#nms-the-future

1 messages · Page 10 of 1

gloomy hazel
#

could be cool if there was like an analysis visor on the ship to scan different types of asteroids, space fauna or even... flora?

static citrus
#

Solar ships: race other solar ships through checkpoints in the Euclid Solar championships 😆

gloomy hazel
#

great idea

#

well thought

#

living ship could be find a space biological anomaly

gloomy hazel
#

what does the 👆 emoji stand for?

paper shell
gloomy hazel
#

this...

#

like "this would be great" or "this sucks" or what?

gloomy hazel
#

@paper shell ?

paper shell
#

Ohh srry lol at work atm

#

Like “this would be great”

gloomy hazel
#

thank you 😄

turbid fossil
#

Youre agreeing with whats said above basically

gloomy hazel
#

yup

vast cradle
#

Is this where we cry about features we'd like and will never get? blob

#

I just read the pins and it answered my question.

#

I wish we had a more modular system for things like ships and freighters. Especially in a way that lends to some sort of progression. With that said

What if you could scrap ships for specific parts you can use to build a new ship (compatible only within same ship type and/or class).

This way finding unwanted ships doesn't feel like an absolute waste. That way investing in one ship then moving onto the next doesn't feel punishing. Everything gets worked on and refined so there's more rewards for just playing that don't have to be about combat or scaling.

I think there are a few reward loops that Warframe has that just work well in NMS.

turbid fossil
vast cradle
# turbid fossil Well I would love to see that but *apparently* that would ruin shiphunting (lmao...

Honestly the ship hunting process would be better over all for it. The reason I cite Warframe is because the Warframes themselves were a similar goal to getting the right ship. Then you'd level it up, get upgrades for it, and even farm for aesthetics. Players would often hunt for multiples of many things to keep building the things they want.

It's the same basics as Lego, as well. If you get rewarded for your desire to be creative, you end up looking for more opportunities to be creative.

That and it's honestly more realistic to what would amount to a ship hobbyist.

turbid fossil
vast cradle
#

Imagine finding an ugly ship with a part you want and actually getting excited about it. GunterDance

turbid fossil
vast cradle
#

With sentinel ships alone there's potential to sink so much more time in to just WORKING on a ship as opposed to looking for one.

#

And I'd finally be able to have a legit tiny boy exotic ship so I can pretend I'm a Saiyan in Dragonball Z

keen marsh
#

Whats the link to submit suggestions?

toxic slate
#

it's in the pinned messages

turbid fossil
misty irisBOT
keen marsh
#

Thank you!!

fickle current
#

I wish there was an option to summon a certain ship into your freighter. A lot of the time I have to go down to a planet to summon a certain ship if it’s not in my freighter hanger. Would be cool to have a little area in your hanger area that brings up a menu of your ships to select from and call into your freighter.

vast wave
#

You can switch between your starships on your freighter

#

If the selected ship is already present in hangar bay, game will inform you about that

fickle current
turbid fossil
fickle current
sturdy jackal
#

I found this the other day, and someone in #nms-photomode-gallery posted a copper blob protruding like this just a little while ago. Reminiscent of the pre-NEXT deposit protrusions. Could some slight thing have changed re: the generation? I don't think I've seen such a protruding one since NEXT, and I just saw a second in as many days.

#

Here's @granite cosmos's find.

chrome patio
#

The ability to have multiple player freighters appear in the same system would be so cool

#

I'm pretty sure they "do" but sometimes they turn invisible?

zealous hamlet
#

are there any gambling systems? I think player made casinos would be great addition to hubs

turbid fossil
turbid fossil
#

Why go to NMS for gamble though, there are so many better ways to gamble

gloomy hazel
#

true

#

nms is already an excellet game

weary flume
#

You know, I wish that this game had an option for ray tracing

turbid fossil
#

I wish they would fix all the buuuuuuuuuugs

weary flume
#

Well, the problem with it is that if you keep adding new things, there will be a lot more bugs in the code so they can’t just fix them all at the same time they have to take a little while

gloomy hazel
#

they'll need to fix the main problem on switch: the game crashes every 5 minutes!

abstract cipher
#

I wanna give laylaps a gun

gloomy hazel
#

could be nice if we could have that sentinel flamethrower on sentinel multitools

#

and better mining animations

#

like, there is that big rock you've been mining for 2 minutes and it stays intact with no scratch and then it just disappears

humble wadi
#

also if we could share blueprints

gloomy hazel
gloomy hazel
#

je l'ai deviné à ton nom 🙂

#

Je viens du québec, la région francophone du canadda

#

*canada

violet vortex
#

@gloomy hazel & @humble wadi Let's stick to posting in English in this server, please. Thank you. exoheart

Ps. And let's also be mindful of the channel's topic.

humble wadi
viscid kestrel
#

I want a base building feature like a type of greenhouse where you can bring plants from other planets or systems and put them in the greenhouse as decoration. Full plants lime trees and bushes, not just the growable food. I also want the same sort of thing with creatures. They wouldn't be able to be released or planted in the wild but it would be nice to have.

autumn temple
#

Are they adding AI to the game. Could you imagine having full on conversations with the different races and creatures. Would be epic!

sharp kindle
#

Hello everyone! The water in the game appears to be quite odd and not well-designed. The graphics for the water are unattractive, and the water level seems to change as we move around. There are constant bugs, such as water appearing out of nowhere when we dig holes. It's unfortunate because the overall game is quite enjoyable! You are doing a fantastic job with these new updates! I hope to see a comprehensive update for the water in the future! (like mods "ArghWater" style for exemple) Thank you very much, and good luck! 😉

blissful falcon
#

Pvp update

toxic slate
gusty birch
#

Toying with the idea of ringworlds, or walking on the inside surface of a planet as well as the outside,,,
as redeye continues to shit its bed, i hope we get more stuff that Simply Should Not Be

steep mason
steep mason
#

have so they you can have multiple freighters and fleets on once

dire remnant
#

The sentinel drones are cool enemies. I wish I could fight them off instead of having to warp away everytime I encounter them. There is also a (bug or feature) that doesnt allow me to land when fighting sentinel forces. I got in my ship to takeoff and heal up and could not land during a multiplayer mission. Both teammates were able to get their rewards but it did not allow me to complete the mission and I did not receive rewards for the completion. I think the takeoff/landing issue caused this.

vast wave
#

I don't think that's a bug in the game

#

By the same logic you could say "not being able to activate pulse drive during combat is a bug"

#

You can land in between of the waves, when you destroy the last Sentinel starship in current wave and the countdown to the next wave is running

gloomy hazel
pastel minnow
#

Saw this concept idea on reddit and wanted to share it

toxic slate
#

i don't get it, you just want more info about the save? I guess but how many people actually have more than one save? probably a very small number of hardcore players

turbid fossil
toxic slate
#

i have two saves, but only because NEXT totally wrecked my launch day save when they changed all the tech modules. eventually I went back to the launch save and kind of abandoned the new one. so yeah I agree but I think the average NMS player probably has one

#

I think they need a better way to deal with expedition saves though, there's no reason to keep them around really but people probably do

turbid fossil
#

Or items, respectively

toxic slate
#

i guess. they should just make an Expeditions folder where they all go into, they create a lot of clutter

turbid fossil
#

Good thing we can delete saves

#

Lol, the auto suggestion for "we can" was "die", okay phone, no need to get drastic

steel quail
#

I think it would be cool to see freighter v freighter battles in systems with 3 star conflict

dusk yew
#

just keep asking HG for it.

#

litteraly you can suggest it to them

oblique smelt
#

!hg

misty irisBOT
whole basalt
#

First person Animations for ship flying for none vr users would be nice

dusk yew
#

first person animation update in general would be nice

copper dawn
#

Still it's shame that there were already first person animations for entering and leaving ship and hyperspace travel. Yet they were removed I think when Next was released.

#

But yep. It breaks immersion for me when I am force switched to third person, so I support the first person animations too.

turbid fossil
#

Why would you remove animations cry_smack

toxic slate
heady phoenix
#

That’d be cool, what would taking control do? Make it your freighter?

toxic slate
#

Yeah basically

heady phoenix
#

Ye, that’d be neat, would be nice if they also had a unique feature, y’know since they are sentinel freighters

turbid fossil
toxic slate
#

well probably it would be the same as purchasing a freighter now, you would lose your old one. because allowing multiple freighter ownership would require quite a bit of code and UI updates

turbid fossil
#

So you mean, on the bridge you could swap to this one via terminal

blissful ether
#

It would be confusing also

balmy cove
#

We need easier ways to make circles rather then using a bunch of glitches or just large circular frames

solemn valley
#

Wouldn’t it be cool if HG added dual-fuselage starships to NMS similar to the F-82 Twin Mustang

heady phoenix
#

Imagine if they were multiplayer too

forest light
#

Make it so the wave emote says hello instead of over here

heady phoenix
#

Yes

zealous hamlet
#

Hello, are there any leaks or something about the next update ?

gusty birch
#

It might happen at the end of May. Or the beginning of June. Maybe sooner. Possibly later.

Also, game's 10th? anniversary is later this year.

rich jacinth
oblique smelt
#

Game released in 9.08.2016

vast belfry
#

NMS on PC needs voice activation option or at least a Push-To-Talk option ASAP! 🥹

rose magnet
#

They should add biomes to the planets instead of one biome per planet, If it would exist then it would be also nice that some animals live in a specific biome and better mountains would also be cool

lone lava
#

It would be nice if you could have your own sentinels like the rogue or corrupted ones

#

I think it would help with settlements and look cool for a dystopian security type build

turbid fossil
#

We have Laylaps blobwiggle

lone lava
#

It would be cool if we could have them set at patrol points or something

#

Just a security system in general would be nice

turbid fossil
#

Security for what though...youre basically describing a whole new game

hasty ember
heady phoenix
#

That would be awesome, imagine having to get to your ship in time and watching the explosion from space

zealous hamlet
#

rework of lights would be so goood, they dont emmit enough light

toxic slate
hasty ember
toxic slate
hasty ember
#

Actually one thing I'd like (connected to ships), is if you have a low atmosphere battle, instead of the other npc ship blowing up, have and actaul crash dynamic. Then go and loot or claim the ship

#

Actually, I'd also like bigger small ships. Instead of just transitioning in, actually have a cargo door that opens up, you walk in, and then use the captains set etc. Kind of like the mantis in fallen order. I understand it'd been a whole new ship class or build, but I think it'd be fun 😆 have you and the friends who join up with you on the same ship and go exploring

vast wave
#

Having dynamically generated crash sites can be problematic

#

Imagine you're doing a weekend mission, picking some flowers or minding your own business

#

When suddenly 23 ships drop on you because some smartass decided to declare war on the NPC race and Sentinel kind and picked the airspace right above you

#

You might have PVP turned off, but you could still die because a fucking hunk of metal gets yeeted at you from the skies and counts as environmental damage

#

How do you protect players from such scenario?

hasty ember
#

Similar to when a base gets attacked by pirates now, you could have a warning radar

lucid pelican
#

Would love an event Where it's 20 v 20 on a planet or moon with mechs and ships, don't know if it would be possible but it would be fun

hasty ember
# vast wave How do you protect players from such scenario?

I think the one thing I can think of is the rarity this would happen. Most battles happen in space and very few in the lower atmosphere. I can definitely see what you're saying though

I'd just be very interested to hear a loud bang every now and then, look up, and see a ball of flames heading towards the planets surface not far away from me. Bit of a thrill

hasty ember
#

Ok, tiny rant but in detail about something I thought a while ago.

We already have space stations, freighters, frigates and small ships. Personally I think it'd be nice if:

A. We had medium size ships (a bit smaller than frigates but bigger than our normal ship).

B. The stations were reworked in a way that we could either connect/teleport to our freighters easier. Maybe like a connection hub or something?

C. Cities? I know that may be a stretch, but it'd be fun to find a city on a planet here and there, land, explore markets, on planet missions, secret black market stuff etc. And I mean way bigger than settlements. Maybe even being able to buy a single room or something like that while you explore it (mini coruscant? (Sorry, big star wars nerd 😆)).

D. With base building, someone being able to mark a base computer, but being able to select exact players who can alter the base. For example, I join with a few friends and have been building a base for us. However, it doesn't appear for them unless I'm online. It'd be nice to change that for more creativity.

E. Connected to medium ships, being able to have all friends on 1 single ship for a mission. One be a pilot, and then the other 3 either in a seared area, or different guns on a ship. I'd expect being targeted more by pirates (more cargo to hold) but you could all be together then. And a solution for if you fly the ship solo, automated turret mods (which deactivate if a player is in that seat).

F. Bigger derelict freighters 😅 more to explore in them. They feel a bit too small personally.

Sorry about the list, but it's just a thought process. I seriously love this game and see how far it could still go 😁

gusty birch
hasty ember
granite cosmos
#

In the interceptor trailer they showed robot animals and i hoped we'd get corrupted pets
So now i hope HG would add more than robot deer/gazelles to uncharted systems
The current ones get repetitive fast

#

Feral sentinel bugs or crystal bearing robot animals

turbid fossil
#

Theres more to NMS than robot animals tho

granite cosmos
#

I know
I just like the robot animals and wish there were more

#

What's wrong with amassing a robot army?

pure bay
granite cosmos
#

I will neither be surprised nor excited

elfin jungle
#

Need outfit slots to save different species and such

turbid fossil
elfin jungle
#

Wha

#

Am I caveman and never seen this lol

#

Will look later wish I figured that out awhile ago

turbid fossil
#

Can always learn something new

grave bone
#

I would love to see the multiplayer updated (especially the coop part) so that my friends can live in my base and have all the permissions even when I'm offline. And also group markers

zealous hamlet
vast wave
#

That would require a total rework of the game and servers

#

This isn't Minecraft where you have your world hosted on some server that anyone can access and modify

#

NMS is mostly a local, client sided game and even MP aspect it largely P2P based

grave bone
hasty ember
vast wave
#

Adding works only when the original owner is there so that changes can be saved in their save file

#

If you want to have any change be saved for any player, you can't have the base saved on any player side

grave bone
#

I would love to have way more available colors for the ships but also more diverse combinations and maybe even new parts to the already existing ships. Haulers should also be buffed

tight roost
#

ships, specially haulers should have interiors

#

that you can walk around in

heady phoenix
#

Yea, that'd be nice, imagine buying some stuff and you can find them in the back of your ship or something like that

alpine leaf
#

sorry if this has been discussed a lot before, but is it true that people have found files for new space stations since the new update? Or is that clickbait. Probably is

vast wave
#

There is a mod available on PC that makes them spawn in game

#

You can find the pictures on the mod page or in the #nms-spoilers channel

#

Since its technically datamined content

alpine leaf
#

ah, sorry for that, that makes me excited for the future aaaaaaahhhhh

#

I got addicted again, this time in VR

wintry mantle
#

they should release all the expedition rewards as side quest rewards in our main playthroughs after the expedition is over or some time after so people can still get them. its cool to have some limited time things to flex on people with but when half of the cosmetics are locked behind voyages its lockes that many reasons to keep playing the game. i really hate starting a new playthrough every update and i usually only play for a few chapters before i give up but i still want the rewards for my main playthrough and i also want more stuff to do in it as well becasue im far enough in the game that i dont have anything to work for

vast wave
#

Keep in mind

#
  1. HG tends to repeat expeditions at the end of the year they took place in
#
  1. some of the lesser rewards make their way into Twitch drop campaigns
#

So we already have 2 more options to get some rewards after their dedicated expeds

#

But I agree, the stuff from older expeds could return, eg. as Quicksilver items

steep mason
#

have it so that the crashed freighters much are larger have more rooms and loot similar to the crashed venator in star wars jedi fallen order

vast belfry
#

Privateer (Microsoft's game) had an amazing feature, which allowed two players to place their ship in formation.
Player A will pilot his spaceship while player B's spaceship flies in formation automatically following A.
I think it would be nice to have it in NMS too 🙂

#

I've played with a clan and we had a formation of 7 ships in V shape, was pretty cool to see 🙂

soft garden
#

I don't care about looks, but that would be a handy thing to have if it allowed for warp.

turbid fossil
#

Formation warp?

vast belfry
#

Can't we have a turbo-boost also in the Nautilon?

whole basalt
#

I want aggressive trexs every time I find one it’s friendly and I have my creature aggression turned all the way up just anything to shoot at besides robots man please I’m so tired of shooting robots I’m sooo tired I want a real threat that isn’t the generic aliens or the sentinels like please with cherry on top @everyone

#

Like Starfield is going to be competition to this game and it will feature things to shoot at that shoot or fight back I know u guys don’t want this to be a “shoot em up game” but adding this kind of Element to this already expansive game won’t hurt any thing, and as often as I fight sentals it is already a shoot em up game just the things I’m shooting up are Boring and repetitive like give me a battle or skirmish between alien races or anting please it won’t hurt the game it will only help it I promise

#

*anything

whole basalt
dusk yew
#

We need rep overhaul

whole basalt
#

THIS is what I need just something please there has been too much peace it is time to fight!!

devout timber
#

Just want to bring some minor attention to Star Wars Jedi survivor and a particular function that bd’s scanner is capable of. Imagine in no man’s sky we could not only catalogue wonders but could even go as far as to utilize the scans we make to upload them to a holotable of sorts and have them battle it out with their respective procedurally generated traits and stats. I think it could bring more depth to exploration and purpose to each scan as well as open the door to new forms of play. It could be the solution to both farms and or zoo’s as well as any sort of Pokémon fantasy. Just a random thought. SeanRainbow

toxic slate
heady phoenix
#

Yea, hope they do, haven’t found a predator since so long

gloomy hazel
#

Most planets are just herbis

heady phoenix
#

Yup

tacit gust
#

A few ones I've been thinking about lately, most of them might be repeated in the channel.

  1. QOL. Various size of mineral deposits including much bigger ones underground to encourage cave explorations.
  2. Starships. They could have exclusive technology modules depending on starship type. E.g. refiners, special mining lasers for haulers. Exclusive weapon packs and or maneuverability for fighters. Giant mineral asteroids could be only can be extracted by the haulers mining technology modules.
  3. QOL. More versions of space stations and crashed freighters with randomized locations of the cargo pods to encourage exploration and surprise effect. It gets tedious to know everything by heart.
  4. QOL. Another special box in the cargo pod that can open with Atlas pass V3 for the late gamers and encourage planetary exploration.
  5. QOL. A non customizable hard mode with unique cosmetics or starships to encourage second playthrough. Perhaps different builds/starship each time you start a new game to encourage hard modes and permadeath.
    6.QOL. Make it much harder/expensive to get mineral extractor/mines and freighter expeditions, other sources of $ become useless after you have them.
  6. QOL. To encourage meeting strangers, make it so traders have very different cargo, it feels like all have the same stuff anywhere you meet them, Even if its only 3 resources, but different.
#
  1. Squadron. Unfortunately it feels like the squadron is useless and in the way of most battles maybe having a max of 2 and make it so enemies can down them, and later pay for their repairs.
  2. Planetary variety. A hero piece every certain distance that matches the flora or minerals in the planet. Just something pretty that stands out to build my base next to.
  3. Starship maneuverability. The sudden reverse breaking while breaking in space is a bit disorienting, maybe should be accompanied by a visual queue of some sort.
  4. Movement, change the controller jetpack jump that changes the terrain manipulator
  5. QOL. Ability to disassemble multi tools.
  6. QOL. Ability to craft a custom amount of elements such as metal plating, instead of having to click multiple times.
strange pecan
#

Id love to be able to take control of my capital ships turrets during an attack, blow some ships away.

#

Could have the cannons do heavy damage with a long cooldown

gloomy hazel
#

anyone wanna play?

heady phoenix
grave bone
#

MORE COLORS ON STARSHIPS!!!! No but seriously imagine how happy the shiphunting community would be. Imagine finding ships in all possible colors with way more color variety! Seriously we need this

heady phoenix
#

Yes, that’d be dope

fathom tusk
#

I would like More Ocotopus like creatures not tentacle things on land but full body octopus or squid like Fauna that have at least an ink attack if you provoke them.

turbid fossil
#

Id like a way to customise my ships more

toxic slate
maiden prawn
#

Would like living buildings/bio buildings

#

For construction

gentle hawk
#

Idk if it would be possible but

#

Megacities on planets that kinda work like The Anomaly? A place where players can meet up planetside and such

oblique smelt
#

Mega cities could be possible . Maybe . but they would be draining resources and they would not look the best if they even work on other platforms than pc

hasty ember
gray cloud
#

There should be better combat in future updates, maybe star citezen style? Or just better animations on bolt caster and plasma spitter modes on tbe multitool, so it feels more immersive to fight enemies

gloomy hazel
#

could we just

#

eat geknip?

#

i mean, its not a recipe

#

its literraly

#

food

#

that you craft

#

to build

#

ugh

dull sand
#

someone just finished a build of an orbital station in the air above the clouds

rugged moon
turbid fossil
#

-Ocean reworks
-more planetary variety with biomes, having more than one biome per planet would be sweet, let alone have climate zones dependant on how far you are from the poles, maybe resources only appear in certain climates?
-"fix" multiplayer. For instance, if player A is fighting pirates, let Player B also see them so they can help. Similar thing with sentinels whose behaviour is just weird currently.
-Let pets go on playerbuilt structures, cause why wouldnt they be able to?
-Some form of ship customisation

golden cobalt
#

this should be its model when it's cooking something

#

and this should be the model when it's done (so that you can take food out)

#

when there's no food whatsoever inside, then it would use the first model, but without the blurriness on the glass

grave bone
turbid fossil
#

You can color exos

toxic slate
oblique smelt
#

|| galaxy jump animation rework. When exiting old glaxy you should be able to see full galaxy in all its glory with spirals gas clouds and all. then camera turns towards new galaxy and you "dive" into the ocean of stars of new galaxy in simliar way you are doing it now but with more effects, lights etc. ||

gentle hawk
#

Pls

#

Let me color my own ship

#

I want it to be so vibrant pink that it confuses any pirates that come after me.

winter timber
#

Suggestion make war status matter and respect also matter in the sense that let's say you're In a system with Korvax fighting Vy'keen and I have a good standing with the Korvax I can help them which could also bring on a new ship class the drop shop this can hold multiple entities or players and you can drop them off to do stuff and fly back into the atmosphere

gentle hawk
#

More eldritch horror.

#

Make an update that just really leans into scary stuff :3

bright anchor
#

Would love some sort of defensive option for sentinel attacks on settlements (and pirate raids even though I never see them) maybe some sort of turret or barricades similar to Fallout 76

exotic rock
#

Probably not the first to say this, but I would love curves staircases.

toxic slate
#

i would just love some elevators or jumppads or some type of base floor traversal that isn't a ladder or stairs. this is supposed to be a sci-fi game after all

open jewel
#

just suspend them on different planets, not only does it give good system coverage, but you have a pretty "seamless" transition too!
i guess.

toxic slate
#

i would prefer something a bit more mechanical like an elevator

pine badger
#

I have posted a picture in #nms-photomode-gallery in the Hopes that someone might see it. The red line should have been stairs that i wanted to build. The Arrow shows a Nutrition Room one layer below. First i could not build that Nutrition Room, then i removed the stairs and there was no problem. Now i can't build the stairs back where they have been.
Here the link to my message in the gallery
#nms-photomode-gallery message

#

So yeah... would be nice to have that fixed in the future.

violet vortex
#

Here's the image referenced by Zefren01 above (since #nms-photomode-gallery isn't intended for this type of post) meowSmirk

Also feel free to also make your suggestion(s) to Hello Games via their Zendesk site so they can see it (I'll share the link below with the !Hg command).

#

!Hg

misty irisBOT
violet vortex
#

this @pine badger

green dock
#

Are their any plans to remedy the sentinel intercepter’s parts clipping into each other? This might be unavoidable for some parts but i feel like ‘skirts’ could be adjusted a little to make ‘tank’ legs not clip into them

gusty birch
#

a refactor to basebuilding snapping mode, to make snapping work...predictably. Either some way to cycle through potential snaps, or some way to choose a snap point on an existing object, rotate through the possible snap points on the object being placed,,,something to reliably snap two points together.

and some new structural base parts. like poles. I desire load-bearing poles, to put under my arches, so that I can have raised arches. And maybe some hexagonal prefabs, too. goodbye_life

vast wave
#

Many issues come from the fact that game uses a pretty high distance from the player where it allows items to be snapped

#

If you're on PC, there is a mod to reduce that distance to make snapping existing parts easier

gusty birch
#

Easybuild?

vast wave
#

Yup by Lo2k

gusty birch
#

I'm using it 🙃

#

appreciated, though

vast wave
#

Then Im afraid that's as far as we can go without a proper intervention from HGs side

#

But yeah you're right, the system is wonky and needs some work

stoic thorn
#

The more I think about it the more I want to fly my freighter. Like imagine if you can bring a freighter into orbit for an orbital strike, or pull up next to another freighter and command yours to fire at it to collect resources.

It just seems super fun to me

#

I think adding Gas Giants that are rich in resources like Silver and Gold and such would be great too. The longer you spend in the giant or he deeper you go, the faster your shield crumbles

vast wave
#

So what, whole planets just for mining?

#

Since we can't set foot on them, because no surface

#

How would that be different from setting up a huge extractor farm?

stoic thorn
#

I mean isn’t every planet just for resources :p

vast wave
#

Fuck no

stoic thorn
#

Of course they’d be different, not every giant would be the same. But I think It would still be cool to see gas giants in the game

vast wave
#

The game is mostly exploration driven and gas giants like that offer nothing in terms of exploration

stoic thorn
#

It was just an idea

#

I haven’t played enough to make that call

olive spruce
#

I think gas giants would add a TON of exploration if done right. You could have rare gases for selling/crafting, floating flora/fauna to discover, new ship upgrades/tech to enable diving deeper into their atmospheres, all kinds of floating structures, etc.... Plus, they would look awesome.

manic swan
#

I noticed a lot of people in the community in general want there to be a galaxy based upon the old terrain generation, and I wanted to put my two cents in with a funny name suggestion 😅👍
I feel like something like "Vynt'aj" (pronounced "vintage, ofc) would be a cool one. Any thoughts?
(Boi, I wish they'd add a vintage galaxy😭)

hollow sedge
#

Gas giants would be amazing... massive ppanetoids we can fly in the upper atmospheres of, gas miners in there, entire stations, maybe a busard collector mod for every ship could be made to allow for material collection

languid jewel
#

Hollow planets. Or shells of Dyson Spheres.

solemn saddle
oblique smelt
#

Bring manual saves back. Would be good to have auto , restore point AND manual save. AND posibility to chose that i want to load from the 3. With all the bugs extra security wont hurt

oblique smelt
#

Now restore point is the "manual save"

#

Earlier manual save was seperate

vast wave
#

Before Waypoint update, exiting a ship created an auto save

#

Now exiting a ship creates a Restore Point, which is shared with other manual interactions. While Autosaves are performed automatically after some time

#

HG did that to appeal to the folks crying out their 5 hours worth of progress on base building was gone when they didnt make a single save during that time

#

But back on topic, I think that's a nice idea to have

#

Automatic autosaves, interaction based restore points and Manual Save from a button in the menu

#

So that only player can control / overwrite it

turbid fossil
#

What if the game crashes?

bright anchor
#

Would love to see some updates focused on freighter combat, as far as I know the basics are already in the game now. Let me customise the turrets using the same types as starship weapons so nothing new needs to be made and remove some of the restrictions spawning it in. I'm unsure if the game lets you and a friend spawn a freighter in at the moment but I know mods have made this possible

#

Could also introduce a lot of technology upgrades too which could be used to get me back exploring abandoned freighters

stoic thorn
#

Let us Pirates have our fun Anomaly

stoic thorn
#

Not every 5 hours

#

Or make Restore point an Auto save

#

But honestly, I don’t mind Restore Points

turbid fossil
stoic thorn
turbid fossil
#

And its not about having fun or not, but freighter combat is just an addition, when there is so much that needs rework and polish.

turbid fossil
#

Sooooo where difference

stoic thorn
turbid fossil
#

That does nothing to address my point

stoic thorn
#

It’s boring, nets rewards not really worth the time (in my opinion), and it’s still quite buggy. Having an update for it would be great

turbid fossil
#

No comparison to how fucked some other stuff is

stoic thorn
#

Just like a lot of things in this game, it needs to be touched on. There are things that need to be updated but an updated freighter combat system would be great and add more to customization and exploration of the galaxies. You won’t know who you are trying to steal from and how strong they are

stoic thorn
turbid fossil
#

When did I say ship combat system?

stoic thorn
#

You didn’t, but they did update it

turbid fossil
#

They didnt actually, they made AI better (arguably) and added another ship type.

stoic thorn
#

Why add more vehicles when the old ones suck (besides like 2)

turbid fossil
#

They also didnt add a vehicle

stoic thorn
#

I know that the Minotaur didn’t come out with every other vehicle

turbid fossil
#

The Mino is very unique, and that was a good while ago

stoic thorn
#

Again, why would it deserve to be made when other things need fixing?

#

Freighter combat is just another idea you can add to the list. It would help an outdated system

#

Also because I hate it when ships keep flying through my freighter right as their shield goes down

#

The amount of pods I’ve destroyed…

turbid fossil
#

Why are you asking me why HG does updates they do? It doesnt feel very welcoming when I cant even state my opinion on a suggestion without having to fight for my life. And freighters were just recently revamped.

stoic thorn
turbid fossil
#

This is a waste of time. Go after the other guy, but dont ping me again just because I dont agree with your ideas.

stoic thorn
#

I was trying to prove you argument wasn’t a good one, not trying to attack you

#

Sorry if it came off that way

vale pier
#

That’s not a good fit for this channel. Staff please correct me if I’m wrong, but this is not a debate hall to show off your argumentative skills, it’s for presenting new ideas in a constructive way. You don’t need to argue with anyone.

#

There’s no point frogwave

stoic thorn
#

Agreed

gusty birch
stoic thorn
gusty birch
#

heh
i have its summon and ai toggle hotkeyed because
yeag
buddy mino needs some help sometimes

inland sage
#

!hg

misty irisBOT
elder tundra
#

They should have multi biome planets, or actual north/south poles, and regions. I know it would be hard to make, but that would be awesome, maybe even city planets, or let us attack civilians and engage in combat with them.

dusky brook
#

Pvp ftw

turbid fossil
blissful falcon
#

A pvp system

#

Pvp systems

oblique smelt
#

There are some community pvp systems i think. But there is not much pepole focused on pvp

gusty birch
#

cont from #no-mans-sky

tbh i think the single most effective change hg could make to encourage exploration is some sort of planetaty map, or something else enabling us to more easily return to a specific location on a planet

i understand that a game of this scale has to worry about the sheer amount of data player-made maps could possibly consume, and the time to make it worthwhile, but...planets, despite their size, often feel small because there is little benefit to walking between locations (as enjoyable as that walk may be for many of us)

anything of note can be screenshot, or save beaconed, or made a base, or perhaps its coordinated recorded for future visits; but there's a lot of work to return there in most cases, to show it off to others.

you only get 5 save beacons on a planet, only 1 base.

turbid fossil
amber pelican
#

Also, you can put down more than 5 beacons by glitch building them but yeah I do agree just might be difficult to implement

tranquil radish
#

you guys think apollo or null would return in an update?

turbid fossil
#

I dont think and I dont hope so

tranquil radish
exotic rock
#

An in-game tool for recording, uploading, and sharing bytebeats. Could be a base part (e.g. bytebeat recorder). We can upload bases. Why not music?

balmy cove
#

We need ways to make big circular rooms or larger dome shaped rooms which don't involve glitches

oblique smelt
#

More capital freighter look diversity and sub type diversity simliar to ships. Every freighter type have their own bridge look and can be customized.

Carrier- more ship slots.
Liner- high hyperdrive fuel efficiency
Container- higher max slots
Crusier- higher jump range
Destroyer- very high dmg vs pirates ,sentinel ships and freighters
Voyager- higher fleet stats

toxic slate
obsidian grotto
#

Idk what advantages they'd have but I just think it would be cool

gloomy hazel
#

Don’t put a limit on how many units you can have!

vast wave
#

There will always be some kind of limit

#

Because there is a finite amount of bits you can reserve in memory to store the numerical values

#

The limit we have now, roughly 4.3 billion isn't some kind of number made up by HG

#

It's the limit of unsigned integer value used in programming represented with 32 bits

#

2 ^ 32 = 4.3 billion, that is the max value that can be stored using those bits

gloomy hazel
#

Ah damn, that is a shame

oblique smelt
#

You can always set costs to free in settings

pastel minnow
#

My ideas to make the settlements feature much better and engaging:

The overseer should have access to a list of all the citizens with their names, moods, job skills and where they are.

The citizens on your list are physically in your settlement and you should be able to hire them, ask them how they feel and what they would like.

Get rid of the "xx% of citizens approve of" thing. The overseer should have full control over what building to build and select where to build it with information telling you how the citizens would react to what you build. Building should also cost the settlement's money, (not yours).

Get rid of the overseer having to put items into a construction and arbitrarily waiting for hours... instead, your citizens should be building it themselves. Building time is dependent on their skills which you can review when hiring them.

All sorts of buildings should have citizens running them and that should be the way you make a profit. You could take money out of the settlement for yourself but you'd also have to regularly pay all of your workers with your own units. Long time workers could also ask for raises.

Add some 'drama' like some citizens just like to get drunk a lot so they suck at their job so you'd have to fire him. Some struggle to sleep so they end up being lazy or sad, some have other issues... and some citizens aren't even your workers and will pretend to work to steal money from your settlement. (You could police the settlement and see citizens that are working but their hud doesn't say they're working for you and you can confront them.)

#

Add buildings like hospitals that cure citizens' issues, prisons that reform those who were stealing from you, security outposts that monitor sentinel interest and detect fake workers.. all of which need workers for them to be operational, and their efficiency is based on the worker's skill. You could even 'supercharge' their efficiency by providing your settlement with various materials and items you collect from the universe, but they would eventually get used up.

Defense turrets. These are building types that are remote controlled by security workers and they serve to protect the settlement from sentinels and pirate raids. Turrets are always the first to get attacked and if they fall, other buildings will be the next target. Attacks should take place without the overseer being present and you should get reports of how defences are going along so you know to take action if it's not good.

Destructable buildings. The universe of NMS is very static, I know. Everything in the game eventually resets except player built bases so destructable buildings wouldn't work since they'd get reset... but they could work for settlements. Have them be destroyable so there's a real threat when they're attacked instead of just for show. If they're badly damaged, your workers can repair them. If they're completely destroyed, you have to scrap them and lose money, but then there's room for another building in it's place.

(Yes, this is basically Startopia, which is a 22 year old game. Settlements should be what Startopia is imho.)

turbid bolt
#

Good suggestions actually... I too think the settlements need a serious overhaul

tranquil radish
#

Would be cool if they add decals/markings to starships

toxic slate
#

I just wanted settlements to be more like Animal Crossing towns. let each settlement member/family have their own unique building, let them have individual personalities and agendas. it needs to feel more like a living place, because otherwise what's the point?

gaunt hearth
#

This has probably said before but I'd love to be able to access my PS4 save on PC. I've just bought a PC but I don't really want to start fresh when my other account has expedition items :')

turbid fossil
#

How about we could opt to manually land if there is no tractor beam present, with the benefit of being able to land anywhere that is not a 90 degree wall, and/or on water, with the risk of breaking ship parts if we mess it up. Maybe requiring a specific ship tech (something like foot spikes, but for ship landing gear on land, and something like extractable swim bags for landing on water). We could even be able to land on asteroids with this, since we can now stick our ship to the ground with this new tech, without the need for gravity. Probably only on rather large asteroids, ones we cannot destroy. Asteroid base, specialised airsealed base parts??

#

Those asteroids wont have zero atmosphere like when you are just in space, but your life support will go down pretty fast when outside of sealed off base parts

haughty berry
#

Yeah lets do asteroid bases (only the bigger ones that take an eternity to destroy) with little-to-no gravity and only 10 secs of life while on one while not being in the closed-up base (maybe lets do even bases entirely in space, like space-stations?)

obsidian grotto
#

I wish we could build bigger and more diverse fleets, like how npc fleets have multiple smaller freighters following a capital ship, and how there are the cargo pods in the fleet, I wish we could get those

obsidian grotto
#

Yeah but there's only 5 types of frigates

turbid fossil
#

6

#

You forget organics

obsidian grotto
#

🤢

#

I aint setting foot in a whale

turbid fossil
#

You wont be able to...

obsidian grotto
#

yeah cause i wont be buying a living frigate

turbid fossil
#

They still exist, so there are 6 types

#

Why not by the way?

obsidian grotto
#

i bet they smell

turbid fossil
#

kanna_facepalm okay

twin gull
#

I'd like to see frigates come to life with more explorable areas and NPCs to interact with.

hollow sedge
#

Do the living ships poop?

#

How would they eat...

#

Do we feed them?

oblique smelt
#

They feed on fuel we use for them

#

Ofc . they poop gas. we stare on their buttholes all the time. 😂

primal warren
#

I could really use an expedition. A new one would be nice but any expedition would be fun. In fact, having one current or past expedition always up and running 100% of the time (maybe rotating each month?) would be ideal. I think this is my top "feature request".

#

I've played through all of them multiple times. Having that "journey" to drive a new save is really compelling and engaging. I'd have one going at all times, likely on multiple platforms (PC, Steam Deck, Quest 2, for me) if they were available. Great stuff.

hollow sedge
oblique smelt
#

Then it would mean that cockpit is their butt and they fly backwards. Its unlikely

turbid fossil
cinder oyster
#

I would kill for the ability to take fauna and flora like glitch items and place them around bases😭 especially when building hubs with primerally stone grounds

warm tree
#

Wanting to see a bit more done with the biological horrors. Like possibly a Hive Queen type of boss we can go out and neutralize to stop the creatures from spawning proper. Or have it as a little mini Boss on those derelict frieghter missions.

vast wave
#

You can buy them in the shop and use in base building

cinder oyster
ashen ledge
#

give the artemis plotline a proper ending

turbid fossil
#

It has a proper ending

ashen ledge
#

dude

#

it ends at

#

there's gotta be more

#

half the dialougue was just corrupted and redacted

#

there should be more

turbid fossil
#

Thats just the theme of NMS

solemn rose
#

Hoping to build an controllable Ion Cannon... think Hand of Nod or possibly the GDI weapon platform

timber smelt
#

a living freighter ... a leviathan if I ever see one ... reminds me of the graveyard of the sea-dragon anomaly ..big as hell

nova gulch
#

What would y'all think about an alternate opening tutorial to the game? Start on a freighter in the style of a derelict (but before disaster hit), do some basic tasks for the crew (maybe crafting a basic item and delivering it?) and then BAM sentinels attack. You race room to room learning about hazard protection as things catch fire /coolant leaks / reactors go prompt critical / containment tanks rupture etc. Then the ship gets boarded by sentinels culminating in a battle against a crawler in the hangar before you can make it to your ship and escape ... BUT once you depart the hangar you are confronted with the Sentinel Dreadnought which immediately cripples you and forces you to eject as your ship hits the surface of the nearby planet. Oh and a scripted scene of your freighter also crashing (finding the freighter crash site will now be part of the tutorial for you to acquire critical items). Then the game starts as normal with broken equipment.

vast wave
#

I don't think having a tutorial that doesn't take place on a planet is a good idea

#

Players need to learn the basics of navigation and survival on a planet

#

A freighter is a totally different environment with other aspects, it would be detrimental to player to learn that only to be thrown onto a planet

#

Where they will no choice but learn the aforementioned elements again

#

If you're thinking about some kind of intro / cutscene, I don't think we need that either

turbid fossil
#

All of this ^

pastel minnow
#

You guys think we'll get another content update before Starfield?

turbid fossil
#

No idea what starfield is but Id rather have a performance or polishing update

obsidian grotto
#

I wish shoulder pads were there own thing in the customization menu

#

And that there were more varieties

#

I also wish there were scarfs

#

And belts with pouches like nada has

#

Polo has a cool scarf and so did that one travelr in the art for an update

craggy vault
# obsidian grotto I wish shoulder pads were there own thing in the customization menu

Oh yeah
That's part of the ideas I have that could be part of future updates
I specifically think a Customization update would be neat.

This update could include improvements / reworks to the exosuit appearance system
New additions could contain shoulder pads being their own thing, belts, scarfs, well, accessories in general
Maybe more body types could be cool too
I'd also like to see a "material" option alongside the colors one
Could include reflective metal, neon, stuff like that
For colors though I feel like a color wheel would be better for customization rather than limited colors

vast wave
#

We already have Switch that can not use capes

#

We have consoles struggling with current graphical options

craggy vault
#

Such an update could also add customization to Multi-Tools, exocrafts and starships
Nothing too complicated though just the added color wheel for some parts, maybe accents, materials, stuff like that. You wouldn't be able to change the model of the ship itself, just the paint and materials.
The same goes for Multi-Tools and Exocraft, though I'd also like to see other exocraft getting secondary variants much like the hardframe minotaur

craggy vault
#

I forgot

#

Typical PC egoist....

vast wave
#

You wanna throw more dynamic materials to render in the game?

#

Even on PC people who rely on FSR upscaling have capes show up as a blurry mess

craggy vault
#

I completely forgot about other systems

#

😭

craggy vault
#

Isn't too well optimized even as it is

vast wave
#

Im all in for more customization options, but ones that won't choke the platforms lol

craggy vault
#

at least the color wheel then

#

And recoloring exocraft and starships

#

And multi tools

vast wave
#

Some kind of belt with accessories would be nice

craggy vault
#

So the material part isn't necessary but yes color wheel and recoloring vehicles and tools

#

and secondary variants for the rest of the exocraft so the minotaur isn't the only one

turbid fossil
#

Have the MT show up hanging from the belt when?

#

Our char pulling it out of his ass everytime doesnt make too much sense

vast wave
#

I hope you don't mean belt with 6 multitools lol

turbid fossil
#

No, just the active one

#

Just imagine as the rest being in backpack

#

Could also do something with the visor maybe

#

Although... That is part of the MT. Maybe have us look through an attached scope, or just on the screen of the MT. At least my experimental one has a screen. Just some ideas to refine the immersion

onyx jasper
#

I have not played for a few years and was looking forward to all the new content. Most is good but I was disappointed by the Settlements. I had imagined that we would build from nothing and it be more of a challenge. I find the whole overseer role at best menial.
I would like to see it start from a base computer, then build everything using normal base components. Then as your base grows have NPCs arrive.
This would give meaning to the existing base specialists from the overseer mission line as they could be the core of the economy.

night hull
#

in Bakkin

turbid fossil
#

Thats not even close to the same, its about the process

sinful lily
#

or at least more city builder like - let me choose where to place buildings

obsidian grotto
#

It would be a neat way to show off your multi tools to other players

turbid fossil
obsidian grotto
turbid fossil
#

Or just have it normed by hanging it from the belt. You wanna make things as simple as you can.

obsidian grotto
#

How you gonna hang a whole rifle from the belt

turbid fossil
#

Its not that huge...

#

We see way sillier things

heady vale
#

Bringing fauna variety talk over here - was wondering actually, has anyone encountered any reptilian features on the fauna they've found aside from scales? Thinking stuff like crocodilian heads, "lizard-like" body shapes (body close to the ground, splayed legs, triangular gecko heads and so on), entirely limbless bodies like snakes (discounting the sand worms), or turtle shells? Because if not, that's something I'd really love to see added into the fauna generation pool

oblique smelt
#

There is turtle like animal and one that has head simliar to gekos but no snakes . And dont count on accurate zoology anatomy. More animal variety is one of the things that game needs. More variety in general. In fauna , flora, biomes, topography, buildings , etc.etc.

steep mason
#

Add massive kaiju size creatures to the game that are very aggressive and dangerous and can destroy and bases and terrain

rugged moon
turbid fossil
hushed bobcat
#

Any ideas for this year's summer update?

turbid fossil
#

Lots

#

They are all here

rich jacinth
#

Some monster themed loot would be quite cool...

steep mason
swift steeple
#

A special tech that allow us to destroy terrain obstacle like volcanoes, big stone spikes/rings. Had one spawning in the middle of a base and it's pretty annoying

heady vale
steep mason
turbid fossil
swift steeple
#

well, mine is mainly for terrain bugs, where an immovable obstacle spawn where you are

#

so if it happen, you can zap it away

#

or maybe a "debug" menu where you can delete stuff

#

since sometime world gen change

heady vale
#

I will say I'm a fan of kaiju and megafauna in general but I feel like have titanic animals chasing you down and attacking you would be more of an annoyance than a fun feature for the majority of players

#

There are however mods available that increase the size of generated creatures - the Creatures module of Lasagna, for instance, drastically increases the range of sizes available for almost all fauna

oblique smelt
#

Non agresive titanic animals could be ok

swift steeple
#

adult asteroid larva?

night hull
cloud valve
#

WHAT I DREAM FOR NMS FUTUR : CIVILIZATION AND TERRITORY
Hello, here is my proposition, thé world is very big, but we dont see that much civilization. First step of my siggestion is to add différent town in some planet, with différent civilization having leader. Then civilization who are close each other and "know" each other will have link between them, peace, neutral, good/bad, or even war. This will lead to à war that can result to conquest of a planet/system by another nation, vasalization, or just defeat and the planet left destroyed.
All planet depend of prosperity of the system, and building that the nation will have done.
Also a ressource/trade system need to be introduced, for exemple if one nation who own a system, they make microprocesseur gathering ressource from 2 différent planet and they lost after a war one of the 2 planet, the approvisionement chain will be broke.
Also 2 nation who are both Korvax can war each other.
The player can have the choice to be nation free, he will have his own link with nation dépend of the action he do. The player can also start his own nation and try to take territory (each planet owned will give ressource and units each x time).
The player can also join the nation he wish too, if this faction start à war the player will be in war too even if he never did himself an hostile action to the ennemy nation.
I hope you like this idea! Share it or like it so the dev see it !! 🙂

steep mason
#

have it so that you can make a second freighter base in the bow of your freighter.

compact wadi
#

I'd like a fully supported factions system

steep mason
compact wadi
#

whAt

pastel minnow
#

One thing I find odd is that Sean stated they're aiming to make 2023 a bigger year than 2022.
But in 2022 we got 3 really large content updates, 4 expeditions, and a huge QoL + platform update.

...we're almost halfway through 2023 and all we've had so far was a small QoL update and 1 content update.
So I wonder just what they're cooking up if they're still aiming to make 2023 a huge year for NMS.

soft garden
#

It was supposed to be available on Mac by the end of last year. Getting it working this year would be a pretty big thing.

pastel minnow
#

I guess "big" is defined different for devs than it is for consumers, like another pratform release instead of number of content updates 😅

#

But somehow I have a feeling that if we get the Mac release this year, it'll come with new content too.. possibly the new space stations?

soft garden
#

Oh, I'm sure it'll come with new content of some sort. But if they get Macs working, I think that'll be the most cross-platform of any game in history.

#

Xbox, PC, PS4, PS5, Mac, Switch...I don't know of any game that was crossplay with the two big PC companies and the three biggest consoles at the same time.

#

Either way, I'm here for it.

pastel minnow
#

Yeah, I swear something happened at the end of 2021 where it almost feels like it's a whole different dev team behind NMS with the priorities they have now.
Instead of adding new shallow updates, they're purely focused on just overhauling and expanding existing stuff and getting the game out on as many platforms as they can. Pretty hype.

#

...Though there's still some stinkers like Laylaps and squadrons

soft garden
#

I honestly would be happy if they changed nothing, except fixing bugs and crashes. I like new stuff, but I enjoy the game as it is, and there's a ton I still haven't done after three years.

#

So anything that doesn't mess it up or outright suck, I'm good with. LOL

pastel minnow
#

I'd honestly welcome a "Synthesis 2" update that addressed bugs and QoL stuff rather than then adding new content.

#

In the 3 years I've been playing this game, it's in the most buggiest state currently

#

The bugs are minor, but they're soooo frequent that it really messes up your enjoyment after a while.
It's like navigation around bugs had become part of the game

soft garden
#

It was at it's worst just before 4.23 for me. I hit a point where I'd render in and crash, over and over, for about two weeks.

pastel minnow
#

I am a little worried how HG seems to keep adding new stuff on top of the existing bugs, you get a sense that the code is being held together by ducktape or something

#

They only address the major ones shortly after a new update, but they leave in all the other stuff that people aren't vocal about.. and it just stays there for a long time

#

Only once in a while in patches they seemingly address one unrelated thing, like an intern had some free time and decided to fool around with a random thing and fixed it 😅

vale pier
pastel minnow
# vale pier I would love a purely-fixes update. Ideally, they could clean up a ton of the cr...

There's two things that are top of the list for me in terms of bug fixes because they're just so fundamental yet they're not working properly..

Everything in space has a bizarre white overlay around them and it cuts at an angle, you see it in recent NMS videos and even in one of HG's official screenshots. I feel like I'm the only one bothered by it or even notice it but I SWEAR there's no way it an intentional visual.
And secondly... you can literally interact with everything through the ground without having to dig at all. You can get by without using the terrain manipulator once (not counting resource deposits). You can even collect pearls through clams without shooting them.

#

As much as I'd love a dedicated bug fix, I don't think it's in HG's best interest paradoxically enough.. since it's not something you can advertise in a trailer and gain more players from it. Synthesis never got a trailer for example.

vale pier
#

Yeahh, good point. They have to rely pretty much entirely on income from new players, right? They probably want to draw newcomers with new flashy content, I think. I’d be happy if they just made consistent progress on fixes throughout the year, even if it’s not the focus of an update, rather than only targeting the really severe ones. I’ve never seen the game like how it was on Fractal’s release

#

The interaction thing you mention is interesting, because I’ve been using that to yoink living pearls and salvaged data and while it’s kinda funny it’s also a bit immersion-breaking to just reach through a solid barrier instead of using your tools

#

I guess it’s based on distance

pastel minnow
#

NMS has the most broken interaction system I've ever experienced in a video game.. and I think it wasn't this bad before Waypoint.
Like.. it used to be that what you pointed to was what you'd interact with.. now you accidentally interact with stuff that's near you and behind you, or on the edge of the screen

#

Like, good luck trying to interact with frigate mission terminal if an NPC is standing next to it, or the quicksilver dude if a player is next to him. You have to turn your back to them to get the interaction prompt 😅

vale pier
#

Oh it’s terrible on freighters 😂 keep trying to open the refiner and interact with an NPC behind me instead

turbid fossil
pastel minnow
#

The geometric cape is unlocking really slowly... assuming a new content update shows up soon after it unlocks, it'll be just under a month perhaps?

oblique smelt
pastel minnow
#

It's known that HG lurk around here but that's about it

#

But I'd be surprised if they'd post something here at all

turbid fossil
rapid widget
#

I think each race should have unique aspects

#

The gek could have nobles

#

they would be very rich, and being friends with them would have its own bonuses

jagged helm
#

i want to see individual cockpit for Squid Ship and a more variety in other Cockpits aswell

rapid widget
#

a big one

#

it would add variety

turbid fossil
rapid widget
#

like capes

#

or the spawnling cowl

#

something like that

#

They could be in space stations and they might reperesent individual gek factions

#

or maybe they could be in gek settlements

pastel minnow
#

I'm surprised they didn't add variation to Geks by giving some of them the spawning cowl.
I crave any sort of variation for anything lol

steep mason
#

have it so the freighter can crash land on planets

oblique smelt
#

Or destroyed freighters can crash on planet, and the same model you destoyed is now a wreck you can search and go inside in search for loot and captain logs on bridge. (new freighter wreck models)

turbid fossil
rapid widget
#

If you are rich, it will try and trade with you. they will be rare but you could get some serious money from them. If you are a pirate, you can hunt down nobles and either destroy them, or ransom them

#

you could hunt them in space ig

obsidian grotto
#

Anyone else wish they'd add a new race?

#

The galaxy feels so empty with just three

rapid widget
#

the lore is pretty solid, so adding another race will take a while

toxic slate
#

the lore is made to be broken

#

for lore reasons SeanRainbow

obsidian grotto
#

boom

#

lore

#

i think a water based race would be cool

rapid widget
#

and more abyssal creatures

#

like differant breeds of biological horrors

#

and perhaps underwater sentinels

wise heart
#

Would they ever add new types of hazards, and new planet variants?

turbid fossil
#

Like what? Concrete ideas have a better chance to be accepted

wise heart
#

Idk, just a thought

#

Like maybe atmospheric pressure, and anomaly strength

turbid fossil
#

Okay, what would those do?

#

Im genuinely curious

wise heart
#

Idk, just work like other hazards I guess, kill you within a certain amount of time

#

It would be cool if planets had multiple hazards sometimes

#

But that might be too tedious idk

#

The only unique hazard in the game is water, which can't be recharged normally (but it still can by recharging upgrades)

turbid fossil
#

What do you mean cant be recharged normally?

wise heart
#

As in, you can't keep charging your hazard protection to stay under the water

#

You have to have an upgrade, which can be recharged (and also recharges the oxygen bar for some reason)

turbid fossil
#

I coulda sworn you can

turbid fossil
wise heart
#

Yes

#

Upgrades are also very op as they last the same amount of time no matter the intensity of the hazard

turbid fossil
#

They at least differenciate between weather and storms, maybe even further

wise heart
#

Really? I survived long enough on an extreme planet with 3 storms to mine a large activated indium deposit, with just 1 S class radiation protection upgrade

#

I thought its a bug maybe, but idk

turbid fossil
#

pan_thonk I thought they did. Maybe your settings also have something to do with it. Anyway, time to go

wise heart
#

Ok bye 👋

oblique smelt
#

Make junk dealer sell actual junk. Like the one you get from scraping ships. If ship part crafting for ship customization some day will become a thing ,he could sell junk that you use to craft ship parts that you get from one time use blueprints.

hollow crystal
wise heart
#

Imagine if we could upgrade our terrain manipulators and refiners lol

obsidian grotto
wise heart
#

Wym by refiner upgrades? You mean the different tiers?

wise heart
#

Yes I was just waiting for them to reply but I probably should've pinged

#

Anyway refiners could have tech slots, where you can improve stuff like nanite output (not resources for obvious reasons, and if it was for resources too then not for every recipe), increase refining speed, lower fuel usage, etc

#

And terrain manipulators could be upgraded to mine faster, have additional sizes, use less fuel, last longer with fuel, increase resource output from deposits

obsidian grotto
turbid fossil
#

Thats just wasting resources

vast wave
#

Maybe start using exocraft mining laser on deposits then

#

Those have upgrades

#

No need to introduce upgrades for terrain manipulator

hoary scroll
#

My English is not very good. So there may be some grammar issues as these suggestions are the result of translation. And I want to know if the suggestions posted here will really be seen by HG?

1.Is it possible to increase the use of currency? In the middle and later stages of the game, for some players (or just for me), currency is no longer useful. I hope to add some purposes for daily consumption or the use of currency.
2.Is it possible to permanently anchor the ships summoned by players in one place instead of refreshing them? Players can build their own airports or add a truly NPC managed airport. And is it possible to change the summoning ship to have the NPC drive the ship to the player's location? Or drive to the space station. Then, based on my first suggestion, it is recommended to use currency to reward NPC drivers, make this become a daily expenses.
3.Is it possible to make a major modification to the food? Increase the presence of food gameplay.

turbid fossil
#

!hg

misty irisBOT
worn idol
#

I'd like to see high security space stations in affluent systems that scan you before you're allowed in, in order to make it harder to smuggle illegal goods. This could be countered with the scan deflector of course, but it would be an immersive feature to make smuggling more risky, and make the cargo scan deflector worth something. Would have to give the station a visual indicator of the high security, though, so you know what to expect.

#

I think smuggled goods should feel very risky to carry, so theres an emphasis on making trade routes that minimize time in sentinel space

pastel minnow
#

Apparently there's new leaks... but all the posts are talking about new leaks and all the comments are asking what the leaks are and no one can find anything about the new leaks

#

Kinda sounds like an inside joke when you describe it that way

sage pasture
#

I wish I could have a space ship features at my galactic freighter. I find so much broken space ships. It is a little bit inconvenient to travel to a space station to break down all these ships. Even if it would be hard to obtain, I would spend time in building up such a feature.

vast wave
#

If you're on PC, there is a mod that adds the scrapping / upgrade terminal from space stations to freighter hangar

sage pasture
#

I play on PS5

wise heart
pastel minnow
meager sage
#

What’s he talking about?

pastel minnow
#

Btw HG said they made it so you can't cheese smuggling anymore, but all they did was restrict teleport access to and from your freighter for outlaw systems... Which makes no sense.
You can still teleport to bases and then sell it with the trade rocket.

#

My solution is to check if the player has any illegal goods on them, they cant teleport to any non-pirate systems. You have to warp away.. You can teleport with illegal goods to your base or freighter if it's in a pirate system only. Pretty simple.

pastel minnow
#

I found multiple posts talking about how there's new leaks and every comment on every post is asking what is it :P

wise heart
pastel minnow
#

Legacy Zero linked to a Spanish youtuber showing tons of discord screenshots, but I dunno what they were saying. Apparently the leak came from him?

turbid fossil
pastel minnow
turbid fossil
#

Did you read what else I said?

#

I am explaining it right after

pastel minnow
#

I don't see it 😮

turbid fossil
#

._.

turbid fossil
#

"People will make a small base in a pirate system"

pastel minnow
#

And I asked how will that not fix the current exploits

turbid fossil
#

Not that its an exploit but... Your restriction was that players can only teleport to a base in an outlaw system

#

Or did you mean all teleporters work that way?

#

I assumed you meant only the station ones

pastel minnow
#

Specifically, teleport to anywhere in any outlaw systems (stations, freighters, bases, settlements) as long as it's in a pirate system.
And that restriction would only be around if you have illegal items on you.
If you're not carrying anything, then you can use your bases or freighter in outlaw systems to teleport to regular systems

#

I meant it would be a feature within all outlaw systems for all teleporters

#

Same thing would apply for the space anomaly teleporter, if you have illegal stuff on you, you could only teleport to outlaw systems. 😄

turbid fossil
#

No that makes zero sense. The anomaly teleporter isnt controlled by the sents

#

Also, at worst Ill stuff my freighter with the illegal stuff and keep teleporting.

#

There are so many ways to circumvent this

pastel minnow
#

I dunno, it at least makes more sense to me than what HG did.
"You can't cheese smuggling items anymore!"
....translation: you can't teleport to your freighter anymore because.. umm

#

HG's addition is actually super dumb to me.
Not only can you not teleport to your freighter at all times in outlaw systems, but you can just.. go out of the pirate station, summon it and there you are.

turbid fossil
#

I can already hear the screams when people cant teleport to bases anymore because they have nipnip.

pastel minnow
#

That would be funny actually HUE

wise heart
#

Btw for the sentinel cargo scans, maybe they should change it from frequency based on how much illegal cargo you have to a security level for different systems? Because it doesn't make sense that they just know more and more that you have illegal cargo just by having more and more, how do they know, if they just know, why do they need to scan in the first place???? But instead in some systems scans could be a regular thing, because lore-wise they have lots of people trying to smuggle illegal cargo into the space station, or they will buy illegal items for an expensive price

pastel minnow
wise heart
#

I think it would be scary and immersive to get scanned often in high security systems, the first time I got scanned by the sentinels I was terrified, even though I had no illegal cargo

#

So its more scary if you do have the illegal cargo and you have to keep deflecting the scans

turbid fossil
#

Its about as scary as mashing the same button five times.

wise heart
#

Ok lol ik its a game but idk

turbid fossil
#

Im not even joking, thats all it takes to deflect the scan

wise heart
#

Ik

#

And also a issue is its so easy to get to the space station in the normal system, even if you are being attacked you can probably fly in the station anyway right? Because you always warp in close to it

#

They have to make the space stations have a door that can close

pastel minnow
#

Honestly the cargo scan could have like a cooldown or something

turbid fossil
#

If you slap everything at max realism, it becomes tedious and not fun, just saying

wise heart
#

True, they cant make it too complex otherwise people will not use it to make units

pastel minnow
#

I don't want NMS to be realistic or complex, just something that's fun and makes game-design sense

wise heart
#

I mean, I once saw a gek walk from outside of a building into a building, with the door opening for them

#

And then the dialogue was about how they were trapped inside the building....

wise heart
#

Mostly, I would like more sentinel presence in space, like sentinel freighters just around, with sentinel frigates, maybe allowing the game to branch into allying with the sentinels (ok maybe not but imagine), maybe rarely you can see sentinels just flying around like NPCs for immersion, the difference being if you attack them you will get a wanted level. I think the sentinel freighters in space would be really cool, especially if you could go into them, and find lots of deactivated sentinels ready to send onto planets as armies, interfaces to look at, etc. And this does not have to be for all systems, it could just be certain ones, maybe even only the possibility for ones that have not been discovered yet because players might not want sentinels everywhere in space. Not just the freighters, but there could be many more sentinel related things in space.

pastel minnow
#

That's actually a pretty nifty idea

#

I had a similar idea like that where we could see living planetary frigates going across the sky, but only for infested planets.. like how it was for that one expedition

#

I'm actually surprised how much more I enjoy eye candy than the overhauls to gameplay they've been adding, as much as I like those too.
Outlaws for example brought so many amazing features but the one I love the most are planetary frigates lol
You can't do anything with them but seeing them just adds so much to the overall experience, makes the universe feel much more alive for how simple it is

pastel minnow
#

This is what keeps me wondering just what they're planning..
2022 updates have been amazing and we're now almost halfway through 2023 and only had one content update so far.

#

I'd be surprised if their next few updates were small like Fractal if they're aiming to make 2023 bigger than 2022

#

I can't wait either Sean lol

turbid fossil
normal swallow
#

To be honest I really want cities on planets

#

Like I mean if there are geks, vykeens, and the other peeps there should be massive civilizations with them.

#

Probably rare of course but they should be in the game

#

I believe the probability for finding one of these rare cities should be 15/500 planets that you visit.

vast wave
#

Everyone wants cities, noone wants to consider how they need to be optimized to be even feasable

#

We alreaddy have Switch straight up not having settlements

chrome schooner
#

I don't think we'll get cities coz settlements

vast wave
#

We have consoles strugling with loading textures

#

Im afraid settlements is the closest we get in this regard

#

Both in terms of technical feasability and functionality

#

Instead of adding a new structure that could be detrimental to the gameplay experience, HG could improve upon existing settlements

#

Have a mission agent NPC, either a guild envoy or race representative

#

Could give us one "free plot" to build it so that players don't have to expand base radius into a settlement

#

Maybe have more building types to choose from with less repetitions like 4 landing pads and 5 markets, like it's some fucking Tesco

gloomy hazel
#

Hey. I don’t have the game but I’m gonna get it, but maybe you guys could make it where you can walk around some ships. Like almost put auto pilot on and have little storage units in them so sort while you flying through space

vast wave
#

We guys will not make it

#

Becase we are not devs, this is a community by the players, for the players

#

If you want to send suggestions to HG, use this

#

!hg

misty irisBOT
toxic slate
gloomy hazel
rapid widget
normal swallow
#

Now I am become death, destroyer of worlds

normal swallow
#

I have accomplished something

pastel minnow
astral gull
#

Gas giants would be so cool, like maybe they could be used to collect different gasses when you fly through them. And maybe they could also have like alot of moons

#

Or maybe, like how dead planets have lower gravity, gas giants could maybe have a solid core in the middle where gravity is VERY high, just like how Jupiter is theorized to have a solid rock core that you could walk on if you wouldn’t get torn apart by it’s atmosphere

obsidian grotto
#

Anyone think we'll ever get the multi sword?

turbid fossil
ruby aspen
pastel minnow
#

I can't believe this weird visual bug has been in the game since Fractal and still hasn't been fixed. It's so ugly

#

I really really hope this isn't gonna just stay in the game forever like the ugly water shader

misty irisBOT
ruby aspen
#

submit the bug on the zendesk ^

pastel minnow
# ruby aspen I've never seen this bug

You probably have but haven't noticed it.
It's in all the NMS latest videos and no one calls attention to it.
It's in Hello Games's patch notes on their website and they didn't notice it

#

And I've already submitted it twice

ruby aspen
#

maybe?

pastel minnow
#

Here's a screenshot from the Interceptor update page, you can see it's there too... it's actually in their own promotional screenshot

astral gull
#

In that case I wouldn’t want it too realistic. This game is a game where there are more habitable planets than dead planets after all

ruby aspen
#

hopefully theyll fix it soon then

turbid fossil
pastel minnow
#

It's like a fixed line that shows up if the Sun is on the other side of it.. and it covers up everything in space.
I can't believe I'm the only one who notices it and is bothered by it.

turbid fossil
#

Meh

astral gull
turbid fossil
#

Oh yeah, my suggestion everyone is gonna hate me for: HG, please make game options exclusive for custom. It messes up so much in the normal modes

turbid fossil
astral gull
#

SPOILER WARNING: ||No Man’s Sky is a simulation, and the Atlas is running it||

#

Oh crap that was a spoiler

ruby aspen
#

then ||spoiler the message||

#

never mind lol

astral gull
#

^^

pastel minnow
#

Imagine talking about the game's future without knowing it's current story HUE

turbid fossil
#

Imagine throwing out suggestions without thinking them through

astral gull
ruby aspen
#

i think even sean doesn't know the entirety of the lore of the game himself

turbid fossil
#

Its way more complex than Fnaf wtf

pastel minnow
turbid fossil
#

Why though

#

That is just an option

ruby aspen
#

i would love this kind of alternative

#

especially because the scrap dealers barely have anything to offer once you buy out the cosmetics

pastel minnow
#

I just think it's better to collect tainted metal to buy anomaly detectors and give the scrap dealer more meaning than.. shooting asteroids and waiting on RNG to randomly give you one

#

Like, you could've spent 30 minutes shooting asteroids being absolutely bored out of your mind... and that'll get invalidated by everyone because "they spent only 5 minutes and got 3 of them!" so I guess my experience doesn't matter

#

That's "there's no world hunger because I have a sandwich" logic

turbid fossil
#

I love this analogy, stealing this

inland sage
pastel minnow
#

It's not even about making the game easier, it's to give stuff more meaning overall.

ruby aspen
pastel minnow
#

I find it weirdly charming how ever since HG started overhauling existing content to make it much better, there's now a mix of other content in the game that feels weirdly 'outdated' compared to their current game design.

#

Like anomaly detectors randomly plopped in asteroids.. or Ares giving you 3 nanites for a storm crystal etc..
I'm sure if they get touched up, they'll be much more engaging in the future

ruby aspen
#

i think HG can pull this off smoothly

pastel minnow
#

Yeah, I find the transition oddly charming and funny.
I understand they can't overhaul such a massive game in one update, so getting it all in chunks is kind of a unique experience

#

Cause it used to be they just kept adding stuff with seemingly little care.. now they're changing it up so one type of content has lots of thought put into it, while older stuff is still weirdly useless

#

I thought space stations were next to get changed but I never predicted they'd overhaul corrupted sentinels. Makes me excited for what else they'll do!

ruby aspen
#

its the lake-puddle metaphor, we just have to wait for the lake to deepen

ruby aspen
#

the leaked models look so fuckin cool

#

like something straight out of the death star

pastel minnow
#

Yeah, they are by far the most detailed thing I've seen in NMS

pastel minnow
ruby aspen
ruby aspen
#

this analogy reminds me a bit of the oceans in game

#

maybe they should rethink those too lol

vast wave
#

That HG has some really big vision for their game

#

They added a lot of stuff in 2021, 2022 had those big reworks + still new stuff

#

And the trend continues today, which is great

pastel minnow
#

Yeah, there's very few stinkers that are added though, like I don't get the purpose of the friendly sentinel drone, and I think the squadron mechanic is really poorly implemented, but they kinda add to the theme of their updates

turbid fossil
#

Calling them stinkers on the basis of you not liking it doesnt seem very fair

pastel minnow
#

Right, I getcha. My point was that I don't really like them xP

#

They feel like foundational features.
Though with squadrons, they're more of a hindrance than an asset in my experience

#

The only reason I can think of to have them around is for screenshots I guess, but even if you just have them around, they'll come to you in battle and leave without you ever telling them to, which is weird to me.
And calling them yourself to fly with you is also limited since they can't keep up with you anyway if you pulse or warp

obsidian grotto
#

Plus that line of dialog has been in the game since idek

#

I really wanna know what the multisword looks like

pastel minnow
#

I kinda get the impression HG's headcanon for NMS is far bigger than what you can experience in game. Like, they added colossal archives 3 years ago and this year they're possibly overhauling space stations with the same design.
Imagine the devs having these plans but they wait 3 years to realize it.. Let alone what other plans they might have.

oblique smelt
#

Its kinda painful to wait years when you can see all the potential the game has and the content release pace. Understandable but still painful.

vast wave
#

Yeah, HG can't throw all overhauled elements at once at players

#

That would be a disaster having to learn all stuff anew

oblique smelt
#

It all comes down to money. With more money hg could hire more pepole so they could make content faster and release stuff more often.

turbid fossil
#

Friendlyfires point still stands, there is a limit to how much new content players can deal with at once

toxic slate
#

I think my main problem with elements like the Archives (or even space stations) is creating these impressive-looking, huge structures and then using like 5% of the actual internal space. They've kind of had this "setpiece" mentality since the early days of the game where they show this cool thing but it's just kind of a sketch of what it could be and we have to imagine the rest, and part of that was surely time and budget. I want things they create to feel more grounded and part of a "living" world.

ruby aspen
#

ok so, since i haven't seen any updates or much talk about it, is the super-formula gonna happen or not? (i am aware its probably super over hyped but ehh)

pastel minnow
#

We're only ever has 2 exploration and variation updates.
The rest focus heavily on collectables, upgrades, rewards, timed eventy, items, base parts, base building, posters, capes, pets, ship cosmetics, pet cosmets, jetpack skins, titles, twitch prizes, cosmetics this, cosmetics that..

#

Not saying it's a bad thing, but it's clear to me HG are much more focused on giving us a different experience with NMS instead of worrying about exploration.
Yet Sean keeps talking about how exploration is a huge part of the game, it just feels like a weird facade to me

obtuse otter
#

unpopular(?) opinion no man's sky should add lightsabers or melee weapons

turbid fossil
#

What is with this stupid trend. It doesnt matter if the opinion is unpopular

ruby aspen
# turbid fossil What super formula

during the development of the game, HG were going to use a specific super-formula to create planets, which was apparently way better than the one we have now, but had to discard it because of copyright issues. However, the copyright for this formula ran out around a year ago, so it could be used in the future.

turbid fossil
ruby aspen
pastel minnow
#

Every year, the copyright for the super formula ran out a year ago.

#

Really feels like I've been hearing how the copyright for it "ran out very recently" for like 3-4 years now

ruby aspen
#

honestly, im not exactly sure when it ran out, but, i heard that it ran out a year ago somewhere, but that could be from a few years back

shadow sonnet
#

Hey folks, new player here. Just curious if there's a good place to slide in a feature request.

I've been exploring a lot of starbases to build up my vocabulary, but it's frustrating when I engage with an employable NPC by mistake. It takes a while to click through all their dialogue before I can walk away, even if I haven't yet unlocked the station they want to apply for. I noticed that there is a tag below the name that indicates "Visited". Wouldn't it be nice if there was a similar tag for "Recruit"?

violet vortex
#

!Hg

misty irisBOT
rapid widget
#

it would be nice to be able to skip dialogue options

turbid fossil
reef tinsel
#

I wish you could remap exocraft movement controls, signed, a leftie

pastel minnow
teal pagoda
turbid stump
turbid fossil
#

Epple

stuck bone
#

First thought was a gravity update: suns becoming fixed objects that planets revolve around, but I haven't seen any game pull that off.

#

My best bet would be the addition of high-gravity hazards on large planets, moving slower but countered with new tech.

#

Also would like to see more content requiring traversing galaxy 'cores', which would kinda bring us full-circle to the original endgame.

copper hornet
#

Food update

dusty steppe
#

nip nip farmers update

pastel minnow
#

Sean: Apple.
Me: NEW SPACE STATIONS, RIGHT???

oblique smelt
#

Me: DEEP OCEANS RIGHT???

visual cloak
#

VARIATION

#

RIGHT?

toxic slate
#

Apples grow on trees, so…. diversity update right ?? 🙃

unborn spruce
#

expanded farming would be a great bonus

manic swan
#

THERES TWO EMOJIS

oblique smelt
#

Apple and ios

manic swan
#

Or apple (all devices) and fruits? thonk

#

I really hope it's more farming or fruit trees 🥺

visual cloak
#

While i don't care for any sort of further farming update, It would be neat to have trees that produces fruit on planets

#

but yeah, this probably is mostly directed at the platform release, and maybe something else that doesn't have to do with apples

oblique smelt
#

Fruit and flower trees would be nice for every base garden.

toxic slate
#

I can't remember, did they release new content/features alongside the Xbox platform release?

visual cloak
#

probably

#

that helmet at the least

#

CONTENT

vast wave
#

Hmmmmm

toxic slate
#

Hm I guess they did, well there's some hope then for more than "just" additional platform support

visual cloak
#

something tells me this update will cater to a smaller audience

#

if it was just Apple

toxic slate
#

well I wouldn't call iPad audience small

#

but smaller than Switch, probably yeah

vast wave
#

Atlas on a stick who cares what the audience is

#

New build of the game = new improvements to be had, new bugs to be squashed

#

Don't make it so that the rest of community will get jack shit

keen lark
#

@visual cloak IPad is one of the world's best-selling devices. Not, not is "Small".

gloomy hazel
#

I personally think apple is shit

keen lark
#

@visual cloak In addition, Metal3 technology is currently used by several video cards and is one of the rendering technologies that has grown the most in recent times along with Vulkan and Directx. What Hello Games is looking for with this release is to cover all the convergences.

gloomy hazel
#

The only thing that got going for them is security

keen lark
#

@gloomy hazel Because you don't have much knowledge of technology.

gloomy hazel
#

I actually do I work with electronics a lot and when I was little I did a lot of impressive things with tech that I shouldn't have been able to do for my age

#

I also know a lot about mechanical design and structure

#

But when it comes to coding I'm still learning

keen lark
gloomy hazel
#

I know about technology

#

I know how it works

#

I grew up watching mostly educational videos

#

On tech

#

I'm a nard

#

And I'm proud of it

#

Now I don't know everything

#

Yet

#

But I'm getting there

keen lark
#

@gloomy hazel Well, then you can tell me what an EPROM is, what it is used for and what its architecture is like, right?

gloomy hazel
#

Did I say I know coding completely no

#

I know the basics of electrical engineering and machinery

#

I don't know coding that well yet

#

I admit to being wrong about my some of things I said

keen lark
#

@gloomy hazel What I have asked you has nothing to do with the code, I am asking you about an electronic component. Well, it has become clear that you have no knowledge of technology.

gloomy hazel
#

Ok tell me what a EPROM is

#

Because I might know it as something else

keen lark
#

@gloomy hazel EPROM stands for Erasable Programmable Read-Only Memory, , and it is a type of non-volatile memory chip that can be programmed and erased multiple times. Unlike regular ROM, which is read-only and cannot be modified once it is programmed, EPROM chips can be erased with ultraviolet light and reprogrammed again with new data. EPROM chips were widely used in computer and electronic systems from the 1970s, and were replaced by Electrically Erasable Programmable Read-Only Memory (EEPROM) and Flash memory in modern systems due to their lower power consumption and greater flexibility in programming and erasing data. EPROM chips are still used in some legacy systems and in specialized applications where their capacity
, speed, and performance are advantageous.

gloomy hazel
#

Ok see you learn something new everyday I didn't know this one

toxic slate
keen lark
#

@gloomy hazel The materials were silicon, silicon oxide, aluminum and nitrogen.

#

@gloomy hazel Since it has been demonstrated that you have no advanced knowledge of technology, how can you then say what technology is good or bad, on what grounds if you do not know the technology inside IPhone? Since it has been demonstrated that you have no advanced knowledge of technology, how can you then say what technology is good or bad, on what grounds if you do not know the technology inside IPhone? As far as I am concerned Apple has good technology, and No Mans Sky is looking to converge on all of them.

inland sage
#

@gloomy hazel and @keen lark adhere to the #server-rules and pinned channel rules. No platform war, and no out of topic discussion in the channels. Non-compliance and repeated infraction will result in stricter mod actions including timed mutes and even ban from the server.

inland sage
#

Take the discussion to your DMs if you guys wanna continue.

gloomy hazel
#

Ok sorry

keen lark
#

@gloomy hazel It is not a small niche, most of the users in the world have some Apple device, plus Metal3 technology is used by several other devices such as video cards. What Hello Games is looking for is to cover as much technology as possible and cover every processor. It is a game that raises the convergence in the universe, or rather several universes, why not do it in reality as well? Hello Games proposes a game that lasts in time, and to make sure it lasts in time, some points must be established, the first one is to update the code that is under the hood, the other is to cover as many devices as possible, because if a device stops working because the company melts, it can continue in the other device. You understand? that's what Hello Games wants to do in my opinion.

gloomy hazel
#

😅

visual cloak
visual cloak
inland sage
#

!mute 6h 729950667116118017 Adhere to server and pinned channel rules, and heed warnings. No instigating, stay on topic.

misty irisBOT
#

@inland sage

🔇 @keen lark (AyelGoth#0661) muted for 6 hours.

visual cloak
#

tech pharisee

#

if i ever did see one

#

lol

gloomy hazel
#

I wish nms was on mobile it would be kinda cool

visual cloak
#

yeah

#

especially because I don't have a switch/handheld. Would be cool to occasionally explore a planet while on a flight or somewhere

toxic slate
oblique smelt
#

Mobile would be nerfed in terms of visuals. Not impossible BUT some mechanics would need a redo to work on mobile

visual cloak
#

I hear Apple is into VR, so I don't doubt HG will aim to release it there one day

oblique smelt
#

Hg already did ps vr

#

So port is also possible

visual cloak
#

yup. got the new one

#

I don't really have any motivation to jump back into NMS VR unless HG were to make some significant changes to planetary generation and biome diversity

#

then again, I don't expect them to make big changes 7 years later

gloomy hazel
#

Is there going to be nms on Android

#

Like on the app store

toxic slate
visual cloak
#

oh welp, there we go. How much we wanna bet NMS will be there

toxic slate
#

I think if Mac/iPad is coming in this update, they will release it before WWDC so that Apple can highlight that NMS is out on Macs and iPads, instead of "and a year later it's launching today"

#

purely from a marketing angle I think that would make more sense

#

so in other words I expect the update to drop this week, not next week

lime canyon
#

Should be on wednesday like always, he tease on monday and tuesday and the update is on the wednesday

vast wave
#

Nah, updates were not limited to Wednesday alone

lime canyon
obsidian grotto
lime canyon
#

i don't know i don't have a ipad 😭

obsidian grotto
#

Neither do I but I really doubt it

#

A switch is made to play games an iPad is a word processor

toxic slate
violet vortex
#

For context, see this post by @blakespot#0050 in Jan: https://nmsspot.com/2023/01/17/no-mans-sky-featured-in-apples-january-m2-silicon-event/

Also see: https://youtu.be/6Ij9PiehENA/?t=3m16s (yt time: 3:16 and very end)

While this information was buried at the very end of the video, at least we know that No Man’s Sky is still on track for macOS: "No Man’s Sky will be available later this year."

No clue about iPad. I'd assume only newer iPads with the tech discussed for Mac Mini may be required.

During Apple’s WWDC 2022 keynote back in June, Apple announced that No Man’s Sky would be coming to the Mac, featuring the game as an example of one of the first apps to utilize Apple’s new Metal 3 graphics API along with one of the new features it brings, MetalFX upscaling. During the demo, Apple’s Senior Director of GPU Software, Jeremy Sandme...

Introducing the new MacBook Pro and Mac mini supercharged by the next generation of Apple silicon. Mac mini with M2 and M2 Pro is ready to flex in any setup, with its next-level performance, wide array of ports, and compact size. The new MacBook Pro with M2 Pro and M2 Max delivers exceptional performance and battery life. With a stunning Liquid ...

▶ Play video
toxic slate
#

they aren't cheap though

#

also Apple's new Metal 3 API is what NMS is using for rendering

toxic slate
#

I know it's extremely unlikely but I'll hold out some hope that this update will release Mac along with cross-platform saves

#

don't make me start over Sean 😭

keen wave
true jackal
lilac crane
#

Landing pads should have wire inputs and outputs, so wiring knows when a ship is on it.

lilac crane
# turbid fossil What would that do?

Power goes on if a ship is on it, and off when the ship has left. Basically your base can be turned on or off depending on if you're there or not.

#

It's the equivalent of turning the lights off when you're leaving home and on when you arrive back home, but automatically.

turbid fossil
#

How would a ship landing there produce power though, and how much?

lilac crane
#

It doesn't, it's type of switch.

#

It makes use of power from your existing generators.

turbid fossil
#

Oh so a switch, got it wrong then. Sounds like an interesting mechanic then, just a bit random imo

lilac crane
#

Not that random, it just makes sense.

#

For generating power, I know fusion has been suggested, but do we really want to use power generators that consume items? Not like the biofuel one has much use.

turbid fossil
#

No but, of all things to build a switch into, you choose a landing pad?

#

How about a door?

lilac crane
#

Out of all things, you choose a door?

turbid fossil
#

A door is how you get into your base, or at least I hope so

#

So makes a lot of sense to me

lilac crane
#

I have open air bases.

turbid fossil
#

The majority of people probably doesnt

lilac crane
#

A whole lot of people have open air bases, you just need a suitable planet.

turbid fossil
#

I do, and still dont have an open air base.

lilac crane
#

A door is easily substituted for a proximity switch.

turbid fossil
#

And that is a point against a door because...?

lilac crane
#

It's already doable.

turbid fossil
#

Exactly

#

Yknow what, just suggest it if you think its a good idea

lilac crane
#

You could have made your point more directly. A door switch only works for a few bases, and needs wiring for every possible entry and exit, which doesn't always work. A landing pad is a clear indicator of a player.

turbid fossil
#

I dont think you even got my point, and I dont feel like going back and forth more

keen lark
#

I think No Mans Sky should release an update to fix the mechanics and options in the water. The water environment and materials are not well achieved. It also lacks a lot of depth in the water, as well as depth in the land, which is very limited and you can't make subway bases with a lot of depth. I know it is a very big change to be made in the procedural algorithms of planet generation, but I think it should be done to give more realism to the seas and terrain modification. Also I think it would be good to create new aquatic vehicles, since there are several, ships, several land vehicles, several freighters, but only 1 single aquatic vehicle. There are also very few pieces for aquatic bases, although they can be mixed with terrestrial pieces. The sea lacks better environmental treatment.

#

With respect to the economy, this is another area that needs to be better addressed. I think a dynamic economy system should be made, where the destructions of ships, freighters or the interaction of resource extraction by the users or the commercialization of the same, also affect the economic system of the planet and the solar system, making it go up or down in economic category to the same.

#

Finally, it is necessary to put the mechanics of being able to modify the ships, change their color, to be able to put some label or identifying sticker, etc... That is to say, the possibility of making cosmetic repairs, I am not talking about parts, but about painting, decals, etc., since if repairs of parts are also allowed, people would stop looking for ships. This possibility could be in the same panel of scrapping of ships of the space stations.

#

And last but not least, there should be the possibility to build your own space station on planets that do not have a space station and have the possibility to earn Money and Nanites by buying and selling products from users. Of course, the price for building a space station should be absolutely expensive, so that it is not so facial to do it and fill the universe with space stations.

#

As far as bases and freighters are concerned, I don't find it very good that these are not at risk. Pirates and sentries should be able to have the opportunity to damage them and cause losses to them... and both bases and freighters should have the possibility to defend themselves from such attacks, so there should be turrets as parts for the bases with different weapons, as well as the possibility to add more turrets with different armaments to the freighters. This would also justify having stockpiled materials to fix turrets, base parts or destroyed freighters, etc. Otherwise, it's just gathering material to vice in the containers that are not spent at all. It would also force the users to visit the bases from time to time to avoid an attack.

#

There should also be pirate land and marine vehicles...

lilac crane
keen lark
keen lark
keen lark
toxic slate
#

There are currently technical limitations with the max height of worlds, and the ocean depth is part of that. I'm not sure that would be easy to change.

#

I do think it would be cool for the depth to be somewhat deeper than it is now. And it would be great if oceans got darker as you descended. I think that's part of the feeling of being deep underwater that is missing

lilac crane
#

I think oceans need more variety and blending with the planet biome depending on depth. The first 50-100 meters should be a lot more similar to the planet biome than the bottom 50-100 meters.

turbid fossil
turbid fossil
subtle cliff
turbid fossil
vale pier
#

I would love to freely place decals on our exocraft and ships, it would add a lot of personalization to our stuff :)) exocraft do have decal placement but it’s not free placement

#

As for getting bases attacked and destroyed, hard pass

keen lark
keen lark
keen lark
hot flame
#

Games been going strong for almost 7 years without that.

turbid fossil
pastel minnow
#

As far as bases being destroyed.. I dunno why it has to be tied to every difficulty now that difficulty options exist.
I wish HG added survival elements like that which are exclusive to survival only.. I mean different difficulties should be about different playstyles and preferences, not 'same thing, but grindier'

turbid fossil
#

Yeah! I dont agree with options existing for every mode too. What do we even have custom for then?

#

It creates so many errors

pastel minnow
#

I always felt that survival should be focused on random events being thrown at you that you have to deal with and get through it.

keen lark
keen lark
lilac crane
#

Desperate? Nah, I have enough money such that it isn't much of a concern.

turbid fossil
turbid fossil
keen lark
keen lark
keen lark
# turbid fossil You didnt argument anything, you just said "and therefore I am right"

While you say "If you don't like it leave", kicking players out of the game, at least I am looking for them to have a choice in the game and stay. Is it that you want people to leave the game because of a personal taste of yours and hurt the funding of No Mans Sky? Well I don't, I at least offer the players alternatives, for those who want to play without danger, then use the normal mode, and for those who want difficulty and really have a survival mode, then they also have that possibility.

turbid fossil
#

I got better things to do than talk to a wall

keen lark
turbid fossil
#

Why dont you spend your energy into forming a good suggestion to HG instead of annoying me further? Dont ping me again

keen lark
oblique smelt
#

!hg

misty irisBOT
turbid fossil
#

One word before I block you: HG doesnt look in here, these suggestions here dont go to HG directly.

keen lark
#

@misty iris The suggestions were already posted in ZenDesk more than 2 months ago.

lilac crane
#

They don't have the resources to look through every reply, a keyword crawler & AI are likely.