#nms-modding

1 messages Β· Page 239 of 1

lime mesa
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On the site under Contact, it says you can email fan art and stories over to hello@hellogames.com

Once verified on here, you could always post it on Discord in #no-mans-art

dark goblet
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Yeah, art, I wouldn't call my work art haha. A custom UI or something would just be fun to make for people

lime mesa
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I will be honest I am just delving into modding myself, I know there is a modding discord server. Stuff like that might be on there? I can't really say for sure

solid hawk
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v3.91.0-pre1 is the one you want to use, equates to NMS 3.93

lime mesa
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Thank you. I would have messed up there lol

signal wind
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Thanks, i'll give this a go!

fallow meadow
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For a freighter battle to trigger, you can just change both those values to 0 using a Save Editor, without a problem. If you are using NomNom, there is an option for it in the default UI somewhere.

novel merlin
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hello , anyone can tell me where is the price table ?

merry wasp
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There is no 1 'price' table

merry wasp
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But its gonna be one of these
METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA/REALITY/TABLES/NMS_REALITY_GCSUBSTANCETABLE.MBIN
METADATA/REALITY/TABLES/COSTTABLE.MBIN

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could a be more

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but those 3 should at least cover a lot

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seems you really loving it (NMSMB i mean)

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and yes most timers are minutes i think

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cooking timer is in sec at least

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but you should double check it

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but now that i look at it , settlement globals etc seems all of them are in secs

round sinew
steel crypt
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Do you know exactly how long they are turned off in vanilla?
All timers I have seen so far are in seconds. Def doesn't mean there aren't others. Sometimes there is a multiplier.
I don't know much about the gameplay elements there.
(In the red box) my guess would be "R_SHOW_HIVE" shows the building location, "R_SENT_OFF_W5" is a reward from the building (which is probably the value for the time they are "turned off"), and "60" is for disabling the wanted level for 1 minute after defeating level 5. Again, just a guess.
If "R_SENT_OFF_W5" is a value for the exe to turn them off then it's possible there are other values for other times/actions.

round sinew
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it will be more than 60s for sure

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1h is much closer to what i've seen in game them staying disabled for

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(haven't actually timed it)

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@steel crypt ^ forgot the ping sorry

steel crypt
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I can't find any solid info so far for the time except "for a limited amount of time"

round sinew
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i'm going to go in game in a bit

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and will test it

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will also then mod it to like half, see what's the result

steel crypt
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I guess you could set that 60 to 1?

round sinew
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yep, that would work too, a shorter timer

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but i'm going to time vanilla first so we can have that data too

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i'll just grab some screenshots while i wait

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πŸ™‚

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even more amazing nebulas now

steel crypt
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Something to look for:
Either the 60 is for the "off" time (in minutes) or for no wanted level for 60 seconds after level 5 defeat before turning them "off". I would guess.

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Yeah when I made those, I didn't look at them from planets. I need to do that.

round sinew
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πŸ˜„

round sinew
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well

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this test might be a bust

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--kzzt--

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uhm

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ok so

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all was going well

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shutdown sentinels at 21h30

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1h1m later, sentinels still disabled

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1h5m later

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1h47min later

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after the 1h went by, i waited a few more minutes, went to the station and returned, sentinels were still disabled

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i went to space again, opened galaxy map, warped out, and my game crashed in the warp loading screen "mod incompatibilities detected".

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what

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i've been told (by amumss) that i have no conflicts

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i game for hours, never have crashes.

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it decided to crash today.

grizzled imp
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Quick question with the save editor, I unlocked the expedition rewards with it but it won't let me claim the eggs or the ship and frigate

steel crypt
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@round sinew "mod incompatibilities detected" doesn't have anything to do with mods. It's just a general crash screen. They just put that text because people will tend to remove/check their mods. Mod related crashes are usually top bug.
So did you do anything to try to mod the time or was that vanilla?

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I really don't know if the vanilla "sentinels off" time is even time. Might be based on time and other conditions....or not time at all?

round sinew
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that was with vanilla yeah

vale iron
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I seem to remember they changed the way sentinel shut-off worked a short time after it came out. They might have changed it from a timer to as long as you maintain that session, with that timer variable not doing anything anymore. This is just a really vague recollection though, could easily be wrong

round sinew
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that actually makes sense with what i've seen like not long after Sentinels

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being a session thing.

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because i remember being way more than 3h in game

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and it was still disabled

steel crypt
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hmm what happens if you reload?

round sinew
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still disabled

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only restarting the game clears it for me

steel crypt
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What were you trying to accomplish with it?

bronze badger
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is there a mod or a script for wire glitching?

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i found an old akh script but it doesnt work

round sinew
steel crypt
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ahh gotcha

round sinew
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but learning a few things along the way - that's always good/welcome

steel crypt
steel crypt
round sinew
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woah!!!

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dude!!!

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those are absolutely gorgeous

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😍 what

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you madman

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freaking amazing.

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i'm drooling right now.

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πŸ˜„

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ok so going to try again the sentinel shutdown timer thing again today

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but this time, i'll disable, then leave the planet/system but stay in game, and come back 1h later

merry wasp
round sinew
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yeah, for realz

merry wasp
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well nothing new for me tbh

merry wasp
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im not sure if i should add hive to the exocraft scanner or not

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seems OP

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says me how added a crashed ship scan option XD

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btw @round sinew if you want a script to test pirate timers i could provide it for you πŸ˜‰

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as i already have one, but haven't tested it yet

round sinew
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oh pirate timers like you mean the ones that do bombing runs on planets/buildings right?

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think i saw that somewhere

merry wasp
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yeah those

vale iron
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I made a LUA for pirate raid timers but don't remember if I released it anywhere

merry wasp
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at least i didnt

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XD

round sinew
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ok so

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i retested shutting down sentinels with vanilla times

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this time

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i teleported out after disabling them

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went to do some cooking.

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1h later approx,i teleported back to the planet i disabled them on

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they were still disabled.

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so it seems that if you leave the system or restart, the timer runs out as set in the game file.

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looking at testing from yesterday, staying in the system, even reloading in the system, they can (not going to generalize from a single test but) stay disabled for longer than 60 which we assume is in minutes

merry wasp
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i looked through a few of my mods and most of the timers are seconds

round sinew
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i mean, then it has to come from somewhere else

merry wasp
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maybe test this

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how long does it take from lvl 5 to go back down to 4

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could be that the timer is for that

round sinew
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well, could be

merry wasp
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itscalled Experience....

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could be somethign completely diff too

round sinew
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i don't usually go tolevel 5, and then wait for it tp drop to lv4

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if i go lv5, i'm going to shutdown sentinels.

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and i've seen

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... this a fact

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i've seen wanted levels take more than 60s to drop

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from one level to the lower

merry wasp
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yeah

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idk

round sinew
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but i can test that for sure

merry wasp
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like could be a max timer before it disables the wanted level

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sometimes there is a delay on it

round sinew
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afair, there isn't any

merry wasp
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had that happen to me a few times

round sinew
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once level 5 is cleared/dialog option chosen, any remaining sentinels are immediately killed/despawned

merry wasp
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yeah doesnt always happen instant

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if you kill them

round sinew
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instant for me is within 5s

merry wasp
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not via the hive

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so if you clear a level 5

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the wanted level also gets disabled

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but it sometimes doesn't happen instant

round sinew
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not sure i follow; if i clear level 5, all the ones that were spawned got deleted by me

merry wasp
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yes they do, but for some reason sometimes there is a delay

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at least what happend to me

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so could be a fallback timer

round sinew
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oh, between clearing level 5, and "sentinels shutdown"

merry wasp
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yes

round sinew
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i see i see

merry wasp
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so that could be it too

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but like a said

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HG code doesnt always make sese

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πŸ™‚

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anyway gtfg

lime mesa
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Would anybody know how to get a Corrupted Sentinel drone as a pet via save editor? I know how to do most other creatures but can not quite get it to work for the Corrupted Drone

empty kindle
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Just wanted to ask, are there any female character mods? The only one i can find doesn't work on the current version. (just having some shitty gender problems rn and need to do something about it)

merry wasp
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not that i know

onyx plank
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hey can someone help me find out why my mods arent workin?

merry wasp
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!moddinglink

hardy auroraBOT
merry wasp
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ask in mod-help

empty kindle
brittle lodge
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does anyone know how to restart the atlas quest with a save editor?

limber jay
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Xbox no mod πŸ’€

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What?

brittle lodge
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(retyping to be less of a dick)

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your xbox save is compatible with the pc version of the game. it syncs over the cloud, and that gives you access to it for save editing. the same cloud will put it back on your xbox automatically

limber jay
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Thanks

brittle lodge
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just gotta have game pass, so you can play it on pc through the microsoft store

vale iron
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gMech Hardframe Exomech Reskins Updated to 393a

  • Added WHITEGOLD body reskin
  • Increased color coverage. Most noticeable with gold or camo combos
  • Fixed METALLIC mask and added MATTEMETALLIC mask for gold combos
  • Added RED light reskin
  • Updated LUAs for AMUMSS 4
    https://www.nexusmods.com/nomanssky/mods/2180
hearty wasp
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Blue and black when

vale iron
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I can make that now if you want it

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Especially for you πŸ˜›

hearty wasp
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lol do it for the meme

vale iron
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If I could get the lighting right to replicate that meme, I would for sure

magic viper
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is there a mod that allows melee in stations ?

hearty wasp
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think that's hardcoded

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you'd need CheatEngine

waxen cedar
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Anyone have any idea where the trigger for frigate flyby in space is?

vale iron
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If you mean the planetary ones, GCGAMEPLAYGLOBALS.GLOBAL.MBIN, FrigateFlybyTimer

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In space, I don't know of any flybys there

crude cave
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Do save-edited custom ships work in multiplayer?

night adder
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@crude cave Depends on what you mean by save edited. Seed-swapped ships, yes, custom-coloured via editing, no. By working I mean other players able to see the colours.

crude cave
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What's seed swapping

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Is the reddit link in the pins save editing?

night adder
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Yes, other players cannot see those colours.

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Every ship in the game has a seed, if you change the seed via save editing, you change the ship.

crude cave
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Is there a tutorial for seed swapping?

vale iron
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It's just a text field on the GUI for the ship. No tutorial needed

marsh eagle
waxen cedar
magic lava
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Make them giant roamers

cinder valley
hearty wasp
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every single mod for NMS in that page is outdated

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the author should get around to readying up for the next update when it'll be a good time to update their mods

hearty wasp
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the what

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doesn't matter you practically can't get banned

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yeah doesn't matter

plush wigeon
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no one cares how you play your game as long as you're not griefing people, it has 0 impact on anyone else's gameplay

steel crypt
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DUD'S SKY - COLORS updated v3.93.6

  • Updated _MOD_DUD_SpaceColors_v3935 to _MOD_DUD_SpaceColors_v3936
    (Fixed incorrect palette sections that caused some rare space colors to display incorrectly when viewed from planet surface.)
    https://www.nexusmods.com/nomanssky/mods/968
violet geyser
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like, you don't get anything from it

plush wigeon
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nope. but there are always a few jerks in any community

merry wasp
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For that reason

ocean prairie
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I am on a fence about 2 mods if you can help me that would be great, the 2 mods in questions are Better Planet Generation or DUD'S SKY - COLORS, i know they are technically a bit different then each other but i want to use one of those

odd crater
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Use both at the same time.

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BPG first then DUD'S SKY.

ocean prairie
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@odd crater you recommend that? I will have better experience?

odd crater
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Using BPG will come to if you like it or not. Now regarding DUD's colours they are objectively the best.

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Outside of one particular colour palette, there are no conflicts between the two.

ocean prairie
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I haven't played this game long, maybe 2-3 hrs at best, but i am scared that i will get bored hence the mods at start, but i am scared of BPG i dont want worlds to look crazy or to have too many objects or objects that don't belong there

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this line in the mods scares me most " it is more than likely that you will never be able to encounter all the possible assets combinations this MOD can generate"

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it means its too random!

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too much shit thrown in, otherwise why state that fact!

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that is BGP

odd crater
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With BPG, I try to keep the planets believable. But you can't make an omelette without breaking a few eggs.

ocean prairie
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OH ITS YOUR MOD!

odd crater
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BPG isn't random, either.

ocean prairie
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hahaha did not know that sorry

odd crater
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No problem.

ocean prairie
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well this will easy my decision i think

odd crater
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You are right to be doubtful.

ocean prairie
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your mod, alters the biomes and that is ok i want variety since i fell the vanilla will bore me fast, but are objects place thoughtfully and with sense?

odd crater
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Yes.

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Each biome does use new objects, but not just random stuff.

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Also, these objects are modified to visually fit depending on the biome.

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Like new textures or in depth modification of the procedural shapes to remove those that don't fit.

ocean prairie
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i was scared that there would be too much, too random, and not fitting stuff on planets

odd crater
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For example you have additional trees in the radioactive biome, but they all look alien or exotic, like palms. You won't find a pine tree there.

ocean prairie
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oh you even have the other mod as recommended bellow your description

ocean prairie
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so basically all objects fit in their biomes and doesnt look weird as shit

odd crater
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I have a big update coming but so does the game. I don't know if I'll be able to push it soon but when I do I'll simply restore all colour palettes to vanilla so people can use DUD's ones without issues.

ocean prairie
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@odd crater thank you πŸ«‚

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I will definitely use your mods since you cleared a lot of confusion for me, unsure if i should start the game today or maybe wait for the update and your update, i think its best to wait

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i mean when he does an emote , update usually comes fast

odd crater
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I'd recommend you play the vanilla game a little bit before modding the planet generation.

ocean prairie
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i can mod it, after i play? no harm?

plush wigeon
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educated guesses are that the update is arriving tomorrow so I'd wait on mods a little

odd crater
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Terrain might change so don't build a base just yet

ocean prairie
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I hope its not melee combat, seems useless and there is shitons of other better ideas they can do

odd crater
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Multi sword.

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Are you mad? I want one.

ocean prairie
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πŸ˜‚

whole drift
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Hi. Just a question. Is there an existing mod for the quick menu? I mean when my life support is low i press X then click but after that i have to choose between oxygen and life support gel to recharge my exosuit and i dont understand why the game thinks i want to charge it with oxygen when i have items that are only usable for that purpose.. so that would be a QoL change for me if my life support gel would be the first on the list so i just press X then double click and not wasting my oxygen.

royal walrus
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Does anyone know what code language mods are made in in NMS

vale iron
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Most are done in LUA or c sharp. There are some other c sharp and c++ options coming

vernal zephyr
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anyone know a mod to track down creatures youve already scanned

plush wigeon
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oh some lua... huh. now why would I want to get into modding... honestly this game already sucks up enough of my time. πŸ˜„ no. no. no!

nocturne rivet
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Any mods to make the game look better without lagging it?

plush wigeon
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I don't know how expensive ArghWater is as a mod but people recommend it highly

kindred canopy
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sorry, what's the mod manager we should use for NexusMods? is it Vortex?
(new to this)

vale iron
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Most of us don't use a mod manager. Just do it manually

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Some people use Vortex, though, yes

kindred canopy
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thanks πŸ™‚

jaunty pawn
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Vortex is kinda convenient and all tho

kindred canopy
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I'll probably learn that, some day. Now I want to try something simple, like disabling this "scrolling text" when you talk to NPC... I hate it πŸ˜›

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two clicks for each page? no way πŸ˜›

vale iron
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Don't try installing mods today

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A lot will break when the update drops very soon

kindred canopy
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yeah, I suppose πŸ˜„ thanks! πŸ˜„

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in the meanwhile I'm just reading and installing Vortex πŸ˜„

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then, I'll wait

hearty wasp
mental marsh
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Really need building mod or way to download leviathan version of the game πŸ’€

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I didn't prepared for this, need to tear off old stuff that's messing up with corridor

hearty wasp
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Then you can export your base with said save editor and then keep playing while you wait

mental marsh
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That can work too, dunno why they didn't kept ramp as a legacy part this time

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I already made a backup of leviathan version save rn

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Just need that old game so I can fix everything up before go..

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Didn't knew patch would turnout to this way..

ocean prairie
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I assume most mods will still work with this update?

hearty wasp
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always assume the opposite

hearty wasp
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hey so uh

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WENIS is dead

magic lava
hearty wasp
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May 2022-July 2022

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rip sleep well sweet baby prince

ocean prairie
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not sure if i can use mods now after the update? what are safest mods to use?

hearty wasp
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texture replacers

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model replacers have been reported to be working too

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everything else assume fucked

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check mod pages or check it in game yourself

hollow oar
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How do I claim expedition rewards on the same save twice? I had the golden vector but accidentally got rid of it so wondering if I can use the save editor to reactivate it

ocean prairie
hearty wasp
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those are not texture replacers

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where'd you get that idea lmao

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p sure they list the files they edit

ocean prairie
hearty wasp
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again, check the mod pages

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reading the mod descriptions is the least you can do to determine what they modify

snow shuttle
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Is the nms save editor updated?

vale iron
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No, but it still works for older stuff

snow shuttle
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Man i gotta do the expedition legit πŸ€“

night stone
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Where can I find the mod file for NMS for the ms store? Gotta uninstall all these old mods

sudden vault
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any save editors here? i need ur help, dm me. My game got bugged with mission and i need to skip it.

shrewd kelp
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I need some help getting out of being stuck inside my freighter. I figure mods are about the only way to do this, so any suggestions?

hearty wasp
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It'll default you to be in your ship in space

merry wasp
steel crypt
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They stole my black hole mod lol, messed with asteroids, messed with color palettes, changed space color stuff, etc.
ETA for mod updates = 1 month

mental crag
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I literally got NMS yesterday after 2 years of being on my wishlist, spent hours installing mods, just for them to break today. How nice...
And I have a few questions.

  1. I can't figure out how to use AMUMSS. Is there a tutorial which is easy to understand and makes sense?
  2. Is there an easy way I can tell which mods are incompatible/conflict with other mods?
  3. Is there a way I can tell which mods the update didn't break?

I'd appreciate any help!

steel crypt
# mental crag I literally got NMS yesterday after 2 years of being on my wishlist, spent hours...

Q#1: use this link, go to the modding Discord and go to #amumss-lua.
Q#2: You will have to check what files they modify. If they modify the same file they conflict. You can use AMUMSS to do this also.
Q#3: You can go to #mod-resources on the modding Discord and get the latest diff compare. Then you will have to see if any of the changed/added files are in a mod.

Note: A LOT of mods will be broke. The compiler will have to be updated. You need the compiler for AMUMSS.
https://discord.gg/R3rbEvq4

mental crag
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Thank you!

thin grail
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How can I modify my save file so that the Artemis / Atlas quest line is completed? Was told to ask here.

cedar thunder
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Has Beyond Base building broken because of the update or is it still fine to keep around?

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seems a handful of mods I have, arent needed anymore like an LOD one and some other stuff

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ah yea seems its broken as per the nexus comments rip

sterile gulch
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which of my mods are fucked bc game wont start

vale iron
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A bunch of them

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ArghWater probably works

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I don't know about the cleanHUD ones

sterile gulch
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doing trial and error to see which ones are screwed

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one by one

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noooo

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enhanced 3rd person camera brokew

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I love that camera

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found the culprits

lime mesa
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Tech Overload has an update, so does NTR

sterile gulch
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hm

lime mesa
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If you grabbed the update and it crashes, I know what to remove.

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I guess bottom line it doesn't matter to me as I'll be playing the expedition

sterile gulch
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well

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tech overload broke I guess as thats what I downloaded

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that or theres a conflict

lime mesa
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@vale iron You said you were looking into Arwings for the Ship model mod?

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might be better if you used AMUMSS and merge the mods anyways

sterile gulch
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I had an old ntr

lime mesa
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o

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try patching it then launching

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lmk how it goes

sterile gulch
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I didnt actually notice the routes were gone w it installed

lime mesa
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btw what's the difference between buildmod and buildmod_auto anyways

sterile gulch
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ah balls

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now the game wont load

lime mesa
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You managed to get the game loading before?

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huh

sterile gulch
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itll boot but not load

vale iron
lime mesa
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Any particular arwing models you're looking in to? The different games have different models

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I can't get you models but I can throw references at you

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I remember requesting the R-9A arrowhead from the r-type games as well, but I have no way to rip models from r-type final 2.

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but I could probably throw image references at you from the game

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It has a museum with all the ships as 3-models.

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So AMUMSS is failing to decrypt lua scripts. It's decrypting paks just fine though. How proceed?

vale iron
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What do you mean failing to decrypt LUA? LUA is unencrypted

lime mesa
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Exactly.

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uh

vale iron
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"Decrypt LUA" isn't a function of AMUMSS, that's what I'm saying. So how is it failing at it? Need more details on what you are trying to do and what AMUMSS is saying

lime mesa
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Decompiling, not decrypting. My bad, misread that one. Still haven't had coffee.

vale iron
vale iron
lime mesa
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tl;dr I'm trying to build a pak with Fast Actions and NoTechOverload (both of which have already been updated).

vale iron
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So you are trying to run AMUMSS on LUAs for those?

lime mesa
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Yas. I also have a PAK in there, which runs just fine.

vale iron
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Those two were updated using hex editors, not AMUMSS

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AMUMSS won't be able to run the LUAs yet, as MBIN Compiler isn't updated yet

lime mesa
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AH.

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Right.

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So I wanna check if they have PAKs available or I'm shit out of luck. Should've thought of that, thanks.

lime mesa
vale iron
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Yeah, most stuff is still going to be broken, except shaders, model replacements, and texture replacements

lime mesa
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I think they'd fit well with the NSM aesthetic too

lime mesa
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I can DM you images or should I just post them here?

vale iron
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You can just post here I think

lime mesa
vale iron
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Hmm, I've got two that look useable. One is more hyper-realistic, a bit overdone on the texturing, but I might be able to tone it down a bit. The other is more true to the source

jolly stag
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I feel for Jason.

lime mesa
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Those seem pretty accurate for fan models o.o

vale iron
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Yeah, the realistic one looks better done, but I don't love how strong the textures are

lime mesa
#

In the actual games the wings can sweep open and closed like a fighter jet's

#

reminds me of the solar ships

vale iron
#

Yeah, I can't do that. Haven't gotten into animations, at least not yet πŸ™‚

lime mesa
#

the current arwing models are pretty nice too.

#

from the 3ds and wii U games. I can look for screen shots of those too if you'd like

vale iron
#

They aren't showing up in the search, don't think they exist on this site at least

lime mesa
vale iron
#

Yeah, that would fit NMS pretty well, but don't see any models for it

lime mesa
#

Oh :(

#

are there any models for the SNES arwing?

#

well for the concept art of it, not the actual blocky version

vale iron
#

Yeah, but they haven't been retextured, still the original highly pixelated

lime mesa
#

Ah so nothing like this?

#

darn

#

The Samus ship model you used is beautiful

#

Have you considered the gunship from Metroid Prime 3 as well?

vale iron
#

That's the only metroid gunship model I remember seeing that was any good

lime mesa
#

Oh wow, I would have thought people would be all over modeling the Prime 3 ship

vale iron
#

I'll do another search, but it's mostly just models of Samus

lime mesa
#

ah :(

#

I'm asking the R-Type discord I'm in about the R-9A model, if it's ever been extracted

#

Wait. AMUMSS doesn't clean up after itself?

vale iron
#

What folder

lime mesa
#

Gamedata\Pcbanks\Mods

#

πŸ™ƒ

#

Sorry I can't be more helpful other than throwing references at you

vale iron
#

It will overwrite mods of the same name, but if it is getting a different name, it has no way of knowing what to delete. Would likely end up with issues of it deleting the wrong thing, which would be worse

lime mesa
#

The R-Type series is kinda niche, so I imagien it might be hard to find good models

#

It could (maybe should) keep track of what mods it created in the past; if it finds that file in the mod folder, delete it while writing the new mod. Not a top priority, but imo idiot proofing is important.

#

<said idiot

vale iron
#

I don't have date and time in my naming, so it always overwrites. I just use version number

lime mesa
#

I only had the choice of date/time or combinedmodname when I ran it earlier (don't ask me why, nothing has changed on my end).

vale iron
#

Yeah, I just use combinedmodname and manually rename it. I'm not a huge fan of combined mod auto-naming, but it's a minor inconvenience

lime mesa
#

These may or may not help. But here you go. I can try to get back to you about the model question from that discord later on too.

#

It's like an exotic mosquito ship, but more spikes! >_>

lime mesa
vale iron
#

Yeah, I manage it all manually

lime mesa
#

Did this recent update add more bloom? It seems like it?

#

And it's making my game stutter

vale iron
#

Yes, and fog

lime mesa
#

Yeah both are making my game stutter x.x

#

I already have things on the minimum setting

#

GTX 970 card

mental storm
#

For those interestedβ€” the codename for the new freighter Singularity Engine is "^F_MEGAWARP". Was able to easily install via raw json editing with a save editor

static creek
#

Anyone know about a guide to edit the JSON of a brand new save to bypass/complete all of the starter and storyline quest chains? I've done them 3 times over the years and I refuse to ever do them again. I'd like to start a fresh save with Expedition. There is a mod, "Tutorial Skip and Quick Bootup", but it doesn't work with Expedition.

jolly stag
#

970 is a venerable one

#

Great card for its timeperiod

mental storm
lime mesa
#

Not all expeditions start with the standard onboarding if memory serves right, @static creek

#

@vale iron I just remembered something, not sure if it was the mod or not. But when I had more trader ships active. I would sometimes find that I couldn't land on my freighter or the space station

#

I would instead end up flying into the docking holes, the docking beam wouldn't grab me

waxen cedar
#

regarding the earlier thing I was talking about

#

someone managed to do it

#

I'm so sad that we didn't get moving freighters πŸ₯²

vale iron
#

Yeah they replaced the frigate model with the freighter model. That's why there's no docking lights

vale iron
steel crypt
#

If you are using fillupoutposts then I have experienced this.

lime mesa
steel crypt
#

Was more directed at Gumsk. Sorry, should have made that clear.
I think the way Gumsk did it is what I'm thinking. If so, they will fill it up and you can't land at outposts, space stations, and freighter. You can go close to the door on freighter and they will usually leave. I don't think that works at the other places. You have to wait for one to leave.

gleaming flower
#

Why are there Green lazers tracking on to me when I play multiplayer

steel crypt
#

I don't know, I've experienced that too.

lime mesa
#

I hope somebody makes a mod to get rid of the bloom and fog that was added to this update x.x

#

it is seriously hurting my game's performance

#

and it's just plain nasty to see

keen zephyr
#

Does installing mods make any part of the game inaccessible? Like earning certain achievements or accessing multiplayer features

lime mesa
#

GreenFuzzTiger β€” Today at 4:44 AM
Would a mod that allows player to organize the teleporter menu be possible?

vale iron
#

Not really with currently available tools

lime mesa
#

GreenFuzzTiger β€” Today at 4:44 AM
kinda tedius traveling the universe deleting bases to sort it

#

aww

#

what about one for auto-sorting storage container inventory?

vale iron
#

Also no

lime mesa
#

😦

fickle moth
#

can anyone point me to a mod that provides instant actions.. and also reduced launch cost without it breaking my game, i just had around 15 mods.. and one was breaking it.. i deleted them all and didit one by one.. and the game loads.. but my hazard proctection evoporates on any planet.. like in 0.1 sec.. the whole bar... and i have no laser firing my my ship and the ship stopped working entirely, the pulse engine kept saying planetary disturbance even when i was like in an asteroid field... and thousands of milesin space.. still wouldnt let me.. so ive had to restart ...

magic lava
#

Now, we did just have an update

#

These are likely not updated versions yet

fickle moth
#

oh

#

that maybe why

magic lava
#

High odds yeah

vale iron
obsidian meadow
#

Hello

#

Did the update break most mods? or only a certain type? lua, for example

obsidian meadow
#

first time playing and ofc i wanna hop in and mod

#

I see thank you @vale iron

vale iron
#

LUA is a way of making mods, not a type of mod

hearty wasp
#

Otherwise no

obsidian meadow
#

does AMUMSS still work?

vale iron
#

Yes, but it needs MBIN compiler to be updated to be able to compile mods using the newest files

#

And that's going to take some days

obsidian meadow
#

ok ty

lime mesa
#

What are your favorite no man's sky mods?

#

I'm looking here at NMSConnect seems interesting

hearty wasp
#

Sean

lime mesa
lime mesa
#

that everything is Sean?

hearty wasp
#

yes

#

Sean

mental owl
#

is this a channel for duping questions too? or

mental owl
#

thx

kindred canopy
#

Ahhh a mod

fallow meadow
#

NMS - Freighter Floor Planner
A simple browser tool to plan your own Freighter layout with.
Size has been updated to reflect changes for Endurance 3.94

novel merlin
#

hello , guys am i allowed to play the expedition with mod or should i disable them first ?

plush wigeon
#

you can if the mods are updated, and it's up to you

plush wigeon
#

expeditions will not have been playtested against mods so there could be weird interactions, just keep your eyes open for issues (assuming, again, the mods are updated for the current patch)

novel merlin
verbal acorn
#

Hello folks! Is there a mod to eliminate the jetpack dip-down?

#

When you start flying, the character dips, as if the jetpack can't handle the weight, and then recovers. My spacebar is hurting now because of this

mental storm
#

can you only see your own profile or can you look at anyones?

kindred canopy
fallow meadow
hearty wasp
#

search "jetpack"/"jet pack" on Nexus

thorny bramble
#

Hey anybody know of an updated insant/fast click and better rewards mod?

hearty wasp
#

no

#

wait for another 3 days

verbal acorn
thorny bramble
#

Damn I know some of my mods updated but was hoping for those 2

hearty wasp
#

actually

#

fast actions got updated

#

you should just track it on Nexus

#

so you don't forget next time

thorny bramble
#

Thank you but interesting since I use Vortex and I noticed it says it was updated but didn't seem to be working for me time to mess with it for a bit

hearty wasp
#

Vortex installation's prone to paks just straight up not having an effect

#

I always recommend installing manually

#

and just use vortex to download the mod for version tracking

#

or if you wanna try things out for us

#

switch to hardlink deployment

thorny bramble
#

Good to know I had just recently started to try it out

#

I am on hardlink deployment by default I think

#

Or I set it that way at the start because its already on hardlink

hearty wasp
#

I see

#

then it just doesn't work regardless spoggers

thorny bramble
#

Doing one last test before I manual install it

hearty wasp
#

I have some guesses to why that happens but yeah sometimes it just doesn't wanna work

thorny bramble
#

Nope no luck

#

Since Vortex is a toss up any actual mod managers that work well? Just started modding again recently after many years of not so haven't been in the loop

hearty wasp
#

not really

#

we just either yeet files into folder or use AMUMSS

#

usually both at the same time

thorny bramble
#

Gotcha also im extra tired it seems I forgot that I updated this morning and my disabledmods text file showed up again...

hearty wasp
#

lol

#

that too

thorny bramble
#

I totally forgot that happens but this is my first update on no mans sky so at least I learned it early on

lapis urchin
#

hello guys, someone know if the mod InventoryUnbalance is updated or exists some similar?

snow jasper
#

is there currently any working save editors

hearty wasp
#

yes

tidal portal
#

so um NMSSE doesnt want to boot at all for me, and I know I doubt its been updated for this recent update but the only err I seem to get is cannot make backups

#

ok so i figured out my pc is locking it out of access but now when i giv it access it says it cant access the .jar file

merry wasp
#

but here ya go

#

i prefer to update when the MBINC is up to date

#

so dont expect no issues when its not with the latest

static creek
static creek
mental storm
#

sadly no. Found singularity engine and random life support thing for freighters but nothing else

#

I’ll check in a bit tho

#

^F_MEGAWARP and ^F_LIFESUPP are the two new freighter upgrades. I think theres also a GEOSCAN one (i know its a room but pretty sure theres a hidden tech too)

hot bear
#

Hey so Im new to save editing. When Nom Nom updates to have the new items, do I need to go somewhere to download it? How would I update the program to the most recent version?

mental storm
#

whats the rocket locker?

steel crypt
#

I second this. WTF is a rocket locker?

lapis urchin
lime mesa
lime mesa
heavy merlin
#

πŸ€” can't you just access your freighter inventory directly from the UI already?

steel crypt
#

Yes. It might be some kind of expedition thing? Or maybe some defunct idea.

snow ember
#

i saw a few people with a lot of asteroids on their systems while watching for twitch drops and i wanna know what the mod is,

rugged cairn
#

its just the new update

#

endurance update makes asteroids more visible everywhere

static creek
lime mesa
#

You might be able to achieve that with a save editor. idk though I'm not using it personally.

fiery island
carmine roost
fiery island
lament kiln
#

Hey there, does anybody know of a mode that set the camera a bit further away from the character in 3rd person view ? Or maybe there is a setting somewhere in the options I missed πŸ€”

vale iron
#

I don't think any camera mods have been updated yet, so no mods that work exist for that. There is not a setting for it.

novel merlin