#nms-the-future

1 messages · Page 45 of 1

oblique smelt
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Redux run for 2 weeks each back to back

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Only redux from curent runing year have a rerun.

vocal mason
oblique smelt
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Low chance. Once HG throwed in mixtape expedition with rewards from difrent expeditions

fathom kraken
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i hope colossus can carry other stuff, like it can carry material more that its own inventory, colossus is already have big inventory slots, but maybe we can use it to carry something like animal or raw material to be processed later, and it not just a garbage truck

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or colossus can be used to carry weapons like rail gun to shoot down annoying pirates ship

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tbh, any vehicle storage is not enough in late game

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i have a alot of ship just to store items

humble thorn
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it looks amazing

fathom kraken
humble thorn
humble thorn
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what do we think the next expedition will be?

stuck bone
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New underground biomes for every planet, separate and requires no rewriting of existing planets yet have seamless transitions when you dig down to them with no loading screens.

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Discover forgotten subterranean species, vibrant flora and minerals containing materials you can't harvest anywhere else. Build a new dredger exocraft that can dig fast and stick to walls. Learn blueprints for underground housing parts, power your home with geothermal generators, build permanent tunnels to the surface.

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New expedition takes you through multiple worlds with the most extreme storms, only habitable underground and connected through mysterious portals. Discover the history of an ancient Vy'keen civilization buried miles beneath the crust.

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Also exocraft racing revamp somehow.

fathom kraken
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do you think NMS can be 4x kind of game?

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we already have explore and maybe expand

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idk about exploit and exterminate

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maybe not

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in no man sky we can explore every planet we found, but if it becomes civilization games is too complex

fallen crest
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.

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I can imagine 10 different freighters warp to the space around me, each having like 15 frigates of their own

hidden sequoia
tame niche
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putting aside the fact you can upgrade your multitool weapons infinitely more then exocraft weapons

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it doesnt even have a seperate health bar or shields like ships do, it hits your exosuit health directly

fallen crest
fathom kraken
hidden sequoia
# tame niche its kind of silly that exocraft combat is so far strictly inferior to non-vehicl...

Yeah, but the Minotaur with its Liquidator Armor and flamethrower arm is so badass looking it still makes it worth it.

Though I pretty much never use the vehicles myself due to me always going on unintentional killing sprees with them because fauna tends to render so slowly.

If I ever want to engage with the scrap hauling outside of the expo, I‘ll need to find a scrap planet without ground fauna.

Still, the exocrafts are nice roleplaying additions. My main base is on an extreme Frozen planet which has both fossils, as well as storm crystals. I always imagine my base NPC‘s going out there, collecting and selling those things while fighting the ancient guardians and such using the vehicles.

tame niche
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The minotaur has supreme aura. Which makes the fact its gameplay utterly fails to live up to its aura mechanically so much worse.

hidden sequoia
# tame niche The minotaur has supreme aura. Which makes the fact its gameplay utterly fails t...

Yeah, we‘ll see if they intend to eventually give some love to the other vehicles as well, or if they‘re just gonna leave it at the colossus.

Part of the reason for exocrafts generally not being appealing is also the gameplay and the circumstances around it. Planets don‘t really vary enough to make using them worth it.

If there were actual mud, quicksand etc. planets it would make more sense. Vehicles would thrive in dangerous environments, the Nautilon is an example of such an implementation, and really the only essential vehicle for a certain part of exploration.

If there were more actually dangerous planets with more specific types of threats, exocrafts might become more important. I was expecting gas giants to be hardly traversable without an exocrafts, but you really don‘t need one. The tornadoes can be annoying ig, but by the point you unlock purple systems you most likely have enough S-Class shield upgrades that nothing can really pose a threat anymore.

tame niche
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Yes, in most scenarios you don't really do a lot of exploring around the ground unless you're just collecting resources or aimlessly exploring. There's precious little reason to actually go somewhere where a starship of any breed doesn't comedically outclass an exocraft.

hidden sequoia
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Yeah, that‘s another topic…this issue was a bit mitigated back when we couldn‘t just summon our ships everywhere, but I get why they saw the need to „fix“ that in the sense of a QoL-fix. But honestly, if they gave us an option in the settings to disable ship calling, I might actually make use of it. Maybe.

For ground exocrafts, imagine if there was actually a more compelling reason to land on and explore volcanic planets. Their erruptions can be dangerous, but only if you‘re really up close (actually the only thing that has managed to kill me in the game that wasn‘t a bug).

For those planets I feel like using exocrafts would make sense, since when the volcano errupts, lots of rubble and rock could potentially hit our character (not really the case right now, but could potentially be implemented?). Or there could be planets with intense meteor showers. Wherever these meteors strike we could go and harvest some valuable materials, but there‘s always the threat of another meteor shower coming down and hitting us. Those should cause major damage, so that we would be forced to use a vehicle as an outer shell of protection.

I am aware that there are already meteor showers in the game, but they‘re just flavor basically, and I think planets dedicated to such a phenomena could offer a new thrilling and lucrative activity (or just give us a new unique ressource, which would be used for a set of new things or crafting of a specific type).

tame niche
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Combat would be a valid reason, since trying to fight ground enemies in a starship doesn't really work- It just summons starship enemies instead.

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Maybe a few new activities that are mostly found by using the exocraft specific scanners.

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Not unlike the recent update. (But hopefully, uh, better.)

hidden sequoia
# tame niche Combat would be a valid reason, since trying to fight ground enemies in a starsh...

Honestly this actually helps me develop my idea further; imagine if there were some things living on the meteors (akin to quiet place for example, or dozens of other sci-fi inspirations) or just a species which latches on to them in order to travel. Wherever these meteors land, the planet gets overrun by this unique species. So this new unique planet type would come both with a new environmental threat, as well as new mobs.

Vehicles would already be required due to the nature of the meteor threat, so on-foot combat would be risky. The new mobs could also have like some sort of tanky armor which can only be pierced by exocraft powered weapons (they do survive meteor impacts after all).

Hmm, maybe I‘ll Zendesk my idea to HG. It‘s not without flaws, but I actually kinda like it lol.

tame niche
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Worth a shot, I suppose.

dawn crystal
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I wish this game was easy to mod, we'd have the best space survival sim of all time

viral creek
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Might want to check out the modding section, there is a lot of mods for it.

dry bear
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yeah game needs overhauled combat imo, space combat feels plain and boring asf unless your fighting another player, ground combat isn’t terrible but doesn’t feel like i’m using a gun

fathom kraken
dry bear
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it’s not that far fetched, 2025 was more big game changing updates then small content adds

brittle island
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wouldn't be shocked if we continue to see more stuff that also functions as testing/teasing for LNF similar to worlds updates

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hoping combat is part of that

dry bear
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honestly something similar to helldivers guns would be sick for no mans sky

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but a big part of no mans sky is actual multiplayer that functions

fathom kraken
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we need more dynamic NPC interaction

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more interaction

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like we can kill them when we shoot it with with multitools

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or we can have npc companions or followers, they can shoot enemy like sentinels and do stuff for you

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imagine your settlement get raided by infantry instead of ship, and your people can get killed

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humanoid npc should have combat mechanics and not just standing still

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they only fight when they are on ship, or we can raid them in their freighters, we fight in ship bridge

dry bear
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game needs some actual cutscenes

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using my imagination as it just tells
me in a little text bubble that i’m doing smth isn’t fun

vocal mason
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Well, NMS is now on sale on Steam, though it probably has nothing to do with a new update dropping soon(-ish)

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These next seven days are Steam Spring Sales after all.

oblique smelt
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Yeah. Its probably spring sale . Not update sale.

turbid scroll
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I really need the 10th anniversary update to be terraforming.

tame niche
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i wish the generic multi tool weapon augments you get from defeating sentinels and opening the glass things actually applied to all multitool weapons

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and not only to the boltcaster, leaving the boltcaster then unambigiuous best weapon because of it lol

viral creek
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Even if they affected just the boltcaster, pulse spitter, and the shotgun one it would be a good start...

hidden sequoia
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I still always install them regardless, but one thing to keep in mind is that they would make the other weapons even more op…the boltcaster kinda needs them to keep up, even if it ends up making it stronger than necessary; but the other weapons are more than fine without them.

winged cave
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I have to say, i really hope we get corvette landing pads, would be really nice for sky bases and such

oblique smelt
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Imo if we can park in air we need some air dock. Honestly ground landing pad would feel like a downgrade for me.

upbeat garnet
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how likely do you think it is to receive a massive flora and fauna overhaul ? Im talking about real ecosystems, different animal behaviours, dynamic population numbers and wild breeding and hunting, pack behaviour and so on

hidden sequoia
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Very unlikely; the Worlds Updates of last year literally did come with a biome refresh and introduced tons of new fauna, flora and assets in general.

I‘d like more complicated behaviors too, but the procedural nature of this game makes it a challenge, as proper pathfinding is hard to do for the procedurally generated creatures who also have to navigate a procedurally generated world.

upbeat garnet
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such a pity

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isnt this what the whole game is about ?

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i wish they stopped adding new nonsense and went back to overhaul the core aspects

upbeat garnet
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i have lost all hope

golden cobalt
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idea: we have black hole systems - what about having relic gate systems.

oblique smelt
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Planetless systems. Where u have star as physical object and only asteroid fields or destroyed space stations and other space encounters where space walk would actualy be usefull

vast flicker
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I 100 percent second this, or like have something to do with freighters after getting damaged having to space walk out and fix things

vague rune
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NMS is freaking good. Yeah, rocky start, but, they got much better. Sean knows how to make things better. I think everyone must say Thank you to Sean for the awesome game we all play called NMS.

I'm not even saying this lightly either, other games are greatly under delivering and nickle and diming people into oblivion for their broken game.

Sean is fixing the game, improving the game, not even nickle and diming us to oblivion and is giving is every update for free. Starfield, Elite Dangerous, Star citizen, even Star Trek Online, Eve Online, and Star Wars The Old Republic are guilty of nickle and diming into oblivion.

Sean has not just broken that mold, he SHATTERED the mold, and has produced a stunning and beautiful and extremely high quality game that we all know, love, and play.

Sean, if you see this. Thank you very much for being one to listen to us, our concerns and so on. Thanks for actually caring.

fathom kraken
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maybe we will have space rescue mission lol

oblique smelt
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Since switch 1 does not have mp

fathom kraken
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imagine finding player that lost in space in every corner of galaxy

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idk about that

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wait, how many platform nms can be played with

oblique smelt
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Switch 1, 2, ps4/5 ,xbox, gog, pc steam ,

turbid scroll
upbeat garnet
tropic yacht
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The ONLY thing I can suggest as a feature or things is an environmental update like extreme weather being able to destroy or break things like parts of building or giving us a a challenge fix building or terrain being changed around us (metorite strikes actually changing the ground leaving holes for us to repair) or mi I jobs like repair your electric lights after storm damage

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Apart from mods a workshop where the community can give exclusive content for the game?

snow orbit
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I would love to see us get the ability to spend resources to rebuild abandoned stations. Hire vendors, services. That would be awesome.

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Claim an abandoned system as your own.

oblique smelt
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Some NPC tram or buses ships that would fly back and foward from planets poi like archives or trade putposts to space stations

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And some from station to station for a fee+ item. rep item or other dedicated for travel (cant chose any station ) the space buses have set routes and time when they are available to use per station

chrome bronze
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I wuold like to get a cannot so powerful to be able to DESTROY PLANETS

oblique smelt
snow orbit
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The point wasn't so much as naming the system as designing and maintaining a station.

wind gale
vocal mason
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Would give some extra life and purpose to shuttles

west swan
snow orbit
west swan
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ohh ok

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that would be cool tho, i noticed they're modularly procedurally generated, so that would be like the character customization

oblique smelt
noble fox
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Shit on Sentinel lore or whatever, cities should appear on more developed systems and they would be marked just like a space station, though a city update would need to come with another grand feature like a more realistic flying system or better exocraft, everything in the game is way too convenient, there is a lot of click happen stuff like calling your ship, it literally does a Tp directly to you, same with Exocraft, it would be straight up cinematic to be able to call a corvette, frigate or freighter to drop your exocraft or have your ship autopilot to your destination when you call it

Imo a city update should only come with a better exocraft/flying update, or a sentinel hive planet(Basically Cyberstan, the whole planet is a giant base and there would be more sentinel units), also something like a rating system for Multi Tools, Spaceships, Freighters and Exocraft for their "power" like Destiny with the Sentinels having their own would be nice, HG wouldnt need to change a thing about the current stats system

Talking more about the Sentinel Hive Planet, HG should just copy big games that are fun, no one would complain about it, no one complained about Pal World, the Sentinel Hive Planet would be a concrete jungle, with AA systems and would be the definitive place for combat, I will definitely try to popularize this idea, "liberating" it would take several days but the rewards should be big, you would be able to create bases on the planet and it would be the best planet for farms, and be rewarded something worth about 400m, liberating a sentinel hive planet would boost the systems economy and increase the conflict status

To everyone who says NMS current lore doesnt allow for that I say who cares about lore if something is cool, many explanations could be given to justify what I said here

tender plank
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Is it possible we might get wheels for starships one day so that we can land them like planes and taxi them around?

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I think that would be cool

static ridge
drowsy fractal
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Couldn't they make cities generate like terrain though?

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If it's all static from existing procgen structure layouts generated from planet seed I would think that would significantly decrease the overhead

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Cities as terrain feature (or something close to settlements) is very different from "city as elaborate player built structure", way fewer pieces needed

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I guess that might still not be enough though, the game already has to do a lot of tricks with rendering distance in natural terrain and urban skylines make that a lot harder

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Maybe they could start with stuff like orbital habitats and industrial space stations (separate from the main system stations)? No need to worry about terrain, can do full dungeonish style interlocking rooms of varying sizes so more leeway with rendering optimizations

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And it would help keep par with why the ground settlement struggle so much, eg: ground based habitats that get too large/continually drain resources from the environment tick off the sentinels but setting up a large structure in space is fine

noble fox
# static ridge The reason we never got a city update is very simple -- It tanks performance on ...

Thats why optimization exists, the current way NMS uses to load bases is way too hardware requiring and lets face it NMS was never that optimized, it loads everything near you without any type of Lod or culling at peak resolution even with textures on low, if HG figured that out it cities or sentinel planets would be the greatest updates NMS would have ever faced

I feel like what Hd2 did with their cities was perfect, they put a shit ton of buildings so the GPU can rest without loading a shit ton of ground textures and other elaborate stuff and buildings still visible far away are Lod ultra low quality

Also I havent played NMS in a while because of both Memory Leaks and Crashes, when I open the game it is running at 300fps+ and one hour ahead if I havent crashed yet Im playing at 20fps with massive input lag, tried playing the game on Vr last week and the moment I warped between system my game started lagging and it crashed, devs need to fix this

mortal wolf
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I wish we had matchmaking of some kind

rare moat
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lowkey a cowboy update could be cool. maybe with a lasso/grappling hook multitool attachment

tropic yacht
upbeat garnet
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not a single person from Hello Games ever reads this channel right

oblique smelt
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We dont know. They might lurk here from time to time.

static ridge
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Theres been indications in the past that HG employees and possibly even Sean himself occasionally look in here

upbeat garnet
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that might explain the randomness

viral creek
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They might but they never post.

drowsy fractal
oblique smelt
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And they would come here to cry over and over about things they want like with ship customization

vocal mason
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If i may add a new freighter option, i would propose (probably as many others already have) to have an exocraft basement where the player would work on all exocraft

noble fox
blissful glade
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I feel like VR really needs an overhaul

The controls are super janky and things like the hands dont really sync up to the controllers that well. Id also like things like finger tracking

Also Id love to see more physical mechanics for vr players. Let me turn dials and knobs and press buttons in the cockpit of my ship. Things like the door hatch for the corvette should be physically grabbable for example

viral creek
slow widget
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A freighter update that adds a proper Corvette Hangar and maybe more on the bridge/fully customisable bridge+freighter base (this is coming from a switch 1 player who crashes his game to much)

vocal mason
vocal mason
# slow widget Wdym

(i changed the "issues" to "ideas") I meant that there have been several suggestions that could be implemented at a possible "freighter" update

slow widget
vocal mason
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Ok, let me give a small count....
How about...

  • an exocraft bay - a basement where the player would access all exocraft, modify them and empty their inventories
  • a starship repair workshop - a garage where the player would be able to perform a new job, the starship mechanic job and repair starships for some type of reward
  • adding external weapons to the freighter that would allow it to participate in combats
  • adding the option to upgrade the freighter
  • adding a corvette construction bay
  • adding a "collector's album" (see below) for both archived starships and multitools that add more aesthetics to the game
  • adding a new mechanic that allows the player to send out starships within the system to gather resources from asteroids
  • adding a new mechanic that allows the player to use the freighter in order to build a new space station at a system that doesn't have one
viral creek
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A hangar redesign would be nice...
Ships clip through the wall by the doors, the interior isn't big enough for some ships (not counting corvettes in this...)

snow arch
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speaking of freighters i would love an archived ship display hangar, like one of those big garages for fancy cars

vocal mason
snow arch
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true
i was thinking walkable well lit hallway with ships lined up but i could settle for a 3d view interface lol

vocal mason
viral creek
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I don't think smaller freighters would realistically have a large enough interior space for all to be displayed but a bit more detailed screen to see the stats/layout would be nice.
Easy to forget what one looks like when it has been archived for a while.

vocal mason
viral creek
vocal mason
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It could be a couple of weeks until the next update now, shouldn't it? (though, if they do go for a "freighter" upgrade, it should be part of a major update, maybe for the anniversary "festivities")

verbal knot
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  1. Add bigger blackhole variation
  2. Add blackhole systems
  3. Make blackholes long term destructive, not short term.
  4. Add wormholes
  5. Make planets rotate
  6. Make the galactic line visible in space and on planets
  7. Make the night sky more vibrant by adding(nebulae, neighbouring galaxies out of the total 255, galactic line)
  8. make long term collisions between planets possible
  9. make meteor showers more extreme

please hellogames and sean make some of these updates possible, this game has alot more potential, and it is already doing good towards achieving that potential. so please listen to the fanbase and add these updates. thanks.

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these are the blackhole ideas for the blackhole systems i have in mind. like this but add a no mans sky style to it?

robust marlin
robust marlin
verbal knot
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gravitational slingshot

robust marlin
verbal knot
robust marlin
verbal knot
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we all doing this but know pretty darn well that there is a 0.00001% chance of them actually adding ts

iron hare
verbal knot
iron hare
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I may be stupid

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That would also be cool

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I think freighters need an overhaul. Idk what that would entail but I feel like they're sort of an afterthought

robust marlin
iron hare
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The freighter base system is a bit goofy in its current state. Collision issues everywhere and major pop-in on larger bases, although that could just be a me problem because of my PC lol

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Also the rooms are alright but quite limiting. Some more base pieces would be nice, and perhaps an overhaul to the hanger and bridge now that corvettes are a thing

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Corvettes especially need to be addressed. I'm not the biggest fan of their current freighter landing system

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I guess that's a bigger issue than just freighters, all over the game we need better integration of Corvettes

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The floating landing spots seem like a temporary solution to me

tough sedge
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Why can’t I flight my freight 😭 it would be so fun

upbeat garnet
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i am BEGGING for Worlds part 3 😭 🙏

zinc mango
upbeat garnet
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never happening 😔

slender epoch
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I think some of the exocrafts need an update
Roamer especially, once you get the pilgrim it becomes obsolete, since the pilgrim is significantly faster and in my option better than the roamer, granted the roamer is meant to be the starter one but I still feel like it has potential

vocal mason
slender epoch
vocal mason
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Like the interceptor you mean?

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Or the vehicles from mm2?

vocal mason
slender epoch
vocal mason
craggy wadi
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pilgrim is still goated though

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all of the exocrafts need spiced up like the colossus though

vocal mason
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I wonder... Would it make any sense for a starship to be able to transport a pilgrim?

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Maybe use up a cargo slot or four...

slender epoch
# craggy wadi all of the exocrafts need spiced up like the colossus though

Nautilon and the Minotaur are fine in my opinion, both have a purpose they’re needed for and do it well
Maybe more customization for the nautilon but the Minotaur is fine as is (maybe make it so once you’ve crafted the parts for hard frame or liquidator you can use them without using tech slots but even then it’s not that big of a deal)

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The rest tho could use updates

tender plank
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A tank would be cool for combat ngl

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Heavily biased opinion btw

royal creek
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Who doesn't love a tank

vocal mason
# verbal knot this please

"Make planets rotate"... well tbh, I hadn't yet noticed that they don't rotate... So used to the depiction of rotating planets in Stellaris that I took this as granted!!!

verbal knot
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of all the updates that i mentioned, i expect this in the next 5 years

vocal mason
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As for "make meteor showers more extreme", are you talking about terrain altering events, even the destruction of constructions or is it an aesthetics request?

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@verbal knot

verbal knot
foggy geyser
native wave
foggy geyser
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And what’s the age rating for nms
7+
I think 12+ as that’s the most lenient age rating as dragon ball xenoverse 2 is a 12 and has actual gore and the occasional bad word from vegeta
So I think to make lnf a good game they should include at least a bit of blood splatter when you hit a unarmed enemy

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Like tons of kids play botw and TOTK they are 12+ games

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I started playing twilight princess at 8 years old that game is the only 16+ Zelda in existence

shadow dagger
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It's PEGI 12, and Teen from ESRB

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I don't buy the speculation that the age rating is the reason we have limited combat, plenty of games in the same age rating do more.

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I mean, in NMS we can kill other players and they ragdoll, fighting NPCs would be the same

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It's more of a design thing I think

oblique smelt
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Maybe bc nms goal never was to be a space war game

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But space fantasy exploration game

vocal mason
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Using the current game system as is, I wonder if the player could ameliorate the economy status of a system by improving a certain number of settlements (say 1 per planet/moon or 5 per system or anything really). The concept would be to take a settlement from its starting C status and improve it to ... (definitely not S as that would take even more time) maybe B to add one star to the economy, and maybe A to add two stars. It would be laborious I know, but it could be a nice goal to achieve!!!
This would require that the player can be mayor to more than 4 settlements... probably 8, maybe 12...

viral creek
robust marlin
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i have a dream about a new kind of ship but i know so well it never gonna be added :p

foggy geyser
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Cthulhu won’t bump up age ratings

vocal mason
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So, what day of the week do mystery emojis usually start getting posted by Sean Murray?

grizzled mica
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How about adding exocraft bay to Freighters?
Where any owned exocraft can be refueled, or we can install modules/upgrades on them instead of landing on a planet first?
It can also be cool to see Exocraft getting deployed from freighters to planet via heat shielding and parachutes?

upbeat garnet
slow widget
slow widget
# foggy geyser Cthulhu won’t bump up age ratings

I know what will tho, gambling (this from a Trails fan, Sky 2nd is an 18+ purely for the gambling, Daybreak 2 has a nightclub scene, and it’s not 18+ (if it is, it isn’t for that, I remember reading it’s rating was unaffected by the scene)

slow widget
grizzled mica
viral creek
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Some of them are better than others, like the sub i don't know what id change right now, but I think the roamer could have a little bit of tweaks done.

half egret
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I really wonder what the next expedition is gonna be about 🧐🧐

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Any guesses?

viral creek
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I feel like freighters could be on the list, at least for this year... Not sure if they are next though.

vague shuttle
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I pray we get more components to build in freighters and Corvettes

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More utility building in general

half egret
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I agree with the utility building, for sure. Maybe introducing some new freighters???

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That'd be cool

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ALSO

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It would be awesome if they made it so people who visit your freighter actually can see what you build instead of just halls and invisible walls

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They did it for corvettes, they can do it for freighters.

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That's my hope one day anyways

upbeat garnet
upbeat garnet
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melee + jetpack is kin

grizzled mica
foggy geyser
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So nms can add a bomb bay to corvette ships

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And massive bomb manufacturing areas to freighters and a bomb bay module that replaces row 2 of the ship hanger

slow widget
foggy geyser
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Bombs included are
The good old reliable nuke
Base breaker
Black hole planet buster mk VIII
Gate of death sword rain
Nuclear cluster

verbal knot
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4 words:
Player Made Orbital Stations

verbal knot
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and the Hyper Relativistic Electron Beam

upbeat garnet
verbal knot
hidden sequoia
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You need to calm down the enthusiasm a bit my guy.

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As for what will happen...we will see soon enough. I don't expect anything super big until Summer though, but with HG you never really know sith_slurp

upbeat garnet
verbal knot
verbal knot
upbeat garnet
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my prediction: the devs once again put the cart before the horse and push out some random nonsense content that only a fraction of the players will ever interact with

hidden sequoia
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Best case scenario: A full on rework of the faction and mission systems, changing the way we interact with factions and the role they play within the Universe in general, as well as breathing new life into the all over the place content by creating new missions (or overhauling older ones) which make better use of the systems we already have.

upbeat garnet
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and yet the core features have barely improved

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id rather have more Worlds type updates as well as a complete economy and traversal overhaul

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id say space combat too but i gave up on that a long time ago

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the Frigate update was definitely the right direction

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but i dont really have a reason to build one except for bragging rights that i have a cool frigate

viral creek
#

Some like remanent might be opening up more variety in space station and anomaly missions down the road, since it feels like those get repeated a lot.
Fishing wasn't that old of an update compared to how long the game has been out but has plenty of missions calling for it.

tropic yacht
#

'The next update will arrive nethier early or late but precisely on time when you least expect it' that's my theory... lol

slow widget
# foggy geyser Why would she

She doesn’t like games with guns, like Satisfactory, we we’r watching someone play it, they got the Rebar gun and she just turned off and stopped watching

tender plank
#

I wouldn’t mind air to air missiles for space combat tbh

#

Rockets arnt really that useful except when you overheat

sinful flume
#

for me atleast

humble thorn
slow widget
# foggy geyser Jeez Why

Because she doesn’t like fighting games (she hates me playing Xenoblade, Trails, Zelda and Pokémon, heck Im lucky i get to play Minecraft)

empty jetty
slow widget
static ridge
#

Like, as a parent myself, thats something I might have done when my kids were <10

tropic yacht
static ridge
#

heh, the xbox is mine.....

#

the kids were allowed the privilege of playing on dads xbox

#

and it lives in the lounge on the big TV

tropic yacht
#

The privileged meaning in trade for the sweets/cake they've hidden 🤣

slow widget
static ridge
#

You're a bit old for your mom to be saying what content you can play tbh

slow widget
#

Like tjere’s a game of my sister’s I wanna play, and I enjoyed the test run i did, but my mum would kill me if I played it (The card game Shadowverse)

foggy geyser
#

Just tell here your above the age rating and can make your own decisions on if you will play something or not

#

Advice from the king of heroes

#

Use it wisely

#

ZASSHU

empty jetty
#

(Though this should probably be moved to off topic now... )

viral creek
#

Ive got kids 8-14 and wouldn't be concerned about them playing this, certainly better than some other options.

In a pinch can set the frequency of combat down too on this, so although that might lock out certain things it would be fine for the majority of what you could do in game.

slow widget
slow widget
foggy geyser
slow widget
slow widget
foggy geyser
autumn turtle
#

They should add tabs back to the inventorys

#

Was way better

noble fox
flint remnant
#

I’d like to propose a lightweight system that improves visibility of large player bases without requiring server changes or higher upload limits. When two friends play together in the same session, the visitor’s game could locally save the full state of the host’s base (object positions, terrain edits, wiring, etc.). Later, if the visitor returns while the host is offline, the game would load this cached version instead of the limited server upload.

This works like a small, local “friend‑only base mirror” and uses existing multiplayer synchronization and local storage. No persistent world, no server load, no changes to engine architecture — just better visibility for trusted friends and collaborative builders.

Data flow:

[Owner Client] → (multiplayer sync) → [Visitor Client]
[Visitor Client] → (serialize) → [Local Cache]
[Visitor Offline Visit] → (load cache) → [Full Base Render]

#

Request send. This can solve big issue this game have

oblique smelt
#

!hg

misty irisBOT
thin smelt
#

i think in a terraformation gestion system with sell/buy planets to other players (own discovers)

open saffron
#

Pirates! Yea as in Arg!! - Consider this... pirates are part of a breed that lack honor; even among themselves one would think the weakest would retaliate in some way.

So here is my suggestion: when we are attacking a pirate dreadnought and we subdue it and the ship surrenders, when we beam aboard or land in the landing bay, there should be a fight to get to the captain; I mean, the pirates men are fiercely loyal as long as they get paid right?!

That isn't all, why make it so easy to collect 6 million plus units?! Make it so when the player gets to the captain, the pirate captain offers thee same choices, but when a player demands a tribute and the pirate hands over its coffers, perhaps there should be an event that is triggered which makes all remaining guns (if not destroyed) focus in on the player ship and attack it.

Additionally the combat support ships are just for show, fix that! Make them earn their keep. For both player dreadnoughts and npc dreadnoughts. Guns on the freighter and those support ships should not only get in on the battle, but also do some damage! After all this is probably the most action a player sees in a game session so lets make it somewhat challenging and fun.

Consequently I also think Hello Games should add landing parties for enemies. Not just flight attacks. I feel like we are missing a lot not being able to engage in battle with NPCs on the planets surface. Sentinels are getting boring.

civic stratus
#

I would really like a combat overhaul. Also, pls make more items grabbable, I want to play around in my base with thingies apart from the sphere!

white tinsel
#

i dont really have a lot i would like to see but something to build with since exocrafts like the car and truck are a thing i am really missing a big garage door so i can have an enclosed buildings with my cars inside and dont need an open wall to drive in and out i think that would really add to building bases but thats just me also please make it scalable so you can make a small dor for the bike a big one for the truck and so on and so forth

ionic coral
#

I would really like to see the addition of joycon 2 mouse controls for the Switch 2 edition of NMS as its pretty hard to aim with the joysticks

cerulean oriole
#

Im honestly hoping they use remnants data from the expedition to give us a multi-player rework update

pale zealot
pale zealot
cerulean oriole
#

So, stands to reason they might have been putting multi-player under constant strain to see where its been breaking down so they can bolster it.

foggy geyser
noble fox
# foggy geyser It will happen hg just need to make save editing harder

This game has such a potential for cinematic PvP, the vehicular combat of Halo 3, the space and aerial combat of Dcs or War Thunder, the on foot combat of Halo 2, all of these would make this game freaking epic and an once in a lifetime type of entertainment

Also more sentinel combat, like a sentinel planet, imagine planning an entire operation with your friends just to take down a base on a sentinel dominated planet, with air support and stuff controlled by one of your friends, having AA guns that limit the air support capability, actually cap your stats and revamp the difficulty menu by not having every single aspect of the game being selectable with actual difficulties like creative, easy, normal and permadeath so multiplayer isnt messed up, highlight anyone without PvP enabled, Helldivers like stuff.

Or those creatures that spawn out of eggs, they should have their own Hive Planet if sentinels get them

(Also, the stat system is just ass, they should do something like Destiny, with a cap at like 100 or 50, regardless of class)

The only problem with these kinds of updates is that griefing would take over instantly, NMS is composed of an ultra casual audience and if you doubt that just join any voice call in this server or any other server and you will see, griefing in NMS has reached a point in the past of griefers warping into a system, instantly getting to you with their overpowered ships, spamming the shotgun from the ship from orbit and killing you in the process, some kind of obfuscation would certainly be needed and capping stats too

west swan
#

they should have, like, golf-kart type things that multiple players can ride around in, or make it so that people can hang onto the Colossus

#

ALSO PLEASE MAKE HALF-TALL VETTE BLOCKS AND HALF-MOVEMENTS PLEASEEE

near crystal
#

I need that

#

I feel so lonely

#

Killing things by myself

vocal mason
#

Well, how about adding a base/freighter component that allows for corvette construction?

#

Also, how about adding a large freighter room that allows for an exocraft summon?

noble fox
vocal mason
noble fox
vocal mason
noble fox
vocal mason
noble fox
wraith spire
#

Oo

sweet shell
#

imagine a scrap tier of starship that looks like a bunch of parts and capsules from cold-war era spacecraft frankensteined together

slate river
#

I just noticed the Adventure Time/Curtain - Server icon animation

But what does this mean? O.o

viral creek
#

It's April 1st.
Who knows.

ancient cosmos
foggy geyser
#

Like take inspiration from the Roblox game starbasis

low phoenix
#

for me, it would be have system based on aleas to replayed the expedition that we probably missed, during one period of 1 month, and all month you can replayed one expedition but alea

sweet shell
#

what if they added railways with trains for physically connecting player bases & npc outposts

#

:3

west swan
#

boutta turn NMS into Satisfactory

dusky saddle
oblique smelt
ionic swift
#

i found a certain issue while building a corvette and id like to suggest an qol change, copy what crossout did while building and let us highlight all attachment points that are available for the pice we are holding, so hold control z for example and it'd highlight all of the circles/attachment points that are on the surface

noble fox
oblique smelt
#

Imo they read but probably most bug reports is buried under "i want" and " pls add this and that" tickets

noble fox
dry bear
#

What no mans sky needs to be the PERFECT space game

  1. Better multiplayer: Bases not rendering, limited bases, etc. The multiplayer is barely functional
  2. Revised combat system: It feels like im shooting a water gun in game, give me some real power like helldivers
  3. Fix orbital planet textures: The planets dont feel like planets, something like how they look in elite dangerous would boost it so much
hazy charm
#

We should be able to turn an Abandoned Station into a player-owned one using an AtlasPass v3, a Station Override, and 1500 Chromatic Metal, would be awesome. With base building options for things like Trading Specialists(Multi-Tool, Exocraft, etc.), Decorations, Walkways, and Technology (such as teleport pads, landing pads, corvette stations, trade terminals, maybe even new buildings such as how there are freighter-exclusive builds). I imagine it working like a combination of a Settlement and a Base. You would have station upkeep and hired workers, and each employee having a minimum and maximum Reputation (Scrap Dealer requiring a low rep, Mission Agent requiring high rep, and Contraband Agent requiring negative rep, for example). Thoughts?

dry bear
hazy charm
#

wait they have a PURPOSE?

upbeat garnet
dry bear
hazy charm
dry bear
#

yeah, or just make it similar to settlements

hazy charm
dry bear
#

yeah

hazy charm
#

honestly with how mod-friendly the game is, it is potentially possible to make a mod that uses its own server to just add the feature for anyone with the mod (obviously it would only show up for people with the mod, but i could, if i learn modding, maybe make this a thing)

toxic slate
#

I would rather them spend time improving the stations we already have. There's all those closed-off extra rooms that they haven't done anything with. I'd love to have much bigger, procedurally generated areas to explore on stations

lavish mantle
#

So...what's the likelihood of an update next week?

oblique smelt
#

Low

mortal obsidian
#

Ok so what they should do is make it so you can have more then 4 people in a group and you can set it to how many people you want yo have in your lobby maybe you want 2 people in your lobby only or maybe you want 3 or 4 or 5 like how most games are there should be other stuff they should add as well like maybe customizing freighters like how you can customize starships I don't know

vocal mason
#

So it looks like Sean Murray's twitter account has just breached the 1M line. Wouldn't it be nice if it was celebrated with a new emoji announcement?

wind gale
hidden sequoia
sweet shell
#

I just think some normal ahh weather would be nice

#

I wanna experience a nice rain/thunderstorm that isn't 1 billion degrees kelvin

oblique smelt
#

The Experience :
Storm starts *
u died.

#

But yeah ..more extreme planets would be cool . Something that even endgame players would have a challenge to survive on.

vocal mason
#

And Twitter rings, Sean Murray has posted something...
Rush to check the post...
It's a repost from an online magazine's review of NMS...
Was fun for those 10 seconds it lasted 😂

reef tulip
#

We need an exotic/royal corvette parts set

#

From tinted, bubbly windows, to swept, towering wings, to rounded linkage and fuselage segments

noble fox
# dry bear What no mans sky needs to be the PERFECT space game 1. Better multiplayer: Bases...

Yeah, combat in specific needs a rework, from flight to ground/exocraft combat, Imo just copy Halo 3 and Helldivers 2, and for flight you can have the realistic approach(DCS, Star Citizen) or the Arcade approach(Halo Reach Sabre/Seraph)

Also, the idea of a multitool is just too convenient, they should only be for mining, with actual weapons that take of weapon slots

If you go up a little I think i made this exact point https://discordapp.com/channels/146101654981312513/776758962380079114/1488269468223406184

Multiplayer is shit because No Man's Sky instead of using peer2peer connection to load bases quickly between what the clients have they try to use their own slow servers, also optimization is shit so depending on your base complexity the game will reach a limit and wont load anything new

Orbital Planet Textures arent the biggest problem, the big problem is the piss colored skybox when you are on space, in some systems yeah sure, but only as you get closer and closer to the galactic centre, not every system should look like they are in the middle of a galactic piss contest

hollow goblet
#

Would like an update which is based on biological horrors and expand its role in the game for the question: Who made those things? Are they really natural or did someone once created them in a lab. I feel like in abandoned buildings i just kill the things and that's it?

odd locust
#

guys hear me out, they should add custom droid companions. they can help you with random stuff, mine resources, fly your ship, etc, and maybe have a good enough ai system that they can actually like respond in real time

cerulean oriole
#

im not going to lie, I would seriously enjoy a system like that for companions.

#

im not going to lie, I would seriously enjoy a system like that for companions.

vocal mason
#

But we already have the mostly cosmetic sentinel, how would it coexist with with an R2 droid?

rare moat
#

i definitely reckon a combat rework could be cool, i feel like on ground combat needs more work than ship combat tho

cerulean oriole
#

yeah I think giving on the ground combat a bit of an overhaul would benefit the game

dry bear
#

honestly at this point i just want light no fire

#

i think they'll make us wait until nms 10 year anniversary tho

oblique smelt
#

I doubt it will release this year but new trailer would be nice.

civic stratus
#

Sean, PLEASE hear my plea.
Add the ability to make our own space stations. Everything's in place, you just need to make it happen.
They should work like bases pretty much but should also have exclusive parts to them.
In order to place a space station base computer or smh similar, it needs to be a considerable distance from existing space stations in order to not be a blockade for the normal one or others. We should also be able to report them just like the bases but also an option to just remove them from our game without reporting.

I'm begging.

elfin peak
#

Something a bit smaller but please give us side corvette doors/ramps, I don’t want to have to do weird glitch building just to have a ramp on the side of my corvette, it would open up a world of creativity, also can we please get an inverted windshield ___/ <— like that please!

turbid scroll
oblique smelt
high sleet
#

we could have young planets with lava flowing everywhere and islands of rock inbetween that would reach enormous temperatures

#

another possible alleyway are broken/shattered planets

#

like planets shattered by huge collisions or gravitational anomalies where you'd have separate pieces or one huge hole/crater on one side from a planetary collision

oblique smelt
#

There is a lot of ways that could improve planets hazards. Hazard Scaling balancing would be the easyest to do

high sleet
#

yeah do those modules even go down faster the more extreme the temperature is

#

haven't noticed a big difference

#

or they could make the critters on the planets more hostile/predatory overall and add a bigger punch to some of them

viral creek
feral crest
#

I hope we'll get more expedition reduxes

#

Making more content is understandably time consuming. Hitting replay on old expeditions will give the community something to do in the meantime

normal cairn
#

whats your predictions guys? whens the patch?

oblique smelt
#

Mid-late april

opal valley
#

yay april

oblique smelt
#

Its a blind guess

tropic yacht
#

Unless enough people complain enough to have some or some sort of content to add to the game they might just do somthing.....

ionic coral
#

Mouse and keyboard control schemes for console versions 🙏🏻

forest forge
#

would be fire ngl

foggy geyser
civic stratus
foggy geyser
#

I think so

civic stratus
#

🤝

foggy geyser
#

Now the question is will we ever get a doom collab

civic stratus
#

Literally 1984 🥀 aka england

foggy geyser
#

Where’s drivable freighters or better space combat while we’re at it

oblique smelt
rotund steeple
#

🏟️

vocal mason
#

Thinking in LNF terms... Colosseum can be translated to Jousting... So, Animal companion overhaul?

foggy pine
tepid perch
#

yeah, there should be something in all that unused space

hidden sequoia
#

that's probably the plan but HG are taking their time with it

viral creek
#

Interesting to see all the ideas for what this update could be, but not sure how much I'd overthink it.
Probably something more simple like a multiplayer update or even construction/base building.
PvP has never really been a thing, don't see why that would get added now. Just got an update for an exocraft.

feral crest
#

It might be an idea for HG to do community polls occasionally, just to get a feel for which areas of development should receive more attention

ionic swift
high sleet
#

an unexplored alley in the game would be to have super-extreme planets where you wouldn't be able to land without dying and you'd have to send probes to them from space to explore them and collect whatever you need

#

this should totally exist and be realistic, the other thing is that not all liquid on planets should be water, there should be liquid methane planets and what not like Saturn's moon Titan that would have unique forms of life

#

in terms of what could be done with planets they've scratched only the very surface

edgy chasm
#

🏟️… here come cities and multiplayer overhaul… fits in LNF development as well 😉

crimson ember
#

🏟️

#

It will be multiplayer PvP arenas, I suppose.

oblique smelt
#

We dont know. Emoji can be just related to update name.

native wave
edgy chasm
fallen crest
#

I think the developers should expand on dead planets, such as adding dead variants of all temperatures (freezing, cold, temperate, desert-like, scorching), and perhaps give them unique geological features that would be absent on planets with life

urban timber
#

They'd look... well, boring

viral creek
#

Imagine someday Sean tweets 5 emojis in a row and everyone at HG just watches the fanbase lose their minds.

oblique smelt
#

Just wait until cowboy

vocal mason
#

The game is already on sale at Steam ! So, the update is due THIS Wednesday after all... Must be a pretty minor one i guess

vocal mason
oblique smelt
#

Olimpic stadium - olimpic brazer - light no fire LightNoFire SeanBomination i too can play that game Lol

vocal mason
#

It's all we can do for the time being, isn't it?

regal kayak
#

If they are listening “add a black space option in settings!!”

tropic yacht
#

Numbing question that's bugging me how much more can nms really add for content? to say ok game is now open source workshops added fully loade, modders can have a free speech of adding the final salt and pepper of mods that's will continue nms legacy.

I still think there is a limit that only so much can be really be done, nms has a story that's built of your own decisions but it quickly dismisses as your own mind to make up what happens next after doing main storyline hence like it becomes a franchise etc (you'll see where I'm going here)

thin tapir
#

Colosseum = colossus = remnants expedition part 2

rare moat
#

colosseum = pvp/combat update?

ionic coral
#

If theres pvp update there better be full M&KB controls added to console, aiming with joysticks is awful

whole basalt
#

Is this the channel where I can suggest things or at least toss around questions or ideas?

devout cliff
#

My guess for this update, going back to my old predictions, is that this will be the next Exocraft update. Maybe roamer or/and the Pilgrim? New customisations for both and new base parts for race track parts, and mebbe skate park style parts too?

#

Not sure what the non-building content would be other than maybe custom race courses generated? I wouldn't be surprised if we see ring-based spaceship race tracks too.

#

Everyone is focused on the fact its a stadium, but its specifically a sports stadium, and I think it'll allude to the update name more than content, and I think it's a catch all name for some kind of 'here's some build tools to make game logics in your builds, like score counters, etc.'

devout cliff
#

If they do an update like that tho, they definitely need to improve the latency between players, because otherwise 2-3 second delay will make any kind of game u invent unfair and unfun.

viral creek
#

Bit of a stretch but could it be "next stage" meaning more added to storyline?

devout cliff
#

tbf the last emoji had no relation to the name and everything to do with the content.

#

But last one was to do with what we would wear as a waste disposal job. I think this one still is sport/games related.

#

Oooh if its my racing track idea, what if each of the expedition rendesvouz is a HG made race track and it'll have ranked listings for all the players for best times.

#

Or it adds a new POI that is a giant blank-slate stadium you can claim like a settlement, build a mini-game inside of, and the LNF 'testing' feature would be some kind of community base browser update to the existing one with search and rating features.

#

And the expedition's rendesvous would be some HG made examples, with the expedition milestones being things that get u to set up logic gates, etc and tutorialise all the features.

latent berry
#

planet specific pois would be cool (more eroded on a toxic planet and depending on toxicity depends how erodee etc), idk if this is the right place to discuss

sonic elk
#

Yall think we could see a story expansion in the future where we could possibly save Artemis/Apollo in some way if we got them killed during our playthrough?

mossy smelt
devout cliff
#

I suppose the other thing people have always gone on about, and wouldn't be too out of the realms of possibility for an update with an 'arena' motif, is laser swords, or some sort've melee weapon lifted from their work on LNF.

mossy smelt
#

Many things are possible, the emoji is purposefully vague. And whatever mechanics they might add can be related to the story in some sense, I'm just hoping they continue to build on the story elements they've added previously. 😁

native wave
viral creek
native wave
viral creek
#

Bacon even less so but they come up with the names first and then the emoji, while we start guessing the content based on the emoji itself.

hidden sequoia
hidden sequoia
viral creek
#

I think it is some sort of emergency beacon.

hidden sequoia
#

Back then I was thinking it would be the POI Update cuz of signal beacon

hidden sequoia
native wave
viral creek
native wave
viral creek
#

I'm sure they could have called it something else but they might want to hold some names/emojis back for later content, and it had something to do with a beacon so they went with it.

ionic garden
#

I’m personally holding out for this update to be a mode update where we can put game modes in our bases, like the Exo craft race creator. Maybe it’s an arena/stadium because we will be able to turn our bases in game modes like Capture the flag, races, free for all and such. It would go hard

native wave
#

there are still 3 other house emojis if they wanted to use

#

I guess HG gets a fun kick out of people trying to guess the update lol

high sleet
#

is there a list somewhere of all the updates and all the emojis that were posted before them?

#

I'd like to see what the patterns were

weak dagger
fading aurora
#

Different biomes on the same planet maybe?

oblique smelt
#

In long term it would just make u see everything faster in the end shortening your game time.

blissful glade
#

bring back old style timber walls and allow timber walls for corvette interiors

#

id love to make the interior of my corvette look like a 70s-80s interior with wood panelling, shag carpet and older style furniture

turbid scroll
civic stratus
#

At last, a NMS colloseum where we put pathetic interlopers to fight to the death

oblique smelt
devout cliff
#

I think it would help if there was some base browser to share/rate/etc these minigame bases. But the game also needs better protections against griefing because featured bases get ruined by griefers.

normal cairn
#

i hope its something a bit more substantial than just having minigames

fallen crest
lavish mantle
#

So the update is...basically Pokémon? (But legally distinct)

pearl token
#

fingers crossed for the next one to fix some of the multiplayer janky-ness... I wanna play with my friends, but it's hard when like... weather doesn't line up amongst other things

edgy chasm
#

Oh my… how disappointing this 🏟️ update - just not my thing, no offence

tepid perch
wraith solar
#

There should be a performance/quality/balanced mode (60/30/40 fps mode) on switch 2 because just turning off the frame cap doesn't really help

lavish mantle
#

No expedition this time?

wind gale
#

I wish we could feed the existing catalogue of foods to companions that boost specific stats during arena battle

flint remnant
#

Btw. Were got special attack's of pet's. Why we don't get thet type of diffrent attack's/palete's on apex predator's?

#

Like were have fauna. Why they are not shoting spore's or generate shield's

#

They already have animation's and model's

#

Make some dmg cap and more complicated movement pallete and we can have good procedural enemies

half rune
pearl token
#

I'm kinda jealous... went to my fiance's base and saw a storm he'd never experienced... and still hasn't

toxic slate
wicked drum
#

Right the xeno battles should be in the actual world to feel more dramatic and convincing and not on a seperate table with downscaled pets. It feels so detached from the rest of the game world.

gilded plank
#

while I totally agree the core gameplay systems need a lot more love, I don't think this update's pokemon style creature battling makes much sense being anywhere other than like a mini-game inside space stations

flint remnant
#

Think about it. What if existing apex can shot laser? Heal? Shot toxic spores

toxic slate
#

yeah, if they have these abilities in a fighting arena, they should also have them on the worlds they exist in. that would provide a lot more on-the-ground combat diversity

gilded plank
#

yeah for sure I agree they could totally add elements of it to the core game for more combat variety, I was just responding to the message above mine

flint remnant
#

I think this, dmg cap, size scaling and some type of diffrent type's of apex count is something this game need's

#

One like tigger or pack like wolf

#

Also some time ago I have two other systems in head that need's a rework.
New sentinel type's
(other tech) deepends on star system.
Same with parasites

#

Also I think extreme enviroment like gas giant or deep ocean word's can have procedural beast

#

Rare

#

Still

#

Mass aoe

#

High shell

#

For me on some of gas giant collosal giant worm's are not bad idea

gilded plank
#

My dream for deeper combat systems would be like specific star systems that host dangerous PVPve crucible events, maybe with some larger scale faction based progression involved, like levelling up your PVP faction to unlock higher grade rewards and items to buy

The risk element could be having to put nanites towards entering one of these star systems and when you die you have to spend more to get back in, and also having some damaged technologies to repair

#

The events themselves could be something like defending a space station from waves of attackers, maybe some kind of interplanetary capture the flag, or just straight up deathmatches with environmental hazards

flint remnant
flint remnant
#

I made request with most of things. I don't have before idea about procedural enemies and how to make them

#

Rn we got unique attack's in pokemon table

#

This what's I write+this is really a good solution without making everyone game harder

toxic slate
#

Sean: "We have this whole universe filled with an infinite variety of creatures ... but what if all that variety had a gameplay purpose?"

Yeah Sean...the gameplay purpose to the creatures is fighting them and fighting each other on the planets. You could have just...improved that

wind gale
# wicked drum Right the xeno battles should be in the actual world to feel more dramatic and c...

For a proper creature combat they need to fix fauna spawning tech.they need to add multiple fauna habitat pois which are again bound to specific regions in a planet. So they can be only found in these regions or pois.This way we naturally explore and discover creatures sometimes they can be huge boss fauna or group of small fauna . At the moment most of the fauna are spread randomly spawned around player which is pretty unrealistic also will get annoying if the fauna are aggressive as we will be fighting fauna endlessly instead of discovering them as we explore.

tropic yacht
#

Hmm just wondered does terrain regeneration really needed for NMS?

shadow dagger
#

It's so your save file doesn't take up all the space on your device by remembering every single mineral deposit you've ever mined

oblique smelt
#

Thats how the game is coded

tame niche
#

this is a problem minecraft servers have

#

if everyone splits off into a persistant world in distant directions and generates a bunch of persistant landmass, the file size can bloat severely

#

NMS has no need for that sort of persistance outside of static bases, and it'd be absolute folly to try

#

also, in NMS its quite easy to destroy minerals and flora while driving around on the ground, and it'd be a real shame to destroy your resources for no gain if there was a limited amount per planet.

mighty solstice
#

We need to get buildable arena tables. Imagine if we can scale glitch one and build a life-sized arena on top...

upbeat garnet
native wave
devout cliff
#

I'm really curious now to think what small and lacking content they are targeting to update next? Since Relics it feels what they've tried to do is target some half baked activity and tried to give it more substance. So now looking at what little or forgotten features are buried in the game is probably the best way to predict whats on the horizon.

#

I would still say the racetrack mechanics buried in the game are going to get a refresh before long, especially as other exocraft now need their own customisation to match the colossus.

#

They have revisited Trade and economies a couple of times inside of other updates, but I would really like them to take a serious look at this component.

#

Freighter rework we know are coming, so I think space battles and in-depth Freighter customisation are very likely.

#

they've updated the interiors, I think the freighter update will focus on exteriors, especially as @shadow dagger noticed how assets look like upscaled freighter exterior components.

#

More and more I think freighters will be the anniversary update too. I think we will actually see them moving using the corvette tech too.

#

And if they rework them, I think we can assume they will have dedicated corvette landing pads inside as well.

#

(actually reworking existing content probably started with Orbit come to think of it)

#

Orbital - Station Rework.
WP1&2 - Planet and Terrain Rework.
Relics - Palaeontology Rework.
Beacon - Settlements Rework.
Voyagers - Ship Rework? (Stretching it a bit.)
Xeno Arena - Companions Rework.

#

Things they could/should update:

Space Anomalies/POIs -
Planetary POIs -
Crashed Freighters -
Freighter Derelicts -
Race track Mechanics -
Exocraft customisation -
Freighter Mechanics/Customisation -
Trade gameplay and economies -
The impact of economy and conflict ratings -

turbid scroll
#

derelict freighter update + terraforming when

tepid perch
#

Crashed and derelict freighters should have been updated in Remnant

#

Maybe some of the panels and crates and stuff could be picked up, brought on to a colossus (or new idea: corvette with a certain technology), and scrapped like the planetary scrap piles

tropic yacht
# tepid perch Maybe some of the panels and crates and stuff could be picked up, brought on to ...

This I was wondering... they need to add a feature for crashed ships or friegters and have some sort of event like this:

A emergancy message pops up saying a doomed freighter is about to crash into the planet your on and you can see it crashing nearby (like those meteorite strikes)

Then you investigate it collecting rare scrap or valuable treasures that the cargos is holding (imagine what the hole would look like if the ship crashed into a huge terrain change) you could fight off creatures that appear from the crashed ship/frieigter

viral creek
tepid perch
tepid perch
fading aurora
#

I know it'll kill a lot of PCs but it would be super cool to have planets rising and setting

#

Instead of being fixed in the sky

#

And eclipses

#

Since there's still sunlight if your star's being blocked by a planet/moon

native wave
#

actually they tried, apparently play testers complained since the planets were always moving, they often felt disoriented and lost. Making the planets stay still is a gameplay choice, not a hardware one

static ridge
#

I think the stars revolve around the fixed planets don't they? and they made it part of the lore about the Atlas being a faulty simulation?

crisp verge
#

I'd love to seed a world with my pets. Let 'em run loose and multiply. Introducing a genetically modified egg to your planet could, in time, trigger more variations of the animals you initially put on the planet. Effectively letting you control the gene pool of all fauna on the planet. We essentially have Pokémon now in NMS, but what I really want is Jurassic Park in NMS! Be the John Hammond of my planet! 🙃

flint remnant
#

Maybe this is only me. Still I don't like making colossal archives that common. What's your opinion about this guys?

toxic slate
flint remnant
#

Especialy without even one ground city

#

Trade centre's are more logical pick

#

In that term

sweet shell
native wave
empty jetty
#

Trading outposts feel barren in comparison.

violet belfry
#

as an “end game” player i would really like a bunnnch of new items and new recipes to strive for, and more ways to display all my things :p

also (ideally) multiple biomes per planet would be nice

flint remnant
#

I have in mind very smart thing

#

Wht sentinel's doesn't adapt to player and his tech?
They have data. They have resources

#

This even make sense in lore.
Problematic guy. More resources to take him down

dawn goblet
#

Ah, I see what you mean. I mean. The only thing that could be done is to increase the amount of Sentinels you may encounter as you progress through the waves, with the possibility of the final wave being a constant onslaught of them with a couple walkers at the end instead.

flint remnant
dawn goblet
flint remnant
#

In example

#

New armor type especialy for what you use

#

And if they write the behaviour like you use pulse splitter

#

They be adapting

#

More distance

#

Becase splitter is ineffective on long distances

dawn goblet
#

Yeah, and armor could be something for a player too they can add. So if you have something strong, they can use something that can pierce through that armor easier.

#

Instead of something cosmetic.

cerulean oriole
fading aurora
#

But eclipses tho..

wind gale
native wave
timid rose
#

It’s probably unrealistic to want this, but an increase in players per instance would be neat. There’s whole civilisations in NMS, and yet sometimes one half of the people online in an area can’t see the other. It would make sense, with the past 2 updates being so focused on multiplayer fun.

short abyss
#

so at this rate, we have pokemon battling.

what do ya'll think are the odds of them adding an RTS-esq control system to frigates for freighter battles?

#

you got your frigates, your freighter weapons, your squadron, add in systems to boost these aspects like being able to employ a crew with skills to benefit certain playstyles and you'd be able to make an interesting pseudo RTS.

#

rock paper scissors and all that. Fighters work well on frigates, Frigates work well on Freighters, Freighters will melt Fighters.

#

mainly unless a player is piloting one like with the dreadnaughts

#

but thats also to specifically cripple it rather than outright destroy it

eager quartz
#

at this stage everything is possible tbh lol

wind gale
sweet shell
#

it'd be nice if you could place plants & rocks native to your planet in your base as props

dry elm
#

we really need the holo-arena as a blueprint. the sole reason this should've been added the way it is would be to add it to our corvette in a star wars fashion.

vocal mason
dry elm
vocal mason
# dry elm Genius. And if such data is kept, to make their team composed of the creatures i...

So I went and posted a suggestion at the HG site... This is what I wrote:
"Well, there are plenty of crewmembers on board a freighter. How about adding a Xeno Arena room that allows the player to face off against the crew?
For extra points, a small questline would then initiate asking the player to recruit an Arena trainer specialist. That trainer would then use an array of companions taken from the system the freighter is located at the time of the match."

noble fox
noble fox
#

Although Id prefer if the game dialed the convenience a little and tuned the realism up a bit

Like the skybox, it is ugly as shit both in Space and Atmosphere, or the way you summon ships or Exocraft, they literally TP in front of you, the planet scanning on the Freigther, a bunch of QOL Feature Updates that could come to the game

Summoning a Starship should make it travel to you and land near you with the autopilot introduced in the new corvette update, Exocraft depends, if it is near you it should drive directly to you, and if it isnt it should be either picked by your corvette and brought to you with a corvette exocraft grabbing piece or just literally dropped out of your freigther, otherwise, you shouldnt be able to get your Exocraft without those pads for it to materialize

Skybox feels like colored piss in both surface and space, a cool system would be for the skybox getting brighter and brighter and more colorful as you get to the galactic centre, and darker and darker with almost no color when far away

Making the planet scan with that thing on the freighter depend on your frigates to move themselves near the planets, all simultaneously would be pure immersion instead of holding a button and "discovering" the planets in the system

Also, I know all the problems with precision float, but making the star system an actual system would be cool as heck, with hotter planets near the star and cold planets far away, and you being able to go near the star and dogfight there or whatever, also the dogfighting in NMS is dogshit, air dynamics are bad, theres this Ship Hold S Aimbot that only serves to bring difficulty down and the massive shithole that is the stat system

sweet shell
#

i agree with the skybox color depending on your position in the galaxy

#

makes it feel more like the star systems are sharing a space together instead of existing in their own dimensions too

#

realistic star systems would be cool too tho idk if that would require another reset and id rather not have everyones lose their beautiful planets again XD

tender falcon
#

Hey, so there are two more things i'd love to see in this game and then basically everything i ever wanted is in 😄 i always wanted either a jetpack rework, or some sort of endgame jetpack upgrade that lets you fly around like iron man, i always had anthem's flight system in mind, it would make exploration really cool and you would not have to rely on punching to get momentum, the second thing that i think would really fit the game is terraforming, take a toxic or an airless planet for instance, maybe have a terraforming hub as a placable building which you can build workstations in, that monitor atmospheric pressure, temp, toxicity, and by doing certain actions, like clearing waste, releasing gases, or placing reflective pads would slowly make the atmosphere breathable, then the fun stuff, what if you could gene splice your own fauna and flora based on previous database entries, imagine spore's creature creator, you make plants and animals that form a food chain and you could slowly release your prototype plants and animals and see how they thrive and reproduce.

proper kelp
#

honestly, i loove worldbuilding and all, i like taking my time to name my planets and stuff, it would be so awesome to be able to attach some notes to systems, planets and their contents,.,,.
the general catalog of things needs some work tbh, being able to hide the interface and screenshot creatures and rotate them around freely would be nice, see and catalog their gender variants

sharp tendon
#

The 3 Things I want most before NMS is no longer updated and supported

  1. Better Modding Support, I think it would be nice to give the community the tools needed to make full blown updates and whatnot to the game, and making it easier to both make and install mods
  2. Space Building. I love corvettes but it would be cool to make an asteroid base or even be able to modify your own space station
  3. NPC crews for bases and a more in-depth base system. I think it would be cool to have the ability to recurit npcs to help manage stuff at your base and as well help manage the base from certain things (like if a base is built underwater, they can make sure no leaks happen in the base so it doesn't flood) and having bases SLOWLY degrade overtime (with the option to disable it either as a difficulty setting or in the base computer), it would feel nice to see some npcs wandering around my bases making sure everything is in top shape.
tame niche
#

Maybe it's a giant monolith you can interact with out in the world, like a portal, and what elements you feed it influence what color the sky becomes.

#

Or maybe it's just a base builderable, or freighter feature, for atmosphere seeding or whatever.

#

(In practical terms, you'd probably want to max it out to pure white or pure black, and then when starting from an absolute baseline adjust to fit your exact preferences, rather then guess from whatever natural colors happen to be there... Unless you like the imperfections, which, valid.)

jagged estuary
#

I absolutely love the pokemon update. I would love to be able to adopt water and sky animals as well!

oblique smelt
#

!hg

misty irisBOT
raven bison
unreal apex
sinful flume
spiral orchid
#

it would be epic if we could feed our pets some roids to boost their ranks, i found a cool blob but its low rank so i cant invest into it cuz he will be smashed by the champion 😩
Or maybe make them grow from fights like frigates?

urban timber
unreal apex
urban timber
unreal apex
spiral orchid
urban timber
#

Just like pokemon!

cerulean oriole
#

lol

shell hawk
#

I'd like to see icy planets with subsurface oceans with geysers.

toxic slate
#

yes, and glaciers. they've never done an actual ice world biome that one can find in our own solar system, they just look like Scandanavian forests

native wave
#

wouldn't all this just be a Worlds Part III meaning terrain resets?

feral crest
#

I'd like to see a means of searching/filtering through planets, flora and fauna I've discovered

#

Especially with the pokemon xeno arena update. Being able to look through previously scanned creatures would be helpful

hidden sequoia
# native wave wouldn't all this just be a Worlds Part III meaning terrain resets?

I would want a Worlds Part 3 to be about space, or just a general POI Overhaul. More structures in space like shipyards which provide new activities & missions, and also procedurally generated POI‘s/Dungeons planetside.

Rework the mission system and the way it ties into the factions (especially those should be more relevant beyond some flavor text, rn it doesn’t really matter for which faction you do a mission it‘s basically all the same) and how we interact with those.

If HG adds those things, and also offers some more settings to make the world feel more dangerous again, rn I‘m still reliant on mods to get back some of the early survival feel, NMS would be perfected for me.

#

But tbh for an update about space and/or ground poi‘s there surely is a better fitting name than „Worlds“, Worlds in my head is really tied to the planets specifically.

tame niche
#

I am hoping for an update to combat, and something that makes exocraft combat worthwhile.

#

As it stands, they're strictly inferior to on foot combat. They don't even have their own shields as an ablative layer to trade weak dps and difficulty aiming for better safety.

arctic bay
oblique smelt
arctic bay
#

Everything looks great expect the same damn copy pasted building

#

I'm not even mad about transmission towers or drop pods

bleak garden
#

Corvette QoL dump

Corvettes need a bigger parts limit (minimum 200, a detailed medium-size corvette already reaches the 100 parts limit)

#

Unlock rotation for many pieces (reactors, ramps, etc... also sideways entrances hopefully)

#

More habs sizes (2x2, 3x3, with versions for double ceiling and sideways 1x2). Would be great if they were colorable

#

Interior elevator, wide staircase. Catwalks that attach to entrances and hab exteriors (something like freighter exterior catwalks).

#

Apartment complex style fire-exit catwalk for getting up and down habs. (2 doors in opposite ends connect from bottom to top hab)

#

Also interior doors and exterior doors (specially if to complement catwalks)

#

Fix the windows (panneled are fine, the other two types are full of seams and clip along the edges) and more cockpits too would be great (also windowless camera cockpit. For the esoteric builds like UFOs)

arctic bay
#

I imagine A 200 part limit would crash people's games I've already lagged around big corvettes

lean lodge
#

Modified/custom multi tools:

  • boltcaster can be modified to let off one continuous rip until empty rather than short bursts
  • notifications can be added for recoil control
  • multi-tools can have actual sights and scopes
  • multi-tools can be custom-built with longer barrels for longer range accuracy
  • new multi-tool styles such as machine guns, rotary cannons, etc.

I'm sure yall can add to this, go for it. Multi-tools are too cookie-cutter and boring

marble vine
#

I like to see them rework or make creauture look better they look like shit dorky whatever you wanna call them 🤭

lean lodge
loud otter
#

I have a theory.
I have noticed that Travellers have started appearing in the stations mentioning things about boundaries collapsing. I think this is meant to hint at a major update in the works. Maybe something having to do with overhauling NPCs?
Maybe I'm stupid, let me know.

prisma quartz
shadow dagger
urban timber
#

There is another thing about the introduction of multiplayer that I recently realized

loud otter
sinful flume
#

I really want more things to do with corvettes

#

like docking for example

#

with other corvettes

#

and some random stuff to do inside the ship

#

like maybe having to repair the parts from outside

pliant patio
#

i just want to build the zeno battle table on my corvette and at my base so me and friends and battle on the go

tame niche
#

And by that, I do mean the Nintendo switch.

abstract rampart
#

Oh hell SW2 runs MP now right?

oblique smelt
tame niche
#

And by 'hardware limitations', not the recommended-specs on steam, but of the weakest hardware in the ecosystem.

#

(Me, I'd just look into making sure that anyone who's got a ship too big can't crossplay with switch users until they select a smaller ship)

empty jetty
empty jetty
rotund mirage
#

Something id like to ses in the future is gene splicing pets and been able to change their elements maybe even chainge their colours manually

pale lintel
#

I'd like to see (and I'm sure some of these have been said before)

  • Terraforming, even if the process takes a long time, I'd love to be able to terraform a world into something else.

  • Pet farms, I'd like to see my pets free roam, maybe be able to tweak their stats through feeding and looking after them.

  • Ice Caps on planets, still blows my mind we don't have ice caps on planets.

  • Space Station restoration. I see abandoned space stations, I'd love to fix one up.

  • Being able to introduce other species of creatures on planets. Or even revive extinct species.

#

The scientist in me wants a lot of these things. Xenobiology needs more stuff.

modest storm
#

this the area where people give ideas for updates or just general stuff we wanna see in-game?

oblique smelt
modest storm
oblique smelt
#

No devs here. If u want send ideas to them use zendesk link

modest storm
#
  1. Allow for more settlements to be controlled 2. Once you reach a certain number of settlements on a planet you are allowed to establish a city.
oblique smelt
#

!hg

misty irisBOT
vocal mason
modest storm
vocal mason
modest storm
#

make it so the person who discorvered the system

#

and the planets

#

has the option

vocal mason
modest storm
#

there is like an unfathomable amount of systems so this shouldnt cause too much trouble

vocal mason
sweet shell
#

more customizeable exocraft would be nice

#

and exocraft with multiple seats

#

the Roamer is bigger than an american pickup truck, you should be able to bring your friends for a ride too XD

prisma quartz
#

I would like to see mechanical flying beetles added to the fauna list. We have walking deer and tower mechanic type fauna.

modest storm
#

if that makes sense

#

similar to how we have monkeys in real life

#

what if we had like mechanical monkeys

tropic yacht
royal creek
#

I wish they expanded on the assets that are used when procedurally generating creatures, perhaps new animal types

silk onyx
#

I love No Man Sky,
wish i could make the game harder.

I'm so used to playing RLCraft.

crimson ember
#

I hope one day we gonna have an update where we can built armies like in StarCraft or Dawn of War.

#

Not necessary RTS, it can be like Sid Meier's Civilization.

dry elm
#

We pretty much have all the foundations for that already, i should get my frigates maxed out finally

#

Now if we could also get a butler working the corvette...

lament trellis
#

I wish we could either A fix broken and abandoned space stations or B have a mobile base for planets

crimson ember
#

I dream about one over the gas giant and call it "Bespin".

#

XD

lament trellis
#

I wanna put one over my gas giant

cerulean oriole
#

I would like explorable space station pulse encounters, like the pirate listening station

sinful flume
#

and i kinda want them to add more habs

#

specifically ones that are circular

#

like cylinders

#

so I can make more realistic builds

#

like the iss or the hail Mary

#

oh and solar panels for corvettes as well

slow yacht
#

That would be cool to have space-station like hab parts with even weirder localized gravity!

brisk bloom
#

I need living freighters

shell hawk
#

I'd really like an exocraft hanger bay in the corvettes. And weather so bad on some planets you can't realistically explore on foot

#

And planets & moons that are so close to the parent star or planet that it creates huge tides. Also tidally locked planets

prisma quartz
sinful flume
#

they are just cheap imitations

#

i want the real deal

sinful flume
vocal mason
tame niche
#

Strong agree on the exocraft hanger bay on a corvette.

#

Corvettes should get more exploration focused parts, and Freighters should get more industry focused parts to make the most of the space.

#

Really, just something like a refinery that took materials from an adjacently placed storage unit to make a player-selected recipe in another storage unit...

#

The fact you have to babysit refineries or they just stop working is a real killer right now.

desert panther
#

Theyu should make those xeno tables placeable. So that we could place one in our base, and battle our friends

royal creek
#

As well as in corvettes

quasi cedar
quasi cedar
dry elm
#

It's obviously been asked before, but it's interesting to think about some mini-planet with a visible gravity origin like in mario galaxy, or even the ability to construct a gravity field for, say, our own space station.

flint remnant
#

Proposal: a high‑end industrial wall for the corvette hubs — a Planetary Hotspot Extractor. Works like a star extractor but for surface resources. You anchor the corvette on a hotspot and the module drains the node at full efficiency. Premium-tier tech, massive power draw, meant only for top‑end industrial builds

#

I have heavy industrail ship

#

Lowkey wanna feel it more

loud pebble
#

Some things I’ve been thinking about:

  • Elite Dangerous style BGS for the different races. Basically you’d pledge to a leader and when fighting different factions of different races (Gek for example) you would advance in reputation and gain rewards. Could provide an incentive for players to meet up and PVP as well since they would be pledged to different factions.

  • Space Station Building. Fully functional shops for player built stations and bases would be sweeeet.

  • MORE RACES. I find it hard to believe all these different galaxies only have 4 space-faring races.

hasty leaf
#

Just bought the game. Never ever played it and I was so excited to travel the universe just to find cool stuff and now I'm 100% hooked on the Xeno stuff and I wanna be the very best like no one [redacted]. I love it! Omg! Travel the universe in search of the best creatures for Xeno wars!!! And you can create your own after collecting eggs too! Omg!!!

green fossil
#

Make base building and pvp better. Any way to add a ship combat mode?

median current
#

Add were you can make your own settlements just like the ones you find, and make it were the ships you archive be displayed in your freighter

pale lintel
#

I would really love more Xeno stuff, especially resurrecting extinct species, proper farming with pets and introducing new life to worlds

glossy creek
#

Can we switch companion positions to organize it with fe. Fire animals on 1st page and Toxic animals on second. Would help a LOT!

silver sentinel
#

Loving this new update and all of the updates since I last played. I'm reaching the 500 hours played point 👀

For a future update, I'd really love resources to get a slight lift. My favorite game was SWG, and in it, one of the best features was resources with quality and stats. And it being procedurally generated and percent focused, similar to the visors now. If that increases the resource value or even cool things like the quality of a craft, it'd be so fun

crisp verge
#

I REALLY want to see derelict freighters get a rework. For the last 2 years, I've been unable to turn in both crew manifests and captains logs. As you might expect, I've long since stopped waiting for a fix. But after seeing settlements get a second update, I'm really hoping to see derelicts get the same treatment!!! In my humble opinion, Desolation was THE best and coolest update.

pale lintel
#

sigh those were the days

royal creek
#

They should make so you can see the levels of your opponents creatures so you can match similar levels, or add some optional brackets so your creatures have to be at a similar level

silver sentinel
urban timber
#

Gotta check if its the case for players because I forgor

toxic slate
#

I always look through the patch notes and so many bugs fixed for new features, but rarely do any old bugs get fixed. I've submitted (several times) a really bad visual bug that has caused terrain textures when viewed close up to appear highly pixellated. Which can look pretty gross when you're in a cave. I think it probably happened when they implemented that dynamic resolution tech a few years ago. It's a frustrating aspect of their business model that they spend so much more time constantly pushing out new features than making what they have (both on bugs and on feature depth) more solid

lilac silo
#

ummm serious question what’s with the patch notes, i keep trying to play with my friends on nms but these stupid patch notes don’t come to both consoles on the same day like i’m on Xbox and their on playstation and i keep waiting to play with them but i gotta wait atleast 3 days?????????

thick ginkgo
lilac silo
thick ginkgo
#

Hello Games releases the update/patch to everyone at the same time

gusty cipher
#

I met someone who told me they were recruiting people for something called project new Atlantid, interested I discovered they were building an autophagy themed city

civic stratus
#

Please add signs. Not necessarily signs, just an object we can interact with and write in like the damaged machinery or terminals. I'd be great for bases with environmental storytelling.

twilit oriole
#

Repeating the request to add full HOTAS support to NMS. It would be so much easier to fly ships with one, and without jumping through hoops to make it work.

thick ginkgo
#

!hg

misty irisBOT
timber cloak
#

the future?

#

oh

#

in the future i want worlds with multiple biomes, kinda like minecraft! that would be so cool! perhaps expanded cave systems too

ionic coral
#

Yes we need better caves!

timber cloak
#

more enemies to fight too would be great

toxic slate
#

probably won't ever have multiple biomes in NMS though

spare saffron
#

I mean, I could see doing a few biomes. Not drastically different ones but, say, a fiery planet with some mountainous volcano terrain and then some flat areas where the lava cooled and stuff can grow

#

Related biomes that still fit an overall theme rather than an entire variety

#

Or maybe, say, an ice planet that has some glaciers as well as a tundra

timber cloak
#

or a tropical planet with jungle areas, swampy areas, beachy areas. yknow

high sleet
#

yeah I feel like the terrain is kinda the worst part of the procedural generation atm, it's just wavy everywhere

#

all other procgen space games with planets have better and more realistic looking terrain

#

would love to see them do something like the Genesis proc gen engine for Star Citizen but I don't think it's realistic

vocal mason
#

With NMS winning the BAFTA award for most evolved game for 2026, is it too much to shout HYPE?

rotund stratus
#

The genesis planet tech is super impressive, but it's not a particularly suitable comparison

#

NMS terrain is voxel based, so a lot of the simulation aspects aren't particularly viable

#

Games like Minecraft are fairer comparisons

#

Here's some more purple system terrain GekHappy

high sleet
rotund stratus
#

They've got a few exclusive biomes too

high sleet
#

Damn, well gotta make some sacrifices for the greater good

rotund stratus
#

I will say

#

I've not explored outside of purple systems since I got them

high sleet
#

I heard Worlds Part 1 applied to all systems and ruined bases, so WP2 didn't?

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Well that's great at least, gotta unlock the purple as fast as possible then

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I'm doing too much side stuff

rotund stratus
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Yeah basically. Part 2 biomes were applied to existing systems but not in a large quantity

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Stuff like ocean worlds are locked to the new systems though

high sleet
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Yeah Ik ocean and gas giants

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6.5 could be a WP3

rotund stratus
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I've got a feeling it'll be big tbh, whatever it is

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10th anniversary and whatnot

high sleet
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Yeah either 6.5 or 7.0 in summer

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I'm glad they got BAFTA, hopefully will motivate them to work even harder on NMS

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LNF is great and all but NMS still has infinite untapped potential

rotund stratus
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Yeah absolutely

formal swallow
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With the recent release of the Xeno Arena update, I wouldn't mind being able to build our own Holo-Arenas in our bases or on our Freighters to fight friends without having to travel to the anomaly.

urban timber
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Or at least an unoccupied arena at some poi

formal swallow
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Yea

empty turret
solar flume
flint remnant
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Fisherman Chair - Give a stable position on bridge/corvette while fishing - Prop Scheme earned after catching 500 fish

sinful flume
empty turret
flint remnant
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Also fisherman box's with eq to exo-skiff is not bad idea

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In a prop

sinful flume
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so would they just have to freeze the sky box

empty turret
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Don't they revolve around the star

sinful flume
sinful flume
urban timber
empty turret
sinful flume
urban timber
# empty turret What.

In terms of the setting/story/lore of course they do, but in the game the planets are fixed relative to each other

empty turret
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I've seen it

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Well if that's the case i think tidally locked planets can still work, just actually freeze their skybox

sinful flume
urban timber
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All the planets share a skybox

sinful flume
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maybe it could work if it was singleplayer

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but idk

urban timber
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There were initial plans for planetary rotation, but the test players felt it was "too confusing"

sinful flume
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we could have gotten such good mechanics

urban timber
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I can understand the confusion to an extent, but like... come on

sinful flume
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they maybe could make certain stuff orbit planets

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like space stations

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or if you get out of you corvette the planets could attract it

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idk

urban timber
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If a new player can get to the mun in ksp without even learning orbital mechanics, the testers should be able to figure out how planet rotation works

sinful flume
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yeah

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or they could've just added a orbit map or smth

urban timber
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I dont think it was even orbits

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It was just the planets themselves rotating

sinful flume
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idk maybe the test players were 8 years old

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I really want regional storms

empty turret
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I want intelligent life

sinful flume
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I want more variety

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for alien life

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ok im lying i just want smth that looks like rocky

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megafauna would be cool too

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also this is more for quality of life but I would like a button on corvettes to teleport to the roof

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and i think atmosphere re-entry effects would add alot

formal swallow
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I think it would be cool to have Bio-mechanical Corvette parts

sinful flume
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would be cool for some creepy builds

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this probably isnt gonna happen cause of no mans sky's art direction but realistic habs and stuff for corvettes

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like cylindrical habs

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and more realistic cockpits

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where there is only a couple small windows and you have to use the nav panels to fly the ship

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and there could be some sort of benefit to cockpits like that

shadow dagger
# urban timber There were initial plans for planetary rotation, but the test players felt it wa...

This factoid is repeated a lot, but it's a bit of a misquote.

The source is a blog post in which Sean details what has been changed with the day one patch for the PS4 version of the game. One of the changes listed is Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further….
If this was in reference to the promised (and briefly shown) planet rotation feature, it's inclusion was bizarre. The planets where obviously not rotating at all, with or without the patch. There was nothing left of the mechanic to be "reduced".

It's possible they were trying to cover for the rotation being removed in an ambiguous way and decided to put the blame on playtesters, it could be a mostly honest oversimplification of the real story of it being removed (why would they imply it was still a thing, though?) but I think it's possible they were actually talking about reducing the speed of the day/night cycle (which would be quite disorienting to testers if it were too fast) and the quote has just been misinterpreted by the community at large.

high sleet
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Well if it was a part of the game once it would be easier to re-add

distant osprey
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an old feature i wish was re-added was stars being determined by the actual systems around you as opposed to a static skybox

verbal knot
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Hear me out:

we need cooler space fleets

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they're cool enough, but i think we should take inspiration from space movies like starwars with the stuff we can get and the variation of frigates

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maybe even get sub freighters alongside your capital freighter

high sleet
verbal knot
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Yes

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Yes

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Yes

foggy geyser
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So you agree with me

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A demon king of tyranny

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Anos Voldigoad

eternal kite
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Shot like a cannon

sinful flume
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I mean if they do it right it shouldn't glitch

distant osprey
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they changed it during one of the graphics updates

rough elk
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What about deepen the piracy.

This time you would have Vy'keen, Gek and Korvax enemies on planets.

Settlements will have a armoury building, if you upgrade it those people will get better weapons to defend themselves.

Kill pirates and hunt their hideout. Inside a mountain or underground hidden from plain side.

ionic swift
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uhh game might have an memory leak ngl

oblique smelt
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Only one? SeanBomination

empty turret
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Lots of them it seems

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So bad it resetted my display settings on my whole computer how do you even manage this

ionic swift
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blew up shitty amd drivers lmao

empty turret
ionic swift
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i leave my pc for a lil afk in a space station

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and bam

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whole pc trying to kill itself

empty turret
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So real

high sleet
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Lots of people having problems on AMD right now

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There is some AMD driver problem on Windows

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Can only wait for a driver/Windows update

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I turned my settings down to High and it still manages to fill my 10 GB vRam

tacit fog
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That's why I took the nuclear option and upgraded my 3080 to a 5080. The memory leak on 10gb cards were getting on my nerves

foggy geyser
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12 gig base

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16 gig TI

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My steam deck gets no memory leaks that’s all AMD

tacit fog
# foggy geyser Could have got a 5070/5070TI

5070ti sure, not touching 5070 for that reason, if 10gb isn't enough, 12gb can't be far behind, VRAM is something id rather have too much of than not enough, plus I also get more performance anyway

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I did put 5070ti on the shortlist but for one reason or another I got 5080 instead

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I can't speak for steam deck as I don't own one, but it may be because the game runs lower resolution so doesn't have as much of a base vram usage, so the leak doesn't affect affect it. NMS still leaks with a 5080 but vram Headroom makes it so that it doesn't make the game crawl anymore

high sleet
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when I bought my PC I didn't think I'd play any more video games so I went for the option with a better processor and worse GPU

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and now graphic cards are expensive af

formal swallow
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Would be nice not to have to manually analyze every geode in my inventory.

zinc mango
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You know i wonder if we are getting another update between now and August. I have a feeling hello games is going to heavily concentrate on a anniversary update..

hidden sequoia
viral creek
hidden sequoia
near nebula
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Idea for an update (sorry, I just liked the sound of the acronym...):

The N.M.S. Update (No More Soap)
Multitool This update adds the Multitool-Tool Power Washer Upgrade

  • The Power Washer Multi-Tool upgrade does not use soap, it uses Faecium to clean!
    GekHappy When you clean creatures, they may produce soap-like bubbles! (not real soap, lifetime bubbles guarantee)
viral creek
foggy geyser
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I run nms in 1440p on pc
800p medium on steam deck

high sleet
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There is a problem with AMD drivers on Windows rn I think

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Everyone getting it should file a report to AMD and NMS

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I already sent one to AMD

lean lodge
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Minotaur should have a module to replace arms with side-mounted cannons.

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Like bro arms are useless with that thing xD

frosty orchid
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What do y'all think the next update will be about

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I really hope we get more and a better combat like on foot

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We should get more recipes that we can buy on the Atlas station

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Like currently you can get every recipe real fast we should get many more so that the span of the game gets longer

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I really want to play the game for 1 k hours and feel like I have some stuff that I grinded for

ashen shadow
cerulean oriole
# frosty orchid What do y'all think the next update will be about

Honestly, something that expands a system that's yet to be reworked. we've gotten the fossils, Settlements, Salvageable scrap modules, the Colossus, and now companions all have gotten expanded on, so something along those lines that hasnt been reworked or expanded on yet is a safe bet.

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Points of interest, space anomalous encounters, derelicts, Sentinel battles and nests, black market, frigates, racing, mission types at stations, Roamer/nomad are all still on the table, and we seem to be in an age of Reworks, so probably something along one of these.

glacial robin
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i do feel like this kinda stuff not being affected by worldgen is one of the big things left that makes exploration feel samey

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its why i really like the holo arena update - it actually involves you interacting with the procedually generated content for once

thick ginkgo
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they added like 1 or 2 new hazardous flora a while back, but yeah

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more variation would be nice

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though i am still discovering some new flora and minerals. pretty cool stuff

subtle bison
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I hope we get an update that puts more life into the planent system furthering exploration, plus more weapons to use and maybe more corvette parts

glacial robin
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i think the main problem is that exploration within a planet is just not rewarded at all past the very earlygame

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but tbh i also dunno how youd fix taht

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like
every resource is on every part of the planet
but also planets are large enough that biomes wouldnt really help
becasue youd just use your ship to get to the correct biome, which is fundamentally the same as taking the ship to another planet in the same system

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a cave update maybe??

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but even then it'd just add things to explore that arent the planet surface
instead of making the planet surface interesting to explore

honestly, the pet arena update was the literal best update so far in terms of actually encouraging interaction with the procedually generated parts of planets

cerulean oriole
foggy pine
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id just like to say that in my sleep deprived state I'm coming up with so many peak ideas and I will not elaborate any further on that, y'all are just gonna have to trust

sinful flume
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but what I want is better ship and land combat

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and better corvette building tools

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so you dont have to spend hours just to angle a couple parts

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flight update would be cool as well

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with races and stuff

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and maybe better crash physics

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hear me out since we dont have proper planet rotation or orbits what if we got them for corvettes and maybe space stations

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and more space pois

cedar egret
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More corvette parts. SPECIFICALLY straight pieces for the fairing/diffusers like the Vesper/Hardframe or the Speedbird pieces. Like, the Cowlings/Diffusers angle up or down, but there is nothing to continue that curve for the length of the ship, etc. Pieces that match their contours for along the sides of habs too would be nice. Wider pieces would be nice too (2 habs wide), but maybe not feasible. And the ability to flip wing parts upside down, and more of them.

While on the subject of Corvettes, how about fixing the colors so they are accurate? Pure white is like 50% gray in reality. I want a bright white ship, and it's impossible right now.

Some full-on urban/city locations. Make them Points of Interest, make it a new biome (Urban), but something that is at least like 20x the size of a settlement, organized/paved, and with useful things like all the space station elements for shops, etc. I would never buy into Store Citizen, but I do admire the cities/residences in the game. Basically take elements from the outlaw station, normal station, freighter base, settlements, and the anomaly and some planetary POIs and group them all together on a planet surface.

sinful flume
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I think there shouldn't be cities or anything on planets

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while they do need to revamp the pois

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cities would be better in space stations

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cause rn they look huge from the outside but with not much on the insids

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would also make more sense because of the lore

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also yeah the white being grey is so annoying

hidden sequoia
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I feel like HG really needs to add an activity that encourages players to dive into the deep ocean worlds; as things stand there‘s currently little reason to do so beyond the sightseeing.

Sea Glass isn‘t really worth it from a financial standpoint, and Lithium isn‘t needed for anything urgently.

Maybe another source of nanite income would do it.

spice birch
dry linden
#

discussions about the future of NMS?! is it for real?

We have a squadron mechanic.
Please port it over to settlements to make use of the starports we build in them.

Limit it to 3 or 4 ships per settlement. haulers set up trade routes to the space station or other settlements on the planet to increase settlement yield or add more resource options. explorers find exotic materials in their travels. fighters defend against pirate attacks and earn the settlement notoriety which increases yield of everything.

also - add a new structure option: Xeno Arena home. Maybe it should be a buildable base piece.

We can already interact with settlement population - let us assign them roles based off stats to increase the productivity of a settlement.

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Lastly - settlement yield should include the surplus of units made.