#nms-the-future
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I just want them to fix chat translation lol
I want them to chase me. Being a pirate don't have the same flare when I can system hop
maybe you could align yourself with the factions so that if you are part of the outlaws then they can chase you
if they add smth like this you could prob disable them in difficulty settings
and also bounty hunters that land their ships and hunt you down on planets
That would be sick.
and maybe land based pirates too who raid your settlements
Yeah but you can technically make them excel in every single area, guns are funnier and better, multitools shouldnt go away but they should be nerfed in combat
I think they likely feel that visibly killing "people" is a step too far from the tone of the game - they're fine with the ship-to-ship combat likely because of the abstraction it provides, but thats definitely different from gunning down a Vykeen raider running at your settlers
true
Doing that tends to get annoying, unless you only keep one or two weapons on a mining multitool
I tried once today on a separate save but I couldn't interact with the minotaur
Someone get a firefighter because this is fire
Do the Devs read these? Because what he wrote has great suggestions
Like the teleporting ship thing is good
And the corvette that comes and drops the exocraft off is better than just a room in your freighter that magically teleports them down to the planet
They can land on a corvette while its still, but once it moves it will slide off as the hitbox changes
Nah, this is just for us to speculate and chat - gotta submit to HG's zendesk for them to see it
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I mean... partially
but they do sorta already have that with specialized multitools
I dont really see much reason for separating multitool and gun functionality
for instance, whilst I'd pefer to only use my Staff for everything, I do use my Atlantid rifle since it's a lot better for mining
exactly
well Gamerion could submit the ideas, but that is just what I think
I mean they have separated enough with the damage bonus on specific tools while different things for different tools
They should definitely make the minotaur a great option
And also a bit smarter
Mine is useful but I have seen vids where they just hop around and block your path
From what ive seen, most people prefer the minotaur over any other terrestrial exocraft
There should be a way to control them, like the whistle things in ark (ASE)
I mean for combat
Yeah
Not just this gun that 2 shots walkers
Im guessing you mean the autopilot, though
Yes
I keep forgetting to try gestures
I don't think they understand gestures
I know companions do
But do you know what I mean by the ark thing
Yeah, thats why it reminded me of gestures since pets respond to them
They should also make exocraft more specialised as well as combat. The roamer could be for combat as well as the minatour, the pilgrim and nomad could be for racing, and the other bigger one (forgot it's name) could be more for mining and industry, or have massive health for combat too.
Like there should be a faster way to do them on console too
Roamer?
yeah the car
Maybe, if they let us attach guns to them like the animals
Bro my name color was low key better at familiar
This is like, a weird brown or green
At least the next one is better
They already do have a degree of specialization for those exact things, except for the roamer, which I'm pretty sure is an all-rounder
Yeah it is
The Colossus is like for mining and refining
yeah but they should make it more pronounced, as for combat and mining most people just use the minatour from what ive gathered
The minotaur is also technically a combat focused all rounder
Therefore, it is the goat of exocrafts
I can dash like hundreds of u in seconds
You need engine upgrades
oh
My thing isn't even maxed
I know
It is, there is no sprinting
I say they need the jetpack and add a sprint feature
yeah sprint would be good on the minatour
Like that makes a lot more sense than a mech weighing tons flying like 50m in the sky
but it would be a pain to fight a sprinting hardframe if they added sprint to that too
yeah
They Def should not
I swear if they make it more like a titan they could get a whole new community playing
Titanfall 3 here
im waiting on hl3 here lol
Like the community basically made it. They just need to make it not brick saves and turn it into an actual feature
Hl?
valve just havent made another one yet
Yeah
My favorite exocraft is the nomad
Unlike the minotaur, it can hold high speeds
I have not used anything except the minotaur or the nautilus
I really don't care about getting through the environment
yeah I only rlly use the other exocraft for racing
If I need to go even 1000u. I just hop in my runner
I got like 3 or 4 stacks of uranium at the anomaly
Even aside from that, theyre pretty useful
Ground exploration tends to have you find more things, and their scanners can reveal features most other scanners wont
Such as traveller graves
Your thing saying Sic semper tyrannis while you have a ghidorah PFP is ironic
Its not ghidorah, and if it were I'd have all three heads shown, lol
Its an image of a gold dragon head I found on Google by searching "gold dragon head"
Supposedly its a gold dragon from dnd, but I know how those ones actually look so idk where its actually from
I just realised what the new update might be
proper factory automation
like we have supply pipes/depots but they might expand on it a lot more
not on the level of factorio or anything like that but still and expansion would be nice
yeah that is what I am wanting more than anything else rn
and you could auto sell stuff to the system trade thingy
Apparently HL3 (or something else Half life related) is supposed to be a launch title for the Steam Machine
yeah it might be to be fair
I feel it makes sense
Half life was Valve's first game
so it'd be poetic to have its most anticipated installment be on their first console
this isnt their first one actually lol
they made a steam machine ages ago but it sucked so everyone just forgave and forgot
Yeah, I've been hearing a lot of rumors about Half-life 3 lately.
Apparently the fandom went so insane it made Silksong look tame
And they tried to crucify Megaman for some reason
My educated, but unlikely guess:
No Man's Sky: Constructs - New POIs taking inspiration from mods like monolith that'll add some interesting megastructures that both make the landscape interesting but also have some gameplay utility. Ties into Martin saying they were optimising larger scale builds and assets.
unrelated to the upcoming update but living corvettes would be cool
I wonder how this would look/work. Would need a lot of animated parts that react to landing/taking off, which actually would be super cool just for corvettes in general. We have the VTOL thrusters that do this kind of thing already, so some wings that fold out/in, or solar sails that do the same, would be cool for our corvettes!
wait hear me out
cyborg corvettes
where you can mix living ship parts with mechanical parts
Would good especially if they had interiors, and space versions too
We're yet to know what these are and if there's new tech/ gameplay associated with them so they semi fit the bill
Yes, this is in fact the building i reckon could house LNF's dungeons so that they're elevated and so don't clip into terrain. But this does show that they are going to include large constructs in LNF, so it does make sense they would stress test that through NMS.
And honestly the old POIs have been so long forgotten that there is even less reason to explore the surface of planets. Even if they stripped out all the existing POIs to replace with some new ones, that would make sense. Though I think they're more likely to iterate on what we have with those.
But even if they just did stuff like the reconstructs mod does, I would be happy.
That would be a pretty big update for the first of the year tho. Tho Hello Games had shaken the idea that early in the year updates have to be small with the likes of Orbital and Worlds Part 2. If anything the past two years some of the earliest updates have been almost as big as their big summer update.
Other other thing is that as of right now, NMS struggles with very large and detailed structures like the archive buildings
So they've definitely done some improvements there for LNF
Yes and Martin alluded to some optimisations in this area only recently.
Altho that's talking larger bases and corvettes. But I imagine the benefits might be wide sweeping?
That's really cool to hear! Maybe it'll mean player towns will be possible in LNF, or at least possible in a way that's not janky lol
Yes I hope so too!
I think it'll be a "๐ฆบ Pardon our Mess
" type update where we see overall optimizations to polycount for models as well as alternative HD textures
Could be... or a giant space drydock in which to build our freighters :p
I read some theories about an industrial/economic overhaul
dont-give-me-hope.mp4 ๐
It would be interesting if they added satisfactory style automation. As they introduced a lot of industrial parts years ago but then haven't really touched it since Beyond.
Tho I really do want them to turn their focus on the space gameplay (or lack thereof) moving forwards.
Good point, Beyond was in 2019 and I think it was the only and last update of this kind
As that's really just an interstitial part of the game between the real gameplay
Nothing really happens in space other than things appearing infront of you to distract you
We had waypoint but it wasn't recieved well
Yeah, people were expecting more considering it was 4.0
As far as I know Waypoint was mostly focused on UI QOL, I didn't know they added machinery parts
Its a bit of a risky emoji to use, because it could apply to a lot of features people have been eager for, for a long time. Space station override, freighter overhail, POI overhaul, new planetary constructs, Waking Titan continuation. Its a risky one to use if it does just end up being a typical february update.
Yes WP2 was great ^.^
I can't remember when orbital dropped, I don't think it was the first of that year but it was early on. So they have started two years with good big strong updates.
Before those, people didn't really expect the first update of the year to be anything bigger than the companions update.
I still kind of hope its a continuation of everything left on the table from the corvettes, and that construct alludes to getting to do more with them, as well as hopefully for the switch 1 users, them being brought on board.
I would like to make a couple points. The consensus seems to be that the update is about construction but this emoji ๐ฆบ is described as safety vest which in the real world is also known as hi vis... As for construction, there is a separate emoji with that label: this one is construction ๐ง and this one is building construction ๐๏ธ
So, my point being that the update contents will most likely reference the words hi vis, visibility, or safety, or even safety vest
Because if Sean wanted to explicitly reference "construction" there are emojis better suited to that
Of course it's possible that Sean personally associates the safety vest with construction and didn't consider the other emojis ๐
from what I've heard, he also likes to do word plays so the emoji might mean something completely unrelated
Yes. I was thinking that hi vis has wordplay potential
hi vis
hi as in hello (more gestures)
vis as in visa (you'll have to pay to enter some space stations now)
i solved the update

My second point is that, if it is indeed about construction, we have an NPC literally named the Construct which has been unused since Polo and the player built it, only giving some lines of lore
But it is related to the Autophage and Void Mother
ill shit myself in pink if we get more factory management
Sorry if someone has pointed that out already.
please the extractors are not enough i need MORE
Build more then
not what I meant
I'd love if it was npcs walking around with you, and the vest was about upgrading their hazard systems
That's it now huge thought: next update or expedition involves penguins/pingu being added mind blown lol ๐
Expedition: Pingu Hives
We already have penguin in nms . Its gunter.
you know what would be cool?
mercs
imagine recruiting NPCs to go on adventures with you
kinda how you recruit squadrons to fight for you in space, you would recruit mercenaries to help you when exploring a planet
and you could upgrade their multitools and give them various tasks, like harvesting resources or hunting sentinels
oh also while we're on the topic of construction, i want to see more laylaps stuff, AKA ability to capture sentinel drones and reprogramming them turning them into worker drones. You would be able to assign them tasks like transporting resources from one place to another, defend a POI from enemies etc.
could use the existing glyphs instead of numbers since those already act as hex codes for planets
Prepare for Titanfall
๐ฅ
Exactly
what new update
Except it is stand by. Not prepare
Sean Murray posted a ๐ฆบ on twitter or something, he does this for each update, teasing what it is
I thought it was that but when i searched for a gif it said prepare and i doubted myself
Imagine getting gaslighted by a gif
I do think expanding on exocrafts and integrating them with everyone's favorite new game mechanic(custom ship building) by adding an exocraft garage part for the corvette like you said would work well with my idea here of adding custom "mobile base" exocrafts to make exocrafts even more fun and rewarding to use and interact with @bright tartan
You know, I hope they let us build more base parts all over, I submitted a feature request for that last year since I can't put some decorations in my freighter that I previously could, but they're exclusive to corevettes now for some reason
So hopefully it's a rework of the building catelog a bit, more base parts, and some QoL
I was going to bring that up but I figured it'd been mentioned; my assumption at this point is that whatever is in any NMS updates, will likely be geared towards LNF just as much as NMS, if not moreso.
In that vein, the minotaur needs to be able to wield a claymore... or two. ๐ฆพ ๐คโ
Whatever the new update is, it will for sure feature an expansion to Corvettes
what was the emoji that sean tweeted for the corvette update?
oh right the hand waving one
sup guys, anyone knows how long it usually takes after sean posts 3 emojiss?
Updates are always out the Wednesday after the first emoji is posted
thank youuuu =D, do you know if we have any datamined stuff this time?
Dungeons and maybe bases to raid on planets are the only thing left to complete the game for me.
After dungeons I dont need another update again
true! derelict freighters are kinda annoying to go through after a while
May I ask where this passage comes from?
I would love too see buildable corvette beaming device that players can build in their bases . Any corvette that hovers over your base can simply beam down too this device where ever its built . Too prevent trolls and trappers make it a outside only device.
I would also like too see buildable med bay equipment like cryo chambers , medical beds , the medical equipment , medical cabinets glass , sinks , etc .
in....vest....igation?
Detective update
I've always asked for this!
Oh its from Martin. he's a programmer at Hello Games who often tweets about his work on No Man's Sky, so he's quite an interesting peek behind the curtain.
I think what this speaks to is people wanting things 'to do'. And yes I know there's a lot to do in NMS, but outside of exploration, they're all big picture and long term things. It would be good if NMS had more 'jump in and jump out' content like the derelicts are meant to be.
I think this is why casual sessions of NMS end up being about meandering from planet to planet, seeing the sights and exploring. Which is fun in itself, but it would be nice if there was a driving force behind it too. We ship hunt, corvette build, scavenge for corvette parts, but its all kind of 'meandery' content. Even trading is meandering through load screens. NMS needs content that drives a bit of agency for short sessions.
Yep and I think building are the only thing really lacking on planets. Like you mentioned we can explore, dig up bones, treasure. Salvage. Dungeons you can go through for treasure is the last thing I need to make a whole planet feel really satisfying
And POIs on planets would help solve that 'land on a planet for 10 minutes and you've seen everything' issue.
Not completely of course, but a long way to it.
What isn't mentioned much is the idea of organic POIs. I think if they did a reshuffle of POIs I wouldn't just want it to be structures. They kind of dabbled with the idea of 'organic POIs' with the golems.
Could be giant skeletal remains, nest hives, just visual things to break up the monotony.
Random events sort of, yeah agreed.
It'll happen eventually whenever they get to testing the structures for LNF
I hope so. and hopefully 'construct' is that. Although people suggesting its the introduction of 4K textures seems plausible :/ I would be a bit disappointed if that's all it is.
It's nice that NMS chases visuals often in their updates, but sometimes they do it to the detriment of improving the actual game.
Who knows. Some thouvht the voyagers wave emoji meant a nothing iPad update or corvettes wouldn't be that big
I feel considering that 4k textures wouldn't mean much to some of their user base, it wouldn't be the only thing an update would add. It would be a 'nothing burger' for most people.
I feel when/if they do add those, it will be alongside other things. And realistically I think most people prefer performance over fidelity.
Especially as I think the textures in NMS are already 2K, I can't see how a bump up to 4k will really make that much of a noticeable difference other than when you're stood there nose pressed to a wall considering the scratch marks.
If it is related to freighters, I hope this means we can 'construct' them from scratch. and Like i said a few days ago, that would also justify the 8 freighter slots, as they mean us to manage, salvage, and store freighters. Its giving us inventory space to do so.
There will be people who fill all 8 slots, just as people fill all 12 ship slots. But I think in both cases its meant more to help with inventory management of maybe half that many ships/freighters, rather than a goal to meet.
Plus it'll make space battles relevant to do again. Once you have your forever S class freighter currently, landing on a freighter after a space battle is a nuisance I don't bother with. But if I can salvage the freighter or get rewarded freighter parts, suddenly those space battles and their rewards become relevant again.
And if pirate dreadnaughts give us X-class freighter tech.
The only thing that makes me think its not freighters, is that for a freighter themed update, there would be better names for it than focusing on the fact you can construct one.
If they update freighters, I also want them to redo the bridge completely. and have different stations on it where you could hire a science officer, a pilot, a security officer etc.
I sort of doubt its a base building or any sort of construction update. The emoji is usually a play on words rather then the focus of the update
This goes back to it being a pun of something then.
The emoji has usually been punny or conceptual or symbolic.
My top guess would be a visuals/rendering update.
My second guess would be a survival and hazard gameplay expansion.
3rd option, I was thinking about a settlements overhaul, because settlements are the closest thing to a worksite in the game. And it hasn't been touched for a while.
& whatever direction they go with, they will also add new Corvette parts/mechanics
Dungeons would be a good way of adding a new staple activity which gets added to periodically. In a similar way to how base building and now corvettes are core systems which recieve new stuff on a semi regular basis
I can imagine stuff like them adding new hazards, enemies etc or even new tilesets down the line if they did that
The beacon update: "what am i? Chopped liver!?
I think it might be planetary dungeons, if the hi vis/hives theory is correct.
It would even be neat if they actually leant on the creativity of the community a bit for this one. Make it as a tileset with traps, triggers, enemy spawners. Then populate the procedural galaxy with 'HG curated' dungeons for offline play and for those who just want the 'vanilla' experience. But then have an option to play community made dungeons. Like outsourcing the work so there is a lot of longevity.
This would literally be my dream update, maybe also with orbital station dungeons too
The community are just so creative with base building, I don't know why HG doesn't leverage that to have them make content too? People would LOVE making dungeons and activities for other players to run. It would be very 'mario maker'.
And would solve the issue of procedural dungeons like the derelict quickly feeling repetitive when there's only so far the procedural system can manage to making them interesting.
There'd need to be the same community curation, and it would have to actually work too, not like it does now. Like if someone makes a troll dungeon then if there's enough reports then it gets taken out of rotation completely. And players should have to run their own dungeon start to finish before being able to upload to prove its achievable.
And then maybe things that would kind of auto curate it, like having a 'difficulty' rating that is determined by the ratio of people that clear it.
That would be cool. They could do some cool stuff with expeditions too if they did that. Maybe a dungeon would have unique enemies inside it something like that
Could even have some purple system specific things that are more difficult?
Yes I like both those ideas ^.^
And definitely 4 tilesets for the 4 different races if its a planetary dungeon.
I am hoping it's NMS: Constructs and it's literally just this conversation in an update aha
then for orbital they would just need to expand on the derelict tileset and give us access to it to build with
I mean I would love that, and I know the community would go crazy for what is essentially a level builder in NMS. It might not be quite as crazy as corvettes, but who knows?
Could even be some currency that's awarded the more someone plays your dungeons. So the carrot as well as the stick to encourage good and interesting player builds? And maybe the same currency is awarded for playing and rating other players builds? So it's not a competition so much as you'll always earn enough currency one way or another, but you're encouraged to engage with the system.
And then offline players are also getting that currency from running the HG curated dungeons.
Could even be that the 'community highlight' thing they have now but don't do much with, extends to these dungeons, and they get put into the rotation even in the offline mode (with the player's consent.)
More titles to unlock for making X amount of dungeons, or running X amount of dungeons. Special title for people who's dungeons get a highlight.
(I kind of hope now that even if this update isn't this, that this is something they do. Maybe even for LNF as well as NMS.)
I will take any update that adds new POIs at this point. My favorite part about relics is that it added one more thing to find on planets that isn't a small building with 79 nanites inside aha
Oh wow. Somehow I totally blanked out the Beacon update. I had put the game down after Worlds part 2 and picked it up again when Voyagers came out.
Hi vis as wordplay on hives sounds very possible and on brand. Hives would be a good name for an update.
I was always quite cynical about the relics update, but that's actually a good point. And yes 100%, not only new POIs but make the old ones relevant again somehow
I haven't done one of those maths puzzles in years because there's much simpler ways to reach the same end goal.
I only heard this one recently and yes it feels like the most plausible with how punny Sean can be lately with the emojis.
But even that could be a dozen requested features: Deeper cave systems with threats? Asteroids that are infested and can be explored? Planetary 'dungeons' in the form of hives?
No Man's Little Big Planet
I almost hope its 'hives' more than 'constructs' just because Hives to me says: gameplay content.
Yeah, the game desperately needs new content rather than a new way to do something that is already possible
Anything that leverages their ability to procedurally generate things to create novel experiences would be awesome
A text chat for console would be nice...and not just voice to text
Another thing that supports the hives/dungeons idea is that it's something that could be conceivably ported over from LNF and given a play test run
I don't do multiplayer a lot but are derelicts multiplayer? Maybe it could be a multiplayer "instance"?
we already have a dungeon system in terms of the derelicts, but it has way, way more potential
I just asked my friend who doesn't play NMS and has limited context: what could Sean mean by a hi vis vest? And they said "miners... he's going underground"
And that's before I mentioned the hives theory
Corvette/ freighter drop pod module
The one thing I will say is I think/hope Sean is very careful and deliberate with his emoji choice. Choosing an emoji which could clearly mean something else, potentially better than what the update is, would undermine the whole update if hype outpaced it. I think he would have been very measured in his choice.
Just like I don't think Sean was entirely ignorant to the fact people would take the 'wave' emoji the wrong way and assuming he was waving off NMS development.
Having said that, the snowflake emoji absolutely was more leading than what fractal ended up being. So i could be completely wrong and Sean just posts emojis with wild abandon.
Guys what is the next update
Tomorrow is the update?
Also I mean like what is likely
Probably construction
not 100% confirmed until it actually happens, but all the signs point to extremely likely.
Maybe settlement or just overall more stuff in building
Unlikely settlement related since we just had beacons not long ago
Surely Sean saw my Beacon Part II post (#nms-the-future message) and has implemented all those features :clueless:
Yeah definitely
I feel like artificial cities on non-artificial planets wouldnโt fit with the lore all that well, I feel like planetary sentinel drones would destroy a settlement that tried to harvest resources on a city-building scale. I feel like most of the universeโs population would likely be on artificial bodies like space stations, colony ships, dyson swarms, or artificial megacity planets, to avoid planetary sentinel forces.
For performanceโs sake, they could do the space stations idea and just add the โcitiesโ in the already existing space stations
Weapon wheel for the multi tool this next update please
I posted this somewhere yesterday but I think stations like this would be a very happy compromise
ngl would save on my heating bills (since my PC would turn into one if I run this on NMS :p)
Plus you would totally avoid the issue of making them feel entirely alive, it would essentially be one or more concourse type areas in different bits of the "city"
๐๐
I would hope the use of super big space station type assets would help but maybe I'm wrong there
Occlusion culling to the rescue
yesss space station interiors would be so nice. It could even be worked into the lore since cities or big urban settlements ain't possible due to the Team Sentinel World Police so instead the lifeforms have taken to self-sufficient space stations.
what do we think the update is? id guess at a building/construction update
probably related to freighter/base building but we will see tomorrow ๐
No one likes base building
uhh might have to disagree, a lot of people do. Euclid core is crowded with them and you can see featured bases on the Anomaly
I do kinda feel like corvette building has overtaken base building in terms of people's primary creative outlet within the game
feel like a high vis vest relates to contruction pretty well
Which is why part of me things freighter building is next, because that's essentially both ship and basebuilding in some aspects
If it is im review bombing NMS ๐ญ
bruh
free update and review bombing is the first thing you think of? ๐
It takes more than one person to review bomb ๐
And I don't think many people are gonna be unhappy with a building update
๐คฆโโ๏ธ
He's going to write a bombastic review

seems Bjorn has inherited too much dad energy after his vacay
In all seriousness. I just don't care for base building so if it is the focus, not much for me.
But we'll have to see. ๐
Nah, I was Bjรธrn this way, break was to reacharge 
I still place my bets on freighter rework or something (otherwise Gleam will pact me XD)
maybe we'll build our own freighters who knows
Update likely tomorrow, bring it on Sean, I'll be ready for whatever comes 
that is the next logical step after corvettes like @rotund stratus mentioned
That and EVA points of interest but I think that might end up being a bigger update, I'm not sure
fingers crossed!
Id like to see what they do with EVA. The corvette wrecks in space were a good start.
Same for sure
Another thing
If it does actually end up being freighter building, I'm kinda interested to see what people are gonna make with mods lol
Specifically if they go past whatever part limit there might be
Since people have already made 1:1 scale star destroyers, and that system is designed to handle regular ships
complete opposite side of the spectrum, maybe his vis means warning? maybe danger? new entities or pve? feel nms has allways been a bit empty combat wise
definitely think there may be some new warnings for the weather systems. they haven't updated this since the very beginning of the game. it's always "warning: incoming storm"
they could have added "superheated rainstorm incoming" or whatever, vocalized for each unique occurrence. not sure if they did this though
god I hope "high vis" means they're improving visibility in storms - cant see two inches ahead of your nose on some planets
Yeah it's not vocalised iirc. It's written down though, and you get an additional warning when there's stuff like lightning storms
Even if they're weirdly rare
I wish somehow they could make storms appear on specific parts of the planet. I hate flying towards one and it all turns grey.
but isn't that the point? in a storm, visibility is supposed to be low
Plus you can turn the screen effects right down
personally I find it is taken too far ๐คทโโ๏ธ
but I'd be fine with giving some added functionality to the analysis visor and ship windscreen/sensors to allow you to cut through it some
maybe I'm just unfortunate with my monitor and color settings, but even turned down near lowest its still impossible to see through for landing a ship for example
YES
Instead of a bar just add a wheel even for choosing tool and ship
And for weapons too, but that might take a bit longer
Maybe switch the one they are, like in 3 weapons we can switch 2 around to make it easier for you usage purposes
Does anyone happen to know about what time the updates drop?
Early in the morning around 5-6 am, trailer and patch notes 7 and 8
I wonder if the update will have something to do with some sort of hive mind...
sentinel update
That'd be cool.
It would be kind of crazy to have some sort of creature(s) that can move in murmurations.
Wait a minute... Hive. What do hives have? Bees, right? And a group of bees is called a swarm right? So what else is called a swarm? Corrupt sentinels. What if it has to do with corrupt sentinels?
Is that CST?
Around 2-3pm uk time
They can drop a lot sooner. 2-3 is the usual time but I've seen them go up as early as 11am uk time. Don't hold your breath though! And expeditions tied to the update usually don't go live until 4-5pm GMT, probably because they wait for as many platforms to get the update and to post the patch notes before pressing go on them.
more often than not, playstation gets it before anyone else
Steam PC generally gets most updates first. But yes, with bigger updates, prescheduled certified releases may lead to PS5 getting it first. Still hard to predict
I am curious to see what this update will be mainly because I think it will set the tone for this year ^.^ If its something that is corvette adjacent, even if its just space focused content that happens to gel well with the corvettes, then its a sign the plan to integrate more content with the corvettes in the back of their mind.
I predicted the update too, so extra credit please!
Dang definitely predicted ๐
hehe i even got the name a year ago
I guessed the relics update wrong and thought it would be called remnants
Adding placeable huge landing pad specifically for corvettes only would be amazing cuz current landing pad for regular starships is so tiny
Freighter to Freighter combat (make em driveable)
Yes bro I want broadside wars too
That I can control
Ong
Part of me still wishes it was the dungeons ๐
This physical cargo system could play so well with planetary dungeons in the future
imagine a dungeon being full of valuable junk you have to drag out and load into your colossus to haul away to the waste disposal after, Lethal Company style
Agreed, a lot of the recent updates feel like setup for deepening โthe puddleโ.
given todays update, combined with the fact that it's update 6.2 (6.0 was voyagers and 6.1 was additional corvette content), im almost certain something like this is coming at some point, which is really exciting
Dude where is the PvP focused update, like better multitools, ships, better stats for ships, multitools, exocraft, the removal of the Aimbot feature that is present in every ship and proper atmospheric flight, I feel like this is game is really going into the no combat zone which is sad because PvP in NMS would be friggin awesome
Im going to do some concept art for a new exoaircraft and send it to HG too and it is the thing I most want in this game
I don't know why but I feel like they might have plans for the next couple of weeks where we get updates for the other exocrafts
I think there should be a way to see what cargo you have in the back of the flatbed for vr as at the moment it is very irritating to get in and out to see
idk, i'd ask for new stuff about Corvettes (like a Exocraft bay, fitting in with the Remnant update), and maybe new exocraft upgrades to catch them up with the Colossus
otherwise, idk
Cargo net upgrade to keep the junk on the flatbed.
Both small & large exocraft hangars would be awesome
I donโt know if it would be useful, but an industrial gravitino coil for the minotaur would be awesome.
Is there any indication that Multiplayer on Switch 1 might one day be feasible?
All the other exocraft need stuff like the colossus now
All that high tech and still no strap belts for cargo
Will we ever get a corvette version of a ground vehicle? Iโd love a mobile roving base, but a proper base, not like how a corvette is
Just resurrecting this train of thought now we know they seem to be doing something like this to make the exocraft relevant again, What kinds of activities do we think would be fun for each exocraft and their style of play? Obvs we have the colossus as a hauler, and with the fact this is the second time they've revisited and fleshed out a previously neglected feature (scavenging debris, previously digging up fossils) I think its safe to assume race courses will get another pass in the future and probably be tied to yet another exocraft update. But what else?
I reckon they'll bundle the pilgrim and roamer together in a racing update, and maybe even make the customisations you choose effect their handling? Speed, acceleration, drift etc.
I think that update will not only come with an update to the race course item we have now, but also race track parts we can clip together.
(and if you're listening HG, don't just give us flat race track parts, add in some tubes and things so we can doo loop-de-loops inside them as we're racing!)
I hadn't thought about those other ones but you're right. I think the hardest one I can imagine being justified is the Nomad and how that could be made relevant. It's main advantage is as a hovercraft, but how can a fun game mechanic be built around it I wonder?
And I know we say this for every update recently, but I do think this was some tech brought back from LNF for transporting resources. We see in the LNF trailer someone carrying a log, and also loose logs on the ground. So it makes sense that there'd be a long distance hauling mechanism to get resources back to a build spot. So looking at the other exocraft in relation to LNF features probably isn't the silliest place to start.
At this point NMS isnt even a game anymore, its one big beta test for LNF
Exocraft "races" like time trials, for example Warframe has K-Drive races
I have not played warframe but i had a nosey at what you meant, and I've always thought NMS could do with a hoverboard. The only thing is it would probably completely replace walking if we did get one ^.^
But yes time trials for exocraft would be good. There is an item for it in the game now but it's not particularly fleshed out
I could see it having a place tbh!
- Faster than Walking/Running, but slower than perfectly executed Lungeโข Technique
- Still gotta dismount like other Exocraft in order to do stuff - even more-so since a board wouldnt have built in lasers or anything
That's true, or make them less than optimal at turning and what not so for mobility, on foot is still the best option, and the board is about getting places faster ^.^
Plus being able to do tricks off of jumps also brings terrain into the equation in the same way that this latest update has made terrain a gameplay consideration.
Tony Hawk Expedition next, trust ๐ค
I still think they should also bring a small drone into the equation, since some people use the photo mode like one anyway to survey from up high. Then if they introduce more interesting POI interiors, they can be used for airducts, and hacking things like doors that you couldn't access otherwise.
And like I've mentioned before it could even bring in a soft touch class system if there's a suite of utility items but you can only have one installed at a time. Bubble shield, drone, etc etc!
they can have Laylaps do all this tbh hehe
I love Laylaps
I am having such fun Telamon-NOT-Telamon! @native wave
That's a good point, I forgot about laylaps!
He's been sat in my inventory for years doing nothing
Yeah but I wish we could see like "premade" races or player made ones, like have it be a toggle to see the start point or not at all if youre not into races. Im not into making a race myself. Or even have certain races be for specific exocraft. Like a minotaur having to navigate terrain or something. Maybe have it be terrain only or have player made structures load in too for obstacles and such. Or even just on foot races with default jetpack settings if you dont want players to use the jetpack food buff and just clear it faster than intended
Thats what that thing is called? (I turned it off bc I kept shooting at that thing during battles at night time and wondering why it wouldnt die)
don't shoot it at it, it is your friend :(
or a future backstabber if you ask @urban timber since Laylaps has some messed up backstory
If it is friend, why enemy shaped?
Laylaps sees itself as friend, it depends on the player perspective whether they agree
so he genuinely thinks he's our friend?
no fraud?
Always was
Laylaps is sincere
Sentinels are not human, their thought processes are different than ours
So if they hate us, they aint lying
What about the Exocrafts, they should be the definitive planet traversal tool, but instead they are relatively slow compared to Starship in atmosphere or even Players bhopping with the Jetpack(Yes this exists and I have escaped a moon with it once)
I think this is why the new update gets around that by instead giving one a purpose that can only be done on the ground instead. The ships and jetpack will always be faster, so instead they've given it a mechanic that only it can perform. This is why it will be interesting to see/hypothesise what they might do with the other exocraft.
honestly my thought for that is have it function as the "Boat"/Jeep of the exo craft since it can skim the water. Add a platform like the fishing rig to the back you can stand on while its in motion and you have a fishing boat or a proper scout craft
That sounds neat. The one contentious thing they could do (as it would make the nautilon redundant) is give it an aquatic ability to transform and dive? Could make it that it has limited time underwater or can't take the pressure of further depths to keep the nautilon relevant. That way it becomes the true 'all terrain' solution for no fuss.
honestly I feel like a new boat exocraft might be better. Something similar to the colossus that can be modified to carry cargo because right now trying to transport junk on planets with large bodies of water can be pretty tough
Honestly I would give it a "speedboat" configuration where it changes its hover pads to aim more backwards and can move at its "Boost" speed across the water for a period of time.
Maybe the Nomad could be made way faster? If it's more fun to use compared to melee boosting people would probably use it
Personally, I'd also be in favor of new "Boots" for our ExoSuit - the Rocket Boots arent my cup of tea, but the idea that they represent could certainly be expanded upon and add some great functionality
For example:
- the new MagLock Boots ExoSuit upgrade can allow users to stay planted to any metal surface.
- the new Countercoil Boots ExoSuit upgrade will now absorb up to 50% of expected fall damage.
That's a good point actually, rather than have each exocraft with a unique gimmick, they could just expand what this update does to a greater degree. Now we have the grav gun and they have a mechanic for physical 'goods' it could be applied to so much more than just waste.
- There could be large haul trade goods that are spawned in a delivery space at the stations once bought and have to be manually loaded on our corvette using the grav gun.
- The nomad could assist in long haul deliveries on planet by taking on the water parts of the delivery.
- Roamer and Pilgrim could be for small but time sensitive deliveries.
Maybe the roamer and pilgrim can have a single item tractor beam that kind of drags one item behind, so you still have a bit of that cargo health mechanic like we have with the colossus.
I kind of like the colossus mechanic we have now that I hope they don't just drop this and move on as they always do. Now we have the flatbed, we could have missions to make deliveries between POIs and all sorts. Yes it then becomes very death stranding I admit, and I feel they did the whole waste angle to try and dodge too obvious of a direct comparison to DS.
And while on a delivery mission, they could up the likelihood of environmental challenges. Lightning Strikes, pirate bombardments, meteor showers, high waves.
Sure seems to be a lot of pirate fights over the expedition planet
Meanwhile im in a cargo truck lumbering over the planet.
cargo hauling missions on planet world be amazing
I wonder if its a new type of encounter? and if so they should have them spawn more in high conflict systems.
I think up until now the nomad was the most popular just due to it being fast when upgraded.
Mhm! I had suggested it a while back after playing a bit of the new Death Stranding because NMS's procedural terrain feels like such a perfect fit for it. And then sure enough we get this update, which is halfway to what i wanted.
Would be nice.
I mean we already have the skeleton for it with the mechanics daily exo craft missions
it probably wouldnt take that much work to reconfigure it with tractor beam movable cargo and the delivery zone mechanism the waste processing POI has
I didn't look to hard at the new exocraft scope, that cant survey for hotspots right?
I have seen a lot of people complain about the cargo hauling of the waste tho, because of the bumpiness, which I find odd as that's kind of the point! And especially as NMS is a slow and contemplative game, I would have thought Death Stranding's slow and calculated approach would gel well with the NMS audience.
Imagine what they could do with a trading version of this system. Trading posts spawn containers that need to be taken to minor outposts, which have containers that go to observatories, which have ones that go to manufacturing facilities, which have cargo that goes back to trading posts. Would add hauling to do on non scrap planets too
this, all of this
Most are used to traveling in a straight line as fast as possible. ๐คฃ
Exactly what I was thinking but you did one better with the idea of their almost being a trade route between the POI types. Way more fun that system trade routes.
also I think these new game play loops will encourage more contemplative travel across the landscape and a slower travel speed that encourages players to engage with things they find
Some parts weren't bad but I can see where some got screwed by terrain, I kind of had 3 versions
hehe i think that's it. I personally appreciate having to actually pay attention to the terrain ahead of me and for the next mile, rather than boost off a mountain knowing i'll be fine.
I did have a glitchy literal wall of terrain almost ruin my expedition. But only because it refused to be edited by the terrain manipulator.
otherwise that would have simply been another tool in the arsenal to make the delivery, digging a path through the terrain when its uncooperative
1 steep ridge, 1 strip of the gray terrain that looked and traveled like an interstate, and 1 stretch of off road where a somewhat meandering route just had to worry about going up/down slopes.
It's very typical NMS tho, when they have all the disjointed parts to create a really cohesive gameplay loop. The terrain manipulator, grav gun, flat bed, trade routes. Its all there to do a hauling gameplay loop.
I like that this update is making players actually consider how to navigate the terrain based on paths of least resistance
And then suddenly the procedural generation for terrain which was just aesthetics, has now become a gameplay component.
I did have to break out the power shovel (terrain manipulator) a couple times when I found a northern US pothole
thats another thing, the terrain manipulator is now actively getting considered as as a tool to clear paths
Im used to farm simulator and some maps, especially the logging ones, being quite rugged.
Going across the map on some usually ment going around something large.
And this is what i mean by they have all these components, and now they just have to bring them together more. A hauling mechanic would get us using all sorts of our arsenal.
There is that game i hear people mention a lot. Snowrunner? this feels it takes inspiration from that
I had a bit of a nosey and definitely things like the winch could be a nicer addition for all exocraft.
Never played that one ill have to look it up.
if its like a grappling hook you could aim and shoot from your exocraft
I wonder if they subtly introduced a similar mechanic to death stranding to the landscape with highly traveled routes
its about delivering things and I think has a lot of environmental things to consider, like thick mud or snow, and slippery terrain.
Older versions of FS didn't have snow and mud mechanics but I feel like the latest one does.
Im still playing on an older one a few years old now.
It would actually be quite neat if NMS had different terrain types like bogs, thick snow and the like that impeded movement. Another reason to use exocraft, and could use some nice terrain distortion effects to give the impression of thick snow etc.
NMS doesn't really have snow and mud either because some planets would be a pain if they did.
Nomad could cover them all without being impeded, but can't haul larger things. Colossus would struggle more but can haul more.
I wouldnt be shocked if delivery hauling is something the trade post POI is reworked into
I think for a survival game tho, being a nuisance is kind of the point ^.^
there was a time you could maroon yourself on a planet until you found the resources to get off of it, and that made emergent gameplay
landing pads on the top, delivery units and pick up units on the bottom levels for exo craft
nowadays NMS is too interested in convenience to ever inconvenience its players.
The problem is as well, when you've given that convenience to your players, its hard to take it back without annoying players.
I think some things are going to be more optional though if they are tougher but like this update added a lot of things to test out the game engine functionability too.
You could have a mode I suppose where things like summoning your ship is removed. But that's the best you're going to get.
All day long -- this. The convenience-first model ruins SO MANY incredible possibilities to make this game more dynamic. I'm glad they're focusing on making the exocrafts more relevant, but they may be a day late on it.
That so true, one of my problems with Nms is the ship calling system, it should be past the Voyagers update used with the Autopilot function introduced on the Corvette to all ships when you call it, making it spend launch fuel and tritium if it is on another planet as well as time
Increasing the cost of its use would allow the system to be nerfed without removing it completely, but there are so many layers to convenience-first. The anomaly is a glaring example. Instead of locking certain blueprints behind missions, they're all readily available for quick purchase.
And while yes, the price can be limiting when you're starting out, I would far rather earn them through game-related storyline, than grind for cash tactics.
But it's never going to go that way. NMS does actually try to cast a wide net to please as many people as possible, thus why it has a creative mode. You basically have to set your own parameters and limitations.
Honestly, I'm fine with imposing restrictions - so long as they are opt-out-able.
Lots of folks play NMS for different reasons, and whilst Expeditions are great for "here's how to play this, play this the way we intend", regular gameplay definitely shouldnt be locked down as much or you'll estrange a ton of the playerbase
Hey I forgot about environmental hazards when I said this and now that I remember they exist having a gravitino coil on a minotaur would be sick for scrapping on volatile planets
Yes the problem is we can solve everything, we can install technology to mitigate everything. All the hazard protection, all the shield and health. It feels like we're achieving something but all we're doing is making the game boring for ourselves, that's our reward ^.^ that's why people say the most fun part of NMS is the first few hours.
I hope when they work on this in LNF they are a bit more considerate of that, we don't want to become gods. A bit of conflict is good, even in achieving things. Like take the 'hazard protection.' How about evolutions/mutations, since we're all fantasy creatures. Want the 'cold blooded' perk? Great! Now you don't have to worry about desert regions, and wont have to worry about shade or swapping your clothing like everyone else, but now cold and snowy biomes are going to be a nightmare for you.
Conversely, take the 'insulated fur' evolution and you'll have no trouble in the snowy weather, but deserts are going to be trouble for you.
I also hope they do away with the inventory system altogether in LNF, and make it completely diagetic. If you can't hang it off your belt or backpack, then it's not coming with you! Might have a resource inventory for your backpack, but tools have to be chosen carefully. Maybe your dragon's saddle has its own slots for tools, but you're going to have to go back to your dragon to swap out that hatchet for your pickaxe.
Stuff like that goes a long way to making a world feel tactile, and making you actually consider your journey, and what you're going to need. If they want to appeal to the NMS market again, we are methodical players who like a contemplative experience (at least we should be!) And LNF could absolutely reach that audience with gameplay that makes the journey feel like a journey.
Especially with a procedural world where there isn't really in truth a rhyme or reason to anything other than what the algorithm dictates, its better to lean into the chaos of the procedural and make the spanners in the works the interesting part of the game. In a curated game world, you have the lore, the history and the locations to pique your sense of adventure. LNF won't have that, not really, so you have to make the world itself tangible and interesting to engage with. Emergent gameplay to match the procedural nature.
I mean you do you but I kinda like the idea of the endgame being the ultimate explorer. Itโs like when older games gave you that OP reward for 100% completion so you could have the ultimate freedom after youโve done it all. Imo thatโs kinda what an endgame should be, youโve conquered all the challenges
You can have lore in a procedurally generated setting still
And since lnf is a single planet, its procgen isnt something that constantly changes, it would have specific landmasses and regions that can have stories and lore without taking away from the procgen
I wanna go to a space station and not be blinded by the insane bloom sometime before next week
what if nms had frigate battles like
you can pilot the frigate and shoot the other similar to ac black flag, and have there be a boarding system where you can plunder them with Lazer swords ๐
now we have cargo hauling, it would be cool to see NPC exocraft driving around mining or maybe even hauling, it would add a lot to immersion, especially near settlements etc
I'd honestly like the pilgrim to be a true space dirt bike as with the small but time sensitive deliveries, make it actually kinda hard to pilot but really rewarding for those who can put in the time to master it.
I dunno, I'd love a bit of difficulty in exocraft like the exped asking people to be careful hauling the cargo.
So, you know how people complain about the bumps when driving the colossus?
Pilgrim is much worse
I haven't piloted that thing in ages but I felt really bored driving it the last time lol
So I went back to the roamer
The pilgrim is like if the nomad were in contact with the ground all the time
Ive never used the pilgrim, always the nomad
I wish we had some tethers/magnetic truck beds as a later game upgrade for scrap
Cargo net
But the most recent trip had more fall out the bottom not sure why its doing that.
would be cool if every week we got a mini scrap expedition
where we keep our tech upgrades and maybe ships
but everyone has the same multitool
and they allow you to steal players scrap
would add a nice pvp aspect to the game
eh, I'd keep the pvp out- we're already doing well with 21 expeds in, I'd like some optional cooperative milestones like the taking a player in within your corvette
Sounds like repo
I feel like the minotaur should be able to have a gravitic coil
Thatโs what Iโve been sayin
Also, you should be able to pick up supply containers and toss them into the scrap melter
How is everyone finding the update? I've been having fun for hours trying to hual explosive stuff in the flatbed without dropping into unexpected caves below while driving over bumps.... I'm in the last part of the expedition phase
Just wish the loading with gravity gun was easier...
Its meh for me. After unlocking all cosmetics i will never touch the feature again.
It's a fun little side feature for what it is imo
Better than bone collecting but doesn't top fishing, personally
Nice that scrap planets have a bit more personality now though
@oblique smelt what did you thought was meh?
@rotund stratus fishing is fun they could do more features on future updates with that.. and scrap planets could be dull after a while unless your raning up the numbers like collect 50k of waste for an achievement ๐ค
Though I wish you could do more with the gravity gun.... other then just pick Scrap up and throw certain items
Whole update in general. Its not my jam. Gathering is slow as f and not worth the time and rewards it gives for waste disposal except the cosmetics. New mechanics not integrated with rest of the game.
Cant transport containers with corvette.
Grav gun only works for specific items.
No npc truckers.
No gathering missions.
Special waste dont have seperate icon.
Cant put exocraft scope on other exos
Etc. Etc.
Imo real main feature of this update is the corvettes on switch1.
But i like the physics and want more of it in nms.
I think you can put the scope on other exos?
if not then that's a glitch as its meant to and I have
I do agree that to me this feels like it proves a mechanic that should be extended to 'more' I love the 'tedium' of having to load the barrels into the back and things like that. I much prefer that kind of tactile thing than buying a load of trade good .pngs at the terminal and then selling the .pngs somewhere else.
But overall I like the update myself, I just wish/hope they extend its scope.
The only thing I will say, is track record with HG is they will shelf this and move on, but I wish this became the start of extending this kind of interactivity across more of the game.
like. top of my head: atm we have these multiple choice options at monoliths. How about that metal ball that is at some ruins has to be slotted into something using out grav gun. Maybe sometimes its in a maze puzzle, sometimes there's a hooped part of the architecture it has to be accurately shot into? Maybe sometimes there's a block moving puzzle using the grav gun.
Maybe space stations have trade goods that are 'heavy load' and spawn containers that you need a corvette to transport.
load it with our grav gun.
Maybe at hive nests there's goopy webbing blocking optional rooms that's resilient to boltcaster fire so you have to grab it and rip it off with the grav gun for a bit of nice tactility.
Maybe at planetary trade outposts there's a trade depot where you can take on delivery missions, has a loading bay to spawn the boxes you have to load in our hauler, and then transport to a random nearby POI the game chooses.
Hell maybe our settlement can export goods to others the same way and we have to deliver them to improve our settlement standing or profit margins?
Or can deliver resources from nearby POIs to our settlement using the colossus to expedite timers on builds.
When you are delivering physical cargo in your corvette, pirate inderdictions should be more common, and when in a dogfight the crates should have their own health bars that are affected by enemy fire. That way even with our super tanky invincible ships, there's still new levels of tension because the cargo is much more brittle and getting shaken about if we take too much fire.
And going way out of the scope of easy to implement, to make crews on ships more relevant. What if there was some shield core on our corvettes related to our shields, and if we take too much damage our shield can overheat. it ejects its thermal cores, and you have to use the grav gun to remove the hot thermal rods and replace them with new cooler ones. Stuff like that so crew have things to do.
I do think the gravity gun needs to hold waste just a little bit farther away from us, to make it less cumbersome loading the flatbed. Right now you almost have to get right up against the colossus to drop the items in.
I wish that rigid-body physics were disabled on cargo in the flatbed when the colossus is being driven.
So many times a bump in the terrain jostles the cargo and sends it flying, when I then have to go pick up
But that's the fun/point of it ^.^ Having to be mindful of the terrain. Its like playing death stranding on NMS ^.^
I've resorted to plugging in a flight joystick, so I can finely adjust the throttle.
Maybe they can add an enclosed chassis
Ah good idea! Maybe its actually a good use case for HG finally adding a walk toggle on pc, which would double has half speed when in vehicle, exactly for this reason.
and for us PC keyboard and mouse players, it just means we'd finally get to enjoy the staff walking animation.
I know you're listening HG! I best see it in the next experimental! :p
Does using the furnace chassis give a chance to receive a module, the same as using the furnace at processing plants?
Driving the furnace chassis makes me feel like I'm driving a garbage truck ๐
I just listened to someone and apparently it doesn't count towards it nuh.
The modules you unlock are actually tied to the titles you can get
so it's not random but down to unlocking those titles by processing enough of each type of waste. Like the mobile furnace is from scrapping enough of the explosive scrap I believe. But you have to process waste via the facility for it to count towards the titles.
The nice thing about that is, once you've unlocked them on one save, you will have them on all.
Think the only exception is the flatbed? but could be wrong about that too.
Okay, so it sounds like mobile furnace will give you things like nanites and materials, but not count towards titles
Yes that's right ^.^
I may be coping but does anyone else think the new outfit system hints at more colour options? Iโm really really hoping theyโll give us olive toned Gek and Vyโkeen again ๐
By now colours are the only thing weโre limited in for character customization and HG has proven that they arenโt afraid to add extra colours as seen with the starship builders vibrant yellow option
Steam achievement: "KOBE!": Launch industrial waste into a waste processor from at least 50u away.
Next update buildable space station and freighter upgrade confirmed
And probably in space colonies
And better npc ai
And player colonies
Not the small bases
Decent size mc village bases
10-20 houses fully customisable
I just want more base decorations
And a Tensura collab
And the collab idea would be good then
A steam workshop for base decorations would be helpful.
And for mods
How I mod on Linux is really stupid
Steam-browse local files-no manโs sky-gamedata-mods then input mods
Why do I think adding azathoth and Cthulhu to nms as space bosses is a good idea
An eldritch monstrosity would be for a great expedition though.
instead of community research, everyone is shooting at a giant monster, slowly chipping away at its health
And get 1 shotted if hit by azathoth
And a wide aoe
Portal to void of sentinels
100 waves each getting stronger
10 enemies wave one
In-universe they could explain it as being a virus in Atlas's source code.
Progressive count of enemies and difficulty go up every wave
Wave 1=weak
Wave 30=miniboss+29 sentinels
The expedition could be a way to introduce varieties of new, more powerful starship weapons
as you need to purchase and install them to help kill cthulu
Probably a clone of Cthulhu
Just a random idea: a starship dock attachment with a single-ship capacity for the corvette.
Think of it like a cyclops-seamoth style dynamic like in subnautica. You could park a corvette in one place and get into your starship to mine asteroids, etc. before returning. Could even have a repair bay upgrade and that sort of thing
What update features do you think would make this game un-boring?
Yes recommend to hg rn
What @old meteor and I said
Oh and interesting combat and mechanics
Plasma blades
Plasma bows and turrets
For base defence against sentinels
And the occasional eldritch entity
Better factory systems
Mining quarries
Water harvesters
Conveyor belts
A bomb bay module for corvette class starships
Where you can combine different elements to make bombs and drop them
Same module but on a larger scale for freighters
Yea I definitely think combat could be improved. More enemy types and more risks going to planets. Also more habits planets. Instead of just little stations on the planets, I'd love to see some planets that have a full civilization on them
Yes and better destruction physics
E=2.718
And as for my bomb bay ideas
Like I want to rain down destruction on sentinel encampments from my freighter wich I think should be drivable
Just a small one but a new digi-constructing animation would be nice for the multitool as we get more tools (fishing, weapon, gravity coil).
Animations are HGs strong point so I bet they could make something real cool
For their animation being strong point, there is not much of animated base parts in nms.
They are all animated itโs just mostly minute like cloth sections or twirling radio or pulsing radio lights
would love to be able to toggle animations on assets - the waving flags especially can be annoying for interior spaces and such
We have eldritch monstrosities
They mostly just end up on either the cannon fodder end or the untouchable end
haven't there been like three expeditions focused on eldritch monstrosities
Emergence, Leviathan, and The Cursed
Aquarius and Omega as well
Is the update out on Xbox yet
Oh, true
But you may crash on series x. I crashed twice when in dialogue
Well good thing I'm playing on PS5 I was just wondering for the peeps I play with on Xbox
I would really like better performance optimisation for the Asus ROG Ally and any other handhelds, as I believe for No Manโs Sky, itโs quite poor
is it just me or is most grass too neon
I get that its the games art style but it does look a bit strange
Is it just me or is all stars in the Skybox moving whilst walking on space?
I'd love for some means of controlling objects' rotation when carrying them with the gravitic coil.
same
Packing the flatbed in a more organized manner can help reduce jostling when transporting cargo, which is a bit finicky to do with the way to gravitic coil works currently
and they should patch the scrap clipping through the back of your truck
I think they should add some securing straps for the flatbed
Would be cool if we took the trucking concept where you have to transport material back and forth and put it with freighters. It would beile you have to transport freight across multiple different systems while defending against pirates, sentinels, infestations, and fixing up the freighter. I hope they do something like this if they update freighters ๐ฅบ
I thinks player made shops, missions, and a bunch of other multiplayer stuff could benefit the game so much
They really need to make multiplayer less buggy first
Has a faster catch-and-release shortcut been requested already?
Youโre lucky, my game wont launch on my steam deck
Jeez really? How come?
Idk it just crashes a bit after I open the game
Wait I used to have that on my Mac
I believe it was due to Vsync
But it could be completely different for you
We got the atachment for colossus. Just add another to turn it into combine harvester
is there any hope to get sentinel ship parts for the corvettes?
Like the ones found on planets?
Because I dont think crop plots would work with that, lol
not for Xbox One apparently
Player made shops already exist, they are called trading, missions, I know what you mean but it isnt really explored, I always wanted a new class of system conflict called: War, where there are Sentinel Hive Planets where everything is like Cyberstan from Hd2, where you can drop on there, fight as much as you can and find awesome loot, but all this would need to come with a combat update because combat in this game is trash
I once made a "Heist" with a friend of mine where we would go to a pirate system, camp my freighter near a commercial lane and when a commercial freighter spawned we would beat the shit out of it and grab everything it had, we earned probably 10m but sentinels would eventually appear so we had to flee, funniest shit that Ive ever had in this game, also when dogfighting HG should remove the stupid Aimbot feature because it makes Dogfights 1000x less fun, yesterday I had a dogfight with two NPCs on a planet and oh lord was it majestic cinema
With the addition of customizable parts on the colossus, it would be cool if HG decided to revisit some of their old concept art to make more parts for the other exocraft too
Not surprised if that is on the list but did the colossus first since it was probably the least used one before.
let us customize the Pilgrim ๐ ๐ ๐
If customization comes to the other exocraft, I'm hoping for a glide body for the nomad
That dune buggy one is amazing. I would actually use the Rover.
omg yes. I kind of want them to also do what they kind of did with the mechanical legs and add new mobility types to each. Hover pads. I know that makes the pilgrim's one unique feature redundant, but you can just solve that by expanding its utility (amphibious?) And keep the nautilon relevant by making it still better at resisting depth pressure AND (for the love of god) tech to add robotic arms to the nautilon so we don't have to get out of it in crushing pressure just to pick up some crystals.
You know we always say 'oh HG is testing these features out in NMS' and I think we are getting it half right. Yes I'm sure there's a technical stress testing side across a large spread of devices. But what I really think is more likely their approach is testing player reception to mechanics. Which I hope means they won't take some of the naysayers of this update to reverse any plans to have mobile carts and resource delivery in LNF.
at some point i wanna see HG add a way to build a highway like warpgate system that updates every week and works in singleplayer and a global market
wonder if theyre doing something to minor settlements
vykeen house has no collision and the trader doesnt work
really big bug if its not something specific though
It works fine for me
it would be cool if they add an ability to dump materials from colossus' flatbed, without needing to get out of the vehicle
I wouldn't be entirely shocked, this update feels like its testing the gravity gun and physics for later updates, POI reworks are probably on the to do list for them
yeah
POIs are the most outdated thing in the entire game too
hardly match with the artstyle of the game anymore
writing some suggestions on zendesk for remnant with stuff like;
ability to tie down scrap with a proportional amount of carbon nanotubes so that bumps in the road dont launch everything off of the truck ( if you do large jumps or flips the ties rip off )
road rolling to flatten terrain and drills to dig through mountains, settlements to produce passive scrap in specific connditions so that you can build roads between processing plannts that benefit longterm
The expedition is complete, but it wasn't a great trip (a lot of wasted potential) and it wasn't very long. The main things missing were a new planet type. Flying on a planet poses significant challenges (you take moderate damage while flying), new "cosmodrome" or "space elevator" POIs that allow you to land safely only in 2-3 locations on the planet, and the ability to summon a free vehicle. Currently, only 5-6% of players use vehicles because there's no benefit to them, and ships are fast and can land anywhere.
I honestly think they don't need a new planet type, just adding a steamroller or death stranding type terrain feature that adds worn roads along routes you drive along multiple times would be a nice addition
Also, gravity gun being installable on the minotaur
The problem is this requiring a form of persistent terrain editing, which nms doesnt support well, as of now
However I do hope for an implementation of something like procedurally generated roads
Many planets, and I do mean many, are horrible to drive on if youre carrying cargo. Even if you arent, its bumpy
Plus, planetside exploration can feel aimless, and it can be difficult to keep a sense of direction
But when I finally found a scrap planet with canyons, like the expedition world, I was willing to drive along them just to see where they led
It could be coincidence, but a lot of POIs seem to generate very close to the canyons, so I dont think it would be too difficult for something similar to be used intentionally for roads
Im absolutely holding out hope for something like that in a future update
I also think it would be really useful for lnf, as the setting feels post apocalyptic, old roads cutting through the terrain would make sense
if theres supposed to be towns and points of interest among the world and its a fantasy ish setting, procedurally generated road mechanics would make a lot of sense to lead players towards them
Im also pretty sure procedural road generation isn't "too" complex, other games have done them
It won't happen. But they should redux ALL the expeditions for the 10th anniversary.
Switch 1 gets the two expeditions they got screwed out of and everyone else also gets a second chance at what they missed. Win/win.
That would take like a whole year
Oh definitely. Logistically impossible. But I can dream.
Actually, maybe they do that when lnf releases
My thought is, since it seems they have a lot of the big mechanics down, this year might be a major POI update year for planetside and space
for LNF thats probably also one of the last big things to refine
if they do playermade roads i could see it being like some sort of spline superimposed slightly above the terrain that is just a smoothed approximation of that surface
like concrete with gravel on the side and also not actually apart of the terrain but its own geometry
but yeah i doubt itd be feasible without it being technically a structure due to how weird the terrain acts
Some low tech ratchet straps for our high tech vehicles that get loaded with a high tech anti gravity gun
I want a way to go into a deep space as a major update. Like technically I could fly to other systems manually even if that takes an insane amount of time but mostly I would want it to discover things in deep space and also be able to fly to stars with some kind of attachment that allows the ship to be able to handle the temps
Like something akin to Elite Dangerous
Maybe a more viable way would be to do a series of special redux expeditions, one for each year. Each would be pretty by the numbers, but have objectives themed after content from that year and have the entire year's expedition rewards
So traveling to other star systems without a warp drive
Not if they run em all at once
I wonder what the anniversary update will be this year. I expect it'll be special somehow
Not that voyagers and worlds 1&2 weren't special tbf
The only thing I can maybe think of is they finally resolve the ongoing story in a big way
It's the sort of thing which would absolutely justify being the big update for the year imo, so long as it had some cool features to go with it ofc
Ye exactly
But not as much just that but the fact that you would then be able to make discovers in deep space and also travel to stars
Space POIs would be good. Especially since we can go up to them outside our ship now
Anomalies but designed for us to walk on etc
Yess it would be very neat. Also I know small nebulas already exist but we could go to massive realistic nebulas
Well... they would be rather boring to visit if they were realistic
would be killer wallpaper/ #nms-photomode-gallery material though
perhaps we could get new resources in nebulae ?
Not if it were realistic
It would basically look like those systems with the colored space background
Though probably less vibrant
really? I have seen the unedited Hubble photographs of nebulae, they are incredible
Thats from a distance
If you visited a nebula, you might not even realize you were inside one
Tbf I think they mean realistic scale
Not necessarily colour
And that would look pretty much like the current skyboxes
How? It would be very aesthetically pleasing
Thats exactly what I mean
Visiting a realistically sized nebula would be visiting a really spread out dust/gas cloud
Make there be ocean warfare with aircraft carriers and submarines. Aquatic enemies
Oh you mean that way.. Yeah then it won't make much of a difference
hello is there something like a roadmap ? or can we see whats on the plan for NMS ?
probably not
okay thank you
thanks!
I hope 6.22 has cooler stuff
Nope.
Roads first probably, then trains. Of course we need POIs for them to connect to.
Although monorail trains might be easier
A hover train like in the book of boba fett would be lit
That's exactly what i thought!
Like you have a station/geobay where you can build/edit a train
trains would get me hyped. but they refuse to even give us elevators for bases, so ...
Idk how trains would be implemented
Would that be like preexisting rails you can use them on?
We got portals why do we need trains? What about teleports
Because train
Choo choo
I would think you would have to build your own track, probably monorail style, and then add stations which are stopping points. maybe they could get fancy with track switches if they wanted
Wait you thought it wouldve been like literal 19th century steam engine locomotives?
because then you could link different bases together. and also just a passive cruise experience around a cool planet
I came in late to a convo so I missed that part
Its nms, it would at least look futuristic industrial
Hmm, I think it should be separate from bases
maybe they could even expand it to gameplay, like transporting freight cars to a processing facility
Cause bases have limited radius (for good reason)
Hmm are dreadnoughts feature complete or is there more you'd all like to do with them
I see your point, but what's the point of a train if it only stops far away from your bases
Theres sentinel dreadnaughts you can own, sentinel dreadnaughts you fight, and pirate dreadnaughts
I guess i mean like its not a base part, but portable
As for the train thing would be on ground only
Tbh I cant think of any new feature for any of these that I wouldnt want applied for all freighters, so ngl it doesnt matter which you meant
As much as I would love space trains, I dont think it would be very fun to ride them between planets
Ive tried having a corvette hold course between planets
Lost patience
Train goes through a big portal and ends up on another planet to deliver the goods and returns to do local deliveries on your network
Hmm... I kinda feel like, at that point, just use the portal to transport resources between planets
But its more resources than you can carry soyou build the rail network and station junction
No I mean like, push/shoot the resources through the portal, lol
These ideas do remind me that you can follow a trade rocket all the way back to the local space station
Maybe in ruins you can find preexisting rails, but maybe you could build new ones
idk, it'd probably need some work
Car portals that work within the game system would be cool
Go thru one on one planet keep driving on the other
Lots of hurdles for trains. I remembered what I wanted to say about dreadnought. Is it time to build our own along with fleet
I have yet to see much reason for building our own freighters
Im not against the idea, either, just not sure what it would add
I did say the same thing about space bases, though I've come around to those as long as we can build on the objects we encounter in space
Custom freighter parts were found in the files or something I seen a YouTuber talking about it
About 70% sure it came with voyagers or a patch for voyagers iirc
I think hello games should add no mans sky settlement update which focuses on ground combat,this idea is like no man's sky design language instead of crazy ideas,I mean game already have nps attack on pirate ships mechanism why hello games doesn't simply add this mechanism for nps in settlements exactly while nps ships fighting pirate ships in fleet save event,several vykeen can grab basic multitool and fight back sentienals instead of hiding.
I'm honestly hoping they're using this update and expedition to get information on how to do a hard rework of the multiplayer. I wouldn't be upset if the next update is a multi player focused one that seriously bolsters and improves it.
A few things Iโd like to see hello games do
- share corvette designs
- implement some of the glitched corvette mechanics as proper features, like external ship decks and base parts
- exocraft hangars in corvette
Multiplayer on Nintendo I still have hope
That it will happen
I really want player made shops
more multiplayer stuff like that in general
and more uses for bases
I can only assume that customization for other exocraft is in the works
After playing a bit more of this update at the weekend, here's a few thoughts:
- I had a go on a purple planet and while it definitely upped the tension and fun factor, the only problem is you would only do this for the fun of it. I think there should be a multiplier to the rewards depending on certain factors of the planets. Extreme planets could have a x2 multiplier, and purple systems a x4 multiplier to the rewards. Could be labelled as some kind of 'extreme conditions commission.'
- This mechanic definitely has to be added elsewhere than this small little gimmick. I know it's been divisive as an update so where you integrate it could be additive instead of replacing existing mechanics. For example the trade terminal could sell what would now stand for 'consumer goods' and then the physical cargo you can buy, load on your corvette, and sell at outposts, could be 'industrial goods,' and could even use the same mechanics as the radioactive, toxic, explosive etc. Then just use the weathered texture overlay on the scrap versions of these resources to distinguish them.
- I definitely don't think that the physics should be made easier, but perhaps the exocrafts could have some version of the grav gun? Doesn't need to be the fancy utility of the actual grav gun, but maybe like a short range teleporter that when aimed at loose scrap, teleports it above your flatbed to be dropped into it among whatever rubbish you have. This could double as a faster way to load up a lot of scrap at waste heaps, so maybe would be gated behind a bit of manual labour like the mobile furnace is (new title for it and an unlock.) Then it becomes a shortcut once the process of manually loading begins to get tedious.
Also HG should use this approach of titles unlocking cosmetics, to give us special cosmetics for things like: reaching max relationship with a species (like a special version of a head for each?) and special outfits for reaching the highest rank of things like the explorer guild, trade guild etc. Because rn they only serve to give you discounts, which is a boring and irrelevant reward when credits are an easy currency.
Since a whole suite of outfit pieces is probably a lot of work for HG, maybe just like a unique chest piece for each that reflects your status as like a trade lord, or high ranked explorer?
Or armour since they're versatile and probably even less effort because of the basic rigging involved.
I wouldn't be surprised if this was on their mind infact at one point, because the reward we got from this expedition has a load of things like compasses hanging off of it, and doesn't fit the waste disposal theme at all? But what it does fit is hitting the highest level of the explorer guild.
Oh! also on that point, better UI for the character customisation: We should be able to see what locked items would look like, so they need to be clickable, but just have some overlay or tooltip that says: Must unlock X to use this customisation (or something like that.)
Altho might make people sad when it just says: 'Unlocked in a previous expedition.'
I think they likely feel that visibly killing "people" is a step too far from the tone of the game - they're fine with the ship-to-ship combat likely because of the abstraction it provides, but thats definitely different from gunning down a Vykeen raider running at your settlers
I totally agree on the point that some of our settlers, particularly at Vykeen settlements, should defend themselves when under attack - would be visually more interesting at the least.
The problem with title unlocked cosmetics is that they're vulnerable to bugs. I had a fish helm unlock that remained locked for months as I was forced to reload after I got it. Title remained, helm reverted to locked status until HG patched it. FYI.
It's why I'm grinding out the trash unlocks on main before touching the expedition. There's already reports of the flatbed unlock bugging if you do it after the expedition (fortunately a save/reload seems to fix it).
Like Satisfactory-style..?
oh yes that's something they definitely need to fix. Tho in principle i like the idea of them unlocking from titles. Reminds me of Sea of Thieves and how that has cosmetic unlocks tied to titles too.
That way cosmetics become a social bragging thing too like in SoT, running around with your cosmetic on shows what you've accomplished in the game.
just way faster
it an interesting concept transporting large amount of stuff through your network. dropping it off then coming back or going else where in your network for pick up
is it just me or would it be amazing if they made a cooking update? it's been a part of the game for a bit (nutrient prosesscor) but it just feels like they could do more with it?
or they could make the pirates/bounty hunters control some humanoid robots or smth
idk how it would fit with the lore tho
Since everyone uses corvettes or Freighters as their moving base, i'd love to see some big freighters update like battles with them, building parts similar to corvettes, archiving or storing corvettes at some point in your freighter. Even better, flying freighters manually while your squad mates controlling weapon systems on it.... imagine.
Give me more pet slots nms devs
ok hot take but like
make some of the old expeditions (2 years ago+) available constantly in the expedition menu and the rewards available
HOWEVER if you got them in the expedition you get the "legacy version" which is the same thing but you can color it so theres incentive to do it during the time but like if you had something going on you dont just never get them
perfect example i started playing after the speeder ship expedition, i cannot get this ship because i just physically never had the chance to but like i could get the base ship but the people who have it can get it customizable or like a set color scheme
idk just an idea
and something tells me im not the only one who had something like this happen either from life being life or just new players wanting to do old expeditions
Utopia certainly was an interesting one
If you have pc, its possible to replay old expeditions
do you get rewards for them?
Of course
how?
Its technically modding, but only slightly
Expeditions are stored as a cache file that makes them accessible
ight ill ask how to when im home next i only have one day left before im gone for another 5 weeks
Theres a tool to download the cache files of previous expeditions
ill figure that out later ty
i think we should get a update for mining in the next big update its been like how it is now for a while
there are a couple mods that fix that already, if you're open to that kind of thing ๐
I hope the rest of the exocraft can get special configurations and uses, you can build landing pads on corvettes, and be able to summon a corvette equipped with at least one landing pad from inside a regular ship and land on it
Suggestion for corvettes- the modest kind that can feasibly be implemented without being a gigantic project all on its own
At the moment, you can build corvettes for form- as many love to do, as the channel for sharing pictures of them attests- or for function, but not really for both.
This is compounded in two ways: one, the main way to upgrade corvettes is to increase the number of parts on it, up to three. Building everything relevant in triplicate means that you're quickening building a space whale made of nothing but functional parts, and theres almost no way to make that look good.
Second is the engine situation, which... why?
If you want your engine designs to match, then youre actively loosing efficiency.
Every time you add an engine, the stats on it change, so if you're chasing boost speed, the engine type you just added gets a lower bonus, while a different engine gets a higher one. Trying for optimal thrust output invariably looks like you salvaged three distinct genres of engines, usually lopsided ones.
So, what's a reasonable short to mid term solution for the issue?
Stacking or compounding them, as is the case now, but without taking up visual space. As usual, it still takes up an upgrade slot, but you could place a part over the same copy of itself, and the bonus would stack. You still pay full price for three shield emitters or whatever, but you only need to find space for one on the ship model itself.
And, of course, engine boosts dont change and shift constantly, so if you pick out a specific breed of engine, you can just use the same kind on both sides symetrically without the stat bonuses going haywire.
While theres still some difficulty in making unique designs while having to find a place for the specific utility parts you need, needing to do it once visually rather then three times would be a massive improvement on marrying both sides of corvette building. Its a compromise, not a "pick your stats and visuals differently" like crafting vanilla ships from parts, but
Since it uses the existing mechanics for calculation and clipping isnt exactly new, it should be an effective quick and functional compromise.
(and if you wanted a theoretical longer term solution...)
(have a few part rarity tiers, with specific stat bonuses specializing in each stat- Each tier having a baseline for the relevant stats like mobility and boost for engines, or range and fuel efficiency for warp drives, and mid and higher tiers have both generally increased stats and a higher stat in one specific field, to specialize- and you can cosmog change any part to resemble any other part of it's type, so you still have to collect the valuables and complete your collection, but the aesthetics of what you build with is much more freeform, similiar to making your own classic ship. You're still hoping to get lucky with specific higher tier parts, but it doesn't limit your options for visual design, only increasing them over time)
We got pirate star systems right? Let us commit space crimes as a secret job, my idea. Black Market animal smuggling, we gotta wrangle up or stun and trap Dangerous or valuable creatures and bring them to a pirate trader across pirate star systems, you would have to ward off sentinels or even just regular korvax and so on since it would be illegal black market goods
So huge question then ๐ค could mulitiplayer for nms run on switch one if HG found a way?
Like an multiplayer online service etc
Trouble is...don't think the switch 1 is capable of multiplayer from far away with another player? Again online service....
Bounty hunting. Instead of blasting targets out of the sky, you can bring them in alive. Track them down planetside and escort them inside your Corvette (or beam them inside - probably easier). You install a carbon freezing chamber as an interior module (or the NMS equivalent). Fly them to a destination planet for legal processing.
Active multiplayer - as in actually playing together, joining groups, gifting items - isn't possible on Switch 1.
ODS (Online Discovery Service) access is, though. Which is uploading discoveries, base sharing and expeditions.
For example, if I uploaded a base to the server, non Switch 1 players can visit it. But they'll never actually see me. You're basically a ghost.
Other way also works. I've used uploaded bases in expeditions many times.
The Switch 1 NMS port is nearing 4 years old already. I wouldn't hold my breath for active multiplayer being added this far in. The fact they managed to get limited corvette building to work is a miracle.
It's technically possible, the mp framework (lib) is available for switch1. Allowing these small 4player teams without the 16-32 player large lobby should work perf. wise
make it so we can land on astroids, just like we can land on platets. even consider the option of flying an asteroid (attatching a cockpit to the astroid and flying with it) this would allow bases to be built on astroids, even portable ones
I believe this has been shown to be possible via the Transcender mod/plugin from the nomansapp dev
Oh yo
Isn't the problem with asteroid landing/base building that asteroids aren't persistent ground?
No idea how Transcender handles that - I presume, as you say, the asteroids are randomly generated each time, kinda like how each time you load your Planetary Base in you may encounter different Hazardous Flora in slightly different places
Yeah
But especially since I don't think asteroid spawns are tied to a seed like planet surfaces are
So you might load back in to your base and the asteroid it was built on won't even be there anymore
I like to acquire systems where all the planets have minimal sentinel presence, excluding dissonance. When looking at systems from the galactic map, we can potentially see before even going there, the species, system color, economy, and conflict level. We can also detect if there is there is a presence of dissonance.
It would be nice to have an upgrade module for starships and/or freighters that can be used to remotely detect if a system has a high sentinel presence i.e. if any of the planets within have high or aggressive sentinels. Given that sentinels have something of a law enforcement role, the module could instead be bought or earned at pirate systems rather than be crafted outright.
Thought they would have made pirate exocraft enemies by now
It's free real estate
& add a pirate mission board to corvettes
Or... just scan the system from your freighter and check the Sentinel status of the planets?
That's what I've been doing. It's just there are times where I'd be warping through dozens of systems to find such sentinel free systems. It would be nice to have some somewhat hard to get module that can detect high sentinel presence remotely and it doesn't feel like too much of an ask considering we can already detect the presence of dissonance.
Asteroids are in fact persistent spawns
the game even remembers which ones you've blown up/shot holes through, at least for a while
As much as I love star wars, I think I like the idea of animal trade a bit more
Until something happens that "resets" the area, right? Ive seen already shot asteroids reappear when a freighter fleet warps in nearby
Probably. I think freighters warping in causes the asteroids to be recalculated or something. Even ones not close to the fleet will disappear briefly when freighters warp in
You still end up with individual asteroids and fields in the same places because it's still coming from the same system seed, just with an added volume around the fleet where they're blocked from spawning
I just realized after jumping in my Nautilon that it still doesn't have any mining laser upgrades. I would have thought something would have been added when the deep oceans were. I wonder if they'll add any in the future. Nautilon doesn't necessarily need much in general but the laser upgrades wouldn't hurt.
Im fairly sure theres nautilon laser upgrades
Haven't been able to find any over the years and anything I've looked up online, including the wiki sounds like there isn't any for it.
Huh
Sure feels like there is, considering how much space the nautilon upgrades take up in the space station shop
lol Right? I mean, if you ever find some lmk. Just feels like an urban legend at this point. ๐
I do think with the lack of upgrades and tech for it that it should be allowed a fourth engine upgrade for getting around in Deep sea faster.
this would be tuff
The nautilon is the fastest exocraft by top speed
Right, but what would it hurt for one extra compared to the rest? Especially when the water worlds are so massive both horizontally and vertically. I mean there's no other tech to put on it with 2/3 of its tech slots sitting empty. And unless they add a bunch of underwater creatures that attack, there's no need for weapons. The mining laser kills any underwater dangers currently. So why not one extra engine upgrade? Make use of one more slot.
It wouldnt hurt, but when i say "fastest" I mean "close to double the top speed of any other exocraft"
So I hear this is the place to discuss things like how to improve the colossus?
I'd be curious to know people's thoughts about my thoughts on it.
Because right now, I don't know about anyone else, but I wouldn't ever build it unless I was required to.
I think it could be fixed by adding some more utility variations like a drone launcher (like a quadcopter but with a mining beam or something and ability to be remotely controlled) or maybe a auto-miner which mines nearby minerals and stuff automatically while you drive.
I also think that the mobility of it (because it's pretty slow and doesn't seem to have any advantages righ tnow) could be improved (so people want to build it) by giving it prefect traction allowing it to go up any incline even vertical or inverted surfaces.
You'd have to think of what to do if the player got out on a tall cliff half way up. They could always summon it, or you could add a grapple (to multitool ... tools) or the traction fails without a player (making it fall down to where the player lands).
Thoughts?
Giving it more utility mounting options would be cool. I think that the ability to just go up vertical surfaces would be better on another vehicle though
Maybe the roamer?
The recently added colossus scraper thing essentially functions as an automatic mining thing
Especially when it comes to ferrite
Yeah
That plow does good work
But it wouldn't hurt to give the exocraft more functions so that players have multiple reasons to keep using any given one
I mean sort of. It's 1% right? So it's only really worthwhile if you are driving it a long way IMO
but what would you give the colossus to make it worth driving with the slow speed?
In my normal mode save where I got all the new titles, I had to take the plow off because I had almost 30 stacks of geodes
because right now I if I'm building a exocraft I get the motorcycle one or hovercraft and drive one of those.
how far did you drive?
that sounds like hours and hours of driving
Pretty far, but still much less than I feel like it should've been, lol
Also the colossus isnt that slow tbh
Not after s class engine upgrades
hmmmm I feel it's slower than all the others by a significant amount, like the roamer goes something like 30 u/s, the nomad 40 u/s and the colossus 20 u/s? Or is that just my mental impression?
thought with the addition of corvettes I very seldom use the exocrafts, and basically never use the colossus. But that could be just because I feel it's slow even if it's not.
Exocraft measure speeds in ku/h, not u/s
No, with the S class upgrades my colossus in the expedition was going a solid 90 ku/h
Mind you that was with fully tricked out engine boosts
ok, and what do you get with S class on the nomad and roamer?
I dont tend to count boosting for overall speed
because it is relative.
True
Notably, when I installed drift suspension on my colossus, plus 3 s class engine upgrades, I could hold a speed of 105 ku/h
My nomad can hold a speed of around 146 ku/hr
Anyways, I think that the ideal stuff for Colossus would be things to make it a good ground work vehicle
Though nomad can go even faster by boost-jumping
Like all the things added in this update?
Yeah but expanding on it
ground work? like what? moving the junk stuff added in this update?
The colossus also can have a portable large refinery installed into it
Give it unique options for the mining laser and resource collection is the big thing that comes to mind
Ok sure, but how often do you need a portable large refinery, especially since you can put several in your corvette?
Give it an addon that lets you harvest plants and other pickups without getting out of the vehicle maybe
So like the autominer suggestion I made? or something different?
Yeah like your autominer suggestion
I'm agreeing with your idea, except for the making it drive up cliffs
I mean, it could also be an interesting combat vehicle. You could make it a tank and give it heavy weapons
Yeah definitely but that would require Hello Games taking an update to fill out the combat mechanics first
(which is needed anyways really, but)
I was thinking more along the lines of being able to drive up any surface Like walls just become vertical road
The other exocraft can generally do that
The important thing when trying to flesh out the vehicles from like, a game design perspective
which one? I can't think of any that I see a plateau and just think "I'll drive up that"
Is that it's best to try and make it so that they all have unique "identities" in your concept
Exactly what I'm thinking
Colossus is by design the bulkier less nimble vehicle
So it doesn't really need the mobility boosts
They cant climb up surfaces steeper than 90ยฐ
Trade that out for going hard in on the industrial work machine vibe. Hauling scrap, harvesting resources while on the move, processing materials while you drive
but one of them currently can? I assume with boost and luck that the boost gets you to the top?
90 degree incline is straight vertical
The problem is that all of the ground vehicles right now handle inclines by sheer wheel traction
As of now, the roamer is the starter/all-rounder, the nomad is the agile scout, the colossus is the heavy miner/cargo transport, and pilgrim is fast but lacks some of the agility of nomad
issue is they added corvettes. Right now I use it to do prospecting and everything else. Just autopilot it while on a planet and pull out my scope to scan for stuff. More storage than the colossus, more refiners than the colossus, no worry about bumps or obstacles because you are in the air
No, none of the exocraft can really climb a surface that they cant get any grip on
The cyclops visor makes exocraft much more useful for prospecting, imo
I mean this applies to the rest of the exocraft too though doesn't it
Exocraft are also much better at finding specific structures
which is why I was suggesting the ability to give the colossus the ability to have grip even on a vertical surface
It does, its just too heavy
yeah. I wasn't trying to suggest that it was unique to the colossus. More a 'you added a better way to do this, why would I use exocrafts now'.
I do agre that the scan ability of exocrafts is useful. Way faster than getting nav data
But once the incline means that it cant press against that surface, none of the exocraft can climb
Prospecting using a corvette feels faster, but I wouldnt say "better"
Even with autopilot low to the ground, you can miss quite a few things
yes, but what if it could 'dig' into the surface and make it so it doesn't have to have to press against the surface?
I think it would still end up falling off, at least for the colossus
like what?
I will note that, for me, prospecting is finding mineral and gas deposits.
could it not be possible for the game to make it so it doesn't?
I feel like my corvette goes too fast to find those easily, lol
really? I was able to find a bunch of S and A deposits in my single player game really quickly using my corvette
I guess I prefer being more thorough, lol
Theres roughly 12 hotspots within 1000u of any given point
I mean you did drive long enough to get 30 stacks of geodes
but not having to get out of a vehicle and just look around in a scope can't really be beat.
I guess that would be something you could add to the colossus. A hotspot scanner where it could tag all the nearby hotspots within a certain radius
I gotta check if the cyclops scope allows for survey scanning
I mean more with the radar.
Nah, that would be too easy
just have it ping and give an icon on where they are. you drive over to them and check if they are what you are looking for
it would make it worthwhile to build. Which is my intent.
But if the cyclops scope can survey for hotspots, I am definitely using exocraft for finding them
are pictures allowed in the channel if I wanted to provide a picture of a toy from the 80s which sort of explains what I'm thinking when it comes to traction?
I... dont know
Guess the answer is not really. Since it won't let me past images into what I'm going to send
but basically I'm thinking of 'the animal' RC from the 80s. It had 'claws' that came out of the wheels and would (in theory) give it more grip. You add something like that to the colossus (but make it actually work in game) and you could have it drive up vertical surfaces.
As long as its not starting to climb up surfaces that would be upside down
yes. Though if they wanted to make it so I could do that, THAT would be novel and kind of fun
I think a way to make the colossus more useful is add the scrap missions to the nexus
for quicksilver
and a way to kinda tie down the scrap
idk how they would make it balanced tho
and maybe delivery missions using the corvette and the colussus
and geobays for corvettes are a must
The issue I have with that is once again it becomes the Colossus becomes something you build because you have to rather than something you want to.
I feel like you should think "man, if I had the Colossus I would be able to get to X or do Y really easily" or "the colossus is so fun! I got to build one of them as soon as I can!"
I want the Colossus to be something you build because it's fun and gives you more options.
Not something you say "Oh it's one of these missions guess I have to build the colossus"
they could allow you to carry cargo on your back if they do allow delivery missions
which would be slower than using the colossus
and more dangerous
Delivery of what? The junk stuff that was added in the latest expedition?
Regardless, I feel like you are still linking it to a mission which means you aren't building the Colossus because it's fun; you are building it to help you in that mission. Even if it's optional.
"facial hair" features for Autophage made out of cables or wires would be pretty cool
Ramattra from overwatch style
Sounds more like problems with the colossus than with missions. The colossus just gives so little control. Even driving very carefully gives you moments where cargo just spills out of the flatbed.
There should be higher nanite rewards for harder-to-get scrap..like on really rocky mountainous planets. Or deep-water scrap retrieval. Hard-to-transport scrap should pay out more.
Scrap doesn't spawn underwater.
The Nautilon is not big enough to transport scrap. You would need a bigger exocraft sub for that.
well my thought was more along the lines that colossus isn't really a great vehicle right now. no reason I would build it unless it was needed for a mission.
I think it could be improved with some interesting traction / character to the vehicle. in fact I'd do the following if I could:
- Nomad, make it faster, have it be the exocraft of speed but it can't float or anything
- Colossus: have it be able to dig into walls so it can actually climb. or I suppose (when I think of the word dig) you could have it actually be a mining machine that could mine through things like mountains.
- Pilgrim: hovercraft, already fulfils a role of being able to go over land and water
- Roamer: embrace your inner fan of BTTF, make it able to hover and fly for short periods of time (bonus points if it changes wheel position by 90% like in BTTF)
- Nautilon: fulfils role of being unique and fun already being the submarine of the exocrafts.
- Minotaur: already has an interesting role of being able to autopilot and follow you around. if anything I'd just improve that function.
to be clear on what I mean colossus being able to climb I'm suggesting that they make it so it can go up a vertical surface. Making walls just another bump in the road for them
Also, for the young uncultured kids out there: BTTF is Back to the Future a classic movie from the 80s that should be required for all kids to watch.
Pilgrim already has airtime from speed, weight and jump. Giving Pilgrim a hover is the logical next step.
am I misremmebering which one the pilgrim is? I thought the nomad was the motorcycle one and the pilgrim was the hovercraft?
I got them mixed up too. Nomad is hovercraft. Pilgrim is motorcycle. Give nomad hover.
what do you give the roamer then?
Hmm. The roamer is supposed to be jack of all trades, but when you can summon any vehicle you want there's little reason to not switch to the best tool for the job. It's similar to the shuttle problem.
It would certainly help if it was more adaptive to make up for the lost speed or capacity. How about giving the Roamer "legs" on wheels? This may sound weird, but being able to widen or heighten the profile can get you out of situations.