#nms-the-future

1 messages · Page 20 of 1

molten lintel
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I dunno, I just want things to feel a bit more lively.

Like I get some inhabited areas exist but it feels so lifeless even then with how far and few between they can be.

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The super occasional pilot landing on a planet only makes that feeling worse to me-

Like if a species is so dominant how tf do I see maybe one inhabited base throughout my 10 hours of exploring the system they're dominant in?

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I literally had a time where I never saw ONE Korvax (excluding the Space Station) in a system they were in.

I was in there for 15 hours

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Not even classified as Abandoned either.

safe bear
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Only negative reputation had any real consequences, npc would just refuse to talk to you
It got expanded a bit with orbital update and new space stations
We have guild envoys, free items and discounts for hight rep

It would ofc be cool if factions could send bounty hunters after us
But we will see, system got expanded a bit for now

There are lore reasons as to why there are no big cities on planets
But you can still find minor settlements with a couple of npc, it's usually just a landing pad and a small building tho

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I'm a simple person, if I could choose one thing to change in nms that would be construction limit
Remove that and I would be celebrating 🍾

molten lintel
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I mean I don't expect big ass cities.

Just, at least something

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I get lore reasons exist, it's still odd for me to hear a species dominants a whole fucking system only for 99% of them to be in one fucking place.

A Space Station.

indigo pelican
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i mean, given the amount of possible planetary trade outposts and archives, plus smaller POIs, the amount of NPCs at station would probably be closer to 1%

molten lintel
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Fair-

indigo pelican
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Large bases may already create performance problems.
You can also see it in settlements, the Switch doesn't even have them.

I hardly believe we will ever get large cities in NMS.
Maybe in another 5 years with another next gen update

molten lintel
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I'm not even expecting cities.

indigo pelican
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we do have the settlements with larger amounts of NPCs 👀

molten lintel
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The trading outposts right?

indigo pelican
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actual settlements

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the ones you can oversee and manage

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it's not a deep mechanic.
more of a busy work mini game, but for RPing purposes at least, they exist

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If we could get a mechanic to have those same NPCs walking around and doing stuff in our own built bases, that would be something that'd make a lot of ppl happy

molten lintel
indigo pelican
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you haven't researched long enough yet then 😊

molten lintel
indigo pelican
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so it may be better to play instead. but here, type Faq-Settlements in #bot-spam

molten lintel
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Alright.

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Welp. Great.

Imma cry now.

safe bear
ornate hazel
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Being able to create like a ranch or zoo sounds like it’d be super fun!

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It could return the farming option you have with wild animals too

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Personally though, I love to be able to put the fish and bugs you find in their own aquariums/terrariums like in Subnautica

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Just doing more stuff with your own discoveries

dire orchid
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Ships customization. Ability to change existing ship componets, purchase ship parts and change color

dire orchid
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Mineral deposits should be 1:3 chance...
I'm blowen away that I found 25 mineral deposit and only 2/3 of that resource of that planet.

lean lodge
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increase the uploadable base part limit from 3k to 10k?

golden wind
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mmm... Nintendo switches might explode

zealous hound
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Just a quality of life suggestion: perhaps you could make the "Ingredient Storage" portion of the Nutrient Processor a valid storage container that you can pull ingredients from when cooking? It seems a little inconvenient for you to have to take the ingredients out of the storage just to use them in the processor.

brazen roost
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Honestly would like some new minotaur weapons maybe some armor improvements?

gloomy hazel
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Rep also gives you access to exclusive items per system and affects the price of upgrades

dire orchid
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Really should make all expeditions playable for everyone always.
They are a good introduction to new elements of the game added over the years

vast wave
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I agree with the idea of making the old expeditions available to players when they choose

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But I can't agree with statement "they are a good introduction to new elements"

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Cause they ain't, they are a showcase of new stuff added, used to bring attention of players lured by the shiny rewards

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Expeditions usually come with unique quirks / mechanics that are not representative of regular gameplay loop (see base restrictions in Utopia, starting on freighter with Polestar or abandoned universe now in Adrift)

upper nebula
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if expeditions were an entirely different mode it would be sick

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they wouldnt even have to give the phase rewards

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i just wanna play some of the ones i didnt get to play

vast wave
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Have browsed the "setup files" for expeds, I see HG has toggles for these quirks to enable them, so maybe there will be an option to customise the expeds further

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Though I assume that will lock them only to being single player experience only, because good luck matchmaking people with exact the same set of custom options

upper nebula
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idm

vast wave
upper nebula
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some of them

vast wave
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If you can, get the rewards with mods / save editors / serivce bot and save yourself the headache lol

upper nebula
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i really wanted to play the autophage one

upper nebula
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wanted to play polestar too

dire orchid
unique topaz
wind gale
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Suggestion: on paradise planets add more grass pattern variety.
At present the grass is just endless across the whole planet and absent on mountains/craters/beaches and around the pois. They could add some procedural pattern where grass are generated as patches around specific areas also can vary in density (high/medium/sparse/none) as we traverse across.additionaly they could change the height of the grass(tall/medium/short) . Considering grass generation is a high performance factor and already has draw distance issues.this could be a win win as varied grass density could increase performance and add variety instead of endless grass fields

wind gale
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Suggestion: Settlement overhaul
Give an option for the overseer to choose a specialization for their Settlements when taking over the settlement
Specilizations could include

  1. farming,
  2. industrial
  3. trading .
    Based on the settlement specilization
    new settlement buildings will be promoted to the overseer

Farming buildings:
Plant farms,
Animal ranch,
Silos etc.

Industrial buildings:
Various Manufacturing/factory buildings which produces existing trade resource materials(technology, manufacturing, Power generation,mining economy) which we sell through trading routes. based on player have to supply respective raw ingredients to start the manufacturing process.

Trading buildings :

Buildings for the trading specialization include different trading kiosks like cooking ingredient stores,other trade material stores
Stores(scientific economy,trading economy ,advanced materials) players have to provide units to keep the stores/kisoks stocked

Fleet expeditions suggestion:
1.when starting frigate expeditions, give the player an option to load the frigates with trading materials to be sold by the frigates during fleet expedition.(This can be achieved by adding a frigate inventory window from the fleet expedition menu)

2.Give option to select the star systems that frigate fleet visits during expeditions.
3. Give option to Select multiple star systems from the galaxy map before starting the fleet expeditions.
4.This enables players to select trade routes of their choice to sell their loaded resources specified in point 1. frigate fleet can sell the profitable materials when they visit the star system during fleet expedition.

oblique smelt
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!hg

misty irisBOT
dire orchid
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5mill Units for the location of a derelict freighter should give the player a least 5 salavage freighter mods and/or the scrap deal should sell them for tainted metal

unique topaz
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Why
Units arent difficult to get

oblique smelt
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1 ship sentinel scrapped. Boom 40mil

unique topaz
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^

dire orchid
oblique smelt
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U do multitasking. U send industrail friggates, check nexus and station missions, derelicts etc. Upgradeing and maxing freighter is kinda endgame content.

fickle axle
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So do we thnk the emoji is for NMS or LNF?

violet vortex
toxic slate
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wait emoji?

violet vortex
toxic slate
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oh my!~

upper nebula
safe bear
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It's not about money
It's about salvaged frigate modules

safe bear
upper nebula
safe bear
upper nebula
safe bear
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Idk to be honest

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Never dug too much Into their chances

upper nebula
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hm

icy thunder
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i think we'll see either new planet features whether its diversifying biomes or revamping points of interest

safe bear
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I don't see the reason why tho

Changing how planets are generated will mess up many bases, bases that sometimes are close together and form communities

Not to mention how pissed of people are going to be to discover their bases need to be rebuild

They would have to have something so great it would compensate for dmg done by implementing it

Otherwise it's not worth it both for them and for us

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🌎 doesn't have to mean any change on planets

The same way ⚓didn't mean marine themed expedition

toxic slate
safe bear
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🤔

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Still

🌎 emoji doesn't have to mean anything connected to planets

toxic slate
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I agree with that yes

icy thunder
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good point

spark sky
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Praying that this is the long await planet update of my dreams.

magic furnace
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Earth is technically a water planet with a bunch of huge islands, imo the Globe could very well symbolize the long awaited ocean update

gloomy hazel
safe bear
# gloomy hazel Could just add more again

Add more of what?
If you mean just build more bases then the problem isn't building new bases, problem is with people loosing builds they put a lot of work Into

I have a base Ive spent a lot of time and effort to the point that it caused me to burn out

I don't see myself rebuild that base if it gets messed up

gloomy hazel
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Or stars, or galaxies

safe bear
gloomy hazel
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They added millions of new planets and only they could roll with the new terrain changes

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The rest stayed the same

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Iirc some planets had a biome change but that was solely lush - > swamp

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They can also add alternate instances of galaxies with different generation conditions, as we've seen in the current expedition

safe bear
gloomy hazel
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Origins was a huge change to generation but it preserved terrain etc on existing planets

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So they could just add more again, or have a parallel instance of a galaxy or something

safe bear
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Well if hello games can change generator with preserving what already is that's amazing

But again it doesn't sound simple in any way I can imagine

gloomy hazel
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It's been done before tbf

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Also the engine can handle biome changes on the fly, though that's kinda weird

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Rayrod has that set up

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So on paper it's not implausible to have parallel versions of planets or something

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Oh I just realised

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The game actually loads up a planet as a version of the same planet but with a different biome during the Artemis path

safe bear
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Still, game is much bigger then it was in that time, idk
As I said, perhaps my knowledge on the subject is insufficient

But tbh from other side, I havent seen anything that would suggest new planet generation happening in the next update
Emoji can be as vague and cryptic as Sean wishes it to be
Like origins having orange emoji

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But I can be proven wrong if that indeed happens

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I'll remain sceptical tho :v

gloomy hazel
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Oh yeah I'm not even fully convinced it's hype for NMS, I'm just saying that proc gen changes are super possible still

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What it actually ends up being will probably be something no one expects from the emoji anyway 😂

safe bear
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⚓️- adrift - so as to float without being either moored or steered.

Like a ship without a crew, so anchor and expedition is empty

Earth emoji showing America might refer to new update being like discovering completely new world

Or might be about cowboys :v

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Sean only knows

gloomy hazel
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I think the main thing I'd want from a generation update is some sort of differentiation between regions of a planet

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Even if it's the same biome all around, having stuff like different flora and terrain would be cool imo

safe bear
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Emoji shows cintinents,
Continental update 🤔

gloomy hazel
toxic slate
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Has Sean ever done emojis on a weekend before? Kind of odd timing

wind moat
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Might be about home planet?

oblique smelt
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Doing emojis while exp is still active is wierd and out of usual pattern

icy thunder
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it ends on the 15th, maybe it'll drop later next week

gaunt willow
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Wonder if it might be an expedition locked to a single planet, and they do something with exocraft. It would be wild having everyone jammed on one planet. It would be like coruscant in like a day.

toxic slate
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they wouldn't do another Expedition right after the current one ends

atomic crater
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Light no fire get updated

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So probably not nms news

toxic slate
normal swallow
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Ya no I doubt it would be another expedition

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It has to be a big update though of some sort

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And I doubt they would use these emojis to tease LNF

icy thunder
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hard to tell. the relation of the emoji is really distant sometimes

violet coyote
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I've seen suggestions that it's related to cross-platform saves.

plush moon
indigo pelican
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cloud saves woulda been ☁️

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🤔

upper nebula
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i think it would be awesome if frigates had higher chances spawning in certain places

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maybe in places with level 3 economies frigates would have higher trading

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and places with high conflict levels would have higher combat ratings

wind moat
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I’m not a fan of expeditions because they are timed. I don’t have the time, and always lose out on stuff…

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Perhaps they will reveal the 3 home world planets of the main races.

upper nebula
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woah

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thats an interesting theory

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i mean we know korvax prime

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and probably some others but idrk the lore

wind moat
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Would be great to have these home worlds with big cities, industries, and a multiplayer hub

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The game needs more variety of quests, like cargo hauling isn’t even a thing, but we have hauler ships. We don’t even have mining ships, and no industry quests.

rotund stratus
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You can trigger a quest that boosts trade profits in a system and you can haul cargo there for huge money

toxic slate
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I would like the station cores in space stations to be replaced with a giant holographic head of David Bowie from the Ziggy Stardust era. Thank you Sean

dapper veldt
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+1

red spire
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so we know the update is called something that sounds like globe or earth or whatever

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so what if

azure cove
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Palebluedot

red spire
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nvm I forgot

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hmm

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home?

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base building could use an update

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give us legacy parts graah

floral bloom
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i wish for a better splitting system to easier take a specific amount of something
(example: taking 122 copper from a 2598 Stack)

azure cove
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I want to see the next update being called Revolution or Revolutions, total game overhaul to match the quality of LNF ... you get transported to the LNF universe and when you come back it starts to leak into NMS universe

azure cove
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Light no fire

rapid tinsel
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I'm down for universe reset

oblique smelt
normal swallow
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I’m good with it to

unborn spruce
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its something i have given a lot of thought

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and the best solution i can think of is a legacy universe save option

rapid widget
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I wish the nms color palette was broader, right now the colors eventually get predictable

fossil prism
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Won’t we just loose all our stuff in supply depots, storage containers, etc? And the bases too. How is that a good idea

wind moat
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Maybe it’s earth, maybe we are finally getting earth in no man’s sky.

untold jungle
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I just think they will get NMS on the same engine version as LNF to streamline development and put the benefits of doing so in the new update. Would make the most sense economic wise.

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They might add a wipe with it giving the theme of the expedition and the LNF references.

oblique smelt
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It is same custom engine

untold jungle
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I'd speculate the update for the building mechanic we got some time ago was also based on their work on LNF

untold jungle
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So I'd speculate that we might even get overhauled planet generation with some of what they learned for LNF in here.

icy thunder
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it'd make sense to take lessons from one another to improve both products

untold jungle
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And it seems like they did it in the past with many other things not just base building.

icy thunder
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oh yeah

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looking back on a lot of stuff so much of it could've been precursors for what we got now

toxic slate
vagrant jasper
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Honestly while I am hyped for LNF I would really love a NMS procgen update because the planets in NMS are really quite boring and Origins was great I just think more is now needed hopefully some more density and new planet types would be cool

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I would 100% prefer NMS update but ill take either imo

worn forge
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im p sure its nms

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games on sale on steam

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60% off actually

rotund stratus
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I honestly think that the current version of the engine is more than enough for what NMS is going for

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Some stuff like water shaders etc I'd like to see carried over as a current gen thing but that's it really

normal swallow
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I think better water mechanics would be neat and dope if they implement correctly

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An update to really look for if they do something focused mainly on water

stuck bone
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Maybe it's a territory claiming feature to address the monotany of exploring a single planet, settlements on a larger scale.

rapid widget
fickle axle
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Same with colors. Who else misses sky colors with gradients? What about desert and snow planets that could have any color. Water moons anyone?

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I miss deep space fog to.

rapid widget
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Yeah, Old planet colors looked more varied

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Sometimes a little weird looking but they could be very cool

fickle axle
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I feel if they don't bring old planet types back in some way they should at least try to strike a middle ground with the colors. Have very whacky colors be very very rare.

bright anchor
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SEEEEAAAN MURRRRAY I NEED ANSWERS

dapper veldt
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He is the Thanos

bright anchor
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Gentlemen

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Another tweet has hit

bright anchor
charred mantle
pale zealot
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But fr that shity dry rock ground is why I don’t settle on current deserts (I play on psvr1 so it dosent have the tech that makes the ground look 3d)

pale zealot
normal swallow
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Execute order 66

untold jungle
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Order 16 16 16 16

rapid widget
normal swallow
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Execute order 16

oblique smelt
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//16//16//16//16//16//kzzzzzztktkt//

normal swallow
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Yes goodDarkSide

pastel minnow
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He just reposted the cowboy at midnight lol.

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The update is totally coming out tomorrow... today!

oblique smelt
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Def very soon.

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For me cowboy allways meaned "get ready", "any moment now" like in the westerns revolver duel stand offs. Or that HG sended the update to servers and it will update and release very soon.

gloomy hazel
oblique smelt
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23:43 london time

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When u work on something that u love ,U dont care about overtime.

gloomy hazel
oblique smelt
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It already is

restive zenith
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We need Adrift as a game mode

pulsar lotus
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I’d love to have a game mode of just previous expeditions, even if there is no reward for them, Hello Games has done so well with them I hate that they’re all limited time events

shadow dagger
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I'd love for the empty galaxies to behave like the adrift expedition, since they are otherwise not really worth travelling to

icy thunder
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^ sort of. maybe have a bit of civilization here and there

normal swallow
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I want to see more life and civilization on different planets

dire badge
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QOL features. Being able to unupload bases without tearing them down and deleting them for one and the ability to dismiss individual exocraft

errant oracle
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Only one base can be uploaded per planet, so just upload a new one on the same planet and the other ones become un uploaded lmao

dire badge
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And uh

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Fixing the falling thru map when teleporting thing

winged steeple
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This would be pretty big but I think a crazy update would be a country update. Like a gigantic upgrade to settlements where you can put cities across regions of a planet you’ve discovered. You could co own it, and have multiple people run the country for u. It would make sense that there would be worker npcs too

oblique smelt
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Here is also not place for that

untold jungle
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Trailer is live so yeah

naive tartan
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npc companions that can follow you and give you backup on planets

gloomy hazel
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With the new tech, sky bases, etc, gas giants are becoming more and more a possibility

vale schooner
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I mean, yea, but wouldnt it remove exploration options though ?

gloomy hazel
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Not really. You'd still have the other planets and their biomes. And you can have it to where you'd need to gather clouds n shit from the giants, idk

hasty flower
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giants?

icy thunder
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gas giants

gilded plank
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more music & custom soundscapes in the game would be really cool

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when was the last time they actually added new music? i remember they have in the past

chrome schooner
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What if part 2 has multiple biomes per planet? Since IIRC LNF has it since it's one big planet instead of multiple?

latent urchin
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Mountains should be more mountainy and taller

dusk yew
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no more mountaints i find them annoying lmao

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if a planet has huge mountains i just leave

rapid widget
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maybe differant mountain types?

plush moon
dense basin
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A way to save bases so that you can copy and paste them. It should tell you all the materials needed as well as cost some nanites or units to assemble it. This way when you do these universe resets, you can minimize the people complaining that their bases are ruined.

orchid umbra
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worlds

fallen hawk
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the new cover art has orbit lines in it

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🤔

hasty flower
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they should add different variations of plants

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like some leaning to the side a little, some smaller, some bigger, stuff like that

normal swallow
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Ok since we now got part 1, we should talk about part 2’s future

ripe field
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did part 1 improve on terrain generation at all? Or is that likely something for Part 2? Would they need to do another reset for terrain?

shadow dagger
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terrain is unchanged

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I think they avoided it because changing it would 100% break every base currently built

ripe field
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Do you think they're avoiding it altogether or they plan on changing something eventually?

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I hope the terrain gets improved at some point

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thats what the game needs most imo

shadow dagger
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I'd say eventually

toxic slate
sly forge
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I had a bizarre dream one night where they added in phasmophobia to no man's sky

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Like locations could be haunted and there were missions to go investigate them

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Lol

gloomy hazel
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flying saucer easter egg ship?

gloomy hazel
gloomy hazel
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There's a lot that could happen

normal swallow
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I would love to see multi biome worlds and gas giants as well

gloomy hazel
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Agreed. Part 1 primarily seems to be updating how current worlds operate, so hopefully in part 2 they can get a lil spicy with things

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Would also be cool to see new sky, land, and aquatic creatures as well

hearty linden
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I'd like it to be a reverse of what happened with Minecraft 1.17-1.18, where one update adds world changes, and the other adds all the new "stuff"

gloomy hazel
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I wouldn't be shocked if there are maybe 3 parts to this World Update, and not just two

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Cause it seems like they're cooking up a lot here

sly forge
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the current buildings and stuff to do in them is so boring

worthy lotus
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just came to this chat to discuss gas giant speculation but it looks like it's already started! :o
If there were gas giants, how do you all think they would work?

I think it would be interesting if they expanded upon the floating islands from this update and used much larger ones on gas giants, but with more variety to them and how they float!
examples being: balloon like flora, subnautica floater like creatures underneath, some sort of natural but mechanical looking hover system, giant sails, and more

Could also be interesting if they had strong gravitational pulls that warp pulse engine trajectories and a chance to have a lot more moons than rocky planets.

Another option for terrain could be floating stuff, but more 3d based? something more along the lines of a floating hive or building like formation where it has multiple entrances and exits from above, below, and along the sides. They would be so massive that you could fly your ship through the tunnels and have lots of weird and interesting fauna and flora that have adapted to those environments

although one major issue is figuring out what would be beneath all of these floating formations
(also sorry for the text wall dghfkj)

latent urchin
latent urchin
gloomy hazel
sly forge
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yeah

gloomy hazel
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Gotcha. Yeah, that would he cool to see them updated

sly forge
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sean said in the deep dive that his favorite thing was just taking off and flying around the planet

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you know what's missing

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interesting pois that you see down on the surface

gloomy hazel
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Like updated settlements, updated additions to water on planets + new water and sky settlements, the ability to invade settlements and conquer them, invade and conquer worlds with your fleet, new creatures on worlds

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Would be a good update

sly forge
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I remember back during one of the e3 demos he used a waypoint and when it zoomed out all these different icons popped up mapping out an interesting little region for him to go and explore

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we don't really have that in the game rn

gloomy hazel
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I think they could be added

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Like I said, maybe there will be 3 parts and they'll focus on different things

sly forge
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and I don't think it's just the buildings that are what's boring it's just the way you go around exploring

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walk/fly in a straight line until you bump into something

plush moon
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With this new engine they can make planets look like that cgi made e3 demo planet

gloomy hazel
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Like part 2 could focus on settlements, added additions to current worlds, fleet invasions, etc, and part 3 could be expanding on the new tech, like gas giants, multi biome worlds, etc.

plush moon
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Oh definitely I got e3 vibes from this update

sly forge
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the lush planets definitely look as good now

plush moon
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Water looks better than what it did and trees now move in wind

sly forge
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absolutely

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would love for the other parts to focus on making the worlds more active and alive

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which is kind of part of lnf

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like that game from what they showed off had all these factions and npcs going around doing stuff

plush moon
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If part 2 introduces forests like that I’ll be happy

sly forge
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which reminds me

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I hope they eventually put derelicts down on planets

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that would be insane

latent urchin
sly forge
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I also wish that they would do a total economy rebalance

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So like every activity pays out the same units

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Sounds kind of goofy at first but if you think about it if you give players a way to optimize the fun out of a game they will

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Why would I go do missions when trading pays out 10x as much

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I don't like that there's optimal money making methods in a game that's supposed to be a total sandbox

latent urchin
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Something I’ve noticed over time when I’ve played through the game is uh birds (all flying creatures really) never land

queen cypress
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If Hello Games , improve the game core to have loot , this game would be amazing, now with that " creature bosses"

dense basin
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I hope Part 2 adds localized storms as well as deeper oceans and caves

normal swallow
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Updated settlements in which at somepoint you upgrade them to become cities

sly forge
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It doesn't have to be Diablo but I'd like the upgrades to feel a bit more meaningful and have to plan around them more

sly forge
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"Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient."

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you only see rain now under clouds

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I've noticed you have to be in the rain effect to take haz damage

toxic slate
# sly forge there kind of is that now to an extent

And in fact it says In addition, cloud coverage variety has been boosted, varying significantly from planet-to-planet, as well as over time and in response to local weather conditions., which seems to suggest that weather is truly localized now instead of it raining across the entire planet at the same time. But I don't know if anyone has been able to test this yet

agile cedar
#

Make the player model and hud on vr rotate with the camera so i dont have to spin in place to grab my mining laser from my shoulder

inland sigil
#

What if they introduced multi biome planets?

short abyss
#

I hope soon they will revamp the staff creation menu so we can pick colors.

cosmic sluice
#

I enjoy the game looks, flight and exploration are perfect. The quests, for me need to be more adventures. I'm not sure if its i just have not found these quests?. I just feel collect quest leave area fly straight there done fly straight back hand in are a little lack luster. I would love to quests were you have to collect 20 30 items before completion. sneak past, or fight. In depth quests. where completion/fail is on a Knife edge. Just make quests part of the adventure. Imagine. boarding a enemy freighter spending 2/3 hours fighting to the item you need. Or travel so far you need other items to get there. The new update for worlds is such eye candy. You can see how much love the devs have for this game. I do too hence posting this.

short abyss
#

Ngl some kind of quest turn in drive through would be cool.

Kinda like how a bank works with the tubes to send in and deposit money

obtuse lagoon
#

any news related to making the old expeditions playable? The only reason that keeps me away from buying the game rn is not being able to experience all the expeditionsDarkSide

hot chasm
#

I wish HG would bring back camera filters for gameplay, just a small touch that I'd like 🙏

vale schooner
brave vault
unique topaz
short abyss
obtuse lagoon
short abyss
#

Now you access a terminal from your preferred save file. This basically creates this sub save within your current file that is your expedition character.

At any time you can select Return to current save. Which boots you out to the main non-expedition save.

#

This terminal could easy act as a selector of sorts for all previous expeditions.

With new ones instead being added to the roster. This means the rewards are no longer exclusive to the duration of the expedition.

This also means they don't have to worry about bringing back expeditions and can instead just have them be there for everyone to play at any time.

#

Removes fomo and adds a ton of content for people who want it.

#

Frankly expeditions would be a cool idea for a demo version of nms.

Probably something like the current one or the rougelite one, no NPCs just the world. Gets people a taste without allowing them to completely piggyback the game off of the demo.

#

Honestly the #1 thing I really want is for supercharging the matter beam and item teleporter to make it so you can access your ship and freighter from anywhere regardless of distance.

obtuse lagoon
#

@short abyss thank you for your thorough and detailed explanation! I'm looking forward to experience the old expeditions whenever they are available again. (hopefuly)

twin steppe
#

Dude… they fixed the game🙏🙏😭

naive tartan
#

combat overhaul?

jagged saddle
#

This is basically LNF beta patched onto NMS

latent urchin
#

Photo mode needs to be updated a bit notably with proper depth of field, contrast, highlights, etc options; a more in depth system than current

naive tartan
tight copper
#

I wish they could improve the controller on console. Now, it's just terrible. I really want to enjoy the game, but I can't.

I don't know how to name the controller issue, but in Fortnite, it's something called "Turning Horizontal Boost" and "Turning Vertical Boost" I turn this off, because I don't like it. I wish they could do the same in NMS. Have more controller options.

#

The next I want in NMS is: Keyboard and mouse support on console.

#

And make the movement of the character a little bit faster. Special under water.

short abyss
#

god i hope part 2 adds a way to store ships.

we're already running out of space here with all the custom ships with almost every expedition

#

hell it would add good functionality to freighters, just let us store ships in there. Let us choose what ships to put into our ship roster and store the rest

#

long term storage in my eyes would be atleast 50, but honestly it straight up being like the inventory but with ships would be cool as well.

pallid acorn
normal swallow
#

I want colonization and empire building that is all I ask for

uneven cloud
rapid widget
#

I really hope you can eventually take control of a space station

surreal sparrow
dense basin
#

Waves need to move things around, i.e. the player, animals, animal corpses, the Nautilon any physics objects it picks up and whatnot. As it is right now, even with stormy seas, the Nautilon sits perfectly still even when there is technically no water holding it up.

toxic slate
spark sky
#

I'd love to see more changes to the creature AI to make the worlds feel more alive. Flocks of bird-esc creatures coming down to rest on trees and buildings, animal packs sleeping in a feild or bugs clinging to the ceiling of near-by caves, stuff like that.

#

Something a fired of my suggested is to let the hazardous plants react to animals too-- given their recent size change. She'd love to see a giant butterfly land on a giant flytrap and have it CLAMP onto it.

#

Hazardous plant variety could be cool too.

fluid parrot
#

im rly hoping next worlds update adds biomes per planet using the flora and fauna to make distinct biomes like deep jungles sparse forests and wide open fields (hopefully rivers too?)

#

planet diversity is great but if the planet itself isnt just one thing forever thats even better.

spark sky
#

That's something I want too-- Part 1 was a good start but I personally really need some new planet types and distinct biomes.

short abyss
uneven cloud
unique topaz
short abyss
#

we do have smaller freighters. they are called frigates

slender coral
primal herald
#

You know, I'd love to see a little NMS - Fallout collab. Wouldn't mind having a BoS power armor suit in this game 😄

hoary meadow
#

Hello Games, give me procedural cities in Worlds P2 and my life will be yours ❤️

#

or even just more variety in settlements. size and architecture differences, more uniform layouts

#

ability to find A+ class settlements in the wild

primal herald
#

I hope that, one day, we'll be able to do expeditions with our main save character and assets. We can already send so much stuff along to expedition characters and clone ship and multitool at some stage. We might as well just use our mains with all they got.

icy onyx
#

It would be nice to have planets with vast snowfields and sand deserts.

brazen roost
#

Although in the future i hope we can get to face pirates on the ground like sentinel’s kinda have a small amount of threats might change as i haven’t played the new update yet

short abyss
#

Larger Floor pieces. Possibly pieces made wholesale based on a grid? (Think making a table on microsoft word)
This would massively cut down on both lag and the amount of pieces needed to make a large floor.

#

the lag is as far as im aware because of how many individual objects are being rendered. If it were all a large singular object preformance would improve massively

#

in terms of assets, it would basically just be how the game handles small floor pieces. where its a single square, but a ton of extremely large prefabs

#

it wouldn't be hard, just a bit tedious because you'd basically just be making a large singular square. of various dimensions

#

but it would help builders massively with more efficient builds

#

Same principle with walls a big wall would be less laggy than a bunch of smaller ones

#

it would optimize so much about base building and the preformance associated with extremely large builds

#

Roads would be feasible, towers would be massively simplified, and it would likely reduce console preformance issues with bases

mossy sail
#

maybe we'll get planetary destruction in part 2, planets like the one with imminent core detonation will have a time limit before going boom, but they produce super rare materials

latent urchin
#

Two aspects of water is like to see is one incredible depths where light ceases (or doesn’t who knows) and ice

forest quest
#

First long play session with the new update last night...the water is amazing, but feels like step one:

  1. Make water a system affected by the environment (this update)
  2. Add orbital dynamics that affect gravity, and create tidal effects
  3. Allow waves to 'break'
  4. My search for the perfect wave across all galaxies begins
naive tartan
#

maybe even waterfalls

leaden kite
#

i wish frigate bonuses can be collected from the freighter Sip

dense basin
#

I'm hoping Worlds Part 2 overhauls caves. We haven't had a cave rework in a long while. Add reasons to actually go into them.

vale schooner
#

lets add spore into nms GekHappy
so we can build our own creatures when incubating eggs xD

fickle axle
#

I know everyone is saying Water Worlds but what about Water Moons? I miss moons that had water and not only that imagine a moon that is all water on top of that.

dense basin
#

Also, add frozen water, boiling water (have it bubble up) and what not.

naive tartan
dense basin
nocturne maple
#

I want switch to have multiplayer

#

Cross platform multiplayer

#

But it isn’t happening anytime soon let’s be real

dense basin
#

Also, could we have paradise planets not have hazardous flora. Paradise planets only though, doesn't feel like paradise with these nasty things spewing gas

gloomy hazel
#

I'd love to look at a creature, and be able to tell my pet to attack it without it being hostile to me. And then I want to be able to stand with a friend and watch our pets fight

pulsar lotus
#

Or if we had traps that acted like a short term storm, like stepping over a superheated geyser, or sulfur vent

dense basin
#

Add planets that have dried up oceans

meager edge
#

i feel like a good thing for nms as a major send off update would be race based cities on planets more than jst the outpost like massive cities on like planets such as industrial planets basically where its one big city and have smaller cities on non paradise planets or abandoned planets having ruined major cities

#

it would add alot of the mega structure idea of nms

#

and that could tie into the trade and conflict

#

more planets that have big cities buy stuff for lower because theyt dont need that many resources

#

and systems with few major cities buy stuff for more so they can expand more

#

sorta like the forge worlds from 40k

#

also another thing i feel like we should be able to help our own freighter if it gets attacked by pirates

covert mist
#

nms isnt going away

meager edge
#

because alot of people are gonna go over to that

covert mist
#

eh not really

meager edge
#

like one update be like "hey we are releasing a big update in hype of light no fire coming out when and when it does"

pale zealot
#

IMO, multi-biomes per planet would make the game worse. It would decrease variety, not increase it. And make every planet feel even more samey

pale zealot
meager edge
pale zealot
#

The anomaly was built as a city that couldn’t be destroyed by sentinels

plush moon
pale zealot
plush moon
pale zealot
#

They stopped joe danger development after no man’s sky, so it might stop a few years down the line. Or at least slow down updates

plush moon
#

NMS is hello games passion project they aren’t abandoning it

pastel onyx
#

Employ autophage to make complex factories

#

But you have to pay them

lunar kayak
lunar kayak
#

Which will most likely not happen for a while with nms

craggy topaz
#

Hear me out, nms/ dead space crossover, planet cracker freighters, new cosmetics, it would be epic

little ridge
# pale zealot That couldn’t exist, because in the lore all major city’s are the reason that se...

ok update to the lore, over the period of time add cities slowly but surely with defences, which could come with an update to base sizes (range), a ton more base parts with more customization between them, increased base sizes (like parts), better combat which is something that would be cool, combat base parts, and industry like building frigates/freighters like starships currently, and maybe more mp features

sage hemlock
#

Would you like it if the game was more immersive and planets more worth: i think the landing and starting on and off of planets goes way to fast and i would wish if the plantes were more true, like the desert plantes just have too much life and plants and clutter on the floor, just let there be DESERT in a desert( i have no problem if there isnt material for a few hundred units) and the Rendering of planets should be more true we all now theres that beautiful planet 90% water and the nearer you come it just grew multiple continents.

tight mountain
#

I think I put together why exploration isn't as motivating (at least to me) in this game. A few things. The fact that the galaxy is populated completely uniformly from end to end, so nearly every system has been settled with NPCs; and every player starts at some random point rather than a central area. This means there's no defined "frontier", no uncharted or unclaimed space. You're not "discovering" anything you're just showing up to catalogue stuff the locals have already found. Completely uniform star density makes every region of space samey to traverse, no need to plan jump routes to optimize fuel efficiency, just go in a straight line to wherever. The lack of ability to pull back your view of the galaxy maps means you have barely any idea of where you actually are in the galaxy, aside from a little pin on a galaxy picture giving you a rough location; this makes it feel less like a galaxy and more like just a cloud of stars with no clear beginning or end in sight until you manually hit the edge.

To compare, I think exploration works better in a game like Elite Dangerous. There's defined settled space in "The Bubble" with only a few small outposts beyond it, and all players start there; everything else is untouched, uncharted, unknown. Everything found by players are fresh discoveries. Long distance exploration is also an investment for the player, outfitting the ship to maximize jump range, shedding all unnecessary weight; it takes dedicated time to get an appreciable distance away from settled space and into the truly unknown void.

If I were to make a suggestion, it would be to make a mostly depopulated galaxy kind of like the one Adrift had, but with a relatively small NPC populated region of space all players start in. So players can really get the feeling that they're exploring beyond the borders of civilization, rather than just landing in somebody's backyard and saying you "discovered" an anthill and a bird nest.

wind moat
#

What they should do is give us the ability to mix and match plant fauna we discovered and create our own and then we should be able to plant them on our planets.

wind moat
tight mountain
wind moat
wind moat
tight mountain
#

I guess you could have it something like they built around a permanently damaged Sentinel Pillar which means they don't properly deploy the purge response.

wind moat
#

Despite so much updates, the game has made potential

#

Honestly I hope HG never stops big updates. I think at some point even if they decide to charge for an update as long as it’s reasonable I don’t think people would mind.

tight mountain
#

Thoughts on my exploration blurb? I do believe a big thing this game lacks is making you feel like a proper pioneer and explorer if nearly every system is already settled and civilized by NPCs.

regal zodiac
#

I sent a suggestion these days for HG asking if they could add spacewalk in the game, I imagined a star citizen-like feature of just exiting the spaceship and fly around in space

wind moat
regal zodiac
tight mountain
regal zodiac
#

salvaging, asteroid mining, research of satellites, mostly the stuff from Star citizen

wind moat
regal zodiac
#

im sure devs from NMS are creative

wind moat
#

I ask HG for ships with interiors every week or so lol. I know it’s unlikely to happen but still. I can dream

regal zodiac
tight mountain
wind moat
#

As much as I like the visuals, I feel this game needs more depth in gameplay. Give us planets over run by alien bugs, or factories on planets run by pirates to pew pew, or even some alien entities on those crash freighters

tight mountain
#

Give us the situations described in frigate expeditions.

rotund stratus
#

I'm not too sure what a city would ever add, considering it would be all that interactive

wind moat
#

Also I noticed multiplayer is still a bit glitchy, I landed on the same planet as a friend and it’s day light on my screen and night time on his lol and we are at the same place lol

tight mountain
# wind moat That would be cool

Each Frigate has some special ability. Call them in to low altitude to perform something specific to their type to help you planetside.

wind moat
wind moat
#

and walks around on the inside

tight mountain
#

Giving them interiors would be good.

wind moat
#

Do you guys think the 3 planets that Shawn posted means we will get 3 updates? We know this is part 1 so there will deffo be a part 2 but 3?

tight mountain
#

Spitball for some abilities
Mining Ship: You can laser target large ground deposits for them to laser mine from the sky for you.
Combat: Bottom mounted turrets fire on any hostiles underneath it.
Explorer: Can ping it to scan all things within a radius of it.
Not sure for Trade and Fuel Hauler though.

wind moat
#

Those new bug things shouldn’t be limited to the expedition they should be added to the main game

vast wave
#

Who told you they are expedition exclusive?

#

Cause they ain't

wind moat
#

Aren’t they? I haven’t come across anything yet in normal game. I haven’t had time to start the expedition yet either.

vast wave
#

Expedition hasn't even started

solar heron
#

we need rare exotic freighters

vast wave
#

Look for planets with Vile Brood in resource list or for new Nexus missions

limpid cargo
#

someone tell me again about system freighters. like do they have less features than the obnoxiously big ones? and can you trade the free one to get a system freighter?

rotund stratus
wind moat
limpid cargo
#

killing the bugs doesnt give you anything

wind moat
#

Oh, that sucks

limpid cargo
#

the eggs are worth a lot of money tho

wind moat
#

Hmm, so how does one get those new bug helmets

#

I haven’t paid too much attention to the bug stuff yet, been more concerned with trying to find the best settings to play on my steam deck

#

What do you guys think will be added for worlds part 2?

#

I think they need to add more parts for ship procedural Gen to, they all kinda look the same after a while

wind moat
#

It would be great if they added some of the expedition ship assets to the procedural ships, see what crazy ships will be randomly created

limpid cargo
#

can we get an option to abandon ships?

vast wave
#

Well you can always scrap them

#

Or in case of living ships, exchange them with an NPC and scrap the other ship

limpid cargo
#

i mean freighters too

wind moat
#

I think multiplayer needs an overhaul to.

limpid cargo
#

and I'm on switch, not allowed to have any friends to trade with

#

and not interested in getting a living ship unless I can find one in the wild

#

can I?

wind moat
wind moat
#

Or grow them

#

as eggs

vast wave
#

No you don't find them spawning randomly in the wild

#

Check out the FAQ command for Star birth in #bot-spam

limpid cargo
#

if the only way to get one is through the Anomaly cult, I dont want one

wind moat
#

I don’t have one, but I don’t really like the look of them either. Much prefer my haulers, sentinel ships and most recently acquired the iron vulture

#

Solar ships look nice too

limpid cargo
#

true, living ships are ugly af, but imo so are haulers

empty jetty
#

Living ships are obtained from buying a Void egg from the QS vendor and progressing through the Starbirth quest.

limpid cargo
#

nevermind then

prime ridge
#

i wish no man sky got more dangerous things

limpid cargo
#

I agree

#

the whole story seems pointless if you cant kill Atlas

prime ridge
#

iam really curious about what they gona add in the next part of the update maybe the terrain?

empty jetty
# limpid cargo nevermind then

You'll need to do QS missions for about a week. 1 void egg is 3200 QS. You're not really missing anything if you don't get one. I have one but I never use it, just sits in my storage chillin'.

limpid cargo
empty jetty
#

Why? If you're on Switch, it's just a quiet ghost town.

limpid cargo
#

thats one reason.

#

the other is that i get triggered easily by cult-like characters.

#

and making a game this easy to play even more easy just kills my interest

#

at least the VoF are fun and individualists, unlike Nada and her followers

#

it would also be nice if player choices actually had meaningful consequences

#

like being allowed to reject the free warp fuel during the tutorial in normal mode, thereby avoiding the monolith conversation

#

theres just so much of the main story that makes me not want to play

limpid cargo
wind moat
wind moat
wind moat
marble moss
#

still want this helmet

wind moat
#

I so need character customisation, helmets, armours etc. adrift was the first expedition I did.

short glade
#

You can get helmets??

#

woah

wind moat
#

Their usually rewards through expeditions

#

This is why I don’t have anything outside the basic coz I don’t do expeditions. Adrift kind of reminded me why I don’t do them.

marble moss
#

there are plenty of helmets in the quicksilver shop

wind moat
#

Don’t they have to be unlocked via expeditions ?

nocturne maple
#

No

#

You do community research missions at the nexus and get quicksilver

wind moat
#

Ok

nocturne maple
#

Then you save for a helm and buy it

marble moss
#

there are two helmets you can earn from questlines

#

shroud of freedom and lost bathysphere

wind moat
#

Can you buy ships from the quicksilver store?

#

I thought I saw the iron vulture there

#

But I can’t remember for certain

marble moss
#

nah that was an expedition one

#

you can buy customization, base decoration, titles, and a few other misc stuff at the quicksilver shop

wind moat
#

I need to check it out properly some day. There is a lot to do in this game still. I’m still learning to base build properly and trying to finish the main quest

#

I’m not a fan of the main quests to be honest, I just get side tracked doing my own thing lol

limpid cargo
empty jetty
#

There are blueprints that only the Anomaly has though.

wind moat
empty jetty
#

NMS is more of a sandbox than a survival game.

weary acorn
#

Add big surface exploring ships that can be walked into with the gang

limpid cargo
limpid cargo
upper nebula
#

i wish there were random deadly things

worldly stump
#

when might the next expidition be?

dense basin
#

Add more persistent things in outer space. Its kinda annoying the only things you find in space besides space stations are things that pop up when you stop your pulse drive.

latent urchin
#

Base building needs like a fairly substantial overhaul

fossil prism
#

Am I the only one who wants an update to player customization? I think it would be really cool to do things like put other armors under the autophage clothing, or only having the tiny jet pack part of capes

latent urchin
#

No not necessarily it’s just eh everyone would love a more in depth customization system but the priority level for that is far less

rugged kiln
#

In the actual state of NMS i think PvP is useless for example the creation of player guild and conflicts could give a reason for No Man's Sky PvP

toxic slate
toxic slate
#

I'd like to see a Forest biome. All of the current biomes have small patches of forest, but I'd like to see an Endor type of planet where there's huge forests

dense basin
#

I'd like for trees not to instantly break when just flying through the treetops.

weary acorn
#

Be cool if we could make crazy contraptions like I space engineers, maybe an economy and you can order new parts for building or new machinery

lunar kayak
dense basin
#

I'd like them to finally fix the Nautilon's super low 3rd person camera

rugged kiln
#

Worlds Part 2 New Planet Types Worlds Part 3 PvE stuff and Astronomical Movement

spark sky
#

I wonder if it'd be possible for them to add like, huge trees or plantlife structures that you can mine like terrain.

toxic slate
#

I wish they'd amp up the amount of creatures that are aggressive to players, there's just not enough danger on planets now

weary acorn
#

Is there any submarines on the game ?

toxic slate
weary acorn
spark sky
#

I'm not sure if they're called infested or infected planets but you should know what ones I'm talking about.

worldly stump
#

maybe make it so you can go the the star in each system

#

or stars

narrow moss
#

I wish NMS had more diverse and exotic/silly/difficult achievements to get.

narrow moss
#

I know that earning achievements is usually underrated, but they're fun to collect and hey everyone loves a colorful unlocked version of bragging rights to put on their profiles.. also there's so many different accomplishments you could do to earn an achievement that doesn't already exist.

-Unique achievements after completing each Expedition
-Finding an exotic ship
-Explore a Freighter
-destroy a total of 10,000 Alien Monstrosities

  • an achievement for earning reputations / infamy
  • Falling for X amount of time
  • swim distance
  • Number of deaths / types of ways to die (got eaten by an alien fish) (burned to death on the top of a volcano) (Fall damage while in a storms tornado) (struck by radioactive lightning no it does not give you powers)
  • an achievement for mining X amount of each element and one when you have mined one of everything
  • Wealth Given (in items) to another player/X amount of players
  • Achievements for buying x amount of / or specific items with Quicksilver
  • Ammount of wealth saved when swapping current used ship / freighter / weapon with others from various sources.
  • Big game hunter (hunt X ammount of ( ) species / Zookeeper Feed and tame X ammount of ( ) species / adopting different types of animals as pets
  • Damage dealt using multitool lasers / bolts / grenades / melee / shotgun (attachments)
  • Damage dealt with Ship attachments similarly like Multitool achievement above
  • Travel / swimming / animal riding specefically during a planets nightime

I could keep going but you get the idea

fading mural
#

Did yall see the datamined things for the Part II Update?

narrow moss
#
  • Fly too high on a moon (or planet with light gravity ) and begin to leave it's orbit / atmosphere
#

no i'm trying to think of achievements they could make

#
  • Land on one of your freighters support ships and jump off the edge into outer space (Achievement earned: Floating for Eternity)
short prairie
#

Guys where did Sean Murray said that part 2 will come this summer?

#

It will really be this year?

narrow moss
#
  • Melee kill an alien animal that currently hunting you
#
  • sit near 3 other players who are also sitting while all in the same group (Furniture as well as floor applies)
#
  • Upload a base with the minimum required amount of base parts. Upload a base with the build limit completley maxed out
#
  • kill a fish while standing in shallow water "fishing"
#
  • get stung ( swim into ) X amount of exploding alien jelly fish .... and live
#
  • Get captured / free yourself from the lure of an abyssal horror
#
  • destroy hostile plants after stealing o2 from them without getting hurt by their defenses (Achievement earned: Hostile Botanist)
#

See! even @misty iris liked that one.

molten lynx
narrow moss
#
  • harvest Geknip from a planet and plant, grow, harvest, and sell X amount of the same batch in non pirate systems
narrow moss
#

Explorable buildings that are abandoned and have several floors beneath the surface
Massive freighters remaining in somewhat good condition for crashing on the planet
Tombs and or crypts that were lost by time in ancient ruins

molten lynx
#

next update they should do after like the other worlds update is a ships update which makes them better and add new ship types like multicrew ship

narrow moss
#

I miss Spore

#

they should add bacteria and bugs

#

and diseases you have to make cures for

toxic slate
narrow moss
#
  • Contract a disease and then cure it with a self made remedy (that's part of the potions and poisons update in 2027)
#
  • Build a base on a floating island
#
  • Discover and tame a mechanical species
#
  • Harvest, cook /prepair and then eat food gained from a mechanical species (Achievement earned: Mmmm.. Crunchy"
#
  • Leave a planet while your pet is still deployed on the ground (Achievement earned: Aren't we forgetting something??")
#
  • Drive a land based vehicle underwater (Achievement earned: Slight Detour)
#
  • land on and sit down for 10 minutes on a paradise planet (Achievement earned: Experience Bliss)
#
  • Tame a creature with flight (not a bird), and ride them for 5m without steering them in a different direction (Achievement earned: Wherever the wind blows)
#
  • Distract a predator that is directly hunting you, with food, tame and then ride them. (Achievement earned: The Beast Rider)
#
  • Time spent playing No Mans Sky in general I.E. Spend 1774.2 / hours in a save game (Achievement earned: Veteran of the Stars)
#
  • Time spent playing No Mans Sky on a Perma Death Save game (Achievement earned: Intergalactic Survivalist)
#

There could be easy ones too, y'know just for the sake of having achievements as earnable content

tight mountain
#

Flying Exocraft, like a gyrocopter kind of thing. More precise and flexible than the ship. Makes traversing flying islands and mountainous terrain much easier.

narrow moss
#
  • Save 3 custom traveler outfits in the character outfit change (Achievement earned: Spaceman's Wardrobe)
#
  • Insult / charm X Amount of aliens through dialogue commands
dense basin
#

I'd like to add turrets to defend my bases.

#

Also, if multi biomes is something HG considers to be off the table, how about caves get a big rework so that cave systems have their own biomes based on the planet biome.

narrow moss
#

Caves havent been touched in a min

#

they could def use an update

molten lynx
narrow moss
#

I forgot about that

dense basin
#

They absolutely have to update them. They need a big rework, larger cave systems, deeper depths to planets. Also add some kind of way to save bases and then paste them elsewhere if you have the materials for it.

narrow moss
#

I dislike animals somehow walking on a weird ridge and glitching through the planets walls, and then actually being able to attack me underground

#

and I cant run away because "they're in the walls"

#

I have actually died like that too

dense basin
#

I think planets in general just need to have deeper depths. Both the oceans and caves should go like three times further down for some planets. Not all of them of course.

narrow moss
#

Imagine hard to reach areas that would LITERALLY kill you if tried to get their on foot

#

in example .. a planet with too heavy of a gravity / an ocean with too deep / too heavy a density

dense basin
#

Maybe add a new kind of like spider mech that can crawl on ceilings.

narrow moss
#

or even GAS GIANTS

#

which I have wanted from the start

#

I would like Gas Giants, Binary stars

#

Planets rings could use an update

#

Asteroid feilds are one thing

#

But asteroid Belts

#

Explorable / Landable locations floating within Asteroid Belts

#

and it would be super dangerous for obvious reasons

dense basin
#

I actually made an older post about gas giants, lemme put it here:
I know what you're thinking, "You can't land on gas giants though." Here's the thing: you don't need to.

We already have gases that we collect in No Man's Sky, so the addition of gas giants could prove to be a larger scale way to collect gases for even bigger profits. Add different gases to the game also.
We could install new tech into our ships that allow us to scoop out the gas while in turn being damaged by "Pressure" the further into the gas giant we go and storms could roll in that increase the damage even further. Add some form of tech that increases protection against pressure in certain layers of the gas giants but storms could be the only thing we can't protect against inside of a gas giant.
Eventually, maybe for an extreme amount of units we could build some form of sub-orbital platform that we can land on and even expand that could collect the gases automatically.

tender pendant
#

@dense basin"We already have gases that we collect in No Man's Sky, so the addition of gas giants could prove to be a larger scale way to collect gases for even bigger profits."

#

elite dangerous....."fuel scooping" lol

narrow moss
#

Gas giants could be accessible by ship only,
flying too low will start to damage ship but there is profitable ore and other elements in the swirling cloud storms to look for and collect

molten lynx
#

that would be fire

tender pendant
#

One thing that I wish they would do is multiple biomes on planets.

molten lynx
dense basin
molten lynx
#

you can find snow and stuff on the poles of some planets

misty irisBOT
#

@narrow moss

No gifs in this channel please

narrow moss
#

thats lame

#

It was a Gif of cloud city from star wars

#

floating trade centers above cloud cities (don't fall)

molten lynx
tender pendant
#

Even with the addition to "new" biomes, the one thing that still kinda kills exploration for me is when you land on a planet, as soon as you run 5 minutes in any direction you pretty much have seen the whole planet.

molten lynx
#

they should def add buildable mini space stations

dense basin
tender pendant
#

There are some variation to how areas of the same planet looks but it just kinda looks the same no matter where you are on the planet

narrow moss
#

Another concept I always liked which I love on StarBound was nighttime planets

#

There air is too thick to allow any light down to the surface

tender pendant
molten lynx
#

yeah

#

but like satelite stations

#

kinda like the iss

tender pendant
#

That would be cool. I did an orbital base a WHILE back, let me see if I can find the screenshot.

narrow moss
#

Imagine getting to a planet and you can literally ONLY see with the glow of either animals/plants / your suit or flashlight

#

"advanced darkness" -- spongebob

dense basin
#

So each biome having sub-biomes, an example could be a toxic world having like two or three spots on it where its extremely toxic and barely any creatures can survive there. It could have different plants that are all dangerous, unique materials and whatnot. Or another toxic world has caves that are protected from the toxicity of the surface world and are akin to lush planets.

molten lynx
#

are they going to improve the terrain textures and geology in worlds part 2?

narrow moss
#

no mans sky should have the potential to be scarier

#

like abandoned freighters are mint

#

we need more spooky, doom, dark, heart pumping delves and situations

dense basin
#

They should add those freighters on the ground and underwater as well. Underwater variant.

narrow moss
#

They should add droids

#

Bruh

#

D r o i d s

dense basin
molten lynx
#

they should take a book out of star citizen and let us control the bigger ship or something like that

narrow moss
#

A new alien has arrived at the nexus and allows you to creatre your own helper droid based on parts you bring him

dense basin
narrow moss
#

I wanna build IG-88

tender pendant
#

@molten lynx I tagged you in the photo gallery of that orbital base I made

molten lynx
#

they should add the option to walk around them aswell

narrow moss
#

^

rugged kiln
#

They should add Automation for Simple Components

narrow moss
#

Only running / jogging is a huge annoyance

dense basin
molten lynx
#

@tender pendant thats insane

molten lynx
narrow moss
#

I feel like anything No mans sky has done looked like allot of work before

#

they seem to keep amazing though so I don't see why not

dense basin
#

Also, can freighters please move around. It'd be so much cooler to battle a dreadnought if it was flying through space.

molten lynx
#

or they could make the cockpits on ships actually open when you get in

narrow moss
#

They should add the ability to crash your own freighter into planet

#

lmao

tender pendant
dense basin
#

I hope they add some more interactivity with the new waves. They look really awesome, but they don't actually affect anything

#

Like try putting your Nautilon down on a really stormy sea and watch it just hover in place.

remote token
#

Other players freighters and frigates are visible allowing for player to player freighter combat like in Star Wars or something

tender pendant
narrow moss
#

what about fishing

#

and casting lines

molten lynx
dense basin
narrow moss
#

collecting different fish - fished from different planets oceans

tender pendant
narrow moss
#

I still think they should add more achievements though

molten lynx
#

i think he means if they added bigger ships like frigates that players could control

dense basin
#

Ah, I was just typing my thoughts out. Didn't realize I even typed it.

tender pendant
dense basin
#

I hope they find a way to make pulse drive events just persistently in the system.

tender pendant
#

If HG would take our damn money already to fund such endeavors we may see that down the road

dense basin
#

Its always been strange that you pulse in a random direction and then you get a notification, stop and then something appears in front of you.

#

Maybe do a mix of both, some things are already in the system and others you only find by pulse driving around.

lunar kayak
tender pendant
lunar kayak
tender pendant
#

But to be honest, that's what sets them apart from other devs and why they are loved so much by the community.

misty irisBOT
#

@tender pendant

No gifs in this channel please

dense basin
#

It's a pretty good talking point that they don't have expansions, dlcs or microtransactions. So they probably won't ever add them.

#

Makes people very interested

tender pendant
#

Lame Gunter....no gifs.....sad

lunar kayak
#

That's why I'm saying a donation center would be good for those who want to see the game progress

tender pendant
#

Release updates* is what I ment to say.

lunar kayak
#

Half the community would pay right away I bet

tender pendant
#

Fact. I know I would in a heartbeat!

dense basin
#

Add re-entry effects in 3rd person. 1st person camera gets it but 3rd person doesn't, not fair.

tender pendant
#

Slowly slips a 100 in sean's pocket

tender pendant
#

I've been saying this FOREVER!

dense basin
lunar kayak
#

And I played ksp

dense basin
#

I think it'd be easier than ksp at least but I don't really know anything about game developing.

lunar kayak
#

Unless you want it to be unrealistic

tender pendant
dense basin
tender pendant
lunar kayak
lunar kayak
#

Lol

tender pendant
#

slow clap

lunar kayak
#

But 90 percent of the time it would look good

tender pendant
#

As someone who 98% of the time is in third person, I really hope they implement it soon or if ever.

dense basin
#

They need to fix a lot of third person stuff honestly. Interacting with things is very janky a lot of the time and the 3rd person Nautilon camera is crap, to put it lightly.

tender pendant
#

It's just weird having the screen shake and hearing the re-entry sound but seeing nothing happening to the ship

dense basin
#

On another note, did they change the vr hud so it isn't stuck to a single spot on the screen yet?

tender pendant
#

@dense basin" 3rd person Nautilon camera is crap, to put it lightly." I NEVER use cockpit view in any of the exocraft...gives me motion sickness and is awkward to control

#

Maybe the mech every once in a while

dense basin
#

I never use cockpit view either not even with Nautilon, but that thing has a crappy 3rd person camera. It's literally underneath the thing and it clips into the ground

tender pendant
#

Well if they would make the damn oceans a lot deeper that wouldn't be an issue most of the time.

#

I mean, we literally have mountains and canyons 100's of units high and deep why not the oceans...

dense basin
#

Oceans and caves need so much more going on. That's like most of the percentage of some planets.

tender pendant
#

My home base is on an ocean world with like one TINY island that I managed to find lol

#

Little simple cabin build

dense basin
#

I recently made a new ocean base, it has a decently deep ocean. Made good use of the new water landing jets.

#

It's about 70u deep, just checked

#

I want oceans so deep that light can barely reach the bottom.

hearty linden
#

Also, just better swimming in general

spark sky
#

This isn't nessesary in the slightest but I wish we could write our own planet and creature descriptions.

#

I'd love to let my imagination loose and create lore for some of the worlds I find.

solemn copper
wind moat
#

They should let players create planet identity

wind moat
#

I’d love it if they also added ship interiors so we could walk around in our ship. Even if it was whilst stationery seeing as it might not be possible for there engine whilst moving

lunar kayak
tight copper
#

I hope they can make the ocean deeper with caves to explore and scary creatures living only in the deep.

tight copper
#

@torn fractal I love Subnautica.

#

Even if I'm afraid of deep ocean. 😂

wind moat
#

See this is what frustrates me about this game, it’s great, but it’s potential is so much bigger

spark sky
#

Hey, with how dedicated Hello Games seems to No Man's Sky, they may one day reach that potential.

#

I hope that this game someday reaches Scavenger's Reign level of cool alien enviromental ideas.

heady sail
#

I wish they would add biome variations on the planet's poles and ecuador. The biomes don't have to be drastic changes, it can be the main planet biome with snow on it on poles and more scarce plantlife on the ecuador

#

hope they will include it in Worlds part II 🤷‍♂️

wind moat
#

We should have dungeons like stuff, caves with monsters or creatures that attack us, and at the end we have to kill some boss insect or something

heady sail
#

I am a bit of a fan for flora and fauna, and my main reason for downloading the game to was see the varied ecosystems on each planet and spend hours on a single one just exploring and building. So it would be a nice addition for me but I understand some people have other types of playstyles and have different list of prioritized additions

#

And I agree more dungeons would make the exploration worth awhile

#

I've noticed that the exploration of planets kinda lacks reason so maybe that would kinda help it

wind moat
#

I haven’t focused much on the fauna side of things but, in its current form, does the game allow you to take samples and plant them else where?

#

i think people should be allowed to do that.

#

you can create your own different biome then on planets

heady sail
#

That would be a nice feature, would be time consuming for sure though

tight copper
#

I'm agreed with both of you. More biomes on each planet. Caves with monsters. Better gameplay. Deeper oceans with caves. What is the point of underwater building parts when the water is not deep enough to build in.

empty jetty
#

I like that ground combat is (mostly) optional.

#

And that I can shut predator hostility off. 10/10

tawny mountain
#

Think it's possible for the starmap to be revamped in Part 2?

#

After all we spend a lot of time on that starmap and it hasen't change since... when?

pastel minnow
#

A simple request.

balmy cairn
# wind moat We should have dungeons like stuff, caves with monsters or creatures that attack...

I don't mind them expanding the variation of environments. But i do agree with you. This game does need a little more excitement. We have paradise planets, we should have demon / hell / nightmare worlds, where you go at your own risk as well as patches of that stuff on other planets. Exploration should carry risk with it. Of course it would be nice if the gun play got some improvements to accommodate this. That being said i do believe there should be a way to deal with this "threat" besides fighting for people that don't enjoy that kind of thing. But full death worlds should require you to fight to survive on them. Basically this can be done to make it possible for people to engage as much as they want with that part of the game. Besides the game makes it possible to set your universe as you like so they can just give you an option to turn this off.

bright anchor
#

Am I crazy or have they never added 45 degree angle snapping? If not they really should

sonic horizon
gloomy hazel
#

Who else thinks they'll overhaul caves for Worlds II?

#

By this point, caves assets and graphics, terrain and creatures are the only things that remain unchanged since Prisms or Next

#

I'd love dungeons and subterranean settlements

#

They can even add lore to such settlements, like how a species needed to settle underground because their native planet climate changed drastically, which means their biology is no longer capable of surviving the new climate

spark sky
oblique smelt
#

Both discovered animal genders look variants in discovery tab when

pearl geyser
#

Would custom Living Ships introduce ship breeding? 🤔

gloomy hazel
#

Would living buildings introduce building breeding? 😳

pearl geyser
#

Asking the big questions now.

left reef
gloomy hazel
#

I think they consider the desolate freighters to be dungeons

pulsar lotus
#

I’m still hoping for living exosuits/crafts

narrow moss
#

Multitool zoomable scopes and or thermal for night scanning

gloomy hazel
#

Ray tracing

pastel minnow
gloomy hazel
#

Fan haulers should be able to hover, it seems like it would give the parts some more purpose

#

just an idea i wanted to share

rapid widget
spiral elbow
#

I'd like them to maybe expand on the derelict freighters to maybe get certain ship parts since you can go into their bay, more monsters to find/fight, add more rooms or big rooms that can be two stories, bit still count as only one, and possibly double the rewards at the end..if possible

#

With the world's update now, i want to them maybe focus on existing content to add a little more depth, like the derelict freighters i just mentioned.

short abyss
#

The ability to have individually customizable limbs.

I want to have one robot arm and one regular arm.

winged steeple
#

honestly, I feel like there could be boats that could drop from your starship, it could be like a technology piece, so now u could test out the water physics with the boat. Alongside that, there should be waves that curve and stuff

short abyss
#

if your near your ship you can summon your currently equipped exocraft though you can't swap as it would render the freighter one useless

#

which means you could have the nautilus on stand by with your ship, now that it can land over water

vale schooner
#

the hell planets

#

paradise planets are non-infested

short abyss
#

what if there were different buff items depending on your character's race.
They could all do the same thing but for flavor and to give more use to racial commodities.

#

Just as like a standard, there is a lesser legal one, and a better illegal one.

#

So for Vy'keen you got the Vy'Keen Effigy, and then as the better one, you have GrahGrah
Gek have Geknip, and then Nipnip

#

Korvax could use casings, though they'd need some kind of illegal item to balance this out (maybe bring back the Facination Bead)

#

Anomaly could probably use anything, though if it had to be specific probably Vortex Cubes and Gravitino balls.

#

Vortex cubes are the only item thats seemingly not alligned with any race, and Gravitino balls are functionally contraband because you get a wanted level upon picking them up

vale schooner
#

I dont really understand what you mean ^^'

short abyss
#

Damage, health, etc, i dunno.

#

would add some use to these items that say they can be used but exist solely to be sold

spark sky
#

That’d be cool but honestly we’d need something the buffs could be useful for. Most fights or tasks in the game right now aren’t really complex or big enough to warrant the need for buffing items, though maybe something to temporarily increase your movement speed or jet pack duration could be nice. Like some portable version of those blue plants that give you unlimited jet pack boosting for a bit.

#

Side note: I wish pets were more than trophies most of the time. I’d love to bring out a companion and have it help in fights, or have an option to give it a task like helping me collect a certain type of element.

vale schooner
rotund stratus
median zealot
#

2 things and I will be a happy traveler: Buildable Freighters from modules like the starship, and uniform creation for my crew. 😄

gusty imp
#

I think we should have an overhaul of how companions work

#

like maybe they could help you fight

#

and also be able to have multiple at the same time with you

short abyss
#

Guilds alongside being able to take over space stations. This way large communities can claim space stations as their territory under their name.

bright anchor
#

Seeing the Convenience Store build has inspired me, I would like a coffee machine sean

empty jetty
#

Fix. The. Catalogue

dire orchid
#

Ship customization for existing ships.
Still require buying and breaking down ships for parts but would be such a good addition to building your own ship

lunar kayak
#

I love how NMS players are just like: what if they completely overhauled this core game mechanic and other game players are like what if we got a cool sword

indigo pelican
#

@inland sage concept art exists 😄 not my work at all don't know the author

inland sage
indigo pelican
#

so do i mate. we already got staves in our fantasy space sci fi, why not 🙂

sage sail
#

craftable multitools when :D

oblique smelt
#

Now

sage sail
#

ik we have the staffs already but for others

lime ermine
#

!xbox

misty irisBOT
gloomy hazel
#

Rivers, deep oceans, smooth LOD rendering

#

Ray tracing

sage sail
#

windmills?

gloomy hazel
#

Watermills.

short abyss
#

a Stealth backpack unit thats just invisible

#

no cape or nothing. maybe even no trail

untold island
#

2-5 person ships you can walk around in. Bigger than the current ships, smaller than the freighters.

gloomy hazel
#

Dynamic shadows

narrow moss
#

An option to make space allot more black and realistic to the void of light feeling when up in the stars

#

Colorful space skies are cool n all - but I want that pitch black endless void of nothing feeling when I'm floating around

spark sky
#

You know that makes me think-- Shouldn't night time on planets reflect how space looks like off-planet? Like I've found some systems where it's a bright yellow in open space, shouldn't the sky of the planets in that system also be bright yellow during the night?

narrow moss
#

well depending on how light refracts within that planet ozone not necessarily

#

Google "Venus surface photo" 2 were taken before the probe literally melted.. it's atmosphere is like a light lime green and would prove fatal almost instantly to any organic matter

#

Idk if it's even a thing for a galaxies... void space... to have a hue

#

if anything I'd imagine realistically, it would be colored much like the hue of the system sun.. thats IF we could see the infared light particles in space

#

I know it sounds really dumb - but as a STARWARS fan - I've obviously wanted to get a relatable playstyle to that of being in the STARWARS universe - and colorful solar system skies just seem unatural - though very pretty - I really wish there was an option to just have lightless black space

#

like obv you could still see stars but no distinguishable hue of color in the between of void space

spark sky
#

Ooooh.

zealous trail
#

Prediction: Worlds Part 2 adds actual stars to the game and the planets will orbit them.

sly forge
#

I think part 2 is gonna be terrain focused in the purple systems

#

It's literally just like the caves and cliffs update in minecraft

#

Assets and colors and stuff in the first part, terrain overhaul in the second part

toxic slate
# narrow moss I know it sounds really dumb - but as a STARWARS fan - I've obviously wanted to ...

they're taking cues more from 1970s sci-fi. but I do think the space skies are too bright for the most part, and I'd rather have mostly dark skies. I also think this would help the space stations pop a lot more

One thing that's always annoyed me a bit is that light is not really cast from moons orbiting a planet, the vast majority of light on a planet at night comes from the space nebulas and such

spark sky
#

I kinda agree with the space skies thing-- That bright-yellow space system I found was really jarring and quite difficult to look at.

toxic slate
#

yeah. like I don't mind some bright nebulas in the backdrop, but the whole system being bright can be a lot. but mostly my issue with them is the planet surfaces at night. HG have gone back and forth on this over the years, so I don't think they can decide what they want either

tight mountain
#

I really would love if we could get a revamp of caves. Underground exploration just isn't much of a thing right now. Sadly I don't think it'll happen. Making caves bigger and deeper would just highlight the issue with how water works, being that they do water by just layering a sphere of water under a sphere of rock. Can't have varied water levels like that.

sage sail
#

i hope they make cave bases possible

#

without the fear of terrain regeneration

old oak
#

Ground base hangar where you could swap out 12 active summonable ships and the rest will be on view display of your collection of ships

swift sundial
spark sky
#

You know, a update for worlds could pair well with some MUCH needed updates to base building.

#

I'm stuck here trying to add a staircase to my building but soe some reason is will only become palceable as long as it's not connected to the floor. :/

old oak
swift sundial
#

That would be harder to implement since the generation and terrain systems would need to be able to tell where caves are and how far the air pocket should extend, unless the air pockets are just static bubbles or something not connected to terrain. Not impossible, but I'm sure it would be a lot of work to update the current systems. I'm not a developer though, so I could be wrong.

vale schooner
rapid tinsel
#

Will development mostly stop after worlds 2

indigo pelican
meager pendant
vale schooner
sage sail
#

i wonder if we ever get to upgrade freighters

humble stump
#

honestly they should do the aquariums like in subnautica

#

where you can put whatever fish you discover on planets

#

if you catch them

oblique smelt
#

Way to "evolve" or "grow" living ships to its adult form. Now they look like a hatchling still in egg shape. LS are underwhelming in terms of stats time and effort needed to get it and upgrade it. It should feel really endgame reward and be OP. And more interactions with LS would be nice. Its a living thing after all.

vale schooner
#

I d love to see more LS variations

#

I agree

thorny wyvern
#

More ship and multi tool spots would fn fantastic

gloomy hazel
#

Almost all core elements of the game were reworked in recent years. Stars received a small improvement in Origins (2020), but overall the stars are the same since 1.0

#

The cloud rendering system was unchanged since Next (2018), it was reworked entirely. The water shader was unchanged since Foundations (2016), it was reworked entirely as well. So Stars and Caves are the last waiting for an overhaul I think

#

And there are plenty of ideas and new gameplay features that they could do with real stars, even without real planetary orbits

narrow moss
#

How seriously do you expect ideas here are considered? real question.

#

cuz everything posted here by allot of you are amazing ideas

#

I think my favorite concept ever mentiond here was thunderdome a few years back

#

but "a few years back" is exactly my point - a great concept and ofc I realize not 100% of all ideas here will get considered.. but is there a better way to suggest features than spamming comments? like polls

#

or a voting system

#

think about it... like Steam green light and then the most popular get the most upvoted ideas are seen more based on poularity and have a higher chance of being seen by one of the NMS devs

#

agian not that guarantees the adding of said idea - just a little more organized

gloomy hazel
narrow moss
#

Dude some of them are like.. made to be in NMS

#

like "dungeons" or deeper more intricate explorable buildings on planets

#

that was another really good one

#

ike the idea of a huge area ( like abandoned space freghter) but it's either a ruined outpost / ancient city or maybe even a freghter not too destroyed to be un explorable

#

but on the planet

dense basin
#

Why are there no frozen bodies of water?

#

That needs to be added.

narrow moss
#

BRuh - I WAS JUST ON A NICE PLANET

#

AND I THOUGHT OF THAT EXACT SAME THING

dense basin
#

That's the exact same reason I came to say that

#

I already know the usual answer, "It's probably not water."

narrow moss
#

different elements can remain liquid but yea there should definetly be like Hoth planets

#

Ice and snow - Only

gloomy hazel
#

Or liquid nitrogen at least :p

#

Some snow planets have no oceans or lakes, but the majority do

dense basin
#

I thought of something really good they could do. Planets where it's literally just oceans of lava. You need special tech to traverse and see inside of it.

narrow moss
#

I did find a planet - that was light blue dirt/earth and light blue rocks and frozen - I'd post the screenshot but I was in a cave and - the stalactites? tites or mites - can't remember you know what I mean thugh

#

it looked like ice

#

like the Wampa cave, when that thing is eating a TaunTaun

#

It looked like a real frozen ice made bubble - that melted and thawed -

dense basin
#

I hope part 2 makes oceans deeper

#

I want the ocean to go so far down that natural light can't reach my base.

gloomy hazel
dense basin
#

I already saw that stuff, I'm hoping its real

narrow moss
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(if I can remember it right) I still really would push for thunder dome (a battle arena where 2 men enter one man leaves like in the old Maxmax mel gibson film)
think about it - a new, alien species has arrived on the anomoly - their goal is to how your combat skills.. even agianst other travelers. In this arena you can challenge another traveler directly in the anomaly or que for a fight and be warped to a pocket of existence where you and the other combatant (or several) duel it out to see who is the omnipotent of No Mans Sky.

Players can also bet items by placing items in a reward chest (Winner gets to reap the rewards)

fiery coral
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I’d love to see more bipedal creature types, but not specifically “protogeks”

fiery coral
dense basin
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I'd like for some high flying creatures to land.

dusky meadow
fiery coral
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Also ape-like creatures, gorilla-like in nature

gloomy hazel
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Fauna behavior in general needs a lot of love, especially during storms. Birds could hide on trees when a storm approaches, terrestrial animals could run to a nearby cave or something. Instead they just chill as if nothing is happening meanwhile you (the player) are absolutely desperate and recharging hazard protection every 10 seconds 💀

narrow moss
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okay so I typed out an idea for the PVP concept to be applied into Nms -

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doubt anyone will read it but if there was pvp - this is my opinion of what it should be like ....

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IMPORTANT: while on the anomaly (multitool layouts stats are compared and shown before a fight though what type like shotgun, bolt, laser is up to the person to decide t use) if all of their tech is much better perhaps you shouldn't challenge them, but bold be to beholder and you may do so anyway if you choose to)

"death" after a fight has no penalty, no items are lost except for those deposited into the successor's chest.

before putting any items or starting a fight - to confirm and make sure you are sure that you are ready / okay with this.

Player who have now done almost everything (like myself) now have a go to hobby - The no Mans sky Fight club.

*players also have the option to build a personal but smaller battle dome at their own base, for personal friend battles... same rules apply and "death" has no costs.. players either get KO or at least respawn at the players base computer / tele.

if this idea is actually liked enough - maybe there could be a PVP vendor - earn (new currency) for battling in honor of the anomaly or a community group you support (I.E the Galactic Hub)

New Battle themed cosmetics/ tech / titles and even a super secret ??? thing for players who are traveler-blood hungry enough to fight for it...

gloomy hazel
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I like this, people say NMS shouldn't adopt MMORPG styles, but PVP is always fun

narrow moss
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A new alien has arrived at the anomaly - the battle dome allows players to battle 1v1 - 2v2 or maybe more

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you can challenge someone directly or que for a fight -

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Players already have pvp in NMS - but it's more of a cat and mouse game

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you can allow pvp to be on - but then it's a matter of if 2 people are in a galaxy together, IF one wants to fight, and who attacks who first

dense basin
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Honestly, I hope they have a part 3 of worlds where they just improve on all the mechanics they already added.

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A lot of things need touching up.

narrow moss
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With the idea of "THE DOME" you could battle your friends or random travelers for blood credits -

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there another really good reason why I want this to be considered -

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it draws greifers away from public areas

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think bout this just for a second - you join you don't know it all yet and don't know you have pvp enabled.... unsure where that option even is in the menu - a hostile players has figured this out about you somehow and is killing you from their ship while you are on the ground.. even on the ground they can shoot and kill you...

if you don't know how to disable it (and you end up loosing items) I can imagine one would say screw this and might quit

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but if there was a pvp area specifically where people could go for that aggressive playstyle - it would draw them to the anomoly rather than having a bored player look for innocents

rotund stratus
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The one change I'd like to see with generation is for a chance for assets from a different biome to spawn on a planet of the same climate type

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Stuff like sunflowers having a chance to spawn on mushroom planets etc

plush moon