#nms-the-future
1 messages · Page 46 of 1
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Like, for example, when will the next update drop and whether it will a big or small one...
More corvette parts!
Especially the interior
And snapping
Instead of relying on ground base decos we oughta have corvette friendly decorations
We need a wall moduel for corvette where we can close off a door way like the back of one of the current models does
I've been thinking about the whole update situation. I am thinking that since the Xeno Arena did not come with an update HG may be holding it back for when the update releases on Switch so that all platforms have access to the event. But we also know that at some point there will also be seasonal Xeno Arena content and we don't know when that is starting. The thing that scares me the most here is we may not have a lot of time...I'd be surprised if we don't get a new expedition before the end of May and with that we might also get the first season of Arena content. And if that happens we might only have month to prepare some sort of battle pet line-up and there is no telling how much time we'll have to complete the Arena events.
And preparing a proper line-up of battle pets for future seasonal Arena content isn't simple. We have to find SSS pets, then for each one we have to wait 24 hours to get and egg, then wait another 24 hours before gene editing its temperament and hatching it, then we have to level it to level 30 and get some extra levels to roll its perks into killer moves.
where did you find info about seasons?
We are on a clock counting down to prepare for seasonal Arena events and we don't know how much time is left on that clock.
I don't think there will be any multiplayer there. It will almost certainly be against NPCs, but still. We'll probably need proper battle pets.
imagine if there will be matchmaking, you queue up and it matches you with another player and you battle
I don't see that happening. PvP would never work because the competition would be filled with people who cheat pets far above legitimate stats...as with ships, multitools, etc. Not just maxed pets, but cheated with stats 100x what is legitimately possible.
ah yeah true just editing the save or smth
U know what would be fire probably take like 20 years or someshi but destroyable planets and a simple pvp maybe does this game even have pvp sorry if this sounds mad dump or far fetched a lil new to the game
I'm honestly wondering if the arenas placements at certain outposts are just placeholders, and if at some point we'll see dedicated structures added for them as seasons officially kick off for them. Also wondering if with that we'll see them adding in rotations of tailor made creatures
I doubt the archive locations are placeholders because otherwise there is basically never a reason to go to archives. As for seasonal rewards, they will probably be more unique pets like the ones Oceanus rewards now for gold medals.
Also the mention of leagues hints that there is a lot more consistent in game organization on the way. I wonder if this is what they're focusing on extra stability for large player bases for.
Not so much the archives as their spots on the platforms, i'm wondering if they'll add like a little pavillion or stall along the main walk for them.
Not sure if leagues means much of anything. They'd have to set up like NPC leagues, which I don't see much purpose for. I guess we'll see.
Well what i mean is, it would be a big step and probably a sign of whats to come if they introduce a system that can consistently keep track of players and their progress compared to NPCS as they work their way up. If they can make something like those work, its a simple next step to introduce a consistent Guild system with ranks using the same systems.
Buildable Zeno Arena tables are a must ngl
Would add so much to just hanging around on the ship etc
Not really unless the table comes with an NPC you can play against. But just the table itself would be useless decoration.
For playing vs friends
The anomaly is super janky
I honestly would love a deducated league building POI or expansion to sites like the archives and trading posts, you could put them on the lower levels, they both have them and theyre not used for anything else but a relic exchange in the archives case.
Id love to see some illegal xeno arena stuff goin on in outlaw galaxies, gambling with credits, nanites, or items perhaps. Possibly also risking the actual life of your creatures(which you can then revive somehow), instead of hologram fights
Maybe they add illegal gene editing you can only achieve by winning these fights or just with some machine in outlaw systems that takes certain items
There are no Outlaw galaxies and Outlaw system stations don't have a Xeno Arena system champion. And I doubt there will ever be any gambling aspect to the Xeno Arena...as seasonal content arrives rewards will likely work as they do now. When you complete certain challenges you can claim some rewards from Oceanus. What we have now is likely to be how the Arena content will largely remain, I wouldn't expect seasonal content for the Arena to add anything transformative to the game like gambling mechanics or outlaw galaxies or anything like that. And I doubt HG will touch the topic of captured creatures actually dying for entertainment with a ten foot pole.
Gene editing could be expanded though...they could probably add a slot there where you can add materials to improve the class or stats of a creature.
Ah yes my friend I meant systems not galaxies my bad. And I didn't really mean actually die. I thought it could be similar to Pokemon and they pass out and you revive them
Yes I thought that'd be interesting, or perhaps specific moves you need to gene edit into your creatures egg using specific items
Idea: NMS dating/family sim - buy a date nav chart, meet your date. Dialogue tree/gift/food to rizz up (or fail and well, plenty of gek in the sea) Then if things go well, start a space family, good use for food (feed the date/fam), and family is a resource sink for funds and other stuff. Maybe spouse has a trade that gives items periodically and kids will mature to get job and contribute too.
And then like settlements you can abandon your family when you’re bored of them 😭 and start a new one
I'm sure people will be leaving the game if that gets added
y tho, not like this game forces you to do anything
Sexual or romantic content is never happening. I doubt HG have any intention of touching that can of worms with a ten foot pole.
fair enough (i didn't mention sex lol)
Making a family requires sex. From genetic pov
Nothing stopping you from telling a story in your own head. 😂
They REALLY need to show the outlaw systems some love though
There are many reasons to go to outlaw systems. You can raid freighters there with impunity as sentinels won't come to defend and the contraband you get from them sells well, they are the main source of X class modules, which are the best if you spend some time and nanites rolling through them, they are the place to go for solar ship and solar ship parts, and they offer an easy way to get S class stuff with chance of S more than double that of 3 star economies...granted they are nerfed S class things that aren't quite as good as S class things from civilian systems but a lot of people can't tell the difference. Plus there is a whole outlaw faction to max medal with and unlock player titles for and so on. So I think Outlaw systems are fine.
What needs attention at some point is abandoned mode...it feels kinda broken and incomplete...too many things you can't do and have no way of doing and even HG didn't even bother to give it some player titles or something to give players at least a little bit of a reason to play it. I think at some point they'll probably have some kind of overhaul for abandoned mode.
Pirate system exclusive corvette parts, like large solar ship sails and engines would be a nice addition though
Since it's definitely inevitable, I'm curious. What do we think WILL actually be what forces HG to thrown in the towel on the Switch 1 for good?
And, clarification, I mean permanently. Not release updates with limits, because that's been happening since launch. It's not news.
And this asexual woman is eternally grateful. 😛
Hard to say for sure. But there has been a pattern with main story additions adding big features to the game...autophage and purple systems, so whatever the next chapter there will be will likely add something substantial. Now I still think Switch will get the story component of it but it would be a tell they are giving up if they release the story without any part of whatever the big feature is. How is the Xeno-Arena fairing on Switch? Are you able to unlock all 30 pet slots? Because those are the most buggy on PS5 right now...the images of the pets and background often horribly bug out like the game struggles to cope with loading them properly once close to having 30 pets.
Prediction: I think the Switch 1 will continue chugging along (with limitations) until the NMS 10th anniversary in August likely. And probably even make it to the 4th anniversary of the Switch 1 port in October.
However, making it to the 5th anniversary of the port in 2027 is... considerably less likely, IMO.
Sadly, can't answer that well myself yet. I only had time to download, update and play the tutorial match this morning before I had to leave for work. I'll get to play more tonight.
Now that you mention it though, I do remember one of the creature images glitching when I was checking stats.
Worlds 2 was really rough on switch gas giants were a buggy mess and the oceans weren't bug free either
I wouldn't be so sure it could handle another big feature
xeno arena broke a few things about oceans & corvettes again too no idea how
ive already submitted bug reports but they probably already patched outside switch
I can only speak for PS5. Gas giants only had an issue with fishing on PS5 because you couldn't catch large and colossus legendary fish in the shallow water found on gas giants and that was fixed. Deep oceans had a bigger problem where after a certain depth the water would disappear and you'd crash on the bottom of the ocean and walked around as though it was dry land but couldn't call your ship or get out. That was also fixed. Right now both planet types are fairly problem free as far as I am aware.
I can only say what I've seen on twitch I'm not playing myself until 6.33
Yeah, the gas giant depth bug was irrirating. I was trying to complete my fishing Wonder log at the time and had to stop until they fixed it. 😛
Gas giants crashed for me occasionally when they came out. But not often enough for me to say it broke the Switch 1.
Now, talking about updates that DID break Switch 1 NMS. Ask any Switch 1 player from 2023 about Interceptor. Watch our eyes twitch. The WP2 bugs were a drop in the water compared to that nightmare. I nearly quit the port. And I have a pretty high bug tolerance.
I'm also realizing that "unplayable" tends to have different definitions for different people. For me, unplayable is a bug preventing me from either opening the game period or making it crash every like, 15 minutes. Nether of which has happened to me on Switch NMS since the Interceptor fallout.
I dunno. I lived through the PS1 era, which had some shockingly awful ports and just plain bad games. Maybe I just got a thick skin from it? Eh.
Twenty
Well Machinist Umen has produced offspring, but cannot decide what to name them. They feel the Overseer should have the honor of choosing the name.
The monsters are korvax offspring
It's all... made of nanites!
Yeah Sea Glass hasn‘t been rendering for several months now…
I've noticed they let lots of old bugs sit if they aren't part of main features
Indeed, but the Sea Glass one to me is super immersion breaking, it‘s part of why I stay away from deep ocean planets (aside from them missing a proper gameplay loop tied to them besides sightseeing, the sea glass is not worth it financially, and Lithium barely needed for anything).
Like I can dismiss a lot of things with the „it‘s a malfunctioning simulation“ excuse, but at some point it becomes a lil‘ too much, especially since those are still unintended bugs. And Sea Glass looks quite pretty too, so it‘s a shame it‘s mostly invisible currently.
Them finally fixing the brood mother though gives me hope for other things. That encounter was also bugged for a rather long time.
lol
I'd like a Cave update. My dwarven soul craves deeper and richer caves to plunder and exploit
Mby the caves could have richer civilisations as the Sentinels don't venture there
What I feel like they could add to make the planet experience richer is more fauna habitats, right now there are 4 - ground, flying, underground and underwater but they could add a few more like coastal, high altitude, underground fliers (like bats), underwater caves (which have nothing atm)... They could also add (small) insects and viruses/bacteria/other microbes. Like imagine some planets having nasty viruses and bacteria that you need protection against otherwise you'd slowly lose health support and die. Then you'd need to carry temporary or permanent effect vaccines that would protect you against the right type of virus on the planet. You could then practice microbiology and collect microbe types for a reward, etc.
They should also add more types of fluids on the planets, it's not only water everywhere in the universe. There is liquid methane, mercury and other types of liquids and also lava on young planets that could cover a lot of their surface and would hurt you if you jump into it. Then different types of liquids could host different biomes. Also rivers if they could make them work.
For a cave rework they could also make you reach the magma chambers under the planet surface or volcanoes and they would host special resources or creature types.
A new shattered planet type that would consist of multiple shattered pieces of the planet you could travel between with special stuff in the inbetween areas and gravitational anomalies. Also interplanetary impact planets whose one side would be shattered or have a huge crater/hole. Also actual asteroid/meteorite impact holes on the planet surface of normal planets as a landscape feature.
Bigger asteroids that could be landed on for special yield and stuff on them.
The stuff is endless they could still add to make it a lot more diverse and fun.
Ultra extreme planets you can't land on yourself but would have to send special robotic probes on, like actual gas giants with smaller surface area and larger gas sphere with crushing pressure you can't survive, super heated/freezing, dead star remnants, etc.
I don't think carrying yet another thing to micro manage survival on top of all the other things that need to be constantly fueled up would add anything meaningful to the game. It would literally just be another stack of crap to carry around. I doubt anyone would care or be excited about that.
Big asteroids we could land on would be an awesome idea if we are allowed to build a base on them and maybe allow us to automate resources there. Right now we have no way of automating Tritium or Di-hydrogen which are needed for frigate fuel. If we could make an asteroid base that mines those things out of asteroids it would be amazing.
I don't know about that. I'm all for resource automation but building bases and extractors ourselves is a lot better.
Well the rover could act similar to the character.
Yeah the inventory is the only hurdle but maybe it can be done differently.
I would imagine any remote drone to be like a tech rather than an item
Right but it would still need to work like base somehow...so you can easily teleport there when needed. So any drones would still need to be deployed from and return to some kind of orbital base. Freighters can already more or less do this by passively gathering resource from space but they are completely worthless at it...it's not worth installing the stellar extractors as they will never be able to support any kind of meaningful production of anything. No, this is a bad idea.
I would love to see a combat update in the future. I might be asking for a bit much but good combat and exploring that type of gameplay with nice gunplay with your tool when switching to the combat mode. IDK I'm spit balling here but i think it can be very fun. It's funny bc I was talking about this with a friend just before they released the latest update and thats kinda new combat XD
Not sure what you envision combat being like but combat has never been a huge focus for NMS. Like it's not going to turn into a huge fps focus with cover or whatever. NMS was always designed to be a chill and relaxing game first. So I don't see HG focusing more on combat and pvp will never work as it will always be too easy for people to glitch, mod, or save edit ships and multitools that are thousands of times more powerful than is legitimately possible.
I get what you're saying but still I think it could be fun, I'm not looking for an intense fps, just an improvement on combat. I mean we have mechs, Imagine doing more with that. NMS is a huge game and there is so much to do. Space combat is already a thing so wanting something better on land isn't that far fetched. Also I don't want pvp, I was more so looking at pve. Against pirates and the main enemy we face already in NMS. Also finding funny exploits with the tool isn't really a bad thing. Could be funny. We have a gravity gun now too. I can see that being used in a silly way
I’d love to see ship recoloring, especially for ships we can’t build, i.e. sentinel/intercepters. That way you could focus more on the parts you want and not worry if it’s the color you’d prefer.
It would also be nice to see exotic ships get a refresh/new variations.
yeah that doesnt mean that it can't be improved
Combat wise I can see them maybe adding more enemy variety or encounters at some point but the fundamental way combat works and the general difficulty of it or lack thereof, I don't see that changing.
I hope that capital ships get a big update too. The Sentinel and Venator class need to be overhauled to bring them up to the quality of the Pirate Dreadnought class, (which btw, can we please turn the large gun turret’s?) The “regular” capital ships really need a huge overhaul to make them more viable, perhaps even being able to build them, either in a new part of space stations or their own new orbital shipyards. Lastly, not important, but more for immersion, it’d be cool if capital ships, besides the bridge and your base space, had things like an engine room, a place to view your stored ships, etc. Again, not really important, but a nice immersion. Oh, and it’d be nice to see friend’s capital ship while yours is also in the system! The ability to maneuver them, and perhaps getting into ship to ship battles when you warp into a system much like how you do in smaller space craft.
Yes. A freighter update is almost certainly happening sooner rather than later. I suspect it will be the anniversary update likely to launch in August.
Though I don't think we'll be able to fly freighters in system or anything like that.
We need Royal corvette parts. We have the ships, of course, and the multi tools, even a backpack. So why not corvette parts?
(Hemi)spherical cockpits. Shiny interiors. Towering fins, rounded hull pieces, swept curves and stingers, opening wings and thrusters.
Yeah, all that is fine. What I mean is, they need to include them in the update patch algorithm. Teleporters to the corvettes and the new Holo tables would be somewhere to start. Having high reputation with pirates be meaningful, instead of just another collectible gold star, would be another fix. I'd even go so far as saying the teleporter in the pirate dreadnought should only have access to the Voice of Freedom webway. Right now the "outlaw" path in NMS feels about as immersive as changing the color of your hair or hat.
Telepoter to corvette is never ever going to happen. Corvettes are starships that teleport with you, you never leave it behind like a freighter and if you switch active ship it disappears back to your freighter...which has a teleporter. You will never ever be able to treat a corvette like a freighter.
Who said anything about corvette teleport? Ohh, man I mean in the pirate space stations. You have to walk all the way. Though granted I haven't been to one in a Corvette in some time because of this. I don't think it's been patched.
Ah, the short range teleporters for corvettes for pirate and abandoned stations. I imagine those will happen at some point. As for the rest of the stuff, idk, they might add some more benefits to having max standing with them but either way outlaw systems are far from the thing that needs most attention right now. They are fine. Abandoned mode and abandoned stations/systems as well as uncharted systems probably could use more help. A lot of purple systems are abandoned and there are many uncharted systems that there is basically no reason to go to.
Well, what NMS considers a priority can be somewhat of a dice roll. We've needed more stable multiplayer forever now. Less glitches and drops, being able to have more than one freighter in system, being able to do expeditions together without the game having an aneurysm. Instead we got pocket Pokemon. It's hard to predict what they'll focus on, though I agree about abandoned systems, especially stations. I am of the mind they should either be mini dungeons or somewhere you can plant a base computer (without a mod)
Better multiplayer is one of those things that is just not likely to happen. For better sync across regions and whatnot the game would require far more expensive servers and pvp will never be curated as long as people have access to their save files and mods are allowed and to handle saves server side and moderate mods and cheating is never going to happen. Those are the kind of costs that bankrupt massive billion dollar AAA studios. So multiplayer will almost certainly remain what it is now...even in Light No Fire. I don't think HG have any interest in chasing that rabbit hole, and they shouldn't either. Multiplayer is mostly there to occasionally hang out with friends or show off bases.
No one said anything about pvp, but if they cannot provide a better multiplayer experience in light no fire than they do in NMS, their game is gonna flop, because they're basically pitching it as a co-op game
It won't flop any more than NMS did and it's still going strong 10 years later...they just had over 100k concurrent player with the Voyagers update last year. The multiplayer crowd will not be very happy but HG never chased that particular crowd very hard either. It's mostly there to chill and talk with friends and show off some stuff.
If you've tried to play with a group of friends at all recently, you'll have experienced how the multiplayer is borderline non functional. Back during Next or Beyond this wasn't the case and everything synced up pretyy reliably
What do you mean? NMS tanked hard when it came out. It was a benchmark F'up. Only the incredible and impassionate effort of its team brought it back from somewhere a lot of games don't come back from. And yes, it's amazing now. Everything and more than what they promised, but its start was ROUGH.
Probably a result of corvettes and many people glittching or modding the corvette part limit...that is absolutely going to tank multiplayer lol.
nah, its still the case in a four player instance without any corvettes spawned. The netcode has just been somewhat neglected I think
Oh yeah when I play with my friends we do not play on the same server. Not worth it at all. Way too buggy.
NMS's issues were for many other reasons than multiplayer, and those won't happen for LNF. MP might be janky but the rest of the game will be a far better experience out of the gate. There won't be any real backlash over it.
I appreciate the definitive confidence of your replies but there is no way of knowing that
More things to do, more content, more things to sync and there seems to be a fairly hard limit to how much the servers play along with all that. Ultimately it's about a better game with much more in it vs a smaller game that doesn't make the servers spaz out I think.
Multiplayer hasn't been a topic of mass complaint for NMS in a very long time. There will always be some grumbling but largely people know what it is and accept it for what it is or just turn it off.
There is a big difference between accept and tolerate. One of those has an expiration date. Good developers know that. Bad ones learn it the hard way.
Oh I doubt there's an "expiration date"...as long as the game is good it won't matter much.
With that I can certainly agree
While there was a spike in Voyagers with 110k concurrent players on Steam it dropped off pretty quickly and we are back to under 15k top daily. Updates always bring a spike and then it drops to previous levels as people who have completed the game don't find it interesting to play any more. If there is no high level PvP or repeatable interesting PvE like raids/dungeons people come back only for the new stuff.
There can be dozens of combat reworks; as long as HG refuses to significantly nerf the player, it‘ll always feel shallow post the early game.
And the last time HG did this, there was a huge uproar, and shortly after HG caved in and added supercharged slots, which made things even worse than they were before.
If SC-Slots didn‘t exist, combat would be in a much better spot, and kinda balanced. But no way HG would have the guts to go through with that, people get way too attached to their „perfect“ finds, and some treat the upgrade mechanics as a replacement to a trading card game basically.
I haven't logged into the game for over a week myself, but this one also doesn't punish you for taking time off other than time limited events like expeditions.
That 15k daily could very well be a rotating 50k for all we know.
A decent chunk of the 15k are probably daily players though too.
isn’t that something that settings could improve? Like they could just introduce a setting that deactivates SC slots
Or you could just use a C class multi tool for combat if you want to make it harder for yourself
Make same species fauna to have different variety of traits based on age, Every same species fauna have same traits
Baby fauna of same species tend to be much weaker and poor trait (C), young fauna of same species tend to have moderate trait (B) and older fauna iof same species have stronger and best traits (A-S)
so it gives more variety
A slide and bunny hop would make this game a 9/10 for me. The movement is missing a good little loop like that
I keep wanting to move like I’m in Satisfactory and it’s not very satisfactory
for me this games missing a physical weapon all you got are guns
Even the stave only has gun mode
Ew, no.
Curious why someone would think it’s bad
I think with the Colossus TLC done in Remnant, there should be some new customization designs for the other exocrafts! Like turn the Roamer into an AG Hovercraft like the Nomad, but for racing! Same with the Pilgrim, and give them design options, some cosmetic, some functional.
Automation/factory like additions in some capacity would be nice
racing update with new chassis and wheel options for the roamer, and off roading POI update with flatbed and offroading chassis options for the nomad
The ability to have multiple pets spawned at a time
I'd love to see something like the pasture block from minecraft's cobblemon mod. A piece of buildable tech for your base that could be set to spawn a few of your companions within a small distance. The companions would act pretty close to regular fauna aside from being less skittish and probably unkillable. You could even have them interact with the auto feeder and livestock unit
Hey, we have fishing and Pokemon battles now. Why not proper farming? 🙂
And to back track the discussion a bit. The mp issues is one reason I've just not been very fussed or upset about Switch 1 lacking mp. I don't even consider it a lacking feature. The base sharing and ODS access more that suits my needs.
(And actually the offline Switch 1 Nexus is better. There, I said it)
I can grind QS without people bugging me? Threaten me with a good time, why don't you.
Just the idea of people slide-hopping all over the anomaly feels cringe
We should be able to make a Biodome that contains a slice of any biome type
-# also add planetary-scale terraforming please
Your dont have to use it, more movement options of any form would be fun for most people
Feel like they should add crouching and let you build cover anywhere.
I don't because thankfully it doesn't exist, or fit the feel of nms at all. Down sharp jetpack strafes? Which make sense and could be useful in combat? That would be an interesting addition.
Honestly I think NMS needs to expand on a lot of features.
My biggest issue is probably the impact the player has on the world. I would like to see something like being able to terraform a planets atmosphere (which yes, defeats the purpose of exploration, but would be awesome eitherway late game), maybe start a civilisation, or be punished more for having a bad reputation among the different races (e.g. only pirates accepting to trade with you). Maybe the option to become a trader, trading goods with different mini-civilisations which could earn you serious money.
Even things as small as being able to upgrade your freighter class, make more areas buildable (e.g. the ship landing area), customise the exterior shape to make it match your aesthetic and give a unique look.
Right now (in my opinion) it feels very shallow. There's a LOT of things to do, sure, but they're all very basic level.
Wanna start a settlement? You need to first FIND one, become the new leader, then you only have a few choices to make in a pre-made layout.
Wanna become a commander of a large freighter? You can customise the inside, colours and storage capacity. You can set off frigates for expeditions. But they don't really offer anything else.
Wanna become a pirate? You can destroy ships and sell illegal goods. But nobody is really after you. Only occasional interceptions and items being not purchasable.
It feels very RNG based. Generally I just want the already existing mechanics to be expanded upon. Make more things customisable, make your actions have more impact, make more things upgradeable instead of relying 100% on finding already good things.
I see what you mean, though I don't think we will ever have as large of an impact as terraforming a planet. Pretty much everything else you mention would be nice though, and far more likely to be implemented
Will NMS ever make it so you can tame high flying creatures and aquatic creatures and how long do you think NMS will keep updating because I am very new and I love this game and I still want it to update
you can't tame aquatic creatures? Just the crabs then?
Idk I tried on a giant squid and glowing manta ray and I couldn't and idk like i said I am new
Yeah I understand terraforming is probably a bit too difficult. But just to give an "upgrade" to existing features.
Being able to choose where and what buildings to place in settlements.
Make harvesting resources like mining the opportunity to be automated (e.g. leaving some drill on in the ground, and then it fills up a storage container with a material)
Make the colour selection more varied, like instead of 7 premade colours you could change each colour individually.
Make different systems flat out refuse to sell to you anything when you are a pirate, or actively try to find you even on planets.
Make ships, multi-tools and freighters be upgradable tier-wise (like upgrading from C to B to A to S).
Make more parts of the freighter customisable, like the layout of the ship docking area, or how it looks on the outside aswell.
Give more purpose to bases, like maybe they could generate you money (e.g. harvesting resources automatically)
These are the things that I would want to see the most.
Will NMS ever make it so you can tame high flying creatures and aquatic creatures and how long do you think NMS will keep updating because I am very new and I love this game and I still want it to update
I belive settlements are procgen rn, for their building layout. You can sometimes find future building locations due to certain interactions, such as where your ship is landed when warping to them
Choosing the layout would be nice, but idk whether the way theyre currently implemented has a specific reason
Buildable (small) space stations and true orbital bases
really hoping for corvette storage
Corvette storage how? You can already link corvettes to your base / freighter storage type containers.
just for future reference, can I link an entire Google doc here
for no particular reason
ships and multi-tools classes can be upgraded, also there are mining and gas extractors that you place on the hotspots for automatic harvesting
Yes, multitools and ships can be upgraded. But freighters and corvettes cannot for some reason.
I would also like to see the mining and gas extractors be more in depth, like making it able to leave resources in storage or something so you don't have to collect resources from each harvester individually. And to maybe add some more modes, like what they should harvest.
When it comes down to things I'd like to see in this game in the future, it would be a (or multiple choices) Visor HUD for first Person, kind of like Metroid Prime does it.
I dont see it how it doesnt fit, you can do all sorts of movements with jetpacks, bunny hopping and such could be one of these things. You think it doesnt fit the feel because you think it's cringe. Have some whimsy bruh
Keep in mind, beforehand I was talking about any type of movement addition, I think your idea could work. I wouldnt say its more useful than bunny hopping and or slide hopping whatever. Idek what games have slide hopping. But bunny hopping in video games is useful, and since you have a jetpack in this game you could use it to build up a lot of speed. You personally just dont like it
meaning being able to store corvettes like we do with normal ships. at the moment we can't
Corvettes can be upgraded
Oh I did not know that. I wish the game was a bit more clear on how to do it lol
Its the same way any other starship can be
anyone else ever tried to make an entire story/quest line before
make?
write
whatever
I'm writing an entirely new quest line
It started off good but now I'm reaching a dead end
I'm also terrible at naming things
i see
ooo nvm I just got an awesome idea
here's my entire storyline so far with my notes to me still added because I can't be bothered to take them out
Wrong channel for fan fiction.
ITS NOT A FAN FIC
is an entire quest line
for an update idea
bc I have nothing better to do
It's not going to get put in the game. So it's fan fiction.
It's not getting put in the game. HG write their own stuff and sometimes hire writers for that stuff.
maybe they should hire me
You can try to apply lol.
it's too long to send anyways
even with nitro it's like 1000 characters over the message limit or smth😔
If you want a shot for HG to seriously take a look at your ideas, you should send it to their Zendesk anyways.
I'll go do that
I am curious, though most of any critique i would have would be based on how much it aligns with existing lore, lol
it makes an entirely new galaxy
if that helps
and it adds functionality to beds
that's all I'm saying
Makes or allows access? Even the stellar multitudes quest enabled potential stars rather than completely making them
We have 255 galaxies now...not sure HG are adding any more. But more usable chairs and beds and stuff like that would be awesome.
Hmm. I hate to be a buzzkill, but I'm pretty sure making a new galaxy wouldnt be possible
Kinda
aw man
They used to be endlessly procedurally generated, but galaxies past 256 started having glitches and bugs that resulted in save file corruption
ohh
Galaxy 256 still exists, but isnt accessible via normal means
yeah ik that
I'm in the taxi service DC in case I ever wanna go there
I'm gonna go rework my storyline
Oh, right. Yes, that's a good point.
the main problem is that corvette modules eat into upgrade slots, so you can't give them as many regular upgrades.
Those modules also dont count towards regular upgrade module limit
Plus the fully upgraded tech inventory should be enough space to have a really good ship
Corvette tech is a wonderful thing. Sure it takes slots but you have a lot of freedom when it comes to how much of it you install and for which techs. But more important is that corvette tech stacks with normal tech modules and blueprints and in most cases also forms connection bonuses...so it adds a lot of power on top of all the other tech that other ship types can't have. It requires a lot more planning and thought and you have to evaluate which of the various bits for some techs are best, what not to install at all and still leave some room for extra functionality like the conflict and economy scanners, cargo scan deflectors, etc. But it is very much doable with 60 tech slots...which does mean you do have to put the effort to upgrade it to S class and to upgrade its tech slots to 60 on top. But if you do go to the lengths to do all that the end result is amazing...corvettes are by far the best overall stats ship. Won't match top damage of a maxed fighter or reach the top warp distance of a maxed explorer but it will get a lot closer to those two than other ship types and it will have by far hands down the best shields as well as the best cargo space, which maxes at 120 cargo slots when fully upgraded.
I'd like to see us being able to upgrade the class of our Freighters and Pets. We can upgrade everything else except those 2.
I think the reason we can't upgrade pets is because it would make pet discovering redundant, you wouldn't have to search for the best class and maybe they don't want to make it that easy and it places a prize on the best pets, otherwise all would be the same.
A c class can get very strong with all posible dna upgs, if they have the right upgs they could take down a S class
Ehh...with a little luck but for the most part not. The auto actions pets take can help but in general an S class will be overwhelmingly stronger than a C class at higher levels. The gap isn't as noticeable at lower level but really that's a hard no. Class is far more important than the auto bonus actions pets can gain from temperament gene editing. It's still a good idea to gene edit pets to have them but never think that those will make up for a large gap in class.
I once killed a S class with around 30 upg'd dna, with a c class with ONLY 28 Upg'd dna
can depend on the abilities and tactics too
like I have an S class lvl 30 who takes out all 3 Oceanus' pets in the daily challenge
just 'cos his abilities are great
not even gene edited
A tropical, ability to turn oponent into a anomalious for 3 turns, solar ray, wait 4 turns to inflict 1000-1500 damage, hard shell, blocks the next500+ damage , pester, deal 200-260 damage, and one that deals 200-500 damage then 80-150 damage per turn for 3 or 5 turns
That was at least part luck...luck the opposing pet didn't have stronger abilties. The hp difference and hitting power is vast. Even a C class with strong powers vs the nature of the opposing S is still going to be lacking power and hp.
put Bug Bomb > Ironbark > +CombEffAbility > Bomb explodes they are almost dead already and it takes no damage 'cos of Ironbark
yeah that's similar to this
they need to nerf the high hitting abilities
I like using solar ray, and after one to two turns turn the oponent inyo a anomalious xeno, a huge burst of damage
If they can cleanse themselves of debuffs i just spamm damage
I have Combat effectiveness addition ability instead of turning into anomalous
and Bug Bomb should be the same as Solar Ray prob
Xeno arena is 6/10 from me.
Would be 7/10 if we could tame more types of animals.
Would be 8/10 if the update was more integrated with already existing mechanics. No fauna skill stats classes displayed in discoveries tab in flora info for example, Multiplayer issues u mentioned etc.
Would be 9/10 if there was more lore and new questline about it. Oceanos and xeno arena battle tables just randomly apeared on anomaly and points of intrest.
Besides that there could be added tons of stuff. Like big container specialy for egg storage, battle table base part, more pet cosmetics etc etc etc.
Bug bomb and solar ray are the same thing
well they've said there would be more seasons so I think they might still make some additions
No they don't...those can be used against you too...you just need to have your wits to recognize what's happening and swap pets when the nature of one is changed because nature change always changes your pet to take a lot more damage from the one that changed it. It's simple strategy.
and the update text said you could build the tables beside not being able to atm
🤞
I think the buff to enemies those ablities do should apply to the whole team/active pet, so you can't just nuke a pet and don't get any pushback 'cos it died
Update txts said many things that are not in the game. So i would take it with big grain of salt
plus it's not only change of type, also + comb eff ability can make it hit even more as well
It is SO unfair that the NPCs get to have the big flying dragons and whatnot but we can’t 😒
That's the strategic aspect of it...anything you can do can be done to you. You just need to recognize how to use all those things to your advantage. It's an elaborate game of rock paper scissors at the heart of it.
well then everyone would be going for those abilities and neglect the rest
We can with help of pc players who have the mods and can gift egg of moded animal.
could totally see some metas appearing and then everyone would be copying the same abilities for their pets
Ik its not the same but still
I've seen someone with a huge skeletal titan worm
Or you can learn to play smarter. Usually your big shot will not be enough to one shot the enemy and if you have to change nature then you need a second turn to get your big damage shot off and the enemy can swap pets, or you can miss, etc.
U can reroll abilities and there is not huge amount of abilities to chose from so i bet there will be meta at some point.
it's hilarious you can just change the game how you want and it would work in multiplayer
Consumer friendly developers imo
Hopefully this update makes room for a full-on creature update, I can totally see them focusing on making more creature types for this update as well as updating the AI to be much more engaging and similar features
but that’s just the hopeful creature-collector lover in me
I have high hopes the anniversary update refreshes the world again
with new environmental elements including creatures
I am just hopping they keep pushing features that test co-op and multiple players in proximity ... because you can tell it's just not optimal yet and light no fire won't release until it is.
they should also do more improvements on the holo arena NPC AI, like today Oceanus used an ability to change my pet to tropical when my pet is already tropical...
Doubt they‘re gonna touch the planets again tbh
and there you can see my Nitoz-Nitoz soloing Oceanus' pets without a scratch
I‘ve been hoping for a POI Refresh personally
that would be neat as well ofc
A cave update is another thing I‘ve been hoping for…but that would 100% end up significantly altering planets, something HG have said they’d rather avoid doing again.
Tbh I have come to accept caves for what they are. Early game shelter, sometimes pretty to look at
but diversifying fauna wouldn't be touching the planet terrain though
they could add more stuff to caves to and make some go deeper for a new environment like deep seas
Most of these things could be improved by adding more interesting poi‘s to the world, and/or overhaul some of the older ones
The og POI‘s are like the only thing that hasn’t changed at all since launch at this point
Ruins, minor settlements, abandoned buildings etc…
Especially ruins have so much more potential
yeah I've learned to hate all the boxes and plants you get carbon from
The red & yellow ones huh?
Yeah, I still make use of them but it‘s become kinda annoying cuz it‘s not really worth it
The yellow boxes sometimes have useful stuff at least, same with the green ones
yeah and all the other ones, they are just a waste of time
but my OCD doesn't let me not touch them
the wait on the green ones where you have to 1st remove the rusted metal and then wait for them to open is driving me nuts
I also hate the wait when your ship lands on a landing pod and turns around slowly
if small things like that could be made faster it would amount to a lot of time
loot all boxes at once, let you go out of ship while it's turning around
there could be lots of great QOL changes that would make it easier and less frustrating
tracking quests is horrendous for example
you should be able to open the Galaxy map while on foot and to show all the quests that are in each system, and their objectives
the quest tracker should be separate from random tips you get, so you can always see the tracked quest, and with an option to see the objective location icons for every quest you have in-game
the optional quests for tips and new features you get randomly should be able to be hidden in the quest log until you want to do them
show multiple quests on the side bar, that's how it is in other games
I'm not sure how to do this, but it would be interesting to have actual consquences for having a negative reputation with species. For example if you kept robbing Geks and blowing up their ships they start to refuse to talk or trade with you. Enough negative rep will cause them to start hunting for you or attacking on sight.
The dialoge options feel like they don't have much weight to them outside possibly getting stuff and having that species like you more thus discounts or help with pirates.
Having active consequences for offending species especially out and about on planets; not in space stations, causes them to want to fight you
Or spread word to other members of that species not to work with you.
Geks for example would prefer to just refuse to speak or trade with you as they're traders while the other aliens I can't remember who aren't robots would WANT to fight you; as they want to die a good death in combat.
The robot species could hack into your starship or multi-tool causing it to malfunction temporarily or something
Maybe even give you fake "distress" markers in an attempt to trap you haha
Or take your stuff o:
Another idea is having your starships "siezed" for going around shooting traders and whatnot. You have to pay a fine to get them back
...I feel like I'm just describing space GTA
There are consequences to having low standing...you pay more for everything they sell. The higher your standing with a race the higher the discount...at max standing you pay half price for everything.
But that's not really much of a consquence...It's an incovenience but that's about it.
It would be nice to have REAL consquences to really being a bad person
For me it feels like it connects you more to the world building of the game. Instead of playing around the world and with the world you're directly playing in the universe with everyone. Right now it feels like you're just an outsider everyone just kinda accepts is around
Rather than a direct particapent of the world building.
I do agree with the idea of hostile attacks when you have low reputation
yeah but that is lowkey a good thing
and bounty hunters that have the same loadout as you would be a cool challenge
that hunt you on planetary surfaces
Gek be all "....We promised we'd never do this...but it's time to go back to the old ways."
But yeah. Morally good bounty hunters that chase YOU for being bad would be cool
Gotta be careful when exploring new solar systems as what if the primary species is one you pissed off
"Calling all Gek. Calling all Gek. The traveler has entered our solar system. Unleash the Hunters."
And you get a warning on your screen saying "Bounty Hunters approaching"
Or if your outside your starship NPCs will track you and follow you around trying to ambush you in order to take you out.
Nah, they couldn't go back to the ways of the First Spawn if they wanted. Not only did they not maintain their warrior culture that was prevalent across their people but they have been fundamentally altered on a genetic level to no longer be as hostile. Even if they were to attack the player because they thought him a pirate, they would never be able to go back to how they were.
Lol I just like using the Gek as example, but a more warrior centered species like the...Uh
Forget the not robot ones lol
Would probably hunt you down and the Gek might just hire them to hunt you down
Geks would stop trading with you.
Imagine the player character is just so evil that the Gek just end up turning back into the first spawn
Vy'keen?
Yee those guys haha
That might be a bit difficult lore wise as they say they're sworn to help the traveler or something
I always though it would be cool if you could encounter a tribe of the first spawn hiding in an abandoned system
Imagine haha
They crash landed and never could take back off in some distant start system far away from major hubs
On a dead planet too
The First Spawn were fundamentally evil...a hostile culture that was all about destruction, murder and pillage. No amount of piracy a single traveler could inflict would ever come close to that.
Feral Geks...imagine haha
If you give them like 2 carbon nanotubes they repair there ship and conquer the universe
I like the idea of the robot species being able to hack into your stuff such as the starship, exosuit or multi-tool
Being overall very annoying if you piss them off
Disabling your teleporter
Just annoying techy stuff
Pop up ads in your visor
Haha that would be funny
Or making it so you teleport to wrong areas or bad areas o:
Such as when you try teleporting to a space station it sends you to a hostile enviroment planet without your starship
Faaaar faaar away
It sounds cool but it would break the game
I GUESS SOO
Lol
Waddabout a Elder Scrolls version of the invading system?
You can jump to online players to fight em?
Like you play as a bounty hunter who hunts other players?
Sure haha
I think combat would need an update before hand
But that kind of mutiplayer would attract a lot of players
Whaddabout races between players?
@ivory yew
No stickers in this channel please
We technically have the exocraft checkpoints in bases but it would be awsome to have some sort of life action race events
But imagine intersteller races with your starship~
Maybe if you can't do a player to player race you could race NPCs haha
What if there were special, rare, locations [Like a city] with all the normal space station/archive functions but with the addition [and the point of the city] of a massive, likely procedurally generated, anti-gravity racing track! And a new type of AG vehicle where you have to find a good model/build to buy or build it yourself. There could also be a track around the edge of the Anomaly. This largely inspired by WipEout and BallisticNG. Maybe even have racing teams/companies with particular stats for their ships?
A racing guild...Imagine? Haha
You could have nation based teams like in OW for E-sports
Granted this isn't a RACING game sooooo...
i mean it works in Elite Dangerous soooo
Ehh...Elite is a vastly more limited experience with far fewer features as well. More realistic I suppose but way too dull of an experience for my tastes. I don't need or care for planetary rotation personally.
to each their own ig
yess ive always wanted this
and better flight mechanics in general
like maybe pitch and yaw controls
and maybe manual landing
and better crash physics
This just came to mind and is probably very difficult to code into the game; BUT it would be really cool...If you could explode planets lol
Build a death star like ship
Imagine if you could do freighter battles with npcs for rewards
I would love having more use for Freighters than just mobile bases with expeditions for frigates
I also don’t think that’s sth they’ll implement simply because what if you blow up someone’s base or like an entire hub
That’s already a great use honestly, frigates expeditions bring tons of units, rare items and upgrade parts + is your freighter fully equipped? It’s literally a portable fully inventory equipped with cool stuff like scanners, it also gives you the possibility to recruit a squadron for space fight…
Does anyone think we we’ll ever see guided missiles for space combat?
Guided just means they arnt dumb fire
are you thinking of tracking?
Like heatseekers for example
ah
They already exist
They just don't do much damage to shielded targets
It's not really like a flying missile but it acts similarly. Just a rocket launcher
Yeah but I meant that but longer range and guided, perhaps it could lock like it did in titanfall 2, 3 hits on enemy then you could fire
Sometimes, the ship-to-ship combat lacks tailing others. I wish the AI ships could do that.
Giving some basic orders to squadrom would be nice.
Like in Star Wars Starfighter/Jedi Starfighter?
What if there were freighter battles in a mingame like way, kind of a strategy game reminiscent of FTL with the addition of being able to send squadrons and control your frigates, and the ability to just say "Fine, I'll take care of it myself" and get into your own ship
Honnestly there is no need to make NMS be every game
before the xeno update I thought that was the case, alas
sean can do it
Else, LNF can be every game 🙂
Umm... raytracing
Hey guys, first time playing. I feel like progression can be a bit spread out. Open to comments
I finished the main story, and currently doing the autophage stuff. I felt like there was a severe disconnect in the crafting requirements and the progression.
I felt like there was a limited reason to explore the other star systems (red green blue) outside being forced to outside the story. Could be interesting to gate S tier components behind them atleast.
And then in the autophage staff questline, suddenly the game is asking u to craft with items u have never even encountered or potentially unlocked. Nitrogen, Sulphurine, advanced metals etc.
But like the whole base campaign and getting S tier modules etc, even corvettes do not interact with any of that, and I felt like it felt shockign to just have a whole new crafting tree being asked for me to unlock after not having to do anything for 40 hours. I feel like those components could be spread out a bit better to be interacted with mid game too
I hope I am making sense haha, lmk if it sounds confusing.
I just thought of this. It would be nice if we could "Buy" already built settlements with NPCs in em
Yo I am so tired of of dumb visual glitches they are so annoying please just fix ts
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I have been arguing this point for ages. People want NMS to be Satisfactory, Deep Rock Galactic, Elite Dangerous, Planet Crafter, Helldivers 2, and Sins of a Solar Empire, (and more), all rolled into one. I keep saying that people should let NMS be its own game and stop expecting it to be an amalgamation of every other game.
And then NMS breaks out the Pokemon update. 🤦
Devs give what pepole want. I guess more story,new storylines and lore is not on the top of the request pile. New shiny lrequested features atract new players and sales.
I think any new feature adds up a fixed bump in gpu and cpu usage.for example voyagers adds a permanent base that follows as wherever we go so does the extra GPU load . But xeno arena on the other hand only loads in when we start the battle. So I'm fine with new features as long as they are like xeno battles which don't increase the resource load permanently.
The pokemon update adds pretty meaningfully to existing content tbf
So we’ve had corvettes, we’ve had Pokemon, we’ve had a update for the colossus, I don’t think they’ll give us space stations just yet, the only reasonable option there is left is
Racing
Configurable speeders and cars/ buggies
We already have the parts to build race tracks
honestly that would be bad update
maybe they are going to do something again to make planets and flora/minerals/fauna more useful
I think flora and minerals are where they're going to stay, in terms of what they provide to the player. Not much else you could do with them
Couldn't flora function as fauna does? Maybe add agriculture to the game, to go along with horticulture... Allow the creation of large fields for all those farmable items like wheat, ginger (pulpy roots), aloe vera?
(And maybe something similar for animal husbandry...)
Would fit well with LNF...
exofarms
just what we need
I feel like LNF will feel so much like NMS and have so many similar mechanics and features
would that be such a bad thing

I’m pretty confident that a lot of these updates are testing features that lnf will have in some capacity
In which case I hope for more set pieces to explore
I think that may have had more to do with the path you took during progression. Those resources are quite useful long before you encounter the autophage, and each next tier of stellar metal is more efficient to refine into chromatic metal
Me just hoping they add water related building tech like a water creator for the terrafirmer.
First there would have to be some kind of terraforming in the game...which right now there isn't, and there might never be. Right now if HG are working on any sort of terraforming we are not aware of it.
If you mean the Corvette parts they're obtained from a recent Expedition, along with their recipes
Mb thought this was the right chat
The Terraformer has Mine, Create, Restore and Flatten, but it could be better
That's not what terraforming is. You are talking about the terrain manipulator. That is NOT what terraforming is. Terraforming is planet wide biome change...like large scale changing an entire planet.
Personally I think biomes would be fun! Like multiple biomes on a single planet. It'd be a huge ridiculously big update but it'd be pretty epic
That couldn't happen without a universe reset and HG haven't done a universe reset since 2018, I don't think that is ever happening. At most they might add another planet type that is multi-biome without touching the planets we currently have but I kind of doubt that will happen in NMS. You'll have to wait for Light No Fire for that I think.
Very true. They granted a solid reason to explore various planets and biomes which was much needed
You should be able to have a portal send you to a random destination. Maybe by feeding it atlantideum in some way, in order to "corrupt" the portal's address system.
Kind of what black holes and relic gates already do.
But what they should really do is allow us to have the bloody Singularity Engine on our freighters on all saves...it is still stuck on my Polestar expedition save with no way to move it to my main save.
Don't black holes always take you to the same place at the opposite end of the galaxy
how hard is it to make a stasis device farm
Thinking about Freighters, I think it would be cool if they had something like a Freighter station to be able to disassemble it like you can basic personal ships (Fighters, Explorers, etc) and build your own Freighter in the same manner. (Would never happen since that would be a lot of coding and what not but would be cool)
Something like a shipyard then?
At the very least, it could be just another point within the space station, maybe at the back end of it, right next to the "starship upgrade/disassembly" station
Yea
It could very well be a new space construction, maybe one that could be found in 3star systems, or even one that could be constructed by the player as a megaproject...
Would come with recruitment options for space engineers, space construction crews and more side quests...
Yeah but you don't know where you're going. It's a total mystery. Could be anywhere.
yeah, and if there were more types of those bigger freighters that i forgot the name of, like maybe more pirate freighters so the battles would be more dynamic
so you could have more pieces to build with
I'd also wouldn't mind being able to have a sentinel Freighter
Bio Freighters, would be rad. (Although the juice isn't likely worth the squeeze, due to all of that custom 3D modeling for the inner belly / walkable interior. And it wouldn't even qualify as a "new" feature, per say.)
I used to be able to see purple giants. Now I cannot. It's the same save and I need materials It's says are on them. 🤷♂️
I've looked for quite a while off and on
Can't figure it out
Does the ship you are using now have an Atlantid drive installed?
The only freighters I know about are Pirate Freighters and the Basic freighters.
Theres system freighters, the ones you see randomly though a system
Capital freighters, which mostly appear in pirate battles or freighter battles as the civilian freighter
And pirate dreadnaughts, which you already know
The capital freighters come in two main designs, called sentinel and venator. The venators look kinda like star destroyers from star wars, and sentinel freighters are the same model as the sentinel capital ships and resemble the style of Warhammer 40k ships
There are so many ambitious ideas for NMS like movable owned space stations, pilotable freighters, planet altering bombs, combat, yet they release that table game from A New Hope
Those first three arent something that is likely to even be added
But they are cool
And unrealistic ideas
Need to keep in mind that new content needs to be on all platforms (old gens and switch)
But cool ideas
Ownable space stations i can see, but not movable ones
Why couldnt they move it would be essentially corvettes that are treated as bases like Freighters
I cant see both. No reason to own one except having another settlement like base. Hg would need to make game mechanics and loops first for it.
So... basically like what's already in the game?
Theres a reason corvettes are limited in complexity
No because freighters are capital ships and they dont look like space stations
And that limit is shit because almost every crazy looking corvette is modded or glitched
I mean large corvettes, ones with over 100 (usually over 200) parts
They tank performance for pretty much everyone else
I dont care as long as its not brought into multiplayer, but people seem to love getting large corvettes they didnt even build to show off in the anomaly
The game isnt that optimized though, I recently learned that the more hours you have on a save the more it is subject to lagging and crashing
My main save is almost unplayable because of memory leaks
How many hours do you have in that save?
At this point, my primary save is probably over half my total play time and I dont have issues with crashes
Lagging, sometimes, but not crashing
1000+
saw this the other day
Oh, so i got some ways to go, lol
It feels like i have more hours in this game than I do
And, despite how it may seem, nms is actually pretty well optimized
Something that you don't think about but is already almost possible in the game is players creating the game content. You could already build many kinds of different bases, imagine you could add NPCs and bosses from already existing NPCs and creatures with the new Xeno abilities, then they just add a base piece which would be the dungeon entrance, and then groups of players could raid your custom made dungeons and get some rewards for it.
this would honestly be so epic
I feel like what you are saying is modding capabilities, NMS modding scene is almost non existent, there are like, 2 mods that are useful, one that changes your skybox and another one that removes commercial lines
Im playing it for the first time
The table game
It is fun but honestly resources should go to other things
This is the start of some PvP potential for NMS if they are willing to make players compete even in a knock off pokemon game
I dont want for NMS to turn into the mess that is Star Citizen PvP but there is some potential for PvP in NMS that isnt explored as much as it should be
Like some Universe at war gamemode alongside the Normal and Abandoned gamemodes where there are some crazy stuff
Im fairly sure this update has been in the works, or even (mostly) complete for a while, they couldve been waiting to see how the nintendo palworld lawsuit would go
Ooh, a dedicated game mode for pvp and extra challenge is a good idea
How would that be any different than a freighter? Freighters don't have all the shops but they have frigates and squadron management and a few other features.
There is no reason to warp with a space station when we already have freighters. Implementing some sort of space station like freighter without frigates probably wouldn't be all that difficult for HG to implement if they wanted...it would just be completely pointless.
no I mean we have all the tools in-game to build dungeons, except a few things, and that it could be utilised for an update
it's not modding, it's in-game base creation but you are building a dungeon
PvP will never work in a trillion years as long as player have access to their save files and mods...removing those would be ruinously expensive as they would have to be handled and policed server side, and even if they did all that there are glitches and exploits players can abuse to make ships and multitools vastly more powerful than would be legitimately possible. So no...PvP will literally NEVER work.
Xeno Arena is an interesting place for PvP, but to avoid problems caused by the save editor, they need to put limits on pets, such as their current level. Adding limits to attacks to prevent exceeding the standard would also be beneficial. This applies specifically to Xeno Arena; for PvP outside of it, it's impossible.
Or make some oponent pet stats visible so u could see its a save edited pet.
Bro just give us a base update atp, everyone wants it
Like what kind of base update
they need to add guilds/teams ngl
I wish we could chat while being in pet battles . Hello Games please 🥹
Maybe a universal grid system
Merge that with snapping
They should add mining bots that you can buy for your ships and attach them to it. Then be able to send them to a planet to collect resources and come back when you call them in.
We already have guilds...the Mercenaries, Explorers, and Merchant guilds are full blown factions with medals, player titles, standing, rewards, and benefits.
What are need is real PvE on them abandoned freighters and on planets and have guild missions built around it
Imagine getting a bounty and flying to a settlement to find them and having a shootout there and then
Not bounties as such but your settlements can be attacked by pirate ships and you have to jump in your ship to fight them.
I know but I'm saying we need more on foot PvE
Shootouts ect
Flying to systems that are "at war" and seeing full on ground battles
Already in, your settlements will be under attack once in a while.
Sentinels or corrupted sentinels, or biological horrors, or brood mothers.
Nah, you can be in good standing will all races and faction. No real reason they'd attack you. And even then the combat would be largely identical to how it is now except may they'd shoot more. But I don't think HG are interested in setting that kind of vibe.
Hey guys does anyone know if thy are working on multiplayer for the Nintendo switch version
No. Pretty sure that multiplayer and settlements on Switch 1 one are just not going to happen.
Oh ok is the game still good
If they did that then the console would burst into flames
Lol
Most features are still in...beyond settlements and multiplayer corvettes are limited...only 40 parts max vs 100 on other platforms and can't build any interior base building inside vs unlimited base building inside(or at least as much as can be stuffed in the number of habitation modules available). Beyond that all features are in. Performance is ever fluctuating...as new updates and content are added sometimes it's worse and then it gets fixed and runs better. But as the worst hardware that can run NMS, the game can be borderline unplayable at times on Switch 1.
Oh ok i mean multiplayer is smth i kinda wanted but i do feel like other stuff would appeal to me
nms on switch 1really starting to piss me off lmao
8 months to get voyagers
3 business weeks to get xeno arena
Will be the third business week or 6 total by the time we get patches for xeno arena
Might have to buy on PC next sale
We need more uses for this thing. Besides the story its useless
-Let me use it to send txt message that he can recive on ship or on other comm tower.
-let me call for trader (high trader rep needed)
-let me call for x tech trader (pirate rep needed)
-Let me call a npc taxi (cant drive ship ) to nearest trade outpost or planetary archive ( for units) or to marker (payed in nanites)
We need asteroid bases, perhaps that could be used to scan for them?
Let me drop things off for my friends when we’re not online at the same time
For a game that’s so heavily community oriented, it’s a bit lacking at times
Lots of bugs, lots of stuff we can’t actually do together or share
Would need some sort of letter/package container that both of u had access too but im afraid that game is not coded this way.
But its good idea
Yeah it’s a bit of a letdown in that regard. Can’t share a base, can’t visit freighters (everytime we tried we were standing right next to each other but in wildly different freighters for some reason), can’t share a storage container, buggy mission objectives when in a group…
Rogue planets would be an interesting add on. Planets that do not orbit a star and just kinda...travel the cosmos by themselves. Typically found in voids and dark zones in space
Maybe having a planet that can ONLY be found and accessed by flying DEEEEEEP into space. No warping. No pin points to fast travel too.
Gotta fly and find them the old fashion way.
Flying deeeeep deeep deep into space where nothing is around you except a dark planet just drifting in the cosmos.
Honestly I hope they would instead do more with Boundary Failures...which always looked like they could become gates of some kind like teleporters or portals or something.
They scream Oblivion Gates to me 
Maybe as a gateway towards the World of Glass, if HG ever decides to do such a thing.
With the lore around it it‘s a bit complicated, the WoG is implied to be an incredibly bizarre and dangerous place, but ||the abandoned building logs imply that it can be traversed, a traveller, laylaps and a gek did walk around in it. So there‘s hope||
Agreed. Plus ||Laylaps is with us now.||
Imo if this happens it will be through portal.
As far as portal go we could use some upgraded portals at some point. The game does track what galaxy each address is in, it just doesn't let the player input the glyphs pertaining to the galaxy number. There are two galaxy number glyphs in each portal address that should slot between the current 6th and 7th glyphs in the portal addresses I think.
Actually no, the two glyphs corresponding to the galaxy would fit between the current 4th and 5th glyphs in the portal addresses, not 6th and 7th.
Anyways there is more adressess than planets.
That's not really a concern as portals will adjust if you input an invalid destination.
The Glass would be unlike any other environment in the game. Im not even sure if planets are truly differentiated there
Also I would love if we could use this for long distance ingame chat
I already tend to picture discord conversations between people ingame as taking place at holo comms
What's a reasonable update you guys want to see - I'd like to see more corvette parts and some improvements to the corvette builder
Fixed ui
Valid
POI and Fauna Overhaul/Refresh, but the chances for the latter are rather slim, I think.
I generally don't bother much with expecting specific features unless we know with relative certainty it's something HG are actively working on. Outside of that I roll with and max whatever comes as it comes. Sure I want bug fixes...especially most of all I want the corvette tech to stop moving and changing, it's somewhat annoying. But in terms of future content I always max what is in the game now, and prepare all my equipment and resources so that I can hopefully always start each update as prepared as possible.
Bit more “technical” than just a game feature but it would be nice if they could move the game to their own servers like Fortnite and Rocket League so console players wouldn’t have to take out a kidney for the online subscription
Right now I finished breeding, gene editing, and maxing the trust of my lineup of pets. Still need to level up and refine the powers of most of them. And I need to beat Oceanus 4 more times for the last medal I need to max for the Xeno Arena. Next Oceanus fight in 6 hours and 20 minutes, and thee days from then I'll be done with chasing medals and titles for Xeno Arena. Right now I have 19 of 20 Xeno Arena player titles unlocked and 4 of 5 medals at level 10 and the final medal at level 9. After that I'll be ready for the future.
would be cool if worms left tunnels behind you could explore
you can visit freighters but the more complex you decorate them the longer they take to load
i mean we do come across pirates and do ship battles. on foot battles against pirates could make sense.
that’s sort of how freighter expeditions work, but yeah being able to run some kind of “corvette expedition” or something limited to the local system and planets would be cool
discord? but i hear ya
It’s not about it not loading, it loads perfectly fine it’s just literally a whole different freighter for each of us despite us being onboard right next to each other
I went up a ladder that was never there for her and she hadn’t even unlocked to build it yet
huh that’s strange. i’ve shown friends around my freighters before
Yeah I’ve been told it’s a known bug though. We’ll probably submit a bug report tomorrow
sometimes they can spawn on top of eachother and weird stuff like that. maybe have them move it? you also should despawn yours. i’ve definitely had that happen on the anomaly in a corvette.
a non-glitch/save edit way to get fish and flying pets would be nice
I agree. That would be pretty cool. Though controlling flying pets is a nightmare...I only have legitimately obtainable ones like the large butterflies that land and I have seen videos of how the save edited ones behave. Once you summon it you have like a second to interact with it before it flies off and if it gets too far the interaction will break. They are really wonky to work with. And summoning fish on land would be weird...maybe they can like float just above the ground or something.
Wdym by flying pets?
All the birds flying in the sky.
No you can't. I tried it. You can build boxes they get trapped in but it is impossible to interact with them. You can't feed or adopt them.
Only that I messed with restauration points
Totally glitchless you cant I was wrong saying it was glitchless
oh i mean since Light No Fire will have flying mounts (presumably from the footage) i imagine them cleaning that up is inevitable hopefully
Light No Fire's flying mounts look to just be ships from NMS with different models. I doubt they have anything in common with the flying mounts in NMS
ships in nms already feel pretty polished, transitioning to things like dragons or large birds seems like a fairly natural idea
Make a NMS 2 with actual stuff to do
Define "actual stuff" because NMS has A LOT of things you can do. I have over 8,000 hours in the game and have done most things in the game(didn't do bytebeat, multiplayer, or any glitch-building).
Something besides scanning and building another base for the umpteenth time
Weird you should say that...in 8000 hours in the game I haven't done much building or scanning. I built stasis device farms and whatnot but I have like less than 100 hours doing that stuff. And I don't typically scan a lot. That changed recently because I need to find SSS pets but the scanning is a side effect of what I am actually doing.
I dont bother keeping track of hours played bc not everyone does the same things in that time. But once you've done something enough you realize theres very little depth to it. Theres lots of DIFFERENT things to do but not a lot to do in one specific thing
I spent thousands of hours hunting ships and kitting them with the best tech...and freighter, frigate fleet, exocraft, hunted down all lore, learned all words of every language, maxed standing and medals with every race and faction, etc. There is MUCH to do in this game with a lot of depth.
Well...I should say maxed standing and medals with almost every faction....still need to max the last medal of the Arena League...that will happen in about 2 days and 4 hours.
I wish you luck my friend
I very much doubt that. You probably skimmed over those features but actually maxed them? Do you even know when frigates stop leveling up? Or spent time thinking to plan out the frigate type composition of your fleet? Or hunted down ships with near perfect stat bonuses? Or evaluated MTs bonuses? Truly maxed a freighter with perfect roll tech modules, ideal stat bonuses(ie not from a pirate system), and ideal super-charged slot layout? Most S class things are less than great.
Most players don't really understand there is more to things than the S class sticker on them.
Why are you trying so hard to be condescending? Did I offend you in any way? Is it hard to believe others have achieved the same as you?
I'm genuinely not condescending. I genuinely doubt you understand the depth and complexity of a lot of the features in NMS.
And there IS a lot more depth and complexity to a lot of the features in NMS that meets the eye.
Trust me, I know just how much there is in this game
Now back on topic, I hope this game adds a multi tool weapon wheel
A gun store for multi tools instead of traveling to space stations and having to reload on planets and such
I don't trust you. No offense but I think that if you actually did you wouldn't be speaking like there is no "actual stuff to do" in NMS. Again, I have over 8000 hours in the game and spent countless hours on pretty much every facet of the game. Hell, I spent the past month on the Xeno Arena content and while I am nearly done with the medals I am nowhere near ready for the seasonal content to arrive. Getting all the SSS pets I wanted, breeding them, gene editing them, raising their trust to 100, leveling them to level 30 and re-rolling their powers to make them elite takes time.
NMS 2 release when
what is this new NMS 2 trend 😭
😂 probably the "I've finished the game, when is the next one coming out" type...
I don't think it's possible to "finish" the game. I've got over 6k hours in my main save alone, and another 2k hours or so in many other saves but I even those I only played to unlock things for my main save...stuff like player titles, expeditions, those sorts of things. I never played for anything other than progressing my main save.
Especially with how new updates keep bringing and adding thing to the main game there is always more to do, always something to improve or upgrade or build.
I'm hoping HG will add some kind of ghost freighters to the game...freighters without crew similar to the Ship of the Damned frigate...and ghost frigates too. Those could work both in the main game and Abandoned but would mostly exist so that Abandoned mode can have freighters and frigates too...can you imaging a freighter and frigate fleet full of things like this:
This game needs a clan system, a better friends system first though
Dunno if a dev will see this but I’m writing it towards devs and not players
70 Hours into the game and I’m shelving it now because I’m satisfied but feel a bit deceived still…
I recognize all the hard work Hello Games has put into this and respect it and I think it’s more than a solid foundation I think it’s 60-70% there
Every system is fun but shallow. There’s this feeling when you follow a game system to its conclusion and you hit the repetitive wall at the end and in other games it can take dozens of hours to get there.
In NMS a lot of these systems take two hours to get there. When that illusion shatters it breaks the immersion and fun of it for a lot of people especially when there isn’t dynamic rewards.
My advice - Mix elements of systems into other systems. One example - Add fun Aquatic spherical Corvette parts as super rare fishing loot waste loot, etc. Honestly get corvette parts into EVERYTHING that single thing would add value to every system to someone who may not interact with it otherwise. Add Staff parts, Exo customizations, etc. etc.
If all the systems begin to tie together with depth you can add a lot to the game without taxing the procedural gen with too many new assets or POI’s
I disagree that it’s shallow, but I do think mixing systems together is a great idea
New to the community but the shallow to not shallow argument imo has ran for so long that it’s undeniable something there is worth addressing
It’s likely a perspective on what the word shallow means. Compared to other games it’s not shallow.
Depth of gameplay is one perspective -
Compared to games that specialize in say factorization - the factorization in NMS is shallow. This logic can be repeated for many systems in the game.
What in the game exists for those stats to be relevant other than to say you have the larger number.
Every game hits that point don’t get me wrong but in NMS I feel capable of anything once I hit S and visit a few random space stations for upgrades
Honestly S isn’t even really needed. SC slots aren’t even really needed either unless I’m missing some larger ship battle content or something scarier than corrupted sentinels
Yeah exactly you can max out all that stuff but what for other than showing off what you have?
there is no tough high-end PvE content or something you'd really need to max everything out for to complete it
The other day I took out a pirate dreadnaught with ease with a salvage ship I was bringing up that was B tier and I just slapped a infra knife and the cannon upgrade on it and had 70% civilian hull still up
I'm not gonna mention PvP as there isn't gonna be
and all the achievement stuff for different factions and things are just fake graphic goals
Yeah he mentions player titles 😅
there needs to be some high-end tough PvE content at the end of the game to add purpose to everything we do
Something that I constantly thought about as I played too that’s going to get me hate here but it’s just reality…
What exactly is the long-term monetization plan for this game? Is there truly enough revenue in just game keys?
10mil + copies sold. Hello games are small studio without shareholder leeches. They made profit annualy
Monetization plan is u pay once and u get every dlc for free. No mtx . No lootboxes.
And with every update it get more and more players
I work in a non-profit with a tight but acceptable budget takes a hell of a Finance team to write that kind of ship
It’s real hard to keep a company going without predictable revenue streams
Every update has a large influx of people buying the game, so that tracks
the main appeal for me in this game has been exploring the procedurally generated worlds but now after I've got some hours in this game I can see that it's lacking and keep seeing same stuff everywhere. there are like 6 types of flying creature, 2 types being like everywhere, there are like 3 types of underground creatures, there is more ground but still you keep seeing the same stuff, and underwater as well.
64 ish peps atm
Infra costs though man it’s a nightmare
same for minerals and flora
Honestly I wouldn‘t have minded for HG to develop payed DLC‘s
Perhaps the content could be of even higher quality then
Nms is on azure . So online is handled by third party. And proc gen magic helps trim costs
Azure Cloud Architect here 🙂
Yes definitely expensive then haha
I work mostly with SQL DataFactory and basic Azure Function Apps and even that man
honestly they could've made so many more types of creatures just if you look around you on the Earth and weird stuff, there are so many worlds but the variety is nowhere close to 1 planet in real world, not saying like it's possible but it's quite little
I wish gamers weren’t so screwed over constantly on MTX. I feel like a battle pass a year isn’t too bad
Price set expectations. Then HG would be under pressure . If content would be not good enough they could get shited on again. Hg def dont want that in these days internet.
People already clown free updates they’ve done
They worked their asses off first to gain trust unlike AAA that want to milk u from the first menu .
honestly employing more developers/artists and charging for better DLCs would've been great
Such as?
those humanoid alien cant use weapon or multitool, only fight using their ship
I agree that’d be cool, could tie it to settlement progression, more pirates the better the settlement is
don't think they'd ever add combat vs humanoids
and we need something like satisfactory, maybe not so massive like that but we need factory or something, like make our own company, something like endgame stuff
Technically already do
yeah, family friendly game will never add that
I think they are against that to keep the game as close to appealing to all ages
yeah only in ships but not like shooting humanoids
There’s creatures that fall in that category, can also allow them to fight in exocrafts if you really wanna get away from it
what about humanoid sentinel, but isnt that just autophage?
autophage with sentinel control?
can enter your base and your corvette
those are like monkeys
https://youtu.be/29p3i9zkW7E?is=aQSUOoObXZynBCpq
Since u are familiar with azure this maybe will be intresting. Old vid but gives some insight
Xbox veteran and Azure gaming lead Harvey Eagle is joined by Iain Brown, Server and Multiplayer Lead for Hello Games, to discuss how No Man’s Sky’s procedurally generated universe was shared by its players. From cross-play, in-game communication and database management, to scaling server infrastructure to cope with player demand, you’ll le...
the proto-Gek
imagine attacking massive freighter and after defeating frighter you will fight them inside ship, some kind of raid
imagine doing that with friend
Would be cool if Sentinel Capitals were like that
damn, that good idea, like fighting alot of sentinel inside it
Game would need pegi rating change then
hmm
You can still gain a rated e as long as shooting/killing is done in a non graphic way, which we already do by killed creatures going limp and no blood splatter
If it were only sentinels i dont think so
Non humanoids killed with non realistic mesures . Yes
Maybe even have this be how we can collect Interceptor parts (not like that‘s ever gonna happen)
None of the species, besides maybe anomaly, fall under too human
Interceptor parts would require more code working than the freighter raids
what about, you know like starship troopes like creatures or invasion from organic space ship with enemy like some kind of bugs, not humanoid but, swarm of them
Yeah I‘m aware, which is why we‘ll most certainly never have it
All humanoid body like fall under. Thats why cant shoot gek/korvax/ vykeen
Then for ground combat make exocrafts be the way they raid
Nomanszine is nice
we can even use photomode, like use it to capture and use it as backround
Oh well it‘s time for me to step back from NMS for a while, and just let myself be surprised by what the future brings.
Hopefully something POI and faction related
enjoy the break!
I play nms so rarely or short lately that i will probanly still grind arena when mext update drops xd
so the next update is dropping in the next 2-6 weeks, already quite close
unless they take longer for the 10th anniversary one
I significantly increase my play time when there is stuff to do...and especially the Xeno Arena with HG saying there'll be seasonal content I wouldn't allow myself to fall behind or be completely unprepared. I'll have all medals for the Arena League wrapped up tomorrow and all my SSS will probably all be level 30 and ready to go in another week or two but for now I could win. But it is dangerous to fall behind...don't max this update and then something else big drops and you don't max that, and then another update drops and so on...you can all too easily find yourself far more behind than you ever expected to be.
the mmo-ification of nms is coming for sure!
Its called light no fire
This game should have bank vaults for us to rob
Updated friend system so we can send actual invites
Add an aircraft carrier and make it drivable
You're playing the wrong game. You have starships and freighters...what's an aircraft carrier going to do? Go slowly over the water? And banks to rob? Go play GTA or something.
Its an aircraft carrier, nothing else needs to be said and we have pirate freighters but cant do pirate things like rob banks
Pirates don't rob banks...they attack and rob large ships...or in this case NPC freighters. Where in the world did you ever hear about pirates robbing banks.
Sir this is a make believe game, suspend your disbelief about pirates. Let us rob banks NMS
It doesnt even have to be cash, it could just be valuable resources and such
You mean like depots, freighters, and secure facilities?
Not as exciting ngl
I dont see how banks would be any different
Hostages
Heist systems in games like the ones in GTA RP servers could be cool. It’s similar in Warframe too.
Get in do some techy QuickTime puzzles navigate some halls or something and get out
It’s simple and fun
Great fit for NMS tbh
Warframe mentioned 🗣🔥
Speaking of Warframe, add a hoverboard
Ngl most Warframe game modes could be added to NMS and it would be a huge improvement
I do like the idea of more puzzles, lol
Maybe the secure facilities can have a puzzle minigame to open it without triggering the alert
A shield on our left arm we can shoot over instead of being a separate thing that interrupts our shooting
With the visor now fixed, i guess 6.36 is the last version for the Xeno-Arena update...
Also, if a 10yr major update is indeed in the works for this coming August, i would dare to say that the June update will also probably be a small one too (a 6.40).
Maybe something that will add another "job", such as the farmer or animal husbandry to the game...?
Yeah, I think either later this month or June we'll have something like an expedition only, and maybe the first planned seasonal content for Xeno Arena. At most a tiny content update outside of that. Followed by something big in August.
It would be insanely useful and amazing to be able to gather up animals that produce all sorts of stuff and keep them in pens...can you imagine how amazing it would be to be able to have all or most animal products available at one or two planetary bases? Not having to have a dozen worlds marked or having to search for animals every time you need to make an advanced food would be insanely good. No idea if HG will ever do this but I pray they will...we desperately need this feature.
This would also give a boost to bases making them more useful overall, but also to settlements (if they add an appropriate building)...
And it could be useful for LNF too!!
Suggestion, Have PVP only systems where you can engage in active PVP in space and with people on the ground, new facilities like base cannons and force fields to defend your base, create "areas of control" for guilds where you actively defend or attack others while you gather special resources that could only be farmed in these PVP only systems, of course you will always have the choice to NOT go to these systems so the game runs normaly for you or you can go and expect PVP engagements, your choice
I never though about how hard it is to get all the animal products I just made a base on a planet where everything gives milk and called it a day
What if you need to defend autophage settlements from these humanoid sentinal bots or from autophage who side with the sentinals
honestly special red sentinel allied Autophage as a test for a more immersive PVE system would be a good way to run it and check for bugs and hangups before larger application
There is much, MUCH more than milk to deal with for the advanced cooking recipes. There are over a dozen animal products.
They should lowkey add stuff like the pillars of creation yk
I think they should add like planets with full on civilization on it rather than bare planets everywhere u go
They would have to completely erase all of the existing story and lore and replace all of it for that to happen...sooo...probably not.
Ah. Would be cool tho if they had star Wars esq civilization like different towns and all that. Oh well 🤣
Closest thing to that are settlements which size wise aren't that much smaller than something like towns on Tatooine I guess...at least once you've built all of its extra buildings.
Yeah I suppose so. Although I've never done actually done a settlement before. Lost everything once in survival and just switched to creative just chilling
Coruscant
Thats surprisingly possible, but the engine is optimized like shit, everything near you is rendered no matter if you can see it and it only gets worse with your configuration, NMS could use a lot more of LODs and more optimization
B-but the Lore makes that impossible!
F*ck Lore, make some cheap excuse and make cities, like Idk the sentinels in the system have been kicked out so cities are viable or sentinels concentrating more so some systems have less sentinels making cities viable again, and also making sentinel mega factories possible, again, lore says that a city size sentinel building is unrealistic but again, rule of cool, no one cares about lore
No occlusion culling? The most basic thing ever?
Lore is for the nerds, give me lightsabers
Only gets placed into effect when the game is overloaded and only works with base parts, and that is the reason sometimes your game just doesnt want to render your entire base
Bases having missing parts is so annoying ngl, that and the annoying terrain refilling my hallways 10 seconds after I put down the hallway or room
The Terrain refilling I can understand, terrain is generated by a seed and that seed is stored, not the terrain itself so the game whenever it needs it regenerates the terrain, can cause terrain desync in multiplayer
Easy, make it not happen :3
Many base parts destroy terrain when you place them, they could just have those same parts do that on load as well
Maybe that would cause significant performance hits when loading large bases though
The game is worse if everything near you isn't rendered because then your analysis visor can't pick up anything outside of your immediate vicinity and exploration and finding points of interest would be far worse.
If anything it would be great if the game could render a lot more of what's out of sight and a lot further.
But I think milk is the most delicious and thus the most important animal product 🥛 🥛 🥛
I think they should have a milk update
If all you care about is milk it's easy enough to have one base on a planet with plenty of creatures that give milk...you can even set up auto feeders and harvesters. The whole systems become muck less feasible and much more annoying when you need a dozen animal products.
Yeah I already have that set up
Setting up animal farms for just one animal product doesn't matter much....it's when you need over a dozen animal products that setting up animal farms you can transport creatures to that it would be an absolute game changer and a critical improvement to the game.
Coming here after seeing the starfox trailer. How much of the games gameplay elements can be integrated in nms without major efforts?
Farming Fauna Update
Add "Adopt Livestock" for fauna, This setting let fauna become your farm animals and you can bring your farm animals across entire universe and you can harvest eggs and milk from your farm animals
Add Fence (it comes with multiple variants like timber, stone, etc for your farm animals)
Yes it's very different from "Adopt Pet", Companion pet animals doesn't let you harvest milk and eggs but livestock animals does
- Gather faecium from animals and use it as fertilizer to speed up grow time
-make compost bin functionable and throw there unwanted plants to make compost to boost plant gather amount
-
add option for bio domes and hydroponic trays to use fertilizers and compost
-
add crafting diffrent fertilizer types for diffrent plants with faecium , nitrogen , amonia, phosphorus,copper etc.
-
pet pen rooms on freighters
-
ability to plant hexaberry , wheat, pulpy roots ,fireberry etc.
-
atachment for collosus to harvest big amount of plants planted in soil and to harvest items from wild plants.
-
pet Egg storage container (50)
Doesn't matter how they do it as long as we can bring creatures to the pens we want them in. Even if we have to briefly adopt them as pets. And it doesn't have to be a fence, it can just be a prefab building of some kind...though both fence and prefab building would not work well for huge creatures like giant diplos. But it would be fine if we were restricted to only farming creatures of a certain size.
The downside of animal ingredients for cooking...
Finding the right ones.
Eggs and milk have multiple types each and usually don't interchange, feels like it adds "bloat" to the cooking system which eats up storage space more than it should. Probably why I never messed with it on my main save.
Haven planets that are managed by Nada and shrouded
Lore is easy to work around
Or just ya know black hole from simulation to simulation
Most of the Lore in Nms is designed to explain bad gameplay choices, like sentinels being the reason why the universe despite being colonized isnt really colonized, we need cities, we need desync issues to be fixed, we need more combat and we need proper information storing, everything is stored in 32-bit, which is bad because the inflation in Nms especially with credits is gigantic and you reach that 4 billion limit quite fast
U can store money as items easly passing 4bil limit
U can forget about cities when just 2 planetary archives near eachother make game choke.
Its not as simple as "bad gameplay choices." You ever notice how performance can tank when near a planetary archive or near settlements? The engine doesnt support large/complex structures very well, which makes sense to me, since that wasnt its primary goal
I know and I have more money than what I would ever use stored, but it is just inconvenient, almost everygame nowadays use 64 bit for currency which has a way higher integer limit
Thats because of what I said if you scroll up, the game loads everything at once and tries culling but the culling is bad, probably because the game was made for the Xbox One and Ps4
You said it was a bad gameplay choice, that sounds like either direct rendering issues or engine limitations
Not having cities is a bad gameplay choice in a map almost totally colonized, in lore it is explained why cities dont exist with sentinels and irl they dont really explain, its either the engine or bad optimization
Most of the actual industrialization is automated
What
Like, in the game, the stuff on planets is generally overseeing automated operations
i think we need aerial exocraft
And Im not sure what cities would provide that isnt already in the game
Why i would want to use spaceship but worse?
Because exocraft are objectively better at effective planetside exploration
Didn’t stop em from making rideable animals
Would need to have some feature that ship dont. Like having survey device.
there more space to life inside freighter that those small settlement, hmm maybe they build cities in space like, some kind of space station
Or maybe, hmm, those scanners that exocraft have, as well as the ability to use the visor
I think the problem is there’s just a operating radius and any city exceeds that radius
So a spaceship city would be a similar issue
Though maybe it is a planet specific issue given space walking and how much you can go around
Being able to survey on fly without landing every time or geting out of corvette seat when searching for S spots sounds good.
Biomech would be such a cool way to do this
Although it’s like Biomech-lite or something because you still have the mechanics you wear
Please make it happen, so much replayability
Exosuit to ship
Or open ship design like Nier Automata
Where it folds around you
maybe space cities is look like this, maybe its going to be procedurally generated cities? maybe not that massive, maybe this also too much, but it will bring more life to nms
"Wear" is a strong term in our case. The exosuit is generally implied to be a direct part of traveller's bodies
Residential zone of space stations, lol
interestingly enough on the resource website you can see when they added exo craft to the game, the update also added an in atmosphere craft, but it was never included in the final release
500% GPU usage
Lag
I don't know exclusive ships and bussiness opportunities
better clouds, more continents, more terrain diversity. more additions of colour to worlds in the form of terrain
example
I think being able to dock smaller ships to vettes would be cool
Like an explorer or fighter to a corvette
So, in effect, make them larger so that they can fit a hangar?
i prefer i can carry my exocraft using corvette and i just drop it from sky
like dropping my minatour from sky like titanfall
would be cool to see a submarine exocraft, but would be kinda useless
We already have submarine
I looked at exocraft and couldn't see a submarine
What i want is Corvette that can dive to water
Its nautilon or something
jesus there actually is
How far is your main quest
I have a corvette and I did the outlaw quest
with artemis that guy doesn't even exist to me anymore
ill look for him though
When you unlock purple system you Will dive to water world planet, its deep and dark as hell
Ah wait sorry
Abandoned cities would be pretty cool. Maybe on hostile sentinel worlds, to give us a reason to visit those.
You go in, fight off the roving bots, and extract unique techs or something. Maybe a rare corvette part or two.
It would be cool to make caves a bit more intresting like some unique things to find so people actually gonna look for caves
Give us gek and vykeen and qorvax dudes we can merk instead of just sentinels
Let us call air support with our Squadrons, make bombing runs a thing. Orbital bombardment from a freighter.
Bc after all, why not?
Based off prior conversations and discussions, to keep e rating
Some kind of minor settlement in a cave would be sick
Freighter battles involving are freighters 🤷 cuz I want to have an all out war in space
Would be cool to captain frigate expeditions too. Travel onboard the ship, fight off pirates, make trade decisions, repairs and such; add a little executive and manual labor to do like a 20-30 min expedition.
I have to say that's a great idea to be honest because it would make the freighters and the frigades seem a lot more fleshed out and also allow you to speed up a expedition maybe by being actively part of it
And I think in general they just need like a combat or a war update where there's more factions within the three races you know there isn't just only the sentinel drones or the sentinel starships they actually like have more than just space ships or ground drones, or like with the outlaw system it's like I've destroyed millions of Vykeen freighters and they don't care, It would be cool if I could get attacked by one of their freighters and then my freighter comes in to help me fight back or I get jumped by two freighters or have more grander fights that seem more like wars rather than just random skirmishes, I mean they have a base system with fleets and squadrons but they don't have anything where our freighters actively come in and start a fight
And I feel like it would be a lot cooler to have exocrafts like the Minotaur dropping from a freighter or a frigate or even our Corvettes like I think that would be awesome to drop in In a Minotaur because dropping it on a planet from your Corvette is cool at first but then as soon as you get like right onto the planet it could be anti-climact, and so dropping in on a planet in a minute are from your Corvette and starting a fight would be so much cooler
Don't get me wrong everything alrdy is amazing but that have the best things placed on the board alrdy that they could flesh out and do more and make them end game content type of stuff
It would be cool and easy to make to have a notition book to get at the anomaly
No, like dock them on the outside of the ship
Kinda like how dragon docks to the ISS
I would really love for there to be passenger transport missions where NPC's physically board your Corvettes and you need to have enough seating, food and entertainment to get a high rating. Some fugitive smuggling would be good too.
This. Bonus points if they'd let corvettes dock to each other so you can travel between them without spacewalking
A way to change your multi tools color would be awesome.
I think they should add a base cloaking unit so it is invisible but it you look closely enough or get in the field you'll see it
what would be the reasoning for it?
So if players are being annoying or you just want to make your base futuristic
I see
I already built a base lockdown when I don't want people bothering me
You just don't upload your base to server lol
What if I already did
Nah if I spent time decorating it I hope someone stumbles upon it eventually.
I wish you could, but I think part of the "fun" is trying to find items which both are good (stats) and they look cool. Think that is an intentional game mechanic
yeah that makes sense
It would be nice to have swivel turrets for corvettes. They could be ai controlled with the option to use them while piloting
Their already halfway there seeing how the models for some of the weapon systems appear to be able to rotate freely
A high tech bow for shooting laser arrows (Omega from The Bad Batch)
Corvette bulkhead doors would be cool, would love to not have to use a landing ramp to access my balcony
imagine a tech glove, like an infinity gauntlet
two variants, one works like an ironman glove, shooting from the palm, the other, when a weapon is equipped, you point your fingers into a gun hand, otherwise terrain manipulator would look like you are using the force to absorb the terrain and the mining laser would look like iron man shooting a beam from his palm
Too bad this game is so multi tool focused, like sure multi tools are nice but give me specialized tools, like an actual pulse splitter rifle that shoots better and stuff
Omega's bow looks too cool not to want it
Plus she can spam it since its just energy, she just pulls the cord back, creating each arrow, since thats considered reloading lmao
customizable freighters feels like another likely direction to go
gimme a freighter building system like corvettes and my soul belongs to Hello Games
Make em drivable
drivable but perhaps unable to fly into atmosphere?
I wanna drive them bc then it opens up potential freighter to freighter combat
honestly wouldn't even need to be drivable if we could have a star system map that would show us all the planets/waypoints/sites in the system and allow us to just point and click to park our freighter anywhere
always annoying trying to find a planet only to realize it's behind another planet
so to find stuff, half the time you gotta pulse away from the system just to find that planet you're ripping your hair out trying to find
Such a big ship with no drive
Like the yachts in gta, so nice but only stayed parked
Let us paint our freighters black, like true black
imagine a mining laser on a freighter, point it at a planet and just start drilling through the atmostphere to harvest resources
Orbital bombardment go brrrr
more realistically though, "large asteroids" would be a freighter mining target
and it could work like mineral extractors
park your freighter on the asteroid, and it starts mining whatever resource is in the asteroid
Freighter PVP
meanwhile, you go and run your missions in your fighter/corvette while your freighter is cracking proto-planets
Squadron parks inside freighter and should be customized
squadron management needs to be improved
Let us paint our ships, we can paint a whole freighter but not a Hauler lmaoooo
I went through the trouble of having all mine have the exact same sentinel ship
I prefer high tech looking stuff so im happy with the Qorvax
I been tempted to do that but just haven't bothered
Only one squadron member from each race with the same ship so for the 4th slot you need to find an identical sentinel ship for it to be all the same ship
Found that out when I went to get the 4th squad member and it wouldnt let me recruit him bc then there'd be 2 Qorvax with the exact same ship
would be cool if we could just recruit sentinel ships into the squadron
same with organic ships
autonomous fighters
Drones
Have the drones circle your ship forming a shield like its Ender's game (i read the book not seen the movie)
why? we already got a shield
gotta keep it simple, minimal necessary change
-an option on living/sentinel ships to add it to your squadron instead of taking it for yourself
-an option to customize the ships within your squadron, ideally without changing the pilot, and possibly methods to "groom" your pilots instead of just upgrading them, functionally could work like organic frigates with you feeding them and eventually they change over time by small increments
-an option to paint any ship, full customization is unnecessary, just being able to paint your dream ship so it's just a little bit easier to get what you want instead of relying solely on random chance
-customizable freighters, which imo could be done by adding a "ship yard" as a possible construction project exclusively available to S tier settlements, once constructed, it allows you to construct a customized freighter, though it may take several days and many resources to build
-hirable freighter crew, much like settlement members, your freighter's crew could have stats that may not significantly effect your ship's performance, but collectively could make a big difference, also allowing you to just customize your crew so if you want to have all gek on your ship, you can have all gek, if you want to be anti-robot, you can just avoid hiring artificial races, etc (personally, I'd love to just have only autophage on my ship so I can roleplay running an autophage nomad fleet)
-corvette crew/turrets, since corvettes aren't as maneuverable, would be nice to have turrets that actually turn, which then not only opens up multi-crew gameplay, but also opens the opportunity to hire crew members for your corvette, not only to man the guns, but they could also man other stations like scanners to scan planets for you, or drone pilots who may enable you to be able to call in drones which would just act like a little squadron but for when you are on foot
functionally speaking, the drones would just be sentinels with a different model that you can call in, but only if you have a crew member assigned to the "drones" station in your corvette or freighter
If you had actually read that book you should know Ender's fleet didn't have drones as protection...he had ships surround the primary one with the weapon in a protective formation....the only ones using drones were the insect armies. And in NMS you CAN have a squadron of up to 4 ships come to your aid every time you enter combat. You just have to unlock the squadron slots and recruit 4 ships.
plus the squadron is protecting a fighter/corvette, not a flagship
Oh I read it, but seeing as how this game only has 4 squadron members, having drones would work as a substitute
Plus I read that book back in like 2012 so I dont remember the flow word for word, bar for bar
This is wrong. Once you recruit your personal squadron they come to your aid...not the freighter's....they immediately warp in as soon as you are in combat even if your freighter isn't in the system. Though if your freighter is in the system and it has at least one combat frigate it will also send one frigate to your aid which will deploy additional friendly ships to help you.
That's what I said... they are protecting you, a small target, so pulling an "Ender's Game" isn't very viable
Especially with just 4 dudes
Make it viable
makes freighters drivable
I wanna make a pancake with only butter, doesn't make it any more viable
Weird flex but ok
We're talking about game design and things making sense
You also don't face the kind of enemy force Ender's fleet did so this is a silly argument...plus like I already said if your freighter is in the system and it has a combat frigate it will sent a frigate to your aid which will deploy additional friendly ships...so you can have to like 8 friendly ships helping you.
Have the frigates block incoming missiles during a freighter battle. Make it look epic, have Michael bay direct it
Mechanically, you cannot make a pancake with nothing but butter, you also can't cover a ship using 4 human shields
But also they are just mercenaries you hired, why would they do that
Try spinning thats a good trick
Promise them a bajillion units if they survive
Boat and aircraft exocraft? Aircraft stops working once you leave the atmosphere of a planet and is harder to control in storms..... btw is this for ideas for nms future or whats happening in the future of nms....
What? Aircraft exocraft? You mean like your ship? lol As for a boat...your ship can land on water if you install the tech for it.
No no
So 1. The aircraft is like a plane... so its slower then a starship
Its for the
Immersiveness
Of the planet
Idk if thats a word
Sooo....why would you or anyone ever use that...get in your bloody ship and use it..
And the boat... is so you can move across the top of the water..
But i see your poiny
My bad!
We need an item kinda like the comm ball that you can put down in your base and the people who visit can leave you a message to say hi without having to drop an item
That might also solve the issue that makes a lot of people’s game buggy on expeditions.
It's like your ship can already do that but a lot better...I doubt they're going to develop a planet bound flying exocraft that's slower and can't leave the atmosphere or one that is bound to the surface of the water...you can use your ship to get anywhere on the water or ground and then you have the submersible Nautilon for underwater.
Yes...😕
organic ship mission is frustrating, imo, the wait time between sections should be 2 hours, not 24 hours...
Time bloat for forced player retention
Eh...not really too many time gated events in the game to say that.
But why this one singular one... lets abolish it
there actually is one in the files on the resources website, its just unused content, they never added it to the game.
We should be able to hold more units.
Up to 1T units.
Are there like any "rogue" korvax in no man's sky?
Nada
and the Autophage
you could say they are rogue
It would be cool if there were damaged korvax like Nada that are pirates and not part of their shared mind
maybe they have a cracked visor or something and rewrote themselves
well lets see what they will bring for the future
since we got 2 updates in 4 months
ii think the next will be in june
Can't think of a single game that has updates as good as no man's sky
and the 4 update in august on the birthday
cant think of a single game with that much updates who are free
like thats insane
games like fallout 76 do that too but the updates for that game are garbage
i mean the 3 update in june is just speculation but we for sure will have a big one on the 10 birthday
No man's sky developers just said "yeah lets just add pokemon to the game" and win
Fortnite?
fortnite is long dead
it sells that much?
yeah
10+ mil total
Im looking for something after I beat the game
The planet that was shown in the original trailer for the game
Planets where custom made for the trailers
what
Which one
the one with the stegosaurus
Trailer name?
Wasnt it a diplo?
U can find simliar planet. Lush, Orange grass, dark orange trees , green sky. But no diplos like that in game
While I don't think I spent a trillion units I have spent hundreds of billions in NMS...upgrading ship slots to max is very expensive business. And this past December I spent around 20 billion to accumulate some 600 cargo bulkheads and a bunch of freighter tech modules in case we are allowed to own more freighters at one point. The current unit cap is serviceable enough if you play smart and store Stasis Devices in a container for when you have to spend big and then replace them after using them but a higher unit cap would definitely be welcome if HG could do it.
I had 500 million once 🙃
I remember having reached the 2 billion and more cap once 😄
Had farmed some illegal packages for a while, and selling them in the proper pirate star system. I sold even too much that a few millions above the cap were lost :p
The unit cap is 4.29 billion...not 2 billion. 2.1 billion is only the limit of how many units you can get from one single transaction, not the limit of how many units you can hold.
Warframe
free to play too
Warframe
We need more underwater building options
Also, curved walls to build our own circular rooms
being able to paint corvette interiors would be very nice
It has micro transactions rit?
How about we make the void mother and the corrupted sentinels known as the swarm into a another faction or enemy that we can go to war with now
Like corrupted sentinel dreadnaught freighters that you can have freighter wars with
None where evil or our enemies tho. So from story/lore perspective it would had no sense.
You dont have to spend a single cent
This sounds stupid but I really like travelling around with my mech I named bobby, but he doesn't have enough personality
let us get an upgrade for the minotaur that's like a personality chip
Or more animations for the minotaur fighting sentinels, would be funny to see your mech pick up a sentinel and punch it to death
Though i wouldn't really mind a Minotaur upgrade, iirc both the bike (nomad) and the suv (roamer) are missing any special components
tbh, i have really enjoyed the roamer, since it was the first one i built, and i would really like to add to it a winch of some type and headlights on top, just like those Paris-Dakar racing cars of old...