#nms-the-future

1 messages · Page 22 of 1

shadow wadi
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And scale them up like 4x

rotund stratus
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Wdym, it's just like Ryanair

surreal trail
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idk if this would be annoying or cool but when a storm forms you wouldn't be able to call you're ship

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it'd make storms feel more dangerous and a threat like in real life

latent urchin
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One of the things the new water is missing is sun rays. Basically rays of light that cast through water they’d be seen under water

astral knoll
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You can toggle it on or off

surreal trail
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or put it in the hard difficulty

pure grove
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Also, Day 1 of asking devs for proper Aim Down Sight when using Combat Scope Tech

latent urchin
# pure grove sub surface scattering would hit SO hard, i want it

That’s not what that is sub surface scattering refers to things like skin or car paint and how the light is absorbed by it; how it disperses it across its surface

Also the technicals of sub surface scattering wouldn’t be possible so this would be a falsified solution

What this effect I’m referring to is most similar to is god rays

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Which is not sub surface scattering

pure grove
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oh woops, sorry misinterpreted that. I thought you were referring to seeing the light hitting the surface of the liquid under the body of water. don't read things at a glance kids

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also, bibically accurate sss would kill anyone's GPU, but there are some rendering techniques involving normals and texture material to mimic the effect

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but also, this is assuming this isn't already a thing outside bodies of water. I haven't checked so take my suggestion with a grain of salt 😛

short abyss
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i think it be hilarious if HG fed into the joke about the secret atlas boss by adding a low chance of finding a "Glipglap Processor" on a sentinel ship, so people actually start flipping out thinking its real. But the processor actually does literally nothing.

gloomy hazel
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Dynamic shadows

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Screen spaced global illumination

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Revamped building mechanics

rose peak
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I feel like the brood mother bosses should have their own unique model rather than the procedurally generated new bug models, because they are similar to the titan worms and horrors essentially, but they don't look unnatural or invasive

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they might just be placeholders for now I'm hoping

young pebble
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Add spiral staircase
and a ladder you can put on the walls

pastel onyx
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You could get an effect close to what they are saying by using an overlay when underwater that has said rays of light as though they are underwater, simply apply a distance matrix to it and it should look like rays are being casted in the water. and you can edit properties of it like amount of rays and brightness of light etc based on the surrounding water.

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I’ve coded games a little using OpenGL so I know a little abt this but I am by no means an expert so take said idea with a grain of salt

latent urchin
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How the light casts rays down

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That’s something that when swimming underwater you don’t really see (I mean you don’t really see it when you’re out of water with the sky either but it gets away with that much easier than water does) in game

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We already have version of water caustics as it is so I’d like to see that added with water and maybe some additional bubbles too

lilac crane
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A flight mode for the nomad. Exploring floating islands doesn't work with starships. Exocraft need to be vastly more powerful to be an effective exploration tool.

toxic slate
pure grove
brittle holly
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One QoL I'd love if they changed. Just because I walk within 3 feet of a ladder doesn't mean that I want to climb said ladder. Please turn off the auto ladder.

toxic slate
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please turn off all ladders

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elevators are the future

rotund stratus
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Escalators and ski lifts only thank you very much

sour jasper
pure grove
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Day 2 of asking the devs to add proper ADS when using the combat scope tech.

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Also my framerate tanks on Dissonant Planets, maybe optimize the graphical fidelity for those too plz tyvm

toxic slate
toxic slate
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!hg

misty irisBOT
pure grove
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Oh! Tyvm! I'll definitely do that

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but also will do daily ads request msgs in this channel for the memez

formal sandal
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I'm curious why the devs chose more cash crop like items for farming rather then all the staple food stuff you find in the wild. Was kinda hoping to make a bread factory.

pastel minnow
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I made a lazy concept edit for a space focused variety update. Inspired by Worlds Part 1.

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Already sent to HG through Zendesk too. 😄

hot flame
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You're hired

latent urchin
pseudo crag
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when will we get community events playable at any time

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aside from th emod

latent urchin
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Needs to have a dagobah type swamp planet

rapid widget
latent urchin
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Never seen one

rapid widget
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Ah they are pretty rare

latent urchin
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Coordinates?

empty jetty
rotund stratus
pseudo crag
oblique smelt
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Idea. Upgradeable Cargo slots. To double storage cappacity. Still max would be 9999 but it would be helpfull for other items like metal plates , modules etc.

rotund stratus
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Helldivers style stratagems that launch from your freighter, but with a balance that provides support for exploration and resource gathering as much as combat.

Bubble shields that protect from storms, equipment powerups, enhanced scanning, temporary rapid mineral extraction, frigate air support etc

prime wharf
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We need a better frigate interface. Give me a room that lists allthe avalable ones in system and lets me just buy themnone of this 2 layers of interfae while slowly flying past each tryingto rember whicjones Ive already seen

sour jasper
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It'd be cool if they brought back color variation on dead planets :S

empty jetty
meager edge
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instead of every planet being multibiome add a new planet type called multibiome

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i feel like that would make them much more special

prime wharf
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There already is some muli-biome in game they just need to use it more
surface (standard biome) High alitude (veg stops more minerals, grass changes) Caves (own minerals, animals, plants) Water (own minerals, animals, plants) Deep Water (adds some things to water)

empty jetty
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Bring back the MT flamethrower, but as a special weapon for a post game MT type to balance it.

sour jasper
warm cliff
warm cliff
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Maybe it could be some sort of dragonfly ornithopter? That'd be cool

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Also I think the colossus might work better as some sort of walker, where it could step at a long range automatically to get over holes and quickly climb cliffs and mountains. That'd make it a lot more unique then all the other wheeled vehicles

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Maybe some sort of millipede/spider type thing

molten lintel
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Why can't we have more Multi-Tools and Ships in our inventory-

vast wave
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6 tools and 12 ships not enough?

toxic slate
molten lintel
molten lintel
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Don't get me started on the amount of ships I've had to scrap because of that.

ξ-Flameborn I'll miss you...

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Especially with the Multi-Tools.

Seriously, 6?
I've had to throw away some of my favs because of the most recent Twitch Drops. Because I like keeping exclusive stuff as trophies.

empty jetty
toxic slate
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Yeah 6 multitools is a bit tight. You can't even have one of every class I don't think. The two types at Autophage camps, Royal, Experimental, Alien, Pistol, Rifle, Staff, Atlantid... uh I'm probably missing something

molten lintel
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Sentinel technically counts.

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I think-

molten lintel
empty jetty
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I'd love to have an Atlantid, Sentinel and a second staff to more aesthetically match my current avatar. But I'm already at six and don't want to scrap the ones I have. My last free slot went to the Atlas Scepter.

molten lintel
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I get why some people are content with the limitations.

But like come on, you can't even fill your Freighters Hanger with your ships (because you just, can't place them where you want for some goddamn reason).

molten lintel
empty jetty
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I don't think some players take roleplay into account. Functionally, no, you don't need more than six. Roleplay wise, definitely we do.

rotund stratus
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Options to put a multitool or ship on display in a base to take it off your freighter could work

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Like, you could hold x amount in your freighter but have as many as you wanted parked elsewhere, you can just take a few with you at once

empty jetty
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And I don't get the 6 MT limit. MT doesn't have storage, so.

toxic slate
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the numbers seem arbitrary, just make it 50 for each or something

empty jetty
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And while we're at, we don't have six appearance slots... why exactly?

toxic slate
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Back in the day we could only have 1 ship and 1 multitool. And there was an intentionality of that which was nice. People developed bonds with their ship and MT because they tended to stick with them. They had to make hard choices and really choose their favorites. But when they opened the doors to multiple, then why even have limits? Just let people collect as they'd like to.

empty jetty
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They're going to have to accept most of their player base are hoarders eventually. 😛

molten lintel
# empty jetty I don't think some players take roleplay into account. Functionally, no, you don...

I mean not even just roleplayers, it doesn't matter if it's for roleplayers or not.

Some of us just want to be proud of our collection of cool (or powerful) tools without having to sacrifice pieces of said collection. Especially with Ships and the many classes of Multi-Tool.

Functionally it does almost nothing, yes. Realistically a lot of stuff people want wouldn't be that important or be as useless.

molten lintel
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*I literally cried when my collector side got the better of me.

ξ-Flameborn...*

toxic slate
molten lintel
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For me the change to have more than one is a near net positive.

It helps those like me (or others that just like more than one ship) be more comfortable with our choices. And realistically you could still treat the game like you only have one MT and Ship, by scrapping them when you get a new one.

toxic slate
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Oh I'm not advocating for 1 ship or 1 MT, I'm for limitless collections. Let the people do what they want. I'm just saying, I appreciated the game design choice in limiting to 1 back in the day. It was a different vibe. But this inbetween state we're now in, where they slowly, greedily bump up the limits slightly once in a while doesn't serve the players well.

molten lintel
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That's why I sent a suggestion saying the ability to buy more Multi-Tool inventory slots (meaning more than 6, also includes ships) with Nanites.

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Or being able to put spare ones on a Weapon Rack in a base, or ships on Landing Pads (to be swapped whenever needed, kinda like how the Orbital Exocraft thing works)

molten lintel
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Like that'd be so fucking cool!

Imagine decking out a room with badass Sentinel and Alien weapons of YOUR choice. Be like those scenes in movies where a person walks into their unfolding arsenal of weapons.

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Maybe there could even be a specific base building part to display a SINGLE weapon, perhaps in some kind of special glass display or something.

gloomy hazel
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Multitool weapons rack, ship display pad

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Boutta create a large room full of ships like what you see at Hurston in star citizen

gloomy hazel
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Gotta get some nav data now and have like 9 alternative landing pads

molten lintel
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Or like having something similar to the Orbital Exocraft thing, but for ships!

You could be able to have up to 12 additional ships you can call as long as it's in the same system (or in your Freighter)

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:>

gloomy hazel
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Hello Games taking notes

molten lintel
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This is also ambitious but...

The ability to play previous expeditions, but for a short time... And at the cost of a pretty Quicksilver (instead of pretty penny).

Maybe like 30,000 for just a week. No Redux difficulty reduction. The expensive nature would be to justify breaking tradition-

gloomy hazel
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I’d love to see better resizing options, let’s say you have a wall, imagine clicking a key, or tapping a button for “Advanced Resize” so it would be kinda like I could go anywhere from normal 1x1 of a wall, to let’s say 2/3rd of that wall, and since it’s voxelized, there would be a snapping point at the end of the wall, and another toggle to disable far snapping points, that way it would show the green circle to ONLY the closest thing your looking at

The advanced resize would help so much since with the improved snapping, you would in theory be able to even rotate something any way you want, size it down to any shape you want, let’s say being able to resize to 1/16th the size in any way, so you could be 2/3 horizontal, while being 5/8 diagonal, and still have snap points, while having the points even if it’s tilted, as long as the snap points toggle is enabled

molten lintel
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I also want my posters and decals to not teleport through the prefab walls-

gloomy hazel
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It could be the same button too so you’d just have to cycle through the modes, I don’t design games and most likely being able to do this I’d assume there’d have to be changes to the core build mechanics if the advanced resize was to be a thing

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Oh and better contact for items, there’s a snap to and free, but the snap works on ground only, it would be better if it was a simple contact snap, so the placed object would have to literally touch whatever it needs to, to be placed

molten lintel
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I've literally tried everything but prefabs just refuse to have decals and posters unless it decides to allow it.

gloomy hazel
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Yea usually you just gotta place multiple layers to get it right on a lot of stuff

molten lintel
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Also why did my Freighter have to shit itself after Worlds-

It literally destroyed all structural integrity and it won't fix itself even if I replace the module rooms.

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Bro that was like 3 hours of designing gone.

Straight up abandoned the Freighter, it didn't even give good rewards anyway. 😔

molten lintel
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Yes.

toxic mesa
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Oh god

safe bear
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It has been addressed and fixed in patch 5.03

molten lintel
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The corridor connecting these rooms is just, gone.

toxic mesa
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Ise it too your advantage

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Make a makeshift pathway

molten lintel
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How?

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When I can't even make the rooms connect?

toxic mesa
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Use props

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I make many of em and when you get good it gets fun

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Use those wall panel things

toxic slate
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Dear HG, please add more ground textures. This texture that I'm standing on, it is EVERYWHERE in the game and I'm really tired of seeing it. You replaced a bunch of ground textures with this when you added tessellation in NEXT and it just looks kind of fake and a bit ugly if I'm being honest

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it always looks like it's made of rubber or something

gilded plank
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honestly yeah like the texture variety is reaally lacking

oblique smelt
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!hg

misty irisBOT
toxic slate
# oblique smelt !hg

Already sent a request. Sometimes I also post here because I know HG employees lurk on occasion, and it doesn't hurt to get more visibility for an issue.

molten lintel
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I just post here because... I dunno.

Sharing my wishes and dreams for this masterpiece of a game is nice.

gloomy hazel
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Okay you know what

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Let’s add path tracing

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128 bounces

empty jetty
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They seriously need to work on optimizing the freighter on Switch. It's too temperamental. Still.

gloomy hazel
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But in seriousness, I’m not gonna stop until dynamic shadows become a thing

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I want my lamp to illuminate my room so the shadows coming off my bedside table make my room look vibey

empty jetty
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Installed the matter beam just so I can physically stay away from my freighter as much as possible

gloomy hazel
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It’s like a toxic relationship

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Hello games, I think it’s time to bring back planet rotation and have them orbit an actual star

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If you fly too close to the sun, you start to loose shield, closer you are, more damage, buuuut just because free thinking is a thing, imagine using a ship mining beam to mine not only asteroids, but maybe even the sun for some insane stuff if you can actually get close to it

molten lintel
toxic slate
gloomy hazel
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No, but if the sun was actually a part of the system instead of a skybox

gloomy hazel
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That’s a whole planet, looks gassy too

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Gas giants confirmed yup

toxic slate
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yeah but all the planets have orbital paths

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probably just trolling us again

gloomy hazel
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But in all honestly, dynamic shadows, better atmospheric fog, a real sun that emits light so sun shadows are more correct and nights are better

toxic slate
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by dynamic shadows are you talking about ray tracing?

gloomy hazel
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You know how in Grounded, when you place a lamp, it emits light, so anything past an object in that light gives off a shadow

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It doesn’t have to be ray traced, it can be normally rasterized

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But it would give off insane depth in builds that can utilize it since every light source would give off light, instead of a slight lightmap

toxic slate
# gloomy hazel But in all honestly, dynamic shadows, better atmospheric fog, a real sun that em...

I feel like sunlight handling is pretty good now, now that objects react to sunlight more realistically in Worlds. I'm not sure what difference a physical 3D sun vs. a skybox would make other than nerdy coolness of being able to fly there.

I do wish though that planets reflected sunlight off of them like our Moon does. nights on NMS planets are kind of weird because the light is just kind of there, there's no moons casting light

gloomy hazel
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Yea I noticed it in photo mode, at one point, the shadow map stops for maybe an hours worth, it just feels off once you notice it

sour jasper
gloomy hazel
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And I mentioned the sun giving off light because if every planet actually orbited a sun, that means the let’s say in a 3d space, currently the left side of every planet is lit, that wouldn’t be the case since now it would be which ever surface closest to the sun would now be light

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But I’m nerdy asf when it comes to graphics n stuff so it’s really a nit pick, the game is perfect as is already

toxic slate
gloomy hazel
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I’ll check a few things out when I’m off work see if I notice a few other discontinuities

latent urchin
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You have multiple factors that make this much hard like atmosphere(s), no atmosphere(s), and gravity

gloomy hazel
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Your right, let’s add voxelized simulation with intelligent adaptable ai

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I’m jp, but screen space global illumination and normal dynamic shadows would be dope asf

latent urchin
gloomy hazel
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Path tracing would honestly take away from the style of the game so I wouldn’t actually want it

latent urchin
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Altho technically that’s at 2160p but nonetheless these aspects are hard to do

gloomy hazel
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Maybe at the most ray traced reflections

molten lintel
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I hope more hostile enemy types are added eventually.

latent urchin
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And this game is to run on the switch

latent urchin
gloomy hazel
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For certain surfaces

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It isn’t applied everywhere

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Or at least on things that should reflect what’s on screen

latent urchin
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You’rereferring to RT global illumination

gloomy hazel
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No just reflections

latent urchin
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RT reflections apply to just that

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Reflections

gloomy hazel
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When I look at my metal floors, they aren’t reflective

latent urchin
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Not all metal is reflective

gloomy hazel
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But the metal flooring on the anomaly or space station are

latent urchin
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I mean hell I’d love to see the most insane ray tracing your talking of

molten lintel
gloomy hazel
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They don’t have any specular highlight, it’s as if it’s rough, but a smooth surface, it’s a deadass small nit pick of mine since I’m very attentive to every graphical part

latent urchin
gloomy hazel
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And the lil box cube rooms, when I’m building, the “reflection” looks very much like a low res cube map or a world map whatever it’s called

latent urchin
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So to just add something like this for high end PCs that they themselves can barely even run is a kind of out of reach idea

gloomy hazel
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No no the super high end stuff I was joking about

gloomy hazel
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But if If I had to be a lil honest, there’s a few continuity issues within the game graphically

latent urchin
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I have a sort of solution I’m trying to learn write up in code that could do effectively speaking RT quality reflections with a far lighter cost but idk if it’ll work yet lol

gloomy hazel
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Screen space or actual RT but efficient?

latent urchin
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Just like RT but doesn’t tank performance

gloomy hazel
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That would be interesting

latent urchin
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I expect it to eat up ram tho

gloomy hazel
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Honestly though, ray traced reflections that apply to materials that aren’t 100% rough would go a long way in making the game look pretty

latent urchin
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Gotta cost somewhere but with additional techniques it would make it easier (like upscaling)

gloomy hazel
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Imagine a crazy looking world with a base with tall skyscrapers, and in the reflection is even just a low quality ray traced reflection of the world itself, doesn’t have to be any foliage or nothing

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Actually nah, need more lore on the water

latent urchin
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Lore?

gloomy hazel
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Oh man it’s crazy

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The water and glass

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Okay new topic, LORE AND STORY because this is the best part of the game idc I need to know everything about the story

formal sandal
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Just a random thought, but community contributed megastructures would be cool. Like the ones you see on Stellaris.

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Player initializes project, has a limited time it can be completed before it stops (keep spam down), and requires so many people to contribute. Make essentially Space Stations and other things.

pale zealot
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@ornate tusk

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I’ve always felt no man’s sky’s achievements were lacking so I made a bunch of fan made ones

Progression Achievements

Ghosts in the machine
Complete the Artemis Quest

The crimson eye
Complete the Atlas quest

Worlds of glass
Complete A trace of metal

The blighted
Complete Under a rebel star

Sleep with the fishes
Complete Dreams of the deep

Those Who returned
||Complete the Autophage quests ||

Starborne
Collect a living ship

Asimov
Collect every base part

Nuclear pulse propulsion
Collect every freighter upgrade and base part

The Leviathan
||Encounter or claim a living frigate ||

Beyond
Visit the space anomaly

Like Mercury
Spend at least 1200 quicksilver

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Interstellar
Complete an expedition

Lawless Sky
Visit a pirate controlled system

Boundary Failure
Visit an abandoned system

Aeron Annihilator
Defeat every type of sentinel at least once

Xenocide
Defeat every type of horror at least once

Padishah Emperors
Collect 35 titles

Leatherman
Get an S class multi tool

Somnium
Get an S class ship

Twilight Imperium
Have max standing with every single race

The Skylark of Space
Build a starship on an orbital station

Treasure planet
Destroy or seize a pirate freighter

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Infinite Infinity
Discover more than 30 planet types or biomes

Thunderhead
Uncover at least 50 lore entries from planetary buildings, stations, and more.

Stare into the void
Find 10 unique rare space encounters.

Space Race
Have at one point owned at least one of all 8 procedural ship classes (Fighter, Cargo, Shuttle, Explorer, Solar, Exotic, Sentinel, and Living)

Starship Trooper
Have at one point owned at least one of all 8 procedural multi-tool classes (Pistol, Riffle, Experimental, Alien, Royal, Sentinel, Atlantid, and Staff)

Extraterrestrial companionship
Adopt at least 6 pets of varying species

Synthesis
Use the gene sequencer and hatch the modified egg

Prisms
Adopt and ride a flying pet

Star Carrier
Have 4 squadron pilots

Desolation
Explore a derelict freighter

Byte-beat
Make and save a byte-beat track

Chronos Manifest
Cook up 50 unique food items

Pathfinder
Collect all exocrafts and install every unique tech module for them.

Visions
Collect every anomalous planet trophy

Frontiers
Claim a settlement

The final frontier
Max out your settlement

Endurance
Upgrade, build, and recolor your freighter

Waypoint
Fill out the wonders tab and construct the wonders projector

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Entrepreneur
Build and collect resources from factory parts.

Orbital
Have max standing with every single faction

The Spice Trade
Collect 1 million units from frigate missions

Star Seed
Enter a black hole

Remembrance
Discover a travelers grave

severe magnet
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probably been suggested before but now that we can build our own ships it'd be cool to build our own multitool guns :o

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i know we can do the whole autophage thing but that feels more advanced end-gamey

radiant rivet
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Just imagine how cool would be big cities with a lot of merchants and other stuff

oblique smelt
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Engine limitations would make it hard. U would need remove everything elese on planet to save resources. Maybe we will get them in LNF.

limpid cargo
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maybe just a consumable item that increases a single stat of something by 1 point.

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condensed nanite paste or something like that

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you supposedly inject it into your multitool and pick either scan or dammage

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inject into your ship to increase one of the four things

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and it's permanent increase

pseudo crag
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do you think they'll ever patch out the punch + jetpack movement tech

safe bear
pseudo crag
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haha good good

rotund stratus
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It's crazy how that movement tech has become a core part of the movement

lilac crane
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Wouldn't mind having more to movement, maybe a water sprinting upgrade? Treat the surface of water as solid as long as you're sprinting.

pseudo crag
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I dont think its a special animation though

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its the normal melee animation jusut glitched bcs you fly

lilac crane
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Yes, but HG can add more upgrades to movement.

pseudo crag
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yeah

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but i dont think they want to bcs itd make exocraft less attractive

lilac crane
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That's not the reason exocraft is somewhat unattractive. Exocraft occupy a niche similar to starships.

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Exocraft need additional functions, like refineries for the colossus or a flight mode for the nomad.

formal sandal
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Colossus should have exclusive accasses to the mining beam IMO

lilac crane
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Mining beams are grandfathered in. You can give colossus upgrade modules at best.

oblique smelt
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Pets should have glyph address in info so you would know where u found them and it would be easyer to go back to native biome for eggs inducing.

limpid cargo
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if we can get gas giants, we should also get heavy gravity planets. like 2x launch fuel to take off, and require boost to leave atmo

oblique smelt
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Also 2x fall dmg

toxic slate
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Since they made Colossus's storage capacity mostly unimportant as a help in mining operations, maybe they should give it a mobile base that you can go inside. Basically turn it into a RV camper

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Oh I know, they could also give it some experimental tech that gives you invisibility while you're in a certain radius of the Colossus. For when you don't want to be bothered by the Sentinels

lilac crane
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I was thinking colossus would deploy and fold out to reveal its functions. It has the "cool factor" to it.

summer coyote
oblique smelt
summer coyote
sour jasper
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Something I'd actually like would be uhhh... the floating flowers and giant foxgloves to be able to occur independently of each other. Just have 'em show up on any lush planet.

toxic slate
oblique smelt
unreal canopy
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what do yall think about if living ships were like npcs, could leave any time, fly around space, mabye refuel themself, come back, fly by player sometimes

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being sentient basically as intended

unreal canopy
summer coyote
sour jasper
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Although I think I explained myself wrong there, it's less that I want to see them showing up everywhere, more that its just feels kind of samey when they always show up together because the floating flowers especially kind of draw attention to themselves if that makes sense. Like I think leaving the existing biome otherwise alone but making it so you only saw the floating plants ~half as often as you do now might be good?

patent hull
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Is this where I'd find any data mined stuff?

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Don't see anything in Pins

rotund stratus
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The new lush planets aren't all that diverse but some of the new poison and radioactive ones have quite a bit of variety

toxic slate
rotund stratus
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The biome types they've recieved feel a lot less heavily curated than what we got in origins, for the most part

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The only thing I'd want on top of what we have now is for a chance to have some crossover between biomes of the same planet type

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Floating flowers on a regular lush planet, sunflowers on a mushroomy poison planet etc

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Though I think we already have that on some planets with exotic props which is cool

sour jasper
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Wish that frozen and desert worlds would get the expanded color palette treatment sometime :S

formal sandal
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I would love to see more Dune and Hoth style planets.

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Just big gaps of nothing with islands of intrest.

pure grove
#

Day 4 of asking HG to add Aim Down Sight for the Combat Scope Tech

red spire
pastel minnow
pastel minnow
turbid forge
#

What do yall think about letting us build our own space stations on planets (and to make this feature co-exist with the already space stations we have in the game, you have to pay"taxes" on each item sold on the station) or make it so we can only build them on extinct systems to semi populate it

young pebble
#

Add small decorations such as ponds, fountains, fences and fencing.
Add the ability to rotate roof triangles.

#

Manage a multi-player base even if someone isn't connected.

#

You can access your bases even in a new game or exchange resources.

#

=> Start a new game without the main mission - when you start 10x, it's a bit boring. <= 😅

sour jasper
oblique smelt
hot flame
pseudo crag
#

when do we get a sort inventory button

hot flame
#

!hg

misty irisBOT
pseudo crag
#

let me add to the pile

oblique smelt
hot flame
#

Don't think you can then 😦

#

Pets are weird

oblique smelt
#

Ofc expedition pets would not have the address.

fringe wharf
#

What would be a good way to make animals more interesting? Make them actually fight?

#

Make it so you can upgrade them?

formal sandal
#

They can fight.

#

You have to give them the right equipment. Which instead of being titled for some reason is just accessory numbers..

oblique smelt
#

Some emote command like "attack" could work for pets

icy thunder
#

i dont think it'd work with some people wanting Kaijus for pets

turbid forge
#

Yknow what we should should be able to give friagtes ores so when the ship breaks, they can repair themselfs

dense basin
#

Give us amphibious creatures

gloomy plaza
#

New player here - I'm wondering why if I find an outpost or anything with a save beacon, why I can't easily find that again, like some little marker that shows up on the planet. It'd be great to see where I've explored and what I haven't. The data is there, so I'm curious why the devs haven't made such a simple addition?

#

I know I can build beacons but sometimes I don't really know if I want to go back, like a large outpost with ships. Or it's just cool to get my bearings again when I go back

wind gale
#

They should really add some terrain/ground texture variation like red sand,mud color or desert sand color.im not talking sand simulation.but just ground texture/color variety. It's very boring to see all desert planets have same ground textures .

dense basin
#

Tornadoes should be able to pull your ships and exocrafts around. Ships will be affected to a much lesser extent than exocrafts though and also dependent on ship's maneuverability stat. Also make tornadoes bigger and a bit slower.

#

Also, I'll say it again: localized weather. It seems like they're taking steps towards it but it isn't quite there yet. I want storms to be something I can see coming whether from space or on foot. With some exceptions, since we wouldn't want to remove spontaneous, full planet storms altogether. Variety is the spice of life after all.

sour jasper
#

I wanna say the engine probably still supports it?

meager edge
#

i think overgrown planets should like have ruined structures all over the planet that are actually overgrown

uncut vault
#

Being able to terraform planets to change their climates, introduce new flora would be neat.

Similar to what exist in Planet Crafter, and it would require tremendous (community ?) work to realise the change.

It would allow to fix climate changes introduced by updates too 😄

limpid cargo
#

if they don't want to make killing Atlas an option, how about just replacing it. like installing linux on a windows computer

oblique smelt
#

Turning off your pc = killing atlas

#

And not linux.

#

Gunter

hot flame
uncut vault
hot flame
#

Works for me

rotund stratus
#

I would really like another creature ai and animation overhaul ngl

gloomy hazel
#

There’s tech that can dynamically switch between animations so instead of a sudden jerk between 2 different movements, it fuses the 2 so the transition is smooth, along with collisions that don’t clip into materials, or the model itself

#

Dunno if they implemented that in nms but I seen it on unreal engine, it’s pretty dope

weary acorn
#

Any speculations or rumour as to what is going to be added in the 'worlds 2' update ?

gilded mesa
#

stuff

oblique smelt
#

A lot of rumors and speculations. But nothing concrete.

wind gale
#

Anybody feel in planets the trees and rocks are always tightly packed and very dense. it's fine for some planets/regions to have these dense rocks or flora. But they could control the density as we navigate over terrain. this could even add to some biome variety which single planets are lacking. Imagine a plain landscape with one or two huge trees in distance separated in 500 to 1000 units distance. By controlling these flora and mineral density and some ground texture variety could make exploration even more interesting with the current planetary variation they have added.
Mainly the grass density in paradise planets can also needs similar tweaking. Why not add some variety in grass pattern per planet using same assets. Like tall/ medium/short grass and less denser grass or even no grass at all. It will be better this way than the current endless fields of grass

pseudo crag
#

wish we could rename stations

meager saffron
turbid forge
pseudo crag
#

we need a ship visor scanner

#

for freighters and other ships

#

and add that to exocraft too

copper quarry
#

I hope we can have multiple freighters in our fleet eventually

#

And that freighter to freighter combat and the like becomes a thing

oblique smelt
#

Sad switch melting noises

empty jetty
#

PS4 and older Xbox too...

oblique smelt
#

Imo Ps4 could handle multiple freighters if u could build a base only on your main one and only yours could have frigate fleet.

spice trellis
#

do u guys think that it will be intense if nms had a mechanism where u can made districts via bases but place em as city and base by base if they are close enough u could be able to connect them

#

could function via settlements aswell being able to expand it more

#

and a posabilaty of being able to rent a player or a npcs room house apartment for taxes earnin afk weekly to balance it out

#

i have a feelin if this update exists some sweat gon colonize several planets ans have several citys witch would look amazeing tbh tired of seeing same building over and over again this could change it

#

posabilaty to crate ur own space station and give lots of materials to create it via timer of 1 h per part would be realistic and interesting and prob worth grinding makeing ports for cargo transport to other citys or planets that need it will also be good restocking adin workers exetra

#

this update could be called Finances

#

ofc make it have a longer timer to make sence and so others cant abuse it

#

hmm but got me thinkin

#

when i see lvl3 hostile zone its usually war between pirates and kor/gek/vey maybe ad fights between races possabilty of my fav nomads aka autophages fighting back via some sort of rebelion takeing over planet by planet and comferming solar take over being able to help them out would be good 2 makeing ur own empire or corpiration of sort with custom loges that u can may or may not be able to place on some veacles via land war theyll prob have new customization to fit the astetic of war via helmets for them i dont see gek as warin tipe but autophage vs korvax would be interesting

#

being able to fight to take over sol systems would be soo fun for pve enjoyers

#

and the ground veacles allready have cannons turrets extra just ad a posabilaty to extend the barrel for ling range

#

heavy only^

#

that makes me think that ut should be called War and Finances

toxic slate
#

I'd love to have planets reflect light like our Moon, like this nebula in clouds in the upper right appears to be. Right now planets in the sky are basically just dim versions of their normal look at night, and all of the light on a planet is cast from the nebulas. Night always feels a bit unnatural to me in NMS for this reason, because there's no distinct light source from any moons.

rare burrow
#

So a thought i've had and i'm sure has been brought up before is, while i've seen many kinds of planets...some of which are lebeled in a way that makes me feel as though something should happen if i linger but never does. For example: On planets which are unstable perhaps if the player remains on the planet for x period of time, animals could suddenly maerialize into existance or current animal life could suddenly shift forms into something bizzar or even normal.

#

Or on planets labeled with "core explosion immediate" there could be a set timer from the moment the player zones into the galaxy and the player would be alerted in some fashion like the robot voice saying: "Warning: Planet Core Unstable. Supernova Imminent. " and the player is given an icon that points them at the planet where as when the player scans the planet they are shown how long until it explodes. On average I'd say a fair timer is somewhere between 20 and 5mins and said planets could have extremely rare resources on them

#

Players brave enough to land on said planets would of course need to be prepared accordingly. Heavy heat protection and the planet wouldn't be a "walk in the park either" you could have environmental hazards such as lava covering much of the planet, ground splitting wide open beneath the player's feet requiring them to rocket to safety or potentially fall into a fresh pool of lava.

#

and of course the climax of the whole thing, the player would need to be a set distance away from the exploding planet to avoid dmg to to their ship and of course being on the planet when it blows would be mean instant death and the loss of their ship

rapid widget
#

but the idea of an unstable planet could work

pure grove
#

Day 6 of asking HG for Combat Scope tech to allow actual Aim Down Sights

foggy haven
#

Day 1 of asking HG to add back heridium and thamium9, that type of stuff

toxic slate
#

I do miss the giant heredium pillars sometimes

regal crane
#

I really wish they did something with terrans and bases

#

Getting pretty annoying to see the terrain be unaltered at certain bases where the terrain was clearly modified.

smoky raven
#

Sorting like in Terraria
Any Talassophobia content, ground bosses are good, now waiting for deep updates!
add a setting where you can remove the long hold of the button for interaction
Add another way to travel between cylindric and cubic rooms

unreal canopy
#

Can we get frameless glass walls, with triangular variants?

sour jasper
toxic slate
#

I would say the opposite, I've never seen anything approaching a real forest in NMS since the Atlas Rises days (and only on ice planets). You have clusters of trees sometimes, but it's not really trees as far as the eye can see. At least LNF seems to have real forests

#

I do wish that trees varied more, but that's a limitation of their procedural tech, where they use handcrafted base models and then let the proc gen tweak them slightly per tree

wind moat
#

We need more game play mechanics, more enemy types, more ground combat, more varied space combat. Also give us more stuff like derelict freighters, give us derelict stations were we have to pew pew through floors to collect or rescue NPC’s etc, give us a protect the cargo ship mission or something etc

sour jasper
#

And the engine supports more procedural variation in the plants than a lot of the newer models support, it's like the new... toxic? and hot biomes Worlds added where it's really noticeable to me

toxic slate
latent urchin
#

Proxy chat I think multiple people have said that and also functioning comms to “call someone” (notably anyone in your system or friends)

sour jasper
#

Oh, whoops!

toxic slate
#

On another note, I wish creature AI behaviors were a lot more diverse. No matter what their physical attributes they basically all act the same. I want more sophisticated hunting behaviors, more diverse types of attacks (for instance why does a giant blob just headbutt? how about giving it poisonous spores or acidic goop or something). Why do none of them react to weather? Why do aggressive plants not attack them? I want to feel like this creature on Xandos V acts in accordance with their physicality and their environment, as opposed to some ice world creature somewhere else.

I think the overall issue is there's very little sense of an intertwined ecosystem that's unique to each planet. Creatures always feel like decoration instead of part of the living world.

elfin condor
#

I wish there was shipyards on planets it would have like 5 ships you could take yours and get bossman to give you better upgrades or just new weapons

#

Or add the panzer 3

fallow whale
#

Would be cool to have a function like the other life forms Ability to trade but with other players a proper trade dialogue, items for currency.

lunar widget
#

Just an interesting idea for the rocket launchers on the ship. What if you tap the button you send out unguided rockets like we do now, but if you press and hold the trigger, you can lock on multiple rockets to a target and fire guided missiles

vale schooner
#

I dont understand why the rockets cant have upgrades like other weapons

pure grove
#

Day 8 of asking for ADS when using Combat Scope Tech

rotund stratus
pure grove
#

Oh yeah, I know! I’m just doing this cause it’s funny and I wanna see how long until it gets implemented 😂

rotund stratus
#

Aah fair enough 😂😂

fringe badger
#

I feel like underwater life should be more diverse

#

I mean

#

We got many of the same stuff in lots of oceans

#

For example

#

Those giant crystals

#

The blueish green ones

#

Also the berry looking things with red stuff in them

#

Yeah

dense basin
#

Turn off pvp by default

spice trellis
#

do u guys wish we could have more customization for autphage or other races

fossil prism
#

I just want to put armor under autophage clothing and the armor on the green traveler

#

With the red scarf

shy sphinx
toxic slate
oblique smelt
nocturne current
#

Also chat in the space anomaly should be available on every platform, not just pc

rotund stratus
pure grove
#

Guys hear me out tho

#

Gonna sound crazy, but stick with me

#

What if when you use Combat Scope Tech, you Aim Down Sights

#

I know, I know, radical suggestion, but imagine

north cargo
#

It seems like an easy change that would improve combat.

pure grove
#

Me after the next three updates still not being able to ADS: 😔😔

oblique smelt
#

Big effort for little to none gameplay change? I dont think ads will ever be a thing. NMS its not fps and dont even tries to be realistic.

wind gale
pure grove
#

oh wait

molten lintel
#

Man discovered the third person camera-

pure grove
#

but muh immersionnnn

#

Also also, Day 9 of asking for ADS with Combat Scope Tech GekHappy

pseudo crag
#

i wanna be able to terraform or repopulate a planet with different wildlife

#

I got this gorgeous planet that is only missing some dinos

#

god.... imagine carefully built worlds put together out of our discoveries

#

well I made a suggestion anyway

heady rivet
#

It would also be cool to have freighter wars and be able to controll the canons in the main room whilst your squadron deals with the starships

toxic slate
bold tartan
#

Idk how many times this has been suggested but

#

Passive non-hazardous rain on lush worlds would be incredible

#

Like imagine a lush world where there's a perpetual light drizzle but it's not dangerous

vast wave
#

That is a thing already

#

But with occasional regular storms

pseudo crag
#

rather let me make it myself

#

makes no difference either way

meager saffron
pseudo crag
#

no idea, i do have better planet generation but i dont know if thats from that mod or not

pure grove
#

The exploration should never come at the cost of player agency. This is exactly why I’m such a fan of the ship customization. You still need to explore in order to build your own ship. Likewise they can take the same approach to planet manipulation/terraforming.

#

Maybe you can explore planets with the life forms you’re looking for an set up infrastructure to relocate them to your home planet

#

But that’s imho

#

Also Combat Tech ADS

atomic crater
#

I would fucking love a system name search in the star map

toxic slate
toxic slate
# pure grove The exploration should never come at the cost of player agency. This is exactly ...

Yeah, I think allowing people to build their own dream planets would fundamentally alter the core drive of the game. If HG allowed it, then you would have people saying, "I want to trade trees and animals with other people to put on my planet" and a lot of people would just stop exploring, because why look for new things when you can just grab them from other people? It's a slippery slope the game shouldn't go down. Exploration should always remain the key push of the game.

Maybe someone can make a mod that does that for those that really want it though.

rotund stratus
#

The most that would work IMHO is changing planetary conditions to be more or less extreme

#

Or to permanently remove sentinels somehow

#

Stuff like that

#

Also maybe inducing dissonance

#

But defo not just making a custom planet

toxic slate
#

Yeah I could see a weather control device being a thing, that would be a reasonable kind of planet alteration

#

There would have to be a big caveat and rarity to that though

pure grove
#

I think that's a rather moot point. Time and time again, you hear people asking what the "point" of No Man's Sky is about and the response is always: You decide... as long as you are dedicated enough
And there's the issue. No Man's Sky core engagement is exploration, yes, but should it be at the expense of the players? If the former sentiment is to be true then the answer is clear, no. Ultimately @pseudo crag isn't asking to trivialize exploring, but to make exploring less punishing. It's accessibility, that's what is being requested, not trivialization.
People who only want to explore to find their perfect world are free to do so. People who want the rawest of survival experiences (me) can turn down freebies at the anomaly. The cold hard facts are that people are time constrained. There are only so many planets and so many systems a person who wants to enjoy the game can commit. Should they be denied the same joys as someone who with more time and dedication could achieve what they want? I am and always will advocate for giving more players more options and freedom.

#

Lets not gate keep here and pretend it's going to make exploring inconseqential, the game is what you make it. Don't limit others options just because you prefer your own.

#

Also ADS with Combat Scope

empty jetty
#

I'm fine with the idea of having various chosen animals roaming in your base. And that's pretty much what the wonder projector is for.

But. You're talking about permanently altering a whole planet for your subjective tastes. Planets that are part of a community shared universe and that are open for anyone to land on and build.

That is a slippery slope. I know players get attached to systems and planets and consider some their territory emotionally. But in actuality, you only "own" the area the base is on, not the whole world.

pure grove
#

That's what compromise looks like, that's something I can get behind. Those are 110% valid concerns. Either way, each player gets what they want without needing to impose their preferred experiences onto others. The wonder projector is still very limited in terms of versatility, but that's what this channel's for isn't it? Requesting features.

rotund stratus
pure grove
#

Hard disagree, that's purely speculative.

rotund stratus
#

It's also speculative that the feature would ever provide more accessibility

#

Since you'd have to actually find every feature you want to place on the planet, if we're taking the same route as they did with ship building

pure grove
#

Sure, but would I have to find everything all on one. As someone in a mathetmatical field, let me tell you. Coming across systems that each have one thing you desire is magnitudes more likely than finding one system that has exactly everything on one.

#

The same is true for ships, you can see this.

rotund stratus
# pure grove Sure, but would I have to find everything all on one. As someone in a mathetmati...

Of course yeah. But having an exploration feature on the scale of NMS pretty much necessitates super rare finds. It's fundamentally different from ship hunting in that planet exploration fills an entirely different role in the game.

Exploration is supposed to surprise the player by showing them unexpected finds. That gets totally undermined if you can create any planet you can imagine from a huge list of assets. Ship building doesn't really have that, especially since plenty of players stick on one main ship

#

There's no reason to explore after you've found enough parts for your dream planet, and the game can't surprise you since you can already make everything there is

toxic slate
# pure grove Lets not gate keep here and pretend it's going to make exploring inconseqential,...

I wholly reject your assertion that I'm trying to gatekeep and that this is an accessibility concern. I'm not against accessibility concerns in any way, and although I don't like to pat myself on the back, I advocated for rich customization options a few months before HG introduced very similar options, and perhaps in some very small way I had a positive impact on getting those accessibility options into the game that have given players a lot more freedom in how they want to experience the game.

But every game has central friction points by which it asks the player to engage with in the gameloop. They are core concepts in defining the game's nature. In NMS those friction points are exploration, survival, combat, and trading. Exploration requires a search to find new sights, the search for a perfect base world, etc. Remove that scarcity, and for the average player the demand for exploration drops. If you don't have exploration as a carrot on a stick, then the other tentpoles become chores -- grinding for materials, fighting things with the subpar combat. Those aspects start to fall apart without exploration driving them. And frankly, being able to create planets in a lab just reduces the uniqueness of planets the game creates and the wonder of stumbling upon something you instantly fall in love with.

Morgeil has a much more pragmatic and valid concern. These worlds aren't ours, they are shared by the community. It's a similar concern about those who want to own space stations or whole star systems.

I'm totally open to the idea of some limited planetary adjustments to planet aesthetics, such as weather patterns, but I think the fundamental uniqueness of those planets should be preserved for everyone.

rotund stratus
#

^

pure grove
#

Allow me to put it this way: Suppose there were 100 distinct flora and 100 distinct fauna, and I'm looking for exactly 2. Then you'd only have to calculate 100C2 to find the number of unique possible combinations there are: 4950. If each star system never repeated a combination and had 3 planets with each planet having it's own Flora/Fauna pair with no overlap. Then that's 1650 per system. That is a 1/1650 chance of finding the exact planet with the exact pair that you want, that is 0.0006% chance of finding what you are looking for by the current exploration method.

empty jetty
#

(Fun fact: I volunteer in historic/nature preservation outside of my day job, which also fuels a lot of my viewpoint towards this)

#

(Trying really hard not to make a remark about introducing invasive species...)

pure grove
#

I understand that the inherent value of a rare resource is apparent, but understand that when you are dealing with space on a magnitude like this... Scarcity is not the word for it, it's statistical improbability.

pure grove
#

Like allow me to share an anecdote from my pov

rotund stratus
#

Plus I don't really think it would fit the game thematically anyway

toxic slate
# pure grove Allow me to put it this way: Suppose there were 100 distinct flora and 100 disti...

I definitely don't want to invalidate your viewpoint, I know some people have very exacting visions of what they want. I'm that way about some of my art, so I get it. But actually NMS helps me let go of some of that and reminds me that striving for perfection can indeed be the enemy of good. Exploring planets, I strive to see the good things, the beautiful things, in all of them. Okay with some it can be tough haha. But that's my headspace when I'm exploring. I think some get caught up in this idea of the perfect planet, but there's a million beautiful planets if we step back a bit from our expectations.

pure grove
#

I never engaged with the ship trading system before orbital. Each ship was so very often not something that I particularly liked, bits and pieces here and there sure, but I never found one that I quite liked. And on the ocassion that I did find something I liked, it was too often a C class or B class. Sure I could have just looked up the place of an S class ship on YT, but I was intrinsically motivated not externally motivated. So I just found a mediocre Sentinel Ship and called it a day.
Then Orbitals dropped and suddenly I wasn't struck with the impossible odds of finding what I wanted. Instead of it being an O(n^x) time complexity, it was O(n). I was jumping systems left right and center. Jumping in every black hole, fixing every crashed ship I could find, spent god knows how much credit buying ships from each and every vendor at every space station. The game never felt more cohesive to me than in those moments. And when I finally built the ship I wanted, I didn't stop, I wanted to explore more and get more ship parts and farm and build all so that I could keep realizing my ship visions. This was a positive feedback cycle. It wasn't a chore anymore it was fun.

#

Both of you guys make very good points, but what I implore you guys to consider is how such a system would promote and even elevate No Man's Sky's many other systems that exist in isolation. How it can all flow seemlessly into one another without "ruining" what the game is about. In fact I never quite understood No Man's Sky's vast beauty until the devs gave me a viable way to engage with it all. That's what it comes down to, providing a new avenue to engage. I still look for ships, but instead of 0.0006% chance, I don't get bogged down by how hard it was to find that first one and keeping looking for more and more ships to reuse in building my ever growing garage of custom ships. On top of occasionally find a sick af ship that I can't build (sentinel/living) ahem. I know my ships are inauthentic and when I see someone with a legit ship, I am jelly but happy for them. This is what I mean by player agency.

#

Also ADS with Combat scope would be cool ig

toxic slate
#

They did a very good job with the ship building feature! I think it would be very hard to map that kind of feature onto planets without triggering the concerns about planet building we raised. Unless it was a very narrow set of customizations.

pure grove
#

I do think that if they were to implement something like that, then they'd have their work cut out for them. But they've surprised everyone so far so I don't think they'd be daunted by such a task

#

What I want to know is: How does the Galactic Hub keep everything in order by where they're at? The reason I bring them up is because they'd make a great case study for how any multi-stellar ownership could operate and what systems/framework could be put into code/practice if they wanted to do bigger and grander things.

gloomy hazel
#

Waiting for the person who does “day x of asking hello games to add ads scopes to the game”

pure grove
#

I felt a disturbance in the force, who hath summoned me

limpid cargo
#

I would welcome ads for things that are in the game

#

even Sentinel propaganda transmissions

pure grove
#

Day 10 of asking HG for ADS when using Combat Scope 🥳

pseudo crag
pseudo crag
#

or systems

pseudo crag
#

plus player created planets could also be something to explore for

#

just sounds like arguments for the sake of having an opposite take

sacred carbon
#

Have people seen this post from Sean yet?

tranquil radish
#

Wouldve been cool if you could get ship parts from ships you beat in battle

wind gale
#

There should be a carousel view of our owned starships,multitools and companions with 360 view .
There is no ui to view our not active ships/multitools and their stats .

frail nymph
#

I just posted an idea on the help desk suggestion board and I wanna hear some feedback from the community. I think this one could really go somewhere. Imagine recruiting cargo pods that float around freighters, using nanites. These cargo pods act as a reusable attachment module for freighter expeditions that increases the yield of rare items. Originally I planned on suggesting they just sit around and add cargo space but we don't really need cargo space and I liked the vibes of command freighters having little cargo pods floating around them so I had to get creative for their uses

hidden oar
#

I'd love to see a way to look around in your cockpit on pc and rounded cuboid room floors

frail nymph
#

Who wants to brainstorm with me? What if there was some attachment nodes on personal refiners and freighter refiners.
The amount of attachment nodes depends on the tier.
The attachment nodes can be fitted with modules similar to those found on everything else with different tiers and they could boost fuel efficiency which boosts the speed of refining, and if the refiner uses fuel, it reduces the fuel usage too.
There can also be an increase in stack limit inside those refiners for people playing on survival to have a much easier time.
Even a rare chance of getting a small chance of doubling the output on each refine roll when you open up an s tier refining module.
In addition to that, what if we can fit our ship with a portable large refinery that also requires fuel unless you're on a solar ship or living ship. The solar ship instead uses a solar refiney that passively charges fuel when not in use, and the living ship uses its stomach acid as fuel.

tulip pagoda
#

get rid of most of the quick menu

frail nymph
gloomy hazel
#

it would be cool if they did like an ocean update, the oceans arent really expanded on when ur underwater. There could be like shipwrecks or gargantuan monsters or like leviathans or something

frail nymph
gloomy hazel
frail nymph
#

Derelict stations if you will

gloomy hazel
frail nymph
gloomy hazel
frail nymph
# gloomy hazel leviathan armor sounds sick tbh

You can get in it like power armor but after you get into it the suit shoots out a burst of steam to pressurize itself. And it's compact enough to get in and out of your ship with it but it's weight is only really suitable for high pressure planets where it becomes more weightless, in other places it's clunky and slow

gloomy hazel
frail nymph
#

You can only craft it with materials you can only acquire by putting a module on your exosuit for max exosuit depth. It's designed to allow you to go even deeper into the abyss

gloomy hazel
#

how big are these creatures? im thinking like GIANT since they are in the ocean

#

like

#

half of a sandworm

frail nymph
# gloomy hazel half of a sandworm

Yeah that sounds about right. It will be a tough fight but with the sheer mobility of the leviathan armor, it should be a piece of cake with the right modules, again, only craftable with abyssal materials

frail nymph
#

All based off of pressurisation tech that can be found in derelict underwater stations, or intact underwater stations with a nanite sale area similar to space stations

gloomy hazel
#

yess

#

but i also think that the base creatures in the ocean should get an upgrade

#

more variation

#

shark like, eel like

#

but one thing is for sure

#

ALOT bigger

frail nymph
#

Indeed that goes without saying

gloomy hazel
#

i feel like fishing would be really cool aswell

#

some of them jump out at u

frail nymph
#

The leviathan suit can automatically recharge energy using the hydrogen and oxygen in the surrounding water to power its lasers and with a bit of unstable energy it can compress some more compact torpedos

#

Fishing sounds like fun

gloomy hazel
#

how much torpedos do you think to kill the abyssal horrors?

frail nymph
# gloomy hazel how much torpedos do you think to kill the abyssal horrors?

Depends on the creature. I was thinking the really dangerous ones like the dreadmaw would have a hardened carapace like the brood mother and you'd have to crack that before doing any damage, then once you expose that soft gooey center you can just melt it with a few hits from the pressurized hydrogen laser.
Also the laser could recharge like a "reload" of a gun. The idea is for it to open up some vents on your shoulder pads and suck in a bunch of water and quickly process it into hydrogen and oxygen using electricity from its core

gloomy hazel
#

i feel that the dreadmaw should atleast be the size of a small freighter, no?

frail nymph
gloomy hazel
frail nymph
#

indeed I like to brainstorm ideas

gloomy hazel
#

same

frail nymph
#

usually I post the ideas in the suggestions form in the help desk

#

!hg

misty irisBOT
gloomy hazel
#

wait there ssuggestions?

#

bet im gonna put all of these in there

frail nymph
gloomy hazel
#

sorry was doing something

frail nymph
#

it's all good so was I lol

#

so I was thinking there needs more context to it. We need more features for the refinery bonuses

pure grove
#

Slightly adjacent to assigning Cargo Frigates to your fleet. Despite being at the helm of everything, being a captain requires relatively little involvement on your end. Occasionally on Combat expeditions, your fleet will request your aid in taking down the target. I wish something along this line happened for other expedition types and more frequently as well.
On Voyage Expeditions, maybe you'll be called into a stopping system along the way, catch them planet-side at an Operating Outpost needing food/supplies/rations/tech.
On Trade Expeditions, maybe the fleet'll be negotiating prices in a System at a Trading Outpost and competitors or pirates start attacking to disrupt/pillage and it's up to you to defend them until the negotiations go through.

#

Just some rough ideas I got together, really the game can be so much more alive and dynamic if HG leaned more into developing PROC events and dynamic systems that would lead to emergent gameplay.

#

but as long as I get ADS with combat scope whatevs ig.

gloomy hazel
#

im gonna friend u so we can talk later in dms

frail nymph
#

with the trade expeditions, maybe they can call you to request additional funding for a sort of gamble on the outcome, in the form of either units or nanites

#

and you can choose to make one of 5 choices. a small stipend of units, a large one, a small amount of nanites, a large one, or nothing at all.
If you have an overwhelmingly high star rating the trade will more likely be high yield low risk

pure grove
#

Day 11 of asking HG to let me ADS with Combat Scope

dreamy tulip
#

probably a pretty common request but being able to have multiple freighters would be so cool

thorn flower
#

i wish there was cities in nms, like in wealthy systems or sum

hidden oar
#

curved cuboid wall inner floors

gloomy hazel
#

Tesseract in no mans sky

wanton holly
#

please add expedition rewards to the normal quicksilver pool. and overall add better filtering to the station.

#

please, god, it's all i truly desire.

sonic oasis
#

I would love to see a 'pointing laser' to guide the minotaur AI system to help you mine!

sonic oasis
hot kayak
#

I would love being able to man the anti freighter guns on the pirate freighters or at least have npcs do it and larger npc pirate fleets for protracted engagements

desert sandal
#

Hello Games should make the freighter types more unique in their functionality. System freighters being the most efficienct (or something like that), capital freighters having the greatest jump range, and pirate dreadnoughts having raiding mechanics

violet ether
#

Another idea about the discovered save points: Have them convert the discovery to a 2D map of the world. That circular pulse just cleared away a portion of the fog of war over the map. Us Cartographers would go nuts looking for the final few save points to completely clear a planet map.

toxic slate
sour jasper
#

Wait does NMS already have 2D planetary maps?

spice trellis
#

i wish

#

via givein u maps they have to make planets 100% terraformable

#

and i wanna see a holowed out planet core turned like sum from warhammer

copper quarry
#

We should have bigger freighter fleets, freighter to freighter battles, and possibly having more than one freighter with one of them being the only one with a base as more of a command station for the rest

spice trellis
#

shi imagination to the fullest

#

Even better makeing power space stations witch have port tipe things to dock ur fregiter and prob craft some useing blueprints like parts similar to when u scrap ships and just forming them into sum new being able to have or not have some parts and makeing it interacable like adding more weapons or addin storage or turing it into a only exploration station vua givein it more ly

copper quarry
#

Or industrial ones to harvest things from the atmosphere better, like radon, chromatic metal, etc.

#

Or ones that you can use to build frigates rather than just buy them from fleets

#

Or ones for anti star ship defense specifically or ones that could maybe ram the hull of other freighters though that’d require the addition of being able to pilot a freighter

#

And freighters should get damaged parts after each battle in exchange for winning the battle being a much much greater than usual reward

spice trellis
#

they prob wont ad this but ill tell sum more imagine if when u get shot from like a cannon or a rocked it makes a hole and creates a vacume forceing u to ad airlocks to ur builds i can imagine npcs flyin out and some haveing time to turn on grav boots

#

and others ofc drifting into space

#

crew purchase💀 that would be interesting and have more game mechanics

#

like would ad med bays workable guns they can pick up if boarded

#

some surrendering if they decide to or are just peaceful

#

cuz if they do ad war tipe and more realistic stuff like finance ship expansion exetra

#

it will all at the end make sence •”spoiler” at the end of 1st main quest the character says no matter what happends its allways the same war gek vykeen korvex

#

im allready seeing the seccond gek spawn😭😭😭

#

more armor types or just working armor suits exetra some with some without shoulder covering or being able to edit the existing 1s

#

war helms general helms exetra

copper quarry
copper quarry
copper quarry
spice trellis
#

ik shi now i wish i studied it so i can work for hg and make sum stuff come to life even tho its prob hard code

copper quarry
#

If they did this they'd need to do a combat update which honestly would perfect the space combat in this game and increase the player count a lot

copper quarry
spice trellis
#

tbh ye and they can use same mechanic if the plan to do planetry invasion

#

like imagine gek or sum other race had cityies and other stuff u can take over inslave or just capture

copper quarry
#

They could also add planetary annihilation with freighters, and it causes all sentient life on the planet to either attack you or escape, and sentinels will attack you too, and you get some bonus for succeeding

spice trellis
#

or change the dominat spcies to urs

spice trellis
#

and if u take over lets say to balance it out more than 15 sol sytems the owners of the teretoryes that u took the most would prob invade like full charge to end the treat

copper quarry
#

Maybe you can siphon a planets core and use it for something

copper quarry
#

And the energy from a planets core lasts the longest, say like a irl month

#

But the cost of getting one is either 1billion+ credits or you have to be able to survive siphoning it from a planet

spice trellis
#

but also dreains planets makeing it a valuble resorce u can destroy sol systems that way like too much instabilty = BOOOM eratication of a planet

copper quarry
#

Maybe industrial freighters and frigates could harvest the crusts of drained planets for lots of resources

spice trellis
#

or planet colapse

spice trellis
#

but at what cost😢

#

100k souls😭😭

copper quarry
#

It'd definitely tank your reputation with whatever species of the galaxy your in

#

Should give like -50 or more

spice trellis
#

ooo bejng able to ruin or fix planets via climate

copper quarry
#

Freighters and space are ironically the most underused part of the space game

spice trellis
#

yep ngl

#

but with some of these things we said could work with planets 2

#

cuz the game is about universe exploration (and possible conquiring)

copper quarry
#

I mean you can't really intereact with planets from space besides scanning them atm

#

Being able to deploy troops to the ground would be cool too

spice trellis
#

well idk how that didnt come to mind😭

#

i think the game gon be filled with soo much date it will be like 25+ more gigabites but it will be worth it

copper quarry
#

And maybe your main freighter depicts what type of troops they are, and each has advantages

copper quarry
spice trellis
#

tbh ye and prob will make the game more difficult cant imagine it on hardcore 1 life💀

#

that would be rage for me ngl 😭

copper quarry
#

More difficult in this aspect would be good

#

Like imagine you're just starting out and you see a fleet of freighters and frigates with a bunch of starships descending to your planet and a death star beam being charged up to rip your planet apart

#

That'd be super unlucky but it'd set the tone of the game real fast

spice trellis
#

u see me dipin in milisecconds💀

#

like it could have a timer

copper quarry
copper quarry
#

At the minimum 15 minutes

spice trellis
#

nah nah on hard diff maybe but on normal maybe 25

#

some ppl struggle finding stuff

copper quarry
#

It could be 30 for a baseline and with upgrades you can get it to like 10-15

spice trellis
#

ye that makes a possabilaty for civilians to retreat

#

like via the shuttles or civ transporters

copper quarry
#

Maybe you could give orders to your fleet and freighters to target all escaping vessels to try to 'silence' them and if you succeed you lose less reputation and if you don't succeed you lose even more

spice trellis
#

oooooooo i got a plan but it involves illegal trades with pirates

copper quarry
spice trellis
#

so u can pay some 1 milions and they will spread rumors that the planet turned uninhabitable so the nativs wont retake it back

copper quarry
spice trellis
#

and than have a timer on how long till they find out and try to retake via lil raids

#

i think to make it playable just have 5 cityes

#

and those cities haveing teretories that include all the comertal locations we have today

copper quarry
spice trellis
#

ur accually right and depending on that will depend how long will it take till they surrender or till the governor is dead

#

imagine politics💀

#

naj plitics are too much ill be glad for this and makeing cityies have rentable dorms instead of building bases u have a apartment and ull be able to build minimum 5 buildings via rooms earning taxes of sort and if u overprice u lose civilians have more poor unhappy and homeless civs

copper quarry
#

I don't think you should add too much politics in it, otherwise it could become too much

spice trellis
#

true

#

(spoiler) hope geks become free again

copper quarry
#

That'd be a good way to introduce invasions and all this

spice trellis
#

The Seccond Spawn

#

would make sence

copper quarry
#

If you do it as the second spawn, it could split the Gek into 2 factions and the new ones that are aggressive again could have special armor and things you could get

spice trellis
#

same with korvex and autophage cuz of religion authophages beleave in atlantid and korvex beleave in atlas

#

idk about vyheek tho

#

the would prob fight sentinels still or they could be inforcers so like if geks invade tooo much or ur nation or faction or race gets too much theyll help the the nation push back via support

#

makeing the war endless and prob balanced

copper quarry
#

Something like that would definitely work

spice trellis
#

human race being added in would be interesting imagine fighting a way to save humanty via transporting them to a earth like or paridise planet

#

but being neutral via inhabiting systems with no dominant race

#

makein space stations with a timer of 1 munth or 2 weeks to make sence cuz it takes resorces and time

#

the bigger the space station the more resorces power and rations it needs

#

imagine makeing a full on system for farms fuel gathering from other systems trades mineing exetra another reason for crew or assining civilians to jobs

#

tbh thats all that counts to mind

#

but if this becomes real u be seein me only play no mans sky for prob weeks and years cuz of the endless possibilities and tasks

#

the game will become 100 gbs on ps5 😭

copper quarry
spice trellis
#

if i know humans they gon find sum stupid to rebel for

#

makeing sol problems

copper quarry
#

You could also send your extra freighters to other solar systems potentially for special missions

spice trellis
#

there are endless possibilities ngl😭

copper quarry
#

Yeah

pseudo crag
#

suggest on the feedback form

spice trellis
#

thats what i meant by take over u send trops they war u got a option go on the front and help or just relax and do ur things and tycoons😭

delicate garnet
#

I would love if they just added more precise build pieces for building with timber, stone, and alloy, like railings that clip to staircases like the small timber wallsand short timber walls etc.

mystic vortex
#

In the future I would like to stop losing thousands of copper I spent LIFE mining to turn into chromatic metal. POOF! just gone in the refiner........

pure grove
#

Yknow what I would like?

#

Day 12 of asking HG to let me ADS with Combat Scope tech GekPolo

formal sandal
spice trellis
molten lynx
mild wyvern
#

i hope they add vile brood mothers dropping something more than these 4 helmets after you obtained them

wind moat
#

They also need to expand the amount of bases and players that can be in one place at a time. It would be amazing to see people build entire cities together with no restrictions

limpid cargo
sonic oasis
#

I wish we had pre-build spiral staircases that would fit within the square or modular basing bit.

narrow moss
#

How hard would it be to make a LAVA liquid that killed players VERY fast for LAVA planets

#

Make the liquid super foggy and hard to see through?
The damage from storm fire would probally be = to lava

#

or if you kick it up a notch

#

im js - I wanna find a mustifar planet and I feel like seeing a water ocean on a "lava planet" just doesn't do this game credit

mild wyvern
#

npc fights on planetary surface and planetary dungeons are my biggest wishes for the future. A bit more gameplay depth here and there 🙂

narrow moss
#

but those are two of the most popular suggestions i've seen

#

I would love planet dungeons the length of lost freighters you explore in space..
and some form of pvp arena

mild wyvern
#

And maybe one idea not many people came up yet i think is: Bring these big dino-type animals which you could see in the first NMS trailer. would love to see them in the game. You could also see an animal running down a tree in the first trailer, something like this or more interactions with the fauna inside the game

formal sandal
safe bear
mild wyvern
#

maybe a small one with a bit shorter neck, but never seen an example really big and with these really really long neck

#

but okay nice to know

wind moat
#

I’m not a fan of the expeditions, I don’t like the idea that they are time limited.

pure grove
#

On PC there are ways to circumvent the time limit, but I personally enjoy the FOMO experience so I don’t. I only just started with Liquidators so I don’t have the others. I like seeing others with the drops from previous expeditions and thinking: “Man, I’m never gonna miss another expedition after this!”

frail nymph
#

I'm thinking about putting the suggestion in for D class ships and multitools which start out with more slots, and have higher than normal s class base stats when you fully upgrade them to s class. The goal of this is to give people a poodoo ship with the goal of upgrading it for better stats than if they'd just have bought an s class starship outright.

#

would be fun if they put a single D at the beginning of each d class ship or multitool's name like D X Tornado

#

or maybe just make them x class ships and you can only upgrade them at pirate outposts? and upgrading them doesn't increase their class, just their base stats?

thorn flower
#

i kinda wish they kept old space stations but also the new ones and just give different layouts for different races

short abyss
#

i hope they add exotics to the ship builder next

#

its perfectly balanced if you think about it

#

You need to find 3 exotics with the parts you want, salvage them entirely for parts, and then put it together.

#

thats already a tall order as it is

oblique smelt
#

Not really hard if u know the mechanics. Every system has an exotic. And squid is only 1 part.

tulip pagoda
#

For a space revamp I'd like to see different region types in the galaxy map that come with their own uniqueness, like a region more likely to have x type of plantets, an unexplored region, a desolate region that maybe has systems spread far apart and with very few planets.

I'd also like to see more variety in systems, so systems with more planets and planets with more moons etc

#

I think it would add to exploration

#

and ontop of that for a space revamp i'd like to see improved space visuals of course, more space vistas, things to come across, things to actually do IN space and also better planet visuals when viewed from space

restive mesa
#

What the heck is worlds pt 2 gonna have?

#

We already got a huge update with pt 1

jolly idol
pure grove
#

Y’know what should be in World’s pt 2?

#

Day 13 of asking HG to let me ADS with Combat Scope Tech

fringe wharf
#

Cave exploration would be cool. If we had vast cave systems.

narrow moss
#

idea - Make any body of water on a planet scannable. You can't mine it per say but tells you what liquid it is perhaps instead of water..

south current
#

Idea - pirate outposts on planets, doesn't even need to elaborate

formal sandal
#

Warping in to a system via freighter should also have a chance of triggering pirate attacks.

fringe wharf
#

Aim assist for the controller would be nice

tulip pagoda
south current
coarse sail
#

an update to the exotic ship cockpits woud be nice cus right now they just use the explorer ship one

hidden lake
#

A series of new exonefs could be really cool.

meager saffron
#

Deeper and more varied oceans would be sick for Worlds Part 2 but i also hope they improve Lush planets more too.

oblique smelt
#

Nms has a lot of music themes. Expedition focused arnound music could be intresting. Setting up an epic concert or something would be cool.

tulip pagoda
#

Naaah lol

#

that is boring

oblique smelt
#

For me this expedition was kinda boring

tulip pagoda
#

all the expeditions have been very boring to me. they are mostly the same thing? BUT if they made an expedition where i'd have to set up music i think i'd genuinely tweak out

#

like expeditions don't capture me at all. it's just a thing i speed run whenever they appear so i can get back to actually having fun

toxic slate
#

Expeditions just have too little story for me to make the grind bearable. You can go through 10 hours of expedition and only get 4 or 5 vague sentences out of it. The only reason I do them is basically for the exclusives. On occasion they've introduced experimental gameplay elements with them and that's cool, but that's more of the exception

sinful crow
#

i think expeditions are very easy too, so there is no real challenge

tulip pagoda
#

Thing is when they do this ZZZzz KzkKtt whatever filler dialogue I just skip through the entire thing and cease to care about it

#

it's such a chore

#

Why can't they just write meaningful lines?

meager saffron
#

I agree

toxic slate
# tulip pagoda Why can't they just write meaningful lines?

I think they generally want to write narrative breadcrumbs that they want players to piece together like a puzzle, which I get and that's often interesting and fun to theorize about, but I think they go a bit too hard with that. I'd rather see some normal storylines in the Expeditions now and then with named characters, like they did with the main narrative quests.

tulip pagoda
#

yes

short prairie
#

Do you guys think the current proc gen version is better than pathfinder? Or is still inferior

toxic slate
#

You mean in terms of biome generation?

hazy flare
#

I was thinking about like what if we can share our star ship just like car in gta

#

They can sit their and go hangout with us

spice trellis
#

will we be able to get intecepor parts for custimization?

#

like the sentinal interceptors

south frigate
#

i want ground fights with npcs, like cowboy duels with our multitools

pure grove
#

Day 14 of asking HG for ADS while using Combat Scope Tech

short prairie
tulip pagoda
#

Of course it's better

rotund stratus
#

For people who aren't into building, I'd like some form of housing you can buy

#

Even just an apartment on a station or something

short abyss
#

honestly a blueprint system would be great just for the sake of moving bases

#

we have the inventory space to carry enough materials for an entire base's worth of crap so i think its entirely feasible.

sour jasper
# short prairie Do you guys think the current proc gen version is better than pathfinder? Or is ...

I still prefer pre-NEXT planets, I'm not really fond of the current terrain generation -- it feels really flat and when it's not flat it feels like I'm walking on sine waves and not something natural -- and even if the palette has been expanded it's still comparatively limited. I'm also not fond of the way biomes work now or how a lot of the newer tree assets added between Atlas Rises and Worlds aren't very procedurally constructed.

toxic slate
# short prairie Yeah

I think the 1.0-1.2 terrain gen is still better (though it was more buggy). But I enjoy wandering around planets at least as much as Pathfinder / Atlas Rises again. The color variation feels more or less back to what it was pre-NEXT, and the new water and clouds and weather effects add so much character to each planet.

The biome asset variation is still not enough for me... they really need to add something like 50 new procedural flora assets per biome, and 100 new fauna models. I still see the same derpy animals I would see in 1.0 far too often. Almost every planet has one of the guys with huge front legs and tiny back legs. Also, the Worlds biome reset seemed to make those poison gas plants spawn everywhere. Their latex glove sounds make my skin crawl. :(

But asset variation aside, at least the vibes of each planet are really strong now, more than they've ever been. They are on the right track.

sour jasper
#

I'd say the color variation's back for the temperate planets but not really the other ones, especially the desert and ice planets.

#

Moreso the deserts -- the frozen planets admittedly didn't have a TON of color variation originally but the deserts did.

wet bay
#

don't you just want to see a Multitool display plaque or cabinet of some sort in the future? that way you no longer have to choose between the ones you have now and the ones you'll find later down the road?

rotund stratus
#

I'd say variety wise it's the best it's ever been aside from terrain

#

Though that's not something they can really change in existing planets ig

safe bear
wet bay
safe bear
wet bay
#

mean yeah it's a game and eventually you have to replace your MT's at some point but I'd like to keep the ones that are unique looking or ones I've spent a good deal of time using

rapid widget
#

hopefully worlds part 2 will introduce even more variety for the others

frail nymph
#

Anybody wanna help me think of some ideas to make the settlements and the base specialists worthwhile?

I was thinking for settlements you could have build buildings that directly affect the trade economy in the system, and also buildings that produce certain items in the production line. A whole bunch of settlement only commodities like liquor and illegal narcotics (if you pursue the criminal enterprise settlement feature) or farming stuff that you can refine into foods or oils, which can then be refines into stuff like soap, fuel, or illegal explosives (again for the criminal enterprise settlements). Pursuing criminal enterprise causes worsening conflict in the system so pursue at your own risk.
The other stuff you could do is build mining rigs and factories for harvesting materials and refining them and building valuable components with them eventually.
You can also form an armed militia and set out expeditions similar to fleet expeditions with the new expeditions tab in the settlement control panel. There can also be a productions tab there too to manage production of goods and hire workers to enhance the production of certain goods.

For the armorer specialist in the quest line I feel it's kind of bonked if you have him just keep making terrible multitools so I was thinking when you scrap multitools you have a chance of acquiring component blueprints that you can give to him to give him the ability to create better multitools certain types of multitool like alien multitools and sentinel ones and all that stuff

For the plant specialist all I could think of was making him automatically pick up plants while you're away and put them in any nearby storage container if you have one installed, wherever he is set up at, like a freighter. And also give him feces (forgot what the game calls it) to make fertilizer which he automatically uses on nearby plants to enhance their growth rate.

I haven't thought of any ideas for the scientist or the construction specialists yet

misty irisBOT
#

@pure grove

No gifs in this channel please

pure grove
#

[insert Mr. Krabs ringing cowbell while shouting 'GIVE IT UP FOR DAY 15']
Day 15 of asking HG to let me ADS with Combat Scope Tech

turbid ember
#

Gods I hope they add a larger variety in creature size.
Not sure how feasible it would be, or if it would create a major tax on CPU/GPU's. But I'd love to see actual Leviathan/Colossus-Class creatures. The worms were a good start - more stuff to give me megalophobia would be amazing

turbid ember
young pebble
#

Add degrees of a rotation when we rotate base items

turbid ember
#

An option for end-game players to be able to "create/modify/tweak" their own planet.

Somewhat similar to the custom-ship creation, where you could swap pieces and colors of a ship.

Every planet type, biome, modification, creature/mineral/fauna/flora you do a scan of, or perhaps a special scan of, gets saved to a database.
Pick and choose what kind of planet fauna, flora, etc you want, and it'll change a planet, or generate a new one.

young pebble
turbid ember
#

Could be a rare find..

young pebble
turbid ember
#

Sounds goood to me^

#

Anyone got any good inspirations from games that would be a good source of ideas?

Subnautica's the first thing that immediately comes to mind for me. Big scary fishies, deep oceans, and a haunting sound design is all that's needed for a suitably terrifying experience

#

Automatically think of games like Elite Dangerous, but that might be slightly more difficult to compare to, or get ideas from.

young pebble
#

Ark to have automatic weapons to protect the base or colony ?

turbid ember
#

Yeaaah, more threats and base defense could be nice.
I wooould love to see some version of NPC ground combat.

#

Though, not sure if HG is trying to keep their game PG.

young pebble
#

And in the colony, you could lose NPC

#

Like with your frigates

turbid ember
#

I didn't even know you could lose frigates - don't think it's ever happened to me yet.
Maybe in an expedition, but never tried. (usually send them out with max fleet before any)

More kinds of Space Battles would be nice. Along with Squadrons and Capital Ships that feel like they actually do stuff against each other.

#

At the moment, Squadrons are only Semi useful in Permadeath mode, and because they sometimes draw attention from other attacking fighters. But save for that, it's limited as heck.

young pebble
#

So why not NPCs that die or run away?

turbid ember
#

No Man's Sky Palworld/Pokemon Battles.
Find the most beastly fauna you can find. Make them battle each other.

turbid ember
# young pebble So why not NPCs that die or run away?

I'd be up for that. I'm not sure what's HG's stance on NPC death or the like.
Even the derelict ships update, the monsters seemed really .. "muted" ? Tame? Like they're trying to keep everything kid-friendly.

Personally, 'm all for NPC deaths, and more ground combat in general.

turbid ember
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More terrifying monsters in general would be dope too.
Straight up give me Xenomorphs from Aliens. Abandoned and derelict ships should be scary. The deep-deep ocean should be scary-

turbid ember
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In a way we can see? 😄

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As far as I know, all of that is offscreen. Nothing animated, or visible to the player.

young pebble
turbid ember
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I wanna have a shotout with a Gek Bounty Hunter in some space tavern somewhere.

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I wanna' take down a hideout of bandits or something.

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I wanna take part in a full-scale planetary invasion.

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I wanna see some politics between the races. IDK, I'm spitballing here

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But I got noooo idea how they hell they'd be able to animate those things. Ngl, just imagining a Gek being shot to death sounds funny af to try to envision. And I got no idea how it would line up in HG's vision for No Man's Sky

young pebble
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I'm talking about colonies, you get an alert that you're losing NPCs due to an attack (they're dead or they've fled). And you have to go back to secure the colony and try to recruit new NPCs

turbid ember
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Ohhhh, no shiz?

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I'm. guessing all of the deaths/fleeing happens offscreen?

young pebble
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I want a super big boss that you can't take down without the best gear or whitout your friends

turbid ember
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Organize a Hunt against a real colossus.

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Monster Hunter-level shiz. Like you taking down a Thresher Maw from mass-effect.

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Bigger Monsters / Creatures in general feels like the next most obvious thing to work on, or add.
Lines up with the vision, was revealed in the inital trailers, and it should fit with the current generation system.

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Heck, giant space monsters too. There's asteroid - larva already.

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Let's meet the moma.

young pebble
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Or under the sea.

rotund stratus
neon scarab
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What

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So scary

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😨

pseudo crag
lilac crane
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Open up the ship trader stocks. Each trader sells almost the exact same goods. Allow different systems and different types of traders to sell different items.

sour jasper
wind moat
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I hope worlds part 2 brings more game play features rather then just as cosmetic.

turbid ember
# sour jasper That's kind of out of scope for what's still ultimately a chill exploration game...

Main thing is that if we're playing a procedurally generated Space Exploration game , where the premise is seeing creatures and planets that are amazingly bizzarre and otherwardly -

I'd love for more of those creatures to be otherwordly in Size too.

Right now, the only big-big beasts we've seen are the sand worms.. leviathan ships, aaand the odd bug mother. A good start, but shoooot. More giant dinos pls.

icy thunder
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A pretty cool thing would be like having a world where almost everything is huge, just a planet of megafauna with some small stuff to simulate a smaller ecosystem within

sour jasper
glad orbit
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Some things I’d like to see in future NMS updates:

Caves aways look the same, it’s always “Bulbous fungus” and “That one glowing flower”. It would be cool to see new flora types growing there. The same thing applies to oceans and hazardous flora.

It would also be cool if new generative parts were added to existing fauna types. Imagine seeing a bat with horns, a devil tail, and airplane-like wings, or an antelope with a pterodactyl beak and tentacles where its ears should be. It would also be cool if existing anomalous creatures could get varying forms, (For example, a bubble could spawn with a spiky exterior & ferrofluid in its body, but it could also spawn with a bunch of eyes floating inside it instead). Seeing new forms for existing fauna types would be refreshing to long-time players who enjoy discovering life.

Finally, I’d love to see new building options, such as triangular parts for cuboid rooms, the ability to connect multiple square/cylindrical rooms side-by-side, curved cuboid flooring (For curved cuboid walls), etc. It’d also be cool to see new basic component types (Like leather hut, crystalline, cobblestone, or rusted metal), but I (And almost everyone else) mainly want the return of the original wood, concrete, and metal components.

For decorations, it would be nice to adjust how far a projected wonder is from the projector (As they’re always too far up than I want them to be), and it would also be nice if more decorations (Like the derelict freighter and vintage parts) could be recolored.

sour jasper
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Varying forms for the anomalous fauna would be a big improvement. The glitch worlds in general are the biggest culprits for lack of variety (iirc, it's only the capped and... sail worlds that even have much color variety?) :x

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Assuming that's the anomalous fauna you meant, like the bubbles and... shard butterfly thing

pure grove
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Day 16 of asking HG to let me ADS with Combat Scope Tech installed

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Also, aren't we birthing a whole star system at the end of the Atlas path? It doesn't do anything but like let you unlock a exosuit upgrade and like, that's it.

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why don't they ACTUALLY generate a Player owned star system that's customizable by the player? Wouldn't this solve the community owned aspect of exploring the universe?

weary acorn
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I wish they would upgrade the jetpack movement maybe have flight that is similar to the game 'anthem' , that or add some other quick fun type of traversal

weary acorn
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Add rescue missions to the hostile planets

vast wave
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Aiming Down the Sights

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Aiming mechanic like you often see in first person shooter games

sour jasper
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Oh got it, thanks.

lilac crane
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The Pilgrim, Roamer and Colossus are in awkward spots, they need new niches. They feel outdated. Pilgrim needs distinguishing from the Nomad.

young pebble
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Add special missions in other galaxies

gloomy hazel
turbid ember
lilac crane
# turbid ember ^ Mooood. Absolutely, the Exocraft need some love. Few things beat a simpl...

Some exocraft work better in this middle range between Jetpack and starship, like Pilgrim and Nomad. Pilgrim however is useless on water planets. Meanwhile, both work on land including mountains. Maybe if the Nomad is worse on climbing mountains and the Pilgrim can attach itself to walls and ceilings, it would work? Colossus would work as a mobile base, leaving the roamer.

tulip pagoda
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I want to know how you would all improve exocrafts significantly

short abyss
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i had an idea to create new features to better set a niche, and give exocrafts unlimited upgrades of a specific type

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so instead of how we're limited to 3 per tech update right now

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you could put like 20 speed upgrades in the pilgrim

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but not the roamer or nomad

turbid ember
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"The Atlas wishes for me to know what it is like to create. It wishes to share some portion of its being."

Travellers gonna be able to tinker with the matrix themselves? Alter planets to our own design?

fringe badger
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I think the planets size should be displayed everywhere and not just in the record things

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Also there should be an option to switch to imperial or metric systems instead of this u or ks mumbojumbo

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I mean we already use that in animal sizes

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For example a strider would say its 4 or 7 meters

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so why not planets too

pure grove
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Day 17 of asking HG to let me ADS with Combat Scope Tech

hot flame
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No it's day 17 of posting here, which isn't the same thing

foggy rune
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You guys dreaming on, in worlds 2 they just give us more action, corrupted planet's, more challenging fights that's all

oblique smelt
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OR they can go above and beyond everything we saw to this day.
Something mind exploding like undo button for building. Or something that i cant even dare to speak loudly
autosorting.

foggy rune
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Do not expect to much, they have another game to work on, release soon, so all their resources going there

restive mesa
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Make certain illegal items legal in some systems

oblique smelt
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Contraband is legal in outlaw systems tho

foggy rune
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What?! That's the worst idea

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Anyway, u guys still doing expedition? For living silver?

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Or that's just only me ..

oblique smelt
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More like make specific contraband more profitable in very specific economy type system

foggy rune
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What?! We already have this lol

oblique smelt
oblique smelt
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Like scientific will pay more for dna samples,
mercantile will pay more for feathers etc.

foggy rune
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Still what's the point, probably you have more money you could ever spent

oblique smelt
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Thats one of games problems. no money sinks.

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U can buy slots but thats not exciting enough

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Some time ago living frigates costed up to 1 bil.

foggy rune
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Yeah that could work, more money sinks

gloomy hazel
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I had this idea for an expedition and I thought it sounded cool so I wanted to put it out there in case anyone is looking for ideas:

An exocraft racing themed expedition. With like a monte carlo/monaco grand prix type of theme. Or Wacky Races/Deathrace 2000 if those are more your speed.

oblique smelt
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Minotaur race would be more like a grasshoper race.

fossil prism
short abyss
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Something just hit me

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Every expedition as of late seems to in one form or another, tease a feature to be implemeneted in a following update

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The hovering utopia speeder was a notable pre-cursor to the interceptors which main feature is hovering when flying near the ground.

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The crimsonid and Atlantids were a precursor to autophages being added as a race.

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Going off of this pattern. I think the most notable new feature in this isnt the grubs but actually the minotaur.

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Mainly the idea of special custom parts for exocrafts that affect appearance, functionality, and stats

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We are hot off the heels of massive ship customization system.

It's possible an exocrafts update is next to add more parts and features to exocrafts as a whole.

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Might also explain the new planet types coming with the new Stellar metal.

It's possible that we might have to use exocrafts to traverse these planets due to some kind of sci-fi bs where the ship can't fly in orbit and will immediately plummet to the ground landing or float out of orbit.

raven saffron
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Hear me out:

What if Worlds pt.1 laid the foundations of water so that one of the other two updates could bring back rivers?

toxic slate
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Well it's possible. Light No Fire has real rivers. But rivers would require a complete change in how water regions are determined in the game, so the graphical improvements to water in Part 1 wouldn't really address that

short abyss
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the graphical improvements to water would directly facilitate proper rivers

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the main thing with rivers is that it would all be standing water

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which would look fine at a distance but completely stupid when interacting with it in any capacity

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the water distortion mesh added in worlds would actually work for a river since they could adjust the animation to flow in a direction

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now the water region system thing is true, but worlds already has changed a bunch of worlds as is

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so i can see them doing another flush for part 2 and setting up this potential new water system

tulip pagoda
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there are rivers in LNF

sour jasper
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You'd need to regenerate the terrain to really do rivers

toxic slate
# short abyss the water distortion mesh added in worlds would actually work for a river since ...

maybe, if they also add water currents that push objects in that direction as well.

but that's a relatively small thing compared to redoing the whole way water zones are determined in NMS. right now it's one global water level per planet, very simplistic. That would need to change. which requires a lot of other considerations.

LNF has rivers presumably because they're not going to allow terrain editing, which would alleviate having to worry about water flow changing as ground around the water is removed. Unless they disable terrain editing in NMS on the speculated new planets in Part 2, that would make it very difficult to implement rivers

sour jasper
raven saffron
sour jasper
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Oh :B

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Where are you seeing that LNF has rivers though?

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I might be out of the loop but the trailer seemed like it just had the narrow river-like pools of water in canyons thing? I haven't really been following it closely though!

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If it does though LNF being an entirely new world probably gives them more room to do stuff with the terrain since they don't have to worry about invalidating previous saves/bases/whatever

turbid ember
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Also, a larger FOV slider would be nice. I can't help but feel like my Camera is stuffed up against my Traveller's shoulder for most of it.

Literally, 70% of my screen is taken up by the character's Backapck.

vast wave
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Same happens for exomech, covers most of the fov

toxic slate
shadow dagger
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No Man's Sky technically has "rivers", its rare to see them as actual rivers because they have to generate at sea level to have water in them

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There's not really any indication that LNF will have anything more complex yet

sour jasper
toxic slate
# sour jasper I would advise against taking Steam ad blurbs literally 😛

HG doesn't really do vague overpromising these days, so I feel pretty sure that they weren't just writing out stuff to make it sound cool.

In any case you can go look at the trailer, during that brief combat flash they show a river that doesn't look like any "rivers" in NMS. it has rocks in it that look like typical river bed stuff. Besides, it makes sense that they would not just have one global water level in LNF when the game is set on one planet that is realistically sized.

Anyway this is getting kind of off-topic. That kind of tech could come to NMS, but it would be a big technical lift. But who knows...

molten lintel
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Let us alter our Squadron's attack patterns.

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Maybe have our whole Squadron focus on one target, or stay in a general area (left of a Pirate Dreadnaught, protecting the civilian Freighter, ect).

Even better if individual pilots could be tweaked to prioritize certain actions. And please let them do more than like 2 damage an hour-

mental condor
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Yeah I’d love to see waterfalls, rivers, floating bases, rideable aquatic companions, more air currents and perhaps moveable floating bases (that ride the currents… I know what a freighter is). I’d even help figure out how to program it if any devs are listening.

turbid fossil
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Now thats an interesting proposal, that last part

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But@mental condor HG doesnt actually look in here as far as we know, the zendesk is where to actually submit ideas to them

pure grove
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Day 18 of asking HG to let me ADS with Combat Scope tech

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They’ll lurk this channel and see this one day [coping]

limber quail
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minotar boxing

severe hemlock
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Rockem sockem exocrafts

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Speaking of exocrafts, would love to see some variety in their weapons. Rocket launchers, grenades, melee weapon for the minotaur

weary acorn
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Boxing exocrafts with vr arm controls

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Would be cool if character types had there own perks and abilities

sour jasper
daring tide
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I have a modest request that I have wanted since I started playing on launch. An autosort button for inventories.

That and repair frigates directly from freighter command

severe hemlock
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Expand the maximum ship limit with frigates since you can technically land on them

agile saddle
limpid cargo
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you can land on frigates now?

safe bear
limpid cargo
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ok never mind

toxic slate
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It would be cool if they made an "aircraft carrier" type of frigate, which could launch fighters to defend your fleet and attack other fleets

limpid cargo
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they don't?

toxic slate
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they don't what?

limpid cargo
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let you have a squad

toxic slate
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yeah you can hire a squadron, but their ships don't really have a physical location

limpid cargo
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hmm

toxic slate
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the squadron is more your personal bodyguards, rather than designed to protect your fleet ships. not that the fleet really needs protecting anyway, your frigates can't be blown up

limpid cargo
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well that's no fun

toxic slate
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your fleet can help during pirate attacks though, if it is nearby

limpid cargo
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can you let the pirates win?

toxic slate
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yes, although it doesn't really impact the player

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it would be great if there was a Hardcore mode where your frigates and squadron ships could be blown up. there's not a lot of risk in space battles right now

limpid cargo
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it would be logical

weary acorn
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Wouod be nice if could feed the animals found fauna lie the plants you pick up on the planets instead of only creature pellets

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Or if we had hunger levels and had to create food with the stuff from plants and animals

limpid cargo
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a small tent would be nice, something that can be carried in inventory like the portable refiner and deployed to sit out bad weather. I know lots of people make a huge deal about building bases,, but some of us just are not that ambitious

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I would also like to avoid the anomaly. so it would be nice if the things for sale there could be found elsewhere, even if the availability were limited. The anomally just seems like a speedrun walmart

empty jetty
limpid cargo
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yeah, but that's if you want to spend the nav data

empty jetty
toxic slate
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you can also just dig into the dirt and make a little cave for yourself, that's what I often do when a bad storm comes

limpid cargo
empty jetty
stark abyss
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Yeah, i keep my nav data in a container and have never had issues summoning my ship

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Although there are specific places around buildings that cost a nav data to summon. But you can just walk ten feet and summon it for free

limpid cargo
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also taking off requires fuel if you're not at a landing pad, so it's either one or the other

stark abyss
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Tents do sound like a cool accessory tho. Even if only for rp reasons

empty jetty
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Again, modules make this an non issue.

empty jetty
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But pragmatically, S class modules + auto launch is the easiest.

limpid cargo
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being able to buy a building instead of constructing a base from scratch would be fun

stark abyss
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Like prefabs?

empty jetty
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I think they mean something that can be deployed and packed up. Like the save points and portable refiner.

limpid cargo
stark abyss
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Ah lol

limpid cargo
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since the camps are never occupied,,,

empty jetty
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I like to think living quarters are underground and locked down.

limpid cargo
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?