#nms-the-future
1 messages · Page 13 of 1
Okay, but that might become a sort of micro transaction type thing, which goes against what NMS has been for a while
Can you buy quicksilver? And I mean with irl money
No
Okay…?
But yeah the idea around filters and such is actually really nice. It’s nice because then you don’t have to make colour presets on your computer but also everyone could have access to it not just PC
From my experience with them they add more than they subtract
@lucid nova this is where I referred to currency
Oh just to clarify I’m not saying add micro transactions like DO NOT PLEASE
Related to this: let me favorite/lock systems into the teleporter to prevent useful systems from dropping off the list.
ah, so they drop of. Interresting
off*
I haven’t explored that far yet
Yup. The max ISTR depends on platform, but I believe the Switch only stores 30 previous system stations in the teleporter (need to double check). Other platforms have a higher max, but I can't recall what that is...
i have only explored like 20 and that include abonded systems
Yeah, I didn't get that out of my first derelict freighter. NMS can't really provide or carry that kind of emotion or sense. Jump scares are popular because it's really friggin hard to consistently scare people in games or other media
And worse, the better you are at scaring them, the less they want to play/watch your stuff!
Like if you could somehow bottle up and distill actual nightmares into a playable experience or something, people would never want to play or watch it because real-deal nightmares suck
Subnautica scared me shitless. Both a fear of the unknown and thallassophobia just works so well. I’m sure NMS can easily replicate that fear of the unknown
Masochism is a thing.
NMS is way too hard on the pulp sci-fi angle, there's no way you'd be able to create a proper horror experience in this engine/design
Yeah, that’s a big problem with attempting to make it scarier
It just seems so… hopeful and bright
Derelict freighters are awesome, I really appreciate how well they did them. But it's pretty much nothing compared to any game that wanted to go for a horror/terror angle from the outset (like Subnautica after you explore past the first few areas)
I do wish that there was some more horror. It would counterbalance the current vibe to it
Survival horror operates on tension, and tension is an easier effect to generate among players and it doesn't rely on the player being scared. But it's also a very fine line to walk, because if resources are too scarce, players might end up effectively softlocking themselves and having to revert to an older save or even start over, which can really crush enthusiasm. But if you aren't strict enough, the survival aspect isn't felt very strongly and it fails to generate tension
Nah, I don't want them to attempt horror in NMS. It doesn't suit NMS's themes or aesthetics at all and would just feel really out of place. Derelict freighters feel like something you'd see on old Star Trek, maybe, and that's about as far as it should go IMO
The abyssal horrors need an overhaul
NMS very deliberately goes for the old school pulp sci-fi aesthetic, like early Star Trek had. Very optimistic, all about the excitement of exploration and such
They just look really cute for some reason.
“Speaking of marketable plushes, I’m sure there’s more than a few people who’d shell out 20 bucks for a little horror plush.”
Like, its like the glyphids from DRG. They made a glyphid plush, and it’s pretty adorable
Yeah they're kinda cute lol
Or we could have a more horror focused planet type. It could be optional to go to, so those who want the optimism and no the horror can just avoid them.
Steeve is just adorable in every way
Those would be infested planets, we got those 😛
But they’re not frightening. I see them more as an inconvenience
Yeah. But that is exactly what your "horror planets" would look like
I do like the kinda pulp sci-fi feeling, but I’m sure those had a decent amount of horror
NMS just can't provide what I think you're looking for. I don't think you could ever recreate anything like the later areas of Subnautica in NMS, for example
Yeah
I want a horror game, without having to play a horror game if I'm honest
I tried Subnautica, but oh boy, have I not played that in forever for a very specific reason
it got spooky fast
I don't have any of those phobias so it wasn't ever scary to me, just beautiful
Same. I was amazed to learn that like 99.9% of the human population are scared of the water. I had no idea it was an actual real fear before the game came out
This is such a small thing but I really wish capes can be displayed in multiplayer. They look so cool and yet all you see on other players is a tiny jetpack. I hope Hello Games change that
I'd like to see more of those Alien structures but as ships
It'd be pretty cool to encounter a derelict freighter that is made of the same material and in the same style as the Monoliths
or corrupted interceptors
would be starship to starship missile based combat a good or bad addition to the space combat? i've been thinking about it for a while now after playing other aircraft games (ace combat and such), a missile tech allowed to perform some tracking against enemy ships, both player and npc's, even freighters and land structures, also adding countermeasures too like flares. In this way you can get rid of the npc ship aimbot, as for now i kinda feel its more of a shield recharge based combat (when you dont have high tiered guns to one shot enemy ships). It would encourage to try to perform better evasion and invest some sc slots on speed, but considering how the starships performs it would lead to some unwanted scenarios. The missile tracking shouldn't be able to track perfectly ships of course, just enough to make you turn, nor perform too high damages so it doesn't outclass the purpose of the other weapons
I feel like it'd be a good idea, although it'd encourage a different playstyle than what most are used to'
It would be completely pointless in the current iteration of ship combat. Combat takes place at dogfighting range, well past the point where long-range tracking missiles would make any sense
Enemy ships generally aren't even visible until they are in range
I think it would be a good idea to add non-reverse flow n/p transistors to the game
indeed
or bufer
I already miss cape physics.
The Outlaws update made a whole deal about real cloth physics existing in the game and a few updates later they removed and changed it to what looks to be prebaked animations
I think that’s a temporary fix for when capes broke with the graphical update
I would like some sea life similar to Diplos with fauna that resemble Pleuiosaurs that are rare to find
the idea was mostly to make the missiles to be more of a npc balance weapon rather than player, altough players should be able to adquire it of course, in order to make space battles less annoying, as for now you inevitably get hit by the npcs regardless with the only solution to spam shield recharge. Because of this it shoudnt be that long range, it perhaps would be more akin to gta 5 missiles range, which isnt really that much i belive. That definitelly would imply more overhaul of enemy ship behavior, more so the ship render distance, as you imput
HG will have to completely overhaul ship combat and design if you don't want it to be "just spam sodium to recharge shields". It could be done but I just don't see it happening
NMS is basically an exploration game and everything else is just kinda tacked on. The problem is they haven't really been spending much effort on "renewable" exploration improvements to the game. I'm thinking they've decided the expeditions are enough exploration stuff
I think a longstanding issue with NPC ship combat is that 1) they never miss, and 2) hitscan weapons are too powerful. they need to be a bit more like Stormtroopers in their hit percentage
It ties back into the extreme shallowness of ship combat and starship mechanics in general. There's not even a basic rock paper scissors setup like in arcadey space dogfighting games. There's no armor, no way to increase hull health. You don't have weapon mount sizes or types to really differentiate ship types, and so on. You'd have to practically clone everspace or something like that to use as a foundation. Then you have to work on actual reasons to get mixed up in ship combat...
an option for the discoverer of the planet/galaxy to remove any bases on said planet/galaxy
Never gonna happen unless they allow us to truly turn off multiplayer
that seems kinda dumb. Some people put a ton of work into bases on other people's planets, and giving another player the power to do that seems just absurd. Not to mention, people don't own these planets. They can own bases on planets, but the planets themselves are owned by the inhabitants of that system.
I wish space didn't feel like water.
You constantly have to fight against a force in space to move instead of just pushing yourself into a direction once and float there.
Instead, you just magically slow down like there's gravity
So it autobreaks while also trying to move forward?
I can't recall any other space game that does this.
Where your ship has to fight a force just to be able to move, and if it stops fighting, it goes completely still.... in space.
Auto braking would probably not activate while receiving commands to move, and all ships have to accelerate. You cannot go from 1m/s to 100m/s without some inbetween steps
Right but my point is the moment you stop accelerating, the ship starts losing momentum and eventually comes to a hault
And if you wanna keep the same speed, you have to constantly push forward.
It feels like you're in water instead of actual space
I see what you're saying, but have you tried to manually decelerate to perfectly 0?
it's insanely difficult
What's that have to do with anything?
Well, if autobraking is disabled, you'd have to manually decelerate
which, without aid of a solid object, is virtually impossible to do perfectly with a keyboard
It's similar to Space Engineers' system of having autobrakes (I do not remember the name) that can be disabled. It's nice, but also not the feeling of NMS. It does not have the most realistic ship controls or mechanics.
NMS has a sort of pulp scifi, more exploration focused feel.
Oh yeah, I'm not looking for realistic or complex ship controls, just that simple of ships not slowing down in space would be awesome lol
Let's be real, the only reason why other people would build on another's planet is if that said person is someone you know irl or(or ur in a group) an influencer, like a youtuber or something. And they wouldn't do something as awful as that.
This is for griefers and trolls who ruin other people's base by abusing a loophole/glitch whatever you want to call it to build in said person's base.
You can obv report the base and it'll disappear but other people will still see it.
I built on someone else’s planet they discovered but not because they discovered it, because it’s a nice planet
Could just be automatic dampeners
Dude, you do understand that it's not "your" planet, right? Discovering a planet or system doesn't make it "yours"
Pretty sure the area's mine if I put a base in it so why can others mess with it. And it wasn't even a suggestion done for the sake of "owning" a planet, just so trolls can't ruin another's hard work
My chosen “home planet” was discovered by someone I don’t even know because I forgot to actually upload my discovery of the system and dropped the game for a year or so
Better solution would be to have a review process for non-owner base edits
Would take too long and too much effort on the devs part to review each and every base with how many players there are and it wouldn't even be a non-owner base edit because they're editing it through their own base computers
Especially considering that there's only one single person in charge of multiplayer stuff at HG apparently 
You've got base editing set to friends or group only right?
you're not aware of how the trolls do it? not saying it in a mean way just asking, just knew about it too.
they do it by putting a base computer at the edge of ur build area, then move their base computer to ur base so they'll be able to build stuff
But you can disable multiplayer @wicked patrol
No, you can't. Bases, comm balls, etc are all loaded in regardless of MP settings
Oh I see 🤔
You are effectively always in MP unless you literally cut your connection. The MP on/off option just controls player visibility
My suggestion would be that MP is entirely disabled. No bases or anything loaded in. I imagine you would have to make "single player" files specific and unchangeable to avoid possibly causing an issue where you built a base in the same region as someone else
Lack of a true offline mode also sucks in the sense that if HG scuttles their NMS servers 20 years down the road, I'm guessing it would severely impact playability too
future update request, expand the outlaws update a little
Mainly in terms of your squadrons
Maybe you could send em off on squadron missions or something
That's what space frigates occupy
Squadrons are supposedly there to help you in space combat but realistically there's no point to them since space combat is already so easy
They "help" by blocking your fire half the time. I'd like to see squadrons either removed, or made much more useful.
Their stats are meaningless and fake, they get in the way, they show up without you asking them to, they leave without you asking them to.
If you call them to fly with you, they can't even keep up with you.
I let go of all of mine and don't plan on having them around unless there's an overhaul to them lol
NMS needs more melee weaponry. Bonking sentinels with a multitool seems more useless. Why is there even a melee key if you're hitting an eldritch monster with a piece of dull metal that's meant to be a ranged weapon
I believe melee exists primarily to be able to mine resources if you can't recharge your multitool
The melee key is in the game in case where you somehow bork your multitool completely like an absolute doorknob
You can still get basic resources like carbon or ferrite
Like a real man would
No, the game was designed to be played without an internet connection. Aside from multiplayer-focused features, the game is 100% playable without a connection. Very rare in today's gaming landscape
100 years from now some gaming content creator will fire up NMS and it will work as if it was 2023
Don't clients require connection to HG to obtain planet seeds etc?
No, all is generated locally
Apart from downloading data to start a new expedition, I don't see any scenario where players need to be online
discovery data to ensure a "plot" is unclaimed
Damn, then there really isn't a good reason we can't truly turn off MP?
Can confirm. I have older versions of NMS from release to NEXT and all of them work fine offline
I assume the main reason would be that most people are demanding more multiplayer integration not less, and if you really want to "unplug" from everyone else you can pull out the ethernet cable
so not really a pressing need to spend dev time on that kind of feature
You don’t get raided or anything most of the time I play alone anyways idk why people would complain about mp you can Ausweis disable mp tho
Always *
The upgrades and modifications you apply to your exosuit should apply to the visual model as well same thing for the multi tool
i think that if say your landing gear is damage it visabbly looks damage and your ship lay in the ground
There are " multiswords" in game lore so maybe hg will add them in the future.
I imagine multiswords like seperate mt with diffrent "weapon modes" and seperate modules like in normal mt.
Longsword-horizontal aoe swing , low speed, high dmg,
Dagger - diagonal slash, high speed ,low dmg,
Karana- vertical slash mid speed , mid dmg,
Rapier- thrust point , mid speed, mid dmg,
I love when ppl call the longsword slow lol
Its slower than dagger and katana. At least acording to games logic
According to games, yes. According to actual hema swordsmen, no. A katana has different uses, and has better edge alignment for the cut, but the longsword's point makes it a cut and thrust weapon. Ofc a dagger is faster to use because it is lighter, but someone that sees you coming that has a longsword has a length advantage. A longsword also weighs around less than 5 pounds, so with a standard two handed grip it is very fast and maneuverable, considering you know a few of the master cuts. All in all it's a very versatile weapon that can be used at high speeds.
Yes ik I'm a sword 🤓
Yes you are
Hehe lol
will the game have some form of shared base?
You can turn base editing to friends only, or everyone, so that can be a shared base, and there is plenty of large metropolis bases
yea but my friend cant use the base while im on anothe system tho
@golden cobalt tag your it
Disabling MP doesn't actually disable it, it just hides other players and hides you from them. Bases, com balls, etc will still be loaded in
Is it weird that there are no big city or civilaztion on any planet?
Anyone know when the next expedition is?
hi; they can use the base while you're off system, if their save file already has the base cached in (either by the game having downloaded it from you, or from the online discovery services server - if you've uploaded the base). that being said, permissions won't be available; so for example they wouldn't be able to edit base parts (add, remove), even if you had previously gave them permissions to.
not really no, npc settlements (game generated point of interest) arent' that massive. there are communities of players, or simply systems where you'll find plenty of uploaded player bases, which could to an extent be considered "big civilization", but the downside of that is ofc, game doesn't generate npcs to populate player bases.
But they cant use my refiner either. It just say that object is in use. Is that normal?
i assume you did set the can use refiner permission to yes, ofc, and still won't let them. yeah, afraid that's normal.
Yes. But the game can't handle large, complex structures or bases. Even the existing planetary archive structures are too large to handle and they aren't exactly complex
They should remove all expedition items from the catalogue to make it actually completable.
That's why I tagged you lol, couldn't answer that myself
Sean: "2023 is gonna be a bigger year from NMS than 2022"
2022: Sentinel, Outlaws, Endurance, Waypoint, 4 expeditions, Switch port.
2023: Interceptor update. Mac port and 2 expeditions. Less than 3 months left of the year.
HG has been pretty quiet for the past month, I wonder if they're cooking something up
||Overhauled leaked space stations plz||
Taking over abandoned space stations would also be cool. Just like, yaknow, rule your own entire star system.
I can't say I'm really excited for that since I have no idea what it would be for.
I mean, we can own squadrons and settlements to do... I dunno what.
I hope
That's actually a good idea like a mega settlement
Yeah I don't know what settlements are actually good for other than an errand warp every 90 minutes
Still don't have a squadron and haven't found need for one yet 95hrs in
I had to get rid of mine because they were so bad and actively ruining my enjoyment 😔
Similar thing with the friendly sentinel drone, I never use him because he does absolutely nothing and your HUD keeps warning you that he's an enemy..
Yeah that one has got to be a bug or something (the Senti HUD popping up)
They somehow crammed together the code for pets and sentinels together and while it's really cool it def needs some work
I've played NMS for over 1000 hours and I'm now at a point where I find myself wishing everything was much more fleshed out.
I can only find myself launching the game after a new update, and I'm just hoping it's more overhauls 😄
Wouldn't be the first time HG has been talk with no follow. Probably why they've stuck to only making announcements when the upcoming content is likely finished and going through Sony's QA and such
I was like 30 hours in before I thought that NMS was depressingly shallow 😛
Oh I was thinking about the recent updates, they've all focused on expanding and adding depth to existing content, and I hope it continues like that since after a while the excitement has worn off for me and I realized it's still not very deep
Where have they added depth? All the ones that come to mind are just stapling new stuff on top
I guess changing inventory and adding SC slots?
That's a great change but the UI completely fails to properly explain SC and adjacency bonuses
Wait it was leaked? When?
March I think?
When Fractal released I believe, then Interceptor removed the files, but there's a bunch of videos on they they looked like
And a mod on Nexus mods that enabled those stations to spawn in game
I had that mod installed! They truly looked amazing, by far the most detailed model I've seen in NMS
Were they still the same bland layout inside?
Yes, only because the exteriors were leaked, it's highly possible the interiors are planned to be overhauled too since the entrance to the station looked much bigger compared to what we have right now
I remember the interiors didn't align right with the entrance and you could see clipping issues of the exterior out the windows too
I always felt like space stations should look like the space anomaly from the inside, I mean they're huge but the interior is tiny in comparison, like we only get to move around 1% of what it could offer
I wish space stations were rare, but large and well stocked
I wish they all looked aesthetically different depending on the dominant race at the very least
where do you get that quote from ?
Lemme find it
Don't they? I've seen at least superficial differences between races, unless I'm not really looking hard enough and it's all just random
Hello, We’re excited to let you know that today we are releasing our first major update of 2023. We’re calling it Fractal (version 4.1). All players can earn a stunning new starship, the Utopia Speeder, which allows travellers to skim across planet surfaces at high velocity. We’re also launching a new Expedition – “Utopia”... View Article
Also on the interceptor release news, he wrote
"We can’t wait to show you what else we’ve got in store for 2023."
Perfect. Sounds a bit different. Thanks !
He also made some tweets mentioning this but I'd never be able to find that
But yeah, he's mentioned a handful of times that they're planning something big for 2023 apparently and so far the only thing that's been exciting to me was just one single content update
His tweets says "Let's make 2023 a big one" not bigger than 2022
That's the one!
So they already changed the angle from the patch notes? lol
He says 2023 will be bigger on the main NMS website
This is what was planned. But obviously it did not went as planned
Sure is looking like it 😅
There are hints that something is wrong right now... Hope I'm wrong btw
Like what?
I really like HG and Sean Murray seems like a great dude. But damn they got a problem with promising too much lol
Like no word from hello games or Sean for the 7th birthday. Like some experimental that never went public. Like a 4.38 build that is broken everywhere and not on the way to be fixed. Like THIS SILENCE since july.
I have been playing since day one and the last time a build was that broken was 3.58
There is something wrong there. Even some basement of the game turned broken with 4.38
Atm all I hope is Sean is ok
Sean was totally silent most of last month, and the only thing he posted on Twitter was an experimental branch update at the start of this month.. aside from that, yeah it's all just silence
Very odd
Spaghetti code can be weird. There's a story around WoW that dates back to I think when they were updating the engine for Legion. Apparently changing something involving male orc appearances broke mining. Two wholly unrelated things that created an unexpected result
Yeah, I agree. Change this and it breaks that. That happen. But since, you fix it, right ?
Sean Murray pls add ship customization
I am no worried about the game to be broken. I am worried about the game not fixed
Yeah I'm guessing something at HG has cropped up. I hope it's nothing involving staff illness
No, that'll prevent players from standing around doing nothing while waiting to get a ship they like, somehow. 
Like adding ship customization is just objectively better design. But it would break the existing shiphunting communities, so they'd likely never want to do that
Yeah, tis a shame
Could do something like freighter customization and make it cost a buttload of nanites per colour
There was an all out civil war within the community when tech was limited to 3 slots instead of 6. Everyone was losing their god damn minds.
I don't think HG is brave enough to tackle something as big as ship customization lol
That way ship hunting is still a good hobby if you don't want to shell out, but if you don't mind then you can get weird with it
I'd personally love to have a black and hot pink interceptor
I 100% want ship recoloring, there's 0 reason not to have that. And it could be implemented the same way as freighter recoloring.
But I can live without ship customization
Ah that's what I thought customization was referring to
Adding full-on parts customization would probably be too huge to tackle
Yeah. That and you could tie availability of parts to either having owned a ship with those parts, or milestones or something
And nexus missions, too
Rather, quicksilver
Quicksilver is garbage and should be removed IMO
Get that freemium currency crap outta here
Though I could see something like adding in a random spawn Interceptor factory which you can take over and build a custom intercepter (maybe time-gate it or something)
I always thought it would be a good system to have random ship parts collected through out the universe, to encourage exploration and interaction with different content, and also it requires work to get what you want, and then you also have to use it.
I think ship customization could work if you'd have to grind for it, so ship hunters don't feel like their playstyle isn't viable
I would agree except I thought you couldn't buy Quicksilver, only way was to grind nexus missions
I think you also get 100 quicksilver from a space encounter 
Wow, 1/30th of what I need for the armoured shoulder pads 😂
I really am confused by the overall direction though.. you'd think NMS was about exploration at it's core.. like every update should be like Origins where they just keep adding new content to discover and explore
But instead they mostly focus on cosmetics, base parts and timed stuff.
And I'm not against those things but like, why is exploration stuff such an afterthought nowadays?
I'm convinced NMS was originally going to have MTX and quicksilver would be the cash shop currency. But they removed the MTX plans after the dumpster fire that was launch
Lmao what
Game did not have a Quicksilver vendor at release
Space Anomaly was just 2 rooms
Yeah I think it was added in 2018 with NEXT, and even then they put a big emphasis that it would have any microtransactions and such
It's literally the only way I can rationalize putting terrible MTX designs into the game
Because there is no friggin reason to do it otherwise
I don't think it was ever planned from the start, the game that we have now is absolutely different from what they initially intended it to be
I have a theory that whenever game they're working on currently might deliver the original promise of NMS of exploration and discovery where there's endless stuff to see, while NMS continues to be updated into what it is now
Honestly I just want HG to fix the damn memory leak issues
I could live with little to no more content if the game didn't decide to go full snail status after 90 minutes of play
Why? I enjoy my current 0.5 fps 
For me it goes from 60 fps to that in like a minute, regardless of what I'm doing or what my settings are
There's a memory leak?
Yep
There used to be a worse one where after a while all the textures would turn into plado and it would look like you were playing a PS1 game
Yeup, known issue - basically after some amount of time, there's too much shit not garbage collected and the game decides that it'll just chug along at 1fps
Especially prevalent in bases/freighters/settlements
Hell even on a fresh load my settlement takes 90 seconds to fully load in
For me it's so bad that my inputs sometimes don't register
Like melee boosting takes me so many tries to get it right, I could waste up to 15 seconds trying to get it to work because the lag is so bad, and then I struggle to control the boost because of the lag xP
I just have my GPU occasionally slam to 100% for no apparent reason
Hopefully this next update does some real heavy optimisation, cos yeah nms runs really bad now, especially in multiplayer
There was some experimental build which supposedly fixed some memory leaks, but I don't know if it got released to main
is vsync on? if it isnt than gpu usage will stay at 100 trying to get as many frames as possible
Jerk he's cute
Pets and friends are the best part of nms
I collect cute or useful animals and then they live in their pokeballs for the rest of eternity
I always collect an oversized gek cousin type critter that sees regular use, though. I guess due to how the game handles "oversized" animals, they end up moving at about a third of the speed of light while sprinting and unlike exocraft they ignore terrain, friggin flytraps, and everything else
So those critters get used as transportation
So there's an easy addition to the game: make exocraft ignore hazardous flora!
A damn flytrap shouldn't affect a roamer
Wait do they not? I haven't been hit by the gassers or teeth when in my exocraft
Though I almost exclusively use the Minotaur so maybe that's it?
I haven't used minotaur in a while but they definitely hit me when I'm driving around in a roamer unless the roamer kills them first
with the insane attack radius of flytraps it's inconsistent
in all honesty next time NMS forces me to update mods I'm probably going to set all hazardous flora damage to 0.01 or something
just like predators I think they're a stupid and pointless inclusion in the game
Yeah I never understood why the flytraps could hit me from 20 feet away
Turning predators off felt really weird for a while but after having spent a couple dozen hours without them, I don't miss them even a little
I think predators make sense in general, but the balancing of hazardous flora is stupid bad
Predators would be fine if they behaved like real animals
Predators do not fight to the death, in real life. They will find easier food if you show you can fight back, or even look like you can fight back. Because getting a broken jaw or broken leg in the wild is a death sentence
Real predators don't just come running at you when you're shooting at other things (I almost always get predators during sentinel battles)
It's just aggravating when you land on a planet and immediately your screen is full of red paws
Like oh cool I wanted to look around but I guess I have to murder wildlife and then run from sentinels first
I think I've encountered maybe 20 systems with predators in 100hrs of playing but it is still annoying as hell
Half of my sentinel runs are initiated because the game lags out and doesn't register that I let go of the trigger
I'm pretty sure they are more common on extreme planets too
Yeah they nerfed predators a couple years ago and they've been rare ever since. A damn shame
An option to adjust confirmation time of press and holds along side with a value multiplier. The value multiplier already exists in game but like the press and hold function it’s not adjustable
I wish for an update that enhances the dough of the pizza instead of adding brand new toppings to the pizza.
Tbh just general stability and optimisation would be great, followed by adding depth to things that are already there
Make the dough good and then make it a pan pizza
The difficulty with this technically is that right now all planets are created procedurally from scratch every time you visit one, based on the initial seed value. There is no saved "state" of a planet, other than terrain edits. It's not insurmountable, but it would take probably a lot of extra effort.
I do think planet ecosystems could use a huge overhaul, akin to the things that Starfield is supposed to have (creature and plant evolutions that make sense for each planet's based on position within the star system, atmosphere, etc). These were things NMS was supposed to have as well, but got scrapped in order to launch the game.
Even just having distinct regions, without changing the actual biome, would be nice
A mod I use changes how flora are generated to generally create actual forests with open "plains" areas in between and it looks really well
Vanilla generation does it sometimes but it's just as often just spreading trees out evenly
Increasing density of flora and minerals would also help. But that would put additional demands on the game and low spec systems
With the advent of gyro aim I’d love to see a gyro alternative flight controls set up (aligned to gravity to avoid calibration issues) with its own settings such sensitivity, curve, deadzone, and correction
Pointing out as to why; this is coming from warthunder experience where if you want the closest to simulator flight controls on a controller this is the best way
I can put up a reference video as to how that would look like
You mean aiming by tilting the controller?
You’ll need to go into more detail you think I mean but short answer yes; it’s because you can describe gyro aim just the same
With the recent emotes getting added to the game, there really needs a new system to either sort them or quick select then.
I know there's quick bind but I'm not fully sure you can do this on a controller
The breaking of the gameplay loop. This is an amazing game. Up until you finish it, that is when all purpose leaves the player.
Lol, are you familiar with the term "sandbox game"?
Any news on the update?
I kinda want a rework of frigates and their missions. I would like more than 5 missions and the ability to recruit other freighters as bases for more missions or a longer expedition that could take 2-3 days. Having only 5 missions means that some of my frigates can’t get sent out and I would enjoy if we had more
Imagine weather phenomenon's like ball lightning and elemental rain
"WARNING: Glass storm incoming"
From my experience, the summer update (if there is any being released this year) is usually being released at September or some month after it.
Or better yet, weather that isn't binary, across the whole planet or lethal
Imagine light rain, medium rain and heavy rain without it killing you for example 
Maybe more natural disasters like floods and earthquakes as well?
I don't think their engine is capable of stuff like that
Though it would be pretty sweet to see
Have it so that the bridges on B, C, and S class freighters are much larger than those of other freighters
Imagine just having effing rain without it affecting hazard
I think that was actually a thing on release, but yeah it'd be nice to just have weather that isn't automatically tied to murder
Customize frigate color schemes also. I would like to be able to make my fleet one color to match my capitol ship instead of trying to get lucky with the RNG
https://youtu.be/tfShEr1ZHHA here’s the link to the video as to what I mean (I have it corrected as to allow for the neutral point for the pitch axis to be about a 45° angle allowing for a better view in video)
Hazard/air usage should be suspended within the bounds of your base too
That needs to be for ships in general too unless I’ve not seen it
You can customize all ecocraft and capital ship paint schemes but not for the base ships and freighters which is odd
You can repaint freighters actually, I think you mean frigates?
I mean maybe add the option to for ships once you get a capital ship or something (adds a little to gameplay rather than being a straight option from the get go); customize in hangar
Also if you can’t tell I have the yaw set to L2 and R2 to maintain finer controls as they are analog in function. To additionally clarify this would work on PS4 and should work on Switch as well (PC of course but it’s more relative to the controller; Xbox controllers can’t do this)
Yeah more than one freighter but the main one is the biggest would be crazy
It would be so nice to expand fleets
The AI ones make me jelly sometimes
I would like the frigates to be more useful from a gameplay perspective than simply being a mobile game mechanic that is meant to keep you logging in every day
It'd be cool to have behavioral fauna(tiny as well) and more hazardous flora types
Like the equivalent of ant/bee aliens
I'd imagine something like a monstrous gigantic sundew "nope" sorta flora would be cool
The auto aim option is nice but could we also get an auto lead option?
wait what
hue
it's pretty ugly during daytime but the rings sure are pretty at night
I've never seen red rings before, just the same white/yellow ones
I'm assuming it's from jasondude's palettes because I don't think I've seen multicolored rings before either, usually just a minor blue or sometimes green gradient
I see a lot of people comparing what starfield does that NMS doesnt do in terms of terrain variety etc
I think I need to remind a lot of people that starfield is a solo player experience, with (they say) a thousand planets, and I saw somewhere they claimed to have all the planets being "handcrafted" whatever they mean by this
this is kinda far from the procedural generation of NMS, which feels like magic to me, having so much freedom in a game that takes less the 15 GB on my laptop for peak performances (cuz I dont think starfield will be this light lol)
(according to steam, optimal system for peak performances in starfield requires 125GB disk-space + 16GB of free RAM)
I can give all my disk space for NMS to add content.
I agree on that
I think it is just a matter of time for HG to deliver good stuff for exploration (they dont have any ingame monetization anyway so the skins they release are also to add more customization options for players, and I m all for it)
At this point i will pay for big update
honestly, same here, I m willing to pay for DLC sized updates
My top wishes 1- Economy made more complex based on conflic and even have players affect it maybe or maybe not mp, more cities on planets one to 5 per planet call "Major Settlements", no need to claim or help but then npc's can be hired to do work like hauler stuff from your farms to one main base(For those who have multi-system farms) 3- Better npc dialoge and haveing more npcs per system, each with repuation and you can (Kill) them lowering repuation with their (friends/family)
Bosses and more combat options in regards to upgrades on your exosuit. Getting the rocket boots (or whatever they’re called) really has added to the combat loop and I’d love to see more stuff akin to that. Maybe we could get a grappling hook for example
Any additions to the second part by anyone would be much appreciated
I like the grapple idea
NMS is also a solo player experience for the vast majority of players, apparently switch doesn't even have MP as an option? So I don't think it's fair to go "well starfield is single player" as though NMS isn't. NMS procgen is also extremely limited and tends to quickly result in repetition - broken machineries every few hundred meters, the same two shelters every couple thousand, etc. If Bethesda can deliver at all on their promises, Starfield will likely be a flat upgrade over NMS in most meaningful respects. But that makes sense because you're comparing a 2016 indie game with a 2023 AAA game
once again, for the space taken on the disk, starfield BETTER BE a straigth upgrade to many NMS aspects
also, many people find NMS procgen limited, I personally dont feel it, and anyway that is something they can improve
they chose to delve in the lore for this year and its great, but maybe next year will be dedicated to planet generation who knows ?
for many people the grass is always greener on the other side, until there is no grass anymore (seen it with warframe being compared to anthem, which died, and then many other games I dont remember the name for how untasteful they were)
I feel like they'd have improved procgen by now if they could, considering it's the entirety of the gameplay
Massive asteroids that you can land on would be cool
Being able to visit the crew manning the Frigate, occasionally getting requests from them like "I want 300 silver and I'll give you 750 nanites in exchange" or something like that
or just visit them to smack the captain down because he always comes back with a broken computer
They did in NEXT, Origins, etc etc
The issue many have with procgen is imo less terrain and more fauna and colour variety
I’d like to be able to claim abandoned systems’ stations and build a new system from it like a civilization hub or those settlements we find that end up needing to be babysat for whatever reason but without the babysitting
Groups on discord or ppl who lore craft could really benefit from it I think
No, the issue is "all of the above." They need to dramatically expand the pool of assets. When you can literally see POIs tiled on the planet while flying around, it's clear there's a severe lack of assets
Terrain suffers from "single biome planet" but that's just an accepted limitation of the game
Would be nice if expeditions stayed 'live' until the next one started (or right before), similar to how seasons typically operate in other games. I wasn't even aware of the most recent one until a week after it closed and no solid dates on next one, so ... :/ sad. I'm new to NMS and still plenty to do otherwise for now, but sounds like expeditions are the main things bringing old players back, keeping them involved, etc.
nah it would be cool if expeditions stayed live
I honestly don't think expanding this will make a lot of difference cause its just adding stuff but not giving it depth
One of my issues is that there's actually too MANY things on planets at once
Yeah agree with that also, but I recognize it would remove some of the value of the limited cosmetics/rewards you get (like the ships)
I'd not complain about em expanding it of course but its not something on my wants list personally.
there are a lot of expeditions, they could be rotating them every 2 weeks
My dream update
I’ve already found my ideal system and maybe one day we’ll just have claimable stations that can be customized between the different outer styles and the inner sections is are like prefabricated structures on planets that we can upgrade or customize
Imagine a pirate outer shell with the abandoned station interior with robot singularity players wandering around pretending to be merchants or something
let da belters own da belters, yah?
I barely speak English so I don’t understand what you said lol
sorry, really poor The Expanse reference
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Adding more assets to the pool will reduce the incidence of tiling. But I agree, planets in general have way too much going on, I've mentioned before that I think the game would play a lot better if planets were a lot less densely packed. Like if charts sent you to other systems, not just the same planet over and over. But then you'd have to rework the game's absolutely horrible star map...
Yeah, I have no trouble understanding why a lot of things that "should" be done to NMS don't get done
Glad to see someone understands
Hello games for nms should partner with Odesza, the music duo
Why?:
-
Both use geometric logos
-
Spacy technological music
-
Uhhh I just think it would really be neat and sounds like it meshes well
Did you not read the part where I said that HG originally wanted to build these things into NMS but ran out of time/money? They aren't impossible things for HG to add even now, the biggest issue would be that a sweeping change to how the planetary environments are built procedurally might necessitate a universe reset.. and we know how the community feels about those.
I've seen the old planets around like, 1.1 or 1.2 and I'd like planets closer to that instead of 6 billion things spawning at once.
I dont think you pinged the correct person, because I m the one defending HG xD
you replied to my comment, so I'm replying to you :P
oh ye correct ! my bad
Things i'd like to see
Space:
- Large asteroids that you can land on and only mine using a terrain manipulator or "planet terraformer" tool for starships thats akin to manipulator but on a very large scale
- Stars actually being a thing. Notably heat-wise.
- More space fauna aside from horrors. Sometimes even ginormous eldritch ones
Planetary:
- New multi-biome planets. Planets with over 4 different surface biomes each with unique fauna and flora native to them
- Natural disasters and more weather of each kind that dont just pose a threat to your protections. Things like minor floods sometimes even acidic and earthquakes and as others stated here light drizzles, snow etc
- Caves having more things to them. Perhaps even an entirely new drill-based exocraft to explore them better
- Gas giants!
- More diverse assets and colors to planets regardless of their type
Fauna:
- Behavioral overhaul to fauna. Large herds. Swarms and more predatory fauna. Alphas etc
- More assets to already existing body types as well as new body types. So things like crabs wouldn't look too similar to each other
- Unique abilities for fauna like spitting poison, Telekinesis, Electricity, changing terrain like building and digging)
- "Gigafauna". Eldritch massive things that you absolutely dont want near your base as they usually annihilate whatever they step on and cannot be tamed
- Sandworms doing something. More behavior aside from their usual jumping as well as actually leaving holes/tunnels in planets
- Insectoid/smaller fauna. Things that you might see in mass or very large swarms and usually end up being a threat to your crops unless they are carnivores
- Diseases/microbes. Fauna too small to be seen but can infect larger fauna and flora
- Sentient villagers and less advanced civlizations as well as cities and villagers in newly generated planets
Flora:
- More assets to hazardous flora. More types to them as well instead of just poison spitting plants you'd also get plants that constantly fart poisonous gas etc
- Certain massive flora including hazardous flora needing specific multi-tool upgrades to destroy
This might be dlc-worthy tbh
Please reformat the text so people don't have to scroll a nautical mile to read it all
Looks neat now
there should be a hotkey to wipe off your visor, so it removes the environmental effects from ice or radiation, as an example
They aren’t handcrafted to the extent you think it’s still randomly generated however I’m guessing it’s major aspects the are more so handcrafted. It’d probably be like mountain styles, canyon styles, structures, etc that are hand crafted but randomly generated on their placement. Think of it as painting techniques on a canvas the planet being the canvas and the painting techniques being the handcrafted parts you; they can create any painting from scratch as long as it’s within their techniques
There should be an accessibility setting that makes the hazards effects more transparent
If that's bothering you I recommend giving it a try
Maybe multi biome planets should more or less be the new paradise planets due to:
A variety of biomes means more variety in deposits, animals, plants, species, and anything else
This would quite literally be a paradise for the average player not just in temperature and weather making it easier to stay in one solar system without needing to travel to others to maintain or upgrade their stuff
Although with that in mind there should be an equal and opposite version of this; a chaotic planet where there’s a larger variety in hazards
A more unique risk reward system to planets could be put into play here
That'd be cool
If it isn't possible to expand the freighter hangar to let us permanently park all of our ships there... then how about an orbital shipyard that can be summoned like the freighter and Anomaly can? I'd just like a one stop shop for ship maintenance.
TEN PAGES OF PET SLOTS PLEASE
Or egg storage container so we can switch them
Honestly I wish the quick menu for pets, ships, multitools and such opened in a grid like base parts.
Cause it's honestly too much navigating between 12 ships and 18 pets one at a time
I think that is gonna come up eventually
Build menu used to look like Quick Menu
So imagine scrolling through all the timber or other sets to find that one triangular wall piece
I remember that. That was pretty bad
The scrolling is fine for when you bring up the quick menu, but I think all the submenus would be better they were a grid
The base parts grid is pretty terrible too. UI/UX in NMS is generally pretty terrible
Building in general lacks. It has no basic functions like undo button
I wouldn't call it terrible, it's leagues better than what it was on launch anyway, especially the ship exchange screen used to look horrible on launch.
Though my biggest issue is how stuff seems to clip around it's interface, like the ships in the inventory screen are behind slots, sometimes they're small or misaligned, scrolling the menu causes them to rotate around etc..
And by far the thing I dislike the most is this awkward wait time between objectives.
Start a mission, wait 10 seconds, get told where to go. Get there, wait 10 seconds, get told to interact with the thing, wait 10 seconds, do this, wait 10 seconds, get told to go back and end the mission.
Like, what's with the wait time?? There's no way to speed it up too.
Even if you know you're supposed to talk to an NPC, they'll just give you standard responses until you exit out of the conversation, wait for the game to catch up and tell you to talk to the NPC, then they'll respond appropriately.
It’s gunna be 126gb
yep figured it out, + 16GB required of RAM
It's probably checks to make sure you didn't cheat or smthn I bet there's a reason
I dunno why that would make you wait so long and so frequently.
I really hope whatever it is, they reduce it significantly
I concur
I once did a nexus mission, got told I completed my objective and I flew into the anomaly and accidentally cancelled the mission.
So I did it again, finished the objective, flew into the anomaly. waited.... and then got told to go back to the anomaly and finish the mission.
It's ludicrous how much waiting there is between mission updates.
I never really felt this kind of wait, only at the end of quicksilver missions
otherwise I m pretty happy because the game lets you take your time, go back to your ship, buckle up the seatbelt and then gives you the new objective
I like the pacing of the game
I think what bothers me the most is that the objectives are grouped together with hints for basic stuff you learned how to do 1000 hours ago.
So you're at the mercy of the game showing you what you have to do when it feels like it if you miss it the first time, and often times it shows you how to refuel your jetpack or something.
Combine that with a long wait time.. yeah I don't like it
Has anyone figured out how to fight terrain reforming when you destroy it and it respawns inside your base
Terrain will always grow back. Build above ground
Ah
In the inevitable new updates they should make more recipes for virtually useless resources like basalt and deuterium
they should add the catwalks like from the archive or trading posts as building pieces
Making it bound the melee/dash button turning those things into their own skill sets (ie ability to swap them in and out interchangeably and upgrade them) however in the context of the grapple make so it has a hold time subsequent upgrades could reduce the time of the hold but never have zero as to prevent any mis grapples
I really hope HG is cooking something good rn
They don't have much time left before that other sci-fi game drops (embargo drops aug 31, I think early access is soon after that?), so if they want to get out a big update it will have to be very soon. Otherwise I wouldn't expect anything until October or later
I imagine HG is running around screaming and trying to put out fires. Singularity seemed to break a LOT of stuff
I wonder if they ran into a wall of tech debt
I think at this point they have a forest of tech debt, and they are constantly wandering through it
Games that run for a long time like this and receive incremental engine/performance alterations and changes seem to be a bit like a house of cards, very vulnerable to one change or another causing entire other sections to come crashing down
They were also a lot less experienced (and a smaller team) in 2016 when NMS released so I'm sure there's stuff buried deep in there that they'd have done differently, had they they the knowledge and skills they have now
I think they probably just have a lot of features they've been working on all year that they are trying to wrap up and get them all working together
Module type minor updates to put into one themed one
What would be really cool but not super useful is some sort of api so using third party websites you can connect your account to things and even see other players inventory and catalogue if they have their api turned on.
When idling for too long in sentinel ships (or a toggle or both) the windows/screens should turn off and switch from showing the world around the ship to showing maps of the solar system with planets and their descriptions cycling
#nms-media message
It is odd indeed how we had part 2 out of 4 of an """ARG""" and Sean's been like "2023 is gonna be so epic, we can't wait to show you what's up"
And out of nowhere we've had radio silence for almost 2 months now
he really said that ?
We can't quite believe that seven years have passed since launch. What a crazy journey!
Our journey continues with ECHOES - coming soon!
So when will Echos release? I think that's the real question and will it be before or after Starfield? What about the remaining two parts of the narrative and the ARG this can't be the big update yet right?
i would put my money on around 2 weeks from now
I love how that came out just as I expressed my concerns lol
Radial menu upgrade would be huge for that one. Been dreaming of that for a while, myself.
That must be close, he never start to tease us a long time before, maybe next week or the week after, but starfield release will be close :/
Gunter, as a player, in the future, I would love to see an in-game macro to make glitch building available to all. Mostly because I have like, NO reflexes and can't make it work, but also because I'm sure I'm not the only one who would thank you. (Implement the rules of process for glitch building as a bindable command within the building menu - toggle it on, select your piece, and it auto glitches it in on placement, for every piece, until you toggle it back off.)
Prob after community missions finish
I bet something will happen after qs shop reaserch bar completion
That's what I'm sayin
Imagine the qs progress jumping up to 98% in one day lol
I remember that happened one time
Hi all
What was the emoji in Sean's most recent tweet? I missed it
Sean didn't tweet a single emoji like before launch
He tweeted a list of updates with Echoes at end with ❔
Oh ok thanks
We need ship painting, cause its mind of ridiculous that you can paint a freighter but not a one manned ship
60 unit vs 3 unit depth and you can't tell at all without the HUD.
What are the chances of Echoes finally fixing the water shader and giving the underwater some depth perception? 
Imagine spots that you get to choose so the game saves the terrain as it is
And smoother terrain manipulator
Can't you just flatten
I meant smoother as not the bulby terrain
Like being able to create and copy neat decorations using terrain
Did the video mention shader improvements or something?
It mentioned nothing, I'm just crossing my fingers / joking 
It's kind of wild that we're all using a water shader mod that's like four years old now or something
Just because vanilla water is so dated
It used to look fine years ago too
I'd like to play the version where you had faction wars and you could "jump in. You can take sides."
Hmm. Did HG ever say why they so drastically changed terrain gen in NEXT? A lot of these pre-NEXT screenshots look better than live vanilla
The colors were much more potent back then, also terrain generation was really good
It seems that way. Why change it, then?
They said they wanted to make it more realistic and Earth-like.
Who knows why tho
Earth>
What could the new update be? Could it be the old expeditions
That would kinda be underwhelming.
Be amusing to see the community response though
Maybe the new space station models which were leaked will now finally come finished? Or it will be focused on more story?
I'd imagine story would sell better. Though it being relegated to limited time expeditions is... a choice
I assume it's story focused and new content will advance it. Like Interceptor did.
Sooo.. Hopefully we get those space stations.
If it was an expedition update, that would be dissapointing because the only update teasers weve had that are similar to Echoes were Beyond, and Frontiers. Both of those updates were pretty big
I hope not too. That would be dissapointing
the last 4 updates besides incerceptor have been bad
and underwhelming
plus we had 2 expedtiions already
fractal and singularity
Endurance was great
That's what I'm saying
I'ma be optimistic and say it's gonna be big
Me too. Im optimistic
Switch and mac were probably big for users of those systems. I hear the switch version is pretty bad though
its on a 7 year old phone lol
they should of not even tried
probally lost hair putting it on a outdated device
Putting your game on switch tends to be pretty lucrative
Time to make up for it
i think its stations and something else
I hope they make the catalouge completeable by removing exped items and fixing bugs related to the catalouge
Oh damn they had expedition items in it? Explains why it felt so hard to finish
Yeah I have everything in one catagorie besides cooking stuff and one item that's exped only
Makes me mad
Also I hope they remove the vesper sail and living ship recipes from the catalouge
Because you can't get thosr
#no-mans-sky message
...because the only existong reference I can come up with is "Echoes of the Past" XD
About the UI (I hear from quite a few people that it’s not good and I agree); I think the UI should be made more diegetic. One of my biggest gripes with game UI is that they are in your face but when they aren’t you just lose out on info so, making the UI more diegetic I think is an ideal solution. It can stay on at all times giving you the info you need but be out of the way as much as possible
Ways that could be done is how with the multi tool it shows more info about its state and is always on screen but mostly out of the way
The health, shields, and jet pack fuel should look more as if they are being viewed through a visor at least for the 1st person perspective
Better contrast between the multi tool tool selection (an update to the reticles; looking at you javelin and terrain manipulator)
And more sub options for each category of UI; transparency, size, color, positioning and rotation, types, and anything else not mentioned known or to be conceptualized
Those ui categories should be reticle, health, shields, hazard(s), fuel consumption/usage, multi tool: mining/terrain manipulation/weapon, base building, npc (ally, enemy, neutral) health and shields, inventory (exosuit, inventory, ship/freighter/frigate/capital ship [UNIFIED] modifications, ship/freighter/frigate/capital ship [UNIFIED] storage, storage, refiners and others, etc), notification(s). All these options with presets so those who don’t want to deal with it can just use a preset additionally if possible an entire custom UI preset browser to check out how other players set up their UI with a voting system on top of it
Usually HG releases expedition only update when they are either preparing something big or they have some experimental content which they want to first find out how will players react on it in the expedition (like the space whales, which were first in the Leviathan expedition). And they usually switch it that they release update, expedition only update and then normal update. So if they'll stay this way, there is some normal update incoming. Which might also have an expedition... Or not.
Diegetic as in having a wrist monitor with your current stats on for example you mean?
I'm reading that more like a Metroid prime style helmet display
I do hop that every space station gets an overhaul, unlike how some people speculate that only some will.
Diegetic itself refers to being more apart of the world not necessarily having on your wrist. In games it’s common to do it that way
I want abandoned systems to be able to be bought by players for like 50 M and the system can be whatever you want- outlaw or legal
What would the point of that be?
Customize a system to produce certain things… have planetary outposts be able to sell directly to the market. Also it would be something cool for ppl at the end of the game to work on expanding
Have fun :/, and sorry for the bad english, probably a crap tone of errors and mistakes :/
and i forgot something 💀
Ships coming from a scrapyard have a specific decal on the front showing where is come from, naturaly spawned ships don't have it.
When looking at another player ship, the mention "crafted" can be seen
Gives a use for abandoned systems and it'd be a unique thing you can do
They have the fundamentals with settlements, they just need to tweak it for space and tweak settlements also
request for the future, fix the god awful xbox memory leak that drops the framerate until you restart
Okay, but what does owning the system and converting it do? Neither outlaw nor normal systems are in short supply
Maybe just roleplay, or to make the game more immersive
It wouldn't work out that way. It would be no different than how settlements are
Come back every 90 minutes to push a button and occasionally give or receive some kind of resources or crafted goods
I just think it'd be fun to own a system
Plus it could be a gigantic money sink and finally give me something to spend all my 100 million+ credits on
Slot expansion can cost up to 300mil. But its not exciting to spend money on it.
I mean, you already kind of own the system by discovering and uploading it. It says you found it, so it's "yours"
But otherwise you'd just at best turn an abandoned system into yet another standard system, and those are already so similar to each other that I at least find myself typically not even landing at space stations anymore
Abandoned systems have legacy space stations that are PRE-NEXT what if they took that a step further and abandoned systems have legacy PRE-NEXT planets as well? It would be super cool and give people who miss the old visual style and generation the thing they want back.
The abandoned systems can generate any planet type from 1.0 up to Atlas Rises.
Like personally I miss the old games style so much but cant stand how the game played before Atlas Rises personally. So it'd be cool to see that old style with all the modern gameplay elements added.
That would be awesome
I suppose it would only be able to affect systems with unmapped planets though
Uncharted and abandoned systems being able to have special planet types with unique terrain gen would be an excellent way to make them interesting
What if Echoes is about repeats (echoes) of old content. Like the ability to replay expeditions or visit legacy versions of the galaxy
Probably not likely but that would be cool
Even if legacy galaxies are a separate game mode that would be pretty dope
forget overhauling derelicts or fundamentally changing the game, have this thing chase us down in derelicts. Make the game much scarier
I always thought certain galaxies could have different era planets, just so there's a reason to go to other galaxies
I mean, at-will expeditions just needs to be a thing because FOMO has no place in a game like this. But I think people are gonna fling rotten vegetables at HG if their big "echoes" update is basically just "hey you can replay expeditions now!"
Not here. I missed a few and been grumbly for it.
Problem is, repeating all expeditions takes a lot of time
10 expeds, lets take 2 weeks for each, that was the standard time for a redux version
That is 5 months taken off a year
Players will find themselves struggling to keep up with both expeditions they missed but want to replay
And the actual new content brought with the new update
That would be interesting. And a way for HG how to preserve the work of the community on bases in case that they would have to do another Universe reset.
Could be a possibility for the future though, when/if new content starts slowing down.
(I hope HG makes it to ten years of new content support, personally. Just because that's almost unheard of for a non-MMO)
I know I would lol
Expeditions in NMS feels just wrong to me.
I can't help but think about the promise of NMS being an exploration game and seeing stuff and what you look like doesn't matter.. And if they'd update the game with content, you'd think it's obviously new flora and fauna. Nope. It's timed cosmetics you get by doing timed missions. In a game about exploration.
But at the same time, there's people who actually like expeditions so I can't get too mad when we get one.
Also, predictions for upcoming updates always seem to be what people want without any logic to it. Like
"I want to replay the expeditions, hey guys I think the update will let us replay expeditions" 
I mean, all expeditions would be permanently available. They wouldn't be in a rotation
I'm still partial to the idea of making past (say over 1/2 years old) expeditions permanent, but greatly increase the grind to compensate.
If they want to keep something exclusive to the original runs, the Normandy could always be swapped for another reward.
I think FOMO of any sort has no place in games like this. I also don't see a purpose in punishing people for not having been playing when an expedition originally released
Yeah it's even weirder with the community missions that were happening before I joined in.
I'd never ever know Ariadne was an impostor were it not for lore videos on youtube.
It's especially weird that you'd lock away story content in such a way
Hey guys let's put actual effort into hashing together a narrative, and kinda do a way better job of it than anyone would expect from a game like this - and then ensure a lot of players will never read it!
Yep. 
Facts are being spit
this is why i just save edit the cosmetics and be done with it
This is the best way to play the game honestly, if there was any sort of anti cheat banning editing cosmetics in I'd have dropped this game a long, long time ago
i wouldnt care if i could earn everything from the QS Shop. (as much as i dislike that too) but at least then it wouldnt be locked behind a mode i dont care about
It's better to play through the expeditions so you can criticize how tedious they are much more effectively. 
i have. after playing through singularity they are not for me at all
The weirdest part about expeditions for me is I don't remember any of them. They all kinda blur together for some reason.
whatever echoes is, i do hope they finally fix multiplayer. i can never go through a weekend mission without crashing on reentering the anomaly, sometimes whenever i join a session both the person i'm joining's and my game crashes, often after reloading the game the game crashes again (most i've seen it crash after a weekend mission crash is 3), etc. etc.
Echoes this week hype
lets goooooo
Hopefully emoji today or tomorrow and update on Wednesday.
And extra hopeful for space station overhaul.
No way in hell it'll just be that.
I won't allow it. 😩
As I have other commitments and can only play any game occasionally timed events are no use to me and all the content added by an idea like expeditions is wasted on everyone like me those that can’t dedicate many hours over a particular period to the game (most people) A much better way to make expeditions is have them as quests or part of the storyline so anyone can play them at anytime.
preorder tech (photonix core and boltcaster sm) should be avaible for any save owned by those who preordered in my opinion, without the need for save edit
damn, hype
Oh no I hope that being said won't cause it to be an expedition
Actually I shouldn't say I hope that you hoping it isn't an expedition makes it an expedition because that might make it an expedition
Lmaooooo
I wonder if the update could potentially come out tomorrow considering Sean being a bit active over the weekend and announcing on Friday which in of itself is odd tbh.
Has anyone else noticed the 7th anniversary video is on the Steam page? I don't think that happened with the 5th one with Frontiers. 🤔
Just looked on Wayback Machine and the video for the 5th anniversary one wasn't there. There was announcement but the video wasn't pinned in the videos/screenshot section.
Yeah why 7 but not 5 or 6 or 1 or 4... but yeah hopefully that means big... just like the new space stations (pls)
I think I know why there wasn't any 1 year anniversary video. 
What if the these are ears - ? ?. Which is directly refering to the title "echoes"?
Now I think ❔ actually is the emoji for Echoes.
weird, i have no clue what it could be if that were the case
I want the leaked space stations, therefore..
The update will introduce new space stations which will somehow be related to ❔
I solved it. 
with this being the huge summer update we've been waiting for since 2021, i doubt it's just going to be that
i hope in an universal reset
exploration update, perhaps the ❔ is the vast unknown of a new universe?
Oh of course there'd be more, but that's the one feature I'm hoping for.
Adding some "unknown" back into the game would be cool
And I'd be fine with a reset, but I fear the community would be in an uproar if that happened. I mean, you can't remove 3 upgrade slots in inventories without people review bombing the game and wishing ill stuff towards the devs... a reset would be so much worse.
to be fair, nms as an exploration game stops having surprises pretty quickly
we need more variety and stuff to find
Agreed.
Origins was pretty good, but I'd prefer a variation update that would just give more variation to existing assets instead of adding new ones that are very limited.
origins was also the last **real **big update we've gotten
Like, they added sentinel pillars, abandoned camps etc, but they all have one single model across the whole universe. It's new content, which is good, but the issue is it's exactly the same every single time.
everything else has been improving niche features or QoL overall, and Sean's inactivity for the past few months makes me think this one is going to be a massive update
Yeah, for an exploration game the races, buildings, plants and animals being the same across the whole universe gets old pretty quickly
Well even if it's a big update, I dunno how it could rival the previous ones since back then the game wasn't as big as it is now. It was "easier" to overhaul the whole game in 2018 since it didn't have nearly as many features as it does now.
Even if Echoes is bigger than NEXT, I don't think it would be as impressive now.
The last update that hyped me up to the point of screaming was probably origins, everything else never reached such a point
looking back, the natural disasters are way too planet specific, i'd love it if tornadoes and perhaps different weather events happened everywhere
one massive problem i have with the game is that either a planet is Eden with absolutely no rain, or it rains boiling oil for some reason
i'd love it to see drizzles happening on planets, powerful storms, even shit like earthquakes, sentinel invasions and just more unexpected events
another extremely lackluster area of the game is the ocean, the only times i visit them is to get either pearls or the vulcanic crystal things
You know, that kind of mindset is probably the reason I took a big break from the game. If it was any other game I'd appreciate it's flaws more I think, but since we've been conditioned to expect overhauls and big changes, we're more critical over the game's limitations.
Funnily enough, whenever there's a new content update, I mess around with the new stuff first, and then stick around for a few more days re-experiencing the older content and I appreciate it more then. 😄
Here’s what I think: SPAC//?TATION? = ?Echoes?

Good point
I never thought about this before, but there's one type of space station that doesn't exist yet.. a corrupted space station. 👀
technically the abandoned ones are corrupted, hence all the goo in them
probably why they were abandoned
I guess yeah, technically. I'd say they're more infested that corrupted.
I was thinking more of the space station being up and running but the abyss or something possessed it to do it's own thing.
Y'all. You're missing the best kind of space station.
Living Stations.
i'm not sure there's a real difference between infested and corrupted, but that's a conversation for #nms-spoilers
I would love if we get more crafting tiers, like stasis device + fusion igniter = perpetual fusion device, and more costly upgrades to spend money on
When do you guys think the update will come out
Later this week
That soon?
Yes?
If there's any space station overhauls that are in the works, I'd probably change it such that abandoned stations are like derelict freighters
yeah I've thought about that too, the OG stations have so few rooms though that I'm not sure it would make sense using that old floor plan
Oh no you'd have to entirely change them
This or next one
I hope that they introduce the Space station type B like in the leaks
with a 6 month long time gated quest to unlock it
and a 9000 Quicksilver purchase first
Ah fuck you're right
Gotta grow the entire thing from scratch and in Euclid for some reason
LMAO
and each part takes a week to craft before you can add it to the main thing which then costs 4 weeks to make
and after that you need more time to populate the space station
i love this game to death but the time gates are really annoying
Yeah but do I get to be a ruthless pirate dictator after
I really wish that they'd revamp QS. There's a mod that gives little QS rewards for going out and actually doing stuff in the game, instead of just grinding nexus missions. Like you get 30 or something for cleaning out a crashed freighter, like 60 for killing a sentinel walker, etc. It feels good
yes you can dictate your prices in that system :)
i just give my self a crap ton and buy all the cosmetics tbh
The time gates def need to be shorter and things like Living Ships reaaaaalllyyyy need to be unlocked from one specific galaxy
living ships arent even worth the week it takes imo
Like, having to make my way back to Euclid for the sole purpose of going through an Euclid portal was... Dumb
I think flying around through many systems should be how the game operates in general
Artemis path being done in like four systems that are typically adjacent to each other feels bad
i just want artemis's clothing 😡
If it weren't a giant pain in the arse to get to new galaxies then like, yeah sure
But as it stands getting to the galactic core still takes, at minimum, a portal hop and some warping, at max a lot of warping (and black holes)
Which isn't a bad thing! It's a fun way to explore, but... Still annoying to have galaxy requirements for things
And time gates. Those are dumb.
Players should just start in a random galaxy
What leaks
True dat
Spoilers bruvva
Cool
Kinda late to the space station discussion but I've always thought the interior for space stations would make so much more sense if it looked something like the space anomaly.. a huge open area for the huge ships to fly through instead of clipping through everything down a tiny hallway that hasn't been up to scale since the Beyond update.
I hate how the decks don't load in when you are on the other side of the station makes it look gross
There’s so much space for interior inside space stations because of how huge it is
Imagine how much space there could be
I'm really hoping for old planet generation and assets to be a part of abandoned systems since the stations are in fact legacy. Also if we go tin foil hat mode there was a 4chan leak that happened a while ago that got a lot of the future updates right and they mentioned something about planets from a past era being implemented so I really hope we see that. I always found it odd how they always kept old screenshots on store pages of pre-next when the game looks nothing like that anymore. It'd be cool and could be a glitch or corruption in the simulation that makes them spawn in. I just hope they don't wreck the vibe with that green goop stuff if they do get implemented.
God that would be amazing. I saw captain Steve talk about that earlier
I would absolutely love that
they probably do it with a small entryway to avoid rendering objects inside on the sides
The 4chan leak is pretty interesting since it got almost everything right over the years.
I would love for them to take all the non-Euclid galaxies and do resets on them, each using their own unique procedural algorithm settings. It would give people a lot more reason to explore them
Wait is there a link to the 4 Chan post?
Would be awesome
It would unironically be a great way to have your cake and eat it too because not only does it add content to the game, it takes a type of content that is currently virtually pointless and makes it interesting
They'd have to figure something out for uncharted too
That would make exploration 100 times more fun
Tagged ya in spoilers of the 4chan post screenshot.
We thinking today or Wednesday release bois?
Sean hasn't really done a event since NEXT I believe. However can you imagine the hype if that were the case?
Sean posted white question mark emoji twice two hours ago on FB. 🤔
FB?? I didn't know that was a thing. I only follow him on Twitter and he hasn't done that there.
If he posts an emoji today, I'm betting the update will drop tomorrow as well as the trailer and patch notes.
Can't wait to see the update 🔥
The link has no info.
Ground to air weapons systems for pirates. With that in mind you could add more dynamic enemy encounters and not just for pirates; a wanted system would work great with this (meaning more than just pirates would fight you maybe entire units of capital ships, freighters, and ships combined on some level could attack or asteroids, meteors, and/or meteor showers)
They could have a module that gives them AI (the AI would be worse than a player using it but it would be a benefit for those who prefer to play alone)
Asking for an entirely different game there, basically
I would like Anti aircraft weapons that will bring down any ship including player ships
(Pvp on only ofc)
Would be nice
Not really we already have base building and exocraft one of which has AI from the start
Unless they were to destroy it of course
Also you could make planets/solar systems that are prone to meteor showers and use them as a means of automating harvesting for resources like gold, silver, tritium, tritium clusters, and platinum
I don't think you understand how much would need to be changed in order to accommodate that ask. You'd have to change a LOT
A vehicle that doesn’t move
That’s not really much
The additional info on meteor showers would be the more complicated part
It certainly would be nice if I could take out a rocket launcher and fire on those dumb pirate ships that try to attack me when I'm minding my own business on a planet
That’s what spurred this idea
It would make more sense to just remove those
like a lot of NPC things in the game, it wouldn't be so bad if they weren't so simplistic. pirate attacks should be much rarer or at least be predicated with some goal in mind. I mean they're pirates, but why are they shooting at me? what are they trying to gain? there's no purpose to their behavior
You killed their friends they want revenge
Lol
They are a weak gameplay element but they should be improved because I actually like the idea of space pirate or bounty hunters going after you
It would make a lot more sense to remove it. It would take a huge amount of effort just to make it have even the tiniest amount of depth, and that effort would be better invested in other things
Ehh they added outlaw systems, they could add in a factor of giving them there own reputation, outlaw gek, ect.
They nearly cost me my permadeath save several times
It would make alot of sense if Cargo you're holding plays a factor in Pirate attacks.
Higher value cargo means more pirate intervention
hiring npcs to empty depots from one base to bring to another could make stasis farms much simpiler to harvest by having it all in one place. maybe a ui to plot aroue they take a cut as a fee and pirates can attack them if you dont give them good ships
That’s not a good solution because that takes away from gameplay rather than add and if anything it would probably reappear because people want more depth in this aspect not just less enemies to deal with
Like I want to genuinely think about this in terms of the gameplay loop what is it adding and what could it do better not just is it annoying or is it not
this 100X
Also if you want less enemies to deal with there is difficulty options as it is so reiterating my point is not to remove “annoyances” but to add to gameplay
NMS isn't a combat game. It's an exploration game
Then why does it have combat (it’s more that it’s a mixture of things)
Sigh
I could say the same thing
Hey if these things would be exclusive to higher difficulties okay do that but it shouldn’t be skimped out on because I don’t want nor anyone else wants shallow gameplay here. Like we have combat upgrades, a combat tech tree for both ship and multitool,we have combat frigates, the sentinels, pirates, relationship status with NPCs that can end in combat. All these things that have a combat loop acting like it doesn’t mean it has combat is preposterous because then you’re just being dishonest. No man’s sky is an exploration game yes but it does have combat and that should be supported if it is to exist otherwise ditch the thing all together if it’s going to be that shallow. I’m not even saying make it a combat game just make it so the combat is more meaningful and not seemingly a waste of time
Although I should clarify the combat loop in nms isn’t shallow but it is a bit lackluster hence my suggestions for the future
And even then this is nms-the-future not nms-next-update or whatever so what I’m suggesting doesn’t even have a timeline just that these things should be added whether it be in small increments or massive update(s) I don’t really care as long as they do it @wicked patrol
You're asking for a significant amount of effort to revamp something that happens only rarely. It's a total waste of development time when there are much more important things for them to be working on
Combat in NMS is and always will be a waste of time, because it is not a game focused on combat. You would have to rewrite the entire game if you wanted to make a combat system with any amount of depth or nuance. If you want interesting combat, you need to look to other games, not here
Combat exists, in the same way that combat exists in Stardew. It is a thing you can do. It is not intended or designed to be a primary form of gameplay
nms is more akin to minecraft if anything so really if you want to use a comparison to anything do that one
But uh combat is a major facet in that so
Kinda inconvenient
if NMS was strictly a exploration game there would be no combat and it would be pretty boring ngl
I keep feeling like all the combat updates are afraid to just let loose and give us something that feels good.
The player movement is okay for casual walking around, but it's so awkward during combat and every enemy is designed around your awkward slow movement.
The only conclusion I can come to on the matter of your position (and I have clarified most of if not everything as to my position) is that you want no combat or combat related updates anymore because it is a waste of resources which it’s not but that’s what you think I’m guess
Now that we have multiple ship styles that fold and unfold in different ways I’d really like if there was some way to see these various states of folding when “shopping” for a ship
I feel like maybe there should be a proper means of buying a ship rather than by pure chance like another hub but for this process also would be a good way of adding a means of players trading ships with each other/buying ships from each other. Just to add to the context of ships
It's because you don't seem to understand the amount of work it would take to put the things you're asking for into the game. Game dev and programming doesn't work in such a way that you can just snap your fingers and make things happen, especially not when the game is as messy as NMS appears to be. It's probably a lot easier to just staple things on top of what already exists than to go back in and revamp older things, which is likely why nearly all updates have been just that - adding new stuff but not really impacting anything that came before
I’ll tag you where I clarified that
@wicked patrol
That doesn't change the fact of the matter. You're asking for a change that would make little to no difference in the player experience, but would require a significant amount of effort to put into the game. Why in the world would any dev team do that?
Pirate attacks on players walking around on the planet's surface are very rare. The idea of adding all the things necessary to give the player a surface to air weapon to shoot at them, and then the ability to even shoot down the pirates and everything with that, would take a hefty amount of effort. For something that happens very rarely
It’s not just to act alone you’ve seemingly ignored much of what I have said
You're doing that thing in this channel that we joke about. That thing where you want what you desire to be reality and it doesn't matter what all suggests what you want is impractical or implausible for the game
If you want combat that has nuance and depth, play another game. It's really that simple
This is never, ever going to be a game with significant combat
That’s just straight up dishonest because what I’m asking for doesn’t act on it’s own it would work in tandem with other suggestions by other people who’ve suggested more combat related content. This channel isn’t exclusive to devs anyone can post here
There’s like zero games that exist that are like nms (space survival with its own subset of systems) like none any that are are like stripped to the bone or are exclusive to one specific platform
Tell me how does the mech work then how do any of those work if it “just doesn’t work”
I mean anyone can ask for anything, but there's a whole lot of things people ask for that will never in a million years happen
NMS isn't trying to be Star Citizen or Everspace or Elite
It will never try to be those games
And how many of those games exist on every platform and are continuously being supported like no man’s sky
What does that have to do with the price of tea in China?
Idk nms dev how so
I don't see how NMS being on a bunch of different platforms is relevant to it not being like Star Citizen or other games
Right, but how is that relevant?
Both are space games the context for why that matter is you can get to the players who want that experience first (given the wide range of platforms it’s on) and establish a relationship with the audience it helps the mitigate the problem of resources but also you are offering an experience that someone wants. Much of what nms does does the same as, similar to, or distantly related to these other games much closer than any other type given the nature of its genre. Additionally speaking nms already does much as it is to entice every player. The customization in difficulty is really good and not just generic slider, the process of resetting your universe and have it be more plentiful or more scarce or more hardcore is quite literally there to entice a larger audience (to be extra clear so you don’t have can’t pretend that this isn’t something that isn’t being or hasn’t been considered; that would be people who also have an interest in something like star citizen). Just to go back to your resources argument you use that as such a massive crutch I’m inclined to believe you just don’t like the idea (which is fine but you don’t have to throw a fit over it just for me to waste my time) because you think nms should play the way you want it too and not for everyone (well everyone that agrees with you). Why? Because it’s an easy argument that no one can actually deny like yeah duh to do things they cost ✨resources✨ this isn’t something new. You’re acting like you need to be running a management firm in order to ask for anything
Guys take this to #nms-arguments
Oh wait that doesn't exist
It's ok to not agree with someone's wishes/hopes, but let's not have full blown debates. Wishes don't need to be practical
One thing that no one can argue with though, that it's universally agreed upon that NMS will forever be an incomplete game until they add fishing.
Imagine adding an oceans update without fishing
The most majestic terrain ever?
500 hours of exploration before you start to see repeats?
Every last tiny thing from pre-release trailers added to game?
Next-gen NPC AI and animations?
Nah, game won't be good until fishing.
I would probably spend hours fishing even if it gave some useless item
man not even gonna lie, fishing in this game would do it for me lol
Fishing in games is either really good or terrible
tbh I liked stardew's fishing quite a lot
i did too
Lol
Minecraft fishing is fun aswrll
Tricksters
i would blow up a space station in nms if it meant we got fishing
I'd just blow it up for the sake of it.
What about the residents 😭
They aren't real anyway
There's like 3 people there and the rest are just clones, it's fine.
You hear that, Sean? More variation plz!
Ah yes there being the same design for a npc 8 times in the same station 🥱
Technically we kill people every time we destroy trade ships/pirate ships so yeah I already murdered countless people 
I wish no man's sky would add at least a barebone hunting mechanic
Like in red dead online hunting is varied by what you use, where you aim, and what you kill.
For instance
You kill a 3-star rabbit with a bolt action rifle, the bullet is chambered 30-6 which is too big to be hunting for rabbit. So instead of using that you switch to the varmint rifle which was made with hunting small game in mind, chambered in .22
So instead of ruining the food you get clean undamaged meat.
Pretty interesting I'd love to see something like that in no man's sky
It's a cool concept but it wouldn't really much have a point in NMS considering that cooking is vestigial to begin with
Plus I don't think you'd be able to make such a system with animals being entirely procgen
Well yeah but the animals have a designated type, like striders, crabs, diplos.
If you mean forcing players to use specific weapon types to fight specific animals, that's a terrible idea
Imagine getting stranded on a planet with aggressive mega crabs, only to be killed again and again because you don't happen to have the dedicated Blaze Javelin installed
This concept is artificially restricting player in terms of planets which they can go to based on what weapons they have
I think it's more about being able to get meat or other animal products from hunting them
We all ready for echoes?
Leaks?
And I think so because the art on them leaks is 1. Very much official
2. We only get new title art on a huge update
You’ve not heard?
U talking about the articles? Didn't seem that big from it (especially since no mention of stations 😭) but they did say thats not all so..
Basically performance, staff thing, new race (big I guess) and pirate freighters
I mean….. there’s a station in the corner, why would that be there if we don’t get something to do with it.
Might not be that exactly, but we might get some more stuff for the station override
True but the station is also the old design, maybe it means interior is updated but not ex? Couldn't complain about that I guess
Owning stations 😬
Or maybe just getting lore from space station archives or smth like that lol which is okay
Or… maybe they’re procedurally generated and the original version just happens to be one of many results. But that’s full tin foil hat mode.
I think if it gets a corner like that, we’ll get something big to do with it.
And it’s almost definite it will release today
Except Frontiers. That one was revealed early just for fun. 
How did you know
I hope that Expedition brings really DEEP oceans and HG notices that players likes that and implement it into the main procgen
for me Deep is 1km or more
Me hunting the predator chasing me with the sheer fuck off POWER of a blaze javelin
I'd love an update that expands the abyss update further
The leak said today
There was leak?
Yes
Huh
Lol
pirate faction got my hopes up a bit
wonder when theyre gonna add bipedal npcs on planets such as pirates and stuff
ngl i am disapointed that the details in the "leak" about the planetary stuff and proc gen and water were not the update
better luck next time 🤽
Next is 4.5, .5 updates are usually quite large
well I guess my dream of ever having procedural factions in the game is dead. they wouldn't add a global Outlaw faction if they had any interest in doing factions procedurally
Wait the update released?
Idea, portable atmospheric harvester, it would take carbon, go into your technology slots, function similar to the portable refiners, I just figure because majority of gasses are what people lack when crafting things, and if you just passively collect gasses while on a planet it could be very useful. For balance it could be pretty slow, but over time of just leaving it it would accumulate quite a bit
and either you would take each gas out if your collecting different ones, or you could have a slot for each gas
third person starship hud would be welcomed i think
Hey, subfactions can still happen.
Lil breakoff factions
New space stations please🙏
anything could happen, but having procedural factions and faction alignments based on physical areas of a galaxy runs counter to having global factions. they could still toss everything and start over, but I just think it's a fantasy at this point sadly
Wdym by new
There is no group heal technology in NMS right? Thinking it'd be great to be able to be a healer with a group in MP
I suppose you could make food for a group
Speaking of factions I’d love to see a sort of ship scavenging faction that you can work with that go out into space and find destroyed capital ships and/or derelict freighters and scavenge out their parts it they could also act as a rng scenario of saving you out in space during some event like with damaged components or on a higher difficulty level the risk of becoming stranded in space that would really make exploration more interesting
It is interesting they're experimenting with customizable weapons. Must be seeing the response of how much they get used before doing anything like this somewhere else
It's the only ship customization option I've ever heard that I thought might be interesting. Maybe they introduce a autophage ship where you can collect parts to build
There were leaks of new space station designs and potentially mechanics, I’m also hoping for an interior overhaul for space stations
Giant, supergiant, hypergiant, and Wolf-Rayet stars
I’d love to see some abandoned star systems that have been deserted due to the star ballooning into a red giant or something
Again, my position stays the same. This update looks great and a step to the right direction but I feel like planets are being left behind and we are now focusing too much on general combat which ironically, isn’t what you’re doing most of the time
Again, this update is great and by no means I intend to disparage it but I feel like more planet variety and exploration (More interesting terrain for example) would be something that would help the game a lot, especially since after all, it’s an exploration game.
Or at least something to make the universe feel more alive
They did add exploration though, a ton of points of interest have new content with the autophages
Terrain really isn't going to have that large of an impact on gameplay. Points of interest will still be where you get a lot of the interaction.
That’s a good point, I agree with you on that but still some planet variation would be great. Like imagine you’re in a planet that has a star so big that you can see it cover most of the sky, things like that would add a lot of variety
Yeah I do think there is room for a lot of small tweaks. Huge suns would be interesting, I do hope they make some POIs procedural, like trade stations, ruins, crashed freighters. Just changing up the location of some of the interactions.
i don't think people who are asking for better exploration are really talking about more POIs with NPCs standing around
I don't think most people know exactly what they want from exploration. NMS is a pretty unique game, and even if you change terrain you'll see it 1000 times on your travels and get bored regardless of how much they do. Terrain just isn't the interesting part of exploration
Things you interact with are more interesting. The interactions you have with terrain are walking, jumping, falling, and digging. How often are people talking about their interactions with the tall mountain planets? I see most people talk about earth likes, and paradise planets
And I mean terrain specifically, not the flora or objects scattered on it
People are wanting things like procedural dungeons with unique loot, procedural villages with procedurally generated lore. tying missions to those things. that's enhancing exploration opportunities. which is separate from increasing biome diversity, which also absolutely needs improving
Okay, I agree with this, these are points of interest. I see what you mean now though. I don't think it's unreasonable to want MORE than what we got on this update. My comment was just suggesting that they didn't neglect exploration
I want those things too for sure
I may be wrong bc I haven't had a chance to play through the update yet, but from the patch notes the exploration opportunities seem like a palette swap of similar POIs we already have in terms of interaction and gameplay potential, vs. the kinds of things I mentioned. that's the point I was attempting to bring up
I mean, I agree with you on the terrain part but at least me personally, what I mean with planet variety are gas giants for example. Just more general planet variety that could be more interesting in addition of the points of interest we already have.
The guy above this has a good point too, planets rn are just the same planet with another palette.
This would be kinda extreme but imagine visiting a destroyed planet, a shattered planet or something like that.
They did add some new structures to old POIs that require some new tech to experience. Like the crystals in the last expedition you have to scan with autophage tech to get them to show up
The pallete swap stuff I think is mainly for the story content, I wouldn't consider that exploration either.
I understand this sentiment, and new types of planets seems a lot more reasonable to me. Gas giants maybe not just because they're usually super hot planets you can't do anything on but that's just an example.
Maybe POIs in the sky of a gas giant
Yep, also gas giants don’t really have anywhere where you could land(? But gas giants is a example good enough, you could also add some bases that float above the surface of the gas giant
It’s just about getting crazy with new planet types
I imagine they've considered a lot of the things we think up here. Probably have even tried it and maybe it just wasn't fun after the novelty wore off
Except maybe procedural dungeons, that seems like something they'd still be working on
I bet those will come eventually
I hope
What I know about how quests work in the game, is the engine actually has to generate enough info real time to know where to put quests, since the entire universe is actually based on pseudo rng. So when it's trying to find a pirate system it has to generate the content around you to some level of detail (maybe not much for that example).
So the more complex that generation process has to become to support a feature, I imagine the less likely it is to get implemented
Which is why I think settlements are not on switch, because they take too long to generate
And I think everyone wants more content like that all over, and better
Oh, a NMS mmo, would be seriously amazing
It basically is that I guess
😅 nevermind
They should definitely give the staves new animations for firing.
What's it look like?
They just use the rifle animations and it looks wrong.
There's still hope for melee combat.
This is what I’ve been saying for a while, also, gas giants would make a cool change, floating cities or something (I know most gas giants have extreme storms that a floating city wouldn’t survive in, but still) I feel like we don’t see a lot of settlements, also, having planets that can solely only be explored in a ship (gas giants) would be cool, I was thinking that you could have freighters in gas giants. I also feel like we should have visible continents on planets instead of island chains. One more thing, the weather system doesn’t make much sense. I feel like thee should be different weather for what part of the planet you’re on.
Gas giants wouldn't be planets you could land on. You mean like they'd just be celestial bodies for moons to orbit around? Just there to look cool?
Well in reality gas giants generally don’t have a surface as far as I know
What would the point be?
Was playing with VR and I am reminded that the controls need an substantial update. Notably with ships it’s like there’s no mid range sensitivity it’s just too slow or too fast (akin to that of a step response curve on a controller) on top of that it has a massive deadzone before the input is registered. It makes the act of using the ship in VR just clumsy and unergonomic in any instance of it’s use
This update would just be giving the options to adjust more values
(Curve, deadzone, and sensitivity that actually means something)
yeah i noticed that. Would be better with a more gradual movement
though the foveated rendering is a great surprise and makes NMS actually look like a psvr 2 game
They are able to make new procedural generated staffs, new type multi tool, sentinel starship and the new race with multiple varieties. But why can't they add variety to the landmarks found on planets like the camps,sentinel pillers and other pois
Much of this applies as well to regular controller play too
Yes
I really hope they revamp the sorting system, like have it so your inventory actually moves around to what you select, for example. When you click sort by metals, alphabetical or maybe by rarity or how much. It will re arrange your inventory to that setting and the items that aren't metal will be at the bottom
What exactly is foveated rendering?
It’s a rendering technique that is designed to maximize resolution by knowing where you’re looking
PSVR2 has eye tracking so it can do this however not all VR headsets can
A image to show what that looks like from nms devs https://x.com/nomanssky/status/1694708061615824972?s=46&t=qHGbPX0_1TlIjb-3XOR-AQ
They could be testing on something less important than planets so there is hope
If you don’t understand what the image is showing; the circle that says foveal is where the player is looking outside of that it’s peripheral vision and due to the nature of peripheral vision being blurry the devs have room to lower the resolution
That's pretty exciting tech
does anyone know if there are any plans to add a way to get the new pirate freighters or will they only be in the events
Hello Games have really been knocking these recent updates out of the park
for the moment we dont know, but I really hope they do
Combat - Take over space stations/systems for passive income like settlements, more hostile planets similar to dissonant planets, more ground enemies/bosses/hostile fauna/flora/crashed freighters on land and underwater act similar to derelict freighter dungeons
Base building - Complete, add more parts every now and again
Explore - Create new biomes/mixed biomes that require travel to new purple (whatever colour) systems (new food recipes, new material combinations, require dual resistances to survive on planet like radioactivty and super hot)
Trade - Hire traders similar to your squadron and plot trading routes for passive income
I suggest a massive update to rival starfield
Nms and starfield are diffrent games. So no need to rival
Can always play both.
Bosses, Base Defence Tools, Mixed Biomes, Proc Trade Goods 👌
New pirate freighter maybe indicating more freighter types in the future? Capitals could use some more diversity
my 1 hope for the future of nms is to get ships that your whole party can go in together like in guardians of the galaxy
and like walking around in your starship
kind of like the cyclops in subnautica
I really hope we get to buy pirate freighters. Maybe if we destroy all the main modules and get the freighter to low health, the captain comes in and says he surrenders (only sometimes) and you can either blow up the ship, or you can buy it for a certain amount of units. Then once you buy the freighter, all the unbought pirate frigates would warp off, and your other frigates would warp in.
Well it’s also additional exciting due in part to the fact that PSVR2 has like one of if not the widest FOV for a VR headset in general; 110°
I'm definitely playing both
We can now change the energy levels of our ship
Shields/weapons/engines
There should be a better visual effect for each of these in my opinion. Specially in 3rd person.
Suggestion:
Charged engines should be brighter or have a different color.
Charged shield should have a mild, non distracting visual effect on the ship.
Charged weapons should also have a color change or look more impactful/flashier.
Also the default button to change the power convert is "/" which isn't horrible. But as M&K player I did rebind this to CRTL very quickly.
Also "Up" on controller d-pads
oh cool i couldnt work out what it was earlier and it would have been useful for the new freighter battles
I wish it also had some audio feedback for when you switch modes as well as the sentinel spaghetti not blocking the screen.
wish i could scrap a ship on the spot for those who alredy have maxxed out the ship slots for the autophage scrap ship mission, i really dont want to relinquish my old ships for parts
Also the hud updates very slowly and its sorta annoying.
You switch modes instantly but the hud takes its time in telling you what you switched to
I binded to F
The option to start a new save with some questlines automatically completed would be nice
Fixed an issue that allowed players to destroy their own freighter.
Oh my god lol
Do you lose it or something lol
People all excited about content updates and I'm just over here wanting the game's UX to just be less terrible
Same, and faster.
One thing I find confusing about freighter battles now is that there's literally a mechanic where you increase your reputation with pirates if you attack civilian fleets... but then the game forces you to side against pirates when they're attacking civilian fleets.
Why can't we choose who's side we're on?
Because that might require actual faction reputation mechanics
Hue.
Yeah it's odd how they added new factions and slightly deepened some decision making where it lowers one standing and raises the other between Korvax and Autophage, but still no real impact.
yeah, it's like they added a lot of underpinnings to make procedural factions a possibility in this update, but kept everything in this weird inbetween state. maybe it's on their roadmap
Hopefully. I wasn't expecting the freighter and ship changes at all. A new race and new tools seemed feasible though
I like how they're continuing a story restricted to limited time only expeditions though
I kind of recently had a realization that expeditions are basically those free demo disks you had in the late 90's where you'd get a taste of an upcoming game, but the content in the demo wasn't in the base game so it wouldn't spoil what was to come.
So expeditions are a setup for future content updates... but then content updates introduce pretend like the expedition wasn't canon.
I've joined team wanting a pirate Freighter
I still want the Living Freighter too though
i really think that in a future update we will beable to get a pirate dreadnought. just think. being able to blow up sentinel freighters was just a test. then echoes came along and it was added to all freighters
I do think that if I wanted to add extra depth to combat, space is where I'd do it
I feel like the Dreadnaught itself wouldn't be the best for a Freighter tbf as that's been designed for combat but maybe a scaled up version of the Frigate or a new design
at the very least we will get new frigates
I've made a whole new save just to be a pirate tbf, cool stuff
I feel like piracy isn't perfect and could do with more being added but it's coming along at least
Like gimmie a solar ship with red wings as a final faction reward
I don't necessarily want a Dreadnaught, but it would be pretty cool if we can board them and do infiltration missions. like a variant version of the derelict freighters except with different enemies, hazards, and loot
The pirate freighter fights are so good. I never could've imagined that fighting in space in NMS could be good lol
Now if only they'd improve starship fights a bit more.
Also, I can't tell if frigates are meant to be destructable or not.. because when I shoot them I can see their damage numbers, but then it stops, and there's no explosion but it's like their AI turns off.
wish we had minimap something like this.. some people would recognize it :P
Same
Imagine if we could have more than one freighter
New to the discord has it been asked by the community for the classes of multi tools and anything else that has rarer classes to be provided info in the game?