sentinals carry keys/codes to unlock safes or rooms
then console needs a aim button.
So the longer you stay the further down into the loot rooms you can go
nms-right-damn-now
Please make it so I can edit my damn button bindings. Why is OK spread across 2 buttons? Why is "go back" 3? Why does go-back only work from some screens and others I need to click? why is boost (exocraft), sprint and boost (starship) on 3 different buttons? Why don't I have a hold-to-aim button? Why does "Y" not toggle between sell and buy as documented in the controller help? Why is the alternate fire on the interact button (Ground) Do I want to talk or use the geocannon? Why is "interact" and "shoot" the same button (starship)
don't really feel like the game needs more loot opportunities tbh, unless loot is changed to be more interesting, e.g. having distinct functions, serving as character or base customization/decoration
In first person you can aim with LB
If you have a tactical scope
Well... There's the solution.
Need dessert type glitch planets to confuse me
A bunch of people prolly already said this but building and customizing your own ship would be cool
Or making your own planet by making the grasses, trees, animals, rocks etc.
can we just make ragdolls for sentinels funnier?
like instead of it exploding, you just yeet it into space at a light speed
if they ever were to do this, i'd keep it limited to creative mode or a new custom mode, as I suspect this may go against their design vision for exploration (albeit that's already been worn down a fair bit...)
@hushed pumice is that GTA style auto aim that tracks moving targets? or simply a zoom aim mode? if it doesn't track moving targets its useless in close up fights with moving targets. Which is 100% of the encounters in nms.
I can't speak on that behalf... I play shooters without auto-aim so I guess I'm just used to centering up the target on the screen.
If you are a PC gamer, or have always gamed on Console I guess thats understandable. Its the crossover - where you come from mouse based shooters, to controller based shooters, where you realise the proper deficiencies of the controller when used for fine rapid aiming. If I want to play Fortnite to win, I play on PC. But games like GTAV are played on the console for fun and would be a tedious grind without the aim mechanic.
I want there to be other discoverable (possibly procedurally generated) civilizations besides the main three that are in different periods of development, say tribal/medieval/western/etc.
Procedurally generated freighter room? not in current area but in freighter deck area
just like abandoned freighter
I don't know if it is already in the game as I never tried it, but frigates sometimes report finding resources or artefacts etc. Would be good if that was a hint to actually go there and find it.
Being able to go inside procedurally generated crashed freighters to find salvage instead of digging up the same 6 cargo pods.
i wonder when we'll be able to have multiple player freighters in a system
i would be gratefull if you can connect power, etc between bases. i reallly hope this feature will be available in the future because, i don't want to delete my 2 big base and built them ag
ain to connect it
@misty vector
I think every in game region could have an RNG generated alien race to round the # of races out to 4.
Which would make going through black holes at least slightly interesting.
@onyx jasper sadly the frigate reports are completely fake and dont reflect the planets or situation at all.
maybe we could in the future upgrade the class of a freighter for 500M units? to class S for instance
Or just make them upgrade like the frigates do.
Base it on # of completed expeditions without damage reports or similar.
I would revamp frigates so that
- science expiditons prefill your discoveries with basic details of systems visited
- trade vessesl in the expidition are reguired to know economy type.
In system, i would introduce harvestable resources and bases as random events - industry frigates can be summoned to in-system resource nodes discovered as events, and will return resources to the freighter once they are done harvesting.
- Space colonies requring defense from pirates require combat friagates can also be found.
- trade stations requring trade ships to unlock.
@sharp widget Yehh that was what I suspected and why I have never bothered trying to find the places.
@onyx jasper for some reason, i thought you were talking about the derelict freighter log pages (i have wondered about the system names given in those).
@brave plinth Never considered those, guess easy way to check would be to find the script in the files and see if the names are hard coded or dynamic.
Well, when you use the frigate command room, those actually give the correct names for the systems (thats how i track down a damaged one, as rare as that is).
So yeah, wouldnt be surprised if the DF log pages also referenced nearby systems
if anyone has some suggestions for animations/concepts, make sure to let me know! DM or @ me (scroll up for previous photo's)
I want snaky rock formations like in Gorgohl (a pre-release planet)
hopefully they bring that back
while also introducing more interesting terrain features
Concept (with animation): Inspect dense resource pockets on foot to reveal estimated yield, age, and other trivial details, without having to place a mineral extractor.
Some ideas to improve derelict freighters on planets:
• Make them a late game activity and incoorparate some light basebuilding alongside it
• Infested derelics: use items such as acid to destroy membrane walls, fight biological horrors
• Regular derelics: use items such as liquid explosive to blast open doors, restore power to certain parts of the wreck (make it a defensive
standoff, where waves of sentinels approach to destroy your energy devices)
• Glitched derelics: an ever changing maze with various challenges, you may be not on the same planet once you exit.
really loving this idea!
it only needs unique rewards 🤔
Quicksilver, custom HUD elements, Base-Parts, unique Starship/MT tech?
Infested derelicts might give you some interesting blueprints for chemical weaponry, while glitched derelicts may offer extraordinary encounters with the ATLAS, and ultimately offer cosmetic unlocks, such as new HUD-colors/elements?
The current derelict rewards are pretty lacking, thought it was cool finding blueprints to parts from inside the freighter, but you can't even recolour them
Animation concept for interacting with a storage container.
lookin' stylish
Some small improvements to the scanning concept
@barren ingot your idea for the glitched derelicts reminds me of the part in the Artemis Path when ||the planet you arrive at before meeting the atlas interface is the same planet you arrive at after, but the biome has completely changed||
tru actually
perhaps you could include a rare chance that you exit on the planet made out of glass
||the "glass" phenomenon is a dimension, not a planet||
My entire first experience with that part in the story was such a trip too. I had the Discoveries page bug happen at the same time and was convibced the bug was scripted to happen. It was very "FISSION MAILED" if you get that reference
oh
::D
I also had some Ideas for frigatte fleets
having them in the system youre currently in should provide active bonuses
• Combat Frigattes allow you to call orbital strikes on planet
• Scientific Frigattes allow you to instantly analyse your surroundings with a scan
• Mercantile Frigattes allow you drop a galactic trade terminal or reveal minor settlements with good MT's
• Industrial Frigattes allow you to drop outonomous mining units
Concept: Improve the predator's AI, size, and behavior. This will allow them to be a serious and deadly threat, instead of being just another minor disturbance.
I've had the same idea a while ago, but instead of frigates, it would be the freighter itself. Would be too OP perhaps
Make a tech tree outta that
and the currency to unlock these things are only obtainable in lategame activities
like derelics
I really dig the concept of freighters being combat oriented and being able to call orbit strikes on planets or having lasers bombard enemy ships at will
Having trouble with a walker? Orbital strike
You could add some customization to that, multiple abilities for the ship classes some alternatives:
• A drone squad (similar to sentinels) to assist you in battle (Combat Frigattes)
• A scanning spire, which analyses everything in its radius (Scientific Frigattes)
• A quantum tunnel, basically a short distance teleporter, just set 2 points (Scientific Frigattes)
• Interstellar quantum tunnel, create a gateway between 2 systems in space (Scientific Frigattes)
• Weather control (Scientific/Industrial Frigattes)
• Mine-O'-Bots, dropped from space. Just task them with an element to gather, and they will seek it (Industrial Frigattes)
• Bubble Shield (Combat Frigattes)
Some kind of hazard protect ability would be nice too, or I could finally buy toxic and radiation modules 😂
A protection AoE force field around a small area?
Deploy that sucker and boom. Can work on outside structures with no problem
You realize the heater base part does that, right?
But what if toxic planet? Or fiery?
Yup, all hazard types
Huh?
And it scales up too
Never knew that
Go forth and conquer!
🤔 That interstellar quantum tunnel, which is basically a custom black hole got me thinking
What if you could influence the system even more?
waiiit the heater protects from everything!?
Unless they patched it recently, it should
wtf lol I've only used it on cold planets 😂
I use it on hot planets
thats very good to know lol I hope they dont patch it
Alternatively, building on Ancient Ruins has an environmental protection bubble
At least, from what ive seen at a couple sites
Not sure if the ruins protect from storms though.
Its ancient First Spawn technology
The race standing system could be more impactful as well tough
Yeah, I just pirate kill stuff since standing doesn't really have a lot of influence. Some space protection, dialog options and I think it effects whats sold but im not sure where
You shouldn't be able to be friends with everyone. It should be a meaningful decision
more like factions, that would tie in with the races not fully getting along too
Youre free to have great/ equal standing with all the factions or choose to have bad standing with one or all. If you make it a balance system, it removes the ability to be at peace with all factions.
Thats just removing another way to play the game for the sake of forcing conflict
• Siding with the Gek will grant you financial bonuses, and technology (frigattes) revolving around making profit. However, having a very high standing will introduce you to their dark secrets, the Gek First Spawn
• Siding with Vy'keen will grant you combat bonuses, having a very high standing will give you the opportunity to participate in great sentinel hunts
• Siding with Korvax will grant you exploration/utility bonuses, having a very high standing will cause you to side with sentinels
I kinda want survival mode to have a manual landing system. Right now, you just find an area and press E.
But standard should still have the easy one.
I think that HG's mentality (which i am fully onboard with) is to not remove aspects of the game that force people to play a certain way. Not everyone wants a game of conflict and difficult decisions.
This is why consequences only will show if your standing becomes too high
because in order for that to happen you need to do activities which the other races dont agree on
So if having a better standing with the factions adds benefits, it shouldnt come with consquences from the other factions. The benefits should be attainable regardless of a different faction standing.
Might be better to make it so that maintaining good standing with any faction requires work as it dwindles over time. I dont think that boosting standing with one faction should negatively impact standing with another.
On the other hand it gives the races more flavour 🤷
And you could introduce systems that grant access to everything nevertheless
Should the Gek entrust me with their dirty secrets and I decide to help them rebuild their First Spawn Empire, I just can take Corvax tech by force
Concept: "ELITE STORMS" A new rare class of planets, called "Disintergrating" or "Collapsing" planets commonly include "elite storms" taking place. These are severely dangerous, even for late-game players, and will require planning prior to exploration.
o Elite storms ignore universal protection modules, and will decrease the lifetime of your hazard protection modules by 75%. You can only recharge 1 module every 30 seconds. Emergency-overriding this limitation will render the module incapable for 2m 30s after doing so due to severe workload. This is an emergency override that is designed as a "last breath"
o (As seen below) Elite storms cripple your equipment or basic functions severely. This depends on the biome.
- Cold: Impairs your vision and decreases your movement speed by 50%. Sprinting and using your jetpack is unavailible. Your character also walks in the way as shown in the photo below.
- Toxic: Impairs your movement speed the same way as cold biomes do, but occasionally your controls can get inverted, requiring you to be insanely cautious with your movement. One wrong step, and you might find yourself falling down a ravine, surrounded with mysterious, unseen creatures...
- Radiation: These radiation supercells conflict with your HUD's wavelength and prohibit all communication from outside the planet. You are unable to summon vehicles of any kind, your HUD is glitching in the corner of your screen, and gives fluctuating, incorrect readings (e.x: incorrect life-support level, wanted level, location, temperature)
- Heat: Hot biomes can smelt basic materials slowly, and have a chance to break tech due to extreme heat. This gives you the option to either go in with cheap tech, and suffering only a small loss when you won't make it out, or take in the best tech, maximize your chances of survival with the risk of some expensive repair costs afterwards..? (Breaking chance/speed depends on module class and type)
On the other hand, these planets can yield extreme rewards like never seen before. New weapons..? Furniture? Or parts for one of the hundreds new exocraft variants or ship classes?
Will you take the gamble?
previews below
v v v v
:/
I agree on having late game content, however handling those storms might be annoying
Exploring them is optional. They are meant to give more depth into every biome
This whole discord has taught me that the community hates the concept of a challenge.
I do like the idea of crazier storms. Origins really made storms quite awesome
They require planning and coordination for a successful return.
That I like
but I would take another route
With new tools such as frigate abilities you should be able to perform tasks you weren't able before
^ added reactions for people to give their opinion on the concept
thought you were saying no to your own idea lmao
Oh wow, yeah, is there a way to poll ideas in discord?
for example, a support freighter can airdrop in a small set of emergency supplies, such as batteries and resources to charge your suit
-radiation elites being the exception
because the radiation distorts communication attempts from inside <---> outside
which would mark the planet type as " [SCAN FAILED] " when trying to scan the planet in space
Here's some Ideas:
• "Sector Liberation", A massive standoff with sentinels to permanently prevents sentinels from spawning in the sector where you completed the
activity
• "Sanctuary", use your industrial frigattes to get lots of rescources in order to build a mega structure such like a massive bubble shield
Just some hard activities to expand your sandbox capabilities
Imo i think i balanced the planets fairly well. There are 2 types that impair movement abilities, but don't conflict with tech, but the other two impair tech, while leaving your core movement abilities intact.
I was about to suggest the Trade / Industrial frigates be able to build an archive building on a cooldown timer, then i remembered that i build bases in archive buildings already anyway.
That could jump into the lore of sentinel spawning more
Then just drop a massive AA gun from space and defend it until it's activated
whatever spawns in just gets obliterated
But I think with S-Class Space ships, billions of units and nanites you should have more options to influence the universe around you
I think units should be removed from the equation entirely. They are essentially useless and are not an indicator of work done
Changing the economy, conflict level, influencing planets etc
perhaps even colonize empty systems with the faction you sided with 🤷
First hour of a new save, enter Anomaly, teleport to public AI farm, get 1 bil units, done. Thats why units should have zero to do with this. There's effectively no work involved at all.
either remove units or give them some real worth
like nanites feel more like a real currency at this point
Thats why i dont want to see freighters get class upgrades as a unit hurdle. Make it an in game effort that requires time to be put in.
Frighter abilities should be tied to completing hard activities
I dont want to see freighters get class upgrades at all
I want to see a viable purchase path for upgrades
i.e. by making bases transfer
I do, but only because reloading the same stupid rescue mission for 3+ hours is ridiculously stupid
I was thinking it could be an item you get from derelict freighters but that is still an rng based reward
people will just share coordinates of a farmable one
should i post my concept to reddit?
I would make
a. freighter bases transfer,
b. adjust the upgrade mechanism to allow refunds to upgrade modules when trading freighters.
to allow players to switch/buy freighters on a whim as they see them
c. add a feature to the combat scanner to find combat in nearby systems
d. lock the rng seed as you enter the system, so reloading is pointless anyway
Like ok, you want to reroll a freighter for 6 hours, cool. But there should be another way.
its similar to ships, but people generally dont wanan farm nanites to upgrade
Holy shit, "c" would be pretty awesome actually.
Use the combat scanner to detect nearby freighters in trouble.
they'd rather reload to find an s class
There is no gaming scenario where i ask someone, "how do you upgrade this thing, is it like upgrading the other stuff?" and they respond, "you have to reload your save for 5 hours," where thats acceptable.
Why is it acceptable with NMS?
+1
Imo they should put something in place that prevents save scrubbing like that so it's no longer useful. Such a silly thing and takes away from the actual enjoyment of the game with trying to search for something. At that point you might as well save time and punch in coordinates for a good ship
It would save a lot more time
e. For all cargo capacity over base for a freighter model, it is summed up and converted into cargo barges and cargo frigates that add up to the difference. that then warp in with your freighter like NPC freighter fleets
Unpopular opinion: remove/patch all ways to market crash. Give units a meaning again.
I started on survival because I took all the shortcuts in my first normal save, it became boring within a week of playing, a deterrent would be nice
they just need to save the event seed earlier and use it to generate the freighter. so an event, once triggered, can only ever spawn the same freighter.
Yes
I need to ask in modding how stuff is locked to a location. I found a crashed ship last week but marked the location from inside my ship (didnt check out the actual ship). When i came back, the ship was entirely different and had an npc now. However that works should be implemented with freighter seeds.
This one did for whatever reason.
But i think its because i didnt actually arrive at the location, so it must have rerolled
maybe ambitious/nearly impossible, but rewrite the source code into 64-bit to further increase the units cap. This would match perfectly with an economy upgrade, that reworks the units system and makes the grind more glitch/cheat/rush proof.
in which case they will show a quest npc and scenario, until the quest is done and the system is reset
we have 64bit numbers for systems. but a 32bit balance. it is odd
How would switching to 64 bit make it cheat proof? Or rush proof ftm
"This would match perfectly with an economy upgrade, that reworks the units system and makes the grind more glitch/cheat/rush proof."
Oh so you mean do those things in tandem. Sorry, i thought you were implying a 64 bit uint unit cap would be cheat proof for some reason
Hahaha, no worries. i understand your confusion.
I was like, "what? Theyll just save edit 18 quintillion units then"
-oh, and i really, really think storage should stay into one specific container. Don't know why it functions "ender chest-like." makes no sense to me.
It should just be like any other container. You place something in, you have to return to that specific container to get it.
Inventory space shouldn't be limited at all
I want to be able to hoard 20 boxes full of ferrite dust
The only one I really like as an "Ender chest" is the freighter one
but smaller storage boxes should have an inventory for sure
yeah exactly. they should be limited to freighters
I havent even used all 6 containers in my main save, on survival no less. How people manage to max out all 10 in normal is beyond me.
hoarding lmao
I have different ones for different materials, some for filling up with plants to make items for money, one for tech upgrades I'll use eventually
one is just filled with yellow rare items
This is how I play jrpg's, not NMS
Oh the quote feature is dumb now
lol I play every game like that, probably from playing jrpgs as a kid
Meant the "save stuff that ill use eventually" part
right, I mean I do actually clear out the storages, theres just so much you can do that I can't do it all at once
I kept saying that with walker brains. I havent used a walker brain since early early game
They are good for the frigate mission items, not really needed but it's a use
After a point, i just start deleting stuff. Its just clutter. I have enough units that it isnt worth selling either
Sometimes, i just wish HG had a huge team. That would allow them to implement these ideas in a large scale.
I stopped hoarding units basically, I always have a way to make more with storage items when I need it
NMS is the perfect game. It just feels so limited on certain parts.
It has so much potential
You can expand this game in basically any way possible
I have never hit the unit cap because theres zero point in doing so.
I think the most ive had at any point has been ~ 1.2 bil
Pointless for reaching that cap because what can you really use it on?
If you have a billion then you won't need anything at that point
most I've had on my current save is ~80mil, basically dont do anything to make lots of credits since they are pointless 😂
You're basically just playing the light version of Creative at that point
i want to be able to do unlocked gestures with the minotaur.
Yup, this is why i reduced the size of my SD farm. It became pointless very very quickly
i don't care what anyone says. i want gestures in the minotaur.
I think that if they really need to do something about people having too many units, they should do it by adding something new to spend them on, not by nerfing the ways to get them or making existing stuff more expensive, because even though you can get a practically unlimited amount once you pass a certain point, there is also a point towards the beginning of any save (especially for new players) where they’re pretty difficult to acquire and there are certain things like wiring looms that need a comparatively large amount of them. If they made existing stuff more expensive or made units harder to get in general, it would make it very difficult for people to get started with the game. I don’t think they should disadvantage everyone else just because a few people have an insane amount of money.
Units have more worth early game, if there was a way to carry that through to late game, then that would suffice. Even still, once you know what you're doing its really easy to get credits early game, what makes it hard for beginners is lack of knowledge really
I think they were trying to go for that with multi-tool and starship storage upgrades, derelict coordinates, etc.
Yeah, and then veteran players "help" new players with a stack of SD's which undermines the worth entirely.
While sharing is cool, dumping a billion units of items onto new players isn't really great, it's almost making their normal game turn into creative
Yeah, its one thing to give them a warp cell or hypercore. Giving them 1 bil worth of items however is definitely a shortcut to creative mode.
And offending players make the excuse, "oh they can just delete it." They wont, though. They probably have no idea what just happened. They go to reddit or this discord confused and ask if the game is bugged or if its intended.
All good intentions but the result could have consequences for some down the line
I have had friends try to gift me 100's of millions before and I refused, specifically because I didn't want to miss out on the early game experience.
When I first started of course lol
I've said to a friend before: allow creation of a space station in the uncharted sectors. You'd build it over time bc it would cost upwards of a billion or more
AND make it so it needs upkeep costs so there's a constant drain on resources
this is why i think they should just have units dissolve over time, as it doesn't make anything grindier either in terms of making units harder to come by or by adding utterly absurd unit sinks that won't even come close to putting a dent in people's wallets unless they're a disgusting cost which in turn is an abhorrent grind
the fact that I can get 200mil per hour on activated indium mines is absurd
imo if they were ever to do this, keep it to salvaging abandoned stations. Leave uncharted systems as-is and further improve them with natural formation points of interest, both on planets & in space
hmm... could do either really.. there's so many systems it doesn't matter. Convert it into a charted system with your own station with it's own rewards OR leave as is, and have a chance to spawn/grow much rarer materials /artifacts
make it so activity in the systems from pirates, NPCs, players etc decrease/deplete rare events, mats etc
would force players to seek out uncharted systems to find anything rare
i would care less i guess if there was a true offline mode/means to see discovery status before warp (restored)
discovery status? like if a system was discovered or not?
yeah
i mean, it really should say in the system map
in previous versions you could scan for contact and it would show you
for some reason they dropped that feature
they did alot of things that didn't make sense
I used it a bunch to avoid entering already discovered systems, was nice
The conflict scanner should display if it's discovered or not
No scanner should, it should just tell you
eh, yeah true
i think some have told me that it sometimes still does, but you have to wait a bit and there's no indication that it's pinging the server or anything so that's not really ideal
especially considering the time it takes could depend your network stuff or their network stuff
yeah... it should probably download changes to the sector locally on a daily basis or something
emulating a journaling FS or something
something this massive needs a tight file-system
I wanna verify that, haven't seen anything from other people in so long though
or if they don't want to show the player's name, just show a colored aura indicating it "has" been discovered by another player
I would agree to that, but seeing as how units are really only used to buy really expensive things, i think they first need to hone the economy mechanic they have currently down to finer detail, in addition to adding multiple other things to do to earn money, and the things you have to spend it on. As it stands now, there's not enough incentive, other than buying ships, frieghters, and inventory upgrades, to earn it. And that is a really grindy grind.
Settlements, settlements, settlements
Find them, build your own
Defend them
NPCs walking around, ships flying in, more threats and ways to earn money
That would be great, really
And more stuff to shoot at as well, that would be awesome
So many weapons, so few things to use them on
I would love to build a settlement. Or a way to collect strange and different creatures, make a zoo or a museum.
why not combine both?
gotta start sending ideas https://hellogames.zendesk.com/hc/en-us/requests/new
I've asked for animal farming
and pets
a zoo would be real cool
having much of this stuff not only cost units (to provide something more to spend on) but also perhaps also other materials that you have to do certain things to get (but, of course, with caution to make sure these things aren't overly tedious or too easy) and providing more things to do with existing features such as what you said, with the animals that currently you can only really use for products
agreed
pets would be awesome
lol now im imagining flying down to the surface of a planet and exiting your ship to explore, and then beaming down a giant dino alien from your freighter to ride
i dont think portable dino mounts are gonna happen but who knows
I'm guessing terraforming has already been discussed here given how prevalent it is in sci-fi?
tbh i wish they had an economy-less/craftless mode where instead you mainly explore, solve puzzles, scavenge stuff to replenish ammo/hazard protection, evade predators/Sentinels, navigate around hazardous flora
run the odd mission to get upgrades/equipment should ya want, and to improve faction relationships which might actually do something more like unlock access to certain areas in POIs
I like the math puzzles when at an observatory, but it also makes me want more puzzles in general
even derelicts could have them for opening doors instead of shooting/pressing a button
I like this, but I can already imagine players complaining about it incessantly.
Like, I actually enjoyed the coordinate hunt during Starbirth. I was surprised to learn the community absolutely hates it. I guess players just want a marker they can pulse to and collect their trophy.
Yeah they would lol they should add it anyways 😂. I just found the coordinate system confusing when I first did it, and you have to be in first person in the ship to see them (that might have changed though)
that's why you'd have more derelict variations, and maybe make it so korvax derelicts are more prone to puzzle locks over gek or vy'keen derelicts
Tbh I attribute the community's disdain for the coordinate hunt due to a few factors:
-
No other mission introduces you to coordinate navigation, so it immediately tosses you in the deep end, which while not that deep is still more involved than basically any other mission.
-
You already had to grind a bunch of quicksilver to get the void egg to begin with, assuming someone didn't just toss one in your inventory. Due to the aforementioned toss into the deep end, this makes it feel like even more grind right away.
-
On top of both of those points, you have the fact they make you do this multiple times and after crappy timegates. So you spend however long it takes to navigate, and then your reward is, "Come back tomorrow" without much indication that you'll be repeating this junk several more times.
I think that there should be a trade ship option so you can exchange ships with your friends
Or ship customization
speaking of customization stuff, i wish the starter character, ship, & multitool were proc-gen. Keep the stats/slots for the latter two on the lower end, but make each start vary even more
(i can't stand being stuck in the yellow/orange spacesuit from the start, lol)
I still believe the community will inevitably complain about it ala "Don't do derelicts in Korvax systems, they're terrible and slow and grindy. Only do them in Gek systems for maximum return rate of upgrades."
As far as the coordinate hunt goes:
-
True, the game doesn't introduce you to coordinates at any point prior. It does somewhat ease you into it with the first stage of the mission though, and then they get progressively more challenging. However, the game doesn't really explain frigates either and the community doesn't absolutely hate that mechanic of the game.
-
Quicksilver is definitely the worst part of this and I definitely did not know this struggle since weekend missions were a thing when I got my first egg. As it is now, there needs to be a better (and legitimate) way to get either an egg or quicksilver so it's not such an absurdly long grind as it is currently.
-
Multiple coordinate hunts that get progressively more difficult. I don't have an issue with the repeating of it, that's just a logical challenge progression. Not introducing that in some way beforehand is definitely going to be more frustrating, especially so for new players who were given an egg. I agree the time gates are stupid, however, they do (inadvertently) act like a "frustration buffer" for the players who get stuck for 3 hours on a set of coordinates. This is why I tell players doing the quest to not advance their system clock if they're already pissed off at the first part of the mission.
In the case of the coordinate hunting, I think HG put too much confidence in the community's use of coordinates to locate crashed ships. After all, that is exactly how you locate crashed ships that are submitted to NMSCE.
@brave plinth "I still believe the community will inevitably complain about it ala "Don't do derelicts in Korvax systems, they're terrible and slow and grindy. Only do them in Gek systems for maximum return rate of upgrades."I don't know that there's a "fix" for this because this is a general gaming community problem that tries to optimize the shit out of everything as if their life depended on it. Even if you made the activity really fun or compelling, so many are nearly hardwired for some boring loot you'd still have to balance it to have more loot just to get them not to go for the "easier" route.
"In the case of the coordinate hunting, I think HG put too much confidence in the community's use of coordinates to locate crashed ships. After all, that is exactly how you locate crashed ships that are submitted to NMSCE."These are two totally different types of coordinates though...One is portal coordinates whereas the other is latitude/longitude...
Nope, crash sites also use lat/long coords
Oh, my bad, sorta skimmed that last part, I saw NMSCE and my brain went to most folks opting for the station/trade post ships
But yes, 100% agree on the "farm everything" type of gaming crowd that picked up NMS.
I swear I see people ask to have everything automated every week. Where's the game then?
I don't think I even realized folks shared coordinates for crashed ships since so many folks (somewhat understandably) avoid them due to repair grind
Well the issue in part is, NMS has always been, since release at least, very much a farming game, even before actual farms and mines were introduced
This was partly incentivized by inventory upgrade & multitool costs, and a weird tendency to completely overlook the availability of more easily repaired crashed ships (at the time)
Really? Because I played some path finder recently and everything felt like endless grind to me.
I can't recall a single automated aspect of the old game. Now, players dont want to work for a single thing.
What I mean is, that endless grind was farming
The endless grind was you probably farming crap for repairing or buying ships, buying a better multitool, buying a freighter, buying inventory upgrades
Not literal farming or setting up mines
(Albeit in Path Finder you were beginning to see that more & more)
Right, yeah, that was just the basic grind to me. I never felt compelled to repeat the same exact thing 100 times to upgrade something though (obviously im excluding basic resource gathering here).
When I think farming, i think of "skipping everything in a derelict freighter to just get the upgrade or the tainted metal" or whatever. Entirely disconnecting yourself from the world to focus on a metagame grind.
That's a bit of what I'm getting at too though. The game has always had a bad habit of encouraging that end goal optimization focus imo, through high equipment costs, constant hazard drain badgering, low inventory space, etc.
It all tends to push in the direction of getting not just better upgrades or some more slots, but the best upgrades and the max slots to not have to think about them as much and just play the game "right" as if there were some endgame that all of that enables you to fully engage with
On some level if you want a sense of progression, that kind of pressure or encouragement can be good.
However, if you then fail to make the intermediary steps of progression interesting or have some benefits instead of the end exceeding all that preceded it, you just get folks rushing off to the end regardless of whether there's even an endgame to bother with because the steps in-between are largely disposable
btw devs, sry i forgot to says, for new contents
trust me, we need 60% gameplays 40% grinds
whats the difference between gameplays and grinds?
-creative base building? gameplay
-sentinel combat? gameplay
-derelict? grind
-exploring to find new beautiful world? gameplay
-exploring to find deep spot / nanites / etc? grind
-amongs us? gameplay
-plants vs zombies 1? gameplay
-call of duty MP? grind
-most of anime gacha games? grind
-world of xxxx and war thunder? grind
-dota 2? gameplay
-counter strike series? gameplay
*just like that
but remember, a very big fix update first (bugs fix, tweaking gameplay, game engine, system improvement, MultiPlayer stabilizer, etc), new content later
just... dont forget PC players, even paywall DLC is acceptable for me in steam, but not the overprice one
what
lol
i kinda get what they're trying to say but have no idea why all the other game refs
but also i just flat out disagree with the notion that gameplay and grind are separate as well as that any grindy gameplay is beneficial or worth having
I think that any excessive amount of gameplay eventually turns to grinding.
Are derelict freighters as a whole grinding? How many derelict freighters in a day before its grinding?
well, its to ez, the turrents aim so poorly, sentinel aim poorly, low laser dmg because the HP upgrade increase HP to much, the aliens just a weak cockroach, less mysteries in "horror" dungeon, tainted metal grind, freighter command module grind
nothing else
so it categorized as Grind
just a simple spamable no brainer for resources, levels, upgrades, items
need gameplay like fractured space or Star Warrior 2 - Defenders IN no mans sky
but dont need rush it, fixing bugs update first
i already write even more better contents than that both games in steam discussion for no mans sky
i think that misses the forest for the trees. by that logic planets are just a grind for some of the same basic reasons
almost, but nope
Well I see exploring for deep dots and nanites as gameplay and same with df
Yea that what I was wondering
I sort it like this:
Do you read the additional crew logs?
if yes, then not grinding
if no, then grinding
I read them
then not grinding
some people dont even get the crew manifest or captain log, just run to the back. 100% grinding then (again imo)
repeat != grind, the transition to grind can be subtle, but if right away it just feels tedious and unenjoyable or uninteresting, like bad work, then it's a grind
Easiest example in the game imo is anything associated with quicksilver due to the uninspired/bland nature of the Nexus missions
That and the fact the only alternative is a dice roll space encounter that gives out a downright insulting amount of quicksilver
Do you read the additional crew logs?
just a story
no mystery, terrifying traces, no proved items what happen in the ship, "no multiple kind of monsters, no zombies, no criminals" (some kinds of boss or elites, or both of them, like typical dungeons [and they should drop items]), etc
no starships dock (we cant even pick the starship)
oh, i also forgot i just found something yesterday
a meteorite that smash into planets, is just a graphical from afar, nothing else
if you reach them, the meteorite remains and the crater just gone
cant mine them, cant pick the exotic meteorite "items" to sell, or random modules remains for upgrades in the meteorite
this need to get improved, i understand, not devs fault
but need bugs fixes update first
if others missleading like this
i mean, its just a example, what is gameplay, and what is grind
As i see it. We have a skeleton with only half its flesh on. Thats NMS as a game. A lot of base work has been nailed right but theres not a lot to chew through besides main story, so it becomes repetative at times. Theres a lot of interesting buildings and derelicts and stuff, but in my opinion, few things surprise me anymore.
That being said, im super excited about the future, because thr potential for this game is astounding. Not to mention HG being a super loyal and hardworking company to their fans and community
Unfortunatley, the factor is time. But with time, this game is gonna go from a 7.5/10 to a fucking 200/10.
probably wanna reduce the frequency of'em if they ever did try that
'cause it'd be sorta like having someone spam a geocannon right now
at least on some planets
meteorites fall in limited range between players, where the terrain already loaded
but too much of it falling in this update
for my improvement suggest,
tweak it, make them falling a bit rarely to prevent over memory in multiplayer area
That being said, im super excited about the future, because thr potential for this game is astounding. Not to mention HG being a super loyal and hardworking company to their fans and community
thats why over MANY games, i still trust them
how about getting some gosh darn scanner functionality like the vehicles have. I'm talking buildings, beacons, some other B word.
beaches? 
@deft prawn Nice idea, we could also have the visor have dedicated icons for different types of buildings
Sure, when I'm 1k from a building I don't know what it is
But when I get closer, within the range of scanner, the info should get updated nad display the icon of a building
well
the exocraft scanner cant scan for everything either
no minor outposts, no beacons, no distress beacons
no faciilities
They have the capacity for beaches right now theyd just need to make them spawn specific things like caves possibly; and also fix the water line issues
hmm, will there be a way how to terraform a planet/clear from sentinel hostility? 🤔
maybe full on war with multiple sentinel freighters? 😄
that was to big for procedural multiplayer game
also this game not stellaris, lol
i mean, why couldnt we change the sentinel status.. it should be doable..
Cause that could cause issues with Sentinel related missions like destroying resource depots
Not to mention it wouldn't fit the lore, given || Sentinels appear to be constructed seemingly from ground || and || they are capable of destroying life in a whole universe within the span of an hour ||
but more importantly they're already largely negligible once some bases are established and if you want to be extra excessive, recruit a frigate fleet and get them running expeditions
dissaponting. I want more of this. Amazing race style missions where you are given clues to transmission towers and track down glyphs.
Well, at least sentinel wanted levels should be at least somewhat modified
cuz when you have a maximum wanted level on planet and then minimum wanted level in space it sucks
and vice versa
what
when i exited on rank 5 from planet i got to 5 in space
and dont underestimate those damn sentinel freighters, those guns hurt af
but what really needs to be put here is recoloring ships, or any customization..
maybe in the endgame even shipbuilding..
and i am all in to collect the ships, scrapped parts being put together to make new one, that i like..
hate to jump on the bandwagon but i agree that ship customization should be a thing. even if it cheapens the experience of ship hunting, i really doubt most people hunt for their perfect ship anyway. they probably just go get coords from NMSCE or Youtube. Personally, I'd rather be able to build my own ship rather than just let someone else do the work of finding the ship for me, and end up flying the same exact ship as 10,000 other people. Also, its not like some parts are easy to come by, either. I've been jumping from system to system for the past 3 1/2 hours and i have yet to see a single fan wing hauler. On the other hand if I see another wingless, tailless hauler rocking the asymmetrical cockpit and painted in some garish color scheme I think I'm gonna lose it
I understand this point of view. About the haulers - you're right, I cheked my screenshot collection and 90% of haulers I got there (from all haulers that I've seen but found interesting) are wingless or tailless
The only single fan hauler I rocked was from NMSCE and it was a beauty
ship building would be awesome .. but I think it should be locked until Endgame - give people reason to look for ships and then a final quest-line to discover how to make a drydock or something. ||After player goes to new galaxy||
make going to the center of the galaxy a bit more rewarding/story based. currently going to the center of the galaxy will do nothing but take you to another galaxy, but what's the point ||because most people have already completed the story and reset the galaxy (which also takes you to another galaxy)||
@hollow root Curious.. how come you thumbs down'ed my idea? (j.w)
I just don't like it... that's it, I don't hate it btw
ah, k. np. 😛
At least changing ship colors would be pretty nice
Different galaxies should be differentiated not be planet ratios but by
- unique storylines - one galaxy can have the Gek First spawn in acendence still for example.
- different physics, planet generation, pixel shaders.
- There could, in fact, be a Newclid associated with each major update - rather than messing with existing planets and terrain gen, just make a new starting galaxy every now and then, but don't retire the old one.
I was literally coming here to talk about galaxy content
Well, it doesn't really add that much content, but it messes with the game foundation too much to be worth a hassle
@chrome bough hate to jump off the bandwagon here, but ship building imo should not be a thing. finding nice ships is one of the exploration perks
that said - discoveries actually needs to collect info like that
well, i said that the parts to build ships need to be obtained from scrapped ships.
aka, you still need to find those ships
Changing ship color would still be nice though, cause freighters have them, so why not do it with ships as well
freighter class upgrade
🤯
not related to the channel's purpose
why not?
"Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.
This channel is currently being trialed."
A current screenshot does not fulfull this
discoveries should record everything scanned including ship models.
It should also allow us to favourite things we don't want to lose off the bottom of the list
We should also be able to share favourites with group members.
This means, if you want a nice ship, scroll through your list of pinned designes. set it as the destination, and the game will plot a route to it even.
Oh sorry
i think another ship customization option idea would be patterns. like stripes and spiral shape skins that can be put on not only ships but freighters and even exocraft aswell. you can still change the color aswell of course
Well, yeah, at least colors and stuff would be really great
and if that happens then make the ship figures and ship trails in the same menu as the color/patterns menu (perhaps the starship outfitter) instead of installing it as technology
oh, and plz let us put decals to decorate our ships in addition to exocraft
I have an S class shuttle, explorere, fighter, hauler, exotic that ive sunk upgrades into. I need to be able to buy and flip ships. Thats 6 slots. I dont have a slot to put a living ship in that doesnt entail deleting one of my collection. or giving up on scrapping/salvaging as a gameplay mechanic
I have been waiting since the living ship update, for the ship expansion, that will let me @#$%(*@#$% play it.
Agreed, more ship slots would be nice, even just 1
Or at least requiring a freighter of some size
they have space for 6 ships + 3 for your team
yes good idea. C class freighters hold 5, B class hold 6, A class hold 7, and S class hold 8
What I mean is that ship slots could depend on your freighter size (the base is 6 or something, but a c class freighter it could be 7, per say)
^
Yeah, that's what I'm talking about
