#nms-the-future

1 messages · Page 34 of 1

chrome star
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Then if they love then they'll come and join forces

oblique smelt
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I dont think HG has enough free money for things like that. Imo its bad idea.

chrome star
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I would not say it's a bad idea at all

low hazel
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If nms starts doing crossovers then they must add a new in game currency that you could buy with real money

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Probably make it so that you could buy quick silver

oblique smelt
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Another bad idea.

chrome star
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Defo

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Lol

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It would never happen any ways

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But never say never they say lol

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So HG it would be a money making scheme so you still got the normal free to play but in the computer like expedition has it's own area then Disney stuff can have its own area and is still link to the game but separate like expeditions

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Then Disney would have its own store type in game with the computer

vast wave
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You really think Disney would just let HG use their intellectual property like that?

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One of the biggest money maker franchises in the world?

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And HG would just take it and share the profits?

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Let NMS be NMS with its wacky and wonderful universe

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If you wanna play SW, pick a game that is actually licensed to be a SW game

sleek heart
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Would be nice to have ship headlights/floodlights that come on to illuminate the ground when I’m flying near the surface at night. Akin to that scene in SW Rebels

thin shadow
flint garnet
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Long shot , but will the Nintendo switch ever get an online multiplayer going ? that’s what I play on lol would make the game much better

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I do play on Xbox also but prefer hand held due to my eyesight

fading dew
toxic slate
# thin shadow Eh the reality here is the algorithm no mans sky uses for the world generation i...

Well HG is leveraging their engine, just with their own games. LNF is using a more advanced version of the NMS engine. I do agree it would be cool if they licensed their engine to third parties, but engine licensing also requires support staff, more deliberate updates, and providing roadmaps for future engine features. That's probably something HG has thought about and decided wasn't worth it

dawn crystal
toxic slate
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I'm not a big fan of AI, especially when so much of it is based on stolen creative works, but there could be an interesting implementation of flora and fauna in NMS and LNF that uses LLMs to build endless varieties of base models, which the procedural algorithms then tweak

chrome star
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Am cooking my first ever Doughnuts now

chrome star
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Wrong channel lol

undone pawn
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Add orbits brah💔

timber obsidian
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do you guys think that they will ever add like an automation update where they expand on the current automation in the game? maybe add like refineries that can connect to conveyor belts so like for example you can have an activated copper mine which shovels into a refinery > chromatic metal> to storage?

golden cobalt
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never say never right? though i'm not sure if it wouldn't take a lot of effort to do it - given the state of refiners, for example. it'd probably be easier to just make chromatic metal pop as a mineral resource for hotspots.

vast wave
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NMS shouldn't be about automation, we already had an era where everyone and their mother had indium farms for money

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And HG nerfed it heavily to combat that

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And BK makes a good point, it would be meaningless if HG didn't take care of all issues plagueing the refiners/ extractors

gilded bay
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I think nms should have freighter ports where you are able to station your freighter (which needs a function otherwise it would be useless) and you might be able to see freighters being built in docks. These new stations could be like a normal space station combined with a settlement

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It could also serve as an explication to how freighters are built

hidden glade
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Please don't hate, but how realistic would planetary terraforming be in NMS?

hazy magnet
compact elk
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Make an update on the settlements, there is so much potential there

iron hare
gilded bay
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Ooh

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Updated planets

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Luke there’s weather events and stuff that change planets permanently

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Only in systems with players of course

sleek heart
keen crane
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it would be cool if planets had seasons. very vague idea but it would be nice if weather was a bit more dynamic. when you find a planet with extreme weather you're just at rng mercy every 10 minutes and it would be nice if maybe there were off seasons or something where storms would let up

iron hare
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It would be interesting to see something like that on extreme heat/cold planets. Perhaps the ice could melt a little in the summer, but be devastatingly cold in the winter.

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Spring could perhaps make crops grow faster or something, while winter and autumn would slow them down

keen crane
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yeah exactly, i wish planets weren't strictly limited to being frost all the time for instance or boiling all the time. the weather could be as dynamic as it is with day and night cycles and still accomplish a seasons kind of effect

keen crane
lunar kayak
gloomy hazel
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we need some more combat mechanics. like maybe a sentinel fortress, or proper cosmic horrors to fight, maybe corrupted interceptors

lunar kayak
gloomy hazel
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true. they just keel over

ivory onyx
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I really want derelict freighters to be fleshed out more. The cold and the enemies are mostly just inconveniences unless you’re super early game and they get repetitive fast. Like lean hard into the survival horror vibes and force the player to actually think carefully and check over their shoulder. And then of course buff the loot so that the challenge is still worthwhile

keen crane
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agreed, also the loot is pretty bad. cargo bulkhead is the only thing worth my time usually and the repair kits

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i'd like to see more of a use for tainted metal or better loot/ bigger dungeons with that concept

vast wave
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I agree on Tainted Metal having more uses, so far it's just buying some trinkets and refining to nanites

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My suggestion which I turned into a mod was making scrap dealers sell ship customisation parts using Tainted Metal as currency

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That would give players incentive to visit various scrap dealers looking for the parts they want

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And farming derelicts again to be able to purchase those parts

compact elk
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Update settlements: make it, so they can get you money and other stuff, make them more customizable etc.

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I feel like there is so much wasted potential there

cloud axle
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Fix graphics glitches (like floating planetry harvesters). Expand freighter research so that you can mod your freighter. Landing lights on ships. Make currency floating point. If not floating point, give us more to spend money on.

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Make the freighter window height at eye level so that we can actually look out the window.

dawn crystal
dawn crystal
icy harbor
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This idea came to me in a dream:
What if we get new sentinel threats in space? Like Sentinel frigate for Rank 4

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And for Rank 3, Sentinel fighters with phase beams that can replenish their shields.

dawn crystal
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Not revamping derelicts will definitely be a missed opportunity. They really are nms chalice dungeons/rifts.

vast wave
lunar kayak
lunar kayak
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One time I found a freighter that was the exact model I wanted but it was like 200 mil and I couldn't afford it

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Until now when I started selling illegal weed

oblique smelt
# lunar kayak I mean, they revamped settlements, which I was never expecting

I expected something more from settlements update. Cant place buildings where we want. Perks dont unlock any unique buildings. I dont like the class holograms above buildings. No settlement looks like from some mobile game. Settlers info is just fluf txt. Cant assign settlers to specific buildings to maximize building productivity etc.

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Now we do basicaly same stuff as always but now with building upgrades.

lunar kayak
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My main point was the autophage settlements

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And how they added that

chrome star
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For one we need much more ways to spend units

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Imagine if we had rail system we can go on like hyperloop or maglev

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Or we can build it as a business

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Maybe they should make it that we can buy businesses on planets and in space this would be cool and we need to use our units to buy a business it could be a tech or mechanics business other things ect

polar osprey
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we need a giant freighter space port/station like the anomaly. where we can roam the entire station and look at all the other players freighters docked to the station. One big viewing platform to a 360 degree viewing platform

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can even have a freighter docking animation sequence

forest wigeon
elder seal
thin shadow
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I hit korvax a bit hard testing xd

elder seal
thin shadow
elder seal
misty irisBOT
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-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> **Derelict Freighter Events**

**Why can't I land on this derelict? Help **
There are two different derelict freighter events in the game.

gdiv Not Boardable, if the derelict...
• is broken into large pieces, like the lower freighter model in this image
• has no landing pads by the bridge
• has shootable cargo pods nearby (it may not)

If there are nearby cargo pods, you may shoot them for materials, which it will trigger pirates.

gdiv Boardable, if the derelict...
• is not broken into major pieces
• has four landing pads located by the bridge
• looks like the top freighter model in this image (colors vary)

You may find it just by pulsing on rare occasions. But if you activate an Emergency Signal Scanner (ESS) in your inventory, you'll ensure one spawns. Once it's detected (see example), exit pulse, land and loot. Be ready with life support recharges, cold protection recharges, and ammo for your weapon of choice.

elder seal
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these guys

thin shadow
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So for freighter mod farming which method is standard

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I assume derelict to not mess with standings?

oblique smelt
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Buy mt slots for 600mil each lol

chrome star
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Not worth it

lunar kayak
loud kernel
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I'll be honest, I NEED more upgrades/technology/room types fr the freighter. It feels like the only thing I use my freighter for is scanning systems and long warps

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And the pirate dreadnought freighters have antiship cannons, can't use them tho. Very sad

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Or be able to have more than on freighter (even if you were only able to store them like the excess ships)

lunar kayak
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Next update should be focused on freighters

oblique smelt
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We already got one in the past. But i would like more capital freighter types with diffrent perks for diffrent playstyles and ofc a living freighter.

loud kernel
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Same. We have living ships and living frigates. Just missing living freighters

low hazel
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When is the next expedition coming

cobalt jetty
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No date yet

low hazel
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Ok

oblique smelt
low hazel
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Ok

hazy magnet
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Make yellow skies and orange sentinel interceptors less common.

toxic slate
oblique smelt
toxic slate
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yeah I'm just saying, if they don't want to half-ass an implementation, they would have to design a whole new texture set for the interiors of living freighters, which is a lot more work than just designing a new freighter model

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It's not something I'm interested in, but I always tend to desire gameplay improvements and more depth vs. adding more cosmetics (except for biome / flora / fauna variety, which I'll always take)

hazy magnet
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An autophage specific ship and freighter.

sleek heart
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I think it could be nice to have more features/consequences of negative standing. Like if you have really low standing with a species then folks can attack you in search of a bounty, or entering a non-outlaw system/approaching a non-outlaw space station for that species aggros sentinel ships on the player. On a similar note there could be freighters that more actively attack the player like sentinel ones, but run by living folks who are bounty hunting the player

fading dew
sleek heart
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Seeing as shooting at a space station summons sentinels, I imagined approaching it (as in can’t pulse jump range) would also put an invisible wall at the entrance so you can’t land to de-aggro the sentinels, then defeating the capital ship “compromises” the shield and lets you land there again

shadow dagger
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A whole standing overhaul would do wonders. Right now you won't really get negative standing unless you're doing a ton of outlaw missions and even then, they give you a really easy way to reset it to zero. For consequences for negative standing to really shine I'd love to also see that negative standing be a real obstacle instead of something you have to get on purpose

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It doesn't exactly work with the set of factions we have right now, but something like sets of opposing factions where you can only have good standing with one at a time would be a good way to accomplish this.

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Another could be procedurally generated local factions, some of which could start off with standing in the negative. That way you would constantly need to be gaining standing as you travel instead of just maxxing it out early game and never thinking about it again.

sleek heart
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Idk if it’s possible to get negative standing with autophages, but doing so could have them remotely disable the scanner upgrade that lets you see them and use their terminals

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Might be a bit much

toxic slate
hollow kite
gloomy hazel
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i feel that the liquidators have some insane warhammer potential. like, they just roam around the galaxy like a WH legion, we randomly see them on planets fighting the brood or the bio horrors. they could just be turned into a faction, i guess? or are they tied in with the vykeen, not too sure of their lore

lunar kayak
fading dew
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There are games where everything is linked to a "why". Where everything has to do with the lore in some way and either adds to or affects the mainline story. Then there are games like Sea of Thieves, that add content without rhyme nor reason, with paper thin logic. NMS sits closer to SoT than I would like, but it hasn't gone over the edge just yet.

gloomy hazel
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NMS struts that line

verbal frigate
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I think this game could benefit from some more multi-player content. It would be interesting so see clans of some type added where there was group content. Things like trials fighting massive bosses with multiple people similar to ESO or even pvp freighter battles where it was clan vs clan with say 4 freighters per team and 12 people total that get warped together similar to sea of thieves matchmaking. I also think it would be cool to see a couple galaxies turned into a helldivers type area where players had to team up against an alien threat trying to overtake the galaxy. I think all of this content would be able to be implemented in such a way that if you didn't want to do it you could easily avoid it but if you did it could add so much more potential to the game. Imagine starship racing and all the other possibilities. Still the game is awesome as is.

safe pasture
verbal frigate
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@safe pasture I was not aware of the civ aspect of the game but it would defintely be awesome to see that concept expanded on

gilded bay
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They should have freighter construction yards in orbit around planets

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Maybe a place for freighter augmentation

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Idk something cool

paper estuary
# verbal frigate <@737402376050442345> I was not aware of the civ aspect of the game but it would...

i, who was once apart of the NMS civs aspect of this server but left to LNF, have experience with NMS civs, but do be careful and be warned, do not accidently copy civs, i learnt that the hard way, the Gek-Zuma Empire, should not be accidently copied, they dont take it nicely, they take it seriously, and as i said, i learnt that the hard way, im not being rude, just passing down information to players who want to make their own NMS civ, even if they dont want too, just be warned

latent urchin
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150° FOV option

Gotta be an option for everyone (okay maybe not switch, PS4, and Xbox One but still)

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On PC it's up to 120° everywhere else (idk if switch tho likely not) maxes out to 100°

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I understand it would cost performance but that should be something the player can decide

sleek heart
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If it costs performance it could be on every platform except switch

halcyon shore
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Dont sound bad

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If we can modify the distance and position of the camera in 1st or 3rd person it be nice

strong rampart
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I think the next update should have something to do with farm animals. We already have crops. Why not some farm animals to make the grind of finding eggs, milk, "honey", "apples", and "berries" less of a hunt and pray? Some of us actually like cooking up food. Or maybe I'm just weird.

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Or an update to the conversations with other aliens. Smarten up the AI a bit more so it doesn't always automatically assume you don't understand a word when you actually understand the entire thing. Have more options when chatting with them.

cloud axle
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Set up a ranch on a planet with a feeder and the equipment to have the animals put their goods, eggs, milk, fruit, etc.

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Just like a mining camp.

strong rampart
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What if the planet doesn't have the animals you want? Hence the need to be able to catch them or use our companions as livestock. The stables alone would look cool.

dawn crystal
north cargo
strong rampart
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I'd also like for them to make learning the languages more worthwhile. To actually help out aliens who seem to need help with something. To understand them. To be able to talk to them instead of the game assuming you don't understand a word. I'd also like to be able to offer to let them move to a settlement.

thin shadow
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To my surprise looks easy

north cargo
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They’ve recently added your actions impacting the universe, with settlements improving the surrounding economy if they are doing well… so I live in hope.

thin shadow
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Now that i realize it dont matter, time to murder every single freighter i see till mine is stacked 🤣

iron hare
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Freighter bases are deserving of a bug-fix. I've run into clipping issues when walking on top of corridors/rooms, visible holes when viewing the building area entrance from outside, gaps between the bridge and the base's initial piece, and frequent issues with rooms/corridors not being connected when teleporting in, and refiners destroying resources.

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The crew also clip halfway through the floor in the more open areas of my base

cloud axle
cloud axle
chrome star
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I really wish we can inspect a living ship before paying nanites because always hard to tell what colour it is on serton planets

granite cosmos
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I hope we'll get some of the NPC autophage pieces for our characters

lean lodge
chrome star
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Full on Ai is coming to NMS

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This year is the year the game changes with extreme Ai being added 2025 is the year

shadow dagger
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says who?

chrome star
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Say Sean Murray and the universe and the time we are in now

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The game will progress with 75% with Ai lmfao

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It's facts but there mite be some that mite not be fully true but I do know this we have to watch it all connect together lol

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The year of 2030 Ai will move even further on our planet with 80% Ai running the show

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Am a time traveler from the future

waxen garden
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NMS isn't getting AI, it doesn't fit the theme and development of the game whatsoever

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every thing procedural not every thing asked by chatgpt

chrome star
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Lmfao

gloomy hazel
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yeah, the ML model will just try to lean towards logic. the proc gen RNG gives us beautiful things like infested dissonant worlds with ancient guardians

chrome star
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Ai belongs in space games

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It's part of Aliens and the future

waxen garden
chrome star
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I was going to say something but my boss of time told me not to lol

gloomy hazel
chrome star
gloomy hazel
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eh, we'll see. some might, some won't. the nemesis system would be ballers in NMS, though

chrome star
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Aliens are here and they brought alot of new Ai tech with them

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Would yous say this is true or false ?

chrome star
gloomy hazel
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if it is, it is. if it isn't, it isn't. as long as the game remains something we can continue having fun with

chrome star
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And ill leave yous on that have a good day am off for a sleep

gloomy hazel
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have a good one dude

devout cliff
# chrome star But why would Sean say i wonder if we are adding Ai on twitter lmfao

His tweet even showed, point blank, his stance on AI: it's too prevalent and its the current fad to put it in everything. AI in game design is only exciting to executives, upper management, the ones who aren't interested in giving you good games, but rather simply games you will buy, consume, and spend. Game developers, the ones who actually are responsible for making the games, care about the art and craft, they're the ones afraid of AI because it is directly putting their role at risk.
And Hello Games, much like many indie dev studios, is basically all game developers, their equivelent to 'upper management' is Sean Murray, and he's passionate about what he creates. He gushed about his new terrain generation, he created NMS while waiting on a call with microsoft because he's passionate about making games. Do you really think he would hand off what he loves doing to an AI to handle?

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AI will make its way into game development, it already is, but it won't be a good thing. It will be leveraged by executives to offer you up more and more to consume at a quicker pace. And I bet you anything that the costs they cut embracing AI won't change the recent price hike of games to $80 because 'game development is soooo expensive these days.' The price will stay, the costs of development will drop, and like piggies at the trough we will gobble it all up.

chrome star
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Yeah Ai will not be good

devout cliff
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I remember an artist put it best:

chrome star
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Because it can destroy peoples jobs and take over

devout cliff
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I want AI to wash my dishes so i can create art, not create art so I have time to do my dishes.

chrome star
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Lol

devout cliff
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I think a lot of companies will play themselves by embracing AI. I have a friend who writes for a travel magazine and they want to employ AI. Well the value in buying that travel magazine is getting a real genuine human reaction to visiting those places so that I can make an informed decision about whether to go there. That's why someone would buy that magazine. If they embrace AI to write their articles... then why should I buy their magazine when I can ask ChatGPT for free and get probably a similar article?

chrome star
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What i was saying was only to get people talking and alot could even be true

devout cliff
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Well there is a positive spin on this too tbf.

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Right now the AAA industry sits there in their ivory tower touting themselves as the 'best gaming experience' and justifying their price because of it

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but AI could put a lot of power in the hands of indies as a tool rather than a replacement

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now you have indies that could have the manpower of a AAA company through the use of AI.

chrome star
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@devout cliff ask chat gpt where will NMS stand with Ai implemented see what it says lol

devout cliff
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That's the more optimistic perspective

devout cliff
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Ask ChatGPT what the next NMS update will be

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I bet you it will get it wildly wrong.

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Captain Steve always does, and it's never been right

chrome star
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With Ai it can be pretty good to help with more with creation minds so you git an idea you can then also get Ai to design what your thinking and see what it comes up with compared with your creation

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So not only it can be bad with taking jobs but on other side it's good with supporting

devout cliff
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There is a world where AI could be used ethically in game design, there is a world where NMS could benefit from AI. But because Hello Games is a company full of developers and artists, it will never replace the value they bring and I would never want it to. I want games made by things that know what it feels like to play games

chrome star
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So 1 we don't want its to take over peoples jobs but it be great for a supporting role

devout cliff
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like when Sean Murray says his favourite thing to do is fly up through the clouds. That's the kind of thing i want making my games. Sean Murray made NMS knowing what a thrill it was for us the first time we fly into space and look back at the planet we were just on, because he felt it too.

chrome star
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Am not saying for Ai to create ganes but to help more with people that have creative mind and help with ideas

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So it be a supporting Ai role

devout cliff
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On a lighter note. The last few updates have shown that HG's goal going forwards is to revisit old mechanics and update them/expand on them. What kinds of things do people think they will aim to improve or redo?

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I think the living ships are a no-brainer, because people always say they're redundant because they can't install half the useful technology other ships can

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I'd like them to redo how space anomalies work. Instead of being something that you spawn infront of yourself, i'd love space to have points of interest much like planets do: Asteroid fields, pirate listening outposts, the derelicts actually being in space, space battles not just spawning on warp but rather popping up intermittently in high conflict systems.

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It's always exciting seeing your freighter warp in above you when you're planetside, or frigates flying over. Imagine looking up and seeing a pirate dreadnought space battle going on!

shadow dagger
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more space objects being visible from planets would be a neat change

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right now you can just see your own freighter fleet, the space station, black holes and atlas stations.

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There's a bug where sometimes NPC freighters and asteroids don't get hidden when you land in a purple system and it looks really cool

devout cliff
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They did a few expeditions where a space anomaly would be in the sky at the start and it was a small thrill to starting off the expedition.

north cargo
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Ugh. Somebody got ai all over my space game 🤢

indigo forum
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So AI coming to the game?

thin shadow
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Iv been in this game a week:
people are begging on this discord for more teamwork oriented content in game. Hope the devs cookin stuff up the community feedback seems clear browsing here

rotund stratus
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It staggers me when people ask for generative AI to be included in NMS, or just games in general

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The results are almost always terrible

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It takes about 2 seconds to spot AI dialogue or art

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Ethics aside it's just low quality

sleek heart
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They could add a button to use gen ai and then when it’s on the player has constant sentinel aggro /j

lean lodge
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Give some haulers the opening doors we see in pirate stations!!!!

You could just create it as a new customization part, depending on the interior parts you want.. you could add seating for multiplayer transport, or extra storage, or just make it look like a supply ship, etc.

This would make haulers feel more useful, and such large ships become more friendly to multiplayer!

deep elm
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I wish we could build our own space stations. That would be cool.

golden cobalt
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i would like to get race themed landing pads

latent urchin
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The controller binds/functionality need to be updated

I will literally play test it myself

I have over 100 (custom) binds on another game for controller (on PS5) and at any given time I am using at least 40 of them i.e. a functional set up not just to say big number (no I'm not kidding)

keen shoal
thin shadow
latent urchin
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I'm not asking for that kinda of game I'm just asking for it to be a better kind of game type idea you get me?

lean lodge
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Larger hangar bays for venator and pirate freighters!!! (Also change the design around them so there's more room for additional ships, and it's not those pitiful turntables 🤣

Also, include the hangar bay as part of the base! Let us build some stuff in them!

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Image is just an example^ we need hangar bays that we could actually do something with, not "hold a few ships in a 3x3 layout", no.. what we get is too small xD

lean lodge
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Hey DEVS! Fix the F-wing hauler engines! The fins only tilt then you turn right, but NOT LEFT! make it both ways! >:T

halcyon shore
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I need more spots for everything

lean lodge
halcyon shore
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Frigate, starship, mutlitool

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More pet slot

lean lodge
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Made this post awhile back as well, CMON DEVS, DO SOMETHING 🤣

halcyon shore
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They might be cooking something up

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They always been

lean lodge
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Not for that..

halcyon shore
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We hoping for the best...

toxic slate
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!hg

misty irisBOT
mint coral
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I want more ship parts so bad man. I recently got really into the ship building aspect of the game and its sad to realize there are only a few engines. i love building fighter ships but all my engines end up being the 3 small ones or the big round one

mint coral
# lean lodge Made this post awhile back as well, CMON DEVS, DO SOMETHING 🤣

I don't know exactly what you mean by the distress signals you mention, but it would be amazing if a signal would trigger a multiplayer invite for other online players who are on their capital ship with multiplayer features turned on. then if they accept it'll ping them your location and then they can come to you. this would be a fun way to find other new players you arent friends with outside of the anomaly hub

lean lodge
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Oooo!

halcyon shore
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The wraith living ships tentacles being attached instead of floating around

gloomy hazel
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dynamic shadows according to the sun's movement, while in the freighter

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that kinda needs to be fixed

chrome star
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Gib

chrome star
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What can we probably see new implemented into the game in the future i do wonder let's think about it and come up with ideas

spiral elbow
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Surfboards

chrome star
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Lmfao

chrome star
spiral elbow
chrome star
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Craft our own hot air balloon ship

spiral elbow
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I feel like it can work since the nomad kinda acts that way, just a tad bit bulky

gloomy hazel
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maybe some modification to the rig only

spiral elbow
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I want it to have two modes. Think of Jim and his hoverboard in treasure planet. Kinda like that

rocky lagoon
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I want the option to show the pirates my 150 pirate transporters, and say something like "I dare you", when they contact me in space trying to strongarm me.

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At that point I would consider Nms complete

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I have wanted to do that since I started collecting them

oblique smelt
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Aaaaaaaaaaaw man . Dropfleet commander:scourge capital dreadnought freighter looks perfect for living freighter idea. Aaahhhhh

gloomy hazel
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The inside of a living freighter would be a lot of work tbh

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Not that I think HG wouldn’t be able to handle it but it‘d be a pretty huge undertaking I feel like

gloomy hazel
# rocky lagoon At that point I would consider Nms complete

To me it would be complete once we get updated POI‘s, Fauna and a revamped faction system. Aside from that, everything else is a nice bonus (like proper fleet battles SharkYay )

Revamped POI‘s could be several things in one, like more procedural dungeons in the style of derelicts, some tailored to be endgame content.

A fauna overhaul could also be more than what it just says, it could be an opportunity to rework predators and add more of a survival element to the game that way. Since predators can be toggled on or off anyways I see no issue with making some more fearsome ones.

But honestly after everything we have gotten besides that I‘d be satisfied with just some texture updates to the old fauna and making poi‘s simply more modern.

Maybe I have also lost hope for more advanced fauna, I really don‘t think it‘s gonna happen. Honestly if the fauna was on the level of Starfield‘s in terms of behavior I‘d already be satisfied.

The only fear I have is that overhauling POI‘s could mess up planets again. HG have said that they won‘t do another universe reset iirc (even tho that‘d be the only way to fix colliding planets) so I allowed myself to get attached to planets again, hopefully I won‘t regret that.

mint coral
#

I want an overhaul to the derelict freighters. More rooms and variety in hazards and enemy types could really make it worth exploring more. I would love an update dedicated to revisiting these because I think the procedural aspects have much more potential than HG explored.

Here are some ideas:
New enemy types, maybe we could introduce ground NPC combat in the form of pirate scavengers who ambush in a random event when you enter a derelict freighter. Maybe it's a Korvax ship and the ship's AI has gone rogue and turned all the Korvax crew on board into killing machines.

New hazards such as rooms with radiation leaks, electrical malfunctions with bolts of electricity that you have to dodge or unstable gravity fields that toss you around the ship. Perhaps the ship was set to self destruct after a catastrophic incident and you have to find and disable the protocol before it's too late. Expanded room variety in general with new room types and new layouts would be a huge plus.

Unique boss fight encounters with different rewards to give the player a reason to keep exploring new freighters. New rewards in general, please give us more potential rewards!

I believe the scrap dealer has never had anything new and is heavily under-utilized. After you own everything they have to offer your reasons to explore these freighters is essentially over. Maybe we could purchase new completely unique ship parts from the scrap dealer that we can't find in the wild to use on building custom starships. Maybe some more unique cosmetics or freighter base parts.

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It makes sense that the scrap dealer would have scrap ship parts! we have ship building now, put 2 and 2 together and let our scrap dealer friends sell us ship parts for tainted metal! they have a proper booth now finally so now its time for them to have a purpose

spiral elbow
#

That sounds like really good ideas. Though I do have some thoughts

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For the new enemy types thing on derelict. If you want to have a pirate ambush on a freighter, it should possibly have a dogfight sequence before you land on it. Rather than ambush, should be patrols throughout the freighter (if the pathfinding of NPC's in settlements can be worked into derelict freighters, that could work better) that way it won't just be korvax, but a variety

Dodging of electricity might not work because of our walking speed, but radiation leaks in specific rooms, and some fires that you have to navigate through, definitely could work. Self destruct, maybe not (again, speed). Expanded rooms, yes, but for specific big rooms you occasionally find, but are empty, make them multi-layered to add a bit of vertical layouts.

Boss fights should be a kind of rare occurrence but big rewards, but different types of bosses. A pirate boss, has to have their own layout to where there is cover, either for you or them. Bigger bosses are gonna need the massive empty rooms though.

Scrap dealers for ship parts though, definitely makes sense cause where does all that metal go? Gotta make a use for that metal somehow

mint coral
#

A multi-phase boss fight for derelict freighters that I came up with

Corrupted AI Core: A massive boss fight where the enemy takes up an entire room. The core is in the center with cables connecting it to components all over the arena. You have to destroy all of the components before destroying the core in the center.

Phase 1: The AI Core is invulnerable, protected by a shield powered by connected components. 10 glowing component nodes (data relays, power conduits etc.) are embedded in the environment. Each component in the room requires sustained multi-tool damage to destroy. The Corrupted AI Core deploys a wave of 6 Sentinel drones and four ceiling-mounted turrets activate, firing slow but powerful plasma shots. Players can destroy turrets or use cover (walls or crates) to avoid damage. The drones will attack the player as well as attempt to repair broken core components until they are destroyed.

Phase 2: After half the components are destroyed, the AI Core’s shield weakens, but it activates a defense mechanism, releasing EMP pulses and roaming energy orbs to protect the remaining components. Every 30 seconds, the Core emits an EMP that disables the player’s multi-tool for 15 seconds, preventing attacks. During this window, players must avoid hazards. 5-8 glowing electric orbs spawn and slowly roam the room, dealing 20% damage and draining oxygen if they hit the player. Orbs despawn after 15 seconds, coinciding with the multi-tool reactivating. Players must attack the remaining components in the 15 second windows that their multi-tool is active, spending the rest of the time dodging. When all components are destroyed phase 3 is triggered.

#

Phase 3: With the main shield collapsed the AI Core’s weak point can now be damaged directly with the multi-tool, but it has high health and will now shoot at the player. Players must maintain sustained fire on the weak point to destroy it while avoiding incoming fire. During this phase, random floor panels will flash for two seconds as a warning, and then those panels will become electrified, potentially dealing damage the player if they are not paying attention. This is the final phase and the player will then be rewarded for destroying the corrupted core.

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I spent way too long on that but this is the kind of large scale multi-stage boss fights that I want to see on derelict freighters

gloomy hazel
#

And then something similar with some sort of Alien Queen for infested ones. Also imo leave the Sentinels out of the equation but instead expand on the security ai/drones. No reason for Sentis to be on a faction controlled freighter

spiral elbow
gloomy hazel
#

Maybe so but we already fight them pretty much everywhere else so I don’t think we need them on derelicts too when those already have their own established security system. That reminds me that the turrets could also use some buffs.

spiral elbow
#

What would a queen abomination look like and what can it do?

rocky lagoon
paper estuary
rocky lagoon
paper estuary
paper estuary
#

Didn't know that was possible, I always thought that it would stay shit, but it doesn't look that way right now

paper estuary
#

Yea I'm getting my pirate ass outta here

gilded bay
#

Maybe adding space cities controlled by sentinels

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Like a space station combined with a settlement

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Which would make sense according to the lore

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After all where does a systems “manufacturing” happen?

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and these cities could also be procedural and be like the ring of kaferene in Star Wars

cobalt jetty
#

We need this

gilded bay
#

LANDING ON ASTERIODS

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BLACK HOLES REPLACING STARS

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MID WARP ANOMALIES

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ET CETERA!!!

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I have a list of anyone wants to hear

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We need to get Sean Murray to read my list

cobalt jetty
gilded bay
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Oh

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Get ready

cobalt jetty
#

Ok

gilded bay
#

I’ll be typing for a while

cobalt jetty
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💀

gilded bay
#

MY ULTIMATE LIST OF CRAP FOR NO MANS SKY TO MAYBE ADD:
• 1. derelict freighter boss fights with procedurally eldritch beings (and maybe some variated infestations)
• 2. Space bosses. Maybe there could be eldritch beings that randomly spawn while pulsing around and could be a procedurally generated boss so it’s different in each system. Maybe this update could give space anomalies and actually give them some function.
• 3. Space cities. According to the lore of No Man’s Sky the sentinels destroyed settlements when they got too big because of their obligation to protect their planets under harsh rule. Maybe you could find one or two of these new space cities per system which are procedurally generated but have settlement features. these cities can have variated exteriors like space stations and could be anything from a city in between two asteriods, or a huge orbital station looking thing. These places could be an explanation to where a system manufactures their goods, starships, and freighters. These poi’s have new features like setting up an automated way of making goods, or whatever hello games wants to do.
• 4. Planetary ruins. Sometimes you could find a destroyed planet or a mining catastrophe. These new planets could be like the gas giants and be one per system with many moons, and have terrain features that don’t let you land or go into the gaps/cracks in planets. I don’t know that’s a problem for hello games to solve.
• 5. mining stations. Sentinels could have these huge mining stations on dissonant or normal sentinel worlds and it could be a huge proc gen dungeon for a cool reward. These structures could also have a normal variant ran by aliens and could just function as trading posts
• 6. Ground combat with pirates. This is an ambitious thing for hello games but it could be a cool function in pirate-controlled systems?
• 7. Space wars. Could be just two space fleets fighting in high conflict systems.
(Part One)

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Yeah this isn’t everything

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@cobalt jetty I’m done with part one

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Part two is coming soon

cobalt jetty
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Please add drive able freighters to the list

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Like just drive them through space ( ima crash it on purpose with a purpose)

spiral elbow
#

Got an update idea, gonna be a little long

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Maybe

spiral elbow
#

Title update: The Capital update

  1. Own up to 3 freighters, a primary and 2 sub freighters
    -Primary freighter, able to command 2 new squadrons if needed to help send out on expeditions (can be accessed with other freighters) more inventory and bigger space to build and set up shop.
    -sub freighters, can have a fleet up to 15 frigates each to help expand and increase storage safes by 3 boxes each.
    -increases ship storage by 9 slots each so that you don't have to put them in archives

  2. Fleet battles
    -if using pulse engine, it is possible to be forcibly stop by a pirate fleet or sentinel ship. Sentinel ship, only 1 or a pirate fleet with up to 3 freighters themselves. A variety of predetermined positions your fleets will come warp to you and help out. A squad you have assigned with you will stay close but squadrons you have on standby will help out during a dogfight throughout the battlefield. (Maybe pathfinding AI can help out knocking down shields)

  3. Customizable weaponry

  • access your fleet weapons to rank them up to S class while being able to upgrade their range and damage individually (change weapons to either lasers, blaster, or torpedoes and increases stats so that the classes scales with them) Add more turrets or docks on combat frigates to increase helpful NPC's during the battle
  1. Bigger space to build
    -be able to set up shops in primary freighter so that it has a flow of income of both units and nanites, (can only be accessed if you have 4 settlements, all of them at least 75% happiness with a max of 100,000 debt each since you are sometimes given missions that put you in debt to help the settlements)

  2. Squadron building
    -able to build your squadrons ships individually to give and create new allies and increase their damage output
    -create formations and command them during dogfights or exploring. Each formations tailored to help take down pirate shields, sticking together, or breaking off so that they can go ham and not get in your way.

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A fleet battle could sometimes occur while you're on the ground. Exploring, npc building, or settlement.

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I feel like there should be more, but that's all I could think of right now.

dawn crystal
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I'm glad more people are talking about overhauling the derelict freighters

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It's going to be hilarious when the next update is all about a new kite flying mechanic

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I also love the ides of space settlements but I'm not sure what they could be used for unless freighter construction became a thing, or they move the settlement mechanic to space

leaden spindle
gloomy hazel
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POI‘s generally need a revamp (maybe in the form of a Worlds Pt. 3^^) they haven‘t changed at all except for the addition of a few new ones.

However what I‘d also like to see is the Exocrafts getting some more love. Worlds Pt.2 as great as it was, was a missed opportunity in that regard. I personally use most of the exocrafts, but moreso for fun reasons rather than actual functionality (even tho some of them do have some niche usecases, but not something you are really reliant on).

The Nautilon treatment was a good start, the new deep ocean planets gave it purpose. Most of the other exocraft however are only built by players in order to complete the questline and are then never used again.

HG could have added more hardcore variations of existing biomes, for example swamp planets with actual swamps which are extremely hard to traverse by foot. Or actual dune deserts with quicksand and hostile encounters akin to a Sarlacc Pit.

I think there are many ways to turn some worlds more hostile in a way that would benefit exocrafts and their usage. But tbh I think that ship has sailed since iirc they dont wanna touch world gen. again, but I still feel like changes of this sort would have greatly benefitted exocrafts.

leaden spindle
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There are still over 3000 phantom stars per region HG can expand into if they want to do more biome expansion, but I wouldn’t expect to see that for a good while. HG tends to cycle between major parts of the game when it comes to updates - I’d guess that we’ll be seeing some work done on the build system as the next “big” thing to update.

gloomy hazel
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I think POI‘s need the attention much more tbh, they are functionally the same as in 1.0 except for new stuff like Settlements.

They also ought to be the main reason to explore planets but once you have done a bunch of each and exhausted all their lore only few remain worth visiting.

gilded bay
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I do agree

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Might add the freighter thing and poi thing to THE ULTIMATE LIST

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Don’t worry I’m giving credit

boreal mango
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Why are there not more achievements. And why haven't they balanced how rewarding certain endeavours are (trade routes are an encouraged thing to think about/set up yet it takes 10x as long as just grabbing some storm crystals).

cedar egret
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The biggest problem with Freighters (Crashed and Derelict) and Ancient Sites, etc. are the SINGLE design. Every one is the same. At least make 2-3 variations to spawn at random (liek monolith designs), or do something procedural to assemble them from interchangeable parts.

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Doing those has become a chore after 4-5 repeats (especially derelicts, bc, Freighter upgrades) rather than a fun game experience.

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I'd also throw Gas Giants in as a missed opportunity. How are they not like every other planet? They really should behave more like water, with increasing pressure the deeper you go. No "ground" per se to land on, either.

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Should need to use jetpack or an exocraft to get around on them.

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Resopurce deposits should be liek the floaty asteroid ones, etc.

mint coral
mint coral
sleek heart
mint coral
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Believe me I want some straight up Indiana Jones temples with traps and everything I just am curious on what the logistics would be

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But at the same time I highly doubt Light No Fire will have no planetary ruins. I feel like some version of most of the cool tech we will see in LNF will make its way into NMS at some point

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Imma be honest I can't stand the fact that none of the cool bosses in NMS drop any kind of rewards. I fought the new stone guardian dudes and it was a cool fight in VR and then I was left disappointed once again by getting absolutely nothing. Would be nice if there was like a small chance of getting a piece of the relic armor from the expedition or something

dawn crystal
toxic slate
cloud axle
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  1. Add ocean depth stat to HUD. Right now, it's shown when fishing.
  2. Expand freighter research.
  3. CHANGE CREDITS TO FLOAT POINT!!! I'm not happy being forced to spend money just to make more.
  4. Expand storage in vaults. See #2.
  5. Make different base-building parts snap together. Like allow a cuboid to snap to deep-sea room.
unreal basin
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One thing I always get annoyed about is storage, I hate being inefficient with my storage, but I probably have 10 different stacks of little amounts of items all in different freighter storage containers. Can't we have an easy sort all button?

wind moat
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I feel HG needs to stop focusing on cosmetics and add some actual fun to the game. Dungeons and some PVE would be nice, new enemy types etc, also the only cosmetics the game is lacking is character, not everyone has the time to do expeditions, some of the armour and stuff should be able to be obtained by fighting bosses and you get drops etc that would be nice and give us a purpose to fight

vast wave
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cosmetics are just cherry on top of what HG does

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2 last updates were dedicated to reworking some underutilized gameplay mechanics (settlements, ancient bones)

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Before that we got overhauled planets, fishing, special combat-oriented expedition, new infestation to fight

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HG does lots of things, combat activities are just one of the pillars of the game, the main focus is still on exploration

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I agree with the statement that HG could add the fancy armors to drop from enemies, lets say chitin armor from brood mothers, living stone armor from ancient guardian mechs

dawn crystal
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But if its possible, I have no idea why it hasn't been added already

dawn crystal
sleek heart
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Since one of the derelict freighter captain’s logs mentions integrating sentinel tech to the ship, and sentinel cannons can be uninstalled from interceptors, let us install sentinel cannons to regular ships—potentially with a cost like jamming them during sentinel space combat

gloomy hazel
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I just want the sentinel cannon to shoot purple lazers 😦

next sorrel
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An update to the derelicts would be really cool, such as adding variation in design, layout, and size, adding derelict pirate dreadnoughts would be awesome, and adding a derelict version of the organic vessels, named a forgotten carcass, it could have organic horrors for treasures, living ship modules, and other such things, and a sentinel derelict, with new forms of sentinel and new tech and resources

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Call it “No man’s sky: Dereliction”

fading dew
next sorrel
devout cliff
# next sorrel An update to the derelicts would be really cool, such as adding variation in des...

I had a similar thought to this! Even some simple aesthetic things could vastly improve the variety. Like rather than always cold hazard, why not toxic spores if the derelict is infested? Or fires breaking out and a hazy heat (ignoring the vacuum of space for a moment! say there's an oxygen shield bubble around that particular variety) in others? There could then be both different volumetrics and filters to give the toxic ones a thick sense of greenish luminescence to the derelict or the hot and choking sense of claustrophobia in the fiery ones.

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Just those 'small' changes could really mix up the feel of derelicts from one to another.

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I hadn't thought of different derelict types tho, and the idea of pirate and sentinel derelicts is an amazing idea!

dawn crystal
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If they had different hazards, different enemies, chances of S tier modules and cores, ship parts (and multitool parts when they eventually add customisation), they it could really be a fun midgame/endgame. The difficulty could scale with C - X difficulty derelicts or Derelicts being the easiest (C), then pirate (B), then Sentinel (A), then Infested (S), then Atlantid/Cursed (X)

next sorrel
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Imagine autophage ships

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They should expand on autophage as a whole

fading dew
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They could add a derelict to pirate bases. You could be made to fight the pirates off and then allowed to land on their base. Then you'd have to fight your way through them to kill their captain. All booty would of course be pirate-related. With different types of derelicts the possibilities are endless

next sorrel
fading dew
next sorrel
#

Could you send a picture

fading dew
next sorrel
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Okay?

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Il get to it eventually

cunning remnant
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i hope they add procedurally generated sentient species, like, not space species like the geks or the korvax, but making settlements with more primitive procedurally generated species, i said this on reddit and A FUCK TON of people got mad at me

sleek heart
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Helicopter exocraft. I think it’d be nice to have an aerial vehicle that isn’t a ship, like how there’s 4 separate ground-specific vehicles. Let me have an exocraft to fly around in-atmosphere to get places without always having to get in my ship

ivory onyx
lean lodge
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What if for the starfleet update, the pirate destroyers would have the hangar bay at the front HERE instead of up top and cramped??? With the freighter base connected this way??

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There's literally a big useless opening there 🤣

plucky hound
lean lodge
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What if you could assign certain ships of yours to your squadron, and they actually use whatever you have set up in terms of technology? Squadrons would be useful!

native wave
#

Okay I'm not sure if this has been discussed before but we need more lore dependent places in the universe

Like an Ecumenopolis representing the Vy'keen home world with a Jedi Temple like structure for Hirk. A ruined planet of the First Spawn capital or derelict First Spawn outposts. We need more cities representing the three races, though I'd imagine it would be difficult since every building in NMS is fully accessible, would be difficult for an entire planet's worth of cities

gloomy hazel
#

No Man's Sky: Starfleet
(Hypothetical update)

Additional Space Combat Features (Expansion to Starfleet):
• Frigates can be assigned roles such as striker, defender, support, or disruptor.
• Fleet formations can be selected and adjusted mid-combat (e.g. wedge, line, ring).
• Players can issue fleet orders from the freighter bridge or a remote command terminal.
• Capital ships are now armed with customizable turrets: lasers, missiles, flak, EMP.
• Point-defense systems automatically intercept enemy projectiles and fighters.
• Ship subsystems (shields, engines, weapons) can be individually damaged and repaired.
• Damaged frigates can dock in repair bays or enter stasis for automatic repairs over time.
• Enemy freighters can be disabled and boarded for loot, data, or salvage.
• A tactical command interface is now available on the freighter bridge, showing real-time fleet positions.
• Frigates gain experience through combat and can unlock passive bonuses and visual customization options.

gloomy hazel
native wave
gloomy hazel
#

true... but hello games has created one of the biggest games ever so i think that should not realy be an problem, idk

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okay yeah it could interupt with the world generation and the Story but i im sure they find a way to do this if they want to add new races

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maybe in a new Galaxy or smth

charred hollow
gloomy hazel
# gloomy hazel No Man's Sky: Starfleet (Hypothetical update) **Additional Space Combat Feature...

No Man's Sky: Starfleet
(Hypothetical update)

Another addition – Freighter Planetary Scan Feature
• Freighters can be equipped with planetary scanning arrays.
• Upon activating the scan, a large searchlight beam emits from orbit onto the planet’s surface.
• Players on the planet receive a visual marker indicating the scan target area.
• While exploring near the scan zone, players can uncover rare structures, anomalies, or unique resource clusters.
• Once the scan completes, the freighter logs the data and transmits a detailed planetary report.
• The scanned data can be sold for high value, as long as the player does not alter or harvest the site.
• Interacting with the location (mining, placing structures, killing fauna) voids its data value permanently.
• Players can choose to sell the untouched data to specialist vendors, or explore and keep the find for themselves.
• Scan cooldown is limited and requires fuel or special modules.

that isnt a "this must be in the game" but it would be cool and another addition to gain untis

toxic slate
weak dagger
# toxic slate yeah a big disappointment I always had with the game is how few races there are....

For a game of this size I still would like a sense of familiarity, like the neighborhood you grew up in. The gek, korvax, and vykeen are each very distinct, and adhere to games themes also, the fighter, the scientist, and the scavenger, trader type, and the explorer being the traveller. They symbolize something, they have a meaningful presence within the games lore, creating dozens of procedural counterparts would struggle to maintain all of that substance, so I think the “limitations” here if you want to call it that are deliberate and sensible.

toxic slate
# weak dagger For a game of this size I still would like a sense of familiarity, like the neig...

Yeah I respect that viewpoint, but I also think what HG did by distilling races down to stereotypes is something that we try to avoid in real life, and while it fit their abstracted narrative, I don't think it created an interesting society. The universe is about limitless possibilities in both exploration and societal issues. Those issues being mirrors of our own human struggles is the core of what sci fi is, after all. And if they wanted familiarity they could have put the three races we know into distinct regions of the galaxy, so if you happen to love the Gek you can just stay in that area. And you might see Gek traders and pilots in other areas. I think there was a game design that could server both purposes.

unreal basin
spiral elbow
native wave
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The Vy'keen, Korvax and Gek have complicated histories with each other ranging from hate to neutrality.... If HG added 50 more races then a lot of questions will arise like what were these other races doing during the First Spawn rampage? Which races helped the Korvax during their hardest times at the hands of the Gek? A lot of interactions need to be done with minimal retcons

fading dew
gloomy hazel
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It‘d also reduce the meaning of meeting the unique traveller NPC‘s imo, we already do get glimpses into what other species could have looked like through them.

What we really need is an overhaul of the factions we already do have. Maybe adding minor factions to them, we already know from the lore that such groups exist, for example the titan worm cult of the Vy‘keen or a Gek group called the last spawn which apparently hunts travellers according to their lore. So many interesting things which offer opportunities for the gameplay already exist in this universe but only in-text form.

Making it possible to encounter such groups would add a lot to the experience. More complext NPC Interactions would also be nice, but from what I’ve heard the NPC Behavioral code is burried under so much Spaghetti that its pretty much not recoverable at this point (I‘m no developer though, so idk!) which is why NPC‘s haven‘t been touched except for visual overhauls.

But a revamp of the faction system which leads to more emergent gameplay would be my dream. For example the systems which are labelled as „at war“ should really have more unique encounters, like proper battles between fleets (ig pirate dreads count?) taking place or on the ground. I also cant get the one trailer clip out of my mind where we saw like 4 or more sentinel dogs marching together in line like a proper military patrol. Such behavior is one thing still not found today.

lean lodge
#

Add different style cannons to exocraft

dawn crystal
lean lodge
dawn crystal
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I just want to know also, did everyone enjoy the cursed boundary failure mechanic?

And would you want it added to purple systems only?

I'm a big fan of this and would really like it brought back

lunar kayak
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There should be some sort of color module that you can insert into multi tools that allows you to change the color of the mining laser

spiral elbow
#

I want more staff customization

lunar kayak
chrome star
#

Modules

simple kindle
#

Hi! I love No Man’s Sky and wanted to share a few ideas for settlements:

  • NPCs could have real needs: food, water, medicine.
  • Villagers should take resources from storage and build automatically.
  • NPCs could grow families and pass on generations.
  • In multiplayer, players could visit giant cities with shops and player-run businesses.
  • Maybe even servers where players build trade empires.

Beacon was a great step, and I think it can go even further!

(English is not my native language, sorry if it's not perfect.)

chrome star
#

Thats spot on

gloomy hazel
vast wave
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I don't think these ideas for settlements are any good, taking care of all settlers would be a ton of work

worthy scarab
vast wave
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We can already have automatic production without having to provide respective resources

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and you can forget about cities and servers like that, the game at its core was not designed to be a MP exprerience like that

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HG provided more work for settlements, but in return we got more utility / functionality out of them

simple kindle
# vast wave and you can forget about cities and servers like that, the game at its core was ...

You're right — No Man’s Sky wasn’t designed as a full multiplayer MMO.
But I think that’s what makes it even more impressive how far it has come.
The game already has deep lore, multiple races, ancient empires, and ruins...
But we still haven’t seen any real cities, capitals, or centers of power.
That’s why I think small-scale city simulation (even singleplayer-first) could bring that missing piece of the universe to life — without needing full MMO servers.

vast wave
#

and Im talking about technical limitations inherent to the game's engine

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the game can barely manage 1 big structure like planetary archive

simple kindle
vast wave
#

we have settlements which are very limited, very pre-defined to make it work

simple kindle
native wave
shadow dagger
#

The planetary archives aren't hard on performance because they're procedurally generated, they're hard on performance because they are large, heavily detailed models that take a lot of space in memory and are demanding to load

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The space anomaly is similarly heavy despite having no procedural elements, which is why there used to be the infamous stutter when leaving planets on PC.

spiral elbow
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Didn't notice those big building was hard on performance. It felt the same to me since I'm on ps5

gloomy hazel
dawn crystal
#

I've always had an idea for really difficult derelict freighter-esque dungeons but with the Atlas Station aesthetic (Atlas Ruins for example).

You could farm Y class reactors/cores for ships and tools, they could even add in a new merchant who let's you convert X class exosuit upgrades to Y with Y cores. So the MinMax farm would be great (farming the best X modules and farming Y cores)

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I realised this is just a thinly veiled ad for better derelicts & more dungeons which has been repeated over and over

shadow dagger
#

Already been talked about a bunch of course but a derelict update would be great

#

Making them harder wouldn't even have to be that controversial, they could add additional, optional floors to visit after you get the existing rewards that have tougher enemies and more valuable loot

gloomy hazel
#

Yeah just some deeper sections within the freighters. Maybe even make it so that the deeper you go the more apparent the infestation becomes.

arctic prism
#

I would actually love some sort of pirate update again, maybe features like players being able to hostile scan other ships maybe raiding/attacking civilians freighters. Thatd be cool

#

Bountys on players maybe

#

Kind of like bounty's on ai pirates but bounty's on players and the ai come to claim the bounty

spiral elbow
#

For the derelict update yall wanted . The Void update

(I looked up the update trailers on YouTube and I didn't see them use this name yet, I think)

Gonna try and make it reasonable

-More deeper and varied floors
-multi layered floors
-ambushes from pirates, sentinels, and possibly hostile passengers.
-scrap metals used to buy ship parts from dealers (varied from system to system)
-multi staged boss battles (rare occurrences)
-exclusive rewards from derelict ships that could introduce a new class
-dog fights outside of derelict ships to access it (added point for the ambush thing)

Anything else?
I wanted to simplify it so that people could add more onto here

dawn crystal
#

Definitely planetary dungeons. I'd trade a load screen for them if they were within crashed freighters.

When I'm exploring on foot, a crashed freighter always looks awe inspiring, but there's nothing there. If they were procedural dungeons it would be sick, especially underwater ones.

arctic prism
#

P-p-pirate?

kind bolt
#

I'll be thrilled if the No Man's Sky developers add new building materials, like concrete and better roofs, something more modernistic and found every day in real life.

A better building system: easier to make rounded buildings out of ordinary building materials (not fabricated ones) and better ability to rotate building objects ALSO furniture.

Ability to build a base in orbit without using bugs!

I think this will give players many great new opportunities to reveal their architectural talents and allow them to develop their imagination more and more effectively in the best sci-fi game on the market!! ClassS ThankYouHeart

gilded bay
#

They should bring back the 256th galaxy and make it all purple star system content with the variety of red, green, blue, and purple systems

#

For a more detailed galaxy

spark wren
#

I think it would be cool if your standing with certain races and guilds had an effect on how you interact with them. Like if you had a high Vy’keen standing, conversations with them become friendlier and you have a higher chance of positive reactions to you practicing their language. Or if you have a high pirate standing, npcs are more hostile or you get cargo scanned more often

gilded bay
#

Actually I think that’s a feature

#

Maybe

#

Idk

next sorrel
#

Caves and cliffs for no mans sky

#

Bigger better caves

#

Dissonant geodes

#

Ancient mines

marsh halo
#

Repaint ships.
Drivable freighter.
Freighter aerial bombardment can be called in on sentinels.

next sorrel
marsh halo
next sorrel
#

Fair enough

marsh halo
#

My other dream is for this to become like gta but in space

lucid iris
#

Might be a bit biased but i think itd be nice to have your current altitude from lowest point/water level on the analysis visor

hexed juniper
#

Make the Nautilon Platform be placeable on water surface and not have to float up 🙏

#

And make it so wood floors connect better like the stone ones, im a little tired of the planks being stopped by the ugly border

spiral elbow
#

I would like a very simple quality of life improvement. Use of the analysis visor to scan animals and plants from your exo craft and Nautilus

hexed juniper
#

On the subject of exocraft quality of life changes: make it so pressing keys bound to left or right make the exocraft turn left or right…like literally every single other games vehicle system

marsh halo
#

Expanding exocraft slots and make controlling them a lot nicer

hexed juniper
#

They should make a new exocraft thats something alone the lines of the nomad, but instead its a super fast hover bike

marsh halo
#

I wish they were more useful, I cant ever see myself using the Colossus as a vehicle and not just for extra storage

plain plover
marsh halo
#

Yeah the Minotaur is the only useful one besides maybe the submarine and that's only bc there's only one underwater craft and we dont have infinite oxygen and dont move around as fast in the ocean

plain plover
#

Oh yeah I forgot about the submarine. I really only use that for scanning the underwater stuff and even then once I have the coordinates I just fly there and swim down to it

marsh halo
#

It would be nice if caves were more... more! Imagine a vehicle with a drill in the front to dig tunnels underground

plain plover
#

I mean I’ve seen some decently sized caves I just wish you could find more there rather than just cobalt and whatever underground plants are down there plus the very occasional artifact. It just feels very bland

#

They’d be better with even just some extra decor in them like bioluminescent moss or ruined buildings or something

hexed juniper
#

Jumping after boosting makes it go SUPER fast too, especially if you go over a hill

hexed juniper
#

I spent 30 minutes drying to set the platform, it doesnt work

oblique smelt
hexed juniper
#

Yes

marsh halo
#

But underwater

oblique smelt
#

We have nautilion bay for parking natilion underwater.

marsh halo
#

:V

#

I barely use the thing

marsh halo
#

• Rob Banks

#

Fortnite emotes and collabs with star wars and guardians of the galaxy

thin shadow
plain plover
thin shadow
#

Oh its actually on a small island in a 98% water area of the planet (paradise), im building a racetrack and underwater portion soon as i finish my freighter base build, finally got my farms setup for all crops on it etc

plain plover
#

I never really understood the point of the crops other than to get stuff like solanium and cactus flesh

marsh halo
#

We can make food that gives us buffs with the ingestor

#

Maybe a food update that let's us sell crops, farming simulator but in space!

thin shadow
#

And i figure when more of my friends start playing they can get a quickstart on their own from it

spiral elbow
#

I think they should add in the shuttle ships for customization now. To go along with that, more customizable parts to ships, not just new wings, but be able to add different type of wings onto an existing wing or fins

next sorrel
#

Along with updates to derelict freighters, there should be dissonant interceptors that attack on dissonant planets instead of normal ones

#

Also a dissonant walker

spiral elbow
next sorrel
spiral elbow
#

Not those little things....I'm thinking like, maybe AT-AT

next sorrel
#

Ooh

#

And a dissonant sentinel hardframe

nova vapor
#

I don't know if it would be possible, but I think it would be cool if you could walk around in your freighter while warping and also be able to have your ship in first person mode while warping

native wave
marsh halo
#

Darth Vader helmet for quicksilver or something

#

A Varactyl as a pet/reward from a star wars themed expedition

#

A multi tool upgrade that shoots and sounds like a DC 15 rifle

fading dew
#

The "Fortnitification" of games needs to be put down. With violent insurrection if necessary

shadow dagger
#

NMS' legally destinct nods to other franchises is better than actual crossovers IMO. We have a Darth Vader type helmet already, the Iron Vulture comes with an almost perfect Razor Crest front section, freighters are able to spawn with parts obviously based on Star Trek and 2001: A Space Odyssey

#

Vy'keen settlements are designed to look like Mos Eisley from Star Wars

#

The same week Dune Part I came out we got the Emergence update, which added a ton of new titan worm parts including some that were obviously a nod to the 1984 movie

#

Those are all subtle features that feel like they belong in the NMS universe, compared to the Normandy SR1 frigate which sticks out and doesn't really match anything else in the game

spiral elbow
marsh halo
marsh halo
#

Add laser sights to multi tools
Add suppressor to multi tools
Add foregrip to multi tools

#

It would be epic

#

(Games)

fading dew
# marsh halo It's a winning formula, that much you cant deny

I can and I do. Is it the perfect, soulless, corporate money-grab option? Meant to prey on the easy wow factor of nostalgia while mindlessly, milking the IP cow for everything it's worth? Yes. Do I consider that complete lack of imagination and initiative "winning"? No. Hell no.

marsh halo
#

Follow the money

fading dew
#

Right down the toilet

marsh halo
#

Or here me out, no mans sky skins in Fortnite

#

More people coming to this game, they'll have to update and add stuff to keep em around too

#

Bc at the end of the day, there's nothing to do in this game

#

But dang if it isn't fun

fading dew
#

The defense rests.

marsh halo
#

Speaking of defense i wish settlement people would fight back and defend their home instead of mindlessly running around during a sentinel attack

hexed juniper
#

When collecting graves items should go back where they were originally

Every freighter crash site should have a minimum of 1 freighter upgrades module

proper topaz
#

Would really love more power options having to build on em spots to avoid solar panel spam sucks

marsh halo
proper topaz
marsh halo
#

Batteries are an eye sore

spiral elbow
#

That's why I put them underground

#

Or make a battery room

proper topaz
#

I usually build a generator building that's away from the main base

#

What about adding past expedition rewards has rare weakened mission rewards
Or maybe a new longer mission type that's like a mini expedition
It would be nice if new players could earn that stuff somehow

#

Or maybe like extremely rare loot from various activities idk

hazy magnet
#

Again, the ability to cancel a landing.

marsh halo
lean patio
#

I would really like a platform I can build in my base/freighter where I can display ships that I have in my Archive. I just want a garage full of all my ships to walk through.

chrome star
#

What you want is a showroom museum for our ships

#

An island call ships island lol

nova vapor
#

I would like it if they added more depth to the random deep space encounters, like the emergency shelter pods, containment devices, listening posts, etc. like for example, if you went to the planet the emergency shelter pod came from, you would find it destroyed or overrun with disease or something, and there could be a quest to find them a new home

spiral elbow
#

More or better in depth control with bytebeat and more sections to work with

devout cliff
#

What is the lore behind the Living Ships? I ask because with Hello Games seemingly making a lot of content updates improving existing systems, lots of demand to make living ships viable again, the Wraith being a reward from WP2, and us still waiting on part 4 of the void mother ARG... an update to living ships seems a good bet, maybe alongside the ARG part 4 expedition?

#

And for good measure, a big living freighter as an expedition reward or part of the update.

marsh halo
#

It would be cool if we had clans in this game or something similar

proper topaz
#

Wounder if we will ever get living freighters

proper topaz
marsh halo
#

How about this, pvp where upgrades aren't active, so it's just skill. Or where everyone gets buffed the same so its an even pvp

devout cliff
#

I think NMS has found itself as a very chill audience on the whole, so I don't think there will ever be a heavy emphasis on PVP. Even most encounters in the game except a few are 'opt in' type affairs.

#

I think if clans ever are supported, it will be more to make things like the galactic hub more officially supported in-game, but even then I think those kinds of communities are better served outside of the game by themselves.

#

I do think LNF will probably have some kind of clan support tho.

regal thunder
#

We should have Exocraft be updated to be closer to Starships, having Classes, Procedural parts, and even weapon modules

#

I'd feel that NMS has been a bit too focused on Space currently, and that's why I feel Worlds Part 1 and 2, along with Beacon are pretty good and even needed updates

#

But other than that, the ground has been a bit untouched. I'd feel that adding some kind of exocraft garage to settlements, along terrestrial combat between players and NPCs would be pretty cool to see

#

Hell, we could even get new Exocraft like Hoverbikes, Walkers, and maybe even tanks.

proper topaz
#

@regal thunder
Fuck yes
Would love an exocraft update rn they suck and I never use them outside the submarine

visual zodiac
#

Honest to god must-have, good weapons

#

Freighter weapons do jack squat when you summon it to help fight off pirates/enemy freighters, most times. Some weaponry that actually pack a punch on board would be a NECESSITY.

#

Might be going too far, but an exclusive room crafted from the various resources needed to craft the organs for the Living Ship (Qualia, Liquid Sun, etc.). This room could be a fleshy, almost infested-like room that resembles a nest. The feature? It would create Psionic Eggs every 2 days. That is all.

regal thunder
#

Ngl I'm hoping that the current proceedural parts get a facelift tbh

devout cliff
# visual zodiac Honest to god must-have, good weapons

That's the absolute baseline, and also why I think Living Ships will definitely get a revisit, even if its part of a larger update and not one on its own. Bringing all the new ship weapons and upgrades to Living Ships wouldn't even be much development: the models for the projectiles can stay mostly the same, its just new 2D sprites for the living ship equivalent of each technology.
The fact that aquatic looking ships can't land on water is ridiculous!!

#

((after that gif in WP2 or was it 1? where the wraith dives for a brief moment underwater, i've always hoped they would be fully aquatic. But as someone said, at the speed ships actually fly, you would hit the bottom in a matter of seconds. So it would also have to slow down incredibly the second it hit the water as well, go into like a submersible mode.))

marsh halo
#

I agree. We definitely need an exocraft rework. Everything is insane distances away you have to use your starship anyway and majority of using the crafts is just to wander. The radar can detect depots and trading outposts but those tend to be hours away anyways. I'd like to see more exocraft focused content for sure

pallid ruin
#

i wish u could own multiple freighters

#

and an open to increse base part render ddistance

copper flume
#

true

fringe violet
#

The fundamental problem with exocraft is that it doesn't take too long for most players to get a starship that auto-recharges the launch thrusters. And the launch thrusters themselves can be made very fuel-efficient. So apart from gas giants and the new, really deep water worlds you mostly don't need them to get around and their only real utility is their ability to scan for certain PoIs that starships (arbitrarily) cannot. Couple that with the fact that you still have to get out to scan minerals/flora/fauna and it should be no surprise that most people just don't bother with them.

That said, I don't really know how they would fix them either. I have specific gripes (first-person/cockpit controls are garbage) but the only real way to make exocraft better would be by making starships worse and I don't think anyone wants that.

fading dew
shadow dagger
#

Its sort of a fundamental problem with the design of the game, the whole point of No Man's Sky is exploring alien planets but it is super inconvenient to walk more than a few minutes away from wherever you landed your ship.

#

Exocraft could be fixed if they were used as more of a mobile base. Give them their environmental protection back, allow you to discover things from them, maybe give them large refiners or something? Any sort of functionality that ships don't have would be good.

#

The colossus feels like something you should build to be able to explore a planet with conditions too extreme to survive on on foot, but in practice it isn't any good for that

thin shadow
shadow dagger
#

All exocraft originally fully protected you from weather, like being inside a structure. When they added the Minotaur, they nerfed the protection on every other craft. Unless they changed it since, the other craft just slow the rate that the protection meter goes down.

fading dew
#

The only way I see to make exocraft viable is what they did with water planets. Make certain ones (planets with emiril and indium for example) be so environmentalally unstable you Must use an exocraft

cloud axle
#

I want our trading to affect the economic status of the system.

fringe violet
#

They sort of did this with gas giants and the Colossus. Those can even have a refiner now. But that's the Colossus. Painfully slow, and that's before you realize that most gas giants, by virtue of being in purple systems, can have some of the roughest terrain you've ever seen outside of those vanilla "oops all mountains" planets.

The utility of exocraft is also hobbled by the slot-based inventory system. Endgame you can carry your entire life in your backpack. A game where you needed to worry about the mass and volume of items is a game where driving a big truck around suddenly becomes way more appealing. Hell, it would even make the different classes of starship an actual tradeoff and not a purely aesthetic choice.

#

I think my hottest take here is that portals and teleporters ruin everything. If I could make any single change to the game, it would be the option to leave your starship where it is. Teleporters and portals are just for your person, and if you use them without planning and preparation, you're going to be stuck for a while until you can 1) find a crashed ship and get it working again or 2) build a teleporter and bampf back to familiar territory. Ideally, this would come with a reworked system where starship fabricators are a buildable facility and you could finally, trully, make your own ships if necessary.

hazy magnet
#

Give me reasons to go to 1 and 2 star economies. Right now, I pretty much just go to 3 star economies and (late game) usually purple systems. Unless I am missing something (whitch is entirely possible), I have no reason to go anywhere else, which seems limiting.

#

Also, I might be in the minority, but I would like fewer exocraft. Maybe just the mech, a speeder-type vehicle (limited altitude flying), submarine, and a large vehicle. That’s it. Additionally, make scanning types universal amongst all exocraft.

proven vapor
#

More types of point of interest would be nice.There are samme buildings u visit all the time and they arent that interessting tbh. Also better coop interaction, some “dungeon type” locations (like abandonen freighter) but for that we would also need more variable enemies and more rewarding combats

unreal canopy
#

Can we pave roads on terrain for bases, making them kind of like how decals work?

spark current
#

Surely some already talked here about it, but I would like more kind of capital freighters, or maybe bigger ships like usable corvettes. And with that more space battles that includes the battles between freighters (not only the pirate dreadnought), and that the frigates moves all over the battle. Also a more type of starships, or even craft new interceptors instead of just looking for the one you like all over the universe. Also engage in combat with your own freighter would be really fun too.

fickle shore
#

It auto clears terrain as you place too

coarse arrow
#

For context on my idea I encountered a lot of anomalies while looking for a new biological frigate and when looking in multi-player it says "(user) has found (anomaly) in deep space" but really that isn't deep space with all the sunlight. I'm thinking of being able to go between stars with exoplanets maybe even asteroids we could land on. Find new resources or even new fauna maybe even leviathan type creatures that could be peaceful of a mini boss like a pirate dreadnought fight. Idk "deep" space in the game isn't really deep space

solar shale
#

Needs shared progress mode for coop

silver flower
#

Why do we have 3 wall light colors in a game about trillions of star systems and existentialism?

Just wanted to say it out loud lol. Could have 18 trillion colors but instead we got 18 trillion star systems or whatever

nova vapor
#

I would like it so you can't just summon your ship to you, instead you will have to find a building with a landing pad or one of those ship summoning beacon things, or walk/use your exocraft to get back.

sleek heart
fresh vine
#

Hey Hello Games and fellow travelers!

I’ve been playing No Man’s Sky for a long time now and I really love the freedom, exploration, and creativity it offers. But I wanted to share some thoughts on how the game could evolve to bring a bit more intensity and long-term engagement.

Right now, once players finish the main storyline or a new update’s content, many of us tend to stop playing until the next update drops. It would be amazing to have systems that keep the universe alive and in motion, even in between updates.

Here are some ideas I think could bring more depth:

  1. Faction Wars – Let the three races (Vy'keen, Korvax, and Gek) fight for control over systems. Depending on who wins, the space stations, local economy, NPC types, and planetary presence could change. Players could take part in these wars or influence them through missions.

  2. More Dangerous Worlds – Some planets feel too peaceful. It would be great to have more aggressive environments, especially in late game. Infected planets are a great step, but adding new alien threats or mutated fauna could make exploration more intense.

  3. Revamp Multiplayer – Multiplayer still feels a bit clunky. Joining friends and exploring together could be much smoother. More shared progression, easier party systems, and less lag would really improve the experience.

  4. Persistent Universe Events – Like Helldivers 2-style global progress. Maybe factions fight over entire regions of the galaxy and the whole community can push for control. This would give a reason to keep logging in and participating.

I say all this with huge respect for everything you've built. The game has come so far, and I know these ideas are big – but I really think they could take No Man’s Sky to the next level for both new players and veterans.

Thanks for reading! 🚀

#

What do you think people??

fossil prism
#

!hg

misty irisBOT
fresh vine
#

😩

#

Literally They can make a more Active universe if they want

#

They have the necesary tools

next sorrel
#

I think on foot pirate combat and more threats

#

Because other than sentinels which are mostly avoidable you don’t have that big of use of all these weapons

native wave
# fresh vine What do you think people??

Heyy, these look really awesome but lore-wise the first point wouldn't work all that much? But I'd love to hear other takes as well.

Spoilers ahead:

The Gek of the present are descendants of the First Spawn Empire who started a massive WW2 like inter-galactic war and genocided/enslaved the Korvax. ||The Vy'keen, too tired from their perpetual war with the Sentinels were unable to intervene, causing massive bloodshed. The Korvax literally had to use their nanite blood to rewire the brains of the Gek, turning their obsession with war into an obsession with trade (hence you see them always shouting "trade with me"). So I highly doubt that after such a devastating conflict, the three races might be really reluctant to go to war over systems, since even|| relics of the First Spawn era are banned.

Instead of factional wars, I think the conflict level in the economy scanner should be expanded to actually make sense, like have the races break into civil wars or something, have our settlements be taxed or have them fight with a rival settlement that we can conquer. We already have militant groups like the Voice of Freedom in pirate systems, so HG could expand on that. Maybe some of the Vy'keen don't agree with the ideals of their hero Hirk or want to leave the warrior lifestyle to pursue something else. Some of the expedition logs mention First Spawn cultists (probably they are the neo Nazis of NMS), maybe we can fight them. There are a lot of possibilities that work within the world established by lore.

fresh vine
#

"Event Idea: The First Spawn Awakens – Civil Wars, Lore-Driven Faction Conflict"

Message:

Hey there, I had an idea that I think would expand No Man’s Sky’s universe while staying true to its lore.

What if, in a future update or expedition, we experience the return of the First Spawn’s influence? Not in the form of a galactic war between the major races, but more like internal conflicts – civil wars, splinter groups, and unrest within the factions.

For example:

Some Gek begin reverting to their old First Spawn instincts due to a corruption in the nanite programming that once changed them. This creates Gek warlords and cults that start spreading chaos.

The Korvax, in fear, begin creating experimental nanite-based “restoration” weapons to control or eliminate the rogue Gek – which leads to Korvax extremists forming.

The Vy'keen, caught in between, face a choice: intervene and stop the rise of old enemies, or let the factions deal with it themselves. This causes a split among them too.

All this sparks mini-wars across systems, with pirate Korvax, militant Gek, and divided Vy'keen forming unique encounters and missions.

Gameplay-wise, this could add:

Lore-driven missions, moral choices (support freedom or control?), and consequences that shape faction reputations.

New enemy types and faction-themed battles.

Settlements under siege, taxes from rival groups, or even secret First Spawn cultist outposts.

A growing “tension meter” per system that could lead to skirmishes, invasions, or diplomacy options.

It would feel immersive, meaningful, and exciting, without needing to break NMS’s peaceful core. Just building on the lore that’s already there.

Let me know what you think – I’d love to hear how this could be improved or expanded. Thanks for reading!

#

@native wave

#

And this?

#

What do you think

dawn crystal
# fresh vine Hey Hello Games and fellow travelers! I’ve been playing No Man’s Sky for a long...

Community progress style faction dominance is definitely needed. Some form of meta game to keep everyone working towards something.

Hostile planets are needed too. There should be planets that constantly have superheated storms but rare materials (drop pods containing semiconductors but require acid for example). This + aggressive sentinels or infestation would be great. Not every planet should be welcoming.

marsh halo
#

Im all for more dangerous stuff if there was a way to heal up better and reduce damage taken and such. I remember starting the game out and being easily taken down without a clear way of knowing how to refill my shields or health in the middle of combat like that

fresh vine
#

We need more galactic war

#

Less chill things

#

Something that keep us playing the game after finishing the updates

proper topaz
#

I like how chill the nms universe is
Could be more combat improvements without turning the game into a race war simulator and im generally against anything that would make nms more pvp focused
There are 100s of pvp faction games out there pvp is not something the game needs to focus on

fresh vine
#

I know

#

But Idk something to keep the players playing the game after de updatea

proper topaz
#

Ya they should do something personally I spend most my time hunting for stuff or base building
The combat in this game is boring and repetitive and I personally think iys the weakest part of the game (other than the exocraft sadly they just suuuuuuuck)

fresh vine
#

Exocraft suck yea

proper topaz
#

Improvements to Multiplier is another big one make it easier to play with friends or randos
Like im not against the idea of having player groups just don't want them to be a pvp thing

fresh vine
#

Pvp in the game is not necesary

#

But an improvement to PvE

proper topaz
#

I think it would be cool if you could leave through the anomaly and join a random player not has part of their group but just in the same system has another player
More social interaction would be cool

oblique smelt
#

In terms of multiplayer I want closed group sesions. For performance while playing only with friends.

proper topaz
#

Good change

native wave
# fresh vine "Event Idea: The First Spawn Awakens – Civil Wars, Lore-Driven Faction Conflict"...

Yeahhh this is something that is already sort of pre established in lore, in our expeditions, we already rob stuff off 'fleeing First Spawn cultists' so it is established that the nanite reprogramming did not filter down towards all the Gek. But as other people have pointed out, this is going to require quite a considerable amount of manpower and resources. But considering how much NMS has evolved since launch till now, I have considerable confidence that HG would be able to pull it off

hardy island
#

Yknow I'd really love to see a space combat overhaul or a combat overhaul in general. Right now it hardly feels like there's any stakes. Weapons are also reaaally strong.

fringe wharf
#

I think we might get a new update next month. What y’all think?

marsh halo
#

We need more storage slots for ships and a nicer menu to summon them

#

Storage slots as in, owning more ships, storing the actual ships

oblique smelt
#

Just being able to store items within ships in cold storage would add 2k+ slots.

spiral elbow
#

I feel like they should rework the vile broods a bit

#

Like sentinels, maybe have 3 levels of aggression, then the queen comes along, with maybe more tackle sets or more acid spits. Maybe even cause some tremors to throw you off balance a bit

shadow dagger
#

There definitely should be at least some part of the vile brood that attacks you unprompted. Right now the feature feels totally disconnected from the rest of the game and underwhelming because you have to go out of your way to even spawn them

fringe violet
#

Worlds where horrors and brood-bugs were already spawned and attacked you on sight would be cool. Similar to aggro Sentinel worlds. There could even be a ruins variant where those vigilant watchacallems are patrolling around.

native wave
#

well, all of the world updates has to do with the procedural generation and people might have bases on them. Making any changes to the procedural generation parameters might cause unintentional changes like we have seen in previous updates like terrain being filled in, paradise planets being turned into toxic etc.

spiral elbow
shadow dagger
#

HG are very careful with how they implement changes to the procedural generation so as not to 'ruin' anything too much. All the new biomes they've added since 2018 (mega exotic, swamp, volcano, gas giant, waterworld) have been implemented without being added to the existing biome pools so nothing gets rerolled. There isn't really room for 'unintended side effects' because they have pretty strong control over what's changing and know what they're doing.

#

Adding new enemy spawns to vile brood and ruin planets would have no effect on any other planets in the game, intentional or otherwise

regal thunder
#

I thought this was official 😭

regal thunder
vast wave
misty irisBOT
vast wave
#

!hg

misty irisBOT
native wave
native wave
fringe violet
#

Nobody knows. It's very vague, but yeah: several thousand years ago at least.

cloud axle
#

Allow us access to "extinct species" so that we can recreate them in fossil displays.

zealous hound
#

Are you talking about the giant worms that spawn occasionally? They appear in the fauna list as "extinct," and there's already a fossil function

next sorrel
#

Combat update, both in space and on planet. Maybe living infestation creatures on planets and flying around

#

Maybe some space police that are like system species authority on foot

fringe violet
# zealous hound Are you talking about the giant worms that spawn occasionally? They appear in th...

Titan worms aren't part of the fauna list. The extinct species aren't what the fossils are, either. The extinct species are from previous versions of the game that ceased to exist when the universe was refreshed during various updates. Basically, they were generated according to old schema that are defunct now and have been cut from the game. It is way more of a mechanical thing than a lore thing.

zealous hound
#

Ohh

shadow dagger
#

The game marks species as extinct if they fail to generate when the planet is loaded or if the relevant creature doesn't contain the necessary data to be displayed on the discovery screen.

#

Whenever HG makes changes to the ecosystem generation, it causes some or all creatures on a planet to generate differently, since the game no longer has the files to generate the old versions it has no idea what they were and marks them as extinct.

#

There was also a period of time when titan worms were scannable as fauna, and during the Adrift expedition they were spawned as actual fauna but because they still don't have all the proper fauna data internally they have only ever showed as extinct in the discovery list

cloud axle
#

Please change the interior freighter lighting to give us more control. Currently, we get starlight in rooms with no windows. This makes it hard to control the lighting effects.

cloud axle
#

Please give us double tall rooms on the freighters. I know how to build one currently, but I don't want the outside foot sounds.

crisp verge
#

I wonder how possible it is to make it so storms can possibly roll in slowly. Imagine seeing the clouds gradually get darker, the wind starts to pick up, trees sway more and more, a distant sound of thunder that infrequently reminds you it's getting closer...

I'm not saying do this in every storm, it'd just be cool to see some storms play out longer. But again, not sure how realistic this is.

marsh halo
#

Multi tool weapon wheel, so I dont accidentally press the button one extra time and have to cycle through everything again

hexed juniper
next sorrel
#

But I mean like korvax police

#

Bipedal

hexed juniper
#

But im thinking like when you get scanned by the station system and you refuse to give up whatever goods you have it "contacts system authorities" and the sentinel intercepters show up

next sorrel
#

I also could be smoking straight meth

hexed juniper
#

The gek aprove your use of pure nipnip

next sorrel
hexed juniper
#

the sentinels however...

next sorrel
hexed juniper
next sorrel
#

They have so many multitool guns for, floating drones.

#

I want to blow some evil vykeen up

hexed juniper
#

like each race could specialize in different types of weapons
korvax could focus on emp style stunning
vykeen would be more standard with maybe a small focus on range
and the gek would be the madmen rocking miniguns and artillery strikes

next sorrel
#

Yeah and pirate raids

#

On foot

#

They’ve clearly got loads of guns

hexed juniper
next sorrel
#

Yeah but they piss me off

#

They made me kill an adorable creature at a monolith

#

And they call us pathetic

hexed juniper
next sorrel
#

YES

hexed juniper
# next sorrel And they call us pathetic

yeah that does get on my nerves too, thats why one of my suggestions is change the dialogue based off reputation so when you prove yourself the vykeen stop calling you that

next sorrel
#

Please

hexed juniper
#

and also change it based on your playermodel base, like if you choose a vykeen model vykeen dont call you interloper but maybe friend or even brother or smth, that way it would feel more natural if you want to blend in with the people of the universe

next sorrel
#

Okay also adding the parts of autophage you can’t use in the character creator

#

Like the wire covered body and armoured arms

hexed juniper
#

as an autophage main i approve 10000%

next sorrel
hexed juniper
#

and add more variety to the npcs, like; my body is completely unique, there is no other like it
lile bruv ive seen like 5 of that exact model IN THIS VERY CAMP

next sorrel
#

Yes that happens

hexed juniper
# next sorrel BROTHER?!

I need to get a good pic of my skin ive been rocking for the past like months, it matchs my staff perfecty

next sorrel
#

Ooh, send in general and ping me

hexed juniper
#

ight

#

yeah all the photos i have are either of the back or too dark or blurry to see the front GekSus

#

but yeah, i made it to match my staff which im super in love with

next sorrel
#

Nice

hexed juniper
#

also they should add like a rocket launcher mutlitool weapon

#

that would be dope

thin shadow
hexed juniper
#

oh heck yeah, sign me up!!

misty irisBOT
#

@thin shadow

No gifs in this channel please

glass cove
#

Guys do you think No Man’s Sky will remain a live service game for the foreseeable future?

vast wave
#

... What do you mean "remain a live service game"? It ain't a live service game now, it can be played offline

shadow dagger
#

There's no indication they're going to stop what they are currently doing any time soon, though

oblique smelt
#

NMS is most opposite thing to a game service i can imagine.
One time pay, no mtx , all updates/DLCs free, free crossplay/save

shadow dagger
#

Shared universe that still matches up between players offline

#

even when HG finally shuts the servers off the community will still be going strong, sharing coords of cool discoveries

devout cliff
#

Just a small idea. I was thinking about games that would benefit from NMS's procedural terrain generation (especially the purple systems!) and the obvious candidate was Death Stranding. For those who love the delivery experience, having near infinite geographic challenges would be fun.
But then it got me thinking about how DS' gameplay could benefit NMS. I don't think it needs a whole terrain difficulty system, but if there was exocraft hauling missions on planets, that might give the exocrafts a new purpose? Instead of terrain it would be about encounters along the way like sentinel interdictions or pirate flybys, and you would have to fend them off/outmanoeuvre them to maintain the quality of the goods being delivered.

#

Missions could go between POIs, or be about delivering goods to/from your settlement to reduce their debt or offload the materials being produced?

#

And different missions could require a different exocraft? The pilgrim or roamer could be time sensitive and about speed, colossus could be about avoiding damage to the goods from falls or enemies, etc?

amber thunder
#

If the nutrient processor menu had an option to let you select items from your exosuit only like basically all other item select menus in the game instead of only having "all ingredients", "raw ingredients", "processed items", "complex dishes" that would be so nice

native wave
#

If we contrast with a live service game such as Genshin Impact, it is also updated for free with major changes to the map and QoL features. But another example on the opposite side of the spectrum is the Train Sim World series where they release a new paid game every year (TSW 6 is expected soon officially).

next sorrel
#

Imagine a planet that’s like a junkyard, and you could find large autophage buildings, not like settlements but large structures with the powers to create new autophage and maybe get your own autophage companion for your journeys

#

Like a forge in a junkyard moon

nova vapor
next sorrel
#

No clue what that is

nova vapor
next sorrel
#

Oh yes

fallow bobcat
#

I know now what we need for No Man's Sky!

#

Ability to remove some limits, e.g. bases!

#

Seriously, I know there are multiple places where we can't expand, but I really want to create some gigantic bases.

#

Like in a style of space stations.

worthy scarab
fallow bobcat
#

True

#

I say this, because I reached base number limit.

worthy scarab
fallow bobcat
#

Palace of All-siah in my view is gigantic construction, museum in which you can discover all about my Nexus Imperium.

regal thunder
#

We should have parts like the Star Wars B1 Battledroids and the KX Droids for the Autophage in a Future Expedition

#

Honestly the other races should get more Customization features rather than only the Anomaly 90% of the time

regal thunder
#

Maybe not for parts in bases, but certainly parts out of bases

#

Also maybe we could have the terrain editing limit removed too?

It'd be nice to have proper undeground areas

#

Also, Ground Combat should be added imo

fringe violet
#

At this point, I sort of suspect that the lack of ground combat vs. NPCs is a rating thing.

lean lodge
#

Can we fix this so placed items actually can touch the floor/walls of freighter rooms..? Like why does everything have to hover 3 inches off-

#

Like what is holding this stuff up 💀

lean lodge
#

You need to fix similar issues with many furniture items.. you try to put anything on the corner table part, it'll just float above. Nothing will sit on it and it's quite annoying

marsh halo
#

If only the devs saw this discord

lean lodge
#

Not that I know of

pseudo hazel
#

Freighter customization, PvE freighter battles, freighter creation, more freighters, multiple freighters per fleet, freighter weapon upgrades, freighter interior building

pseudo hazel
spiral elbow
#

I want new PvE events...like rifts or something where it spews out infestation and broods together fighting each other, maybe even sentinels trying to help you defend against those things

vast wave
#

Sentinels will not help player

#

All creatures we see are natural spawns adhering to the rules of universe

#

We see the anomaly, the disruptor of the garden

#

They will not go against its creatures

spiral elbow
#

That's why I said rifts, because they're not natural or part of the universe.

regal thunder
marsh halo
#

Being able to store 100 starships in my archive and have 20 active ships

fallow bobcat
#

Hello Games should really make limits much more higher.

#

For making us more bases, for example.

#

But not only this, I really hope we will one day be able to have more that 1 freighter.

kind dove
#

I think the limits are mainly to avoid bloated save files

#

Or a bloated game size for that matter

#

And base wise it takes a strain away from the game servers as a whole

fallow bobcat
#

Mhm

oblique smelt
dawn crystal
#

I'd like to see more custom individual spaceship parts. Similar to the iron vulture.

unique fighter wings, solar sails, explorer cockpits etc. Could hide them in the harder derelict freighters

kind dove
#

I'd love to see expanded limits for stuff tho ngl..

oblique smelt
kind dove
#

Im saying hypothetically if we could have more than that

oblique smelt
#

In practice game starts to strugle even on 8k.

kind dove
#

Yup

#

Thats mainly why bases have a upload limit too to save up on their servers storage usage

#

Considering uploaded bases are saved to the game's servers directly

#

Tbh those limits make it so having over 1 base is a bit unviable

I personally plan to have 3 + freighter so I'll have to do a lot of minmaxing to get it right

oblique smelt
#

U can only own 1 freighter

tawny oxide
#

They sould add trading

#

for ships, animals , units , ect

drifting sun
tawny oxide
#

yeah but for other players

hazy magnet
#

Used car lot, but for ships

regal thunder
#

Honestly

#

I feel the Starborn Runner and Iron Vulture should be teases for updates to the current proc gen parts

#

And in the future, the update that gives our current parts a facelift would be added after we get the Explorer, Shuttle, and Exotic Expedition ships in the new Artstyle

#

Necro but...

#

I haven't found a blue and white exotic like I've found a blue and white fighter

#

Exotics feel way too limited

waxen garden
#

There aren't blue + white exotics, only blue + silver

regal thunder
#

Yeah

#

Which is why I feel they need new proc stuff

#

shuttles also need em too ngl

waxen garden
#

Maybe, I feel that the rare thing having a consistent design with limited yet still super there variance is nice

regal thunder
#

I just want more patterns on em tbh

#

I'm pretty sure it's just textures really

#

Shuttles are supposed to be the all rounder ship type too, but they're a bit... ugly honestly

#

I feel shuttles should be more like some kind of aerial exocraft, they're like a jack of all trades planetside, but they're masters of none. And out of their element in space.

#

Back onto exotics, I feel it's odd that the Squid Exotics exist tbh

#

The exotics have an set out guideline of being royal and fancy, but then the Squid one's there

#

The Squid Exotics remind me of an Experimental Sports car than an exotic imo

#

And also, the Squids typically are more colorful than their normal counterparts

#

I feel that generally put, we should have a bit more variation in exotics as a whole, and more parts for the "Squid" Exotics

#

It makes sense that they should be consistent in design with very little variation since they're supposed to be rare

#

But well... I feel they're a bit too limited and the current version of NMS doesn't really have a high class place that the Exotics in their current form can fit into.

#

NMS now is much more industrial, and the Exotics feel a bit too high class for NMS now

icy harbor
#

Imagine we getting class-based ship upgrades like how Solar has the Vesper Sails

Shuttles having a pulse booster that increase pulsing speed when activated but drains more fuel.

Haulers having a commercial transporter that let's you access the trade terminal of a space station/minor settlement/trade outpost from the landing pad itself.

Explorers having a creature locator that marks an undiscovered creature's nearby location on a planet upon being fed carbon

Fighters having a Bounty Locator that spawns a random pirate bounty.

Sentinel Ships having Spoofed Signature that can be used to scare away pirates trying to scan your ship.

Exotics having no extra features but instead having 4 "Reinforced tech slots" where any installed tech on those slots is immune to damage.

shadow dagger
regal thunder
#

Heck, the game has already done this as the Longnose proc gen part has been facelifted before

shadow dagger
#

Oh yeah, that would work. They've done that a couple times already IIRC. NEXT totally redid almost every ship part and I think they did another pass for Beyond.

vast wave
#

Yup, explorers got refreshed with Expeditions or somewhere around that era

regal thunder
#

I'm wondering about the staff issues too tbh

#

Since a lot of Staff colors can't really be accessed as of current

vast wave
#

As for refreshing parts, HG could do that for mutltitools

#

The old pistols and rifles looks like some knock-off Borderlands guns

#

Compare that with the later additions like staves or Atlantid MTs

regal thunder
#

Definitely

#

They also need more color changes imo

vast wave
#

My mod that used this mechanic to add a bunch of colours stopped working since

#

I filled out a bug report but I'm sure HG has my mail blacklisted at this point

regal thunder
#

Well that's weird :/

#

It may be an feature tbh, but yeah.

vast wave
#

I don't think that's a feature, more likely a bug they can't address now

#

Same with damned titan stripes imprints on ship textures

shadow dagger
#

The standard multitools are weird in their colour variation. They only come with a handful of possible colour schemes, (grey, off-white, yellow and blue, teal and orange, turquise and pink, etc). Would be nice if HG just gave them the same level of procedural paint variation that ships have because that would do wonders for helping people find unique feeling ones

regal thunder
#

Definitely

#

I wish the Atlantid and Sentinel MTs also had more variation too

#

virtually all of the Sentinel ones are the same model, and I wish that they came in different colors

Having an Blue Sentinel Rifle to match my Interceptor would be cool.

shadow dagger
#

Definitely. The Interceptors have a great texture setup where they can have unique colours but also have a very good chance of just loading the traditional sentinel colour scheme instead. Reusing that exact system for the multitools would be perfect

regal thunder
#

I wish the Sentinel Multitools also were more varied

#

Imagine if they had the same variable geometry the interceptors had

#

Hell, what if we got sentinel themed staff parts too

#

I'm pretty sure some of the Havoc staff comes from the normal MTs

vast wave
#

Well the Sentinel MTs are just ripped weapons from arms of Sentinel Mechs, that's why there's only 2 models of them

#

But yeah more variation would be nice, however it could cause a reroll of existing models

regal thunder
#

Luckily they're only really just... the same model I think?

#

So it'd be fine

spiral elbow
#

I think I'd like it if the sentinels multitool would not just copy the color schemes, but actually move and transform like the ships when they take off and land.

devout cliff
#

Would love to see a revisit to POIs on planets as the most out of date content. Most of their features have been usurped: Factory fabrication can be bought at the anomaly, observatories find crashed ships that you can now just scan for. etc.

Would love to see:

  • Factories that are sprawling mini dungeons, a few rooms and defences like the ones found in derelicts if you're trying to be frugal with new content, with the terminal at the end.
  • Abandoned buildings having a 'tremor' meter that fills as you make noise (walking, shooting, destroying eggs), causing a brood mother to emerge, finally giving the brood mothers more presence.
  • Temples with a large elevator shaft that allows the planet to de-spawn and a derelict ship style procedural dungeon of traps and hazards (and if i'm really greedy, the tileset differing for whichever race is the dominant system one.) With a class of 'ancient class' upgrades or the atlantid style multitools as their rewards.
  • Procedural ruins with a bit more variety to them, and those elementals that are around bones, that activate if you disturb the ruins.
  • small outposts being a hub for missions (ideally with some better procedural ones.) They've started this a few updates ago, but it's a bandaid rather than a proper solution.
  • Settlements having a mission vendor for the new and improved missions.
  • Archives and Trade outposts having more quest givers with better missions.
  • Pirate outposts (yes every game has camps, but what's the harm in NMS having them!) populated with turrets and things to fight, with X class loot if you reach its plunder.
  • Crashed freighters having their own procedural dungeons, even if its just an overgrown variant of the derelict tileset with less mood lighting. Vines, shrubs and delapidated rooms, sunrays peaking through in holes. etc.
iron hare
#

I think freighters need some TLC. Nothing huge, just some touch-ups to the visuals, and fixing a ton of bugs to do with collision, refiners, rooms not connecting when teleporting in, the gaps between the bridge and build area, and holes in the bridge doorway when viewed from the outside due to the freighter corridors' irregular shape

next sorrel
#

The insides of the different space station design should look different, maybe differing on the local economy type and dominant species

#

Also, larger planetary ruins and more variants

spiral elbow
#

I still vaguely remember what the space stations look like before the orbital update

native wave
rotund stratus
next sorrel
#

Wait what

#

How different

spiral elbow
native wave
#

How did they look even before that??

rotund stratus
#

Iirc you get more rusty textures etc in poorer stations but I could be wrong

spiral elbow
# native wave How did they look even before that??

Space stations and abandoned stations do use the old look from when it launched. The ones I remember when you enter and land, it had stairs, and tables. Hubs and shops were on each sides, ...It felt more wider

#

Wonder if I can find it

next sorrel
#

They could definitely benefit from having actually differing insides

spiral elbow
#

Something like this...really hard to find since the orbital update came out

native wave
spiral elbow
#

Maybe if they can implement this look with some new things along with the new space stations, might give it more variety

spiral elbow
#

Most simple quality of life i want in this game....proximity chat in the anomaly

#

Oh, and also to maybe turn off that..auto flight that if you're too close to the ground, it just lifts you off

#

I want to thread the needle without slowing down and hoping it goes through

cerulean harness
wind gale
#

suggestion :
similar to multitools it would be good they make multiple buyable and switchable exosuits that has pre installed tech slots which is specialized for multiple purposes like frozen/heat/toxic hazard protection specialization combat or agility specialization. we could switch to them based on our need. their specializations also can be tied to their skins instead of them being cosmetic.

vast wave
#

There's isn't really any point in having different types of exosuits when game allows us to have minmaxed exosuits in all stats

#

The specialized suits would make sense only if they came with limitations regarding the stats they weren't designed for or inventory limitations

#

Which won't happen considering how much people rely on max inventory slots

shadow dagger
#

I wish they'd gone with procedural exosuits instead of purely cosmetic customization

#

unfortunately it's a choice HG can't really take back

oblique smelt
#

I would like 4th sc slot for the exosuit

wind gale
# vast wave The specialized suits would make sense only if they came with limitations regard...

just wishful thinking
i think exosuit did go through some stats changes in past updates and had backlashes. but i wouldn't mind if they revamp them again for maybe a gameplay overhaul update. if its not for min max players just for casual and new player then this will be so much easy and helpful. like imagine the procedural exosuits with their name tied to specific hazard protection or couple of combined specializations. player could just have collection of exosuits and jump into an extreme ice planet and just switch to their frost protection exosuit with the procedural name : frostborn exosuit . may be they could still keep the default min max exosuits though for the ones who need it. it would take significant time to do minmaxing and its not for everyone.

marsh halo
#

I still want a weapon wheel for the multi tool

wind gale
# devout cliff Would love to see a revisit to POIs on planets as the most out of date content. ...

I would suggest few more points

  1. monster nest / boss fauna POIs where one of the boss fauna will be awaken if we go near it its better immersion in discovering them as pois than manually summoning them anywhere.

  2. Add overall planet map and regional map with poi markers getting populated as we explore and discover like in starfield

  3. Divide planet as regions/continents with boundaries visible in the overall map. bind specific fauna spawning in specific regions instead of spawning them all over the planet.
    make natural formations, environmental events and anomalies occur or bound in specific regions of planets like huge mountain/volcanos/valleys/ floating islands/ floating disks/ storms / rains / local hazards / cloud density/huge caverns/ (possibly mark on region map on discovery) .
    This highly reward exploration instead of populating same structures all over the planets.

spiral elbow
#

Wonder if they should bring back the revolution of planets and actually have them orbit the suns

regal crane
#

I wish Hello Games implemented a proper hunger and thirst system given how food is virtually pointless to make (Since it all goes into maintaining life-support systems) and really in general focus on expanding previous established mechanics rather than make new ones

spiral elbow
#

Maybe just hunger system for the survival mode. Since we have recipes out the wazoo

wind gale
sharp hatch
#

Are there titles for bad reputation with factions/ guilds. Might be wrong channel

shadow dagger
wind moat
#

I feel like NMS needs more dangers on planets. Like if you stumble onto certain areas on planets certain things will attack you. (Besides sentinels)

chrome star
vast wave
#

This is a plain bad idea

#

Imagine starting a play through, navigating towards your starship only for a monster you never saw existing kill you because... Uh you set foot in such a region

#

There are dangers on planets and many of them are response to players actions

#

Like breaking bio horror eggs or coming near titan worm burrows

#

The scenario you described did kindaish happen during one expedition

#

But like with all expeds you get geared up super fast due to overly beneficial rewards for milestones

shadow dagger
#

At launch, predators where much more prevalent than they are now. It wasn't that uncommon for players to start on planets that had one or more species that would attack on sight, and it wasn't really a problem back then

#

But that being said, there's a pretty robust system in place that blocks certain types of planets from being valid starting points, having appropriate warning on planet scan and also excluding those planets from being start locations would allow for more dangers that aren't purely reactive to be added.

#

Because I think a big problem with the game is that so many combat related hazards are purely reactive, which makes them basically pointless because you can simply never trigger them.

#

Vile Brood planets are a big example. They have a whole boss fight and everything, but if you don't go out of your way to spawn that in it might as well not be a vile brood planet at all. The planets are literally marked as such from space, so if you don't want to fight the giant bugs you can just not go to them, just like how if you don't want to fight sentinels you can not go to extreme sentinel planets.

civic inlet
#

I'd like actual farming to be added to the game

#

With the ability to tame creatures, but not as pets, as cattle.

#

And more stuff on the agricultural side

#

So I can just be a space rancher

#

Would be cool

regal ibex
civic inlet
#

I only cook to shove food in Cronus's mouth

regal ibex
civic inlet
#

Bewbie

regal ibex
#

Like irl, cooking is just a fun little thing for me to do when I don't have a goal in mind at the moment.

#

*newbie

civic inlet
#

It actually seems like a good idea

#

I got a few stacks of delicious veggie soups, I should just send them away

regal ibex
#

For me, it's fun because you know mew players have no access or understanding to food. It's a little surprise for them.

I mostly make doughnuts and salty caramel snakes. About 100-130 per item.

civic inlet
#

I need to learn more recipes

#

I just don't know how

regal ibex
#

You just have trial/error at the cooking station.

#

Butt+butter makes an oil that's quite lucrative. Dough and dough makes pastry. Larval core is the primo stuff.

#

Nms, for me, is the ultimate adhd time killer. I just hyper focus on the mundane stuff 😆

civic inlet
#

Autocorrect is giving you hell, innit frend

regal ibex
#

German phone while typing English.

#

The number of times it autocorrects "have" to "habe" is just the worst.

ancient flare
#

Am i the only one who feels nms has good foundation for varied and extensive ship and on foot combat but its wasted currently?

civic inlet
#

A little bit yeah

#

I mean

#

I feel that too

#

Because most ship to ship combat is going around in circles, then cyclotron ballista, then rockets, and wow combat is over

#

And on foot combat just feels weird

#

The current weapons feel empty somehow, and they don't seem to make a difference with each one I use. And there's also a lack of stuff to fight, because it's mostly just sentinels, or aggressive fauna, which sucks a lot, because as a space game, we could have much more aggressive alien life forms and machines that aren't exactly sentinels.

#

But then we go back to this game having surprisingly not enough aliens for a space game. Like, how tf did I go through 255 galaxies and only find 3 intelligent alien life forms that aren't anomalies?

#

Planetary fauna is alright tho

oblique smelt
civic inlet
#

Still

#

It doesn't need to be organic

#

Like, what about autophages? Those little robots we find on interceptor crash sites. I really wish we had more of them

#

But I guess that if it's lore, then it's alright. Still doesn't explain why we don't have enough planetary threats to fight tho

civic inlet
devout cliff
# civic inlet Oh

They have whole settlements now! One of the better features of the Beacon update 🙂

opal citrus
# civic inlet Whear

You can buy a autophage settlement map using void motes from an autophage terminal thing in one of their camps

devout cliff
# civic inlet Whear

Yes as Ali said you can buy maps from the terminals in autophage camps (I don't know whether you need to have had the autophage visit a settlement of yours first? I imagine not?) You can see what one looks like at the start of the beacons trailer:

https://www.youtube.com/watch?v=HRrjItm3j4s

Expand your planetary empire in No Man's Sky BEACON. Become Overseer of multiple planetary settlements, and discover the townships of the secretive robotic Autophage. Introducing improved settlement balance, more variety of management decisions, building upgrades, infestations, new base parts and more...including the Nintendo Switch 2 Edition, a...

▶ Play video
devout cliff
#

I wonder how feasible ringworlds would be in the skyscraper engine?

spiral elbow
#

Skyscraper engine?

#

Which game uses that?

shadow dagger
#

Skyscraper is the No Man's Sky engine. Also being reused for Light No Fire

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From what I understand, Skyscraper has a lot of its code written specifically to handle spherical planets. Hello Games made the whole engine already so there isn't any reason they couldn't make it capable of handling ringworlds, but I don't think it has really any support for a planet that isn't a ball of terrain

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Hence why gas giants are solid

devout cliff
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With update likely imminent, my mind goes into overdrive!

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I wonder what some 'safe' speculation could be?

native wave
devout cliff
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Multitool customisation.

devout cliff
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no announcements, no. just some signals.

native wave
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Ohh okay I hope we get cities in the spirit of Beacon ☺️

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I wish something like Coruscant

devout cliff
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I think that would be a tricky one to pull off in the engine!

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Safer/Realistic predictions:

  • Multitool Customisation of some variety. - Opening up one of the panels for a vendor on the stations?
  • Update to some POI's on planets.
  • An Expedition.
  • Station Ownership in some form.
  • Multicrew ships.
  • Updates to space exploration (that is to say some existing at all.)
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  • Update to living ships to make them comparable to other ships.
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  • More Void Mother Story/lore.
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  • New models for older creature parts?
oblique smelt
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Imo no no need for multicrew ships. If u could "stick" to the group leader it would be enough. Something like with horse riding in RDR2 where u hold button to follow other horse.

devout cliff
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That would be useful too. however there's some -REDACTED- things that might hint that they may be coming/HG are at least thinking about them!

oblique smelt
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HG is thinking and trying a lot of things. We can see that in datamined stuff

devout cliff
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Yes, that's where this theory comes from!

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But ofc until its in game, its just experimentation. so trying to mediate my expectations!

oblique smelt
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Deff dont set expectations on datamined content.

devout cliff
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Yes. I think owning space stations is almost guaranteed at some point tho, mainly because they accidentally leaked it prematurely. So there's an expectation even in the main community that its coming eventually.

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Those station override chips taunting us even years later

oblique smelt
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Freighter port for upgrade and cosmetics/repair etc. restaurants/bar etc.

devout cliff
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I agree that it wouldn't be that useful, but i think its likely to happen

native wave
devout cliff
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what I would like if they do do it, is to have (like freighters) some procedurally premade interiors

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so differentiate each station from one another even if its unowned

devout cliff
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and yes like you say, having certain buildable features that might be pre-existing in the 'base part' of the station.

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We used to have a really rudimentary bar in the very first iteration of the stations.

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Some of them anyway.

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They were just set dressing though