#nms-the-future

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fallen hawk
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I want to see more uses for existing resources

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Things like albumen pearls, vortex cubes, etc

lucid helm
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What about making a more MMO player economy/gameplay. Like, meeting other people in the wild, or creating space stations of our own with possible factions?

fallen hawk
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At the same time, there’s a rather noticeable lack of liquid resources in general

serene sequoia
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I wish we could refurbish the abandoned space stations.

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this game has A LOT to do, honestly. but I'm all for adding even more heh

lucid helm
serene sequoia
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I feel like the best focuses would be like. Combat, base building, spaceships, freighters/frigates. Stick to those to get a supreme gameplay loop.

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combat doesn't need to be like Apex legends or anything but I do love me some fun gunplay

serene sequoia
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Also a less clunky large backpack type would be cool. Maybe the small thrusters that you get on the cape but without the cape

quasi kernel
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I think the ability to get a sentinel interceptor as a ship through a story mission or something would be a cool feature. It would add to the reprogrammed sentinel stuff.

wind gale
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i like to have the same but there should be quests which utilizes them.
like while exploring we come across a bandit settlement system like skyrim and get unique weapon upgrade for clearing them.

also we could stumble across sentinal strongholds which is a huge maze structure and we have to fight sentinals to the core of the maze to disable the sentinels in the plannet instead of current sentinal pillers which is just a monolith

radiant vine
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Just custom symbols on the map that you can log and record, like if you find something really cool your only option is build a base there.

pastel minnow
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I have a bold prediction for 4.0:

We will not find out what the station override chip does hue

feral dawn
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I'm hoping to see some sort of proc gen labyrinth style ancient ruin dungeons. Can find them in caves and they're full of creepy monsters/mini bosses, proc gen loot, puzzles and more. Sean plz!

woven crypt
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how about a hunger system that doesn't kill you but instead gives debuffs if you haven't eaten accordingly. i believe this would make players invest into the cooking feature of the game more. right now i never even bother with it because it's pointless.

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sometimes i forget it even exists lol

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and can we have npcs roaming our bases and interacting with stuff? much like in the freighter and settlements? i know we can build terminals to place npcs but i dont like npcs that are stuck at their terminals.

proven sparrow
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The combat visor is a bit bland for me. What if it also locked onto targets while letting you straife around them with your gun trained on them.

gloomy hazel
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4.0 prediction: desert planets with savannas and dunes, maybe even snakes

clear fern
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Another prediction: they finally let us resize anything bc they know we will resize it anyway 😂

remote swallow
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Maybe they will add pet fighting system like Pokémon

quasi kernel
remote swallow
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I would cry if they actually do that

quasi kernel
gloomy hazel
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Yeah I think whatever aspect of it you want, we all are hoping for a companion/creature overhaul.

quasi kernel
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I want to make a bipedal monstrosity pet

gloomy hazel
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Make hideouts on planets filled with sentinels. The hideouts would have aliens rebels there to fight the sentinels. Maybe a new way to make money, be a rebel and help kill sentinels.

vagrant jasper
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Man NMS is really pushing 3.99.1 it's so close to 4

visual cloak
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universe reset WHEN

merry holly
rotund stratus
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I can't see the switch being 4.0

pastel minnow
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Meanwhile that's all I think 4.0 will be.

rotund stratus
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A lot of the UI changes and optimisations will likely be switch exclusive

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And AFAIK releasing a port doesn't usually mean you have to change your version number

pastel minnow
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4.0 changelog:

  • Majority stuff is switch exclusive
  • Some QoL stuff likr being able to summon a pet on your freighter
  • Station override still wont be in the game
gloomy hazel
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Xbox One got NMS 2.0 and the biggest update to NMS update yet.
No reason for the same to not be true for 4.0.

rotund stratus
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Wasn't next 1.5?

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They could always release 4.0 with the patch

pastel minnow
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One thing that puzzles me is they say the switch version will come with 20 updates..
So does the switch release not count as another update?

rotund stratus
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But if they do I bet it'll be pretty extensive in some ways

rotund stratus
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Though they did say we'd get more content this year still

pastel minnow
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Yeah

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I kinda have the impression they're done with little updates and one big update per year and moved on to making each update a medium sized one.

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Sentinel, outlaws and Endurance have all been fantastic updates this year.
They said they're working on more content, so I assume it means 4.0 will be the switch release with another similar update, or thr next content update will be 4.1 later this year

radiant vine
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Well, I'd wager anything they're doing for the port will be reflected in the base game, but the features they're probably looking at don't add significant assets to the game as there's likely a lot of working going to stabilize the port and get it running smoothly with as much detail as it has currently.

radiant vine
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Imagine if they tried to make Freighters like they are now when they first introduced Freighters at all. It would have taken forever and been a dumpster fire.

oblique smelt
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is it just me or crashed ships should need scrap parts to repair damaged slots.

pastel minnow
toxic slate
pale zealot
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If you think about it, this year has added the most stuff to no mans sky then any other year, sentinels outlaws and endurance are massive and game loop changing

pastel minnow
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Indeed

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I never dreamed that they'd add an update where flying in space was actually exciting.
Before Endurance, space just seemed like filler you went through to get from place to place

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Even just scanning for asteroids and flying to them is more exciting than mindlessly shooting whatever spawns in your face

remote swallow
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Reskin shuttle plz

fallen hawk
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I’m willing to bet that with 4.0 we’ll get reruns of at least some (but hopefully all) expeditions

radiant vine
pale zealot
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Yep

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End of january

radiant vine
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This makes me wonder. To me, most of the games mechanics and content doesn't feel "tacked on" except for a few things in particular. Clearly those are the things that need the most work to improve/integrate them better... But to longtime players I'm curious what feels the least integrated to them.

For me it's exocraft, the food system and the settlement system.

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You never need to use any of them to experience the rest of gameplay.

dapper sparrow
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companions are definitely an "extra"

pale zealot
pale zealot
dapper sparrow
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I feel like the food system has hooks here and there. buffs for consuming certain things, feeding Cronus, feeding frigates now, plus some foodstuffs are quite valuable

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the settlements, yep, those need more work eventually

toxic slate
dapper sparrow
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I think that the question was about the update, yeah

fallen hawk
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Cooking doesn’t really have a use for frigates that I’ve noticed

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Just feeding them raw foodstuffs is sufficient

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It definitely needs a buff, especially for more complicated recipes
looks at 50 or so different cakes with nothing unique other than a name and no significant benefit over simpler foods

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Who knows, maybe I need to test out foods again on an S class living frigate to see if they do different things with a larger set of frigate modifiers…

chrome schooner
iron thorn
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No idea if this is a suggestions type channel, but its all I can find.

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I think the exomech sentinel frame should be re-colorable, it completely prevents any customization, but gives a good buff. It should 100 percent do both, considering how good the exomech already is.

naive tartan
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please allow us to use general expedition rewards on other saves as well, not just quicksilver rewards. like the singularity engine etc

fallen hawk
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I’d kinda like to get my hands on stuff like the waveform engine and frameshift catapult, yeah

quasi kernel
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There has to be a way to disable communication stations, I gotta sit for 10 minutes through these things because 100 of them were placed around a mission thing. It's stopping/delaying the mission.

wintry siren
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I'd really like for there to be a way to use the in-game chat with more players.

Maybe if we can actually join player made in-game communities or stuff like that.

wintry siren
pastel minnow
fallen hawk
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Yes, it causes them to change to what seems to be a set group of stats out of a set of like, six possible?

wind gale
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i wonder what if we send frigates to selected trade routes to buy and sell stuff rather than players going through these trade routes. anyway we want to make it less cumbersome by not travelling between these them but just teleporting to them just like a routine. sending some of the frigates to selected trade routes and wait for them return adds variety in frigate missions also eases us from the mindless routine we do via teleporters.

idle plank
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Please enable Mission Icons for nearby missions without them being focused in the LOG

severe pumice
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i think 4.0 is the next major update becuase of 3.99.1 and that it will release around september 22

dapper sparrow
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oct 7 is the scheduled date of the switch release so I would expect it to be then

severe pumice
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fair, just going off a trend im seeing

gloomy hazel
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I have word that 4.5 will be bigger than 4.0

severe pumice
gloomy hazel
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Not sure if that means that 4.0 will be a minor update or if they will both be major

severe pumice
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i think they will both be major as if my trend is correct then they are putting more time into 4.0

gloomy hazel
gloomy hazel
severe pumice
gloomy hazel
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The expedition is still running at the moment

severe pumice
dapper sparrow
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11th maybe?

severe pumice
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maybe

gloomy hazel
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It ends on the 12th

severe pumice
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the trend im seeing is that the named updates release somewhat close to the end of the prior updates expedition

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which is within a few weeks from what i can see, so if 4.0 releases on oct 7 and polestar finishes on sept 12th then 4.0 will be a named one

gloomy hazel
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All updates are named

severe pumice
gloomy hazel
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They are patches, not updates

severe pumice
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techically they still update a part of the game

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but eh

gloomy hazel
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Yes but they're patches for updates

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3.99.1 was a patch for Endurance

rotund stratus
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Actually maybe it could idk

severe pumice
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its just my observation on updates and expeditions etc

dapper sparrow
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the switch could in theory get expeditions in single player mode I suppose

severe pumice
dapper sparrow
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it is optional already

severe pumice
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yea, just realised

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im rlly tired lmao

dapper sparrow
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pretty sure tht 'you must complete it to convert early' is simply a bug

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no worries 🙂

coarse tree
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They should add ponchos.

pale zealot
dapper sparrow
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I think it could be a relase for switch/mac/ipad with some QoL fixes and some bug fixes. would be happy to be proven wrong, like having the lore update in there

hot flame
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Lol

fallen hawk
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September seems quite early

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That with the launch promise of 20 major updates on switch or whatever, implies that 4.0 will be on or after switch release date

gloomy hazel
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Nms should be able to link the same account across different platforms

fallen hawk
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Hmm…

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In the event of a universe reset for the purposes of implementing new terrain generation and whatnot, would stuff like freighter bases be preserved even if ground bases aren’t?

gloomy hazel
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4.0 is switch update?

fallen hawk
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That or soon after switch release

gloomy hazel
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Ok

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I really hope they add multiplayer to switch. Real soon

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After release

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Please staff. I dont know if u have a say in updates, but please add multiplayer to switch soon after release

dapper sparrow
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staff here is volunteers, not hg devs

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I am sure it is on their radar though

gloomy hazel
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Ok

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Click check if you want switch multiplayer.

coarse tree
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They should add ponchos.

remote swallow
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No man’s key on switch is more like a one man’s sky lol

dry breach
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wut

fluid void
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I want to see some form of empires, factions, or guilds introduced to NMS with some sort of way to claim territory, would be so cool in my opinion

buoyant crescent
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Player faction interaction similar to Elite Dangerous would be cool. In E:D the devs will grant player factions their only swathes of territory and it adds a great additional layer of immersion. Id also like to see something similar

fluid void
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With how many stars there are too, it doesn't have to be hyper competitive unless you want it to be, every person playing could probably literally claim 10,000 stars and still have trillions to explore, lol

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But it would be cool if you could have competing factions or ways to constantly grow the empire

buoyant crescent
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Oh yeah same in E:D its a true scale galaxy. The "Bubble" is 450 lyr, the scale is ridiculous

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The ingame factions have hundreds of star systems and therefore thousands of planets, the player factions arent as massive but very close

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Some of the largest can easily count near a thousand planets under their player faction control

fluid void
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Or heck, even ways to make your own faction and wage war on like the Gek or Korvax or something, even if you just fought the in-game factions to claim territory

buoyant crescent
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Like Carl Sagan once said there are literally more stars in the observable sky than there are grains of sand on all the worlds beaches. It would require a feat of inhuman proportions to effectively have to compete for real estate

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It basically comes down to how close or how far you want to be from the Core/Sol

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Some want to be on the edges (Empire of Eld, my domicile civ for instance) others in the thick of the core (most civ Hubs, for instance in Euclid)

fluid void
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Imagine the various Galactic Hub factions waging war, would be so cool

coarse tree
fluid void
coarse tree
fluid void
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I would rather petition for empires, factions, and territory

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You go petition for ponchos, lol

coarse tree
quiet robin
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I think the ability for npcs to walk around your bases would be cool

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I built this little mini city as one of my bases

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And I think it'd be cool of I could have people roaming it

quiet robin
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Also having get eyes actually follow you would be nice

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My gek lookin at me like shin Godzilla

buoyant crescent
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They just have to be tethered to a building room or object or whatever and then do stuff

quiet robin
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Honestly either the way the ai have been learning how to walk around and do stuff maybe we'll be able to fight em later too

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Fighting robots gets old after a while

oblique smelt
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Ability to make geknip from nipnip buds. And give other items more use than just sell it

quiet robin
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I also wish there was a low performance mode for lower end consoles

chrome schooner
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I guess there is if you downscale the resolution?

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or is that PC only

quiet robin
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PC only I think

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Man I just finished the A trace of metal quest

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And I really hope to see more quests like that in the future

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Hopefully hello games will expand on the ideas presented in that

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Converting sentinels and stuff

coarse tree
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Ponchos.

bleak scroll
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they should add capital ship fights where the 2 capital ships and their frigates fight

burnt tusk
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Thinking it could be a cool idea

bleak scroll
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yeah but it would be pretty cool

coarse tree
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Ponchos.

quasi kernel
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I'd like to see some sort of material changer for freighters. It'd be nice if there were a way to make freighters more exotic in looks.

pale zealot
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Money

idle plank
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thats what I thought

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I would really like some epic boss alien battles for epic loot. mid-game and end-game type battles, like a battle for the control of a galaxy or the center of the universe. I love exploration, but I still feel empty without something epic to shoot for

dapper sparrow
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imo the epic thing is finding the perfect system and world to settle down on, with the color palette, weather, fauna, and neighborind planets you want

paper rivet
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We need an enderdragon.

oblique smelt
oblique smelt
fallen hawk
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I’m pretty sure gek nip used to be craftable

coarse tree
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Ponchos.

restive bridge
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I see talk of ponchos

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I support ponchos

coarse tree
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We need a petition thread for ponchos.

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Someone summon the mods!

restive bridge
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don't @ mods

coarse tree
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*ritualistic chanting and drumming

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I SUMMON THEE
@hot flame
@violet vortex

sturdy knot
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ngl, ponchos would be pretty cool

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would go well with the more traditional looking clothes

coarse tree
sturdy knot
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that too

coarse tree
violet vortex
# coarse tree Someone summon the mods!
  1. We're not HG. For suggestions, you may use HG's Zendesk. See pinned links.
  2. The channel's Topic is as follows:

Discuss the past & future of No Man Sky: what do you want to see next? What do you want fixed or changed or brought back? Excessive memery is not allowed; we want to see real ideas.

clear fern
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I mean, ponchos can be included in a "customizable" update, with more customizable options like clothing, hats, maybe even customizing pets more or adding little things to your ships like decals or hood ornaments

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But basically, I believe nms needs to focus on expanding on features we have, not making entirely new ones. Making planets better, farming better, water better, settlements better... improving on what we have would increase playability and the perfect time to focus on doing so would be on a temporary re-rerelease of earlier expeditions 😉

coarse tree
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I can’t imagine it would be that much effort.

clear fern
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Well, i wasnt including ponchos in "making a new thing", really. Im more referencing to some previous topics of people wanting like, mmo style bosses and big stuff added like that on top of what we have rn.

fallen hawk
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Me when I wear a hat on top of my space helmet

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(Though, I do want to be able to use the shroud of freedom(?) with anything, not just helmet Zeta)

potent elbow
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Gek sized capes might be nice...

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LOL what am I saying... NO CAPES!

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On a more serious note, I'm not sure what the tweak would be, but it would be nice if space travel was useful for something other than just exploring. Also black holes are pretty much pointless without portal interference. I mean unless you are just gonna be old fashioned and fly to the center. I kinda wish black holes were two way, but again why do that if you can just use a portal.

pastel minnow
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Petition to display how much nav data we have when we are spending nav data.

gloomy hazel
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!hg @pastel minnow suggest that pls

misty irisBOT
pastel minnow
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Already have! 😄

coarse tree
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Ponchos

weak terrace
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It’d be cool if they made a landing pad that acts similarity to the space station

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A large cube/circle/triangle that’s like a tunnel you fly your ship in

brazen nova
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I think it'd look cute.

kindred jolt
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I have some ideas for the future.

  1. combat frigates help in the fight against pirates. why not call a research ship to the planet, and a mining ship to the asteroid belt, so that the first produces nanites, and the second produces materials such as gold, silver and tritium with various artifacts. for balance, it may be necessary to protect them from pirates, or assign combat frigates to them. support frigates could temporarily add inventory cells to the main ship
  2. why can't live glass and organic catalyst be grown? let the plants from which they can be extracted be located on volcanic and poisonous planets, and they will be available for collection only during storms
  3. why is it impossible to make an artifact locator with some complicated things, like a thing with which you can get a living frigate
pastel minnow
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I wish the landing pads in the space station rotated with your ship.
It was fine before Prisms because the floor was abstract and minimalistic.. but now it has a texture and it's just regular tiles that are awkwardly cut out and don't move at all with your ship

wind gale
weak grove
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Add black color to ships.

abstract cipher
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we have beds but can't lay down, hello games...make it happen

bleak hearth
fallen hawk
toxic slate
# clear fern But basically, I believe nms needs to focus on expanding on features we have, n...

Not that I wouldn't want to see improvements to current features (except for settlements, which I think is fundamentally bad game design and they would need to start over to "fix" them), but HG needs to start really expanding on the core game loops to create more opportunities for emergent gameplay and making the universe feel less like a collection of static scenes and props. They need to do this because some day they'll decide to stop working on NMS, and it would be good to have a game that won't need further updates, because the core gameplay remains fresh.

hollow sedge
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Im sorry for asking but it seems like a word I should know or ask about x3

paper rivet
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I don't have a full on suggestion on what to do about this but I really would like them to add things for multiplayer. Playing together usually feels bad for some reason. I don't know why or how to fix it but I want it fixed.

cobalt igloo
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So you know how Nms 3.80(Correct me if im wrong) added the ability to have a Sentinel Companion, I think they should add the ability to Build your own Sentinels to Protect your base or Settlement during Sentinel Attack, would be cool.

heady phoenix
hollow sedge
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Ah... i feel siwwy now

proven narwhal
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Hot take... Enhance pvp, make a pvp only universe where save editing wouldn't be allowed

chrome patio
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more crossovers like with mass effect

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potentially

gloomy hazel
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Make it so you can save progress across accounts😃 😃 😃 😃

clear fern
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Zeek, we can look at who made the reply emoji inquire

gloomy hazel
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I know

gloomy hazel
coarse tree
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I really want to see the ship from the movie Event Horizon.

opal prawn
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there's the living ship, there's the living frigate

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wat's next, living freighter?

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squishii, slimii freighter

clear fern
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I would like to add some tentacles to my traveller... "living" traveller spoggers

sudden shadow
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living planets, coming across and traversing on a symbiotic environment that could maybe mutate, changing the environment, would be cool

carmine otter
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more anomalous planets would be pretty awesome. The feeling the first time you come across one is pretty incredible, though they do get stale fast

sudden shadow
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indeed. they're really just tourist attractions, even maybe comparable to zoo habitats. one visit and you're off.

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that's why i think a planet that could renew themselves, and bring a constant breath of fresh air and mystery would be good.

carmine otter
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the only one I find interesting is the colour changes bc they're all kinda weird and funny, and the terrain has the usual diversity, as well as the crazy hexagonal one bc I've only seen it once and it's just pretty cool lol

sudden shadow
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same here, only true horror or crazy ones stand out astronomically more so. i'm glad that my 16/16 quest made me take a portal to a system completely filled with all of those 'mechanical' planets - pillaring, hexagonal, redacted etc.

torn karma
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Why can’t no man’s sky be a horror game too? There’s planets in the quintillions, and probably stars in the trillions. You’re bound to come across something disturbing. Why are all the fauna hybrid dinosaurs? At the very least aggressive life forms should be more common

fallen hawk
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ever been to a derelict freighter?

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an abandoned building?

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an infested planet?

torn karma
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Derelict freighters are boring after the first couple. They need some kind of story like there was a virus or something and you have to fight zombies. Abandoned buildings are also bland. It’s just a useless building with slime. Idk what an infested planet is

copper dawn
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Abandonded buildings are now also broken - they tell no story. Only Hello world phrases.

burnt tusk
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I would love ship customization and the ability to hold 9 ships

radiant vine
# torn karma Why can’t no man’s sky be a horror game too? There’s planets in the quintillions...

Yes and no. I don't know if you've played through the whole story so I don't want to spoil anything just incase, but I could see future story/plot/lore content that flushes out more of what's there to your point.

I also agree that that derelicts get repetitive and the abandoned buildings are "not complete". The first derelict is horror and well done and then 2 or even 3 might not be too bad, but by 4 or 5 it's so repetitive.

cobalt igloo
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tbh all i want for now that would be possible for 4.0 would be the ability to see other player's capes, Been Bugged since Outlaws

remote swallow
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Derelict event reminds me of dead space

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Wish they add necromorph

faint violet
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just thought of something whilst flying along. im new so hi and sorry if its been mentioned to death before!!
I would like to see the cockpits better reflect the type of ship that it is. Explorers having a full glass cockpit for better 360 viewing, especially underneather the ship, so a glass floor. ive seen this in other games and it makes a huge difference to enjoyment and immersion imho.
also being able to change the aweful colour of some of the ships. maybe even change the design modules (wings type, engine type) would be nice. especially if the modules were stat related, no matter how small. 🙂

prisma pilot
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You can upgrade your ship Tier via terminal in a space station, how about making freighters also tier upgrade-able via finding a terminal in an abandoned/infested station which is just a longer and more dangerously varied derelict freighter dungeon

torn karma
gloomy hazel
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I got a good idea. Maybe aggressive space whales. They would kinda look like the living frigate but would attack living frigates and normal frigates. They might even attack freiters and fighters. They could be killed and would be faster than organic frigates.

faint violet
torn karma
carmine otter
faint violet
carmine otter
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Yeah but I do agree that having completely free customization would ruin the thrill of finding an awesome ship

faint violet
# carmine otter Yeah but I do agree that having completely free customization would ruin the thr...

It would have to be earned ofc. But then again, couldn’t it be said that the free build mode option of the game ruins it? I think people need to take responsibility for their own enjoyment.
Example, there are mods and such for Valheim, this can ruin the game as you can fly and build stuff for free and transport metal around without the need of the portal. This changes the game massively!! It’s why I don’t use it. It’s great sailing around changing the pace of the game. It’s great earning your resources in order to build you village/castle or whatever project you have at the time. 🙂

fathom tusk
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I would like to see underwater buildings that at least have NPCs in them and occasional NPC submarine interactionsx

weak dagger
hexed cosmos
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you can customize your procedurally generated playermodel, so

faint violet
faint violet
# hexed cosmos you can customize your procedurally generated playermodel, so

Exactly, whilst @weak dagger is completely right to have his view I think for me it feels great to feel that my presence is impactful on my experience within the world of NMS or any game really. You also have to remember that as it’s a game designed for many people, there will be some things that are in the game that people won’t like. That’s life! We learn to enjoy it and the moment it doesn’t feel like a product that we can enjoy, we move on and allow those that do enjoy it to continue to do so.
I played Elite Dangerous and whilst that was amazing I did miss being a character in a game blasting things with a gun like in Destiny 2. I think they have introduced that into the game now, so I may check it out again. NMS looks gorgeous for the most part, planet animals do look like a kids drawing brought to life though, or at least that’s my experience and when you kill them and continue to shoot them they float of into space or bounce around the screen and feels like a game very much in its Beta!
It’s nice to play a game that doesn’t require much complexity though. It feels like a space life with very much basic style gameplay, though I admit that I have only been playing for 4 days now so, I don’t speak with any authority on all of the games play loops. I’ve played through the quest line and just met Artimas and created the chlorine production - ship scrapping loop to create money and the token things you need to buy upgrades. It’s nice seeing all of the ships and seeing what’s out there. I just hate it when I see a great looking ship in dire colours!! I think, such a waste!!! 😂

#

I saw in a YouTube video last night that someone data mined and saw ship customisation strings within the code. I’m hopeful we’ll get to enjoy more creation when it comes to ships, as I do enjoy being creative, though I know some do not want to waste their time doing that and prefer to invest their time elsewhere. The importance of making decisions for yourself is always placed on your own shoulders though. If there’s a loop there you don’t enjoy, invest you time in a different element of the game or be displayed with yourself and chose to do it your way. Enjoyment in life is about the journey and not about the things you get. 🤗 if you live ship hunting, continue to do so. It’s important that you do. If you like creating stuff, do it that way. It’s important that you choose the right loops for you and not the right loops for others.
I play Valheim vanilla and without mods. So instead of free creation and flying with developer commands I sail my metal ores back to my base which could take a long time. I once died on my way home and spent most of the day trying to get my loot back. I lost about 4 Karves and 3 long boats in the process. Very frustrating but that’s what I enjoy. I enjoy putting the effort in and then standing back and enjoying the view of what I’ve created as a result of that hard work. Some like to bypass that hard work and just do the enjoyable things. Both play styles are very valid imho. I like the fact that some people enjoy the things I don’t. 🤗

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Eek! Sorry for wall of text! 🙂

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faint violet
#

I hear that we can only have 1x freighter. Wouldn’t it be cool if instead of having another freighter, we could build one planet side that acts like a landed ship using the design assets of the normal freighters? Or maybe you want a crashed freighter as a pirate base to entice your victims in? 🙂

dusk yew
#

quicksilver items should be cross save.

#

also let me blow up freighters and start wars and take over space stations

radiant vine
# carmine otter An idea I saw online (I believe reddit) said you should be able to scrap ships f...

Lets say you need to recruit an "engineer" to the freighter or settlement, so a new NPC role & quest line.

He will salvage any part off of any ship, but it'll take him like 5 tries to do it successfully (the guy can't figure out how to take the part off the ship without breaking it, lets say).... but to keep players from farming things in a single system, only one part per system can be salvaged (using a flag with the same functionality as the inventory suit upgrade in the space station). Once salvaged he can replicate the part for [an ungodly number of resources] and make as many as you want.

So you have to take the ship back to your settlement or your freighter to scrap it and select the "desired part" which makes it slower to farm.

I thought about making it so the guy couldn't craft parts but then I realized that was a bad plan cause people would just get the parts they want and stop.

By making parts craftable, completionists will want EVERY part unlocked, which will take hitting dozens of systems over time and encouraging exploration.

Then make it so you can swap your squadron's ships so you can customize your escorts.

lucid quest
#

Tractor Beams. Yay or Nay? Well Landing is already kinda like it.

ember lichen
#

Living Freighters anyone? I think it would be insane to have control over a giant living ship

lucid quest
#

That does sound cool. I'd be super up for it if they also add them as Derelicts.

#

A Living Dead Derelict that's been fed on.

copper dawn
#

What about hostile space creatures? We already have some friendly/passive ones, so some hostile ones would be interesting. Or interaction like it's with planetary NPCs, where we would have to choose how to interact with them and it could end in good/bad ways.

hexed cosmos
dusk yew
#

since when :o

carmine otter
plain island
rotund stratus
ember lichen
#

Maybe they can limit it to two freighters?

carmine otter
#

Yeah 2 or 3 would be pretty solid imo

weak dagger
weak dagger
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All the ships that I discovered and own are wholly unique, every ship has a real point of origin in the universe, and no other player barring me will have that same experience. Now in a world where that entire journey is deemed pointless, because someone can just look at the ship I found through hours of play, and create it in minutes, there's no longer any curiosity as to what's out there, and you've now made the game smaller, in an artificial way. Which for a game that's the size of a universe, is not very good.

faint violet
# weak dagger All the ships that I discovered and own are wholly unique, every ship has a real...

I respect your viewpoint but I do believe that for that to hold true you must first believe that getting things quick is the only way to enjoy content. I love exploring and building, that’s my bug! I think there is a lot of satisfaction to be had by spending hours/days/months enjoying the journey and just because someone can create a similar item shouldn’t detract from the enjoyment you have. You don’t have to do things the same way as other people imho. As I eluded to earlier, I play Valheim with a vanilla mindset, which sounds like the way you like to enjoy games. Just because there are easier/quicker ways to do things in that game doesn’t mean I choose to do them that way. I log into a game and from that moment on, the journey is mine to choose and that is solely my responsibility. To suggest things can only be done a certain way or that people and people should be pushed in that direction is a very narrow minded viewpoint into the possibilities of enjoyment. Be proud that you’ve spent time enjoying the exploration, no one can take that from you, that will always be yours!! Slapping new paint on a ship should not detract from that unless you only want to control the opinions of others towards you, which in the grand scheme of things I don’t believe to be healthy but, it’s a common trait in todays society. Take control of your own happiness and be proud of what you’ve achieved for yourself. Other people have different weighted values on t;hints and no matter how we might want them to enjoy the things we do, inevitably they’ll be a large portion of people who do not.🤗

weak dagger
faint violet
#

No it’s not but new features get added all the time. I’m new but I see you can build outside your ship now and mine asteroids. Nothing stays the same. Embrace the enjoyment of new journeys. 😉

weak dagger
faint violet
#

I’m not disliking it. This is NMS the future so I’m directing my thoughts and discussion accordingly. It’s things that I’d like to see added.

weak dagger
faint violet
#

That’s not my intention. I’ve tried to suggest that there’s many ways to enjoy a game and these should be opened up and explored.

weak dagger
faint violet
tranquil radish
#

Bigger starships with rooms and cockpits you can explore and decorate

weak dagger
#

If your goal is to have all games be alike just with a different backdrop then I’m not interested in that.

faint violet
#

A game is identifiable by what you put in it, not what it gives you. 🙂

weak dagger
#

The more parallels you can draw between one game and another makes them more identical.

tranquil radish
#

Not gonna lie, having to search for a specific part ship is grindy as fuck

#

you gotta have a lot of time on your hands to deal with it

#

adding customization would only make the game better and less grindy than it needs to be

faint violet
weak dagger
tranquil radish
#

I said grindy

tranquil radish
weak dagger
#

If things are grindy then the task associated with it is by no means going to be easy.

tranquil radish
#

not particularly hard

weak dagger
tranquil radish
weak dagger
#

Yeah so when I “grind” through 50hrs a week at my job that’s easy.

tranquil radish
#

Hell yeah I prefer grinding in real life for real money

#

Also this doesn't make your ship more unique too, considering how little models there are to starship types

#

I saw a exotic starship exactly like mine 6 times already in the anomaly

weak dagger
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Anything that takes more of your time/energy, concentration is going to be more difficult/hard.

tranquil radish
#

Grindy and hard are different things

tranquil radish
#

that's the difference basically

weak dagger
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So is running a marathon grindy or hard?

tranquil radish
#

what tf are those examples 😭

#

we are talking about video games bro

#

not real life

weak dagger
#

Words can be closely related but different.

tranquil radish
#

What?

#

Real life and vidoe games are closely related to you?

#

like do you feel tired in real life when your starship is running out of fuel?

#

or you're out of stamina in game?

visual cloak
#

i feel tired when i’m out of stamina

#

but i don’t have a ship so can’t relate

dapper sparrow
#

putting a bunch of time into a game, whether it's to have a fully upgraded fleet of ships or to unlock all 18 companion slots or to have 30 S frigates for your (fully upgraded) S class freighters, that's as much investment as playing a hard part again and again until you complete it, and you can get the same feeling of accomplishment from sticking to it.

#

some parts of the grind I don't love at all, and some I'd prefer not to do multiple times. but doing them once (fully repair a scrapped ship early game, for example), it's fine, I value the exprience

#

some people do not value it, it's not rewarding, and they will either play this game differently or play other sorts of games, all fine

#

some people dup as a short cut. I don't. I also don't feel that their dupping undercuts my experience of the game. but if most people dupped, I might feel that. so if ship hunting became a thing most players don't do because ships are easily customizable, that could impact the people for whom ship hunting is a big part of the game.

#

there's probably a middle ground someplace...

fallen hawk
#

i think an oft mentioned good middle ground is "chance to acquire ship parts/paint from scrapping ships to install onto another ship or assemble a whole new ship from"

#

still requires that the player hunt for ships, even if to a minimal degree

#

could have ship parts carry over their coloration as well, allowing mismatched colors (thus either requiring re-painting, or allowing for interesting new combinations if done correctly)
(perhaps to play off of this, "paint" installs would recolor the whole ship, making color combinations impossible for repaints unless other parts were then installed afterwards?)

gloomy hazel
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Agressive space whales

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And space sandworms

ember lichen
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Aggressive space encounters in general, they could be like the “bosses” of the game

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Which I think would be a great addition to the game, I really think it needs a boss/battle concept (other than fighting sentinals, pirates, etc)

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Like, imagine fighting a boss that takes a whole squadron to beat, or heck, maybe even an entire fleet of frigates to beat?

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Maybe you use your freighter to warp to the boss, divide your frigates into different groups (for different tasks), start the encounter, and then command each group of frigates to do certain things as the battle progresses

#

And not just giant space monsters, maybe even other freighters? Have a full-on war against another freighter and their fleet of frigates

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Which could even turn into a challenge mode where you can fight your friends’ fleets too
This could tie back to what I was saying earlier with owning multiple freighters, maybe up to two or three, along with the addition of living freighters
Like, imagine having three freighters with 30 frigates on each? Combine that with friends teaming up with you? You'd literally have an army
But in order for it to be balanced, it should definitely be an extremely hard challenge to get another freighter, and an even harder one to get a third. Not sure what this challenge would be, but it would of course guide the player using a mission; maybe a new hard-to-obtain item that allows you to own a second freighter, and then an even harder-to-obtain item that lets you own a third
Maybe no mission needs to be made, perhaps these rare items could be purchased with quicksilver, though they should be a very high amounts
The problem is though, I'm not sure how well the game would render so many frigates in one area
Imagine you and a friend are warring with each other and you both have three freighters with the max amount of frigates on each; that's six freighters and a whopping 180 different frigates that the game has to render

warped pike
#

How about a trading interface with players

ember lichen
#

yesss

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Definitely a trading interface

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I'd also like to see ship trading or even frigate or freighter trading

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It'd be a similar interface like what you get with NPCs, where it shows your current ship's stats and compares it with the new ship's stats and shows what items and modules are on each ship

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Problem is, people would likely get a ship/frigate/freighter, max out the stats on it, and then trade a bunch of them out, meaning everyone gets a maxed out ship super easily without having to use save-editing

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and then also store very rare items on said ships (for example, cracking void egg x99999 in every slot, or even now unobtainable items like Atlas Seeds)

primal herald
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I kinda want my bases to have npcs in them, like the freighter base and settlements.

carmine otter
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man really making an argument about how you shouldn't want the game to improve in the channel made for expressing how you think the game could improve

carmine otter
ember lichen
#

^^

fathom burrow
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some fat space battles would be cool imo but implemented so that those not into dont have their gaming experience messed with

copper dawn
#

That could be solved by avoiding high conflict star systems.

#

Or just not joining them and not taking sides.

fathom burrow
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heck the battles could spill over to the surface as well i think we would need guilds/companies for that with the ability to allie

copper dawn
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In case of surface we would need combatable NPCs though. Or some faction war robots, if HG doesn't want to do hostile NPCs for some reason.

copper dawn
ember lichen
#

I kinda just realised that my Living Freighter idea wouldn’t really work with base building or with the internal freighter design in general, which is unfortunate

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Also going back to space battles, you shouldn’t be able to just go up to a player and start attacking their fleet; there’d have to be an invite/challenge issued to the player and then they’d have to accept the challenge

copper dawn
#

I'd hate forced PvP.

copper dawn
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Or I'd end like the one in literally every open PVP game where it ends by OP grievers attacking new players.

#

And just ruining their fun.

ember lichen
#

And if this were to become a thing, there should be a setting that can be toggled to allow challenge invites to be sent to you

#

Exactly lol

copper dawn
#

Like it's known issue in Elite:Dangerous.

#

Where people literally made private group with PVP banned to avoid this issue.

copper dawn
ember lichen
#

^^

sand phoenix
bright kraken
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Fights would last either 3 seconds or 3 hours

lean lodge
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Allow players to spend their extra money to build their own custom starships; this can include mixing parts from different starship classes, with limits.

I know this might not work well with game servers but it would be a great thing to add.

If customs can’t be done, then maybe allow some parts of other starship classes to be generated in others. Some explorer parts would be great for fighters. Some hauler parts would make shuttles look better. Some fighter parts would make some haulers look better. Basically add more variants of the same parts in other starship classes.

delicate wharf
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I think it'd be funny if you had to renew your starship liscense and occasionally go to the space DMV lmao

#

I also would like to be able to invest in starship/freighter insurance, so that I can get compensation when my belongings are stolen or destroyed.

ember lichen
regal crystal
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If that were to exist, then there would have to be a whole different system of base building in them

#

I'd be pretty cool I'd we could

ember lichen
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Yeah that’s what I said earlier lol; they’d either have to rework the entire thing or just not give them the ability for bases, though the idea of a living base does sound super cool

toxic slate
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I feel like it would be a big distraction of the art team to redo all the base parts in a living ship style, i don't think it's worth it. especially for a small subset of people who would have a living freighter

gloomy hazel
ember lichen
fallen hawk
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“Living ship” type stuff tends to have a specific style to it that the art team seems to have down pretty well

hot flame
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And who is to say that they haven't already been working on them?

toxic slate
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I always advocate for features/art/etc that the whole community can benefit from. So like I'd rather the art team work on more flora/fauna variety, or redoing all the NPC outposts with procedural small cities, etc

gloomy hazel
#

Yes

fallen hawk
#

if they added a second freighter slot, everyone would be able to get a living freighter in addition to their regular one

gloomy hazel
toxic slate
#

fleet battles first, then we can talk about multiple freighters sean5

ember lichen
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Can the game render two freighters and two entire fleets in one place very well? Haven’t tried it yet; if so, the whole battle thing could definitely work

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Also, I imagine that there’d be different types of battles (For example, one type you just battle each other using your starships, another type is where you battle each other using your squadrons, and then the third type being would be fighting each other using your fleets)

#

Imagine a Team Deathmatch sorta thing but with starships too

#

No Man’s Sky: Battle Royale

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Lmao

#

Perhaps it would be a whole different game mode, made only for battling other players; you earn better weapons/ships as you get achievements

#

A special freighter for destroying a hundred other freighters as an achievement, for example

#

Perhaps you can’t own multiple freighters in the other gamemodes, but you can in this one due to it being battle-focused

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And perhaps you can only own living freighters in this game mode as well, since there isn’t gonna be any base-building in it

gloomy hazel
#

New idea. Maybe a gamemode where maybe 1000 players are given one planet, it is impossible to leave the planet. But each player has to survive with everyone else with a mineral rich ecosystem. You could survive however u wanted. U could kill or work together with the other players

hot flame
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So basically a totally different game

#

Lol

ember lichen
visual cloak
#

i don’t really see why people want Hello Games to add more shallow toys, when we should be hoping they improve and add more depth to the current toys

carmine otter
#

good multiplayer and coop would be a new feature tho

visual cloak
#

there’s definitely some big ways they could improve multiplayer, and one would be making more interesting co-op missions that are matchmakable through the nexus

clear fern
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I mean, less bugs, absolutely yes. But part of the issue is that the only really infinite fun of nms with friends is either base building or self imposed challenges. Exploring nms ironically falls flat because animals consust of like, 7 species with like 6 parts each. Even varying the parts doesn't make each creature feel new unless something rare happens, like an abnormally large snout in a rare part. Terrain generation is lacking as you have: flatter areas, mountanous areas, and increasing amounts of water until oceans. It's very predictable, which is a problem, and part of the reason more biomes mods are so popular in minecraft- we humans are very good at getting bored with the predictable.

visual cloak
#

yep

pale zealot
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I want the ability to save 4 freighter bases in unlock able slots and switch between them

#

Also the no mans sky sponsorships are starting, (last year this happened a few weeks before frontiers) update incoming?

median blade
#

Multiplayer corporations and alliances like in EVE would be super cool, the ability to make companies for things like Economy, roleplay, PVP or PVE... The ability stops speciise a guild/corp by things like mining exploration, trading, building citiea or towns that are specific constructs for the purposes of multiplayer and clans

gloomy hazel
#

Please Please Please remove those green tints and splotches on the black freighters, they make it look very bad up close, im trying to go for a black/white theme for my freighter and the green makes it look black/white/green

gloomy hazel
#

🙏

dusk yew
#

could just have a setting when selecting a mode

#

for pvp

#

pvp world or normal

stiff swift
#

I don’t know if this would go here but it’d be really cool if a big group of people had control over 1 solar system and everything they scan gets renamed to a player’s name they’ve seen

#

Could be a cool project

void yoke
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I'd love the ability to turn an existing system into a pirate system

#

as in go through all five waves of the sentinels in space, destroy the sentinel freighter, and corrupt the space station with a code you could get from pirate systems

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and it could add a new title like "--- the Conqueror"

potent elbow
pale zealot
dusk yew
#

Blowing up freighters/taking over space stations for my own gain should be a thing

proven narwhal
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(More pvp)

stoic merlin
#

In next ubdates new galaxys ll be added?

copper dawn
#

There are already tons of galaxies.

#

In fact, in the past there were infinite galaxies, after certain number they got generated procedurally if somebody got into another one. But then they removed it by one patch.

wind gale
keen oriole
stoic merlin
wind gale
#

i mean single galaxy is more than enough

keen oriole
visual cloak
#

there's plenty of planets and plenty of galaxies. The problem is with how diverse the current generation is

#

Compared to other sci-fi games, there's quite a lot of diversity, but it's those small things that create more diversity and make biomes and such actually feel like a different place

glossy monolith
#

So idk where to put this but I had an idea for a weapon to mine asteroids better and I thought it'd be cool additional weaponry for the ships I was thinking calling it like (Sonar Breaker) for the space ship and it emmits a pulse that breaks asteroids within such and such radius. I'm just talkin out my foot cuz idk whether this even sounds good or would break the game but any thoughts on this?

faint violet
#

Sounds a great idea! I was thinking that all the ships feel very much the same at the moment and the only difference is the ship skin, mostly. Having a weapon/mining laser would be great if it could only fit to certain ships, thus giving purpose to certain builds and creating interest. Maybe the weapon could be fitted to Haulers and shuttle, thus giving an industrial feel to them and creating an in game need for them. I’ve always enjoy mining, as it can feel quite relaxing listening to music and taking your brain out for a bit and killing rocks! 😂

proven narwhal
#

Even on.low atm planets, icy surface, brown surface, black surface.

copper dawn
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Also if the game would less use static assets. Like every planet having same hostile plants.

#

Or every toxic planet having huge mushrooms.

proven narwhal
#

Gas giant systems could be a thing. For example, planets orbiting the gas giant as a moon(they'd be called moons but that's how I elaborate it)

copper dawn
#

Etc.

copper dawn
#

Or just mining there some resources.

#

Player would must have either some special suit so he could float there or he would be just exploring it by his space ship.

proven narwhal
#

Starbase tried this approach, but the game died

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Because devs were lazy

#

However, nms could add them and it would look amazing

copper dawn
#

In Evochron you can fly into a gas giant, but there it's realistic approach so nothing interesting. The most interesting one is in Star Control 2, where in one Gas giant you can find sentient aliens.

#

And as HG like exploring the idea of encountering the unknown, like the huge space creatures added now in many updates (random encounters with some, now living ships and frigates), it would be interesting to explore Gas giant life forms from their ideas.

proven narwhal
#

Maybe add huge asteroids too, where there would be ore on them and you could either land to mine them or mine them with a special laser

copper dawn
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Or asteroid caves.

#

Where would be some 🏴‍☠️ hideout or other stuff.

proven narwhal
#

that would be interesting

#

Id also like to see a system where you can duel other players with a similar ship type. Like a matchmaking but not ranked

copper dawn
#

PVP based system... Or maybe just duel request system would be enough.

#

Matchmaking would have to be implemented though. As it even isn't implemented for the multiplayer missions. (There you just create group and wait for other people joining or not.)

proven narwhal
#

Im saying you go to a station and queue for a duel with someone the same ship level

copper dawn
#

Yep. Or similarly, queue for PVP ground combat with similar weapon types.

#

So no OP stuff like plasma grenades.

proven narwhal
#

Pvp on a low atm planet would be fun

copper dawn
#

Generally, first PVP would need to be remade though. As now there are no other rewards for killing other players than making them loose their inventory/save.

#

So either some honor points or other rewards for joining PVP match.

#

Or opening towards open PVP.

#

I would limit that if player would die to other player, he wouldn't loose his inventory/save (like Diablo 3 does it for example with brawling PVP with hardcore characters), so people would be motivated to open towards it and risk nothing.

#

Aside that maybe some score.

#

And getting more death points.

proven narwhal
copper dawn
#

The risk would be getting killed by another player.

#

Also there is one potential problem with open PVP - campers spawn killing you.

#

Or generally just OP players ganking you.

proven narwhal
#

Open pvp is a thing

#

Thats the joy of open pvp, its an ffa

#

And that why the duels would eb good. Bc they can go up against someone the same level

#

Op vs op

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New player vs new player

gloomy hazel
#

street or road tiles, paved and unpaved, trails....

#

ramps, or allow for module ramps to be standalone

gloomy hazel
#

So with the whole PvP thing do we just ignore people who use save editors? 🤔

#

From what I remember if you have multiple of the same weapon type in 1 ship then it makes the ship dummy op but won't increase the damage potential

dusk yew
#

we need freighter battles and warring factions.

#

PVE not pvp obviously

gloomy hazel
#

If they want to update planet and biome generation in the future without fucking up most bases, try like resetting a few galaxies besides Euclid, and then give people the offer to start in either but be able to transport between both

#

Maybe spawn a certain system that can be premade and different as a hub system to teleport too

#

That second point is probably not just make an option with the Nexus lol

vivid otter
#

This is perhaps something small, but I’d like to see procedural squadrons of NPCs walking on planet surfaces scanning and mining for resources, I watched an NPC ship in an asteroid field mining a rock and It dawned on me how cool would it be to see walking exploring NPCs!

toxic slate
carmine otter
#

It wouldn't get added, but I think it'd be cool if you could pilot a frigate. Imagine flying a massive ship like that with your fleet ships, and seeing all the log things happen in real time. Even the ability to spectate them and see those events would be awesome, but it'd probably take more work than it'd be worth

copper dawn
#

Especially piloting it in multiplayer would be interesting. Somebody being pilot, other players running its systems or turrets.

bright kraken
#

id live to be able to enter nebulas, perhaps we could extract exclusive gasses with the extractors on the freighter? you could even have space creatures flying around

hazy jasper
#

The one thing I've always wanted is expanded industry and item transport, why can't supply pipes work for more things?

rough tree
#

I'd love to be able to see two capitol ships fighting each other. It probably won't happen, but what if a pirate capship or something could warp in and engage yours every once in a while like pirates do to you in your starship. There would be a lot of loot to be had too from the cargo pods on the pirate capship

gloomy hazel
#

Please allow more companions in creative worlds. And allow multiple pets to be out at once

bleak hearth
#

found these two together and made me wonder about how so many want "cities" and such. If these can be so close, what's to stop HGs from actually making some tall and tight city type set ups using large structure like the big trade posts

toxic slate
gloomy hazel
#

Please make a option to have a log with all fauna and flora scans.

stiff swift
#

NMS has living ships, living frigates, alien tools (basically living) so when are we getting living freighters

fallen hawk
#

Seems to be the question of the month

languid gust
#

Is there any news about 4.0 version please?

torn fractal
#

Not yet

languid gust
torn fractal
languid gust
#

Sounds good,get ready to explore a better SKY

gloomy hazel
leaden peak
#

the ship combat feels empty imo

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Maybe it's the ship physics in space

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idk

copper dawn
#

Nor any Sean emote post yet.

gloomy hazel
copper dawn
#

I know.

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But some guy in his video tried to translate it.

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🤦‍♂️

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And speculated about what it might mean.

gloomy hazel
#

Yeah I saw that

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Easy mistake though ig

copper dawn
#

Yep. If one doesn't know anything about using placeholder text in stuff development.

gloomy hazel
#

Exactly

atomic iron
#

You know how you press triangle on a stack and you can send it to wherever on the list of inventories. If that list is long and you wanna put the stack at the bottom listed space, its a lot of moving stuff across the screen. What if each spot had a corresponding button press to send it there. Like youd press triangle, then something like r1-square to send it to exosuit, r1-circle to send it to starship etc. Would be a major time saver and better ergonomically. A thought i had while transferring mass stacks of metal plates to my freighter storage 20 at a time.

potent elbow
atomic iron
#

I have all the inventories, at most like 10 show up. Theres enough buttons on a controller for them to come up with enough combinations. Ark survival does it that way nicely. R1+tri/sq/circ/X and L1+tri/sq/circ/X gives 8 options right there. Add an L1+L3 and R1+R3 and youve got enough

potent elbow
atomic iron
#

From a coding side, it would work, youd press triangle and then that menu comes up, and while its up, the keypress combinations would work. Circle would work because itd be circle to back out but r1+circle to send to an inventory. R1+circle means pressing circle while holding down r1. Adding button combos increases your menu options ten fold. You could have even more if the button combos increased to like r1+l1+triangle. Would get too complex if they went more than that, but button shortcuts would be so awesome

potent elbow
#

I want saying it couldn't be done from a fishing point of view or that they couldn't use circle that way if they wanted to. I was saying that there isn't a single menu in nms that I can think of that circle isn't used for back/cancel.

A various three button press combinations is too much to remember to be useful imo especially if they change based on what destinations are available. But like I said as long as you could still use it the way it is now with the triangle arrow triangle I wouldn't care. I also think making that menu loopable would be a simpler more intuitive improvement.

That said, us debating it won't change anything either way. I just hope they improve the menus somehow and it's more than just the cosmetic change we got last time. Whatever they would do we'd eventually get used to it.

hazy jasper
#

I need to see it

copper dawn
# hazy jasper give me the vid now

The No Man's Sky 4.0 Update Leak IS Confirmed ! It's called LOREM IPSUM And It Will Dupe Glitch Your Brains OUT!
Source of the Leak: https://www.youtube.com/watch?v=OJHGjO8oZlU
Wikipedia: https://en.wikipedia.org/wiki/Lorem_ipsum

Hope you all read the comments, and know that this is a parody.
This is COMEDY GOLD! Thank you SO Much For posting t...

▶ Play video
pastel minnow
#

Petition to be able to transfer settlement goods directly to your ship's cargo storage.

#

Right now you can only transfer stuff to your ship's general inventory, then you have to move every single individual item one by one into the cargo slot. Pain.

hazy jasper
keen oriole
#

A neat QOL thing would be if you stand in exocraft materialiser room on freighter you should be able to access your current exocraft/all exocraft inventories

pastel minnow
#

That would actually be really cool

keen oriole
#

I mean
Your freighter can send you items across the whole galaxy
So why can't it recieve

potent elbow
#

I mean even if you actually had to go to the room to access it that would be so much better than landing on a planet and summoning it then flying back up to do whatever you were doing anyway.

wide rapids
#

I love and enjoy playing NMS, but the build mechanics are sometimes unnecessarily time consuming, IMO. It's as if they give too many options for the new part to attach to and maybe it's an idea to be able to button cycle the placement of the parts where they must attach and preselect the part it has to attach to. Now it's all over the place and sometimes by the time I press to build it builds somewhere, just not the place I wanted.

I'm a beginner, I haven't tried glitch building yet and it's my first true build, practice makes perfect, but I'm sure there's a better way than how it is at the moment.
Still wonderful game overall.

wind gale
#

anybody hoping for hello games to tease their next ambitious game which is in the works for some time?

gloomy hazel
toxic slate
potent elbow
# wide rapids I love and enjoy playing NMS, but the build mechanics are sometimes unnecessaril...

Honestly, part snapping used to be a lot better before the Frontiers update. The way it is now it's frustrating I often glitch in parts that should just snap because it's faster and easier...

It's like the part sits below the target and by the time you get the part up to where you want to snap it you're targeting a different place to snap.

I often have better success trying to snap from underneath.

That said please Zen Desk your snapping issues it shouldn't behave like it does.

toxic slate
#

A very small thing but I really wish the galaxy map would show your custom star system names by default, without having to click on one to see it

twilit perch
#

Can we add defense systems to our settlements / bases ? I think considering we are in a futuristic Era we should be able to add some laser turrets / robot body guards / sentries

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To our establishments there's no way f076 should be able to bur we cant

alpine reef
gloomy hazel
twilit perch
#

add a sort of base defense

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with wildlife or something

#

could have u repair ur base like u dow ith freighters and frigates

gloomy hazel
#

Sentinels only go after the player, so if the player isn't in their base the sentinels won't care. Also it wouldn't be endless waves of sentinels your base defenses would be fighting. There are only five. After the five waves sentinels wouldn't attack unless you went and did the pillar. Also, wildlife almost never go after the player. If there was a base defense thing It needs to be some kind of turret or drone you can place. It could be useful for derilect freighters at least instead of having no use.

exotic whale
#

please add all features from Minecraft (2009).

wide rapids
potent elbow
#

!hg

misty irisBOT
potent elbow
#

@wide rapids hg decides to find extent what to fix based on player feedback. If they see detain but reports not that may fix it faster. You can also submit your suggestion there too, but do separate reports for the bug (sending issues) and your proposed two click idea.

toxic slate
visual cloak
#

yes, wonder when that’ll happen

#

not if, when

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NPCs on-foot and in vehicles, on boats, exploring, hunting, camping, fighting, trading, etc

#

riding the local fauna

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or farming

#

so many ways to enrich the planets with NPC life

gloomy hazel
#

I would be cool when u scanned something and looked at it in the scans you could add it to a flora and fauna enciclopedia, this could be a thing to hold all the flora and fauna scans you think are cool. So if you scanned something on one planet, then put it in the enciclopedia, then traveled to another planet or anywhere else it would still stay in the enciclopedia.

#

I think its cool to document scans

visual cloak
gloomy hazel
#

Yea

visual cloak
#

i like to bring up Starlink Battle For Atlas’s creature discovery system. you have to scan a creature 3 times to fully document it

gloomy hazel
#

Ive never played starlink. Is it good?

visual cloak
#

i enjoyed it for the most part, and it was gorgeous. really fun to navigate in your ship on planets. the side quest stuff became repetitive but otherwise i recommend

gloomy hazel
#

Ok

fallen hawk
#

perhaps saved flora/minerals/fauna could be added to player bases somehow?

visual cloak
#

i mean, it could be a new terminal in your base that displays that specific info

gloomy hazel
#

What if they let players customize and run their own space station

worn nest
#

Why do we not have a petting zoo inside the freighter for my companions? I can have a companion in the Anomaly, but not in the freighter why? Make a huge bio doom so I can visit my companions.

hybrid zinc
#

Collab with titanfall, please. Pretty Pretty please.
https://www.youtube.com/shorts/FpGXszJLcwY

Respawn didn't want to give us Titanfall 3, so I improvised.

Dear Hello Games and Respawn Entertainment, If you are seeing this, please do an official collaboration.

Full orbital drop: https://www.youtube.com/watch?v=7JH0vVru_BQ
Cyberpunk Freighter City: https://www.youtube.com/watch?v=kz4AEEOM5lA

Audio taken from "Trial by fire" from Titanfa...

▶ Play video
gloomy hazel
#

I wanna see customizable space stations, frigates, and even ships (colour only though for frigates and ships)
I also would like the ability to get past expedition rewards for quicksilver, but definitely a good amount of quicksilver, like the same as void eggs and figurines are. like 2k plus would be good

rustic scarab
#

They should also add like species of a planet that match with the enviroment, like colder planets have creatures who have tons of fur or have like self cooling and insulation systems And hottter planets have creatures that can like preserve water better and self cooling systems

#

Also they should add gas giants that like you can go into but it’s a massive massive storm and hard to navigate, but there are a few trade colonies floating there that sell species resources and gases and stuff, and if you reach the core of a gas giants it’s like a moon in of itself but when you land and get out it’s super super mega hazardous and you die very easily tho the entire core is just all resources so you can just aim your terrain transformer and start mining until you almost die

#

Also I feel like my idea of in paradise planets there are smaller civilization evolving in a primitive way like caveman and you can only observe them and if you get to close or they see your ship they attack or run away

sturdy lily
#

i wish that you could route to a specific set of glyphs on the galaxy map
i personally don't care much for portal travel so a more immersive way of getting to a specific planet would be nice

fallen hawk
static smelt
#

It would be cool if they add a LFG system to nms

exotic whale
exotic whale
static smelt
#

Yes ur right but not really

fallen hawk
toxic slate
granite cosmos
#

Something small like a new special cape with a hood
It would maybe adapt to your head options unless they're not compatible, then it would be around the neck
Maybe something like the tree head are incompatible

hybrid sparrow
#

Group missions for factions.

You choose a faction, and misssions that hard only doable in groups for chosen faction.

The faction at the end of week gets a reward. You can only change faction once per month, loosing faction at the end of week gets a bonus for next week so winning faction is at disadvantages even if there are more people in it.
Straight up pvp would not fit into nms,
But something along those linea which enables competitiveness would be fun.

eager bear
#

you can donate and get a special donation cape and decal

pastel minnow
#

I wish squadrons would pulse and warp with you until you actually dismiss them.
I dont like how I can run away from them.

wind gale
wooden lintel
#

Multi-Biome planets. On earth, it's not just the same repeated biome forever. In desert planets, there should be oasises, and in Freezing planets, there should be warm areas. Also, there should be proper colonies. At the moment, it is just one building here or there and no actual clusters of buildings. Then there can be special planets like "Overpopulated planet" or "Urbanised Planet".

wind gale
#

the per planet weather system needs overhaul . some planets may have occasional rains like the storms. also the storms can be less obstructing the view . and these weather events can be occuring on specific regions of a planet. also i really wish they add a setting to adjust the day/night cycle time as we please so that we can experience specific time of day like dusk and dawn a little longer.

faint violet
#

I think the fauna need a huge overhaul imho. It looks like we’re wondering around a kid fancy dress party some of the time.

#

I think if I had to make 1 change though, it would have to be how the game takes control of your perception when interacting with items. It makes me feel sick!
Interacting with frigate radio broadcasts shouldn’t spin the ship around as it awful trying to reorientate yourself for picking up a radio broadcast?….. having no map and being spun around all the time is frustrating/distracting/inconvenient/sickly and completely breaks immersion imho.
Other people may have differing opinions on this but these are mine. 🤗

grand cloud
#

I also really wanna see a total refresh to terrain generation. Yeah it might require a universe reset or something, but it'd absolutely be worth it IMO to have less lumpy mountains and more peaks like what was in the old pre-release trailers.

#

Maybe even have varying water levels in some cases so you can have mountain springs or even waterfalls?

#

There's a very large amount of potential with NMS's procgen and although Origins was a huge step in the right direction, I really hope they expand more on the game's exploration aspects soon

faint violet
# grand cloud There's a very large amount of potential with NMS's procgen and although Origins...

I agree. Whilst I can’t comprehend the impact of each expansion, as I’ve only been playing 2 weeks but, I can appreciate that they have a foundation to a great game here. It very much feels like a alpha/beta version of a game at the moment imho. They have the ideas and bedrock for the game to be build upon and I should hope that they take full advantage of that. The scope of this game is really great but it needs an awful lot of polish. The only time that I feel in danger is when it’s some creek storm, but then I can just sit in my ship or dig underground and go and make a cuppa tea while the storm clears. 😂
The AI seems very odd to!! Ship battles where the enemy ship just wiggles in front of you until you kill it from your almost stationary position. Sentinels that just look at you when you’re in combat with them. The only sentinels that seem to fight are the little healer ones and the mid sized walker with the flame thrower.
I’m very much looking forward to them developing this game more as I’d like to have more feeling that I’m impactful to my experience and the worlds that I visit. Ship design, crafting, building, relations with NPC all do these things as well as maybe one day being able to place things on an intergalactic trade market?

rustic scarab
#

I’d be also cool if they added like idk earthquakes or like full on volcanic eruption that happen randomly simular to storms

sly abyss
# carmine otter It wouldn't get added, but I think it'd be cool if you could pilot a frigate. Im...

A "frigate captain" mission type where you choose a mission from the navigator NPC on your freighter, and then warp to your frigate and have to complete a number of procedurally-generated sub-missions similar to (but more challenging) than what are on the boards in space stations and the Anomaly/Nexus would be pretty cool. Your starship would come with you, but you wouldn't be able to leave the system the mission is currently in (similarly to Nexus missions), and you'd return to the navigator of the frigate to begin the next phase.

An exploration mission could require you to scan x plants/animals/rocks on a couple of planets in a few systems; a combat mission could involve fighting pirates and raiding resource depots / sentinel pillars in a few locations; a trade one might require you to trade some high-value items; etc. They'd be like a sort of mini-Expedition that's procedurally-generated instead of scripted by Hello Games, and rewards for completing objectives would line up with the logs for an NPC mission.

potent elbow
# sly abyss A "frigate captain" mission type where you choose a mission from the navigator N...

Sounds interesting. They could even put a time limit on each leg to align thematically with the idea of it being a limited duration frigate mission. Rewards could be scaled based on percent competition a mission may be extremely difficult to 100% could have huge rewards. For example for completing the exploration mission you mentioned you could get a bird egg. Something that the game code allows and has been save edited in but isn't available to console players. They could even let you choose from a short list of rewards similar to derelict freighters.

You could also get advantages and disadvantages based on the frigates you select for the mission.

#

I used to enjoy running frigate missions when I first started playing, but once I realized how much a waste of time it is I stopped. It would be nice if they felt worthwhile.

sly abyss
potent elbow
sly abyss
#

I'm playing on survival with the same limited inventory space. I'll be able to double my circuit board production as soon as I can find enough freighter upgrade modules to get the four plant hydroponics room.

potent elbow
#

I guess what I mean by worthwhile isn't to increase monetary rewards or to change the existing rewards but to give some rare drops that make doing them long term worthwhile for someone like me. Ie build parts you can't get anywhere else one time use build parts similar to the reality glitches. Creature eggs, SS class upgrades, an installation module for the tech that was used on the expedition where we had to fix that exotic.

potent elbow
sly abyss
potent elbow
# sly abyss Glitching? Right now I've got an 8×3 grid of hydroponics rooms, most of which ~⅔...

Yes glitch building, on a ground base you use wires on the freighter you use teleport cables. But you set up cables/wires (in the planting spaces if you want it to look nice) then you can glitch as many plants as you want to each cable end. The collect all button will collect all of the plants in the biodome/hydroponics room. (Even if they aren't in the planters). Though I don't do it, you can glitch different plants to the same cable creating a crazy hybrid plant look.

I understand glitch building isn't everyone's cup of tea and it's definitely not necessary I just enjoy it myself.

sly abyss
#

I've never gotten the hang of glitching

potent elbow
#

Well anyway we've got off topic for this channel... LOL... I really liked your idea for as advanced frigate missions.

spiral siren
#

I just want straight up UFO shaped saucers as player ships

#

or triangle/tictac UAP

toxic slate
#

i don't know, I appreciate that they've started to develop their own artistic style for their ships as opposed to "hey this looks like an x-wing". I don't want the whole game's aesthetic to just be "things we like from other sci-fi universes"

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for instance I -don't- like the fact that most of the freighter designs are that way. Yeah Star Destroyers are cool but I can go play a SW game if I want that experience

spiral siren
#

I feel that totally. It would completely break the lore as its set but I cant help it lol I just wanna

elder mortar
#

Hoping proc gen is the focus of next update 🙂

#

im in the minority I think, lol

spiral siren
#

You mean in terms of more PG?

#

or variety of assets?

elder mortar
#

Yea I really enjoyed the diversity (especially of terrain) in the legacy versions would love to see more of that in current NMS

#

base builders will disagree 😉

gloomy hazel
#

Please add pet upgrades or something like that. It would be cool to have a actually lazer on ur pet when you ride it. Or imagine new mechanics you could add to the pets like enhanced jumping, or enhanced running. It would also be cool to find cyborg fauna.

sturdy lily
#

i'd love the ability to purchase space stations and have a segment that can be customized like a freighter

gloomy plume
#

I could see that happening

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Down the ling

#

its certainly not outside the realm of what they have done

wind gale
grand cloud
#

I suppose that could be a possibility yeah. Still, I think it'd absolutely be possible for the game to have more varied terrain gen, especially given that it already had it in old versions such as Pathfinder

pastel minnow
#

I feel like I'm the only one in the community who seriously doesn't like the terrain for Origin planets.

It's basically the same rolling hills but stretched upwards. It's just smooth spikes stretching up and it's like that across the entire planet.

#

I dont understand ehy people like them so much other than "Terrain higher up" but the way it looks is bad imho

#

And recently witht the solar ships added, I found out flying across an Origin planet with a solar ship makes it extend and retract it's sail constantly, because I guess the system that determines when the solar ship does that is the same as it would be for regular planets, despite the increased terrain height

potent elbow
# pastel minnow And recently witht the solar ships added, I found out flying across an Origin pl...

I understand what you're saying and they aren't my favorite planets to run around on but there are things there are good for. I disagree that they look bad. Could they be better? Yes. They are really fun to drive a maxed out pilgrim on, get lots of air. They are interesting places to build bases too. Unless it's your starting planet (just start over) they are easy enough to avoid aside from the storyline missions and they don't last to long. And if you keep getting sent back to the same planet you can always roll the dice and reset the mission in a different region.

languid gust
#

Is there any news about 4.0 update except lauching on NS please?

hot flame
#

No

sturdy lily
#

instead of black holes haphazardly tossed into solar systems, why not have black hole centric solar systems that are permanently submerged in darkness?

visual cloak
wind gale
wind gale
gloomy hazel
#

I didn't know that NMS was being developed to suit your needs tbh, you should have some kind of vip role.

wind gale
#

chill dude its a joke. i meant it is too scary

copper dawn
ionic coral
#

Still better than a deadspace zone

#

watch the vents

#

although we do have bio horrors

gloomy hazel
visual cloak
#

hopefully the obvious reasons are because it's terrifying, because it's a fine game in my book, and I would say Hello Games would be wise to take some notes from the Subnautica devs on underwater exploration

#

exploration in general

visual cloak
#

Colossal fauna in NMS when

sturdy lily
naive tartan
#

ship customization and to make stuff more personalized, like switching out parts or atleast change the colors. more unique planet types and variety, maybe some more horror aspects or "spooky spooks", because space can be a beautiful but also a really scary place if done right. more story and stuff for settlements, bigger civilizations maybe? we hear about gigantic gek empires and huge federations and other big forms of societies, yet the only signs of intelligent life we see are mainly just rubble on the edge of space, tiny outposts and a space station. maybe new species as well? we see other forms of alien life like travelers and such that arent really identified by species but just as a traveler. maybe add some more story or backround to the anomaly character being the starter player character as well? seems to be the only "human" existing in nms. maybe add more player trading, like being able to trade ships in an easier way than selling a ship to an npc for another player to buy it. and more encouragement to play multiplayer than just quicksilver events that most people do solo anyways due to the simplicity of it. i really really love the game but after a while i do feel a bit burned out by it, maybe some more late game stuff to do? once you get to a certain point in the game its really not a "challenge" to get resources and explore but ends up feeling more like a chore which is sad. so i usually play in waves until i burn out and wait till i get the feeling back. maybe add more story to some events as well that happen in the game, like the gigantic planet sized skull you can find, the biological errors happening on abandoned freighters. because from the tiny amount i get of the text i can read off random outposts and stations i really really enjoy the writing, its just that its so little with so much in between with a lack of correlation usually. i can really get dragged into whatever story its telling me only for it to end after a few sentences.

gloomy hazel
#

A air defense exo craft would be pretty good

visual cloak
#

i’d like Patrick Star’s rock as a land vehicle

toxic slate
# pastel minnow I feel like I'm the only one in the community who seriously doesn't like the ter...

The new terrain planets aren't all really tall, rounded spikes, though I agree that those don't look great and feel like those algorithm changes were quickly slapped together. But I've seen quite a few of the Origins new planets where there are proper mountain ranges with crinkly, interesting terrain and impressively high.

I think my bigger issue with them is more from a playability POV. What do they add really? Cool vistas for sure. But it's hard to really roam around on them much, and the terrain tends to stop any larger structures from being spawned on them, so it's mostly empty mountain ranges with no points for exploration and discovery.

visual cloak
#

I hope the art leads are spending time making improvements to terrain formations

pastel minnow
#

There's been speculation that there might be a universe reset and the freighter bases are like GH's way of not making people as sad for having their bases destroyed on planets. Dunno why "Origins 2" is the predominant theory for 4.0

#

I'm all for variation but it'll eventually get to where Origin is now.. people will just want more stuff to look at.
I'd much more prefer if the interactivity was overhauled for existing content

toxic slate
#

I think they would need to overhaul the fundamental way they create procedural flora and fauna to have a meaningful impact, otherwise the worlds will just become repetitive. Like the grass and trees that light up -- those were amazing when Origins released, but now they all kind of look the same after seeing them so much

#

And that's mainly because they're created from static pre-gen parts

gloomy hazel
wind gale
toxic slate
toxic slate
wind gale
# toxic slate I doubt that will change much, I remember one of Sean's tech talks where he cons...

yeah i agree . translating the real world size of flat lands can be boring. but within the existing procgen system they can adjust the ratio to introduce more flat areas like how they have done for adding small water bodies/lakes which the game currently creates. i think at present they do create flat lands as base for all the planetery buildings like trade posts for area around 500-1000 square units. so similarly if they could add occasional flatlands ranges from sizes of 1000 to 5000 square units then it will not be boring and will be better places for our bases. also walking across flatlands a while and encountering a mountain range is going to increase the sense of wonder rather than always climbing up and down mountains.

gloomy hazel
floral fox
#

better water

visual cloak
toxic slate
visual cloak
#

wouldn’t mind big changes in a new game

dapper elk
#

Imagine bigger fish in the deeper u go

toxic slate
gloomy hazel
#

Please make i so you can add scans to "favorited scans" which could be like an enciclopedia to keep all the scans you like, it could be accessed anywhere and would include your favorited scans from anywhere

#

But maybe a limit to how many favorited scans u can have

visual cloak
#

wait

gloomy hazel
#

Yo. They should at water spouts.

visual cloak
#

would be a relatively easy effect to create, since they already have the tornadoes

gloomy hazel
#

Yeah

elder mortar
#

Oceans and caves sorta get forgotten alot of times, but theres some really amazing sites to see there 🙂

wooden lintel
#

upgraded civilisations would be good. It would be better to have proper cities or towns, rathere that just a random outpost here or there

wide parrot
#

The things NMS really needs are:

  1. Better planet generation, seriously every planets terrain is the same, the same caves, only different colors and heights and ocean sizes
  2. Updated VR-Mode (Probably with PsVr2), since the full-body option is lacking behind most other games. Also it would be nice if the buttons in ships actually did something
  3. Performance optimizations
teal light
#

I would really like to see some@kind of better planet generation for example north and south poles so that it progressively get colder and on some planets it gets ice and stuff there. And on frozen planets you kind of almost just instantly die there. Imagine how fun it would be to try and build a base and live there

gloomy hazel
#

Wait

#

Nvm

#

I doesnt

teal light
#

Would be cool though

gloomy hazel
#

Yeah

#

I would just suggest different biomes on a planet in general

#

Like mountains, plains, deserts, etc

hot flame
#

So, earth planets

teal light
#

Not all of them of course

#

But it’s a bit boring when every planet look the same everywhere

pastel minnow
#

All the variation of planets comes from texture changes, different props, different animals, different colors, different sky and water and everything.. But the terrain itself is never all that interesting anymore

#

The toppings of the pizza change but I wish the base wasn't always a circle 😔

teal light
#

I haven’t played the game for that long but I have really only thought to myself “wow this is a cool planet” once

#

It had really tall mountains

royal lodge
#

I hope one day there will be a lot more new starships. I dont think they are generated now. And it would be so cool if every ship was different)

#

Also every space station looks the same. So they should be randomly generated too

ionic coral
#

I kind of want to see a rework of the new freighter rooms from endurance I rather dislike how all the machinery is just a massive obstruction in the middle of the room with little clearance on the sides. I can see why they did this because they need to allow for doors on all 4 sides but even the teleporter is rotated at a weird angle so it doesn't line up with the door and you walk into a corner coming out of it. I like the overall aesthetic design of new freighter rooms but Honestly wish the machines themselves could be placed independently of the room just so we can get back more flexibility of design

#

also there is a window and bulkhead door but no bulkhead wall so you cant create an opaque partition between rooms / corridors

#

Since endurance I have been relying on mods to restore the ability to place standard base parts in the freighter base again. This is another issue with the changes people dont mind adding new features but hello games actively removed alot of stuff in the process which is generally not as acceptable. I can only assume this is some misguided attempt to force people into a new upgrade path despite failing to increase drop rates of frigate modules or otherwise provide a reliable means of farming them outside of outright piracy (Would be nice if there was a way to purchase the content of cargo pods be it directly from your ship or a trade terminal on the nearest freighter.) They dont appear in derelicts anywhere near the rate most people would like

hidden frigate
#

I just noticed that you cannot see the names of other players ships, it just says blah blah blah's ship, would be nice if other players could see your ship and freighter names (otherwise whats really the point in naming anything)

hidden frigate
ionic coral
#

Did not know sentinels did not show up in pirate systems thanks for the tip

hidden frigate
#

yeah np

ionic coral
#

Would be nice to see station override codes be obtainable and used to switch systems between Atlas and Outlaw control would make for a fun mechanic

hidden frigate
#

I cannot wait to see what those wind up being used for but I could see something like that being a possibility

ionic coral
#

gain bonuses / rep for restoring pirate systems or alternatively "Liberating" systems

hidden frigate
#

I almost exclusively visit outlaw systems now unless I need to offload some goods

ionic coral
#

Or more hilariously buy up all the contraband than turn the station monitor back on sell it than shut it off again XD

hidden frigate
#

lol the new get rich quick scheme

ionic coral
#

In other news nip nip has been officially legalized in an effort to cut down on farming exploits

hidden frigate
#

I am sure this has been suggested before but I would also like to see galaxies added that adhere to the ruleset of certain expeditions (without the rewards) so if you missed out or prefer to play a certain expedition style you still can

ionic coral
#

do they ever recycle expeditions?

hidden frigate
#

one time I think they repeated one, honestly polestar was my first and I looooove expeditions, probably my favorite playstyle now

#

so I am super sad I missed the others

#

especially the rogue-like, that seem like fun

ionic coral
#

true but there wasn't much of a challenge aspect or even storyline

#

my first was leviathan and that in my opinion was more interesting on account of the time loop mechanic annoying as it was and a cryptic storyline

hasty kestrel
#

g

hot flame
#

Water is one of the most mentioned desires right now, and they listen to their community

hasty kestrel
#

I more mean underwater not just the horrid shader

hot flame
#

Aye

#

Depth, more density and variation

hasty kestrel
#

Honestly would be cool to see the way the depth system worked overhauled

hot flame
#

This is one of the things I love about NMS, constantly evolving

hasty kestrel
#

because it'd be cool to see like, layered worlds with dry land underneath. It'd be illogical but it'd be a really cool aesthetic

grand cloud
hot flame
#

So I 100% believe that water overhaul will happen, it's more a question of when to me

hasty kestrel
#

i just mean how there's a specific depth where everything is just underwater

#

water is just blanketed everywhere

grand cloud
#

Water is infamously difficult to implement so I doubt they'd do it as a voxel thing like land is. Still, maybe they could use noise to shift the water level in different locations?

ionic coral
#

Honestly I just want to see massive increases to exocraft speed in general to make them tolerable. sub is just painfully slow anything you might want to use to go exploring is slow AF not only that but scanning is inconsistent and you cant track objective signals from inside an exocraft or use the visor without getting out which I always though was dumb the problems far outweigh the usefulness of exocraft as they are now.

grand cloud
#

That way you could get, like, mountain ponds or something

hasty kestrel
#

waterfalls too

#

like they'd just be an asset that was placed at certain points

grand cloud
#

Yeah that'd be great

hasty kestrel
#

but like, that way you could generate rivers that had varying height

grand cloud
#

They could also maybe appear when the water level shifts

ionic coral
#

you could actually just make a large cube of water into an asset and place it slightly below the terrain sized to the lake or crater its in

#

although you would run into issues if the player dug out the terrain beyond the water boundry

hasty kestrel
#

also think the max depth on planets should be increased so oceans/caves can actually have a sense of depth

ionic coral
#

maybe even add some subanutica type undersea horrors beyond the eyeball stalk things

hasty kestrel
#

I honestly wanna see NMS just go full immersive sim with the depth of it's systems (and worlds, literally)

#

but also that's a tall ask

#

Outlaws was a nice step in that direction though

ionic coral
#

and the Travelers dug too greedily and too deep you know what they awoke in the darkness

hot flame
#

Lol

ionic coral
#

Also add in the ability of users to set the maximum size of their save files beyond the default value and enable terrain edits to be saved within base boundries

#

#overduefeature

grand cloud
#

Something else I'd love to see with regards to water features is growable Candle Kelp - plus being able to refine it into Cyto-Phosphate when combining it with salt, similar to how the other biome plants work

hasty kestrel
#

honestly just having better oceans means we could probably have actually rare minerals/resources again

ionic coral
#

also ability to mass extract deuterium tritium and dihydrogen from seawater through an electrolysis machine

hot flame
#

I'd like all the other crops we have now grow able as well - the taters and beans and such

hasty kestrel
#

like Murrine or Omegon when that was a thing

#

Honestly think the resource distribution rn is a bit much

#

like the game has had this severe issue with "profit creep" and they've been trying to fix it but it's been ineffective

ionic coral
#

also the fact there is no method to refine other hydrogen products into tritium esp since most tritium now a days is produced artificially in breeder reactors

visual cloak
hasty kestrel
#

I still think they're pretty cool tbh

visual cloak
#

just hope thered be plenty of variation in them

hasty kestrel
#

i think the issue with volcanoes is their distribution not the fact they're an asset

visual cloak
#

there’s like, 1 volcano asset

hasty kestrel
#

like you go to a volcanic planet

ionic coral
hasty kestrel
#

they're fucking everywhere

visual cloak
#

yeah that’s an issue as well

#

good point

grand cloud
#

i really wanna see rare volcanoes on more tropical lush planets

hasty kestrel
#

i think they should have had like, one or two every chunk and then use some other asset

#

like having lava fissures

grand cloud
#

imagine seeing a big volcano looming out above the jungle

ionic coral
#

arguably balancing in this game is a moot point anyway there is an active mod community and more than one save editors so in the grand scheme of things people aren't even taking the time and effort to use duping bugs when they can just use a mod that changes the recipes with less effort

visual cloak
ionic coral
hasty kestrel
#

i feel like saying balancing is worthless because modding exists is silly, but i understand what you mean

#

like modding exists for basically every single player game that exists but game balance is sitll important there

#

brain died sorry

grand cloud
#

i think they should rebalance some methods of earning units though - make it so scanning animals or running missions will get you a similar supply of units to freighter piracy or AI farming

hasty kestrel
#

I'm of the opinion that Hello Games should completely reset the economy

ionic coral
#

well not worthless its good to have ballance for vanilla players but just saying the kinds of people who seek out exploits would most likely just use mods instead because its lower effort

#

I personally use mods because I have a day job and want to cut down on some of the arbitrarially obnoxious timers so I can be somewhat productive in the play time I have knowing if I dont my stuff gets deleted while I am offline. Thats my play style and I would not be able to enjoy the game in its base state due to time constraint

grand cloud
#

yeah i don't think fixing dupe bugs and stuff is the most important thing for this game, so long as it's not something i'll accidentally end up doing

#

if the dupe bug is so blatantly obvious that i'll accidentally stumble into it during ordinary gameplay it probably should be patched though

hidden frigate
hasty kestrel
#

important: my cat says hi i guess

#

he's like hitting the monitor

ionic coral
#

Lol yeah I have fond memories riding a giant shark in scuba gear back during my ARK days

hasty kestrel
#

lol

ionic coral
#

Dejavu intensifies

hidden frigate
#

I need to build a race track lol

grand cloud
#

companions being able to drift is a really funny concept

hasty kestrel
#

I genuinely love how exocraft handle which is why i keep using the on-land ones

#

the nautilon is kind of a mess

ionic coral
#

You jest but animals can and do drift IRL

hasty kestrel
#

and the minotaur is a punchline

ionic coral
#

have you ever seen a cat on a hardwood floor XD

hasty kestrel
#

well, i'll argue it got better with the storm buff in Origins (another reason i love that update) but still

hasty kestrel
grand cloud
#

the thought of companions drifting just reminds me of this classic mod

ionic coral
#

I would like to see a upgrade to the minotaur that lets it do a gundam drift flight where it hovers on the jets with high horizontal but low vertical acceleration

hasty kestrel
#

I wanna see the minotaur completely overhauled

ionic coral
#

and toggle between the two jet modes

grand cloud
#

i really wish the minotaur terrain manipulator lasted longer

#

as is it uses absurd amounts of fuel

hasty kestrel
#

just make it a gundam basically

ionic coral
#

Yep I want to see the hardframe minotaur be a completely seperate mech so your not consuming inventory slots I mean FFS your replacing the exterior parts of the mech how does that consume inventory

hasty kestrel
#

make the minotaur modular

#

cowards

#

you kinda already have

#

and like, the hardframe shit is awesome

ionic coral
#

it is but it take up inventory !!!

hasty kestrel
#

i don't pilot it anyway but yea

ionic coral
#

maybe add dedicated equipment hardpoints in a seperate tab

hasty kestrel
#

i more mean like, let me customize it without taking inventory slots

#

like, give it arms that let it to different things

#

like arms that let it grapple onto walls better so you can climb up steep terrain and shit

#

just go full on Armored Core

ionic coral
#

Or giant drill see Gurren Lagann - Giga Drill Break

hidden frigate
#

lol they can do so much with this game its nuts

hasty kestrel
#

No Man's Sky in it's current incarnation is kind of unhinged designwise and i love it, and i want to see them go all the way with every feature lol

hidden frigate
#

yeah I do love the freedom, in that sense it kind of feels more like a game platform than a game itself, my friend always describes NMS as a foundation to an amazing triple A game lol

hasty kestrel
#

No Man's Sky is just Feature Creep:The Game

#

and i'm here for it

hidden frigate
#

I think there are some game loops that can be added and improved upon, lean into the social aspect more, have some pvp stuff available maybe

hasty kestrel
#

and over the years i've come to just embrace the jankiness of the game

ionic coral
#

consentual PVP only games that go PVP centric typically get abusive towards non PVP players

#

PVP communities always degrade games

#

at least in my experiance

hasty kestrel
#

that's actually why they removed some stuff during NEXT

hidden frigate
#

true and I certainly would not want it to go the way of rust

hasty kestrel
#

like NEXT allowed you to randomly join peoples games and grief other players basically

ionic coral
#

I mean I like pvp in games designed for it where you just respawn and get back into the fight but when pvp results in signifant losses in time items or resources it becomes unfun

hasty kestrel
#

i remember the NMS pvp meta

hidden frigate
#

but part of the uniqueness of NMS is having completely different galaxies and I think that aspect of the game is completely under utilized where the rules of the game could basically change from galaxy to galaxy

hidden frigate
hasty kestrel
#

like there were these PVP rings, idk if they're a thing anymore

#

they were fun as hell

#

everyone just ran maxed out Blaze Javelins

ionic coral
#

What I would like to see is implementation of AI generation of 3d assets so you can have more variation in flora and fauna without needing to make the game excessively large via asset libraries

hidden frigate
#

lmao

#

thunderdome style?

#

because we need to find a desert planet and make that happen

hasty kestrel
#

basically yeah, it was great

hidden frigate
#

this is why I love sandbox games

ionic coral
#

I do remember one game I played had a huge problem with people ignoring the PVP rules so the admin wrote a script for the server so if you shot another player without being in a formal duel the person who fired the shot would take the damage It was so funny to watch camping trolls headshot themselves

hidden frigate
#

lmao

naive tartan
#

give us the ability to remove any old bases instead of having to teleport to every single one to manually delete them, maybe a list of all your current bases you can checkmark and pick which you want to remove and which you dont want to remove

copper dawn
#

One thing which could be nice if planets would have different strength of gravity. And depending on it different creatures. So far we have only normal gravity planets. And then low gravity dead planets.

visual cloak
#

translucent blobs when,

gloomy hazel
#

Please make cross save. Like in epic games, so u can have the same saves across different playforms.

torn fractal
#

Could be a hint to that

gloomy hazel
#

And why is it 80 bucks

#

I thought it was 60

#

@torn fractal could u send me that link

gloomy hazel
torn fractal
gloomy hazel
#

GUYS

#

GUYS

#

Something

#

I think something?

#

Did we just get 3.99.2?

#

My build menu has more options, and im not clipping between floors anymore when I build.

#

I didnt do anything other than log on

#

I dont think so

fallen hawk
#

more options such as?

abstract cipher
#

We have beds. Let our characters 1-Lay Down 2-Sleep

grand cloud
#

Also why it said $80 - it was CAD not USD

slate ridge
#

Honestly I wish that down the road there would be a multiplayer update. Right now there is not much you can do with friends other than anomaly missions, explore, and visiting bases. A rework of the group system, player factions and leaderboards, improvement on base sharing, and a co-op storyline would be dope features if hg ever plans to make a big update dedicated to multiplayer.

#

Aside from that, planet seasons, simulation corrupted planets, ship color and decal customization would also sound cool.

naive tartan
#

maybe do more for the oceans? they all look pretty much exactly the same and no oceans go deep enough for the need for a submarine.

oblique smelt
#

Nms is a chill exploration game. So i would not count for any major pvp /factions update. Pepole are asking for ship customizatoin for ages. Me included

#

But ship custimization needs to be worked for imo. So you dont just change it like in apperance modifier. There is idea that when you scrap a ship you get random one use part blieprint from specific ship setup that you scraped and paint bucket. You need scrapp from ships to build them. You build ship in new building that you find on planets. It would and new layer to ship hunting and scrap items aditional purpose instead of just cash

dusk yew
oblique smelt
#

in teory you got guilds : merchants, marceniaries , explorers

copper dawn
#

Guilds which only give us free gifts. I read that they used to give missions though.

#

(Or refuse to talk with you in your starting star system.)

slate ridge
# oblique smelt Nms is a chill exploration game. So i would not count for any major pvp /facti...

By factions I just mean player clans/groups. There doesn’t have to be pvp (yet) but have a clan system that provide storyline co-op missions that give xp to level up the clan. Different rewards are unlocked at level milestones like materials, decals, currency, titles, and maybe excludive cosmetics. A clan leaderboard that ranks clans based on levels, distance or celestials discovered, net worth based on settlements owned and materials banked etc. Maybe to hint at a pvp update there should be clan pvp minigames among members?

oblique smelt
#

At least chances are low for that

keen oriole
keen oriole
slate ridge
gloomy hazel
#

Would really like to see ship display modules to store ships in so you can show off your finds

#

Could be a freighter room or just like a large display cabinet

ionic coral
#

Add proper sit animations for all the useless spinning chairs remap spin animation to Shift-E to preserve the novelty. Also this will allow you to spin WHILE Sitting

muted notch
#

i like that idea

ionic coral
#

Also in a critical oversight the new freighter corridors are lacking the curved and cross junction variations and these are only available as legacy parts please correct this ASAP

icy onyx
#

It would be great if the exocraft could be stored in the freighter.

swift bolt
#

when will there be more multitool slots?

golden breach
potent elbow
abstract cipher
#

I dunno.

#

Give our characters a goddamn break 🤣

dapper sparrow
#

what does sitting do?

#

nothing but I sure wanted chairs you could sit in, and I wasn't the only one!

copper dawn
potent elbow
# dapper sparrow what does sitting do?

No they said they washed to be able to lie down. Then they also said they wanted to sleep. I was wondering if they wanted a sleep mechanic and if so what it would do, or if they just wanted two different lie down emotes... One more lying down awake the other asleep.

potent elbow
#

BTW I'm a fan of having a lie down emote. I'm jealous of PC players that can mod in the other in game emotes like the "death emote" lol I've seen people use that was as a lying down emote

dapper sparrow
#

I don't really care about sleep mechanics but I want to be able to lie down anyways!

potent elbow
dapper sparrow
#

where's a mod that will give my character jammies for lying down on the bed anyways

#

imagine your favorite by'keen character with light blue pjs with turquoise polka dots. cute af! next update? 😄

potent elbow
#

I was thinking it would be nice if the Space Station Override (or something else) would allow you to control special instances of systems where you could add and remove specific uploaded bases from that instance. You could also set the instance to invite only, group, anyone, and also have a blocked list.

I think this would be a good way to prevent griefing and also give Civ's a way to create curated systems without needing to fight recent uploads.

potent elbow
dapper sparrow
#

if they added different styles of nightclothes to the qs shop I am sorry to say that I would buy absolutely all of them 😄

#

(this from someone who doesn't buy the helmets or the titles or the otherwearables because I just don't care!)

abstract cipher
#

felt that

potent elbow
#

I wish non-anomalies could wear the hood and the capes would modify to be the correct length depending on character height.

dapper chasm
#

I wish capes were shown in multiplayer

toxic slate
#

probably too graphically intensive

#

i wish they would improve the fidelity of the point lights, like the flashing lights you see on the solar sail ships. they look really graphically primitive if you're up close to them at all

hybrid sparrow
#

What now that the expedition is over? Any news at all?

main pecan
#

Nothing yet

#

This place will go ballistic the second we get a Sean tweet

visual cloak
#

maybe Sean is a bird

toxic slate
#

the release of the new iPad OS got delayed until October, so we definitely won't see NMS on iPad until then. hard to know if HG wants to wait on Switch and Mac until then or release earlier

gloomy hazel
#

I dont know if this is already a thing but a copy and paste option for building

#

So i could select a structure i made, and duplicate it somewhere else if i had the materials

gloomy hazel
#

?

toxic slate
gloomy hazel
#

Nice

toxic slate
#

I mean they haven't given an exact date, but it should be this year

toxic slate
#

It would be nice if they used the other 80% of space in Archive buildings for other things. It's such a letdown to see these massive structures and it's just the same old NPCs selling the same old stuff. Make them procedurally generated, give us some reason to explore them

sand marsh
#

living freighter plz Spaceship