#nms-the-future
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What about making a more MMO player economy/gameplay. Like, meeting other people in the wild, or creating space stations of our own with possible factions?
At the same time, there’s a rather noticeable lack of liquid resources in general
I wish we could refurbish the abandoned space stations.
this game has A LOT to do, honestly. but I'm all for adding even more heh
Make it like cosmic Minecraft, with never ending additions.
I feel like the best focuses would be like. Combat, base building, spaceships, freighters/frigates. Stick to those to get a supreme gameplay loop.
combat doesn't need to be like Apex legends or anything but I do love me some fun gunplay
Also a less clunky large backpack type would be cool. Maybe the small thrusters that you get on the cape but without the cape
I think the ability to get a sentinel interceptor as a ship through a story mission or something would be a cool feature. It would add to the reprogrammed sentinel stuff.
i like to have the same but there should be quests which utilizes them.
like while exploring we come across a bandit settlement system like skyrim and get unique weapon upgrade for clearing them.
also we could stumble across sentinal strongholds which is a huge maze structure and we have to fight sentinals to the core of the maze to disable the sentinels in the plannet instead of current sentinal pillers which is just a monolith
Just custom symbols on the map that you can log and record, like if you find something really cool your only option is build a base there.
I have a bold prediction for 4.0:
We will not find out what the station override chip does 
I'm hoping to see some sort of proc gen labyrinth style ancient ruin dungeons. Can find them in caves and they're full of creepy monsters/mini bosses, proc gen loot, puzzles and more. Sean plz!
how about a hunger system that doesn't kill you but instead gives debuffs if you haven't eaten accordingly. i believe this would make players invest into the cooking feature of the game more. right now i never even bother with it because it's pointless.
sometimes i forget it even exists lol
and can we have npcs roaming our bases and interacting with stuff? much like in the freighter and settlements? i know we can build terminals to place npcs but i dont like npcs that are stuck at their terminals.
The combat visor is a bit bland for me. What if it also locked onto targets while letting you straife around them with your gun trained on them.
That would break pvp, but you can still straife around enemy's, you just have to aim your multitool at them.
4.0 prediction: desert planets with savannas and dunes, maybe even snakes
Another prediction: they finally let us resize anything bc they know we will resize it anyway 😂
Maybe they will add pet fighting system like Pokémon
If this gets added, make animal competitions that you can bet on to win units and they only happen in Pirate systems.
literally pokemon
I would cry if they actually do that
🙏
#illegal-strider-gambling
yes
Yeah I think whatever aspect of it you want, we all are hoping for a companion/creature overhaul.
I want to make a bipedal monstrosity pet
Make hideouts on planets filled with sentinels. The hideouts would have aliens rebels there to fight the sentinels. Maybe a new way to make money, be a rebel and help kill sentinels.
Man NMS is really pushing 3.99.1 it's so close to 4
universe reset WHEN
yes!cock fights but instead of roosters we do aliens!
I can't see the switch being 4.0
Meanwhile that's all I think 4.0 will be.
A lot of the UI changes and optimisations will likely be switch exclusive
And AFAIK releasing a port doesn't usually mean you have to change your version number
4.0 changelog:
- Majority stuff is switch exclusive
- Some QoL stuff likr being able to summon a pet on your freighter
- Station override still wont be in the game
Xbox One got NMS 2.0 and the biggest update to NMS update yet.
No reason for the same to not be true for 4.0.
One thing that puzzles me is they say the switch version will come with 20 updates..
So does the switch release not count as another update?
But if they do I bet it'll be pretty extensive in some ways
Yeah that's an odd one. I guess it could mean we're not getting new content till after October
Though they did say we'd get more content this year still
Yeah
I kinda have the impression they're done with little updates and one big update per year and moved on to making each update a medium sized one.
Sentinel, outlaws and Endurance have all been fantastic updates this year.
They said they're working on more content, so I assume it means 4.0 will be the switch release with another similar update, or thr next content update will be 4.1 later this year
Well, I'd wager anything they're doing for the port will be reflected in the base game, but the features they're probably looking at don't add significant assets to the game as there's likely a lot of working going to stabilize the port and get it running smoothly with as much detail as it has currently.
I think from a content standpoint this makes a lot more sense... big changes with wide ranging impacts can generate a lot more bugs to fix for a smaller staff. Also with the sheer volume of features in the game I bet scope creep is REALLY hard so trying to keep the team focused on new content in bites makes it easier to work on.
Imagine if they tried to make Freighters like they are now when they first introduced Freighters at all. It would have taken forever and been a dumpster fire.
is it just me or crashed ships should need scrap parts to repair damaged slots.
The funniest thing is you can tell they're overhauling the whole game one area at a time, but then you have people for some reason expecting THE UPDATE that will overhaul everything and let them like the game.
Then they get disappointed and confused wen every single uodate is just one area of improvement and they cant see a pattern, like they're staring into a tunnel
I think it's less about that for many people and more that having big updates was incredibly exciting and really amped up the whole community because there's something for everyone. I'm sure that the way they're doing it now makes more sense to them from a production and casual player retention standpoint, but it's not quite the same as the Big Updates used to be
If you think about it, this year has added the most stuff to no mans sky then any other year, sentinels outlaws and endurance are massive and game loop changing
Indeed
I never dreamed that they'd add an update where flying in space was actually exciting.
Before Endurance, space just seemed like filler you went through to get from place to place
Even just scanning for asteroids and flying to them is more exciting than mindlessly shooting whatever spawns in your face
Reskin shuttle plz
I’m willing to bet that with 4.0 we’ll get reruns of at least some (but hopefully all) expeditions
Wait sentinels are this year???
I just started playing right before endurance dropped, so I have ZERO perspective on the game's evolution.
I hope, I need the cave creeper
This makes me wonder. To me, most of the games mechanics and content doesn't feel "tacked on" except for a few things in particular. Clearly those are the things that need the most work to improve/integrate them better... But to longtime players I'm curious what feels the least integrated to them.
For me it's exocraft, the food system and the settlement system.
You never need to use any of them to experience the rest of gameplay.
companions are definitely an "extra"
Settlements, and missions (nexus or space station)
True but unlike settlements and other extras, it’s fleshed out
I feel like the food system has hooks here and there. buffs for consuming certain things, feeding Cronus, feeding frigates now, plus some foodstuffs are quite valuable
the settlements, yep, those need more work eventually
no, Sentinels have been in the game since the beginning. but they did an update this year to overhaul their combat
I think that the question was about the update, yeah
Cooking doesn’t really have a use for frigates that I’ve noticed
Just feeding them raw foodstuffs is sufficient
It definitely needs a buff, especially for more complicated recipes
looks at 50 or so different cakes with nothing unique other than a name and no significant benefit over simpler foods
Who knows, maybe I need to test out foods again on an S class living frigate to see if they do different things with a larger set of frigate modifiers…
3.99.99Z
No idea if this is a suggestions type channel, but its all I can find.
I think the exomech sentinel frame should be re-colorable, it completely prevents any customization, but gives a good buff. It should 100 percent do both, considering how good the exomech already is.
please allow us to use general expedition rewards on other saves as well, not just quicksilver rewards. like the singularity engine etc
I’d kinda like to get my hands on stuff like the waveform engine and frameshift catapult, yeah
There has to be a way to disable communication stations, I gotta sit for 10 minutes through these things because 100 of them were placed around a mission thing. It's stopping/delaying the mission.
I'd really like for there to be a way to use the in-game chat with more players.
Maybe if we can actually join player made in-game communities or stuff like that.
Still thinking on this. It would be cool to send messages to our friends that pop up on your ships dashboard like the welcome messages from space stations.
Also a Mailbox in the anomaly so we can send stuff to our friends without having to meet up in person
The disappointing thing is that each food item can be used to change the stats once.
I thought the upgrades would stack or something
Yes, it causes them to change to what seems to be a set group of stats out of a set of like, six possible?
i wonder what if we send frigates to selected trade routes to buy and sell stuff rather than players going through these trade routes. anyway we want to make it less cumbersome by not travelling between these them but just teleporting to them just like a routine. sending some of the frigates to selected trade routes and wait for them return adds variety in frigate missions also eases us from the mindless routine we do via teleporters.
Please enable Mission Icons for nearby missions without them being focused in the LOG
i think 4.0 is the next major update becuase of 3.99.1 and that it will release around september 22
oct 7 is the scheduled date of the switch release so I would expect it to be then
fair, just going off a trend im seeing
I have word that 4.5 will be bigger than 4.0
from who?
Not sure if that means that 4.0 will be a minor update or if they will both be major
i think they will both be major as if my trend is correct then they are putting more time into 4.0
From Jahnri, who knows a guy
They haven't put more time in yet
the trend im looking at is between expedition ends and next updates
The expedition is still running at the moment
yes ik, it ends at around september 7 i think
11th maybe?
maybe
It ends on the 12th
the trend im seeing is that the named updates release somewhat close to the end of the prior updates expedition
which is within a few weeks from what i can see, so if 4.0 releases on oct 7 and polestar finishes on sept 12th then 4.0 will be a named one
All updates are named
the major ones are (outlaws, endurance ect) but things like 3.99.1 arent
They are patches, not updates
And we know switch won't get an expedition
Actually maybe it could idk
its just my observation on updates and expeditions etc
the switch could in theory get expeditions in single player mode I suppose
but if all expeditions are the same on all platforms then they have to remove multiplayer things like the visit someone elses freighter in this one or make them optional
it is optional already
pretty sure tht 'you must complete it to convert early' is simply a bug
no worries 🙂
They should add ponchos.
I doubt it will release on the 7th. Nms big updates are buggy so it wouldn’t make sense to launch it with the switch and give it a bad reputation. I think it will launch a week and a half before (September 30th) and then after some big fixes it launches on switch with a new expedition
I think it could be a relase for switch/mac/ipad with some QoL fixes and some bug fixes. would be happy to be proven wrong, like having the lore update in there
Lol
September seems quite early
That with the launch promise of 20 major updates on switch or whatever, implies that 4.0 will be on or after switch release date
What happening in September?
Nms should be able to link the same account across different platforms
I say probably nothing, but others think 4.0 might drop late September
Hmm…
In the event of a universe reset for the purposes of implementing new terrain generation and whatnot, would stuff like freighter bases be preserved even if ground bases aren’t?
4.0 is switch update?
That or soon after switch release
Ok
I really hope they add multiplayer to switch. Real soon
After release
Please staff. I dont know if u have a say in updates, but please add multiplayer to switch soon after release
@hot flame
My long time friend only has a switch I think she would love NMS, she’ll probably will get it when it comes to switch.
I didn’t know until recently that that port would not have multiplayer.
They should add ponchos.
No man’s key on switch is more like a one man’s sky lol
wut
I want to see some form of empires, factions, or guilds introduced to NMS with some sort of way to claim territory, would be so cool in my opinion
Player faction interaction similar to Elite Dangerous would be cool. In E:D the devs will grant player factions their only swathes of territory and it adds a great additional layer of immersion. Id also like to see something similar
With how many stars there are too, it doesn't have to be hyper competitive unless you want it to be, every person playing could probably literally claim 10,000 stars and still have trillions to explore, lol
But it would be cool if you could have competing factions or ways to constantly grow the empire
Oh yeah same in E:D its a true scale galaxy. The "Bubble" is 450 lyr, the scale is ridiculous
The ingame factions have hundreds of star systems and therefore thousands of planets, the player factions arent as massive but very close
Some of the largest can easily count near a thousand planets under their player faction control
Or heck, even ways to make your own faction and wage war on like the Gek or Korvax or something, even if you just fought the in-game factions to claim territory
Like Carl Sagan once said there are literally more stars in the observable sky than there are grains of sand on all the worlds beaches. It would require a feat of inhuman proportions to effectively have to compete for real estate
It basically comes down to how close or how far you want to be from the Core/Sol
Some want to be on the edges (Empire of Eld, my domicile civ for instance) others in the thick of the core (most civ Hubs, for instance in Euclid)
Imagine the various Galactic Hub factions waging war, would be so cool
It would be cooler with ponchos.
Anything is cooler with ponchos
We should petition for ponchos.
I would rather petition for empires, factions, and territory
You go petition for ponchos, lol
But that seems like an inevitability, ponchos need the petition.
I think the ability for npcs to walk around your bases would be cool
I built this little mini city as one of my bases
And I think it'd be cool of I could have people roaming it
Also having get eyes actually follow you would be nice
My gek lookin at me like shin Godzilla
Yeah they could tether passable NPCs like they do on freighters in settlements it wouldn’t be that hard and honestly they probably are going to do that since it’s already coded into the game
They just have to be tethered to a building room or object or whatever and then do stuff
Honestly either the way the ai have been learning how to walk around and do stuff maybe we'll be able to fight em later too
Fighting robots gets old after a while
Ability to make geknip from nipnip buds. And give other items more use than just sell it
I also wish there was a low performance mode for lower end consoles
PC only I think
Man I just finished the A trace of metal quest
And I really hope to see more quests like that in the future
Hopefully hello games will expand on the ideas presented in that
Converting sentinels and stuff
Ponchos.
they should add capital ship fights where the 2 capital ships and their frigates fight
A whole pirate update is required
Thinking it could be a cool idea
yeah but it would be pretty cool
Ponchos.
I'd like to see some sort of material changer for freighters. It'd be nice if there were a way to make freighters more exotic in looks.
what is geknip even for
Money
thats what I thought
I would really like some epic boss alien battles for epic loot. mid-game and end-game type battles, like a battle for the control of a galaxy or the center of the universe. I love exploration, but I still feel empty without something epic to shoot for
imo the epic thing is finding the perfect system and world to settle down on, with the color palette, weather, fauna, and neighborind planets you want
We need an enderdragon.
Gek nip are obvisly made from nip nip buds .but its wierd that we cant make them
Other way round
There
I’m pretty sure gek nip used to be craftable
Ponchos.
don't @ mods
ngl, ponchos would be pretty cool
would go well with the more traditional looking clothes
Or a space suit.
that too
I asked someone to draw it in #no-mans-art
- We're not HG. For suggestions, you may use HG's Zendesk. See pinned links.
- The channel's Topic is as follows:
Discuss the past & future of No Man Sky: what do you want to see next? What do you want fixed or changed or brought back? Excessive memery is not allowed; we want to see real ideas.
I mean, ponchos can be included in a "customizable" update, with more customizable options like clothing, hats, maybe even customizing pets more or adding little things to your ships like decals or hood ornaments
But basically, I believe nms needs to focus on expanding on features we have, not making entirely new ones. Making planets better, farming better, water better, settlements better... improving on what we have would increase playability and the perfect time to focus on doing so would be on a temporary re-rerelease of earlier expeditions 😉
Ponchos is small.
I can’t imagine it would be that much effort.
Well, i wasnt including ponchos in "making a new thing", really. Im more referencing to some previous topics of people wanting like, mmo style bosses and big stuff added like that on top of what we have rn.
Me when I wear a hat on top of my space helmet
(Though, I do want to be able to use the shroud of freedom(?) with anything, not just helmet Zeta)
Gek sized capes might be nice...
LOL what am I saying... NO CAPES!
On a more serious note, I'm not sure what the tweak would be, but it would be nice if space travel was useful for something other than just exploring. Also black holes are pretty much pointless without portal interference. I mean unless you are just gonna be old fashioned and fly to the center. I kinda wish black holes were two way, but again why do that if you can just use a portal.
Petition to display how much nav data we have when we are spending nav data.
!hg @pastel minnow suggest that pls
@pastel minnow suggest that pls You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Already have! 😄
Ponchos
It’d be cool if they made a landing pad that acts similarity to the space station
A large cube/circle/triangle that’s like a tunnel you fly your ship in
I would like to have a hoodie for my character's head type. It would totally work 🙌
I think it'd look cute.
I have some ideas for the future.
- combat frigates help in the fight against pirates. why not call a research ship to the planet, and a mining ship to the asteroid belt, so that the first produces nanites, and the second produces materials such as gold, silver and tritium with various artifacts. for balance, it may be necessary to protect them from pirates, or assign combat frigates to them. support frigates could temporarily add inventory cells to the main ship
- why can't live glass and organic catalyst be grown? let the plants from which they can be extracted be located on volcanic and poisonous planets, and they will be available for collection only during storms
- why is it impossible to make an artifact locator with some complicated things, like a thing with which you can get a living frigate
I wish the landing pads in the space station rotated with your ship.
It was fine before Prisms because the floor was abstract and minimalistic.. but now it has a texture and it's just regular tiles that are awkwardly cut out and don't move at all with your ship
i wish they add zero gravity in space and add space radiation shield in exosuit
Add black color to ships.
we have beds but can't lay down, hello games...make it happen
yeh this is it. After logging 140 hours, it's clear planets need some landscape updates and since solar ships worked out so well, more ship expansion would be a hit.
can't sit down in half of the chairs either
Not that I wouldn't want to see improvements to current features (except for settlements, which I think is fundamentally bad game design and they would need to start over to "fix" them), but HG needs to start really expanding on the core game loops to create more opportunities for emergent gameplay and making the universe feel less like a collection of static scenes and props. They need to do this because some day they'll decide to stop working on NMS, and it would be good to have a game that won't need further updates, because the core gameplay remains fresh.
Whats memery?
Im sorry for asking but it seems like a word I should know or ask about x3
I don't have a full on suggestion on what to do about this but I really would like them to add things for multiplayer. Playing together usually feels bad for some reason. I don't know why or how to fix it but I want it fixed.
So you know how Nms 3.80(Correct me if im wrong) added the ability to have a Sentinel Companion, I think they should add the ability to Build your own Sentinels to Protect your base or Settlement during Sentinel Attack, would be cool.
The distribution of memes
Ah... i feel siwwy now
Hot take... Enhance pvp, make a pvp only universe where save editing wouldn't be allowed
Make it so you can save progress across accounts😃 😃 😃 😃
Zeek, we can look at who made the reply emoji 
I know
I just did that so its easier for people to click the emojis. Cus it takes more time to do it then the attention spane of a average human. Lol
I really want to see the ship from the movie Event Horizon.
good luck enforcing that, lol
there's the living ship, there's the living frigate
wat's next, living freighter?
squishii, slimii freighter
I would like to add some tentacles to my traveller... "living" traveller 
living planets, coming across and traversing on a symbiotic environment that could maybe mutate, changing the environment, would be cool
more anomalous planets would be pretty awesome. The feeling the first time you come across one is pretty incredible, though they do get stale fast
indeed. they're really just tourist attractions, even maybe comparable to zoo habitats. one visit and you're off.
that's why i think a planet that could renew themselves, and bring a constant breath of fresh air and mystery would be good.
the only one I find interesting is the colour changes bc they're all kinda weird and funny, and the terrain has the usual diversity, as well as the crazy hexagonal one bc I've only seen it once and it's just pretty cool lol
same here, only true horror or crazy ones stand out astronomically more so. i'm glad that my 16/16 quest made me take a portal to a system completely filled with all of those 'mechanical' planets - pillaring, hexagonal, redacted etc.
Why can’t no man’s sky be a horror game too? There’s planets in the quintillions, and probably stars in the trillions. You’re bound to come across something disturbing. Why are all the fauna hybrid dinosaurs? At the very least aggressive life forms should be more common
Derelict freighters are boring after the first couple. They need some kind of story like there was a virus or something and you have to fight zombies. Abandoned buildings are also bland. It’s just a useless building with slime. Idk what an infested planet is
Abandonded buildings are now also broken - they tell no story. Only Hello world phrases.
I would love ship customization and the ability to hold 9 ships
Yes and no. I don't know if you've played through the whole story so I don't want to spoil anything just incase, but I could see future story/plot/lore content that flushes out more of what's there to your point.
I also agree that that derelicts get repetitive and the abandoned buildings are "not complete". The first derelict is horror and well done and then 2 or even 3 might not be too bad, but by 4 or 5 it's so repetitive.
tbh all i want for now that would be possible for 4.0 would be the ability to see other player's capes, Been Bugged since Outlaws
just thought of something whilst flying along. im new so hi and sorry if its been mentioned to death before!!
I would like to see the cockpits better reflect the type of ship that it is. Explorers having a full glass cockpit for better 360 viewing, especially underneather the ship, so a glass floor. ive seen this in other games and it makes a huge difference to enjoyment and immersion imho.
also being able to change the aweful colour of some of the ships. maybe even change the design modules (wings type, engine type) would be nice. especially if the modules were stat related, no matter how small. 🙂
You can upgrade your ship Tier via terminal in a space station, how about making freighters also tier upgrade-able via finding a terminal in an abandoned/infested station which is just a longer and more dangerously varied derelict freighter dungeon
That would be really nice, and I want it. But it would also ruin the fun of ship hunting for some people.
I got a good idea. Maybe aggressive space whales. They would kinda look like the living frigate but would attack living frigates and normal frigates. They might even attack freiters and fighters. They could be killed and would be faster than organic frigates.
ya same Derelicts rn BORE me
im not sure how it would ruin it. its not taking anything away. if anything itll make finding new ships more desirable, as they can change the colour to match their prefrence. 🙂
The color isn’t the problem. But the wings and parts are. You could basically just make anything as long as it’s s class. Personally idc, but some people do
An idea I saw online (I believe reddit) said you should be able to scrap ships for their parts and then build your ship out of your owned parts, which seems like a good compromise
That does indeed sound good. Though some people will still not like it. Some people just say they don’t like change just to be antagonistic though tbh. 😂
Yeah but I do agree that having completely free customization would ruin the thrill of finding an awesome ship
It would have to be earned ofc. But then again, couldn’t it be said that the free build mode option of the game ruins it? I think people need to take responsibility for their own enjoyment.
Example, there are mods and such for Valheim, this can ruin the game as you can fly and build stuff for free and transport metal around without the need of the portal. This changes the game massively!! It’s why I don’t use it. It’s great sailing around changing the pace of the game. It’s great earning your resources in order to build you village/castle or whatever project you have at the time. 🙂
I would like to see underwater buildings that at least have NPCs in them and occasional NPC submarine interactionsx
But, I could have sworn the trailers said “Everything Procedural” not “Everything Customizable”… Hmm 🤔
you can customize your procedurally generated playermodel, so
If that was the case should they not remove character customisation and freighter colourisation, planet labelling etc? Or we can live in a world of non literal means. 🤗
Exactly, whilst @weak dagger is completely right to have his view I think for me it feels great to feel that my presence is impactful on my experience within the world of NMS or any game really. You also have to remember that as it’s a game designed for many people, there will be some things that are in the game that people won’t like. That’s life! We learn to enjoy it and the moment it doesn’t feel like a product that we can enjoy, we move on and allow those that do enjoy it to continue to do so.
I played Elite Dangerous and whilst that was amazing I did miss being a character in a game blasting things with a gun like in Destiny 2. I think they have introduced that into the game now, so I may check it out again. NMS looks gorgeous for the most part, planet animals do look like a kids drawing brought to life though, or at least that’s my experience and when you kill them and continue to shoot them they float of into space or bounce around the screen and feels like a game very much in its Beta!
It’s nice to play a game that doesn’t require much complexity though. It feels like a space life with very much basic style gameplay, though I admit that I have only been playing for 4 days now so, I don’t speak with any authority on all of the games play loops. I’ve played through the quest line and just met Artimas and created the chlorine production - ship scrapping loop to create money and the token things you need to buy upgrades. It’s nice seeing all of the ships and seeing what’s out there. I just hate it when I see a great looking ship in dire colours!! I think, such a waste!!! 😂
I saw in a YouTube video last night that someone data mined and saw ship customisation strings within the code. I’m hopeful we’ll get to enjoy more creation when it comes to ships, as I do enjoy being creative, though I know some do not want to waste their time doing that and prefer to invest their time elsewhere. The importance of making decisions for yourself is always placed on your own shoulders though. If there’s a loop there you don’t enjoy, invest you time in a different element of the game or be displayed with yourself and chose to do it your way. Enjoyment in life is about the journey and not about the things you get. 🤗 if you live ship hunting, continue to do so. It’s important that you do. If you like creating stuff, do it that way. It’s important that you choose the right loops for you and not the right loops for others.
I play Valheim vanilla and without mods. So instead of free creation and flying with developer commands I sail my metal ores back to my base which could take a long time. I once died on my way home and spent most of the day trying to get my loot back. I lost about 4 Karves and 3 long boats in the process. Very frustrating but that’s what I enjoy. I enjoy putting the effort in and then standing back and enjoying the view of what I’ve created as a result of that hard work. Some like to bypass that hard work and just do the enjoyable things. Both play styles are very valid imho. I like the fact that some people enjoy the things I don’t. 🤗
Eek! Sorry for wall of text! 🙂
Good idea, and they could drop some important upgrades for living frigates
I hear that we can only have 1x freighter. Wouldn’t it be cool if instead of having another freighter, we could build one planet side that acts like a landed ship using the design assets of the normal freighters? Or maybe you want a crashed freighter as a pirate base to entice your victims in? 🙂
quicksilver items should be cross save.
also let me blow up freighters and start wars and take over space stations
Lets say you need to recruit an "engineer" to the freighter or settlement, so a new NPC role & quest line.
He will salvage any part off of any ship, but it'll take him like 5 tries to do it successfully (the guy can't figure out how to take the part off the ship without breaking it, lets say).... but to keep players from farming things in a single system, only one part per system can be salvaged (using a flag with the same functionality as the inventory suit upgrade in the space station). Once salvaged he can replicate the part for [an ungodly number of resources] and make as many as you want.
So you have to take the ship back to your settlement or your freighter to scrap it and select the "desired part" which makes it slower to farm.
I thought about making it so the guy couldn't craft parts but then I realized that was a bad plan cause people would just get the parts they want and stop.
By making parts craftable, completionists will want EVERY part unlocked, which will take hitting dozens of systems over time and encouraging exploration.
Then make it so you can swap your squadron's ships so you can customize your escorts.
Tractor Beams. Yay or Nay? Well Landing is already kinda like it.
Living Freighters anyone? I think it would be insane to have control over a giant living ship
Scrape the walls for free Carbon.
That does sound cool. I'd be super up for it if they also add them as Derelicts.
A Living Dead Derelict that's been fed on.
What about hostile space creatures? We already have some friendly/passive ones, so some hostile ones would be interesting. Or interaction like it's with planetary NPCs, where we would have to choose how to interact with them and it could end in good/bad ways.
uhh, they are?
since when :o
I wouldn't want this unless they let us own multiple freighters. Living ships came with several downsides, doubtless freighters would too
this this this very much this I want this a lot
Outlaws or sentinel iirc
True
Maybe they can limit it to two freighters?
Yeah 2 or 3 would be pretty solid imo
Character customization is not procedural content though, and I think you're arguing for a bit more than a simple color change.
All the ships that I discovered and own are wholly unique, every ship has a real point of origin in the universe, and no other player barring me will have that same experience. Now in a world where that entire journey is deemed pointless, because someone can just look at the ship I found through hours of play, and create it in minutes, there's no longer any curiosity as to what's out there, and you've now made the game smaller, in an artificial way. Which for a game that's the size of a universe, is not very good.
I respect your viewpoint but I do believe that for that to hold true you must first believe that getting things quick is the only way to enjoy content. I love exploring and building, that’s my bug! I think there is a lot of satisfaction to be had by spending hours/days/months enjoying the journey and just because someone can create a similar item shouldn’t detract from the enjoyment you have. You don’t have to do things the same way as other people imho. As I eluded to earlier, I play Valheim with a vanilla mindset, which sounds like the way you like to enjoy games. Just because there are easier/quicker ways to do things in that game doesn’t mean I choose to do them that way. I log into a game and from that moment on, the journey is mine to choose and that is solely my responsibility. To suggest things can only be done a certain way or that people and people should be pushed in that direction is a very narrow minded viewpoint into the possibilities of enjoyment. Be proud that you’ve spent time enjoying the exploration, no one can take that from you, that will always be yours!! Slapping new paint on a ship should not detract from that unless you only want to control the opinions of others towards you, which in the grand scheme of things I don’t believe to be healthy but, it’s a common trait in todays society. Take control of your own happiness and be proud of what you’ve achieved for yourself. Other people have different weighted values on t;hints and no matter how we might want them to enjoy the things we do, inevitably they’ll be a large portion of people who do not.🤗
You’re saying this as if I object to what’s officially in the game, as if my argument is base building should not exist and they should remove from the game, ship customization is not a supported feature.
No it’s not but new features get added all the time. I’m new but I see you can build outside your ship now and mine asteroids. Nothing stays the same. Embrace the enjoyment of new journeys. 😉
And there’s plenty of things that will not be added, so appreciate what the game is, don’t dislike it for what it isn’t.
I’m not disliking it. This is NMS the future so I’m directing my thoughts and discussion accordingly. It’s things that I’d like to see added.
It’s just you’re wording things as if they “are” instead of it just being a mere suggestion. Like “you” don’t have to do things the same way as other people referring to something that couldn’t possibly make that a relevant point.
That’s not my intention. I’ve tried to suggest that there’s many ways to enjoy a game and these should be opened up and explored.
I guess I’ve just never understood why some people are so unwilling to just accept a game for how it plays, looks, functions. There’s nothing fundamentally wrong with a game not having a specific feature, but I guess due to the nature of this one some folks think anything should be possible, when it’s just not the case.
Imagination I guess. I love to be creative. They’ll always be people wanting to do things differently to the way we ourselves enjoy to do them. It’s not “wrong” it just were not all the same.
Bigger starships with rooms and cockpits you can explore and decorate
But it is the same, it just becomes another one of those games, nothing identifiable, nothing unique. I think you maybe saw the same thing when base building was introduced, so many games have base buildings mechanics and do it better, and in a more practical way.
If your goal is to have all games be alike just with a different backdrop then I’m not interested in that.
A game is identifiable by what you put in it, not what it gives you. 🙂
The more parallels you can draw between one game and another makes them more identical.
Not gonna lie, having to search for a specific part ship is grindy as fuck
you gotta have a lot of time on your hands to deal with it
adding customization would only make the game better and less grindy than it needs to be
Then by you definition things should be removed from the game as it’s like other games. FPS? Survival? Ship sim? Builder? Should we remove all but 1 so it’s unique or celebrate its component parts?
It’s not hard to find a good ship, you’re just more concerned with how it looks than functions.
Didn't say hard
I said grindy
If you don't care about how it looks why is it a problem for you to add customization?
If things are grindy then the task associated with it is by no means going to be easy.
grindy = long ass time
not particularly hard
It didn’t say I don’t care about how it looks, I’m saying that your ships appearance has nothing to do with its performance.
How does it change my point though? It still is grindy to find a ship exactly like you want
Yeah so when I “grind” through 50hrs a week at my job that’s easy.
Hell yeah I prefer grinding in real life for real money
Also this doesn't make your ship more unique too, considering how little models there are to starship types
I saw a exotic starship exactly like mine 6 times already in the anomaly
Anything that takes more of your time/energy, concentration is going to be more difficult/hard.
Grindy and hard are different things
Like let's say beating a game in hard mode is hard right? but finding all the collectibles are grindy because all you do is go from one point to another point in the map till you get all of them
that's the difference basically
So is running a marathon grindy or hard?
what tf are those examples 😭
we are talking about video games bro
not real life
Words can be closely related but different.
What?
Real life and vidoe games are closely related to you?
like do you feel tired in real life when your starship is running out of fuel?
or you're out of stamina in game?
putting a bunch of time into a game, whether it's to have a fully upgraded fleet of ships or to unlock all 18 companion slots or to have 30 S frigates for your (fully upgraded) S class freighters, that's as much investment as playing a hard part again and again until you complete it, and you can get the same feeling of accomplishment from sticking to it.
some parts of the grind I don't love at all, and some I'd prefer not to do multiple times. but doing them once (fully repair a scrapped ship early game, for example), it's fine, I value the exprience
some people do not value it, it's not rewarding, and they will either play this game differently or play other sorts of games, all fine
some people dup as a short cut. I don't. I also don't feel that their dupping undercuts my experience of the game. but if most people dupped, I might feel that. so if ship hunting became a thing most players don't do because ships are easily customizable, that could impact the people for whom ship hunting is a big part of the game.
there's probably a middle ground someplace...
i think an oft mentioned good middle ground is "chance to acquire ship parts/paint from scrapping ships to install onto another ship or assemble a whole new ship from"
still requires that the player hunt for ships, even if to a minimal degree
could have ship parts carry over their coloration as well, allowing mismatched colors (thus either requiring re-painting, or allowing for interesting new combinations if done correctly)
(perhaps to play off of this, "paint" installs would recolor the whole ship, making color combinations impossible for repaints unless other parts were then installed afterwards?)
Aggressive space encounters in general, they could be like the “bosses” of the game
Which I think would be a great addition to the game, I really think it needs a boss/battle concept (other than fighting sentinals, pirates, etc)
Like, imagine fighting a boss that takes a whole squadron to beat, or heck, maybe even an entire fleet of frigates to beat?
Maybe you use your freighter to warp to the boss, divide your frigates into different groups (for different tasks), start the encounter, and then command each group of frigates to do certain things as the battle progresses
And not just giant space monsters, maybe even other freighters? Have a full-on war against another freighter and their fleet of frigates
Which could even turn into a challenge mode where you can fight your friends’ fleets too
This could tie back to what I was saying earlier with owning multiple freighters, maybe up to two or three, along with the addition of living freighters
Like, imagine having three freighters with 30 frigates on each? Combine that with friends teaming up with you? You'd literally have an army
But in order for it to be balanced, it should definitely be an extremely hard challenge to get another freighter, and an even harder one to get a third. Not sure what this challenge would be, but it would of course guide the player using a mission; maybe a new hard-to-obtain item that allows you to own a second freighter, and then an even harder-to-obtain item that lets you own a third
Maybe no mission needs to be made, perhaps these rare items could be purchased with quicksilver, though they should be a very high amounts
The problem is though, I'm not sure how well the game would render so many frigates in one area
Imagine you and a friend are warring with each other and you both have three freighters with the max amount of frigates on each; that's six freighters and a whopping 180 different frigates that the game has to render
How about a trading interface with players
yesss
Definitely a trading interface
I'd also like to see ship trading or even frigate or freighter trading
It'd be a similar interface like what you get with NPCs, where it shows your current ship's stats and compares it with the new ship's stats and shows what items and modules are on each ship
Problem is, people would likely get a ship/frigate/freighter, max out the stats on it, and then trade a bunch of them out, meaning everyone gets a maxed out ship super easily without having to use save-editing
and then also store very rare items on said ships (for example, cracking void egg x99999 in every slot, or even now unobtainable items like Atlas Seeds)
I kinda want my bases to have npcs in them, like the freighter base and settlements.
man really making an argument about how you shouldn't want the game to improve in the channel made for expressing how you think the game could improve
all of this makes me extremely happy (although I think being able to battle with more than one at once would be unbalanced, and it'd definitely need to be an opt-in feature so that pros and/or save editors can't bully new players who are just here to chill)
^^
some fat space battles would be cool imo but implemented so that those not into dont have their gaming experience messed with
That could be solved by avoiding high conflict star systems.
Or just not joining them and not taking sides.
heck the battles could spill over to the surface as well i think we would need guilds/companies for that with the ability to allie
In case of surface we would need combatable NPCs though. Or some faction war robots, if HG doesn't want to do hostile NPCs for some reason.
Actually that's already in the game. Aside of the three guilds, when you accept some randomly generated mission, you can see a company or organization giving you the objective. Same when you scan a freighter/frigate (not one owned by you) by your visor. It would be cool if game would work more with these sub-factions.
I kinda just realised that my Living Freighter idea wouldn’t really work with base building or with the internal freighter design in general, which is unfortunate
Also going back to space battles, you shouldn’t be able to just go up to a player and start attacking their fleet; there’d have to be an invite/challenge issued to the player and then they’d have to accept the challenge
I'd hate forced PvP.
Yeah me too
Or I'd end like the one in literally every open PVP game where it ends by OP grievers attacking new players.
And just ruining their fun.
And if this were to become a thing, there should be a setting that can be toggled to allow challenge invites to be sent to you
Exactly lol
Like it's known issue in Elite:Dangerous.
Where people literally made private group with PVP banned to avoid this issue.
That's how it's now. You need to turn it on in the network settings. Though I agree that some duel or private PvP between players would be fine. If both would have to agree.
^^
Pvp wouldnt really work in NMS, the Weapons bassically oneshot you anyways
Fights would last either 3 seconds or 3 hours
Allow players to spend their extra money to build their own custom starships; this can include mixing parts from different starship classes, with limits.
I know this might not work well with game servers but it would be a great thing to add.
If customs can’t be done, then maybe allow some parts of other starship classes to be generated in others. Some explorer parts would be great for fighters. Some hauler parts would make shuttles look better. Some fighter parts would make some haulers look better. Basically add more variants of the same parts in other starship classes.
I think it'd be funny if you had to renew your starship liscense and occasionally go to the space DMV lmao
I also would like to be able to invest in starship/freighter insurance, so that I can get compensation when my belongings are stolen or destroyed.
Example of Living Freighter
HECK YEAH
If that were to exist, then there would have to be a whole different system of base building in them
I'd be pretty cool I'd we could
Yeah that’s what I said earlier lol; they’d either have to rework the entire thing or just not give them the ability for bases, though the idea of a living base does sound super cool
I feel like it would be a big distraction of the art team to redo all the base parts in a living ship style, i don't think it's worth it. especially for a small subset of people who would have a living freighter
Maybe the living freighters could be grown from a baby.
Exactly
Oooh good idea
“Living ship” type stuff tends to have a specific style to it that the art team seems to have down pretty well
And who is to say that they haven't already been working on them?
I always advocate for features/art/etc that the whole community can benefit from. So like I'd rather the art team work on more flora/fauna variety, or redoing all the NPC outposts with procedural small cities, etc
Yes
if they added a second freighter slot, everyone would be able to get a living freighter in addition to their regular one
Being able to have 2 freighters would be awesome. Just imagine having a normal freighter with normal frigates, and then a living feighter with all the living frigates. 😃
fleet battles first, then we can talk about multiple freighters 
Yes ^^
Can the game render two freighters and two entire fleets in one place very well? Haven’t tried it yet; if so, the whole battle thing could definitely work
Also, I imagine that there’d be different types of battles (For example, one type you just battle each other using your starships, another type is where you battle each other using your squadrons, and then the third type being would be fighting each other using your fleets)
Imagine a Team Deathmatch sorta thing but with starships too
No Man’s Sky: Battle Royale
Lmao
Perhaps it would be a whole different game mode, made only for battling other players; you earn better weapons/ships as you get achievements
A special freighter for destroying a hundred other freighters as an achievement, for example
Perhaps you can’t own multiple freighters in the other gamemodes, but you can in this one due to it being battle-focused
And perhaps you can only own living freighters in this game mode as well, since there isn’t gonna be any base-building in it
New idea. Maybe a gamemode where maybe 1000 players are given one planet, it is impossible to leave the planet. But each player has to survive with everyone else with a mineral rich ecosystem. You could survive however u wanted. U could kill or work together with the other players
Call it Apocalyptic perhaps?
i don’t really see why people want Hello Games to add more shallow toys, when we should be hoping they improve and add more depth to the current toys
multiplayer
good multiplayer and coop would be a new feature tho
there’s definitely some big ways they could improve multiplayer, and one would be making more interesting co-op missions that are matchmakable through the nexus
I mean, less bugs, absolutely yes. But part of the issue is that the only really infinite fun of nms with friends is either base building or self imposed challenges. Exploring nms ironically falls flat because animals consust of like, 7 species with like 6 parts each. Even varying the parts doesn't make each creature feel new unless something rare happens, like an abnormally large snout in a rare part. Terrain generation is lacking as you have: flatter areas, mountanous areas, and increasing amounts of water until oceans. It's very predictable, which is a problem, and part of the reason more biomes mods are so popular in minecraft- we humans are very good at getting bored with the predictable.
yep
I want the ability to save 4 freighter bases in unlock able slots and switch between them
Also the no mans sky sponsorships are starting, (last year this happened a few weeks before frontiers) update incoming?
Multiplayer corporations and alliances like in EVE would be super cool, the ability to make companies for things like Economy, roleplay, PVP or PVE... The ability stops speciise a guild/corp by things like mining exploration, trading, building citiea or towns that are specific constructs for the purposes of multiplayer and clans
Please Please Please remove those green tints and splotches on the black freighters, they make it look very bad up close, im trying to go for a black/white theme for my freighter and the green makes it look black/white/green
🙏
I don’t know if this would go here but it’d be really cool if a big group of people had control over 1 solar system and everything they scan gets renamed to a player’s name they’ve seen
Could be a cool project
I'd love the ability to turn an existing system into a pirate system
as in go through all five waves of the sentinels in space, destroy the sentinel freighter, and corrupt the space station with a code you could get from pirate systems
and it could add a new title like "--- the Conqueror"
Yes they announced it a while ago the Switch update.
The switch is an edition not an update, it may likely come with an update around that time but there is no confirmed update at all, for all we know endurance was the last one (it probably wasn’t)
Blowing up freighters/taking over space stations for my own gain should be a thing
(More pvp)
In next ubdates new galaxys ll be added?
There are already tons of galaxies.
In fact, in the past there were infinite galaxies, after certain number they got generated procedurally if somebody got into another one. But then they removed it by one patch.
nope i think many people giving suggestions for nms is coz hello games had proven they have delivered multiple features that fans have asked so far. thats the main reason. for other games probably less people would bother as they know they are not getting anything more apart from the base game and couple of paid dlcs
255 galaxies not enough for you?
enough for now
i mean single galaxy is more than enough
reminder
if you spent a second on every planet and moon itd take you 585 billion years to explore it all
there's plenty of planets and plenty of galaxies. The problem is with how diverse the current generation is
Compared to other sci-fi games, there's quite a lot of diversity, but it's those small things that create more diversity and make biomes and such actually feel like a different place
Sounds like a challenge
So idk where to put this but I had an idea for a weapon to mine asteroids better and I thought it'd be cool additional weaponry for the ships I was thinking calling it like (Sonar Breaker) for the space ship and it emmits a pulse that breaks asteroids within such and such radius. I'm just talkin out my foot cuz idk whether this even sounds good or would break the game but any thoughts on this?
Sounds a great idea! I was thinking that all the ships feel very much the same at the moment and the only difference is the ship skin, mostly. Having a weapon/mining laser would be great if it could only fit to certain ships, thus giving purpose to certain builds and creating interest. Maybe the weapon could be fitted to Haulers and shuttle, thus giving an industrial feel to them and creating an in game need for them. I’ve always enjoy mining, as it can feel quite relaxing listening to music and taking your brain out for a bit and killing rocks! 😂
Multiple biomes on planets would be amazing, like forest to swamp to ice
As desert to lava to obsidian doom
Even on.low atm planets, icy surface, brown surface, black surface.
Also if the game would less use static assets. Like every planet having same hostile plants.
Or every toxic planet having huge mushrooms.
Gas giant systems could be a thing. For example, planets orbiting the gas giant as a moon(they'd be called moons but that's how I elaborate it)
Etc.
It's still sad that nobody tried to implement such idea. Like going into Gas giant, encountering there some different creatures or floating cities.
Or just mining there some resources.
Player would must have either some special suit so he could float there or he would be just exploring it by his space ship.
Starbase tried this approach, but the game died
Because devs were lazy
However, nms could add them and it would look amazing
In Evochron you can fly into a gas giant, but there it's realistic approach so nothing interesting. The most interesting one is in Star Control 2, where in one Gas giant you can find sentient aliens.
And as HG like exploring the idea of encountering the unknown, like the huge space creatures added now in many updates (random encounters with some, now living ships and frigates), it would be interesting to explore Gas giant life forms from their ideas.
Maybe add huge asteroids too, where there would be ore on them and you could either land to mine them or mine them with a special laser
that would be interesting
Id also like to see a system where you can duel other players with a similar ship type. Like a matchmaking but not ranked
PVP based system... Or maybe just duel request system would be enough.
Matchmaking would have to be implemented though. As it even isn't implemented for the multiplayer missions. (There you just create group and wait for other people joining or not.)
Im saying you go to a station and queue for a duel with someone the same ship level
Yep. Or similarly, queue for PVP ground combat with similar weapon types.
So no OP stuff like plasma grenades.
Pvp on a low atm planet would be fun
Generally, first PVP would need to be remade though. As now there are no other rewards for killing other players than making them loose their inventory/save.
So either some honor points or other rewards for joining PVP match.
Or opening towards open PVP.
I would limit that if player would die to other player, he wouldn't loose his inventory/save (like Diablo 3 does it for example with brawling PVP with hardcore characters), so people would be motivated to open towards it and risk nothing.
Aside that maybe some score.
And getting more death points.
Yeah, id agree. However, for people who are just out there with pvp on there should be risk
But also during the duels I mentioned nothing would be lost
The risk would be getting killed by another player.
Also there is one potential problem with open PVP - campers spawn killing you.
Or generally just OP players ganking you.
Open pvp is a thing
Thats the joy of open pvp, its an ffa
And that why the duels would eb good. Bc they can go up against someone the same level
Op vs op
New player vs new player
street or road tiles, paved and unpaved, trails....
ramps, or allow for module ramps to be standalone
So with the whole PvP thing do we just ignore people who use save editors? 🤔
From what I remember if you have multiple of the same weapon type in 1 ship then it makes the ship dummy op but won't increase the damage potential
If they want to update planet and biome generation in the future without fucking up most bases, try like resetting a few galaxies besides Euclid, and then give people the offer to start in either but be able to transport between both
Maybe spawn a certain system that can be premade and different as a hub system to teleport too
That second point is probably not just make an option with the Nexus lol
This is perhaps something small, but I’d like to see procedural squadrons of NPCs walking on planet surfaces scanning and mining for resources, I watched an NPC ship in an asteroid field mining a rock and It dawned on me how cool would it be to see walking exploring NPCs!
I always felt that the "endgame" for resource gathering for players should be to manage fleets of NPCs that go out in exocrafts and mine, then bring back to your factories to process
It wouldn't get added, but I think it'd be cool if you could pilot a frigate. Imagine flying a massive ship like that with your fleet ships, and seeing all the log things happen in real time. Even the ability to spectate them and see those events would be awesome, but it'd probably take more work than it'd be worth
Especially piloting it in multiplayer would be interesting. Somebody being pilot, other players running its systems or turrets.
id live to be able to enter nebulas, perhaps we could extract exclusive gasses with the extractors on the freighter? you could even have space creatures flying around
The one thing I've always wanted is expanded industry and item transport, why can't supply pipes work for more things?
I'd love to be able to see two capitol ships fighting each other. It probably won't happen, but what if a pirate capship or something could warp in and engage yours every once in a while like pirates do to you in your starship. There would be a lot of loot to be had too from the cargo pods on the pirate capship
Please allow more companions in creative worlds. And allow multiple pets to be out at once
found these two together and made me wonder about how so many want "cities" and such. If these can be so close, what's to stop HGs from actually making some tall and tight city type set ups using large structure like the big trade posts
on my PS4 it could take like 10 seconds for even one of the Archive buildings to fully load in. low end machines just can't handle that much in one area, though some of this could also be poor optimization
Please make a option to have a log with all fauna and flora scans.
NMS has living ships, living frigates, alien tools (basically living) so when are we getting living freighters
Seems to be the question of the month
Is there any news about 4.0 version please?
Not yet
Thx, looking forward to new update^_^
Yeah we all are 🙂
There is a sale so possible update coming soon
Sounds good,get ready to explore a better SKY
Do you mean like a system that you can warp to and that system has maybe 2-4 different galaxies that you can go to from that system
I feel like the pvp needs to be more integrated before this happens
the ship combat feels empty imo
Maybe it's the ship physics in space
idk
Aside of the lorem ipsum nonsense and other GUI speculations, no official news.
Nor any Sean emote post yet.
Lorem ipsum is placeholder text
I know.
But some guy in his video tried to translate it.
🤦♂️
And speculated about what it might mean.
Yep. If one doesn't know anything about using placeholder text in stuff development.
Exactly
You know how you press triangle on a stack and you can send it to wherever on the list of inventories. If that list is long and you wanna put the stack at the bottom listed space, its a lot of moving stuff across the screen. What if each spot had a corresponding button press to send it there. Like youd press triangle, then something like r1-square to send it to exosuit, r1-circle to send it to starship etc. Would be a major time saver and better ergonomically. A thought i had while transferring mass stacks of metal plates to my freighter storage 20 at a time.
I agree itsa pain to click down a bunch or to move the cursor over, I think I'd rather them just make the list circular so pressing up takes you to the bottom.
I think you'd end up running out of buttons anyway with what you proposed unless you have different 'option' buttons in addition to the R1 you mentioned and then I think that would be too confusing.
I have all the inventories, at most like 10 show up. Theres enough buttons on a controller for them to come up with enough combinations. Ark survival does it that way nicely. R1+tri/sq/circ/X and L1+tri/sq/circ/X gives 8 options right there. Add an L1+L3 and R1+R3 and youve got enough
6 exocraft + 2 Exosuit + 2 Starship + 2 Freighter + 1 Storage - Wherever you're sending from = 12
Aside from circle likely being unavailable since it's typically dedicated to back/cancel, personally I feel having that so many combinations gets confusing. That said if this is parallel to and doesn't affect the current key presses I suppose...
From a coding side, it would work, youd press triangle and then that menu comes up, and while its up, the keypress combinations would work. Circle would work because itd be circle to back out but r1+circle to send to an inventory. R1+circle means pressing circle while holding down r1. Adding button combos increases your menu options ten fold. You could have even more if the button combos increased to like r1+l1+triangle. Would get too complex if they went more than that, but button shortcuts would be so awesome
I want saying it couldn't be done from a fishing point of view or that they couldn't use circle that way if they wanted to. I was saying that there isn't a single menu in nms that I can think of that circle isn't used for back/cancel.
A various three button press combinations is too much to remember to be useful imo especially if they change based on what destinations are available. But like I said as long as you could still use it the way it is now with the triangle arrow triangle I wouldn't care. I also think making that menu loopable would be a simpler more intuitive improvement.
That said, us debating it won't change anything either way. I just hope they improve the menus somehow and it's more than just the cosmetic change we got last time. Whatever they would do we'd eventually get used to it.
give me the vid now
I need to see it
The No Man's Sky 4.0 Update Leak IS Confirmed ! It's called LOREM IPSUM And It Will Dupe Glitch Your Brains OUT!
Source of the Leak: https://www.youtube.com/watch?v=OJHGjO8oZlU
Wikipedia: https://en.wikipedia.org/wiki/Lorem_ipsum
Hope you all read the comments, and know that this is a parody.
This is COMEDY GOLD! Thank you SO Much For posting t...
Petition to be able to transfer settlement goods directly to your ship's cargo storage.
Right now you can only transfer stuff to your ship's general inventory, then you have to move every single individual item one by one into the cargo slot. Pain.
There is no way this is a unironic vid
A neat QOL thing would be if you stand in exocraft materialiser room on freighter you should be able to access your current exocraft/all exocraft inventories
That would actually be really cool
I mean
Your freighter can send you items across the whole galaxy
So why can't it recieve
I mean even if you actually had to go to the room to access it that would be so much better than landing on a planet and summoning it then flying back up to do whatever you were doing anyway.
I love and enjoy playing NMS, but the build mechanics are sometimes unnecessarily time consuming, IMO. It's as if they give too many options for the new part to attach to and maybe it's an idea to be able to button cycle the placement of the parts where they must attach and preselect the part it has to attach to. Now it's all over the place and sometimes by the time I press to build it builds somewhere, just not the place I wanted.
I'm a beginner, I haven't tried glitch building yet and it's my first true build, practice makes perfect, but I'm sure there's a better way than how it is at the moment.
Still wonderful game overall.
anybody hoping for hello games to tease their next ambitious game which is in the works for some time?
Expedition is still on, usually happens after
that person is not talking about NMS, but the other game HG is working on
Honestly, part snapping used to be a lot better before the Frontiers update. The way it is now it's frustrating I often glitch in parts that should just snap because it's faster and easier...
It's like the part sits below the target and by the time you get the part up to where you want to snap it you're targeting a different place to snap.
I often have better success trying to snap from underneath.
That said please Zen Desk your snapping issues it shouldn't behave like it does.
A very small thing but I really wish the galaxy map would show your custom star system names by default, without having to click on one to see it
Can we add defense systems to our settlements / bases ? I think considering we are in a futuristic Era we should be able to add some laser turrets / robot body guards / sentries
To our establishments there's no way f076 should be able to bur we cant
that actually sounds disgusting
there's nothing to defend from
sentinels
add a sort of base defense
with wildlife or something
could have u repair ur base like u dow ith freighters and frigates
Sentinels only go after the player, so if the player isn't in their base the sentinels won't care. Also it wouldn't be endless waves of sentinels your base defenses would be fighting. There are only five. After the five waves sentinels wouldn't attack unless you went and did the pillar. Also, wildlife almost never go after the player. If there was a base defense thing It needs to be some kind of turret or drone you can place. It could be useful for derilect freighters at least instead of having no use.
please add all features from Minecraft (2009).
OK thanks, it seems indeed easier to snap from below.
I thought this Discord what ZenDesk probably is, I'll do my complaints there then 🙂
Cheers
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
@wide rapids hg decides to find extent what to fix based on player feedback. If they see detain but reports not that may fix it faster. You can also submit your suggestion there too, but do separate reports for the bug (sending issues) and your proposed two click idea.
They need to add roving NPC pirate gangs and such.
yes, wonder when that’ll happen
not if, when
NPCs on-foot and in vehicles, on boats, exploring, hunting, camping, fighting, trading, etc
riding the local fauna
or farming
so many ways to enrich the planets with NPC life
I would be cool when u scanned something and looked at it in the scans you could add it to a flora and fauna enciclopedia, this could be a thing to hold all the flora and fauna scans you think are cool. So if you scanned something on one planet, then put it in the enciclopedia, then traveled to another planet or anywhere else it would still stay in the enciclopedia.
I think its cool to document scans
yep, good idea, Zeek. I would love flora and fauna discovery to get some kind of overhaul to make discovery more rewarding and fun (rewarding as in the reward is the deeper experience and not a physical item you receive to get currency for).
Yea
i like to bring up Starlink Battle For Atlas’s creature discovery system. you have to scan a creature 3 times to fully document it
Ive never played starlink. Is it good?
i enjoyed it for the most part, and it was gorgeous. really fun to navigate in your ship on planets. the side quest stuff became repetitive but otherwise i recommend
Ok
perhaps saved flora/minerals/fauna could be added to player bases somehow?
i mean, it could be a new terminal in your base that displays that specific info
What if they let players customize and run their own space station
Why do we not have a petting zoo inside the freighter for my companions? I can have a companion in the Anomaly, but not in the freighter why? Make a huge bio doom so I can visit my companions.
Collab with titanfall, please. Pretty Pretty please.
https://www.youtube.com/shorts/FpGXszJLcwY
Respawn didn't want to give us Titanfall 3, so I improvised.
Dear Hello Games and Respawn Entertainment, If you are seeing this, please do an official collaboration.
Full orbital drop: https://www.youtube.com/watch?v=7JH0vVru_BQ
Cyberpunk Freighter City: https://www.youtube.com/watch?v=kz4AEEOM5lA
Audio taken from "Trial by fire" from Titanfa...
I wanna see customizable space stations, frigates, and even ships (colour only though for frigates and ships)
I also would like the ability to get past expedition rewards for quicksilver, but definitely a good amount of quicksilver, like the same as void eggs and figurines are. like 2k plus would be good
They should also add like species of a planet that match with the enviroment, like colder planets have creatures who have tons of fur or have like self cooling and insulation systems And hottter planets have creatures that can like preserve water better and self cooling systems
Also they should add gas giants that like you can go into but it’s a massive massive storm and hard to navigate, but there are a few trade colonies floating there that sell species resources and gases and stuff, and if you reach the core of a gas giants it’s like a moon in of itself but when you land and get out it’s super super mega hazardous and you die very easily tho the entire core is just all resources so you can just aim your terrain transformer and start mining until you almost die
Also I feel like my idea of in paradise planets there are smaller civilization evolving in a primitive way like caveman and you can only observe them and if you get to close or they see your ship they attack or run away
i wish that you could route to a specific set of glyphs on the galaxy map
i personally don't care much for portal travel so a more immersive way of getting to a specific planet would be nice
with how frigates are, color customization would be the only thing you could do anyway
It would be cool if they add a LFG system to nms
that would be so annoying while trying to do things unrelated to pirates.
the space anomaly.
Yes ur right but not really
pirates as they are now are annoying enough
It depends on the implementation, I'm not suggesting NPCs running up to you every 10 minutes. And if it makes the game feel more alive and present more of a challenge, I'm all for it.
Something small like a new special cape with a hood
It would maybe adapt to your head options unless they're not compatible, then it would be around the neck
Maybe something like the tree head are incompatible
Group missions for factions.
You choose a faction, and misssions that hard only doable in groups for chosen faction.
The faction at the end of week gets a reward. You can only change faction once per month, loosing faction at the end of week gets a bonus for next week so winning faction is at disadvantages even if there are more people in it.
Straight up pvp would not fit into nms,
But something along those linea which enables competitiveness would be fun.
you can donate and get a special donation cape and decal
I wish squadrons would pulse and warp with you until you actually dismiss them.
I dont like how I can run away from them.
also in planets the certain animals should spawn in certain regions rather than randomly spawning all over the planet.
flora shall also spawn region specific . it improves exploration immersion
Multi-Biome planets. On earth, it's not just the same repeated biome forever. In desert planets, there should be oasises, and in Freezing planets, there should be warm areas. Also, there should be proper colonies. At the moment, it is just one building here or there and no actual clusters of buildings. Then there can be special planets like "Overpopulated planet" or "Urbanised Planet".
the per planet weather system needs overhaul . some planets may have occasional rains like the storms. also the storms can be less obstructing the view . and these weather events can be occuring on specific regions of a planet. also i really wish they add a setting to adjust the day/night cycle time as we please so that we can experience specific time of day like dusk and dawn a little longer.
I couldn’t agree more. The game is fundamentally about exploration but, you see an entire planet the first few seconds after you land. Ofc some planets would just be 1 biome as being so close to a sun or very far from it would dictate climate but some planets would have a sweet spot (like earth) where different life can exist.
I think the fauna need a huge overhaul imho. It looks like we’re wondering around a kid fancy dress party some of the time.
I think if I had to make 1 change though, it would have to be how the game takes control of your perception when interacting with items. It makes me feel sick!
Interacting with frigate radio broadcasts shouldn’t spin the ship around as it awful trying to reorientate yourself for picking up a radio broadcast?….. having no map and being spun around all the time is frustrating/distracting/inconvenient/sickly and completely breaks immersion imho.
Other people may have differing opinions on this but these are mine. 🤗
I'd really love to see a separation between "biome" and "planet type" - e.g. on a swamp type planet, you might have some lush marshlands, as well as toxic mushroom forests that engage your hazard protection. Meanwhile on an alpine planet you might have coniferous woodlands in lower portions of the world, and snowy mountain peaks that engage frost protection up high.
I also really wanna see a total refresh to terrain generation. Yeah it might require a universe reset or something, but it'd absolutely be worth it IMO to have less lumpy mountains and more peaks like what was in the old pre-release trailers.
Maybe even have varying water levels in some cases so you can have mountain springs or even waterfalls?
There's a very large amount of potential with NMS's procgen and although Origins was a huge step in the right direction, I really hope they expand more on the game's exploration aspects soon
I agree. Whilst I can’t comprehend the impact of each expansion, as I’ve only been playing 2 weeks but, I can appreciate that they have a foundation to a great game here. It very much feels like a alpha/beta version of a game at the moment imho. They have the ideas and bedrock for the game to be build upon and I should hope that they take full advantage of that. The scope of this game is really great but it needs an awful lot of polish. The only time that I feel in danger is when it’s some creek storm, but then I can just sit in my ship or dig underground and go and make a cuppa tea while the storm clears. 😂
The AI seems very odd to!! Ship battles where the enemy ship just wiggles in front of you until you kill it from your almost stationary position. Sentinels that just look at you when you’re in combat with them. The only sentinels that seem to fight are the little healer ones and the mid sized walker with the flame thrower.
I’m very much looking forward to them developing this game more as I’d like to have more feeling that I’m impactful to my experience and the worlds that I visit. Ship design, crafting, building, relations with NPC all do these things as well as maybe one day being able to place things on an intergalactic trade market?
Ong
I’d be also cool if they added like idk earthquakes or like full on volcanic eruption that happen randomly simular to storms
A "frigate captain" mission type where you choose a mission from the navigator NPC on your freighter, and then warp to your frigate and have to complete a number of procedurally-generated sub-missions similar to (but more challenging) than what are on the boards in space stations and the Anomaly/Nexus would be pretty cool. Your starship would come with you, but you wouldn't be able to leave the system the mission is currently in (similarly to Nexus missions), and you'd return to the navigator of the frigate to begin the next phase.
An exploration mission could require you to scan x plants/animals/rocks on a couple of planets in a few systems; a combat mission could involve fighting pirates and raiding resource depots / sentinel pillars in a few locations; a trade one might require you to trade some high-value items; etc. They'd be like a sort of mini-Expedition that's procedurally-generated instead of scripted by Hello Games, and rewards for completing objectives would line up with the logs for an NPC mission.
Sounds interesting. They could even put a time limit on each leg to align thematically with the idea of it being a limited duration frigate mission. Rewards could be scaled based on percent competition a mission may be extremely difficult to 100% could have huge rewards. For example for completing the exploration mission you mentioned you could get a bird egg. Something that the game code allows and has been save edited in but isn't available to console players. They could even let you choose from a short list of rewards similar to derelict freighters.
You could also get advantages and disadvantages based on the frigates you select for the mission.
I used to enjoy running frigate missions when I first started playing, but once I realized how much a waste of time it is I stopped. It would be nice if they felt worthwhile.
I find them useful because they often bring back items that I can't be bothered to craft. Setting up a mine or a gas extractor is a nuisance, whereas I can build a small farm onboard my freighter. Tonight I was able to craft 15 stasis devices after slowly gathering the materials over the last week or so
😆 different play styles. I build the farms lol. I generally play on Permadeath with the limited inventory space so I don't make them too big but I usually end up building a Stasis farm that can produce 10 a day. Way more then I usually need.
I'm playing on survival with the same limited inventory space. I'll be able to double my circuit board production as soon as I can find enough freighter upgrade modules to get the four plant hydroponics room.
I guess what I mean by worthwhile isn't to increase monetary rewards or to change the existing rewards but to give some rare drops that make doing them long term worthwhile for someone like me. Ie build parts you can't get anywhere else one time use build parts similar to the reality glitches. Creature eggs, SS class upgrades, an installation module for the tech that was used on the expedition where we had to fix that exotic.
I use an infinite biodome on a planetary base to collect all the plants for 10 SDs at once. You can do something similar on the Freighter.
Glitching? Right now I've got an 8×3 grid of hydroponics rooms, most of which ~⅔ grow star bulb, ~⅓ grow solar vines, and there's 4 frost crystal and 2 fungal mould plants. I get enough for 4 circuit boards once a day, with leftovers that I stash in a storage container.
Yes glitch building, on a ground base you use wires on the freighter you use teleport cables. But you set up cables/wires (in the planting spaces if you want it to look nice) then you can glitch as many plants as you want to each cable end. The collect all button will collect all of the plants in the biodome/hydroponics room. (Even if they aren't in the planters). Though I don't do it, you can glitch different plants to the same cable creating a crazy hybrid plant look.
I understand glitch building isn't everyone's cup of tea and it's definitely not necessary I just enjoy it myself.
I've never gotten the hang of glitching
Well anyway we've got off topic for this channel... LOL... I really liked your idea for as advanced frigate missions.
i don't know, I appreciate that they've started to develop their own artistic style for their ships as opposed to "hey this looks like an x-wing". I don't want the whole game's aesthetic to just be "things we like from other sci-fi universes"
for instance I -don't- like the fact that most of the freighter designs are that way. Yeah Star Destroyers are cool but I can go play a SW game if I want that experience
I feel that totally. It would completely break the lore as its set but I cant help it lol I just wanna
Yea I really enjoyed the diversity (especially of terrain) in the legacy versions would love to see more of that in current NMS
base builders will disagree 😉
Please add pet upgrades or something like that. It would be cool to have a actually lazer on ur pet when you ride it. Or imagine new mechanics you could add to the pets like enhanced jumping, or enhanced running. It would also be cool to find cyborg fauna.
i'd love the ability to purchase space stations and have a segment that can be customized like a freighter
I could see that happening
Down the ling
its certainly not outside the realm of what they have done
i think apart from universe reset, i think hardware is another limiting factor which is stopping them from adding more procgen variety.
I suppose that could be a possibility yeah. Still, I think it'd absolutely be possible for the game to have more varied terrain gen, especially given that it already had it in old versions such as Pathfinder
I feel like I'm the only one in the community who seriously doesn't like the terrain for Origin planets.
It's basically the same rolling hills but stretched upwards. It's just smooth spikes stretching up and it's like that across the entire planet.
I dont understand ehy people like them so much other than "Terrain higher up" but the way it looks is bad imho
And recently witht the solar ships added, I found out flying across an Origin planet with a solar ship makes it extend and retract it's sail constantly, because I guess the system that determines when the solar ship does that is the same as it would be for regular planets, despite the increased terrain height
I understand what you're saying and they aren't my favorite planets to run around on but there are things there are good for. I disagree that they look bad. Could they be better? Yes. They are really fun to drive a maxed out pilgrim on, get lots of air. They are interesting places to build bases too. Unless it's your starting planet (just start over) they are easy enough to avoid aside from the storyline missions and they don't last to long. And if you keep getting sent back to the same planet you can always roll the dice and reset the mission in a different region.
Is there any news about 4.0 update except lauching on NS please?
No
instead of black holes haphazardly tossed into solar systems, why not have black hole centric solar systems that are permanently submerged in darkness?
it could be cool to have a random chance of getting spit into strange dark void systems. no stars, strange anomalies and creatures in space, maybe completely dark planets that are only illuminated by your ship's lights and your flashlight
that would be like space subnautica and nope im not interested.
for obvious reasons
I didn't know that NMS was being developed to suit your needs tbh, you should have some kind of vip role.
chill dude its a joke. i meant it is too scary
Ecological Space dead zone detected...
Still better than a deadspace zone
watch the vents
although we do have bio horrors
I apologize my dude, I definitely misread what you was saying.
hehe
hopefully the obvious reasons are because it's terrifying, because it's a fine game in my book, and I would say Hello Games would be wise to take some notes from the Subnautica devs on underwater exploration
exploration in general
oh nice
Colossal fauna in NMS when
np yw
i think all otherwise normal games should have genuinely terrifying sections
ship customization and to make stuff more personalized, like switching out parts or atleast change the colors. more unique planet types and variety, maybe some more horror aspects or "spooky spooks", because space can be a beautiful but also a really scary place if done right. more story and stuff for settlements, bigger civilizations maybe? we hear about gigantic gek empires and huge federations and other big forms of societies, yet the only signs of intelligent life we see are mainly just rubble on the edge of space, tiny outposts and a space station. maybe new species as well? we see other forms of alien life like travelers and such that arent really identified by species but just as a traveler. maybe add some more story or backround to the anomaly character being the starter player character as well? seems to be the only "human" existing in nms. maybe add more player trading, like being able to trade ships in an easier way than selling a ship to an npc for another player to buy it. and more encouragement to play multiplayer than just quicksilver events that most people do solo anyways due to the simplicity of it. i really really love the game but after a while i do feel a bit burned out by it, maybe some more late game stuff to do? once you get to a certain point in the game its really not a "challenge" to get resources and explore but ends up feeling more like a chore which is sad. so i usually play in waves until i burn out and wait till i get the feeling back. maybe add more story to some events as well that happen in the game, like the gigantic planet sized skull you can find, the biological errors happening on abandoned freighters. because from the tiny amount i get of the text i can read off random outposts and stations i really really enjoy the writing, its just that its so little with so much in between with a lack of correlation usually. i can really get dragged into whatever story its telling me only for it to end after a few sentences.
A air defense exo craft would be pretty good
i’d like Patrick Star’s rock as a land vehicle
The new terrain planets aren't all really tall, rounded spikes, though I agree that those don't look great and feel like those algorithm changes were quickly slapped together. But I've seen quite a few of the Origins new planets where there are proper mountain ranges with crinkly, interesting terrain and impressively high.
I think my bigger issue with them is more from a playability POV. What do they add really? Cool vistas for sure. But it's hard to really roam around on them much, and the terrain tends to stop any larger structures from being spawned on them, so it's mostly empty mountain ranges with no points for exploration and discovery.
I hope the art leads are spending time making improvements to terrain formations
There's been speculation that there might be a universe reset and the freighter bases are like GH's way of not making people as sad for having their bases destroyed on planets. Dunno why "Origins 2" is the predominant theory for 4.0
I'm all for variation but it'll eventually get to where Origin is now.. people will just want more stuff to look at.
I'd much more prefer if the interactivity was overhauled for existing content
I think they would need to overhaul the fundamental way they create procedural flora and fauna to have a meaningful impact, otherwise the worlds will just become repetitive. Like the grass and trees that light up -- those were amazing when Origins released, but now they all kind of look the same after seeing them so much
And that's mainly because they're created from static pre-gen parts
I dont know if this is already how fauna is made but maybe people could submit ideas of tons of different ideas for different body parts of fauna and then fauna would be produced using random selections of the body parts. Could add way more variety.
in general i think every planet should have more flatlands comparing to mountain ranges or rolling hills. its how in real planets . earth,mars ,venus and pluto all mostly has flatlands very much than mountain ranges. they definitely need to adjust the ratio on this.
That's basically how creatures are assembled currently, they are put together like Mr Potato Head with different parts stuck together and stretched and tweaked some. Part of the problem is there aren't that many base parts for the system to work with
I doubt that will change much, I remember one of Sean's tech talks where he considered using real world map data to train a machine learning AI to generate terrain data, but he thinks flat land is kind of boring and there was too much of it in the real world
yeah i agree . translating the real world size of flat lands can be boring. but within the existing procgen system they can adjust the ratio to introduce more flat areas like how they have done for adding small water bodies/lakes which the game currently creates. i think at present they do create flat lands as base for all the planetery buildings like trade posts for area around 500-1000 square units. so similarly if they could add occasional flatlands ranges from sizes of 1000 to 5000 square units then it will not be boring and will be better places for our bases. also walking across flatlands a while and encountering a mountain range is going to increase the sense of wonder rather than always climbing up and down mountains.
Did you say mr potato head by any chance?
better water
man, imagine them doing what Grant Duncan talked about regarding flora and procedural generation in that gdc talk
That would be awesome, though realistically I bet they are saving big foundational improvements for their new game they're working on
wouldn’t mind big changes in a new game
yess
Imagine bigger fish in the deeper u go
Imagine oceans that actually get darker the deeper you go
Please make i so you can add scans to "favorited scans" which could be like an enciclopedia to keep all the scans you like, it could be accessed anywhere and would include your favorited scans from anywhere
But maybe a limit to how many favorited scans u can have
imagine oceans getting deeper the deeper you go
wait
Just deeper oceans
Yo. They should at water spouts.
that would be cool
would be a relatively easy effect to create, since they already have the tornadoes
Yeah
Oceans and caves sorta get forgotten alot of times, but theres some really amazing sites to see there 🙂
upgraded civilisations would be good. It would be better to have proper cities or towns, rathere that just a random outpost here or there
The things NMS really needs are:
- Better planet generation, seriously every planets terrain is the same, the same caves, only different colors and heights and ocean sizes
- Updated VR-Mode (Probably with PsVr2), since the full-body option is lacking behind most other games. Also it would be nice if the buttons in ships actually did something
- Performance optimizations
I would really like to see some@kind of better planet generation for example north and south poles so that it progressively get colder and on some planets it gets ice and stuff there. And on frozen planets you kind of almost just instantly die there. Imagine how fun it would be to try and build a base and live there
I think it does
Wait
Nvm
I doesnt
Would be cool though
Yeah
I would just suggest different biomes on a planet in general
Like mountains, plains, deserts, etc
So, earth planets
Not all of them of course
But it’s a bit boring when every planet look the same everywhere
Agreed for planet generation.
It used to be nuts and alien before NEXT. Then for some reason they decided to literally make every planet Earth-like.
Even origins planets are the same, just stretched up..
All the variation of planets comes from texture changes, different props, different animals, different colors, different sky and water and everything.. But the terrain itself is never all that interesting anymore
The toppings of the pizza change but I wish the base wasn't always a circle 😔
I haven’t played the game for that long but I have really only thought to myself “wow this is a cool planet” once
It had really tall mountains
I hope one day there will be a lot more new starships. I dont think they are generated now. And it would be so cool if every ship was different)
Also every space station looks the same. So they should be randomly generated too
I kind of want to see a rework of the new freighter rooms from endurance I rather dislike how all the machinery is just a massive obstruction in the middle of the room with little clearance on the sides. I can see why they did this because they need to allow for doors on all 4 sides but even the teleporter is rotated at a weird angle so it doesn't line up with the door and you walk into a corner coming out of it. I like the overall aesthetic design of new freighter rooms but Honestly wish the machines themselves could be placed independently of the room just so we can get back more flexibility of design
also there is a window and bulkhead door but no bulkhead wall so you cant create an opaque partition between rooms / corridors
Since endurance I have been relying on mods to restore the ability to place standard base parts in the freighter base again. This is another issue with the changes people dont mind adding new features but hello games actively removed alot of stuff in the process which is generally not as acceptable. I can only assume this is some misguided attempt to force people into a new upgrade path despite failing to increase drop rates of frigate modules or otherwise provide a reliable means of farming them outside of outright piracy (Would be nice if there was a way to purchase the content of cargo pods be it directly from your ship or a trade terminal on the nearest freighter.) They dont appear in derelicts anywhere near the rate most people would like
I just noticed that you cannot see the names of other players ships, it just says blah blah blah's ship, would be nice if other players could see your ship and freighter names (otherwise whats really the point in naming anything)
yeah the best luck I have had farming frigate modules is piracy still which is not great, and the loop can be a bit boring (when I attack fleets in outlaw systems I know there aren't any sentinels but it would be nice to at least have to fight off the fleets fighter squadron but most of the time there is none), I would enjoy for frigate modules to show up more often as a mission reward
Did not know sentinels did not show up in pirate systems thanks for the tip
yeah np
Would be nice to see station override codes be obtainable and used to switch systems between Atlas and Outlaw control would make for a fun mechanic
I cannot wait to see what those wind up being used for but I could see something like that being a possibility
gain bonuses / rep for restoring pirate systems or alternatively "Liberating" systems
I almost exclusively visit outlaw systems now unless I need to offload some goods
Or more hilariously buy up all the contraband than turn the station monitor back on sell it than shut it off again XD
lol the new get rich quick scheme
In other news nip nip has been officially legalized in an effort to cut down on farming exploits

I am sure this has been suggested before but I would also like to see galaxies added that adhere to the ruleset of certain expeditions (without the rewards) so if you missed out or prefer to play a certain expedition style you still can
do they ever recycle expeditions?
one time I think they repeated one, honestly polestar was my first and I looooove expeditions, probably my favorite playstyle now
so I am super sad I missed the others
especially the rogue-like, that seem like fun
true but there wasn't much of a challenge aspect or even storyline
my first was leviathan and that in my opinion was more interesting on account of the time loop mechanic annoying as it was and a cryptic storyline
g
Water is one of the most mentioned desires right now, and they listen to their community
I more mean underwater not just the horrid shader
Honestly would be cool to see the way the depth system worked overhauled
This is one of the things I love about NMS, constantly evolving
because it'd be cool to see like, layered worlds with dry land underneath. It'd be illogical but it'd be a really cool aesthetic
Right now it just drains your hazard protection more right?
So I 100% believe that water overhaul will happen, it's more a question of when to me
i just mean how there's a specific depth where everything is just underwater
water is just blanketed everywhere
Water is infamously difficult to implement so I doubt they'd do it as a voxel thing like land is. Still, maybe they could use noise to shift the water level in different locations?
Honestly I just want to see massive increases to exocraft speed in general to make them tolerable. sub is just painfully slow anything you might want to use to go exploring is slow AF not only that but scanning is inconsistent and you cant track objective signals from inside an exocraft or use the visor without getting out which I always though was dumb the problems far outweigh the usefulness of exocraft as they are now.
That way you could get, like, mountain ponds or something
Yeah that'd be great
but like, that way you could generate rivers that had varying height
They could also maybe appear when the water level shifts
you could actually just make a large cube of water into an asset and place it slightly below the terrain sized to the lake or crater its in
although you would run into issues if the player dug out the terrain beyond the water boundry
also think the max depth on planets should be increased so oceans/caves can actually have a sense of depth
maybe even add some subanutica type undersea horrors beyond the eyeball stalk things
I honestly wanna see NMS just go full immersive sim with the depth of it's systems (and worlds, literally)
but also that's a tall ask
Outlaws was a nice step in that direction though
and the Travelers dug too greedily and too deep you know what they awoke in the darkness
Lol
Also add in the ability of users to set the maximum size of their save files beyond the default value and enable terrain edits to be saved within base boundries
#overduefeature
Something else I'd love to see with regards to water features is growable Candle Kelp - plus being able to refine it into Cyto-Phosphate when combining it with salt, similar to how the other biome plants work
honestly just having better oceans means we could probably have actually rare minerals/resources again
also ability to mass extract deuterium tritium and dihydrogen from seawater through an electrolysis machine
I'd like all the other crops we have now grow able as well - the taters and beans and such
like Murrine or Omegon when that was a thing
Honestly think the resource distribution rn is a bit much
like the game has had this severe issue with "profit creep" and they've been trying to fix it but it's been ineffective
also the fact there is no method to refine other hydrogen products into tritium esp since most tritium now a days is produced artificially in breeder reactors
see id love waterfalls, but i strongly feel that making an asset would be the wrong approach. it would be the simpler approach, but that’s what they did with volcanoes, and they’re quite ‘copy and paste’ and i lost interest in them fast
I still think they're pretty cool tbh
just hope thered be plenty of variation in them
i think the issue with volcanoes is their distribution not the fact they're an asset
there’s like, 1 volcano asset
like you go to a volcanic planet
most of this seems to stem from the refiner recipes that allow you to multiply existing materials somehow
they're fucking everywhere
i really wanna see rare volcanoes on more tropical lush planets
i think they should have had like, one or two every chunk and then use some other asset
like having lava fissures
imagine seeing a big volcano looming out above the jungle
arguably balancing in this game is a moot point anyway there is an active mod community and more than one save editors so in the grand scheme of things people aren't even taking the time and effort to use duping bugs when they can just use a mod that changes the recipes with less effort
yep. large spans of dark, cracked land with hardly any trees and no volcanoes in site. also it would be great to have rare volcanoes in other biomes for sure
Has irresistible urge to carve a skull face in a side of the volcano and build a base inside. while picking fights with secret agents designated 00X
i feel like saying balancing is worthless because modding exists is silly, but i understand what you mean
like modding exists for basically every single player game that exists but game balance is sitll important there
brain died sorry
i think they should rebalance some methods of earning units though - make it so scanning animals or running missions will get you a similar supply of units to freighter piracy or AI farming
I'm of the opinion that Hello Games should completely reset the economy
well not worthless its good to have ballance for vanilla players but just saying the kinds of people who seek out exploits would most likely just use mods instead because its lower effort
I personally use mods because I have a day job and want to cut down on some of the arbitrarially obnoxious timers so I can be somewhat productive in the play time I have knowing if I dont my stuff gets deleted while I am offline. Thats my play style and I would not be able to enjoy the game in its base state due to time constraint
yeah i don't think fixing dupe bugs and stuff is the most important thing for this game, so long as it's not something i'll accidentally end up doing
if the dupe bug is so blatantly obvious that i'll accidentally stumble into it during ordinary gameplay it probably should be patched though
since companions I dont even bother with exosuits unless its the mech and I am battling sentinels, companions are just way better than exo, need underwater companions as well
Lol yeah I have fond memories riding a giant shark in scuba gear back during my ARK days
okay but you can't drift with a companion
lol
Dejavu intensifies
I need to build a race track lol
companions being able to drift is a really funny concept
I genuinely love how exocraft handle which is why i keep using the on-land ones
the nautilon is kind of a mess
You jest but animals can and do drift IRL
and the minotaur is a punchline
have you ever seen a cat on a hardwood floor XD
well, i'll argue it got better with the storm buff in Origins (another reason i love that update) but still
I have two of them, trust me i've seen it

the thought of companions drifting just reminds me of this classic mod
I would like to see a upgrade to the minotaur that lets it do a gundam drift flight where it hovers on the jets with high horizontal but low vertical acceleration
I wanna see the minotaur completely overhauled
and toggle between the two jet modes
i really wish the minotaur terrain manipulator lasted longer
as is it uses absurd amounts of fuel
just make it a gundam basically
Yep I want to see the hardframe minotaur be a completely seperate mech so your not consuming inventory slots I mean FFS your replacing the exterior parts of the mech how does that consume inventory
make the minotaur modular
cowards
you kinda already have
and like, the hardframe shit is awesome
it is but it take up inventory !!!
i don't pilot it anyway but yea
maybe add dedicated equipment hardpoints in a seperate tab
i more mean like, let me customize it without taking inventory slots
like, give it arms that let it to different things
like arms that let it grapple onto walls better so you can climb up steep terrain and shit
just go full on Armored Core
Or giant drill see Gurren Lagann - Giga Drill Break
lol they can do so much with this game its nuts
No Man's Sky in it's current incarnation is kind of unhinged designwise and i love it, and i want to see them go all the way with every feature lol
yeah I do love the freedom, in that sense it kind of feels more like a game platform than a game itself, my friend always describes NMS as a foundation to an amazing triple A game lol
I think there are some game loops that can be added and improved upon, lean into the social aspect more, have some pvp stuff available maybe
and over the years i've come to just embrace the jankiness of the game
consentual PVP only games that go PVP centric typically get abusive towards non PVP players
PVP communities always degrade games
at least in my experiance
that's actually why they removed some stuff during NEXT
true and I certainly would not want it to go the way of rust
like NEXT allowed you to randomly join peoples games and grief other players basically
I mean I like pvp in games designed for it where you just respawn and get back into the fight but when pvp results in signifant losses in time items or resources it becomes unfun
i remember the NMS pvp meta
but part of the uniqueness of NMS is having completely different galaxies and I think that aspect of the game is completely under utilized where the rules of the game could basically change from galaxy to galaxy
lol I did not get to experience this
like there were these PVP rings, idk if they're a thing anymore
they were fun as hell
everyone just ran maxed out Blaze Javelins
What I would like to see is implementation of AI generation of 3d assets so you can have more variation in flora and fauna without needing to make the game excessively large via asset libraries
lmao
thunderdome style?
because we need to find a desert planet and make that happen
basically yeah, it was great
this is why I love sandbox games
I do remember one game I played had a huge problem with people ignoring the PVP rules so the admin wrote a script for the server so if you shot another player without being in a formal duel the person who fired the shot would take the damage It was so funny to watch camping trolls headshot themselves
lmao
give us the ability to remove any old bases instead of having to teleport to every single one to manually delete them, maybe a list of all your current bases you can checkmark and pick which you want to remove and which you dont want to remove
One thing which could be nice if planets would have different strength of gravity. And depending on it different creatures. So far we have only normal gravity planets. And then low gravity dead planets.
translucent blobs when,
Please make cross save. Like in epic games, so u can have the same saves across different playforms.
Could be a hint to that
Is that what it means by cross save
And why is it 80 bucks
I thought it was 60
@torn fractal could u send me that link
For this
Seems as though it has since been edited and doesn't include the rest of the text https://www.amazon.co.uk/BANDAI-NAMCO-Entertainment-Mans-Switch/dp/B0B51F8D3K
Ok
Thx
GUYS
GUYS
Something
I think something?
Did we just get 3.99.2?
My build menu has more options, and im not clipping between floors anymore when I build.
I didnt do anything other than log on
I dont think so
more options such as?
We have beds. Let our characters 1-Lay Down 2-Sleep
Nah I think the text was just on Amazon in Canada
Also why it said $80 - it was CAD not USD
Honestly I wish that down the road there would be a multiplayer update. Right now there is not much you can do with friends other than anomaly missions, explore, and visiting bases. A rework of the group system, player factions and leaderboards, improvement on base sharing, and a co-op storyline would be dope features if hg ever plans to make a big update dedicated to multiplayer.
Aside from that, planet seasons, simulation corrupted planets, ship color and decal customization would also sound cool.
maybe do more for the oceans? they all look pretty much exactly the same and no oceans go deep enough for the need for a submarine.
thatd be amazing
Nms is a chill exploration game. So i would not count for any major pvp /factions update. Pepole are asking for ship customizatoin for ages. Me included
But ship custimization needs to be worked for imo. So you dont just change it like in apperance modifier. There is idea that when you scrap a ship you get random one use part blieprint from specific ship setup that you scraped and paint bucket. You need scrapp from ships to build them. You build ship in new building that you find on planets. It would and new layer to ship hunting and scrap items aditional purpose instead of just cash
they could still add a npc faction update and have the war optional like most of the update stuff
in teory you got guilds : merchants, marceniaries , explorers
Guilds which only give us free gifts. I read that they used to give missions though.
(Or refuse to talk with you in your starting star system.)
By factions I just mean player clans/groups. There doesn’t have to be pvp (yet) but have a clan system that provide storyline co-op missions that give xp to level up the clan. Different rewards are unlocked at level milestones like materials, decals, currency, titles, and maybe excludive cosmetics. A clan leaderboard that ranks clans based on levels, distance or celestials discovered, net worth based on settlements owned and materials banked etc. Maybe to hint at a pvp update there should be clan pvp minigames among members?
Dont count on it . Its chill exploration main focus game
At least chances are low for that
While it doesn't go like Mariana trench deep if you look hard enough oceans can go down to uneditable terrain
I.e 120 units down, which is fairly deep
Jus go play eve online
It may not have an absurdly big world like NMS but it has everything else you mentioned
Its just a cool idea though
It can still be applied in a way where it incentivizes exploration
Would really like to see ship display modules to store ships in so you can show off your finds
Could be a freighter room or just like a large display cabinet
Add proper sit animations for all the useless spinning chairs remap spin animation to Shift-E to preserve the novelty. Also this will allow you to spin WHILE Sitting
i like that idea
Also in a critical oversight the new freighter corridors are lacking the curved and cross junction variations and these are only available as legacy parts please correct this ASAP
It would be great if the exocraft could be stored in the freighter.
when will there be more multitool slots?
They technically can can’t they? Unless you just mean the actual aesthetics of having them appear inside your freighter
What would sleeping do?
what does sitting do?
nothing but I sure wanted chairs you could sit in, and I wasn't the only one!
Restore health. RP reasons. Maybe even skip time.
No they said they washed to be able to lie down. Then they also said they wanted to sleep. I was wondering if they wanted a sleep mechanic and if so what it would do, or if they just wanted two different lie down emotes... One more lying down awake the other asleep.
I get restore health though we can already eat to do that so I don't see the point. I guess skip time could work in single player and would add to RP.
I was more just curious how they saw it working.
BTW I'm a fan of having a lie down emote. I'm jealous of PC players that can mod in the other in game emotes like the "death emote" lol I've seen people use that was as a lying down emote
what I meant for you to get from my reply (and it obviously didn't come through) is that I also have wished countless times to be able to lie down, on the bed, on the couch or just on a rug on the beach. I'd love the opportunities for yet more pictures of the character in that pose (face up, daydreaming, maybe also curled up clearly asleep).
I don't really care about sleep mechanics but I want to be able to lie down anyways!
I got that part of it, I just wanted to make it clear that I wasn't trying to say it wasn't necessary if it didn't have a mechanic but that if they were taking about a mechanic (sound like it to me) what they were envisioning.
where's a mod that will give my character jammies for lying down on the bed anyways
imagine your favorite by'keen character with light blue pjs with turquoise polka dots. cute af! next update? 😄
I was thinking it would be nice if the Space Station Override (or something else) would allow you to control special instances of systems where you could add and remove specific uploaded bases from that instance. You could also set the instance to invite only, group, anyone, and also have a blocked list.
I think this would be a good way to prevent griefing and also give Civ's a way to create curated systems without needing to fight recent uploads.
My Gek sleeps in the buff, but since everyone's genderless there are no naughty bits 😆
if they added different styles of nightclothes to the qs shop I am sorry to say that I would buy absolutely all of them 😄
(this from someone who doesn't buy the helmets or the titles or the otherwearables because I just don't care!)
felt that
I wish non-anomalies could wear the hood and the capes would modify to be the correct length depending on character height.
I wish capes were shown in multiplayer
probably too graphically intensive
i wish they would improve the fidelity of the point lights, like the flashing lights you see on the solar sail ships. they look really graphically primitive if you're up close to them at all
What now that the expedition is over? Any news at all?
maybe Sean is a bird
the release of the new iPad OS got delayed until October, so we definitely won't see NMS on iPad until then. hard to know if HG wants to wait on Switch and Mac until then or release earlier
I dont know if this is already a thing but a copy and paste option for building
So i could select a structure i made, and duplicate it somewhere else if i had the materials
ipad will be released this year
?
Yes, October is this year…
Nice
I mean they haven't given an exact date, but it should be this year
It would be nice if they used the other 80% of space in Archive buildings for other things. It's such a letdown to see these massive structures and it's just the same old NPCs selling the same old stuff. Make them procedurally generated, give us some reason to explore them
living freighter plz 

😃