#nms-the-future
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NPC crew to do what? Passengers on corvettes don't actually have anything to do besides stand around, you aren't really missing out in single player
It's obviously meant for crewed missions and that will probably only increase in future updates. And I don't want to fly a big ship by myself.
New ships are awesome. I do lowkey hope maybe one day we might be able to get a couple of npc crew on there . I'm with you there tho.
If not I'm fine building myself a new house boat/ship to personalize and wander around in randomly
I enjoy just having their presence on my freighter so I'd be ok with that on the Corvette too
I'd love to see proc gen corvettes with NPC pilots flying around, it's a little weird we can build them but nobody else has them
Here are some things I've thought that would be awesome on NMS
Id like if Combat was given new weapons and stuff, bombs, freighter bombardment and even planetary destruction, with a new conflict level being "War", which would make the system pretty much an infinite combat sandbox with way more enemy ships and pirates, combat frequency could be massive, PvP could be explored too but idk if most of the community would like it, but if so it would make the game way more interesting, fun and social
Freighters and Frigates are pretty much useless nowadays, they sure do help with exploration and combat frigates are deployed to your position if you engage in space, but nothing more than a portable base, frigate expeditions and larger hyperdrive range, if we could pilot them or order a orbital bombardment like stratagems on Helldivers 2 it would be awesome, being able to call only a certain frigate or being able to own multiple freighters
I know you are able to build "Space Stations" by building way too high, but a proper space station, nope, being able to create a space station would be sick, combining the space station and the orbital bombardments ive talked about would be literally cinematic
Im not a native english speaker so please correct me
I support this.
Im writing more hold on
OK
Completely dominated sentinel planets, it could be in conjunction with what I said before, planets that are completely dominated by sentinels, with frequent patrols, sentinel bases every 1 meter and high preservation of the planet`s resources, entering these planets would be difficult, with AA guns, frequent sentinel ships patrol and lots of sentinel capital ships, these dominated planets should be in "War" conflict levels(I talked about it before), and freeing the planet would give you awesome rewards such as insane reputation on the system's dominant species(except Korvax)
This with what I said before would be absolute cinema and I am going to send this to their zendesk email
Love the idea of the new update. Would also love to have a module you can install for a rear gunner
called it. in 2023.
My game is nearly done updating I can't wait to build a corvette
The endgame of housing could be a Space station that could be build by players lol with orbital canon as defense
Like a custom space station
Or the ones you can find in any system
Yes Where you built it yourself by 0
Ye and the cool thing is that you could add shops for npc and take a part of their benefics
It's crazy we haven't gotten shops yet
Please add turrets/cannons or other weapon types that your friends can actually use on the corvettes...im shocked this wasnt part of the update
im surprised too i had assumed it would be
but omg im so hyped for big spaceships and spacewalking!!! no wonder it took so long
wasnt there already a voyagers update tho?
I support this even more.
NMS + Jump Space = Peak
š„ŗ š š Living ship corvette parts?
You want the Thargoids?
yes šæ
You think NMS will have enough expedition to reach 33rd one?
I would love to see an overhaul to factions. Special missions for each race. Special rewards/cosmetics. Even factions for salvation, bounties, pirates, and ect.
Do we have any idea if a combat update is being released in the future?
I would love to see factions not equate to the races, but just be local organizations of various allegiances
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
pls add landing pad parts for corvettes
Need a little more painters philosophy as to game design in no mans sky
now that we have multi-crew ships, can we have multi-crew submarines next? šš
Is the turret seat for the corvette a planned feature coming later?
Multi crew ships????
Since when
Since today
i like bros confidence
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
day 2 of asking for a bounty system
please dont send the entire thing every day
and i recommend seeing what gunter just said above me, remember this server is run by the nms community
. i understand you may not be trying to literally 'ask' the devs, but in any case your ideas won't be seen by them here
Abandoned and outlaw stations should let corvettes in, maybe the abandoned one just has the corvette manually land and ourlaw one has 2-3 corvette docks/landing pads near the front
Yes. And tho i personally love building them, i think it would be nice if there was a ship vendor at space stations who sold prefabricated ones for people who want one but not the effort of making one. Or want a jumping off point to work off of.
Tidally locked planets!
I've got an new idea, since Corvettes have somewhat taken the 'mobile base' role from freighters
Freighters should now act as 'colony ships' and should have a settlement like system implemented
Multi-crew exocraft are the next step
That would
-
Explain where all the aliens are when they're not on planets or space stations
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Give the player a solid background objective of slowly building this self sustaining, 50 frigate city like ship.
So your corvette is your main method of transport and the freighter is a mobile settlement
Would also make you more of a monster if you destroy civilian freighters
Freighters should be used as a heavy-duty haulers, for huge cargo like machines or tanks, even the name implies they're used for freight
I get that, but they've essentially made all the ships and freighters almost obsolete in one update, I think the transition of freighters from mobile base to mobile settlement colony would make sense
Corvettes are too small to really take the base role from freighters. I mean you can have a base but nowhere near what you can have on a freighter
Ball turrets would be nice. On corvettes that other people can control
Yes I still think there's a lot of functionality tied to freighters, plus they keep their cool factor if nothing else. You can make freighters much more expansive. The only thing that might take away from them is if they start porting over some of the unique tech like the system scanner.
yknow what
corvettes ARE too small to take the base role from freighters, but i do kind of want this. i feel like it would give freighters even more of a niche beyond "mobile base"
imagine being able to manage your crew on a freighter or upgrade the class with enough materials and technology
Corvette Schematics! Itās wrong to introduce a whole building system without being able to copy a design we like
The complexity limit
I am in pain
The discussion about freighter overhauls beckons be to bring this back
Corvettes could use some wall pieces
Most of the hull decorations are either edge or corner pieces
Bigger Corvettes start looking a bit lumpy
This is exactly what I meant, imagine when you first get a freighter it's presented to you as a colony ship that needs help, guidance, material and you basically become the overseer.
When I'm imagining this, I'm imagining how expansive some freighter bases are. Additionally, you would have the base building missions, settlement missions, and resource gathering/generation all tied together.
Then, buying smaller starships could have a use similar to frigates where you can assign the ship to be used for automatic trade routes = haulers, pinpoint information about a particular system = explorer, defending the freighter = fighters etc
I don't know about you guys but when a freighter is full of life (frigate captains, your squadron, base builder people like the scientist etc) it just adds something to the game.
The settlement system is good but 50% of the game requires you to always be moving around. Adding it to freighters would be a smart move imo
please let us move/rewire corvette upgrades this is driving me nuts also
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
it will be better , if in future there will be the library of community corvettes , and opportunity for buying ship parts when you building it
It is quite annoying trying to get everything you need to build one
It's annoying that the game makes you play the game to do things in the game.
I'm saying you should be able to purchase parts from the build menu
I haven't played much of the update, and you may be able to already
What is missing is a market like in the movie "valerian and a thousand stars"
I want cities - real cities
I want to visit my house inside nms
This has been discussed a thousand times but by the lore, cities are very unlikely to exist (I was once advocating for this like you do now)
If you want to know the reason :
The Sentinels are attracted to settlements as they see them as intruders on a planet (why they do this is spoiler territory) that's why you get sentinel attacks on your settlement. And so cities accordingly will be invaded every second by hordes of infinite waves of Sentinels that is why cities are not present in NMS.
Smooth out the ship landing. It's even more noticeable now due to how large corvettes are when they come to an abrupt halt.
it's one of those things that's been bad since 1.0, and it's hard for me to understand how the art director can look at the game for 9 years and not see how janky the ship landings look
couple of ideas i just had regarding corvettes, just throwing them out there into wild
- obtaining different parts for them, especially functional ones, such as turrets and reactors with specific specs, should require travelers to locate planetside corvette part workshops, pretty much like assembling staff multitools
- sideways boarding ramps
- corvette should land further away from base terminus or be floating altogether above, dropping a portal instead
- planets that are too dangerous to land on, to make use of corvette skydive mechanics
- option to call in corevette to hover above and drop down the teleport
- corvette scanner room, with wide range of scanning options, such as continuous scanning for specific thing, as well as remote trade terminal scanning for offers, and scanning for offers of specific items
- exocraft dock, up to 2 per corvette. whatever exocraft you dock there, will stay docked. you can access it's storage and upgrades without switching active exocraft, as well as enter it while staying docked
someone built the sentinels maybe a race that has a city planet - all the life forms need to have a home planet...
Also maybe we can have like in star trek - a market inside a space ship
I don't know where this would appear but something I would still like to see/suggest would be to customize sentinel fighters
It would be cool if the colossus and nautilion exocrafts had interiors that you could walk around in kind of like the corvettes
Might want to read the lore. Cities are something the players who want to see them will have to build themselves (and some do) We already have markets in space stations.
I really like Voyagers, and the ship builder though buggy is great
with that being said
I think they came up a little short when it comes to interior decor for the freighters
the interior models we have are really nice and I like how their model changes depending on what style of compartment they're in, but there's only, what, five of them?
the existing interior stuff doesnt always fit with the aesthetics we have, imo, which makes it hard to use in a way that looks good
I think fauna has a diversity problem. Last night I visited about 10 grassy/lush/tropical/paradise worlds and primarily saw the same "novelty" fauna on all of them. You know the ones I mean, the stuff they've added over the past year: bone creatures, plant animals, translucent striders, spinning blobs, geometric spinning things. Creatures that once you've seen them one time, you've seen them every time. And the proc gen seems to heavily favor them appearing on any purple world.
One commonality with all these creatures, and others HG has added over the past few years, is that they have very little procedural variation baked into them. If you see a squid in the ocean, you're pretty much seeing the same squid every time. It's always going to be a squid. This is not what the game delivered originally. We had a lot of variation, and yes a lot of the creatures looked bad, but you also saw some really interesting stuff. It at least gave each planet a bit of uniqueness. HG has gone against this for some reason, and is just making cookie-cutter animals that pretty much always look the same. This is BAD for preserving and expanding diversity in the game.
It's hard to feel like a planet is unique when the exact same bone creature shows up on 10 different planets in a row.
To tag along with that, we def need more fauna sounds. Pretty much all of them have the same few cries. Worlds updates made the LOOK of things better, now it would be nice to have SOUND of things be more diverse.
would be great if there were more sounds i do feel like every fauna makes the same 3 sounds
Audio can def make the game size get out of hand, but with this past update being a little larger, maybe they'll be down to head that way.
maybe procedurally generated audio effects that can be applied real time so still using not many individual audio files?
They use a custom voice processing system right now to generate creature sounds. It's not that great though, and I don't think they've ever done much work to improve it. But that's why a lot of creatures end up sounding similar
Oh yeah I remember listening to a talk Sean did about that at a Dev conference. It's basically a musical instrument.
oh wow interesting
I'd assume it's an intentional change to Fauna because of all the really bad stuff it use to produce
They need to be pumping out a lot more creatures then, because using a few creatures with fixed models end up making the game feel smaller and less diverse, even if they look less derpy (though I would argue most of those new novelty creatures rarely fit in the ecosystems they're put in)
It's also a concern I share for LNF, since they seem to be going for fixed models there too
It would fit in more in lnf because it's all one planet so you need less differences no?
I hope we get Corvette exclusive weapons that are stronger versions of Single-Person craft
Like a Phase beam that instead of two small lasers is a big ass deathstar laser
@short abyss
No gifs in this channel please
it wont let me post the gif but imagine the BFG that shot a hole into the surface of mars
this
Probably less in numerical form, but if the other side of LNF's planet had the same exact type of animals, that would be hella disappointing.
link?
It's the information age. Nothing is more than a query or two away. But okay. https://nomanssky.fandom.com/wiki/Lore
Though the update came out a day ago.
They should add a little mode in the corvette builder for people in creative to build such ships as big as they'd like on an infinite workspace.
I could see some people making some impressive and detailed megaships...
@fading dew is it by fans or developers?
It's not fanfiction, if that's what you're asking.
what would be nice is a singular deploy station for exocraft, so we can keep an exocraft or two tied to our corvette
to balance out the version for freighters, these are one exocraft per wallspot, and you can't deploy it anywhere, its the same range as ship inventory without the item teleporter
so you need your ship nearby to deploy
The more I play the update the more I appreciate what HG has done.
Opened up so much more space in the game, it's like they made a 2d game 3d.
One thing I just tried and I think could be a cool pirate/mercenary actitivity is using the corvette to skydive onto those frigates that warp into the atmosphere when you're planetside.
You have a short window before the frigate leaves, you line up your corvette above the frigate, open the hatch and jump out and land on the frigate, then minigame minigame reward.
Also, Pirate exocraft (roamer, pilgrim and minotaur) plantery enemies would be a nice add, I saw someone mention how you never see any other exocrafts and it's true.
Would also be nice to see another npc nautilon scanning the flora in oceans or a colossus mining near a cave etc
I love the update so far, the only thing I wish existed was non pilot manned weaponry for corvettes, having your friends be able to operate turrets during dogfights would be sooo cool
Hopefully we get onground combat and zero G combat in space with NPCs.
with how many people are making awesome corvette designs, we need some kind of Spore-esq online catalogue of corvette designs people upload and rate
so you just need the pre-requisite list of materials and you can copy the design wholesale
I thought i saw on tik tok that was what the next update is
What next update? I kind of hope we do get a combat update at some point but I have a big hunce we are. I feel ever since Sentinel they've been working on combat a bit which feels it will lead to something bigger at some point.
I saw it on tiktok I don't remember the name
Nobody knows what the next update is, on TikTok or anywhere else
thought about this for a bit
they came out with the biggest "impossible" feature ever
so what is the most out of pocket follow up to releasing ships that can be absurdly large?
ships that are absurdly small
SPACE BIKES
They're small, fast, but they lack shielding, but you can use your multi-tool instead of a weapons system
they cant use traditional weapons
and fuel wise you gotta keep your own oxygen topped off
if we get NPC combat next, this can be the way of kind of letting them show up in space battles.
the main niche being that they can seamlessly be used like exocrafts and are small and easy to manuver on the surface making them strong for general use but lacking in many aspects like combat or inventory
For the love of god
Update outlaw and abandoned stations, I can't even dock my corvette in them (at least not outlaw stations)
They are so outdated
We can't even get corvettes in abandoned mode due to how outdated they are
add a base teleporter to a corvette and i will forever be in HG's debt
i mean when thereās 14 quintillion planets, making the diversity abundantly noticeable is much harder done than said
With these new Corvettes I'm wanting a better multiplayer experience more than ever. What I would give to (have the option to) share story missions, storage, units & nanites, and ships with someone- possibly in an online-only multiplayer mode if that's what it would take to work. And maybe more than 4 players in a party. I get that single player will always take priority, and I've really enjoyed the game in single player, but after all this time it's hard for me to convince my friends to play this game, especially with the lackluster multiplayer features.
Right now, off the top of my head, all we have is the ability to give items and ships, share a base (not storage), travel together, and complete Nexus missions (and abandoned frigates) together- which is a fantastic start, but not a great ending point for multiplayer features (in my opinion).
Just wanted to reply and say I had the exact same thought when I was using my Corvette- would be super cool
FUUUUUTTTUUUUURRRRREEEE
hear me out- instead of having manned turrets, just ahve ai controlled turrets. i'd *imagine *they'd be much easier to do. you could turn them off, of course.
If they could work both ways that would be nice ā¤ļø act as ai auto turrets when not manned for singleplayer peeps, but then can be overruled by a player riding shotgun if they want to help out in a fight.
I can get behind this... Outlaw stations have no variety either whereas regular ones are much better... According to the lore, these used to be regular stations that have been taken over so I don't see why outlaws shouldn't be changed... As for abandoned yeahh need a lot more creepy vibes
I'd really love if the next update was related to corvettes in the same way aquarius was related to worlds part 1
Maybe some sort of neat activity to do whilst spacewalking
Derelict corvettes, explorable asteroids wirh caves and weird stuff inside etc
Stuff like that
MORE PART LIMIT!
On one hand, yes please. On the other hand, I get why they have said limit. Like, they've got PS4, switch, and steam deck players playing this game. They don't need 1200 ship parts (300 x 4 Corvettes) in the Anomaly lagging everyone out lol
Things I want
- Updates to pirate and abandoned stations
- combat update with large scaled battles on the ground with a reworked ground combat system
- The ability to dock exocrafts to corvettes
- an odst drop pod style thing for corvettes and freighters
- an industrial and economic update where you could buy and create space stations around certain planets, create trade networks and routes, hire workers to automate factory processes, use frigates to transport goods and materials between planetary space stations, use freighters to transport cargo between solar systems, and defend them by sending combat frigates. Disturb npc routes by attacking ships which can cut off a system and make it so that you can buy the space stations at a cheaper price
Also more corvette parts
Stuff like interior walls and maybe 2x2 rooms or 3x3 rooms
And side facing doors for corvettes
Or those wrecked freighters where pirates ambush you, add slight interiors to em
Agreed. Palworld has this same problem. Multiplayer is there - it's just barebones and needs some love.
When I tell that's the FIRST thing I sought out upon being able to space walk
Imagine landing on the dreadnought and fighting on the interior against ground enemies.
more building variety on planets ... whenever you explore one without any charts you usually always come across the same 4 or so buildings (such as the two narrow outposts with a buried technology in the middle or the big factory with the atlaspass door) and you know what to expect from them every time, if not randomly generated then at least add more prebuilt ones, like maybe they could be different for each race etc.
i propose 100/125 normal part limit and then 125/150 addon parts added in-flight
kinda broken rn
Personally, all I think we need now is (using 2.0 format like relics, voyagers or beacons):
- Fauna & Flora 2.0 (animations and behaviours, Predators on land, sea and sky, passive bonuses with companions)
- Factions 2.0 (create Clans, Reputations, Missions rework, local factions added with friends and enemies/cant be on good terms with everyone)
- Derelicts 2.0 (planetary, underwater, suborbital, more hazards and enemies)
- POIs 2.0 (space, planet, more gathering spots like the anomaly, imagine a summonable city/anomaly 2.0)
- Navigation 2.0 (implement galactic atlas into game or something similar, make navigation UI/UX better, planet maps, view galaxy map on foot)
Anything I'm missing?
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Add Settlement system to Freighters to turn them into colony ships
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Multitool customisation
Cities š
Planets feel barren, unless you use a thing you dug from the ground, went to a station to trade for a map, then fly all the way to its location to find a trade outpost (with barely like 10 people) you wont ever really see other smart life
Fix the VR UI being completely static. I don't get why it doesn't turn with me. You have to sit completely still and face a single direction just to use it.
this is just my opinion but, i feel like nms's lore holds the game back, a lot of it feels like it was written as a way to explain away limitations with the game, like how aspects of the game feel empty/repetitive, and that limits what can reasonably be done to improve the game as a sci-fi space exploration game, it would be so cool to run into cities/towns, other species, explorers, have more of a reason to visit different parts of the galaxy to encounter different intelligent life etc., but this all doesn't fit in with the "lore", which seems like a bit of a restraint on what the game could become idk
The turrets on these corvettes should be able to rotate and track enemies. Could also have them set where you could have a separate control station for rear/side/top gunners.
im still downloading the update but they should add a way to connect your starship to the new corvettes i think they are called? idk if you can have both out but I had that idea
Not gonna lie, hoping for slightly more advanced gun mechanics.
Legitimate designated guns rather than just having attachable combat modules
I feel there could be a balance somewhere between where we are now, and even just Halo CE - Reach gunplay
They should be able to, but so should freighter turrets (which do.....only in certain cases). For whatever reason HG doesn't seem too bothered about it. I guess ultimately no one on the current NMS team really cares about space combat, otherwise they would be working on it
What if they let us have, letās say 5 corvettes, and they could be āin storageā as frigates
Fr, why havent they yet?
Anyone else think it would be cool to have like a special room in your ship where you can store a rover and then when you land on a planet you can open the hatch and drive the rover right onto the planet?
Iām not claustrophobic or anything, but if they give us new ship pieces make it somewhere where I can get some open space on a Corvette
Hallways, junctions, empty room pieces, doors, right now with the scale Iāve built my corvette, I feel like I canāt breathe in there!
Saw two things on reddit yesterday and today
Minotaur and scout ship storage on corvetes
Hope we get some optimisations/bug fixes for corvettes. Currently their windows have no collisions, occasionally the game just doesn't let me get in the pilot's seat, and they slow my game down to a crawl. I'm currently farming for parts but apart from making something pretty I have no real desire to use a corvette over a standard ship because of the jank and performance drops. I have faith that HG will do their best to refine and add more features to corvettes
I honestly want them to give us a bigger limit to ship complexity, kinda gets in the way of bigger builds
I hope we eventually get some more walkable modules other than habs, maybe thin corridors or tubes like the ones used in base building
Space combat with these new coevetts would be cool ik this games about exploration not combat tho
Haven't had the chance to try corvette combat out yet but I'm excited
Ok one things for sure, we need a bigger FOV slider for third person flying, mainly for the LARGE corvettes
Fr. I might have to increase my ship FOV from 90 to... Idk actually how high it can actually go lol
What would you say is a reasonable FOV?
I usually just play on 100
Even then, my ship is too large to see the back
but honestly 95-100 is probably best
FSR4?
THIS
Also, anyone else find it infuriating that the titan cockpit has a manned gunner seat, but you CANT USE IT?
Seems odd they'd add that and make it unusable since multiplayer crew gameplay was a big thing they brought up with the Corvettes.
Maybe it's gonna be a "corvettes part 2" type thing
Not to sound greedy since we just got a absolute banger of an update but do we think we're gonna see another update this year? Sean did say several surprises when making the plush post on the website so I wonder if we're gonna see at least one more and maybe something big with LNF. To be fair HG kind of broke the pattern this year with Worlds Part 2 by launching that in January so it makes you wonder.. Just to think two significant updates within this year alone is crazy.
I doubt it. The expedition hasn't started yet and those usually run for two months. Which will us bring into November. That's a very tight window for another update before the holiday redux
The surprises I think were the plushies, the update, the album and the other merch
Any idea when the update will release on the Switch 2? Kinda thought it'd be out at the same time lol
My bet is 2.5 weeks again
Nintendo wasn't happy with fsr 2.0 they likely aren't happy with so much of the code being rewritten
Long certification process
Bruh ššš
Ain't I gonna miss out on some expeditions or stuff tho?
Nah the exp runs for 6 weeks
Alright, but damn is that annoying
And isn't starting till September 3rd... Allegedly
Yeah
Ah ok
Ah, did Hello Games actually mention this somewhere as the tentative start date?
wow so one single day to do it all before silksong
A landing pad for the corvette class ships would be great.
It's not much fun warping back to base, to find out what the ship is stuck in the middle
True šš»
I have to say Iām really happy with how the game is evolving, even though I think thereās still a lot of room for improvement once the bugs are fixed. What would be great is to have building parts that are twice as wide for the corvette, because right now I can snap two together, but it leaves the dividing wall and adds doors (with the Ambassador skin it feels ridiculously cramped). There also need to be animations on the modules (like the food processor and the refinery), because at the moment they just feel lifeless, and you canāt even tell when theyāre running.
I also think the exterior parts of the ship (the decorative ones) should match the style of the interior skins, because right now the exterior look is just the same across all sectionsāthereās no variety, no exotic flair. Weāre also missing interior doors to separate internal areas (for example, an iris door or a sliding panel door would be super cool). Similarly, all the old decorative interior parts from before the update now feel out of place and donāt visually fit anymore.
Another thing that would be great is if shield modules actually displayed the energy shield and if we could customize its style too. And above allāwhen are we getting solar panel parts, solar sails, organic styles, etc.? We want a living corvette that can actually grow!
This! Otherwise, a thing id really really love is a movement and combat update to make things feel smoother or more engaging tbh. They have added so many amazing enemies and creatures to fight but the combat and movement itself feels pretty "stiff"
I'm loving the idea of the mission radar however as someone who doesn't do anomaly missions because I find them boring I do kinda hope that gets overhauled. Gimmie like tabs of missions to choose between like combat / exploration / collection / piracy.
I would love a big landing pad for the corvettes that you can put on your base
Now that we can EVA, allow us to make bases on asteroids.
Would give a reason for EVA apart from being cool.
would be nice but chances are low that we get an actual landing pad for corvettes whats more likely is a small platform with a teleporter with the large blue docking orb
Switch NMS updates are delayed more than not. We kinda got spoiled last year, as they were unusually fast. But in 2023, we were dealing with 1-2.5 week waits. Cinder's referring to the Echoes delay (the update that added the Autophage, staff construction and Atlantid MTs), which was delayed for 2.5 weeks. It also added FSR2 tech to Switch, which likely slowed the Nintendo authentication process down.
Nintendo is notoriously slow about indie game updates. Sit down and get comfy.
WP2 released same day... which shocked a lot of us, we're not used to that lol.
I agree that corvette interiors will need an open plan option, like freighters have
Guys, ley me know what you think, here are two short term predictions I make:
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we will get some sort of blueprint system for corvettes (and perhaps a player driven market for them)
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we will get a landing bay/pad module for corvettes in which we can land ships.
#2, but it'll be the blue orb landing pad
That's the most feasible alternative, tbh. But a bay similar in style (though not in size) to freighters is likely, but way less because of the open volume needed, but who knows
Won't happen. But imagine using the corvette tech to be able to build short distance trains on a pretty planet surface. So you can do autopilot and look at planet landscapes
I got a couple of ideas that I would like to see:
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The ability to build orbital/asteroid/void stations, with customizable features like the corvettes and freighters have.
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An expansion to trading, whenever it be allowing us to create our own trade platforms/stations that automatically trades with NPCs, or an ability to have an player economy for those who enjoys playing with or by others. That, and more crafting recipes for those who already have everything that they could ask for.
Yeah, would be pretty cool to build little space stations with corvette-like modules. Make a belt of space junk around your favorite planetš
Yeah I hope they have nmore plans for it in store
maybe they'll have it where corvettes can store exocraft and deploy them? because I'd love to STAND BY FOR TITANFALL with the Minotaur
A POI overhaul is what im hoping for the most. I get bored exploring pretty quickly.
also, I hate that the customization for Minotaur is made pointless by the sentinel upgrades. At least let me make it not blue.
Enough of the base building, that's low stakes stuff. I want a deepening of the game systems.
- Add ground-based procedural dungeons.
- Ground-based pirate bases.
- Radiant mission design.
- Procedural lore and procedural customization items scoped to each planet.
- Overhaul of fauna to make the procedural generation system create more cohesive and diverse creatures and feel like they evolved from the planet they're on.
- Endgame gameplay systems for trading, mining, farming, pirating
I was wondering if we might ever get the ability to terraform planets. Imagine being able to change a planetās biomeāmaybe through Atlas-related structures, or by building a terraforming satellite or orbital station. It would be incredible if we could choose which plants and fauna to bring in, maybe even relocate them using our freighterācapturing lifeforms on a source planet and delivering them to the one we want to terraform through interplanetary missions.
Aren't what's in space stations and the anomoly radiant missions?
They're pretty close to Skyrim style radiant missions too
You know what I think would be a cool thing to see?
Space encounters that you can explore by going EVA.
Will the expeditions come back? I really wish theyād stop the limited time stuff and just add them all to a catalogue so you can select which one you want to do at any time
yeah theres reduxes that happen
i need a half-nudge for every possible corvette part, but mostly the Kineostream Thruster
Absolutely! I would make a planet with 1000 rad
Things I'd love to see
- Proper Corvette multicrew
- Gun turrets either player or A.I controlled, make corvettes proper forces to be reckoned with
- Less box pieces, gimme more rounded stuff
- unique Corvette technology like cloaking systems, maybe a spacecraft docking system for playing a mini aircraft carrier
- Unique Corvette weapon systems, they teased it with the Deadeye reward in their update post for the expedition but I do hope we get more, like Torpedoes being properly modeled and not being cyclotron ballista
cant wait to see what HG is cooking for the future now that ship interiors exist
It's not that I'm opposed to more sophisticated offensive and defensive systems, but right now there's no reason to have them. The enemy space encounters offer very little challenge and there's no depth or variation to them. In my mind they should improve the "problem" before we start thinking about solutions to them...
Improved terrain generation, and extended draw distance and simulation distance.
And the cherry ontop would probably be different biomes on a single planet
i would love to see more ship part for the corvette class ships like maybe some of the sentinel ship parts like wings, body parts, cockpits, exe.
This is so peak
Add a performance mode to the series X
I know the framerate is already at 60 FPS but its not stable.
Abandoned corvettes
Basically mini derelicts with a few enemies inside with a chest or two
Maybe they could also award exclusive corvette parts
I would love a missile system for corvettes
its why im hoping they bundle it into a space combat revamp
oops left ping on
mb
Yeah, I'd definitely at least like more depth to combat scenarios. the "pirates are attacking a freighter" has been a thing since 1.0, but there's so many scenarios they could add to spice things up. There's so many ship weapons and very little reason to actually use them
Also please let enemy ships target other enemy ships during battles. It's a big reason those battles never feel like Star Wars epic combat, because every enemy only targets the player. so dogfighting is almost impossible to do
I think itād be dope if they add a somesort of a beam when ships do a space jump aka pulse engine
A bit noticeable from afar instead of seeing another playerās ship just lag teleporting somehow
Would be cool if abandoned space stations and maybe derelicts had a chance of spawning without gravity so you'd have to space walk through them
I guess derelicts technically don't have gravity already but your boots are magnetized to the floor
Freighter in abandoned mode
Corvettes are coming and have a beam to freighter button anyway
Id love to see more variation in the corvette rooms. Instead of little hallways, can we get larger open areas? Feels so cramped
Unrelated to corvettes but I am hoping and praying for more creepy biological exosuit parts this autumn
Is there normally a Halloween update, like Minecraft?
I think I have a suggestion a lot of people will aprove of, especially builders. Plus I think it would be really easy to impliment. There are so many assets in the game from structures that just arent available to the players to build with. They're already in the game so just add them as a buildable item. Heres a list of some of the few I found, Im sure there are plenty more though
This may sound dumb. But I feel like the whole world of NMS has so much potential in all directions. There's just so much about it's story and universe. Or it's foundation on exploration and discovery of anything really. I really hope they choose to go all directions with NMS
Or at least explore all directions lol
i feel like this game needs a creature generation overhaul, i feel that the current system makes species look a tad samey and unfit for the planet, maybe a system that has more bodytypes and a bit more spore like randomization (like every part has a value of 1-100 and the value can slide between that making even the same part look vastly different on different creatures) and certain traits being guaranteed on certain planets (like fatty or furred skin guaranteed on cold planets, or wet and slimey skin being guaranteed on swamp worlds)
Deff need more variety per creature type sometimes i found 5 samey looking rodent/badger type animal in the row. Some animals dont have any variety at all . Mecha animals deff need more variety.
Is the part limit on corvette building going to stick? Personally I haven't had a problem with it yet just wondering.
Weād also like a boarding airlock for the corvette, one that could be deployed toward an abandoned station or a freighter (it attaches to the hull and cuts open an entry! just imagine all the scenarios we could create in solo play or co-op missions!).
They should do a worlds part 3 where it focuses more on plants, rocks, and animals.
with some aliens? hell nah
geks are chopped
._.
Refrain from making similar refrances in the future.
Stay on channel's topic, ideas for the future of NMS
@gleaming cove
And you are welcome to keep ideas like that to yourself. Do not share them here, we will not tolarete them.
@patent zephyr
sentinel-themed corvette cockpit, just like the interceptors now
If I see any innuendo, refrance etc of this sort you are getting muted
Maybe where you hang out that sort of things is the norm, but this isn't that type of place.
I agree, but I realised the problem is deeper than just new POIs as once you've seen the once it's no longer exciting, it needs to be more about happens at the POI
So I always thought that settlements should be procedurally built and should have barter vendors for ship (and now corvette parts), relic parts, as well as selling 5 random multitools & multitool parts when customisation becomes available
This makes every settlement worth visiting, almost like a habit
Also, we really do need better mission design/radiant missions.
The missions themselves are fine but the design is horrible. There's never any choice, it's never like "raid this depot and rescue the capture lifeform" or "blow up 3 pirate dreadnaughts only using laser weaponry as the pirates have impervious plating etc etc"
The missions should be longer, deeper & more rewarding, pause
Lastly, for exploration, it can literally be solved with
I've said a whole bunch, but essentially if you mix procedural settlements with procedural planetary dungeons, better mission design and local faction reputations, I think exploring would be fun again
Procedural missions are a good starting point, but they need more depth. I don't think I've done a single "find a missing person" quest where the "missing" person in question didn't turn out to be at their last known location
some mission types are fine being simple and casual, but most would benefit from having several stages with varying events.
Imagine a missing person mission where the person isn't at the first place you look, but you're able to trace their trajectory and find their ship crashed- they might still be at the crash site, they could be dead, maybe they left the crash site and trekked to some other nearby point of interest
I wish they would add multi-biome planets, like Earth
I think that derelict freighters are some of the most fun parts of the game. They hit absolute gold with that, and should expand on it, introducing more types other than AI or Infestation. They are extremely fun and original. More like that! Maybe even a planetary version?
We have multi biomes planets now. (Land, water, caves). Earth has many,many,many biomes. Some are extreme. If u want all NMS biome variety on one planet u need to wait for Light No Fire. New hello games game that wants to have earth diversity on 1 earth size planet.
Yeah, I guess it's a lot to ask for a game as big as NMS, would be cool though
Its more a mechanical thing and the way game is programed. To make u keep exploring and trying to find new things. No need to move if all biomes will be on 1 planet .
Planets would feel a lot more repetitive if they were multibiome.
Imagine you have a system now with a desert planet, a lush planet and a radioactive planet.
Now imagine that radioactive areas are added to the desert planet, desert areas are added to the lush, lush areas are added to the radioactive planet...
none of them would have any memorable unique properties, all the planets in the game would be blended into forgettable mush.
Maybe more "weird" planets
Or more mixed gimmicks
A ruined ocean planet
A lush glitched world
A gas giant with a habitable surface
Anyone else think itād be very cool if they added the cursed hazard back as a secondary hazard for some planets? The time warping and enemy spawning was really unique.
I would absolutely love if something like the freighter scanner room became available for the Corvette.
Alright, I'm calling it now. Next update: buildable Freighters (& Frigates).
I think to avoid dulling the other single biome planets they could make the mixed biome planets a lot rarer, like the anonolous planet, like one in 30, that way its super interesting to find one and feels like finding something worth investigating
I, for one, would love to see the ability to create "drop points" where I can load up a container with items and drop it somewhere for other travellers to find.
This not only makes trading easier but a plethora of mini games/puzzles/labrynths could be made for diversion.
Also jelly planets or quicksand hazards and stuff like that would be cool
I didn't mean for every planet to be like that, just a couple
But the planets' poles should all be arctic/colder like Earth, since sunlight/heat doesn't reach it as well
Unless it's a volcanic/lava planet
Totally agree on the mission discourse. With the addition of the onboard mission board on the corvette it's setting up a fantastic opportunity for a revamp
I want us to be able to launch exocraft and scouts from the Corvette
With the skydiving, I now want a hoverboard more than ever
Can you imagine hopping on a board and just flying off the hatch
I just dove to figth a brood mother and I would have liked to space drop whit a minotaur
Also the ship docking part is because most structure don't support corvetes
So we could have a ship attached to it
I also want one ground exocraft and the and the nautilon to be droppable from orbit
I don't want to jump off the hatch with it. But a Pilgrim/Rover/Nomad dock, so you can hop in and drive it out when the corvette is landed
Yeah that would be cool
They could make corvette specialized docks for them.
That would be better and simpler than allowing scout ships to dock
Because the size of all exocraft is pretty much the same except the minotaur Wich is quite tall
But a double sized bay have should be enough
Probably a whole exocraft summoning hab?
Yes
That can work as an orbital beacon
But with limited exocraft compatibile. Colossal would be too big
Yes
Smaller Corvette use the nomad Wich is the smaller one
Bigger can use the roamer and the pilgrim
The nautilon is not that much big
Would provide transport for places where corvetes can't land
Pilgrim isn't that big. You can class both that and the Nomad as small. Rover medium.
Pilgrim is my go-to exo
Nomad is the hover, Pilgrim is the bike
Nomad is my go to
You give me a space motorcycle, I'm using it. š
If we try to dock normal space ship to Corvette it would be a mess
Their sizes varry to much
That's what the freighter is for anyway
tractor beam
But they could make separate exocraft summoning habs of different sizes to suit whatever corvette build players want.
And make the minotaur and nautilon ones have their own drop hatch
So all the thunderbird 2 Corvette can launch their onw thunerbird 4
Hello game as proper Brits should know you can't have a submarine and a dropship and don't have people wanting to recreate thunerbirds
As a mainly-creative mode player who explores most of the time, I think biomes could be a really neat addition.
I think a singular biome being the entire planet is a little unrealistic.
While many have suggested more creature types I would like to suggest they add large monster type enemies, like kaiju's but smaller, levaithans but managable sizes. I want creatures that are scary to run into and make you really reconsider settling on that one specific planet because theres a death claw looking beast that chases you down whenever you step outside. Make it rarer though so your not constantly dealing with them on every planet you visit but I just want to be cautious on planets. The only dangerous things anymore are sentinels and plants which is kind of a shame
maybe denser foliage too?
Perhaps like... dense jungles and forests with closely packed trees you have to laser through.
definitely agree with other folks who are looking for a POI update. some new building types that serve a specific purpose. Perhaps upgrading the local observatories to have a puzzle that incorporates the local constellation system where you have the system procedurally generate a constellation name, you have to trace the outline of the constellation? Maybe some type of star-themed reward for completing them. Something similar to those astrarium puzzles in dragon age inquisition springs to mind. Adding telescope stations to view the night sky up close. Updating and varying the current fauna to include newer models and combination types. Seen 25,000 types of 8-legged crabs that give me the heebie-jeebies, but not spiders, no snakes, no super-fast running leopards or zebra type animals, elephant-like creatures, etc.
Space in NMS doesn't feel like... space.
to me.
I don't know how to explain it, but it feels off.
Bc NMS is not space simulator. More like space fantasy
I personally prefer nms space as opposed to...
empty void
NMS space is a great balance between populating the cosmos through its (obviously off) planetary system proportions and quick-time RNG events, whilst still making seemingly negligible distances feel like an eternity when using unintended travel methods
It's something that will never happen, but I'd love to see them scrap the current fauna generation and start over, writing a system that can procedurally generate even the creature models themselves, as well as the texturing, based on environmental conditions and behaviors the creature should show. Basically evolve creatures to live and survive in the environmental conditions of a planet and compete against other creatures there. Like creatures in nature are a product of their surroundings, they don't just exist in isolation.
Right now they just randomly throw creatures onto a planet with no thought into why they are there or how they evolved to be that way. And so every planet's ecosystem ends up feeling similar and limited.
Agreed.
imagine you could build your own battle cruiser and it'd be like a corvette but way slower and less maneuverable but it's bigger than the biggest freighters and has way more parts to build with and a way bigger arsenal
I'm also trying to get them to highlight the current issue with synchronized animation across multiple trees placed in close proximity to each other. They've got the grass to move in waves; but the animations for wind and such are not based on actual wind patterns, they're just a set animation which is played on a loop (i assume) so they all kind of move at the exact same time in the exact same way which is immersion-breaking.
they need to go through and double check the flora assets to make sure they all have some kind of animation, which will take some work (i mean like foliage-based flora that can move with wind) because bushes and things that should move along with trees are like concrete, so they feel like glitched-out assets that don't belong
to me there is like a sort of disconnect between the striking realistic look of some space locations that doesn't really evoke the same feeling on planets. does what I am saying make sense? I don't know if it makes sense, it's just a feeling I have found myself wrangling with recently during gameplay.
Change the Star System's Skybox, I know there are multiple skyboxes but they are all too colorful, make darker ones and substitute the old ones with darker and more realistic ones
i have run into some systems with completely black environments. even planets that are supremely dark at night.
however, the greatest majority of planets are a cobalt shade of blue after dark
also for aerial phenomenon, adding comets, falling/shooting stars, and sky-streak meteors that do not land are possible ideas
Please add a pet storage system that works similar to the multitool storage, call it a daycare if need be but give us unlimited pet slots in some way shape or form 18 is just not enough with all the special twitch drop and expedition ones want to do large scale breeding projects without needing to get rid of every previous generation pet
Also the ability to park the corvette in the freighter and all space stations (won't land on certain ones), to carry an exocraft on board, and the ability to make larger rooms on the corvette, and the ability to access exocraft inventories and swap active exocraft on the freighter
Also something you can use all the guns on the dreadnought for maybe calling in fire support from orbit, also double the number of storage containers we have seen the number of collectible parts for stuff skyrocket in recent years and there just isn't enough space to hold all of them plus any resources or other stuff
i mean this would be super cool but with how buggy the corvettes are rn, with them being way smaller than freighters, we prob wouldnāt see this for years until they patch the game enough to handle that
Just don't put that much furniture on
That's how I fixed it
oh no my games fine i was saying for what you wanted them to add, would take an extreme amount of power game wise and would be super buggy
there's zero need for a "battle cruiser" anyway, the space combat is dead simple and has zero variety to it. like our current freighters have a lot of firepower already, and HG isn't even utilizing them
Acting like they won't add any new space combat by then
Because they never have! The space combat encounters, aside from the pirate attack they added, is functionally the same as it was since 2016 when the game launched
I would be really surprised if they didn't add new space combat within the next 3 years
Also a battle cruiser would be really cool even if it didn't have much use
Like imagine pulling up to your new friend's base in a battle cruiser
they need to add more pvp combat, i love the game but the thing that makes it so uninteresting to me sometimes is that thereās no risk, npcās are too easy and most often times people play in creative, the game gives virtually no player combat and makes getting cool weapons and stuff feel so pointless to me, unless you go and target players in active areas, but then most of the time they just pulse away.
and i also want them to make crews or guilds of some sort so players can have their own unique group for whatever they choose to do, i want to make a pirate/bandit faction so bad but thereās no way(in game) to make ourselves identifiable to other players
Yea if you get a sentinel capital ship to come near your dreadnaught freighter, and get rid of the shields, the massive ass cannons on the dreadnaught will one shot the sentinel ship
I feel like the game needs more variables to generate species from
They tripled the number of different ship weapons, added the defense chit item to call in backup, added combat frigates that deploy backup, added shields to NPC ships, added hirable wingmen, added in-atmosphere combat, added pirate dreadnaught battles, made freighters fully destructible and gave them shields, changed the sentinel mothership into a destructible boss.
Plus I think the big battle encounter, where a capital ship is being swarmed by pirates, was actually added in the Foundation update and not present at launch, but I might be remembering wrong.
I agree that the base combat system underneath all that is too simplistic and easy, but the idea that they've never made any changes to space combat is totally inaccurate
That's what I came here to say, and yeah, absolutely
All those things, aside from the pirate dreadnaught battle I mentioned, are not an improvement on space encounters. They just add to the amount of stuff you can do with the same tired old encounters we've had. Defend a freighter for the thousandth time, on cue. If anything, all that added stuff made the encounters even easier.
Where are the dynamic combat missions you might see in any number of space combat games, where you have multiple required and optional mission objectives? How about a mission board just for space mercenary and bounty hunter missions? How about larger fleet battles that everyone has wanted for years? Factional warfare? Boarding enemy freighters? Pirate strongholds? Improved combat AI that target other NPCs instead of you to make actual dogfighting possible? How about NPC personalities that lead to more complex attack patterns?
Any and all of those things would help to make space combat feel engaging and give it depth and variety. Something that the majority of stuff they have added over the years has failed to do, because they largely haven't addressed the basic lack of variety in combat encounters.
Please increase the complexity limit for the Corvette, 100 is not enough
I have three suggestion,first is dynamic weather,second is underground dungeon and third is option like recruiting vykeen to guard you or moving nps(for most parts)
A meteor shower would be neat
Bro wants to build the death Star to scale š
Yes,especially if it's with sound
š¤£
Can someone rate my Corvette š
i wanna see a death star lowk
Same, if someone makes one they get all the brownie points
I mean, Stargate class ships wouldn't be bad.
iād love to see more exclusivity in the game, outside of expeditions, more rare items, ships, and weapons that arenāt easily attainable to all players, i love the game because itās good for casual and grinding players but at the same time i feel like itās far too easy to get the same things other people already have, it makes things feel very bland and overplayed way too quickly, like corvettes is a primes example, the base parts are perfect, allows other players to get them right at launch but i feel like it shouldāve been harder to get the other pieces, i wouldnāt say im a crazy grinder but it literally took me 2-3 hours to get literally every piece
I just believe it will expand the engagement, but also having more doesnt hurt. More goofy species I'd love lol
100 is def too small for the corvette complexity limit icl
A weird thing I noticed yesterday was that you can literally scan for anything you need,
Sac venom, subterranean relics, gravatino balls, etc should not appear on your visor
Everyone wants/brings up the fact that exploration sucks when it reality its because HG just gives the player everything all at once
I think the scanner is too overpopulated with things to do on the planet instead of just allowing the player to search and find things
It should take me 20/30 mins to find the sac venom I need, which then makes me want to farm it instead of looking everywhere which ties into another mechanic.
Instead, I need sac venom so I scan the planet fly down, use scanner, find venom, job done.
When you think about crashed freighters and POIs, scanning and finding them doesn't make any sense unless part of a mission, like why would I just randomly scan for crashed freighters.
I would love a fully multiplayer guild stystem with ships and stuff
do you think well ever get bigger tech inventories for corvettes? i really hpe so, i cant put anything in mine.
True
Can we get exocraft hangars for corvette class ships
PLS NO MANS SKY, GIVE US SPACE BASES AND SPACE ELAVATORS FROM THE SURFACE OF PLANETS TO A ORBIT BASE!
My number one want rn is by far EVA content
Overhauled big asteroids with caves and weird mineral veins inside, maybe infestations
Derelict corvettes
Missions like hacking data points on frigates
All that sort of stuff
By breaking the barrier between on foot content and space content, they've unlocked a huge amount of potential
Even stuff like sneaking aboard frigates and stealing their cargo
I think now we have eva that there may be more of these in the future š
It feels like its there to be more than a neat gimmick. Its foundational for something to come most likely!
If they choose to let it, it could easily have almost as much gameplay potential as planet surfaces
if in nms fauna had different behaviors towards the players and more interactions with them as pets, I think it would add to the immersion
we need ways of making our corvettes with flying wing methodology, I want to make a massive b-2 spirit or something like it, also we need bigger habitation modules as well or ways to nullify walls across large setups
Go upgrade the class at the back of the station and then add more storage
yes but i still can barely install anything
What the heck are you putting in the thing?!
its a big corvette
I tried to build a CSO from Halo, when I was finished with building it I realized it was 162 pieces
The limit should be 200 and the max size of the corvette should be bigger
Understandable
I haven't checked where my Corvette is size wise but I try to keep it on the smaller side
I wish their stats weren't dogshit
Can we get fully rotated habitation & access bay modules that properly connect like freighter modules do?
Gunner seats for the corvettes
salvaging ship parts from starships was realistic.
but scavanging salvage crap for Corvette parts are not belivable and feels too grindy and i dont want to get them for free . it would be better they add them as purchasable in the space station.
wouldn't it be so much better they add more idle animation like laying on ground or sleeping rather than the fauna roaming around always
Hey, i have a question, will there be a "swap habitat" option for the corvets later or no?
i wanted to change the default thunderbirds by some ambasador to make the interior of my corvet a bit cleaner but only in some specific places, but asap i remove the old thunderbird, all of the hull tech and decoration just freak out and reset there position
so you'd rather destroy the whole ship pool of a system and spend billions (for ex. hauler parts) instead of spending 1h picking up modules on a planet and then trading to get what you want?
i was talking about the single cockpit starship part collection logic feels realistic compared to covrette part collecting. so it would fine if they they keep both like we could buy all covrette parts just like basic parts as well as salvage on planets. for me latter with reasonable price is ok.
that would make, maybe like modules? a small selection for each station but if you want to obtain a large amount and diversity of parts, just salvage a planet
i dont like the idea of mining the buried parts its little boring as lot of similar game mechanic exist in game for getting various items like salvage tech, treassure, fossils and mining minerals
Sorry, I already asked a question in the help section, but maybe not many people saw it given the huge amount of messages. I was wondering when and if the Voyagers update for Switch will be released. Has Nintendo said anything about it? Will it only be for Switch 2?
heard in other channel switch will get the voyagers update based on datamined info
Sorry but what would datamined info be?
Switch will get it whenever Nintendo's cert process is done. It's notably slower than other platforms.
Let's hope, I'm afraid the switch 1 won't get the updates at this point...
I don't see them dropping switch 1 all of a sudden, they'd tell people if they were gonna do that.
I think corvettes need a balance mechanic so they don't risk normal ships being make obsolete.
I hope so... it seems like they're only aiming for the 2nd (I'm talking about Nintendo)
The last time HG tried a balance patch in nms (waypoint), people lost their shit, its not happening
Normal ships still have their uses
Well its not that rather i just don't want to see the same issue that became of the exocraft
Remeber when exocraft was new but everyone mostly just picked the mech because it was simply superior to all other exocraft
I mean I think all exocraft minus the nautilus need buffing tbh
They're so god damn slow compared to how fast they SHOULD be
Now they gave special querks to the exocrafts and they all feel as if they have there uses
Why am I not moving in the nomad at a minimum of like 25 to 30 u/s
Like for example the giant truck has its own massive refinery and huge storage making it awesome for mining runs.
Colossus has zero valid use cases in my eyes unless you're using it as a massive mobile storage unit
I've never required that level of mining ever though.
Oh i always use it for mining š
Makes me feel like a big man
Personally i would love to see corvette have a hanger for 1 ship module š
The problem is that space ships will always make them obsolete. I was thinking about how Worlds was kinda a missed opportunity, they could have for example made true swamp planets not traversable by foot, but even then you could just fly instead of using a vehicle like the nomad
For exocrafts to become essential, we need planets which require them, like the deep ocean worlds do
Truly dangerous worlds so to speak
I don't think I see a future in which there are planets dangerous to our level of we have no balance
The way i currently see the 3 ship types is small ship > corvette > freighter and i want to see planets where the storms can rip your ship apart forcing to utilize exocrafts
You probably want a different game if you want planets like that
I'd be very surprised if HG ever let your ship get damaged by planets
Well its more to give use to all the things in NMS
Yeah I dont see it either unfortunately. Harsh galaxy could have been much more than just higher frequency of what can already be found in normal ones
If they want exploration to be better, update the PoIs and the fauna, their textures and models are very outdated atp, especially fauna.
Picture this a EMP storm that knocks out your ships engines randomly š
No that sounds tedious
No it sounds like you need to use exocraft š
I'm as likely to get a boosting toggle button
The fur š¬
You just joined the server
I'd just elect to avoid planets where that happens then
I come and go as i see fit
They could easily add a option to turn that off they have done so in the past with other stuff
If you came to say you prefer a different game this is not the place
I think you've confused my messages for what Kaligath has said
Yeah i think he has
We're in nms-the-future, the whole point of this channel is discussing things that could be added.
Voyager is technically a framework for adding things like this.
I personally love the way we get to design corvettes though i am 100% on board with where thats going
hopefully we can design the NPC ships that follow our main freighter in the future.
Personally, I think it's time exocraft got some love.
Yes that true
I have an idea how about this exocrafts + corvette designer š
Minotaur has been too much of a focus
We desperately need subnautica style auto-dock garages
Design your own exocrafts that would be awesome š
Imagine. Corvette vehicle bay.
Customize the mech with new arms š
An actual moon pool module for underwater bases
We already have that
Your talking about the skin right?
It actually changes the arms
Does it i never really noticed to be honest
They're well designed enough as is, my gripe isn't with their appearance, mostly their function.
Have it done in the same way as the corvette so you need some core parts
They could stand to have some unique, standout features, beyond hovering and the environmental resistance of the mech.
Ooooo an idea just came to my head how about this the giant truck... with a door you can go inside the truck itself similar to the corvette š
Party bus ftw
I mean the colossus visually has enough space for at least one corvette-sized hab.
I know right think of how people would design it though
Or something like hunting on other animals perhaps? That would be interesting
praying one day they add more pvp combat, i would love to be able dogfight people regularly, and they also need to make it to where creative players and survival players canāt player together tbh it makes 0 sense that itās even a thing to begin with, and that players who are able to take damage shouldnāt be able to be in lobbies with people who canāt take damage. like how is it fair someone can keep their damage on but turn their health off so they can kill you but you canāt kill them, makes this game insanely boring when coming across real people
i mean idk, i just enjoy conflict in video games, i spend hours finding cool ships just to never be able to fully utilize their capabilities, not only does it make it boring it also ties into the issue of not enough exclusivity, everythingās too easy to get in this game tbh, been playing for a month and have 110 hours and have basically everything in the game atp, just would love to see more versatility with players and ships tbh.
We need the seamothššš
Welcome aboard, captain. All systems online
This is not a PVP-oriented game, though.
it absolutely is given the fact you can attack other players
But one can still pray lol
Being able to damage other players doesn't mean it's PVP-oriented, though.
if there wasnt pvp orientation you wouldnāt be able to press left or right to lock on and track other players in combat focus or however you want to call it
thereās literally a pvp option in the settings so idek what the argument here is tbh
There's no argument. The game is not PVP oriented...
sure
š¤·š»āāļø
I would love a more sophisticated combat system to allow enjoyable dogfights and big space battles, but not necessarily against other players.
This š and maybe improved ground combat too would be nice
And animation when entering star ships will also be goodš
If they add this id Want a setting to turn it off or speed up the animation tbh
Yeah that soo true especially when you are speed running expeditions
Yeah imagine trying to do that but u have to wait like 5 seconds everytime u want to get into ur ship
True
Btw nice pfp is funny and I love csm too
š
Would be cool if they could do Autophage and sentinel corvette modules.
Like how you would get Autophage parts for your corvette would to exchange void motes at those Autophage terminals. And how you would get the Sentinel parts for the corvette would by getting the salvageable scrap stuff on dissonance worlds that have salvageable scrap.
Also, seem as how we can EVA in space, it would be cool if we could build space station bases out in the deep depths of space.
Also would be great if they could do a revamp of the freighter to allow you to land your corvette inside a hangar.
And one more thing... We should get landing pads for our Corvettes. The ones we have aren't compatible with Corvettes.
Different mechs
the game needs a massive ui refresh
and texture refresh
then it could quite literally destroy star citizen
(it already has tbh)
There needs to be more threats against your starship. Pretty much the only things that can kill you in your ship would be other ships or just being completely negligent with hitting terrain or asteroids.
Planets should have varying effects on your ships.
Some planets are totally harmless.
Most can only harm your ship during storms and on occasion, high winds could veer you off course.
And on more rare occasions there should be planets that always highly affect your ship. It should take into account the size and estimated weight of your ship as well. Of course, these more harsh planets should typically have big rewards to find though sometimes a planet should just be a violent hellhole with nothing on them.
Also on a different note: please somehow make volcanoes generate through procedurally generated terrain rather than that very strange looking volcano asset that gets plastered around.
Lightning needs a touch up with some variation in the texture used. It's very obviously the exact same lightning image spammed ad nauseum.
Ocean sounds need some touch ups. They sound like splashing in a kiddie pool when I'm in them.
Ship combat needs to be reworked somehow for the sake of adding in player/AI-manned turrets to corvettes.
Firstly, we need to give an option for the Quick Menu to be a customizable wheel rather than a list of dropdown menus. Take notes from Warframe's emote wheel if you think it wouldn't work.
Next, I haven't quite tested it but I feel like maneuverability doesn't affect the speed at which you can roll the ship, which is strange. Fix that if it's a problem.
Allow ships to strafe while in combat. Maybe even some kind of quick boost to the side. I think corvettes shouldn't get this option however, since they're fairly large.
Different AIs need to have different levels of skill. If you start a fight with just a random trader, they'll mostly be on the defensive side and trying to escape you, throwing in occasional potshots. Fighting pirates, they'll be offensive, quick with their turns and whatnot. Sentinels should feel kinda beefy and have the ability to strafe like you.
Another thing is you really need to set some kind of boundaries on where the AI can fly so they don't clip through freighters.
Missiles. We need some missiles that lock-on as well as some kind of sci-fi equivalent to flares or just be maneuverable enough to shake them off. On a recharge or some other way to make it so you can't just spam them. Missiles should not be used often by either AI or the players so they should be limited in number.
Tell me if any of these suggestions are a bit overkill or what I should change.
let us summon corvettes overhead when we on planet please š
Solar too
Give us massive holographic sails š
I think it'd be neat to be able to buy corvette modules that aren't the basic ones, say for instance ambassador walkway through outlaw stations.
Sourced locally and... Not so legally of course.
i personally would love to see base raids, the 0-9 are all personal but if you use up all that storage you have to use public chests, which hold less items but are able to place as many as you want, but theyāre able to be accessed by other players, feel like itās fair given how easy duplicating in this game is and gives more incentive for creative bases with more security, this wouldnāt apply to creative players, they arenāt able to be raided or raid others
This really isn't that kind of game. PVP has never been a main focus of it nor should it ever become that
adding something to a game doesnāt make it the āmain focusā the game is so infinitely large running into players in the wild is practically impossible, how in any universe is that a āmain focusā
and even if itās not implemented with everyone, having the option to have raids enable would make the game more enjoyable to people like me, you make it seem like they canāt cater to that the same way they do with creative players and custom players, like what
I perhaps don't see you what possible benefit there would be to add raids to a relaxed, exploration/ base builder game. That's the kind of experience you can find in Rust Conan Exiles Ark Dune Awakening, DayZ, or a dozen other such titles. It doesn't need to be here
I think now that we can do space walks they should make it so we can:
- Harness ourselves to our ships
- Sneak onto and into enemy freighterās and create a heist-like mechanic.
- Stand on asteroids and mine them to get more refined and smaller minerals.
- Black holes spaghettify you and transport you to a closer by system.
Allow us to change the species of the crew of freighters and potentially allow us to use autophages
let us use multitools on our corvettes & while spacewalking
i think that abandoned system should have more features
like in a system with a biological horror planet, we could be able to use our multitools on the space station for alien encounters on the station?
Me and my friends tried the no starter ship challenge with the addition of Corvettes and it was really fun! Having to salvage our way up to find crashed ships or a trade outpost to get off the starter planet, and then breaking down those ships for parts so we could all invest in one person making our forever corvette ship. We called it the 'serenity game mode' based off the series and movie!
However we had an idea that I've mentioned I wish they would bring into the game, but we may have begun thinking of a way to do it with the tools we have in the game already: Classes!
So we would have specialised roles in the crew, and the way we would go about it is each person would have different amends to the survival difficulty settings. We haven't ironed out all the roles at all so maybe others have some ideas! It would be things like:
SCOUT:
- Sets 'Scanner Recharge' to very fast, and 'Sprinting' to Relaxed.
- Only player who can install scanners in exocraft.
MERCHANT:
- Sets 'Purchases' to discounted, and 'Goods Availability' to abundant. (Or maybe speed up reputation gains?)
- Only player who can install survey scanner upgrades.
GUARDIAN:
- Sets 'Damage levels' to standard, and 'Enemy Strength' to Standard.
- Is the only player who can use Sentinel Multitools.
ENGINEER:
- (Unlock all recipes at the start? Might be too overpowered, or should be available to all players so there's less of the unnecessary grinding.)
Shame purple systems can't be opened up as a starter option outside of abandoned mode too, as the storyline just isn't made with multiplayer in mind. š
Maybe,
PILOT:
- Sets 'space combat' to standard, is the only player who can build a corvette? (We only plan to have one corvette we all share, so someone had to be the designated pilot anyway, so that could be their class specialisation. We all get our own smaller ships, but only the pilot gets a corvette.)
I feel like corvettes could use a few extra tech slots
The parts take up a lot of them, especially if you have a pirate-themed ship like mine that's covered in guns
You can buy quite a few extra slots, but yush. Altho the corvette tech bonuses seem really good at a glance.
the 22% bonus to gun damage for each one, on top of an infra knife must be ridiculous hehe.
More than the normal amount of max slots for normal starships? Because I have all the slots I think I can get at this point but I'll check and see if I can get more
I haven't counted but probably not, it does feel like maybe the same amount š
Wouldn't it be cool if those giant worms could grab your ship out of the sky
Also it would be cool if they made the rep system in the game very effective
Like for example if your rep was low with a race, example gek ,bounty hunters from the gek race will target you occasionally,not only that but npc from that race would show fear towards you whenever you talk to them.
They can also make pirates respect you more and stop robbing you for your loot if your rep was very low. As for the benefits I donāt really know what to say maybe you guys may have some ideas?
I assume this is the sharing isdeas channel but i was thinking of a new planet design. Inspired by the navi from avatar, what if we had planets with massive trees that houses holes for us to build in, massive bioluminescence so when we walk, our feet trace a path and trees plants and animals light up at night
That could be a little too advanced
It would be too repetitive
eh, maybe
Unless they maybe add a new race to be in the tree house maybe tribal members
Then it would make sense on why the tree houses are the same
Maybe the Scout, Merchant and Guardian could each be limited to one of the three guilds? Explorers, Merchant and Mercenary respectively of course. That would give those players optional objectives that would match well with their playstyle
not really a great equivalent for the engineer and pilot classes, if those were implemented
Just submitted my stupid idea to Hello Games - a feature that allows us to export our corvettes in a 3D printable file format š
That sounds awesome, to have my little corvette on my desk, watching me play.
ok
Maybe they could partner with Heroforge lol
That's actually pretty nice, it's not stupid at all
I wish they'd do it
I'm gonna argue that instead of pre-baking these values into roles, have upgrades be available only to the specific role example : weapon upgrades only to Guardian, scanner upgrades to Scout.. Because merchant already does this and I think that's a good balance because the existing proposal seems broken to me
Ooh that's an interesting other take to doing classes! Yes it was only an initial idea anyways, not put too much thought into each role and its limitations. But making it upgrade dependent might be a good way to go with it.
However it works, the main aim would be to encourage more player interaction and synergy through the classes, rather than how NMS multiplayer is still played in parallel. So tech upgrades would be another way to go. The only reason to use difficulty settings is that they can be locked and there's no having to refer back to rules (which is why in a perfect world there would be no: This class can do X Y and Z, because the last thing you want is to have to refer back to rules when you're trying to have fun! But I also think without a few in-game rules, the classes won't feel distinct enough either.)
Completely agree! ā¤ļø
Yeahh referring to rules mid game sucks
So mebbe a mix of the difficulty settings, and each player only being able to install certain tech upgrades? At least that's very simple to remember without having to refer back to rules all the time.
So a bit of both ideas!
The only reason i gave the merchant the on foot survey scanner upgrades is because those upgrades pretty much are just about how much you get in credits
whereas the exocraft scanners are about finding POIs which could be the scout's role.
Tho maybe there's a better tech for the merchants, i just can't think off the top of my head what fits with their role as the credit making class.
Mebbe to keep it really simple you just limit a few techs linked to mechanics. so that class feels like it has a sole purpose they can do that no one else can? That might make them feel most distinct?
So like: Only the Merchant can Install an economy scanner. That way they're the crewmate who is responsible for finding trade outposts, and reporting back on good local economies for the crew to go to.
Guardian: Only one who can install a conflict scanner.
Engineer: Only one who can install a terrain manipulator, so they're acting as the mining crew member as well.
Scout: Only one who can install exocraft scanners to find POIs (altho that would make the economy scanner redundant, hmmmm.)
Fun little side idea: it would quite funny if with every update, the devs secretly snuck in an extra deep-space encounter just for fun for people to randomly come across
factories you can make with automated resource gathering, eg by drones or haulers you can hire to transport materials from system to system to automatically trade for you or pick up things from depots, current ingame automation sucks
make the turret on top of the titan class cockpit usable
or actually just turret modules for corvettes
we need to do to manually repair damaged modules like shields, thrusters instead of using ui menu.
and show more gradual damage details on the ship exterior.
there should be onshot crash explosion and death animation for our starships if we hit something in very high speed. currently hitting huge object look like toy physics.
I saw the medic station in the corvet and I thougth wouldn't it be cool to have viruses or diseases that you can get on diseased worlds, and if u have one u are blocked from space stations and need to finde a cure or u will die eventually.
and some creapy Doctors will folow u and try to euthanize u
Please do drops and expedition launch at the same time in the future
All I want for Christmas is the photo mode settings and filters added to our usual graphics options
that wold be great
i literally just explained the benefit, there are people who would want that, if itās a completely optional system, whatās the harm anyway, and youāre acting like this game has 1 set way that itās supposed to be and thatās how it will stay 90% of this game wasnāt the way it is now compared to first release, why canāt they be allowed to give players like me that option to make the game more fun and difficult, if players like you who donāt want that are still able to toggle it off, atp what is even the reason for being against it if it wouldnāt even apply to you anymore, idk why thereās such a stigma against anything pvp combat or non-friendly encounters tbh
when the game literally has a pvp toggle, if this game was supposed to be strictly exploration why would they have ever added that to the game to begin with
It takes time to make those systems, which is time they could put expanding and deepening other avenues of the game. And all of this for a very minute subsection of the community. PVP toggle is really just there more as a courtesy than a feature and PVP is not nor ever was a main focus of the game.
Although, I don't care if they slowly patch in some stuff for PVP while the main focus remains for PVE content.
why do all of you keep making it seem like iām trying to make pvp the forefront of the gameš¤¦š½
jesus
No one said that. I'm not saying you want them to make it a main focus. I'm simply stating that it isn't a main focus. And working on that takes time and effort away from other segments of the game that need improvement.
āa courtesy than a feature and PVP is not nor ever was a main focus of the game.ā literally your own words š¤¦š½
Yes. And that is me stating that is not a main focus. Not saying that you want to make it a main focus.
PvP would be silly considering it's just a matter of holding a trigger and shoot button
A compromise would be that they should try and find ways to weave PVP content into the PVE content they make without it being intrusive, obviously. Though, I can't quite think of anything.
Plus how unbalanced it would be towards console players (save edited damage surpassing console damage abilities)
Save editors rather than a helpful tool would be considered hacks among the PvP minority
you clearly have never pvpāed in this game because it absolutely is not just holding and shooting
Maybe because it's not a PvP game? š¤·āāļøš¤·āāļø
Combat is not this game's strongsuit. So I don't see how it could be much different.
then donāt try and talk about how pvp is if youāve never done it
Pretty much no one has done PVP in this game. Again, the majority of players only engage in PVP on accident before they find out how to turn it off.
im pregnant
congratulations
Congrats, kinda the wrong chat for that though
So if I hold the "lock on to target" button and the "fire" button will this not be sufficient
no i know where i am
Aight
Well, I'm probably gonna stop arguing. I don't have a problem with them adding more PVP stuff, just as long as it doesn't get in the way of adding or improving PVE content.
if youāre dogfighting a person who also does pvp thereās so much maneuvering and dodges even with a lock on itās not easy at all
and not to mention the squadron, you have to dodge all the ships theyāre fighting with too, itās not just brainless pvp which i why i want to see more added to it, because its not just a simple shooter it actually takes good piloting
Maybe play war thunder if that's more up your alley š¤·āāļøš¤·āāļø
no i think ill stay here lol
Alright, have fun getting hg to update the game for your community š¤š¤
i mean tbh, even if they never expanded i can still just pvp people i just have to find people out of peaceful itās just in those encounters itās not as fun because theyāre not trying to pvp but i still š„
thank you
So just griefing?? Nice to know that's what it actually is š
i mean in the rare case they donāt fight backš¤·š½
and in the rare chance i find someone
I don't think anyone comes to NMS expecting combat loll like the marketing is all about exploration and the 18 quintillion planets
and that was a tier avoidance of everything iāve saidš
So that's not PvP. That's called a random death match. Hope this clears it up for you
hence the asking for an actual system so i donāt just have to engage and hope for retaliation, 5+5=10
and itās not griefing, they can turn pvp offš¤·š½
I think it's my turn to quote now "I just have to find people out of peaceful" "it's not as fun because they're not trying to PvP but I still š„"
Ask people to PvP???
Is that not something you can do
yea lol i never said i didnāt say that whatās your point here
no im on console
genius
i canāt text chat on console
setting up an encounter is boring thereās no fun in that
itās the random coincidence that makes it fun
You are literally explaining how you grief people and start random deathmatches
loollllll
Out of curiosity what is the PvP element you would add to the game if it was up to you??
Like what is it you are actually asking for?
either a player bounty system, or some sort of faction based combat, or at the very very least players that have pvp on be marked on your galaxy map
i mean they could go a lot of different routes tbh idc what specifically theyād do
they cater to all player types in this game which is why i enjoy it, me getting more pvp aspects doesnāt affect your game unless youād choose to, even if itās not the main point (which im not asking for) expanding on the already existing concept would make if more fun for the people who choose that play style, i have all of my difficulty sliders to the max and the games still to easy when running into npcās itās just not fun combat wise, but iāve went into systems and dogfighted (dogfought idk) some of the best pilots ever, iāve died to people and then come back we fight until someone runs, itās about the competition. which is why iād want them add to pvp for this ānicheā community
and i completely understand not everyone would want that, which is why it would be optional, as pvp is
I feel like trying to shoehorn pvp into no mans sky is wasted development hours, it's so niche and so far away from what this game is and could be that it just makes no sense to do with limited resources
how do you feel about a dungeons on planets? like derelicts in space but bigger and with more dangerous enemies?
Absolutely needed. There should be all kinds of variants. Heck, have underwater ones, add asteroid bases and then give us derelict asteroid bases. Derelict space stations (different from abandoned or pirate stations.) Add very vertical ones too, like abandoned mines filled with corrupted sentinels, haunted laboratories with experimental creatures. Tons of possibilities.
introducing bounty hunting where players hunt players shift focus towards PVP and optimizing it for that takes time and resources that are not worth it given the fact the game is not pvp-oriented
just said a whole lot of nothing
what do you mean?
why would hello games invest in PVP features when the game is not PVP oriented?
why would they waste time and resource?
i would much rather see more co-op features than PVP in this g ame
the level of close minded you people contain is outrageous, ur saying just cuz itās not a main focus they canāt expand on it, ur acting like their on a limit to things they can addšš jesus you people are so tense god this place is cringe
Honestly, the combat isn't even robust enough for PVP features. They'd need to take a sweeping pass over on-foot and ship combat to make it more intersting for PVE, which would benefit PVP anyway.
its very cringe to say cringe
There is a limit to the things they can add. The limit is the amount of employees and their own interest in adding more PVP elements to the game.
honestly I don't see myself play PvP in this game
this dude thinks Hello Games is like EA lol
it's just no what I'm looking for from NMS
they are basically an indie studio developing 2 games at once
and he wants them to shift focus on something the game is not even made for
Seriously, if they don't shift focus, the PVP features he wants will mostly likely just be kinda half baked.
i think planetery dungeons has a lot of fun pontetial
like maybe you could make smaller and bigger ones for diff size groups
They need to make sure that those dungeons have lots of procedural parts to make sure they don't get too boring.
yea
but I think it's very doable, they basicly already have the system in place with the derelicts
Also, I really feel like with every update, they should add one new asset to every creature body part for the proc gen pool. Like we get a new update, they add a new head type, body, tail etc.
Also, more weather types. When the planet says it rains glass, I want shards of glass to come raining down.
I only have like 40h in the game, but I didn't find the creatures to be very intriguing most of the time.
but I did once find a floating cube thing as a pet xD
I think what we need is ground effects for rain.
I've got some beetles and butterflies that are pretty cute,
I am also once again asking for localized weather on some but not all planets.
I prefer the more weird and creepy kinda funny creatures
but I imagine this can be VERY hard to do on voxal
Squadrons need some love too, they do pitiful damage and I honestly forget I have them most of the time.
It'd be cool if they reworked NPCs so that your squadron can be on board your corvette. Maybe make it so you can manually set paths that your NPCs can walk on so that their pathfinding is left up to you.
Then give us turrets that they or your friends can use.
first thing I thought about when I seen the trailer is mountable turrets
but for what? there is no challange requiring that
True but why not have it anyway. It'd be cool to take your friends to fight a sentinel dreadnought.
Observing the conversation so far... And we've had this debate before as well... PvP is not something that HG is likely to be working on as one a combat system is not the game's focus and second the genre might clash as this is not an RPG
They might work on it if it is the desire of the majority of the players
They kinda constantly give us new weapons to use, so while combat is not a main focus... they may wanna touch it up a bit.
Flamethrowers, the Deadeye cannon coming for the corvette, the Minotaur in general has quite a few weapons
Indeed, but again emphasis on majority of the playerbase.. Corvettes were a highly requested feature
I don't like combat being the focus... I like the derelict system as a concept, but it just needs something more to flash it out.
And now we have it
I'd prefer more stuff added to the proc gen for planets and creatures but they do promote combat somewhat with all the raiding planetary depots, sentinel kill missions, that insect expedition I don't remember the name of. Again they don't promote it much but it's fairly prominent.
Settlements have you protect them from sentinels at times
A realy greate idea wold be to add like an arena to the anomaly were u can pvp against others that want too
Pirate freighters, freighter battles, derelict freighters
There is a decent amount of combat but the combat itself is kinda left by the wayside
If a majority of the playerbase wants it, they might
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
You can submit ideas here
like maybe parts of a ship could be torn so you would have to jump between them, maybe an electrical fire starts so you need to put it out. have SOMETHING happen while inside the derelict.
That'd be pretty cool
Maybe the gravity generator gives out temporarily or sometimes permenantly so you have to jetpack around in zero-g
I just mean it doesnt seam to be very time consuming to add a arene and some basic reward system
I'm thinking like the opening of mass effect 2. was such a cool moment seeing opening the door and seeing everything just floating back to space.
exactly, make SOMETHING happen.
cause I did like 2, and I feel like I seen it all. room with blue boxes and floating green jellyfish.
They definitely need a variety upgrade. Maybe some of them are time limited, like they'll have a reactor explosion. In which case the goal is just to get as much stuff as you can and get out.
I don't like time gated stuff, you tend to hyperoptimize in these scenerios. but yea like have events that force the player to think fast for sure
like maybe have the jellyfish throw themselfs at consoles and you have to stop them before it gets destoryed to not missout on loot.
We really need an update all about caves. They need to go super deep like oceans do.
well, what is there to look for in caves?
I know, which is why we need an update for caves. Add more things into it. Not sure what, but caves are also a part of planets.
We need them to be super cool too
adding more props to it won't change it tho
Not talking just props, gameplay elements need to be added obviously
like what?
I literally just told you I'm not sure what to add. Haven't thought of it much
I'd need more time but I literally just remembered caves are a thing
I think caves are fine where they are, kinda optional thing while exploring
Darn near everything is optional, doesn't mean they can't add something to it
I just don't see what gameplay mechanic is missing from caves tbh
it's a cave, with maybe some creatures in it
It's a cave in an alien world. Don't forget we're playing a sci-fi game but again, I'd need to think of what they could add because I never really thought about them much, which I consider to be a problem. I want it to at least have interesting gameplay elements down there.
best I can think of is maybe make some giant cave rooms, so people could build bases there? I dunno
Caves in NMS are uninteresting and don't really have anything good in them and that is exactly the problem with the caves in this game. Nobody even really thinks the caves could possibly have anything to do, which is all the more reason to find ways to make them interesting. They don't have to be important or necessary but they should have something that intrigues people, makes them want to go there and maybe obtain some kind of items. But yeah, I'm drawing a blank on ideas. We'll put a pin in this idea.
What else could be worked on besides caves, we'll leave that discussion behind
I mean that exists already
there are cave only trade goods and stuff
Very extremely useless trade goods.
But again, done thinking about caves for now
What else could they work on
QoL
Yeah, just general QoL is a good one
all I really want rn from the game is planetary dungeons and more QoL
Caves being deeper could make for some much more interesting stuff to explore. Imagine planets having deep cave biomes similar to the deep underwater biomes, treasures that only generate in the deep caves, points of interest that only generate in deep caves, etc
I always felt like they should they should have an in-between updates major QoL patch
like for example, if I'm using a controller, let me use the d-pad to select slots in the UI
What we really need is the option to replace the quick menu with a customizable radial wheel.
Or use both
emulating a cursor with a controller is very uncomftrable
or when refining, let me select the end results from a list of recepies I know already
Like when you're selecting weapons on-foot or in your ship, you hold the change weapon button (I use a dualshock controller so its triangle for me) to bring up the radial wheel that has your weapons in it.
Because it's seriously annoying to switch back to your mining beam if you have other weapons on your multitool
If you know what Warframe's radial wheel is like, we need something like that for the Quick Menu.
You can keep spiraling down through the Warframe gear menu with their radial wheel and it's customizable as well so you can put the things that matter most to you.
I'm gonna start a list of QoL stuff I want and ask people to request them on the hello games site
Let us use our multitools on and around our corvettes as well as while spacewalking. Not sure why we can't.
Corvettes need to have simple doors that let me go to the exterior more easily. It'd be cool if you could even put them on the floor and ceiling. I wanna drop out of my ship like a Helldiver rather than taking the landing bay
what do we think of this:
the item selection menu for the refinery(and in general) is currently very cumbersome to use.
make it so we could filter items based on the same sorting options in the inventory menu
color, value, name, type.
change the navigation controls for to be item selection to be highlighting based with the D-pad(for controllers) and the inventory switch with right and left buttons.
the filtering could be cycled with the Y/triangle button š
example flow:
lets assume we want to grind a junk item into ferrite dust
opening the refining menu, select a refining slot will open item selection menu, then, cycling the filtering options with Y/triangle, we can choose the filtering by type, tabs on the selection menu will change to diffarent item types(alphabeticly ordered), and will allow us to choose "junk items". from there, navigate with the d-pad to find the junk item, press X to quickly insert the item to the refiner slot.
We're actually trying to keep it from becoming cringe because
- Adding a PVP system no one wants would pull time and resources from things people actually do want.
- It would bring aboard a gaggle of incel PVP sweats into a game that isn't about PVP.
- Having a bunch of bored randoms raiding people's bases they've worked hard to build would only decimate the population.
- There are plenty of other games that actually promote the kind of behavior you're suggesting. Sea of Thieves for example.
Ionized cobalt
We already have griefer problems. A lot of players simple don't want a gameplay style that further encourages that.
huh
what about this? is this a good idea?
subject:
redial menus option
Description:
currently a lot of small menus (the belt menu, the item selection menu, and the tool switching cycler) feel a bit awkward to navigate. I suggest adding contextual redial menus to make the interface quicker to use and more intuitive.
example flow:
lets assume we want to select our mining tool.(typically you need to cycle to it pressing Y/triangle or G on the keyboard)
with a redial menu(lets assume it's assigned to the Y/tirangle/G letteron the keyboard contextually) we could circle the menu with the mouse/left stick on a controller to select the mining tool.
It would be pretty rad for Settlements to occur not just on planets, but as like, Flotillas of space ships or something.
If it's not inside the anomoly is it really greifing though PvP is on by default:p
Any thought on building colonies in other galaxies which are less populated to try make more people explore further?
Iāve built around 35 bases covering all resources, poi, farming etc and can get 10k of almost any resource each day or less and enough resources to craft a bunch of stasis devices, sitting on like 200 atm lol. But Iām looking to expand/migrate to Ontiniangp and build a quality brand/empire of my own with many bases covering all these and more with my designs etc... possibly even build a Ontiniangp community through it promoting further exploration with several bases linked to glyph addresses. Any suggestions or tips on doing this?
I already have the glyph address for galaxy cores to get there quicker.
Proximity chat would be a cool addition to help meeting others too, would love to join a group who play and share similar ideas playing nms
I think that hangar bays would be neat to store vehicles and rovers inside your corvette, and yes, it's possible to make enough space to add an hangar
They need to redo the way habs work honestly. They should work like freighter rooms where they combine into one big room and you can add in walls, doors and windows yourself.
Because the habs feel way too cramped
that's basically what the square habs are
I don't think we'll get caves that are 1000u deep
Not unless they get added to purple systems.
That's what the custom building pieces are for.
Do those pieces suddenly make the interior rooms bigger?
They can be as big as you make them. Hold on are you talking about prefabs or Corvette pieces?.
That's what freighters are for
No
I want to put two habs together and have them combine into a big room. Then I can manually place walls and doorways, like how freighter rooms work.
They've done it with freighters so I know it's possible. Even if they don't change it, I'll be fine with that but I just think it'd be cool to have large areas in my corvette
I see what you mean. Personally I like the limitation. It makes sure Corvettes stay spaceships and don't become flying nonsense boxes. Although, your suggestion would allow for giant cargo haulers people could transport their exocraft in, so there's that.
I've literally already seen flying nonsense boxes, with like a billion landing gears and thrusters. I don't think my suggestion would change anything.
Fair
It just feels cramped up when I have two habs next to each other but their connected by 2 doorways. Just remove the doorways and let me manually place doorways and walls myself. Much more freedom of creativity to make room layouts. I play in third person, I want a little more space.
Also I want to be able to add a door to the outside of my ship without have to use a landing bay to get out there.
So kinda like an airlock
tbh I like the cramped interiors. thats how real spaceships are. even the Millenium Falcon was cramped. these are small ships, not luxurious freighters
Building and selling bases would be kinda cool
If you like the cramped interiors, then you'd manually place the walls to cramp it. Simple. You can already make corvettes that take the entirety of your screen. I just want a double sized room on one of my corvettes.
Or have them placed like they usually are but you can delete, move and replace the doorways dividing the habs so you don't have to manually place them yourself.
I just think if they start allowing bigger open spaces then the lines begin to blur between freighter bases and corvette ships. I think Corvettes should feel cramped, and honestly I think they set the build limit too high. They should not look like mini-freighters. In military terms, corvettes are the smallest class of warship there is. But anyway, hey maybe if people complain they'll change it and give you big rooms
I do think they should at least allow hab units to be rotated, things like that. And those stair-ladder things are awful
the size def did the starfield thing where you end up with this ship that just doesn't really work 3rd person
yeah rotation would be amazing, the stairs make vertical a problem. Was envisioning a sort of crow's nest type of cockpit arrangement on a pillar, where the ship was more veritcallly designed than horizontal.
ladders would be easier
I'd be happy with some simple ramps. But elevators would be amazing
Ladders are hell in this game. I prefer the stairs to those
I'd like slightly more spacious corvettes
Basically what I really want is a mech room attachment
Drop from mech to planet
It'd be cool if it counted as a geobay so when your mech leaves, someone else can call theirs in.
now we're talking, climb into it while it's in the bay, hammer a button to start the deployment, mech lowers and then detatches
Also, it'd be cool if the Colossus could also function as though it were a single habitation module. So you could walk around in it and place things but can't expand it further.
Give it a heavy-duty analysis visor with a higher range than normal ones, you can hop out of the driver seat to use it or one of your friends can.
from the very beginning of multiplayer I assumed they would make the Colossus a troop transport. like that was such a no brainer, especially since they had really removed its niche from the game. but nope. maybe they had to do all this work first, and that would finally be a possibility. though realistically how many groups want to drive around at 10mph in that beast and take 20 minutes to get somewhere
Didn't they slow down every exocraft when they added the Minotaur
Just speed them back up again
i dunno, but the Colossus was never fast at any point in its life lol
i used it early on, pre-NEXT. before our huge backpacks and all that. I would drive around and mine rocks and haul them back to the ship, and sell them. but that's kind of pointless now unless someone just wants to RP as a miner
I think the interior of it shouldn't allow you to place any extra tech like how you can put mission boards in corvettes. It should have stuff pre-built into it. Heavy Duty Analysis Visor, a manned turret, driver seat with driver turret, as well something else... don't know what though
Although the real thing would be... how do you split the items? Would everyone be able to access the inventory? That'd have to be another network option probably
well you would also need to have ground-based combat missions for those turrets to even matter
Yeah, I know. Replace the turrets with mining lasers maybe
i mean I would love to have combat missions like that. go hunt down a pirate gang. do some mad max stuff, whatever. but they would have to do things a bit more holistically than they usually do. think about the bigger picture
What I really want is now that there's spacewalking, we need activities that take advantage of that new capability.
Space walk out to an asteroid and make an asteroid base for mining materials. Normally, you'd just shoot it with your ship gets you stuff but blowing it up destroys the more delicate minerals so placing mining rigs on it will get you those. Or maybe you come across hidden pirate asteroid bases that have some point defenses on other neighboring asteroids. Or maybe it's just a friendly settlement.
Space settlement!
Given how often asteroid fields just blink in and out of existence, they would probably need to make separate, bespoke asteroids that you can land on and stay there in space no matter what
The game just needs to remember the asteroids you make bases on. And the friendly settlements could just be limited in number per system. Maybe 4 or 5 of them. Pirate bases could be random like derelict freighters.
The whole concept of "just shoot this 2 mile wide asteroid with your laser gun a couple times and it blows up" has always stretched belief. it made the asteroids seem tiny, and the ship perspective didn't help that. So I think that might need to be addressed if they consider having EVA missions to go on foot to mine an asteroid, or land there, or even make a settlement. The scale feels all wrong right now for that
Yeah, they'd need to work on that. Increase the mining time and increase the rewards they give equally maybe?
They should make more specilizaton parts for the corvettes. Like dedicated mining lasers or drills that would give a bonus to resource gathering
Another idea I had is if they have trouble with friendly asteroid settlements being in a different spot from last time you were in the system, put thrusters on them so the lore reason is just that they occasionally move their base around to hide from pirates. No matter what, the layout of the settlement, it's name and the shape of the asteroid should be kept the same if possible.
A mission type they could hand out is to bring them fuel for their thrusters. A boring mission sure but it'd just be a basic starter mission type and add another layer to things.
I couldāve swore there was a space game out that let you build on asteroids
I canāt think of the name though
It mightāve been space engineers 2
But Iām not sure
Settlements in pirate systems should be able to produce contraband
Because it makes sense
There's also empyrion
We also need corvette landing pads because I am so tired of trying to warp to bases only to have my ship partially inside of these bases, blocking off entire sections and physically getting in my way
It's blocking the freaking door too, like come on man
Set the base computer abit away from what you're building
What id like to see for the fun of it is a module to allow corvettes to dive deep sea, if the thing can do space it's airtight just needs to be reinforced enough for deep pressure
better black holes, please i beg, like osmething out of interstellar would just break the internet istg
Can't you land ANYWHERE ELSE????
What's worse is this specific ship is bugged, I can't summon it
It can't land on its own, I have to land it
And I don't think I can even access it because of how it fucking landed
ok corvette ship docking would go crazy tho
imagine two corvettes attaching to each other
next major undate should be combat focus like space wars with factions becouse now we have custom build ships 
Hello everyone, good evening, I wrote a document with ideas for a possible next update, if you could give your opinions I would be very clear
Here is the link:
https://d.docs.live.net/36c32c24f3528f49/Documentos/no Man's SKY ideias.docx
this sounds like a bot acc
I am not a bot, I just wanted to show some of my ideas
itd be fun to see a ring system uodate like someplanet have rings or diffrent materials or some way larger than the planets size . nothing like exoplanet J1407b but a like a tamer but still jawdropping system
i just want to jump out of my seat after seeing a galexy with oneplanet to absoluty dominate the solar system by just showing off how many marrages it had by rings
I tried to reveal a bot once. Once
got cooked huh
There are lots of planets with fuck tonn of rings
can you show me an image
Devs bought it so I had to let it go
Search on Google, can't make that request rn
k
Very drunk
is there a possibility they plann to add more properties like your own tradstations and since whe have frigates what about crusiers and destroyers
like endgame stuff that have new players like me to look up for to achieve, image owning your own tradstaion and player traveling there buying sell and your own is competing to other top players. of some inter solar war using ships not build for travel but wars and battles. or even an player built anomolly
i think it would be nice to have an ai voice for exosuit unlike a robotic voice
Please update the outlaw stations to look like the current normal system stations š
Their outlaw because they broke free from atlus so no updates
adding quasars would be cool asf
random ramble, but a shared corvette would be an interesting concept. like, a corvette owned by multiple players. everyone who owns it could edit its tech, fly it, build in it, take it to the workshop, anything. also, its location would be persistent. If one of your friends takes it to some lava planet, if you decide to teleport to that corvette or were on it before you last logged out, you'd be in the corvette at the lava planet. if your friend comes back and you decide to take it for a spin, they log back in on the corvette. it exists when at least one of its owners are online
not the most useful or the most feasible to add, i just wanted to ramble
would also be cool to have like a land or sea corvette too same idea as the corvette but for sea and land
ooh absolutely, yeah
i mean i know this is basically a test for LNF's boat system
ground ones might be a bit funky due to nms's very uneven terrain, but
i'd still really love to see boats and rovers of that sort
it does seem like water landings are laggier than ground landings for corvettes, at least last i checked, so it would need quite the optimization for boats to work
exactly and imagine having a underwater corvette you can just chill in š
very true
a submarine corvette would be a game-changer, though i also feel that it wouldn't be useful enough to go through the effort of adding them
they'd mostly just be cosmetic, as cool as they are, as much as I myself want them
yeah true unless they add some new stuff for the sea to make it worth while
seeing huge sea creatures lurking past your submerged corvette š
even with the water and ocean updates as of the past year or so
there just wouldnt be enough use
they'd have to make them airtight / work like underwater bases
which are already a bit buggy
yeah true at least we can dream about itšš
sadly i think it's a similar case for land and sea corvette-like vehicles
it'd basically be the effort of adding in corvettes all over again (aside from things like making bases able to move) in order to get the ground corvettes to have physics and drive around and stuff, and in order to get the sea corvettes to have water physics and float and things like that
for a feature that, while cool, wouldn't get nearly as much use as something like a starship
im sure there are many people who would love to have a moving ground base or live on a boat and sail the seas forever (myself included), there aren't enough people to warrant adding it
you technically can have a boat and ground base as long as they don't move, so
at least the dream is somewhat there
You guys think we'll be able to add landing pads to our Corvettes? Or is that too much?
very true lmao maybe we should just stick to asking them to add more astronomy stuff šš
would be nice tbh iām still new to the fan base so im not sure weither they listen to fans feedback or not like that
im hoping we'll be able to, but i do wonder how that'd work. would you need a huge landing pad no matter the size of the corvette? or would there be multiple sizes of pad?
i mean there is
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
ahh
iād love to see them add white holes to the game i know their only theoretical rn but it would be so cool to have
also being able to design your corvette such as liveries and stuff would be cool too
what would they do? or would they be another anomaly you could encounter in space
liveries?
well tbh the theory is white holes just spit stuff out so could be cool if you go near it and thereās chances of it just spitting out rare stuff at you to sell for units or even craft with
yeah like u can do ur colours n stuff on it but pretty sure u cant do ur own emblems and create ur own logos on em etc
well i mean, you can build decals and flags and stuff on the exterior, or any part really
you can enter build mode while near the ship and you'll be able to place stuff
not just inside
ahhh didnāt know that
i think most my wants are actually in the game but iām too new to the game to knowšš
explain some, i can tell ya if they're in the game
they should add more stuff in the night sky like being able to see distant galaxies n stuff in just yapping now but thereās A LOt they can do with this game
honestly was pretty much the land and see vehicles and corvette decals etc
all the suns are the same size no? might be wrong but would be cool to see HUGE suns
i mean there are land and sea vehicles, just not ones that work like corvettes
that's a good question actually, i'm not sure
but i havent seen any suns that are too large or too small, so
i don't think they vary much in size if at all, the only factor might be like, atmosphere making it seem smaller or something
yeahhh i still needa get em donāt know how i built a corvette before getting those
They should add NPCs you can fight that aren't the Atlantid or sentinels
Like the gek or vykeen
yeah honestly would be cool spawning into a solar system and just being greeted by a huge sun
i feel like fighting the npc races would be a bad idea. this server especially doesn't want to see game race hatred or genocide
they should also add events you can see in the distance like super novas or stars colliding etc etc real time events
It wouldn't be either?
i get this lol iām already tired of fighting em
well i mean lets say people start posting videos of fighting off the gek or the vykeen in that context
it'd be cool to fight them but i feel like it might go poorly
Well it wouldn't be genocide, I'm not talking about just straight up killing whoever. I mean just like a pirate campaign or military mission
Something
Rules of war could be a feature
ohh
okay yeah i get what you mean then
i feel like the most willing to fight would be the vykeen
Korvax definitely not
imaging just warping into a system n witnessed a supernova or 2 stars colliding creating a black hole or sum whatever it does because there is some systems out there iāve seen with stars near each other
i think pirate campaign is the best option, since it'd make fighting the races raise your standing with them
yeah, more star variety would be so cool
Idk, maybe a new species altogether
yknow what'd be really cool?
some systems only having a nebula instead of a star, and being very dark
A haunted system
iām getting a bit heavy on these but imagine building your own like space station as a base and you could have it orbiting anywhere
All planets are dark, no sun or light
that would be fire
and very scary
id love this, i've seen people talking about wanting this
