#nms-the-future

1 messages · Page 23 of 1

empty jetty
#

My explanation for the buildings with no NPCs.

limpid cargo
#

oh

turbid ember
#

Autosort button would be amazing. I'm surprised they didn't do it yet.
Wonder if there's some sort of technical limitation against it

vast wave
#

Im more interested to know what kind of autosort y'all have in mind

#

Because I've seen it mentioned dozens of times, but noone has ever expanded on the idea

#

Sort by what? Name, value, category, use case, procedural or not?

daring tide
#

It would be best it the interface allowed for the player to decide the rules for auto sort and allowed for dedicated slots

turbid ember
# vast wave Im more interested to know what kind of autosort y'all have in mind

Autosort? You have a shihh-ton of items in your inventory, all of which are scattered about in different slots.

I got pieces of carbon in my top-left, and bottom right for some reason. Click one button, and all my stacks of different items are suddenly right next to each other.

I can see what I have a lot of, and what I need.

We'll go with Atoms/Elements/Resources first, then building components, then trade goods -
Hell, I literally manually sort my inventory via how it's presented in the NMS wiki lol.

#

It's just a pain in the ahh most of the time.

empty jetty
#

Am I the only one who likes to manually sort my inventory myself?

turbid ember
#

Prolly not the only one. But it's defo a neurodivergent thing. 😌

empty jetty
#

The way I like things grouped isn't always how the devs do it...

#

Like a dishwasher, if you won't sort it my way, step aside and just let me do it. 😛

turbid ember
#

Shoot. Then don't press the nonexistant auto-sort button.

For everyone else that has 4 different stacks of sodium, scattered across the four corners of the inventory page, hidden between "Counterfeit circuits", and "marrow bulbs",
I'd love to press a button to put those sodium stacks riiight next to each other lol.

#

Along with everything else.

empty jetty
#

Oh yes, I'm fine with sort buttons. I just don't like immediate auto sort when I have no say in it.

turbid ember
#

If anything, it'll be an easy way to tell you what you already have in your inventory.
Then you can add/remove/delete/sell what you need or don't need, at a single glance.

Then sort how you want.

vast wave
#

I get the idea of this "group up items scattered across inventories" thing

turbid ember
#

Something that accesses ALL of your Storage Boxes

vast wave
#

I just hate seeing the word "autosort" thrown out without any specifics

#

And later people will get upset that we got a simplistic system from HG

turbid ember
#

My initial idea was just doing it "per-inventory", but expanding it to across the storage boxes as well would be dope.

#

Maybe not Starships and Exocraft.

pure grove
#

honestly, the exosuit inventory should just have the full screen cargo by default

turbid ember
#

But at least the storage units.

vast wave
#

Cost: 5000 nanites BioHorror

empty jetty
#

There are some games that auto sort by a predetermined system whenever you input anything and I kinda hate it.

turbid ember
#

Though it's hardly a good comparison, I gotta' find a better example.

turbid ember
#

But even more sorting features would be bomb.

vast wave
#

Yeah they would

#

People tend to bitch about everything

#

Source: I do

turbid ember
#

kek

empty jetty
#

They would. We got ship crafting and still complaints about the limitations.

turbid ember
#

The ship crafting system made the most sense, given the seed-method of generation they're using for everything.
What were the complaints?

toxic slate
#

an autosort button would definitely be better than the weirdo filtering tabs we got a few updates ago

turbid ember
#

Lowkey, 'm hoping they bring that same part-swap method to creating custom planets.
Like.. Travellers that reach the end-end game can take creatures/flora/fauna/biomes they've scanned, and place 'em together into their own planet.

Hell, Atlas been teasing me about that shihh for the whole questline >:|

pure grove
#

for the record I would like to let it be known that I really like the ship crafting and am PRAYING to atlas that we get weapon customization some day

#

ahem- aiming down sights

vast wave
#

There were couple complaints, from "this will kill ship hunting" (spoiler: it did not)

#

To "why I cant preview the ship, I need actual parts for it?"

empty jetty
vast wave
#

To "why is there no black colour option or shuttle customization where patch notes / trailer clearly showed it?!"

pure grove
#

I'm delusional, correction

turbid ember
#

Second they add Sentinel Ship customization, bruh .
I'm making Metal Gear Rex.

empty jetty
turbid ember
toxic slate
vast wave
#

You kinda can if you get the expedition paint job

turbid ember
#

Crap.

vast wave
#

Yeah that kinda sucks, locking the closest implementation to black ships we have behind an expedition

#

Or if you're on PC and can use mods, there are some mods that actually make ships black or let you set a custom black texture on the ship

young pebble
vast wave
turbid ember
#

// My current list for things I hope they add/tweak/change.

  • Larger FOV sliders for 1st and 3rd person view.
    So my camera isn't stuffed into my Traveller's backpack for most of my travel.

  • Per-Inventory, and Group-Storage Autosorting Button.
    Must have Quality of life.

  • An option to instantly show text:
    No more waiting for that shihh to scroll when talking to an NPC, or reading something.

  • An option for faster clicks:
    Instead of waiting for half-a-second to click something, an option to reduce, increase, or remove it altogether would be dope.

  • Larger Fauna:
    Dinosaurs, larger pre-gens. Monster-everything. Meet the Momma of the Astroid Larva. Fight the Momma of the Larva Asteroid. Trigger my megalophobia pls. (Leviathans part 2?)

  • Deeper Oceans:
    Paired with the above; give us that subnautica feeling. (Abyss part 2?)

  • Custom-Planets:
    Make your own planet based off of biomes/flora/fauna/minerals you've found in the past.
    Will need to be heavily limited, I assume. Perhaps only doable once-per-week or something. And only with 1 planet per player.


Piping Dreams/Spitball ideas: (I got no idea how this could be implemented, or what HG's vision for it would be, but .. here's hoping)

Ground-Combat. NPC Combat. Race Wars (Korvax vs Gek BB).
Changes to the language learning system.
Monster Threats in the Night. Scarier Derelict Freighters. Scarier Monstrosities.
Orbital Bombbardment.

turbid ember
empty jetty
#

I'm okay with custom planets as long it's treated like your freighter. A separate build unrelated to the galaxies/systems.

turbid ember
#

You wouldn't want other players to be able to interact with it?

tulip pagoda
#

dude

#

that completely takes away from the main point of the game

#

which is exploration

turbid ember
#

Right. Aaaand why not use all the fauna/flora/minterals/biomes you've catalogued and place them together.

#

Now you'll have a bigger reason to go out, and find the biggest predator. or smallest prey. Or the weirdest plant/mineral or planet. If you can take things you've scanned or discovered out in the galaxy, and bring it to your own biome or planet, shooooot.

tulip pagoda
#

if it was done in a way where you could only use discoveries to craft your planet like you said then yeah because then you'd have to search for your planet attributes and collect

maybe it could be an endgame thing, like a storyline about creation which leads you to in the end create your own planet.

doable only once per player

turbid ember
#

^

#

It'd have to be hella regulated and limited, just from the technical load alone, I'd imagine.

#

buuuuut Atlas has been teasing me about it ... and with the seed generation system, it's defo doable-

tulip pagoda
#

there wouldn't be a lot of technical load i think. your platform maybe a little bit but not on the servers or anything.

but i doubt it would even be a big deal at all on your platform because it's not like you'd have a huge GUI of options to choose from down to the very tiny details to create a planet.

it would obviously be very simplified

#

there already exists a mod (although only being worked on) that you can generate and change certain aspects of planets in real time

turbid ember
#

I'm guessing planets only generate once a player visits them.
Each planet is assigned a seed number, based off of every aspect of the planet: the seeds of the fauna, flora, biome, etc.

For a planet we choose to "claim", anything we swap out of it would change that planet's seed number.

#

Hmn

tulip pagoda
#

this idea isn't that important to me but it'd definitely be cool to have. dont think we need it tho

lean elm
#

Total Jr. Traveller (only 75hrs so far). I have 2 suggestions.
First: Personal quarters on space stations. Rent/own/expand...
Second: Repair bays. Pay in Units or Nanites. The more damage the higher the cost and the longer it has to stay in the bay.

warm cliff
#

I still absolutely love this btw

pure grove
#

Honestly, I think it's fair to say that it's a bit reductive to label the game strictly or primarily as an Exploration game. It's many other things too, survival, crafting, trading, fighting, building, roleplaying, customizing. Each of which are just as important to exploration. We should call NMS what it actually is: A Sandbox.

mild wyvern
#

Really would like too see some kind of random enemy encounters or dungeons on the planet surface. Anything which increases the fun just exploring the planet per food or vehicle.

molten lintel
toxic slate
# pure grove Honestly, I think it's fair to say that it's a bit reductive to label the game s...

The major tentpoles at launch, as defined by HG, have been Explore, Trade, Fight, Survive, and they exist as a whole. But it's clear that exploration was the masthead feature upon which everything else exists. https://www.youtube.com/watch?v=Dw_pU6RNxCo

The complete guide to the galaxy of No Man's Sky. No Man's Sky - EXPLORE, FIGHT, TRADE, & SURVIVE Trailer (All Launch Trailers).

Click here for 10 Amazing Facts on No Man's Sky:
http://www.youtube.com/watch?v=KXVnidfR1BU

Subscribe for the latest and newest gameplay trailers on this channel.

▶ Play video
turbid ember
#

Suggestion: The ability to drive Exocraft on the surface of your Freighter.
Reason: the lols lmao.
We can already run across the entirety of our freighter... why not spawn an exocraft on it. Have little drag races across the surface of a Pirate Dreadnaught in space.

icy thunder
#

they should add ship/freighter graveyards on some empty planets in civilized systems, have them be scrap worlds. you could forage through old wrecks and find mods, nanites, ship scrap pieces, or ship parts

pure grove
toxic slate
# pure grove That was 8 years ago dog, you're talking about a different game than the one we ...

I'm more or less supporting your argument, so I'm not sure what your issue is. The game has four main tentpoles, not just exploration. That DNA of No Man's Sky is still the same as it was in 2016.

But it's also pretty easy to see that Exploration is the main part of the game. None of the other features of the game would be able to stand on their own without the procedural universe that HG created.

toxic slate
rotund stratus
#

Could probably say it's explore, fight, trade, survive, build

#

Though building is arguably a survival mechanic to an extent

fringe wharf
#

You think this game can handle large cities? I know there are canon reasons why there aren't large cities but how about if we had the ability to create one?

#

What if we had the ability to expand settlements into large cities?

vivid adder
#

it can prob handle it

#

i feel like the whole liquidator vangard would also be a great workaround for the canon reasons for large cities not being a thing

#

like if a group of liquidators could just keep the sentinels away from civilians in a settlement and that lets it grow to be city sized

limpid cargo
#

I'm still holding out for the day when I can fly a frigate without owning a freighter

young pebble
turbid ember
#

Hoverbikes. a la' Speeders from Star Wars / Sparrows from Destiny.

I don't even care if ya'll straight-up rip them off, dude the movement on those things was legit.

tulip pagoda
# young pebble I disagree

that's fine bro. but all aspects of no man's sky including combat goes right back to exploration. no exploration and it wouldn't have any of it. everything in NMS is build on the backbone of exploration.

#

you can call it a sandbox exploration game

#

even in creative, or even if you've customized the game to your ideal gameplay, it ALL still hangs on exploration.

#

it's like yeah it's a sandbox and you can do anything you want but you are not getting far, or well doing anything at all without exploring.

weary acorn
#

Just started a new game and it does feel kind of empty right now hoping it gets better as I carry on but either way it's kind of chiller to play until light no fire comes out

young pebble
weary acorn
#

Would be cool if the different character types you choose to play as had unique perks or abilities, the warrior ones obviously better at combat, the tech ones better at hacking or puzzles if we had more and also be able to research tech easier, we would have some that are very tough to the weather and might be able to breathe in space naturally

#

Could maybe have a new type that is like an animal tamer and can summon cool mounts to ride

mild wyvern
# tulip pagoda that's fine bro. but all aspects of no man's sky including combat goes right bac...

yea i think you are right. But some new additions like procedural dungeons on the planet or rare encounters with new giant creatures which you could fight will also add to the exploration aspect of the game. The game now has much of variety and lot to do, but it often feels pointless to walk on a planet for a period of time, cause once you got all the flora and fauna, its pretty much the same on every planet. I really would like to see some changes now, which will make it worth to stay on a planet for much longer. I also made some photoshopps with giant creatures, but cant upload yet because i am pretty new here on the server still low rank xD

#

so in conclusion, even if they add more combat/missions or some kind of dungeons, it would also add to the exploration of the game.

rotund stratus
#

If we ever got planetary dungeons I'd like them to have a more environmental lean, in terms of gameplay

#

To set it apart from derelicts which have quite a bit of combat

#

Stuff like traps, mini environmental puzzles like rolling balls, figuring out button sequences etc

limpid cargo
#

something akin to the depths of hyrule would be lovely

sour jasper
rotund stratus
#

Find the correct thing to put on the altar, find clues that tell you what order to press some buttons etc

sour jasper
#

They do exist, I don't think they're terribly interesting though :S The making-them-interesting part is what's hard when you're working with randomized layouts.

tulip pagoda
#

also gathering resources is just the tip of exploration lmao, thats why i said cusom and creative don't make it so you dont have to explore

#

you always gotta explore

#

it's objectively an exploration game i dont know why it's an issue to say that

young pebble
#

We don't have the same definition of the word explore 😉

tulip pagoda
#

also, base building used to be completely integrated into exploring btw. you had to find the computers on planets and claim them

rotund stratus
#

You even get notes written by dead adventurers you can find which give clues about future encounters at lower depths

broken thunder
#

Atlas building pieces or anomaly building pieces would be cool

#

so you could build your own "stations"

turbid ember
#

Pulsar had some dope-ahh Multi-Crew systems.

oblique smelt
#

Freighter settlement communication terminal would be nice . So u would not need to go there every time to solve every minor issue

turbid ember
#

Elite Dangerous had a pretty decent way to incentivize players raising their ranking/standing with various factions, through exclusive upgrades, ships, and parts that are only sold and available through those factions.

i.e., what access to a variant of super-shields called Prismatics? Gotta' work with a faction until they trust you.

Same premise could be adapted to No Man's Sky, to help flush out both the Major Powers , and Minor Factions a bit more.

Vykeen Alliance could offer exclusive state-of-the-art starship weapons. Maybe exclusive parts to fighters that can't be generated normally in the wild, a la the vulture.
S-Class Combat Frigates that can be bought at a station?

Mercenaries' Guild Minor Faction could offer exclusive ground-combat weapons and upgrades. A Prototype Boltcaster Mk.2 with boosted stats.

The Korvax Convergance or Explorer's Guild could give boosted Hyperdrive , Pulse Drive, or Thruster tech. Exclusive ship parts for explorers. S-Class Frigates pertaining to their faction theme, etc.

pure grove
#

As a Gek Last Spawn sponsored Korvax hater with -300 standing, I would love it if they attacked me on sight or refused trade with me or something to make it feel like I really did make an enemy of them

fringe wharf
sour jasper
turbid ember
#

Nothing exclusive though. All can be acquired by any other way.

sour jasper
#

Huh. Like back in the day you could buy tech at starbases with nanites and iirc ship, multitool, and suit tech was divided up by gek, vykeen, and korvax (I don't remember who sold what though) and you had to be at higher ranks to get certain tech

pure grove
#

I thought Vy’keen sold Multitool upgrades, Gek Starships, and Korvax Exosuit

#

Might be wrong

sour jasper
#

Pretty sure Vykeen was multitool stuff, but not sure what Gek and Korvan sold.

pure grove
#

Mhm

turbid ember
pure grove
#

Yassssss

turbid ember
#

/ A splinter-group of the Gek who's bloodline wasn't TAINTED by the korvax birthpool brain rot

#

D:<

pure grove
#

I wanna RP a Korvax hater so bad 😫

#

I wanna see followers of Hirk and Nal with their own systems!

turbid ember
#

I wanna see them go to WAR

toxic slate
#

Honestly I find the whole idea of race-based factions pretty distasteful, and they are barely "factions" anyway. Would love to see them go back to the original idea of procedurally-generated, region-based factions

pure grove
#

On that note, why is everyone cool with letting other races into their system? Seems Ludonarratively Dissonant to me that they’re all cool with each other

pure grove
#

That being said, I really am a sucker for an overarching narrative

turbid ember
#

They'd need to seriously rework the Galaxy Map if Region-Based anything would be a thing.

at the moment, the generated "map" is waaay too bloody big to have anything meaningful for region-based conflict.

#

It was doable in a game like Elite Dangerous, because of the shared space / crafted map.
The "bubble" was a coherent area that all players were familiar with.

For No Man's Sky - it's nigh impossible to distinguish the different sectors within any Galaxy.

toxic slate
toxic slate
turbid ember
turbid ember
# toxic slate The galaxy map already has regions. Probably leftover from development when they...

Right. Problem is, at the moment, it's extremely difficult to differentiate between those regions, with the current UI of the Galactic Map.

Not to mention the sheer number of them thins out the importance of each region.

So they'd need to rework the Galaxy map to distinguish those regions first

on top of that, how many "regional based factions" are you looking to have? Because even if there's 1 new faction , for every 10 sectors...
that's still literally *BILLIONS of sectors my guy.

#

You planning on having a seperate faction standing for all those sectors?

#

Nah. Race-based is the best we got

toxic slate
turbid ember
#

Cap.

toxic slate
#

I've been playing since 2016, and though I venture out farther, I still have two main areas that I explore and expand in. The areas I just warp through briefly I have no interest in faction relationships anyway. So region-based factions makes total sense to me.

turbid ember
#

Right. Purely based off of your own personal playstyle, I'm sure it does.

Unfortunately, for the rest of the player base that actually explores past their little 5,000 light-year bubble.. we have literally past by hundreds, if not thousands of sectors on our way to, or from the Galactic Center. And that's just travelling in a singular, unilateral direction..

That's not counting the sectors if have your ship travel in any significant direction in 3D dimensional space, bruh.

You can't assume "well, since I don't leave my galactic front porch, prolly no one else does either, lmao" .

I spawned 700,000 light years from the galactic core. I have been Freighter Jumping with a maxed out Hyperdrive for 3 hours straight, and I have passed by more sectors than I can count.

That is a single direction, in a single galaxy.

#

No. Region-based factions is literally infeasible, and pointless, given how many sectors there are.

toxic slate
#

It's a lot better than the current unrealistic factions where you do something nice for a Gek and 20,000 systems away from you a trader is ready to give you a discount.

While I admire your commitment to wandering around, given how popular base building is I really think you're more in the minority of players. However I'm sure there's also some middle-ground that can also satisfy nomadic players.

turbid ember
#

Better in theory. Nigh infeasible for application. At least at first glance.

For the players that explore the galaxy, and stop at various stations, they're going to have hundreds, if not thousands of pages for every single system they've completed a mission, or destroyed a pirate in.

That's thousands of random-gen'd names in their log book. "Toefrog bandits: -2" , "The underwear orange corporation: +2".

Majority or minority aside, that'd be hundreds of thousands of players, with an individual standing for billions of sectors. Even if that standing is still 0.

mint swan
#

They should have an event where players have strategized fleet battles against each other that are automated every week

Winners obtain a portion of the galaxy in a nice clan like fashion

vast wave
#

In a game that has a toggle for PVP off?

mint swan
#

Haha okay here’s some fun ideas to ponder

Increase ocean depths and involvement of the game.
Colossal ocean planets that would require certain depth machinery like subnatica.

Create a new main story that has settlements vs sentinels and players can choose an overall faction to represent on their journey

You can now fight with all four races and sentinels against other factions

You’re base can be merged into a settlement.

And there becomes galactic war zones of such

#

Or you can be a bystander

weary acorn
#

I wish tameable pets could do a bit more riding wise
Would be nice if they could jump while riding them or the ground ones with wings could jump and glide
The flying ones be able to land and walk and takeoff and fly
Would be nice if we could still use weapons and lasers tools while riding them

icy onyx
#

When opening the inventory on the Switch, it pauses for a brief moment, which is really annoying.

vast wave
#

!hg

misty irisBOT
icy onyx
turbid ember
#

Trigger my megalophobia HG papi pls

pure grove
#

Don't get me wrong, HG did a great job with it. But holy moly is VR optimization atrocious

#

I hope they give it the love it deserves in a future update cause after World's it would be amazing to experience as intended

#

Also day 19 of asking HG to let me ADS with Combat Scope Tech

#

And also add proper sights cause I can not aim for the life of me in VR

frozen fable
#

I had an idea for something they can add to NMS is gaurdians of the galaxy themed ships frieghters and Multitools and items etc...

#

Cause I love Gaurdians of the galaxy the movie

#

yes I also hope the improve the vr NMS experience in the future someday too

tulip pagoda
#

Another idea for base building is the ability to mirror, even in free placement

fringe badger
#

there should be a way to make a map for a planet like map the planet like a world map kind of thing

#

also there should be like accented characters in planet and star names

fringe badger
#

Also there should be an upgrade that can have you scan things that you cant scan

#

like really huge things

#

like it looks like it could be scanne

#

d

#

but it can't

#

like in those "lost blue" or whatever planets

#

those giant rings

#

they should be minerals

#

and also the upgrade makes them harvestable i think

#

or maybe thats too far

#

i dont know

#

there should also be more natural points of interest

#

on planets

#

there should be more variated designs for hazardous plants also

#

like the tentacle ones already have that

#

and the gas pods

#

but thats really subtle for the gas pods though

#

and there should be more resources from them than oxygen

#

like what if it had like on lush planets star bramble barren planets echinocactus etc.

#

or just different materials

#

like we have sodium and deuterium plants

#

why not put those on the hazardous plants too

#

there should be more diverse caves too

#

and deeper caves yes

#

like

#

There should be like ceiling plants

#

or ceiling animals even

#

maybe little bugs or spiders going across the walls and ceiling of caves

frozen fable
#

I think A great adition wouold be more parts so you can have different triangles and rectangles based on the golden mean ratio of ie a 1 by the square root of two walls and the square root of 2 by square root of 2 sizes squares to go on diagonals etc and more angles that you can snap things too

#

like being able to snap to 45 deg and 22.5 deg and 15 deg angles etc... so you can make buildings with more complex shapes ?

#

I been wanting that for a long long time

leaden bloom
#

I will repeat what many of you have already said: the game is great and very complete. But it still lacks elements linked to its "core": planetary exploration.

We need more variety in places and outposts. There aren't enough of them, they all look the same (the single tentacle in the corner of the abandoned building... oh god).
Lairs of large monsters and underground complexes (equivalent to abandoned ships but on land) are missing. Deeper oceans, with more to explore.
Imo, planets are still too much simple sources of materials. They are lacking of dangers, surprises and treasures variety (too few rare three-star resources, always the same). Even predators are not dangerous and walk by your side without paying attention. There are more things to do in space than on the ground.

I hope Hello Games works on this for Light No Fire. Exploration needs a little more surprise, danger and rewards.

pure grove
#

“There are more things to do in space than on the ground.”
This. Ultimately, a vast majority of the activities planet-side boils down to stale, repetitive, self-isolated POIs. Base building aside, there is not much reason to be on a planet besides survival and voyeur purposes. There is very little engaging and/or exciting external motivators.

mild wyvern
pure grove
#

Whatever ends up being implemented need to be in closer proximity to one another or more readily apparent; Can’t count the times a POI is shown and I just hop on my ship, fly to orbit, pulse to location, land, do the thing, f off. I need a reason to be ON the planet or to not immediately leave

mild wyvern
#

But maybe shawn allready knows that many people want that kind of change. I bet worlds part 2 will improve some more on variety , for example deeper and more versatile oceans and the next update after worlds part 2 will give us some new gameplay depth^^ fingers crossed

leaden bloom
#

Yep may be. I hope so.

old meteor
#

What NMS needs is proc gen planetside dungeons

Like derelict freighters but WAY bigger and more expansive

oblique smelt
#

Even same size would be ok

toxic slate
# old meteor What NMS needs is proc gen planetside dungeons Like derelict freighters but WA...

This will only work if 1) there are actual formidable enemies, and/or 2) there is unique and rare proc-gen gear upgrades that make scouring dungeons worth the time.

I don't think option 1 will ever happen because going by the new insect boss, they seem to have no desire to make challenging enemies. But procedurally generated, unique and rare gear upgrades is something I hope they're open to.

dense valve
#

Idk if this is the correct place for this but World's Part 1 is the new terrain and weather, do we know what part 2 is?

pure grove
#

Some datamined content, but it's all speculative until Worlds Part 2 is released. Most likely related to Planetary Generation, porting over tech that was developed for Light No Fire. What a time to be alive!

fringe wharf
#

Hopefully a cave and ocean overhaul

weary acorn
#

Survivor towns

fringe wharf
turbid ember
#

Ground-Based Anti Air weapons might be.. niche, but fitting and appreciated. Perhaps automated/manual turrets someone can place down on their base , or settlement to help drive off pirate attacks.

Oooo, maybe Orbital Bombardment from Freighters.
Granted, the only thing that'd be worth blasting from orbit might be the larger sentinels / walkers. Still cool tho.

pure grove
#

Day 20 of asking HG to let me ADS with Combat Scope Tech

lunar widget
#

Are you posting this on Zendesk or...?

zealous hound
#

Do you think it would be possible for the portal menu to show you which guild envoy is in which station? It's really annoying to have to hop around to different stations looking for a specific one.

vast wave
#

You mean teleporter menu

#

I think that would be a nice addition

empty jetty
#

I second that. At the moment, I just have notable stations written down on my phone notepad (which ones have anomaly detectors, etc).

vast wave
#

Speaking of which, I would like to see a feature when we can add small notes to systems in our discovery page

#

Or at least the ones discovered by us

#

So we don't have to resort to naming systems / base comps "cool ship here"

empty jetty
#

I'd like to be able to favorite/lock stations on the teleporter to prevent them from getting kicked off. Yeah, sure, I can drop a base one of the planets. But sometimes the station in the system is what has the valuable stuff.

vast wave
#

Small sticky note like 140 characters lol

turbid ember
vast wave
#

uhhh yeah, all save file data is stored locally?

#

You just choose to upload discovery data to servers if you want?

turbid ember
#

Oh no shi? I didn't know that

weary acorn
# fringe wharf What's that?

Just meant would be cool to see little towns or villages dotted around plants with stuff to do there or missions to collect for those planets

#

Could have missions for caves like survivors to rescue

north smelt
#

can you ride creatures in first person?

weary acorn
#

Yeah but wish creatures could do more while riding like jump them or jump and glide them, maybe sone kind of taming levels where they unlock abilities the more you ride them

young pebble
weary acorn
#

Could sniff out and dig up hidden tech

turbid ember
#

Subnautica experience on the ocean.

DRG experience in the caves.

weary acorn
#

Fallout/star field experience on surface

limpid cargo
#

I'd really love to be able to use my Arwing from Starlink in NMS, and have Starfox as a playable skin.

pure grove
#

Day 21 of asking HG to give us ADS when using Combat Scope Tech SeanRainbow

fleet river
limpid cargo
#

I really wish the pulse drive animation didn't have that damn graph paper overlay.

prime ridge
#

i just think everything in NO MAN SKY is good but the animals.....they real real need a big huge upgrade.Too se new sizes and big especies would make this game even more awsome

toxic slate
#

we already have big creatures that dwarf player sizes...how much bigger are you wanting ??

tulip pagoda
#

problem with the animals is that they are stupid both looks wise and behavioral and because the looks are procedural you'd have to handcraft the more advanced behavior for nearly each one of them. that is why they are kept as simple as they are.

#

I think they really should spend the time updating their behaviours and textures, and animations because let's be real the animations are pretty bad.

#

just take a look at the expedition we just had lmao, the "boos fight" was an absolute joke, the animation was horrific. Please bleach my eyes

#

similary the sentinel walker boss fight sucks ass and doesn't really work as they probably intended because of how they've coded the animations

#

it literally doesn't do anything for 99% of the fight

#

because the animations interupt it

latent urchin
#

HDR should be able to be adjusted. Four settings:

  1. HDR brightness (0-100 starting at a default 50)

  2. HDR darkness (0-100 starting at a default 50)

  3. HDR saturation (0-100 starting at a default 50)

  4. HDR temperature (0-100 starting at a default 50)

If the last two cannot be done at least the first two should be

subtle bear
#

If I use my scanner I should have an overlay just like my mining laser. Snapping into first person and then out is jarring. I don’t play in 3rd person because of this.

The decorative armor forms to some body types, but makes others look overly “chunky.” I like the idea of it being sized for a gek, but it should fit them better than the other species.

pure grove
# tulip pagoda because the animations interupt it

Yeah, I wished they didn't have reservations about providing a legitimate challenging experience. I get that the concern would be worried about turning NMS into a sweatfest, but honestly, as it currently stands, trivial encounters are closer to nusances than they are sweatfests.

#

But in all fairness you can see that the team is starting to experiment with different ways to trickle in combat. I'm sure they'll figure out what and how they want to implement a more sophisticated system down the line.

#

Speaking of sophisticated

#

Day 22 of asking HG to let me ADS with Combat Scope Tech ;^)

tulip pagoda
#

i remember the exo mech being so trash to control

#

borderline useless

gloomy hazel
#

Cloud shadows, distant shadows

#

Volumetric distant fog

spice trellis
#

hear me out lil interior brig

#

lme explain

#

so a ship 3x to 5x bigger than a big hauler with a depending on what u buy could have a 360 top and bottom or side cannon turrets controled by crew back side will be eather storage or small weacle park space for tactical drop off

#

a bit smaller capt qourters than in the frigater and same customization as the starship only this ship will be able to be parked in a diffrent room that resembles a ship dock and being connected via expandable side doors like on airports when they connect the exit with a tube type of style warning this space craft might need evacuation pods w cords to the closest planet so just in case the ship gets shut down or sum else u have a way pf escape can be raided also ad that pirates can attack and board the ship if ur engines are down or stuned via sum sort of new weapon they after defeating a brig u can bring it to a scrapt yard sell the cargo and scrap the ship for parts or just own it for boarding ad magnetic condulators imagine it as a semi forcefield that keeps ur starship or brig 5-10 units away from the brig ur takeing over

#

for frigaters ad a new weapon type thing called shell launcher witch in u can dispatch a crew or urself limit is 5 people so 5 building placements this will send you or some other crewmate as a rocket but not an explosive type a boarding type and via that u can raid brigs aswell

signal carbon
#

Creature pokemon battles against players and NPCs

elder nova
keen moth
#

do y'all believe that nms can go for another 8 years? i mean we gotta see what they do for their
*// 16 // 16 // 16 //*th anniversary?

vestal cape
#

I wish there was a different system of encounters in deep space other than things spawning directly in front of you, something like persistent places you can visit or asteroid or debris fields like in freelancer

#

right now there's no reason to look for asteroid fields because they all give the same resources

#

like, rare debris fields that work the same as asteroids but have a very low chance of dropping salvageable scrap, like on planets

#

Just feels like the only purpose of space is to travel from one system/planet to another, but there's little space exploration itself

short abyss
toxic slate
# short abyss i will kinda point out, its tougher if your not running end game upgrades. we'r...

I'm a day 1 player but I've never made it a point to minmax my combat gear. I don't have super OP stuff. I think both the damage output and the enemy AI on most encounters in the game are probably only a challenge for early game players. Once you hit midgame most encounters are fairly trivial. Even the walkers have been toned down from the early versions of the game, especially with the addition of the paralysis mortars.

The only exception to this is the derelict freighters, which can be a challenge if you screw up.

pure grove
#

Ultimately the spectrum of trivial VS challenging currently is entirely dependent on Vertical Progress. There is absolutely no depth horizontally as in, the ways that you can engage with enemies via their behaviors and the player’s movesets is mostly static

#

Honestly, I’m pretty sure the only reason that combat encounters are anywhere as interesting as they for me, is because I’m playing on survival mode with all difficulty modifiers as high as possible. They cap your max potential stats so I’m weak af at the start and perpetually on even playing field with enemies during end game.
This forces combat to become non trivial where I have to be somewhat strategic with my gameplay, hotswapping between different multitools in order to deal enough DPS to take on enemies. It’s fairly engaging but it’s just a bandaid on a deeper issue.

old meteor
#

different HP types and different weapons having different bonuses against the HP might be a cool way to add depth

#

like maybe if there was normal HP, carapace and shields
and we split weapons between energy and kinetic
maybe energy weapons have bonus damage against shields, and kinetic ones have bonus damage against carapace

#

could even have rarer multitool weapons that give penetration against certain HP types

pure grove
#

Vertical Progression isn't necessarily a bad thing as it plays incredibly well into the survival aspect, but it will eventually reaches an end point (a typical problem for any similar systems). This isn't to say there's no nuance or depth at all. Case and point, Tech loadouts. You can choose different tech that give your multitool various primary and secondary functionalities. The problem is being able to have it all in one. I know it's in the name sake, but this design choice leads to clunky gameplay, cycling through your different options until you land on the right one while running around avoiding attacks and trying to survive assaults in every direction.

A better system would be limiting a multitool to one primary tech entirely. This would allow for more specialized building of multitools while simultaneously promoting exploration as you search for more multitools to expand your arsenal, then providing a dedicated hotkey/radial dial selection system (i know, it's a really bad implementation tho, so it needs to be reworked) to streamline and simplify an extremely clunky cycle system into a selective one. come one HG, I know you guys are programmers and UI/UX is every software engineer's bane, but it's important.

Secondly, it almost seems like HG doesn't really know what to do with Secondary Tech.

  • The Paralysis Mortar, which is a good option but way too powerful as it stuns any enemy like a Javalin already does but in an AOE isntead and trivializes combat (but it serves as a powerful CC option when fighting hordes so it has it's place).
  • A Geology Mortar is a bootleg terrain manipulator if not worse.
  • A Plasma Mortar is a damage dump that takes away from your primary weapon choice and would be better served as a primary weapon tech insteady, with the Geology function being a blueprint for that tech tree.
    The only ones that have proper niches would be the Personal Shield, Cloaking Device, and Combat Scope ahem. Each with their own issues, but being able to use only one at a time is good and can actually be engaging.

The fact that Personal Shields take away your Primary Function is a bad design decision. I understand that they didn't want to trivialize combat by letting you deal damage while blocking everything, but where it fails, is not accounting for horde situations.
Since shield is directional, if enemies are around you then you're taking damage while dealing none. Even if all of your targets are in front, they'll have staggered attack timings that cover each others cooldown periods.
The only time that this would be useful is when you're taking more damage in one direction than the other, i.e. Sentinel Dogs ( man... ). But guess what you can do that'll trivialize them? Any stun. So then your priority becomes 'Might as well focus on dealing as much DPS as you can while denying enemies with stuns, then regen any damage with dropped cells.'
So then I ask: "What is the point of the Personal Shield if it's trumped by other options and serves no specific niche?"
Either 1. Make the Shield Omni-Directional or 2. Let the player fire with the shield up (you can literally do this in NMS VR)

The Cloaking Device is more understandable since it literally makes all enemies lose agro on you, so you're taking and dealing net zero damage but it's niche is that it allows you to dictate when and where you reengage, allowing you to reposition to a more favorable situation, or escape entirely without being tailed.

Lastly, Combat Scope...
Day 23 of asking HG to let me ADS with it.

pure grove
pure grove
limpid cargo
toxic slate
#

It would be interesting to have a power system more like the ships, where your exosuit has a total power output, and everything you have activated draws from that. With four cycleable modes: Offense, Defense, Movement, and Balanced. These modes would dictate how much each system can draw from the total output.

You could turn the Personal Shield on, but it would reduce your weapon damage output and your movement speed. Or you could charge up the javelin for an overcharged burst, but it would drop your shield and movement to zero temporarily. The modes would adjust how much min and max power output can be routed to each system, so if you had your mode on Movement, your Javelin burst would be less powerful but you'd still be able to move afterwards.

I think that would give more flexibility in playstyle, put guardrails on making gear loadouts that are too OP, and open the door to more specialized gear modules (i.e. a shield mode that reflects energy beams back at target, but doubles shield power usage).

Regardless of that, I do think combat movement needs to feel a lot more responsive as well, and AI needs to be smarter.

pure grove
#

That's a great suggestion actually, should def submit a Zendesk form with that.

toxic slate
#

Submitted. It's funny how at some point they gave up trying to close issues on zendesk. All my issues I've submitted since 4 years ago are still listed as Open, even things I know were fixed or implemented.

toxic slate
#

don't know what that is. MP shooter?

sour jasper
#

Vehicular combat game with some RTS elements

fierce cove
#

We will never probably get a full-on planetary map since there are way too many POIs to uncover on a solitary planet. However, it could be we could get an AoE type map where it gives us information within a set radius of our current position. Perhaps sort it by type on the fly...minerals, resources, PoIs, Ruins, Shops, Outposts, etc

dusty karma
#

Interior customization of ships should be added, higher class ships should have better options. Just like cars irl

#

Sentinel beings should also be revealed, they have multitools and stuff so there should be a physical form

#

Corrupted sentinel ships and tools should exist

#

Unintelligent life or other intelligent life species should exist on planets

short abyss
#

while we dont get alot, we do have the bobble heads.

#

that being said, i really wish that trails and bobble heads were entirely cosmetic and not installable tech. they are basically a waste of a slot unless you really need a specific minor boost to a stat

pure grove
#

Say it with me folks: You should be able to customize your ship the way you customize your exocrafts

hot flame
#

Nah

rotund stratus
#

I would rather exocraft be proc gen imo

fringe wharf
#

I would like it if you could change the color of your ship anytime you want though.

balmy cairn
#

I did not know that ground regenerates so my first base basically got overrun. How would you like them to fix this issue if it's even possible? My suggestion would be for them to add a bot with a terrain manipulator that you can research that would periodically clean your base. You could set a route a bot would need to follow. Or just lay down a grid in which bot would clean everything inside.

limpid cargo
#

or just add an empty space item to base building to preserve those areas

elfin condor
#

I really wish yiu could be past expdetion rewards thatd be fire

gray smelt
#

i really wish they could be more technologies for combat like radars and ballistic computers and missles for destroying enemy spaceship and heavier variants to destroy ships like dreadnought

frozen fable
#

I know one very import thing they can add to the game of NMS is a real world time / a clock with your local time!! seems every game lacks this!

limpid cargo
#

it would be nice if the main story missions, including the tutorial quests, would be more spread out one of the reasons I feel put upon is that there is no progress bar and as soon as you finish one task another is dropped in your lap

#

like waiting a day or so to be given the next chore would let players enjoy the scenery more

atomic hound
#

actual local real time would be a bit unnecessary

narrow moss
#

Halloween themed traveler items and base items

#

Halloween themed Expedition

pure grove
#

I found a Multitool with proper iron sights and the barrel lined up and everything, popped into VR and PHEWWWWWWW shooting that thing felt GOOD and it felt RIGHT

#

Day 24 of asking HG to let me ADS with Combat Scope Tech already mayn

limpid cargo
#

what is ADS?

candid skiff
#

Aim Down Sight.

slate latch
#

Pls hello games removed the Time of validation in the dialogue. Why should we hold the button instead of just click on it ?

vast wave
#

!hg

misty irisBOT
gloomy hazel
#

BRING BACK DEEP OCIEANS!
I am still waiting for alternative energy. Wave Generators, tidal generators, nuclear fusion and nuclear fission,
We're waiting many years for something other than carbon, solar, and electromagnetic.... Come on Sean! lol

frail parrot
#

Fun fact : this isn’t the NMS « official » Discord server

#

So just put your suggestion on zendesk

vast wave
#

It's the closest thing to an official server there can be without HG members popping up to join

south frigate
# pure grove Say it with me folks: You should be able to customize your ship the way you cust...

i do agree you should be able to repaint an existing ship, since some ship colors are stupidly, stupidly rare, and there's no reason why the paint can only be applied at creation and never changed. i do think it would remove a lot of depth and the excitement of ship hunting if they were freely customizable anytime with parts and stuff. some ships are rare and uncustomizable for a reason. it wouldn't make much sense to rip out and replace an entire cockpit on the fly, either. like in-universe it wouldn't work

#

i would kill to repaint my black sentinel purple again, but i dont think i should be allowed to give it legs or whatever whenever i feel like it

#

it wouldnt be as unique and novel that way

pure grove
#

I was thinking about applying decals and messing with engine colors or the sort mainly

pure grove
gloomy hazel
sour jasper
#

Water wheels are cool, you could add an entire quest line about how you have to leave the good job in the city, working for the man every night and day. The first part could have you collecting a bunch of geknip to keep you from losing one minute of sleep worrying about the way things might've been.

pure grove
#

I’m a simple man, I merely wish to settle upon a plot of land nearby the creek. Build myself a cottage for which to settle in after my days of galactic travel. Till the dirt to tender my crops and assemble a mill or wheel to power my appliances.

Also gun down Sentinels by AIMJNG DOWN SIGHTS
#day 25 of asking HG to let me ADS with combat scope

sour jasper
#

They should add ADS and let you milk the ADS.

oblique smelt
#

Imo ads needs a lot of work. Animations, maybe even mt model change bc u would not see through it properly. No mt has proper aming sights. All that for something that does not change the gameplay in any way.

gloomy hazel
#

They should add planets into the game

toxic slate
#

the lack of gun sights might be purposeful. I mean, they've never called it a gun, it's a Multitool. I think they've always wanted to shy away from the conventional shooter type of atmosphere

pure grove
#

I really don’t want NMS to become shooter focused, I just want to have proper aiming 😭

#

And besides the flavor text for the tech upgrade LITERALLY says that you’re installing a weapon scope

#

I just ask that it lines up with gameplay too

toxic slate
#

I could see a scope if there was a sniper type of weapon, but the current Sentinels AI probably wouldn't know how to deal with long-range attacks like that

south frigate
#

maybe a sentinel seeker unit, that pursues the player and can detect them over a long range? could have a minigun to get a bit of chip damage on the player

restive zenith
pure grove
#

Oh real? Then we just need Decals too

pure grove
limpid cargo
#

missiles

#

or for freighter players, call down an EMP

#

as in, plant a device as a target, gtfo, and don't look at the light

limpid cargo
#

how many units could it take to buy a planet?

icy thunder
#

i doubt they'd allow buying a planet but rather the station since thats the main hub of every system, thats probably enough defacto control to claim it as someones

fiery coral
#

Promote the “Black Space” mod to a legitimate, toggleable setting in the game.

vast wave
#

Mods are highly subjective and should not be promoted into official features, unless they are strictly bugfixes that HG can't be assed to do themselves

#

Everyone should be able to enjoy more robust game experience instead of hoping the same modders keep the same bugfix alive for 4th consecutive year

toxic slate
#

I just wish I could use mods on the Mac version 😢

#

also FriendlyFire I can barely see your name in that Top Autophage color against the Discord dark theme 😵‍💫

formal sandal
#

Here me out.

No Mans Sky stock market.

Let me waste away my Units on Gains and Losses, as Atlas intended it to be.

oblique smelt
#

Gambling mechanics in pegi 7 game?!? Oh wait . Its 2024 and we have literal slot machines in pegi 3+ games... smh.

weary acorn
#

Zoom camera out depending on size of creature you're riding 😂

pure grove
pure grove
#

Also before I forget
Day 25 of asking HG to let me ADS with Combat Scope Tech

tulip pagoda
#

unironically

dull garnet
#

Is a base habitat for a freighter in the works?

tulip pagoda
#

yes agreed

rotund stratus
weary acorn
#

I hope they bring the animal riding stuff from light no fire back over to no mans sky, wouod be nice if they ride a bit slow at first but then actually ride decent after you tamed them a bit more

bleak hearth
#

Betting on pt2 of worlds coming out soon after Liquidators is over

#

hoping

weary acorn
#

Would be nice if crashed ships you find at least used materials found on that planet or solar system to fix them

limpid cargo
#

the only thing I've seen that I could never get was the special copper

#

everything else can be found somewhere in the system

#

either from resources or from a trade ball

#

but it's worth noting that the more repairs you make, the more it will be worth in trade or scrap

weary acorn
#

Or would be good if it was actually damaged tech that you can either fix or just scrap instead of a load of random stuff you can't get rid of unless you fix it

limpid cargo
#

that would be a trove of loot in itself

#

What if they made it so you can pay x amount at the space station to repair the damages?

weary acorn
#

Yeah that would be nice just fix the basic stuff to take off and pay to repair it

#

You could just pay for bits at a time if you can't afford all at once

limpid cargo
#

that or make the repair kit item more available

weary acorn
#

How do you get a repair kit as it is right now ?

limpid cargo
oblique smelt
#

Sometimes u can buy them on outlaw stations and u can find them on derelict freighters.

pure grove
#

Day 27 of asking HG to let me ADS with Combat Scope Tech

weary acorn
#

Wouod be nice if we had weapon wheel for type of multi tool function instead of tapping triangle to cycle

weary acorn
#

Something like holding triangle brings up the wheel and then tapping switches between two last used

lone knot
#

Yes. So much, yes

#

More often than not, I don't want to go through my full weapon list (and the Terrain Manipulator) when all I need is the ability to quick switch between a weapon and the mining laser (or variant, on the Sentinel and Atlantid multitools)

limpid cargo
#

yes, like the wheel thing in Zelda totk

limpid cargo
#

can we maybe get multitool mods to enhance fist attacks?

warm girder
sour jasper
#

I wonder if the current NMS terrain generation could support ice shell planets/moons like Europa. Like I'm assuming it should be able to?

#

I'd think it should be able to do that? Land on the surface as per normal and then terrain tool down into the ocean

shadow dagger
#

Not really, the oceans would have to be quite shallow if there was terrain above them

#

not to mention there's no system in place that would allow ice planets to have their own terrain types

lone knot
limpid cargo
#

a chain sword maybe?

pure grove
pure grove
# limpid cargo a chain sword maybe?

If you talk to a traveler you might come across dialogue that mentions a “MultiSword” from their universe so it shows that HG devs already thought of it

weary acorn
#

Would love an exisuit upgrade something like a force field hover board you can ride to cruise around planets on.
Could be linked to quicksilver missions then you can get an achievement quicksurfer 😎

toxic slate
#

I wanted a BOTW-style hang glider, but then they went and put it in Light No Fire instead. bittersweet!

lone knot
zealous hound
pure grove
#

Day 28 of asking HG to let me ADS with Combat Scope Tech

prime ridge
#

in no man sky if they reduce a lot the planets with animals.And add for example 10% of the all planets with life,and add really cool animals not that weird animals they got .It could mbe so much cool

#

i feel kinda bored after 2 or 3 planets, i want to explore all but the rewards doesnt make me want to explore 😦

#

and they could add more big huge fauna and flora

weary acorn
#

Yeah biomes wouod be cool dense jungles and stuff

limpid cargo
#

actually hostile fauna would be nice

prime ridge
#

oh yes and npc that attack u

limpid cargo
#

ngl there are npcs I would enjoy blasting

pure grove
#

If I could be 100% honest, a lot of suggestions I hear is always more variety and I don't believe that's necessarily what NMS needs. As an amateur game designer, I'm of the opinion that sheer volume of distinct variations for any particular thing is a lot of effort to go a short ways. What No Man's Sky truly needs ( IMO, everyone else is just as valid ) is Emergent Gameplay.

A good example of this is when you're asteroid mining, you might accidentally hit a nearby NPC cascading into an escape or a pretty epic space engagement. But NPCs on planets are just static receptacles for players to talk to. They feel lifeless, they don't react in any meaningful way. Imagine if they were capable of foraging and harvesting resources/crops, or attacking travelers with negative reputation, or retaliating against pirate raids, or could defend against sentinel settlements raids. Now imagine all of those behaviors blending and meshing to different circumstances like say pirates were conducting a planetary raid and got locked into battle because they agro'd nearby sentinels. This type of design philosophy could literally lead to endless possibilities.

My point with this is that NMS has very rigidly defined engagements where you're only meant to interact with it in ONE way. While this is clearly intentional, I don't think it's particularly interesting and at times even immersion breaking. These shallow experiences ends up diluting the MASSIVE quantity of 'variety' that's already in the game by failing to provide players with memorable, engaging moment-to-moment experiences. It'd be and extremely difficult challenge and monumental task, but by revamping/expanding systems to provide Emergent Gameplay, you end up with situations and scenarios that are VASTLY far more dynamic and varied to experience than any one thing that HG could ever specifically make all on their own.

sour jasper
#

I'd rather the combat just be removed completely honestly, the combat's my least favorite part of every single open world space game I've ever played.

weary acorn
#

Is when you get the big where sentinels won't stop searching 😭

solar heron
#

Deep oceans = 10/10 game

#

Add deep oceans

#

Please

pure grove
limpid cargo
#

I might become interested in making a base if it were possible to transplant sodium and oxygen flowers

#

just a garden on some flat patch of land

keen seal
#

Imagine a NMS but like EA. Gotta pay 17.99 to get a warp cell for a new system BountyHunter

#

Naw but in all seriousness. It'd benaweaome ti have more physics based things that could allow us to build our own weird machines and vehicles. That'd spark some insane builds for sure

limpid cargo
#

a varitech would be sweet af

keen seal
#

What's varitech?

limpid cargo
#

or a cyclone-cycle you can wear over your exosuit

limpid cargo
keen seal
#

Honestly I just want more species to begin with. Kirvax, gek, an vykeen are cool n all but

#

3 wpecies in the entire universe-

#

Cool that they're sorta adding new one now tho

#

Like Autophages and the new Chitin

limpid cargo
keen seal
#

Yeah

#

OR WHAT IF THEY ADD A SYSTEM WHERE YOU CAN CREATE YOUR OWN SPECIES!?

#

In other words, bigger customization lol

limpid cargo
keen seal
#

Whi's Kirk

#

Kirkland?

#

Like the brand?

limpid cargo
keen seal
#

Fr tho who's kirk-

limpid cargo
keen seal
#

Jk I heard of it lol

limpid cargo
#

a fishing poll attachment for multitools

#

bait it with animal pellets

keen seal
#

Just being able to fish in general lol

toxic slate
# pure grove If I could be 100% honest, a lot of suggestions I hear is always *more variety* ...

I think "variety" and "emergent gameplay" are scratching different itches though. People want to explore planets, and to keep it fresh there's a need to see new things. But deepening and connecting game systems is also part of that exploration, providing more moment-to-moment gameplay that can be as surprising as a new creature or plant.

The basic reason people keep asking for new variety is that HG has never really gone very deep with it. HG should be adding like 50 new base models for flora and fauna (along with new rocks, ground textures) every time they do a variety pass, but instead it's usually just a few new things. And usually just plants; it's rare to get completely new creature models for the procedural system. So people scour the worlds for these few new things, they find them, and then get bored again. It doesn't help that some of the new items they've added haven't really been procedural in nature compared to the old assets.

I still see a lot of the same basic creatures I've seen since 2016, eight years on in the game's life. That's just not enough variety in animal life, and that comes down to a lack of basic creature models for the systems to work with.

gloomy hazel
#

It would be nice if you could convert any flora you find into a base decoration.

limpid cargo
#

or frontier farmsteading

#

I think there's plenty of variety in animal morphology. they just all have the same passive behaviour. cow tipping is only fun when you're a teenager

#

real wildlife is predatory and anything that's prey will flee from anything that isn't also prey

#

so far nothing is hostile by default

gloomy hazel
#

Yeah more hostile worlds would be nice too.

toxic slate
#

According to one of Sean's old tech talks they had a lot of trouble just getting animals to behave in simple ways, due to the fact that the planet is only generated in the local area you're walking around in, and also that the terrain is completely dynamic and they can't bake in navigation paths like most games can. So getting more advanced behaviors, I would love that, but it's probably a big challenge.

limpid cargo
#

fight or flight wold really not be hard to set

#

things run away if you shoot at them, and some will try to somehow attack you in return. just have them do that without being prompted.

toxic slate
#

There are predator animals, and prey animals will run away from them in NMS. It's simplistic but it does happen

#

There's also simple migration patterns that happen. And a lot of people don't notice that animals will tend to gather near water sources

shadow dagger
#

We have two types of predator creature behaviors in the game, ones that just attack other creatures and ones that also attack players. It would be nice if there was a 'territorial herbivore' option that would attack players who get too close but otherwise be peaceful

#

I'd also like to see creatures interact with the environment. As a concept I made a mod a while back that added a type of flower that would behave like a creature pellet, it led to there being patches of them that creatures would gather around to eat at which I think is a big improvement over creatures just doing a basic grazing idle animation every so often. It also would be nice if the hazardous plants would kill/damage them, they could even trigger the 'scare creatures' event when they go off, like shooting your multitool does

#

Also, there are behaviours that companions have that would be cool to see on wild creatures

#

they could have it so animals that spawn during the day do the sleeping animation at night for example

toxic slate
molten lintel
#

Imma just...

#

Sentinel Controlled Systems.

These Systems are regions of space where Sentinels have established complete dominance. The systems are characterized by heightened security, advanced technology, and unique challenges for players. The Sentinels have fortified these systems to protect valuable resources and ancient secrets.

Key Features:

  1. High Security Zones:

    • Sentinel Patrols: Frequent and heavily armed Sentinel patrols monitor space and planetary surfaces, and occasional patrols with vehicles akin to the Pilgrim and Colossus. Of which can be stolen and replace your versions of said vehicles
    • Restricted Areas: Certain areas are off-limits and require special clearance or hacking skills to access.
  2. Advanced Technology:

    • Sentinel Outposts: Outposts that serve as bases of operations for Sentinels, equipped with advanced defenses and technology.
    • Tech Upgrades: Players can find rare and powerful technology upgrades by infiltrating Sentinel facilities.
#

Note this is being posted in multiple messages because I have no Nitro. And this is all just me throwing stuff I think would be cool, but unlikely-

  1. Unique Challenges:
    • Stealth Missions: Players must use stealth to avoid detection and complete objectives within Sentinel bases. The Cloaking Device is not required, but provides a significant advantage.

Note that this would unlock the ability to sidestep and crouch to sneak more efficiently. This is via an Exosuit upgrade that makes said suit more flexible, enabling these abilities. Obtained after the side mission line introducing the Infiltration mechanic

  • Resource Scarcity: Valuable resources are heavily guarded, requiring strategic planning to acquire them. These can include Gravitino Balls, Albumen Pearls, Larval Cores, Sentinel Technology (from Salvaged Glass), Anomaly Detectors, and various Trade Commodities.
  1. Rewards:
    • Exclusive Blueprints: Gain access to exclusive blueprints for advanced ship parts, Sentinel Interceptor customization modules, weapons, technology, and even new forms of attack and defense.
    • Reputation System: Build a reputation with factions opposing the Sentinels, unlocking special missions and rewards. These "factions"
  • New Nexus Missions: The Nexus eventually gets the chance to assign new missions, like Infiltrations, Liberations, and Intel Gathering.

Infiltration: You have to break into a specified Sentinel Base or Outpost and either destroy it or take back stolen goods/property. These are the most straightforward Nexus missions out of the three new types, so they're typically quick and don't dole out super valuable rewards.
Typical rewards include Pugneum, Crystal Fragments, Geodes, Glowing Minerals, Gold Nuggets, Tritium Hyperclusters, or Units/Nanites.

#

Liberations: Various lifeforms have been caught and put into confinement, you have to use stealth to carefully make your way to the cells and hack into them. Once freed, you can either use brute force or stealth to get out of the area where the captives will be picked up.
If Survival or Hostile enemy strengths are enabled, the pick-up has a high chance of being intercepted by the Sentinels. This initiates a short encounter of around 5-7 Sentinels.

Intel Gathering: Your mission is to get information on the Sentinels of a particular planet, by intercepting multiple patrols and taking whatever important info can be found. Since the patrols always have at least one specially dangerous Sentinel, the player has to be careful to not damage said Sentinel too much. This is all while fighting off the others as the target has the needed knowledge you're after.
Typically rewards Sentinel technology for your Multi-Tool and Exosuit, Carrier AI Fragments, Pugneum, or even Sentinel Interceptor customization modules/weapons.

Gameplay Mechanics:

  • Hacking and Infiltration: Use hacking tools to disable Sentinel defenses and gain access to restricted areas. The hacking is shown to the player as a small series of "minigames" like memory or reaction based challenges.
  • Combat and Strategy: Engage in tactical combat with Sentinel forces, utilizing cover and advanced weaponry unlocked throughout the side mission line introducing these systems.
  • Exploration and Discovery: Explore the plethora of dangerous areas to gain valuable resources, lore, and new gear to take advantage of.

Visual and Audio Design:

  • Atmosphere: Dark, foreboding, and technology-covered environments with a high-tech aesthetic can be found.
  • Soundtrack: Slightly more present, intimidating music plays that heightens the sense of danger and adventure in these worlds.
#

I don't expect anyone to believe this is anywhere near realistic, just wanted to share a concept I like.

short abyss
#

its alot easier to tell when an animal should jump or walk when any empty space is always an entire block wide

fossil prism
molten lintel
#

Lol

molten lintel
pure grove
# short abyss minecraft is also a game that literally renders in voxels and functions on a bas...

From the way that the game seems to render terrain, I’m guessing in their pipeline they have a global terrain mesh. I’m sure that HG is capable of turning it into a navmesh and using rules-based pathfinding to create different behaviors for animals to follow. I’m certain they’ve at one point created a Flock algorithm based on Light No Fire’s trailer, so this shouldn’t be off the table or particularly any more challenging than stuff they’ve already done. It’s just a matter of WILL they.

short abyss
#

if there is one thing i know about game development from personal experience, if something sounds simple, it absolutely isn't

#

yeah you've created a nav mesh, but now animals are running into randomly placed plants, they all are biased towards a certain part of the ground causing them to cluster to eachother trying to all reach the same point on the nav mesh, the nav mesh doesn't account for spaces smaller than the total size of the creature, etc etc.

rotund stratus
#

I'm not 100% sure though

pure grove
pure grove
#

Day 30 of asking HG to let me ADS with Combat Scope Tech

young pebble
#

Volcanic creatures, found in the middle of volcanoes, eat basalt.

frail nymph
young pebble
frail nymph
#

I was thinking it would be cool to have polo build a shell for ||Artemis|| that turns out being ||Apollo from his own past and we can follow the quest line to watch him slowly turn his eyes from exploration to money because money is needed for exploration||

young pebble
frail nymph
young pebble
#

Why not a ‘War’ mode? We would have to choose our faction and it would take place during the war between gek and korvax.

frail nymph
#

They need to introduce some new alien races

empty jetty
#

I'd rather have sub factions of the races we already have.

lean lodge
#

increase the number of starships and freighters we can own please

solar heron
#

deep oceans

mighty coral
#

this must've been said time and time again but i would love to see a more authentic approach to ship controls as an option, like shift to accelerate, wasd to pitch/roll, qe to yaw etc. a good example for this could be warthunder plane controls

limpid cargo
#

I would love to see a galaxy be just all one galaxy-size planet

zealous trail
mighty coral
#

yeah sorry for having a preference

#

i should've said "as an option" instead of pointing a gun to your head, specifically

tulip pagoda
#

nms ship steering is way more janky than elite

#

because of how arcadey it is

zealous trail
#

I genuinely want a space game with the wonder and variety of NMS and the depth and sense of weight and scale as elite

toxic slate
#

most people just don't want sim-level pilot controls for flight though, the audience for this game would be much smaller if HG went down that path

empty jetty
#

It's me, I'm people

toxic slate
#

hi people

limpid cargo
#

maybe not actual controls, just animate the cockpit view to make it look like it's not empty

rotund stratus
#

I could get behind animated hands on the flight controls

#

But the actual mechanics serve their purpose well

#

Maybe a strafing tech would be fun though

mighty solstice
#

Blaze Javelin desperately needs a buff. Made the mistake of fighting a brood mother on my “lasers only” save yesterday and man it took ages even with maxed out upgrades.

#

Maybe a critical hit bonus when fully charged or when hitting from a great distance

modest nimbus
#

I just want a crumb of satisfactory esque gameplay

#

Just some basic production chain automation that's self sustainable from start to finish

rotund stratus
oblique smelt
#

All My containers are full but if u could connect refiners to storage depots. It would be nice.

mighty coral
#

XD cons of written communication

gloomy hazel
#

Day one of asking hello games for dynamic shadows and screen space global illumination

weary acorn
#

I just wish vr could use thumbsticks for flight control

frail nymph
#

idea: Return of the first spawn
It would be cool if you could fight humanoids on planet surfaces. It would be even cooler if, when introducing this feature, the devs decided to make a return of the first spawn via a time displacement, similar to the one we go apparently go through during out visits with the atlas.
Also it would be cool if, assuming they didn't already have a known form, they would be tall and lanky like the horror actor, Javier Botet.
It would also be cool if this new dlc introduced exosuit tiers and D tier equipment that starts out weak but is designed to be upgraded using components from the first spawn settlements that you have to raid.
The D grade equipment has higher base values than normal S grade equipment when fully upgraded, and is capable of reaching U grade which has an additional supercharged slot

fierce cove
#

mumbles something about a hidden galaxy that can only be manually discovered by traveling through portals found in other regular galaxies in the game mumbles something about disabling the galaxy map in this hidden galaxy for travel purposes, only allowing players to see the reaches of the galaxy but restricted to the planetary system they get ported to says something about these areas being like an instanced dungeon or instanced planetary system that can only be reached by going to a very specific portal, and that portal alone. says the current portals will do the same thing but there is no way of knowing which location they will teleport you to, and not all portals will take you to these hidden locations (unless you've already used it of course)

limpid cargo
#

if you can't see a galaxy map, how would you know it's in a hidden one?

oblique smelt
#

Portals dont work cross galaxy anyways. Other than teleports only galaxy cores work.

turbid ember
#

// My current list for things I hope they add/tweak/change.
QOL:

  • Larger FOV sliders for 1st and 3rd person view.
    So my camera isn't stuffed into my Traveller's backpack for most of my travel.

  • Per-Inventory, and Group-Storage Autosorting Button.
    Must have Quality of life.

  • An option to instantly show text:
    No more waiting for that shihh to scroll when talking to an NPC, or reading something.

  • An option for faster clicks:
    Instead of waiting for half-a-second to click something, an option to reduce, increase, or remove it altogether would be dope.


CONTENT:

  • Larger Fauna:
    Dinosaurs, larger pre-gens. Monster-everything. Meet the Momma of the Astroid Larva. Fight the Momma of the Larva Asteroid. Trigger my megalophobia pls. (Leviathans part 2?)

  • Deeper Oceans:
    Paired with the above; give us that subnautica feeling. (Abyss part 2?)

  • Custom-Planets:
    Make your own planet based off of biomes/flora/fauna/minerals you've found in the past.
    Will need to be heavily limited, I assume. Perhaps only doable once-per-week or something. And only with 1 planet per player.


Piping Dreams/Spitball ideas: (I got no idea how this could be implemented, or what HG's vision for it would be, but .. here's hoping)

  • Ground-Combat. NPC Combat. Race Wars (Korvax vs Gek BB).
  • Changes to the language learning system. Language Stones can be more rare, but give 3-5 words. It takes way too long to learn a language.
  • Monster Threats in the Night. Scarier Derelict Freighters. Scarier Monstrosities.
  • Freighter/Capital Ship Orbital Bombbardment.
  • Multi-Crew Ships. Fly with a friend.
unborn spruce
#

for deeper oceans you would first need deeper planets

rotund stratus
unborn spruce
#

?

rotund stratus
unborn spruce
#

i assume you are joking but raising the ocean would mean just inflating the planet which would lead to all sorts of problems with bases and the likes

#

i just cant imagine that going well

#

the most straight forward solution is just to deepen the mantle level

#

could also allow for more interesting caves

#

i see deeper oceans requested quite often but im not sure if i understand why

#

they already seem to be deep enough to strike a good balance between gameplay and realism

rotund stratus
#

||new update looks like it'll add new star systems too so that negates the issue of overwriting bases||

unborn spruce
#

yep i saw the ||purple star system|| thing

#

i fail to understand how you can just push the water level up

rotund stratus
#

Why not?

unborn spruce
#

not without changing all the land around that mass of water

rotund stratus
#

||the ocean planets don't have land||

#

||alll ocean||

unborn spruce
#

WAIT WHAT???

#

theyre not in the game, are they?

rotund stratus
#

||they seem to be completely oceanic with no land. They're not in the game but they're in the files||

unborn spruce
#

every "ocean planet" ive seen has had atleast some islands and small chunks of landmass

#

ah ok

#

||i guess its doable now that we have water landing. it could be a good progression path. these planets are only "unlocked" once you get the upgrade||

#

dammit now you got me wanting deep ocean planets too 😛

rotund stratus
raven yoke
#

Would be neat to add gas giants to systems. Specialized ships to mine the gasses from their atmospheres. Regular ships just kinda die on entry. Would be interesting if they're gonna have liquid planets, which I doubt they'll add in any time soon

timid summit
#

Imagine adding quasars to NMS

#

Neutron stars

fierce cove
pure grove
#

Day 31 of asking HG to let me ADS with Combat Scope Tech

vale schooner
#

living freigthers

#

my gek biologist want more friends

weary acorn
#

And helldivers type planets to go with it

young pebble
#

It would be great if the pirates attacking you got out of their ships and chased you around the planet when you landed and took off when you took off.

gloomy hazel
#

Do we know what Worlds Part II will be?

oblique smelt
pastel minnow
#

In game patch notes.

#

I killed the chat. 😄

wind gale
#

From now on I going to think any update comes to nms is a feature testing for light no fire

hot flame
pastel minnow
#

Derp, I thought this was spoilers

#

Yeah lol

vale schooner
atomic crater
#

I think in the futur, no man sky gonna be à playground test for LNF

grim steeple
#

It would be nice if we could play older versions using steam betas, it would make everything much easier.

wind gale
indigo marten
#

caves and cliffs update in no mans sky

#

that would be something

fallen hawk
#

So do we think HG is gonna squeeze one last expedition in this year?

vast wave
#

They just did

#

New expedition starts today

#

I think this will be the last one for this year

mighty goblet
#

Suck my fishing rod!!!!1!1!1!

#

🐟 🐠

fickle aurora
#

🗿

#

“They called me a madman”

rotund stratus
#

If we ever get flyable large ships, it would be awesome if we could dock to stations using a docking port

#

Especially if they had their own entrance to walk through

fickle aurora
#

Agreed

gloomy hazel
gloomy hazel
fossil prism
#

catches dark bramble anglerfish from my quagmire planet

limpid cargo
#

there's at least 4 different kinds of currency in this game, we really need an exchange office

#

and can we please buy things someplace other than the damn Anomaly?

fringe wharf
#

I wish you could drive your boat

fallen hawk
#

This one ends around the middle of October, which is just enough time to squeeze another 6 month expedition if they cram the redux expeditions into December.

#

Or perhaps they’ll have some other solution for replayable expeditions this year

tulip pagoda
#

i'm happy if you're happy though

#

actually im gonna say it's better than i thought it would be but it's missing key things like being able to interact with your catches.

right now they are just icons you can cook by going through menus, you also apply bait through a menu. you can never physically do anything apparently. takes away from the whole thing in my opinion

i love that they added a trap though

#

and also, you're telling me when i press G a couple of times now to cycle through my weapon configurations, i'm going to pull out the fishing rod? that's a horrendous gameplay design

#

it shouldn't be a multitool upgrade it should just be a fucking fishingrod

toxic slate
mighty goblet
empty jetty
fallen hawk
#

It may be that HG wishes to “catch up”

#

Or even that they intend for expedition 16 to be the last one before putting them on a rotation or something

empty jetty
#

They've done major content updates without expeditions before.

fallen hawk
#

I’m aware, yes

#

All of this is just speculation anyhow

queen cypress
#

They should put an a aquarium like in subnautica, só we could display The fishes we catch , in our bases

pure grove
#

The Fishing Tech turns your multitool into a fishing pole, but COMBAT SCOPE TECH DOESN'T GIVE YOU AN ACTUAL SCOPE?!? HELLO GAMES LET ME ADS WITH COMBAT SCOPEEEEEEEEE Day 32

gloomy hazel
turbid ember
#

Ayo?? NMS just dropped the what a beaut update?

gloomy hazel
#

Just be happy that we have some sort of fishing rod

tulip pagoda
#

ill complain till they change this

#

im overall very happy that there is fishing tho

#

see all my posts in spoilers about it lol

gloomy hazel
#

They wont change anything about the fishing rod trust me, i mean it’s also a sci fi game lets remember, the multi tool thing makes total sense

#

Me i am grateful for the update and happy the way it is

tulip pagoda
#

fights sentinels
tries to switch weapon confirguration
pulls out a fishing rod

fervent fractal
#

Personally i want a menu revamp. The graphics are amazing but the menus feel a little old.

tulip pagoda
#

i too want a menu revamp and i want them to try and get rid of as much menu "gameplay" as they can

fervent fractal
#

yh

tulip pagoda
#

it's bloated

fervent fractal
#

menu feels like a 2013 game but because its insanely open and so advanced it bumps it up to a 2025 game

#

💀

#

if you know what i mean

tulip pagoda
#

yeah

weary acorn
#

Weapon wheel for multi tool mode

#

Tranq dart for creatures would be nice too for flying ones

rotund stratus
#

It's effectively the exact same

#

Just get any old c class and stick a fishing rod on it, there you go you've got a dedicated fishing rod you can swap to

wind moat
#

I’m not into fishing, I means it’s great they added it, but I so wanted more enemy types to pew pew.

toxic slate
#

it seems pretty light on gameplay, not even as engaging as Animal Crossing fishing, so I dunno I would have rather they spent the dev time on something that would deepen the core gameplay

frail nymph
#

!hg

misty irisBOT
plush moon
hot flame
#

They literally made this update in a month

toxic slate
# plush moon I think they just saw people want fishing in the game when they saw the new wate...

I look at it more from a project management perspective -- the number of employees at HG hasn't changed, but the feature surface area has increased. So fishing is now another thing that will be competing for limited art and engineering resources. The team could work on adding more creatures or plants to the game, but maybe instead they will be building new fishing poles or bait or fishing exocraft because a vocal part of the community is demanding more fishing content. It's another hungry bird to be fed, and the amount of food to go around hasn't increased.

#

That being said I don't begrudge anyone for wanting or liking the fishing feature, nor HG for responding to that community desire.

icy thunder
#

i think theres some that want entirely new content and others that want what we have now to have some deeper touches

weary acorn
#

Would be cool if the fishing rod was a seperate multi tool and then it could swap to other stuff like creating farming ground or planting flora

molten lintel
#

I'm absolutely in L O V E Aquarius but I just want an in-game note system so badddd

#

Like it would be immersive and convenient to have the ability to take notes to refer back to.

And it would compliment a roleplaying style of play as well, as it'd contribute to more authentic Logs!

#

I get outside sources are available but in-game note taking is far easier to go back to since it's easily accessible.

tulip pagoda
molten lintel
#

Also the ability to expand our inventory limit for Multi-Tools and Ships-

#

Perhaps via making the Weapon Rack deco useable.

#

Another wishlist thing for me is being able to treat the smaller Shelters and Observatories as Settlements in a way.

I mean...

oblique smelt
#

We need new tab in catalouge. Fishermans bait log or something like that. To keep track of what food item gives what bonuses when fishing. There is soo many of them. raw ingredients, cooked food, even catched fishes can be used as bait all of them gives diffent bonuses

#

Or at least aditional info in catalouge about what bonuses item gives as bait

molten lintel
# molten lintel Another wishlist thing for me is being able to treat the smaller Shelters and Ob...

It would ONLY be possible if you have a high enough reputation with the lifeform the system is dominated by.

You would then have the option to purchase the building, and be able to do the same things as Settlements (if you buy a Shelter).

With Observatories, you would be able to do things like launch patrols and exploration parties that would go throughout the planet to mark and locate particular items. This would play into the idea the Observatories are trying to learn more about the planet, so it is where all the information is stored.

You can potentially have said parties seek underground caves, buried caches and materials (like the organic stuff), learn about animals (perhaps could contribute to some leveling system that would make other Observatories in the system more willing to let you buy them)

With Shelters, you could have a somewhat more limited form of the Settlement system. Building some additional housing, services (like a mining operation building and such), and stuff like that. Again, it would be more limited but still offer a cheaper way to get easy resources, Nanites, and even benefits like having unscanned Fauna and such marked when nearby.

worn forum
#

I’d love to be able to glue my butt or buckle onto the skiff, I think it would be funnier if I stuck with it while it gets tossed around with the waves instead of occasionally kicking me off (this prevented me from making a catch in some cases)

ember shadow
#

Anyone know when we can expect the update on switch?

oblique smelt
ember shadow
#

Ah, thanks! Haven’t been able to get on since this morning. And switch usually takes a while to release updates.

fervent gull
#

I’m hoping we can tame the turtles you find on planets. Just found some for the first time ever but I couldn’t feed them pellets 🥲

glossy ore
#

I hope they add plant city’s like markets and stuff on ground

weary acorn
worn forum
#

I can?

pure grove
#

I am loving the new fishing update, but each time I use the fishing rod a piece of me dies daydreaming of a day where I can finally ADS WITH COMBAT SCOPE TECH RAAAAAAAAAAAA #day 33

fringe wharf
tulip folio
#

A tackle/bait box would be cool. I like using fish as bait but adding them just a few at a time gets tedious.

brisk pendant
#

i'd like a bait station on the skiff, personally

weary acorn
#

I hope you have to fight the fish a bit to catch them and not just yank and catch every time

mighty goblet
solar heron
#

But yeah, would be cool

weak dagger
tulip pagoda
#

interesting

weak dagger
#

Very relevant to the discussion of resetting the universe and possible solutions to the "base building problem"

toxic slate
#

that talk was given six years ago, so if they had found a solution to moving bases they probably would have implemented it by now. the problem is not moving bases, but dealing with the edge cases of people building on top of terrain features instead of just flat ground

weak dagger
#

they're just discussing possible solutions, maybe for the time being they've chosen to keep things relatively static, but there is demand for change, its just an interesting talk on how they could approach said change.

toxic slate
#

yeah I've listened to it before, it's a shame they don't really do those in-depth tech talks anymore

weak dagger
#

Yeah, I really would've liked to see a tech talk post next update

burnt plinth
#

So i made it to phase 4 on the new Aquarius Expedition but i noticed you only get a small Fishtank Decoration...but why not Fish tanks and different sizes to add some of your best catches there.
Also...when does this game finally get a recipe book for all the food, materials and stuff you can craft? I know there are many google websites with recipes but why not a single one in the game you can open when you prepare something.

toxic slate
#

It's a bit cognitively dissonant that the fish you catch aren't actually species that exist on that planet. Not sure why they did it that way

tulip pagoda
#

i'm not 100% sure either but most of those fish don't actually exist outside of being an icon in your menu either

#

maybe worlds part 2

toxic slate
weak dagger
#

These mangrove trees were intended to grow branches

weak dagger
#

there was a mod that enabled them

#

kinda sucks cause I hate how they're always hacked up

tulip pagoda
#

i said this and people got mad. fishing is a great feature but it's not implemented well. everything is done through a menu and your catch is also just a menu item.

aquariums where you can release caught fish plus a trophy blueprint for caught fish to turn them into displayable parts would help it

#

it's another skeleton feature that got added and might not be improved until many updates later, but at least we have it

#

skeleton meaning shallow

#

an actual exo-craft boat would also make it so much better, with a deck large enough to land a trade rocket onto

#

and with multi-crew feature

toxic slate
#

I think HG needs to designate someone on staff that checks every feature during development and makes sure they are based in procedural content and not just the typical static content you see in other games. I get the feeling there's not much management going on, which is fine, but there needs to be some consistency.

For instance like the Starborn Runner ship. One of the coolest ships in the game, but completely static. Every player's Runner is exactly the same. Those static pieces really stick out as feeling un-NMS

tulip pagoda
#

yeah

#

i agree

#

but i also get why

toxic slate
#

I get why in some cases. Making the Runner a fully procedural ship class would be more work, I get that. But would making the fishing feature use the real fish on planets be more work? I kind of doubt that

pure grove
#

Considering the incredibly resource hungry implementation of merely displaying an entity within the catalogue menu nor how sophisticated aquatic creatures behavior are, they probably decided it was best to prioritize providing the most streamlined form of fishing rather than the logistics of it. I can agree with why it was done, but to that end I wish the fishing mechanic was just a bit more

toxic slate
# pure grove Considering the incredibly resource hungry implementation of merely displaying a...

eh I wasn't meaning you'd actually fish for real instances of fish swimming around in a body of water, just grabbing a fish when you "reel it in" from the pool of possible fish on that planet. The mechanics wouldn't change

They could also precache the fish when you take out the fishing rod, rastering each model to a 2D sprite that can be displayed saved to disk, in order to avoid any resource intensity you mention. (sorry for going deep, I'm a dev)

turbid ember
weary sinew
#

I would really, really love to have planetary maps.

#

They could be an exosuit upgrade.

#

you could even make them upgradable, for instance
the lowest level map could just show a flat map of the planet
the second level map could show a flat map of the planet with toggleable contour lines to see altitude
the third level could show the second level + the player location and direction

rotund stratus
#

Plus management will certainly have to sign off on what gets added in updates

floral glacier
#

Sword like multitools
That's all I wantSusFox

pure grove
molten lintel
#

Honestly that'd be great, perhaps it would be much more difficult with larger and rarer fish.

Maybe the Legendary catches could even have slightly unique challenges to them.

Yanking in specific times (when they're pulling aggressively, or having only small opportunities to catch them via the few times they bite.)
Perhaps even having to do other things like throwing more bait (via the quick menu) or something else.

fierce cove
#

I am seeing the biggest picture I can (maybe) in terms of gameplay. Over the past eight years we have seen this game evolve interms of graphical, sound, audio quality, and in its storyline complexity. I often wonder to myself...was this all planned? Is there a real-world timeline connected to the development of this game and the plan to begin with was to keep us intrigued on developments for eight plus years? Not complaining...I quite enjoy the updates...I just wonder....what stories is NMS still holding onto? I know there is more

molten lintel
#

That's... Actually a really good thing to think about...

#

Hmm...

fiery granite
#

they need to update how the portal looks.. everything is glowing and blue and the portal itself just looks like a tide pod soup

fierce cove
#

we notice with each update how graphical fidelity of some items increases in quality while others are not touched. it's either just too time consuming to change everything in one update, planned out in stages ahead of time to keep us coming back for more, or somehow possibly a way to tie all of this in, into the end-game lore. running the risk of sounding contrived at the latter option, it might still be able to be pulled off.....

#

The Atlas is ||a simulation after all.........||

static dirge
fierce cove
#

lol

#

sorry. i didn't realize and took some things for granted. put spoiler box on it

toxic slate
mighty goblet
fiery granite
sturdy plover
solid cypress
#

They should put something in game for us to put the fish we catch that we want to keep. I have five legendary fish that I kept cause I thought that I would be able to put them in the aquarium and then I find out that we can’t put fish in the aquarium.

short abyss
#

Ngl they are onto something with the vile brood

#

they should add more of these health bar bosses, give them random parts and names

#

not just bugs, sentinels and maybe sandworms too.

vast wave
#

Sentinel Walkers and the worms you fight on infested planets (Their Many Mouths) have them already

deft otter
#

They should add more types of sentinels

#

Maybe a type of planet made entirely of metal made by the sentinels

#

That would be lit

oblique smelt
#

In pre release fotage there was planet where sentinel walkers runned in the wild.

#

Fighting multiple walkers could be intresting.

vast iris
#

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

#

|++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++T"

weak dagger
#

Imo, this is much cooler

gilded plank
# oblique smelt

would love for the game to generate these kind of quirky rock formations

#

generation is so toned back now

#

even the mist effects in the grass would be super cool

primal herald
#

I'd love to see a world inhabited in steam punk style, with some mad scientist as a ruler. And we get to crack his secret and obtain steam punk tech/armor/MT/ships/fleet.

topaz saddle
#

I wish we could keep marine creatures

blissful hare
# oblique smelt

In 2018/19 I stumbled across a walker randomly in hub space, nobody else was around. It was inactive

blissful hare
short abyss
blissful hare
short abyss
#

like think about it what sounds more intimidating as a boss name

#

||Deep water gaurdian||? or.

blissful hare
#

Spoiler it

#

Datamined 😭

#

Future content

short abyss
#

darn wont let me post it

#

it was a funny name though

shadow dagger
oblique smelt
#

Yeah but no walkers strolling in the wild. Sean fix this.

shadow dagger
#

Ambient sentinels overall need some work

#

I'd love to see the dogs and walkers spawning in naturally, as well as proper drone patrols

#

right now the game is set up to just spawn a single drone nearby every x seconds

#

on extreme planets you cant even try to avoid them because they spawn right on top of you

oblique smelt
#

I sended feedback on it. Every vote counts

#

!hg

misty irisBOT
weary comet
#

I would like to see a matchmaking option for multiplayer in addition to the conventional friend code to boost co-op sessions. I understand that the anomaly was supposed to do a similar thing but most of the time players don't team up at the anomaly. If players wants to team they should have a matchmaking option that automatically does the job for them. The server matchmaking could be an option added to the anomaly and it should look for players worldwide and not just in the same anomaly instance , this is already in place if you queue for a mission at Nexus. Something like this would boost the game co-op imho.

vale schooner
#

if you want to boost the game's coop, then first fix every bugs related to it, before adding more matchmaking

opaque yoke
#

sadly my experience with the anomaly is people 'playing singleplayer' and ignoring me, afk sitting, or lots of boxes with cross.

vale schooner
#

NMS is a solo experience before all, I dont see why people want to play with randoms so bad

weary acorn
#

Maybe they should make dedicated co op expeditions

weary comet
weary comet
# vale schooner NMS is a solo experience before all, I dont see why people want to play with ran...

yep, you don't see the reason because the game is mostly single player as you said. But if they would invest efforts in the re-design of the multiplayer session you would have more options available. Run resource gathering/mining missions, base building, piracy/anti piracy missions, etc. There are infinite options considering that it is a sand box like game. The anomaly already fits for that purpose but it only accounts for a single server instance where players voluntarily decides to host a session and people can join it or not. The anomaly should allow for a wide matchmaking between players and offer a more customisable mission set. Get rid of the current system which it doesn work and focus on a better design more in line with modern time

opaque yoke
#

in my understanding, the game is about discovery and the anomaly is sort of the place for people to meet and exchange information/team up. i guess making it the main place for progression wasn't enough to have people to be friendly with random people. GekHappy
was just greetin people but got the cold shoulder every time lol.

weary comet
opaque yoke
weary comet
opaque yoke
#

I want the cockpit interfaces to be fixed. GekHappy
the coords and exotic + explorer planet name lol
also make the other body shapes that is not the default one not becoming one with chair when they sit.

weary acorn
#

Even just a looking for players to join option that teleports new players to then

misty cliff
#

would love to see that terrain does not change in base areas. would make underground bases possible and offer more interaction with terrain.

empty jetty
#

NMS is a solo game with multiplayer elements and a shared universe. But it's not an MMO. So if you go into it expecting an MMO multiplayer experience, you're going to be disappointed.

empty jetty
toxic slate
oblique smelt
#

!hg

misty irisBOT
limpid cargo
#

now that they've had an Aquarius expedition. they should do a Gemini one where you can have a clone of yourself that follows you around and you have to help it survive.

oblique smelt
#

U mean anomaly npc focused one ?

limpid cargo
#

i guess?

shadow moth
#

What if we get more photo mode options.

#

Like if we can render the objects in photo mode before taking a picture of it

oblique smelt
#

Thats what base building is for

shadow moth
#

Wait, what?

#

I’m new at this, sorry.

molten lynx
#

They should do an update called immersion making the games a bit more immersive like the animals don't do much and they could eat the leaves off plants an have better movement

hoary wolf
#

They should add a expedition where u go back to the old version of no mans sky (graphical wise) and u explore and have to find old things. As example as final reward u could get a old sentinel ship.

rapid widget
#

thats cool, like a earlier version of the simulation lorewise, where they can experiment with new features

hoary wolf
#

Yea or old features that were never added

#

And cause jts supposed to be old it can have some bugs. And maybe add intentional bugs as if the simulation is crumbeling down slowely

gray cradle
#

they should add that diffrent races could attack eachother have their own wars between eachother and you could join one of them since we already have respect + and - when we interact with them also they should add alot more to building more furniture more stuff to interact with like a chest to hide your stuff in and add diffrent biomes of one world for now we go to a planet and it looks the same everywhere the animals dont do anything theyre all friendly also when you ride them you can see through map and cant die since you dont get any damage when you do ride them ... i got that all from just playing 8h of the game and i dont think ill play anymore till some updates go on

short abyss
#

they should just update the expedition terminal in the anomaly to let you go back and play any previous expedition at any time

#

if they want to limit it for whatever reason, just have it at the end of the year, instead of just rerunning the expedition, the years previous expeditions are added to the terminal to replay at any time

wheat creek
#

There should be a planet base exchange system, where one could advertise his / her base planet system etc. I find it's unfair we can't exchange coordinates.

weak dagger
# gray cradle they should add that diffrent races could attack eachother have their own wars b...

This sort of thing remains to be probably one of the most requested cut features, they showcased warring factions all the way back in 2015 https://youtu.be/v5sBbjckyzU?si=lMOv-bhVmmaZD37A

Learn More: https://www.playstation.com/en-us/games/no-mans-sky-ps4/

Watch Hello Games founder, Sean Murray present brand new gamplay at the PlayStation E3 2015 Press Conference.

An epic science fiction adventure set across an infinite universe. Explore never before visited worlds, discover unique lifeforms and trade, fight and survive on a ...

▶ Play video
short abyss
weak dagger
#

How space battles like this are still not a thing is beyond me, and I don’t count the scripted dreadnought “boss” encounters. No I mean emergent space encounters like this ^

short abyss
wheat creek
violet belfry
#

What do you all think Part 2 is gonna bring?

violet belfry
violet belfry
violet belfry
opaque yoke
limpid cargo
#

they have their own subreddit as well

opaque yoke
#

I see, that sounds amazing. Thanks for the info!

rapid widget
cerulean sail
short abyss
#

i know you can convert from microsoft version to steam version, not sure about console to steam though

blissful hare
#

Id love to see some revamped animations at some point but that's also very far from being a priority

#

It'd be neat, especially when it comes to multitools

#

But at the same time whatever

#

Same with first person anims

#

I love when game let you see your character in first person

short abyss
#

i definitely agree, giving gun types unique animations, especially staves for the third person would really be a good idea

blissful hare
#

Staves do have unique walking animations at least

short abyss
#

in third person when using a staff instead of leaning it forward, or taking like... a casting stance, the character lays it on their forearm and fires it like a gun. its the goofiest thing ever

#

something like any of these with the weapon type firing out would have made way more sense and not look as goofy

#

probably the first one since that would match the current one and match the aim of the player much more

blissful hare
#

I also think it'd be neat to visibly see holstered multitools but that's just dreaming at this point

#

Would fit for an outlaw theme

deft otter
#

Sick

brisk pendant
#

i want to be able to repaint my ship without destroying it. and add decals, like i can on the exocraft

vale schooner
#

yes pls

brisk pendant
#

also why cant i have stairs in the deepwater building sets

#

nice spiral staircase around the outside?

humble pawn
#

Considering that it has already been shown that more star systems can be generated in NMS is there a possibility that we could get planets with multiple unique biomes on the same planet Kind of like you would see in real life?

dusky saddle
hoary wolf
#

What if space racing becomes a thing, like hacked ships with no limitations but they dont have too many tech slots, or if u overclock ur tech ur ship can break. Maybe even a racing scene full of npc racers. (Prob not happening)

humble pawn
gloomy hazel
#

They should add planets to this game

#

Would be so cool

oblique smelt
#

And space

rose peak
#

you guys are asking for too much

solar heron
#

words cannot describe how sick deep oceans would be

molten lynx
rocky jay
#

wow

#

thats nice

solar heron
#

Its a abyssal horro

#

R

#

U can find it in the game, but its glitched currently - it doesnt deal any damage at all

misty irisBOT
solar heron
#

Pls report it :}

hoary wolf
#

They should add a expedition where u go back to the old version of no mans sky (graphical wise) and u explore and have to find old things. As example as final reward u could get a old sentinel ship. SPOILERS SPOILERS SPOILERS SPOILERS: And cause jts supposed to be old it can have some bugs. And maybe add intentional bugs as if the simulation is crumbeling down slowely

wheat creek
#

Have you actually played for more than half an hour? The whole point of the first half hour is to find and fix your craft.

#

Concerning the water animation, I like that there are waves in the water, but anyone who ever swam in the ocean or in large pools of water know that when the tide goes up, you also go up. This is not happening in NMS for the player character.

empty jetty
restive zenith
#

That would be crazy

#

Massive update though

lone knot
#

I actually wouldn't mind some kind of flying exocraft

#

Something meant more for rapidly going from one PoI to another without constantly needing to scan one out with a exocraft, hop in your ship to go to it, land, do whatever, summon an exocraft, scan another PoI, and repeat that sequence until satisfied

#

Also possibly with better top speed than a ship can reach in atmo

tulip pagoda
#

jsut makes little sense to me

keen bluff
#

i just had an amazing ideA

#

drifter class starships

#

ships specially made to not be able to stop their motion like the normal ships do when you stop thrusting the engines. it would be so fun to send urself flying through space without holding down the thrusters. would open up fun and evasive maneuvers as well.

#

and make them able to easily spin around when ur not using the thrusters so you can shoot things behind you while flying backwards

limpid cargo
#

not as fast as a starship, but very quiet

turbid ember
#

Question.. do they got multi-crew Exos yet?
Like, the ability for 2 people to ride in one Rover?

toxic slate
#

nope

turbid ember
#

;-;

zealous hound
#

Since the fishing system is now in place, perhaps we could have some quests, either Nexus or Space Station, added that are related to fishing? Like going to a specific planet and catching certain rarity fish like in the expedition.

#

It could also function like the ancient bones quest, where we are allowed to keep the fish that were needed for the quest.

pure grove
#

Space? Planets?? Starships??? PSHH
You know what this game REALLY NEEDS?

#

Say it with me now guys

#

DAY 34 OF BEGGING HG TO LET ME ADS WITH COMBAT SCOPE TECH

#

AHHHHH YOU ALL THOUGHT I FORGOT

#

I WAS JUST TOO BUSY FISHING

dense basin
#

Once again, I'll suggest a radial menu. The quick menu really sucks, so give us customizable radial menus.

fluid vault
oblique smelt
#

U need friends first for crew ships tho

limpid cargo
#

there are galaxy map apps for iphone and other devices. some are quite accurate. it shouldn't be hard to make an app that shows the location of every system in Euclid

humble wadi
#

I’m using this app called assistant for no man’s sky mostly for cooking recipes but it seems to have everything so maybe give that a try if you haven’t

restive zenith
#

But I think I know what you mean

#

Like rotation without change of direction

toxic slate
#

Yeah I've always wanted an official second-screen app for NMS. Being able to even pull up system or planet info, filter discoveries by criteria, etc. on my iPhone would be really nice

wheat creek
#

Well I missed the joke apparently 😄

#

I'd love the game to hint me on areas where the missing flora might be found. On that note, I had a hint on a missing creature that it was on the south side of the planet, but what is the north or south side of the planet? Any way to actually understand planet quadrants ? I wish NMS would take planet learning more seriously is a less childish manner.

keen bluff
#

like a special starship that has mini thrusters installed on its sides or something that allow it to rotate while moving in one direction

#

also i just realized there still isnt an auto sort inventory button and if there is i totally have no clue where it is lol

oblique smelt
#

There is no auto sort button.

keen bluff
limpid cargo
#

they should add milestone awards for discovering planets and systems, to encourage mor exploration

spring snow
#

Bring us Freighter class upgrades!!!
We can upgrade the class of both starship and multi tool, but not freighter? You could even make it absurdly expensive, up to 1mil nanites for S class, just please let us have it!

turbid ember
#

// Current list for things I hope they add/tweak/change.
QOL:

  • Larger FOV sliders for 1st and 3rd person view.
    So my camera isn't stuffed into my Traveller's backpack for most of my travel.

  • Per-Inventory, and Group-Storage Auto-sorting Button.
    Must have Quality of life.

  • An option to instantly show text:
    No more waiting for that shihh to scroll when talking to an NPC, or reading something.

  • An option for faster clicks:
    Instead of waiting for half-a-second to click something, an option to reduce, increase, or remove it altogether would be dope.


CONTENT:

  • Larger Fauna:
    Dinosaurs, larger pre-gens. Monster-everything. Meet the Momma of the Astroid Larva. Fight the Momma of the Larva Asteroid. Trigger my megalophobia pls. (Leviathans part 2?)

  • Deeper Oceans:
    Paired with the above; give us that subnautica feeling. (Abyss part 2?)

  • Ship and Exo Multi-Crew Options:
    Have a buddy fly or ride with you.


Piping Dreams/Spitball ideas: (I got no idea how this could be implemented, or what HG's vision for it would be, but .. here's hoping)

  • Ground-Combat. NPC Combat. Race Wars (Korvax vs Gek BB).

  • Changes to the language learning system. Language Stones can be more rare, but give 3-5 words. It takes way too long to learn a language.

  • Monster Threats in the Night. Scarier Derelict Freighters. Scarier Monstrosities.

  • Freighter/Capital Ship Orbital Bombbardment.

  • Custom-Planets:
    Make your own planet based off of biomes/flora/fauna/minerals you've found in the past.
    Will need to be heavily limited, I assume. Perhaps only doable once-per-week or something. And only with 1 planet per player.

keen bluff
weary acorn
#

Hanglider would be awesome to use after jetpack

#

Or some kind of hoverboard exosuit upgrade

zealous hound
#

I think it would be nice if they could add some way to sort or rearrange the order of the items on your multitool how you want it. Like if you wanted to have your Pulse Spitter come directly after your Mining Beam. Would be a good quality of life upgrade for those who tire of having to cycle through all of their tools just to get to the one they want.

tulip pagoda
#

orbital bombardment would go so fucking hard

#

unfortunately no enemies powerful enough to warrant that

tulip pagoda
keen bluff
tulip pagoda
#

we do

keen bluff
#

And we get to fight it with our ship like king kong

#

Really?

tulip pagoda
#

we have several lol

keen bluff
#

Like huge bosses?

tulip pagoda
#

the problem is that HG is scared to make combat interesting or hard, or they just dont understand how to make combat interesting

tulip pagoda
# keen bluff Like huge bosses?

nah not like what you describe but even if they added this, it would be no more interesting than a sentinel walker. so a complete waste of time basically

keen bluff
#

I dread the brain dead autolock space combat ngl

tulip pagoda
#

i hate it so much

#

why on earth did they think that was in any way a good idea

keen bluff
#

Are we able to barrel roll?

tulip pagoda
#

no

#

what do you mean

hot flame
#

You can turn off auto follow

keen bluff
#

Somethin like double tapping one of the rotation buttons to rotate from side to side to dodge bullets/rockets

tulip pagoda
#

so

tulip pagoda
#

that reminds me of like star wars battlefront 2005

hot flame
#

Can roll, but not just with a press

tulip pagoda
#

that would make it way more arcadey like but star wars battlefront 2005 still has a better ship combat system than NMS

#

which is just embarassing to be honest

keen bluff
#

The game is immensely fun and i love to explore but i just wish the combat on both foot and ship had more dopamine behind it idk

#

I wanna feel like mr space badass peterquill and stuff

tulip pagoda
#

@keen bluff did you ever play or watch star wars squadrons? that is what i feel like the ideal NMS space combat should be like

hot flame
#

It seems they have intentionally not made it more combat focused. Even to the point of having options to disable it completely. Seems they could go the other way and have options to amp it up. But unless they overhaul a ton of mechanics it's always going to be super casual.

tulip pagoda
#

fits NMS perfectly and feels fucking great

#

would take a while to overhaul tho

tulip pagoda
hot flame
#

Aye, but it's possible it's something they have been working on already

keen bluff
#

Hell id be satisfied with racer/drifter starships and events or missions or something where you have to race through checkpoints in space or something idk. The game is amazing as is tho and will continue to play it

acoustic wigeon
#

i would still love some type of "evolution" update, this is something i always wanted to see from NMS since the first few years. what i mean by that, is that planets could have their climate evolve, possibly form rings over time and have the fauna on it evolve

#

i know it's a little unrealistic in terms of how it is in real life considering some of this stuff would take millions of years to become apparent, but i feel like creative liberties can be taken

limpid cargo
#

more smaller moons would be fun. like super mario galaxy

#

for that matter being able to EVA in space would be neat. you just need to install an oxygen mod and a haz mod

empty jetty
misty cliff
#

its good for casual but a hard mode variant would be nice

toxic slate
restive zenith
limpid cargo
keen bluff
#

space dragon boss battles needs to be implemented asap

#

(the asap part is a joke)

pure grove
pure grove
#

DAY 35 OF ASKING HG TO LET ME ADS WITH COMBAT SCOPE TECH INSTALLED BABY

keen bluff
#

i wish ur player held some of the multitool guns with 2 hands like a rifle. idk if they do already but i havent really seen it yet

pure grove
#

God I wish I could stabilize my MT with both hands in VR

vale schooner
stone oriole
#

i wish the staves weren't held like a pistol when u shoot with them 🥲

#

in that vein, i would love to see some kind of player and npc animation overhaul. just to help with the gamefeel.

young pebble
#

Join the Sapce Anomaly with your friends in private (without other players)

marsh schooner
#

A cool update idea would be adding more customization for freighters externally and internally.. design, additional add ons like a deployable flag, designs, weapons like turrets to use or automatically.. could be use for random raids and have a bubble shield add on like the pirate one we can fight. The inside have different looks then others and more decoration builds that’s interactive. Buy pod ships for extra storage that follows around and could be used for something to be potentially raided but you can protect it with a pre warn time. More unique weapons like how we have a staff… imagine melee weapons like light sabers, swords etc. and even guns like duel pistols, snipers, etc more options with certain weapons having it’s own ability for the weapon being use. It could add more resources to collect through out the galaxy too

vale schooner
#

for the weapon part, iirc hello games did not want to go towards a gun-oriented gameplay

#

hence why there is no aim downsights, and why we use multi-tools instead of weapons

#

for the freigther part, its a big yes from me, I d love to be able to manage my freigther even more

#

but first we should be allowed to build ALL base parts in the friegther without glitching the game

marsh schooner