#nms-the-future

1 messages · Page 13 of 1

latent urchin
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Because a lot of little cosmetics are purchased via quicksilver

lucid nova
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Okay, but that might become a sort of micro transaction type thing, which goes against what NMS has been for a while

latent urchin
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Can you buy quicksilver? And I mean with irl money

lucid nova
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No

latent urchin
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Okay…?

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But yeah the idea around filters and such is actually really nice. It’s nice because then you don’t have to make colour presets on your computer but also everyone could have access to it not just PC

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From my experience with them they add more than they subtract

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@lucid nova this is where I referred to currency

latent urchin
empty jetty
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Related to this: let me favorite/lock systems into the teleporter to prevent useful systems from dropping off the list.

celest dirge
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off*

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I haven’t explored that far yet

empty jetty
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Yup. The max ISTR depends on platform, but I believe the Switch only stores 30 previous system stations in the teleporter (need to double check). Other platforms have a higher max, but I can't recall what that is...

celest dirge
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i have only explored like 20 and that include abonded systems

wicked patrol
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Yeah, I didn't get that out of my first derelict freighter. NMS can't really provide or carry that kind of emotion or sense. Jump scares are popular because it's really friggin hard to consistently scare people in games or other media

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And worse, the better you are at scaring them, the less they want to play/watch your stuff!

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Like if you could somehow bottle up and distill actual nightmares into a playable experience or something, people would never want to play or watch it because real-deal nightmares suck

lucid nova
wicked patrol
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NMS is way too hard on the pulp sci-fi angle, there's no way you'd be able to create a proper horror experience in this engine/design

lucid nova
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Yeah, that’s a big problem with attempting to make it scarier

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It just seems so… hopeful and bright

wicked patrol
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Derelict freighters are awesome, I really appreciate how well they did them. But it's pretty much nothing compared to any game that wanted to go for a horror/terror angle from the outset (like Subnautica after you explore past the first few areas)

lucid nova
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I do wish that there was some more horror. It would counterbalance the current vibe to it

wicked patrol
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Survival horror operates on tension, and tension is an easier effect to generate among players and it doesn't rely on the player being scared. But it's also a very fine line to walk, because if resources are too scarce, players might end up effectively softlocking themselves and having to revert to an older save or even start over, which can really crush enthusiasm. But if you aren't strict enough, the survival aspect isn't felt very strongly and it fails to generate tension

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Nah, I don't want them to attempt horror in NMS. It doesn't suit NMS's themes or aesthetics at all and would just feel really out of place. Derelict freighters feel like something you'd see on old Star Trek, maybe, and that's about as far as it should go IMO

lucid nova
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The abyssal horrors need an overhaul

wicked patrol
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NMS very deliberately goes for the old school pulp sci-fi aesthetic, like early Star Trek had. Very optimistic, all about the excitement of exploration and such

lucid nova
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They just look really cute for some reason.

wicked patrol
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lol

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They're just dollar signs to me

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Thanks for the eyes!

lucid nova
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“Speaking of marketable plushes, I’m sure there’s more than a few people who’d shell out 20 bucks for a little horror plush.”

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Like, its like the glyphids from DRG. They made a glyphid plush, and it’s pretty adorable

wicked patrol
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Yeah they're kinda cute lol

lucid nova
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Or we could have a more horror focused planet type. It could be optional to go to, so those who want the optimism and no the horror can just avoid them.

lucid nova
wicked patrol
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Those would be infested planets, we got those 😛

lucid nova
wicked patrol
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Yeah. But that is exactly what your "horror planets" would look like

lucid nova
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I do like the kinda pulp sci-fi feeling, but I’m sure those had a decent amount of horror

wicked patrol
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NMS just can't provide what I think you're looking for. I don't think you could ever recreate anything like the later areas of Subnautica in NMS, for example

lucid nova
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Yeah

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I want a horror game, without having to play a horror game if I'm honest

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I tried Subnautica, but oh boy, have I not played that in forever for a very specific reason

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it got spooky fast

wicked patrol
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I don't have any of those phobias so it wasn't ever scary to me, just beautiful

pastel minnow
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Same. I was amazed to learn that like 99.9% of the human population are scared of the water. I had no idea it was an actual real fear before the game came out

keen wave
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This is such a small thing but I really wish capes can be displayed in multiplayer. They look so cool and yet all you see on other players is a tiny jetpack. I hope Hello Games change that

lucid nova
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I'd like to see more of those Alien structures but as ships

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It'd be pretty cool to encounter a derelict freighter that is made of the same material and in the same style as the Monoliths

icy thunder
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or corrupted interceptors

proven fog
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would be starship to starship missile based combat a good or bad addition to the space combat? i've been thinking about it for a while now after playing other aircraft games (ace combat and such), a missile tech allowed to perform some tracking against enemy ships, both player and npc's, even freighters and land structures, also adding countermeasures too like flares. In this way you can get rid of the npc ship aimbot, as for now i kinda feel its more of a shield recharge based combat (when you dont have high tiered guns to one shot enemy ships). It would encourage to try to perform better evasion and invest some sc slots on speed, but considering how the starships performs it would lead to some unwanted scenarios. The missile tracking shouldn't be able to track perfectly ships of course, just enough to make you turn, nor perform too high damages so it doesn't outclass the purpose of the other weapons

lucid nova
wicked patrol
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Enemy ships generally aren't even visible until they are in range

gloomy hazel
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I think it would be a good idea to add non-reverse flow n/p transistors to the game

narrow summit
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indeed

pastel minnow
elfin jungle
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I think that’s a temporary fix for when capes broke with the graphical update

fathom tusk
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I would like some sea life similar to Diplos with fauna that resemble Pleuiosaurs that are rare to find

proven fog
# wicked patrol It would be completely pointless in the current iteration of ship combat. Comba...

the idea was mostly to make the missiles to be more of a npc balance weapon rather than player, altough players should be able to adquire it of course, in order to make space battles less annoying, as for now you inevitably get hit by the npcs regardless with the only solution to spam shield recharge. Because of this it shoudnt be that long range, it perhaps would be more akin to gta 5 missiles range, which isnt really that much i belive. That definitelly would imply more overhaul of enemy ship behavior, more so the ship render distance, as you imput

wicked patrol
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HG will have to completely overhaul ship combat and design if you don't want it to be "just spam sodium to recharge shields". It could be done but I just don't see it happening

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NMS is basically an exploration game and everything else is just kinda tacked on. The problem is they haven't really been spending much effort on "renewable" exploration improvements to the game. I'm thinking they've decided the expeditions are enough exploration stuff

toxic slate
wicked patrol
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It ties back into the extreme shallowness of ship combat and starship mechanics in general. There's not even a basic rock paper scissors setup like in arcadey space dogfighting games. There's no armor, no way to increase hull health. You don't have weapon mount sizes or types to really differentiate ship types, and so on. You'd have to practically clone everspace or something like that to use as a foundation. Then you have to work on actual reasons to get mixed up in ship combat...

elder charm
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an option for the discoverer of the planet/galaxy to remove any bases on said planet/galaxy

wicked patrol
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Never gonna happen unless they allow us to truly turn off multiplayer

lucid nova
pastel minnow
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I wish space didn't feel like water.
You constantly have to fight against a force in space to move instead of just pushing yourself into a direction once and float there.
Instead, you just magically slow down like there's gravity

normal fox
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the planets and sun?

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they exert forces on your ship still

lucid nova
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Also, your ship likely auto brakes

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That’s the in universe explanation I can think of

pastel minnow
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So it autobreaks while also trying to move forward?

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I can't recall any other space game that does this.
Where your ship has to fight a force just to be able to move, and if it stops fighting, it goes completely still.... in space.

lucid nova
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Auto braking would probably not activate while receiving commands to move, and all ships have to accelerate. You cannot go from 1m/s to 100m/s without some inbetween steps

pastel minnow
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Right but my point is the moment you stop accelerating, the ship starts losing momentum and eventually comes to a hault

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And if you wanna keep the same speed, you have to constantly push forward.
It feels like you're in water instead of actual space

lucid nova
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I see what you're saying, but have you tried to manually decelerate to perfectly 0?

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it's insanely difficult

pastel minnow
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What's that have to do with anything?

lucid nova
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Well, if autobraking is disabled, you'd have to manually decelerate

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which, without aid of a solid object, is virtually impossible to do perfectly with a keyboard

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It's similar to Space Engineers' system of having autobrakes (I do not remember the name) that can be disabled. It's nice, but also not the feeling of NMS. It does not have the most realistic ship controls or mechanics.

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NMS has a sort of pulp scifi, more exploration focused feel.

pastel minnow
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Oh yeah, I'm not looking for realistic or complex ship controls, just that simple of ships not slowing down in space would be awesome lol

elder charm
# lucid nova that seems kinda dumb. Some people put a ton of work into bases on other people'...

Let's be real, the only reason why other people would build on another's planet is if that said person is someone you know irl or(or ur in a group) an influencer, like a youtuber or something. And they wouldn't do something as awful as that.

This is for griefers and trolls who ruin other people's base by abusing a loophole/glitch whatever you want to call it to build in said person's base.

You can obv report the base and it'll disappear but other people will still see it.

lucid nova
wicked patrol
wicked patrol
elder charm
fallen hawk
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My chosen “home planet” was discovered by someone I don’t even know because I forgot to actually upload my discovery of the system and dropped the game for a year or so

fallen hawk
elder charm
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Would take too long and too much effort on the devs part to review each and every base with how many players there are and it wouldn't even be a non-owner base edit because they're editing it through their own base computers

pastel minnow
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Especially considering that there's only one single person in charge of multiplayer stuff at HG apparently hue

wicked patrol
elder charm
wicked patrol
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Ahhh

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Maybe HG should get around to allowing us to disable MP then

pastel minnow
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But you can disable multiplayer @wicked patrol

wicked patrol
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No, you can't. Bases, comm balls, etc are all loaded in regardless of MP settings

pastel minnow
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Oh I see 🤔

wicked patrol
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You are effectively always in MP unless you literally cut your connection. The MP on/off option just controls player visibility

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My suggestion would be that MP is entirely disabled. No bases or anything loaded in. I imagine you would have to make "single player" files specific and unchangeable to avoid possibly causing an issue where you built a base in the same region as someone else

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Lack of a true offline mode also sucks in the sense that if HG scuttles their NMS servers 20 years down the road, I'm guessing it would severely impact playability too

analog lance
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future update request, expand the outlaws update a little

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Mainly in terms of your squadrons

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Maybe you could send em off on squadron missions or something

wicked patrol
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That's what space frigates occupy

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Squadrons are supposedly there to help you in space combat but realistically there's no point to them since space combat is already so easy

soft garden
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They "help" by blocking your fire half the time. I'd like to see squadrons either removed, or made much more useful.

pastel minnow
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Their stats are meaningless and fake, they get in the way, they show up without you asking them to, they leave without you asking them to.
If you call them to fly with you, they can't even keep up with you.

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I let go of all of mine and don't plan on having them around unless there's an overhaul to them lol

lucid nova
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NMS needs more melee weaponry. Bonking sentinels with a multitool seems more useless. Why is there even a melee key if you're hitting an eldritch monster with a piece of dull metal that's meant to be a ranged weapon

pastel minnow
vast wave
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The melee key is in the game in case where you somehow bork your multitool completely like an absolute doorknob

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You can still get basic resources like carbon or ferrite

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Like a real man would

toxic slate
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100 years from now some gaming content creator will fire up NMS and it will work as if it was 2023

wicked patrol
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Don't clients require connection to HG to obtain planet seeds etc?

vast wave
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No, all is generated locally

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Apart from downloading data to start a new expedition, I don't see any scenario where players need to be online

ember moon
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discovery data to ensure a "plot" is unclaimed

wicked patrol
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Damn, then there really isn't a good reason we can't truly turn off MP?

pastel minnow
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Can confirm. I have older versions of NMS from release to NEXT and all of them work fine offline

toxic slate
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so not really a pressing need to spend dev time on that kind of feature

vapid tapir
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Always *

latent urchin
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The upgrades and modifications you apply to your exosuit should apply to the visual model as well same thing for the multi tool

normal fox
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i think that if say your landing gear is damage it visabbly looks damage and your ship lay in the ground

oblique smelt
old delta
oblique smelt
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Its slower than dagger and katana. At least acording to games logic

old delta
# oblique smelt Its slower than dagger and katana. At least acording to games logic

According to games, yes. According to actual hema swordsmen, no. A katana has different uses, and has better edge alignment for the cut, but the longsword's point makes it a cut and thrust weapon. Ofc a dagger is faster to use because it is lighter, but someone that sees you coming that has a longsword has a length advantage. A longsword also weighs around less than 5 pounds, so with a standard two handed grip it is very fast and maneuverable, considering you know a few of the master cuts. All in all it's a very versatile weapon that can be used at high speeds.

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Yes ik I'm a sword 🤓

oblique smelt
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Yes you are

old delta
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Hehe lol

pure terrace
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will the game have some form of shared base?

old delta
pure terrace
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yea but my friend cant use the base while im on anothe system tho

old delta
wicked patrol
pure terrace
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Is it weird that there are no big city or civilaztion on any planet?

onyx meadow
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Anyone know when the next expedition is?

golden cobalt
# pure terrace yea but my friend cant use the base while im on anothe system tho

hi; they can use the base while you're off system, if their save file already has the base cached in (either by the game having downloaded it from you, or from the online discovery services server - if you've uploaded the base). that being said, permissions won't be available; so for example they wouldn't be able to edit base parts (add, remove), even if you had previously gave them permissions to.

golden cobalt
# pure terrace Is it weird that there are no big city or civilaztion on any planet?

not really no, npc settlements (game generated point of interest) arent' that massive. there are communities of players, or simply systems where you'll find plenty of uploaded player bases, which could to an extent be considered "big civilization", but the downside of that is ofc, game doesn't generate npcs to populate player bases.

pure terrace
golden cobalt
wicked patrol
rapid tinsel
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They should remove all expedition items from the catalogue to make it actually completable.

old delta
pastel minnow
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Sean: "2023 is gonna be a bigger year from NMS than 2022"

2022: Sentinel, Outlaws, Endurance, Waypoint, 4 expeditions, Switch port.

2023: Interceptor update. Mac port and 2 expeditions. Less than 3 months left of the year.

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HG has been pretty quiet for the past month, I wonder if they're cooking something up
||Overhauled leaked space stations plz||

gray abyss
pastel minnow
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I can't say I'm really excited for that since I have no idea what it would be for.
I mean, we can own squadrons and settlements to do... I dunno what.

rapid tinsel
gray abyss
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Still don't have a squadron and haven't found need for one yet 95hrs in

pastel minnow
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I had to get rid of mine because they were so bad and actively ruining my enjoyment 😔

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Similar thing with the friendly sentinel drone, I never use him because he does absolutely nothing and your HUD keeps warning you that he's an enemy..

gray abyss
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They somehow crammed together the code for pets and sentinels together and while it's really cool it def needs some work

pastel minnow
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I've played NMS for over 1000 hours and I'm now at a point where I find myself wishing everything was much more fleshed out.
I can only find myself launching the game after a new update, and I'm just hoping it's more overhauls 😄

wicked patrol
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I was like 30 hours in before I thought that NMS was depressingly shallow 😛

pastel minnow
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Oh I was thinking about the recent updates, they've all focused on expanding and adding depth to existing content, and I hope it continues like that since after a while the excitement has worn off for me and I realized it's still not very deep

wicked patrol
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Where have they added depth? All the ones that come to mind are just stapling new stuff on top

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I guess changing inventory and adding SC slots?

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That's a great change but the UI completely fails to properly explain SC and adjacency bonuses

vast wave
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March I think?

pastel minnow
vast wave
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And a mod on Nexus mods that enabled those stations to spawn in game

pastel minnow
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I had that mod installed! They truly looked amazing, by far the most detailed model I've seen in NMS

wicked patrol
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Were they still the same bland layout inside?

pastel minnow
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Yes, only because the exteriors were leaked, it's highly possible the interiors are planned to be overhauled too since the entrance to the station looked much bigger compared to what we have right now

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I remember the interiors didn't align right with the entrance and you could see clipping issues of the exterior out the windows too

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I always felt like space stations should look like the space anomaly from the inside, I mean they're huge but the interior is tiny in comparison, like we only get to move around 1% of what it could offer

wicked patrol
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I wish space stations were rare, but large and well stocked

pastel minnow
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I wish they all looked aesthetically different depending on the dominant race at the very least

warm zinc
pastel minnow
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Lemme find it

gray abyss
pastel minnow
# warm zinc where do you get that quote from ?
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Also on the interceptor release news, he wrote

"We can’t wait to show you what else we’ve got in store for 2023."

warm zinc
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Perfect. Sounds a bit different. Thanks !

pastel minnow
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He also made some tweets mentioning this but I'd never be able to find that

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But yeah, he's mentioned a handful of times that they're planning something big for 2023 apparently and so far the only thing that's been exciting to me was just one single content update

warm zinc
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His tweets says "Let's make 2023 a big one" not bigger than 2022

pastel minnow
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That's the one!

wicked patrol
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So they already changed the angle from the patch notes? lol

pastel minnow
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He says 2023 will be bigger on the main NMS website

warm zinc
pastel minnow
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Sure is looking like it 😅

warm zinc
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There are hints that something is wrong right now... Hope I'm wrong btw

pastel minnow
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Like what?

wicked patrol
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I really like HG and Sean Murray seems like a great dude. But damn they got a problem with promising too much lol

warm zinc
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Like no word from hello games or Sean for the 7th birthday. Like some experimental that never went public. Like a 4.38 build that is broken everywhere and not on the way to be fixed. Like THIS SILENCE since july.

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I have been playing since day one and the last time a build was that broken was 3.58
There is something wrong there. Even some basement of the game turned broken with 4.38

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Atm all I hope is Sean is ok

pastel minnow
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Sean was totally silent most of last month, and the only thing he posted on Twitter was an experimental branch update at the start of this month.. aside from that, yeah it's all just silence

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Very odd

wicked patrol
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Spaghetti code can be weird. There's a story around WoW that dates back to I think when they were updating the engine for Legion. Apparently changing something involving male orc appearances broke mining. Two wholly unrelated things that created an unexpected result

warm zinc
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Yeah, I agree. Change this and it breaks that. That happen. But since, you fix it, right ?

old delta
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Sean Murray pls add ship customization

wicked patrol
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Ship customization would ruin shiphunting

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They'll never do it

warm zinc
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I am no worried about the game to be broken. I am worried about the game not fixed

wicked patrol
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Yeah I'm guessing something at HG has cropped up. I hope it's nothing involving staff illness

pastel minnow
wicked patrol
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Like adding ship customization is just objectively better design. But it would break the existing shiphunting communities, so they'd likely never want to do that

pastel minnow
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Yeah, tis a shame

gray abyss
pastel minnow
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There was an all out civil war within the community when tech was limited to 3 slots instead of 6. Everyone was losing their god damn minds.
I don't think HG is brave enough to tackle something as big as ship customization lol

gray abyss
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That way ship hunting is still a good hobby if you don't want to shell out, but if you don't mind then you can get weird with it

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I'd personally love to have a black and hot pink interceptor

pastel minnow
gray abyss
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Ah that's what I thought customization was referring to

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Adding full-on parts customization would probably be too huge to tackle

wicked patrol
gray abyss
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Rather, quicksilver

wicked patrol
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Quicksilver is garbage and should be removed IMO

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Get that freemium currency crap outta here

gray abyss
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Though I could see something like adding in a random spawn Interceptor factory which you can take over and build a custom intercepter (maybe time-gate it or something)

pastel minnow
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I always thought it would be a good system to have random ship parts collected through out the universe, to encourage exploration and interaction with different content, and also it requires work to get what you want, and then you also have to use it.

I think ship customization could work if you'd have to grind for it, so ship hunters don't feel like their playstyle isn't viable

gray abyss
pastel minnow
gray abyss
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Wow, 1/30th of what I need for the armoured shoulder pads 😂

pastel minnow
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I really am confused by the overall direction though.. you'd think NMS was about exploration at it's core.. like every update should be like Origins where they just keep adding new content to discover and explore
But instead they mostly focus on cosmetics, base parts and timed stuff.

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And I'm not against those things but like, why is exploration stuff such an afterthought nowadays?

wicked patrol
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I'm convinced NMS was originally going to have MTX and quicksilver would be the cash shop currency. But they removed the MTX plans after the dumpster fire that was launch

vast wave
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Lmao what

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Game did not have a Quicksilver vendor at release

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Space Anomaly was just 2 rooms

pastel minnow
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Yeah I think it was added in 2018 with NEXT, and even then they put a big emphasis that it would have any microtransactions and such

vast wave
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Space Anomaly as we know it now was added in Beyond update

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So 3 years after release

wicked patrol
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It's literally the only way I can rationalize putting terrible MTX designs into the game

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Because there is no friggin reason to do it otherwise

pastel minnow
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I don't think it was ever planned from the start, the game that we have now is absolutely different from what they initially intended it to be

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I have a theory that whenever game they're working on currently might deliver the original promise of NMS of exploration and discovery where there's endless stuff to see, while NMS continues to be updated into what it is now

gray abyss
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Honestly I just want HG to fix the damn memory leak issues

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I could live with little to no more content if the game didn't decide to go full snail status after 90 minutes of play

pastel minnow
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Why? I enjoy my current 0.5 fps hue

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For me it goes from 60 fps to that in like a minute, regardless of what I'm doing or what my settings are

wicked patrol
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There's a memory leak?

pastel minnow
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Yep

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There used to be a worse one where after a while all the textures would turn into plado and it would look like you were playing a PS1 game

gray abyss
# wicked patrol There's a memory leak?

Yeup, known issue - basically after some amount of time, there's too much shit not garbage collected and the game decides that it'll just chug along at 1fps

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Especially prevalent in bases/freighters/settlements

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Hell even on a fresh load my settlement takes 90 seconds to fully load in

pastel minnow
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For me it's so bad that my inputs sometimes don't register

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Like melee boosting takes me so many tries to get it right, I could waste up to 15 seconds trying to get it to work because the lag is so bad, and then I struggle to control the boost because of the lag xP

wicked patrol
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I just have my GPU occasionally slam to 100% for no apparent reason

worn idol
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Hopefully this next update does some real heavy optimisation, cos yeah nms runs really bad now, especially in multiplayer

gray abyss
vale bolt
wicked patrol
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Nope. Vsync off, RTSS limits fps to 72

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Usually sit in the 65-80% region

rapid tinsel
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Pets and friends are the best part of nms

wicked patrol
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I collect cute or useful animals and then they live in their pokeballs for the rest of eternity

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I always collect an oversized gek cousin type critter that sees regular use, though. I guess due to how the game handles "oversized" animals, they end up moving at about a third of the speed of light while sprinting and unlike exocraft they ignore terrain, friggin flytraps, and everything else

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So those critters get used as transportation

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So there's an easy addition to the game: make exocraft ignore hazardous flora!

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A damn flytrap shouldn't affect a roamer

gray abyss
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Though I almost exclusively use the Minotaur so maybe that's it?

wicked patrol
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I haven't used minotaur in a while but they definitely hit me when I'm driving around in a roamer unless the roamer kills them first

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with the insane attack radius of flytraps it's inconsistent

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in all honesty next time NMS forces me to update mods I'm probably going to set all hazardous flora damage to 0.01 or something

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just like predators I think they're a stupid and pointless inclusion in the game

gray abyss
wicked patrol
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Turning predators off felt really weird for a while but after having spent a couple dozen hours without them, I don't miss them even a little

gray abyss
wicked patrol
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Predators would be fine if they behaved like real animals

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Predators do not fight to the death, in real life. They will find easier food if you show you can fight back, or even look like you can fight back. Because getting a broken jaw or broken leg in the wild is a death sentence

gray abyss
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Real predators don't just come running at you when you're shooting at other things (I almost always get predators during sentinel battles)

wicked patrol
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It's just aggravating when you land on a planet and immediately your screen is full of red paws

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Like oh cool I wanted to look around but I guess I have to murder wildlife and then run from sentinels first

gray abyss
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I think I've encountered maybe 20 systems with predators in 100hrs of playing but it is still annoying as hell

gray abyss
wicked patrol
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I'm pretty sure they are more common on extreme planets too

toxic slate
latent urchin
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An option to adjust confirmation time of press and holds along side with a value multiplier. The value multiplier already exists in game but like the press and hold function it’s not adjustable

pastel minnow
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I wish for an update that enhances the dough of the pizza instead of adding brand new toppings to the pizza.

gray abyss
#

Tbh just general stability and optimisation would be great, followed by adding depth to things that are already there

#

Make the dough good and then make it a pan pizza

toxic slate
#

The difficulty with this technically is that right now all planets are created procedurally from scratch every time you visit one, based on the initial seed value. There is no saved "state" of a planet, other than terrain edits. It's not insurmountable, but it would take probably a lot of extra effort.

I do think planet ecosystems could use a huge overhaul, akin to the things that Starfield is supposed to have (creature and plant evolutions that make sense for each planet's based on position within the star system, atmosphere, etc). These were things NMS was supposed to have as well, but got scrapped in order to launch the game.

wicked patrol
#

Even just having distinct regions, without changing the actual biome, would be nice

#

A mod I use changes how flora are generated to generally create actual forests with open "plains" areas in between and it looks really well

#

Vanilla generation does it sometimes but it's just as often just spreading trees out evenly

#

Increasing density of flora and minerals would also help. But that would put additional demands on the game and low spec systems

latent urchin
#

With the advent of gyro aim I’d love to see a gyro alternative flight controls set up (aligned to gravity to avoid calibration issues) with its own settings such sensitivity, curve, deadzone, and correction

#

Pointing out as to why; this is coming from warthunder experience where if you want the closest to simulator flight controls on a controller this is the best way

#

I can put up a reference video as to how that would look like

wicked patrol
#

You mean aiming by tilting the controller?

latent urchin
bright anchor
#

With the recent emotes getting added to the game, there really needs a new system to either sort them or quick select then.

I know there's quick bind but I'm not fully sure you can do this on a controller

hollow sedge
#

The breaking of the gameplay loop. This is an amazing game. Up until you finish it, that is when all purpose leaves the player.

vast wave
#

Lol, are you familiar with the term "sandbox game"?

warm mango
#

Any news on the update?

vapid tree
#

I kinda want a rework of frigates and their missions. I would like more than 5 missions and the ability to recruit other freighters as bases for more missions or a longer expedition that could take 2-3 days. Having only 5 missions means that some of my frigates can’t get sent out and I would enjoy if we had more

last chasm
#

Imagine weather phenomenon's like ball lightning and elemental rain

#

"WARNING: Glass storm incoming"

copper dawn
pastel minnow
#

Imagine light rain, medium rain and heavy rain without it killing you for example hue

last chasm
#

Maybe more natural disasters like floods and earthquakes as well?

pastel minnow
#

I don't think their engine is capable of stuff like that

#

Though it would be pretty sweet to see

steep mason
#

Have it so that the bridges on B, C, and S class freighters are much larger than those of other freighters

wicked patrol
pastel minnow
#

I think that was actually a thing on release, but yeah it'd be nice to just have weather that isn't automatically tied to murder

vapid tree
#

Customize frigate color schemes also. I would like to be able to make my fleet one color to match my capitol ship instead of trying to get lucky with the RNG

latent urchin
wicked patrol
latent urchin
vapid tree
#

Yeah it’s not for ships

#

But we have it for freighters

latent urchin
pastel minnow
#

You can repaint freighters actually, I think you mean frigates?

latent urchin
#

I mean maybe add the option to for ships once you get a capital ship or something (adds a little to gameplay rather than being a straight option from the get go); customize in hangar

latent urchin
rapid tinsel
vapid tree
#

The AI ones make me jelly sometimes

toxic slate
#

I would like the frigates to be more useful from a gameplay perspective than simply being a mobile game mechanic that is meant to keep you logging in every day

last chasm
#

It'd be cool to have behavioral fauna(tiny as well) and more hazardous flora types

#

Like the equivalent of ant/bee aliens

#

I'd imagine something like a monstrous gigantic sundew "nope" sorta flora would be cool

latent urchin
#

The auto aim option is nice but could we also get an auto lead option?

wicked patrol
#

wait what

pastel minnow
#

hue

wicked patrol
#

it's pretty ugly during daytime but the rings sure are pretty at night

pastel minnow
#

I've never seen red rings before, just the same white/yellow ones

wicked patrol
#

I'm assuming it's from jasondude's palettes because I don't think I've seen multicolored rings before either, usually just a minor blue or sometimes green gradient

vale schooner
# toxic slate The difficulty with this technically is that right now all planets are created p...

I see a lot of people comparing what starfield does that NMS doesnt do in terms of terrain variety etc
I think I need to remind a lot of people that starfield is a solo player experience, with (they say) a thousand planets, and I saw somewhere they claimed to have all the planets being "handcrafted" whatever they mean by this
this is kinda far from the procedural generation of NMS, which feels like magic to me, having so much freedom in a game that takes less the 15 GB on my laptop for peak performances (cuz I dont think starfield will be this light lol)

#

(according to steam, optimal system for peak performances in starfield requires 125GB disk-space + 16GB of free RAM)

oblique smelt
#

I can give all my disk space for NMS to add content.

vale schooner
#

I agree on that

#

I think it is just a matter of time for HG to deliver good stuff for exploration (they dont have any ingame monetization anyway so the skins they release are also to add more customization options for players, and I m all for it)

oblique smelt
#

At this point i will pay for big update

vale schooner
#

honestly, same here, I m willing to pay for DLC sized updates

normal fox
#

My top wishes 1- Economy made more complex based on conflic and even have players affect it maybe or maybe not mp, more cities on planets one to 5 per planet call "Major Settlements", no need to claim or help but then npc's can be hired to do work like hauler stuff from your farms to one main base(For those who have multi-system farms) 3- Better npc dialoge and haveing more npcs per system, each with repuation and you can (Kill) them lowering repuation with their (friends/family)

latent urchin
#

Bosses and more combat options in regards to upgrades on your exosuit. Getting the rocket boots (or whatever they’re called) really has added to the combat loop and I’d love to see more stuff akin to that. Maybe we could get a grappling hook for example

#

Any additions to the second part by anyone would be much appreciated

vale schooner
#

I like the grapple idea

wicked patrol
# vale schooner I see a lot of people comparing what starfield does that NMS doesnt do in terms ...

NMS is also a solo player experience for the vast majority of players, apparently switch doesn't even have MP as an option? So I don't think it's fair to go "well starfield is single player" as though NMS isn't. NMS procgen is also extremely limited and tends to quickly result in repetition - broken machineries every few hundred meters, the same two shelters every couple thousand, etc. If Bethesda can deliver at all on their promises, Starfield will likely be a flat upgrade over NMS in most meaningful respects. But that makes sense because you're comparing a 2016 indie game with a 2023 AAA game

vale schooner
#

once again, for the space taken on the disk, starfield BETTER BE a straigth upgrade to many NMS aspects

#

also, many people find NMS procgen limited, I personally dont feel it, and anyway that is something they can improve
they chose to delve in the lore for this year and its great, but maybe next year will be dedicated to planet generation who knows ?

for many people the grass is always greener on the other side, until there is no grass anymore (seen it with warframe being compared to anthem, which died, and then many other games I dont remember the name for how untasteful they were)

wicked patrol
#

I feel like they'd have improved procgen by now if they could, considering it's the entirety of the gameplay

last chasm
#

Massive asteroids that you can land on would be cool

analog lance
vale schooner
#

or just visit them to smack the captain down because he always comes back with a broken computer

analog lance
#

The issue many have with procgen is imo less terrain and more fauna and colour variety

vale schooner
ripe wedge
#

Groups on discord or ppl who lore craft could really benefit from it I think

wicked patrol
#

Terrain suffers from "single biome planet" but that's just an accepted limitation of the game

nimble belfry
#

Would be nice if expeditions stayed 'live' until the next one started (or right before), similar to how seasons typically operate in other games. I wasn't even aware of the most recent one until a week after it closed and no solid dates on next one, so ... :/ sad. I'm new to NMS and still plenty to do otherwise for now, but sounds like expeditions are the main things bringing old players back, keeping them involved, etc.

vale schooner
#

nah it would be cool if expeditions stayed live

analog lance
#

One of my issues is that there's actually too MANY things on planets at once

nimble belfry
analog lance
#

I'd not complain about em expanding it of course but its not something on my wants list personally.

vale schooner
#

there are a lot of expeditions, they could be rotating them every 2 weeks

ripe wedge
#

I’ve already found my ideal system and maybe one day we’ll just have claimable stations that can be customized between the different outer styles and the inner sections is are like prefabricated structures on planets that we can upgrade or customize

#

Imagine a pirate outer shell with the abandoned station interior with robot singularity players wandering around pretending to be merchants or something

nimble belfry
ripe wedge
#

I barely speak English so I don’t understand what you said lol

nimble belfry
ripe wedge
#

Oh

#

Interesting

#

Wait

#

Nms has a suggestion page yea?

heady holly
misty irisBOT
wicked patrol
ripe wedge
#

Yay work

#

A development nightmare reworking stuff

wicked patrol
#

Yeah, I have no trouble understanding why a lot of things that "should" be done to NMS don't get done

ripe wedge
#

Glad to see someone understands

latent urchin
#

Hello games for nms should partner with Odesza, the music duo

#

Why?:

  1. Both use geometric logos

  2. Spacy technological music

  3. Uhhh I just think it would really be neat and sounds like it meshes well

toxic slate
analog lance
vale schooner
toxic slate
#

you replied to my comment, so I'm replying to you :P

vale schooner
#

oh ye correct ! my bad

last chasm
#

Things i'd like to see

Space:

  • Large asteroids that you can land on and only mine using a terrain manipulator or "planet terraformer" tool for starships thats akin to manipulator but on a very large scale
  • Stars actually being a thing. Notably heat-wise.
  • More space fauna aside from horrors. Sometimes even ginormous eldritch ones

Planetary:

  • New multi-biome planets. Planets with over 4 different surface biomes each with unique fauna and flora native to them
  • Natural disasters and more weather of each kind that dont just pose a threat to your protections. Things like minor floods sometimes even acidic and earthquakes and as others stated here light drizzles, snow etc
  • Caves having more things to them. Perhaps even an entirely new drill-based exocraft to explore them better
  • Gas giants!
  • More diverse assets and colors to planets regardless of their type

Fauna:

  • Behavioral overhaul to fauna. Large herds. Swarms and more predatory fauna. Alphas etc
  • More assets to already existing body types as well as new body types. So things like crabs wouldn't look too similar to each other
  • Unique abilities for fauna like spitting poison, Telekinesis, Electricity, changing terrain like building and digging)
  • "Gigafauna". Eldritch massive things that you absolutely dont want near your base as they usually annihilate whatever they step on and cannot be tamed
  • Sandworms doing something. More behavior aside from their usual jumping as well as actually leaving holes/tunnels in planets
  • Insectoid/smaller fauna. Things that you might see in mass or very large swarms and usually end up being a threat to your crops unless they are carnivores
  • Diseases/microbes. Fauna too small to be seen but can infect larger fauna and flora
  • Sentient villagers and less advanced civlizations as well as cities and villagers in newly generated planets

Flora:

  • More assets to hazardous flora. More types to them as well instead of just poison spitting plants you'd also get plants that constantly fart poisonous gas etc
  • Certain massive flora including hazardous flora needing specific multi-tool upgrades to destroy
#

This might be dlc-worthy tbh

vast wave
#

Please reformat the text so people don't have to scroll a nautical mile to read it all

last chasm
#

Looks neat now

lucid nova
#

there should be a hotkey to wipe off your visor, so it removes the environmental effects from ice or radiation, as an example

latent urchin
# vale schooner I see a lot of people comparing what starfield does that NMS doesnt do in terms ...

They aren’t handcrafted to the extent you think it’s still randomly generated however I’m guessing it’s major aspects the are more so handcrafted. It’d probably be like mountain styles, canyon styles, structures, etc that are hand crafted but randomly generated on their placement. Think of it as painting techniques on a canvas the planet being the canvas and the painting techniques being the handcrafted parts you; they can create any painting from scratch as long as it’s within their techniques

vast wave
#

If that's bothering you I recommend giving it a try

latent urchin
# last chasm Things i'd like to see Space: - Large asteroids that you can land on and only m...

Maybe multi biome planets should more or less be the new paradise planets due to:

A variety of biomes means more variety in deposits, animals, plants, species, and anything else

This would quite literally be a paradise for the average player not just in temperature and weather making it easier to stay in one solar system without needing to travel to others to maintain or upgrade their stuff

latent urchin
#

A more unique risk reward system to planets could be put into play here

last chasm
#

That'd be cool

empty jetty
#

If it isn't possible to expand the freighter hangar to let us permanently park all of our ships there... then how about an orbital shipyard that can be summoned like the freighter and Anomaly can? I'd just like a one stop shop for ship maintenance.

rapid tinsel
#

TEN PAGES OF PET SLOTS PLEASE

oblique smelt
#

Or egg storage container so we can switch them

pastel minnow
# rapid tinsel TEN PAGES OF PET SLOTS PLEASE

Honestly I wish the quick menu for pets, ships, multitools and such opened in a grid like base parts.
Cause it's honestly too much navigating between 12 ships and 18 pets one at a time

vast wave
#

I think that is gonna come up eventually

#

Build menu used to look like Quick Menu

#

So imagine scrolling through all the timber or other sets to find that one triangular wall piece

pastel minnow
#

I remember that. That was pretty bad

#

The scrolling is fine for when you bring up the quick menu, but I think all the submenus would be better they were a grid

wicked patrol
oblique smelt
#

Building in general lacks. It has no basic functions like undo button

pastel minnow
# wicked patrol The base parts grid is pretty terrible too. UI/UX in NMS is generally pretty te...

I wouldn't call it terrible, it's leagues better than what it was on launch anyway, especially the ship exchange screen used to look horrible on launch.

Though my biggest issue is how stuff seems to clip around it's interface, like the ships in the inventory screen are behind slots, sometimes they're small or misaligned, scrolling the menu causes them to rotate around etc..
And by far the thing I dislike the most is this awkward wait time between objectives.
Start a mission, wait 10 seconds, get told where to go. Get there, wait 10 seconds, get told to interact with the thing, wait 10 seconds, do this, wait 10 seconds, get told to go back and end the mission.

#

Like, what's with the wait time?? There's no way to speed it up too.
Even if you know you're supposed to talk to an NPC, they'll just give you standard responses until you exit out of the conversation, wait for the game to catch up and tell you to talk to the NPC, then they'll respond appropriately.

vale schooner
#

yep figured it out, + 16GB required of RAM

rapid tinsel
pastel minnow
rapid tinsel
#

I concur

pastel minnow
#

I once did a nexus mission, got told I completed my objective and I flew into the anomaly and accidentally cancelled the mission.
So I did it again, finished the objective, flew into the anomaly. waited.... and then got told to go back to the anomaly and finish the mission.
It's ludicrous how much waiting there is between mission updates.

vale schooner
#

I never really felt this kind of wait, only at the end of quicksilver missions

otherwise I m pretty happy because the game lets you take your time, go back to your ship, buckle up the seatbelt and then gives you the new objective

#

I like the pacing of the game

pastel minnow
#

I think what bothers me the most is that the objectives are grouped together with hints for basic stuff you learned how to do 1000 hours ago.

#

So you're at the mercy of the game showing you what you have to do when it feels like it if you miss it the first time, and often times it shows you how to refuel your jetpack or something.

#

Combine that with a long wait time.. yeah I don't like it

vapid tree
#

Has anyone figured out how to fight terrain reforming when you destroy it and it respawns inside your base

oblique smelt
vapid tree
#

Ah

rapid tinsel
#

In the inevitable new updates they should make more recipes for virtually useless resources like basalt and deuterium

icy thunder
#

they should add the catwalks like from the archive or trading posts as building pieces

latent urchin
timid summit
#

I really hope HG is cooking something good rn

toxic slate
#

They don't have much time left before that other sci-fi game drops (embargo drops aug 31, I think early access is soon after that?), so if they want to get out a big update it will have to be very soon. Otherwise I wouldn't expect anything until October or later

wicked patrol
#

I imagine HG is running around screaming and trying to put out fires. Singularity seemed to break a LOT of stuff

#

I wonder if they ran into a wall of tech debt

toxic slate
#

I think at this point they have a forest of tech debt, and they are constantly wandering through it

wicked patrol
#

Games that run for a long time like this and receive incremental engine/performance alterations and changes seem to be a bit like a house of cards, very vulnerable to one change or another causing entire other sections to come crashing down

#

They were also a lot less experienced (and a smaller team) in 2016 when NMS released so I'm sure there's stuff buried deep in there that they'd have done differently, had they they the knowledge and skills they have now

toxic slate
#

I think they probably just have a lot of features they've been working on all year that they are trying to wrap up and get them all working together

rapid tinsel
#

Module type minor updates to put into one themed one

rapid tinsel
#

What would be really cool but not super useful is some sort of api so using third party websites you can connect your account to things and even see other players inventory and catalogue if they have their api turned on.

latent urchin
#

When idling for too long in sentinel ships (or a toggle or both) the windows/screens should turn off and switch from showing the world around the ship to showing maps of the solar system with planets and their descriptions cycling

pastel minnow
#

It is odd indeed how we had part 2 out of 4 of an """ARG""" and Sean's been like "2023 is gonna be so epic, we can't wait to show you what's up"
And out of nowhere we've had radio silence for almost 2 months now

vale schooner
#

he really said that ?

turbid stump
fickle axle
#

So when will Echos release? I think that's the real question and will it be before or after Starfield? What about the remaining two parts of the narrative and the ARG this can't be the big update yet right?

ruby aspen
pastel minnow
#

I love how that came out just as I expressed my concerns lol

gloomy hazel
lime canyon
gloomy hazel
#

Gunter, as a player, in the future, I would love to see an in-game macro to make glitch building available to all. Mostly because I have like, NO reflexes and can't make it work, but also because I'm sure I'm not the only one who would thank you. (Implement the rules of process for glitch building as a bindable command within the building menu - toggle it on, select your piece, and it auto glitches it in on placement, for every piece, until you toggle it back off.)

rapid tinsel
oblique smelt
rapid tinsel
#

That's what I'm sayin

pastel minnow
#

Imagine the qs progress jumping up to 98% in one day lol

#

I remember that happened one time

abstract dew
#

Hi all

tender jungle
#

What was the emoji in Sean's most recent tweet? I missed it

vast wave
#

Sean didn't tweet a single emoji like before launch

#

He tweeted a list of updates with Echoes at end with ❔

tender jungle
#

Oh ok thanks

balmy cove
#

We need ship painting, cause its mind of ridiculous that you can paint a freighter but not a one manned ship

pastel minnow
#

60 unit vs 3 unit depth and you can't tell at all without the HUD.
What are the chances of Echoes finally fixing the water shader and giving the underwater some depth perception? hue

last chasm
#

Imagine spots that you get to choose so the game saves the terrain as it is

#

And smoother terrain manipulator

rapid tinsel
#

Can't you just flatten

last chasm
#

I meant smoother as not the bulby terrain

#

Like being able to create and copy neat decorations using terrain

wicked patrol
pastel minnow
#

It mentioned nothing, I'm just crossing my fingers / joking hue

wicked patrol
#

It's kind of wild that we're all using a water shader mod that's like four years old now or something

#

Just because vanilla water is so dated

pastel minnow
#

It used to look fine years ago too

wicked patrol
#

Oh arghwater was updated in march

#

Not as old as I thought

floral otter
#

I'd like to play the version where you had faction wars and you could "jump in. You can take sides."

wicked patrol
#

Hmm. Did HG ever say why they so drastically changed terrain gen in NEXT? A lot of these pre-NEXT screenshots look better than live vanilla

timid summit
#

The colors were much more potent back then, also terrain generation was really good

wicked patrol
#

It seems that way. Why change it, then?

pastel minnow
#

They said they wanted to make it more realistic and Earth-like.
Who knows why tho

rapid tinsel
#

Earth>

vapid tree
#

What could the new update be? Could it be the old expeditions

pastel minnow
#

That would kinda be underwhelming.

wicked patrol
#

Be amusing to see the community response though

copper dawn
wicked patrol
#

I'd imagine story would sell better. Though it being relegated to limited time expeditions is... a choice

pastel minnow
#

I assume it's story focused and new content will advance it. Like Interceptor did.

#

Sooo.. Hopefully we get those space stations.

timid summit
#

If it was an expedition update, that would be dissapointing because the only update teasers weve had that are similar to Echoes were Beyond, and Frontiers. Both of those updates were pretty big

frank osprey
#

hope its not just another expedition

#

over the fomo

timid summit
#

I hope not too. That would be dissapointing

frank osprey
#

the last 4 updates besides incerceptor have been bad

#

and underwhelming

#

plus we had 2 expedtiions already

#

fractal and singularity

timid summit
#

Endurance was great

rapid tinsel
#

I'ma be optimistic and say it's gonna be big

timid summit
#

Me too. Im optimistic

frank osprey
#

i mean waypoint fractal and switch update

#

all 3 were underwhelming

wicked patrol
#

Switch and mac were probably big for users of those systems. I hear the switch version is pretty bad though

frank osprey
#

its on a 7 year old phone lol

#

they should of not even tried

#

probally lost hair putting it on a outdated device

wicked patrol
#

Putting your game on switch tends to be pretty lucrative

rapid tinsel
timid summit
#

Exactly

#

I hope echoes is good

frank osprey
#

i think its stations and something else

rapid tinsel
#

I hope they make the catalouge completeable by removing exped items and fixing bugs related to the catalouge

wicked patrol
#

Oh damn they had expedition items in it? Explains why it felt so hard to finish

rapid tinsel
#

Yeah I have everything in one catagorie besides cooking stuff and one item that's exped only

#

Makes me mad

#

Also I hope they remove the vesper sail and living ship recipes from the catalouge

#

Because you can't get thosr

stoic atlas
#

#no-mans-sky message
...because the only existong reference I can come up with is "Echoes of the Past" XD

latent urchin
#

About the UI (I hear from quite a few people that it’s not good and I agree); I think the UI should be made more diegetic. One of my biggest gripes with game UI is that they are in your face but when they aren’t you just lose out on info so, making the UI more diegetic I think is an ideal solution. It can stay on at all times giving you the info you need but be out of the way as much as possible

#

Ways that could be done is how with the multi tool it shows more info about its state and is always on screen but mostly out of the way

#

The health, shields, and jet pack fuel should look more as if they are being viewed through a visor at least for the 1st person perspective

#

Better contrast between the multi tool tool selection (an update to the reticles; looking at you javelin and terrain manipulator)

#

And more sub options for each category of UI; transparency, size, color, positioning and rotation, types, and anything else not mentioned known or to be conceptualized

latent urchin
# latent urchin And more sub options for each category of UI; transparency, size, color, positio...

Those ui categories should be reticle, health, shields, hazard(s), fuel consumption/usage, multi tool: mining/terrain manipulation/weapon, base building, npc (ally, enemy, neutral) health and shields, inventory (exosuit, inventory, ship/freighter/frigate/capital ship [UNIFIED] modifications, ship/freighter/frigate/capital ship [UNIFIED] storage, storage, refiners and others, etc), notification(s). All these options with presets so those who don’t want to deal with it can just use a preset additionally if possible an entire custom UI preset browser to check out how other players set up their UI with a voting system on top of it

copper dawn
# timid summit If it was an expedition update, that would be dissapointing because the only upd...

Usually HG releases expedition only update when they are either preparing something big or they have some experimental content which they want to first find out how will players react on it in the expedition (like the space whales, which were first in the Leviathan expedition). And they usually switch it that they release update, expedition only update and then normal update. So if they'll stay this way, there is some normal update incoming. Which might also have an expedition... Or not.

analog lance
wicked patrol
#

I'm reading that more like a Metroid prime style helmet display

crystal bane
#

I do hop that every space station gets an overhaul, unlike how some people speculate that only some will.

latent urchin
vapid tree
wicked patrol
#

What would the point of that be?

vapid tree
#

Customize a system to produce certain things… have planetary outposts be able to sell directly to the market. Also it would be something cool for ppl at the end of the game to work on expanding

swift steeple
#

and i forgot something 💀
Ships coming from a scrapyard have a specific decal on the front showing where is come from, naturaly spawned ships don't have it.
When looking at another player ship, the mention "crafted" can be seen

analog lance
#

They have the fundamentals with settlements, they just need to tweak it for space and tweak settlements also

#

request for the future, fix the god awful xbox memory leak that drops the framerate until you restart

wicked patrol
teal pagoda
#

Maybe just roleplay, or to make the game more immersive

wicked patrol
#

It wouldn't work out that way. It would be no different than how settlements are

#

Come back every 90 minutes to push a button and occasionally give or receive some kind of resources or crafted goods

analog lance
#

Plus it could be a gigantic money sink and finally give me something to spend all my 100 million+ credits on

oblique smelt
#

Slot expansion can cost up to 300mil. But its not exciting to spend money on it.

wicked patrol
#

I mean, you already kind of own the system by discovering and uploading it. It says you found it, so it's "yours"

#

But otherwise you'd just at best turn an abandoned system into yet another standard system, and those are already so similar to each other that I at least find myself typically not even landing at space stations anymore

fickle axle
#

Abandoned systems have legacy space stations that are PRE-NEXT what if they took that a step further and abandoned systems have legacy PRE-NEXT planets as well? It would be super cool and give people who miss the old visual style and generation the thing they want back.

#

The abandoned systems can generate any planet type from 1.0 up to Atlas Rises.

#

Like personally I miss the old games style so much but cant stand how the game played before Atlas Rises personally. So it'd be cool to see that old style with all the modern gameplay elements added.

wicked patrol
#

I suppose it would only be able to affect systems with unmapped planets though

#

Uncharted and abandoned systems being able to have special planet types with unique terrain gen would be an excellent way to make them interesting

sly forge
#

Probably not likely but that would be cool

gray abyss
#

Even if legacy galaxies are a separate game mode that would be pretty dope

lucid nova
#

forget overhauling derelicts or fundamentally changing the game, have this thing chase us down in derelicts. Make the game much scarier

pastel minnow
wicked patrol
gloomy hazel
vast wave
#

10 expeds, lets take 2 weeks for each, that was the standard time for a redux version

#

That is 5 months taken off a year

#

Players will find themselves struggling to keep up with both expeditions they missed but want to replay

#

And the actual new content brought with the new update

copper dawn
empty jetty
#

(I hope HG makes it to ten years of new content support, personally. Just because that's almost unheard of for a non-MMO)

pastel minnow
#

But at the same time, there's people who actually like expeditions so I can't get too mad when we get one.

#

Also, predictions for upcoming updates always seem to be what people want without any logic to it. Like
"I want to replay the expeditions, hey guys I think the update will let us replay expeditions" hue

wicked patrol
empty jetty
#

I'm still partial to the idea of making past (say over 1/2 years old) expeditions permanent, but greatly increase the grind to compensate.

If they want to keep something exclusive to the original runs, the Normandy could always be swapped for another reward.

wicked patrol
#

I think FOMO of any sort has no place in games like this. I also don't see a purpose in punishing people for not having been playing when an expedition originally released

pastel minnow
#

Yeah it's even weirder with the community missions that were happening before I joined in.
I'd never ever know Ariadne was an impostor were it not for lore videos on youtube.

wicked patrol
#

It's especially weird that you'd lock away story content in such a way

#

Hey guys let's put actual effort into hashing together a narrative, and kinda do a way better job of it than anyone would expect from a game like this - and then ensure a lot of players will never read it!

pastel minnow
#

Yep. hue

rapid tinsel
#

Facts are being spit

dusk yew
bright anchor
#

This is the best way to play the game honestly, if there was any sort of anti cheat banning editing cosmetics in I'd have dropped this game a long, long time ago

dusk yew
#

i wouldnt care if i could earn everything from the QS Shop. (as much as i dislike that too) but at least then it wouldnt be locked behind a mode i dont care about

pastel minnow
dusk yew
#

i have. after playing through singularity they are not for me at all

pastel minnow
#

The weirdest part about expeditions for me is I don't remember any of them. They all kinda blur together for some reason.

gritty mulch
#

whatever echoes is, i do hope they finally fix multiplayer. i can never go through a weekend mission without crashing on reentering the anomaly, sometimes whenever i join a session both the person i'm joining's and my game crashes, often after reloading the game the game crashes again (most i've seen it crash after a weekend mission crash is 3), etc. etc.

pastel minnow
#

Echoes this week hype

timid summit
#

lets goooooo

pastel minnow
#

Hopefully emoji today or tomorrow and update on Wednesday.
And extra hopeful for space station overhaul.

timid summit
#

i would love that

#

i really hope it isnt just an expedition

pastel minnow
#

No way in hell it'll just be that.
I won't allow it. 😩

knotty meadow
#

As I have other commitments and can only play any game occasionally timed events are no use to me and all the content added by an idea like expeditions is wasted on everyone like me those that can’t dedicate many hours over a particular period to the game (most people) A much better way to make expeditions is have them as quests or part of the storyline so anyone can play them at anytime.

proven fog
#

preorder tech (photonix core and boltcaster sm) should be avaible for any save owned by those who preordered in my opinion, without the need for save edit

wise heart
wise heart
#

Actually I shouldn't say I hope that you hoping it isn't an expedition makes it an expedition because that might make it an expedition

timid summit
#

Lmaooooo

fickle axle
#

I wonder if the update could potentially come out tomorrow considering Sean being a bit active over the weekend and announcing on Friday which in of itself is odd tbh.

fickle axle
#

Has anyone else noticed the 7th anniversary video is on the Steam page? I don't think that happened with the 5th one with Frontiers. 🤔

#

Just looked on Wayback Machine and the video for the 5th anniversary one wasn't there. There was announcement but the video wasn't pinned in the videos/screenshot section.

wise heart
#

Yeah why 7 but not 5 or 6 or 1 or 4... but yeah hopefully that means big... just like the new space stations (pls)

pastel minnow
#

I think I know why there wasn't any 1 year anniversary video. hue

wind gale
#

What if the these are ears - ? ?. Which is directly refering to the title "echoes"?

pastel minnow
#

Now I think ❔ actually is the emoji for Echoes.

hushed bobcat
#

weird, i have no clue what it could be if that were the case

pastel minnow
#

I want the leaked space stations, therefore..
The update will introduce new space stations which will somehow be related to ❔
I solved it. hue

hushed bobcat
#

with this being the huge summer update we've been waiting for since 2021, i doubt it's just going to be that

#

i hope in an universal reset

#

exploration update, perhaps the ❔ is the vast unknown of a new universe?

pastel minnow
#

Oh of course there'd be more, but that's the one feature I'm hoping for.

worn idol
#

Adding some "unknown" back into the game would be cool

pastel minnow
#

And I'd be fine with a reset, but I fear the community would be in an uproar if that happened. I mean, you can't remove 3 upgrade slots in inventories without people review bombing the game and wishing ill stuff towards the devs... a reset would be so much worse.

hushed bobcat
#

to be fair, nms as an exploration game stops having surprises pretty quickly

#

we need more variety and stuff to find

pastel minnow
#

Agreed.

#

Origins was pretty good, but I'd prefer a variation update that would just give more variation to existing assets instead of adding new ones that are very limited.

hushed bobcat
#

origins was also the last **real **big update we've gotten

pastel minnow
#

Like, they added sentinel pillars, abandoned camps etc, but they all have one single model across the whole universe. It's new content, which is good, but the issue is it's exactly the same every single time.

hushed bobcat
#

everything else has been improving niche features or QoL overall, and Sean's inactivity for the past few months makes me think this one is going to be a massive update

hushed bobcat
pastel minnow
#

Well even if it's a big update, I dunno how it could rival the previous ones since back then the game wasn't as big as it is now. It was "easier" to overhaul the whole game in 2018 since it didn't have nearly as many features as it does now.
Even if Echoes is bigger than NEXT, I don't think it would be as impressive now.

hushed bobcat
#

The last update that hyped me up to the point of screaming was probably origins, everything else never reached such a point

#

looking back, the natural disasters are way too planet specific, i'd love it if tornadoes and perhaps different weather events happened everywhere

#

one massive problem i have with the game is that either a planet is Eden with absolutely no rain, or it rains boiling oil for some reason

#

i'd love it to see drizzles happening on planets, powerful storms, even shit like earthquakes, sentinel invasions and just more unexpected events

#

another extremely lackluster area of the game is the ocean, the only times i visit them is to get either pearls or the vulcanic crystal things

pastel minnow
#

You know, that kind of mindset is probably the reason I took a big break from the game. If it was any other game I'd appreciate it's flaws more I think, but since we've been conditioned to expect overhauls and big changes, we're more critical over the game's limitations.

#

Funnily enough, whenever there's a new content update, I mess around with the new stuff first, and then stick around for a few more days re-experiencing the older content and I appreciate it more then. 😄

timid summit
#

Here’s what I think: SPAC//?TATION? = ?Echoes?

rapid tinsel
pastel minnow
#

I never thought about this before, but there's one type of space station that doesn't exist yet.. a corrupted space station. 👀

toxic slate
#

technically the abandoned ones are corrupted, hence all the goo in them

#

probably why they were abandoned

pastel minnow
#

I guess yeah, technically. I'd say they're more infested that corrupted.
I was thinking more of the space station being up and running but the abyss or something possessed it to do it's own thing.

gray abyss
#

Y'all. You're missing the best kind of space station.

Living Stations.

toxic slate
covert path
#

I would love if we get more crafting tiers, like stasis device + fusion igniter = perpetual fusion device, and more costly upgrades to spend money on

keen wave
#

When do you guys think the update will come out

gleaming quest
#

Later this week

keen wave
#

That soon?

gleaming quest
#

Yes?

rapid tinsel
#

wednesday probs

#

thats when they usually release it

wicked patrol
#

If there's any space station overhauls that are in the works, I'd probably change it such that abandoned stations are like derelict freighters

toxic slate
#

yeah I've thought about that too, the OG stations have so few rooms though that I'm not sure it would make sense using that old floor plan

wicked patrol
#

Oh no you'd have to entirely change them

oblique smelt
timid summit
#

I hope that they introduce the Space station type B like in the leaks

dusk yew
#

and a 9000 Quicksilver purchase first

gray abyss
#

Ah fuck you're right

#

Gotta grow the entire thing from scratch and in Euclid for some reason

dusk yew
#

LMAO

#

and each part takes a week to craft before you can add it to the main thing which then costs 4 weeks to make

#

and after that you need more time to populate the space station

#

i love this game to death but the time gates are really annoying

gray abyss
#

Yeah but do I get to be a ruthless pirate dictator after

wicked patrol
#

I really wish that they'd revamp QS. There's a mod that gives little QS rewards for going out and actually doing stuff in the game, instead of just grinding nexus missions. Like you get 30 or something for cleaning out a crashed freighter, like 60 for killing a sentinel walker, etc. It feels good

dusk yew
#

yes you can dictate your prices in that system :)

dusk yew
gray abyss
dusk yew
#

living ships arent even worth the week it takes imo

gray abyss
#

Like, having to make my way back to Euclid for the sole purpose of going through an Euclid portal was... Dumb

wicked patrol
#

I think flying around through many systems should be how the game operates in general

#

Artemis path being done in like four systems that are typically adjacent to each other feels bad

dusk yew
#

i just want artemis's clothing 😡

gray abyss
#

But as it stands getting to the galactic core still takes, at minimum, a portal hop and some warping, at max a lot of warping (and black holes)

#

Which isn't a bad thing! It's a fun way to explore, but... Still annoying to have galaxy requirements for things

#

And time gates. Those are dumb.

wicked patrol
#

Players should just start in a random galaxy

rapid tinsel
rapid tinsel
#

Links?

hot flame
#

Spoilers bruvva

timid summit
#

Oopsies

#

I’ll put that in the spoilers channel

hot flame
#

Cool

pastel minnow
#

Kinda late to the space station discussion but I've always thought the interior for space stations would make so much more sense if it looked something like the space anomaly.. a huge open area for the huge ships to fly through instead of clipping through everything down a tiny hallway that hasn't been up to scale since the Beyond update.

rapid tinsel
#

I hate how the decks don't load in when you are on the other side of the station makes it look gross

timid summit
#

There’s so much space for interior inside space stations because of how huge it is

#

Imagine how much space there could be

fickle axle
#

I'm really hoping for old planet generation and assets to be a part of abandoned systems since the stations are in fact legacy. Also if we go tin foil hat mode there was a 4chan leak that happened a while ago that got a lot of the future updates right and they mentioned something about planets from a past era being implemented so I really hope we see that. I always found it odd how they always kept old screenshots on store pages of pre-next when the game looks nothing like that anymore. It'd be cool and could be a glitch or corruption in the simulation that makes them spawn in. I just hope they don't wreck the vibe with that green goop stuff if they do get implemented.

timid summit
#

I would absolutely love that

toxic slate
pastel minnow
#

The 4chan leak is pretty interesting since it got almost everything right over the years.

toxic slate
#

I would love for them to take all the non-Euclid galaxies and do resets on them, each using their own unique procedural algorithm settings. It would give people a lot more reason to explore them

timid summit
#

Wait is there a link to the 4 Chan post?

wicked patrol
# timid summit I would absolutely love that

It would unironically be a great way to have your cake and eat it too because not only does it add content to the game, it takes a type of content that is currently virtually pointless and makes it interesting

#

They'd have to figure something out for uncharted too

timid summit
#

That would make exploration 100 times more fun

fickle axle
fickle axle
#

We thinking today or Wednesday release bois?

sly forge
#

Gamescom release?

#

Opening night live is today

fickle axle
#

Sean hasn't really done a event since NEXT I believe. However can you imagine the hype if that were the case?

fickle axle
#

Sean posted white question mark emoji twice two hours ago on FB. 🤔

timid summit
#

Wait really?

#

Wow

#

I think the trailer will drop today then the update tomorrow

pastel minnow
#

If he posts an emoji today, I'm betting the update will drop tomorrow as well as the trailer and patch notes.

rough mountain
#

Can't wait to see the update 🔥

wind gale
#

So no variety update this year

#

Onto the field of stars then

fickle axle
#

The link has no info.

hot flame
#

Spoilers anyways

latent urchin
#

Ground to air weapons systems for pirates. With that in mind you could add more dynamic enemy encounters and not just for pirates; a wanted system would work great with this (meaning more than just pirates would fight you maybe entire units of capital ships, freighters, and ships combined on some level could attack or asteroids, meteors, and/or meteor showers)

#

They could have a module that gives them AI (the AI would be worse than a player using it but it would be a benefit for those who prefer to play alone)

wicked patrol
#

Asking for an entirely different game there, basically

old delta
#

I would like Anti aircraft weapons that will bring down any ship including player ships

#

(Pvp on only ofc)

#

Would be nice

latent urchin
latent urchin
#

Also you could make planets/solar systems that are prone to meteor showers and use them as a means of automating harvesting for resources like gold, silver, tritium, tritium clusters, and platinum

wicked patrol
latent urchin
#

A vehicle that doesn’t move

#

That’s not really much

#

The additional info on meteor showers would be the more complicated part

toxic slate
#

It certainly would be nice if I could take out a rocket launcher and fire on those dumb pirate ships that try to attack me when I'm minding my own business on a planet

latent urchin
wicked patrol
#

It would make more sense to just remove those

toxic slate
#

like a lot of NPC things in the game, it wouldn't be so bad if they weren't so simplistic. pirate attacks should be much rarer or at least be predicated with some goal in mind. I mean they're pirates, but why are they shooting at me? what are they trying to gain? there's no purpose to their behavior

vapid tree
#

Lol

latent urchin
wicked patrol
#

It would make a lot more sense to remove it. It would take a huge amount of effort just to make it have even the tiniest amount of depth, and that effort would be better invested in other things

clear oyster
#

Ehh they added outlaw systems, they could add in a factor of giving them there own reputation, outlaw gek, ect.

keen wave
narrow niche
#

Higher value cargo means more pirate intervention

normal fox
#

hiring npcs to empty depots from one base to bring to another could make stasis farms much simpiler to harvest by having it all in one place. maybe a ui to plot aroue they take a cut as a fee and pirates can attack them if you dont give them good ships

latent urchin
#

Like I want to genuinely think about this in terms of the gameplay loop what is it adding and what could it do better not just is it annoying or is it not

latent urchin
wicked patrol
latent urchin
wicked patrol
#

Sigh

latent urchin
#

I could say the same thing

#

Hey if these things would be exclusive to higher difficulties okay do that but it shouldn’t be skimped out on because I don’t want nor anyone else wants shallow gameplay here. Like we have combat upgrades, a combat tech tree for both ship and multitool,we have combat frigates, the sentinels, pirates, relationship status with NPCs that can end in combat. All these things that have a combat loop acting like it doesn’t mean it has combat is preposterous because then you’re just being dishonest. No man’s sky is an exploration game yes but it does have combat and that should be supported if it is to exist otherwise ditch the thing all together if it’s going to be that shallow. I’m not even saying make it a combat game just make it so the combat is more meaningful and not seemingly a waste of time

#

Although I should clarify the combat loop in nms isn’t shallow but it is a bit lackluster hence my suggestions for the future

#

And even then this is nms-the-future not nms-next-update or whatever so what I’m suggesting doesn’t even have a timeline just that these things should be added whether it be in small increments or massive update(s) I don’t really care as long as they do it @wicked patrol

wicked patrol
#

You're asking for a significant amount of effort to revamp something that happens only rarely. It's a total waste of development time when there are much more important things for them to be working on

#

Combat in NMS is and always will be a waste of time, because it is not a game focused on combat. You would have to rewrite the entire game if you wanted to make a combat system with any amount of depth or nuance. If you want interesting combat, you need to look to other games, not here

#

Combat exists, in the same way that combat exists in Stardew. It is a thing you can do. It is not intended or designed to be a primary form of gameplay

latent urchin
#

nms is more akin to minecraft if anything so really if you want to use a comparison to anything do that one

#

But uh combat is a major facet in that so

#

Kinda inconvenient

dusk yew
#

if NMS was strictly a exploration game there would be no combat and it would be pretty boring ngl

pastel minnow
#

I keep feeling like all the combat updates are afraid to just let loose and give us something that feels good.
The player movement is okay for casual walking around, but it's so awkward during combat and every enemy is designed around your awkward slow movement.

latent urchin
vivid otter
#

Now that we have multiple ship styles that fold and unfold in different ways I’d really like if there was some way to see these various states of folding when “shopping” for a ship

latent urchin
wicked patrol
# latent urchin The only conclusion I can come to on the matter of your position (and I have cla...

It's because you don't seem to understand the amount of work it would take to put the things you're asking for into the game. Game dev and programming doesn't work in such a way that you can just snap your fingers and make things happen, especially not when the game is as messy as NMS appears to be. It's probably a lot easier to just staple things on top of what already exists than to go back in and revamp older things, which is likely why nearly all updates have been just that - adding new stuff but not really impacting anything that came before

latent urchin
#

I’ll tag you where I clarified that

wicked patrol
#

That doesn't change the fact of the matter. You're asking for a change that would make little to no difference in the player experience, but would require a significant amount of effort to put into the game. Why in the world would any dev team do that?

#

Pirate attacks on players walking around on the planet's surface are very rare. The idea of adding all the things necessary to give the player a surface to air weapon to shoot at them, and then the ability to even shoot down the pirates and everything with that, would take a hefty amount of effort. For something that happens very rarely

latent urchin
wicked patrol
#

You're doing that thing in this channel that we joke about. That thing where you want what you desire to be reality and it doesn't matter what all suggests what you want is impractical or implausible for the game

#

If you want combat that has nuance and depth, play another game. It's really that simple

#

This is never, ever going to be a game with significant combat

latent urchin
latent urchin
latent urchin
wicked patrol
#

I mean anyone can ask for anything, but there's a whole lot of things people ask for that will never in a million years happen

#

NMS isn't trying to be Star Citizen or Everspace or Elite

#

It will never try to be those games

latent urchin
#

And how many of those games exist on every platform and are continuously being supported like no man’s sky

wicked patrol
#

What does that have to do with the price of tea in China?

latent urchin
#

Idk nms dev how so

wicked patrol
#

I don't see how NMS being on a bunch of different platforms is relevant to it not being like Star Citizen or other games

latent urchin
#

Star citizen isn’t on Xbox, PS, or switch

#

Just as an example

wicked patrol
#

Right, but how is that relevant?

latent urchin
# wicked patrol Right, but how is that relevant?

Both are space games the context for why that matter is you can get to the players who want that experience first (given the wide range of platforms it’s on) and establish a relationship with the audience it helps the mitigate the problem of resources but also you are offering an experience that someone wants. Much of what nms does does the same as, similar to, or distantly related to these other games much closer than any other type given the nature of its genre. Additionally speaking nms already does much as it is to entice every player. The customization in difficulty is really good and not just generic slider, the process of resetting your universe and have it be more plentiful or more scarce or more hardcore is quite literally there to entice a larger audience (to be extra clear so you don’t have can’t pretend that this isn’t something that isn’t being or hasn’t been considered; that would be people who also have an interest in something like star citizen). Just to go back to your resources argument you use that as such a massive crutch I’m inclined to believe you just don’t like the idea (which is fine but you don’t have to throw a fit over it just for me to waste my time) because you think nms should play the way you want it too and not for everyone (well everyone that agrees with you). Why? Because it’s an easy argument that no one can actually deny like yeah duh to do things they cost ✨resources✨ this isn’t something new. You’re acting like you need to be running a management firm in order to ask for anything

rapid tinsel
#

Guys take this to #nms-arguments

hot flame
#

Oh wait that doesn't exist

#

It's ok to not agree with someone's wishes/hopes, but let's not have full blown debates. Wishes don't need to be practical

pastel minnow
#

One thing that no one can argue with though, that it's universally agreed upon that NMS will forever be an incomplete game until they add fishing.

wicked patrol
#

Imagine adding an oceans update without fishing

pastel minnow
#

The most majestic terrain ever?
500 hours of exploration before you start to see repeats?
Every last tiny thing from pre-release trailers added to game?
Next-gen NPC AI and animations?

#

Nah, game won't be good until fishing.

tulip bough
#

I would probably spend hours fishing even if it gave some useless item

next torrent
#

man not even gonna lie, fishing in this game would do it for me lol

wicked patrol
#

Fishing in games is either really good or terrible

#

tbh I liked stardew's fishing quite a lot

next torrent
#

i did too

rapid tinsel
#

Minecraft fishing is fun aswrll

#

Tricksters

dusk yew
#

i would blow up a space station in nms if it meant we got fishing

pastel minnow
#

I'd just blow it up for the sake of it.

wise heart
#

What about the residents 😭

wicked patrol
#

They aren't real anyway

pastel minnow
#

There's like 3 people there and the rest are just clones, it's fine.

#

You hear that, Sean? More variation plz!

wise heart
#

Ah yes there being the same design for a npc 8 times in the same station 🥱

#

Technically we kill people every time we destroy trade ships/pirate ships so yeah I already murdered countless people DaytonahEat

lunar briar
#

I wish no man's sky would add at least a barebone hunting mechanic

#

Like in red dead online hunting is varied by what you use, where you aim, and what you kill.

#

For instance

#

You kill a 3-star rabbit with a bolt action rifle, the bullet is chambered 30-6 which is too big to be hunting for rabbit. So instead of using that you switch to the varmint rifle which was made with hunting small game in mind, chambered in .22

#

So instead of ruining the food you get clean undamaged meat.

#

Pretty interesting I'd love to see something like that in no man's sky

wicked patrol
#

It's a cool concept but it wouldn't really much have a point in NMS considering that cooking is vestigial to begin with

#

Plus I don't think you'd be able to make such a system with animals being entirely procgen

lunar briar
#

Well yeah but the animals have a designated type, like striders, crabs, diplos.

vast wave
#

If you mean forcing players to use specific weapon types to fight specific animals, that's a terrible idea

#

Imagine getting stranded on a planet with aggressive mega crabs, only to be killed again and again because you don't happen to have the dedicated Blaze Javelin installed

#

This concept is artificially restricting player in terms of planets which they can go to based on what weapons they have

wicked patrol
#

I think it's more about being able to get meat or other animal products from hunting them

timid rose
#

We all ready for echoes?

dull field
#

Ready as I can be

#

Considering the lack of info

timid rose
#

Depends on if these leaks are true

#

Because if true, this’ll be as big as beyond

wise heart
#

Leaks?

timid rose
timid rose
wise heart
#

U talking about the articles? Didn't seem that big from it (especially since no mention of stations 😭) but they did say thats not all so..

#

Basically performance, staff thing, new race (big I guess) and pirate freighters

timid rose
#

I mean….. there’s a station in the corner, why would that be there if we don’t get something to do with it.

#

Might not be that exactly, but we might get some more stuff for the station override

wise heart
#

True but the station is also the old design, maybe it means interior is updated but not ex? Couldn't complain about that I guess

wise heart
#

Or maybe just getting lore from space station archives or smth like that lol which is okay

timid rose
#

I think if it gets a corner like that, we’ll get something big to do with it.

#

And it’s almost definite it will release today

pastel minnow
balmy cove
knotty mesa
#

I think they generally release on wendesday?

#

Oh I didn't realise its out lmao

plucky lichen
#

I hope that Expedition brings really DEEP oceans and HG notices that players likes that and implement it into the main procgen

#

for me Deep is 1km or more

analog lance
analog lance
rapid tinsel
balmy cove
#

There was leak?

rapid tinsel
#

Yes

balmy cove
#

Huh

rapid tinsel
#

Lol

visual cloak
#

pirate faction got my hopes up a bit

#

wonder when theyre gonna add bipedal npcs on planets such as pirates and stuff

knotty mesa
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ngl i am disapointed that the details in the "leak" about the planetary stuff and proc gen and water were not the update

visual cloak
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better luck next time 🤽

timid rose
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Next is 4.5, .5 updates are usually quite large

toxic slate
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well I guess my dream of ever having procedural factions in the game is dead. they wouldn't add a global Outlaw faction if they had any interest in doing factions procedurally

vapid tree
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Wait the update released?

glacial dragon
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Idea, portable atmospheric harvester, it would take carbon, go into your technology slots, function similar to the portable refiners, I just figure because majority of gasses are what people lack when crafting things, and if you just passively collect gasses while on a planet it could be very useful. For balance it could be pretty slow, but over time of just leaving it it would accumulate quite a bit

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and either you would take each gas out if your collecting different ones, or you could have a slot for each gas

proven fog
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third person starship hud would be welcomed i think

timid rose
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Lil breakoff factions

weak terrace
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New space stations please🙏

toxic slate
# timid rose Hey, subfactions can still happen.

anything could happen, but having procedural factions and faction alignments based on physical areas of a galaxy runs counter to having global factions. they could still toss everything and start over, but I just think it's a fantasy at this point sadly

torpid ether
gloomy hazel
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There is no group heal technology in NMS right? Thinking it'd be great to be able to be a healer with a group in MP

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I suppose you could make food for a group

latent urchin
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Speaking of factions I’d love to see a sort of ship scavenging faction that you can work with that go out into space and find destroyed capital ships and/or derelict freighters and scavenge out their parts it they could also act as a rng scenario of saving you out in space during some event like with damaged components or on a higher difficulty level the risk of becoming stranded in space that would really make exploration more interesting

gloomy hazel
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It is interesting they're experimenting with customizable weapons. Must be seeing the response of how much they get used before doing anything like this somewhere else

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It's the only ship customization option I've ever heard that I thought might be interesting. Maybe they introduce a autophage ship where you can collect parts to build

weak terrace
# torpid ether Wdym by new

There were leaks of new space station designs and potentially mechanics, I’m also hoping for an interior overhaul for space stations

fiery coral
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Giant, supergiant, hypergiant, and Wolf-Rayet stars

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I’d love to see some abandoned star systems that have been deserted due to the star ballooning into a red giant or something

turbid portal
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Again, my position stays the same. This update looks great and a step to the right direction but I feel like planets are being left behind and we are now focusing too much on general combat which ironically, isn’t what you’re doing most of the time

Again, this update is great and by no means I intend to disparage it but I feel like more planet variety and exploration (More interesting terrain for example) would be something that would help the game a lot, especially since after all, it’s an exploration game.

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Or at least something to make the universe feel more alive

gloomy hazel
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They did add exploration though, a ton of points of interest have new content with the autophages

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Terrain really isn't going to have that large of an impact on gameplay. Points of interest will still be where you get a lot of the interaction.

turbid portal
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That’s a good point, I agree with you on that but still some planet variation would be great. Like imagine you’re in a planet that has a star so big that you can see it cover most of the sky, things like that would add a lot of variety

gloomy hazel
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Yeah I do think there is room for a lot of small tweaks. Huge suns would be interesting, I do hope they make some POIs procedural, like trade stations, ruins, crashed freighters. Just changing up the location of some of the interactions.

toxic slate
gloomy hazel
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Things you interact with are more interesting. The interactions you have with terrain are walking, jumping, falling, and digging. How often are people talking about their interactions with the tall mountain planets? I see most people talk about earth likes, and paradise planets

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And I mean terrain specifically, not the flora or objects scattered on it

toxic slate
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People are wanting things like procedural dungeons with unique loot, procedural villages with procedurally generated lore. tying missions to those things. that's enhancing exploration opportunities. which is separate from increasing biome diversity, which also absolutely needs improving

gloomy hazel
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I want those things too for sure

toxic slate
turbid portal
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I mean, I agree with you on the terrain part but at least me personally, what I mean with planet variety are gas giants for example. Just more general planet variety that could be more interesting in addition of the points of interest we already have.

The guy above this has a good point too, planets rn are just the same planet with another palette.

This would be kinda extreme but imagine visiting a destroyed planet, a shattered planet or something like that.

gloomy hazel
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They did add some new structures to old POIs that require some new tech to experience. Like the crystals in the last expedition you have to scan with autophage tech to get them to show up

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The pallete swap stuff I think is mainly for the story content, I wouldn't consider that exploration either.

gloomy hazel
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Maybe POIs in the sky of a gas giant

turbid portal
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It’s just about getting crazy with new planet types

gloomy hazel
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I imagine they've considered a lot of the things we think up here. Probably have even tried it and maybe it just wasn't fun after the novelty wore off

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Except maybe procedural dungeons, that seems like something they'd still be working on

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I bet those will come eventually

turbid portal
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I hope

gloomy hazel
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What I know about how quests work in the game, is the engine actually has to generate enough info real time to know where to put quests, since the entire universe is actually based on pseudo rng. So when it's trying to find a pirate system it has to generate the content around you to some level of detail (maybe not much for that example).
So the more complex that generation process has to become to support a feature, I imagine the less likely it is to get implemented

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Which is why I think settlements are not on switch, because they take too long to generate

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And I think everyone wants more content like that all over, and better

#

Oh, a NMS mmo, would be seriously amazing

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It basically is that I guess

#

😅 nevermind

pastel stump
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They should definitely give the staves new animations for firing.

gloomy hazel
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What's it look like?

pastel stump
wise heart
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Lol

#

So no melee combat 😔

pastel stump
#

There's still hope for melee combat.

weak terrace
# turbid portal Again, my position stays the same. This update looks great and a step to the rig...

This is what I’ve been saying for a while, also, gas giants would make a cool change, floating cities or something (I know most gas giants have extreme storms that a floating city wouldn’t survive in, but still) I feel like we don’t see a lot of settlements, also, having planets that can solely only be explored in a ship (gas giants) would be cool, I was thinking that you could have freighters in gas giants. I also feel like we should have visible continents on planets instead of island chains. One more thing, the weather system doesn’t make much sense. I feel like thee should be different weather for what part of the planet you’re on.

wicked patrol
turbid portal
wicked patrol
latent urchin
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Was playing with VR and I am reminded that the controls need an substantial update. Notably with ships it’s like there’s no mid range sensitivity it’s just too slow or too fast (akin to that of a step response curve on a controller) on top of that it has a massive deadzone before the input is registered. It makes the act of using the ship in VR just clumsy and unergonomic in any instance of it’s use

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This update would just be giving the options to adjust more values

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(Curve, deadzone, and sensitivity that actually means something)

visual cloak
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yeah i noticed that. Would be better with a more gradual movement

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though the foveated rendering is a great surprise and makes NMS actually look like a psvr 2 game

wind gale
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They are able to make new procedural generated staffs, new type multi tool, sentinel starship and the new race with multiple varieties. But why can't they add variety to the landmarks found on planets like the camps,sentinel pillers and other pois

latent urchin
knotty kayak
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I really hope they revamp the sorting system, like have it so your inventory actually moves around to what you select, for example. When you click sort by metals, alphabetical or maybe by rarity or how much. It will re arrange your inventory to that setting and the items that aren't metal will be at the bottom

wicked patrol
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What exactly is foveated rendering?

latent urchin
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PSVR2 has eye tracking so it can do this however not all VR headsets can

normal fox
latent urchin
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If you don’t understand what the image is showing; the circle that says foveal is where the player is looking outside of that it’s peripheral vision and due to the nature of peripheral vision being blurry the devs have room to lower the resolution

wicked patrol
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That's pretty exciting tech

quaint palm
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does anyone know if there are any plans to add a way to get the new pirate freighters or will they only be in the events

wicked pewter
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Hello Games have really been knocking these recent updates out of the park

vale schooner
wicked pewter
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Combat - Take over space stations/systems for passive income like settlements, more hostile planets similar to dissonant planets, more ground enemies/bosses/hostile fauna/flora/crashed freighters on land and underwater act similar to derelict freighter dungeons

Base building - Complete, add more parts every now and again

Explore - Create new biomes/mixed biomes that require travel to new purple (whatever colour) systems (new food recipes, new material combinations, require dual resistances to survive on planet like radioactivty and super hot)

Trade - Hire traders similar to your squadron and plot trading routes for passive income

cobalt fractal
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I suggest a massive update to rival starfield

oblique smelt
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Nms and starfield are diffrent games. So no need to rival

vale schooner
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they just did

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starfield will probably die in 3 weeks anyway xD

oblique smelt
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Can always play both.

wicked pewter
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Bosses, Base Defence Tools, Mixed Biomes, Proc Trade Goods 👌

oblique smelt
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New pirate freighter maybe indicating more freighter types in the future? Capitals could use some more diversity

proven dagger
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my 1 hope for the future of nms is to get ships that your whole party can go in together like in guardians of the galaxy

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and like walking around in your starship

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kind of like the cyclops in subnautica

worn parcel
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I really hope we get to buy pirate freighters. Maybe if we destroy all the main modules and get the freighter to low health, the captain comes in and says he surrenders (only sometimes) and you can either blow up the ship, or you can buy it for a certain amount of units. Then once you buy the freighter, all the unbought pirate frigates would warp off, and your other frigates would warp in.

latent urchin
gloomy hazel
plain root
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We can now change the energy levels of our ship

Shields/weapons/engines

There should be a better visual effect for each of these in my opinion. Specially in 3rd person.

Suggestion:
Charged engines should be brighter or have a different color.

Charged shield should have a mild, non distracting visual effect on the ship.

Charged weapons should also have a color change or look more impactful/flashier.

Also the default button to change the power convert is "/" which isn't horrible. But as M&K player I did rebind this to CRTL very quickly.

gray abyss
quaint palm
pastel minnow
proven fog
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wish i could scrap a ship on the spot for those who alredy have maxxed out the ship slots for the autophage scrap ship mission, i really dont want to relinquish my old ships for parts

pastel minnow
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Also the hud updates very slowly and its sorta annoying.
You switch modes instantly but the hud takes its time in telling you what you switched to

copper dock
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The option to start a new save with some questlines automatically completed would be nice

pastel minnow
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Fixed an issue that allowed players to destroy their own freighter.
Oh my god lol

elfin jungle
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Do you lose it or something lol

wicked patrol
pastel minnow
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One thing I find confusing about freighter battles now is that there's literally a mechanic where you increase your reputation with pirates if you attack civilian fleets... but then the game forces you to side against pirates when they're attacking civilian fleets.

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Why can't we choose who's side we're on?

wicked patrol
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Because that might require actual faction reputation mechanics

pastel minnow
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Hue.

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Yeah it's odd how they added new factions and slightly deepened some decision making where it lowers one standing and raises the other between Korvax and Autophage, but still no real impact.

toxic slate
wicked patrol
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Hopefully. I wasn't expecting the freighter and ship changes at all. A new race and new tools seemed feasible though

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I like how they're continuing a story restricted to limited time only expeditions though

pastel minnow
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I kind of recently had a realization that expeditions are basically those free demo disks you had in the late 90's where you'd get a taste of an upcoming game, but the content in the demo wasn't in the base game so it wouldn't spoil what was to come.

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So expeditions are a setup for future content updates... but then content updates introduce pretend like the expedition wasn't canon.

bright anchor
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I've joined team wanting a pirate Freighter

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I still want the Living Freighter too though

dusk yew
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i really think that in a future update we will beable to get a pirate dreadnought. just think. being able to blow up sentinel freighters was just a test. then echoes came along and it was added to all freighters

wicked patrol
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I do think that if I wanted to add extra depth to combat, space is where I'd do it

bright anchor
dusk yew
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at the very least we will get new frigates

bright anchor
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I've made a whole new save just to be a pirate tbf, cool stuff

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I feel like piracy isn't perfect and could do with more being added but it's coming along at least

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Like gimmie a solar ship with red wings as a final faction reward

toxic slate
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I don't necessarily want a Dreadnaught, but it would be pretty cool if we can board them and do infiltration missions. like a variant version of the derelict freighters except with different enemies, hazards, and loot

pastel minnow
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Now if only they'd improve starship fights a bit more.

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Also, I can't tell if frigates are meant to be destructable or not.. because when I shoot them I can see their damage numbers, but then it stops, and there's no explosion but it's like their AI turns off.

tawny jackal
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wish we had minimap something like this.. some people would recognize it :P

lunar briar
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Imagine if we could have more than one freighter

river remnant
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New to the discord has it been asked by the community for the classes of multi tools and anything else that has rarer classes to be provided info in the game?

normal fox
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what would be cool is to have underground and above ground cities and basements to factories that we can raid and conatins cargo pods like on frighters. they can do this beacuse we can already render crashed frighters and they would'nt be as large anyway

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!hg