#nms-the-future

1 messages · Page 11 of 1

keen lark
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Another thing that I think should be changed in the future is the multitool, it makes no sense to put several slots for weapons, when you can do everything with just one. There should be a tool that you can only put components for work, such as extraction, terrain modification, etc... And another one that is for combat... That way it would make more sense to have several slots for weapons. Besides that you could add other options that can generate more missions, such as a tool and missions to cure animals or to kill a plague that threatens animals or NPC.

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The animals that one has as pets, could contract diseases, and with a healing tool, the diseases could be eliminated.

vast wave
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You gotta account for stupid ass people who will deliberately (or not) remove all the standard tech from a multitool

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Who will later found themselves hard locked out of basic gameplay. Why? Of course not because of their stupidity, HG made a shitty ass game. Obviously

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So there is a reason why every MT comes with at least a mining laser, which can be used to deal some damage

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Same with starships, each one has pulse drive, hyperdrive, launch thrusters, shields and weapons

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All of them can't be removed, so players are not stuck in space with no means to manuever / fight

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You can not rely on intelligence of customer of your product alone

hollow sedge
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Less its a nuclear reactor, cant be stupid with those. Wish we had em in NMS ;n;

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Give us another use for Deuterium and tritium

turbid fossil
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Did you just say people cant be stupid with nuclear powers?

balmy cove
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laser swords

balmy cove
sharp cipher
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I wouldn't mind if there were options for base destruction but I definitely wouldn't use them since I don't play NMS to complicate the brain. I like relaxing with the game, I can go to other titles if I want to be challenged.

sharp cipher
turbid fossil
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Hm...maybve

sturdy bramble
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look at chernobyl or fukushima

turbid fossil
zenith thicket
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No reveal today ? 🤐

sturdy bramble
turbid fossil
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Wtf does that even mean

sturdy bramble
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its a non swear version

turbid fossil
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So all you did was waste both our time with that comment, great job

sturdy bramble
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do i care? no

placid grotto
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what I want is to be able to uninstall the mining beam

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For example, the sentinel tool deals more damage than for example an Experimental, but Experimentals are more suited for mining

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so there is reason to have multiple

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I personally have my sentinel tool set up entirely for fighting

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then an experimental tool to use outside of that

rotund stratus
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Maybe if you could get focused upgrades that only affected a certain aspect of the tech, but did more than the regular mods, there'd be more reason

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Like mining beam thermal mods, mining speed mods etc

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They'd be more expensive but stack individually and have bigger boosts

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Or if you could gain supercharged slots via sacrificing overall tech inventory too (and vice versa)

stuck bone
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[sip drink] Yeah I'm thinking customizable ships this time

keen lark
# vast wave So there is a reason why every MT comes with at least a mining laser, which can ...

It is absolutely untrue that dumb people would be blocked at the beginning, because the game grants only the extraction laser at the beginning of the game and you get the tools from the weapon specialist and the first missions, in which you can include the war weapon. Therefore it is false that they would be harmed because today it already happens that you only start with the extraction laser and in the different missions later you get the other modules.

keen lark
# vast wave Same with starships, each one has pulse drive, hyperdrive, launch thrusters, shi...

You already start only with the extraction laser that already kills animals and extracts, already with this version of the game. Therefore, it is false that users would be stuck. The rest is given to you by the missions and the weapon specialist. Therefore it is not true that players would get stuck, because they start with only basic mining equipment, with which they can also kill animals and drones.

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The bed is another of the objects that I see that is in the vice and only acts as an ornament, since it does not fulfill any specific function. It would be nice if the player gets tired if he doesn't sleep and this brings him problems like moving slower. So the player would have to sleep to regain movement. This could be added to the survival mode.

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Diseases could be introduced for players. If a player is in a hostile cold environment and their shield breaks, players could suffer from a disease, such as pulmonary pneumonia, which could slow down their movements. In the case of a very hot hostile temperature and the shield breaks, players could contract a high fever, which could cloud their vision. To be cured of such diseases the player would have to get medical potions, which could be bought at the space station or cooked in the bases' kitchen oven.

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The object could also be added for medical bed bases to cure contracted diseases.

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Some animals could also transmit diseases, and it would become relevant to have the medical devices.

lucid quest
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Man... I just really would like melee / tools rework. There could be more done with it and give you more options for mining and combat.

turbid fossil
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Imagine taking a peacefull stroll on a planet you just found and suddenly seeing a strange humanoid creature alternating between jetpacking and beating flying drones to death with a multitool.

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That said, melee has potential

lucid quest
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I'd like to whack bushes and rocks too.

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Glowy pickaxe or hammer.

little yarrow
lucid quest
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I do like that thing. I wouldn't mind more equipment for it too.

keen lark
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Another of the elements that I see wasted are the screens or viewers of the bases. These could show statistical data of the base in one place, for example how much energy the base produces and how much it consumes, the amount of minerals and gas it extracts and how much storage capacity it has, how many storages there are, how many are occupied and how many empty spaces are left, etc.

upper scarab
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hope we get a new expedition in the new update👍

wise heart
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They really should do if they wanna keep their streak of 4 a year lol

vast wave
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HG has made it so that players can remove the standard Photon Cannon as long as there is at least 1 other weapon module installed in starship. Problem is, that other module can be merely a blueprint, not the actually functional core module

turbid fossil
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Or an upgrade

vast wave
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So, kind of an anegtodal example, but believe me, it happens

soft garden
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"Never understimate the power of human stupidity."

vast wave
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Yeah exactly this

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You need to have safeties in place just so a minority, but still a vocal one, will not cry their asses how they are unable to play because of their bad decisions or lack of understanding the game

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So yeah, having the option to completely remove all tech from a Multitool (or starship) just to super specialize it in one aspect is a no-go from me

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And if you still think that it should be done, well, than I don't know how to make it clearer for you

keen lark
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En fin...

vast wave
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Trust me, I wish all players were at least 10% as clever as you

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But the reality is, we can't have that

keen lark
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@vast wave Well, that is the problem of making everything so easy, because it is scientifically proven that if people do not have a level of difficulty, they will not have the capacity to process data to solve problems. Humanity has advanced by solving problems and finding solutions. Therefore, people are not dumb, they are made dumb by not giving them problems to solve. If the game becomes too easy, then don't complain that people don't think.

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@vast wave If the first human being had not been burned by fire, the human being would not have learned that food can be cooked with fire. It's simple, that's how mankind evolved, by not making everything easy for them.

vast wave
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Cool, now go to help channel, scout for every problem people have and tell them "work on your problem"

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Im sure that will go just fine

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Ok, I drop this topic now before I get really toxic

keen lark
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@vast wave That's what tutorials are for, to learn the basics. But also do not expect to give them everything in hand, teach them how to plant plants. But how to make the garden have to try to solve the problem themselves. Otherwise they will not learn to create their own garden.

turbid fossil
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Some people dont want to understand

pastel minnow
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I get that expeditions aren't for me and I simply prefer content updates, but I still get surprised whenever I hear someone say they hope it's only an expedition release

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My brain just interprets it as "Hooray for time limited goals which have me do what I normally do, that's better than brand new stuff I could always do without limit"

turbid fossil
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Expedition only updates are stupid

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But I dont think there ever was an update just for Expedition

rotund stratus
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Yeah they usually have QOL

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Plus it's likely that this actually develops an ongoing story

timid summit
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NMS coming to IOS ?

blazing sail
turbid fossil
keen lark
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@timid summit This version is now for IOS...

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This update was very necessary if you want to think of No Mans Sky to extend into the future without disappearing in the attempt, the code has been completely renewed, which extends its useful life. In addition with a tidy and rewritten code, it serves as a platform for more complete and faster updates to be released for all platforms. I honestly didn't think they would come in time because I know that updating a code is a very difficult and time consuming task. But they succeeded.

torn ermine
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By updating the code, does that mean more things are possible that weren't before? As in, will we begin to get higher quality updates?

blazing sail
torn ermine
ruby aspen
oblique smelt
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Then Nms on mobile =>Big $$$$$$ 😂

ruby aspen
gusty birch
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💀

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but anywho much as I personally dislike Apple, I can't see frontlining for one of the most tightly run pr/media companies being anything but amazing for HG

keen lark
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NMS-Future with the new update. Users: Crash, there is no future with this update.

violet vortex
# keen lark NMS-Future with the new update. Users: Crash, there is no future with this updat...

That's not the purpose of this channel. Acquaint yourself with the channel rules before posting. If you have nothing relevant to add to this channel or server or community, as I told you before, you're welcome to submit your bug reports or suggestions to Hello Games via their Zendesk website. We won't tolerate toxic commentary with the sole purpose to instigate disruption and drama.

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!Hg

misty irisBOT
keen lark
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@violet vortex The only thing they will achieve with their attitude, is that no user wants to collaborate with the game for not being listened to.

violet vortex
keen lark
keen lark
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Then you'd better put up a sign that says, we don't want criticism of our mistakes, end of story.

hot flame
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How do you propose debating other gamers about fixing whatever the issue is?

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Makes no sense.

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This channel is for suggestions and hopes. Not complaining.

toxic slate
keen lark
hot flame
keen lark
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@hot flame I have already done it in other channels and the persecution of this person does the same thing. So, the problem is no longer the channel, nor is it the tracks.

hot flame
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It's you.

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I hope they add new biomes.

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That's how this channel works.

rotund stratus
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The corrupted portal glyphs look really interesting

vale pier
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I would love some way to implement underwater pets

rotund stratus
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And the robot bits

keen lark
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@hot flame No, I'm not the problem either. The problem is that Hello Games didn't bother to test the code before releasing it and on top of that, they don't accept any criticism.

hot flame
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Bruv

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WE ARENT HELLO GAMES

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You submitted, let it go

rotund stratus
soft garden
vale pier
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I want to swim with a shark buddy exoheart

rotund stratus
soft garden
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That could be a quicksilver unlock. Pet hover gear.

turbid fossil
brazen nova
pastel minnow
turbid fossil
pastel minnow
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I just got a flashback of 1.0 sharks stuck with their heads in the ground and wagging their tails in the air

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So "corrupted sentinels" got changed into "dissonance detected"
I bet that'll be relevant for this new expedition soon

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I just hope the 'evolving story' Sean mentioned isn't exclusive to expeditions. I find story content being locked off kinda odd

swift swan
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I really love NMS. I have it on the PC and just bought it for the switch. I really hope they fix the game freezing when using exocrafts on the Switch as I use exocrafts all the time.

turbid fossil
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!hg

misty irisBOT
lilac crane
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Planets should have subbiomes, variations of the existing biome. Planets can be less monolithic and homogenous.

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Subbiomes can even have their own/additional hazards, or be more liveable than the planet's biome. Say a radiation planet with a low hazard can have subbiomes where radiation is extreme or vice versa.

vast wave
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I like this idea

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Maybe more dangerous parts could have special resources

lilac crane
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Yes

vast wave
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To encourage people exploration of these parts

lilac crane
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Though knowing myself I would minotaur myself in/through.

vast wave
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Even more reason to invest in exocrafts or hazard protection

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Well it takes a bit to get exomech

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So it's not like early game players would jump right in

lilac crane
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You get exomechs pretty quickly.

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Worst case scenario is a slight nerf to exocraft hazard protection.

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We may need a bit of a weather overhaul, if we want to have these places always storming extreme(or "highly extreme").

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The reason to nerf exocraft hazard protection is to make players seek shelter every once in a while, but I'm not sure how good that is overall.

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I want to make some of these subbiomes feel dangerous again, but I don't know how to do that without making it a resource hog.

blissful spoke
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I wish storms will be not on a whole planet, like IRL

lilac crane
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Are there technical reasons why storms are the same across the planet?

wary depot
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Biggest bug is playing on the PS4

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Always crashes

blissful spoke
turbid fossil
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As does any code

blissful spoke
turbid fossil
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Fine fine. You wish for bugfixes

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Who doesnt

blissful spoke
oblique smelt
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Planet Storms are ok. I only want the incoming storm to look better. Like huge cloud wall of death and lightning coming your way. So you are like OSHIT!ohshitoshit! Quickquickquick! Back to the ship ohgodohgodohgod !QUICK DIG FASTER U F PIECE OF CRAP MT!!!
dies*

oblique smelt
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Specialy on exteme weather planets incoming storms could look
"more extreme"

turbid fossil
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Oshitoshitoshitoshitoshitoshitoshitoshit

balmy cove
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Introduce ship painting but to get a new colour you'd have to find and sacrifice a ship to obtain one of the colours present on it, meaning you still need to hunt for ships of designs you like and you still get to customise them a bit

blissful spoke
oblique smelt
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Or extreme planets to have more extreme temp. during storms Like 3000⁰C so you NEED to use exocrafts or hide in base to survive otherwise you are dead no matter how good your upgrades are.

turbid fossil
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Sort of like volcanoes, but not as fast

lilac crane
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I agree that extreme planets need to be more extreme, but there should be more variety.

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Hazards are a useful tool, but not everything is about hazards.

hoary plinth
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ok, so from what i read on a sentinel nest, did the atlas erase dissenting species until there was only 4?

fierce cove
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What are your guys thoughts on if NMS went to a Campaign Mode, and had the option to have three separate endings (with some sort of final confrontation or scene,) based on the choices it presents to you from the very beginning? Like the Black Holes, Anomaly, or the Atlas?

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(normal gameplay would remain intact but set aside as a separate gameplay mode)

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(all the bells and whistles of normal gameplay would be in Campaign Mode; with the added plot updates and storyline branches not currently in the game: it also stands to argue that Campaign Mode could just as easily be incorporated into the Normal Mode, since there would still be free exploration.)

gusty birch
# fierce cove What are your guys thoughts on if NMS went to a Campaign Mode, and had the optio...

This is just the artemis path, I think? though there's not a lot of choices carrying consequences lol

Anything more than that seems...out of scope for what hg's done...though my take's no more meaningful than anyone else's lol

i thiiink maybe you could pitch a good mod for this, but story is Work and if you want any satisfying conclusion...you're probably gonna have to make predictions about the future of nms, which is risky business

turbid fossil
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I dont think it would fit very well

toxic slate
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Sometimes I wish we had actual planet-sized planets. I think the largest ones are about the size of a small moon in our solar system. Which is big, but sometimes they still feel small. I want to feel like the astronauts on the ISS feel orbiting above Earth, just a speck of dust in the cosmos. And along with that, realistic day/night cycles that last hours or days

gusty birch
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thonk im no modmaker but those both sound like they're maybe possible for modders to do...

toxic slate
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I'm not sure planet size is moddable, but in any case I do most of my playing on console where mods don't exist

reef tinsel
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allow us to filter teleportation destinations in the list

proud canopy
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Luve the game. One of the greatest games in 10 years.

But you know what realy tickles my spermatophores? The bipedal humanoid aliens. The animals having basicly Just mishmashed earth animal features. I know its a processing and performance issue, and if they could, they surely would add more alien aliens. But the game is Just riddled with human misconceptions and biases, and it makes it hard for me to enjoy and immerse sometimes. Its why I stayed away from the game for so long.

Mini rant over.

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I posted this here cause its also kinda a suggestion.😬 I know its probably immposible with current tech, But I can dream.

turbid fossil
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!hg

misty irisBOT
turbid fossil
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If you wanna tell the devs

proud canopy
# turbid fossil Care to elaborate further on the human misconceptions and biases part?

https://youtu.be/50rYHeoDb5M https://youtu.be/i7H6uW2fb9Y https://youtu.be/0kbIoEx7mmc https://youtu.be/ZPFKzDi2YFI Here are some videos so people who know how to make coherent scripts can tell you all about it. i just realised i have sent you about 2 hours of people explaining stuff. Thats a lot of talikng. i dont know what else to say, so uuuhhh, please try to watch at least the first 3,. dont mean to sound too condesending and assertive.

turbid fossil
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Yeah sorry no, Im not gonna watch all that

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Letting others do your talking is an easy strategy

proud canopy
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Im sorry man.

Im Just not good at debate or even making good arguments. Allso I am completely burnt out today.

Every time I get into an argument online I Just feel stupid afterwards. None of my writing has pacing or is even coherent.

Hope you have a good day

pliant stump
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Need base design copy paste so badly😑😑

rugged moon
pliant stump
rugged moon
pliant stump
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Imagine getting a skyscrapersz.....big hotels blueprint as community highlight it will turn potentially a planet to city....

rugged moon
hollow merlin
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meta quest 3 is releasing soon and it got Double the cpu/gpu power. would it be possible to run nms standalone on meta quest 3

vast wave
ruby aspen
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honestly, i think were in dire need of more storage space

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with all of the new stuff HG has been adding, we simply dont have enough storage space for all of it

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i suggest they take the minecraft approach and give us storage that cant be accessed long-range, for balance

subtle spade
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What kinda stuff are you storing?

ruby aspen
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everything

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im a hoarder

subtle spade
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You have like 700 inventory slots in your freighter with all the storage roams.

ruby aspen
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i like to have stacks of resources in case i need them

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and we have a LOT of resources in the game

subtle spade
soft garden
vast wave
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12 starships, multiple exocrafts, 10 storage units still not enough?

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Hard time believing that

ruby aspen
ruby aspen
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i wasnt aware they increased it

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but thats good news then

subtle spade
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You can store over 5000000 elements just in your freighter.

ruby aspen
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not enough, cause i also store story items. i cant bring myself to trash anything

subtle spade
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So unless you've got 10 of each rare item in there, it really shouldn't be an issue.

subtle spade
ruby aspen
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everything

subtle spade
ruby aspen
subtle spade
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Then why are you still hoarding?

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You can buy pretty much anything in this game.

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You couldn't possibly need more storage.

vast wave
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This is getting past the topic of the channel

subtle spade
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Well, we're discussing if something needs to be added in the future.

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But we can move channels if you want.

ruby aspen
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ok now i realize that my entire suggestion is invalid because i forgot that they increased the capacity for storage in waypoint

obsidian grotto
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But I think an aquatic race that looked like fish or maybe lobsters would be cool

gritty mulch
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**I know it's suggested really frequently, but ship-building could really expand on the game's endgame. **
All the high-tier manufacturing products and ship salvage materials could finally be put to use for building your own starships.
HG presumably has a massive part catalogue for the procedural ships so these parts could be implemented pretty easily as assets in game for this ship building mechanic.

This also ties in to my next suggestion: larger ship classes.
Yes, they wouldn't fit on the landing pads, but with the new leaked station designs and maybe some enlargening of the freighters they could finally dock and be realized in-game.
This would do many things at once:

  1. The simplest point, more ships to fly and more things for travelers to do.
  2. Enhanced multiplayer gameplay, with your friends manning turrets and mechanic positions.
    2a. This would also mean inspace ship boarding action (which i think you can already see the merits of)
  3. Expand the combat endgame; face pirates flying in cruisers and such, creating more difficult battles.
  4. Expand the industrial engame, building up much more sizable projects than your average fighter/exotic/explorer/interceptor/hauler/solar (alright this is making me realize the insane ship diversity we already have)
astral gull
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If No Man’s Sky ever gets a water overhaul, I want Ocean Man playing in the trailer exoheart

turbid fossil
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Galaxies wont change

blissful spoke
turbid fossil
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We wont get new galaxies though, the number we have isnt some random amount

blissful spoke
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I know. Currently we have 256 "normally accessable", few others are accessable via direct travels. I have access to 256 and 257 and maybe somebody still have access to negatives (I'm not sure).

So we technically can get a "parallel universe" with 256 more and different planet generation rules.

astral gull
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It’s always unexplored planets that get updated

turbid fossil
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257 doesnt exist

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And we cannot access 256 by normal means

blissful spoke
blissful spoke
turbid fossil
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Great you did, adds nothing except you being misinformative as 257 doesnt exist

astral gull
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Guys can please keep it passive in here

turbid fossil
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Passive? lol

blissful spoke
turbid fossil
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Wiki is known to be frequently outdated. Read the faq

blissful spoke
turbid fossil
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And by the way...

blissful spoke
# turbid fossil

"can be only reached by joining another player" aka "nms taxi"

turbid fossil
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That was never what I was on about

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Ody is only accessible via taxi or base, but beyond that there is nothing else, and even if you save edit, after reloading you are back in Ody

blissful spoke
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we're telling the same thing and I don't know why we continue to repeat exact thing

turbid fossil
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You said 257 exists, while it doesnt

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Anyway. Proof is there

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Heading out

blissful spoke
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if "it copies", this means about generation,not about existence

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my wish is to have another universe with very different generation rules. We won't get any deep oceans another terrain changes without a reset or a new universe

pale turtle
lilac crane
viscid parrot
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Are there any plans to improve the visuals further for the PSVR2? The game is already incredibly immersive but the visuals just aren’t quite there.

lilac crane
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Ship class/exotic idea: Flying saucer. Basically your retro UFO starship, with different configurations that hammer it home.

gusty birch
rotund stratus
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My number one dream feature is a larger ship type to fly and walk around

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And maybe even dock one ship to for landing purposes

lucid quest
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Just realized how much I'd like procedural Monstrosities.

mental basalt
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same

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Or frigate missions that allow you (and friends) to come along

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Maybe with events like pirate attacks that you either gotta save your frigate from or retreat to the freighter

turbid fossil
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I dont wanna have to babysit my frigates

bright anchor
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Every ship I've come across seems to have lights that I can't control, would be really nice to have another utility for my ship even if it's turning off and on my light (unless I've just missed this completely)

dense brook
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Do you think they would ever add an X-class ship? Something that has potential to be way better than S but can have god awful stats too?

bright anchor
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I'd be down for that honestly

oblique smelt
dense brook
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Nu nu, I just mean, a ship that can spawn in as an X-Class

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But maybe it only spawns in high war systems

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Or pirate systems

toxic slate
lilac crane
toxic slate
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or some vector topographical radar view of the terrain. how is it we have a spaceship but our guidance systems are so low tech. I land half the time when storms come, it hurts my eyes to try to see through them

lilac crane
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Exactly.

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Guidance is remarkably low tech. IRL, Radar has been part of spaceship landers since the Apollo missions.

soft marsh
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I hope they improve the settlements to actually get damaged when raided by sentinels and pirates and we need to repair/rebuild the structures. Add defense structures like shields or turrets to fend off the raiders. Pirates should be able to ransack some buildings and steal some units and produce

wise heart
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Yes, and eventually we don't have to protect them anymore because they can defend themselves

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WIth a strong settlement

lilac crane
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Why would we need a resource sink for settlements?

lilac crane
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Creatures could get some improved generation. Toon many creatures are the exact same.

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I think handmade + procgen is the best of both worlds.

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There is a whole bunch more variation possible looking at the IRL animal kingdom.

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Starting at texture/skin, we cold do with feathers, fur and scales. Instead most creatures are rather smooth.

wise heart
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Really I swear every creature I see thats one of those generic 4 legged animals has scales but I don't pay too much attention to those types and yk, "luck" is relative

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Feathers though I don't see much so that would be cool

lilac crane
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I don't remember a creature with scales.

wise heart
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Ok I see them all the time

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U sure its not your graphics settings?

dense brook
lilac crane
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When I think scales, I think reptilian skin, as in crocodiles or snakes.

dense brook
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I don't really recall seeing much with scales either

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Was on a Lush planet the other day that had like 12 different types of birds and I was like, "what the fuck, how?" xD

lilac crane
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Its also weird how there aren't any real amphibian creatures. The crabs don't count.

gentle totem
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Would love to see some more variants of sentinels
Always a good day to blast some clankers

wise heart
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Do you have ideas for what those new types could be?

ashen dock
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A tank and a worm.

wise heart
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How would they work?

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Worm sounds interesting but the mech is already filling a tank role imo

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Worm could be cool because it would be constantly moving and going underground too

ashen dock
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The worm would behave like the ones from infested worlds but it shoots at you and most of all moves underground.

lilac crane
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So exocraft sentinels?

ashen dock
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The tank would be more like heavy artillery, shooting at you from afar, forcing you to close the gap before getting blown off while fighting the fodder.

wise heart
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Isn’t the mech heavy artillery?

ashen dock
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The mech circles around you, like basically every other sentinel type.

lilac crane
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I do think sentinels could get some procgen to see some variation.

ashen dock
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It's obvious they are trying to mix things up with the invisibility cloak.
Just offering different ideas.

wise heart
#

When was invisibility added to the dog?

ashen dock
#

Interceptor, I think.

wise heart
#

Oh ok

#

So the tank is mostly stationary enemy that is like constant fire or infrequent but devastating shots?

ashen dock
#

Slow but devastating.

wise heart
#

K cool

ashen dock
#

Telegraphs its attacks by showing where the mortars are gonna land beforehand.

lilac crane
#

Why not turn it into a turret then?

wise heart
#

Oh cool like the meteors

ashen dock
#

Slowly moves away as you get close. Even drops mines or shoots stuff that slows you down.

wise heart
#

Damn mines would be sick

#

Also them being able to slow us down too (but not paralyse, that would be too annoying)

ashen dock
#

Could encourage teamwork while playing with others.

#

Currently fighting sentinels is more like a very slow bullet hell.

#

Circle strafe and shoot.

gentle totem
wise heart
#

Ok

#

There already a fair few legged ones though

blissful spoke
#

It's often given us to collect bones. Could we have a mission to put them together to do some mission with and get even more interesting parts to decorate bases with?

stuck bone
#

Could be an overhaul to procedural generation (how the game THINKS when loading environments), optimization improvements, better fauna/NPC AI, puzzle mini-games in the wild

#

Personally I think fauna models could use more assets for crazier combinations, I'm tired of seeing the same three flyers wherever I land

wise heart
#

True the flying creatures are so unvaried, its always this thing that looks like a bat for me

rigid lantern
#

i really hope hello games implements ray tracing, or path tracing into no mans sky for next gen consoles and ray tracing capable pcs within the next few updates. they have already worked with nvidia for dlss and dlaa, so they could probably do it again for ray tracing

#

the lighting just isnt good enough in no mans sky, and its really easy to run at the highest settings. ray tracing or path tracing would not only make the game look much better for the people who can do it, but it would also make the game more attractive for those who can do ray tracing

#

also, anybody else finding that the textures are low resolution even at ultra texture quality?

weary sinew
#

gas giants would be slick as hell.

weary sinew
# weary sinew gas giants would be slick as hell.

"how do we get resources?"
have a craftable piece of equipment that you can add to your starship that collects gases. need oxygen? fly your ship through that red oxygen cloud over there. need nitrogen? yellow cloud. do that for the rest of the necessary resources that must spawn on all planets

"but what about landing gameplay?"
add floating habitats, pepper in some smaller ones that may house just a shop for a few aliens as well as massive biodomes with internal conditioned environments and proper resources inside

"what if the player tries to fly too deep?"
make the ship start burning up and then deflect it upwards like with terrain

weary sinew
#

"oh but the art direction is too difficult, no one can pull it off"

warframe did gas giant habitats beautifully

#

obviously in NMS they'd be MUCH smaller but it's clearly possible to make it look nice

turbid fossil
rigid lantern
turbid fossil
#

I hope you are just joking and realise not everyone can and/or wants to spend money for that kind of GPU. There are more pressing priorities than a madeup space game.

vale pier
#

Yeah, that’s not really feasible for most people, especially if they already use a specific platform there’s even less incentive to try and switch

#

I’m not sure what to expect for the next update, but I’m forever yearning for ocean update ohreally

turbid fossil
#

Yessss ocean rework bongo_cat

vale pier
#

I want fish companions blobgibfast or functional aquariums that you can decorate by hand maybe. I like the one in the store but it doesn’t always fit the vibe and it’s not resizable

turbid fossil
#

Great job, you missed the point lol

weary sinew
#

also it seems like gas giants have been asked for for a long time, why have they not added them?

turbid fossil
#

Probably cause people dont actually suggest them

#

!hg

misty irisBOT
turbid fossil
#

Or because HG doesnt want to

weary sinew
#

I'd think someone would've done it by now lol

#

yeah

#

it'd be great though to add variety to planets

turbid fossil
#

I want ocean rework first

weary sinew
#

oceans are kind of uninteresting rn

turbid fossil
#

Thats... Precisely why I want a rework

weary sinew
#

yeah

inland sage
# rigid lantern the lighting just isnt good enough in no mans sky, and its really easy to run at...

NMS does not use the commonly used game engines in the background. They have coded their own game engine that focuses on procedural generation more than any other aspect of the game. All of the game features such as lighting, animations, textures are implemented in their bespoke game engine, and it does not have the capabilities to support Ray Tracing, let alone Path Tracing. On other hand, NMS is available on multiple platforms that do not support nVidia's bespoke technologies such as Ray or Path tracing. Even if the game was PC only, Ray and Path tracing would only be for nVidia GPUs, thus making it harder for other GPUs to run the game at max potential. On top of that Path Tracing is limited to 4090 series currently because that is the only gpu in the market right now with literal physical architecture to support the algorithm.
It is not easy to implement these algorithm into NMS.

vale pier
# weary sinew also it seems like gas giants have been asked for for a long time, why have they...

Because there’s not really any point in adding something like that by now, and also the idea is that every planet is explorable - was told that was said in an interview, no idea where. They have to use their time and resources wisely, and gas giants aren’t at all a good use of them imo. They’d be cool in theory but it’d take a TON of work for not much difference. Would rather they focus on existing content and story, MP performance, etc

turbid fossil
#

Oh lawd a text wall

vale pier
#

I did read your ideas, Kraken

turbid fossil
#

Two text walls!

vale pier
lilac crane
#

Oceans are unfortunately kind of samey everywhere, the top of an ocean doesn't even blend with the planet biome. It looks weird.

weary sinew
#

the stupidest thing i want in this game is a plane exocraft

"but don't we have the starship already?"

yeah but i want a biplane type thing i can look out of just because it'd look really pretty
nicer clouds would fit in with that too

turbid fossil
#

Want want want

#

Those who want, dont get

weary sinew
#

oh yeah i should start speaking in the biblical prophetic tense huh

vale pier
#

I would LOVE ocean rework. I believe the terrain generation limits what they can do, but there’s plenty of other things they could implement or rework

weary sinew
#

i don't WANT things, things WILL happen in the future so i must refer to them as if they've already happened

turbid fossil
weary sinew
toxic slate
turbid fossil
#

When was there a noticeable ocean update recently

vale pier
weary sinew
#

still i feel that there's something missing from planets

lilac crane
#

A deeper ocean is just a deeper ocean, need more reworks.

vale pier
weary sinew
inland sage
vale pier
turbid fossil
vale pier
turbid fossil
#

Whalesongs?

inland sage
#

It's funny that I know exactly why there aren't any deep oceans in NMS but it's so hard to explain the idea. I'll have to explain everything about 3D modeling and texturing before explaining the reason behind shallow oceans. 😅

turbid fossil
#

Like, actual whalesongs? Underwater?

turbid fossil
vale pier
inland sage
turbid fossil
#

Slap it into my dms then

#

If you want

inland sage
#

You wanna know?

turbid fossil
#

Course I do

vale pier
#

Yeah stay on topic you hooligans

turbid fossil
#

We are

#

Oceans are still poopy

vale pier
#

I’ll email them some crayon drawings of fauna ideas

#

scan it over

turbid fossil
#

braces for discord server crashing because Mythos breaks limits of reality with textwalls

lilac crane
#

Oceans should come in layers, with top layers resembling the planet biome more and bottom layers being a lot more alien.

#

Each layer will have a different amount of light coming from the surface. Top layers are bright while bottom layers are pitch black, depending on depth.

vale pier
#

I really love having ponds and lakes, distinctly different types of water. It would be so cool to have running water or at least river-shaped water but I don’t think that’ll happen

lilac crane
#

River-shaped water? Sure. Flowing water? Not due to technical limitations.

vale pier
#

Ay like I said, I’m very down for river shaped water sip variety is really what I look for. I love building with views of lakes or oceans but even the illusion of flowing water would be nice

lilac crane
#

I just find planets so monolithic. I want vertical and horizontal variation.

inland sage
#

Flat planets do not exist. They are always going to be spherical, not vertical or horizontal.

vale pier
lilac crane
#

Earth already has strange creatures, NMS can add a cool twist.

inland sage
#

Well, NMS doesn't have Earth. XD

vale pier
#

NMS has plenty of strange creatures SCpeak

lilac crane
vale pier
#

I think they could go a little harder with underwater ones, but I don’t know how they’d go about it/if they could specifically focus on underwater fauna generation

lilac crane
#

The abyss is an easy spin, but I would make deep sea creatures even a bit eldritch.

oblique smelt
#

And biger

lilac crane
#

How about more dangerous?

#

Fauna isn't even a threat on any planet.

rigid lantern
rigid lantern
# inland sage NMS does not use the commonly used game engines in the background. They have cod...

All true, but they can rework the engine. I'm sure Ray tracing and path tracing would be possible in thier engine after some reworking. And I use a 3060ti and I can run portal rtx, which is a path traced game. The 4090 is just the best at path tracing because it uses a more efficient hardware path tracing method and its super powerful. Also, Minecraft bedrock was able to implement ray tracing into thier render dragon engine and that turned out pretty great. I think it's possible for hello games to implement it with some time. Ray tracing would just improve the experience a lot for people who like realistic lighting in games and alreay have good graphics cards

vale pier
#

Given they make money off of game sales and not subscriptions or microtransactions, I believe that HG probably tries to focus their resources on content/improvements that will benefit their playerbase as a whole and draw in new players, rather than a small number of people who already play, those on PC who can afford those graphics cards. I don’t think ray tracing is make or break for many people worrythink ofc, I have no idea how many people that would affect or how many would care, but ultimately, I think it comes down to how much they would get out of it in return for the effort and resources it would take.

turbid fossil
rigid lantern
hot flame
#

Don't forget they are a tiny team - this isn't a studio with hundreds of programmers

turbid fossil
#

Are they expanding their team though? They surely have the money

hot flame
#

They have hired some people, and have current openings - but it seems like they want to keep the team fairly small

#

I'm sure it helps for morale and such, like a family

turbid fossil
#

Hm, probably

#

Interesting take at it

#

Where does the money go into then? Theres not significant crossovers either or something

#

Is Sean collecting golden toilets?

hot flame
#

Probably whatever other project they are developing

wicked pewter
#

Hopefully this update addresses the endgame like Interceptor did

#

More hostile planets that require good gear to survive or harder dungeons that drop items that help us reroll stats

#

Weapons, ships, frigates + freighters should also get the X class

#

Otherwise, I wouldn't mind them cleaning up crafting/exploration like Waypoint did for levelling up

#

I think nanites slightly ruin the game, they should only be used to purchase tech modules, everything else that requires nanites should require crafted materials

#

IMO

torn ermine
#

This

wicked pewter
#

Other than that, maybe letting people override and own solar systems ultimately for passive income/resources

#

Essentially space settlements

#

Nevermind, update dropped. Lol.

#

We're never making it outta the hood

hot flame
#

Nothing to do with NMs future.

ivory heart
#

how u gon fit a kaiju in a puddle

#

or even build a base in a puddle

lilac crane
vale pier
#

Criticizing others for their ideas isn’t really a good fit for this channel tbh. And we did discuss other ideas, we’d just like deeper oceans too - but that’s most likely not going to happen anyhow.

#

Ultimately, any idea can be a good start and the channel’s for discussion.

turbid fossil
#

You can criticise ideas but not people

lilac crane
#

I was not pointing a finger, but this just looks like semantics to me.

vale pier
#

Drop it and move on

violet vortex
#

Bell Friendly Reminder: Be mindful that anyone's opinion here is just an opinion. Refrain from inflammatory discussion, no matter how passionate you feel on a topic. Don't get hung up on another player's opinions. Focus on the channel's topic, its rules, and the type of game you're playing. Be civil. Stick to constructive feedback. You can agree to disagree. This isn't #nms-debates. No drama. Move on from it. Feel free to run !ModHelp to help de-escalate inflammatory discussion or disruption in the channel.

fickle axle
#

ARG's was always associated with huge summer updates so I wonder if we'll get a huge summer update this year around September that overhauls the game like NEXT or on a smaller scale Atlas Rises. 🤔 I could see part 3 releasing in July part 4 in August and a September release for a huge update. Thoughts?

pastel minnow
#

Sean has been saying they have huge/busy plans for this year and it'll be bigger than 2022, but it kinda weirdly feels like this year is slower than last year.
I thought we'd get a content update along with an expedition so this really surprised me that it's only an expedition..
Now I think they're cooking up something really big

#

I dunno if they consider starfield their competition but if they do, maybe a large update will drop around it's release, hopefully include those new space stations

zenith marten
#

the first 2 sentences

torn ermine
hoary plinth
#

living suit travler pls?

worn forge
#

Do you guys think the new story line and ARG are building up to another huge update like NEXT or BEYOND

worn idol
lilac crane
#

Maybe it's the run up to a sequel or a different game?

pastel minnow
#

I'm guessing we'll get another expedition next month shortly after this one concludes, and then a month or two after that we get the conclusion to this ARG and whatever huge thing they have planned ||space station overhaul plz||

wind gale
# vale pier I would LOVE ocean rework. I believe the terrain generation limits what they can...

I feel that introducing 256 galaxies without much difference in planetary biome variety is a missed opportunity by hello games.
they could have added single galaxy at launch and upon a new terrain or planet biome update they could have simply added those new planets in a new galaxy. this would have avoided worrying about existing galaxy planet terrain or base resets.

introducing new galaxies for every year with varied biomes could have easily best thing for us excited and not necessarily we would have needed to reset existing galaxy planets and bases.

pastel minnow
#

Agreed

vale pier
#

How many times have they reset existing things? I don’t see them doing it again but I wouldn’t know worrythink

pastel minnow
#

I have the impression they'll never reset the universe or make the terrain any better.
The terrain on planets we have is the best it's gonna get.. they seen to be much more focused on just adding assets and gameplay mechanics to the game now.

wind gale
# vale pier I’m not sure I’d prefer anything but what we have, pretty much immediate access ...

i agree what is done is done. for me completely exploring a single galaxy itself is cannot be done by anyone . im still in euclid after 200 hours. so just thought about that why they need to add "256 big galaxies" at launch if they are pretty much same they could have saved them for future updates with a something new to explore like a galaxy full of ocean planets and occasionally has other type like how eissentam is for lush planets. and this way there will not be a need for galaxy reset but only a new one getting added without affecting older ones.

vale pier
#

That’s fair - I’ve heard there’s a specific reason for 256 as the highest number instead of adding more galaxies, but I don’t want to ramble about something I don’t really know lol. There are differences between galaxy types, but not really within those types - like two lush galaxies, not much point in moving on from one to another unless you like big numbers (me) and being away from people (me). I don’t know if the lack of galaxy identity for most galaxies is something they can address now without a drastic overhaul + reset of some kind

#

Like all the terrain and fauna etc are already in place. I’m seeing new things every time I explore

wind gale
vale pier
#

I feel like hazardous flora is something they could work with, maybe. Like keep the vine whip and fly trap and gas pustule but give them a lot more variety in plant parts and colors, or maybe distinct biome-specific looks. It’s a small thing but I’d love it.

As far as regular plants, I love the current ones I most often see, but hey, more variety is almost always better in an exploration game.

plucky crown
#

I would like to ask, how big is the database of no man's sky?
I mean how many TB/PB also included the bases uploaded on various planets
and how fast it is expanding

rotund stratus
#

Or the channel here, too

weary sinew
#

much needed feature: swapping equipment slots

#

i mean if you try to place an upgrade on another one, they swap slots

pastel minnow
fiery coral
#

Spacewalks

sour wren
weary sinew
#

yes

weary sinew
sour wren
#

nice :)..

weary sinew
#

i know a freighter overhaul came recentlt

#

but that was mostly for interior stuff, no?

sour wren
#

I just got a freighter so no idea

fiery coral
wise heart
#

I wish you could let blobs wear mining beams and the other stuff that other creatures can wear, it could literally just strap onto their back and shoot over their head. I wasted so much quicksilver thinking it would work for my blob too 😔

terse meteor
#

this is an exciting channel, I was just thinking today NMS should upgrade their servers for base upgrades because I built a massive base one time and wanted to have like a little city on a planet and I think that would be completely incredible and insane, I know it would be a lot on the devs and cost server wise, but I imagine anyone would even pay an extra 15-50 a month if it meant they get to visit entire cities or massive bases /towns where people commune --- we already have space stations and the anomaly -- might be a pipedream but I think considering what hello games has already achieved this is entirely possible within the next few years...

turbid fossil
#

You think everyone would pay extra every month just to have big cities?

#

Think again

vast wave
#

Maybe HG put some limits on the bases to ensure they can be downloaded and rendered for each player correctly

#

Not everyone is running a top tier gaming PC. Switch got settlements axed, consoles have trouble with displaying some textures

#

Unless HG can guarantee the game will be able to render all those extra parts, there is no point in upgrading servers

gentle totem
#

BLASTED TEA 🍵

#

We need to have tea in the game

#

My character, Commodore Cube the Immortal needs tea

torn fractal
#

as a brit i agree

fading mural
#

Nmsus Tea is disgusting and the British can't help but make sure everyone is aware they drink tea.
As an American I demand we have more coffee options in the game DocSpook

torn fractal
#

statistically speaking i think coffee is more popular than tea in the UK

ashen thunder
#

a real hub of the universe

#

or a planet

turbid fossil
ruby aspen
pastel minnow
#

I can confirm. I seem to recall landing on multiple different planets in NMS at some point in my playtime

rotund stratus
#

If the Abyss becomes a proper thing, I think it'd be cool to have a different dimension to explore, maybe with its own biomes etc. It could be weirder, and have entrance points you have to find on planets

#

Like how you find portals

#

If it's really dangerous it could kinda be like an equivalent of the nether

#

It could make for a challenge for those with fully upgraded hazard protection etc too

vast path
woeful mist
#

I would like to see a form of planetary dungeon, Kinda like derelict freighters. Maybe convert the fabrication buildings into an actual procedural factory we drop down into from the main console after inputting the puzzle game answer. And then it’s a whole creepy factory that’s infested/overheating/ whatever and we can find loot at the end

sacred belfry
#

Ima be that guy and say I still want ship customization 😂

vast wave
#

Since the synthesis lab was added to Space Anomaly, and that can be accessed safely basically from the start of the game

#

There is very little reason to go visit those facilities planet-side

#

All they offer are the recipies, nanites or MT expansion slots, all options being redundant at this point

lilac crane
woeful mist
lilac crane
#

Ah. Why not just have a bigger building? Archive buildings have an impressive footprint.

vale pier
#

An underground dungeon sounds really fun, I’m a fan

prisma stratus
#

Implementation of NVIDIA HairWorks for realistic fur? 👀

timid summit
#

NMS needs DRAMATIC varied terrain

#

It’s okay right now but it should be much better

polar kestrel
#

It’d be really cool if they added things like the Singularity Drive and the Utopia Construction Terminals to the base game.

woeful sandal
#

What if they added gas giants with low orbit cities to explore

timid rose
#

I wonder if we’ll ever get multi biome planets.

lilac crane
#

I prefer biomes with subbiomes.

timid rose
#

Tbh the one thing nms needs is an actual underground. I want to be able to dig from one side to another.

lilac crane
#

Technical limitations.

timid rose
#

Really? I’m sure it would be possible, i mean, they made something that would take till the heat death of the universe to explore with a single loading screen, I’m sure underground can happen.

lilac crane
#

Those are different. Other star systems aren't actually loaded.

timid rose
#

Ok, well even just a single star system is massive. And I’m sure it could be just cut out of the old gen consoles and the switch.

turbid fossil
#

So you wanna cut off the old devices?

#

Thats gonna lose HG quite some customers

timid rose
#

I’m not talking about it happening at this time, but in the future when people have ditched them

lilac crane
#

From HG's perspective this sounds like an edge case.

#

HG wants/needs people to buy the game, and cutting off old devices does more harm then good.

timid rose
turbid fossil
#

People ditching switch is gonna take a LONG time

timid rose
lilac crane
#

NMS launched in '16, and is still going strong, A few years won't be enough to kill the game.

turbid fossil
timid rose
lilac crane
#

If NMS dies, it will be a slow decline rather than a quick one.

turbid fossil
#

I see NMS going strong

lilac crane
#

For now, the biggest competitor is probably starfield soon. Makes me wonder what it would take to compete.

timid rose
lilac crane
#

Bethesda managed to sell incomplete games pretty well.

vale pier
#

It’s a completely different kind of game, anyway

timid rose
#

Still not gonna be an actually good game. And unlike nms, they will never fix it, except for whenever they make Starfield premium, which will just be micro transactions which fix nothing about the actual game that people want fixing.

violet vortex
timid rose
#

Oh yea

lilac crane
#

Sure

violet vortex
#

let's be mindful of the channel's topic and pinned rules GunterDrums

Discuss the past & future of No Man Sky: what do you want to see next? What do you want fixed or changed or brought back?
and also note that the best place for suggestions that HG will see is their Zendesk. link below and also in pins.

#

!hg

misty irisBOT
lilac crane
#

One of the things that I have been wanting is a way to set sentinel levels, however, that could be abused on civilization planets. Therefor, maybe only the person who discovered the planet should be able to change the sentinel security level?

turbid fossil
lilac crane
#

Which part?

turbid fossil
#

Being able to set sentinel levels

lilac crane
#

Why wouldn't it?

turbid fossil
#

Because a labrat cant change the experiment rules (difficulty settings are a different topic)

lilac crane
#

Travellers aren't labrats.

turbid fossil
#

Heck yes we are

#

We are ||in a simulation||

lilac crane
#

Doesn't mean we are labrats.

turbid fossil
#

Point still stands.

vale pier
lilac crane
#

Sentinel activity: Low, High, Aggressive. Corrupted is different and special, so that one is excluded.

vale pier
#

Gotcha. Difficulty settings do affect that already, but maybe sentinel pillars could have it as an added functionality? I’m not sure customizing a planet (outside of customizing settings) even with something like the sentinel level is gonna be a possibility. How/why would you use it?

turbid fossil
lilac crane
#

Though, this is probably more useful for civilizations.

vale pier
#

I suppose so. I mainly planet hunt, searching for very specific planets/systems and aggro sentinels are no-go when I’m looking for a place to build. I think that would be a tool that mostly communities would use finding an otherwise ideal planet hub they don’t want sentinels on, for instance. But then again, difficulty settings might complicate things, same with ODS(?) if there’s a hiccup w multiplayer. I think being able to specifically lower the alert level would make the sentinel pillar shutdown routine even less worthwhile, too.

lilac crane
#

Sentinel pillars are still rare enough that they usually aren't worthwhile.

#

I have a base built to oversee a settlement, and there is a sentinel pillar <1000u, and I still don't bother.

#

So there are more problems with sentinel pillars.

vale pier
#

I don’t use them unless it’s an aggressive sentinel planet - on survival anyway I only see aggressive, corrupt, or the normal patrolling. I do feel pillars shouldnt be just some chore you do every time you load into the planet, but I don’t know how I’d go about making them a bigger deal, more incentive to interact with them.

lilac crane
#

The big question is what sentinels are really for.

#

Sentinels are a nuisance or a farming enemy now, but that tends to not justify shutting them down.

turbid fossil
#

That is all just your subjective view, if you want it so bad go suggest it

lilac crane
#

Your experience is different?

#

I'm reading design intent, and trying to solve problems for once.

turbid fossil
#

I dont see the problems, in fact

#

So yes, very different

hoary plinth
#

can they bring back vy'keen with face tenticles? really liekd that version!

fading mural
#

I just wish they would add a mechanic or a building we could create with like rare resources to just perma-turn off a planets sentinels instead of having to constantly, manually go to a Sentinel Tower and turn it off everytime we want to visit or be on that planet.
Hell make a item to place at our base of operation on said planet to switch it perma off; anything

hoary plinth
#

i would like more arthropodic customisations, we have mamallian, avian, reptillian, robotic, even molluskoid, but no realarthropod heads

jagged helm
#

my idea of major update with gas giants. Posted it also on reddit. Just my 2 cents of what i would love to see in the future

turbid fossil
#

Cant explore, wont happen

crimson whale
#

Other than gas giants that looks really cool

hoary thistle
#

I don't want to ping any moderators but i do have a suggestion that would probably help a lot of people, so could you post this somewhere that a lot of people can see it? If you are playing No Man's Sky on Meta Quest 1/2 and you are using Virtual Desktop, I highly recommend switching to Link or AirLink. Virtual Desktop has some weird performance issues with No Man's Sky and switching over could help a lot. Thank you.

hoary plinth
#

alien zoos, you can gather alien dna samples or just aliens and put them in a containment unit, built like any regular house, just can house more than one "pet" at a time, also lil plaqus that tell you about whatever is inside the enclosure

bright anchor
bright anchor
turbid fossil
bright anchor
#

Can't you? I think sky islands would suffice as being enough explorable area personally

#

Especially mixed with the ideas from Schris

#

I always figured it could be done by filling a planet with water and changing the water shaders as well as the atmosphere to match a gas planet, with the floating islands

#

I'm not familiar enough with the nms engine though to know how feasible that is

turbid fossil
hoary plinth
#

a melee addition/overhaul, ranged is nice, but sometimes you wanna stuff an axe into a sentenal's thinkbox

pastel minnow
past bridge
#

would be dope if they added civilisations

inland sage
gaunt hearth
#

Short and simple. I'd love more building options and more progen stuff to explore. I hope there's an update this year for it.

unreal dome
#

opinion: on a galaxy map, "no filter" star filter should be renamed to "star type" since it basically defaults to star type

also ability to search for specific systems using set of search terms like star color, system economy, race, conflict level, planet count and even features like water or dissonant systems should be a thing too, but instead of giving list of stars that fit your search parameters, it should instead highlight ones that apply

soft fox
#

Would like to see something big like a supernova event or melee weapons could be interresting in nms

pastel minnow
#

I wish the space skybox had animated nebulas like on release. That looked so freaky especially since back then there were barely any stars in space

oblique smelt
#

Would be nice to have an option to have mp but only for group. So you dont see other pepole and their bases outside your group. It would save some memory resources specialy on weaker platforms

visual cloak
#

I hope games like Starfield will re-inspire HG to get back to improving planetary terrain/biomes/exploration depth and fauna behavior/diversity

noble light
#

All I need is PS4 to PC cross-save to be happy (Don't want to loose my 150+ hour world save on PS4)

zenith marten
#

😅

#

2073h on Steam currently and I'm basically way ahead of my original char on ps

#

But yeah. Cross save would be wonderful.

#

I've come to appreciate portability in games

noble light
zenith marten
#

could be version mismatch?

noble light
#

no I just updated all the stuff. I don't have PS+ so I think that's why I can't view my friend code

#

basically if I press the "view friend code" button it will just disappear and do nothing xD

zenith marten
#

ah

weary sinew
#

Station doors should open when you're further away from them

#

Like real life automatic sliding doors

gentle totem
#

Tea

#

Just Tea

#

Nip Nip Tea if we must but this game needs Tea

wise heart
#

No mans sky tea

crystal terrace
#

for some reason i can't split stacks of items

wise heart
#

You can... unless I'm not thinking of the right thing

turbid fossil
#

Yeah you can

full citrus
#

I can’t be the only one hoping for more ships that transform, right? Maybe one that’s complex enough to contort it’s entire structure into a completely different shape when taking off and landing, while still being procedurally generated from a catalogue of parts. I get how lofty and intensive that sounds, but a man can dream

rotund stratus
#

Communication stations should have a text to speech megaphone function aquanose

chrome patio
#

maybe more than one freighter appearing per system?

sturdy bramble
#

i want to see space battleships

woeful sandal
#

What if there were gas planets that had an exocraft used specifically for exploring gas planets

sturdy bramble
#

hmm... that could be a lot of potential

woeful sandal
#

It could be similar to the minotaur

sturdy bramble
#

but instead of walking, it flies around

woeful sandal
#

Yeah!

#

And settlements were floating cities

sturdy bramble
#

prefabricated bases that u could claim and add to

#

and a new style of base too

woeful sandal
#

They have no fauna flora or minerals, but a tool on the exocraft lets you collect gas

sturdy bramble
#

yep

#

a mobile gas extractor if u will

#

now we just have to figure out how one gets in and out of their starship

woeful sandal
#

You can only land on the floating settlements

full citrus
#

Maybe you could deploy it from your freighter? You’d have to get close to the planet in your ship, call the freighter, then move to the pod and be yeeted

woeful sandal
#

That's really interesting

#

That works

ruby aspen
#

i think just an installable upgrade for the minotaur would do. It would give the minotaur more use in game

tame niche
#

i would like to see upgrades from Salvaged Glass be universal

#

and apply to all multitool weapons, not just the boltcaster

#

particularly since their bonuses are... pretty anemic.

#

also, please

#

a 'hold to repeat' for crafting and installing storage stuff

hollow jewel
#

I think a Spaceballs event would be really cool like what they did with Mass Effect

#

Maybe get an interesting freighter, or a ship shaped like a Winnebago, or a Ludicrous drive upgrade for freighter warp

pastel minnow
#

What I wouldn't give to have these landscapes again..

hoary plinth
#

id love a void infection based expedition and for a void living suit, its such a strange thing and yet has no lore in it, twirling tendrils without explination

#

and maybe tainted versions of normal lifeforms on exotic worlds, like, in addition to the usual exotic animals, have normal animals with parts inspired by whatever exotic world they are in

visual cloak
#

NMS needs foveated rendering on PSVR 2 because the resolution looks barely any different from psvr 1. Have been pleased with how clear other experiences have been in terms of resolution, and while menus look much sharper in NMS, the environments hold the most importance to me.

obsidian grotto
#

I wish the whole "dont drink the water" thing was expanded on and we could actually see the effects in game

tame niche
#

also

#

i'd like to see, like...

#

an item you could get as a quest reward that taught you an alien word so you have some other way to do it other then hunting down npcs or word stones.

#

or a bunch of words at that

weary acorn
#

is there any chance you could add psvr2 ship controls to control with the analoge sticks and trigggers instead of using the gyros

visual cloak
rapid yew
#

if i could change the color of the emission on the korvax head in player customization.... my outfit would finally be complete

weary acorn
pastel minnow
#

You know what grinds my gears?
You know what update I'd like?
Planets in space to be affected by the space fog and not look like they're green-screened into the environment.

timid summit
#

Any theories on what the construct will be used for in the future?

woeful sandal
#

Maybe a fourth sentiel "buddy"

#

You got the quad, done, minotaur, and construct

#

Idk though

wise heart
#

If we could get a new one I would hope for it to be corrupted, especially the corrupted drone

pastel minnow
#

Fixed an issue that caused first-person cockpit exit animations to fail to play.

Did they finally bring back first person exit animations??

oblique smelt
#

👀

#

I hope so 🙏

pastel minnow
#

Just checked in experimental.
The cockpit opens up but your view kinda goes up a bit, but you still teleport out of the ship

#

This upcoming patch is actually really impressive, they fixed a bunch of bugs I have in my 70+ bug list lol

#

This weird space fog still isn't fixed.

vast wave
#

Yeah wish we could disable it in graphics options

pastel minnow
#

It's 100% a bug, it has to be.

#

I'm just surprised that I seem to be the only one who notices it or is at all bothered by it.
It literally messes up every single object in space. How no one sees it or is bothered by it is beyond me.

#

People post pictures of their space shots and I consider it ruined by the fog bug.
HG themselves posted one of their screenshots in the Interceptor update and I guess they also didn't catch it? It's just.. so surreal to me.

vast wave
#

Modders did, there is a mod that removes the space fog

turbid fossil
#

Eh I dont notice it being there most of the time

woeful sandal
#

You know what bothers me

#

And keeps me up at night?

#

The fact that you don't become the frighter captain after buying one

#

You should definitely be captain

turbid fossil
#

Isnt becoming admiral way better? :]

rigid bay
#

It will be nice for the sprinting icon to show on the bottom right when sprinting if we have sprinting set to infinite in the difficulty settings.
In first person I can't really tell if I'm sprinting except for the slight FOV change and the sound.

sterile maple
#

I wish there is a future update adding custom hot keys for backpack items. Because, well, jetpack boost bread is neat.

woeful sandal
#

I had an idea for a planet type

#

A flooding planet, it's a barren world with eternal rain

#

Also deterium plants should be able to be kept in your exosuit inventory

fading mural
#

People may have already brought this to attention but I would love a Expedition or Update that allowed us to have our own Solar System and Station to manage or something like modifying a planet and manually changing whats on there, maybe revitalize a Dissionate Planet 🤔

woeful sandal
#

I thought it would be cool to be able to build bases in the orbit of a planet without any tricks

#

And it would have it's own set like the deepwater set

cedar onyx
#

It would be even better if they had official support for full-on space station bases that were far outside the atmosphere of a planet

toxic slate
#

There's several things from the Starfield direct video that I've wanted in NMS for a long time, things like dynamic quests for procedural dungeons on worlds, ground combat with pirates/factions, more alien-looking and diverse creatures, hireable crew that make material differences in your freighter's abilities. I hope HG is looking at Starfield and is inspired by it.

naive tartan
#

possibly add a way to do expeditions in ones "main" save, as id say every expedition is decently written and brings a good amount of content, its almost a shame to only have them for a limited time

hexed cosmos
naive tartan
naive tartan
#

Easier access?

hexed cosmos
#

is it not easy to switch saves in the menu <.<

naive tartan
hexed cosmos
#

seems like a weird reasoning

turbid fossil
naive tartan
naive tartan
turbid fossil
naive tartan
turbid fossil
# naive tartan Make it a part of the starting quests then?

That would mean the number of starting quests would increase everytime a new expedition comes out, and you dont want to overwhelm new players with a full quest log. On top of that, Expeditions are meant for people who already know how to play. Not to exclude anyone, but they are not a good way to learn the game.

#

There is just no good reason to make that change other than "oh Im too lazy to make a new save", which really isnt on HG

naive tartan
#

Optional quest then? You start the game with multiple quests anyways

turbid fossil
#

Mentioned above.

naive tartan
#

Less about making a new save and more about having it available

turbid fossil
#

Eh. I dont have anything left to say, I just dont think we should always have everything at our fingertips, just because we want to. We can be grateful NMS gives us free updates and allows us this freedom of modding and the like.

naive tartan
#

I disagree, i belive unique content should be freely available for players, don't see any reason to limit said content when it wouldn't take anything to make it more available either

hexed cosmos
#

also unique content which says you achieved something when it was the time is pretty cool. even when I don't have such item but can see others having it, it tells history

naive tartan
hexed cosmos
#

well, as far as I'm aware it's just a subject of different opinions without a major preference among people in comparison

#

I personally don't feel pressured, I feel excited

timid summit
#

Water desperately needs a change

#

It needs a better texture, and more animation.

#

Maybe even waves

#

Oceans in general

visual cloak
#

water could use a full-fledged update, including flora and fauna with unique fauna behaviors in water

delicate frost
#

I would like to request room scale during Walk mode for VR.
I don't want to perform another viewpoint reset.

fallen hawk
#

this isn't really a space for requests; this isn't an official discord for NMS, after all

vale pier
#

Requests can be submitted to HG via their zendesk, using this command:

#

!hg

misty irisBOT
turbid fossil
fallen hawk
#

“Acknowledged by HG” isn’t equivalent to “run by HG”, which is the important part of the distinction in this case. My understanding of this channel is more as a space to share thoughts with one another, rather than to submit requests to the devs

turbid fossil
#

All you mentioned is "official", which this definitely is. Dont try to split hairs, I dont even get what your problem exactly is. Again, read the channel pins and topic.

#

Why do you not want people to suggest things?

fallen hawk
#

I’m not going to go further into a meaningless semantic argument here. There’s no real point in it.

turbid fossil
#

Heh. Of course.

opal briar
#

For all we know HG devs lurk and read here, just because we're the unofficial official discord doesn't mean they don't lurk and read
maybe
👀

turbid fossil
#

Devs not running it because they dont have the resources doesnt make the server less official

#

!Officialdiscord

misty irisBOT
turbid fossil
#

@fallen hawk maybe check this out.

hot flame
#

They post shots from and of the discord, but I think what N8crater was saying is that if you have a request, you should use the link that was provided for that. This channel is for the community to hope and dream and wish for future things.

turbid fossil
#

Then they did a horrible job at that, bringing in official and whatnot... Whatever.

elfin jungle
#

More Nexus like missions in free mode, be cool to be sent on a job to clear a planet or moon of multiple infestation areas of bio horrors and hungering tendrils to “clear” the planet and get rewarded various things, money, or rep at random for each

turbid fossil
#

But dont we have such already?

rotund stratus
#

I mean, this has always been a discussion channel, not an official suggestions page

#

I'm sure they look in this one from time to time but it's here to chat about future updates etc

#

The Zendesk is the official place for suggestions, always has been

hot flame
ruby aspen
#

wouldnt it be cool if after this expedition ended they'd do a replay of all the previous expeditions, for the ones who missed them?

#

(im not saying that cause i missed 5-7)

soft garden
#

They've been running the expeditions from each year again at the end of the year, so far.

empty jetty
#

Honestly, I don't see why they can't have older expeditions permanently available. Don't integrate it into the main game, as the new save challenge is the whole point. But "archive" the sets of the previous years so you can select a new save for them at anytime.

There are a multitude of ways they could balance this.

  1. Have the completion of the previous expo be a prerequisite to start the next one.

  2. Lock expedition access to endgame only. Have the Artemis/Atlas Path storyline completion be mandatory to unlock.

  3. Since the time limit is removed, greatly increase the expedition difficulty.

  4. The new expeditions won't be included until both their original runs and reruns have concluded. If you missed out, you have to wait and it will be way more difficult.

#

I mean, we've already gotten previous expedition rewards as Twitch drops later on. It's the reason I have a sandworm egg on Switch.

#

But I fundamentally disagree with timed bragging rights items anyway.

elfin jungle
# turbid fossil But dont we have such already?

Yes but it’s clear one small area and leave, be nice if they did other areas infested like archives and trading post and such and make it a long process of clearing like 10 areas on planet and get something decent out of it, I guess expand on it a bit

vast wave
empty jetty
#

Ahh, that is a point.

vast wave
#

As for having expeds permanent, this could pose a challenge on the server side. Including the current expedition, we had 3 expeds that relied on community research to unlock stuff

#

So, if player jumps between expeds A And B and C, each with its own community research task, how should it be tracked on the servers

#

Remember the same framework is used for Quicksilver research

empty jetty
#

They've already altered expeditions for their reruns. Would it be that difficult to remove the community aspects?

vast wave
#

So HG would need to introduce a new one specifically for the expeds and figure out how to juggle them

#

That is also a potential solution

empty jetty
#

Like, I can live without access to 1-4, it doesn't break the game for me. But I can understand the frustration.

vast wave
#

Don't get me wrong, I'm not bashing on your idea, I also think the previous expeds should be available somehow

#

But getting to that somehow is past lots of IFS and what about X questions that will need answering

empty jetty
#

(Mind you, though, if future Twitch drops offer the expo 1 Gek helmet and jetpack, I'll be on that in a hot minute)

#

There's also the question of the Normandy and even if they still have the rights to offer it.

copper dawn
#

The older expeditions could be either implemented as quest lines for the normal modes. Or I had an idea about allowing player to choose different game starts. Where each one would give player different starting conditions and plotline, before then moving on the main common story (Artemis and other paths). Maybe the expeditions could be also implemented that way?

#

But I think that the easiest way, if one would care just about the rewards, would be to make us able to buy them at The Anomaly if we fail to do the expedition at time. Because we already get the ones which we earned for free.

#

And there are already mods doing so.

elfin jungle
#

The items I’d like to see unlockable if you didn’t do em first time but titles should prob stay to first timers only as a nod they were first

empty jetty
#

NMS, I beg you. An outdoor planting bed with a one-click harvest option like biodomes.

I like my gamma weeds outdoors, but it's so tedious...

fallen hawk
#

for instance, maybe the player has to collect like 100 soul echoes, in the case of the current expedition

#

then the research task would simply be tracked locally

fiery vessel
#

id be fine with older expeditions being time locked as long as they get reruns periodically and more than once. like every 3 years a previous expedition reruns or something, or have them rerun while new ones are in development as filler

#

so newer players have chances to complete and busy ones have time to actually get a shot to finish them

#

given a lot are willing to play the game long term, a couple year wait for a time locked item you want but missed out on bc u bought the game after that expedition was over would be worth it to wait for, for me

#

1-4 could easily be filler reruns so the rewards are time locked technically but like. "common" ones. so more people have them opposed to expedition 10 currently where itll be a lot longer until its rerun, where 1-4 could have more reruns between then and now, or 5-9 or what have you

#

i got the game in like 2018-2019, and i never touched expeditions bc i didnt know what they were. im personally not a fan of the FOMO tactics with time locked events, especially since i tend to drop games for months to years before picking up again and obsessing, and i feel a lot are also like that. its definitely a frustrating way to run the reward system but if there are ways to get the items later on it's not a big deal at that point. the game's exclusivity doesnt really have a point as much as the potential for earning, building, exploring, interacting, learning, etc should be

#

personally i really want more optimization and stuff for the critters 😭 i want better ai and for them to actually be useful, and more intuitive systems for corralling them on planet and stuff. i want a farm with space cows and my giant bug ball to fight with/for me

opal briar
#

tbh, just having previous expedition rewards available to buy at the QS vendor would probably satisfy most people

ebon trail
#

I feel like they need to add more settlement stuff, bigger cities, settlement defence, etc

It feels unrewarding and somewhat disappointing as of right now

worn idol
#

Theres no good reason to ever visit your or anyone elses settlements

#

Some initial ideas might be the addition of a landing center with ~ 10 pads, a teleporter area, or a restaurant building that lets travellers buy randomized foods

turbid fossil
#

Settlements already eat crazy amounts of processing power as they are

turbid fossil
opal briar
turbid fossil
#

Ahh. Yeah okay. I would still like to give them a try :/

zenith marten
#

They occasionally give out some previous expedition rewards in twitch drops

fading mural
#

Do you guys think they'll ever add more exotic planets or add new iterations to the exotic planets we already have 🤔

hot flame
#

Yes

rapid widget
ebon trail
#

Living freighters when

torpid sequoia
#

I think it would be cool to add new planetary mobile bases, like an exocraft but you have to build docking stations for around a planet, you could be able to upgrade it to be teleported with a new module on the freighter and you even could be able to remote control it from the freighter. I also think they should add more storage cubes

gentle totem
#

Yknow what would be good? A new ship class that can dive underwater and land underwater

#

Moves at a slower speed under water though

#

But needs a new special fuel that's not cheap to make up for its capability

oblique smelt
#

Ship that can land on water surface would be enough

ebon trail
#

I would pay money for full ship customization

turbid fossil
#

I would not

pine spade
#

G A S G I AN N T S PLEASE

turbid fossil
oblique smelt
#

Gas planets that you cant land on, only look on them? Sounds boring. It could be a way to "increase" planet amount in the system. And freighter could gather gases faster if you park in one.

turbid fossil
#

I think people just like to scream gas giants with nothing behind that

#

Anyway. Lie down on bed - animation, anyone? Maybe a hammock to go with it?

wise heart
#

Mhm hammocks

oblique smelt
turbid fossil
#

I mean an animation for the player

oblique smelt
#

Animated Hammock could be a base part, no?

pine spade
wise heart
#

But we can already harvest gas from normal planets.. Either they could add new unique gases to gas planets, or make gas planets give tons of gas. And then there would need to be more uses for the new/old gases.

woeful sandal
#

Living multitool, living ship, living frigate and living capital frighter

woeful sandal
#

That'd be peak nms paradise

rapid widget
#

or maybe your pets could sleep on hammocks

gloomy hazel
#

Are you guys ever going to add gas planets?

vast wave
#

We are not gonna add anything, because we are not HG, we are just a community of players for the players

#

If you want to suggest something to HG, use this link

#

!hg

misty irisBOT
woeful sandal
#

Yo what if you could find small tribes of procedurally generated aliens

#

They would have very small villages and would typically be aggressive

woeful sandal
#

And they could have exclusive food products with unique recipes attached to them

#

And to explore gas planets outside of a vehicle, you would need a special jetpack component.

fallen hawk
#

hills would be difficult though

granite cosmos
#

Something for the big base builders
The ability to habe npcs walk around your base
Even if it's purely visual
At least it's not a ghost town anymore

stone cobalt
#

ah buggers. Can only oversee one settlement. Would be awesome if you could do more

oblique smelt
#

Ability to move your settlement to any place on the planet. Would be nice if other players could move settlements to beside eachother to make big cities

wooden ridge
#

Need some more tech to go into the exo suit. So much empty space.

wooden ridge
fallen hawk
wooden ridge
#

I don't need the C and B class translators. Don't really care about the Trade Rocket and definitely don't want the jump pack bullcrap.

#

Those are the only four things I have left to build.

fallen hawk
#

I’d have to check my loadout once I get back

#

And yeah, jet boots needs a rework to not be annoying

#

I’ll probably make a suggestion to HG along the lines of requesting a toggle option, or maybe some other means of activation than “be pressing space when you hit the ground in any way”

#

Aha

#

You’re missing X class hazard upgrades and the main story quest techs

#

(Also, I’m pretty sure efficient water jets doesn’t have a downside?)

wooden ridge
#

Ah yeah. Haven't bought that one yet.

fallen hawk
#

There’s also the two techs from expedition 4 but as far as I’m aware those are useless outside of the expedition

granite cosmos
#

I tried the boost tech
I accidentally boost off places i didn't want to so i just stopped using it

woeful sandal
#

What if there was a rare chance for rich low conflict systems to have a dyson swarm around it star(s)

merry mason
#

Or maybe you need a pressure tolerance upgrade to survive on the core or somethin

woeful sandal
rapid widget
hot sigil
#

Should make it so first person flying we can see the hands move the thrusters and stuff on the controls cuz they just don't move

turbid fossil
merry mason
indigo aspen
#

We need remote control drones

#

And remote control for ships 👁️

turbid fossil
indigo aspen
wise heart
#

Who said nms had to be realistic lol? Plenty of things are already unrealistic. Its even acknowledged in the game its a (spoiler) ||simulation||

turbid fossil
turbid fossil
#

And if you think about it, we cant even get to cores of solid planets.

turbid fossil
#

Suggestion: tech to auto-recharge pulsedrive in space, could be nice for people who fly a lot

woeful sandal
winged dagger
#

Do you think Cross Save and Cross Progression would make it into this game. personally I hope it does due to the amount of platforms this game is on

gloomy flume
#

Is there any other things that was promised before release that still isn’t in the game?

winged dagger
#

the game has made alot of progress and is a completely different game then what was promised

ionic jungle
#

I want corupted freighter.
Theres like an freighter but it has with organic materials corrupted sections like a living ship

#

And tentacls

gloomy flume
#

Also I think we was promised orbiting like stars and stuff also I’d love to be able to get close to stars

woeful sandal
#

What if very rarely, while warping between systems, you have chanse of finding a rouge planet (A planet with no star)

woeful sandal
pastel minnow
#

I wonder if HG just plops down abandoned camps in random places for their trailers or if they have an experimental build that allows terrain to look way more natural around buildings

#

I say "natural" while there's trees clipping into those buildings, but as a whole it looks more appealing than just the ground being flat in a circle around outpost

woeful sandal
#

What if you had the option to hijack ships that you destroyed?

#

Like in a space battle, when you kill someone near or in the atmosphere of a planet, you would get a device that locates the crashed ship so you can fix it and take it for yourself

#

But it would be a pretty rare drop

hot sigil
#

You should make cities based off of the race like a settlement but on a much larger scale and by larger I mean like Burj Khalifa or empire state building scale buildings and I think more life in space and more space builds from races too. It's a lot but I think that could bring more of an experience to the game and make it feel more real

toxic slate
#

i think they would have to drop last-gen platforms to pull that off in a performant way

#

because it's not just about putting big buildings on planets, you would also have to fill them with NPCs doing interesting things and hopefully going about their own business in a more real way than what the NPCs in the settlements do. and that requires a lot of CPU overhead

hot sigil
fallen hawk
#

i think gas giants would be best as a "floating islands" deal, rather than having a core per se

inland sage
#

You can also place a base computer to claim site and then plant trees.

woeful sandal
#

I think that you should have to use a special jetpack component to fly around the lower atmosphere

fallen hawk
#

if a gas giant is just sky vfx and flying creatures (including "flying fish" type creatures) it probably won't be as interesting to explore, even with stuff like floating settlements or what have you

woeful sandal
#

It can still be made interesting without a surface

#

And even if it isn't interesting, it can just be there to be cool

#

It doesn't have to be hyper interactive like other planets

#

Just looking cool would be enough tbh

woeful sandal
#

What if there were different galaxy shapes

#

All galaxies in game seem to be sprial galaxies

#

But what if there was some differences between them, like Calypso could be a elliptical galaxy

#

Or Eissentam could be irregular

#

That would be a very cool visual change

fallen hawk
#

would be neat, especially if some of them had completely implausible shapes

#

and if the shape of the galaxy affected star placement. i'm not actually sure if the current galaxies are spiral, or if that's just the visual being displayed

golden pendant
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If I want anything for the future, it's the ability to grow any kind of plant

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If I find a cool tree or something on a planet I want to take a seed home and grow it in my base

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Or if I find a cool animal I want to be able to put it in some kind of artificial habitat in my laboratory area

merry mason
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it would be pretty neat to terraform a planet to your desired colors

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but i suppose it would take some of the joy out of exploring for the perfect planet

tepid orchid
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It would be cool if nms added destroyed versions of timber/stone/aloy structures

flat crest
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Ooh I wanna see better planer variability
Like within one planet multiple biomes
At least mire variability than there currently is on each planet

Idk how this would work or be implemented but as a thought it would be really cool

pastel minnow
plucky lichen
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I want planets with multiple biomes and much deeper oceans

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more than 1km deep oceans

oblique smelt
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Multiple biomes might be not possible due to how game is programed. More biomes would be nice. In teory deep ocean planets are easy to make. Take high mountains biome. Rise water lvl. Done. Water biome itself could also use some diversity update

pastel minnow
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The only time they added something to terrain variety was in Origins with those planets with mountains and very rarely do I see people talk about how much absolutely awful they look.
It's just smooth blobby sinewaves across the whole surface. Just gives "baby's first terrain project" vibes.

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it's rare that one of those planets has decent looking terrain

toxic slate
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I think there's many of the "big mountains" planets that look great, but yes they definitely messed up somewhere with the terrain gen for those and some iterations have really simplistic shapes. I think the bigger issue for them is a gameplay one, as the POI placement code doesn't seem to often enable placement of POIs on these mountain ranges. Aside from the fact that they aren't very fun to traverse. I think in general the terrain gen for them needed more time in the oven, mixing flat plains areas more often within the larger mountains

worn idol
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on some of the exotic planets, the big hills look like mounds of trash if anything

toxic slate
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They can be pretty fun to fly through at least

floral pagoda
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So.. What else would the community want? Because it seems from what you guys are saying biomes and biome overalls wouldn't be bad to have.

bright anchor
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I hope one day we get some sort of building in space feature, I've been to all these space stations in games like star citizen and dream at what a player built version of that would look like

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Kinda an extention of the idea I've seen floating around of owning and building in an abandoned space station

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I would have err.. no idea how you would balance this though. Limit on buildings per system I guess?

floral pagoda
bright anchor
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The practical version would be to have it work the same as the freighter does now but I like the idea of people randomly stumbling upon it

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Settlements also need another pass tbf

gloomy hazel
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I hope they make me useful and give me a gun And a scanner so I could scan flora, fauna and minerals for my owner.

grizzled plover
bright anchor
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I am begging hello games to give me some sort of ship model as a buildable object

oblique smelt
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There is no HG here. Only community.

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!hg

misty irisBOT
bright anchor
oblique smelt
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You mean the gold fighter statue ?

bright anchor
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Nah like full on ship models

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Like your own ship

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The game already uses some of these in abandoned Freighters, space stations and pirate stations

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The Pirate stations have a really cool ship with an interior, would be so cool for base building

wicked dock
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Are they going to add no man’s sky to the quest 2

pastel minnow
pastel minnow
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Optimised memory by removing duplicated objects.
I wonder what this means in the experimental notes 🤔

drowsy marten
turbid fossil
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What is that gonna do if you cant explore the planet

turbid fossil
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Suggestion: Let other players see your ship name and maybe stats. I would love to see all the creative and funny names people come up with. How is this not a thing yet HG

toxic slate
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I don't like seeing any player names in the game, it breaks my suspension of disbelief to jump into a system and see planet "Catpoo". But I guess I take my sci-fi more seriously. But if was an optional choice to see ship names I don't mind

wind yew
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Something I would love to have is double height freighter rooms and/or glass roofs for them. Imagine being able to build a big atrium/guest hall in the middle of your freighter, and looking up to see your frigate fleet framed against a planet through the glass above it. It would bring big opportunities to freighter base construction

vale pier
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Taller freighter rooms would be sooo nice. It can be a bit of an awkward building space and there are some workarounds if you get creative with the walkways and platforms but I’d like some taller interiors. More freighter parts in general would be great

tepid orchid
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I would like it where you can put decals on your ships or even paint them, kinda like the exocrafts.

lean lodge
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It would be great to be able to add droids (similar to that of Star Wars) that can be seated in most fighters and follow you around like pets when you want, or perform tasks.

Or you could utilize protocol translator droids if you needed to, great for space stations and alien settlements. More aliens would be a great thing to do, human faces for self-characters, with more helmet options.

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For a personal base, these droids and extra aliens can actually be a great addition for players that have been around a long time. Examples; your squadron. You can have a landing area or hangar bays, and your squadron pilots can be inside those bays, ready to go if something such as a pirate raid on the base occurs.

You can also hire other aliens for tasks, such as farming your crops, tending to critical systems, etc!

Systems may include shield generators, defense cannon turrets, etc.

There needs to be a massive overhaul on base parts, as it’s rather limited without mods and glitch building.

oblique smelt
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I wanted to go back to lore hunting but i dont know what in still missing. HG PLEASE add counter to logs in catalouge, So it would look like
Korvax :
monolith 30/30
Archive 20/30
Etc.etc.

empty jetty
fallen hawk
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a lot of the UI needs to be able to be clarified, IMO