#nms-the-future

1 messages · Page 2 of 1

lunar briar
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They do add more creatures like the flying beetle and robot animals, but just days after the update people got bored of hunting for them. We need like giant or mysterious animals to hunt for, so far there's only one animal people hunt for, And that animal has been in the game since launch.

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And sure they give us unique animals via expeditions but those are only one type of animal that you can barely change in the egg sequencer. Give us ocean snakes or giant flying dragons, give us fire breathing jellyfish or something different.

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Also the planets, they aren't really noteworthy. I think the only type of planet I like living on are paradise planets, everything else seems boring, even the ones with extreme storms that smite you with lightning or pick you up off your feet with dust devils. I think for planets they should have different biomes.

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Cooking needs an update, the base updates are alright but making my base feel like home still isn't possible for me.

We need more freighter types, there're really only two types in the game, and as fun as it is to own either two they both act the same.

We need another ship type, I think a two player ship would be awesome.

We've gotten combat updates in the past but the core combat itself still feels janky at best.

We need a movement update, I don't know why people aren't talking about this but there isn't a slide, jump, crouch, prone, sneak, fair camera shake when running, or anything like that. The movement for me feels snappy but extremely restricted and janky.

Faction update, would be nice.

Add more buildings and monuments, what about docks or mineshafts? I'm not trying to say go on a Minecraft route, though I am saying 90% of buildings I encounter are hollow and stale, they really only hold one important thing.

Crashed frigates, war remnants, maybe some history about the first spawn? Maybe more horror type animals and events.

Strongholds and other procedurally generated buildings.

The enemies need more personality!

And finally I think there should be some RPG elements in the game, like different level sentinel forces and some more abilities.

radiant sage
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I think all of these would be really cool. But HG has a team of less than 10 and is trying to make the game better and better. I’m sure we will see a lot of these in the future but as of right now we can only hope for new things to discover and explore

carmine otter
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it'd be cool if space sentinels had battles like land sentinels, where it's completable and has harder waves and enemy variation and then when you win maybe sentinels are shut down systemwide for a short time, it'd need to be really hard tho

golden cobalt
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having your farmer in any of your farms should give you an option to feed him food, sending him into overdrive, he'd then boost plant farming yields, targets depending on which food the player gave him

fallen hawk
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sort of like a derelict, but more dangerous and with sentinel loot

fallen hawk
# lunar briar Cooking needs an update, the base updates are alright but making my base feel li...

for movement, it would definitely be neat to have additional options, though I think camera shake while running ought to be a toggle. I want to be able to see where i'm going.
on that subject, rocket boots need a rework. as they currently exist they're only useful in places where you can't use the multitool, and their trigger requirements are awkward. half the time you want to trigger them they won't, and 90% of the time you don't want them to trigger, they will. I think they need a hotkey.

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also, how would a two player ship work? would it still be pilotable with just one player?

chrome schooner
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Nice, I have 4 pages of Zendesk tickets atm 😛

tropic harness
simple oak
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Random and purely cosmetic idea; In keeping with the enhanced pirate playstyle since the release of Outlaws, how about the ability to place "loot" items around your base, e.g. treasure chests, coin piles, valuables, precious metal ingots etc

rotund stratus
golden cobalt
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also, Cronus should have a helper

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that can be a crew member

rotund stratus
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Yeah it'd be nice to not have to to to the anomaly, also could be nice to give food to him in bulk

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My main issue with cooking is that the buffs seem a bit weak for the effort required

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Cooked meat seems to be worth it though I guess

severe pumice
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they should add customisable capes, like fully. you start with a base colour and you can unlock things like patterns, decals and other colours

heady python
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we need a way to rename savegames! I'm too stupid to remember what is what

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or at least, a way to add a "note" 😄

granite bolt
heady python
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and I only have 4 or 5, and 1 is perma, another is survival...

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oh and one is creative
ok, I dont need notes anymore 😛

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I just need to turn my brain on

grave pivot
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I have a suggestion for the next update or patch considering the new update deals with freighters. I have asked all of the people I know who play No Man's Sky with me and we all think you should make a Freighter and frigates update/patch to the new update that includes the following: The ability for a player to call in orbital bombardments from freighters like in star wars, increased freighter, frigate, and squadron weapon damage on AI ships and players, the ability to call in more than one combat frigate when being attack by pirates and even Sentinals, being able to shoot a freighter or frigate so much that it explodes or falls into a planet (maybe a cutscene or something), being able to pay for AI bounty hunters and/or personal AI troops to help fight or collect resources on the ground, the ability to have more than one freighter in a system (in terms of multiplayer and the inability to have your freighter and your 3 other friends), and just more things to do with freighters and frigates other than sending them on long treks and using them for storage. What I’m are asking for is an epic awesome additions to freighter and frigate weapons, logistics, capabilities, and uses. I love the new update that added a lot of stuff to freighters, but I think we can push the extra mile and make them more like mobile battle stations that you can command rather than floating storage containers.

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^^^

pastel minnow
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What I want more than anything...

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Named save files, colorable, and gives you an idea where you last left off

pastel minnow
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version 2, playing around with it now xD

nocturne kraken
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Expanding on the squadrons, it would be real cool if you could travel planetside with the pilots as follower/companion NPCs. They could offer extra storage, fun dialogue, and your positive or negative relationship w them can influence things they give you or something

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When you summon them they could beam down like the freighter short range teleporter in aesthetics

grave pivot
nocturne kraken
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Exactly

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Another similar idea would be wagon-pulling or chest-carrying animal companions to serve extra storage

serene sequoia
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I just want to be able to color my ship

violet vortex
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!hg

misty irisBOT
violet vortex
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!HelloGames

misty irisBOT
violet vortex
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Longer list of links, including the one for showing "all your existing/past requests" meowSmirk

mild parrot
prisma cradle
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The UI could fit better with the general aesthetic of the original UI though

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But I like the idea a lot. Thumbsup

pastel minnow
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Thanks guys. I already sent it to zendesk 😄

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I really think that's all the menu would need,
The ability to rename and color saves and also the file gives you a clue where you last left off would be really cool!

atomic spear
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I want to be able to own larger fleets. My idea is that owning a capital freighter would unlock the ability to buy system freighters as part of your fleet which would give certain perks (like being able to own more frigates or unlocking harder/ longer fleet expeditions which would in turn yield better rewards)
It would make the freighters feel more rewarding and give a real sense of progression.
Also maybe have crew to manage similar to how settlements work, feed them in a cafeteria or something (maybe better food=better productivity?).

atomic spear
gloomy hazel
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Will the singularity engine be available for other saves in the future?

timid vigil
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Can I get a stair hype in chat

cobalt fractal
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honestly, i think NMS should make the game more realistic by adding planets such as gas giants

velvet forum
cobalt fractal
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there would be none

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except clouds of gas

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and some floating artifical platforms

velvet forum
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Ohhh. I see what you mean

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That sounds sick

cobalt fractal
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if u fly to a certain depth ur ship starts taking core damage from the extreme pressure

velvet forum
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I could imagine a scene. Landing on those platforms. And having lightning storms

cobalt fractal
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yes

velvet forum
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Rocket jumping to each one.

cobalt fractal
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it would be epic

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and floating lifeforms swimming in the clouds

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also if u could pilot ur freighters or frigates and maneuver them around that would be cool

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also the galaxy center should be a actually visitable system

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and its just a supermassive black hole

velvet beacon
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I'm sure this has been said 1 million times but being able to get into your friends ships and fly with them would be an awesome addition to this game. Taking over control of the guns while another fly's would be a cherry on top.

cobalt fractal
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yes

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nms has so many things they can add or improve on

gloomy hazel
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More interactions and situations for derelict freighters they are getting stale

lunar briar
abstract cipher
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I wish we could go back and do previous expeditions.

velvet forum
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About the solar sails ships. I just want to say. I kinda find the middle streak of light coming from the tip. Dumb to look at. Anyone else think so? Like how is that much exhaust. Coming out of that tip.

twin glacier
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The refiner has what seems to be limited as to refining/extraction/purification functions. I would like to see it be able to extract multiple substances out of one compound, like sodium and chlorine from salt. This would enhance what it seems to have currently as a "reactor"/ "assembler"/"transmuter".

severe pumice
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i want intergalactic travel (to and from galaxies)

river niche
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I think we should be able to pilot frigates instead of freighters because it’s the perfect size for a group of friends to operate together

quiet vessel
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Probably need to remove Claiming your ship back from someone who just bought it from you for free... as much as i love the easy income.

heady phoenix
severe pumice
granite bolt
grave star
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But it would be cool to see some really hardcore weather conditions that would require a colossus with special modules to even consider landing there. Like extreme iron-shard storms that would destroy anything else and stuff like that.

polar terrace
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My kingdom for an Always Build Camera toggle. I'm sure it's just my muscle memory but getting to the part I want and the camera I want seems harder now, not easier.

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And I make dog simple low power glass cuboid bases for everything, I can't imagine how actually talented builders do it 😄

oblique smelt
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Solar. Freightes.

fading mural
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Anyone else here want some more variation to Capital Ships? I would love to have a capital ship based off a Solar Ship from Treasure Planet if anyone knows the movie.

gloomy hazel
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Settlements 2.0

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let us craft prefab buildings and decorate interiors

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maybe give the settlement “tech slots” that allow it to be upgraded in a way

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put nanites towards changing what gets manufactured

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Higher settlement cap

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Connections between settlements (exchange/trade of supplies)

merry sleet
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I'd like to see some update o the Exocrafts as they are very useful but limited capabilities. Id like to see a link to your Exosuit computer to assist in resource hunting while being protected from the elements.

stuck meteor
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Hey, basically brand new to nms, played at launch but have just picked up this week and fully got the bug…just curious if there’s been any discussion around rolling back around on older expeditions? I want the Normandy and that robo dog looks sick!

wide parrot
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I think theres also a mod for that on the nexus

fading mural
# gloomy hazel Settlements 2.0

To add to this, could we get some honest to god turrets/defenses for our Settlement. If it's not the Sentinels stopping down doors it's Pirate Attacks flying around above

narrow nacelle
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I want to warp in with me star destroyer looking frieghter and fight pirates/the other smaller freighters

fringe root
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Anyone know what the Last Spawn is?

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It’s mentioned in the wiki, but there is nothing more on it

fading mural
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Do you guys think they'll ever introduce more space battles that involve our Freighters? I would love to have a battle system akin to Endless Space 2? If we can't pilot our own freighters why not have a more... involved expedition with freighters with a cutscene akin to Endless Space 2? https://www.youtube.com/watch?v=O1y7fwbFaBs

fading mural
twin glacier
fallen hawk
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trading them in for another ship, yes

odd heath
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LAZER SWORDS!!!

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COMBAT SCENARIOS (COMMUNITY RELATED/SOLO OPTIONS)

late flare
# gloomy hazel let us craft prefab buildings and decorate interiors

Settlements need an overhaul, but this is sounding like a base with people in it

A settlement overhaul is a great opportunity to encourage planetary exploration.

Instead of producing a random resource, let me build buildings to exploit resources I find (livestock, plants, mining, etc).

Settlement productivity, etc, should come from exploring the planet rather than making trivial decisions on a terminal. The terminal should be for story telling with minor one time bonuses

stuck bone
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Please fix the resource duplication glitches so farming can matter again

fathom tusk
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I would life if some Flying fauna actually land on the ground just like real birds so we can make them our companions

paper rivet
paper rivet
abstract cipher
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I would like to be able to recharge the freighter's hyperdrive through the equipment recharge menu if we are in our freighter

delicate garnet
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I would love to be able to upgrade the inventory of exocraft like we can with every other kind of inventory.

vital bolt
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👑 The galactic kingdom: discover, explore, develop, and own your own planetary system. Upload-able like bases for others interactions

delicate garnet
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I would like the ability to upgrade freighters, like at some giant outer-space freighter dock for just TONS and tons of units and nanites.

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Ancient ruins and alien locations should have chances of having rare ancient technology, alien multitools, etc.

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When a crashed ship has a survivor, after repairing their ship, allow me to have the option to buy it from them.

fallen hawk
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Crystal ships; either a new set of crystalline parts for existing ship types (akin to how crystals appear on current multitools on occasion) or a new class of partially or fully crystalline ships

gloomy hazel
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allow members of your group to ride your freighter to different systems so we can all travel together.

fallen hawk
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you can already do that

potent elbow
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I'd like a resource management console on the freighter so you can collect all of the different carbon planters, agriculture rooms etc en mass like you can with a supply depot. And you can harvest the amount you want.

potent elbow
# fallen hawk you can already do that

You can? I thought if you warped out with your freighter anyone aboard, (including your group) would get moved to their ship and needed to travel independently if they wanted to.

fallen hawk
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if you warp to another system, they move with you

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but if you summon or dismiss it, they won't

thin sandal
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I hope 4.0 rebalances the economy. Hello games knows how to make valuable resources and standardize the acquisition 9f valuable resources. So I'd love to see a fresh new economy that promotes trade hauling.

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Also, Would love to see a use for the plants outside of of just units. Building a stasis device or ignitor is quite a feet, but just getting money for it is kinda anti-climactic. Would love to see it gain some cause and effect to building plant resources.

pastel minnow
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I also really hope the standing system gets reworked.
Right now you're like a bored untouchable god who can carelessly jump from system to system. But I wish we had to actually pay attention to where we were heading.
Like a race that doesn't like you will treat you very badly in their system and maybe uncharted systems, while a friendly race will reward you in their systems etc.

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Also a rework of missions where it's not just a standing increase but also a decrease of something else, so you have to be more careful with what you choose to do.

grave star
odd heath
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Laser Swords

Combat scenarios/quests

Freighter wars/movement

sly rampart
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Dying Systems and/or Dead Systems, where the sun/suns burned out or is on the verge of burning out and/or supernova.

Most likely was inhabited by The Korvax (due to them being a science oriented race) that left and moved on to a different system, escaping their possible doom.

(I know, probably a little too much, but it would interesting for lore and exploration.)

Edit: Capitalized "Dead Systems".

gloomy hazel
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I got an idea who will make the game more interesting: what about travelling traders but there are not simple traders, they're kinda alien animal npc who they are still not evolved and they are still to the rock age, these npc are very rare to find around planets, kinda 0,1% to find one on a planet, they usually live alone travelling on the surface getting old craps of spaceship's garbage, they trade stuff for food, because they don't know how valuables are things they're carring

gloomy hazel
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is this an interesting idea?

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I mean who will not like that? even because when I travel around planets I just feel something is missing, like travelling traders

sly rampart
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That sounds quite anomalous, I like it.

proven sparrow
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The ability to punch things while in the exo mech.

autumn elk
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Why was the Options menu left out of the main menu screen? Is there a chance of getting that added? I've seen a fair few posts that comment about the lack of options at the main menuj

gloomy hazel
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Wish we could have cargo pods like npc frieghters do or multiple freighters and freighter / frigate type battles/wars

limpid vessel
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I think this should be added in 4.0 or something. When starting a new save, there should be an option to start with story or not. If you choose not to start with story you should have the anomaly available from the start.

delicate garnet
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I wish we could scan ships/freighters/frigates from our star-ships so we don't have to land on freighters/interact with frigates to find out their quality.

dreamy pine
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Drive the Big space ships

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Go and walk in space

limpid vessel
odd heath
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Laser Swords

Combat scenarios/quests

Freighter wars/movement

dreamy pine
worn idol
odd heath
worn idol
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A gek got blown out of the airlock on accident

severe pumice
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flyable freighters

oblique smelt
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Would like to get More diversity in general. More types of fauna/flora, planet biomes ,buildings, ship/freighter types. Thats what nms needs most right now imo

proven narwhal
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i have an idea to mind

in the future they could add massive gas giants with planets surrounding or moons surrounding it and that be the whole system

or they could add gas giants that are 2-3 times the size of exoplanets and have 3-4 moons, along with planets.

velvet forum
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Who thinks that the crafting could somehow be improved? Instead of just opening the inventory. And pressing craft.

proven narwhal
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not me

paper rivet
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UI can be improved but crafting itself is okay. No need to overcomplicate it.

frail flume
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I wonder if we'll get ground expedition teams like we have starship squadrons. It would be interesting to see NPCs in action with their multi-tools.

elder tundra
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we need better combat

sage haven
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so i had an idea for a player v player bounty hunter system
players that want to have the option to stay out of the rotation for being hunted and dont have to worry about it but the way it works is a player would be seleced every hour and is hunted a notification will pop up for all players that take part and any TP will have the option to tp to that players system so they can be tracked easy

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a hunted players job is to survive for 1 hour and once the hour is up they win (idk thats up to them) and if they get killed then they win (idk still up to them)

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idk if that made much sense but this would deff be way more fun if their was factions and also add some pvp to the game with players who have multi player on and pvp on

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theres a few pros and cons
Pros: players get pvp and making their ships better at pvp means more
players that dont want to do it arent forced in any way but can join in whenever they want
players that are hunted get a bigger reward then the hunter bc of all the people hunting them (or there can be a few targets)
when the player dies they wont lose anything or have anything broken

Cons: its a pvp thing pve players get nothing out of this besides maybe seeing chad pvpers dog fighting
skill gap and ship or gun gaps are going to be huge compared to others they could nerf them slightly so they arent getting one tapped but not to much otherwise upgrading doesnt mean much
players who are hunted might try to hide in structures im not sure how they would handle that maybe by making them get kicked out of them or having all doors be unlocked till your dead or having all your structures in that system temp disappear

Theres prob other pros and cons but i dont see them rn

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what do u guys think?

dapper sparrow
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this game has save editors and mods for some players and not others, making pvp an uneven thing from the start

sage haven
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save editors?

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and yea that wouldnt be fair they could have a mod detector for players that join the bounty hunting and make them not able to join until they get rid of them

dapper sparrow
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yep, two for pc (and therefore possible with xbox after transfer), one you have to pat for for ps4 (eww) and nothing for ps5

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so someone ca actually just save edit an mt to have more slots and ridiculous stats, same for ships

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that's why pvp events are usually planned events organized by groups of players that have established some level of trust between them, and some ground rules for verification

sage haven
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there must be a way to do it like cracking down on save editors and such

dapper sparrow
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I'd hate to see save editors go. they are very useful for getting around game breaking glitches

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.same with mods, I'd rather see (yeah I know it's unlikely to happen but still) some sort of minimal mod platform for everyone including consoles

sage haven
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how could they go about it then?

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could hello games have something to re read all the players stats that join and it if changes then they could have the player get kicked?

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why would people who use mods and save editors join wouldnt they have unlimited amounts of everything already?

dapper sparrow
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some of them would join because they like pvp, some would join because they like to be bullies, etc. there's all kinds of reasons

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bottom line, the game as it stands isn't really designed for the sort of bounty system you have in mind, and it would take an immense amount of work to rework it

sage haven
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you never know they have been working on more combat stuff they may do it when they do a faction update

radiant sage
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I would love to see something like that in the game. Factions and empires would be so cool and definitely rope more people in

delicate garnet
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I would love to see Anomaly Detectors as a loot drop from derelict freighters and other such locations, instead of just from asteroid, as if to imply the anomalies they found were the reason for their downfall/also to give me more anomaly detectors. :=

teal pagoda
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i think hg should now focus on things to do rather than new items, like being able to raid other freighters or have fleet battles with them where you can actually destroy the enemy freighter. we also need spacewalk.

delicate garnet
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Make Dihydrogen harvestable through an industrial gas harvester, PLEASE!

brazen nova
delicate garnet
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Uncap the credits in this game. Let me be Bezos.

brazen nova
delicate garnet
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Especialy the pee pee shaped rocket.

fallen hawk
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the credits cap is a technical limitation

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it's far from arbitrary

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they'd have to change credits from being a 32 bit unsigned integer to a 64 bit unsigned integer, which would almost certainly be the source of no small number of problems

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though it is at least possible given that the game runs as a 64 bit process, to my knowledge

odd heath
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Day 4 of asking for:

**Laser Swords

Combat scenarios/quests

Freighter wars/movement**

proven sparrow
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Give Iteratio: Cronos a little table with a 3x3 storage you can put food in. Then he can eat and judge the entire meal (or 50 course banquet) you put there for him to eat. Though maybe switch him to a one a day thing so people don't go to crazy.

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Also: When placing a nutrient possessor in a base, you can interact with its inventory using the quick transfer option. Can we have this with the freighters nutrition room as well please?

granite bolt
willow parrot
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Would love to see a part of space that shows the origins of the bio ships and bio frigates. Maybe some sort of fluid space.

clever hull
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I would like to see more added to the building UI..

If anyone has played Halo's Forge system, then you know exactly what I am about to mention.

The concept is to introduce a panel on the Build UI that lets you Rotate and Move Blocks by various units. I know they have the rotate feature, but there is no way of knowing if you have aligned to 90 degrees, and the movement feature would easily allow for better free placements so people do not have to do glitches to align things.

coarse mango
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We need a proper economy in nms, problem right now is the game is super easy to max... like really easy... maybe 30 hrs or so, but after that people lose interest, so i feel like there should be various grinds added to the game which are fun and not demanding like finding frigate modules, and that should set players who grind above people who don't

sterile frost
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This is a sandbox

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If you want thousands of hours of grinding in space by all means play something like warframe

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Great game

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Definitely not nms

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But it's pretty much what you described just now

paper rivet
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It sure feels like warframe with all the timegates.

supple sail
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living freighters puh-lease

languid zinc
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Now that Anomaly Detectors have a more common use (summoning leviathans), I'd like to see more ways to obtain them than just shooting rocks all day long. It would make sense if Salvaged Glass had a chance to drop them when opened, since the Sentinels themselves have to have some way of detecting them, as well.

languid zinc
# sterile frost If you want thousands of hours of grinding *in space* by all means play somethin...

I feel like there should be a distinction between "able-to-grind" and "necessary-to-grind". Most MMORPGs are the latter, and shooters like warframe are almost by definition the latter. I much prefer the former, where there's always room to improve, but it is not a necessary thing to do. It also functions as a sort of to-do list, so if there's always room to improve, there's always a clear goal, so it keeps the user interested for longer. I believe that is what @coarse mango was trying to communicate. Feel free to correct me if I'm wrong.

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Something like a completely cosmetic "Prestige Bar" for units like what Horizon Zero Dawn has for exp gains ('ghost' levels). This would give players something to spend units on that feels like progress, allow them to grind infinitely for units, and keep track of their progress over time. Since it's completely cosmetic, it is not necessary, but it does give the ability to do it if one chooses.

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Such a prestige bar could also open up other cosmetic options, such as titles and whatnot that a player could proudly display in their nametag. Additionally, because it is completely cosmetic, there is no point in save-editing a "max" rank on it. People will still do it for "Lolz", but that doesn't invalidate the feeling of accomplishment for people who decide to do it fairly, like it would if it actually had mechanical value.

wispy vale
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Would be nice if they added some more ways to get electricity. Like Wind turbines and lightning rods. But also boimes on planets would also be cool

fast cradle
opal prawn
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hmmm

tfw there's still no way of scrapping your own multi tool (unless you only have one)

livid mulch
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I think it'd be rly neat if we had a ship update where we had the ability to customize ships a bit more (like color and some parts) as well as new kinds of ships
like Mining ships, Expedition ships which while smaller, less armored, are much cheaper on hyperdrive fuel. and so on.

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Just be really cool.

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that or more sentinel types for ground and air.

quaint folio
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there should be more ways to produce power and overall gridsnap

fallen hawk
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it'd be cool to see proto vy'keen and proto korvax appear as creatures like proto gek do

random roost
livid mulch
gloomy hazel
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I want spaceships with more seats, for friends, and also kinda when you're in a session with a group I want to see my friends health bar on the side of my screen

stark vortex
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The ability to convert a permadeath save to a survival save, but not back

gloomy hazel
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dig a hole through all the planet

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going from a side to the other side

radiant vine
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Not aware of engine limitations (obv) I'd like to see more done with Frigates. Their customization/use/stats are really only for fleet missions, and it'd be nice to see them become a larger part of the game.

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Once you unlock the freighter teleporter and storage bins you just shove EVERYTHING on the freighter and jump it to where you need it. Handy and awesome, but OP. What about summoning the freighter has a cost, but summoning a FRIGATE doesn't. Give the frigate a small inventory based on class/type. It can ONLY jump from its current location back to the freighter - so you could land on it and jump back to base.

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If Sentinels got stronger, like a lot stronger, a frigate supporting against land targets as a summon ability might be neat as well.

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Also being new to the game and doing the expedition? Having to jump using the Freighter is a great tweak to gameplay and I 100% support it for some play styles. It just makes the Freighter feel like "home" more than the normal vanilla game.

odd heath
#

Also This

Day 5 of asking for:

**Laser Swords

Combat scenarios/quests

Freighter wars/movement**

cold notch
#

Sparse, naturally generating colonies would be nice

#

Or an occasional system where a faction has 2-3 colonies on each world and controls the system

#

Idk I'm just giving yall random ideas I thought of last nighg

supple sail
#

@odd heath YES!

potent elbow
#

I'd like the following to be added. Silica Powder and Ferrite Dust Hot Spots and a plant that directly gives carbon that can be grown in the biodome and collected with harvest all.

potent elbow
merry holly
#

i guess i will ask again but they should make living freighters,like sometimes you find it when you get the whalesong detected,like the alpha to some living frigates,these peaceful creatures form a symbiotic relationship with you and if you have enough money,it will feed your crew and give you a place to live,while you continue to give them “treats”to maintain their hyperdrive and other body parts that you can use these giants are super rare,being as rare as an exotic ship. also,i would like exotic freighters,every freighter would have an exotic copy that is very rare (even venators and sentinels)

rugged flare
#

Who knows HG might surprise us in the future.

rotund stratus
#

With all of this freighter building I've been doing, having more than one freighter slot would be cool

#

Plus it would be nice to have pets roaming around in there

#

Imagine finally leaving some extreme planet to get greeted by your pet on your freighter

odd heath
wanton holly
#

Should NMS have some sort of level scaling? AKA: should there be a system that while being fair, keeps you on your toes? (permadeath doesn't count).

potent elbow
wanton holly
#

The Sentinel update was disappointing in that regard. Even without any upgrades, i can still take any pirate and nuisance without any risk. I just can sodium-scum my way out, charging my shields indefinitely.

#

Also the damage they deal to you is pitiful.

narrow nacelle
#

i wanna see them fix the situation of a stray bullet hitting the freighter you are trying to save now make it not saveable

#

like really, the npc ships can phase through it but one missed shot makes me then enemy?

proven narwhal
#

maybe a more fledged out pvp system would bring players on. like if someone has pvp on it would tell you theres a player with pvp on within a certain amount of systems/ly it will tell you. oh and maybe if someones too underpowered with pvp on then they cant get attacked(or maybe they can 😏 )

#

and maybe you can install a module that turns down the range of players detecting you when you hunt and vice versa

fallen hawk
#

Focusing on PVP is a bad idea because of modding and save editing

proven narwhal
#

however, it would bring a lot of players

#

alternatively, they could make a pvp only universe

spark sky
#

I’ve been thinking about how weird it is that no one cares if you attack a Freighter’s cargo in a pirate-controlled system. Naturally I wouldn’t expect law enforcement to be available, but why doesn’t the Freighter send a crew out to attack you? Then a cool idea came to mind. I think that there should be a space pirate option for getting a new Freighter. >:)

This option is basically taking on the freighter you want in a big space battle. Your goal is to take down the freighter’s weapon systems and crew in waves of varying difficulty, depending on the freighter’s class. Once you’ve done this, then you can hop aboard and confront the current captain who, at this point, would surrender the ship to you. This option would be completely free unit-wise, as the price for doing things this way comes in having to repair the damage you’ve done; Locking inventory slots and crucial technology similarly to crashed ships you find on planets.

quasi kernel
#

I think it'd be cool to see some kind of void/living appearance modifications to match with the living ships and frigates. Basically just a living exosuit and exosuit backpack.

fallen hawk
#

hmm

#

that could have some very interesting lore tie-ins too

#

6th race, the voidborn

slate birch
#

Ship Customization, anybody?

rugged flare
desert dragon
#

renovation of materials

#

like some gave no use except from selling

#

being able to use them to make more general trading items like clothes or similar could add another factor of trading in between systems

proven narwhal
woven crypt
#

can we have companion battles? would love to catch them all and battle them against my friends'

brittle kestrel
#

anyone here wished for HG to add ship customization ?

slate birch
#

I’d really enjoy a dedicated hopper and storage container for the Stellar Extractors. I’ve got 18 in my base (given they don’t even work half of the time), and that’s a lot of clicking and cycling to unload 18 different units…

fallen hawk
#

you know, I kind of want to see an expansion to flora, actually

#

make them a bit more procedural overall

#

and expand the hazardous flora beyond the measley four that currently exist

rotund stratus
#

Yeah I feel that we're due another planetary update

#

Space gameplay is in a very good place now imo

livid mulch
#

a use for melee?

slate birch
slate birch
potent elbow
odd heath
paper rivet
#

I have seen a lot of freighter movement suggestions. People really want to be able to make the freighter move, but I fail to see what that accomplishes.

odd heath
paper rivet
#

Not really. When a feature is added, it should have a reason. Just "So we can do it" isn't a reason.

#

If this is added, it should be able to do something your ship can't. But the more I think about it, even at best it does LESS than a regular ship. You can't land with it, you can't enter anything like stations.

#

I do have some weird ideas that could work with freighter movement but it would be asking too much. You need to add a lot more features to make the freighter movement useful. At that point, is it even worth it.

odd heath
paper rivet
#

Nope. Adding new building parts is almost always a good idea because with player creativity, it can be made into a lot of things. It's a fuel for builders.

#

You can't make the same argument for every update ever.

#

I can say the same thing for pets however. Pets accomplish nothing.

#

I guess you can ride them but, usually just running is faster.

frank patrol
#

"So we can do it" is a good enough reason. More to the point, different ship classes by your logic are entirely superfluous. What does a fighter accomplish that a decked out transport ship can't?

#

Having multi-passenger ships has been a wish of several players for a long time. The draw of this game is the shared experience of the visuals. Being able to directly take players to a cool nebula, beautiful mountain range or stellar star system is a dream of many players.

#

Plus, moving freighters and frigates were shown in the trailer.

#

Further, big capship battles are cool. And if not visual factor, cool factor is a huge draw of this game. Being able to directly maneuver your freighter into battle against a sentinel fleet would be awesome. There are loads of reasons to add it, and the only reason not to add it is cuz some people think it's unnecessary. Wrong.

odd heath
potent elbow
#

While I think the reason being "so we can do it" is effectively a non-answer you the original question, I believe HG could do some really cool stuff with freighters moving, would mean significant changes to a long standing mechanic yes, but the point if they could do something cool if they wanted to. Updates really only need to achieve two things, 1. Help sell more copies of the game, 2. Keep the existing player base happy so they we keep giving them free advertising as positive feedback/reviews.

My biggest issue is to continuously post the same thing day after day on this server does nothing. It accomplishes about as much as going to KFC everyday and saying I hope they bring back the McRib.

If you want to do an ask everyday campaign your better served to do it on Twitter and # Sean or HG

frank patrol
#

I only want two things at this point to make NMS the perfect game in my eyes. Multi-passenger vehicles, and cities. It would absolutely dwarf all other games if it had those two things.

odd heath
#

but in fairness I was using that assumption towards the content we already have and how invalid of an assumption that was

odd heath
potent elbow
#

So let me guess.... You're gonna keep going to KFC and saying I hope they bring back the McRib aren't you.....

#

Dear diary, Day 7 I really wish...

paper rivet
#

With that kind of thinking any update idea is a good one. I want to be able to move planets.

odd heath
odd heath
paper rivet
#

Is it though? If I say "Let's add hours and hours of chess to the main story of no man's sky" I'm sure that would be objectively bad.

odd heath
potent elbow
# odd heath So people should never do anything then right?

If you read what I said above.... if you care that much about it you should do it on Twitter and # Sean and HG if enough other people react positively to it there they will see that a tweet with their info on it has a ton of responses...

paper rivet
#

What

potent elbow
#

What I'm saying is what you are doing here isn't doing anything

odd heath
potent elbow
#

HG has no connection to this server so formal or informal or not you aren't reaching the correct audience.

paper rivet
odd heath
paper rivet
#

...What?

#

I don't get it.

potent elbow
#

Ah so harassment....

odd heath
potent elbow
paper rivet
#

Oh.

potent elbow
#

Ie you are a thing to me

paper rivet
#

oh

odd heath
#

I am truly amazed right now

#

I guess with this note I will let you two be half empty together. Heres to a better future. XOXO

paper rivet
#

I wish you explained the sentence before you go away.

#

I thought the correct use would be "Who".

potent elbow
#

Yeah the xoxo is the also harassment but of the kind that could get me fired if I did it at work

odd heath
potent elbow
potent elbow
#

And yes that would get me fired for sexual harassment

odd heath
#

I genuinely wish you all the love

paper rivet
#

I personally don't care about the intent. I just wanted to make sure if that sentence is grammatically correct.

potent elbow
paper rivet
#

Yeah

#

I guess it has no meaning then.

frank patrol
#

Holy shit Kail. You can't be serious right now? You're giving air to rainy's pedantry?

strange niche
#

Still think helicopters could be fun

potent elbow
#

They said English as a second language

paper rivet
#

How am I doing "pedantry"?

frank patrol
#

If I wasn't at work I'd take both of you to task but for now, back off Dunk. He's actually suggesting things in this channel, all you're doing is throwing reasons nothing should be done. You people are the reason AAA gaming is in such a sorry state.

paper rivet
#

wat

frank patrol
#

Get enough rabid fanbois in one place and the conversation eventually devolves to the point where nothing gets done, because they all "know" what's best for their pet game.

paper rivet
#

He had several suggestions, I was just against one of them and told why. That's it.

frank patrol
#

You weren't against it. You simply said "nah, can't be done", and your reasoning was "because".

paper rivet
#

Wat

torn fractal
#

How about we get back on the topic of #nms-the-future and enough of all the squabbling

potent elbow
strange niche
#

What are we discussing

quasi kernel
#

Add a long distance cargo teleporter upgrade equivalent for Living Ships

frank patrol
paper rivet
#

Sure I'll suggest something. Can't remember if I typed it here before though. A tech that let's you transfer items to your group members across long distances. Only works if you are in the same system.

frank patrol
#

Sounds great, that's a great idea for party play.

potent elbow
paper rivet
#

Yup. Me and my friend got annoyed after playing the expedition together. This would solve it.

frank patrol
#

It's a lighthearted riff on the idea of protesting, e.g., he hopes he'll be loud enough that he'll get people to join his cause and thereby get hello to listen. He's one guy. Hello's too big and too popular now to see singular requests.

potent elbow
#

I'd like a resource management console on the freighter so you can collect all of the different carbon planters, agriculture rooms etc en mass like you can with a supply depot. And you can harvest the amount you want.

paper rivet
#

Now that I talked about pets, they do need a little bit of something.
Some of them can enemies. Some of them maybe heal you... somehow?
Can't think of anything else.

potent elbow
#

Now if I just posted resource management console day after day do you thing anyone would know what I was hoping for or if it's something they wanted to discuss until someone gets annoyed that I just keep posting the same thing?

potent elbow
paper rivet
#

That adds variety but I want them to have a purpose.

potent elbow
#

Purpose is hard unless you do something for early game... Honestly by end game it's just exploring and building so to have a purpose it will kinda need to fit into those. I mean yeah there's combat, but let's face it, combat in this game isn't hard enough to need help

paper rivet
#

Maybe when you land on a planet, you can give your pet a task like "bring me this resource". If that resource exists on that planet, they bring it to you after some time. Though I would not want to turn pets into passive material gatherers.

potent elbow
#

I see that as an early game thing. By end game 'getting stuff' just isn't hard. Yeah it would be another way. I mean unless it's rare results that you can only get from your pet, but I'm most cases HG hasn't displayed a "this is the way" mentality

quasi kernel
potent elbow
#

Or is that devoted...?

paper rivet
#

Helpful pets gather, aggressive pets attack enemies. I guess you can fill this one by one for every behaviour.

potent elbow
#

They already do that

#

Unless you want a bigger result

paper rivet
#

Do pets attack the annoying flying robots?

potent elbow
#

They can attack sentinel's there was a bug where they could one hit kill a Walker lol

paper rivet
#

I guess I didn't do enough stuff with pets.

potent elbow
#

I don't know how effective they are though

#

Yeah I don't really use my pet except for hotspot hunting since you can scan while riding and on mountainous planets since they are the fastest way to climb by far

quasi kernel
#

In the future it'd be cool to be able to mix the DNA of different creatures by putting the eggs of one pet into the gene splitter in the egg sequencer to have the main egg receive characteristics of the second egg.

exotic gust
#

One feature I've been wanting in nms for years is the ability to board sentinel freighters and raid them like a derelict with systems like the sentinel pillars to disable sentinels etc

urban aspen
#

Full scale planet upgrader/editor for a specific type of freightor no man’s sky.

Planets:
A player may only edit a planet that they discovered.
Every aspect of a planet may be edited, however, some edits will be more expensive than others.

Expense for editing/upgrades:

Upgrade costs will very with how big the planet is as well as how many upgrades are applied to the planet.

Minimum/start of tree upgrade costs would be somewhere around $25,000,000 units with addition of planet editing modules that are crafted by combining the new refined Frigate Module, planetary editing technology gained from completing scientific expeditions (5-20% chance) depending on how high of difficulty the mission is.

Upgrade tree:

There will be four main coloums for the upgrade tree: atmosphere editing, planetary security, environment editing and cosmetic enchantments.

1st coloum: atmosphere editing.

This will include, global air purification, creation of all the atmospheric layers to create sustainable and functional habitats for life forms on the planet.

2nd column planet security:

This column will include planet defence squadrons, anti air guns and ground defence squadrons. These all also have their own upgrades and tiers. They have different damage types that are similar to your multi tool’s.

Environmental editors:

This column will edit the terrain and wildlife found on the planet. The terrain will cost loads of materials to create but will create pocket of that mineral all around the plant. The wildlife that is created on the planet has to start from somewhere right? You will need to obtain at least 10-100 eggs to start up a new population of creatures. Why 10-100? The more eggs you put on the new breeding platform the faster the population will grow.

Cosmetic enchantments:

This will make the planet and atmosphere you want bug basic costs are 5000-10000 nanites.

#

There’s still more to add on to this theory but I just wanted to put it out there and this would definitely be an endgame thing

timid vigil
#

I'd love to see the game tweaked to where freighters/squadron members can actually do noticable damage to pirates.

gloomy hazel
#

i would love the ability to walk around your freighter while warping. it just makes it more immersive, and the ability to see the lightspeed/warp effect tunnel outside the windows would look really cool

echo shoal
#

add the option in setting that will let the player move during any kind of hyper drive. add small ships that has a inside the is able to move in space automatically while out of seat but only can have décor and furniture put in and built (but the only one room can not be expanded) . more graphical features. physics option. advanced graphics section. mod file in the game so the game can be moddable in single player but not multiplayer. option to remove heat , radiation , toxic , effect. oculus recommended settings option for better performance on vr. better sun. better water (3D) more PBR. fps booster plug in for the game.

#

tips on how to get certain stuff to work

#

option for the public to make mods for the game

#

IN-game button to activate hyperdrive , warp speed , exit in all ships.

#

public servers for people to join other people with out being a freind or in a group

#

option to host a server

serene sequoia
#

has there been any talk about making a way to cycle through snap points on a piece you're building? finding snap points when building is a fresh hell

quasi kernel
proven fog
fickle current
#

Would be nice if terraforming actually did something. I just spent over two hours destroying a mountain to build a base on flat land just for the mountain to reappear 🙃

paper rivet
#

We can actually go bigger. First step would be obviously that stuff don't just reappear or disappear. Then a terraforming tech for our ship could be a thing that does the same things but for bigger scale. And if we wanna go crazy, a terraforming tech for freighter where you can shape basically a quarter of the planet.
Kind of an insane thing to add to the game but I can see a good amount of people having fun with it.

turbid fossil
#

Simple thing, but I'd love to be able to make entire freighter walls (maybe even floor/ceiling) out of glass. The window isnt bad, but its just a window.

heady phoenix
#

That’d be cool, imagine glass walkways/corridors

woven crypt
#

i want to suggest a feature where we'll be able to customize fleet formation

coarse tree
#

I wanna see The Event Horizon (from the movie of the same name) in NMS!

mystic verge
#

the game should remember what you leave in refiners and other non-storage things you can leave items in.

unkempt shell
#

a more comprehensive discoveries section. specifically, i'd like it to record:
-distance travelled on each planet
-derelict freighter style, length, and the class of the upgrade module provided, if the derelict is completed
-discovered starship and multitool styles
-discovered freighter styles
-quantity and type of POIs discovered per planet, maybe condensed into the groups of POIs the planetary charts use
-a section for misc. notes, as defined by players. i think an in-game discovery journal of some description, segmented by discovered system, would be a great addition for basically any playstyle

fallen hawk
#

though the requirements for what counts as "seen" might need to be figured out. probably standing in close proximity, or reaching the "purchase" UI?

shut robin
#

I would like if we could name our saves, that would be helpful, is selecting the ones we want to keep or delete or transfer stuff to another. Just an idea 🙂

dense crypt
#

Please add proper desolate desert/sand planets. Really, how is this not in game yet? You seem them all over space/sci-fi media.

echo shoal
#

more freighter space for building (COTINUED SINCE TIMEOUT)

#

thats all

gleaming quest
#

What are the odds that the internal update that hasn't hit experimental is actually 4.0 that they're testing to release on August 9th?? That could be why it's a freighter based expedition because PLANET RESET.

#

100%

steep shuttle
#

On*

paper rivet
#

I guess.

quaint yoke
#

Solar Surfers would be cool, (from treasure planet) itd be a way to move fast on planets. Charged the engine with carbon but during the day the sail pops up giving a speed boost and auto charge. you wouldnt be able to add any lasers or anything it'd mostly be for high speed exploration.

itd hover higher than the hovercraft and maybe hover higher at day. itd be nicea having since the top speed seems to be about ~20 units which isnt much, if you're travelling to a surveyed building or ruins its more fun surfing there instead of spending 3 mins driving or flying in your spaceship

urban aspen
#

Ok hear me out planet tiers

Basically all that this would be is a quality of life update that tells you if you should invest your time into a planet

unkempt shell
ivory heart
#

Is there gonna be an expedition rerun this year?

gleaming quest
#

Unknown

fallen hawk
#

i'd expect HG to re-run them for the folks on platforms that don't have the game yet

cosmic abyss
#

I hope to a certain capacity that they take another look at multitools

#

I don't know why but whenever I use them it just kind of feels off or clunky I guess

fickle current
livid mulch
#

Add damage to the mechs

#

they are invinsible rn XD

gentle notch
urban aspen
abstract cipher
#

I wanna be able to buy freighter upgrades instead of searching derelect freighters all the time

#

or get them as a possible reward on frigate expeditions

tight shell
#

add Space bars where players can meet and drink!

fallen hawk
#

settlements can have bars

#

arguably, stations do too

#

maybe the Anomaly could use a bar?

#

give Cronus something to do besides complain about my cooking

narrow nacelle
#

Is there like an nms roadmap? For the future?

velvet forum
#

I wish. It's pretty much a surprise. When an update comes out.

balmy cove
#

Hoping the next update which seems to most likely be 4.0 adds paintable ships, no changes to shape or anything, just paintable ones

narrow nacelle
#

i want frieghter battles/pilotable

#

or being able to have a capitol freighter and a system freighter

unkempt shell
crisp breach
#

Idea living freighters because we have living ships multi tools. (the alien multi tools) and living frigets so why not a living freighter

heady phoenix
#

Just one question: what’s the interior gonna look like?

fallen hawk
gleaming quest
#

So E1M1

mystic verge
#

Water blocks / pools / water tool in terrain manipulator (for ponds, lakes, rivers).

heady phoenix
mystic verge
#

Light doesn't seem to travel far from its source in bases, would like that improved.

hollow turret
potent elbow
mystic verge
#

building blocks like these room blocks that extend / make bigger as water would be cool

clear fern
#

I wish there would be updates and farming companion machines for the automatic feeder and the livestock unit. Like, ways to actually pen-in animals with like, a fence to stop them from wandering off. Piping the products they create, and automation of making the pellets and feed it into the machines. Maybe identifying animals to not force them to despawn. More animal parts and a higher chance of unique coloration.
...
Space Chickens.

proven sparrow
#

The trade goods descriptions that highlight in the same color that their economy shows up as in the warp economy filter.

crude arch
#

Rain

#

Insted of storms

#

have rain for weak stormy planets

#

or snow for snowy planets

naive tartan
#

maybe in the future have the ability to load saves across platforms? i have the game on all platforms currently and id like to play the same file between them

gloomy hazel
#

Planet maps you can make your own map but you have to map out the planet yourself

strange niche
#

I want to join the sentinels

#

I just wanna cosplay as a space marine 💀GunterStrong

#

Or as the USMC Retribution from infinite warfare

buoyant coral
#

Cross saves for the incoming Nintendo Switch version. If games like Witcher can have it, you can have it. If so, instant prepurchase/buy for Switch.

gloomy hazel
#

You know what would be cool

#

Planetary terraforming

#

Like changing the class of the planet

#

And having procedural evolution

pastel minnow
#

I think stuff like that is way too ambitious for NMS since it's universe is extremely static.
Only thing that permanently changes is planetary bases, but everything else gets reset

potent elbow
#

Depends on how they do it and if you aren't wanting the moon with respect to evolution. If you have a star system that by a game premise only you can access, tereforming becomes a lot more realistic since you no longer need to worry about changes being stored on the servers and people seeing the wrong things and being adversely affected. An instanced source like the freighter could solve that.

fallen hawk
#

having your own private star system could be interesting

#

especially if you could invite people to it

#

perhaps it's given as a reward for the atlas path?

potent elbow
# fallen hawk perhaps it's given as a reward for the atlas path?

Kinda what I was thinking though it could also have tieins to Artemis path, I'd want people to be able to visit though I don't think build their own base or at least not with the setup I described since it would be the same as someone else building on your base so they could only access it when you're online.

gloomy hazel
#

same thing goes for freighter customisation then why not ship customization

quasi kernel
#

I'd like to see some sort of terraforming update in the future. It would take a vast amount of resources to construct a terraforming device. The device would allow you to change how habitable a planet is, the gravity, the sky, the density of the atmosphere, etc.

ruby aspen
#

Ooh, good idea

buoyant crescent
#

makes freighter an orbital terraforming platform . Would also make logical sense so that inventories are tied to freighter for mass world modification

#

i can see how it can get out of control tho

quasi kernel
buoyant crescent
#

yes recalls bad memories from minecraft where an accidental extra 0 in a terraforming mod command prompt would disappear worlds and leave asteroid-impact like craters. Followed by server crash. XD

#

"time to replace 1,153,453 voxels of dirt" - true story

quasi kernel
#

lol

untold torrent
#

You know what would be really useful? If they listed what resources plants and minerals dropped in the discoveries menu. It would make it a lot easier to remember which planets to go to for which resources, if you would prefer to gather them via harvesting rather than mining or farming

buoyant crescent
#

Meh just a simple list of POIs and stuff youve been to and bases

#

Rather than have to beacon and memorize everything

rapid charm
#

i just more-so have an idea that i thought would be cool to see

being able to go on specifically tailored expeditions with a frigate and operate it as a sort of crew ship. either with ai and or your friends. the ship pilots itself automatically while you do certain task like scan for artifacts or go off of the frigate in your own ship to check something out. maybe a critical system begins to fail so you gotta go to a planet to retrieve a replacement part within a certain amount of time

modern moth
#

I like that

primal herald
#

Would be nice of we could recruit an extra freighter to our fleet, which acts like a settlement, with prebuilt layout and giving us building options like settlements do. This time not only generating some goods, but actually payout the daily income. Also offering a few extra spaceship slots.

remote swallow
#

I hope we can get pet battle arena

gloomy hazel
#

i want factions and slight lean towards military, less combat more strategic type stuff

violet vortex
strange niche
#

Imagine if there was a prefab for a hangar where the landing pad extends out when you get close, you land, and then it retracts and brings your ship into the building and the door shuts

#

Idk maybe this is a good idea

narrow nacelle
primal herald
narrow nacelle
#

I mean i kinda like mine, and the resource it gives is decent, but for like one thing. So some payout for getting them out a debt and developing it. And then ya having a secondary system freighter for trade/extra slots would be awesome

#

I do like how the game will send my combat frigate to help me if i am in the same system, but i with like my squadron, as long as it wasn't on a mission it would also appear

#

Or we could pilot it

fallen hawk
#

I certainly wouldn't be opposed to a ship hangar for thematic reasons

jovial flame
#

Would be great if we can build custom stations in uncharted systems

shadow tiger
#

@gloomy hazel same

radiant vine
#

Well we're at 3.98 right now. That means in theory 3.99 is all about stability and quality of life stuff early September leaving 4.0 to ideally drop on October 7 for the switch launch?

dry breach
#

i feel like 4.0 might come out before the switch release so that players who are buying the game on switch have more of a reason to get it on switch especially if they already have it else where

gloomy hazel
#

when will there be sunless solsar systems with very dark planets only illuminated by the sky O_O

dry breach
#

that would be nice

#

or the ability to actually got to the edge or the very center of the galaxy

gloomy hazel
#

lol

#

imagine you could fly around the center of the ||wormhole|| center of the galaxy and if you get too close your ship gets sucked in

gloomy hazel
#

imagine if no man sky had HUGE asteroids that you can land on and make a base MonkaOMEGA

nocturne kraken
#

Could have an asteroid exocraft for mining them👀

abstract cipher
#

Is it just me that thinks we should be able to display our multitools on the weapon racks 🤔🤔

fallen hawk
#

I kinda wish we could more directly trade ships and multitools with people

#

and maybe scrap/sell multitools

#

if HG wishes, they could mark certain ships as "untradeable" such as the golden vector

signal niche
#

A cool idea would be a freighter combat update, enable space battles to be larger in scale
-Add cannon customization to freighter turrets
-Enable freighters to be completely destroyed(Similar to the original battlefront 2, land in the hanger to destroy it from the inside or attack vital areas from the outside)
-Add pirate freighters to hunt down.
-Enable remote freighter command(such as the ability to order the freighter to target a spacecraft)

#

This, in my opinion, would spice up space combat and bring in new options for dealing with enemy spacecraft

fallen hawk
#

only as long as there isn't significant consequence for my freighter being destroyed

#

i'd prefer to remain able to use it to dodge random pirate scans

fair oyster
steep badge
#

If one day NMS collab with Star Wars and introduces all the star ships from Star Wars into NMS, which ship are you hunting for first? Mine will be U-wing

merry holly
#

TIE advanced @steep badge

woven crypt
#

can we have a SS Enterprise as freighter model please?

fallen hawk
#

You can find freighters with discs like that

wicked drum
#

At least theres one mod that gives you picards enterprise D

static grail
naive tartan
#

it would be nice if freighter npcs also spawned in technology rooms and not just industrial rooms, would feel a lot more alive

fading mural
#

I'm going to assume it's been brought up before but has anyone taken the time to read the logs or at least skim the logs from a Frigate Operation? Some of the planets our frigates visit I WANT TO visit. A planet that has a single, giant flora that's a sentient flower with GIANT roots that traverse the entire planet sounds incredible to see in person. Or the planets entire ecosystem is underground with oceans, rivers, creatures and even civilizations. computerface

naive tartan
#

also let us land inside other peoples freighters again? every time someone is in my world they cant see my ship

gloomy hazel
#

When you warp into a star system, on the discoveries tab, can the star(s) be artworked into the middle of the system pls

#

Between the planets/moons

proven sparrow
#

When choosing a game to load, it would be great if the load options showed their characters banner and title and such. Just so you know for sure which character you are loading.

visual oxide
#

ah man a search function in the galaxy map to be able to search for a specific system and also being able to see your mission target or custom targetted system from any distance would be so great

fading mural
#

Hey guys, I've been tossing around a fun idea in my head for awhile. I figure I'd share it here, maybe it'll inspire others, more smarter people in how it could be realistically implemented and maybe even sent over to Hello Games email.

The gist of it is this; finding, equipping, and upgrading a freighter using the parts/building materials you'd find naturally inside a Derelict Freighter, and sending this haunted derelict freighter out into the community to be fought against, plundered, or eventually captured and used for their own. This would not only introduce a more interactive derelict freighter but also a pseudo... proxy PvP to the game; I know people, including myself despise PvP but what if it wasn't other players just one-tapping you but players using a passive system to interact with one another? What if, we could make our, basically own mini-dungeons and having other players go through them and being rewarded if they passed or didn't pass it?

Visually the freighter would slowly start to turn more Living and or Abyssal like? You know how when we get close to our Living Frigates you can see small flora growing off of it and emitting gasses? Imagine those things growing off of this freighter too after being sent out into the universe?

I feel this would give a different outlook and even means to use the basic, normal freighters but also put a spin on them to make them mutate into something different all together from Normal Freighters and also Capital Freighters?

signal niche
potent elbow
jolly laurel
#

First of all i must say im very proud of you Hellogames for the redemption of what has been done so far. Stretched beyond my expectations for sure. Only thing now i would love to get fixed is the repeatedly flying seal heads in the sky 😉 Im an analyst and explorer and seeing those very commonly and getting bit boring. Know i cant expect perfectly randomized stuff since it all has some sort of a frame after all but something could be done to expand it somehow or get it more randomized. But with that said there are gems out there for sure 😉 To add: Pirates are still to easy in my opinion and can easily kill them with an bad tiered and no armed Explorer ship most prob with an bad hauler to. And something needs to be done with both batteries and Life support Gel on higher difficulties. I can just stack them up with almost no money payed. Takes away the survival aspect. Should be more expensive i think

gloomy hazel
pastel minnow
#

I'd personally like ring worlds like Halo with caves that are not a natural formation, as if someone built them so that it has to lead somewhere.

potent elbow
glad plaza
#

I have 2 suggestions:

  • I was playing NMS earlier today. Viewing the decorations in the Anomaly's Construction Research Unit, it has a nice amount of decoration items but not a lot of choice (in my opinion). I think that this game lacks in its variety of base decorations. It could definitely do with a larger selection of decorative items from the Construction Research Unit and/or could do with functionality which allows the player to choose colours and/or other design elements (for each item). I would love to have more choice over the atmosphere of my base.

  • It would be very useful to have search functionality in the pause menu's Catalogue.

gusty compass
potent elbow
gloomy hazel
#

Make a easier light system

strange niche
#

I wish battle freighters existed

#

Imagine freighters like the USNA Retribution

#

Cannons on the inside with an extensive hangar space on the inside for fighter crews and drop ships

weak dagger
#

Realistic resource gathering. Have resources blend in better and look more natural in their environment. Makes the scanner a more practical choice for locating resources, instead of looking for glowing red or yellow dots. So in short something more akin to pre-release environments, having the resource gathering portion of the game still exist, but without affecting the believability of these worlds.

strange niche
#

Nah but honestly in the game you have super advanced Technology I think your scanner auto highlighting resources and sending it to the helmets hud is possible compared to the available tech

urban aspen
#

Ok ok hear me out

#

Factory simulator

#

Not rlly

#

But you know what I mean

gleaming yew
#

You have settlements

barren hatch
#

allow freighter npcs to sit on our chairs and use teleporters

#

allow specialists to wander off their station abit, when yo uclick on station they teleport back in

#

allow to recruit asteroid mining npcs into squadron, soo that you can call upon them for excavation

#

Let Cuboid Rooms have Adjacent "NO WALL" as window\entry type option for base part

#

allow to record / load / share buildings via "record begining of build\ finish recording and position" of parts combinted and glitched for quick deployment and sharing with community

#

There, made it from most possible to least real

worthy girder
fleet badger
#

Hey, I know that a major update just dropped recently, but is there some sort of roadmap or a Trello board?
As a new player I'm quite interested in what's next!

hot flame
#

Nope

gloomy hazel
#

Make it so u can dock a mech pr vehicle in a ship.

urban aspen
potent elbow
gloomy hazel
potent elbow
# gloomy hazel Maybe so u could deploy a vehicle above a planet. Or carry vehicles with u long ...

Ah you haven't put the summoning station in the freighter yet. Because while it sounds cool it doesn't really make sense since materializing any exocraft you want wherever you want is more advanced tech.

Now if they did something like make huge extreme sentinel nests on planets were you can't land your ship and can't summon exocraft/ship because of interference then an air drop altitude feature would make sense and give exocraft a better reason to exist other than as extra storage, a scanner, and occasional donuts.

lilac edge
#

Sentinel planets... like an entire planet (or space station) inhabited only by sentinels... like a homeworld of some sort or a manufacturing plant on a planetary (or space station) scale. I want to take the fight to the sentinels and kick some ass... boardable sentinel carriers would also be really cool.

worthy girder
#

Or sentinels

pastel minnow
#

Instead of asteroids disappearing when you summon a freighter, it would be much cooler if they had a destruction animation to contextualize why they disappear

urban aspen
#

Full scale planet upgrader/editor for a specific type of freightor no man’s sky.

Planets:
A player may only edit a planet that they discovered.
Every aspect of a planet may be edited, however, some edits will be more expensive than others.

Expense for editing/upgrades:

Upgrade costs will very with how big the planet is as well as how many upgrades are applied to the planet.

Minimum/start of tree upgrade costs would be somewhere around $25,000,000 units with addition of planet editing modules that are crafted by combining the new refined Frigate Module, planetary editing technology gained from completing scientific expeditions (5-20% chance) depending on how high of difficulty the mission is.

Upgrade tree:

There will be four main coloums for the upgrade tree: atmosphere editing, planetary security, environment editing and cosmetic enchantments.

1st coloum: atmosphere editing.

This will include, global air purification, creation of all the atmospheric layers to create sustainable and functional habitats for life forms on the planet.

2nd column planet security:

This column will include planet defence squadrons, anti air guns and ground defence squadrons. These all also have their own upgrades and tiers. They have different damage types that are similar to your multi tool’s.

Environmental editors:

This column will edit the terrain and wildlife found on the planet. The terrain will cost loads of materials to create but will create pocket of that mineral all around the plant. The wildlife that is created on the planet has to start from somewhere right? You will need to obtain at least 10-100 eggs to start up a new population of creatures. Why 10-100? The more eggs you put on the new breeding platform the faster the population will grow.

Cosmetic enchantments:

This will make the planet and atmosphere you want bug basic costs are 5000-10000 nanites.

urban aspen
fading mural
#

Do you think they'll go back to Settlements and improve them any? I love settlements, I feel like there's so much potential. I'd love to make a settlement on my fregihter tbh

fallen hawk
#

seems plausible

urban aspen
#

They really should make it so you can have multiple and more building customisation

#

Like settlement>>burrough>>town>> city

urban aspen
#

A trading update where it basically allows you to trade your ships and maybe even bases

static grail
#

allowing the Gek species to wear the First Spawn helmets. I mean its literally a Gek battle helmet and they cant wear it.

naive tartan
#

patching save file corruption

merry holly
#

hear me out,spawnable npcs!

gloomy hazel
#

Maybe a mutation camber for pets. Easier version of the egg thing

clear fern
#

I come here to humbly request space farming and space chickens. Bwak. 🐔

tranquil radish
#

npc quests and dialogue system to build bond with them and add them as a companion or squadron for your freighter (make it harder)

wheat mauve
#

Refining the request dialect and give relic/casing/effigy interaction they just take so long, even just shortening the time it takes to skip dialogue and making it so you can give multiple standing boosting items at once

visual cloak
clear fern
visual cloak
#

i do like the animal part of your idea more fosho

merry holly
#

because let’s face it,a real sink!with running water

clear fern
#

It would be amazing 😍

merry holly
#

i might throw this at hello games

clear fern
#

Be my guest! We got this noice space update, now a planet upgrade to increase the interest of staying on them would nicely round things out.

#

And adding... customizable water, to make the rivers/ponds on a base? Combined with stopping terrain reversion on player bases, would make it AWESOME for the base building lovers.

#

Ah, i saw the water idea mentioned earlier as well.

hollow sedge
#

Id love to see an interactive system for the living ships. Theyve been revamping everything so far and they have only been reciving small updates to help balance them out... but not set them apart.

#

More organic sounds during flight, landing, fighting, or even just sitting there woild be amazing..
A mood/personality system which tells you things about the ships mood, feelings, loyalty and even personality and favorite things.

#

The ability to actually interact with the ship:
Petting, stroking, or even 'talking' to them.
Aswell as the ability to tell them things about yourself and get to know them more

#

The game makes it clear their living sentient beings who choose to let you fly them, however their no more diffrent sounding/acting than the actual metal ships!

#

It would be amazing to see their idea come into furthur fruition, allowing us to treat them as if we were in a true symbiotic relashionship. Being able to calm them, and even help them heal themselves :3

hollow sedge
#

What do you guys think of this?

woven crypt
#

"the ability to actually interact with the ship" i dont know why i read it as "the ability to sexually interact with the ship" abd i almost choked laughing

#

thats actually a pretty good idea. implement this to living ships and give conventional ships a maintenance cost in units. failure to meet maintenance cost could result to damaged tech. we desperately need a unit sink anyway.

hollow sedge
#

I think it would be cool for normal ships to enhage a 'crash animation' or sequence if their maintinence gets too low x3

#

Or even living ships outright kanding themselves or not letting you take off x3

#

If they end up revamping the living ships... ...Id like to add one... ...slightly tiny thing to the list.. ... living frighters.

#

Maybe even expand on the story behind the ships themselves! The resemblance to the infestation planets!

wispy vale
#

Deeper oceans

wooden lintel
#

I agree. Oceans are nowhere near deep enough. I think there should be massive trenches and underwater caves. I was trying to build an underwater base, but nowhere was deep enough!

#

Also, what if there were gas giants, where you can't even land, but there are massive flying creatures everywhere.

granite cosmos
#

The ability to have a freebuild space station
Maybe on a particularly large asteroid
Or in the debris of an older station

#

The open freighter area made me want to build a permanent thing near a black hole

humble wind
#

The ability for animal companions to have their own inventory and carry weight. And also to make it interesting; perhaps if that companion dies you lose it all! :P

humble wind
#

I'm just going to go a bit crazy on the above idea guys please dont mind me. I feel like hello games is one of the few companies that listen to its audience... soooo my idea is as follows:

#

A full on pet system for animal companions, where you would have to manage the animals mood, health, and maybe even skills (upgrades could be like the current system for blue prints). Different animals could specialize in different skillsets i.e: carry weight, tracker, hunter, defender depending on the breed and size. In doing this you could accumulate xp for the companion and over a long period of time increase the value of the companion. Also it makes finding the most rarest animal more worthwhile and lucrative.

This nicely moves onto my next idea. Allowing the sale of exotic animals to other players. Im thinking somehow implementing a system which allows you to transport animals off world maybe onto your freighters to sell to othet players or in game markets... maybe we could set up specific planets which the animals would have to be shipped to for sale. Kind of gives me a star wars vibe lol. Also we could limit which animals go where based on the planet conditons. Thats my idea folks... your critique would be very much welcomed.

gloomy hazel
#

Planets with more ocean biomes. Like subnautica

#

Also more land biomes

gloomy hazel
#

Please add a thing to see all ur scanned creatures at once. Even from different planets and systems

gloomy hazel
#

add colored tube lightss

#

let stairs start a 45 degree angle snap. let the 2x1 fence start it.

#

add ramp or stairs to tunnel pieces.

analog hinge
#

Need Normandy SR-2

gloomy hazel
#

add more angle and ending pieces. for ground building parts.

#

make the floor between two large modules deletable.

radiant vine
crimson wave
radiant vine
# merry holly hear me out,spawnable npcs!

Yes. Like in the fallout 4 engine there are invisible objects/stations for NPCs and idle animations. Clearly the freighter and settlement have something that triggers them right now, because you'll see NPCs all stop at a spot and do a thing - but being able to control those and spawn them and try to make NPCs would make bases feel more alive. Right now everything is empty unless it's a settlement or the freighter.

radiant vine
# crimson wave That's really what I want, I love exploring planets but none of my friends play ...

A friend of mine who got me into the game summed it up really well - the game has multiplayer, but it's less of "playing together" and more of "playing at the same time". Like if the Colossus meant I could get 3-4 people in there while I drove across a hostile planet that would make it more worthwhile. Or if I could get someone in my ship when I jumped.

BUT

When jumping and summoning ships & freighters is so easy and consequence free - why have the Colossus at all? Just slap a freighter in orbit and have an inventory teleporter.

#

Like I love the expedition limitation that only the frighter has inter-system hyperdrive.

merry holly
crimson wave
radiant vine
#

As another aside, I've got 80 hours into the game and don't know how to use the animal feeder, have never looked into it, and never built a resource mining station (activated indium or otherwise). So they developed things in the game that have a cool purpose but never made a hook to get people into it. I know they're there, but don't see why they're important.

radiant vine
merry holly
crimson wave
#

Yeah I've never really bothered with taming either. I nearly got my friend into the game because he loves the breeding and taming system in ark, just doesn't hit the same.

merry holly
#

ark is the best

crimson wave
merry holly
#

yea, ive wanted it since like 2018

crimson wave
#

I don't even know what the next update would be, they've touched up so much of the game but the NPC interaction is still lacking I hope they pick up something similar at least

prisma pilot
#

wishing we could have two settlements at a time

proven sparrow
#

It would be a bit smoother if you could collect the passively generated goods from your frigates using the fleet management terminal.

spare dome
#

Be able to establish manageable and NPC-based space trade routes either through settlements, your freighter, or the space station. (May have been mentioned already)

radiant vine
# crimson wave I don't even know what the next update would be, they've touched up so much of t...

Personally? I almost wonder if the next "big" update (being 4.0) doesn't add a lot of new assets or geometry to the game and instead adds features and content to what is already there... so like NPC stuff might work as well as additional story or plot content. The reason I wonder if that might be the case is that there's effort trying to get NMS onto Switch for October, and changing content to the game right now would just complicate getting the Switch version out and stable.

crimson wave
radiant vine
#

My other big thing is there's not enough (imho) functional differences and downsides to the different ships as you get toward endgame levels of resources. I want to have more of a serious reason to spend time upgrading and outfitting each ship.

Also it might be nice to be able to expand the freighter hanger - start it at 6 slots and limit you to having 3 ships + 3 guest slots. The rear "wall" moves forward. Then you can "upgrade" it to 9 slots, where it is now, and maybe even upgrade to 12 slots if the engine could handle it. The problem I have is there are so many ships I want to have for how awesome they look but no way to store/keep them.

Alternatively, converting a starship to a "non-functional static asset" where it's just a piece of art also works. Could build a star wars style "hanger bay" for the freighter. Some of the abandoned freighters already do this.

fallen hawk
#

i'd be down for "display ships" and "display exocraft" aboard my freighter

radiant vine
# merry holly yea,im definitely throwing this at hello games

Want to add the suggestion to your update of making "display ships" or "display exocraft" into the homestead update? So you take the ship or exocraft as it is currently specified (seed) and make a static object out of it that's just a custom decoration? Maybe there's a limit on the number of custom static objects you can have as well just so the engine doesn't have to do a bajillion of them?

edit: I really like where this whole idea is going.

hollow sedge
#

I hope that the hover craft is made better, cuz.. ..youd expect something with nearly no friction to be able to go much much faster than everything else...

coarse tree
#

Two Words…
Event Horizon!

hollow sedge
coarse tree
# hollow sedge ?

It’s an old movie,
There’s a pretty cool ship in it that could serve well as a freighter.

hollow sedge
#

I was talkin about the exo crafts xp

cosmic abyss
#

I hope 4.0 is a big change up

#

Maybe an update that smoothes everything out

hollow sedge
#

and fixes a number of odd visual bugs..

dry breach
#

i hope they add creepy space sounds and frequency’s our ships or exosuit can pick up

#

like last words from a traveler or a recording of a freighter before it crashed

#

but make it an actual sound you can listen too and not dialogue

hollow sedge
#

i hope they ad just a bunch of sounds and visual effects i generla x3

#

general*

visual cloak
hollow sedge
#

There is one

visual cloak
#

eh

hollow sedge
#

...oh thats lightning :c

visual cloak
#

i mean like a good rolling thunder sound that frightens you when you’re exploring

#

one you can hear in the distance or right above you

hollow sedge
#

Idk..

visual cloak
#

i think you’re right though, there’s something that sounds like thunder, but barely noticeable

hollow sedge
#

Personally I hope their just going through the updates and.. ..updating them all xp

#

All the stuff thats been in for a while is gettin upgraded and revamped, like the frighters, building, world gen and creatures

visual cloak
#

lotsa polish needed. on Paul’s end as well. hopefully he gets help with sound design

hollow sedge
#

Lately theyve been giving a lil more attention to living ships...

#

So im hoping their revamping them aswell...

#

As in entirely new gen syztems, new actual organic sounds. And even relashionship management :3

#

Maybe the ships themselves could fly around if you let them :o

visual cloak
#

yeah i didn’t use my living ship much after the update, ships just don’t feel very diverse besides visuals

hollow sedge
#

Yeah...

#

They feel more.. ..akin to the actual ships

#

They dont feel alive even though they mostly look it. But the immersion ends after the upgrades and looks

visual cloak
#

you may get your wish down the line though.

hollow sedge
#

They sound exactly the same as the other ships, and they act the same aswell!

visual cloak
#

it’s just one of those things with this shorter update cycle

#

not enough time for polish

hollow sedge
#

Yeah :c

visual cloak
#

it was sort of a filler update for us to help us wait for the bigger update

hollow sedge
#

It seems like their going in the direction of revamping and polishing all the older stuff though :3

#

So im... ..excited to say the least of whats next

#

Maybe their working on adding new stuff? Or even adding living frighters

#

Maybe an entirely new line of quests for them! :3

#

Only time could tell, but it does seem like the ship-frens are pretty close in line x3

visual cloak
#

story quests is always good. They’ll keep adding new stuff, but like you said, they gotta improve the old stuff first

hollow sedge
#

||We turned them into a flower. Can we please get a 'cloaking' device to turn them into a chameleon aswell?||

visual cloak
#

isn’t there a cloaking device for the player right now?

#

i don’t see the point. if it’s possible on the player i don’t see why it can’t be possible on a ship

hollow sedge
#

I kinda wand a duverse range of weapons instead of the 'same' ones across all ships

#

Maybe the living ships could spit acid? Or even release a massive shockwave! Star trek fans where are ya?

tranquil radish
#

is there any leak or word about the next update?

hollow sedge
#

Nope

pastel minnow
#

The next update was released back in 2018 hue

#

You know, it feels like HG changed their approach and arent doing little updates and then one big update a year anymore.
Frontiers didn't feel like an anniversary update and it was 'delayed' with a bunch of bugs, as if HG wanted to keep the tradition of big updates and after that stopped that tradition.

I think they're focusing on every update being quite large like every update this year so far and my theory is that 4.0 will literally just be the switch port, then we'll get 4.1 later this year that's the same size as the other one's from this year

dapper sparrow
#

I too think it quite likely that 4.0 will be the switch port. I guess we'll see if the mac/ipad port lands at the same time orlater

hot flame
#

Let me get this straight, you think that 4.0 will just be the switch port

#

You peoples crazy

#

They don't roll like that, there will be fixes and tweaks at the very least

dapper sparrow
#

there are bug fixes with any update. but yes, I do not expect a separate content update, the port (or ports) is already a lot to keep track of

hot flame
#

I'm gonna figure out a Pact

pastel minnow
#

Well yeah, bug fixes and some improvements sure, but I'm not expecting major content changes or new additions for 4.0

hot flame
#

Lol

pastel minnow
#

I dunno why I have this expectation either lol

#

I think it's cause I read the switch version will come with 20 updates, which we're at now.
So for that to stay true, I guess the switch version release shouldn't count? 😅

chrome schooner
#

Imo

#

They said Switch wont have multiplayer at first

#

so I think the Switch version may not be the latest updates with 4.0 making it incompatible for multi?

hot flame
#

Switch has no multiplayer at start, yes? So why would 4.0 just be the switch port? We wouldn't be getting that on any other platform then.

#

Doesn't track for me

#

Switch will coincide with 4.0 is what I think

#

Similar to Next and the Xbox release

#

And they might release that experimental and call it 4.0 - they are hard to figure sometimes

dapper sparrow
#

they would have to hold the experimental branch for several more weeks at that rate, can't picture it

#

if the mac and ipad ports land at the same time, that would be three platforms getting the port, plus whatever bug fixes/QoL go out at the same time

#

but it's all speculation anyways

chrome schooner
#

The source for Switch launching without multiplayer

#

Also interesting

#

Hello Games says it'll continue to expand the game post-release, but there's no word on whether that'll include the eventual arrival of multiplayer on Switch.

prisma pilot
#

Multiplayer might be a problem because of the switch itself or maybe even nintendo online, though the second one is more unlikely.

oblique smelt
#

maybe hg will add it later.

#

but even if they add mp it will be probably nerfed like max 2-4 players

hollow sedge
#

I expect 4.0 to have some of that data mined portal content that was tweeted about. And yes, switch port and a number of bug fixes :3

clear fern
#

They might have to change their multiplayer entirely for switch? I don't know about multiplayer coding though 🤔

gloomy hazel
#

No multiplayer for Switch.

#

https://www.nomanssky.com/switch-update/
No Man’s Sky Switch Edition will launch as a single-player experience. As an award-winning live service game, the Switch Edition will continue to benefit from ongoing development post launch.

brazen nova
chrome schooner
#

Probably, no word against it unlike the Switch version

clear fern
#

"Will launch as a single player experience" there's nothing saying singleplayer is the permanent end. Although, even if it was, I would still enjoy it bc i almost always have mp off anyways 😂

vivid otter
#

The current system we have for getting rid of unwanted items is ok, but I just realized it would be a lot easier if there was a “drop” function to offload things at least from my personal inventory a bit quicker

sturdy jackal
#

THIS. So many times THIS!

gloomy hazel
#

Yes!!!!

#

Just read it and I agree c:

toxic slate
#

eh, hard to get past that second paragraph... "overzealous lies", "Critics and fans mostly hated it". Like.... no.

warm aurora
#

4.0, y'all. When Frontiers dropped they described it as similar to Foundations in that it begins to lay the groundwork for bigger things to come. Is that big talk or will 4.0 be the next mic drop?

toxic slate
#

anyway, I had to go repair a frigate for the first time in forever and I was surprised that with the freighter update HG didn't put NPC crew on them walking around or sitting at consoles. they feel even more like ghost ships now, with all of the bustling activity aboard the freighters.

toxic slate
warm aurora
ashen dock
#

This is sadly how HG deal with proc gen.

#

It won't get any better.

warm aurora
# ashen dock This is sadly how HG deal with proc gen.

I mean it is what it is, that's why they expand on what they're able to work with. I am really curious though if they ever plan to somehow make planets and space more varied and unique just what that would entail. Surely they wouldn't want people to lose their bases and such at this point with a reset so do they just, like, add extra planets? I'm just so interested to see HG attempt something nearly as drastic as NEXT again lol

ashen dock
#

They resorted to adding new planets in the universe with origins in order to avoid messing with player bases too much.

#

Now that base building has been overhauled again and settlements added, you're not seeing a reset like Next.

warm aurora
ashen dock
#

Also Origins was built in such a bizarre way.

#

They saturated the branching system they use to generate planets. I don't see them doing it again.

#

Only realistic thing that could be done to drastically change the universe without a reset of the core generation (like the terrain, the number of planets or their biome) would be to overhaul planetary templates or even better the procedural assets used to populate planets.

#

I don't know why they haven't done this before.

warm aurora
#

I wouldn't mind a menu/ui overhaul. If only to give the game a fresh and fancy aesthetic. I've always thought the pause menu could be less busy anyway 🤷‍♂️

hot flame
#

Have had 3 or 4 so far

warm aurora
# hot flame Have had 3 or 4 so far

Yeah but maybe instead of the pause menu immediately taking up the screen you see a smaller box in the middle or on the side of the screen and there are 3 options: Settings, Journal, and Exit to Menu. Idk it's a minor thing I can live without, I just like my smaller, minimalist menus lol

hot flame
#

I meant more like - very possible to see more changes in the future

chrome schooner
#

and they have a dedicated UI person in the team now as well

#

well since Origins or so?

naive tartan
#

maybe do a makeover on water? its nice to look at from above but it really needs some new stuff added to it, maybe more rivers and waterfalls

hot flame
#

Moving water with this procedural generation has got to be a nightmare, or they would have done it long ago I think.

#

I do hope it happens though, one of my dream additions

#

Along with localized storms

ashen dock
#

I don't know about moving waters but localized storms are possible.

#

They just need to be anchored to an "object".

naive tartan
#

maybe bring more null and apollo quests, or introduce new friends and people to talk to

pastel minnow
#

Like having a contact list on your communicator and call friends from previous quests and each time you call them it like either progresses another story or thry just cycle through different responses whenever you invite them to do something

sturdy jackal
naive tartan
pastel minnow
#

🤔

#

I dunno, I like more the idea of Apollo and Null being out there doing their own thing and you can visit them

toxic slate
#

I would rather form relationships with NPCs as a result of interactions and choices made through the gameplay. But that would require big changes to the way they (don’t) store state persistently so I don’t know if they’ll ever do it

pastel minnow
#

Oh I'd totally like that. And overall an overhaul across the whole game about how you interract with stuff.
I'd honestly prefer that over another variety update.

Because even if we get variety, it'll get old eventually to look at everything and we'll be asking for more variety.. But with changes to interaction, it can potentially be fun and engaging to interact with everything that already exists

#

And then a variety update would be more impactful 😄

lilac edge
#

I'd love to have a way to change your exosuit loadout... I have a multitool for scanning, one for mining, one for shooting, I have a ship for fighting, one for hauling, and one for exploring/jumping, I wish I could do that with suits... like... unlock Gek, Vy'keen, and Korvax exosuits of varying class and stats...

gloomy hazel
#

It would be cool if there were NPC outlaws and NPCs would give you money to find them

pastel minnow
#

I wanna see those creatures from alien planet.
Imagine flying over an ocean and you see giants the size of frigates just walking on the water's surface

#

Or a groveback 👀

gloomy hazel
#

More flying leviathans. More common

wintry violet
#

I really would love to have a garage or some way to access exo craft while on your freighter. I was doing upgrades the other day and it was tedious going back and forth from a planet to freighter for stuff

mystic verge
#

something minor but i can't see being difficult

#

for ship parts etc that have extra jets

toxic slate
#

i have a bigger problem with the trails not matching the size of the engine exhausts

fallen hawk
#

It’s especially bad with some Solar configurations where the wings/pods don’t have trails

#

In the same vein, there are some Freighter parts with engines that do not get custom engine colors applied

warm aurora
#

K here me out, what if... NMS2? I feel like building a new game would address so much of what they haven't been able to with the current NMS, but ideally some form of progression would carry over. And the original game would still be there, nothings to say they couldn't continue supporting the first game as they go forward with NMS2. Of course this scenario seems the least likely to happen at least for a long time, as far as they convey through interviews and tweets they love working on the current NMS and don't plan on stopping anytime soon.

fallen hawk
#

The only way I could see that working is if HG announced it with some kind of narrative tie-in

proud prism
clear fern
#

Would they be able to save bases with that buildable base transfer thing? 🤔

pastel minnow
granite cosmos
#

Weather types that aren't deadly
Sandstorms on deserts that just limit your vision and maybe slow you down
Heavy rain that doesn't boil on paradise and rainy planets

#

Visual distortions on exotic worlds

woven crypt
#

multi-biome planets please. 150+ hours in and the planets are getting repetitive. wouldn't it be also cool if we can have seasons on them?

gloomy hazel
#

maybe add hives in caves. with like hostile creatures and such.

ruby aspen
#

i hope 4.0 will be a multiplayer update with clans and such

radiant vine
ruby aspen
radiant vine
# ruby aspen why wont that work on the switch?

Switch NMS (for now) won't include any form of multiplayer support. I'm guessing that's largely to do with how Nintendo handles online gaming & multiplayer connections, but with Nintendo who knows the true reasons.

ruby aspen
#

damn, but how does that conflict with my idea? i since all other platforms support multiplayer fine, i would really like of they added somesort of clan/nation or whatever system into the game that allowed multiplayer to be even more expanded

kindred patio
#

maybe wall-mounted planet maps? it could work sorta like minecraft, showing a certain area of space (like 10000x10000 units) and show only the land you’ve explored, and show the things you’ve discovered (like abandoned buildings and such), and maybe you could upgrade the map type to show more area (as in, increase the square units you can see on it at once) and it would be strictly wall-mounted. i have no clue how you’d make them or anything but i just wanna put the suggestion out there :3 (also i pretty much stole this from @blazing skiff so yea, i just added onto it a bit)

blazing skiff
#

My original idea was to have planetary maps that showed resource deposits, hotspots, bases, buildings and other info, and generally show what you have explored. The more you explore, the more units you can get for trading copies to local cartographers. It would make it a lot easier to find things and a lot more worthwhile to actually explore. I also had a thought that there could be a sort of gps marker implementation where you could add markers for places you have discovered, but want to look at later, and those 'pins' would show up in your analysis visor.

fallen hawk
crimson mantle
#

Man I wish 4.0 brings some actual substantial changes to the gameplay loop

#

Make quests and activities actually rewarding, better progression (no I don’t want another different colored engine upgrades) that actually affects how you play.

#

Most people I talked to who played the game doesn’t even finish new expeditions because the additions are honestly very shallow

radiant vine
# ruby aspen why would it cause tension?

I think if they're trying to get Switch players to feel like they have the same experience or get existing players to get it on a different platform, it'll be a bit of a shock to find no multiplayer support as it's been a big part of the game for a while now. If the "latest big patch" is all about new multiplayer content and it just comes out right around the same time as the Switch version, that might cause some tension. Heck, at least a lot of complaints online and belly aching.

crimson mantle
#

We need red and green colored systems to actually have unique content that isn’t just a different type of dirt you can mine

#

Atlas path and everything surrounding the story progression is long overdue for a remake

fallen hawk
#

Red systems are more likely to be unexplored or abandoned, and RGB systems in general have a higher rate of anomalous planets

wind gale
wind gale
radiant vine
#

...granted it would need to be its own gamemode (imho) as it would change the whole feel of the game too much for some people, but I'd be down.

wind gale
inner sequoia
#

I just wanted dedicated pvp clusters, but I’ve come to realize mods prohibited this from ever happening

chrome schooner
#

I think 4.0 might just be a random patch at this point 😂

#

The ultimate troll if 4.0 is a regular patch

#

And then in October 4.1 is the big anniversary update lmfao

#

Looking back

#

Origins was 3.0 and Next generation was 3.1

#

Maybe 4.0 is in September after the Expedition

#

Then switch is 4.1 in October

toxic slate
chrome schooner
#

I’m 50 / 50 atm with 4.0 is just switch and the other theory after the looking back part

toxic slate
#

in the letter he wrote for Endurance Sean said, Today, we are releasing what is probably our biggest update of the year (our 20th major free update).. You could read that as "so far", or just that this is the biggest update we'll have this year

mystic verge
#

Unequip armor in the character customizer so it's just the suit etc would be cool

chrome schooner
#

Oh yeah

#

Send that in the zen desk 👍

mystic verge
#

the zen what oh the support place

wind gale
#

a post by user names u/PatriarchalTaxi
on reddit. opinions?

I created a list of planetary biome ideas that I think would enhance the planetary exploration experience:

​

​

* Toxic Planets  
  
   * Swamps (Dangerous, filled with predators)  
 
   * Bogs and fens (Contain tar pits, and contaminated water)  
 
   * Jungles (Tall trees, vines, moss etc.)  
 
* Radioactive  
  
   * Mutagenic zones (contain highly unusual species)  
 
   * Radiotoxic zones (combined hazard with toxic)  
 
   * Zone of death  (no life exists – extreme hazard protection)  
 
   * Aurora zone (Sky auroras, and colourful fauna and flora with increased 		bioluminescence)  
 
* Desert  
  
   * Oasis (more biodiverse, with a lot of water)  
 
   * Savannah (sparse, short trees, dry grass, etc.)  
 
   * Sandy Desert.  
 
   * Rocky desert (as the name suggests)  
 
   * Badlands (variant of Rocky desert with different colour palette)  
 
   * Dried lake beds (large, flat areas. High concentration of salt)  
#
* Hot planets  
  
   * Continuous gas fire (Extreme hazard protection)  
 
   * Hot springs (geysers and extremely hot water which requires thermal 		protection.)  
 
   * Thermal sand (difficult to move around, requires exocraft)  
 
* Frozen planets  
  
   * Tundra (Very cold, extreme hazard protection)  
 
   * “Pine” forest (dense forests, very biodiverse)  
 
   * Frozen lakes  		  
 
   * Glaciers  		  
 
   * Cryovolcanoes  (Like volcanic worlds, but with water instead on lava. Can swim in 		them and find more life)  
 
* Paradise  
  
   * Lush pools (Very biodiverse, high reward, rare)  
 
   * Flower gardens 				  
 
   * “Enchanted” 	Forest (Thick forests full of giant creatures and colourful scenery)  
 
   * Waterfalls and rivers  		  
 
   * Plains (Vast flat areas)  
 
* All planets  
  
   * Anomalous zones (cannot be accessed by starship - high reward and increased sentinel activity)  
 
   * Deep Caves 	(high gravity requires exosuit gravitation protection. Also 	contains new materials like compressed silicate powder, to be used 	for making reinforced glass for freighter windows)  
 
   * Deep ocean (high pressure requires exosuit pressure protection. Hydrothermal vents, and exotic lifeforms present)  		  
 
   * Poles sometimes differ from other biomes in some way that is specific to planetary biome.

​

* Other ideas:  
  
   * Terrain manipulator upgrades required for deep cave exploration.

That's all I have so far. Feel free to add your own ideas.
chrome schooner
#

Imagine if the predators from the swamp are literally Predators from the Alien universe in a crossover lol

clear fern
#

Adding biomes with exocraft being optimal for them would be great. Although I love using exocraft myself just for fun, giving them more of a necessity in certain parts of a planet would really add a special something to their use- because they honestly aren't that hard to get in the first place.
I would posit that there's a lot of undiscovered/unbuilt upon planets, especially in different galaxies besides the first few. I think if they expanded biomes on these planets, it wouldn't cause issues with the more "legacy" planets or bases.

gloomy hazel
#

Yeah I'm good with how biomes work right now but I'd love to see more fauna updates like megafauna snakes, whales, sharks(like the old hyper aggressive ones in legacy), and overall a lot more variation. Maybe there could also be ways to contain these fauna and take them places without adopting them as a companion, maybe flying creatures could be adopted as companions to fly around on, and swimming creatures could be captured and pit into aquatic tanks for viewing and collection. Currently the fauna seems quite bland and flying/swimming/burrowing creatures have no interactions and are only around to be around. If anything big happens in 4.0, it needs to be fauna, not necessarily adding more types(though that would be cool too), but making the current fauna seem more "alive".

grand cloud
#

Something that I'd really like to see is less uniform terrain on planets. Right now if you find a planet with really big mountains the entire planet is gonna just be those big mountains - same goes with rolling hills, flat plains, etc. I think just an overhaul to how the terrain gen works would go a long way to making different areas on planets feel distinct, e.g. being in a flat plains area and seeing massive mountains in the distance.

river niche
#

It should be, right?

maiden canyon
#

did they specify which type of ipad you would need to play?

#

like is it for m1 chips only?

toxic slate
toxic slate
#

They really need to diversify freighter designs so that S class is not just = Star Wars stuff. not everyone wants that. most of the really fun/interesting designs are system ships

granite cosmos
#

Maybe some spacewalk augmentations
That allow you to explore different space dungeons and also to walk around freely on the outside of your freighter

#

Or a full spacewalk update that lets you exit your ship in space to explore the older derelict encounters and new stuff

#

That coupled with my other wish for space builds for a full space update

grand cloud
#

That way you could have something more akin to, say, the mountain on Oria V (with the foothills surrounding it)

real reef
#

every point at the surface is the result of a large math formula

#

currently they apply a formula with a sharpness, erosion and so, for one type of planet

#

if you want plains here but moutains there... you need two versions of the formula with differents parameters

#

so, two planets

grand cloud
#

I can't say I know how NMS's terrain code works internally but it looks to me like it's using simplex noise or something, which is very efficient to compute

#

So I think that'd be a non-issue

real reef
#

is more complex

#

they use things like derivatives to calculate erosion and all the features of the surface

grand cloud
#

Hmm interesting

real reef
#

that's the reason why they haven't give us a two biome planets yet

#

check this

grand cloud
#

Yeah that's definitely a bit more involved than simplex noise. Regardless though it'd only really be a matter of:

  1. check biome noise and see if you're at the border between two biomes
  2. if you're not, use that biome's noise algorithm
  3. if you are, interpolate between the noise algorithms of two biomes
#

So there's only a 2x performance hit for voxels in that transition period between two biomes

real reef
#

the voronoi approach is my favourite, i investigate it for my own procedural project

#

but the interpolation between noises is the problem

#

is where the performance suffers a lot

grand cloud
#

Yeah definitely

#

Something that might help out there is actually just interpolating the parameters of the noise rather than interpolating the noise itself, but I suppose that kinda depends on which parameters are varying

#

Amplitude should work great but frequency might pose a bit of a snag

real reef
#

^

#

this guy is the god of noise things

#

and the precursor of NMS tech and other things

#

after you read his articles, you get the correct perspective of what's going on behind a NMS planet rendering

#

and it's impressive

#

then, you can laugh at the people complaining why the game runs like crap in old systems

wicked drum
# real reef that's the reason why they haven't give us a two biome planets yet

Oh dual biome planets exists under very specific conditions. Two same sized planets gltich merged with very little or no core to core distance so their transition zones are smooth and it feels like one single planet. Here is one example I found by brute forcing more than 10 milliion systems (and yes it's vanilla and no mods or anything used):

real reef
visual cloak
zenith marten
rough frost
#

NMS should have a revised space combat system

#

The space combat is tedious as locking on takes ages to turn and then they have shield again

toxic slate
#

dual biomes won't solve variety issues, we need the biomes we have to be more complex

coarse tree
#

With Space ship dealer ships, maybe little byte beat concerts, exocraft traffic in cities.

#

Maybe some sort of flying exocraft not capable for deep space flight.

#

Office buildings and such.

#

They don’t have to be too common.

#

Maybe just home systems of the korvax, Vykeen, and gek.

#

Which is another good idea, home systems.

woven crypt
#

would like to see a redesign to some structures like the trading post. it's not so ideal to have them so open on planets with extreme weather. i took shelter in one of the trading posts one time because there was a toxic storm and the vykeens/geks were just casually strolling outside like it's nothing. lol.

coarse tree
#

And taxi services.

quasi kernel
#

Since we have freighter stairs, I want to see the return of the legacy freighter ramps.

rough frost
#

They really need to add the ability to rename planets that you already named

#

So like if I accidentially mispell"island" as "islanf" it's stuck like that forever

#

Or if I decide that I no longer like the name I can change it

torn fractal
#

Maybe a confirmation message just before you hit upload.

potent elbow
torn fractal
potent elbow
torn fractal
quasi kernel
torn fractal
#

From what Scales was saying

potent elbow
#

Lol I completely forgot about that since I don't rename things anymore lol

potent elbow
quasi kernel
gloomy hazel
#

Infested planets: planets with creatures living underground. Large worms would live underground like sandworms but they would actually create tunnels when they dug. Other smaller creatures could live underground too.

quasi kernel
gloomy hazel
quasi kernel
gloomy hazel
#

Ok

#

It would also be cool if you could kill and fight all those samd worms.

#

But its probrobly really complicated to fight somethong that big

#

Something

quasi kernel
#

That could be like a really cool planetary boss fight

gloomy hazel
#

Yeah

toxic slate
pastel minnow
toxic slate
random roost
#

I wonder if any big changes come with NMS 4.0 or if its just the Switch release.

potent elbow
quasi kernel
potent elbow
quasi kernel
quick hollow
#

Will there ever be a feature where we can build our own ships (like if I wanted to make a Firefly, or Enterprise, or something unique?) Not sure what that would do as far as resources in game, but customized ship skeletons would be awesome IMHO.

hexed cosmos
#

I wonder what these things are for

potent elbow
potent elbow
hexed cosmos
#

:|

#

broken dreams

quasi kernel
potent elbow
pastel minnow
#

For some reason people say Endurance was the biggest updatr of the year "SO FAR" but I have no idea where people are getting the 'so far' from

radiant vine
wintry siren
#

It would be cool to have a "Glyph Drive" of some sort. A way to insert ancient portal waystone tech into your freighter so on your freighter, you can input glyphs (with portal resources) and just have your entire freighter warp to that system.

radiant vine
rotund stratus
#

Tbh I think portals need a full rework. They're just redundant now, outside of one or two circumstances. They need to do something really cool

#

My idea is making them somewhat closer to the original, taking you to weird and dangerous planets

#

Maybe outside of what the generation normally allows for

#

The crafting materials could be for customising the difficulty/ narrowing down what could appear on the other side. Kinda like the mystcraft mod for Minecraft

rotund stratus
#

In fact just a 1:1 ripoff of the mod into NMS would do so much for exploration

radiant vine
fallen hawk
serene sequoia
#

I think a cool eventual small update could be moving the accessories that certain heads have, such as goggles or hats, to their own tab that would let you have them on different head shapes for that race. Like the hats that geks have could be feasibly placed on any of the other gek heads or even the goggles.

#

I also think that maybe for nanites you should be able to change your ship color, or even change the type of vesper sail that you have. Like the half circles or the rectangular version.

gloomy hazel
#

Make tnt. Like minecraft.

#

Maybe also the ability to create a machine that digs to the core of a planet and draws its energy to power stuff. It would take a while to dig down but it would be cool

tribal solar
radiant vine
# gloomy hazel Maybe also the ability to create a machine that digs to the core of a planet and...

If you're going to make a planet-core driven "fusion plant" (my brain is immediately thinking of the terraforming station from Aliens). If we're going to make a "power plant" that big, we need something that needs that much power to justify making it, and I don't think terraforming a planet is enough.

Drive it from the settlement system. It needs NPCs to be recruited to help build this structure and gobs of resources, so it turns into an expedition level thing where people gather on a server to work on it, using fixed coordinates like the expeditions already do.

It gets started on a planet taken over by biological horrors and eventually even the sentinels come to attack it. ||The point of the project is an idea from Nada or whomever to try and figure out if anything can be done to "Save Atlas" by restoring power to the simulation or something.||

I dunno, you'd want something EPIC for this scale though, right?

gloomy hazel
#

Please add sandeaters. They might just be sandworms that dont just go through the earth, they actually dig tunnels. They can also attack and take damage. There could be villages that would pay you to hunt them down and kill the sandeaters. So all in all sandeaters would be like sandworms but more interactive.

astral olive
#

I wish we could have private custom folders / custom tags for galaxies instead of just color or gek/korvax/vykeen
Like naming a folder "cool water planets" and being able to put whatever galaxies you want under that folder for example

#

Or "selling route" and putting all the universes with good rates in that folder

lucid helm
#

I need this, I have to use external tools to record my trading routes and I hate the inefficiency

serene sequoia
#

do we have any idea what the team is focusing on next since we just got endurance? Probably more freighter/frigate stuff, right?

lucid helm
serene sequoia
#

I'm personally interested in maybe a bit more planet-side combat. Gun play upgrade would be neat

#

more threats etx

#

etc*

lucid helm
#

As long as we don’t get carnivorous plants that are even bigger than the man-eating Venus flytraps we already have that have bum-munched me on multiple occasions, I’m all for it.