#nms-the-future

1 messages Ā· Page 36 of 1

toxic slate
#

Allow us to hire NPC crew for a corvette so solo players don't feel left out

shadow dagger
#

NPC crew to do what? Passengers on corvettes don't actually have anything to do besides stand around, you aren't really missing out in single player

toxic slate
worn fulcrum
#

I enjoy just having their presence on my freighter so I'd be ok with that on the Corvette too

shadow dagger
#

I'd love to see proc gen corvettes with NPC pilots flying around, it's a little weird we can build them but nobody else has them

noble fox
#

Here are some things I've thought that would be awesome on NMS

Id like if Combat was given new weapons and stuff, bombs, freighter bombardment and even planetary destruction, with a new conflict level being "War", which would make the system pretty much an infinite combat sandbox with way more enemy ships and pirates, combat frequency could be massive, PvP could be explored too but idk if most of the community would like it, but if so it would make the game way more interesting, fun and social

Freighters and Frigates are pretty much useless nowadays, they sure do help with exploration and combat frigates are deployed to your position if you engage in space, but nothing more than a portable base, frigate expeditions and larger hyperdrive range, if we could pilot them or order a orbital bombardment like stratagems on Helldivers 2 it would be awesome, being able to call only a certain frigate or being able to own multiple freighters

I know you are able to build "Space Stations" by building way too high, but a proper space station, nope, being able to create a space station would be sick, combining the space station and the orbital bombardments ive talked about would be literally cinematic

Im not a native english speaker so please correct me

noble fox
fallow bobcat
#

OK

noble fox
#

Completely dominated sentinel planets, it could be in conjunction with what I said before, planets that are completely dominated by sentinels, with frequent patrols, sentinel bases every 1 meter and high preservation of the planet`s resources, entering these planets would be difficult, with AA guns, frequent sentinel ships patrol and lots of sentinel capital ships, these dominated planets should be in "War" conflict levels(I talked about it before), and freeing the planet would give you awesome rewards such as insane reputation on the system's dominant species(except Korvax)

This with what I said before would be absolute cinema and I am going to send this to their zendesk email

shadow pilot
#

Love the idea of the new update. Would also love to have a module you can install for a rear gunner

tepid ravine
#

called it. in 2023.

reef lark
#

My game is nearly done updating I can't wait to build a corvette

leaden beacon
#

The endgame of housing could be a Space station that could be build by players lol with orbital canon as defense

reef lark
#

Or the ones you can find in any system

leaden beacon
reef lark
#

Oh nice

#

That would be great

leaden beacon
#

Ye and the cool thing is that you could add shops for npc and take a part of their benefics

reef lark
#

It's crazy we haven't gotten shops yet

coral tundra
#

Please add turrets/cannons or other weapon types that your friends can actually use on the corvettes...im shocked this wasnt part of the update

narrow orchid
#

im surprised too i had assumed it would be

#

but omg im so hyped for big spaceships and spacewalking!!! no wonder it took so long

#

wasnt there already a voyagers update tho?

oblique smelt
#

Expedition 11 was named voyagers

#

It basicaly was micro expedition 1

quaint saddle
#

NMS + Jump Space = Peak

woven light
#

🄺 šŸ‘‰ šŸ‘ˆ Living ship corvette parts?

quaint saddle
#

You want the Thargoids?

woven light
#

yes šŸ—æ

quaint saddle
#

You think NMS will have enough expedition to reach 33rd one?

haughty zenith
#

I would love to see an overhaul to factions. Special missions for each race. Special rewards/cosmetics. Even factions for salvation, bounties, pirates, and ect.

errant jasper
#

Do we have any idea if a combat update is being released in the future?

toxic slate
misty irisBOT
pallid ruin
#

pls add landing pad parts for corvettes

latent urchin
#

Need a little more painters philosophy as to game design in no mans sky

woven crypt
#

now that we have multi-crew ships, can we have multi-crew submarines next? šŸ‘‰šŸ‘ˆ

rapid mountain
#

Is the turret seat for the corvette a planned feature coming later?

dense basin
#

Since today

noble hull
#

i like bros confidence

oblique smelt
#

!hg

misty irisBOT
wise heart
#

day 2 of asking for a bounty system
please dont send the entire thing every day GekEyes

and i recommend seeing what gunter just said above me, remember this server is run by the nms community GekHappy. i understand you may not be trying to literally 'ask' the devs, but in any case your ideas won't be seen by them here

reef ledge
#

Abandoned and outlaw stations should let corvettes in, maybe the abandoned one just has the corvette manually land and ourlaw one has 2-3 corvette docks/landing pads near the front

devout cliff
minor rock
#

Tidally locked planets!

dawn crystal
#

I've got an new idea, since Corvettes have somewhat taken the 'mobile base' role from freighters

#

Freighters should now act as 'colony ships' and should have a settlement like system implemented

real glacier
#

Multi-crew exocraft are the next step

dawn crystal
#

That would

  1. Explain where all the aliens are when they're not on planets or space stations

  2. Give the player a solid background objective of slowly building this self sustaining, 50 frigate city like ship.

#

So your corvette is your main method of transport and the freighter is a mobile settlement

#

Would also make you more of a monster if you destroy civilian freighters

real glacier
#

Freighters should be used as a heavy-duty haulers, for huge cargo like machines or tanks, even the name implies they're used for freight

dawn crystal
#

I get that, but they've essentially made all the ships and freighters almost obsolete in one update, I think the transition of freighters from mobile base to mobile settlement colony would make sense

toxic slate
zenith wind
#

Ball turrets would be nice. On corvettes that other people can control

devout cliff
marble magnet
fiery coral
#

Corvette Schematics! It’s wrong to introduce a whole building system without being able to copy a design we like

cloud vector
#

The complexity limit
I am in pain

#

The discussion about freighter overhauls beckons be to bring this back

granite cosmos
#

Corvettes could use some wall pieces
Most of the hull decorations are either edge or corner pieces
Bigger Corvettes start looking a bit lumpy

dawn crystal
#

When I'm imagining this, I'm imagining how expansive some freighter bases are. Additionally, you would have the base building missions, settlement missions, and resource gathering/generation all tied together.

#

Then, buying smaller starships could have a use similar to frigates where you can assign the ship to be used for automatic trade routes = haulers, pinpoint information about a particular system = explorer, defending the freighter = fighters etc

#

I don't know about you guys but when a freighter is full of life (frigate captains, your squadron, base builder people like the scientist etc) it just adds something to the game.

The settlement system is good but 50% of the game requires you to always be moving around. Adding it to freighters would be a smart move imo

cloud vector
oblique smelt
#

!hg

misty irisBOT
west mason
#

it will be better , if in future there will be the library of community corvettes , and opportunity for buying ship parts when you building it

velvet saddle
fading dew
velvet saddle
#

I haven't played much of the update, and you may be able to already

dusk lotus
#

What is missing is a market like in the movie "valerian and a thousand stars"

#

I want cities - real cities

#

I want to visit my house inside nms

native wave
# dusk lotus I want cities - real cities

This has been discussed a thousand times but by the lore, cities are very unlikely to exist (I was once advocating for this like you do now)

If you want to know the reason :

The Sentinels are attracted to settlements as they see them as intruders on a planet (why they do this is spoiler territory) that's why you get sentinel attacks on your settlement. And so cities accordingly will be invaded every second by hordes of infinite waves of Sentinels that is why cities are not present in NMS.

dense basin
#

Smooth out the ship landing. It's even more noticeable now due to how large corvettes are when they come to an abrupt halt.

toxic slate
unreal dome
#

couple of ideas i just had regarding corvettes, just throwing them out there into wild

  • obtaining different parts for them, especially functional ones, such as turrets and reactors with specific specs, should require travelers to locate planetside corvette part workshops, pretty much like assembling staff multitools
  • sideways boarding ramps
  • corvette should land further away from base terminus or be floating altogether above, dropping a portal instead
  • planets that are too dangerous to land on, to make use of corvette skydive mechanics
  • option to call in corevette to hover above and drop down the teleport
  • corvette scanner room, with wide range of scanning options, such as continuous scanning for specific thing, as well as remote trade terminal scanning for offers, and scanning for offers of specific items
  • exocraft dock, up to 2 per corvette. whatever exocraft you dock there, will stay docked. you can access it's storage and upgrades without switching active exocraft, as well as enter it while staying docked
dusk lotus
#

Also maybe we can have like in star trek - a market inside a space ship

oblique monolith
#

I don't know where this would appear but something I would still like to see/suggest would be to customize sentinel fighters

nova vapor
#

It would be cool if the colossus and nautilion exocrafts had interiors that you could walk around in kind of like the corvettes

fading dew
obsidian gale
#

I really like Voyagers, and the ship builder though buggy is great

#

with that being said

#

I think they came up a little short when it comes to interior decor for the freighters

#

the interior models we have are really nice and I like how their model changes depending on what style of compartment they're in, but there's only, what, five of them?

#

the existing interior stuff doesnt always fit with the aesthetics we have, imo, which makes it hard to use in a way that looks good

toxic slate
#

I think fauna has a diversity problem. Last night I visited about 10 grassy/lush/tropical/paradise worlds and primarily saw the same "novelty" fauna on all of them. You know the ones I mean, the stuff they've added over the past year: bone creatures, plant animals, translucent striders, spinning blobs, geometric spinning things. Creatures that once you've seen them one time, you've seen them every time. And the proc gen seems to heavily favor them appearing on any purple world.

One commonality with all these creatures, and others HG has added over the past few years, is that they have very little procedural variation baked into them. If you see a squid in the ocean, you're pretty much seeing the same squid every time. It's always going to be a squid. This is not what the game delivered originally. We had a lot of variation, and yes a lot of the creatures looked bad, but you also saw some really interesting stuff. It at least gave each planet a bit of uniqueness. HG has gone against this for some reason, and is just making cookie-cutter animals that pretty much always look the same. This is BAD for preserving and expanding diversity in the game.

It's hard to feel like a planet is unique when the exact same bone creature shows up on 10 different planets in a row.

languid patio
runic current
languid patio
#

Audio can def make the game size get out of hand, but with this past update being a little larger, maybe they'll be down to head that way.

runic current
#

maybe procedurally generated audio effects that can be applied real time so still using not many individual audio files?

toxic slate
#

They use a custom voice processing system right now to generate creature sounds. It's not that great though, and I don't think they've ever done much work to improve it. But that's why a lot of creatures end up sounding similar

languid patio
#

Oh yeah I remember listening to a talk Sean did about that at a Dev conference. It's basically a musical instrument.

runic current
#

oh wow interesting

fickle shore
#

I'd assume it's an intentional change to Fauna because of all the really bad stuff it use to produce

toxic slate
#

They need to be pumping out a lot more creatures then, because using a few creatures with fixed models end up making the game feel smaller and less diverse, even if they look less derpy (though I would argue most of those new novelty creatures rarely fit in the ecosystems they're put in)

#

It's also a concern I share for LNF, since they seem to be going for fixed models there too

fickle shore
#

It would fit in more in lnf because it's all one planet so you need less differences no?

short abyss
#

I hope we get Corvette exclusive weapons that are stronger versions of Single-Person craft

#

Like a Phase beam that instead of two small lasers is a big ass deathstar laser

misty irisBOT
#

@short abyss

No gifs in this channel please

short abyss
#

it wont let me post the gif but imagine the BFG that shot a hole into the surface of mars

languid patio
fading dew
#

It's the information age. Nothing is more than a query or two away. But okay. https://nomanssky.fandom.com/wiki/Lore

No Man's Sky Wiki

Warning: This page contains spoiler content. If you would prefer to uncover these secrets on your own journey, turn away now.
Lore is a backstory page.

stoic mica
#

Though the update came out a day ago.

They should add a little mode in the corvette builder for people in creative to build such ships as big as they'd like on an infinite workspace.

I could see some people making some impressive and detailed megaships...

dusk lotus
#

@fading dew is it by fans or developers?

fading dew
#

It's not fanfiction, if that's what you're asking.

short abyss
#

to balance out the version for freighters, these are one exocraft per wallspot, and you can't deploy it anywhere, its the same range as ship inventory without the item teleporter

#

so you need your ship nearby to deploy

dawn crystal
#

The more I play the update the more I appreciate what HG has done.

Opened up so much more space in the game, it's like they made a 2d game 3d.

#

One thing I just tried and I think could be a cool pirate/mercenary actitivity is using the corvette to skydive onto those frigates that warp into the atmosphere when you're planetside.

You have a short window before the frigate leaves, you line up your corvette above the frigate, open the hatch and jump out and land on the frigate, then minigame minigame reward.

#

Also, Pirate exocraft (roamer, pilgrim and minotaur) plantery enemies would be a nice add, I saw someone mention how you never see any other exocrafts and it's true.

Would also be nice to see another npc nautilon scanning the flora in oceans or a colossus mining near a cave etc

stark yew
#

I love the update so far, the only thing I wish existed was non pilot manned weaponry for corvettes, having your friends be able to operate turrets during dogfights would be sooo cool

fickle axle
#

Hopefully we get onground combat and zero G combat in space with NPCs.

short abyss
#

with how many people are making awesome corvette designs, we need some kind of Spore-esq online catalogue of corvette designs people upload and rate

#

so you just need the pre-requisite list of materials and you can copy the design wholesale

pliant heron
fickle axle
pliant heron
shadow dagger
#

Nobody knows what the next update is, on TikTok or anywhere else

short abyss
#

thought about this for a bit

#

they came out with the biggest "impossible" feature ever

#

so what is the most out of pocket follow up to releasing ships that can be absurdly large?

#

ships that are absurdly small

#

SPACE BIKES

#

They're small, fast, but they lack shielding, but you can use your multi-tool instead of a weapons system

#

they cant use traditional weapons

#

and fuel wise you gotta keep your own oxygen topped off

#

if we get NPC combat next, this can be the way of kind of letting them show up in space battles.

#

the main niche being that they can seamlessly be used like exocrafts and are small and easy to manuver on the surface making them strong for general use but lacking in many aspects like combat or inventory

cloud vector
#

For the love of god
Update outlaw and abandoned stations, I can't even dock my corvette in them (at least not outlaw stations)
They are so outdated
We can't even get corvettes in abandoned mode due to how outdated they are

lilac citrus
#

add a base teleporter to a corvette and i will forever be in HG's debt

lost wigeon
long viper
#

With these new Corvettes I'm wanting a better multiplayer experience more than ever. What I would give to (have the option to) share story missions, storage, units & nanites, and ships with someone- possibly in an online-only multiplayer mode if that's what it would take to work. And maybe more than 4 players in a party. I get that single player will always take priority, and I've really enjoyed the game in single player, but after all this time it's hard for me to convince my friends to play this game, especially with the lackluster multiplayer features.

Right now, off the top of my head, all we have is the ability to give items and ships, share a base (not storage), travel together, and complete Nexus missions (and abandoned frigates) together- which is a fantastic start, but not a great ending point for multiplayer features (in my opinion).

long viper
keen seal
#

FUUUUUTTTUUUUURRRRREEEE

lilac citrus
#

hear me out- instead of having manned turrets, just ahve ai controlled turrets. i'd *imagine *they'd be much easier to do. you could turn them off, of course.

devout cliff
native wave
rotund stratus
#

I'd really love if the next update was related to corvettes in the same way aquarius was related to worlds part 1

#

Maybe some sort of neat activity to do whilst spacewalking

#

Derelict corvettes, explorable asteroids wirh caves and weird stuff inside etc

#

Stuff like that

long viper
# lilac citrus MORE PART LIMIT!

On one hand, yes please. On the other hand, I get why they have said limit. Like, they've got PS4, switch, and steam deck players playing this game. They don't need 1200 ship parts (300 x 4 Corvettes) in the Anomaly lagging everyone out lol

charred scroll
#

Things I want

  • Updates to pirate and abandoned stations
  • combat update with large scaled battles on the ground with a reworked ground combat system
  • The ability to dock exocrafts to corvettes
  • an odst drop pod style thing for corvettes and freighters
  • an industrial and economic update where you could buy and create space stations around certain planets, create trade networks and routes, hire workers to automate factory processes, use frigates to transport goods and materials between planetary space stations, use freighters to transport cargo between solar systems, and defend them by sending combat frigates. Disturb npc routes by attacking ships which can cut off a system and make it so that you can buy the space stations at a cheaper price
#

Also more corvette parts

#

Stuff like interior walls and maybe 2x2 rooms or 3x3 rooms

#

And side facing doors for corvettes

stark yew
languid patio
stark yew
#

When I tell that's the FIRST thing I sought out upon being able to space walk

languid patio
#

Imagine landing on the dreadnought and fighting on the interior against ground enemies.

pearl swan
#

more building variety on planets ... whenever you explore one without any charts you usually always come across the same 4 or so buildings (such as the two narrow outposts with a buried technology in the middle or the big factory with the atlaspass door) and you know what to expect from them every time, if not randomly generated then at least add more prebuilt ones, like maybe they could be different for each race etc.

lilac citrus
#

kinda broken rn

dawn crystal
#

Personally, all I think we need now is (using 2.0 format like relics, voyagers or beacons):

  1. Fauna & Flora 2.0 (animations and behaviours, Predators on land, sea and sky, passive bonuses with companions)
  2. Factions 2.0 (create Clans, Reputations, Missions rework, local factions added with friends and enemies/cant be on good terms with everyone)
  3. Derelicts 2.0 (planetary, underwater, suborbital, more hazards and enemies)
  4. POIs 2.0 (space, planet, more gathering spots like the anomaly, imagine a summonable city/anomaly 2.0)
  5. Navigation 2.0 (implement galactic atlas into game or something similar, make navigation UI/UX better, planet maps, view galaxy map on foot)

Anything I'm missing?

#
  1. Add Settlement system to Freighters to turn them into colony ships

  2. Multitool customisation

unreal otter
#

Cities šŸ™‚

unreal otter
#

Planets feel barren, unless you use a thing you dug from the ground, went to a station to trade for a map, then fly all the way to its location to find a trade outpost (with barely like 10 people) you wont ever really see other smart life

dense basin
#

Fix the VR UI being completely static. I don't get why it doesn't turn with me. You have to sit completely still and face a single direction just to use it.

runic current
#

this is just my opinion but, i feel like nms's lore holds the game back, a lot of it feels like it was written as a way to explain away limitations with the game, like how aspects of the game feel empty/repetitive, and that limits what can reasonably be done to improve the game as a sci-fi space exploration game, it would be so cool to run into cities/towns, other species, explorers, have more of a reason to visit different parts of the galaxy to encounter different intelligent life etc., but this all doesn't fit in with the "lore", which seems like a bit of a restraint on what the game could become idk

lean lodge
#

The turrets on these corvettes should be able to rotate and track enemies. Could also have them set where you could have a separate control station for rear/side/top gunners.

sullen seal
#

im still downloading the update but they should add a way to connect your starship to the new corvettes i think they are called? idk if you can have both out but I had that idea

stark yew
#

Not gonna lie, hoping for slightly more advanced gun mechanics.

#

Legitimate designated guns rather than just having attachable combat modules

stark yew
#

I feel there could be a balance somewhere between where we are now, and even just Halo CE - Reach gunplay

toxic slate
gilded apex
#

What if they let us have, let’s say 5 corvettes, and they could be ā€œin storageā€ as frigates

unreal otter
lusty swift
#

Anyone else think it would be cool to have like a special room in your ship where you can store a rover and then when you land on a planet you can open the hatch and drive the rover right onto the planet?

fiery coral
#

I’m not claustrophobic or anything, but if they give us new ship pieces make it somewhere where I can get some open space on a Corvette

#

Hallways, junctions, empty room pieces, doors, right now with the scale I’ve built my corvette, I feel like I can’t breathe in there!

gloomy valve
#

Saw two things on reddit yesterday and today

#

Minotaur and scout ship storage on corvetes

iron hare
#

Hope we get some optimisations/bug fixes for corvettes. Currently their windows have no collisions, occasionally the game just doesn't let me get in the pilot's seat, and they slow my game down to a crawl. I'm currently farming for parts but apart from making something pretty I have no real desire to use a corvette over a standard ship because of the jank and performance drops. I have faith that HG will do their best to refine and add more features to corvettes

grave cobalt
#

I honestly want them to give us a bigger limit to ship complexity, kinda gets in the way of bigger builds

iron hare
#

I hope we eventually get some more walkable modules other than habs, maybe thin corridors or tubes like the ones used in base building

fickle shore
#

Space combat with these new coevetts would be cool ik this games about exploration not combat tho

iron hare
#

Haven't had the chance to try corvette combat out yet but I'm excited

grave cobalt
#

Ok one things for sure, we need a bigger FOV slider for third person flying, mainly for the LARGE corvettes

iron hare
#

What would you say is a reasonable FOV?

grave cobalt
#

I usually just play on 100

#

Even then, my ship is too large to see the back

#

but honestly 95-100 is probably best

glacial quarry
#

FSR4?

fallen hawk
#

I’m hoping for more interior room shapes tbh

#

Circular, octagonal, multi-story…

stark yew
#

Also, anyone else find it infuriating that the titan cockpit has a manned gunner seat, but you CANT USE IT?

worthy pecan
stark yew
#

Maybe it's gonna be a "corvettes part 2" type thing

fickle axle
#

Not to sound greedy since we just got a absolute banger of an update but do we think we're gonna see another update this year? Sean did say several surprises when making the plush post on the website so I wonder if we're gonna see at least one more and maybe something big with LNF. To be fair HG kind of broke the pattern this year with Worlds Part 2 by launching that in January so it makes you wonder.. Just to think two significant updates within this year alone is crazy.

empty jetty
#

I doubt it. The expedition hasn't started yet and those usually run for two months. Which will us bring into November. That's a very tight window for another update before the holiday redux

shadow dagger
#

The surprises I think were the plushies, the update, the album and the other merch

mystic drum
#

Any idea when the update will release on the Switch 2? Kinda thought it'd be out at the same time lol

fickle shore
mystic drum
#

Bruh šŸ’€šŸ’€šŸ’€
Ain't I gonna miss out on some expeditions or stuff tho?

fickle shore
#

Nah the exp runs for 6 weeks

mystic drum
#

Alright, but damn is that annoying

fickle shore
#

And isn't starting till September 3rd... Allegedly

fickle shore
vital imp
fallow sable
fervent nymph
#

A landing pad for the corvette class ships would be great.
It's not much fun warping back to base, to find out what the ship is stuck in the middle

graceful quail
#

I have to say I’m really happy with how the game is evolving, even though I think there’s still a lot of room for improvement once the bugs are fixed. What would be great is to have building parts that are twice as wide for the corvette, because right now I can snap two together, but it leaves the dividing wall and adds doors (with the Ambassador skin it feels ridiculously cramped). There also need to be animations on the modules (like the food processor and the refinery), because at the moment they just feel lifeless, and you can’t even tell when they’re running.

I also think the exterior parts of the ship (the decorative ones) should match the style of the interior skins, because right now the exterior look is just the same across all sections—there’s no variety, no exotic flair. We’re also missing interior doors to separate internal areas (for example, an iris door or a sliding panel door would be super cool). Similarly, all the old decorative interior parts from before the update now feel out of place and don’t visually fit anymore.

Another thing that would be great is if shield modules actually displayed the energy shield and if we could customize its style too. And above all—when are we getting solar panel parts, solar sails, organic styles, etc.? We want a living corvette that can actually grow!

naive tartan
bright anchor
#

I'm loving the idea of the mission radar however as someone who doesn't do anomaly missions because I find them boring I do kinda hope that gets overhauled. Gimmie like tabs of missions to choose between like combat / exploration / collection / piracy.

low hazel
#

I would love a big landing pad for the corvettes that you can put on your base

turbid scroll
#

Now that we can EVA, allow us to make bases on asteroids.
Would give a reason for EVA apart from being cool.

spice mango
empty jetty
# mystic drum Any idea when the update will release on the Switch 2? Kinda thought it'd be out...

Switch NMS updates are delayed more than not. We kinda got spoiled last year, as they were unusually fast. But in 2023, we were dealing with 1-2.5 week waits. Cinder's referring to the Echoes delay (the update that added the Autophage, staff construction and Atlantid MTs), which was delayed for 2.5 weeks. It also added FSR2 tech to Switch, which likely slowed the Nintendo authentication process down.

Nintendo is notoriously slow about indie game updates. Sit down and get comfy.

#

WP2 released same day... which shocked a lot of us, we're not used to that lol.

lapis light
wheat cosmos
#

Guys, ley me know what you think, here are two short term predictions I make:

  1. we will get some sort of blueprint system for corvettes (and perhaps a player driven market for them)

  2. we will get a landing bay/pad module for corvettes in which we can land ships.

lapis light
#

#2, but it'll be the blue orb landing pad

wheat cosmos
#

That's the most feasible alternative, tbh. But a bay similar in style (though not in size) to freighters is likely, but way less because of the open volume needed, but who knows

empty jetty
#

Won't happen. But imagine using the corvette tech to be able to build short distance trains on a pretty planet surface. So you can do autopilot and look at planet landscapes

sleek wyvern
#

I got a couple of ideas that I would like to see:

  1. The ability to build orbital/asteroid/void stations, with customizable features like the corvettes and freighters have.

  2. An expansion to trading, whenever it be allowing us to create our own trade platforms/stations that automatically trades with NPCs, or an ability to have an player economy for those who enjoys playing with or by others. That, and more crafting recipes for those who already have everything that they could ask for.

radiant dirge
#

Yeah, would be pretty cool to build little space stations with corvette-like modules. Make a belt of space junk around your favorite planetšŸ˜‚

meager saffron
ripe grotto
#

maybe they'll have it where corvettes can store exocraft and deploy them? because I'd love to STAND BY FOR TITANFALL with the Minotaur

meager saffron
ripe grotto
#

also, I hate that the customization for Minotaur is made pointless by the sentinel upgrades. At least let me make it not blue.

toxic slate
#

Enough of the base building, that's low stakes stuff. I want a deepening of the game systems.

  • Add ground-based procedural dungeons.
  • Ground-based pirate bases.
  • Radiant mission design.
  • Procedural lore and procedural customization items scoped to each planet.
  • Overhaul of fauna to make the procedural generation system create more cohesive and diverse creatures and feel like they evolved from the planet they're on.
  • Endgame gameplay systems for trading, mining, farming, pirating
graceful quail
#

I was wondering if we might ever get the ability to terraform planets. Imagine being able to change a planet’s biome—maybe through Atlas-related structures, or by building a terraforming satellite or orbital station. It would be incredible if we could choose which plants and fauna to bring in, maybe even relocate them using our freighter—capturing lifeforms on a source planet and delivering them to the one we want to terraform through interplanetary missions.

fickle shore
#

Aren't what's in space stations and the anomoly radiant missions?

They're pretty close to Skyrim style radiant missions too

neat anvil
#

You know what I think would be a cool thing to see?
Space encounters that you can explore by going EVA.

ebon trail
#

Will the expeditions come back? I really wish they’d stop the limited time stuff and just add them all to a catalogue so you can select which one you want to do at any time

obsidian gale
#

yeah theres reduxes that happen

ebon trail
#

I haven’t been playing and missed the past few

#

Okay

fallen hawk
#

i need a half-nudge for every possible corvette part, but mostly the Kineostream Thruster

turbid scroll
sacred igloo
#

Things I'd love to see

  • Proper Corvette multicrew
    • Gun turrets either player or A.I controlled, make corvettes proper forces to be reckoned with
  • Less box pieces, gimme more rounded stuff
  • unique Corvette technology like cloaking systems, maybe a spacecraft docking system for playing a mini aircraft carrier
  • Unique Corvette weapon systems, they teased it with the Deadeye reward in their update post for the expedition but I do hope we get more, like Torpedoes being properly modeled and not being cyclotron ballista
sage sail
#

cant wait to see what HG is cooking for the future now that ship interiors exist

toxic slate
void beacon
#

Improved terrain generation, and extended draw distance and simulation distance.

#

And the cherry ontop would probably be different biomes on a single planet

steady turret
#

i would love to see more ship part for the corvette class ships like maybe some of the sentinel ship parts like wings, body parts, cockpits, exe.

covert comet
#

This is so peak

sick oxide
#

Add a performance mode to the series X

#

I know the framerate is already at 60 FPS but its not stable.

rotund stratus
#

Abandoned corvettes

#

Basically mini derelicts with a few enemies inside with a chest or two

#

Maybe they could also award exclusive corvette parts

toxic crest
sacred igloo
#

oops left ping on

#

mb

toxic slate
#

Yeah, I'd definitely at least like more depth to combat scenarios. the "pirates are attacking a freighter" has been a thing since 1.0, but there's so many scenarios they could add to spice things up. There's so many ship weapons and very little reason to actually use them

#

Also please let enemy ships target other enemy ships during battles. It's a big reason those battles never feel like Star Wars epic combat, because every enemy only targets the player. so dogfighting is almost impossible to do

stoic palm
#

I think it’d be dope if they add a somesort of a beam when ships do a space jump aka pulse engine

#

A bit noticeable from afar instead of seeing another player’s ship just lag teleporting somehow

shadow dagger
#

Would be cool if abandoned space stations and maybe derelicts had a chance of spawning without gravity so you'd have to space walk through them

#

I guess derelicts technically don't have gravity already but your boots are magnetized to the floor

fickle shore
#

Freighter in abandoned mode
Corvettes are coming and have a beam to freighter button anyway

distant ether
#

Id love to see more variation in the corvette rooms. Instead of little hallways, can we get larger open areas? Feels so cramped

quasi pike
#

Unrelated to corvettes but I am hoping and praying for more creepy biological exosuit parts this autumn

fickle shore
#

Is there normally a Halloween update, like Minecraft?

hexed juniper
#

I think I have a suggestion a lot of people will aprove of, especially builders. Plus I think it would be really easy to impliment. There are so many assets in the game from structures that just arent available to the players to build with. They're already in the game so just add them as a buildable item. Heres a list of some of the few I found, Im sure there are plenty more though

keen seal
#

This may sound dumb. But I feel like the whole world of NMS has so much potential in all directions. There's just so much about it's story and universe. Or it's foundation on exploration and discovery of anything really. I really hope they choose to go all directions with NMS

#

Or at least explore all directions lol

hoary plinth
#

i feel like this game needs a creature generation overhaul, i feel that the current system makes species look a tad samey and unfit for the planet, maybe a system that has more bodytypes and a bit more spore like randomization (like every part has a value of 1-100 and the value can slide between that making even the same part look vastly different on different creatures) and certain traits being guaranteed on certain planets (like fatty or furred skin guaranteed on cold planets, or wet and slimey skin being guaranteed on swamp worlds)

oblique smelt
#

Deff need more variety per creature type sometimes i found 5 samey looking rodent/badger type animal in the row. Some animals dont have any variety at all . Mecha animals deff need more variety.

brittle dove
#

Is the part limit on corvette building going to stick? Personally I haven't had a problem with it yet just wondering.

graceful quail
#

We’d also like a boarding airlock for the corvette, one that could be deployed toward an abandoned station or a freighter (it attaches to the hull and cuts open an entry! just imagine all the scenarios we could create in solo play or co-op missions!).

gleaming cove
#

They should do a worlds part 3 where it focuses more on plants, rocks, and animals.

#

with some aliens? hell nah

patent zephyr
#

No

#

With geks

gleaming cove
#

geks are chopped

patent zephyr
#

They are ADORABLE

#

shush

#

Sure

#

You said it not me

gleaming cove
#

._.

safe bear
#

Refrain from making similar refrances in the future.

Stay on channel's topic, ideas for the future of NMS
@gleaming cove

#

And you are welcome to keep ideas like that to yourself. Do not share them here, we will not tolarete them.
@patent zephyr

patent zephyr
#

Tolerate? 😬

#

Senior mod can’t spell

#

References, too?

lilac citrus
#

sentinel-themed corvette cockpit, just like the interceptors now

safe bear
# patent zephyr References, too?

If I see any innuendo, refrance etc of this sort you are getting muted

Maybe where you hang out that sort of things is the norm, but this isn't that type of place.

patent zephyr
#

Yeah got that

#

Got it the first time too

dawn crystal
#

So I always thought that settlements should be procedurally built and should have barter vendors for ship (and now corvette parts), relic parts, as well as selling 5 random multitools & multitool parts when customisation becomes available

This makes every settlement worth visiting, almost like a habit

dawn crystal
#

The missions should be longer, deeper & more rewarding, pause

#

Lastly, for exploration, it can literally be solved with

#

I've said a whole bunch, but essentially if you mix procedural settlements with procedural planetary dungeons, better mission design and local faction reputations, I think exploring would be fun again

shadow dagger
#

Procedural missions are a good starting point, but they need more depth. I don't think I've done a single "find a missing person" quest where the "missing" person in question didn't turn out to be at their last known location

#

some mission types are fine being simple and casual, but most would benefit from having several stages with varying events.

#

Imagine a missing person mission where the person isn't at the first place you look, but you're able to trace their trajectory and find their ship crashed- they might still be at the crash site, they could be dead, maybe they left the crash site and trekked to some other nearby point of interest

quartz path
#

I wish they would add multi-biome planets, like Earth

ruby aspen
oblique smelt
quartz path
oblique smelt
shadow dagger
#

Planets would feel a lot more repetitive if they were multibiome.

#

Imagine you have a system now with a desert planet, a lush planet and a radioactive planet.
Now imagine that radioactive areas are added to the desert planet, desert areas are added to the lush, lush areas are added to the radioactive planet...

#

none of them would have any memorable unique properties, all the planets in the game would be blended into forgettable mush.

granite cosmos
#

Maybe more "weird" planets
Or more mixed gimmicks
A ruined ocean planet
A lush glitched world
A gas giant with a habitable surface

maiden orchid
#

Anyone else think it’d be very cool if they added the cursed hazard back as a secondary hazard for some planets? The time warping and enemy spawning was really unique.

harsh herald
#

I would absolutely love if something like the freighter scanner room became available for the Corvette.

ruby aspen
#

Alright, I'm calling it now. Next update: buildable Freighters (& Frigates).

hexed juniper
covert wasp
# hexed juniper

I, for one, would love to see the ability to create "drop points" where I can load up a container with items and drop it somewhere for other travellers to find.

This not only makes trading easier but a plethora of mini games/puzzles/labrynths could be made for diversion.

#

Also jelly planets or quicksand hazards and stuff like that would be cool

quartz path
#

But the planets' poles should all be arctic/colder like Earth, since sunlight/heat doesn't reach it as well

#

Unless it's a volcanic/lava planet

harsh herald
#

Totally agree on the mission discourse. With the addition of the onboard mission board on the corvette it's setting up a fantastic opportunity for a revamp

gloomy valve
#

I want us to be able to launch exocraft and scouts from the Corvette

empty jetty
#

With the skydiving, I now want a hoverboard more than ever

#

Can you imagine hopping on a board and just flying off the hatch

gloomy valve
#

I just dove to figth a brood mother and I would have liked to space drop whit a minotaur

empty jetty
#

Ooh, dropping with the Minotaur would be fun.

#

Gundam entered the chat

gloomy valve
#

Also the ship docking part is because most structure don't support corvetes

#

So we could have a ship attached to it

#

I also want one ground exocraft and the and the nautilon to be droppable from orbit

empty jetty
#

I don't want to jump off the hatch with it. But a Pilgrim/Rover/Nomad dock, so you can hop in and drive it out when the corvette is landed

gloomy valve
#

Yeah that would be cool

empty jetty
#

They could make corvette specialized docks for them.

gloomy valve
#

That would be better and simpler than allowing scout ships to dock

#

Because the size of all exocraft is pretty much the same except the minotaur Wich is quite tall

#

But a double sized bay have should be enough

empty jetty
#

Probably a whole exocraft summoning hab?

gloomy valve
#

That can work as an orbital beacon

empty jetty
#

But with limited exocraft compatibile. Colossal would be too big

gloomy valve
#

Yes

#

Smaller Corvette use the nomad Wich is the smaller one

#

Bigger can use the roamer and the pilgrim

#

The nautilon is not that much big

#

Would provide transport for places where corvetes can't land

empty jetty
#

Pilgrim isn't that big. You can class both that and the Nomad as small. Rover medium.

#

Pilgrim is my go-to exo

gloomy valve
#

Pilgrim is the hover rigth?

#

Or the bike?

empty jetty
#

Nomad is the hover, Pilgrim is the bike

gloomy valve
#

Nomad is my go to

empty jetty
#

You give me a space motorcycle, I'm using it. šŸ˜›

gloomy valve
#

If we try to dock normal space ship to Corvette it would be a mess

#

Their sizes varry to much

empty jetty
#

That's what the freighter is for anyway

gloomy valve
#

Unless we have a gremlin like system

#

Not a hangar

#

Like a hook

naive jetty
#

tractor beam

empty jetty
#

But they could make separate exocraft summoning habs of different sizes to suit whatever corvette build players want.

gloomy valve
#

And make the minotaur and nautilon ones have their own drop hatch

#

So all the thunderbird 2 Corvette can launch their onw thunerbird 4

#

Hello game as proper Brits should know you can't have a submarine and a dropship and don't have people wanting to recreate thunerbirds

willow herald
#

As a mainly-creative mode player who explores most of the time, I think biomes could be a really neat addition.

#

I think a singular biome being the entire planet is a little unrealistic.

hexed juniper
#

While many have suggested more creature types I would like to suggest they add large monster type enemies, like kaiju's but smaller, levaithans but managable sizes. I want creatures that are scary to run into and make you really reconsider settling on that one specific planet because theres a death claw looking beast that chases you down whenever you step outside. Make it rarer though so your not constantly dealing with them on every planet you visit but I just want to be cautious on planets. The only dangerous things anymore are sentinels and plants which is kind of a shame

willow herald
#

maybe denser foliage too?

#

Perhaps like... dense jungles and forests with closely packed trees you have to laser through.

fierce cove
#

definitely agree with other folks who are looking for a POI update. some new building types that serve a specific purpose. Perhaps upgrading the local observatories to have a puzzle that incorporates the local constellation system where you have the system procedurally generate a constellation name, you have to trace the outline of the constellation? Maybe some type of star-themed reward for completing them. Something similar to those astrarium puzzles in dragon age inquisition springs to mind. Adding telescope stations to view the night sky up close. Updating and varying the current fauna to include newer models and combination types. Seen 25,000 types of 8-legged crabs that give me the heebie-jeebies, but not spiders, no snakes, no super-fast running leopards or zebra type animals, elephant-like creatures, etc.

willow herald
#

Space in NMS doesn't feel like... space.

#

to me.

#

I don't know how to explain it, but it feels off.

oblique smelt
#

Bc NMS is not space simulator. More like space fantasy

willow herald
#

true

#

no wonder the animals are uh

#

that way.

hexed juniper
glacial kernel
#

NMS space is a great balance between populating the cosmos through its (obviously off) planetary system proportions and quick-time RNG events, whilst still making seemingly negligible distances feel like an eternity when using unintended travel methods

toxic slate
#

It's something that will never happen, but I'd love to see them scrap the current fauna generation and start over, writing a system that can procedurally generate even the creature models themselves, as well as the texturing, based on environmental conditions and behaviors the creature should show. Basically evolve creatures to live and survive in the environmental conditions of a planet and compete against other creatures there. Like creatures in nature are a product of their surroundings, they don't just exist in isolation.

Right now they just randomly throw creatures onto a planet with no thought into why they are there or how they evolved to be that way. And so every planet's ecosystem ends up feeling similar and limited.

pseudo hazel
#

imagine you could build your own battle cruiser and it'd be like a corvette but way slower and less maneuverable but it's bigger than the biggest freighters and has way more parts to build with and a way bigger arsenal

fierce cove
#

I'm also trying to get them to highlight the current issue with synchronized animation across multiple trees placed in close proximity to each other. They've got the grass to move in waves; but the animations for wind and such are not based on actual wind patterns, they're just a set animation which is played on a loop (i assume) so they all kind of move at the exact same time in the exact same way which is immersion-breaking.

#

they need to go through and double check the flora assets to make sure they all have some kind of animation, which will take some work (i mean like foliage-based flora that can move with wind) because bushes and things that should move along with trees are like concrete, so they feel like glitched-out assets that don't belong

#

to me there is like a sort of disconnect between the striking realistic look of some space locations that doesn't really evoke the same feeling on planets. does what I am saying make sense? I don't know if it makes sense, it's just a feeling I have found myself wrangling with recently during gameplay.

noble fox
#

Change the Star System's Skybox, I know there are multiple skyboxes but they are all too colorful, make darker ones and substitute the old ones with darker and more realistic ones

fierce cove
#

i have run into some systems with completely black environments. even planets that are supremely dark at night.

#

however, the greatest majority of planets are a cobalt shade of blue after dark

#

also for aerial phenomenon, adding comets, falling/shooting stars, and sky-streak meteors that do not land are possible ideas

manic trellis
#

Please add a pet storage system that works similar to the multitool storage, call it a daycare if need be but give us unlimited pet slots in some way shape or form 18 is just not enough with all the special twitch drop and expedition ones want to do large scale breeding projects without needing to get rid of every previous generation pet

#

Also the ability to park the corvette in the freighter and all space stations (won't land on certain ones), to carry an exocraft on board, and the ability to make larger rooms on the corvette, and the ability to access exocraft inventories and swap active exocraft on the freighter

#

Also something you can use all the guns on the dreadnought for maybe calling in fire support from orbit, also double the number of storage containers we have seen the number of collectible parts for stuff skyrocket in recent years and there just isn't enough space to hold all of them plus any resources or other stuff

lost wigeon
pseudo hazel
#

That's how I fixed it

lost wigeon
#

oh no my games fine i was saying for what you wanted them to add, would take an extreme amount of power game wise and would be super buggy

toxic slate
#

there's zero need for a "battle cruiser" anyway, the space combat is dead simple and has zero variety to it. like our current freighters have a lot of firepower already, and HG isn't even utilizing them

pseudo hazel
toxic slate
pseudo hazel
#

Also a battle cruiser would be really cool even if it didn't have much use

#

Like imagine pulling up to your new friend's base in a battle cruiser

lost wigeon
#

they need to add more pvp combat, i love the game but the thing that makes it so uninteresting to me sometimes is that there’s no risk, npc’s are too easy and most often times people play in creative, the game gives virtually no player combat and makes getting cool weapons and stuff feel so pointless to me, unless you go and target players in active areas, but then most of the time they just pulse away.

#

and i also want them to make crews or guilds of some sort so players can have their own unique group for whatever they choose to do, i want to make a pirate/bandit faction so bad but there’s no way(in game) to make ourselves identifiable to other players

charred scroll
toxic steeple
#

I feel like the game needs more variables to generate species from

shadow dagger
#

Plus I think the big battle encounter, where a capital ship is being swarmed by pirates, was actually added in the Foundation update and not present at launch, but I might be remembering wrong.

#

I agree that the base combat system underneath all that is too simplistic and easy, but the idea that they've never made any changes to space combat is totally inaccurate

quartz path
toxic slate
# shadow dagger They tripled the number of different ship weapons, added the defense chit item t...

All those things, aside from the pirate dreadnaught battle I mentioned, are not an improvement on space encounters. They just add to the amount of stuff you can do with the same tired old encounters we've had. Defend a freighter for the thousandth time, on cue. If anything, all that added stuff made the encounters even easier.

Where are the dynamic combat missions you might see in any number of space combat games, where you have multiple required and optional mission objectives? How about a mission board just for space mercenary and bounty hunter missions? How about larger fleet battles that everyone has wanted for years? Factional warfare? Boarding enemy freighters? Pirate strongholds? Improved combat AI that target other NPCs instead of you to make actual dogfighting possible? How about NPC personalities that lead to more complex attack patterns?

Any and all of those things would help to make space combat feel engaging and give it depth and variety. Something that the majority of stuff they have added over the years has failed to do, because they largely haven't addressed the basic lack of variety in combat encounters.

noble fox
#

Please increase the complexity limit for the Corvette, 100 is not enough

sleek birch
#

I have three suggestion,first is dynamic weather,second is underground dungeon and third is option like recruiting vykeen to guard you or moving nps(for most parts)

silent cipher
covert mauve
sleek birch
covert mauve
#

Can someone rate my Corvette 😌

silent cipher
covert mauve
burnt patrol
#

I mean, Stargate class ships wouldn't be bad.

lost wigeon
#

i’d love to see more exclusivity in the game, outside of expeditions, more rare items, ships, and weapons that aren’t easily attainable to all players, i love the game because it’s good for casual and grinding players but at the same time i feel like it’s far too easy to get the same things other people already have, it makes things feel very bland and overplayed way too quickly, like corvettes is a primes example, the base parts are perfect, allows other players to get them right at launch but i feel like it should’ve been harder to get the other pieces, i wouldn’t say im a crazy grinder but it literally took me 2-3 hours to get literally every piece

toxic steeple
deep trout
#

100 is def too small for the corvette complexity limit icl

dawn crystal
#

A weird thing I noticed yesterday was that you can literally scan for anything you need,

Sac venom, subterranean relics, gravatino balls, etc should not appear on your visor

#

Everyone wants/brings up the fact that exploration sucks when it reality its because HG just gives the player everything all at once

#

I think the scanner is too overpopulated with things to do on the planet instead of just allowing the player to search and find things

#

It should take me 20/30 mins to find the sac venom I need, which then makes me want to farm it instead of looking everywhere which ties into another mechanic.

Instead, I need sac venom so I scan the planet fly down, use scanner, find venom, job done.

#

When you think about crashed freighters and POIs, scanning and finding them doesn't make any sense unless part of a mission, like why would I just randomly scan for crashed freighters.

frosty ether
#

I would love a fully multiplayer guild stystem with ships and stuff

lilac citrus
#

do you think well ever get bigger tech inventories for corvettes? i really hpe so, i cant put anything in mine.

jovial patrol
#

Can we get exocraft hangars for corvette class ships

native socket
#

PLS NO MANS SKY, GIVE US SPACE BASES AND SPACE ELAVATORS FROM THE SURFACE OF PLANETS TO A ORBIT BASE!

rotund stratus
#

My number one want rn is by far EVA content

#

Overhauled big asteroids with caves and weird mineral veins inside, maybe infestations

#

Derelict corvettes

#

Missions like hacking data points on frigates

#

All that sort of stuff

#

By breaking the barrier between on foot content and space content, they've unlocked a huge amount of potential

#

Even stuff like sneaking aboard frigates and stealing their cargo

devout cliff
#

It feels like its there to be more than a neat gimmick. Its foundational for something to come most likely!

rotund stratus
toxic steeple
#

if in nms fauna had different behaviors towards the players and more interactions with them as pets, I think it would add to the immersion

final moon
#

we need ways of making our corvettes with flying wing methodology, I want to make a massive b-2 spirit or something like it, also we need bigger habitation modules as well or ways to nullify walls across large setups

dense basin
lilac citrus
dense basin
lilac citrus
noble fox
covert mauve
#

Understandable

#

I haven't checked where my Corvette is size wise but I try to keep it on the smaller side

#

I wish their stats weren't dogshit

unreal canopy
#

Can we get fully rotated habitation & access bay modules that properly connect like freighter modules do?

marsh halo
#

Gunner seats for the corvettes

wind gale
#

salvaging ship parts from starships was realistic.
but scavanging salvage crap for Corvette parts are not belivable and feels too grindy and i dont want to get them for free . it would be better they add them as purchasable in the space station.

wind gale
swift steeple
#

Hey, i have a question, will there be a "swap habitat" option for the corvets later or no?

#

i wanted to change the default thunderbirds by some ambasador to make the interior of my corvet a bit cleaner but only in some specific places, but asap i remove the old thunderbird, all of the hull tech and decoration just freak out and reset there position

swift steeple
wind gale
swift steeple
wind gale
soft musk
#

Sorry, I already asked a question in the help section, but maybe not many people saw it given the huge amount of messages. I was wondering when and if the Voyagers update for Switch will be released. Has Nintendo said anything about it? Will it only be for Switch 2?

wind gale
soft musk
analog lance
soft musk
analog lance
#

I don't see them dropping switch 1 all of a sudden, they'd tell people if they were gonna do that.

autumn wedge
#

I think corvettes need a balance mechanic so they don't risk normal ships being make obsolete.

soft musk
analog lance
gloomy valve
autumn wedge
#

Remeber when exocraft was new but everyone mostly just picked the mech because it was simply superior to all other exocraft

analog lance
#

I mean I think all exocraft minus the nautilus need buffing tbh

#

They're so god damn slow compared to how fast they SHOULD be

autumn wedge
#

Now they gave special querks to the exocrafts and they all feel as if they have there uses

analog lance
#

Why am I not moving in the nomad at a minimum of like 25 to 30 u/s

autumn wedge
#

Like for example the giant truck has its own massive refinery and huge storage making it awesome for mining runs.

analog lance
#

Colossus has zero valid use cases in my eyes unless you're using it as a massive mobile storage unit

#

I've never required that level of mining ever though.

autumn wedge
#

Makes me feel like a big man

#

Personally i would love to see corvette have a hanger for 1 ship module šŸ˜„

gloomy hazel
#

For exocrafts to become essential, we need planets which require them, like the deep ocean worlds do

#

Truly dangerous worlds so to speak

analog lance
#

I don't think I see a future in which there are planets dangerous to our level of we have no balance

autumn wedge
#

The way i currently see the 3 ship types is small ship > corvette > freighter and i want to see planets where the storms can rip your ship apart forcing to utilize exocrafts

analog lance
#

You probably want a different game if you want planets like that

#

I'd be very surprised if HG ever let your ship get damaged by planets

autumn wedge
#

Well its more to give use to all the things in NMS

gloomy hazel
analog lance
#

If they want exploration to be better, update the PoIs and the fauna, their textures and models are very outdated atp, especially fauna.

autumn wedge
#

Picture this a EMP storm that knocks out your ships engines randomly šŸ˜„

analog lance
#

No that sounds tedious

autumn wedge
#

No it sounds like you need to use exocraft šŸ˜„

analog lance
#

I'm as likely to get a boosting toggle button

gloomy valve
#

You just joined the server

analog lance
#

I'd just elect to avoid planets where that happens then

autumn wedge
autumn wedge
gloomy valve
#

If you came to say you prefer a different game this is not the place

analog lance
autumn wedge
#

Yeah i think he has

analog lance
#

We're in nms-the-future, the whole point of this channel is discussing things that could be added.

#

Voyager is technically a framework for adding things like this.

autumn wedge
#

I personally love the way we get to design corvettes though i am 100% on board with where thats going

#

hopefully we can design the NPC ships that follow our main freighter in the future.

timid vigil
#

Personally, I think it's time exocraft got some love.

gloomy valve
autumn wedge
gloomy valve
#

Minotaur has been too much of a focus

timid vigil
#

We desperately need subnautica style auto-dock garages

autumn wedge
#

Design your own exocrafts that would be awesome šŸ˜„

timid vigil
#

Imagine. Corvette vehicle bay.

autumn wedge
#

Customize the mech with new arms šŸ˜„

timid vigil
#

An actual moon pool module for underwater bases

gloomy valve
autumn wedge
gloomy valve
#

It actually changes the arms

autumn wedge
#

Does it i never really noticed to be honest

gloomy valve
#

Yes

#

It ads weapons

#

The expedition one adds a flametrowher

autumn wedge
#

What if we could redesign the car šŸ˜„

#

Into a race car šŸ˜›

timid vigil
#

They're well designed enough as is, my gripe isn't with their appearance, mostly their function.

autumn wedge
#

Have it done in the same way as the corvette so you need some core parts

timid vigil
#

They could stand to have some unique, standout features, beyond hovering and the environmental resistance of the mech.

autumn wedge
#

Ooooo an idea just came to my head how about this the giant truck... with a door you can go inside the truck itself similar to the corvette šŸ˜„

#

Party bus ftw

timid vigil
#

I mean the colossus visually has enough space for at least one corvette-sized hab.

autumn wedge
#

I know right think of how people would design it though

gloomy valve
#

I want an AA cannon collussus

#

To figth pirate ships from the ground

toxic steeple
lost wigeon
#

praying one day they add more pvp combat, i would love to be able dogfight people regularly, and they also need to make it to where creative players and survival players can’t player together tbh it makes 0 sense that it’s even a thing to begin with, and that players who are able to take damage shouldn’t be able to be in lobbies with people who can’t take damage. like how is it fair someone can keep their damage on but turn their health off so they can kill you but you can’t kill them, makes this game insanely boring when coming across real people

#

i mean idk, i just enjoy conflict in video games, i spend hours finding cool ships just to never be able to fully utilize their capabilities, not only does it make it boring it also ties into the issue of not enough exclusivity, everything’s too easy to get in this game tbh, been playing for a month and have 110 hours and have basically everything in the game atp, just would love to see more versatility with players and ships tbh.

opaque geyser
native wave
tepid ravine
lost wigeon
#

it absolutely is given the fact you can attack other players

tepid ravine
#

But one can still pray lol

tepid ravine
lost wigeon
#

if there wasnt pvp orientation you wouldn’t be able to press left or right to lock on and track other players in combat focus or however you want to call it

#

there’s literally a pvp option in the settings so idek what the argument here is tbh

tepid ravine
#

There's no argument. The game is not PVP oriented...

lost wigeon
#

sure

tepid ravine
#

šŸ¤·šŸ»ā€ā™‚ļø

#

I would love a more sophisticated combat system to allow enjoyable dogfights and big space battles, but not necessarily against other players.

potent talon
near moon
#

And animation when entering star ships will also be goodšŸ‘

potent talon
near moon
potent talon
near moon
#

True

potent talon
near moon
#

ThanksšŸ‘

#

I also like csm

potent talon
#

šŸ‘

vague rune
#

Would be cool if they could do Autophage and sentinel corvette modules.

Like how you would get Autophage parts for your corvette would to exchange void motes at those Autophage terminals. And how you would get the Sentinel parts for the corvette would by getting the salvageable scrap stuff on dissonance worlds that have salvageable scrap.

Also, seem as how we can EVA in space, it would be cool if we could build space station bases out in the deep depths of space.

Also would be great if they could do a revamp of the freighter to allow you to land your corvette inside a hangar.

And one more thing... We should get landing pads for our Corvettes. The ones we have aren't compatible with Corvettes.

fair scroll
#

Different mechs

fervent fractal
#

the game needs a massive ui refresh

#

and texture refresh

#

then it could quite literally destroy star citizen

#

(it already has tbh)

dense basin
#

There needs to be more threats against your starship. Pretty much the only things that can kill you in your ship would be other ships or just being completely negligent with hitting terrain or asteroids.
Planets should have varying effects on your ships.
Some planets are totally harmless.
Most can only harm your ship during storms and on occasion, high winds could veer you off course.
And on more rare occasions there should be planets that always highly affect your ship. It should take into account the size and estimated weight of your ship as well. Of course, these more harsh planets should typically have big rewards to find though sometimes a planet should just be a violent hellhole with nothing on them.

dense basin
#

Also on a different note: please somehow make volcanoes generate through procedurally generated terrain rather than that very strange looking volcano asset that gets plastered around.

Lightning needs a touch up with some variation in the texture used. It's very obviously the exact same lightning image spammed ad nauseum.

Ocean sounds need some touch ups. They sound like splashing in a kiddie pool when I'm in them.

Ship combat needs to be reworked somehow for the sake of adding in player/AI-manned turrets to corvettes.

Firstly, we need to give an option for the Quick Menu to be a customizable wheel rather than a list of dropdown menus. Take notes from Warframe's emote wheel if you think it wouldn't work.

Next, I haven't quite tested it but I feel like maneuverability doesn't affect the speed at which you can roll the ship, which is strange. Fix that if it's a problem.

Allow ships to strafe while in combat. Maybe even some kind of quick boost to the side. I think corvettes shouldn't get this option however, since they're fairly large.

Different AIs need to have different levels of skill. If you start a fight with just a random trader, they'll mostly be on the defensive side and trying to escape you, throwing in occasional potshots. Fighting pirates, they'll be offensive, quick with their turns and whatnot. Sentinels should feel kinda beefy and have the ability to strafe like you.

Another thing is you really need to set some kind of boundaries on where the AI can fly so they don't clip through freighters.

Missiles. We need some missiles that lock-on as well as some kind of sci-fi equivalent to flares or just be maneuverable enough to shake them off. On a recharge or some other way to make it so you can't just spam them. Missiles should not be used often by either AI or the players so they should be limited in number.

Tell me if any of these suggestions are a bit overkill or what I should change.

boreal vortex
#

let us summon corvettes overhead when we on planet please šŸ™

rotund stratus
#

Give us massive holographic sails šŸ˜‚

somber ore
#

I think it'd be neat to be able to buy corvette modules that aren't the basic ones, say for instance ambassador walkway through outlaw stations.
Sourced locally and... Not so legally of course.

lost wigeon
#

i personally would love to see base raids, the 0-9 are all personal but if you use up all that storage you have to use public chests, which hold less items but are able to place as many as you want, but they’re able to be accessed by other players, feel like it’s fair given how easy duplicating in this game is and gives more incentive for creative bases with more security, this wouldn’t apply to creative players, they aren’t able to be raided or raid others

fading dew
lost wigeon
#

and even if it’s not implemented with everyone, having the option to have raids enable would make the game more enjoyable to people like me, you make it seem like they can’t cater to that the same way they do with creative players and custom players, like what

fading dew
#

I perhaps don't see you what possible benefit there would be to add raids to a relaxed, exploration/ base builder game. That's the kind of experience you can find in Rust Conan Exiles Ark Dune Awakening, DayZ, or a dozen other such titles. It doesn't need to be here

ebon coral
#

I think now that we can do space walks they should make it so we can:

  • Harness ourselves to our ships
  • Sneak onto and into enemy freighter’s and create a heist-like mechanic.
  • Stand on asteroids and mine them to get more refined and smaller minerals.
  • Black holes spaghettify you and transport you to a closer by system.
#

Allow us to change the species of the crew of freighters and potentially allow us to use autophages

unreal canopy
#

let us use multitools on our corvettes & while spacewalking

slate gyro
#

i think that abandoned system should have more features
like in a system with a biological horror planet, we could be able to use our multitools on the space station for alien encounters on the station?

devout cliff
#

Me and my friends tried the no starter ship challenge with the addition of Corvettes and it was really fun! Having to salvage our way up to find crashed ships or a trade outpost to get off the starter planet, and then breaking down those ships for parts so we could all invest in one person making our forever corvette ship. We called it the 'serenity game mode' based off the series and movie!
However we had an idea that I've mentioned I wish they would bring into the game, but we may have begun thinking of a way to do it with the tools we have in the game already: Classes!
So we would have specialised roles in the crew, and the way we would go about it is each person would have different amends to the survival difficulty settings. We haven't ironed out all the roles at all so maybe others have some ideas! It would be things like:

SCOUT:

  • Sets 'Scanner Recharge' to very fast, and 'Sprinting' to Relaxed.
  • Only player who can install scanners in exocraft.

MERCHANT:

  • Sets 'Purchases' to discounted, and 'Goods Availability' to abundant. (Or maybe speed up reputation gains?)
  • Only player who can install survey scanner upgrades.

GUARDIAN:

  • Sets 'Damage levels' to standard, and 'Enemy Strength' to Standard.
  • Is the only player who can use Sentinel Multitools.

ENGINEER:

  • (Unlock all recipes at the start? Might be too overpowered, or should be available to all players so there's less of the unnecessary grinding.)

Shame purple systems can't be opened up as a starter option outside of abandoned mode too, as the storyline just isn't made with multiplayer in mind. šŸ™

#

Maybe,

PILOT:

  • Sets 'space combat' to standard, is the only player who can build a corvette? (We only plan to have one corvette we all share, so someone had to be the designated pilot anyway, so that could be their class specialisation. We all get our own smaller ships, but only the pilot gets a corvette.)
cloud vector
#

I feel like corvettes could use a few extra tech slots
The parts take up a lot of them, especially if you have a pirate-themed ship like mine that's covered in guns

devout cliff
#

the 22% bonus to gun damage for each one, on top of an infra knife must be ridiculous hehe.

cloud vector
#

More than the normal amount of max slots for normal starships? Because I have all the slots I think I can get at this point but I'll check and see if I can get more

devout cliff
twin raptor
#

Wouldn't it be cool if those giant worms could grab your ship out of the sky

near moon
#

Also it would be cool if they made the rep system in the game very effective
Like for example if your rep was low with a race, example gek ,bounty hunters from the gek race will target you occasionally,not only that but npc from that race would show fear towards you whenever you talk to them.
They can also make pirates respect you more and stop robbing you for your loot if your rep was very low. As for the benefits I don’t really know what to say maybe you guys may have some ideas?

fringe girder
#

I assume this is the sharing isdeas channel but i was thinking of a new planet design. Inspired by the navi from avatar, what if we had planets with massive trees that houses holes for us to build in, massive bioluminescence so when we walk, our feet trace a path and trees plants and animals light up at night

near moon
fringe girder
#

ahh, fair enough. would be cool

#

what about the tree houses idea, do you reckon?

near moon
fringe girder
#

eh, maybe

near moon
#

Unless they maybe add a new race to be in the tree house maybe tribal members

#

Then it would make sense on why the tree houses are the same

shadow dagger
#

not really a great equivalent for the engineer and pilot classes, if those were implemented

quick garnet
#

Just submitted my stupid idea to Hello Games - a feature that allows us to export our corvettes in a 3D printable file format šŸ˜„

ruby aspen
tulip brook
#

ok

quick garnet
native wave
#

I wish they'd do it

native wave
devout cliff
#

However it works, the main aim would be to encourage more player interaction and synergy through the classes, rather than how NMS multiplayer is still played in parallel. So tech upgrades would be another way to go. The only reason to use difficulty settings is that they can be locked and there's no having to refer back to rules (which is why in a perfect world there would be no: This class can do X Y and Z, because the last thing you want is to have to refer back to rules when you're trying to have fun! But I also think without a few in-game rules, the classes won't feel distinct enough either.)

native wave
devout cliff
#

So mebbe a mix of the difficulty settings, and each player only being able to install certain tech upgrades? At least that's very simple to remember without having to refer back to rules all the time.

#

So a bit of both ideas!

#

The only reason i gave the merchant the on foot survey scanner upgrades is because those upgrades pretty much are just about how much you get in credits

#

whereas the exocraft scanners are about finding POIs which could be the scout's role.

#

Tho maybe there's a better tech for the merchants, i just can't think off the top of my head what fits with their role as the credit making class.

#

Mebbe to keep it really simple you just limit a few techs linked to mechanics. so that class feels like it has a sole purpose they can do that no one else can? That might make them feel most distinct?
So like: Only the Merchant can Install an economy scanner. That way they're the crewmate who is responsible for finding trade outposts, and reporting back on good local economies for the crew to go to.

#

Guardian: Only one who can install a conflict scanner.
Engineer: Only one who can install a terrain manipulator, so they're acting as the mining crew member as well.
Scout: Only one who can install exocraft scanners to find POIs (altho that would make the economy scanner redundant, hmmmm.)

old meteor
#

Fun little side idea: it would quite funny if with every update, the devs secretly snuck in an extra deep-space encounter just for fun for people to randomly come across

daring nymph
#

factories you can make with automated resource gathering, eg by drones or haulers you can hire to transport materials from system to system to automatically trade for you or pick up things from depots, current ingame automation sucks

kind rampart
#

make the turret on top of the titan class cockpit usable

#

or actually just turret modules for corvettes

wind gale
void ice
#

I saw the medic station in the corvet and I thougth wouldn't it be cool to have viruses or diseases that you can get on diseased worlds, and if u have one u are blocked from space stations and need to finde a cure or u will die eventually.

#

and some creapy Doctors will folow u and try to euthanize u

frank dust
#

Please do drops and expedition launch at the same time in the future

maiden orchid
#

All I want for Christmas is the photo mode settings and filters added to our usual graphics options

lost wigeon
# fading dew I perhaps don't see you what possible benefit there would be to add raids to a r...

i literally just explained the benefit, there are people who would want that, if it’s a completely optional system, what’s the harm anyway, and you’re acting like this game has 1 set way that it’s supposed to be and that’s how it will stay 90% of this game wasn’t the way it is now compared to first release, why can’t they be allowed to give players like me that option to make the game more fun and difficult, if players like you who don’t want that are still able to toggle it off, atp what is even the reason for being against it if it wouldn’t even apply to you anymore, idk why there’s such a stigma against anything pvp combat or non-friendly encounters tbh

#

when the game literally has a pvp toggle, if this game was supposed to be strictly exploration why would they have ever added that to the game to begin with

dense basin
#

Although, I don't care if they slowly patch in some stuff for PVP while the main focus remains for PVE content.

lost wigeon
#

why do all of you keep making it seem like i’m trying to make pvp the forefront of the gamešŸ¤¦šŸ½

#

jesus

dense basin
#

No one said that. I'm not saying you want them to make it a main focus. I'm simply stating that it isn't a main focus. And working on that takes time and effort away from other segments of the game that need improvement.

lost wigeon
#

ā€œa courtesy than a feature and PVP is not nor ever was a main focus of the game.ā€ literally your own words šŸ¤¦šŸ½

dense basin
#

Yes. And that is me stating that is not a main focus. Not saying that you want to make it a main focus.

warped path
#

PvP would be silly considering it's just a matter of holding a trigger and shoot button

dense basin
#

A compromise would be that they should try and find ways to weave PVP content into the PVE content they make without it being intrusive, obviously. Though, I can't quite think of anything.

warped path
#

Plus how unbalanced it would be towards console players (save edited damage surpassing console damage abilities)

#

Save editors rather than a helpful tool would be considered hacks among the PvP minority

lost wigeon
warped path
dense basin
#

Combat is not this game's strongsuit. So I don't see how it could be much different.

lost wigeon
dense basin
#

Pretty much no one has done PVP in this game. Again, the majority of players only engage in PVP on accident before they find out how to turn it off.

signal hawk
#

im pregnant

lost wigeon
#

congratulations

dense basin
#

Congrats, kinda the wrong chat for that though

warped path
signal hawk
dense basin
#

Aight

#

Well, I'm probably gonna stop arguing. I don't have a problem with them adding more PVP stuff, just as long as it doesn't get in the way of adding or improving PVE content.

lost wigeon
#

and not to mention the squadron, you have to dodge all the ships they’re fighting with too, it’s not just brainless pvp which i why i want to see more added to it, because its not just a simple shooter it actually takes good piloting

warped path
#

Maybe play war thunder if that's more up your alley šŸ¤·ā€ā™€ļøšŸ¤·ā€ā™€ļø

lost wigeon
#

no i think ill stay here lol

warped path
#

Alright, have fun getting hg to update the game for your community 🤌🤌

lost wigeon
#

i mean tbh, even if they never expanded i can still just pvp people i just have to find people out of peaceful it’s just in those encounters it’s not as fun because they’re not trying to pvp but i still šŸ’„

warped path
lost wigeon
#

i mean in the rare case they don’t fight backšŸ¤·šŸ½

#

and in the rare chance i find someone

native wave
lost wigeon
warped path
lost wigeon
#

hence the asking for an actual system so i don’t just have to engage and hope for retaliation, 5+5=10

#

and it’s not griefing, they can turn pvp offšŸ¤·šŸ½

warped path
warped path
#

Is that not something you can do

lost wigeon
#

no im on console

#

genius

warped path
#

What?

#

You can't message people on discord to PvP with you??

lost wigeon
#

i can’t text chat on console

#

setting up an encounter is boring there’s no fun in that

#

it’s the random coincidence that makes it fun

warped path
#

You are literally explaining how you grief people and start random deathmatches

lost wigeon
#

loollllll

warped path
#

Out of curiosity what is the PvP element you would add to the game if it was up to you??

#

Like what is it you are actually asking for?

lost wigeon
#

either a player bounty system, or some sort of faction based combat, or at the very very least players that have pvp on be marked on your galaxy map

#

i mean they could go a lot of different routes tbh idc what specifically they’d do

#

they cater to all player types in this game which is why i enjoy it, me getting more pvp aspects doesn’t affect your game unless you’d choose to, even if it’s not the main point (which im not asking for) expanding on the already existing concept would make if more fun for the people who choose that play style, i have all of my difficulty sliders to the max and the games still to easy when running into npc’s it’s just not fun combat wise, but i’ve went into systems and dogfighted (dogfought idk) some of the best pilots ever, i’ve died to people and then come back we fight until someone runs, it’s about the competition. which is why i’d want them add to pvp for this ā€œnicheā€ community

#

and i completely understand not everyone would want that, which is why it would be optional, as pvp is

simple flare
#

I feel like trying to shoehorn pvp into no mans sky is wasted development hours, it's so niche and so far away from what this game is and could be that it just makes no sense to do with limited resources

low rapids
#

how do you feel about a dungeons on planets? like derelicts in space but bigger and with more dangerous enemies?

dense basin
#

Absolutely needed. There should be all kinds of variants. Heck, have underwater ones, add asteroid bases and then give us derelict asteroid bases. Derelict space stations (different from abandoned or pirate stations.) Add very vertical ones too, like abandoned mines filled with corrupted sentinels, haunted laboratories with experimental creatures. Tons of possibilities.

tepid ravine
lost wigeon
tepid ravine
#

why would hello games invest in PVP features when the game is not PVP oriented?

#

why would they waste time and resource?

#

i would much rather see more co-op features than PVP in this g ame

lost wigeon
#

the level of close minded you people contain is outrageous, ur saying just cuz it’s not a main focus they can’t expand on it, ur acting like their on a limit to things they can add😭😭 jesus you people are so tense god this place is cringe

dense basin
#

Honestly, the combat isn't even robust enough for PVP features. They'd need to take a sweeping pass over on-foot and ship combat to make it more intersting for PVE, which would benefit PVP anyway.

dense basin
#

There is a limit to the things they can add. The limit is the amount of employees and their own interest in adding more PVP elements to the game.

low rapids
#

honestly I don't see myself play PvP in this game

tepid ravine
#

this dude thinks Hello Games is like EA lol

low rapids
#

it's just no what I'm looking for from NMS

tepid ravine
#

they are basically an indie studio developing 2 games at once

#

and he wants them to shift focus on something the game is not even made for

dense basin
#

Seriously, if they don't shift focus, the PVP features he wants will mostly likely just be kinda half baked.

low rapids
#

i think planetery dungeons has a lot of fun pontetial

#

like maybe you could make smaller and bigger ones for diff size groups

dense basin
#

They need to make sure that those dungeons have lots of procedural parts to make sure they don't get too boring.

low rapids
#

but I think it's very doable, they basicly already have the system in place with the derelicts

dense basin
#

Also, I really feel like with every update, they should add one new asset to every creature body part for the proc gen pool. Like we get a new update, they add a new head type, body, tail etc.

#

Also, more weather types. When the planet says it rains glass, I want shards of glass to come raining down.

low rapids
low rapids
dense basin
#

I've got some beetles and butterflies that are pretty cute,

#

I am also once again asking for localized weather on some but not all planets.

low rapids
#

I prefer the more weird and creepy kinda funny creatures

low rapids
dense basin
#

Squadrons need some love too, they do pitiful damage and I honestly forget I have them most of the time.

#

It'd be cool if they reworked NPCs so that your squadron can be on board your corvette. Maybe make it so you can manually set paths that your NPCs can walk on so that their pathfinding is left up to you.

#

Then give us turrets that they or your friends can use.

low rapids
#

but for what? there is no challange requiring that

dense basin
#

True but why not have it anyway. It'd be cool to take your friends to fight a sentinel dreadnought.

native wave
#

Observing the conversation so far... And we've had this debate before as well... PvP is not something that HG is likely to be working on as one a combat system is not the game's focus and second the genre might clash as this is not an RPG

They might work on it if it is the desire of the majority of the players

dense basin
#

They kinda constantly give us new weapons to use, so while combat is not a main focus... they may wanna touch it up a bit.

#

Flamethrowers, the Deadeye cannon coming for the corvette, the Minotaur in general has quite a few weapons

native wave
#

Indeed, but again emphasis on majority of the playerbase.. Corvettes were a highly requested feature

low rapids
#

I don't like combat being the focus... I like the derelict system as a concept, but it just needs something more to flash it out.

native wave
#

And now we have it

dense basin
#

I'd prefer more stuff added to the proc gen for planets and creatures but they do promote combat somewhat with all the raiding planetary depots, sentinel kill missions, that insect expedition I don't remember the name of. Again they don't promote it much but it's fairly prominent.

#

Settlements have you protect them from sentinels at times

void ice
#

A realy greate idea wold be to add like an arena to the anomaly were u can pvp against others that want too

dense basin
#

Pirate freighters, freighter battles, derelict freighters

#

There is a decent amount of combat but the combat itself is kinda left by the wayside

native wave
#

!hg

misty irisBOT
native wave
#

You can submit ideas here

low rapids
#

like maybe parts of a ship could be torn so you would have to jump between them, maybe an electrical fire starts so you need to put it out. have SOMETHING happen while inside the derelict.

dense basin
#

That'd be pretty cool

#

Maybe the gravity generator gives out temporarily or sometimes permenantly so you have to jetpack around in zero-g

void ice
low rapids
#

I'm thinking like the opening of mass effect 2. was such a cool moment seeing opening the door and seeing everything just floating back to space.

low rapids
#

cause I did like 2, and I feel like I seen it all. room with blue boxes and floating green jellyfish.

dense basin
#

They definitely need a variety upgrade. Maybe some of them are time limited, like they'll have a reactor explosion. In which case the goal is just to get as much stuff as you can and get out.

low rapids
#

I don't like time gated stuff, you tend to hyperoptimize in these scenerios. but yea like have events that force the player to think fast for sure

#

like maybe have the jellyfish throw themselfs at consoles and you have to stop them before it gets destoryed to not missout on loot.

dense basin
#

We really need an update all about caves. They need to go super deep like oceans do.

low rapids
#

well, what is there to look for in caves?

dense basin
#

I know, which is why we need an update for caves. Add more things into it. Not sure what, but caves are also a part of planets.

#

We need them to be super cool too

low rapids
#

adding more props to it won't change it tho

dense basin
#

Not talking just props, gameplay elements need to be added obviously

low rapids
#

like what?

dense basin
#

I literally just told you I'm not sure what to add. Haven't thought of it much

#

I'd need more time but I literally just remembered caves are a thing

low rapids
#

I think caves are fine where they are, kinda optional thing while exploring

dense basin
#

Darn near everything is optional, doesn't mean they can't add something to it

low rapids
#

I just don't see what gameplay mechanic is missing from caves tbh

#

it's a cave, with maybe some creatures in it

dense basin
#

It's a cave in an alien world. Don't forget we're playing a sci-fi game but again, I'd need to think of what they could add because I never really thought about them much, which I consider to be a problem. I want it to at least have interesting gameplay elements down there.

low rapids
#

best I can think of is maybe make some giant cave rooms, so people could build bases there? I dunno

dense basin
#

Caves in NMS are uninteresting and don't really have anything good in them and that is exactly the problem with the caves in this game. Nobody even really thinks the caves could possibly have anything to do, which is all the more reason to find ways to make them interesting. They don't have to be important or necessary but they should have something that intrigues people, makes them want to go there and maybe obtain some kind of items. But yeah, I'm drawing a blank on ideas. We'll put a pin in this idea.

#

What else could be worked on besides caves, we'll leave that discussion behind

low rapids
#

there are cave only trade goods and stuff

dense basin
#

Very extremely useless trade goods.

#

But again, done thinking about caves for now

#

What else could they work on

low rapids
#

QoL

dense basin
#

Yeah, just general QoL is a good one

low rapids
#

all I really want rn from the game is planetary dungeons and more QoL

shadow dagger
#

Caves being deeper could make for some much more interesting stuff to explore. Imagine planets having deep cave biomes similar to the deep underwater biomes, treasures that only generate in the deep caves, points of interest that only generate in deep caves, etc

dense basin
#

I always felt like they should they should have an in-between updates major QoL patch

low rapids
#

like for example, if I'm using a controller, let me use the d-pad to select slots in the UI

dense basin
#

What we really need is the option to replace the quick menu with a customizable radial wheel.

#

Or use both

low rapids
#

emulating a cursor with a controller is very uncomftrable

#

or when refining, let me select the end results from a list of recepies I know already

dense basin
#

Like when you're selecting weapons on-foot or in your ship, you hold the change weapon button (I use a dualshock controller so its triangle for me) to bring up the radial wheel that has your weapons in it.

low rapids
#

yea that could be very useful

#

changing from tool to tool feels combersom

dense basin
#

Because it's seriously annoying to switch back to your mining beam if you have other weapons on your multitool

#

If you know what Warframe's radial wheel is like, we need something like that for the Quick Menu.

#

You can keep spiraling down through the Warframe gear menu with their radial wheel and it's customizable as well so you can put the things that matter most to you.

low rapids
#

I'm gonna start a list of QoL stuff I want and ask people to request them on the hello games site

dense basin
#

Let us use our multitools on and around our corvettes as well as while spacewalking. Not sure why we can't.

dense basin
#

Corvettes need to have simple doors that let me go to the exterior more easily. It'd be cool if you could even put them on the floor and ceiling. I wanna drop out of my ship like a Helldiver rather than taking the landing bay

low rapids
#

what do we think of this:
the item selection menu for the refinery(and in general) is currently very cumbersome to use.

make it so we could filter items based on the same sorting options in the inventory menu
color, value, name, type.

change the navigation controls for to be item selection to be highlighting based with the D-pad(for controllers) and the inventory switch with right and left buttons.

the filtering could be cycled with the Y/triangle button šŸ™‚

example flow:
lets assume we want to grind a junk item into ferrite dust
opening the refining menu, select a refining slot will open item selection menu, then, cycling the filtering options with Y/triangle, we can choose the filtering by type, tabs on the selection menu will change to diffarent item types(alphabeticly ordered), and will allow us to choose "junk items". from there, navigate with the d-pad to find the junk item, press X to quickly insert the item to the refiner slot.

fading dew
# lost wigeon the level of close minded you people contain is outrageous, ur saying just cuz i...

We're actually trying to keep it from becoming cringe because

  1. Adding a PVP system no one wants would pull time and resources from things people actually do want.
  2. It would bring aboard a gaggle of incel PVP sweats into a game that isn't about PVP.
  3. Having a bunch of bored randoms raiding people's bases they've worked hard to build would only decimate the population.
  4. There are plenty of other games that actually promote the kind of behavior you're suggesting. Sea of Thieves for example.
timid vigil
low rapids
#

for cobolt

#

and refine

empty jetty
#

We already have griefer problems. A lot of players simple don't want a gameplay style that further encourages that.

low rapids
#

what about this? is this a good idea?
subject:
redial menus option

Description:
currently a lot of small menus (the belt menu, the item selection menu, and the tool switching cycler) feel a bit awkward to navigate. I suggest adding contextual redial menus to make the interface quicker to use and more intuitive.

example flow:
lets assume we want to select our mining tool.(typically you need to cycle to it pressing Y/triangle or G on the keyboard)
with a redial menu(lets assume it's assigned to the Y/tirangle/G letteron the keyboard contextually) we could circle the menu with the mouse/left stick on a controller to select the mining tool.

wooden stag
#

It would be pretty rad for Settlements to occur not just on planets, but as like, Flotillas of space ships or something.

fickle shore
#

If it's not inside the anomoly is it really greifing though PvP is on by default:p

whole loom
#

Any thought on building colonies in other galaxies which are less populated to try make more people explore further?

#

I’ve built around 35 bases covering all resources, poi, farming etc and can get 10k of almost any resource each day or less and enough resources to craft a bunch of stasis devices, sitting on like 200 atm lol. But I’m looking to expand/migrate to Ontiniangp and build a quality brand/empire of my own with many bases covering all these and more with my designs etc... possibly even build a Ontiniangp community through it promoting further exploration with several bases linked to glyph addresses. Any suggestions or tips on doing this?

I already have the glyph address for galaxy cores to get there quicker.

#

Proximity chat would be a cool addition to help meeting others too, would love to join a group who play and share similar ideas playing nms

silent cipher
#

I think that hangar bays would be neat to store vehicles and rovers inside your corvette, and yes, it's possible to make enough space to add an hangar

dense basin
#

They need to redo the way habs work honestly. They should work like freighter rooms where they combine into one big room and you can add in walls, doors and windows yourself.

#

Because the habs feel way too cramped

fallen hawk
#

that's basically what the square habs are

dense basin
#

Nope, they still have doorways

#

I want them to combine more seamlessly

analog lance
#

Not unless they get added to purple systems.

fading dew
dense basin
#

Do those pieces suddenly make the interior rooms bigger?

fading dew
#

They can be as big as you make them. Hold on are you talking about prefabs or Corvette pieces?.

dense basin
#

Corvette habitation module interiors.

#

I want to make a more spacious area

fading dew
#

That's what freighters are for

dense basin
#

Can I fly the freighter?

#

No

fading dew
#

No

dense basin
#

I want to put two habs together and have them combine into a big room. Then I can manually place walls and doorways, like how freighter rooms work.

#

They've done it with freighters so I know it's possible. Even if they don't change it, I'll be fine with that but I just think it'd be cool to have large areas in my corvette

fading dew
#

I see what you mean. Personally I like the limitation. It makes sure Corvettes stay spaceships and don't become flying nonsense boxes. Although, your suggestion would allow for giant cargo haulers people could transport their exocraft in, so there's that.

dense basin
#

I've literally already seen flying nonsense boxes, with like a billion landing gears and thrusters. I don't think my suggestion would change anything.

fading dew
#

Fair

dense basin
#

It just feels cramped up when I have two habs next to each other but their connected by 2 doorways. Just remove the doorways and let me manually place doorways and walls myself. Much more freedom of creativity to make room layouts. I play in third person, I want a little more space.

Also I want to be able to add a door to the outside of my ship without have to use a landing bay to get out there.

#

So kinda like an airlock

toxic slate
#

tbh I like the cramped interiors. thats how real spaceships are. even the Millenium Falcon was cramped. these are small ships, not luxurious freighters

whole loom
#

Building and selling bases would be kinda cool

dense basin
#

Or have them placed like they usually are but you can delete, move and replace the doorways dividing the habs so you don't have to manually place them yourself.

toxic slate
#

I just think if they start allowing bigger open spaces then the lines begin to blur between freighter bases and corvette ships. I think Corvettes should feel cramped, and honestly I think they set the build limit too high. They should not look like mini-freighters. In military terms, corvettes are the smallest class of warship there is. But anyway, hey maybe if people complain they'll change it and give you big rooms

#

I do think they should at least allow hab units to be rotated, things like that. And those stair-ladder things are awful

wooden stag
#

the size def did the starfield thing where you end up with this ship that just doesn't really work 3rd person

#

yeah rotation would be amazing, the stairs make vertical a problem. Was envisioning a sort of crow's nest type of cockpit arrangement on a pillar, where the ship was more veritcallly designed than horizontal.

#

ladders would be easier

toxic slate
#

I'd be happy with some simple ramps. But elevators would be amazing

dense basin
#

Ladders are hell in this game. I prefer the stairs to those

fickle shore
#

I'd like slightly more spacious corvettes
Basically what I really want is a mech room attachment

#

Drop from mech to planet

dense basin
#

It'd be cool if it counted as a geobay so when your mech leaves, someone else can call theirs in.

wooden stag
#

now we're talking, climb into it while it's in the bay, hammer a button to start the deployment, mech lowers and then detatches

dense basin
#

Also, it'd be cool if the Colossus could also function as though it were a single habitation module. So you could walk around in it and place things but can't expand it further.

#

Give it a heavy-duty analysis visor with a higher range than normal ones, you can hop out of the driver seat to use it or one of your friends can.

toxic slate
#

from the very beginning of multiplayer I assumed they would make the Colossus a troop transport. like that was such a no brainer, especially since they had really removed its niche from the game. but nope. maybe they had to do all this work first, and that would finally be a possibility. though realistically how many groups want to drive around at 10mph in that beast and take 20 minutes to get somewhere

dense basin
#

Didn't they slow down every exocraft when they added the Minotaur

#

Just speed them back up again

toxic slate
#

i dunno, but the Colossus was never fast at any point in its life lol

dense basin
#

Oh yeah, I know

#

I tried to make it work... I never use the thing now lol

toxic slate
#

i used it early on, pre-NEXT. before our huge backpacks and all that. I would drive around and mine rocks and haul them back to the ship, and sell them. but that's kind of pointless now unless someone just wants to RP as a miner

dense basin
#

I think the interior of it shouldn't allow you to place any extra tech like how you can put mission boards in corvettes. It should have stuff pre-built into it. Heavy Duty Analysis Visor, a manned turret, driver seat with driver turret, as well something else... don't know what though

#

Although the real thing would be... how do you split the items? Would everyone be able to access the inventory? That'd have to be another network option probably

toxic slate
#

well you would also need to have ground-based combat missions for those turrets to even matter

dense basin
#

Yeah, I know. Replace the turrets with mining lasers maybe

toxic slate
#

i mean I would love to have combat missions like that. go hunt down a pirate gang. do some mad max stuff, whatever. but they would have to do things a bit more holistically than they usually do. think about the bigger picture

dense basin
#

What I really want is now that there's spacewalking, we need activities that take advantage of that new capability.

#

Space walk out to an asteroid and make an asteroid base for mining materials. Normally, you'd just shoot it with your ship gets you stuff but blowing it up destroys the more delicate minerals so placing mining rigs on it will get you those. Or maybe you come across hidden pirate asteroid bases that have some point defenses on other neighboring asteroids. Or maybe it's just a friendly settlement.

#

Space settlement!

toxic slate
#

Given how often asteroid fields just blink in and out of existence, they would probably need to make separate, bespoke asteroids that you can land on and stay there in space no matter what

dense basin
#

The game just needs to remember the asteroids you make bases on. And the friendly settlements could just be limited in number per system. Maybe 4 or 5 of them. Pirate bases could be random like derelict freighters.

toxic slate
#

The whole concept of "just shoot this 2 mile wide asteroid with your laser gun a couple times and it blows up" has always stretched belief. it made the asteroids seem tiny, and the ship perspective didn't help that. So I think that might need to be addressed if they consider having EVA missions to go on foot to mine an asteroid, or land there, or even make a settlement. The scale feels all wrong right now for that

dense basin
#

Yeah, they'd need to work on that. Increase the mining time and increase the rewards they give equally maybe?

arctic sentinel
#

They should make more specilizaton parts for the corvettes. Like dedicated mining lasers or drills that would give a bonus to resource gathering

dense basin
#

Another idea I had is if they have trouble with friendly asteroid settlements being in a different spot from last time you were in the system, put thrusters on them so the lore reason is just that they occasionally move their base around to hide from pirates. No matter what, the layout of the settlement, it's name and the shape of the asteroid should be kept the same if possible.
A mission type they could hand out is to bring them fuel for their thrusters. A boring mission sure but it'd just be a basic starter mission type and add another layer to things.

arctic sentinel
#

I could’ve swore there was a space game out that let you build on asteroids

#

I can’t think of the name though

#

It might’ve been space engineers 2

#

But I’m not sure

cloud vector
#

Settlements in pirate systems should be able to produce contraband
Because it makes sense

cloud vector
#

We also need corvette landing pads because I am so tired of trying to warp to bases only to have my ship partially inside of these bases, blocking off entire sections and physically getting in my way

#

It's blocking the freaking door too, like come on man

fickle shore
#

Set the base computer abit away from what you're building

gentle totem
#

What id like to see for the fun of it is a module to allow corvettes to dive deep sea, if the thing can do space it's airtight just needs to be reinforced enough for deep pressure

light ridge
#

better black holes, please i beg, like osmething out of interstellar would just break the internet istg

cloud vector
#

What's worse is this specific ship is bugged, I can't summon it
It can't land on its own, I have to land it
And I don't think I can even access it because of how it fucking landed

loud jackal
#

ok corvette ship docking would go crazy tho

#

imagine two corvettes attaching to each other

stone bobcat
#

next major undate should be combat focus like space wars with factions becouse now we have custom build ships DarkSide

thorny torrent
thorny torrent
#

I am not a bot, I just wanted to show some of my ideas

grave sparrow
#

itd be fun to see a ring system uodate like someplanet have rings or diffrent materials or some way larger than the planets size . nothing like exoplanet J1407b but a like a tamer but still jawdropping system

#

i just want to jump out of my seat after seeing a galexy with oneplanet to absoluty dominate the solar system by just showing off how many marrages it had by rings

fading dew
stone bobcat
warped path
grave sparrow
fading dew
#

Devs bought it so I had to let it go

warped path
grave sparrow
#

k

warped path
#

Very drunk

grave sparrow
#

i see how are you even on?

#

btw just checked. its cool

grave sparrow
#

is there a possibility they plann to add more properties like your own tradstations and since whe have frigates what about crusiers and destroyers

#

like endgame stuff that have new players like me to look up for to achieve, image owning your own tradstaion and player traveling there buying sell and your own is competing to other top players. of some inter solar war using ships not build for travel but wars and battles. or even an player built anomolly

stone bobcat
#

i think it would be nice to have an ai voice for exosuit unlike a robotic voice

drifting marsh
#

Please update the outlaw stations to look like the current normal system stations šŸ™

fickle shore
round harbor
#

adding quasars would be cool asf

lucid gazelle
#

random ramble, but a shared corvette would be an interesting concept. like, a corvette owned by multiple players. everyone who owns it could edit its tech, fly it, build in it, take it to the workshop, anything. also, its location would be persistent. If one of your friends takes it to some lava planet, if you decide to teleport to that corvette or were on it before you last logged out, you'd be in the corvette at the lava planet. if your friend comes back and you decide to take it for a spin, they log back in on the corvette. it exists when at least one of its owners are online

#

not the most useful or the most feasible to add, i just wanted to ramble

round harbor
#

would also be cool to have like a land or sea corvette too same idea as the corvette but for sea and land

lucid gazelle
#

i mean i know this is basically a test for LNF's boat system

#

ground ones might be a bit funky due to nms's very uneven terrain, but

#

i'd still really love to see boats and rovers of that sort

#

it does seem like water landings are laggier than ground landings for corvettes, at least last i checked, so it would need quite the optimization for boats to work

round harbor
#

exactly and imagine having a underwater corvette you can just chill in 😭

lucid gazelle
#

they'd mostly just be cosmetic, as cool as they are, as much as I myself want them

round harbor
#

seeing huge sea creatures lurking past your submerged corvette 😭

lucid gazelle
#

even with the water and ocean updates as of the past year or so

#

there just wouldnt be enough use

#

they'd have to make them airtight / work like underwater bases

#

which are already a bit buggy

round harbor
#

yeah true at least we can dream about it😭😭

lucid gazelle
#

sadly i think it's a similar case for land and sea corvette-like vehicles

#

it'd basically be the effort of adding in corvettes all over again (aside from things like making bases able to move) in order to get the ground corvettes to have physics and drive around and stuff, and in order to get the sea corvettes to have water physics and float and things like that

#

for a feature that, while cool, wouldn't get nearly as much use as something like a starship

#

im sure there are many people who would love to have a moving ground base or live on a boat and sail the seas forever (myself included), there aren't enough people to warrant adding it

#

you technically can have a boat and ground base as long as they don't move, so

#

at least the dream is somewhat there

gloomy hazel
#

You guys think we'll be able to add landing pads to our Corvettes? Or is that too much?

round harbor
round harbor
lucid gazelle
misty irisBOT
round harbor
#

ahh

#

i’d love to see them add white holes to the game i know their only theoretical rn but it would be so cool to have

#

also being able to design your corvette such as liveries and stuff would be cool too

lucid gazelle
round harbor
round harbor
# lucid gazelle liveries?

yeah like u can do ur colours n stuff on it but pretty sure u cant do ur own emblems and create ur own logos on em etc

lucid gazelle
#

well i mean, you can build decals and flags and stuff on the exterior, or any part really

#

you can enter build mode while near the ship and you'll be able to place stuff

#

not just inside

round harbor
#

i think most my wants are actually in the game but i’m too new to the game to know😭😭

lucid gazelle
round harbor
#

they should add more stuff in the night sky like being able to see distant galaxies n stuff in just yapping now but there’s A LOt they can do with this game

round harbor
#

all the suns are the same size no? might be wrong but would be cool to see HUGE suns

lucid gazelle
#

that's a good question actually, i'm not sure

#

but i havent seen any suns that are too large or too small, so

#

i don't think they vary much in size if at all, the only factor might be like, atmosphere making it seem smaller or something

round harbor
lunar briar
#

They should add NPCs you can fight that aren't the Atlantid or sentinels

#

Like the gek or vykeen

round harbor
lucid gazelle
round harbor
#

they should also add events you can see in the distance like super novas or stars colliding etc etc real time events

round harbor
lucid gazelle
#

it'd be cool to fight them but i feel like it might go poorly

lunar briar
#

Well it wouldn't be genocide, I'm not talking about just straight up killing whoever. I mean just like a pirate campaign or military mission

#

Something

#

Rules of war could be a feature

lucid gazelle
#

ohh

#

okay yeah i get what you mean then

#

i feel like the most willing to fight would be the vykeen

lunar briar
#

Korvax definitely not

round harbor
#

imaging just warping into a system n witnessed a supernova or 2 stars colliding creating a black hole or sum whatever it does because there is some systems out there i’ve seen with stars near each other

lucid gazelle
#

i think pirate campaign is the best option, since it'd make fighting the races raise your standing with them

lucid gazelle
lunar briar
#

Idk, maybe a new species altogether

lucid gazelle
#

yknow what'd be really cool?

#

some systems only having a nebula instead of a star, and being very dark

lunar briar
#

A haunted system

round harbor
#

i’m getting a bit heavy on these but imagine building your own like space station as a base and you could have it orbiting anywhere

lunar briar
#

All planets are dark, no sun or light

round harbor
#

and very scary

lucid gazelle