#nms-the-future
1 messages · Page 2 of 1
And sure they give us unique animals via expeditions but those are only one type of animal that you can barely change in the egg sequencer. Give us ocean snakes or giant flying dragons, give us fire breathing jellyfish or something different.
Also the planets, they aren't really noteworthy. I think the only type of planet I like living on are paradise planets, everything else seems boring, even the ones with extreme storms that smite you with lightning or pick you up off your feet with dust devils. I think for planets they should have different biomes.
Cooking needs an update, the base updates are alright but making my base feel like home still isn't possible for me.
We need more freighter types, there're really only two types in the game, and as fun as it is to own either two they both act the same.
We need another ship type, I think a two player ship would be awesome.
We've gotten combat updates in the past but the core combat itself still feels janky at best.
We need a movement update, I don't know why people aren't talking about this but there isn't a slide, jump, crouch, prone, sneak, fair camera shake when running, or anything like that. The movement for me feels snappy but extremely restricted and janky.
Faction update, would be nice.
Add more buildings and monuments, what about docks or mineshafts? I'm not trying to say go on a Minecraft route, though I am saying 90% of buildings I encounter are hollow and stale, they really only hold one important thing.
Crashed frigates, war remnants, maybe some history about the first spawn? Maybe more horror type animals and events.
Strongholds and other procedurally generated buildings.
The enemies need more personality!
And finally I think there should be some RPG elements in the game, like different level sentinel forces and some more abilities.
I think all of these would be really cool. But HG has a team of less than 10 and is trying to make the game better and better. I’m sure we will see a lot of these in the future but as of right now we can only hope for new things to discover and explore
it'd be cool if space sentinels had battles like land sentinels, where it's completable and has harder waves and enemy variation and then when you win maybe sentinels are shut down systemwide for a short time, it'd need to be really hard tho
having your farmer in any of your farms should give you an option to feed him food, sending him into overdrive, he'd then boost plant farming yields, targets depending on which food the player gave him
i think they should turn the Sentinel freighter into a dungeon once you disable its weaponry or something
sort of like a derelict, but more dangerous and with sentinel loot
for movement, it would definitely be neat to have additional options, though I think camera shake while running ought to be a toggle. I want to be able to see where i'm going.
on that subject, rocket boots need a rework. as they currently exist they're only useful in places where you can't use the multitool, and their trigger requirements are awkward. half the time you want to trigger them they won't, and 90% of the time you don't want them to trigger, they will. I think they need a hotkey.
also, how would a two player ship work? would it still be pilotable with just one player?
Nice, I have 4 pages of Zendesk tickets atm 😛
I think having one seat for the pilot and a secondary gunner seat would be cool
Random and purely cosmetic idea; In keeping with the enhanced pirate playstyle since the release of Outlaws, how about the ability to place "loot" items around your base, e.g. treasure chests, coin piles, valuables, precious metal ingots etc
Unless you give them nip nip buds, then production drops massively lol
Yeah it'd be nice to not have to to to the anomaly, also could be nice to give food to him in bulk
My main issue with cooking is that the buffs seem a bit weak for the effort required
Cooked meat seems to be worth it though I guess
they should add customisable capes, like fully. you start with a base colour and you can unlock things like patterns, decals and other colours
we need a way to rename savegames! I'm too stupid to remember what is what
or at least, a way to add a "note" 😄
I use my playtime to figure out which is what... 😅
well, that's what I do too 😄 the biggest number is my main, but... all the others? daaaaamn xD
and I only have 4 or 5, and 1 is perma, another is survival...
oh and one is creative
ok, I dont need notes anymore 😛
I just need to turn my brain on
I have a suggestion for the next update or patch considering the new update deals with freighters. I have asked all of the people I know who play No Man's Sky with me and we all think you should make a Freighter and frigates update/patch to the new update that includes the following: The ability for a player to call in orbital bombardments from freighters like in star wars, increased freighter, frigate, and squadron weapon damage on AI ships and players, the ability to call in more than one combat frigate when being attack by pirates and even Sentinals, being able to shoot a freighter or frigate so much that it explodes or falls into a planet (maybe a cutscene or something), being able to pay for AI bounty hunters and/or personal AI troops to help fight or collect resources on the ground, the ability to have more than one freighter in a system (in terms of multiplayer and the inability to have your freighter and your 3 other friends), and just more things to do with freighters and frigates other than sending them on long treks and using them for storage. What I’m are asking for is an epic awesome additions to freighter and frigate weapons, logistics, capabilities, and uses. I love the new update that added a lot of stuff to freighters, but I think we can push the extra mile and make them more like mobile battle stations that you can command rather than floating storage containers.
^^^
What I want more than anything...
Named save files, colorable, and gives you an idea where you last left off
Idk this one would be cool
version 2, playing around with it now xD
Expanding on the squadrons, it would be real cool if you could travel planetside with the pilots as follower/companion NPCs. They could offer extra storage, fun dialogue, and your positive or negative relationship w them can influence things they give you or something
When you summon them they could beam down like the freighter short range teleporter in aesthetics
Ooh, like Star Trek and the teleportation beams
Exactly
Another similar idea would be wagon-pulling or chest-carrying animal companions to serve extra storage
I just want to be able to color my ship
Yesss. Where do I sign this petition?
@mild parrot check out these mockups. @pastel minnow definitely submit this suggestion to HG using their Zendesk / Helpdesk system if you haven't done so 🙏 (will post suggestion link below)
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
!HelloGames
to view, enable Link Preview 
📥 NMS Reports 
• How to report a bug »
• Submit a bug or suggestion »
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Longer list of links, including the one for showing "all your existing/past requests" 
@pastel minnow yep, i rather like the second one. being able to name saves would be sooo nice. i opened a ticket for this suggestion for just the ability to name saves a while back, but apparently Sean doesn't like me. I do like the idea of location being tagged there - not sure how feasible to execute.
That's a pretty cool quality of life idea
The UI could fit better with the general aesthetic of the original UI though
But I like the idea a lot. 
Thanks guys. I already sent it to zendesk 😄
I really think that's all the menu would need,
The ability to rename and color saves and also the file gives you a clue where you last left off would be really cool!
I want to be able to own larger fleets. My idea is that owning a capital freighter would unlock the ability to buy system freighters as part of your fleet which would give certain perks (like being able to own more frigates or unlocking harder/ longer fleet expeditions which would in turn yield better rewards)
It would make the freighters feel more rewarding and give a real sense of progression.
Also maybe have crew to manage similar to how settlements work, feed them in a cafeteria or something (maybe better food=better productivity?).
That's a really good addition actually, there's been numerous times where I've loaded in and couldn't remember what I was doing
Will the singularity engine be available for other saves in the future?
we don't know.
Can I get a stair hype in chat
honestly, i think NMS should make the game more realistic by adding planets such as gas giants
How would the surface look on a gas giant?
if u fly to a certain depth ur ship starts taking core damage from the extreme pressure
I could imagine a scene. Landing on those platforms. And having lightning storms
yes
Rocket jumping to each one.
it would be epic
and floating lifeforms swimming in the clouds
also if u could pilot ur freighters or frigates and maneuver them around that would be cool
also the galaxy center should be a actually visitable system
and its just a supermassive black hole
I'm sure this has been said 1 million times but being able to get into your friends ships and fly with them would be an awesome addition to this game. Taking over control of the guns while another fly's would be a cherry on top.
More interactions and situations for derelict freighters they are getting stale
One for pilots and the other for a gunner.
I wish we could go back and do previous expeditions.
About the solar sails ships. I just want to say. I kinda find the middle streak of light coming from the tip. Dumb to look at. Anyone else think so? Like how is that much exhaust. Coming out of that tip.
I don't like them, either.
The refiner has what seems to be limited as to refining/extraction/purification functions. I would like to see it be able to extract multiple substances out of one compound, like sodium and chlorine from salt. This would enhance what it seems to have currently as a "reactor"/ "assembler"/"transmuter".
i want intergalactic travel (to and from galaxies)
I think we should be able to pilot frigates instead of freighters because it’s the perfect size for a group of friends to operate together
Probably need to remove Claiming your ship back from someone who just bought it from you for free... as much as i love the easy income.
Can’t you do this by going to centre of galaxy?
As far as I know it’s one way
just keep on going through them all and youll end up back at the start 😅
If NMS was in any way realistic you wouldn't be able to land on 90% of the planets 🙂
But it would be cool to see some really hardcore weather conditions that would require a colossus with special modules to even consider landing there. Like extreme iron-shard storms that would destroy anything else and stuff like that.
My kingdom for an Always Build Camera toggle. I'm sure it's just my muscle memory but getting to the part I want and the camera I want seems harder now, not easier.
And I make dog simple low power glass cuboid bases for everything, I can't imagine how actually talented builders do it 😄
Solar. Freightes.
Anyone else here want some more variation to Capital Ships? I would love to have a capital ship based off a Solar Ship from Treasure Planet if anyone knows the movie.
Settlements 2.0
let us craft prefab buildings and decorate interiors
maybe give the settlement “tech slots” that allow it to be upgraded in a way
put nanites towards changing what gets manufactured
Higher settlement cap
Connections between settlements (exchange/trade of supplies)
I'd like to see some update o the Exocrafts as they are very useful but limited capabilities. Id like to see a link to your Exosuit computer to assist in resource hunting while being protected from the elements.
Hey, basically brand new to nms, played at launch but have just picked up this week and fully got the bug…just curious if there’s been any discussion around rolling back around on older expeditions? I want the Normandy and that robo dog looks sick!
Use a savegame editor and unlock it there to be available at the qs reward npc in the space anomaly.
I think theres also a mod for that on the nexus
To add to this, could we get some honest to god turrets/defenses for our Settlement. If it's not the Sentinels stopping down doors it's Pirate Attacks flying around above
Fr
I want to warp in with me star destroyer looking frieghter and fight pirates/the other smaller freighters
Anyone know what the Last Spawn is?
It’s mentioned in the wiki, but there is nothing more on it
Thanks, but on console sadly!
Do you guys think they'll ever introduce more space battles that involve our Freighters? I would love to have a battle system akin to Endless Space 2? If we can't pilot our own freighters why not have a more... involved expedition with freighters with a cutscene akin to Endless Space 2? https://www.youtube.com/watch?v=O1y7fwbFaBs
Btw, I REALLY want this as a decoration, especially on my Freighter https://imgur.com/a/cH6FCNq
We can sell ships and not just scrap?
trading them in for another ship, yes
Settlements need an overhaul, but this is sounding like a base with people in it
A settlement overhaul is a great opportunity to encourage planetary exploration.
Instead of producing a random resource, let me build buildings to exploit resources I find (livestock, plants, mining, etc).
Settlement productivity, etc, should come from exploring the planet rather than making trivial decisions on a terminal. The terminal should be for story telling with minor one time bonuses
Please fix the resource duplication glitches so farming can matter again
I would life if some Flying fauna actually land on the ground just like real birds so we can make them our companions
A refiner rework could be a good idea actually.
I love this idea as well.
I don't know all the glitches in the game but some basic duplication glitches simply can't be fixed. And even then, people can just use save editor. People can always cheat.
I would like to be able to recharge the freighter's hyperdrive through the equipment recharge menu if we are in our freighter
I would love to be able to upgrade the inventory of exocraft like we can with every other kind of inventory.
👑 The galactic kingdom: discover, explore, develop, and own your own planetary system. Upload-able like bases for others interactions
I would like the ability to upgrade freighters, like at some giant outer-space freighter dock for just TONS and tons of units and nanites.
Ancient ruins and alien locations should have chances of having rare ancient technology, alien multitools, etc.
When a crashed ship has a survivor, after repairing their ship, allow me to have the option to buy it from them.
Crystal ships; either a new set of crystalline parts for existing ship types (akin to how crystals appear on current multitools on occasion) or a new class of partially or fully crystalline ships
allow members of your group to ride your freighter to different systems so we can all travel together.
you can already do that
I'd like a resource management console on the freighter so you can collect all of the different carbon planters, agriculture rooms etc en mass like you can with a supply depot. And you can harvest the amount you want.
You can? I thought if you warped out with your freighter anyone aboard, (including your group) would get moved to their ship and needed to travel independently if they wanted to.
if you warp to another system, they move with you
but if you summon or dismiss it, they won't
I hope 4.0 rebalances the economy. Hello games knows how to make valuable resources and standardize the acquisition 9f valuable resources. So I'd love to see a fresh new economy that promotes trade hauling.
Also, Would love to see a use for the plants outside of of just units. Building a stasis device or ignitor is quite a feet, but just getting money for it is kinda anti-climactic. Would love to see it gain some cause and effect to building plant resources.
I also really hope the standing system gets reworked.
Right now you're like a bored untouchable god who can carelessly jump from system to system. But I wish we had to actually pay attention to where we were heading.
Like a race that doesn't like you will treat you very badly in their system and maybe uncharted systems, while a friendly race will reward you in their systems etc.
Also a rework of missions where it's not just a standing increase but also a decrease of something else, so you have to be more careful with what you choose to do.
I'd love a module that would allow you to make a drop pod with your exocraft from your freighter to make a planetfall and then recall to your freighter when you are done gathering.
Laser Swords
Combat scenarios/quests
Freighter wars/movement
Dying Systems and/or Dead Systems, where the sun/suns burned out or is on the verge of burning out and/or supernova.
Most likely was inhabited by The Korvax (due to them being a science oriented race) that left and moved on to a different system, escaping their possible doom.
(I know, probably a little too much, but it would interesting for lore and exploration.)
Edit: Capitalized "Dead Systems".
I got an idea who will make the game more interesting: what about travelling traders but there are not simple traders, they're kinda alien animal npc who they are still not evolved and they are still to the rock age, these npc are very rare to find around planets, kinda 0,1% to find one on a planet, they usually live alone travelling on the surface getting old craps of spaceship's garbage, they trade stuff for food, because they don't know how valuables are things they're carring
sometimes they live in a community underground with houses made of spaceship's garbage and tree foliage
is this an interesting idea?
I mean who will not like that? even because when I travel around planets I just feel something is missing, like travelling traders
That sounds quite anomalous, I like it.
The ability to punch things while in the exo mech.
Why was the Options menu left out of the main menu screen? Is there a chance of getting that added? I've seen a fair few posts that comment about the lack of options at the main menuj
Wish we could have cargo pods like npc frieghters do or multiple freighters and freighter / frigate type battles/wars
I think this should be added in 4.0 or something. When starting a new save, there should be an option to start with story or not. If you choose not to start with story you should have the anomaly available from the start.
I wish we could scan ships/freighters/frigates from our star-ships so we don't have to land on freighters/interact with frigates to find out their quality.
You can already land on your frigates/freighter and walk in space
Laser Swords
Combat scenarios/quests
Freighter wars/movement
Whit out the frigater just go you and navigate whit the jack pack
Agreed that would be sick
Bug splatter on my space winshield
A gek got blown out of the airlock on accident
flyable freighters
Would like to get More diversity in general. More types of fauna/flora, planet biomes ,buildings, ship/freighter types. Thats what nms needs most right now imo
i have an idea to mind
in the future they could add massive gas giants with planets surrounding or moons surrounding it and that be the whole system
or they could add gas giants that are 2-3 times the size of exoplanets and have 3-4 moons, along with planets.
Who thinks that the crafting could somehow be improved? Instead of just opening the inventory. And pressing craft.
not me
UI can be improved but crafting itself is okay. No need to overcomplicate it.
I wonder if we'll get ground expedition teams like we have starship squadrons. It would be interesting to see NPCs in action with their multi-tools.
we need better combat
so i had an idea for a player v player bounty hunter system
players that want to have the option to stay out of the rotation for being hunted and dont have to worry about it but the way it works is a player would be seleced every hour and is hunted a notification will pop up for all players that take part and any TP will have the option to tp to that players system so they can be tracked easy
a hunted players job is to survive for 1 hour and once the hour is up they win (idk thats up to them) and if they get killed then they win (idk still up to them)
idk if that made much sense but this would deff be way more fun if their was factions and also add some pvp to the game with players who have multi player on and pvp on
theres a few pros and cons
Pros: players get pvp and making their ships better at pvp means more
players that dont want to do it arent forced in any way but can join in whenever they want
players that are hunted get a bigger reward then the hunter bc of all the people hunting them (or there can be a few targets)
when the player dies they wont lose anything or have anything broken
Cons: its a pvp thing pve players get nothing out of this besides maybe seeing chad pvpers dog fighting
skill gap and ship or gun gaps are going to be huge compared to others they could nerf them slightly so they arent getting one tapped but not to much otherwise upgrading doesnt mean much
players who are hunted might try to hide in structures im not sure how they would handle that maybe by making them get kicked out of them or having all doors be unlocked till your dead or having all your structures in that system temp disappear
Theres prob other pros and cons but i dont see them rn
what do u guys think?
this game has save editors and mods for some players and not others, making pvp an uneven thing from the start
save editors?
and yea that wouldnt be fair they could have a mod detector for players that join the bounty hunting and make them not able to join until they get rid of them
yep, two for pc (and therefore possible with xbox after transfer), one you have to pat for for ps4 (eww) and nothing for ps5
so someone ca actually just save edit an mt to have more slots and ridiculous stats, same for ships
that's why pvp events are usually planned events organized by groups of players that have established some level of trust between them, and some ground rules for verification
there must be a way to do it like cracking down on save editors and such
I'd hate to see save editors go. they are very useful for getting around game breaking glitches
.same with mods, I'd rather see (yeah I know it's unlikely to happen but still) some sort of minimal mod platform for everyone including consoles
how could they go about it then?
could hello games have something to re read all the players stats that join and it if changes then they could have the player get kicked?
why would people who use mods and save editors join wouldnt they have unlimited amounts of everything already?
some of them would join because they like pvp, some would join because they like to be bullies, etc. there's all kinds of reasons
bottom line, the game as it stands isn't really designed for the sort of bounty system you have in mind, and it would take an immense amount of work to rework it
you never know they have been working on more combat stuff they may do it when they do a faction update
I would love to see something like that in the game. Factions and empires would be so cool and definitely rope more people in
I would love to see Anomaly Detectors as a loot drop from derelict freighters and other such locations, instead of just from asteroid, as if to imply the anomalies they found were the reason for their downfall/also to give me more anomaly detectors. :=
i think hg should now focus on things to do rather than new items, like being able to raid other freighters or have fleet battles with them where you can actually destroy the enemy freighter. we also need spacewalk.
Make Dihydrogen harvestable through an industrial gas harvester, PLEASE!
Hydrogen is a gas, so it makes sense. Lots of gas giants have hydrogen in their atmospheres. Being able to harvest dehydrogen in the atmosphere of a gas giant gives one use to gas giants in the game.
Uncap the credits in this game. Let me be Bezos.
Including the weirdly shaped rocket?
Especialy the pee pee shaped rocket.
the credits cap is a technical limitation
it's far from arbitrary
they'd have to change credits from being a 32 bit unsigned integer to a 64 bit unsigned integer, which would almost certainly be the source of no small number of problems
though it is at least possible given that the game runs as a 64 bit process, to my knowledge
Day 4 of asking for:
**Laser Swords
Combat scenarios/quests
Freighter wars/movement**
Give Iteratio: Cronos a little table with a 3x3 storage you can put food in. Then he can eat and judge the entire meal (or 50 course banquet) you put there for him to eat. Though maybe switch him to a one a day thing so people don't go to crazy.
Also: When placing a nutrient possessor in a base, you can interact with its inventory using the quick transfer option. Can we have this with the freighters nutrition room as well please?
and upgrade the legacy players nutrient processors to have more than 10 slots like the rest
Would love to see a part of space that shows the origins of the bio ships and bio frigates. Maybe some sort of fluid space.
I would like to see more added to the building UI..
If anyone has played Halo's Forge system, then you know exactly what I am about to mention.
The concept is to introduce a panel on the Build UI that lets you Rotate and Move Blocks by various units. I know they have the rotate feature, but there is no way of knowing if you have aligned to 90 degrees, and the movement feature would easily allow for better free placements so people do not have to do glitches to align things.
We need a proper economy in nms, problem right now is the game is super easy to max... like really easy... maybe 30 hrs or so, but after that people lose interest, so i feel like there should be various grinds added to the game which are fun and not demanding like finding frigate modules, and that should set players who grind above people who don't
This is a sandbox
If you want thousands of hours of grinding in space by all means play something like warframe
Great game
Definitely not nms
But it's pretty much what you described just now
It sure feels like warframe with all the timegates.
living freighters puh-lease
Now that Anomaly Detectors have a more common use (summoning leviathans), I'd like to see more ways to obtain them than just shooting rocks all day long. It would make sense if Salvaged Glass had a chance to drop them when opened, since the Sentinels themselves have to have some way of detecting them, as well.
I feel like there should be a distinction between "able-to-grind" and "necessary-to-grind". Most MMORPGs are the latter, and shooters like warframe are almost by definition the latter. I much prefer the former, where there's always room to improve, but it is not a necessary thing to do. It also functions as a sort of to-do list, so if there's always room to improve, there's always a clear goal, so it keeps the user interested for longer. I believe that is what @coarse mango was trying to communicate. Feel free to correct me if I'm wrong.
Something like a completely cosmetic "Prestige Bar" for units like what Horizon Zero Dawn has for exp gains ('ghost' levels). This would give players something to spend units on that feels like progress, allow them to grind infinitely for units, and keep track of their progress over time. Since it's completely cosmetic, it is not necessary, but it does give the ability to do it if one chooses.
Such a prestige bar could also open up other cosmetic options, such as titles and whatnot that a player could proudly display in their nametag. Additionally, because it is completely cosmetic, there is no point in save-editing a "max" rank on it. People will still do it for "Lolz", but that doesn't invalidate the feeling of accomplishment for people who decide to do it fairly, like it would if it actually had mechanical value.
Would be nice if they added some more ways to get electricity. Like Wind turbines and lightning rods. But also boimes on planets would also be cool
Wind Turbines would be amazing!
hmmm
tfw there's still no way of scrapping your own multi tool (unless you only have one)
I think it'd be rly neat if we had a ship update where we had the ability to customize ships a bit more (like color and some parts) as well as new kinds of ships
like Mining ships, Expedition ships which while smaller, less armored, are much cheaper on hyperdrive fuel. and so on.
Just be really cool.
that or more sentinel types for ground and air.
there should be more ways to produce power and overall gridsnap
it'd be cool to see proto vy'keen and proto korvax appear as creatures like proto gek do
Pretty sure that's by design. Keeps us hunting for ships. Playing longer. 😉
I mean havin a mining ship to help mine would make it much less annoying to build cool bases so id do that more. rn tho its just not as fun
I want spaceships with more seats, for friends, and also kinda when you're in a session with a group I want to see my friends health bar on the side of my screen
The ability to convert a permadeath save to a survival save, but not back
Not aware of engine limitations (obv) I'd like to see more done with Frigates. Their customization/use/stats are really only for fleet missions, and it'd be nice to see them become a larger part of the game.
Once you unlock the freighter teleporter and storage bins you just shove EVERYTHING on the freighter and jump it to where you need it. Handy and awesome, but OP. What about summoning the freighter has a cost, but summoning a FRIGATE doesn't. Give the frigate a small inventory based on class/type. It can ONLY jump from its current location back to the freighter - so you could land on it and jump back to base.
If Sentinels got stronger, like a lot stronger, a frigate supporting against land targets as a summon ability might be neat as well.
Also being new to the game and doing the expedition? Having to jump using the Freighter is a great tweak to gameplay and I 100% support it for some play styles. It just makes the Freighter feel like "home" more than the normal vanilla game.
THIS
Also This
Day 5 of asking for:
**Laser Swords
Combat scenarios/quests
Freighter wars/movement**
Sparse, naturally generating colonies would be nice
Or an occasional system where a faction has 2-3 colonies on each world and controls the system
Idk I'm just giving yall random ideas I thought of last nighg
@odd heath YES!
I'd like the following to be added. Silica Powder and Ferrite Dust Hot Spots and a plant that directly gives carbon that can be grown in the biodome and collected with harvest all.
LoL, "Day 5" Yeah not sure why you keep spaming that, it's not like this channel is monitored by anyone aside for ToS violations. Putting anything here is like whispering into the dark. Yeah I put stuff here on occasion, but it's not like I expect anything to happen.
i guess i will ask again but they should make living freighters,like sometimes you find it when you get the whalesong detected,like the alpha to some living frigates,these peaceful creatures form a symbiotic relationship with you and if you have enough money,it will feed your crew and give you a place to live,while you continue to give them “treats”to maintain their hyperdrive and other body parts that you can use these giants are super rare,being as rare as an exotic ship. also,i would like exotic freighters,every freighter would have an exotic copy that is very rare (even venators and sentinels)
Who knows HG might surprise us in the future.
With all of this freighter building I've been doing, having more than one freighter slot would be cool
Plus it would be nice to have pets roaming around in there
Imagine finally leaving some extreme planet to get greeted by your pet on your freighter
Saying nothing and doing nothing will also do exactly that: nothing - cheers mate xoxo
Should NMS have some sort of level scaling? AKA: should there be a system that while being fair, keeps you on your toes? (permadeath doesn't count).
I thought they did that by melting things a little easier at the beginning. That said if I want a bigger challenge I just don't install upgrades. But I agree a little more of a challenge would be nice, and I play Permadeath so yeah bring it on lol. Just no forced pvp lol.
The Sentinel update was disappointing in that regard. Even without any upgrades, i can still take any pirate and nuisance without any risk. I just can sodium-scum my way out, charging my shields indefinitely.
Also the damage they deal to you is pitiful.
i wanna see them fix the situation of a stray bullet hitting the freighter you are trying to save now make it not saveable
like really, the npc ships can phase through it but one missed shot makes me then enemy?
maybe a more fledged out pvp system would bring players on. like if someone has pvp on it would tell you theres a player with pvp on within a certain amount of systems/ly it will tell you. oh and maybe if someones too underpowered with pvp on then they cant get attacked(or maybe they can 😏 )
and maybe you can install a module that turns down the range of players detecting you when you hunt and vice versa
Focusing on PVP is a bad idea because of modding and save editing
however, it would bring a lot of players
alternatively, they could make a pvp only universe
I’ve been thinking about how weird it is that no one cares if you attack a Freighter’s cargo in a pirate-controlled system. Naturally I wouldn’t expect law enforcement to be available, but why doesn’t the Freighter send a crew out to attack you? Then a cool idea came to mind. I think that there should be a space pirate option for getting a new Freighter. >:)
This option is basically taking on the freighter you want in a big space battle. Your goal is to take down the freighter’s weapon systems and crew in waves of varying difficulty, depending on the freighter’s class. Once you’ve done this, then you can hop aboard and confront the current captain who, at this point, would surrender the ship to you. This option would be completely free unit-wise, as the price for doing things this way comes in having to repair the damage you’ve done; Locking inventory slots and crucial technology similarly to crashed ships you find on planets.
I think it'd be cool to see some kind of void/living appearance modifications to match with the living ships and frigates. Basically just a living exosuit and exosuit backpack.
Ship Customization, anybody?
Forced PVP does NOT have to be in a game to make it good.
renovation of materials
like some gave no use except from selling
being able to use them to make more general trading items like clothes or similar could add another factor of trading in between systems
i didnt say forced pvp...
can we have companion battles? would love to catch them all and battle them against my friends'
anyone here wished for HG to add ship customization ?
I’d really enjoy a dedicated hopper and storage container for the Stellar Extractors. I’ve got 18 in my base (given they don’t even work half of the time), and that’s a lot of clicking and cycling to unload 18 different units…
you know, I kind of want to see an expansion to flora, actually
make them a bit more procedural overall
and expand the hazardous flora beyond the measley four that currently exist
Yeah I feel that we're due another planetary update
Space gameplay is in a very good place now imo
a use for melee?
No man's pokemon
PUNCH JUMPING!
Slowly building the fortress of solitude… one creature after another
Punching trees when you realize you are simultaneously out of carbon and your mining beam needs a charge.
Day 6 of asking for:
**Laser Swords
Combat scenarios/quests
Freighter wars/movement**
And now asking for @supple sail Idea:
**Living Freighters! **
I have seen a lot of freighter movement suggestions. People really want to be able to make the freighter move, but I fail to see what that accomplishes.
it accomplishes the experience and that alone is an accomplishment
Not really. When a feature is added, it should have a reason. Just "So we can do it" isn't a reason.
If this is added, it should be able to do something your ship can't. But the more I think about it, even at best it does LESS than a regular ship. You can't land with it, you can't enter anything like stations.
I do have some weird ideas that could work with freighter movement but it would be asking too much. You need to add a lot more features to make the freighter movement useful. At that point, is it even worth it.
One could make the argument entirely that this last update was purely based “so we can do it” - with more base building in freighter content. You can then make that same every argument for any content - “so we can do it”
That is why it’s about the experience, otherwise there is never a need for any new content.
Nope. Adding new building parts is almost always a good idea because with player creativity, it can be made into a lot of things. It's a fuel for builders.
You can't make the same argument for every update ever.
I can say the same thing for pets however. Pets accomplish nothing.
I guess you can ride them but, usually just running is faster.
"So we can do it" is a good enough reason. More to the point, different ship classes by your logic are entirely superfluous. What does a fighter accomplish that a decked out transport ship can't?
Having multi-passenger ships has been a wish of several players for a long time. The draw of this game is the shared experience of the visuals. Being able to directly take players to a cool nebula, beautiful mountain range or stellar star system is a dream of many players.
Plus, moving freighters and frigates were shown in the trailer.
Further, big capship battles are cool. And if not visual factor, cool factor is a huge draw of this game. Being able to directly maneuver your freighter into battle against a sentinel fleet would be awesome. There are loads of reasons to add it, and the only reason not to add it is cuz some people think it's unnecessary. Wrong.
Wouldn't this be the same creativity for the other type of players with moving freighters, laser swords', freighter wars, and combat scenarios - it would create that experience, which is exactly what you are saying - "creativity" or "fuel" - we are literally saying the same thing lol
While I think the reason being "so we can do it" is effectively a non-answer you the original question, I believe HG could do some really cool stuff with freighters moving, would mean significant changes to a long standing mechanic yes, but the point if they could do something cool if they wanted to. Updates really only need to achieve two things, 1. Help sell more copies of the game, 2. Keep the existing player base happy so they we keep giving them free advertising as positive feedback/reviews.
My biggest issue is to continuously post the same thing day after day on this server does nothing. It accomplishes about as much as going to KFC everyday and saying I hope they bring back the McRib.
If you want to do an ask everyday campaign your better served to do it on Twitter and # Sean or HG
I only want two things at this point to make NMS the perfect game in my eyes. Multi-passenger vehicles, and cities. It would absolutely dwarf all other games if it had those two things.
technically that was never my true answer that was @paper rivet 's assumed answer to one of the proposed suggestions
but in fairness I was using that assumption towards the content we already have and how invalid of an assumption that was
No. It's not the same thing.
Okay, I disagree.
So let me guess.... You're gonna keep going to KFC and saying I hope they bring back the McRib aren't you.....
Dear diary, Day 7 I really wish...
With that kind of thinking any update idea is a good one. I want to be able to move planets.
"good idea" is 100% subjective to the eye of the beholder.
So people should never do anything then right?
Is it though? If I say "Let's add hours and hours of chess to the main story of no man's sky" I'm sure that would be objectively bad.
I now know exactly what I am attempting to converse with - cheers mate xoxo
If you read what I said above.... if you care that much about it you should do it on Twitter and # Sean and HG if enough other people react positively to it there they will see that a tweet with their info on it has a ton of responses...
What
What I'm saying is what you are doing here isn't doing anything
I have submitted suggestions the formal way as well
HG has no connection to this server so formal or informal or not you aren't reaching the correct audience.
English is my second language so I have a question about this sentence. Should it be "who" instead of "what"?
Ive literally sent to Hello games suggestions before is what I am saying. I am using this platform for awareness. But go off boo, continue to be the glass half empty.
I said what I said
Ah so harassment....
Where am I harassing lol?
It's a way of belittling a someone by denying them as a person
Oh.
Ie you are a thing to me
oh
I am truly amazed right now
I guess with this note I will let you two be half empty together. Heres to a better future. XOXO
I wish you explained the sentence before you go away.
I thought the correct use would be "Who".
Yeah the xoxo is the also harassment but of the kind that could get me fired if I did it at work
Oh I am not going away, just not continue having a conversation who in turn will not have one back
XOXO is hugs and kisses lol
Who is the correct word
Yes I know exactly what it means and exactly the intent
And yes that would get me fired for sexual harassment
Bruh... who hurt you?
I genuinely wish you all the love
I personally don't care about the intent. I just wanted to make sure if that sentence is grammatically correct.
oof lol
The correct word to refer to a person is who. What refers to a thing
Holy shit Kail. You can't be serious right now? You're giving air to rainy's pedantry?
Still think helicopters could be fun
They said English as a second language
How am I doing "pedantry"?
If I wasn't at work I'd take both of you to task but for now, back off Dunk. He's actually suggesting things in this channel, all you're doing is throwing reasons nothing should be done. You people are the reason AAA gaming is in such a sorry state.
wat
Get enough rabid fanbois in one place and the conversation eventually devolves to the point where nothing gets done, because they all "know" what's best for their pet game.
He had several suggestions, I was just against one of them and told why. That's it.
You weren't against it. You simply said "nah, can't be done", and your reasoning was "because".
Wat
How about we get back on the topic of #nms-the-future and enough of all the squabbling
No, I suggested making the exact same comment day after day HERE isn't an effective strategy to get anything changed
What are we discussing
Add a long distance cargo teleporter upgrade equivalent for Living Ships
This please
So we shouldn't chat about what we want to happen in the future of No Man's Sky in the channel for discussing the....future of No Man's Sky? Genius!
Sure I'll suggest something. Can't remember if I typed it here before though. A tech that let's you transfer items to your group members across long distances. Only works if you are in the same system.
Sounds great, that's a great idea for party play.
Didn't say that. Im saying Come up with new things elaborate on what you want and why it's a good idea. Don't just give the same list every day while counting days like it's some type of protest
Yup. Me and my friend got annoyed after playing the expedition together. This would solve it.
It's a joke. You know, joking? A little lighthearted fun? Don't tell me the internet's gotten so humorless that joking isn't even allowed anymore? He's not holding the server hostage, he's not spamming it on end, he's bringing it up in hope of sparking discussion, support, and maybe people to join him in that all-important Twitter campaign or feature-request blitz.
It's a lighthearted riff on the idea of protesting, e.g., he hopes he'll be loud enough that he'll get people to join his cause and thereby get hello to listen. He's one guy. Hello's too big and too popular now to see singular requests.
I'd like a resource management console on the freighter so you can collect all of the different carbon planters, agriculture rooms etc en mass like you can with a supply depot. And you can harvest the amount you want.
Now that I talked about pets, they do need a little bit of something.
Some of them can enemies. Some of them maybe heal you... somehow?
Can't think of anything else.
Now if I just posted resource management console day after day do you thing anyone would know what I was hoping for or if it's something they wanted to discuss until someone gets annoyed that I just keep posting the same thing?
More variety with the gene sequencer? Maybe you collect DNA from other animals to spice in?
That adds variety but I want them to have a purpose.
Purpose is hard unless you do something for early game... Honestly by end game it's just exploring and building so to have a purpose it will kinda need to fit into those. I mean yeah there's combat, but let's face it, combat in this game isn't hard enough to need help
Maybe when you land on a planet, you can give your pet a task like "bring me this resource". If that resource exists on that planet, they bring it to you after some time. Though I would not want to turn pets into passive material gatherers.
I see that as an early game thing. By end game 'getting stuff' just isn't hard. Yeah it would be another way. I mean unless it's rare results that you can only get from your pet, but I'm most cases HG hasn't displayed a "this is the way" mentality
In addition to this, maybe have the pet need a certain level of helpfulness to be able to retrieve items.
That's already a thing for the random gifts so it makes sense
Or is that devoted...?
Helpful pets gather, aggressive pets attack enemies. I guess you can fill this one by one for every behaviour.
Do pets attack the annoying flying robots?
They can attack sentinel's there was a bug where they could one hit kill a Walker lol
I guess I didn't do enough stuff with pets.
I don't know how effective they are though
Yeah I don't really use my pet except for hotspot hunting since you can scan while riding and on mountainous planets since they are the fastest way to climb by far
In the future it'd be cool to be able to mix the DNA of different creatures by putting the eggs of one pet into the gene splitter in the egg sequencer to have the main egg receive characteristics of the second egg.
One feature I've been wanting in nms for years is the ability to board sentinel freighters and raid them like a derelict with systems like the sentinel pillars to disable sentinels etc
Full scale planet upgrader/editor for a specific type of freightor no man’s sky.
Planets:
A player may only edit a planet that they discovered.
Every aspect of a planet may be edited, however, some edits will be more expensive than others.
Expense for editing/upgrades:
Upgrade costs will very with how big the planet is as well as how many upgrades are applied to the planet.
Minimum/start of tree upgrade costs would be somewhere around $25,000,000 units with addition of planet editing modules that are crafted by combining the new refined Frigate Module, planetary editing technology gained from completing scientific expeditions (5-20% chance) depending on how high of difficulty the mission is.
Upgrade tree:
There will be four main coloums for the upgrade tree: atmosphere editing, planetary security, environment editing and cosmetic enchantments.
1st coloum: atmosphere editing.
This will include, global air purification, creation of all the atmospheric layers to create sustainable and functional habitats for life forms on the planet.
2nd column planet security:
This column will include planet defence squadrons, anti air guns and ground defence squadrons. These all also have their own upgrades and tiers. They have different damage types that are similar to your multi tool’s.
Environmental editors:
This column will edit the terrain and wildlife found on the planet. The terrain will cost loads of materials to create but will create pocket of that mineral all around the plant. The wildlife that is created on the planet has to start from somewhere right? You will need to obtain at least 10-100 eggs to start up a new population of creatures. Why 10-100? The more eggs you put on the new breeding platform the faster the population will grow.
Cosmetic enchantments:
This will make the planet and atmosphere you want bug basic costs are 5000-10000 nanites.
There’s still more to add on to this theory but I just wanted to put it out there and this would definitely be an endgame thing
more of one XD
I'd love to see the game tweaked to where freighters/squadron members can actually do noticable damage to pirates.
i would love the ability to walk around your freighter while warping. it just makes it more immersive, and the ability to see the lightspeed/warp effect tunnel outside the windows would look really cool
add the option in setting that will let the player move during any kind of hyper drive. add small ships that has a inside the is able to move in space automatically while out of seat but only can have décor and furniture put in and built (but the only one room can not be expanded) . more graphical features. physics option. advanced graphics section. mod file in the game so the game can be moddable in single player but not multiplayer. option to remove heat , radiation , toxic , effect. oculus recommended settings option for better performance on vr. better sun. better water (3D) more PBR. fps booster plug in for the game.
tips on how to get certain stuff to work
option for the public to make mods for the game
IN-game button to activate hyperdrive , warp speed , exit in all ships.
public servers for people to join other people with out being a freind or in a group
option to host a server
has there been any talk about making a way to cycle through snap points on a piece you're building? finding snap points when building is a fresh hell
This needs to be added. I just recently started building something and it took 20 minutes to get the piece exactly where I wanted it.
and a sentinel type starship waiting at the end
Would be nice if terraforming actually did something. I just spent over two hours destroying a mountain to build a base on flat land just for the mountain to reappear 🙃
We can actually go bigger. First step would be obviously that stuff don't just reappear or disappear. Then a terraforming tech for our ship could be a thing that does the same things but for bigger scale. And if we wanna go crazy, a terraforming tech for freighter where you can shape basically a quarter of the planet.
Kind of an insane thing to add to the game but I can see a good amount of people having fun with it.
Simple thing, but I'd love to be able to make entire freighter walls (maybe even floor/ceiling) out of glass. The window isnt bad, but its just a window.
That’d be cool, imagine glass walkways/corridors
i want to suggest a feature where we'll be able to customize fleet formation
I wanna see The Event Horizon (from the movie of the same name) in NMS!
the game should remember what you leave in refiners and other non-storage things you can leave items in.
a more comprehensive discoveries section. specifically, i'd like it to record:
-distance travelled on each planet
-derelict freighter style, length, and the class of the upgrade module provided, if the derelict is completed
-discovered starship and multitool styles
-discovered freighter styles
-quantity and type of POIs discovered per planet, maybe condensed into the groups of POIs the planetary charts use
-a section for misc. notes, as defined by players. i think an in-game discovery journal of some description, segmented by discovered system, would be a great addition for basically any playstyle
a "ships/multitools seen here" list would be a godsend for the Coordinate Exchange
though the requirements for what counts as "seen" might need to be figured out. probably standing in close proximity, or reaching the "purchase" UI?
I would like if we could name our saves, that would be helpful, is selecting the ones we want to keep or delete or transfer stuff to another. Just an idea 🙂
yes!!!!!
Please add proper desolate desert/sand planets. Really, how is this not in game yet? You seem them all over space/sci-fi media.
This could be so cool
What are the odds that the internal update that hasn't hit experimental is actually 4.0 that they're testing to release on August 9th?? That could be why it's a freighter based expedition because PLANET RESET.
100%
My question is how would it be regulated? Maybe only have it planets that don't have other player bases?
On*
I guess.
Solar Surfers would be cool, (from treasure planet) itd be a way to move fast on planets. Charged the engine with carbon but during the day the sail pops up giving a speed boost and auto charge. you wouldnt be able to add any lasers or anything it'd mostly be for high speed exploration.
itd hover higher than the hovercraft and maybe hover higher at day. itd be nicea having since the top speed seems to be about ~20 units which isnt much, if you're travelling to a surveyed building or ruins its more fun surfing there instead of spending 3 mins driving or flying in your spaceship
Ok hear me out planet tiers
Basically all that this would be is a quality of life update that tells you if you should invest your time into a planet
proximity would be a nice system, like one of the pre-release discovery ideas they showed in a trailer one time. for modern NMS, i think simply tagging them with your visor would work, like most discovered objects. it could even detail the stats of what you saw - say, the A class stats of the A class fighter you saw - but even just the designs would be such a nice addition
Is there gonna be an expedition rerun this year?
Unknown
i'd expect HG to re-run them for the folks on platforms that don't have the game yet
I hope to a certain capacity that they take another look at multitools
I don't know why but whenever I use them it just kind of feels off or clunky I guess
Or the only stuff that saves is what’s in the players base building perimeter, they could easily make it so that once you save it sets that land that you changed to the new default so the game doesn’t have to remember what it used to look like and be forced to make it reappear.
Defeats the purpose of procedural generated planets.
Find the perfect planet or forge your own
I wanna be able to buy freighter upgrades instead of searching derelect freighters all the time
or get them as a possible reward on frigate expeditions
add Space bars where players can meet and drink!
settlements can have bars
arguably, stations do too
maybe the Anomaly could use a bar?
give Cronus something to do besides complain about my cooking
Is there like an nms roadmap? For the future?
I wish. It's pretty much a surprise. When an update comes out.
Hoping the next update which seems to most likely be 4.0 adds paintable ships, no changes to shape or anything, just paintable ones
i want frieghter battles/pilotable
or being able to have a capitol freighter and a system freighter
only if my system freighter can remain my flagship, and a giant max-length capital freighter acts in support 😉
Idea living freighters because we have living ships multi tools. (the alien multi tools) and living frigets so why not a living freighter
Just one question: what’s the interior gonna look like?
ever played Doom
So E1M1
Water blocks / pools / water tool in terrain manipulator (for ponds, lakes, rivers).
Not really, heard of it, seen a few clips
Light doesn't seem to travel far from its source in bases, would like that improved.
Outlaw stations only 😉
We'd need terrain that doesn't reset first. But do you see this as the blocks you described ie you could make a river in the sky type thing?
building blocks like these room blocks that extend / make bigger as water would be cool
I wish there would be updates and farming companion machines for the automatic feeder and the livestock unit. Like, ways to actually pen-in animals with like, a fence to stop them from wandering off. Piping the products they create, and automation of making the pellets and feed it into the machines. Maybe identifying animals to not force them to despawn. More animal parts and a higher chance of unique coloration.
...
Space Chickens.
The trade goods descriptions that highlight in the same color that their economy shows up as in the warp economy filter.
When a big hungry alien sees them "YUMMO"
Rain
Insted of storms
have rain for weak stormy planets
or snow for snowy planets
maybe in the future have the ability to load saves across platforms? i have the game on all platforms currently and id like to play the same file between them
Planet maps you can make your own map but you have to map out the planet yourself
I want to join the sentinels
I just wanna cosplay as a space marine 💀
Or as the USMC Retribution from infinite warfare
Cross saves for the incoming Nintendo Switch version. If games like Witcher can have it, you can have it. If so, instant prepurchase/buy for Switch.
You know what would be cool
Planetary terraforming
Like changing the class of the planet
And having procedural evolution
I think stuff like that is way too ambitious for NMS since it's universe is extremely static.
Only thing that permanently changes is planetary bases, but everything else gets reset
Depends on how they do it and if you aren't wanting the moon with respect to evolution. If you have a star system that by a game premise only you can access, tereforming becomes a lot more realistic since you no longer need to worry about changes being stored on the servers and people seeing the wrong things and being adversely affected. An instanced source like the freighter could solve that.
having your own private star system could be interesting
especially if you could invite people to it
perhaps it's given as a reward for the atlas path?
Kinda what I was thinking though it could also have tieins to Artemis path, I'd want people to be able to visit though I don't think build their own base or at least not with the setup I described since it would be the same as someone else building on your base so they could only access it when you're online.
fr that would be really cool
same thing goes for freighter customisation then why not ship customization
I'd like to see some sort of terraforming update in the future. It would take a vast amount of resources to construct a terraforming device. The device would allow you to change how habitable a planet is, the gravity, the sky, the density of the atmosphere, etc.
Ooh, good idea
a bit of a stretch but just for funsies i imagine a freighter module upgrade similar to how it has the buffed scanner,
makes freighter an orbital terraforming platform . Would also make logical sense so that inventories are tied to freighter for mass world modification
i can see how it can get out of control tho
Orbital terraforming makes more sense too. You wouldn't want to be on the planet you're terraforming during the process.
yes recalls bad memories from minecraft where an accidental extra 0 in a terraforming mod command prompt would disappear worlds and leave asteroid-impact like craters. Followed by server crash. XD
"time to replace 1,153,453 voxels of dirt" - true story
lol
You know what would be really useful? If they listed what resources plants and minerals dropped in the discoveries menu. It would make it a lot easier to remember which planets to go to for which resources, if you would prefer to gather them via harvesting rather than mining or farming
Meh just a simple list of POIs and stuff youve been to and bases
Rather than have to beacon and memorize everything
i just more-so have an idea that i thought would be cool to see
being able to go on specifically tailored expeditions with a frigate and operate it as a sort of crew ship. either with ai and or your friends. the ship pilots itself automatically while you do certain task like scan for artifacts or go off of the frigate in your own ship to check something out. maybe a critical system begins to fail so you gotta go to a planet to retrieve a replacement part within a certain amount of time
I like that
Would be nice of we could recruit an extra freighter to our fleet, which acts like a settlement, with prebuilt layout and giving us building options like settlements do. This time not only generating some goods, but actually payout the daily income. Also offering a few extra spaceship slots.
I hope we can get pet battle arena
i want factions and slight lean towards military, less combat more strategic type stuff
No roadmap. But figured I'd pass this along since it's relevant: https://www.ign.com/articles/sean-murrays-no-mans-sky-isnt-finished-by-a-long-shot
Still a long long way to go.
Imagine if there was a prefab for a hangar where the landing pad extends out when you get close, you land, and then it retracts and brings your ship into the building and the door shuts
Idk maybe this is a good idea
Also just payout the money from the settlements might get more people to actually find them and do the quests
Indeed. It's currently not worth a lot of attention. Having one as a second freighter with additional ship slots will get a lot more people to grab one up. It also looks nice on your fleet.
The Settlement feature I most want for at the moment is to abandon one, without starting a new one.
I mean i kinda like mine, and the resource it gives is decent, but for like one thing. So some payout for getting them out a debt and developing it. And then ya having a secondary system freighter for trade/extra slots would be awesome
I do like how the game will send my combat frigate to help me if i am in the same system, but i with like my squadron, as long as it wasn't on a mission it would also appear
Or we could pilot it
so, similar to a landing pad in Elite: Dangerous?
I certainly wouldn't be opposed to a ship hangar for thematic reasons
Would be great if we can build custom stations in uncharted systems
@gloomy hazel same
Well we're at 3.98 right now. That means in theory 3.99 is all about stability and quality of life stuff early September leaving 4.0 to ideally drop on October 7 for the switch launch?
i feel like 4.0 might come out before the switch release so that players who are buying the game on switch have more of a reason to get it on switch especially if they already have it else where
when will there be sunless solsar systems with very dark planets only illuminated by the sky 
that would be nice
or the ability to actually got to the edge or the very center of the galaxy
lol
imagine you could fly around the center of the ||wormhole|| center of the galaxy and if you get too close your ship gets sucked in
imagine if no man sky had HUGE asteroids that you can land on and make a base 
Could have an asteroid exocraft for mining them👀
Is it just me that thinks we should be able to display our multitools on the weapon racks 🤔🤔
Yee
I kinda wish we could more directly trade ships and multitools with people
and maybe scrap/sell multitools
if HG wishes, they could mark certain ships as "untradeable" such as the golden vector
A cool idea would be a freighter combat update, enable space battles to be larger in scale
-Add cannon customization to freighter turrets
-Enable freighters to be completely destroyed(Similar to the original battlefront 2, land in the hanger to destroy it from the inside or attack vital areas from the outside)
-Add pirate freighters to hunt down.
-Enable remote freighter command(such as the ability to order the freighter to target a spacecraft)
This, in my opinion, would spice up space combat and bring in new options for dealing with enemy spacecraft
only as long as there isn't significant consequence for my freighter being destroyed
i'd prefer to remain able to use it to dodge random pirate scans
or the tourches on your suit, exocraft and companion actually matter xD
If one day NMS collab with Star Wars and introduces all the star ships from Star Wars into NMS, which ship are you hunting for first? Mine will be U-wing
TIE advanced @steep badge
can we have a SS Enterprise as freighter model please?
You can find freighters with discs like that
At least theres one mod that gives you picards enterprise D
I have had too many bad visability experiences in a tie fighter never again
it would be nice if freighter npcs also spawned in technology rooms and not just industrial rooms, would feel a lot more alive
I'm going to assume it's been brought up before but has anyone taken the time to read the logs or at least skim the logs from a Frigate Operation? Some of the planets our frigates visit I WANT TO visit. A planet that has a single, giant flora that's a sentient flower with GIANT roots that traverse the entire planet sounds incredible to see in person. Or the planets entire ecosystem is underground with oceans, rivers, creatures and even civilizations. 
also let us land inside other peoples freighters again? every time someone is in my world they cant see my ship
would be great
When you warp into a star system, on the discoveries tab, can the star(s) be artworked into the middle of the system pls
Between the planets/moons
When choosing a game to load, it would be great if the load options showed their characters banner and title and such. Just so you know for sure which character you are loading.
ah man a search function in the galaxy map to be able to search for a specific system and also being able to see your mission target or custom targetted system from any distance would be so great
Hey guys, I've been tossing around a fun idea in my head for awhile. I figure I'd share it here, maybe it'll inspire others, more smarter people in how it could be realistically implemented and maybe even sent over to Hello Games email.
The gist of it is this; finding, equipping, and upgrading a freighter using the parts/building materials you'd find naturally inside a Derelict Freighter, and sending this haunted derelict freighter out into the community to be fought against, plundered, or eventually captured and used for their own. This would not only introduce a more interactive derelict freighter but also a pseudo... proxy PvP to the game; I know people, including myself despise PvP but what if it wasn't other players just one-tapping you but players using a passive system to interact with one another? What if, we could make our, basically own mini-dungeons and having other players go through them and being rewarded if they passed or didn't pass it?
Visually the freighter would slowly start to turn more Living and or Abyssal like? You know how when we get close to our Living Frigates you can see small flora growing off of it and emitting gasses? Imagine those things growing off of this freighter too after being sent out into the universe?
I feel this would give a different outlook and even means to use the basic, normal freighters but also put a spin on them to make them mutate into something different all together from Normal Freighters and also Capital Freighters?
Well, if this did happen I think you shouldn’t lose much, but make it similar to ships where you have to repair components.
You can land in other people's freighters just fine. It's even the optional milestone on the current Expedition. You just can't see other people's freighters if you have yours summoned in that system. If someone wants to see a freighter that isn't theirs they just need to dismiss their freighter, right next to the summon freighter button in the menu.
First of all i must say im very proud of you Hellogames for the redemption of what has been done so far. Stretched beyond my expectations for sure. Only thing now i would love to get fixed is the repeatedly flying seal heads in the sky 😉 Im an analyst and explorer and seeing those very commonly and getting bit boring. Know i cant expect perfectly randomized stuff since it all has some sort of a frame after all but something could be done to expand it somehow or get it more randomized. But with that said there are gems out there for sure 😉 To add: Pirates are still to easy in my opinion and can easily kill them with an bad tiered and no armed Explorer ship most prob with an bad hauler to. And something needs to be done with both batteries and Life support Gel on higher difficulties. I can just stack them up with almost no money payed. Takes away the survival aspect. Should be more expensive i think
ngl id probably go for the death star
I'd personally like ring worlds like Halo with caves that are not a natural formation, as if someone built them so that it has to lead somewhere.
If you want more challenging space battles then go through the center to another galaxy and then don't fix the shields 😂... Seriously though I agree space battles could stand to be more challenging.
I have 2 suggestions:
-
I was playing NMS earlier today. Viewing the decorations in the Anomaly's Construction Research Unit, it has a nice amount of decoration items but not a lot of choice (in my opinion). I think that this game lacks in its variety of base decorations. It could definitely do with a larger selection of decorative items from the Construction Research Unit and/or could do with functionality which allows the player to choose colours and/or other design elements (for each item). I would love to have more choice over the atmosphere of my base.
-
It would be very useful to have search functionality in the pause menu's Catalogue.
heck, i would just be happy if they added a toilet and sink/shower combo
More control over color selection would definitely be nice don't know what they don't just give us choice of primary and secondary color selections for most things.
Make a easier light system
I wish battle freighters existed
Imagine freighters like the USNA Retribution
Cannons on the inside with an extensive hangar space on the inside for fighter crews and drop ships
Realistic resource gathering. Have resources blend in better and look more natural in their environment. Makes the scanner a more practical choice for locating resources, instead of looking for glowing red or yellow dots. So in short something more akin to pre-release environments, having the resource gathering portion of the game still exist, but without affecting the believability of these worlds.
🤓
Nah but honestly in the game you have super advanced Technology I think your scanner auto highlighting resources and sending it to the helmets hud is possible compared to the available tech
You have settlements
allow freighter npcs to sit on our chairs and use teleporters
allow specialists to wander off their station abit, when yo uclick on station they teleport back in
allow to recruit asteroid mining npcs into squadron, soo that you can call upon them for excavation
Let Cuboid Rooms have Adjacent "NO WALL" as window\entry type option for base part
allow to record / load / share buildings via "record begining of build\ finish recording and position" of parts combinted and glitched for quick deployment and sharing with community
There, made it from most possible to least real
Space factorio/satisfactory would be cool. Mining planets that get more poluted and barren as time goes by.
Hey, I know that a major update just dropped recently, but is there some sort of roadmap or a Trello board?
As a new player I'm quite interested in what's next!
Nope
Make it so u can dock a mech pr vehicle in a ship.
Seeing how there are quadrillions of planets I don’t see how that would Be a problem
Sounds interesting, but for what purpose?
Maybe so u could deploy a vehicle above a planet. Or carry vehicles with u long distances without needing to make one of those summoning pads
Ah you haven't put the summoning station in the freighter yet. Because while it sounds cool it doesn't really make sense since materializing any exocraft you want wherever you want is more advanced tech.
Now if they did something like make huge extreme sentinel nests on planets were you can't land your ship and can't summon exocraft/ship because of interference then an air drop altitude feature would make sense and give exocraft a better reason to exist other than as extra storage, a scanner, and occasional donuts.
Sentinel planets... like an entire planet (or space station) inhabited only by sentinels... like a homeworld of some sort or a manufacturing plant on a planetary (or space station) scale. I want to take the fight to the sentinels and kick some ass... boardable sentinel carriers would also be really cool.
Maybe your stuff could be attacked by some form of biological horrors or something. And you need to find a way to keep them at bay
Or sentinels
Instead of asteroids disappearing when you summon a freighter, it would be much cooler if they had a destruction animation to contextualize why they disappear
Yes, this feeds into my previous idea
Full scale planet upgrader/editor for a specific type of freightor no man’s sky.
Planets:
A player may only edit a planet that they discovered.
Every aspect of a planet may be edited, however, some edits will be more expensive than others.
Expense for editing/upgrades:
Upgrade costs will very with how big the planet is as well as how many upgrades are applied to the planet.
Minimum/start of tree upgrade costs would be somewhere around $25,000,000 units with addition of planet editing modules that are crafted by combining the new refined Frigate Module, planetary editing technology gained from completing scientific expeditions (5-20% chance) depending on how high of difficulty the mission is.
Upgrade tree:
There will be four main coloums for the upgrade tree: atmosphere editing, planetary security, environment editing and cosmetic enchantments.
1st coloum: atmosphere editing.
This will include, global air purification, creation of all the atmospheric layers to create sustainable and functional habitats for life forms on the planet.
2nd column planet security:
This column will include planet defence squadrons, anti air guns and ground defence squadrons. These all also have their own upgrades and tiers. They have different damage types that are similar to your multi tool’s.
Environmental editors:
This column will edit the terrain and wildlife found on the planet. The terrain will cost loads of materials to create but will create pocket of that mineral all around the plant. The wildlife that is created on the planet has to start from somewhere right? You will need to obtain at least 10-100 eggs to start up a new population of creatures. Why 10-100? The more eggs you put on the new breeding platform the faster the population will grow.
Cosmetic enchantments:
This will make the planet and atmosphere you want bug basic costs are 5000-10000 nanites.
We could use a planetary defence system to keep the attackers at bay
Do you think they'll go back to Settlements and improve them any? I love settlements, I feel like there's so much potential. I'd love to make a settlement on my fregihter tbh
seems plausible
They really should make it so you can have multiple and more building customisation
Like settlement>>burrough>>town>> city
A trading update where it basically allows you to trade your ships and maybe even bases
allowing the Gek species to wear the First Spawn helmets. I mean its literally a Gek battle helmet and they cant wear it.
patching save file corruption
trueee
hear me out,spawnable npcs!
Maybe a mutation camber for pets. Easier version of the egg thing
I come here to humbly request space farming and space chickens. Bwak. 🐔
npc quests and dialogue system to build bond with them and add them as a companion or squadron for your freighter (make it harder)
Refining the request dialect and give relic/casing/effigy interaction they just take so long, even just shortening the time it takes to skip dialogue and making it so you can give multiple standing boosting items at once
there is space farming, it’s on freighters. problem solved 👌
You know what i meant. 😋 I want good ol upgrades to our livestock units and feeders, maybe some sort of fence/ containment for native species that we can farm, and some more animal parts/species and a higher chance of interesting colours.
i do like the animal part of your idea more fosho
yes,“the homestead update”! maybe it could also have a couple more features,like some more earth based stuff like goat like aliens or fowl aliens or real water troughs and water systems and stuff like that?
because let’s face it,a real sink!with running water
It would be amazing 😍
i might throw this at hello games
Be my guest! We got this noice space update, now a planet upgrade to increase the interest of staying on them would nicely round things out.
And adding... customizable water, to make the rivers/ponds on a base? Combined with stopping terrain reversion on player bases, would make it AWESOME for the base building lovers.
Ah, i saw the water idea mentioned earlier as well.
Id love to see an interactive system for the living ships. Theyve been revamping everything so far and they have only been reciving small updates to help balance them out... but not set them apart.
More organic sounds during flight, landing, fighting, or even just sitting there woild be amazing..
A mood/personality system which tells you things about the ships mood, feelings, loyalty and even personality and favorite things.
The ability to actually interact with the ship:
Petting, stroking, or even 'talking' to them.
Aswell as the ability to tell them things about yourself and get to know them more
The game makes it clear their living sentient beings who choose to let you fly them, however their no more diffrent sounding/acting than the actual metal ships!
It would be amazing to see their idea come into furthur fruition, allowing us to treat them as if we were in a true symbiotic relashionship. Being able to calm them, and even help them heal themselves :3
What do you guys think of this?
"the ability to actually interact with the ship" i dont know why i read it as "the ability to sexually interact with the ship" abd i almost choked laughing
thats actually a pretty good idea. implement this to living ships and give conventional ships a maintenance cost in units. failure to meet maintenance cost could result to damaged tech. we desperately need a unit sink anyway.
I think it would be cool for normal ships to enhage a 'crash animation' or sequence if their maintinence gets too low x3
Or even living ships outright kanding themselves or not letting you take off x3
If they end up revamping the living ships... ...Id like to add one... ...slightly tiny thing to the list.. ... living frighters.
Maybe even expand on the story behind the ships themselves! The resemblance to the infestation planets!
Deeper oceans
I agree. Oceans are nowhere near deep enough. I think there should be massive trenches and underwater caves. I was trying to build an underwater base, but nowhere was deep enough!
Also, what if there were gas giants, where you can't even land, but there are massive flying creatures everywhere.
The ability to have a freebuild space station
Maybe on a particularly large asteroid
Or in the debris of an older station
The open freighter area made me want to build a permanent thing near a black hole
The ability for animal companions to have their own inventory and carry weight. And also to make it interesting; perhaps if that companion dies you lose it all! :P
I'm just going to go a bit crazy on the above idea guys please dont mind me. I feel like hello games is one of the few companies that listen to its audience... soooo my idea is as follows:
A full on pet system for animal companions, where you would have to manage the animals mood, health, and maybe even skills (upgrades could be like the current system for blue prints). Different animals could specialize in different skillsets i.e: carry weight, tracker, hunter, defender depending on the breed and size. In doing this you could accumulate xp for the companion and over a long period of time increase the value of the companion. Also it makes finding the most rarest animal more worthwhile and lucrative.
This nicely moves onto my next idea. Allowing the sale of exotic animals to other players. Im thinking somehow implementing a system which allows you to transport animals off world maybe onto your freighters to sell to othet players or in game markets... maybe we could set up specific planets which the animals would have to be shipped to for sale. Kind of gives me a star wars vibe lol. Also we could limit which animals go where based on the planet conditons. Thats my idea folks... your critique would be very much welcomed.
Please add a thing to see all ur scanned creatures at once. Even from different planets and systems
add colored tube lightss
let stairs start a 45 degree angle snap. let the 2x1 fence start it.
add ramp or stairs to tunnel pieces.
Need Normandy SR-2
add more angle and ending pieces. for ground building parts.
make the floor between two large modules deletable.
I think "homestead update" work work really well to hit farming, animals/aliens/companions/settlements/base updates all in one swoop so it's not only a decent idea, the name is flexible enough they could use it for a lot. Especially as we all sorta agree that settlements feel a bit useless right now. There need to be more reasons to head back to them.
That's really what I want, I love exploring planets but none of my friends play NMS so it feels a bit lonely. More things to do with settlements and community in general would be awesome
Yes. Like in the fallout 4 engine there are invisible objects/stations for NPCs and idle animations. Clearly the freighter and settlement have something that triggers them right now, because you'll see NPCs all stop at a spot and do a thing - but being able to control those and spawn them and try to make NPCs would make bases feel more alive. Right now everything is empty unless it's a settlement or the freighter.
A friend of mine who got me into the game summed it up really well - the game has multiplayer, but it's less of "playing together" and more of "playing at the same time". Like if the Colossus meant I could get 3-4 people in there while I drove across a hostile planet that would make it more worthwhile. Or if I could get someone in my ship when I jumped.
BUT
When jumping and summoning ships & freighters is so easy and consequence free - why have the Colossus at all? Just slap a freighter in orbit and have an inventory teleporter.
Like I love the expedition limitation that only the frighter has inter-system hyperdrive.
yea,im definitely throwing this at hello games
Exactly, I haven't been able to play with friends yet but I've done nexus missions and it doesn't really feel like we're playing together.
The idea of even allowing multiple people to ride in a vehicle together would help, I see multi-seat vehicles suggested in a lot of multiplayer games it's a good idea
As another aside, I've got 80 hours into the game and don't know how to use the animal feeder, have never looked into it, and never built a resource mining station (activated indium or otherwise). So they developed things in the game that have a cool purpose but never made a hook to get people into it. I know they're there, but don't see why they're important.
My only concern is if its a game engine limitation. That would be less than ideal.
put creature pellets in to it and it attracts animals
Yeah I've never really bothered with taming either. I nearly got my friend into the game because he loves the breeding and taming system in ark, just doesn't hit the same.
ark is the best
Also that Homestead update is a good idea
yea, ive wanted it since like 2018
I don't even know what the next update would be, they've touched up so much of the game but the NPC interaction is still lacking I hope they pick up something similar at least
wishing we could have two settlements at a time
It would be a bit smoother if you could collect the passively generated goods from your frigates using the fleet management terminal.
Be able to establish manageable and NPC-based space trade routes either through settlements, your freighter, or the space station. (May have been mentioned already)
Personally? I almost wonder if the next "big" update (being 4.0) doesn't add a lot of new assets or geometry to the game and instead adds features and content to what is already there... so like NPC stuff might work as well as additional story or plot content. The reason I wonder if that might be the case is that there's effort trying to get NMS onto Switch for October, and changing content to the game right now would just complicate getting the Switch version out and stable.
Yeah that's a good take I can see that happening, it makes sense too
My other big thing is there's not enough (imho) functional differences and downsides to the different ships as you get toward endgame levels of resources. I want to have more of a serious reason to spend time upgrading and outfitting each ship.
Also it might be nice to be able to expand the freighter hanger - start it at 6 slots and limit you to having 3 ships + 3 guest slots. The rear "wall" moves forward. Then you can "upgrade" it to 9 slots, where it is now, and maybe even upgrade to 12 slots if the engine could handle it. The problem I have is there are so many ships I want to have for how awesome they look but no way to store/keep them.
Alternatively, converting a starship to a "non-functional static asset" where it's just a piece of art also works. Could build a star wars style "hanger bay" for the freighter. Some of the abandoned freighters already do this.
i'd be down for "display ships" and "display exocraft" aboard my freighter
Want to add the suggestion to your update of making "display ships" or "display exocraft" into the homestead update? So you take the ship or exocraft as it is currently specified (seed) and make a static object out of it that's just a custom decoration? Maybe there's a limit on the number of custom static objects you can have as well just so the engine doesn't have to do a bajillion of them?
edit: I really like where this whole idea is going.
I hope that the hover craft is made better, cuz.. ..youd expect something with nearly no friction to be able to go much much faster than everything else...
Two Words…
Event Horizon!
yea,good idea
?
It’s an old movie,
There’s a pretty cool ship in it that could serve well as a freighter.
I was talkin about the exo crafts xp
and fixes a number of odd visual bugs..
i hope they add creepy space sounds and frequency’s our ships or exosuit can pick up
like last words from a traveler or a recording of a freighter before it crashed
but make it an actual sound you can listen too and not dialogue
thunder sound effect when
There is one
eh
...oh thats lightning :c
i mean like a good rolling thunder sound that frightens you when you’re exploring
one you can hear in the distance or right above you
Idk..
i think you’re right though, there’s something that sounds like thunder, but barely noticeable
Personally I hope their just going through the updates and.. ..updating them all xp
All the stuff thats been in for a while is gettin upgraded and revamped, like the frighters, building, world gen and creatures
lotsa polish needed. on Paul’s end as well. hopefully he gets help with sound design
Lately theyve been giving a lil more attention to living ships...
So im hoping their revamping them aswell...
As in entirely new gen syztems, new actual organic sounds. And even relashionship management :3
Maybe the ships themselves could fly around if you let them :o
yeah i didn’t use my living ship much after the update, ships just don’t feel very diverse besides visuals
Yeah...
They feel more.. ..akin to the actual ships
They dont feel alive even though they mostly look it. But the immersion ends after the upgrades and looks
you may get your wish down the line though.
They sound exactly the same as the other ships, and they act the same aswell!
it’s just one of those things with this shorter update cycle
not enough time for polish
Yeah :c
it was sort of a filler update for us to help us wait for the bigger update
It seems like their going in the direction of revamping and polishing all the older stuff though :3
So im... ..excited to say the least of whats next
Maybe their working on adding new stuff? Or even adding living frighters
Maybe an entirely new line of quests for them! :3
Only time could tell, but it does seem like the ship-frens are pretty close in line x3
story quests is always good. They’ll keep adding new stuff, but like you said, they gotta improve the old stuff first
||We turned them into a flower. Can we please get a 'cloaking' device to turn them into a chameleon aswell?||
isn’t there a cloaking device for the player right now?
i don’t see the point. if it’s possible on the player i don’t see why it can’t be possible on a ship
To be honest?
I kinda wand a duverse range of weapons instead of the 'same' ones across all ships
Maybe the living ships could spit acid? Or even release a massive shockwave! Star trek fans where are ya?
is there any leak or word about the next update?
Nope
The next update was released back in 2018 
You know, it feels like HG changed their approach and arent doing little updates and then one big update a year anymore.
Frontiers didn't feel like an anniversary update and it was 'delayed' with a bunch of bugs, as if HG wanted to keep the tradition of big updates and after that stopped that tradition.
I think they're focusing on every update being quite large like every update this year so far and my theory is that 4.0 will literally just be the switch port, then we'll get 4.1 later this year that's the same size as the other one's from this year
I too think it quite likely that 4.0 will be the switch port. I guess we'll see if the mac/ipad port lands at the same time orlater
Let me get this straight, you think that 4.0 will just be the switch port
You peoples crazy
They don't roll like that, there will be fixes and tweaks at the very least
there are bug fixes with any update. but yes, I do not expect a separate content update, the port (or ports) is already a lot to keep track of
I'm gonna figure out a Pact
Well yeah, bug fixes and some improvements sure, but I'm not expecting major content changes or new additions for 4.0
Lol
I dunno why I have this expectation either lol
I think it's cause I read the switch version will come with 20 updates, which we're at now.
So for that to stay true, I guess the switch version release shouldn't count? 😅
Imo
They said Switch wont have multiplayer at first
so I think the Switch version may not be the latest updates with 4.0 making it incompatible for multi?
Switch has no multiplayer at start, yes? So why would 4.0 just be the switch port? We wouldn't be getting that on any other platform then.
Doesn't track for me
Switch will coincide with 4.0 is what I think
Similar to Next and the Xbox release
And they might release that experimental and call it 4.0 - they are hard to figure sometimes
they would have to hold the experimental branch for several more weeks at that rate, can't picture it
if the mac and ipad ports land at the same time, that would be three platforms getting the port, plus whatever bug fixes/QoL go out at the same time
but it's all speculation anyways
The source for Switch launching without multiplayer
Also interesting
Hello Games says it'll continue to expand the game post-release, but there's no word on whether that'll include the eventual arrival of multiplayer on Switch.
Multiplayer might be a problem because of the switch itself or maybe even nintendo online, though the second one is more unlikely.
maybe hg will add it later.
but even if they add mp it will be probably nerfed like max 2-4 players
I expect 4.0 to have some of that data mined portal content that was tweeted about. And yes, switch port and a number of bug fixes :3
They might have to change their multiplayer entirely for switch? I don't know about multiplayer coding though 🤔
No multiplayer for Switch.
https://www.nomanssky.com/switch-update/
No Man’s Sky Switch Edition will launch as a single-player experience. As an award-winning live service game, the Switch Edition will continue to benefit from ongoing development post launch.
Can't wait until the Apple release. I wonder if it will have multilayer.
Probably, no word against it unlike the Switch version
"Will launch as a single player experience" there's nothing saying singleplayer is the permanent end. Although, even if it was, I would still enjoy it bc i almost always have mp off anyways 😂
The current system we have for getting rid of unwanted items is ok, but I just realized it would be a lot easier if there was a “drop” function to offload things at least from my personal inventory a bit quicker
THIS. So many times THIS!
eh, hard to get past that second paragraph... "overzealous lies", "Critics and fans mostly hated it". Like.... no.
4.0, y'all. When Frontiers dropped they described it as similar to Foundations in that it begins to lay the groundwork for bigger things to come. Is that big talk or will 4.0 be the next mic drop?
anyway, I had to go repair a frigate for the first time in forever and I was surprised that with the freighter update HG didn't put NPC crew on them walking around or sitting at consoles. they feel even more like ghost ships now, with all of the bustling activity aboard the freighters.
I'd say it's anyone's guess. Certainly Frontiers laid the groundwork for Endurance in terms of the way the NPCs walk around in freighters, but I don't think there's any clear signs what's ahead
It seems with each feature they add they in turn better point out what's lacking still. All these cool options to fly around and explore the universe but alas, yet another redacted planet with those tall tentacle alien structures.
I mean it is what it is, that's why they expand on what they're able to work with. I am really curious though if they ever plan to somehow make planets and space more varied and unique just what that would entail. Surely they wouldn't want people to lose their bases and such at this point with a reset so do they just, like, add extra planets? I'm just so interested to see HG attempt something nearly as drastic as NEXT again lol
They resorted to adding new planets in the universe with origins in order to avoid messing with player bases too much.
Now that base building has been overhauled again and settlements added, you're not seeing a reset like Next.
Oh yeah that was a thing, huh? Gosh time flies
Also Origins was built in such a bizarre way.
They saturated the branching system they use to generate planets. I don't see them doing it again.
Only realistic thing that could be done to drastically change the universe without a reset of the core generation (like the terrain, the number of planets or their biome) would be to overhaul planetary templates or even better the procedural assets used to populate planets.
I don't know why they haven't done this before.
I wouldn't mind a menu/ui overhaul. If only to give the game a fresh and fancy aesthetic. I've always thought the pause menu could be less busy anyway 🤷♂️
Have had 3 or 4 so far
Yeah but maybe instead of the pause menu immediately taking up the screen you see a smaller box in the middle or on the side of the screen and there are 3 options: Settings, Journal, and Exit to Menu. Idk it's a minor thing I can live without, I just like my smaller, minimalist menus lol
I meant more like - very possible to see more changes in the future
Ah, gotcha
and they have a dedicated UI person in the team now as well
well since Origins or so?
maybe do a makeover on water? its nice to look at from above but it really needs some new stuff added to it, maybe more rivers and waterfalls
Moving water with this procedural generation has got to be a nightmare, or they would have done it long ago I think.
I do hope it happens though, one of my dream additions
Along with localized storms
I don't know about moving waters but localized storms are possible.
They just need to be anchored to an "object".
maybe bring more null and apollo quests, or introduce new friends and people to talk to
I want this so much
Like having a contact list on your communicator and call friends from previous quests and each time you call them it like either progresses another story or thry just cycle through different responses whenever you invite them to do something
I made a lengthy response to some responses to that post (surprise: not many are on board) which I posted to the reddit sub. I thought you and perhaps a few others would find the discussion interesting, and so I share.
https://old.reddit.com/r/NoMansSkyTheGame/comments/wnx7xl/no_mans_sky_will_never_recapture_the_beautiful/
or maybe have them in your base or freighter
🤔
I dunno, I like more the idea of Apollo and Null being out there doing their own thing and you can visit them
I would rather form relationships with NPCs as a result of interactions and choices made through the gameplay. But that would require big changes to the way they (don’t) store state persistently so I don’t know if they’ll ever do it
Oh I'd totally like that. And overall an overhaul across the whole game about how you interract with stuff.
I'd honestly prefer that over another variety update.
Because even if we get variety, it'll get old eventually to look at everything and we'll be asking for more variety.. But with changes to interaction, it can potentially be fun and engaging to interact with everything that already exists
And then a variety update would be more impactful 😄
I'd love to have a way to change your exosuit loadout... I have a multitool for scanning, one for mining, one for shooting, I have a ship for fighting, one for hauling, and one for exploring/jumping, I wish I could do that with suits... like... unlock Gek, Vy'keen, and Korvax exosuits of varying class and stats...
Yes please
It would be cool if there were NPC outlaws and NPCs would give you money to find them
I wanna see those creatures from alien planet.
Imagine flying over an ocean and you see giants the size of frigates just walking on the water's surface
Or a groveback 👀
More flying leviathans. More common
I really would love to have a garage or some way to access exo craft while on your freighter. I was doing upgrades the other day and it was tedious going back and forth from a planet to freighter for stuff
something minor but i can't see being difficult
for ship parts etc that have extra jets
i have a bigger problem with the trails not matching the size of the engine exhausts
Big agree
It’s especially bad with some Solar configurations where the wings/pods don’t have trails
In the same vein, there are some Freighter parts with engines that do not get custom engine colors applied
K here me out, what if... NMS2? I feel like building a new game would address so much of what they haven't been able to with the current NMS, but ideally some form of progression would carry over. And the original game would still be there, nothings to say they couldn't continue supporting the first game as they go forward with NMS2. Of course this scenario seems the least likely to happen at least for a long time, as far as they convey through interviews and tweets they love working on the current NMS and don't plan on stopping anytime soon.
The only way I could see that working is if HG announced it with some kind of narrative tie-in

Would they be able to save bases with that buildable base transfer thing? 🤔
I wanna know why solar ships have like 12 trails from completely arbitrary points but older ships have it just from engines
Weather types that aren't deadly
Sandstorms on deserts that just limit your vision and maybe slow you down
Heavy rain that doesn't boil on paradise and rainy planets
Visual distortions on exotic worlds
multi-biome planets please. 150+ hours in and the planets are getting repetitive. wouldn't it be also cool if we can have seasons on them?
maybe add hives in caves. with like hostile creatures and such.
i hope 4.0 will be a multiplayer update with clans and such
I don't think they'll be including new features in 4.0 that won't work on the Switch port at the moment, just cause that could cause some serious tension.
why wont that work on the switch?
Switch NMS (for now) won't include any form of multiplayer support. I'm guessing that's largely to do with how Nintendo handles online gaming & multiplayer connections, but with Nintendo who knows the true reasons.
damn, but how does that conflict with my idea? i since all other platforms support multiplayer fine, i would really like of they added somesort of clan/nation or whatever system into the game that allowed multiplayer to be even more expanded
why would it cause tension?
maybe wall-mounted planet maps? it could work sorta like minecraft, showing a certain area of space (like 10000x10000 units) and show only the land you’ve explored, and show the things you’ve discovered (like abandoned buildings and such), and maybe you could upgrade the map type to show more area (as in, increase the square units you can see on it at once) and it would be strictly wall-mounted. i have no clue how you’d make them or anything but i just wanna put the suggestion out there :3 (also i pretty much stole this from @blazing skiff so yea, i just added onto it a bit)
My original idea was to have planetary maps that showed resource deposits, hotspots, bases, buildings and other info, and generally show what you have explored. The more you explore, the more units you can get for trading copies to local cartographers. It would make it a lot easier to find things and a lot more worthwhile to actually explore. I also had a thought that there could be a sort of gps marker implementation where you could add markers for places you have discovered, but want to look at later, and those 'pins' would show up in your analysis visor.
There are engine trails and contrails
Man I wish 4.0 brings some actual substantial changes to the gameplay loop
Make quests and activities actually rewarding, better progression (no I don’t want another different colored engine upgrades) that actually affects how you play.
Most people I talked to who played the game doesn’t even finish new expeditions because the additions are honestly very shallow
I think if they're trying to get Switch players to feel like they have the same experience or get existing players to get it on a different platform, it'll be a bit of a shock to find no multiplayer support as it's been a big part of the game for a while now. If the "latest big patch" is all about new multiplayer content and it just comes out right around the same time as the Switch version, that might cause some tension. Heck, at least a lot of complaints online and belly aching.
We need red and green colored systems to actually have unique content that isn’t just a different type of dirt you can mine
Atlas path and everything surrounding the story progression is long overdue for a remake
Red systems are more likely to be unexplored or abandoned, and RGB systems in general have a higher rate of anomalous planets
actually it suits to be part of starship. this is more pratical. also instead of teleporting into starship when we get in if it plays animation like getting into it physically it will bump up the immersion
sean definitely not interested in a nms2. he clearly told that.
I like this idea - but I also liked the Expedition which limited starships to having no hyperdrive and having to use the freighter to jump around.
...granted it would need to be its own gamemode (imho) as it would change the whole feel of the game too much for some people, but I'd be down.
i like it. i wont mind it being a new game mode or part of existing game modes.
I just wanted dedicated pvp clusters, but I’ve come to realize mods prohibited this from ever happening
I agree.
I think 4.0 might just be a random patch at this point 😂
The ultimate troll if 4.0 is a regular patch
And then in October 4.1 is the big anniversary update lmfao
Looking back
Origins was 3.0 and Next generation was 3.1
Maybe 4.0 is in September after the Expedition
Then switch is 4.1 in October
the way Sean wrote his letter for the Endurance update, he didn't really hype up big things to come this year, so yeah that's my expectation. I think 4.0 will just be the Switch/iPad/Mac release
I’m 50 / 50 atm with 4.0 is just switch and the other theory after the looking back part
in the letter he wrote for Endurance Sean said, Today, we are releasing what is probably our biggest update of the year (our 20th major free update).. You could read that as "so far", or just that this is the biggest update we'll have this year
Unequip armor in the character customizer so it's just the suit etc would be cool
the zen what oh the support place
a post by user names u/PatriarchalTaxi
on reddit. opinions?
I created a list of planetary biome ideas that I think would enhance the planetary exploration experience:
​
​
* Toxic Planets
* Swamps (Dangerous, filled with predators)
* Bogs and fens (Contain tar pits, and contaminated water)
* Jungles (Tall trees, vines, moss etc.)
* Radioactive
* Mutagenic zones (contain highly unusual species)
* Radiotoxic zones (combined hazard with toxic)
* Zone of death (no life exists – extreme hazard protection)
* Aurora zone (Sky auroras, and colourful fauna and flora with increased bioluminescence)
* Desert
* Oasis (more biodiverse, with a lot of water)
* Savannah (sparse, short trees, dry grass, etc.)
* Sandy Desert.
* Rocky desert (as the name suggests)
* Badlands (variant of Rocky desert with different colour palette)
* Dried lake beds (large, flat areas. High concentration of salt)
* Hot planets
* Continuous gas fire (Extreme hazard protection)
* Hot springs (geysers and extremely hot water which requires thermal protection.)
* Thermal sand (difficult to move around, requires exocraft)
* Frozen planets
* Tundra (Very cold, extreme hazard protection)
* “Pine” forest (dense forests, very biodiverse)
* Frozen lakes
* Glaciers
* Cryovolcanoes (Like volcanic worlds, but with water instead on lava. Can swim in them and find more life)
* Paradise
* Lush pools (Very biodiverse, high reward, rare)
* Flower gardens
* “Enchanted” Forest (Thick forests full of giant creatures and colourful scenery)
* Waterfalls and rivers
* Plains (Vast flat areas)
* All planets
* Anomalous zones (cannot be accessed by starship - high reward and increased sentinel activity)
* Deep Caves (high gravity requires exosuit gravitation protection. Also contains new materials like compressed silicate powder, to be used for making reinforced glass for freighter windows)
* Deep ocean (high pressure requires exosuit pressure protection. Hydrothermal vents, and exotic lifeforms present)
* Poles sometimes differ from other biomes in some way that is specific to planetary biome.
​
* Other ideas:
* Terrain manipulator upgrades required for deep cave exploration.
That's all I have so far. Feel free to add your own ideas.
Imagine if the predators from the swamp are literally Predators from the Alien universe in a crossover lol
Adding biomes with exocraft being optimal for them would be great. Although I love using exocraft myself just for fun, giving them more of a necessity in certain parts of a planet would really add a special something to their use- because they honestly aren't that hard to get in the first place.
I would posit that there's a lot of undiscovered/unbuilt upon planets, especially in different galaxies besides the first few. I think if they expanded biomes on these planets, it wouldn't cause issues with the more "legacy" planets or bases.
Yeah I'm good with how biomes work right now but I'd love to see more fauna updates like megafauna snakes, whales, sharks(like the old hyper aggressive ones in legacy), and overall a lot more variation. Maybe there could also be ways to contain these fauna and take them places without adopting them as a companion, maybe flying creatures could be adopted as companions to fly around on, and swimming creatures could be captured and pit into aquatic tanks for viewing and collection. Currently the fauna seems quite bland and flying/swimming/burrowing creatures have no interactions and are only around to be around. If anything big happens in 4.0, it needs to be fauna, not necessarily adding more types(though that would be cool too), but making the current fauna seem more "alive".
Something that I'd really like to see is less uniform terrain on planets. Right now if you find a planet with really big mountains the entire planet is gonna just be those big mountains - same goes with rolling hills, flat plains, etc. I think just an overhaul to how the terrain gen works would go a long way to making different areas on planets feel distinct, e.g. being in a flat plains area and seeing massive mountains in the distance.
That is probably going to be 4.0
It should be, right?
did they specify which type of ipad you would need to play?
like is it for m1 chips only?
that might be confirmation bias to an extent. I've see more than one "giant mountain" planet where one side was basically flat plains or ocean..
They really need to diversify freighter designs so that S class is not just = Star Wars stuff. not everyone wants that. most of the really fun/interesting designs are system ships
Maybe some spacewalk augmentations
That allow you to explore different space dungeons and also to walk around freely on the outside of your freighter
Or a full spacewalk update that lets you exit your ship in space to explore the older derelict encounters and new stuff
That coupled with my other wish for space builds for a full space update
I think the main thing here is that there's basically one perlin noise map that controls "oceanness" - so there tends to be large flat areas near oceans and mountains inland. What I'm thinking of is something more akin to biomes, where it uses Voronoi noise or something to generate different terrain types in different areas.
That way you could have something more akin to, say, the mountain on Oria V (with the foothills surrounding it)
the problem here is basically, if you want two biomes the engine needs to "compute two planets" and blends with voronoi or the uber noise from HG
every point at the surface is the result of a large math formula
currently they apply a formula with a sharpness, erosion and so, for one type of planet
if you want plains here but moutains there... you need two versions of the formula with differents parameters
so, two planets
I can't say I know how NMS's terrain code works internally but it looks to me like it's using simplex noise or something, which is very efficient to compute
So I think that'd be a non-issue
is more complex
they use things like derivatives to calculate erosion and all the features of the surface
Hmm interesting
that's the reason why they haven't give us a two biome planets yet
check this
No Man's Sky is a science fiction game set in a near infinite procedurally generated universe. In this 2017 GDC talk, Hello Games' Sean Murray describes some of the most important technologies and interesting challenges behind generating both realistic and alien terrains without artistic input, using mathematics.
GDC talks cover a range of deve...
Yeah that's definitely a bit more involved than simplex noise. Regardless though it'd only really be a matter of:
- check biome noise and see if you're at the border between two biomes
- if you're not, use that biome's noise algorithm
- if you are, interpolate between the noise algorithms of two biomes
So there's only a 2x performance hit for voxels in that transition period between two biomes
the voronoi approach is my favourite, i investigate it for my own procedural project
but the interpolation between noises is the problem
is where the performance suffers a lot
Yeah definitely
Something that might help out there is actually just interpolating the parameters of the noise rather than interpolating the noise itself, but I suppose that kinda depends on which parameters are varying
Amplitude should work great but frequency might pose a bit of a snag
^
this guy is the god of noise things
and the precursor of NMS tech and other things
after you read his articles, you get the correct perspective of what's going on behind a NMS planet rendering
and it's impressive
then, you can laugh at the people complaining why the game runs like crap in old systems
Oh dual biome planets exists under very specific conditions. Two same sized planets gltich merged with very little or no core to core distance so their transition zones are smooth and it feels like one single planet. Here is one example I found by brute forcing more than 10 milliion systems (and yes it's vanilla and no mods or anything used):
So, as i said before, you need a Planet for each biome
whoa. wonder if there’s any gameplay of this?
Interesting... I would like to observe it. Have seen merged planets but nothing to that extent
NMS should have a revised space combat system
The space combat is tedious as locking on takes ages to turn and then they have shield again
dual biomes won't solve variety issues, we need the biomes we have to be more complex
Hold Left Trigger to lock on.
What we need are highly popular planets.
With Space ship dealer ships, maybe little byte beat concerts, exocraft traffic in cities.
Maybe some sort of flying exocraft not capable for deep space flight.
Office buildings and such.
They don’t have to be too common.
Maybe just home systems of the korvax, Vykeen, and gek.
Which is another good idea, home systems.
would like to see a redesign to some structures like the trading post. it's not so ideal to have them so open on planets with extreme weather. i took shelter in one of the trading posts one time because there was a toxic storm and the vykeens/geks were just casually strolling outside like it's nothing. lol.
And Exocraft and space ships that carry multiple people.
And taxi services.
Since we have freighter stairs, I want to see the return of the legacy freighter ramps.
They really need to add the ability to rename planets that you already named
So like if I accidentially mispell"island" as "islanf" it's stuck like that forever
Or if I decide that I no longer like the name I can change it
Maybe a confirmation message just before you hit upload.
Unless you mean to skin the existing stairs to look like the ramps I don't think it's feasible to "bring them back" since the vertical spacing is different now. It would be nice to have an indoor variant that looks like the ramp though.
Why?
For those who don't proof read 
You mean base uploads right?
No, naming of things that can't be renamed
A remodel of the legacy ramps to match the new spacing would be perfect.
From what Scales was saying
Ah yeah that would be nice
Lol I completely forgot about that since I don't rename things anymore lol
They would be incredibly steep...
It might be a little inconvenient, but it can be done by making it take up 3 blocks of space instead of 2 like the normal stairs.
Infested planets: planets with creatures living underground. Large worms would live underground like sandworms but they would actually create tunnels when they dug. Other smaller creatures could live underground too.
There are already infested planets similar to this that have worms that will pop out of the ground and attack you. It's also filled with monstrosities. It would be cool to have these planets have the worms dig through the ground like you said though.
Oh. There are. I haven't played for a while so i forgot lots. Are u talking about the worms that leap out of the dirt or the ones that pop out and stay in one place for a bit
the ones that pop out of the ground and stay in place, but infested planets do also have the big sand worms.
Ok
It would also be cool if you could kill and fight all those samd worms.
But its probrobly really complicated to fight somethong that big
Something
That could be like a really cool planetary boss fight
Yeah
don't worry, just wait a year and then visit the system again, the servers will probably have forgotten you named it 🙃
Planet names actually get reset?
on occasion yes. their servers aren't the most reliable for whatever reason.
I wonder if any big changes come with NMS 4.0 or if its just the Switch release.
The original stairs took up one block if you mean for it to take up two would be just reskinning the current stairs like I mentioned as a good thing. I just meant a drop in replacement that you could use to "fix" an old freighter design without any editing would be really steep. Having it take up three blocks would be shallow.
Reskin would be the best option. I just like the legacy ramp's look best is what I'm saying.
I think it would be nice to have a part like that so you can maintain a consistent look in legacy sections.
Exactly! I only use legacy corridors because they look better and take up less space.
Will there ever be a feature where we can build our own ships (like if I wanted to make a Firefly, or Enterprise, or something unique?) Not sure what that would do as far as resources in game, but customized ship skeletons would be awesome IMHO.
I wonder what these things are for
Looking better is an opinion, I think just having the set complete would be nice. Not sure what you mean by take up less space, there are the same size... If you mean the inside they feel a bit more open if that's what you mean.
An artistic representation of the crane controls if I had to guess.
What I mean by taking up less space is that you can place them directly next to a room without having doorways created at each wall. Even with the interior walls, the regular corridors aren't flush. Usually with the regular corridors I just build them 1 block away to avoid the doorway thing. With legacy I don't have to worry about that. This part is based off personal preference.
You can do that with the variants now
Switch version is said to come with 20 updates, which we have now.
So I'm guessing the switch release will be 4.0 without big changes.
Also I have a feeling we'll get 4.1 this year which'll be another regular update,since they said they're working on more content but Endurance was the biggest update this year
For some reason people say Endurance was the biggest updatr of the year "SO FAR" but I have no idea where people are getting the 'so far' from
I just wish they weren't called "legacy". The only reason I say that is I know folks that are worried to use them because they're worried "legacy" means at some point they'll be removed from the game. If they were updated to the aesthetic for the new corridors just a wider version that would be perfect.
It would be cool to have a "Glyph Drive" of some sort. A way to insert ancient portal waystone tech into your freighter so on your freighter, you can input glyphs (with portal resources) and just have your entire freighter warp to that system.
I wonder if they're going that route eventually thanks to the addition of the ||freighter wormhole drive|| in the latest expedition that could be an equivalent to ||using wormholes to get to the center of the galaxy|| for the normal starship.
Tbh I think portals need a full rework. They're just redundant now, outside of one or two circumstances. They need to do something really cool
My idea is making them somewhat closer to the original, taking you to weird and dangerous planets
Maybe outside of what the generation normally allows for
The crafting materials could be for customising the difficulty/ narrowing down what could appear on the other side. Kinda like the mystcraft mod for Minecraft
In fact just a 1:1 ripoff of the mod into NMS would do so much for exploration
I miss mystcraft. Man that takes me back...
Press X (on on keyboard) when your mouse is over the new corridor in the build menu
I think a cool eventual small update could be moving the accessories that certain heads have, such as goggles or hats, to their own tab that would let you have them on different head shapes for that race. Like the hats that geks have could be feasibly placed on any of the other gek heads or even the goggles.
I also think that maybe for nanites you should be able to change your ship color, or even change the type of vesper sail that you have. Like the half circles or the rectangular version.
Make tnt. Like minecraft.
Maybe also the ability to create a machine that digs to the core of a planet and draws its energy to power stuff. It would take a while to dig down but it would be cool
Maybe it would have small chance to turn the planet into a dead planet, or mining disaster planet.
Yeah. Or unstable planet
If you're going to make a planet-core driven "fusion plant" (my brain is immediately thinking of the terraforming station from Aliens). If we're going to make a "power plant" that big, we need something that needs that much power to justify making it, and I don't think terraforming a planet is enough.
Drive it from the settlement system. It needs NPCs to be recruited to help build this structure and gobs of resources, so it turns into an expedition level thing where people gather on a server to work on it, using fixed coordinates like the expeditions already do.
It gets started on a planet taken over by biological horrors and eventually even the sentinels come to attack it. ||The point of the project is an idea from Nada or whomever to try and figure out if anything can be done to "Save Atlas" by restoring power to the simulation or something.||
I dunno, you'd want something EPIC for this scale though, right?
Yeah
Please add sandeaters. They might just be sandworms that dont just go through the earth, they actually dig tunnels. They can also attack and take damage. There could be villages that would pay you to hunt them down and kill the sandeaters. So all in all sandeaters would be like sandworms but more interactive.
Should they give us spice
I wish we could have private custom folders / custom tags for galaxies instead of just color or gek/korvax/vykeen
Like naming a folder "cool water planets" and being able to put whatever galaxies you want under that folder for example
Or "selling route" and putting all the universes with good rates in that folder
I need this, I have to use external tools to record my trading routes and I hate the inefficiency
do we have any idea what the team is focusing on next since we just got endurance? Probably more freighter/frigate stuff, right?
Hopefully. I want to take my animals onboard for a farm/zoo, and to use the turrets of my capital ship in combat
I'm personally interested in maybe a bit more planet-side combat. Gun play upgrade would be neat
more threats etx
etc*
As long as we don’t get carnivorous plants that are even bigger than the man-eating Venus flytraps we already have that have bum-munched me on multiple occasions, I’m all for it.